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(global variable). * * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { globalObject.BABYLON = globalObject.BABYLON || {}; for (var mat in ProceduralTexturesLib) { if (ProceduralTexturesLib.hasOwnProperty(mat)) { globalObject.BABYLON[mat] = ProceduralTexturesLib[mat]; } } } __export(__webpack_require__(/*! ../src/index */ "./src/index.ts")); /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./src/brick/brickProceduralTexture.fragment.fx": /*!******************************************************!*\ !*** ./src/brick/brickProceduralTexture.fragment.fx ***! \******************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfBricksHeight;\nuniform float numberOfBricksWidth;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvoid main(void)\n{\nfloat brickW=1.0/numberOfBricksWidth;\nfloat brickH=1.0/numberOfBricksHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.05;\nvec3 color=brickColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yinyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xinxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat brickColorSwitch=mod(floor(yi)+floor(xi),3.0);\nif (brickColorSwitch == 0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);\nelse if (brickColorSwitch == 2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);\n}\ngl_FragColor=vec4(color,1.0);\n}" /***/ }), /***/ "./src/brick/brickProceduralTexture.ts": /*!*********************************************!*\ !*** ./src/brick/brickProceduralTexture.ts ***! \*********************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["brickProceduralTexturePixelShader"] = __webpack_require__(/*! ./brickProceduralTexture.fragment.fx */ "./src/brick/brickProceduralTexture.fragment.fx"); var BrickProceduralTexture = /** @class */ (function (_super) { __extends(BrickProceduralTexture, _super); function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._numberOfBricksHeight = 15; _this._numberOfBricksWidth = 5; _this._jointColor = new babylonjs_1.Color3(0.72, 0.72, 0.72); _this._brickColor = new babylonjs_1.Color3(0.77, 0.47, 0.40); _this.updateShaderUniforms(); return _this; } BrickProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight); this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth); this.setColor3("brickColor", this._brickColor); this.setColor3("jointColor", this._jointColor); }; Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", { get: function () { return this._numberOfBricksHeight; }, set: function (value) { this._numberOfBricksHeight = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", { get: function () { return this._numberOfBricksWidth; }, set: function (value) { this._numberOfBricksWidth = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", { get: function () { return this._jointColor; }, set: function (value) { this._jointColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", { get: function () { return this._brickColor; }, set: function (value) { this._brickColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this brick procedural texture * @returns a serialized brick procedural texture object */ BrickProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.BrickProceduralTexture"; return serializationObject; }; /** * Creates a Brick Procedural Texture from parsed brick procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing brick procedural texture information * @returns a parsed Brick Procedural Texture */ BrickProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serialize() ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null); __decorate([ babylonjs_1.serialize() ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null); __decorate([ babylonjs_1.serializeAsColor3() ], BrickProceduralTexture.prototype, "jointColor", null); __decorate([ babylonjs_1.serializeAsColor3() ], BrickProceduralTexture.prototype, "brickColor", null); return BrickProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.BrickProceduralTexture = BrickProceduralTexture; /***/ }), /***/ "./src/brick/index.ts": /*!****************************!*\ !*** ./src/brick/index.ts ***! \****************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./brickProceduralTexture */ "./src/brick/brickProceduralTexture.ts")); /***/ }), /***/ "./src/cloud/cloudProceduralTexture.fragment.fx": /*!******************************************************!*\ !*** ./src/cloud/cloudProceduralTexture.fragment.fx ***! \******************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n" /***/ }), /***/ "./src/cloud/cloudProceduralTexture.ts": /*!*********************************************!*\ !*** ./src/cloud/cloudProceduralTexture.ts ***! \*********************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["cloudProceduralTexturePixelShader"] = __webpack_require__(/*! ./cloudProceduralTexture.fragment.fx */ "./src/cloud/cloudProceduralTexture.fragment.fx"); var CloudProceduralTexture = /** @class */ (function (_super) { __extends(CloudProceduralTexture, _super); function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._skyColor = new babylonjs_1.Color4(0.15, 0.68, 1.0, 1.0); _this._cloudColor = new babylonjs_1.Color4(1, 1, 1, 1.0); _this.updateShaderUniforms(); return _this; } CloudProceduralTexture.prototype.updateShaderUniforms = function () { this.setColor4("skyColor", this._skyColor); this.setColor4("cloudColor", this._cloudColor); }; Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", { get: function () { return this._skyColor; }, set: function (value) { this._skyColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", { get: function () { return this._cloudColor; }, set: function (value) { this._cloudColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this cloud procedural texture * @returns a serialized cloud procedural texture object */ CloudProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.CloudProceduralTexture"; return serializationObject; }; /** * Creates a Cloud Procedural Texture from parsed cloud procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing cloud procedural texture information * @returns a parsed Cloud Procedural Texture */ CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serializeAsColor4() ], CloudProceduralTexture.prototype, "skyColor", null); __decorate([ babylonjs_1.serializeAsColor4() ], CloudProceduralTexture.prototype, "cloudColor", null); return CloudProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.CloudProceduralTexture = CloudProceduralTexture; /***/ }), /***/ "./src/cloud/index.ts": /*!****************************!*\ !*** ./src/cloud/index.ts ***! \****************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./cloudProceduralTexture */ "./src/cloud/cloudProceduralTexture.ts")); /***/ }), /***/ "./src/fire/fireProceduralTexture.fragment.fx": /*!****************************************************!*\ !*** ./src/fire/fireProceduralTexture.fragment.fx ***! \****************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\nuniform float time;\nuniform vec3 c1;\nuniform vec3 c2;\nuniform vec3 c3;\nuniform vec3 c4;\nuniform vec3 c5;\nuniform vec3 c6;\nuniform vec2 speed;\nuniform float shift;\nuniform float alphaThreshold;\nvarying vec2 vUV;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*8.0;\nfloat q=fbm(p-time*0.1);\nvec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));\nvec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);\nvec3 color=c*cos(shift*vUV.y);\nfloat luminance=dot(color.rgb,vec3(0.3,0.59,0.11));\ngl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));\n}" /***/ }), /***/ "./src/fire/fireProceduralTexture.ts": /*!*******************************************!*\ !*** ./src/fire/fireProceduralTexture.ts ***! \*******************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["fireProceduralTexturePixelShader"] = __webpack_require__(/*! ./fireProceduralTexture.fragment.fx */ "./src/fire/fireProceduralTexture.fragment.fx"); var FireProceduralTexture = /** @class */ (function (_super) { __extends(FireProceduralTexture, _super); function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "fireProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._time = 0.0; _this._speed = new babylonjs_1.Vector2(0.5, 0.3); _this._autoGenerateTime = true; _this._alphaThreshold = 0.5; _this._fireColors = FireProceduralTexture.RedFireColors; _this.updateShaderUniforms(); return _this; } FireProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("time", this._time); this.setVector2("speed", this._speed); this.setColor3("c1", this._fireColors[0]); this.setColor3("c2", this._fireColors[1]); this.setColor3("c3", this._fireColors[2]); this.setColor3("c4", this._fireColors[3]); this.setColor3("c5", this._fireColors[4]); this.setColor3("c6", this._fireColors[5]); this.setFloat("alphaThreshold", this._alphaThreshold); }; FireProceduralTexture.prototype.render = function (useCameraPostProcess) { var scene = this.getScene(); if (this._autoGenerateTime && scene) { this._time += scene.getAnimationRatio() * 0.03; this.updateShaderUniforms(); } _super.prototype.render.call(this, useCameraPostProcess); }; Object.defineProperty(FireProceduralTexture, "PurpleFireColors", { get: function () { return [ new babylonjs_1.Color3(0.5, 0.0, 1.0), new babylonjs_1.Color3(0.9, 0.0, 1.0), new babylonjs_1.Color3(0.2, 0.0, 1.0), new babylonjs_1.Color3(1.0, 0.9, 1.0), new babylonjs_1.Color3(0.1, 0.1, 1.0), new babylonjs_1.Color3(0.9, 0.9, 1.0) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture, "GreenFireColors", { get: function () { return [ new babylonjs_1.Color3(0.5, 1.0, 0.0), new babylonjs_1.Color3(0.5, 1.0, 0.0), new babylonjs_1.Color3(0.3, 0.4, 0.0), new babylonjs_1.Color3(0.5, 1.0, 0.0), new babylonjs_1.Color3(0.2, 0.0, 0.0), new babylonjs_1.Color3(0.5, 1.0, 0.0) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture, "RedFireColors", { get: function () { return [ new babylonjs_1.Color3(0.5, 0.0, 0.1), new babylonjs_1.Color3(0.9, 0.0, 0.0), new babylonjs_1.Color3(0.2, 0.0, 0.0), new babylonjs_1.Color3(1.0, 0.9, 0.0), new babylonjs_1.Color3(0.1, 0.1, 0.1), new babylonjs_1.Color3(0.9, 0.9, 0.9) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture, "BlueFireColors", { get: function () { return [ new babylonjs_1.Color3(0.1, 0.0, 0.5), new babylonjs_1.Color3(0.0, 0.0, 0.5), new babylonjs_1.Color3(0.1, 0.0, 0.2), new babylonjs_1.Color3(0.0, 0.0, 1.0), new babylonjs_1.Color3(0.1, 0.2, 0.3), new babylonjs_1.Color3(0.0, 0.2, 0.9) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "autoGenerateTime", { get: function () { return this._autoGenerateTime; }, set: function (value) { this._autoGenerateTime = value; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "fireColors", { get: function () { return this._fireColors; }, set: function (value) { this._fireColors = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "time", { get: function () { return this._time; }, set: function (value) { this._time = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "speed", { get: function () { return this._speed; }, set: function (value) { this._speed = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", { get: function () { return this._alphaThreshold; }, set: function (value) { this._alphaThreshold = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this fire procedural texture * @returns a serialized fire procedural texture object */ FireProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.FireProceduralTexture"; serializationObject.fireColors = []; for (var i = 0; i < this._fireColors.length; i++) { serializationObject.fireColors.push(this._fireColors[i].asArray()); } return serializationObject; }; /** * Creates a Fire Procedural Texture from parsed fire procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing fire procedural texture information * @returns a parsed Fire Procedural Texture */ FireProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); var colors = []; for (var i = 0; i < parsedTexture.fireColors.length; i++) { colors.push(babylonjs_1.Color3.FromArray(parsedTexture.fireColors[i])); } texture.fireColors = colors; return texture; }; __decorate([ babylonjs_1.serialize() ], FireProceduralTexture.prototype, "autoGenerateTime", null); __decorate([ babylonjs_1.serialize() ], FireProceduralTexture.prototype, "time", null); __decorate([ babylonjs_1.serializeAsVector2() ], FireProceduralTexture.prototype, "speed", null); __decorate([ babylonjs_1.serialize() ], FireProceduralTexture.prototype, "alphaThreshold", null); return FireProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.FireProceduralTexture = FireProceduralTexture; /***/ }), /***/ "./src/fire/index.ts": /*!***************************!*\ !*** ./src/fire/index.ts ***! \***************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./fireProceduralTexture */ "./src/fire/fireProceduralTexture.ts")); /***/ }), /***/ "./src/grass/grassProceduralTexture.fragment.fx": /*!******************************************************!*\ !*** ./src/grass/grassProceduralTexture.fragment.fx ***! \******************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform vec3 herb1Color;\nuniform vec3 herb2Color;\nuniform vec3 herb3Color;\nuniform vec3 groundColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nvec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));\ncolor=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));\ncolor=mix(color,herb3Color,rand(gl_FragCoord.xy));\ncolor=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));\ngl_FragColor=vec4(color,1.0);\n}" /***/ }), /***/ "./src/grass/grassProceduralTexture.ts": /*!*********************************************!*\ !*** ./src/grass/grassProceduralTexture.ts ***! \*********************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["grassProceduralTexturePixelShader"] = __webpack_require__(/*! ./grassProceduralTexture.fragment.fx */ "./src/grass/grassProceduralTexture.fragment.fx"); var GrassProceduralTexture = /** @class */ (function (_super) { __extends(GrassProceduralTexture, _super); function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "grassProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._groundColor = new babylonjs_1.Color3(1, 1, 1); _this._grassColors = [ new babylonjs_1.Color3(0.29, 0.38, 0.02), new babylonjs_1.Color3(0.36, 0.49, 0.09), new babylonjs_1.Color3(0.51, 0.6, 0.28) ]; _this.updateShaderUniforms(); return _this; } GrassProceduralTexture.prototype.updateShaderUniforms = function () { this.setColor3("herb1Color", this._grassColors[0]); this.setColor3("herb2Color", this._grassColors[1]); this.setColor3("herb3Color", this._grassColors[2]); this.setColor3("groundColor", this._groundColor); }; Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", { get: function () { return this._grassColors; }, set: function (value) { this._grassColors = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", { get: function () { return this._groundColor; }, set: function (value) { this._groundColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this grass procedural texture * @returns a serialized grass procedural texture object */ GrassProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.GrassProceduralTexture"; serializationObject.grassColors = []; for (var i = 0; i < this._grassColors.length; i++) { serializationObject.grassColors.push(this._grassColors[i].asArray()); } return serializationObject; }; /** * Creates a Grass Procedural Texture from parsed grass procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing grass procedural texture information * @returns a parsed Grass Procedural Texture */ GrassProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); var colors = []; for (var i = 0; i < parsedTexture.grassColors.length; i++) { colors.push(babylonjs_1.Color3.FromArray(parsedTexture.grassColors[i])); } texture.grassColors = colors; return texture; }; __decorate([ babylonjs_1.serializeAsColor3() ], GrassProceduralTexture.prototype, "groundColor", null); return GrassProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.GrassProceduralTexture = GrassProceduralTexture; /***/ }), /***/ "./src/grass/index.ts": /*!****************************!*\ !*** ./src/grass/index.ts ***! \****************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./grassProceduralTexture */ "./src/grass/grassProceduralTexture.ts")); /***/ }), /***/ "./src/index.ts": /*!**********************!*\ !*** ./src/index.ts ***! \**********************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./brick */ "./src/brick/index.ts")); __export(__webpack_require__(/*! ./cloud */ "./src/cloud/index.ts")); __export(__webpack_require__(/*! ./fire */ "./src/fire/index.ts")); __export(__webpack_require__(/*! ./grass */ "./src/grass/index.ts")); __export(__webpack_require__(/*! ./marble */ "./src/marble/index.ts")); __export(__webpack_require__(/*! ./normalMap */ "./src/normalMap/index.ts")); __export(__webpack_require__(/*! ./perlinNoise */ "./src/perlinNoise/index.ts")); __export(__webpack_require__(/*! ./road */ "./src/road/index.ts")); __export(__webpack_require__(/*! ./starfield */ "./src/starfield/index.ts")); __export(__webpack_require__(/*! ./wood */ "./src/wood/index.ts")); /***/ }), /***/ "./src/marble/index.ts": /*!*****************************!*\ !*** ./src/marble/index.ts ***! \*****************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./marbleProceduralTexture */ "./src/marble/marbleProceduralTexture.ts")); /***/ }), /***/ "./src/marble/marbleProceduralTexture.fragment.fx": /*!********************************************************!*\ !*** ./src/marble/marbleProceduralTexture.fragment.fx ***! \********************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 marbleColor;\nuniform vec3 jointColor;\nconst vec3 tileSize=vec3(1.1,1.0,1.1);\nconst vec3 tilePct=vec3(0.98,1.0,0.98);\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat turbulence(vec2 P)\n{\nfloat val=0.0;\nfloat freq=1.0;\nfor (int i=0; i<4; i++)\n{\nval+=abs(noise(P*freq)/freq);\nfreq*=2.07;\n}\nreturn val;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvec3 marble_color(float x)\n{\nvec3 col;\nx=0.5*(x+1.);\nx=sqrt(x); \nx=sqrt(x);\nx=sqrt(x);\ncol=vec3(.2+.75*x); \ncol.b*=0.95; \nreturn col;\n}\nvoid main()\n{\nfloat brickW=1.0/numberOfTilesWidth;\nfloat brickH=1.0/numberOfTilesHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.01;\nvec3 color=marbleColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yinyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xinxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));\nt+=amplitude*turbulence(brickvUV.xy);\nt=sin(t);\ncolor=marble_color(t);\n}\ngl_FragColor=vec4(color,0.0);\n}" /***/ }), /***/ "./src/marble/marbleProceduralTexture.ts": /*!***********************************************!*\ !*** ./src/marble/marbleProceduralTexture.ts ***! \***********************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["marbleProceduralTexturePixelShader"] = __webpack_require__(/*! ./marbleProceduralTexture.fragment.fx */ "./src/marble/marbleProceduralTexture.fragment.fx"); var MarbleProceduralTexture = /** @class */ (function (_super) { __extends(MarbleProceduralTexture, _super); function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "marbleProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._numberOfTilesHeight = 3; _this._numberOfTilesWidth = 3; _this._amplitude = 9.0; _this._jointColor = new babylonjs_1.Color3(0.72, 0.72, 0.72); _this.updateShaderUniforms(); return _this; } MarbleProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight); this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth); this.setFloat("amplitude", this._amplitude); this.setColor3("jointColor", this._jointColor); }; Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", { get: function () { return this._numberOfTilesHeight; }, set: function (value) { this._numberOfTilesHeight = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(MarbleProceduralTexture.prototype, "amplitude", { get: function () { return this._amplitude; }, set: function (value) { this._amplitude = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", { get: function () { return this._numberOfTilesWidth; }, set: function (value) { this._numberOfTilesWidth = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", { get: function () { return this._jointColor; }, set: function (value) { this._jointColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this marble procedural texture * @returns a serialized marble procedural texture object */ MarbleProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.MarbleProceduralTexture"; return serializationObject; }; /** * Creates a Marble Procedural Texture from parsed marble procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing marble procedural texture information * @returns a parsed Marble Procedural Texture */ MarbleProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serialize() ], MarbleProceduralTexture.prototype, "numberOfTilesHeight", null); __decorate([ babylonjs_1.serialize() ], MarbleProceduralTexture.prototype, "amplitude", null); __decorate([ babylonjs_1.serialize() ], MarbleProceduralTexture.prototype, "numberOfTilesWidth", null); __decorate([ babylonjs_1.serialize() ], MarbleProceduralTexture.prototype, "jointColor", null); return MarbleProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.MarbleProceduralTexture = MarbleProceduralTexture; /***/ }), /***/ "./src/normalMap/index.ts": /*!********************************!*\ !*** ./src/normalMap/index.ts ***! \********************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./normalMapProceduralTexture */ "./src/normalMap/normalMapProceduralTexture.ts")); /***/ }), /***/ "./src/normalMap/normalMapProceduralTexture.fragment.fx": /*!**************************************************************!*\ !*** ./src/normalMap/normalMapProceduralTexture.fragment.fx ***! \**************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\nuniform sampler2D baseSampler;\nuniform float size;\n\nvarying vec2 vUV;\n\nconst vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);\nfloat lumaAtCoord(vec2 coord)\n{\nvec3 pixel=texture2D(baseSampler,coord).rgb;\nfloat luma=dot(pixel,LUMA_COEFFICIENT);\nreturn luma;\n}\nvoid main()\n{\nfloat lumaU0=lumaAtCoord(vUV+vec2(-1.0,0.0)/size);\nfloat lumaU1=lumaAtCoord(vUV+vec2( 1.0,0.0)/size);\nfloat lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);\nfloat lumaV1=lumaAtCoord(vUV+vec2( 0.0,1.0)/size);\nvec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;\ngl_FragColor=vec4(slope,1.0,1.0);\n}\n" /***/ }), /***/ "./src/normalMap/normalMapProceduralTexture.ts": /*!*****************************************************!*\ !*** ./src/normalMap/normalMapProceduralTexture.ts ***! \*****************************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["normalMapProceduralTexturePixelShader"] = __webpack_require__(/*! ./normalMapProceduralTexture.fragment.fx */ "./src/normalMap/normalMapProceduralTexture.fragment.fx"); var NormalMapProceduralTexture = /** @class */ (function (_super) { __extends(NormalMapProceduralTexture, _super); function NormalMapProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "normalMapProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this.updateShaderUniforms(); return _this; } NormalMapProceduralTexture.prototype.updateShaderUniforms = function () { this.setTexture("baseSampler", this._baseTexture); this.setFloat("size", this.getRenderSize()); }; NormalMapProceduralTexture.prototype.render = function (useCameraPostProcess) { _super.prototype.render.call(this, useCameraPostProcess); }; NormalMapProceduralTexture.prototype.resize = function (size, generateMipMaps) { _super.prototype.resize.call(this, size, generateMipMaps); // We need to update the "size" uniform this.updateShaderUniforms(); }; Object.defineProperty(NormalMapProceduralTexture.prototype, "baseTexture", { get: function () { return this._baseTexture; }, set: function (texture) { this._baseTexture = texture; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this normal map procedural texture * @returns a serialized normal map procedural texture object */ NormalMapProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.NormalMapProceduralTexture"; return serializationObject; }; /** * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing normal map procedural texture information * @returns a parsed Normal Map Procedural Texture */ NormalMapProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serializeAsTexture() ], NormalMapProceduralTexture.prototype, "baseTexture", null); return NormalMapProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.NormalMapProceduralTexture = NormalMapProceduralTexture; /***/ }), /***/ "./src/perlinNoise/index.ts": /*!**********************************!*\ !*** ./src/perlinNoise/index.ts ***! \**********************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./perlinNoiseProceduralTexture */ "./src/perlinNoise/perlinNoiseProceduralTexture.ts")); /***/ }), /***/ "./src/perlinNoise/perlinNoiseProceduralTexture.fragment.fx": /*!******************************************************************!*\ !*** ./src/perlinNoise/perlinNoiseProceduralTexture.fragment.fx ***! \******************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "\nprecision highp float;\n\nuniform float size;\nuniform float time;\nuniform float translationSpeed;\n\nvarying vec2 vUV;\n\nfloat r(float n)\n{\nreturn fract(cos(n*89.42)*343.42);\n}\nvec2 r(vec2 n)\n{\nreturn vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); \n}\nfloat worley(vec2 n,float s)\n{\nfloat dis=1.0;\nfor(int x=-1; x<=1; x++)\n{\nfor(int y=-1; y<=1; y++)\n{\nvec2 p=floor(n/s)+vec2(x,y);\nfloat d=length(r(p)+vec2(x,y)-fract(n/s));\nif (dis>d)\ndis=d;\n}\n}\nreturn 1.0-dis;\n}\nvec3 hash33(vec3 p3)\n{\np3=fract(p3*vec3(0.1031,0.11369,0.13787));\np3+=dot(p3,p3.yxz+19.19);\nreturn -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));\n}\nfloat perlinNoise(vec3 p)\n{\nvec3 pi=floor(p);\nvec3 pf=p-pi;\nvec3 w=pf*pf*(3.0-2.0*pf);\nreturn mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),\nw.x\n),\nw.z\n),\nmix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),\nw.x\n),\nw.z\n),\nw.y\n);\n}\n\nvoid main(void)\n{\nvec2 uv=gl_FragCoord.xy+translationSpeed;\nfloat dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n*(1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);\ngl_FragColor=vec4(vec3(dis/4.0),1.0);\n}\n" /***/ }), /***/ "./src/perlinNoise/perlinNoiseProceduralTexture.ts": /*!*********************************************************!*\ !*** ./src/perlinNoise/perlinNoiseProceduralTexture.ts ***! \*********************************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["perlinNoiseProceduralTexturePixelShader"] = __webpack_require__(/*! ./perlinNoiseProceduralTexture.fragment.fx */ "./src/perlinNoise/perlinNoiseProceduralTexture.fragment.fx"); var PerlinNoiseProceduralTexture = /** @class */ (function (_super) { __extends(PerlinNoiseProceduralTexture, _super); function PerlinNoiseProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "perlinNoiseProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this.time = 0.0; _this.timeScale = 1.0; _this.translationSpeed = 1.0; _this._currentTranslation = 0; _this.updateShaderUniforms(); return _this; } PerlinNoiseProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("size", this.getRenderSize()); var scene = this.getScene(); if (!scene) { return; } var deltaTime = scene.getEngine().getDeltaTime(); this.time += deltaTime; this.setFloat("time", this.time * this.timeScale / 1000); this._currentTranslation += deltaTime * this.translationSpeed / 1000.0; this.setFloat("translationSpeed", this._currentTranslation); }; PerlinNoiseProceduralTexture.prototype.render = function (useCameraPostProcess) { this.updateShaderUniforms(); _super.prototype.render.call(this, useCameraPostProcess); }; PerlinNoiseProceduralTexture.prototype.resize = function (size, generateMipMaps) { _super.prototype.resize.call(this, size, generateMipMaps); }; /** * Serializes this perlin noise procedural texture * @returns a serialized perlin noise procedural texture object */ PerlinNoiseProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.PerlinNoiseProceduralTexture"; return serializationObject; }; /** * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing perlin noise procedural texture information * @returns a parsed Perlin Noise Procedural Texture */ PerlinNoiseProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serialize() ], PerlinNoiseProceduralTexture.prototype, "time", void 0); __decorate([ babylonjs_1.serialize() ], PerlinNoiseProceduralTexture.prototype, "timeScale", void 0); __decorate([ babylonjs_1.serialize() ], PerlinNoiseProceduralTexture.prototype, "translationSpeed", void 0); return PerlinNoiseProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.PerlinNoiseProceduralTexture = PerlinNoiseProceduralTexture; /***/ }), /***/ "./src/road/index.ts": /*!***************************!*\ !*** ./src/road/index.ts ***! \***************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./roadProceduralTexture */ "./src/road/roadProceduralTexture.ts")); /***/ }), /***/ "./src/road/roadProceduralTexture.fragment.fx": /*!****************************************************!*\ !*** ./src/road/roadProceduralTexture.fragment.fx ***! \****************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\nvarying vec2 vUV; \nuniform vec3 roadColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));\nvec3 color=roadColor*ratioy;\ngl_FragColor=vec4(color,1.0);\n}" /***/ }), /***/ "./src/road/roadProceduralTexture.ts": /*!*******************************************!*\ !*** ./src/road/roadProceduralTexture.ts ***! \*******************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["roadProceduralTexturePixelShader"] = __webpack_require__(/*! ./roadProceduralTexture.fragment.fx */ "./src/road/roadProceduralTexture.fragment.fx"); var RoadProceduralTexture = /** @class */ (function (_super) { __extends(RoadProceduralTexture, _super); function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._roadColor = new babylonjs_1.Color3(0.53, 0.53, 0.53); _this.updateShaderUniforms(); return _this; } RoadProceduralTexture.prototype.updateShaderUniforms = function () { this.setColor3("roadColor", this._roadColor); }; Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", { get: function () { return this._roadColor; }, set: function (value) { this._roadColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this road procedural texture * @returns a serialized road procedural texture object */ RoadProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.RoadProceduralTexture"; return serializationObject; }; /** * Creates a Road Procedural Texture from parsed road procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing road procedural texture information * @returns a parsed Road Procedural Texture */ RoadProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serializeAsColor3() ], RoadProceduralTexture.prototype, "roadColor", null); return RoadProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.RoadProceduralTexture = RoadProceduralTexture; /***/ }), /***/ "./src/starfield/index.ts": /*!********************************!*\ !*** ./src/starfield/index.ts ***! \********************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./starfieldProceduralTexture */ "./src/starfield/starfieldProceduralTexture.ts")); /***/ }), /***/ "./src/starfield/starfieldProceduralTexture.fragment.fx": /*!**************************************************************!*\ !*** ./src/starfield/starfieldProceduralTexture.fragment.fx ***! \**************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\n#define volsteps 20\n#define iterations 15\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float time;\nuniform float alpha;\nuniform float beta;\nuniform float zoom;\nuniform float formuparam;\nuniform float stepsize;\nuniform float tile;\nuniform float brightness;\nuniform float darkmatter;\nuniform float distfading;\nuniform float saturation;\nvoid main()\n{\nvec3 dir=vec3(vUV*zoom,1.);\nfloat localTime=time*0.0001;\n\nmat2 rot1=mat2(cos(alpha),sin(alpha),-sin(alpha),cos(alpha));\nmat2 rot2=mat2(cos(beta),sin(beta),-sin(beta),cos(beta));\ndir.xz*=rot1;\ndir.xy*=rot2;\nvec3 from=vec3(1.,.5,0.5);\nfrom+=vec3(-2.,localTime*2.,localTime);\nfrom.xz*=rot1;\nfrom.xy*=rot2;\n\nfloat s=0.1,fade=1.;\nvec3 v=vec3(0.);\nfor (int r=0; r6) fade*=1.-dm; \n\nv+=fade;\nv+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; \nfade*=distfading; \ns+=stepsize;\n}\nv=mix(vec3(length(v)),v,saturation); \ngl_FragColor=vec4(v*.01,1.);\n}" /***/ }), /***/ "./src/starfield/starfieldProceduralTexture.ts": /*!*****************************************************!*\ !*** ./src/starfield/starfieldProceduralTexture.ts ***! \*****************************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["starfieldProceduralTexturePixelShader"] = __webpack_require__(/*! ./starfieldProceduralTexture.fragment.fx */ "./src/starfield/starfieldProceduralTexture.fragment.fx"); var StarfieldProceduralTexture = /** @class */ (function (_super) { __extends(StarfieldProceduralTexture, _super); function StarfieldProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "starfieldProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._time = 1; _this._alpha = 0.5; _this._beta = 0.8; _this._zoom = 0.8; _this._formuparam = 0.53; _this._stepsize = 0.1; _this._tile = 0.850; _this._brightness = 0.0015; _this._darkmatter = 0.400; _this._distfading = 0.730; _this._saturation = 0.850; _this.updateShaderUniforms(); return _this; } StarfieldProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("time", this._time); this.setFloat("alpha", this._alpha); this.setFloat("beta", this._beta); this.setFloat("zoom", this._zoom); this.setFloat("formuparam", this._formuparam); this.setFloat("stepsize", this._stepsize); this.setFloat("tile", this._tile); this.setFloat("brightness", this._brightness); this.setFloat("darkmatter", this._darkmatter); this.setFloat("distfading", this._distfading); this.setFloat("saturation", this._saturation); }; Object.defineProperty(StarfieldProceduralTexture.prototype, "time", { get: function () { return this._time; }, set: function (value) { this._time = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "alpha", { get: function () { return this._alpha; }, set: function (value) { this._alpha = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "beta", { get: function () { return this._beta; }, set: function (value) { this._beta = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "formuparam", { get: function () { return this._formuparam; }, set: function (value) { this._formuparam = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "stepsize", { get: function () { return this._stepsize; }, set: function (value) { this._stepsize = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "zoom", { get: function () { return this._zoom; }, set: function (value) { this._zoom = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "tile", { get: function () { return this._tile; }, set: function (value) { this._tile = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "brightness", { get: function () { return this._brightness; }, set: function (value) { this._brightness = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "darkmatter", { get: function () { return this._darkmatter; }, set: function (value) { this._darkmatter = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "distfading", { get: function () { return this._distfading; }, set: function (value) { this._distfading = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(StarfieldProceduralTexture.prototype, "saturation", { get: function () { return this._saturation; }, set: function (value) { this._saturation = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this starfield procedural texture * @returns a serialized starfield procedural texture object */ StarfieldProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.StarfieldProceduralTexture"; return serializationObject; }; /** * Creates a Starfield Procedural Texture from parsed startfield procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing startfield procedural texture information * @returns a parsed Starfield Procedural Texture */ StarfieldProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new StarfieldProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "time", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "alpha", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "beta", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "formuparam", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "stepsize", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "zoom", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "tile", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "brightness", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "darkmatter", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "distfading", null); __decorate([ babylonjs_1.serialize() ], StarfieldProceduralTexture.prototype, "saturation", null); return StarfieldProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.StarfieldProceduralTexture = StarfieldProceduralTexture; /***/ }), /***/ "./src/wood/index.ts": /*!***************************!*\ !*** ./src/wood/index.ts ***! \***************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./woodProceduralTexture */ "./src/wood/woodProceduralTexture.ts")); /***/ }), /***/ "./src/wood/woodProceduralTexture.fragment.fx": /*!****************************************************!*\ !*** ./src/wood/woodProceduralTexture.fragment.fx ***! \****************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float ampScale;\nuniform vec3 woodColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nfloat ratioy=mod(vUV.x*ampScale,2.0+fbm(vUV*0.8));\nvec3 wood=woodColor*ratioy;\ngl_FragColor=vec4(wood,1.0);\n}" /***/ }), /***/ "./src/wood/woodProceduralTexture.ts": /*!*******************************************!*\ !*** ./src/wood/woodProceduralTexture.ts ***! \*******************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["woodProceduralTexturePixelShader"] = __webpack_require__(/*! ./woodProceduralTexture.fragment.fx */ "./src/wood/woodProceduralTexture.fragment.fx"); var WoodProceduralTexture = /** @class */ (function (_super) { __extends(WoodProceduralTexture, _super); function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { var _this = _super.call(this, name, size, "woodProceduralTexture", scene, fallbackTexture, generateMipMaps) || this; _this._ampScale = 100.0; _this._woodColor = new babylonjs_1.Color3(0.32, 0.17, 0.09); _this.updateShaderUniforms(); return _this; } WoodProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("ampScale", this._ampScale); this.setColor3("woodColor", this._woodColor); }; Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", { get: function () { return this._ampScale; }, set: function (value) { this._ampScale = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", { get: function () { return this._woodColor; }, set: function (value) { this._woodColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); /** * Serializes this wood procedural texture * @returns a serialized wood procedural texture object */ WoodProceduralTexture.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this)); serializationObject.customType = "BABYLON.WoodProceduralTexture"; return serializationObject; }; /** * Creates a Wood Procedural Texture from parsed wood procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing wood procedural texture information * @returns a parsed Wood Procedural Texture */ WoodProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) { var texture = babylonjs_1.SerializationHelper.Parse(function () { return new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl); return texture; }; __decorate([ babylonjs_1.serialize() ], WoodProceduralTexture.prototype, "ampScale", null); __decorate([ babylonjs_1.serializeAsColor3() ], WoodProceduralTexture.prototype, "woodColor", null); return WoodProceduralTexture; }(babylonjs_1.ProceduralTexture)); exports.WoodProceduralTexture = WoodProceduralTexture; /***/ }), /***/ "babylonjs": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__; /***/ }) /******/ }); }); //# sourceMappingURL=babylonjs.proceduralTextures.js.map