var BABYLON = require("../../dist/preview release/babylon.max"); var LOADERS = require("../../dist/preview release/loaders/babylonjs.loaders"); global.XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest; var engine = new BABYLON.NullEngine(); var scene = new BABYLON.Scene(engine); // //Create a light // var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(-60, 60, 80), scene); // //Create an Arc Rotate Camera - aimed negative z this time // var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, 1.0, 110, BABYLON.Vector3.Zero(), scene); // //Creation of 6 spheres // var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 10.0, 9.0, scene); // var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 2.0, 9.0, scene);//Only two segments // var sphere3 = BABYLON.Mesh.CreateSphere("Sphere3", 10.0, 9.0, scene); // var sphere4 = BABYLON.Mesh.CreateSphere("Sphere4", 10.0, 9.0, scene); // var sphere5 = BABYLON.Mesh.CreateSphere("Sphere5", 10.0, 9.0, scene); // var sphere6 = BABYLON.Mesh.CreateSphere("Sphere6", 10.0, 9.0, scene); // //Position the spheres // sphere1.position.x = 40; // sphere2.position.x = 25; // sphere3.position.x = 10; // sphere4.position.x = -5; // sphere5.position.x = -20; // sphere6.position.x = -35; // //Creation of a plane // var plane = BABYLON.Mesh.CreatePlane("plane", 120, scene); // plane.position.y = -5; // plane.rotation.x = Math.PI / 2; // //Creation of a material with wireFrame // var materialSphere1 = new BABYLON.StandardMaterial("texture1", scene); // materialSphere1.wireframe = true; // //Creation of a red material with alpha // var materialSphere2 = new BABYLON.StandardMaterial("texture2", scene); // materialSphere2.diffuseColor = new BABYLON.Color3(1, 0, 0); //Red // materialSphere2.alpha = 0.3; // //Creation of a material with an image texture // var materialSphere3 = new BABYLON.StandardMaterial("texture3", scene); // materialSphere3.diffuseTexture = new BABYLON.Texture("textures/misc.jpg", scene); // //Creation of a material with translated texture // var materialSphere4 = new BABYLON.StandardMaterial("texture4", scene); // materialSphere4.diffuseTexture = new BABYLON.Texture("textures/misc.jpg", scene); // materialSphere4.diffuseTexture.vOffset = 0.1;//Vertical offset of 10% // materialSphere4.diffuseTexture.uOffset = 0.4;//Horizontal offset of 40% // //Creation of a material with an alpha texture // var materialSphere5 = new BABYLON.StandardMaterial("texture5", scene); // materialSphere5.diffuseTexture = new BABYLON.Texture("textures/tree.png", scene); // materialSphere5.diffuseTexture.hasAlpha = true;//Has an alpha // //Creation of a material and show all the faces // var materialSphere6 = new BABYLON.StandardMaterial("texture6", scene); // materialSphere6.diffuseTexture = new BABYLON.Texture("textures/tree.png", scene); // materialSphere6.diffuseTexture.hasAlpha = true;//Have an alpha // materialSphere6.backFaceCulling = false;//Show all the faces of the element // //Creation of a repeated textured material // var materialPlane = new BABYLON.StandardMaterial("texturePlane", scene); // materialPlane.diffuseTexture = new BABYLON.Texture("textures/grass.jpg", scene); // materialPlane.diffuseTexture.uScale = 5.0;//Repeat 5 times on the Vertical Axes // materialPlane.diffuseTexture.vScale = 5.0;//Repeat 5 times on the Horizontal Axes // materialPlane.backFaceCulling = false;//Always show the front and the back of an element // //Apply the materials to meshes // sphere1.material = materialSphere1; // sphere2.material = materialSphere2; // sphere3.material = materialSphere3; // sphere4.material = materialSphere4; // sphere5.material = materialSphere5; // sphere6.material = materialSphere6; // plane.material = materialPlane; //Adding a light var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 20, 100), scene); //Adding an Arc Rotate Camera var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 100, BABYLON.Vector3.Zero(), scene); // The first parameter can be used to specify which mesh to import. Here we import all meshes BABYLON.SceneLoader.ImportMesh("", "https://playground.babylonjs.com/scenes/", "skull.babylon", scene, function (newMeshes) { // Set the target of the camera to the first imported mesh camera.target = newMeshes[0]; console.log("Meshes loaded from babylon file: " + newMeshes.length); for (var index = 0; index < newMeshes.length; index++) { console.log(newMeshes[index].toString()); } BABYLON.SceneLoader.ImportMesh("", "https://www.babylonjs.com/Assets/DamagedHelmet/glTF/", "DamagedHelmet.gltf", scene, function (meshes) { console.log("Meshes loaded from gltf file: " + meshes.length); for (var index = 0; index < meshes.length; index++) { console.log(meshes[index].toString()); } }); console.log("render started") engine.runRenderLoop(function() { scene.render(); }) });