///
module BABYLON {
class ShadowOnlyMaterialDefines extends MaterialDefines {
public CLIPPLANE = false;
public POINTSIZE = false;
public FOG = false;
public NORMAL = false;
public NUM_BONE_INFLUENCERS = 0;
public BonesPerMesh = 0;
public INSTANCES = false;
public USERIGHTHANDEDSYSTEM = false;
constructor() {
super();
this.rebuild();
}
}
export class ShadowOnlyMaterial extends PushMaterial {
@serialize()
private _worldViewProjectionMatrix = Matrix.Zero();
private _scaledDiffuse = new Color3();
private _renderId: number;
constructor(name: string, scene: Scene) {
super(name, scene);
}
public needAlphaBlending(): boolean {
return true;
}
public needAlphaTesting(): boolean {
return false;
}
public getAlphaTestTexture(): BaseTexture {
return null;
}
// Methods
public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new ShadowOnlyMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, 1);
// Attribs
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, 1);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (defines.NORMAL) {
attribs.push(VertexBuffer.NormalKind);
}
MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
var shaderName = "shadowOnly";
var join = defines.toString();
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
"vFogInfos", "vFogColor", "pointSize",
"mBones",
"vClipPlane"
];
var samplers = [];
var uniformBuffers = [];
MaterialHelper.PrepareUniformsAndSamplersList({
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: 1
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName,
{
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: 1 }
}, engine), defines);
}
if (!subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
}
public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect)) {
// Clip plane
MaterialHelper.BindClipPlane(this._activeEffect, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
}
// Lights
if (scene.lightsEnabled) {
MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, 1);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
this._afterBind(mesh, this._activeEffect);
}
public clone(name: string): ShadowOnlyMaterial {
return SerializationHelper.Clone(() => new ShadowOnlyMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
return serializationObject;
}
// Statics
public static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial {
return SerializationHelper.Parse(() => new ShadowOnlyMaterial(source.name, scene), source, scene, rootUrl);
}
}
}