module BABYLON { export class _DepthCullingState { private _isDepthTestDirty = false; private _isDepthMaskDirty = false; private _isDepthFuncDirty = false; private _isCullFaceDirty = false; private _isCullDirty = false; private _isZOffsetDirty = false; private _depthTest: boolean; private _depthMask: boolean; private _depthFunc: number; private _cull: boolean; private _cullFace: number; private _zOffset: number; public get isDirty(): boolean { return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty || this._isZOffsetDirty; } public get zOffset(): number { return this._zOffset; } public set zOffset(value: number) { if (this._zOffset === value) { return; } this._zOffset = value; this._isZOffsetDirty = true; } public get cullFace(): number { return this._cullFace; } public set cullFace(value: number) { if (this._cullFace === value) { return; } this._cullFace = value; this._isCullFaceDirty = true; } public get cull() { return this._cull; } public set cull(value: boolean) { if (this._cull === value) { return; } this._cull = value; this._isCullDirty = true; } public get depthFunc(): number { return this._depthFunc; } public set depthFunc(value: number) { if (this._depthFunc === value) { return; } this._depthFunc = value; this._isDepthFuncDirty = true; } public get depthMask(): boolean { return this._depthMask; } public set depthMask(value: boolean) { if (this._depthMask === value) { return; } this._depthMask = value; this._isDepthMaskDirty = true; } public get depthTest(): boolean { return this._depthTest; } public set depthTest(value: boolean) { if (this._depthTest === value) { return; } this._depthTest = value; this._isDepthTestDirty = true; } public reset() { this._depthMask = true; this._depthTest = true; this._depthFunc = null; this._cull = null; this._cullFace = null; this._zOffset = 0; this._isDepthTestDirty = true; this._isDepthMaskDirty = true; this._isDepthFuncDirty = false; this._isCullFaceDirty = false; this._isCullDirty = false; this._isZOffsetDirty = false; } public apply(gl: WebGLRenderingContext) { if (!this.isDirty) { return; } // Cull if (this._isCullDirty) { if (this.cull) { gl.enable(gl.CULL_FACE); } else { gl.disable(gl.CULL_FACE); } this._isCullDirty = false; } // Cull face if (this._isCullFaceDirty) { gl.cullFace(this.cullFace); this._isCullFaceDirty = false; } // Depth mask if (this._isDepthMaskDirty) { gl.depthMask(this.depthMask); this._isDepthMaskDirty = false; } // Depth test if (this._isDepthTestDirty) { if (this.depthTest) { gl.enable(gl.DEPTH_TEST); } else { gl.disable(gl.DEPTH_TEST); } this._isDepthTestDirty = false; } // Depth func if (this._isDepthFuncDirty) { gl.depthFunc(this.depthFunc); this._isDepthFuncDirty = false; } // zOffset if (this._isZOffsetDirty) { if (this.zOffset) { gl.enable(gl.POLYGON_OFFSET_FILL); gl.polygonOffset(this.zOffset, 0); } else { gl.disable(gl.POLYGON_OFFSET_FILL); } this._isZOffsetDirty = false; } } } export class _AlphaState { private _isAlphaBlendDirty = false; private _isBlendFunctionParametersDirty = false; private _alphaBlend = false; private _blendFunctionParameters = new Array(4); public get isDirty(): boolean { return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty; } public get alphaBlend(): boolean { return this._alphaBlend; } public set alphaBlend(value: boolean) { if (this._alphaBlend === value) { return; } this._alphaBlend = value; this._isAlphaBlendDirty = true; } public setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void { if ( this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3 ) { return; } this._blendFunctionParameters[0] = value0; this._blendFunctionParameters[1] = value1; this._blendFunctionParameters[2] = value2; this._blendFunctionParameters[3] = value3; this._isBlendFunctionParametersDirty = true; } public reset() { this._alphaBlend = false; this._blendFunctionParameters[0] = null; this._blendFunctionParameters[1] = null; this._blendFunctionParameters[2] = null; this._blendFunctionParameters[3] = null; this._isAlphaBlendDirty = true; this._isBlendFunctionParametersDirty = false; } public apply(gl: WebGLRenderingContext) { if (!this.isDirty) { return; } // Alpha blend if (this._isAlphaBlendDirty) { if (this._alphaBlend) { gl.enable(gl.BLEND); } else { gl.disable(gl.BLEND); } this._isAlphaBlendDirty = false; } // Alpha function if (this._isBlendFunctionParametersDirty) { gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]); this._isBlendFunctionParametersDirty = false; } } } var compileShader = (gl: WebGLRenderingContext, source: string, type: string, defines: string): WebGLShader => { var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER); gl.shaderSource(shader,(defines ? defines + "\n" : "") + source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { throw new Error(gl.getShaderInfoLog(shader)); } return shader; }; var getWebGLTextureType = (gl: WebGLRenderingContext, type: number): number => { var textureType = gl.UNSIGNED_BYTE; if (type === Engine.TEXTURETYPE_FLOAT) textureType = gl.FLOAT; return textureType; }; var getSamplingParameters = (samplingMode: number, generateMipMaps: boolean, gl: WebGLRenderingContext): { min: number; mag: number } => { var magFilter = gl.NEAREST; var minFilter = gl.NEAREST; if (samplingMode === Texture.BILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; if (generateMipMaps) { minFilter = gl.LINEAR_MIPMAP_NEAREST; } else { minFilter = gl.LINEAR; } } else if (samplingMode === Texture.TRILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; if (generateMipMaps) { minFilter = gl.LINEAR_MIPMAP_LINEAR; } else { minFilter = gl.LINEAR; } } else if (samplingMode === Texture.NEAREST_SAMPLINGMODE) { magFilter = gl.NEAREST; if (generateMipMaps) { minFilter = gl.NEAREST_MIPMAP_LINEAR; } else { minFilter = gl.NEAREST; } } return { min: minFilter, mag: magFilter } } var prepareWebGLTexture = (texture: WebGLTexture, gl: WebGLRenderingContext, scene: Scene, width: number, height: number, invertY: boolean, noMipmap: boolean, isCompressed: boolean, processFunction: (width: number, height: number) => void, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) => { var engine = scene.getEngine(); var potWidth = Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize); var potHeight = Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize); gl.bindTexture(gl.TEXTURE_2D, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0)); texture._baseWidth = width; texture._baseHeight = height; texture._width = potWidth; texture._height = potHeight; texture.isReady = true; processFunction(potWidth, potHeight); var filters = getSamplingParameters(samplingMode, !noMipmap, gl); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min); if (!noMipmap && !isCompressed) { gl.generateMipmap(gl.TEXTURE_2D); } gl.bindTexture(gl.TEXTURE_2D, null); engine._activeTexturesCache = []; scene._removePendingData(texture); }; var partialLoad = (url: string, index: number, loadedImages: any, scene, onfinish: (images: HTMLImageElement[]) => void) => { var onload = () => { loadedImages[index] = img; loadedImages._internalCount++; scene._removePendingData(img); if (loadedImages._internalCount === 6) { onfinish(loadedImages); } }; var onerror = () => { scene._removePendingData(img); }; var img = Tools.LoadImage(url, onload, onerror, scene.database); scene._addPendingData(img); } var cascadeLoad = (rootUrl: string, scene, onfinish: (images: HTMLImageElement[]) => void, extensions: string[]) => { var loadedImages: any = []; loadedImages._internalCount = 0; for (var index = 0; index < 6; index++) { partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish); } }; export class EngineCapabilities { public maxTexturesImageUnits: number; public maxTextureSize: number; public maxCubemapTextureSize: number; public maxRenderTextureSize: number; public standardDerivatives: boolean; public s3tc; public textureFloat: boolean; public textureAnisotropicFilterExtension; public maxAnisotropy: number; public instancedArrays; public uintIndices: boolean; public highPrecisionShaderSupported: boolean; } /** * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio. */ export class Engine { // Const statics private static _ALPHA_DISABLE = 0; private static _ALPHA_ADD = 1; private static _ALPHA_COMBINE = 2; private static _DELAYLOADSTATE_NONE = 0; private static _DELAYLOADSTATE_LOADED = 1; private static _DELAYLOADSTATE_LOADING = 2; private static _DELAYLOADSTATE_NOTLOADED = 4; private static _TEXTUREFORMAT_ALPHA = 0; private static _TEXTUREFORMAT_LUMINANCE = 1; private static _TEXTUREFORMAT_LUMINANCE_ALPHA = 2; private static _TEXTUREFORMAT_RGB = 4; private static _TEXTUREFORMAT_RGBA = 4; private static _TEXTURETYPE_UNSIGNED_INT = 0; private static _TEXTURETYPE_FLOAT = 1; public static get ALPHA_DISABLE(): number { return Engine._ALPHA_DISABLE; } public static get ALPHA_ADD(): number { return Engine._ALPHA_ADD; } public static get ALPHA_COMBINE(): number { return Engine._ALPHA_COMBINE; } public static get DELAYLOADSTATE_NONE(): number { return Engine._DELAYLOADSTATE_NONE; } public static get DELAYLOADSTATE_LOADED(): number { return Engine._DELAYLOADSTATE_LOADED; } public static get DELAYLOADSTATE_LOADING(): number { return Engine._DELAYLOADSTATE_LOADING; } public static get DELAYLOADSTATE_NOTLOADED(): number { return Engine._DELAYLOADSTATE_NOTLOADED; } public static get TEXTUREFORMAT_ALPHA(): number { return Engine._TEXTUREFORMAT_ALPHA; } public static get TEXTUREFORMAT_LUMINANCE(): number { return Engine._TEXTUREFORMAT_LUMINANCE; } public static get TEXTUREFORMAT_LUMINANCE_ALPHA(): number { return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA; } public static get TEXTUREFORMAT_RGB(): number { return Engine._TEXTUREFORMAT_RGB; } public static get TEXTUREFORMAT_RGBA(): number { return Engine._TEXTUREFORMAT_RGBA; } public static get TEXTURETYPE_UNSIGNED_INT(): number { return Engine._TEXTURETYPE_UNSIGNED_INT; } public static get TEXTURETYPE_FLOAT(): number { return Engine._TEXTURETYPE_FLOAT; } public static get Version(): string { return "2.1.0 beta"; } // Updatable statics so stick with vars here public static Epsilon = 0.001; public static CollisionsEpsilon = 0.001; public static CodeRepository = "Babylon/"; public static ShadersRepository = "Babylon/Shaders/"; // Public members public isFullscreen = false; public isPointerLock = false; public cullBackFaces = true; public renderEvenInBackground = true; public scenes = new Array(); // Private Members public _gl: WebGLRenderingContext; private _renderingCanvas: HTMLCanvasElement; private _windowIsBackground = false; public static audioEngine: AudioEngine; private _onBlur: () => void; private _onFocus: () => void; private _onFullscreenChange: () => void; private _onPointerLockChange: () => void; private _hardwareScalingLevel: number; private _caps: EngineCapabilities; private _pointerLockRequested: boolean; private _alphaTest: boolean; private _resizeLoadingUI: () => void; private _loadingDiv: HTMLDivElement; private _loadingTextDiv: HTMLDivElement; private _loadingDivBackgroundColor = "black"; private _drawCalls = 0; private _glVersion: string; private _glRenderer: string; private _glVendor: string; private _renderingQueueLaunched = false; private _activeRenderLoops = []; // FPS private fpsRange = 60; private previousFramesDuration = []; private fps = 60; private deltaTime = 0; // States private _depthCullingState = new _DepthCullingState(); private _alphaState = new _AlphaState(); private _alphaMode = Engine.ALPHA_DISABLE; // Cache private _loadedTexturesCache = new Array(); public _activeTexturesCache = new Array(); private _currentEffect: Effect; private _compiledEffects = {}; private _vertexAttribArrays: boolean[]; private _cachedViewport: Viewport; private _cachedVertexBuffers: any; private _cachedIndexBuffer: WebGLBuffer; private _cachedEffectForVertexBuffers: Effect; private _currentRenderTarget: WebGLTexture; private _canvasClientRect: ClientRect; private _uintIndicesCurrentlySet = false; private _workingCanvas: HTMLCanvasElement; private _workingContext: CanvasRenderingContext2D; /** * @constructor * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering * @param {boolean} [antialias] - enable antialias * @param options - further options to be sent to the getContext function */ constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?) { this._renderingCanvas = canvas; this._canvasClientRect = this._renderingCanvas.getBoundingClientRect(); options = options || {}; options.antialias = antialias; // GL try { this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options); } catch (e) { throw new Error("WebGL not supported"); } if (!this._gl) { throw new Error("WebGL not supported"); } this._onBlur = () => { this._windowIsBackground = true; }; this._onFocus = () => { this._windowIsBackground = false; }; window.addEventListener("blur", this._onBlur); window.addEventListener("focus", this._onFocus); // Viewport this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0); this.resize(); // Caps this._caps = new EngineCapabilities(); this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS); this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE); this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE); this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE); // Infos this._glVersion = this._gl.getParameter(this._gl.VERSION); var rendererInfo: any = this._gl.getExtension("WEBGL_debug_renderer_info"); if (rendererInfo != null) { this._glRenderer = this._gl.getParameter(rendererInfo.UNMASKED_RENDERER_WEBGL); this._glVendor = this._gl.getParameter(rendererInfo.UNMASKED_VENDOR_WEBGL); } if (!this._glVendor) { this._glVendor = "Unknown vendor"; } if (!this._glRenderer) { this._glRenderer = "Unknown renderer"; } // Extensions this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null); this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc'); this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null); this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic'); this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0; this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays'); this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null; this._caps.highPrecisionShaderSupported = true; if (this._gl.getShaderPrecisionFormat) { var highp = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT); this._caps.highPrecisionShaderSupported = highp.precision != 0; } // Depth buffer this.setDepthBuffer(true); this.setDepthFunctionToLessOrEqual(); this.setDepthWrite(true); // Fullscreen this._onFullscreenChange = () => { if (document.fullscreen !== undefined) { this.isFullscreen = document.fullscreen; } else if (document.mozFullScreen !== undefined) { this.isFullscreen = document.mozFullScreen; } else if (document.webkitIsFullScreen !== undefined) { this.isFullscreen = document.webkitIsFullScreen; } else if (document.msIsFullScreen !== undefined) { this.isFullscreen = document.msIsFullScreen; } // Pointer lock if (this.isFullscreen && this._pointerLockRequested) { canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock; if (canvas.requestPointerLock) { canvas.requestPointerLock(); } } }; document.addEventListener("fullscreenchange", this._onFullscreenChange, false); document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false); document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false); document.addEventListener("msfullscreenchange", this._onFullscreenChange, false); // Pointer lock this._onPointerLockChange = () => { this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas ); }; document.addEventListener("pointerlockchange", this._onPointerLockChange, false); document.addEventListener("mspointerlockchange", this._onPointerLockChange, false); document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false); document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false); if (!Engine.audioEngine) { Engine.audioEngine = new AudioEngine(); } Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched"); } private _prepareWorkingCanvas(): void { if (this._workingCanvas) { return; } this._workingCanvas = document.createElement("canvas"); this._workingContext = this._workingCanvas.getContext("2d"); } public getGlInfo() { return { vendor: this._glVendor, renderer: this._glRenderer, version: this._glVersion } } public getAspectRatio(camera: Camera): number { var viewport = camera.viewport; return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height); } public getRenderWidth(): number { if (this._currentRenderTarget) { return this._currentRenderTarget._width; } return this._renderingCanvas.width; } public getRenderHeight(): number { if (this._currentRenderTarget) { return this._currentRenderTarget._height; } return this._renderingCanvas.height; } public getRenderingCanvas(): HTMLCanvasElement { return this._renderingCanvas; } public getRenderingCanvasClientRect(): ClientRect { return this._renderingCanvas.getBoundingClientRect(); } public setHardwareScalingLevel(level: number): void { this._hardwareScalingLevel = level; this.resize(); } public getHardwareScalingLevel(): number { return this._hardwareScalingLevel; } public getLoadedTexturesCache(): WebGLTexture[] { return this._loadedTexturesCache; } public getCaps(): EngineCapabilities { return this._caps; } public get drawCalls(): number { return this._drawCalls; } // Methods public resetDrawCalls(): void { this._drawCalls = 0; } public setDepthFunctionToGreater(): void { this._depthCullingState.depthFunc = this._gl.GREATER; } public setDepthFunctionToGreaterOrEqual(): void { this._depthCullingState.depthFunc = this._gl.GEQUAL; } public setDepthFunctionToLess(): void { this._depthCullingState.depthFunc = this._gl.LESS; } public setDepthFunctionToLessOrEqual(): void { this._depthCullingState.depthFunc = this._gl.LEQUAL; } /** * stop executing a render loop function and remove it from the execution array * @param {Function} [renderFunction] the function to be removed. If not provided all functions will be removed. */ public stopRenderLoop(renderFunction?: () => void): void { if (!renderFunction) { this._activeRenderLoops = []; return; } var index = this._activeRenderLoops.indexOf(renderFunction); if (index >= 0) { this._activeRenderLoops.splice(index, 1); } } public _renderLoop(): void { var shouldRender = true; if (!this.renderEvenInBackground && this._windowIsBackground) { shouldRender = false; } if (shouldRender) { // Start new frame this.beginFrame(); for (var index = 0; index < this._activeRenderLoops.length; index++) { var renderFunction = this._activeRenderLoops[index]; renderFunction(); } // Present this.endFrame(); } if (this._activeRenderLoops.length > 0) { // Register new frame Tools.QueueNewFrame(() => { this._renderLoop(); }); } else { this._renderingQueueLaunched = false; } } /** * Register and execute a render loop. The engine can have more than one render function. * @param {Function} renderFunction - the function to continuesly execute starting the next render loop. * @example * engine.runRenderLoop(function () { * scene.render() * }) */ public runRenderLoop(renderFunction: () => void): void { if (this._activeRenderLoops.indexOf(renderFunction) !== -1) { return; } this._activeRenderLoops.push(renderFunction); if (!this._renderingQueueLaunched) { this._renderingQueueLaunched = true; Tools.QueueNewFrame(() => { this._renderLoop(); }); } } /** * Toggle full screen mode. * @param {boolean} requestPointerLock - should a pointer lock be requested from the user */ public switchFullscreen(requestPointerLock: boolean): void { if (this.isFullscreen) { Tools.ExitFullscreen(); } else { this._pointerLockRequested = requestPointerLock; Tools.RequestFullscreen(this._renderingCanvas); } } public clear(color: any, backBuffer: boolean, depthStencil: boolean): void { this.applyStates(); this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0); if (this._depthCullingState.depthMask) { this._gl.clearDepth(1.0); } var mode = 0; if (backBuffer) mode |= this._gl.COLOR_BUFFER_BIT; if (depthStencil && this._depthCullingState.depthMask) mode |= this._gl.DEPTH_BUFFER_BIT; this._gl.clear(mode); } /** * Set the WebGL's viewport * @param {BABYLON.Viewport} viewport - the viewport element to be used. * @param {number} [requiredWidth] - the width required for rendering. If not provided the rendering canvas' width is used. * @param {number} [requiredHeight] - the height required for rendering. If not provided the rendering canvas' height is used. */ public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void { var width = requiredWidth || (navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.width); var height = requiredHeight || (navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.height); var x = viewport.x || 0; var y = viewport.y || 0; this._cachedViewport = viewport; this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height); } public setDirectViewport(x: number, y: number, width: number, height: number): void { this._cachedViewport = null; this._gl.viewport(x, y, width, height); } public beginFrame(): void { this._measureFps(); } public endFrame(): void { //this.flushFramebuffer(); } /** * resize the view according to the canvas' size. * @example * window.addEventListener("resize", function () { * engine.resize(); * }); */ public resize(): void { var width = navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.clientWidth; var height = navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.clientHeight; this.setSize(width / this._hardwareScalingLevel, height / this._hardwareScalingLevel); } /** * force a specific size of the canvas * @param {number} width - the new canvas' width * @param {number} height - the new canvas' height */ public setSize(width: number, height: number): void { this._renderingCanvas.width = width; this._renderingCanvas.height = height; this._canvasClientRect = this._renderingCanvas.getBoundingClientRect(); for (var index = 0; index < this.scenes.length; index++) { var scene = this.scenes[index]; for (var camIndex = 0; camIndex < scene.cameras.length; camIndex++) { var cam = scene.cameras[camIndex]; cam._currentRenderId = 0; } } } public bindFramebuffer(texture: WebGLTexture): void { this._currentRenderTarget = texture; var gl = this._gl; gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer); this._gl.viewport(0, 0, texture._width, texture._height); this.wipeCaches(); } public unBindFramebuffer(texture: WebGLTexture): void { this._currentRenderTarget = null; if (texture.generateMipMaps) { var gl = this._gl; gl.bindTexture(gl.TEXTURE_2D, texture); gl.generateMipmap(gl.TEXTURE_2D); gl.bindTexture(gl.TEXTURE_2D, null); } this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null); } public flushFramebuffer(): void { this._gl.flush(); } public restoreDefaultFramebuffer(): void { this._currentRenderTarget = null; this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null); this.setViewport(this._cachedViewport); this.wipeCaches(); } // VBOs private _resetVertexBufferBinding(): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null); this._cachedVertexBuffers = null; } public createVertexBuffer(vertices: number[]): WebGLBuffer { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo); this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW); this._resetVertexBufferBinding(); vbo.references = 1; return vbo; } public createDynamicVertexBuffer(capacity: number): WebGLBuffer { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo); this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW); this._resetVertexBufferBinding(); vbo.references = 1; return vbo; } public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, offset?: number): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer); if (offset === undefined) { offset = 0; } if (vertices instanceof Float32Array) { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices); } else { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices)); } this._resetVertexBufferBinding(); } private _resetIndexBufferBinding(): void { this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null); this._cachedIndexBuffer = null; } public createIndexBuffer(indices: number[]): WebGLBuffer { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo); // Check for 32 bits indices var arrayBuffer; var need32Bits = false; if (this._caps.uintIndices) { for (var index = 0; index < indices.length; index++) { if (indices[index] > 65535) { need32Bits = true; break; } } arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices); } else { arrayBuffer = new Uint16Array(indices); } this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW); this._resetIndexBufferBinding(); vbo.references = 1; vbo.is32Bits = need32Bits; return vbo; } public bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void { if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) { this._cachedVertexBuffers = vertexBuffer; this._cachedEffectForVertexBuffers = effect; this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer); var offset = 0; for (var index = 0; index < vertexDeclaration.length; index++) { var order = effect.getAttributeLocation(index); if (order >= 0) { this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset); } offset += vertexDeclaration[index] * 4; } } if (this._cachedIndexBuffer !== indexBuffer) { this._cachedIndexBuffer = indexBuffer; this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer); this._uintIndicesCurrentlySet = indexBuffer.is32Bits; } } public bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void { if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) { this._cachedVertexBuffers = vertexBuffers; this._cachedEffectForVertexBuffers = effect; var attributes = effect.getAttributesNames(); for (var index = 0; index < attributes.length; index++) { var order = effect.getAttributeLocation(index); if (order >= 0) { var vertexBuffer = vertexBuffers[attributes[index]]; if (!vertexBuffer) { continue; } var stride = vertexBuffer.getStrideSize(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer()); this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0); } } } if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) { this._cachedIndexBuffer = indexBuffer; this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer); this._uintIndicesCurrentlySet = indexBuffer.is32Bits; } } public _releaseBuffer(buffer: WebGLBuffer): boolean { buffer.references--; if (buffer.references === 0) { this._gl.deleteBuffer(buffer); return true; } return false; } public createInstancesBuffer(capacity: number): WebGLBuffer { var buffer = this._gl.createBuffer(); buffer.capacity = capacity; this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer); this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW); return buffer; } public deleteInstancesBuffer(buffer: WebGLBuffer): void { this._gl.deleteBuffer(buffer); } public updateAndBindInstancesBuffer(instancesBuffer: WebGLBuffer, data: Float32Array, offsetLocations: number[]): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer); this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data); for (var index = 0; index < 4; index++) { var offsetLocation = offsetLocations[index]; this._gl.enableVertexAttribArray(offsetLocation); this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16); this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1); } } public unBindInstancesBuffer(instancesBuffer: WebGLBuffer, offsetLocations: number[]): void { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer); for (var index = 0; index < 4; index++) { var offsetLocation = offsetLocations[index]; this._gl.disableVertexAttribArray(offsetLocation); this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0); } } public applyStates() { this._depthCullingState.apply(this._gl); this._alphaState.apply(this._gl); } public draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void { // Apply states this.applyStates(); this._drawCalls++; // Render var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT; if (instancesCount) { this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount); return; } this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2); } public drawPointClouds(verticesStart: number, verticesCount: number, instancesCount?: number): void { // Apply states this.applyStates(); this._drawCalls++; if (instancesCount) { this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount); return; } this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount); } // Shaders public _releaseEffect(effect: Effect): void { if (this._compiledEffects[effect._key]) { delete this._compiledEffects[effect._key]; if (effect.getProgram()) { this._gl.deleteProgram(effect.getProgram()); } } } public createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect { var vertex = baseName.vertexElement || baseName.vertex || baseName; var fragment = baseName.fragmentElement || baseName.fragment || baseName; var name = vertex + "+" + fragment + "@" + defines; if (this._compiledEffects[name]) { return this._compiledEffects[name]; } var effect = new Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError); effect._key = name; this._compiledEffects[name] = effect; return effect; } public createEffectForParticles(fragmentName: string, uniformsNames: string[] = [], samplers: string[] = [], defines = "", fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect { return this.createEffect( { vertex: "particles", fragmentElement: fragmentName }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError); } public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram { var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines); var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines); var shaderProgram = this._gl.createProgram(); this._gl.attachShader(shaderProgram, vertexShader); this._gl.attachShader(shaderProgram, fragmentShader); this._gl.linkProgram(shaderProgram); var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS); if (!linked) { var error = this._gl.getProgramInfoLog(shaderProgram); if (error) { throw new Error(error); } } this._gl.deleteShader(vertexShader); this._gl.deleteShader(fragmentShader); return shaderProgram; } public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[] { var results = []; for (var index = 0; index < uniformsNames.length; index++) { results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index])); } return results; } public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[] { var results = []; for (var index = 0; index < attributesNames.length; index++) { try { results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index])); } catch (e) { results.push(-1); } } return results; } public enableEffect(effect: Effect): void { if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) { if (effect && effect.onBind) { effect.onBind(effect); } return; } this._vertexAttribArrays = this._vertexAttribArrays || []; // Use program this._gl.useProgram(effect.getProgram()); for (var i in this._vertexAttribArrays) { if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) { continue; } this._vertexAttribArrays[i] = false; this._gl.disableVertexAttribArray(i); } var attributesCount = effect.getAttributesCount(); for (var index = 0; index < attributesCount; index++) { // Attributes var order = effect.getAttributeLocation(index); if (order >= 0) { this._vertexAttribArrays[order] = true; this._gl.enableVertexAttribArray(order); } } this._currentEffect = effect; if (effect.onBind) { effect.onBind(effect); } } public setArray(uniform: WebGLUniformLocation, array: number[]): void { if (!uniform) return; this._gl.uniform1fv(uniform, array); } public setArray2(uniform: WebGLUniformLocation, array: number[]): void { if (!uniform || array.length % 2 !== 0) return; this._gl.uniform2fv(uniform, array); } public setArray3(uniform: WebGLUniformLocation, array: number[]): void { if (!uniform || array.length % 3 !== 0) return; this._gl.uniform3fv(uniform, array); } public setArray4(uniform: WebGLUniformLocation, array: number[]): void { if (!uniform || array.length % 4 !== 0) return; this._gl.uniform4fv(uniform, array); } public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void { if (!uniform) return; this._gl.uniformMatrix4fv(uniform, false, matrices); } public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void { if (!uniform) return; this._gl.uniformMatrix4fv(uniform, false, matrix.toArray()); } public setFloat(uniform: WebGLUniformLocation, value: number): void { if (!uniform) return; this._gl.uniform1f(uniform, value); } public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void { if (!uniform) return; this._gl.uniform2f(uniform, x, y); } public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void { if (!uniform) return; this._gl.uniform3f(uniform, x, y, z); } public setBool(uniform: WebGLUniformLocation, bool: number): void { if (!uniform) return; this._gl.uniform1i(uniform, bool); } public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void { if (!uniform) return; this._gl.uniform4f(uniform, x, y, z, w); } public setColor3(uniform: WebGLUniformLocation, color3: Color3): void { if (!uniform) return; this._gl.uniform3f(uniform, color3.r, color3.g, color3.b); } public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void { if (!uniform) return; this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha); } // States public setState(culling: boolean, zOffset: number = 0, force?: boolean): void { // Culling if (this._depthCullingState.cull !== culling || force) { if (culling) { this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT; this._depthCullingState.cull = true; } else { this._depthCullingState.cull = false; } } // Z offset this._depthCullingState.zOffset = zOffset; } public setDepthBuffer(enable: boolean): void { this._depthCullingState.depthTest = enable; } public getDepthWrite(): boolean { return this._depthCullingState.depthMask; } public setDepthWrite(enable: boolean): void { this._depthCullingState.depthMask = enable; } public setColorWrite(enable: boolean): void { this._gl.colorMask(enable, enable, enable, enable); } public setAlphaMode(mode: number): void { switch (mode) { case Engine.ALPHA_DISABLE: this.setDepthWrite(true); this._alphaState.alphaBlend = false; break; case Engine.ALPHA_COMBINE: this.setDepthWrite(false); this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE); this._alphaState.alphaBlend = true; break; case Engine.ALPHA_ADD: this.setDepthWrite(false); this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE); this._alphaState.alphaBlend = true; break; } this._alphaMode = mode; } public getAlphaMode(): number { return this._alphaMode; } public setAlphaTesting(enable: boolean): void { this._alphaTest = enable; } public getAlphaTesting(): boolean { return this._alphaTest; } // Textures public wipeCaches(): void { this._activeTexturesCache = []; this._currentEffect = null; this._depthCullingState.reset(); this._alphaState.reset(); this._cachedVertexBuffers = null; this._cachedIndexBuffer = null; this._cachedEffectForVertexBuffers = null; } public setSamplingMode(texture: WebGLTexture, samplingMode: number): void { var gl = this._gl; gl.bindTexture(gl.TEXTURE_2D, texture); var magFilter = gl.NEAREST; var minFilter = gl.NEAREST; if (samplingMode === Texture.BILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; minFilter = gl.LINEAR; } else if (samplingMode === Texture.TRILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; minFilter = gl.LINEAR_MIPMAP_LINEAR; } gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); gl.bindTexture(gl.TEXTURE_2D, null); texture.samplingMode = samplingMode; } public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: () => void = null, onError: () => void = null, buffer: any = null): WebGLTexture { var texture = this._gl.createTexture(); var extension: string; var fromData: any = false; if (url.substr(0, 5) === "data:") { fromData = true; } if (!fromData) extension = url.substr(url.length - 4, 4).toLowerCase(); else { var oldUrl = url; fromData = oldUrl.split(':'); url = oldUrl; extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase(); } var isDDS = this.getCaps().s3tc && (extension === ".dds"); var isTGA = (extension === ".tga"); scene._addPendingData(texture); texture.url = url; texture.noMipmap = noMipmap; texture.references = 1; texture.samplingMode = samplingMode; this._loadedTexturesCache.push(texture); var onerror = () => { scene._removePendingData(texture); if (onError) { onError(); } }; if (isTGA) { var callback = (arrayBuffer) => { var data = new Uint8Array(arrayBuffer); var header = Internals.TGATools.GetTGAHeader(data); prepareWebGLTexture(texture, this._gl, scene, header.width, header.height, invertY, noMipmap, false,() => { Internals.TGATools.UploadContent(this._gl, data); if (onLoad) { onLoad(); } }, samplingMode); }; if (!(fromData instanceof Array)) Tools.LoadFile(url, arrayBuffer => { callback(arrayBuffer); }, onerror, scene.database, true); else callback(buffer); } else if (isDDS) { callback = (data) => { var info = Internals.DDSTools.GetDDSInfo(data); var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) === 1); prepareWebGLTexture(texture, this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC,() => { Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, info, loadMipmap, 1); if (onLoad) { onLoad(); } }, samplingMode); }; if (!(fromData instanceof Array)) Tools.LoadFile(url, data => { callback(data); }, onerror, scene.database, true); else callback(buffer); } else { var onload = (img) => { prepareWebGLTexture(texture, this._gl, scene, img.width, img.height, invertY, noMipmap, false,(potWidth, potHeight) => { var isPot = (img.width === potWidth && img.height === potHeight); if (!isPot) { this._prepareWorkingCanvas(); this._workingCanvas.width = potWidth; this._workingCanvas.height = potHeight; if (samplingMode === Texture.NEAREST_SAMPLINGMODE) { this._workingContext.imageSmoothingEnabled = false; this._workingContext.mozImageSmoothingEnabled = false; this._workingContext.oImageSmoothingEnabled = false; this._workingContext.webkitImageSmoothingEnabled = false; this._workingContext.msImageSmoothingEnabled = false; } this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight); if (samplingMode === Texture.NEAREST_SAMPLINGMODE) { this._workingContext.imageSmoothingEnabled = true; this._workingContext.mozImageSmoothingEnabled = true; this._workingContext.oImageSmoothingEnabled = true; this._workingContext.webkitImageSmoothingEnabled = true; this._workingContext.msImageSmoothingEnabled = true; } } this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, isPot ? img : this._workingCanvas); if (onLoad) { onLoad(); } }, samplingMode); }; if (!(fromData instanceof Array)) Tools.LoadImage(url, onload, onerror, scene.database); else Tools.LoadImage(buffer, onload, onerror, scene.database); } return texture; } public createRawTexture(data: ArrayBufferView, width: number, height: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number): WebGLTexture { var texture = this._gl.createTexture(); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0)); // Format var internalFormat = this._gl.RGBA; switch (format) { case Engine.TEXTUREFORMAT_ALPHA: internalFormat = this._gl.ALPHA; break; case Engine.TEXTUREFORMAT_LUMINANCE: internalFormat = this._gl.LUMINANCE; break; case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA: internalFormat = this._gl.LUMINANCE_ALPHA; break; case Engine.TEXTUREFORMAT_RGB: internalFormat = this._gl.RGB; break; case Engine.TEXTUREFORMAT_RGBA: internalFormat = this._gl.RGBA; break; } this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data); if (generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } // Filters var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture._baseWidth = width; texture._baseHeight = height; texture._width = width; texture._height = height; texture.isReady = true; texture.references = 1; texture.samplingMode = samplingMode; this._loadedTexturesCache.push(texture); return texture; } public createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number): WebGLTexture { var texture = this._gl.createTexture(); width = Tools.GetExponantOfTwo(width, this._caps.maxTextureSize); height = Tools.GetExponantOfTwo(height, this._caps.maxTextureSize); this._activeTexturesCache = []; texture._baseWidth = width; texture._baseHeight = height; texture._width = width; texture._height = height; texture.isReady = false; texture.generateMipMaps = generateMipMaps; texture.references = 1; texture.samplingMode = samplingMode; this.updateTextureSamplingMode(samplingMode, texture); this._loadedTexturesCache.push(texture); return texture; } public updateTextureSamplingMode(samplingMode: number, texture: WebGLTexture): void { var filters = getSamplingParameters(samplingMode, texture.generateMipMaps, this._gl); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min); this._gl.bindTexture(this._gl.TEXTURE_2D, null); } public updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void { this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0); this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas); if (texture.generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture.isReady = true; } public updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void { this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default // Scale the video if it is a NPOT using the current working canvas if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) { if (!texture._workingCanvas) { texture._workingCanvas = document.createElement("canvas"); texture._workingContext = texture._workingCanvas.getContext("2d"); texture._workingCanvas.width = texture._width; texture._workingCanvas.height = texture._height; } texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height); this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas); } else { this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video); } if (texture.generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture.isReady = true; } public createRenderTargetTexture(size: any, options): WebGLTexture { // old version had a "generateMipMaps" arg instead of options. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value // in the same way, generateDepthBuffer is defaulted to true var generateMipMaps = false; var generateDepthBuffer = true; var type = Engine.TEXTURETYPE_UNSIGNED_INT; var samplingMode = Texture.TRILINEAR_SAMPLINGMODE; if (options !== undefined) { generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps; generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer; type = options.type === undefined ? type : options.type; if (options.samplingMode !== undefined) { samplingMode = options.samplingMode; } if (type === Engine.TEXTURETYPE_FLOAT) { // if floating point (gl.FLOAT) then force to NEAREST_SAMPLINGMODE samplingMode = Texture.NEAREST_SAMPLINGMODE; } } var gl = this._gl; var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); var width = size.width || size; var height = size.height || size; var filters = getSamplingParameters(samplingMode, generateMipMaps, gl); if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) { type = Engine.TEXTURETYPE_UNSIGNED_INT; Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type"); } gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null); var depthBuffer: WebGLRenderbuffer; // Create the depth buffer if (generateDepthBuffer) { depthBuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); } // Create the framebuffer var framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); if (generateDepthBuffer) { gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer); } // Unbind gl.bindTexture(gl.TEXTURE_2D, null); gl.bindRenderbuffer(gl.RENDERBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null); texture._framebuffer = framebuffer; if (generateDepthBuffer) { texture._depthBuffer = depthBuffer; } texture._width = width; texture._height = height; texture.isReady = true; texture.generateMipMaps = generateMipMaps; texture.references = 1; texture.samplingMode = samplingMode; this._activeTexturesCache = []; this._loadedTexturesCache.push(texture); return texture; } public createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture { var gl = this._gl; var texture = gl.createTexture(); texture.isCube = true; texture.url = rootUrl; texture.references = 1; this._loadedTexturesCache.push(texture); var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase(); var isDDS = this.getCaps().s3tc && (extension === ".dds"); if (isDDS) { Tools.LoadFile(rootUrl, data => { var info = Internals.DDSTools.GetDDSInfo(data); var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap; gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1); Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, info, loadMipmap, 6); if (!noMipmap && !info.isFourCC && info.mipmapCount === 1) { gl.generateMipmap(gl.TEXTURE_CUBE_MAP); } gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache = []; texture._width = info.width; texture._height = info.height; texture.isReady = true; }, null, null, true); } else { cascadeLoad(rootUrl, scene, imgs => { var width = Tools.GetExponantOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize); var height = width; this._prepareWorkingCanvas(); this._workingCanvas.width = width; this._workingCanvas.height = height; var faces = [ gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ]; gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0); for (var index = 0; index < faces.length; index++) { this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height); gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._workingCanvas); } if (!noMipmap) { gl.generateMipmap(gl.TEXTURE_CUBE_MAP); } gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache = []; texture._width = width; texture._height = height; texture.isReady = true; }, extensions); } return texture; } public _releaseTexture(texture: WebGLTexture): void { var gl = this._gl; if (texture._framebuffer) { gl.deleteFramebuffer(texture._framebuffer); } if (texture._depthBuffer) { gl.deleteRenderbuffer(texture._depthBuffer); } gl.deleteTexture(texture); // Unbind channels for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache[channel] = null; } var index = this._loadedTexturesCache.indexOf(texture); if (index !== -1) { this._loadedTexturesCache.splice(index, 1); } } public bindSamplers(effect: Effect): void { this._gl.useProgram(effect.getProgram()); var samplers = effect.getSamplers(); for (var index = 0; index < samplers.length; index++) { var uniform = effect.getUniform(samplers[index]); this._gl.uniform1i(uniform, index); } this._currentEffect = null; } public _bindTexture(channel: number, texture: WebGLTexture): void { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._activeTexturesCache[channel] = null; } public setTextureFromPostProcess(channel: number, postProcess: PostProcess): void { this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]); } public setTexture(channel: number, texture: BaseTexture): void { if (channel < 0) { return; } // Not ready? if (!texture || !texture.isReady()) { if (this._activeTexturesCache[channel] != null) { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache[channel] = null; } return; } // Video if (texture instanceof VideoTexture) { if ((texture).update()) { this._activeTexturesCache[channel] = null; } } else if (texture.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) { // Delay loading texture.delayLoad(); return; } if (this._activeTexturesCache[channel] === texture) { return; } this._activeTexturesCache[channel] = texture; var internalTexture = texture.getInternalTexture(); this._gl.activeTexture(this._gl["TEXTURE" + channel]); if (internalTexture.isCube) { this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture); if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) { internalTexture._cachedCoordinatesMode = texture.coordinatesMode; // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT. var textureWrapMode = (texture.coordinatesMode !== Texture.CUBIC_MODE && texture.coordinatesMode !== Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE; this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode); this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode); } this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture); } else { this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture); if (internalTexture._cachedWrapU !== texture.wrapU) { internalTexture._cachedWrapU = texture.wrapU; switch (texture.wrapU) { case Texture.WRAP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT); break; case Texture.CLAMP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE); break; case Texture.MIRROR_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT); break; } } if (internalTexture._cachedWrapV !== texture.wrapV) { internalTexture._cachedWrapV = texture.wrapV; switch (texture.wrapV) { case Texture.WRAP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT); break; case Texture.CLAMP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE); break; case Texture.MIRROR_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT); break; } } this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture); } } public _setAnisotropicLevel(key: number, texture: BaseTexture) { var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension; var value = texture.anisotropicFilteringLevel; if (texture.getInternalTexture().samplingMode === Texture.NEAREST_SAMPLINGMODE) { value = 1; } if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== value) { this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(value, this._caps.maxAnisotropy)); texture._cachedAnisotropicFilteringLevel = value; } } public readPixels(x: number, y: number, width: number, height: number): Uint8Array { var data = new Uint8Array(height * width * 4); this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data); return data; } // Dispose public dispose(): void { this.hideLoadingUI(); this.stopRenderLoop(); // Release scenes while (this.scenes.length) { this.scenes[0].dispose(); } // Release audio engine Engine.audioEngine.dispose(); // Release effects for (var name in this._compiledEffects) { this._gl.deleteProgram(this._compiledEffects[name]._program); } // Unbind for (var i in this._vertexAttribArrays) { if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) { continue; } this._gl.disableVertexAttribArray(i); } // Events window.removeEventListener("blur", this._onBlur); window.removeEventListener("focus", this._onFocus); document.removeEventListener("fullscreenchange", this._onFullscreenChange); document.removeEventListener("mozfullscreenchange", this._onFullscreenChange); document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange); document.removeEventListener("msfullscreenchange", this._onFullscreenChange); document.removeEventListener("pointerlockchange", this._onPointerLockChange); document.removeEventListener("mspointerlockchange", this._onPointerLockChange); document.removeEventListener("mozpointerlockchange", this._onPointerLockChange); document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange); } // Loading screen public displayLoadingUI(): void { this._loadingDiv = document.createElement("div"); this._loadingDiv.style.opacity = "0"; this._loadingDiv.style.transition = "opacity 1.5s ease"; // Loading text this._loadingTextDiv = document.createElement("div"); this._loadingTextDiv.style.position = "absolute"; this._loadingTextDiv.style.left = "0"; this._loadingTextDiv.style.top = "50%"; this._loadingTextDiv.style.marginTop = "80px"; this._loadingTextDiv.style.width = "100%"; this._loadingTextDiv.style.height = "20px"; this._loadingTextDiv.style.fontFamily = "Arial"; this._loadingTextDiv.style.fontSize = "14px"; this._loadingTextDiv.style.color = "white"; this._loadingTextDiv.style.textAlign = "center"; this._loadingTextDiv.innerHTML = "Loading"; this._loadingDiv.appendChild(this._loadingTextDiv); // Loading img var imgBack = new Image(); imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg=="; imgBack.style.position = "absolute"; imgBack.style.left = "50%"; imgBack.style.top = "50%"; imgBack.style.marginLeft = "-50px"; imgBack.style.marginTop = "-50px"; imgBack.style.transition = "transform 1.0s ease"; imgBack.style.webkitTransition = "-webkit-transform 1.0s ease"; var deg = 360; var onTransitionEnd = () => { deg += 360; imgBack.style.transform = "rotateZ(" + deg + "deg)"; imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)"; } imgBack.addEventListener("transitionend", onTransitionEnd); imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd); this._loadingDiv.appendChild(imgBack); // front image var imgFront = new Image(); imgFront.src = "data:image/png;base64,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"; imgFront.style.position = "absolute"; imgFront.style.left = "50%"; imgFront.style.top = "50%"; imgFront.style.marginLeft = "-50px"; imgFront.style.marginTop = "-50px"; this._loadingDiv.appendChild(imgFront); // Resize this._resizeLoadingUI = () => { var canvasRect = this.getRenderingCanvasClientRect(); this._loadingDiv.style.position = "absolute"; this._loadingDiv.style.left = canvasRect.left + "px"; this._loadingDiv.style.top = canvasRect.top + "px"; this._loadingDiv.style.width = canvasRect.width + "px"; this._loadingDiv.style.height = canvasRect.height + "px"; } this._resizeLoadingUI(); window.addEventListener("resize", this._resizeLoadingUI); this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor; document.body.appendChild(this._loadingDiv); setTimeout(() => { this._loadingDiv.style.opacity = "1"; imgBack.style.transform = "rotateZ(360deg)"; imgBack.style.webkitTransform = "rotateZ(360deg)"; }, 0); } public set loadingUIText(text: string) { if (!this._loadingDiv) { return; } this._loadingTextDiv.innerHTML = text; } public get loadingUIBackgroundColor(): string { return this._loadingDivBackgroundColor; } public set loadingUIBackgroundColor(color: string) { this._loadingDivBackgroundColor = color; if (!this._loadingDiv) { return; } this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor; } public hideLoadingUI(): void { if (!this._loadingDiv) { return; } var onTransitionEnd = () => { if (!this._loadingDiv) { return; } document.body.removeChild(this._loadingDiv); window.removeEventListener("resize", this._resizeLoadingUI); this._loadingDiv = null; } this._loadingDiv.style.opacity = "0"; this._loadingDiv.addEventListener("transitionend", onTransitionEnd); } // FPS public getFps(): number { return this.fps; } public getDeltaTime(): number { return this.deltaTime; } private _measureFps(): void { this.previousFramesDuration.push(Tools.Now); var length = this.previousFramesDuration.length; if (length >= 2) { this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2]; } if (length >= this.fpsRange) { if (length > this.fpsRange) { this.previousFramesDuration.splice(0, 1); length = this.previousFramesDuration.length; } var sum = 0; for (var id = 0; id < length - 1; id++) { sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id]; } this.fps = 1000.0 / (sum / (length - 1)); } } // Statics public static isSupported(): boolean { try { // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable if (navigator.isCocoonJS) { return true; } var tempcanvas = document.createElement("canvas"); var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl"); return gl != null && !!window.WebGLRenderingContext; } catch (e) { return false; } } } }