"use strict"; var BABYLON = BABYLON || {}; (function () { BABYLON.SceneLoader = { _registeredPlugins: [], _getPluginForFilename: function (sceneFilename) { var dotPosition = sceneFilename.lastIndexOf("."); var extension = sceneFilename.substring(dotPosition).toLowerCase(); for (var index = 0; index < this._registeredPlugins.length; index++) { var plugin = this._registeredPlugins[index]; if (plugin.extensions.indexOf(extension) !== -1) { return plugin; } } throw new Error("No plugin found to load this file: " + sceneFilename); }, // Public functions RegisterPlugin: function (plugin) { plugin.extensions = plugin.extensions.toLowerCase(); this._registeredPlugins.push(plugin); }, ImportMesh: function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) { // Checking if a manifest file has been set for this scene and if offline mode has been requested var database = new BABYLON.Database(rootUrl + sceneFilename); scene.database = database; var plugin = this._getPluginForFilename(sceneFilename); BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) { var meshes = []; var particleSystems = []; var skeletons = []; if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) { if (onerror) { onerror(scene); } return; } if (onsuccess) { scene.importedMeshesFiles.push(rootUrl + sceneFilename); onsuccess(meshes, particleSystems, skeletons); } }, progressCallBack, database); }, /** * Load a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param engine is the instance of BABYLON.Engine to use to create the scene */ Load: function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) { var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename); var database; var loadSceneFromData = function (data) { var scene = new BABYLON.Scene(engine); scene.database = database; if (!plugin.load(scene, data, rootUrl)) { if (onerror) { onerror(scene); } return; } if (onsuccess) { onsuccess(scene); } }; if (sceneFilename.substr(0, 5) === "data:") { // Direct load loadSceneFromData(sceneFilename.substr(5)); return; } if (rootUrl.indexOf("file:") === -1) { // Checking if a manifest file has been set for this scene and if offline mode has been requested database = new BABYLON.Database(rootUrl + sceneFilename); BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database); } // Loading file from disk via input file or drag'n'drop else { BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack); } } }; })();