declare module BABYLON { class STLFileLoader implements ISceneLoaderPlugin { solidPattern: RegExp; facetsPattern: RegExp; normalPattern: RegExp; vertexPattern: RegExp; name: string; extensions: ISceneLoaderPluginExtensions; importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable, particleSystems: Nullable, skeletons: Nullable): boolean; load(scene: Scene, data: any, rootUrl: string): boolean; private isBinary(data); private parseBinary(mesh, data); private parseASCII(mesh, solidData); } }