# 3.3.0 ## Major updates ## Updates ### Core Engine - Add the choice of [forming a closed loop](http://doc.babylonjs.com/how_to/how_to_use_curve3#catmull-rom-spline) to the catamull-rom-spline curve3 ([johnk](https://github.com/babylonjsguide)) - Add support for specifying the center of rotation to textures ([bghgary](http://www.github.com/bghgary)) - Add webVR support for Oculus Go ([TrevorDev](https://github.com/TrevorDev)) ### glTF Loader - Add support for KHR_texture_transform ([bghgary](http://www.github.com/bghgary)) ### Viewer - No fullscreen button on small devices ([RaananW](https://github.com/RaananW)) - Nav-Bar is now disaplayed on fullscreen per default ([RaananW](https://github.com/RaananW)) - Viewer configuration supports deprecated values using the new configurationCompatibility processor ([RaananW](https://github.com/RaananW)) ## Bug fixes ### Core Engine - Fix ```shadowEnabled``` property on lights. Shadows are not visble anymore when disabled ([sebavan](http://www.github.com/sebavan)) - Physics `unregisterOnPhysicsCollide` didn't remove callback correctly [#4291](https://github.com/BabylonJS/Babylon.js/issues/4291) ([RaananW](https://github.com/RaananW)) - Added missing getter and setter for global exposure in ColorCurves ([RaananW](https://github.com/RaananW)) ### Viewer - Fix Navbar Interaction on Mozilla/Firefox ([SzeyinLee](https://github.com/SzeyinLee)) - Fix Animation Slider Interaction on Mozilla/Firefox ([sebavan](http://www.github.com/sebavan)) - Fix Animation Slider Clickable area size Cross Plat ([sebavan](http://www.github.com/sebavan)) - Ground material didn't take the default main color is no material definition was provided ([RaananW](https://github.com/RaananW)) ## Breaking changes