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/******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-simple.ts"); /******/ }) /************************************************************************/ /******/ ({ /***/ "../Tools/Gulp/node_modules/webpack/buildin/global.js": /*!************************************************************!*\ !*** ../Tools/Gulp/node_modules/webpack/buildin/global.js ***! \************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || Function("return this")() || (1, eval)("this"); } catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./legacy/legacy-simple.ts": /*!*********************************!*\ !*** ./legacy/legacy-simple.ts ***! \*********************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(global) { function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); var MatLib = __webpack_require__(/*! ../src/simple */ "./src/simple/index.ts"); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { for (var key in MatLib) { globalObject.BABYLON[key] = MatLib[key]; } } __export(__webpack_require__(/*! ../src/simple */ "./src/simple/index.ts")); /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../Tools/Gulp/node_modules/webpack/buildin/global.js */ "../Tools/Gulp/node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./src/simple/index.ts": /*!*****************************!*\ !*** ./src/simple/index.ts ***! \*****************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./simpleMaterial */ "./src/simple/simpleMaterial.ts")); /***/ }), /***/ "./src/simple/simple.fragment.fx": /*!***************************************!*\ !*** ./src/simple/simple.fragment.fx ***! \***************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include\ngl_FragColor=color;\n}" /***/ }), /***/ "./src/simple/simple.vertex.fx": /*!*************************************!*\ !*** ./src/simple/simple.vertex.fx ***! \*************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n" /***/ }), /***/ "./src/simple/simpleMaterial.ts": /*!**************************************!*\ !*** ./src/simple/simpleMaterial.ts ***! \**************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["simplePixelShader"] = __webpack_require__(/*! ./simple.fragment.fx */ "./src/simple/simple.fragment.fx"); babylonjs_1.Effect.ShadersStore["simpleVertexShader"] = __webpack_require__(/*! ./simple.vertex.fx */ "./src/simple/simple.vertex.fx"); var SimpleMaterialDefines = /** @class */ (function (_super) { __extends(SimpleMaterialDefines, _super); function SimpleMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return SimpleMaterialDefines; }(babylonjs_1.MaterialDefines)); var SimpleMaterial = /** @class */ (function (_super) { __extends(SimpleMaterial, _super); function SimpleMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_1.Color3(1, 1, 1); _this._disableLighting = false; _this._maxSimultaneousLights = 4; return _this; } SimpleMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; SimpleMaterial.prototype.needAlphaTesting = function () { return false; }; SimpleMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new SimpleMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } } // Misc. babylonjs_1.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_1.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_1.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_1.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_1.EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_1.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_1.VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_1.VertexBuffer.NormalKind); } if (defines.UV1) { attribs.push(babylonjs_1.VertexBuffer.UVKind); } if (defines.UV2) { attribs.push(babylonjs_1.VertexBuffer.UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_1.VertexBuffer.ColorKind); } babylonjs_1.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_1.MaterialHelper.PrepareAttributesForInstances(attribs, defines); var shaderName = "simple"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix" ]; var samplers = ["diffuseSampler"]; var uniformBuffers = new Array(); babylonjs_1.MaterialHelper.PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_1.MaterialHelper.BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); } // Clip plane babylonjs_1.MaterialHelper.BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_1.MaterialHelper.BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); // Lights if (scene.lightsEnabled && !this.disableLighting) { babylonjs_1.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_1.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; SimpleMaterial.prototype.getAnimatables = function () { var results = []; if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) { results.push(this._diffuseTexture); } return results; }; SimpleMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } return activeTextures; }; SimpleMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this.diffuseTexture === texture) { return true; } return false; }; SimpleMaterial.prototype.dispose = function (forceDisposeEffect) { if (this._diffuseTexture) { this._diffuseTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; SimpleMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_1.SerializationHelper.Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this); }; SimpleMaterial.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.SimpleMaterial"; return serializationObject; }; SimpleMaterial.prototype.getClassName = function () { return "SimpleMaterial"; }; // Statics SimpleMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_1.SerializationHelper.Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl); }; __decorate([ babylonjs_1.serializeAsTexture("diffuseTexture") ], SimpleMaterial.prototype, "_diffuseTexture", void 0); __decorate([ babylonjs_1.expandToProperty("_markAllSubMeshesAsTexturesDirty") ], SimpleMaterial.prototype, "diffuseTexture", void 0); __decorate([ babylonjs_1.serializeAsColor3("diffuse") ], SimpleMaterial.prototype, "diffuseColor", void 0); __decorate([ babylonjs_1.serialize("disableLighting") ], SimpleMaterial.prototype, "_disableLighting", void 0); __decorate([ babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty") ], SimpleMaterial.prototype, "disableLighting", void 0); __decorate([ babylonjs_1.serialize("maxSimultaneousLights") ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0); __decorate([ babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty") ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0); return SimpleMaterial; }(babylonjs_1.PushMaterial)); exports.SimpleMaterial = SimpleMaterial; /***/ }), /***/ "babylonjs": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__; /***/ }) /******/ }); }); //# sourceMappingURL=babylon.simpleMaterial.js.map