declare module BABYLON { class ShadowOnlyMaterial extends PushMaterial { private _worldViewProjectionMatrix; private _scaledDiffuse; private _renderId; constructor(name: string, scene: Scene); needAlphaBlending(): boolean; needAlphaTesting(): boolean; getAlphaTestTexture(): BaseTexture; isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean; bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void; clone(name: string): ShadowOnlyMaterial; serialize(): any; static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial; } }