///
module BABYLON {
var maxSimultaneousLights = 4;
class PBRMaterialDefines extends MaterialDefines {
public ALBEDO = false;
public AMBIENT = false;
public OPACITY = false;
public OPACITYRGB = false;
public REFLECTION = false;
public EMISSIVE = false;
public REFLECTIVITY = false;
public BUMP = false;
public SPECULAROVERALPHA = false;
public CLIPPLANE = false;
public ALPHATEST = false;
public ALPHAFROMALBEDO = false;
public POINTSIZE = false;
public FOG = false;
public LIGHT0 = false;
public LIGHT1 = false;
public LIGHT2 = false;
public LIGHT3 = false;
public SPOTLIGHT0 = false;
public SPOTLIGHT1 = false;
public SPOTLIGHT2 = false;
public SPOTLIGHT3 = false;
public HEMILIGHT0 = false;
public HEMILIGHT1 = false;
public HEMILIGHT2 = false;
public HEMILIGHT3 = false;
public POINTLIGHT0 = false;
public POINTLIGHT1 = false;
public POINTLIGHT2 = false;
public POINTLIGHT3 = false;
public DIRLIGHT0 = false;
public DIRLIGHT1 = false;
public DIRLIGHT2 = false;
public DIRLIGHT3 = false;
public SPECULARTERM = false;
public SHADOW0 = false;
public SHADOW1 = false;
public SHADOW2 = false;
public SHADOW3 = false;
public SHADOWS = false;
public SHADOWVSM0 = false;
public SHADOWVSM1 = false;
public SHADOWVSM2 = false;
public SHADOWVSM3 = false;
public SHADOWPCF0 = false;
public SHADOWPCF1 = false;
public SHADOWPCF2 = false;
public SHADOWPCF3 = false;
public OPACITYFRESNEL = false;
public EMISSIVEFRESNEL = false;
public FRESNEL = false;
public NORMAL = false;
public UV1 = false;
public UV2 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public NUM_BONE_INFLUENCERS = 0;
public BonesPerMesh = 0;
public INSTANCES = false;
public MICROSURFACEFROMREFLECTIVITYMAP = false;
public MICROSURFACEAUTOMATIC = false;
public EMISSIVEASILLUMINATION = false;
public LINKEMISSIVEWITHALBEDO = false;
public LIGHTMAP = false;
public USELIGHTMAPASSHADOWMAP = false;
public REFLECTIONMAP_3D = false;
public REFLECTIONMAP_SPHERICAL = false;
public REFLECTIONMAP_PLANAR = false;
public REFLECTIONMAP_CUBIC = false;
public REFLECTIONMAP_PROJECTION = false;
public REFLECTIONMAP_SKYBOX = false;
public REFLECTIONMAP_EXPLICIT = false;
public REFLECTIONMAP_EQUIRECTANGULAR = false;
public INVERTCUBICMAP = false;
public LOGARITHMICDEPTH = false;
public CAMERATONEMAP = false;
public CAMERACONTRAST = false;
public OVERLOADEDVALUES = false;
public OVERLOADEDSHADOWVALUES = false;
public USESPHERICALFROMREFLECTIONMAP = false;
public REFRACTION = false;
public REFRACTIONMAP_3D = false;
public LINKREFRACTIONTOTRANSPARENCY = false;
public REFRACTIONMAPINLINEARSPACE = false;
public LODBASEDMICROSFURACE = false;
constructor() {
super();
this._keys = Object.keys(this);
}
}
export class PBRMaterial extends BABYLON.Material {
public directIntensity: number = 1.0;
public emissiveIntensity: number = 1.0;
public environmentIntensity: number = 1.0;
public specularIntensity: number = 1.0;
private _lightingInfos: Vector4 = new Vector4(this.directIntensity, this.emissiveIntensity, this.environmentIntensity, this.specularIntensity);
public overloadedShadowIntensity: number = 1.0;
public overloadedShadeIntensity: number = 1.0;
private _overloadedShadowInfos: Vector4 = new Vector4(this.overloadedShadowIntensity, this.overloadedShadeIntensity, 0.0, 0.0);
public cameraExposure: number = 1.0;
public cameraContrast: number = 1.0;
private _cameraInfos: Vector4 = new Vector4(1.0, 1.0, 0.0, 0.0);
private _microsurfaceTextureLods: Vector2 = new Vector2(0.0, 0.0);
public overloadedAmbientIntensity: number = 0.0;
public overloadedAlbedoIntensity: number = 0.0;
public overloadedReflectivityIntensity: number = 0.0;
public overloadedEmissiveIntensity: number = 0.0;
private _overloadedIntensity: Vector4 = new Vector4(this.overloadedAmbientIntensity, this.overloadedAlbedoIntensity, this.overloadedReflectivityIntensity, this.overloadedEmissiveIntensity);
public overloadedAmbient: Color3 = BABYLON.Color3.White();
public overloadedAlbedo: Color3 = BABYLON.Color3.White();
public overloadedReflectivity: Color3 = BABYLON.Color3.White();
public overloadedEmissive: Color3 = BABYLON.Color3.White();
public overloadedReflection: Color3 = BABYLON.Color3.White();
public overloadedMicroSurface: number = 0.0;
public overloadedMicroSurfaceIntensity: number = 0.0;
public overloadedReflectionIntensity: number = 0.0;
private _overloadedMicroSurface: Vector3 = new Vector3(this.overloadedMicroSurface, this.overloadedMicroSurfaceIntensity, this.overloadedReflectionIntensity);
public disableBumpMap: boolean = false;
public albedoTexture: BaseTexture;
public ambientTexture: BaseTexture;
public opacityTexture: BaseTexture;
public reflectionTexture: BaseTexture;
public emissiveTexture: BaseTexture;
public reflectivityTexture: BaseTexture;
public bumpTexture: BaseTexture;
public lightmapTexture: BaseTexture;
public refractionTexture: BaseTexture;
public ambientColor = new Color3(0, 0, 0);
public albedoColor = new Color3(1, 1, 1);
public reflectivityColor = new Color3(1, 1, 1);
public reflectionColor = new Color3(0.5, 0.5, 0.5);
public microSurface = 0.5;
public emissiveColor = new Color3(0, 0, 0);
public useAlphaFromAlbedoTexture = false;
public useEmissiveAsIllumination = false;
public linkEmissiveWithAlbedo = false;
public useSpecularOverAlpha = true;
public disableLighting = false;
public indexOfRefraction = 0.66;
public invertRefractionY = false;
public linkRefractionWithTransparency = false;
public useLightmapAsShadowmap = false;
public opacityFresnelParameters: FresnelParameters;
public emissiveFresnelParameters: FresnelParameters;
public useMicroSurfaceFromReflectivityMapAlpha = false;
public useAutoMicroSurfaceFromReflectivityMap = false;
public useScalarInLinearSpace = false;
private _renderTargets = new SmartArray(16);
private _worldViewProjectionMatrix = Matrix.Zero();
private _globalAmbientColor = new Color3(0, 0, 0);
private _tempColor = new Color3();
private _renderId: number;
private _defines = new PBRMaterialDefines();
private _cachedDefines = new PBRMaterialDefines();
private _useLogarithmicDepth: boolean;
constructor(name: string, scene: Scene) {
super(name, scene);
this._cachedDefines.BonesPerMesh = -1;
this.getRenderTargetTextures = (): SmartArray => {
this._renderTargets.reset();
if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
this._renderTargets.push(this.reflectionTexture);
}
if (this.refractionTexture && this.refractionTexture.isRenderTarget) {
this._renderTargets.push(this.refractionTexture);
}
return this._renderTargets;
}
}
public get useLogarithmicDepth(): boolean {
return this._useLogarithmicDepth;
}
public set useLogarithmicDepth(value: boolean) {
this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
}
public needAlphaBlending(): boolean {
if (this.linkRefractionWithTransparency) {
return false;
}
return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromAlbedoTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
}
public needAlphaTesting(): boolean {
if (this.linkRefractionWithTransparency) {
return false;
}
return this.albedoTexture != null && this.albedoTexture.hasAlpha;
}
private _shouldUseAlphaFromAlbedoTexture(): boolean {
return this.albedoTexture != null && this.albedoTexture.hasAlpha && this.useAlphaFromAlbedoTexture;
}
public getAlphaTestTexture(): BaseTexture {
return this.albedoTexture;
}
private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (!mesh) {
return true;
}
if (this._defines.INSTANCES !== useInstances) {
return false;
}
if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
return true;
}
return false;
}
private convertColorToLinearSpaceToRef (color: Color3, ref: Color3): void {
PBRMaterial.convertColorToLinearSpaceToRef(color, ref, this.useScalarInLinearSpace);
}
private static convertColorToLinearSpaceToRef (color: Color3, ref: Color3, useScalarInLinear: boolean): void {
if (!useScalarInLinear) {
color.toLinearSpaceToRef(ref);
}
}
private static _scaledAlbedo = new Color3();
private static _scaledReflectivity = new Color3();
private static _scaledEmissive = new Color3();
private static _scaledReflection = new Color3();
private static _lightRadiuses = [1, 1, 1, 1];
public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines, useScalarInLinearSpace: boolean) {
var lightIndex = 0;
var depthValuesAlreadySet = false;
for (var index = 0; index < scene.lights.length; index++) {
var light = scene.lights[index];
if (!light.isEnabled()) {
continue;
}
if (!light.canAffectMesh(mesh)) {
continue;
}
this._lightRadiuses[lightIndex] = light.radius;
if (light instanceof PointLight) {
// Point Light
light.transferToEffect(effect, "vLightData" + lightIndex);
} else if (light instanceof DirectionalLight) {
// Directional Light
light.transferToEffect(effect, "vLightData" + lightIndex);
} else if (light instanceof SpotLight) {
// Spot Light
light.transferToEffect(effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
} else if (light instanceof HemisphericLight) {
// Hemispheric Light
light.transferToEffect(effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
}
// GAMMA CORRECTION.
this.convertColorToLinearSpaceToRef(light.diffuse, PBRMaterial._scaledAlbedo, useScalarInLinearSpace);
PBRMaterial._scaledAlbedo.scaleToRef(light.intensity, PBRMaterial._scaledAlbedo);
effect.setColor4("vLightDiffuse" + lightIndex, PBRMaterial._scaledAlbedo, light.range);
if (defines["SPECULARTERM"]) {
this.convertColorToLinearSpaceToRef(light.specular, PBRMaterial._scaledReflectivity, useScalarInLinearSpace);
PBRMaterial._scaledReflectivity.scaleToRef(light.intensity, PBRMaterial._scaledReflectivity);
effect.setColor3("vLightSpecular" + lightIndex, PBRMaterial._scaledReflectivity);
}
// Shadows
if (scene.shadowsEnabled) {
depthValuesAlreadySet = MaterialHelper.BindLightShadow(light, scene, mesh, lightIndex, effect, depthValuesAlreadySet);
}
lightIndex++;
if (lightIndex === maxSimultaneousLights)
break;
}
effect.setFloat4("vLightRadiuses", this._lightRadiuses[0],
this._lightRadiuses[1],
this._lightRadiuses[2],
this._lightRadiuses[3]);
}
public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (this.checkReadyOnlyOnce) {
if (this._wasPreviouslyReady) {
return true;
}
}
var scene = this.getScene();
if (!this.checkReadyOnEveryCall) {
if (this._renderId === scene.getRenderId()) {
if (this._checkCache(scene, mesh, useInstances)) {
return true;
}
}
}
var engine = scene.getEngine();
var needNormals = false;
var needUVs = false;
this._defines.reset();
if (scene.texturesEnabled) {
// Textures
if (scene.texturesEnabled) {
if (scene.getEngine().getCaps().textureLOD) {
this._defines.LODBASEDMICROSFURACE = true;
}
if (this.albedoTexture && StandardMaterial.DiffuseTextureEnabled) {
if (!this.albedoTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.ALBEDO = true;
}
}
if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
if (!this.ambientTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.AMBIENT = true;
}
}
if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
if (!this.opacityTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.OPACITY = true;
if (this.opacityTexture.getAlphaFromRGB) {
this._defines.OPACITYRGB = true;
}
}
}
if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
if (!this.reflectionTexture.isReady()) {
return false;
} else {
needNormals = true;
this._defines.REFLECTION = true;
if (this.reflectionTexture.coordinatesMode === Texture.INVCUBIC_MODE) {
this._defines.INVERTCUBICMAP = true;
}
this._defines.REFLECTIONMAP_3D = this.reflectionTexture.isCube;
switch (this.reflectionTexture.coordinatesMode) {
case Texture.CUBIC_MODE:
case Texture.INVCUBIC_MODE:
this._defines.REFLECTIONMAP_CUBIC = true;
break;
case Texture.EXPLICIT_MODE:
this._defines.REFLECTIONMAP_EXPLICIT = true;
break;
case Texture.PLANAR_MODE:
this._defines.REFLECTIONMAP_PLANAR = true;
break;
case Texture.PROJECTION_MODE:
this._defines.REFLECTIONMAP_PROJECTION = true;
break;
case Texture.SKYBOX_MODE:
this._defines.REFLECTIONMAP_SKYBOX = true;
break;
case Texture.SPHERICAL_MODE:
this._defines.REFLECTIONMAP_SPHERICAL = true;
break;
case Texture.EQUIRECTANGULAR_MODE:
this._defines.REFLECTIONMAP_EQUIRECTANGULAR = true;
break;
}
if (this.reflectionTexture instanceof HDRCubeTexture && (this.reflectionTexture)) {
this._defines.USESPHERICALFROMREFLECTIONMAP = true;
needNormals = true;
}
}
}
if (this.lightmapTexture && StandardMaterial.LightmapTextureEnabled) {
if (!this.lightmapTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.LIGHTMAP = true;
this._defines.USELIGHTMAPASSHADOWMAP = this.useLightmapAsShadowmap;
}
}
if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
if (!this.emissiveTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.EMISSIVE = true;
}
}
if (this.reflectivityTexture && StandardMaterial.SpecularTextureEnabled) {
if (!this.reflectivityTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.REFLECTIVITY = true;
this._defines.MICROSURFACEFROMREFLECTIVITYMAP = this.useMicroSurfaceFromReflectivityMapAlpha;
this._defines.MICROSURFACEAUTOMATIC = this.useAutoMicroSurfaceFromReflectivityMap;
}
}
}
if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && StandardMaterial.BumpTextureEnabled && !this.disableBumpMap) {
if (!this.bumpTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.BUMP = true;
}
}
if (this.refractionTexture && StandardMaterial.RefractionTextureEnabled) {
if (!this.refractionTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.REFRACTION = true;
this._defines.REFRACTIONMAP_3D = this.refractionTexture.isCube;
if (this.linkRefractionWithTransparency) {
this._defines.LINKREFRACTIONTOTRANSPARENCY = true;
}
if (this.refractionTexture instanceof HDRCubeTexture) {
this._defines.REFRACTIONMAPINLINEARSPACE = true;
}
}
}
}
// Effect
if (scene.clipPlane) {
this._defines.CLIPPLANE = true;
}
if (engine.getAlphaTesting()) {
this._defines.ALPHATEST = true;
}
if (this._shouldUseAlphaFromAlbedoTexture()) {
this._defines.ALPHAFROMALBEDO = true;
}
if (this.useEmissiveAsIllumination) {
this._defines.EMISSIVEASILLUMINATION = true;
}
if (this.linkEmissiveWithAlbedo) {
this._defines.LINKEMISSIVEWITHALBEDO = true;
}
if (this.useLogarithmicDepth) {
this._defines.LOGARITHMICDEPTH = true;
}
if (this.cameraContrast != 1) {
this._defines.CAMERACONTRAST = true;
}
if (this.cameraExposure != 1) {
this._defines.CAMERATONEMAP = true;
}
if (this.overloadedShadeIntensity != 1 ||
this.overloadedShadowIntensity != 1) {
this._defines.OVERLOADEDSHADOWVALUES = true;
}
if (this.overloadedMicroSurfaceIntensity > 0 ||
this.overloadedEmissiveIntensity > 0 ||
this.overloadedReflectivityIntensity > 0 ||
this.overloadedAlbedoIntensity > 0 ||
this.overloadedAmbientIntensity > 0 ||
this.overloadedReflectionIntensity > 0) {
this._defines.OVERLOADEDVALUES = true;
}
// Point size
if (this.pointsCloud || scene.forcePointsCloud) {
this._defines.POINTSIZE = true;
}
// Fog
if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
this._defines.FOG = true;
}
if (scene.lightsEnabled && !this.disableLighting) {
needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines) || needNormals;
}
if (StandardMaterial.FresnelEnabled) {
// Fresnel
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled ||
this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
this._defines.OPACITYFRESNEL = true;
}
if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
this._defines.EMISSIVEFRESNEL = true;
}
needNormals = true;
this._defines.FRESNEL = true;
}
}
if (this._defines.SPECULARTERM && this.useSpecularOverAlpha) {
this._defines.SPECULAROVERALPHA = true;
}
// Attribs
if (mesh) {
if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
this._defines.NORMAL = true;
}
if (needUVs) {
if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
this._defines.UV1 = true;
}
if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
this._defines.UV2 = true;
}
}
if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
this._defines.VERTEXCOLOR = true;
if (mesh.hasVertexAlpha) {
this._defines.VERTEXALPHA = true;
}
}
if (mesh.useBones && mesh.computeBonesUsingShaders) {
this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
}
// Instances
if (useInstances) {
this._defines.INSTANCES = true;
}
}
// Get correct effect
if (!this._defines.isEqual(this._cachedDefines)) {
this._defines.cloneTo(this._cachedDefines);
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (this._defines.REFLECTION) {
fallbacks.addFallback(0, "REFLECTION");
}
if (this._defines.REFLECTIVITY) {
fallbacks.addFallback(0, "REFLECTIVITY");
}
if (this._defines.BUMP) {
fallbacks.addFallback(0, "BUMP");
}
if (this._defines.SPECULAROVERALPHA) {
fallbacks.addFallback(0, "SPECULAROVERALPHA");
}
if (this._defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
if (this._defines.POINTSIZE) {
fallbacks.addFallback(0, "POINTSIZE");
}
if (this._defines.LOGARITHMICDEPTH) {
fallbacks.addFallback(0, "LOGARITHMICDEPTH");
}
MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks);
if (this._defines.SPECULARTERM) {
fallbacks.addFallback(0, "SPECULARTERM");
}
if (this._defines.OPACITYFRESNEL) {
fallbacks.addFallback(1, "OPACITYFRESNEL");
}
if (this._defines.EMISSIVEFRESNEL) {
fallbacks.addFallback(2, "EMISSIVEFRESNEL");
}
if (this._defines.FRESNEL) {
fallbacks.addFallback(3, "FRESNEL");
}
if (this._defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (this._defines.NORMAL) {
attribs.push(VertexBuffer.NormalKind);
}
if (this._defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (this._defines.UV2) {
attribs.push(VertexBuffer.UV2Kind);
}
if (this._defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
// Legacy browser patch
var shaderName = "pbr";
if (!scene.getEngine().getCaps().standardDerivatives) {
shaderName = "legacypbr";
}
var join = this._defines.toString();
this._effect = scene.getEngine().createEffect(shaderName,
attribs,
["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vAlbedoColor", "vReflectivityColor", "vEmissiveColor", "vReflectionColor",
"vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
"vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
"vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
"vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
"vFogInfos", "vFogColor", "pointSize",
"vAlbedoInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vReflectivityInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos",
"mBones",
"vClipPlane", "albedoMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "reflectivityMatrix", "bumpMatrix", "lightmapMatrix", "refractionMatrix",
"shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3", "depthValues",
"opacityParts", "emissiveLeftColor", "emissiveRightColor",
"vLightingIntensity", "vOverloadedShadowIntensity", "vOverloadedIntensity", "vCameraInfos", "vOverloadedAlbedo", "vOverloadedReflection", "vOverloadedReflectivity", "vOverloadedEmissive", "vOverloadedMicroSurface",
"logarithmicDepthConstant",
"vSphericalX", "vSphericalY", "vSphericalZ",
"vSphericalXX", "vSphericalYY", "vSphericalZZ",
"vSphericalXY", "vSphericalYZ", "vSphericalZX",
"vMicrosurfaceTextureLods", "vLightRadiuses"
],
["albedoSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "reflectivitySampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler",
"shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
],
join, fallbacks, this.onCompiled, this.onError);
}
if (!this._effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
if (mesh) {
if (!mesh._materialDefines) {
mesh._materialDefines = new PBRMaterialDefines();
}
this._defines.cloneTo(mesh._materialDefines);
}
return true;
}
public unbind(): void {
if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
this._effect.setTexture("reflection2DSampler", null);
}
if (this.refractionTexture && this.refractionTexture.isRenderTarget) {
this._effect.setTexture("refraction2DSampler", null);
}
super.unbind();
}
public bindOnlyWorldMatrix(world: Matrix): void {
this._effect.setMatrix("world", world);
}
private _myScene: BABYLON.Scene = null;
private _myShadowGenerator: BABYLON.ShadowGenerator = null;
public bind(world: Matrix, mesh?: Mesh): void {
this._myScene = this.getScene();
// Matrices
this.bindOnlyWorldMatrix(world);
// Bones
MaterialHelper.BindBonesParameters(mesh, this._effect);
if (this._myScene.getCachedMaterial() !== (this)) {
this._effect.setMatrix("viewProjection", this._myScene.getTransformMatrix());
if (StandardMaterial.FresnelEnabled) {
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
this._effect.setColor4("opacityParts", new Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
}
if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
}
}
// Textures
if (this._myScene.texturesEnabled) {
if (this.albedoTexture && StandardMaterial.DiffuseTextureEnabled) {
this._effect.setTexture("albedoSampler", this.albedoTexture);
this._effect.setFloat2("vAlbedoInfos", this.albedoTexture.coordinatesIndex, this.albedoTexture.level);
this._effect.setMatrix("albedoMatrix", this.albedoTexture.getTextureMatrix());
}
if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
this._effect.setTexture("ambientSampler", this.ambientTexture);
this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
}
if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
this._effect.setTexture("opacitySampler", this.opacityTexture);
this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
}
if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
this._microsurfaceTextureLods.x = Math.log(this.reflectionTexture.getSize().width) * Math.LOG2E;
if (this.reflectionTexture.isCube) {
this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
} else {
this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
}
this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
this._effect.setFloat2("vReflectionInfos", this.reflectionTexture.level, 0);
if (this._defines.USESPHERICALFROMREFLECTIONMAP) {
this._effect.setFloat3("vSphericalX", (this.reflectionTexture).sphericalPolynomial.x.x,
(this.reflectionTexture).sphericalPolynomial.x.y,
(this.reflectionTexture).sphericalPolynomial.x.z);
this._effect.setFloat3("vSphericalY", (this.reflectionTexture).sphericalPolynomial.y.x,
(this.reflectionTexture).sphericalPolynomial.y.y,
(this.reflectionTexture).sphericalPolynomial.y.z);
this._effect.setFloat3("vSphericalZ", (this.reflectionTexture).sphericalPolynomial.z.x,
(this.reflectionTexture).sphericalPolynomial.z.y,
(this.reflectionTexture).sphericalPolynomial.z.z);
this._effect.setFloat3("vSphericalXX", (this.reflectionTexture).sphericalPolynomial.xx.x,
(this.reflectionTexture).sphericalPolynomial.xx.y,
(this.reflectionTexture).sphericalPolynomial.xx.z);
this._effect.setFloat3("vSphericalYY", (this.reflectionTexture).sphericalPolynomial.yy.x,
(this.reflectionTexture).sphericalPolynomial.yy.y,
(this.reflectionTexture).sphericalPolynomial.yy.z);
this._effect.setFloat3("vSphericalZZ", (this.reflectionTexture).sphericalPolynomial.zz.x,
(this.reflectionTexture).sphericalPolynomial.zz.y,
(this.reflectionTexture).sphericalPolynomial.zz.z);
this._effect.setFloat3("vSphericalXY", (this.reflectionTexture).sphericalPolynomial.xy.x,
(this.reflectionTexture).sphericalPolynomial.xy.y,
(this.reflectionTexture).sphericalPolynomial.xy.z);
this._effect.setFloat3("vSphericalYZ", (this.reflectionTexture).sphericalPolynomial.yz.x,
(this.reflectionTexture).sphericalPolynomial.yz.y,
(this.reflectionTexture).sphericalPolynomial.yz.z);
this._effect.setFloat3("vSphericalZX", (this.reflectionTexture).sphericalPolynomial.zx.x,
(this.reflectionTexture).sphericalPolynomial.zx.y,
(this.reflectionTexture).sphericalPolynomial.zx.z);
}
}
if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
this._effect.setTexture("emissiveSampler", this.emissiveTexture);
this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
}
if (this.lightmapTexture && StandardMaterial.LightmapTextureEnabled) {
this._effect.setTexture("lightmapSampler", this.lightmapTexture);
this._effect.setFloat2("vLightmapInfos", this.lightmapTexture.coordinatesIndex, this.lightmapTexture.level);
this._effect.setMatrix("lightmapMatrix", this.lightmapTexture.getTextureMatrix());
}
if (this.reflectivityTexture && StandardMaterial.SpecularTextureEnabled) {
this._effect.setTexture("reflectivitySampler", this.reflectivityTexture);
this._effect.setFloat2("vReflectivityInfos", this.reflectivityTexture.coordinatesIndex, this.reflectivityTexture.level);
this._effect.setMatrix("reflectivityMatrix", this.reflectivityTexture.getTextureMatrix());
}
if (this.bumpTexture && this._myScene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled && !this.disableBumpMap) {
this._effect.setTexture("bumpSampler", this.bumpTexture);
this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, 1.0 / this.bumpTexture.level);
this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
}
if (this.refractionTexture && StandardMaterial.RefractionTextureEnabled) {
this._microsurfaceTextureLods.y = Math.log(this.refractionTexture.getSize().width) * Math.LOG2E;
var depth = 1.0;
if (this.refractionTexture.isCube) {
this._effect.setTexture("refractionCubeSampler", this.refractionTexture);
} else {
this._effect.setTexture("refraction2DSampler", this.refractionTexture);
this._effect.setMatrix("refractionMatrix", this.refractionTexture.getReflectionTextureMatrix());
if ((this.refractionTexture).depth) {
depth = (this.refractionTexture).depth;
}
}
this._effect.setFloat4("vRefractionInfos", this.refractionTexture.level, this.indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);
}
if ((this.reflectionTexture || this.refractionTexture) && this._myScene.getEngine().getCaps().textureLOD) {
this._effect.setFloat2("vMicrosurfaceTextureLods", this._microsurfaceTextureLods.x, this._microsurfaceTextureLods.y);
}
}
// Clip plane
if (this._myScene.clipPlane) {
this._effect.setFloat4("vClipPlane", this._myScene.clipPlane.normal.x,
this._myScene.clipPlane.normal.y,
this._myScene.clipPlane.normal.z,
this._myScene.clipPlane.d);
}
// Point size
if (this.pointsCloud) {
this._effect.setFloat("pointSize", this.pointSize);
}
// Colors
this._myScene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
// GAMMA CORRECTION.
this.convertColorToLinearSpaceToRef(this.reflectivityColor, PBRMaterial._scaledReflectivity);
this._effect.setVector3("vEyePosition", this._myScene._mirroredCameraPosition ? this._myScene._mirroredCameraPosition : this._myScene.activeCamera.position);
this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
this._effect.setColor4("vReflectivityColor", PBRMaterial._scaledReflectivity, this.microSurface);
// GAMMA CORRECTION.
this.convertColorToLinearSpaceToRef(this.emissiveColor,PBRMaterial._scaledEmissive);
this._effect.setColor3("vEmissiveColor", PBRMaterial._scaledEmissive);
// GAMMA CORRECTION.
this.convertColorToLinearSpaceToRef(this.reflectionColor, PBRMaterial._scaledReflection);
this._effect.setColor3("vReflectionColor", PBRMaterial._scaledReflection);
}
if (this._myScene.getCachedMaterial() !== this || !this.isFrozen) {
// GAMMA CORRECTION.
this.convertColorToLinearSpaceToRef(this.albedoColor, PBRMaterial._scaledAlbedo);
this._effect.setColor4("vAlbedoColor", PBRMaterial._scaledAlbedo, this.alpha * mesh.visibility);
// Lights
if (this._myScene.lightsEnabled && !this.disableLighting) {
PBRMaterial.BindLights(this._myScene, mesh, this._effect, this._defines, this.useScalarInLinearSpace);
}
// View
if (this._myScene.fogEnabled && mesh.applyFog && this._myScene.fogMode !== Scene.FOGMODE_NONE || this.reflectionTexture) {
this._effect.setMatrix("view", this._myScene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(this._myScene, mesh, this._effect);
this._lightingInfos.x = this.directIntensity;
this._lightingInfos.y = this.emissiveIntensity;
this._lightingInfos.z = this.environmentIntensity;
this._lightingInfos.w = this.specularIntensity;
this._effect.setVector4("vLightingIntensity", this._lightingInfos);
this._overloadedShadowInfos.x = this.overloadedShadowIntensity;
this._overloadedShadowInfos.y = this.overloadedShadeIntensity;
this._effect.setVector4("vOverloadedShadowIntensity", this._overloadedShadowInfos);
this._cameraInfos.x = this.cameraExposure;
this._cameraInfos.y = this.cameraContrast;
this._effect.setVector4("vCameraInfos", this._cameraInfos);
this._overloadedIntensity.x = this.overloadedAmbientIntensity;
this._overloadedIntensity.y = this.overloadedAlbedoIntensity;
this._overloadedIntensity.z = this.overloadedReflectivityIntensity;
this._overloadedIntensity.w = this.overloadedEmissiveIntensity;
this._effect.setVector4("vOverloadedIntensity", this._overloadedIntensity);
this.convertColorToLinearSpaceToRef(this.overloadedAmbient,this._tempColor);
this._effect.setColor3("vOverloadedAmbient", this._tempColor);
this.convertColorToLinearSpaceToRef(this.overloadedAlbedo, this._tempColor);
this._effect.setColor3("vOverloadedAlbedo", this._tempColor);
this.convertColorToLinearSpaceToRef(this.overloadedReflectivity, this._tempColor);
this._effect.setColor3("vOverloadedReflectivity", this._tempColor);
this.convertColorToLinearSpaceToRef(this.overloadedEmissive, this._tempColor);
this._effect.setColor3("vOverloadedEmissive", this._tempColor);
this.convertColorToLinearSpaceToRef(this.overloadedReflection, this._tempColor);
this._effect.setColor3("vOverloadedReflection", this._tempColor);
this._overloadedMicroSurface.x = this.overloadedMicroSurface;
this._overloadedMicroSurface.y = this.overloadedMicroSurfaceIntensity;
this._overloadedMicroSurface.z = this.overloadedReflectionIntensity;
this._effect.setVector3("vOverloadedMicroSurface", this._overloadedMicroSurface);
// Log. depth
if (this._defines.LOGARITHMICDEPTH) {
this._effect.setFloat("logarithmicDepthConstant", 2.0 / (Math.log(this._myScene.activeCamera.maxZ + 1.0) / Math.LN2));
}
}
super.bind(world, mesh);
this._myScene = null;
}
public getAnimatables(): IAnimatable[] {
var results = [];
if (this.albedoTexture && this.albedoTexture.animations && this.albedoTexture.animations.length > 0) {
results.push(this.albedoTexture);
}
if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
results.push(this.ambientTexture);
}
if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
results.push(this.opacityTexture);
}
if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
results.push(this.reflectionTexture);
}
if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
results.push(this.emissiveTexture);
}
if (this.reflectivityTexture && this.reflectivityTexture.animations && this.reflectivityTexture.animations.length > 0) {
results.push(this.reflectivityTexture);
}
if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
results.push(this.bumpTexture);
}
if (this.lightmapTexture && this.lightmapTexture.animations && this.lightmapTexture.animations.length > 0) {
results.push(this.lightmapTexture);
}
if (this.refractionTexture && this.refractionTexture.animations && this.refractionTexture.animations.length > 0) {
results.push(this.refractionTexture);
}
return results;
}
public dispose(forceDisposeEffect?: boolean): void {
if (this.albedoTexture) {
this.albedoTexture.dispose();
}
if (this.ambientTexture) {
this.ambientTexture.dispose();
}
if (this.opacityTexture) {
this.opacityTexture.dispose();
}
if (this.reflectionTexture) {
this.reflectionTexture.dispose();
}
if (this.emissiveTexture) {
this.emissiveTexture.dispose();
}
if (this.reflectivityTexture) {
this.reflectivityTexture.dispose();
}
if (this.bumpTexture) {
this.bumpTexture.dispose();
}
if (this.lightmapTexture) {
this.lightmapTexture.dispose();
}
if (this.refractionTexture) {
this.refractionTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
public clone(name: string): PBRMaterial {
var newPBRMaterial = new PBRMaterial(name, this.getScene());
// Base material
this.copyTo(newPBRMaterial);
newPBRMaterial.directIntensity = this.directIntensity;
newPBRMaterial.emissiveIntensity = this.emissiveIntensity;
newPBRMaterial.environmentIntensity = this.environmentIntensity;
newPBRMaterial.specularIntensity = this.specularIntensity;
newPBRMaterial.cameraExposure = this.cameraExposure;
newPBRMaterial.cameraContrast = this.cameraContrast;
newPBRMaterial.overloadedShadowIntensity = this.overloadedShadowIntensity;
newPBRMaterial.overloadedShadeIntensity = this.overloadedShadeIntensity;
newPBRMaterial.overloadedAmbientIntensity = this.overloadedAmbientIntensity;
newPBRMaterial.overloadedAlbedoIntensity = this.overloadedAlbedoIntensity;
newPBRMaterial.overloadedReflectivityIntensity = this.overloadedReflectivityIntensity;
newPBRMaterial.overloadedEmissiveIntensity = this.overloadedEmissiveIntensity;
newPBRMaterial.overloadedAmbient = this.overloadedAmbient;
newPBRMaterial.overloadedAlbedo = this.overloadedAlbedo;
newPBRMaterial.overloadedReflectivity = this.overloadedReflectivity;
newPBRMaterial.overloadedEmissive = this.overloadedEmissive;
newPBRMaterial.overloadedReflection = this.overloadedReflection;
newPBRMaterial.overloadedMicroSurface = this.overloadedMicroSurface;
newPBRMaterial.overloadedMicroSurfaceIntensity = this.overloadedMicroSurfaceIntensity;
newPBRMaterial.overloadedReflectionIntensity = this.overloadedReflectionIntensity;
newPBRMaterial.disableBumpMap = this.disableBumpMap;
// Standard material
if (this.albedoTexture && this.albedoTexture.clone) {
newPBRMaterial.albedoTexture = this.albedoTexture.clone();
}
if (this.ambientTexture && this.ambientTexture.clone) {
newPBRMaterial.ambientTexture = this.ambientTexture.clone();
}
if (this.opacityTexture && this.opacityTexture.clone) {
newPBRMaterial.opacityTexture = this.opacityTexture.clone();
}
if (this.reflectionTexture && this.reflectionTexture.clone) {
newPBRMaterial.reflectionTexture = this.reflectionTexture.clone();
}
if (this.emissiveTexture && this.emissiveTexture.clone) {
newPBRMaterial.emissiveTexture = this.emissiveTexture.clone();
}
if (this.reflectivityTexture && this.reflectivityTexture.clone) {
newPBRMaterial.reflectivityTexture = this.reflectivityTexture.clone();
}
if (this.bumpTexture && this.bumpTexture.clone) {
newPBRMaterial.bumpTexture = this.bumpTexture.clone();
}
if (this.lightmapTexture && this.lightmapTexture.clone) {
newPBRMaterial.lightmapTexture = this.lightmapTexture.clone();
newPBRMaterial.useLightmapAsShadowmap = this.useLightmapAsShadowmap;
}
if (this.refractionTexture && this.refractionTexture.clone) {
newPBRMaterial.refractionTexture = this.refractionTexture.clone();
newPBRMaterial.linkRefractionWithTransparency = this.linkRefractionWithTransparency;
}
newPBRMaterial.ambientColor = this.ambientColor.clone();
newPBRMaterial.albedoColor = this.albedoColor.clone();
newPBRMaterial.reflectivityColor = this.reflectivityColor.clone();
newPBRMaterial.reflectionColor = this.reflectionColor.clone();
newPBRMaterial.microSurface = this.microSurface;
newPBRMaterial.emissiveColor = this.emissiveColor.clone();
newPBRMaterial.useAlphaFromAlbedoTexture = this.useAlphaFromAlbedoTexture;
newPBRMaterial.useEmissiveAsIllumination = this.useEmissiveAsIllumination;
newPBRMaterial.useMicroSurfaceFromReflectivityMapAlpha = this.useMicroSurfaceFromReflectivityMapAlpha;
newPBRMaterial.useAutoMicroSurfaceFromReflectivityMap = this.useAutoMicroSurfaceFromReflectivityMap;
newPBRMaterial.useScalarInLinearSpace = this.useScalarInLinearSpace;
newPBRMaterial.useSpecularOverAlpha = this.useSpecularOverAlpha;
newPBRMaterial.indexOfRefraction = this.indexOfRefraction;
newPBRMaterial.invertRefractionY = this.invertRefractionY;
newPBRMaterial.emissiveFresnelParameters = this.emissiveFresnelParameters.clone();
newPBRMaterial.opacityFresnelParameters = this.opacityFresnelParameters.clone();
return newPBRMaterial;
}
public serialize(): any {
var serializationObject = super.serialize();
serializationObject.customType = "BABYLON.PBRMaterial";
serializationObject.directIntensity = this.directIntensity;
serializationObject.emissiveIntensity = this.emissiveIntensity;
serializationObject.environmentIntensity = this.environmentIntensity;
serializationObject.specularIntensity = this.specularIntensity;
serializationObject.cameraExposure = this.cameraExposure;
serializationObject.cameraContrast = this.cameraContrast;
serializationObject.overloadedShadowIntensity = this.overloadedShadowIntensity;
serializationObject.overloadedShadeIntensity = this.overloadedShadeIntensity;
serializationObject.overloadedAmbientIntensity = this.overloadedAmbientIntensity;
serializationObject.overloadedAlbedoIntensity = this.overloadedAlbedoIntensity;
serializationObject.overloadedReflectivityIntensity = this.overloadedReflectivityIntensity;
serializationObject.overloadedEmissiveIntensity = this.overloadedEmissiveIntensity;
serializationObject.overloadedAmbient = this.overloadedAmbient.asArray();
serializationObject.overloadedAlbedo = this.overloadedAlbedo.asArray();
serializationObject.overloadedReflectivity = this.overloadedReflectivity.asArray();
serializationObject.overloadedEmissive = this.overloadedEmissive.asArray();
serializationObject.overloadedReflection = this.overloadedReflection.asArray();
serializationObject.overloadedMicroSurface = this.overloadedMicroSurface;
serializationObject.overloadedMicroSurfaceIntensity = this.overloadedMicroSurfaceIntensity;
serializationObject.overloadedReflectionIntensity = this.overloadedReflectionIntensity;
serializationObject.disableBumpMap = this.disableBumpMap;
// Standard material
if (this.albedoTexture) {
serializationObject.albedoTexture = this.albedoTexture.serialize();
}
if (this.ambientTexture) {
serializationObject.ambientTexture = this.ambientTexture.serialize();
}
if (this.opacityTexture) {
serializationObject.opacityTexture = this.opacityTexture.serialize();
}
if (this.reflectionTexture) {
serializationObject.reflectionTexture = this.reflectionTexture.serialize();
}
if (this.emissiveTexture) {
serializationObject.emissiveTexture = this.emissiveTexture.serialize();
}
if (this.reflectivityTexture) {
serializationObject.reflectivityTexture = this.reflectivityTexture.serialize();
}
if (this.bumpTexture) {
serializationObject.bumpTexture = this.bumpTexture.serialize();
}
if (this.lightmapTexture) {
serializationObject.lightmapTexture = this.lightmapTexture.serialize();
serializationObject.useLightmapAsShadowmap = this.useLightmapAsShadowmap;
}
if (this.refractionTexture) {
serializationObject.refractionTexture = this.refractionTexture;
serializationObject.linkRefractionWithTransparency = this.linkRefractionWithTransparency;
}
serializationObject.ambientColor = this.ambientColor.asArray();
serializationObject.albedoColor = this.albedoColor.asArray();
serializationObject.reflectivityColor = this.reflectivityColor.asArray();
serializationObject.reflectionColor = this.reflectionColor.asArray();
serializationObject.microSurface = this.microSurface;
serializationObject.emissiveColor = this.emissiveColor.asArray();
serializationObject.useAlphaFromAlbedoTexture = this.useAlphaFromAlbedoTexture;
serializationObject.useEmissiveAsIllumination = this.useEmissiveAsIllumination;
serializationObject.useMicroSurfaceFromReflectivityMapAlpha = this.useMicroSurfaceFromReflectivityMapAlpha;
serializationObject.useAutoMicroSurfaceFromReflectivityMap = this.useAutoMicroSurfaceFromReflectivityMap;
serializationObject.useScalarInLinear = this.useScalarInLinearSpace;
serializationObject.useSpecularOverAlpha = this.useSpecularOverAlpha;
serializationObject.indexOfRefraction = this.indexOfRefraction;
serializationObject.invertRefractionY = this.invertRefractionY;
serializationObject.emissiveFresnelParameters = this.emissiveFresnelParameters.serialize();
serializationObject.opacityFresnelParameters = this.opacityFresnelParameters.serialize();
return serializationObject;
}
public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial {
var material = new PBRMaterial(source.name, scene);
material.alpha = source.alpha;
material.id = source.id;
if (source.disableDepthWrite) {
material.disableDepthWrite = source.disableDepthWrite;
}
if (source.checkReadyOnlyOnce) {
material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
}
Tags.AddTagsTo(material, source.tags);
material.backFaceCulling = source.backFaceCulling;
material.wireframe = source.wireframe;
material.directIntensity = source.directIntensity;
material.emissiveIntensity = source.emissiveIntensity;
material.environmentIntensity = source.environmentIntensity;
material.specularIntensity = source.specularIntensity;
material.cameraExposure = source.cameraExposure;
material.cameraContrast = source.cameraContrast;
material.overloadedShadowIntensity = source.overloadedShadowIntensity;
material.overloadedShadeIntensity = source.overloadedShadeIntensity;
material.overloadedAmbientIntensity = source.overloadedAmbientIntensity;
material.overloadedAlbedoIntensity = source.overloadedAlbedoIntensity;
material.overloadedReflectivityIntensity = source.overloadedReflectivityIntensity;
material.overloadedEmissiveIntensity = source.overloadedEmissiveIntensity;
material.overloadedAmbient = Color3.FromArray(source.overloadedAmbient);
material.overloadedAlbedo = Color3.FromArray(source.overloadedAlbedo);
material.overloadedReflectivity = Color3.FromArray(source.overloadedReflectivity);
material.overloadedEmissive = Color3.FromArray(source.overloadedEmissive);
material.overloadedReflection = Color3.FromArray(source.overloadedReflection);
material.overloadedMicroSurface = source.overloadedMicroSurface;
material.overloadedMicroSurfaceIntensity = source.overloadedMicroSurfaceIntensity;
material.overloadedReflectionIntensity = source.overloadedReflectionIntensity;
material.disableBumpMap = source.disableBumpMap;
// Standard material
if (source.albedoTexture) {
material.albedoTexture = Texture.Parse(source.albedoTexture, scene, rootUrl);
}
if (source.ambientTexture) {
material.ambientTexture = Texture.Parse(source.ambientTexture, scene, rootUrl);
}
if (source.opacityTexture) {
material.opacityTexture = Texture.Parse(source.opacityTexture, scene, rootUrl);
}
if (source.reflectionTexture) {
material.reflectionTexture = Texture.Parse(source.reflectionTexture, scene, rootUrl);
}
if (source.emissiveTexture) {
material.emissiveTexture = Texture.Parse(source.emissiveTexture, scene, rootUrl);
}
if (source.reflectivityTexture) {
material.reflectivityTexture = Texture.Parse(source.reflectivityTexture, scene, rootUrl);
}
if (source.bumpTexture) {
material.bumpTexture = Texture.Parse(source.bumpTexture, scene, rootUrl);
}
if (source.lightmapTexture) {
material.lightmapTexture = Texture.Parse(source.lightmapTexture, scene, rootUrl);
material.useLightmapAsShadowmap = source.useLightmapAsShadowmap;
}
if (source.refractionTexture) {
material.refractionTexture = Texture.Parse(source.refractionTexture, scene, rootUrl);
material.linkRefractionWithTransparency = source.linkRefractionWithTransparency;
}
material.ambientColor = Color3.FromArray(source.ambient);
material.albedoColor = Color3.FromArray(source.albedo);
material.reflectivityColor = Color3.FromArray(source.reflectivity);
material.reflectionColor = Color3.FromArray(source.reflectionColor);
material.microSurface = source.microSurface;
material.emissiveColor = Color3.FromArray(source.emissive);
material.useAlphaFromAlbedoTexture = source.useAlphaFromAlbedoTexture;
material.useEmissiveAsIllumination = source.useEmissiveAsIllumination;
material.useMicroSurfaceFromReflectivityMapAlpha = source.useMicroSurfaceFromReflectivityMapAlpha;
material.useAutoMicroSurfaceFromReflectivityMap = source.useAutoMicroSurfaceFromReflectivityMap;
material.useScalarInLinearSpace = source.useScalarInLinear;
material.useSpecularOverAlpha = source.useSpecularOverAlpha;
material.indexOfRefraction = source.indexOfRefraction;
material.invertRefractionY = source.invertRefractionY;
material.emissiveFresnelParameters = FresnelParameters.Parse(source.emissiveFresnelParameters);
material.opacityFresnelParameters = FresnelParameters.Parse(source.opacityFresnelParameters);
return material;
}
}
}