(function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("babylonjs")); else if(typeof define === 'function' && define.amd) define("babylonjs-materials", ["babylonjs"], factory); else if(typeof exports === 'object') exports["babylonjs-materials"] = factory(require("babylonjs")); else root["MATLIB"] = factory(root["BABYLON"]); })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) { /******/ return installedModules[moduleId].exports; /******/ } /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.l = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter }); /******/ } /******/ }; /******/ /******/ // define __esModule on exports /******/ __webpack_require__.r = function(exports) { /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) { /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' }); /******/ } /******/ Object.defineProperty(exports, '__esModule', { value: true }); /******/ }; /******/ /******/ // create a fake namespace object /******/ // mode & 1: value is a module id, require it /******/ // mode & 2: merge all properties of value into the ns /******/ // mode & 4: return value when already ns object /******/ // mode & 8|1: behave like require /******/ __webpack_require__.t = function(value, mode) { /******/ if(mode & 1) value = __webpack_require__(value); /******/ if(mode & 8) return value; /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value; /******/ var ns = Object.create(null); /******/ __webpack_require__.r(ns); /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value }); /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key)); /******/ return ns; /******/ }; /******/ /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-gradient.ts"); /******/ }) /************************************************************************/ /******/ ({ /***/ "../Tools/Gulp/node_modules/webpack/buildin/global.js": /*!************************************************************!*\ !*** ../Tools/Gulp/node_modules/webpack/buildin/global.js ***! \************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || Function("return this")() || (1, eval)("this"); } catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./legacy/legacy-gradient.ts": /*!***********************************!*\ !*** ./legacy/legacy-gradient.ts ***! \***********************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(global) { function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); var MatLib = __webpack_require__(/*! ../src/gradient/index */ "./src/gradient/index.ts"); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { for (var key in MatLib) { globalObject.BABYLON[key] = MatLib[key]; } } __export(__webpack_require__(/*! ../src/gradient/index */ "./src/gradient/index.ts")); /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../Tools/Gulp/node_modules/webpack/buildin/global.js */ "../Tools/Gulp/node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./src/gradient/gradient.fragment.fx": /*!*******************************************!*\ !*** ./src/gradient/gradient.fragment.fx ***! \*******************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include\ngl_FragColor=color;\n}\n" /***/ }), /***/ "./src/gradient/gradient.vertex.fx": /*!*****************************************!*\ !*** ./src/gradient/gradient.vertex.fx ***! \*****************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include \ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n" /***/ }), /***/ "./src/gradient/gradientMaterial.ts": /*!******************************************!*\ !*** ./src/gradient/gradientMaterial.ts ***! \******************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs"); babylonjs_1.Effect.ShadersStore["gradientPixelShader"] = __webpack_require__(/*! ./gradient.fragment.fx */ "./src/gradient/gradient.fragment.fx"); babylonjs_1.Effect.ShadersStore["gradientVertexShader"] = __webpack_require__(/*! ./gradient.vertex.fx */ "./src/gradient/gradient.vertex.fx"); var GradientMaterialDefines = /** @class */ (function (_super) { __extends(GradientMaterialDefines, _super); function GradientMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.LIGHT0 = false; _this.LIGHT1 = false; _this.LIGHT2 = false; _this.LIGHT3 = false; _this.SPOTLIGHT0 = false; _this.SPOTLIGHT1 = false; _this.SPOTLIGHT2 = false; _this.SPOTLIGHT3 = false; _this.HEMILIGHT0 = false; _this.HEMILIGHT1 = false; _this.HEMILIGHT2 = false; _this.HEMILIGHT3 = false; _this.DIRLIGHT0 = false; _this.DIRLIGHT1 = false; _this.DIRLIGHT2 = false; _this.DIRLIGHT3 = false; _this.POINTLIGHT0 = false; _this.POINTLIGHT1 = false; _this.POINTLIGHT2 = false; _this.POINTLIGHT3 = false; _this.SHADOW0 = false; _this.SHADOW1 = false; _this.SHADOW2 = false; _this.SHADOW3 = false; _this.SHADOWS = false; _this.SHADOWESM0 = false; _this.SHADOWESM1 = false; _this.SHADOWESM2 = false; _this.SHADOWESM3 = false; _this.SHADOWPOISSON0 = false; _this.SHADOWPOISSON1 = false; _this.SHADOWPOISSON2 = false; _this.SHADOWPOISSON3 = false; _this.SHADOWPCF0 = false; _this.SHADOWPCF1 = false; _this.SHADOWPCF2 = false; _this.SHADOWPCF3 = false; _this.SHADOWPCSS0 = false; _this.SHADOWPCSS1 = false; _this.SHADOWPCSS2 = false; _this.SHADOWPCSS3 = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return GradientMaterialDefines; }(babylonjs_1.MaterialDefines)); var GradientMaterial = /** @class */ (function (_super) { __extends(GradientMaterial, _super); function GradientMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this._maxSimultaneousLights = 4; // The gradient top color, red by default _this.topColor = new babylonjs_1.Color3(1, 0, 0); _this.topColorAlpha = 1.0; // The gradient top color, blue by default _this.bottomColor = new babylonjs_1.Color3(0, 0, 1); _this.bottomColorAlpha = 1.0; // Gradient offset _this.offset = 0; _this.scale = 1.0; _this.smoothness = 1.0; _this.disableLighting = false; _this._scaledDiffuse = new babylonjs_1.Color3(); return _this; } GradientMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0); }; GradientMaterial.prototype.needAlphaTesting = function () { return true; }; GradientMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new GradientMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); babylonjs_1.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); babylonjs_1.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); defines._needNormals = babylonjs_1.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights); // Attribs babylonjs_1.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_1.EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_1.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_1.VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_1.VertexBuffer.NormalKind); } if (defines.UV1) { attribs.push(babylonjs_1.VertexBuffer.UVKind); } if (defines.UV2) { attribs.push(babylonjs_1.VertexBuffer.UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_1.VertexBuffer.ColorKind); } babylonjs_1.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_1.MaterialHelper.PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "gradient"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix", "topColor", "bottomColor", "offset", "smoothness", "scale" ]; var samplers = ["diffuseSampler"]; var uniformBuffers = new Array(); babylonjs_1.MaterialHelper.PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: 4 }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: 4 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_1.MaterialHelper.BindBonesParameters(mesh, effect); if (this._mustRebind(scene, effect)) { // Clip plane babylonjs_1.MaterialHelper.BindClipPlane(effect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_1.MaterialHelper.BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility); if (scene.lightsEnabled && !this.disableLighting) { babylonjs_1.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_1.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect); this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha); this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha); this._activeEffect.setFloat("offset", this.offset); this._activeEffect.setFloat("scale", this.scale); this._activeEffect.setFloat("smoothness", this.smoothness); this._afterBind(mesh, this._activeEffect); }; GradientMaterial.prototype.getAnimatables = function () { return []; }; GradientMaterial.prototype.dispose = function (forceDisposeEffect) { _super.prototype.dispose.call(this, forceDisposeEffect); }; GradientMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_1.SerializationHelper.Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this); }; GradientMaterial.prototype.serialize = function () { var serializationObject = babylonjs_1.SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.GradientMaterial"; return serializationObject; }; GradientMaterial.prototype.getClassName = function () { return "GradientMaterial"; }; // Statics GradientMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_1.SerializationHelper.Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl); }; __decorate([ babylonjs_1.serialize("maxSimultaneousLights") ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0); __decorate([ babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty") ], GradientMaterial.prototype, "maxSimultaneousLights", void 0); __decorate([ babylonjs_1.serializeAsColor3() ], GradientMaterial.prototype, "topColor", void 0); __decorate([ babylonjs_1.serialize() ], GradientMaterial.prototype, "topColorAlpha", void 0); __decorate([ babylonjs_1.serializeAsColor3() ], GradientMaterial.prototype, "bottomColor", void 0); __decorate([ babylonjs_1.serialize() ], GradientMaterial.prototype, "bottomColorAlpha", void 0); __decorate([ babylonjs_1.serialize() ], GradientMaterial.prototype, "offset", void 0); __decorate([ babylonjs_1.serialize() ], GradientMaterial.prototype, "scale", void 0); __decorate([ babylonjs_1.serialize() ], GradientMaterial.prototype, "smoothness", void 0); __decorate([ babylonjs_1.serialize() ], GradientMaterial.prototype, "disableLighting", void 0); return GradientMaterial; }(babylonjs_1.PushMaterial)); exports.GradientMaterial = GradientMaterial; /***/ }), /***/ "./src/gradient/index.ts": /*!*******************************!*\ !*** ./src/gradient/index.ts ***! \*******************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { "use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); __export(__webpack_require__(/*! ./gradientMaterial */ "./src/gradient/gradientMaterial.ts")); /***/ }), /***/ "babylonjs": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__; /***/ }) /******/ }); }); //# sourceMappingURL=babylon.gradientMaterial.min.js.map