using System.Collections.Generic; using BabylonExport.Entities; using MaxSharp; namespace Max2Babylon { partial class BabylonExporter { private void ExportCamera(Node cameraNode, BabylonScene babylonScene) { if (cameraNode._Node.GetBoolProperty("babylonjs_noexport")) { return; } var maxCamera = (cameraNode.Object as Camera)._Camera; var babylonCamera = new BabylonCamera(); RaiseMessage(cameraNode.Name, true); babylonCamera.name = cameraNode.Name; babylonCamera.id = cameraNode.GetGuid().ToString(); if (cameraNode.HasParent()) { babylonCamera.parentId = cameraNode.Parent.GetGuid().ToString(); } babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Interval.Forever._IInterval)); babylonCamera.minZ = maxCamera.GetEnvRange(0, 0, Interval.Forever._IInterval); babylonCamera.maxZ = maxCamera.GetEnvRange(0, 1, Interval.Forever._IInterval); if (babylonCamera.minZ == 0.0f) { babylonCamera.minZ = 0.1f; } // Control babylonCamera.speed = cameraNode._Node.GetFloatProperty("babylonjs_speed"); babylonCamera.inertia = cameraNode._Node.GetFloatProperty("babylonjs_inertia"); // Collisions babylonCamera.checkCollisions = cameraNode._Node.GetBoolProperty("babylonjs_checkcollisions"); babylonCamera.applyGravity = cameraNode._Node.GetBoolProperty("babylonjs_applygravity"); babylonCamera.ellipsoid = cameraNode._Node.GetVector3Property("babylonjs_ellipsoid"); // Position var wm = cameraNode.GetWorldMatrix(0, cameraNode.HasParent()); var position = wm.Trans; babylonCamera.position = position.ToArraySwitched(); // Target var target = cameraNode._Node.Target; if (target != null) { babylonCamera.lockedTargetId = target.GetGuid().ToString(); } else { var dir = wm.GetRow(2).MultiplyBy(-1); babylonCamera.target = position.Add(dir).ToArraySwitched(); } // Animations var animations = new List(); if (!ExportVector3Controller(cameraNode._Node.TMController.PositionController, "position", animations)) { ExportVector3Animation("position", animations, key => { var worldMatrix = cameraNode.GetWorldMatrix(key, cameraNode.HasParent()); return worldMatrix.Trans.ToArraySwitched(); }); } ExportFloatAnimation("fov", animations, key => new[] {Tools.ConvertFov(maxCamera.GetFOV(key, Interval.Forever._IInterval))}); babylonCamera.animations = animations.ToArray(); if (cameraNode._Node.GetBoolProperty("babylonjs_autoanimate")) { babylonCamera.autoAnimate = true; babylonCamera.autoAnimateFrom = (int)cameraNode._Node.GetFloatProperty("babylonjs_autoanimate_from"); babylonCamera.autoAnimateTo = (int)cameraNode._Node.GetFloatProperty("babylonjs_autoanimate_to"); babylonCamera.autoAnimateLoop = cameraNode._Node.GetBoolProperty("babylonjs_autoanimateloop"); } babylonScene.CamerasList.Add(babylonCamera); } } }