/// module BABYLON { class ShadowOnlyMaterialDefines extends MaterialDefines { public CLIPPLANE = false; public POINTSIZE = false; public FOG = false; public NORMAL = false; public NUM_BONE_INFLUENCERS = 0; public BonesPerMesh = 0; public INSTANCES = false; public USERIGHTHANDEDSYSTEM = false; constructor() { super(); this.rebuild(); } } export class ShadowOnlyMaterial extends PushMaterial { @serialize() private _worldViewProjectionMatrix = Matrix.Zero(); private _scaledDiffuse = new Color3(); private _renderId: number; constructor(name: string, scene: Scene) { super(name, scene); } public needAlphaBlending(): boolean { return true; } public needAlphaTesting(): boolean { return false; } public getAlphaTestTexture(): BaseTexture { return null; } // Methods public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new ShadowOnlyMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances); MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines); defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, 1); // Attribs MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, 1); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks); MaterialHelper.PrepareAttributesForInstances(attribs, defines); var shaderName = "shadowOnly"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vFogInfos", "vFogColor", "pointSize", "mBones", "vClipPlane" ]; var samplers = []; var uniformBuffers = []; MaterialHelper.PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: 1 }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: 1 } }, engine), defines); } if (!subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; } public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones MaterialHelper.BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Clip plane MaterialHelper.BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position); } // Lights if (scene.lightsEnabled) { MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, 1); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); } public clone(name: string): ShadowOnlyMaterial { return SerializationHelper.Clone(() => new ShadowOnlyMaterial(name, this.getScene()), this); } public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.ShadowOnlyMaterial"; return serializationObject; } // Statics public static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial { return SerializationHelper.Parse(() => new ShadowOnlyMaterial(source.name, scene), source, scene, rootUrl); } } }