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t.FromRotationMatrixToRef(e,i),i},t.FromRotationMatrixToRef=function(e,t){var i,r=e.m,n=r[0],o=r[4],s=r[8],a=r[1],u=r[5],h=r[9],l=r[2],c=r[6],f=r[10],d=n+u+f;d>0?(i=.5/Math.sqrt(d+1),t.w=.25/i,t.x=(c-h)*i,t.y=(s-l)*i,t.z=(a-o)*i):n>u&&n>f?(i=2*Math.sqrt(1+n-u-f),t.w=(c-h)/i,t.x=.25*i,t.y=(o+a)/i,t.z=(s+l)/i):u>f?(i=2*Math.sqrt(1+u-n-f),t.w=(s-l)/i,t.x=(o+a)/i,t.y=.25*i,t.z=(h+c)/i):(i=2*Math.sqrt(1+f-n-u),t.w=(a-o)/i,t.x=(s+l)/i,t.y=(h+c)/i,t.z=.25*i)},t.Zero=function(){return new t(0,0,0,0)},t.Inverse=function(e){return new t(-e.x,-e.y,-e.z,e.w)},t.Identity=function(){return new t(0,0,0,1)},t.IsIdentity=function(e){return e&&0===e.x&&0===e.y&&0===e.z&&1===e.w},t.RotationAxis=function(e,i){return t.RotationAxisToRef(e,i,new t)},t.RotationAxisToRef=function(e,t,i){var r=Math.sin(t/2);return e.normalize(),i.w=Math.cos(t/2),i.x=e.x*r,i.y=e.y*r,i.z=e.z*r,i},t.FromArray=function(e,i){return i||(i=0),new t(e[i],e[i+1],e[i+2],e[i+3])},t.RotationYawPitchRoll=function(e,i,r){var n=new t;return t.RotationYawPitchRollToRef(e,i,r,n),n},t.RotationYawPitchRollToRef=function(e,t,i,r){var n=.5*i,o=.5*t,s=.5*e,a=Math.sin(n),u=Math.cos(n),h=Math.sin(o),l=Math.cos(o),c=Math.sin(s),f=Math.cos(s);r.x=f*h*u+c*l*a,r.y=c*l*u-f*h*a,r.z=f*l*a-c*h*u,r.w=f*l*u+c*h*a},t.RotationAlphaBetaGamma=function(e,i,r){var n=new t;return t.RotationAlphaBetaGammaToRef(e,i,r,n),n},t.RotationAlphaBetaGammaToRef=function(e,t,i,r){var n=.5*(i+e),o=.5*(i-e),s=.5*t;r.x=Math.cos(o)*Math.sin(s),r.y=Math.sin(o)*Math.sin(s),r.z=Math.sin(n)*Math.cos(s),r.w=Math.cos(n)*Math.cos(s)},t.RotationQuaternionFromAxis=function(e,i,r,n){var o=new t(0,0,0,0);return t.RotationQuaternionFromAxisToRef(e,i,r,o),o},t.RotationQuaternionFromAxisToRef=function(t,i,r,n){var o=M.Matrix[0];e.Matrix.FromXYZAxesToRef(t.normalize(),i.normalize(),r.normalize(),o),e.Quaternion.FromRotationMatrixToRef(o,n)},t.Slerp=function(e,i,r){var n=t.Identity();return t.SlerpToRef(e,i,r,n),n},t.SlerpToRef=function(e,t,i,r){var n,o,s=i,a=e.x*t.x+e.y*t.y+e.z*t.z+e.w*t.w,u=!1;if(a<0&&(u=!0,a=-a),a>.999999)o=1-s,n=u?-s:s;else{var h=Math.acos(a),l=1/Math.sin(h);o=Math.sin((1-s)*h)*l,n=u?-Math.sin(s*h)*l:Math.sin(s*h)*l}r.x=o*e.x+n*t.x,r.y=o*e.y+n*t.y,r.z=o*e.z+n*t.z,r.w=o*e.w+n*t.w},t.Hermite=function(e,i,r,n,o){var s=o*o,a=o*s,u=2*a-3*s+1,h=-2*a+3*s,l=a-2*s+o,c=a-s;return new t(e.x*u+r.x*h+i.x*l+n.x*c,e.y*u+r.y*h+i.y*l+n.y*c,e.z*u+r.z*h+i.z*l+n.z*c,e.w*u+r.w*h+i.w*l+n.w*c)},t})();e.Quaternion=h;var l=(function(){function t(){this.m=new Float32Array(16),this._markAsUpdated()}return t.prototype._markAsUpdated=function(){this.updateFlag=t._updateFlagSeed++},t.prototype.isIdentity=function(){return 1===this.m[0]&&1===this.m[5]&&1===this.m[10]&&1===this.m[15]&&(0===this.m[1]&&0===this.m[2]&&0===this.m[3]&&0===this.m[4]&&0===this.m[6]&&0===this.m[7]&&0===this.m[8]&&0===this.m[9]&&0===this.m[11]&&0===this.m[12]&&0===this.m[13]&&0===this.m[14])},t.prototype.determinant=function(){var e=this.m[10]*this.m[15]-this.m[11]*this.m[14],t=this.m[9]*this.m[15]-this.m[11]*this.m[13],i=this.m[9]*this.m[14]-this.m[10]*this.m[13],r=this.m[8]*this.m[15]-this.m[11]*this.m[12],n=this.m[8]*this.m[14]-this.m[10]*this.m[12],o=this.m[8]*this.m[13]-this.m[9]*this.m[12] ;return this.m[0]*(this.m[5]*e-this.m[6]*t+this.m[7]*i)-this.m[1]*(this.m[4]*e-this.m[6]*r+this.m[7]*n)+this.m[2]*(this.m[4]*t-this.m[5]*r+this.m[7]*o)-this.m[3]*(this.m[4]*i-this.m[5]*n+this.m[6]*o)},t.prototype.toArray=function(){return this.m},t.prototype.asArray=function(){return this.toArray()},t.prototype.invert=function(){return this.invertToRef(this),this},t.prototype.reset=function(){for(var e=0;e<16;e++)this.m[e]=0;return this._markAsUpdated(),this},t.prototype.add=function(e){var i=new t;return this.addToRef(e,i),i},t.prototype.addToRef=function(e,t){for(var i=0;i<16;i++)t.m[i]=this.m[i]+e.m[i];return t._markAsUpdated(),this},t.prototype.addToSelf=function(e){for(var t=0;t<16;t++)this.m[t]+=e.m[t];return this._markAsUpdated(),this},t.prototype.invertToRef=function(e){var t=this.m[0],i=this.m[1],r=this.m[2],n=this.m[3],o=this.m[4],s=this.m[5],a=this.m[6],u=this.m[7],h=this.m[8],l=this.m[9],c=this.m[10],f=this.m[11],d=this.m[12],p=this.m[13],g=this.m[14],_=this.m[15],m=c*_-f*g,v=l*_-f*p,y=l*g-c*p,A=h*_-f*d,E=h*g-c*d,T=h*p-l*d,x=s*m-a*v+u*y,b=-(o*m-a*A+u*E),M=o*v-s*A+u*T,P=-(o*y-s*E+a*T),C=1/(t*x+i*b+r*M+n*P),O=a*_-u*g,R=s*_-u*p,S=s*g-a*p,I=o*_-u*d,L=o*g-a*d,D=o*p-s*d,B=a*f-u*c,F=s*f-u*l,w=s*c-a*l,N=o*f-u*h,V=o*c-a*h,U=o*l-s*h;return e.m[0]=x*C,e.m[4]=b*C,e.m[8]=M*C,e.m[12]=P*C,e.m[1]=-(i*m-r*v+n*y)*C,e.m[5]=(t*m-r*A+n*E)*C,e.m[9]=-(t*v-i*A+n*T)*C,e.m[13]=(t*y-i*E+r*T)*C,e.m[2]=(i*O-r*R+n*S)*C,e.m[6]=-(t*O-r*I+n*L)*C,e.m[10]=(t*R-i*I+n*D)*C,e.m[14]=-(t*S-i*L+r*D)*C,e.m[3]=-(i*B-r*F+n*w)*C,e.m[7]=(t*B-r*N+n*V)*C,e.m[11]=-(t*F-i*N+n*U)*C,e.m[15]=(t*w-i*V+r*U)*C,e._markAsUpdated(),this},t.prototype.setTranslationFromFloats=function(e,t,i){return this.m[12]=e,this.m[13]=t,this.m[14]=i,this._markAsUpdated(),this},t.prototype.setTranslation=function(e){return this.m[12]=e.x,this.m[13]=e.y,this.m[14]=e.z,this._markAsUpdated(),this},t.prototype.getTranslation=function(){return new s(this.m[12],this.m[13],this.m[14])},t.prototype.getTranslationToRef=function(e){return e.x=this.m[12],e.y=this.m[13],e.z=this.m[14],this},t.prototype.removeRotationAndScaling=function(){return this.setRowFromFloats(0,1,0,0,0),this.setRowFromFloats(1,0,1,0,0),this.setRowFromFloats(2,0,0,1,0),this},t.prototype.multiply=function(e){var i=new t;return this.multiplyToRef(e,i),i},t.prototype.copyFrom=function(e){for(var t=0;t<16;t++)this.m[t]=e.m[t];return this._markAsUpdated(),this},t.prototype.copyToArray=function(e,t){void 0===t&&(t=0);for(var i=0;i<16;i++)e[t+i]=this.m[i];return this},t.prototype.multiplyToRef=function(e,t){return this.multiplyToArray(e,t.m,0),t._markAsUpdated(),this},t.prototype.multiplyToArray=function(e,t,i){var r=this.m[0],n=this.m[1],o=this.m[2],s=this.m[3],a=this.m[4],u=this.m[5],h=this.m[6],l=this.m[7],c=this.m[8],f=this.m[9],d=this.m[10],p=this.m[11],g=this.m[12],_=this.m[13],m=this.m[14],v=this.m[15],y=e.m[0],A=e.m[1],E=e.m[2],T=e.m[3],x=e.m[4],b=e.m[5],M=e.m[6],P=e.m[7],C=e.m[8],O=e.m[9],R=e.m[10],S=e.m[11],I=e.m[12],L=e.m[13],D=e.m[14],B=e.m[15];return t[i]=r*y+n*x+o*C+s*I,t[i+1]=r*A+n*b+o*O+s*L,t[i+2]=r*E+n*M+o*R+s*D,t[i+3]=r*T+n*P+o*S+s*B,t[i+4]=a*y+u*x+h*C+l*I,t[i+5]=a*A+u*b+h*O+l*L,t[i+6]=a*E+u*M+h*R+l*D,t[i+7]=a*T+u*P+h*S+l*B,t[i+8]=c*y+f*x+d*C+p*I,t[i+9]=c*A+f*b+d*O+p*L,t[i+10]=c*E+f*M+d*R+p*D,t[i+11]=c*T+f*P+d*S+p*B,t[i+12]=g*y+_*x+m*C+v*I,t[i+13]=g*A+_*b+m*O+v*L,t[i+14]=g*E+_*M+m*R+v*D,t[i+15]=g*T+_*P+m*S+v*B,this},t.prototype.equals=function(e){return e&&this.m[0]===e.m[0]&&this.m[1]===e.m[1]&&this.m[2]===e.m[2]&&this.m[3]===e.m[3]&&this.m[4]===e.m[4]&&this.m[5]===e.m[5]&&this.m[6]===e.m[6]&&this.m[7]===e.m[7]&&this.m[8]===e.m[8]&&this.m[9]===e.m[9]&&this.m[10]===e.m[10]&&this.m[11]===e.m[11]&&this.m[12]===e.m[12]&&this.m[13]===e.m[13]&&this.m[14]===e.m[14]&&this.m[15]===e.m[15]},t.prototype.clone=function(){return t.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},t.prototype.getClassName=function(){return"Matrix"},t.prototype.getHashCode=function(){for(var e=this.m[0]||0,t=1;t<16;t++)e=397*e^(this.m[t]||0);return e},t.prototype.decompose=function(e,i,r){return r.x=this.m[12],r.y=this.m[13],r.z=this.m[14],e.x=Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),e.y=Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),e.z=Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),this.determinant()<=0&&(e.y*=-1),0===e.x||0===e.y||0===e.z?(i.x=0,i.y=0,i.z=0,i.w=1,!1):(t.FromValuesToRef(this.m[0]/e.x,this.m[1]/e.x,this.m[2]/e.x,0,this.m[4]/e.y,this.m[5]/e.y,this.m[6]/e.y,0,this.m[8]/e.z,this.m[9]/e.z,this.m[10]/e.z,0,0,0,0,1,M.Matrix[0]),h.FromRotationMatrixToRef(M.Matrix[0],i),!0)},t.prototype.getRotationMatrix=function(){var e=t.Identity();return this.getRotationMatrixToRef(e),e},t.prototype.getRotationMatrixToRef=function(e){var i=this.m,r=i[0]*i[1]*i[2]*i[3]<0?-1:1,n=i[4]*i[5]*i[6]*i[7]<0?-1:1,o=i[8]*i[9]*i[10]*i[11]<0?-1:1,s=r*Math.sqrt(i[0]*i[0]+i[1]*i[1]+i[2]*i[2]),a=n*Math.sqrt(i[4]*i[4]+i[5]*i[5]+i[6]*i[6]),u=o*Math.sqrt(i[8]*i[8]+i[9]*i[9]+i[10]*i[10]);return t.FromValuesToRef(i[0]/s,i[1]/s,i[2]/s,0,i[4]/a,i[5]/a,i[6]/a,0,i[8]/u,i[9]/u,i[10]/u,0,0,0,0,1,e),this},t.FromArray=function(e,i){var r=new t;return i||(i=0),t.FromArrayToRef(e,i,r),r},t.FromArrayToRef=function(e,t,i){for(var r=0;r<16;r++)i.m[r]=e[r+t];i._markAsUpdated()},t.FromFloat32ArrayToRefScaled=function(e,t,i,r){for(var n=0;n<16;n++)r.m[n]=e[n+t]*i;r._markAsUpdated()},t.FromValuesToRef=function(e,t,i,r,n,o,s,a,u,h,l,c,f,d,p,g,_){_.m[0]=e,_.m[1]=t,_.m[2]=i,_.m[3]=r,_.m[4]=n,_.m[5]=o,_.m[6]=s,_.m[7]=a,_.m[8]=u,_.m[9]=h,_.m[10]=l,_.m[11]=c,_.m[12]=f,_.m[13]=d,_.m[14]=p,_.m[15]=g,_._markAsUpdated()},t.prototype.getRow=function(e){if(e<0||e>3)return null;var t=4*e;return new a(this.m[t+0],this.m[t+1],this.m[t+2],this.m[t+3])},t.prototype.setRow=function(e,t){if(e<0||e>3)return this;var i=4*e;return this.m[i+0]=t.x,this.m[i+1]=t.y,this.m[i+2]=t.z,this.m[i+3]=t.w,this._markAsUpdated(),this},t.prototype.setRowFromFloats=function(e,t,i,r,n){if(e<0||e>3)return this;var o=4*e;return this.m[o+0]=t,this.m[o+1]=i,this.m[o+2]=r,this.m[o+3]=n,this._markAsUpdated(),this},t.FromValues=function(e,i,r,n,o,s,a,u,h,l,c,f,d,p,g,_){var m=new t;return m.m[0]=e,m.m[1]=i,m.m[2]=r,m.m[3]=n,m.m[4]=o,m.m[5]=s,m.m[6]=a,m.m[7]=u,m.m[8]=h,m.m[9]=l,m.m[10]=c,m.m[11]=f,m.m[12]=d,m.m[13]=p,m.m[14]=g,m.m[15]=_,m},t.Compose=function(e,i,r){var n=t.Identity();return t.ComposeToRef(e,i,r,n),n},t.ComposeToRef=function(e,i,r,n){t.FromValuesToRef(e.x,0,0,0,0,e.y,0,0,0,0,e.z,0,0,0,0,1,M.Matrix[1]),i.toRotationMatrix(M.Matrix[0]),M.Matrix[1].multiplyToRef(M.Matrix[0],n),n.setTranslation(r)},t.Identity=function(){return t.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},t.IdentityToRef=function(e){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,e)},t.Zero=function(){return t.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},t.RotationX=function(e){var i=new t;return t.RotationXToRef(e,i),i},t.Invert=function(e){var i=new t;return e.invertToRef(i),i},t.RotationXToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[0]=1,t.m[15]=1,t.m[5]=r,t.m[10]=r,t.m[9]=-i,t.m[6]=i,t.m[1]=0,t.m[2]=0,t.m[3]=0,t.m[4]=0,t.m[7]=0,t.m[8]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0,t._markAsUpdated()},t.RotationY=function(e){var i=new t;return t.RotationYToRef(e,i),i},t.RotationYToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[5]=1,t.m[15]=1,t.m[0]=r,t.m[2]=-i,t.m[8]=i,t.m[10]=r,t.m[1]=0,t.m[3]=0,t.m[4]=0,t.m[6]=0,t.m[7]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0,t._markAsUpdated()},t.RotationZ=function(e){var i=new t;return t.RotationZToRef(e,i),i},t.RotationZToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[10]=1,t.m[15]=1,t.m[0]=r,t.m[1]=i,t.m[4]=-i,t.m[5]=r,t.m[2]=0,t.m[3]=0,t.m[6]=0,t.m[7]=0,t.m[8]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0,t._markAsUpdated()},t.RotationAxis=function(e,i){var r=t.Zero();return t.RotationAxisToRef(e,i,r),r},t.RotationAxisToRef=function(e,t,i){var r=Math.sin(-t),n=Math.cos(-t),o=1-n;e.normalize(),i.m[0]=e.x*e.x*o+n,i.m[1]=e.x*e.y*o-e.z*r,i.m[2]=e.x*e.z*o+e.y*r,i.m[3]=0,i.m[4]=e.y*e.x*o+e.z*r,i.m[5]=e.y*e.y*o+n,i.m[6]=e.y*e.z*o-e.x*r,i.m[7]=0,i.m[8]=e.z*e.x*o-e.y*r,i.m[9]=e.z*e.y*o+e.x*r,i.m[10]=e.z*e.z*o+n,i.m[11]=0,i.m[15]=1,i._markAsUpdated()},t.RotationYawPitchRoll=function(e,i,r){var n=new t;return t.RotationYawPitchRollToRef(e,i,r,n),n},t.RotationYawPitchRollToRef=function(e,t,i,r){h.RotationYawPitchRollToRef(e,t,i,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(r)},t.Scaling=function(e,i,r){var n=t.Zero();return t.ScalingToRef(e,i,r,n),n},t.ScalingToRef=function(e,t,i,r){r.m[0]=e,r.m[1]=0,r.m[2]=0,r.m[3]=0,r.m[4]=0,r.m[5]=t,r.m[6]=0,r.m[7]=0,r.m[8]=0,r.m[9]=0,r.m[10]=i,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1,r._markAsUpdated()},t.Translation=function(e,i,r){var n=t.Identity();return t.TranslationToRef(e,i,r,n),n},t.TranslationToRef=function(e,i,r,n){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e,i,r,1,n)},t.Lerp=function(e,i,r){for(var n=t.Zero(),o=0;o<16;o++)n.m[o]=e.m[o]*(1-r)+i.m[o]*r;return n._markAsUpdated(),n},t.DecomposeLerp=function(e,i,r){var n=new s(0,0,0),o=new h,a=new s(0,0,0);e.decompose(n,o,a);var u=new s(0,0,0),l=new h,c=new s(0,0,0);i.decompose(u,l,c);var f=s.Lerp(n,u,r),d=h.Slerp(o,l,r),p=s.Lerp(a,c,r);return t.Compose(f,d,p)},t.LookAtLH=function(e,i,r){var n=t.Zero();return t.LookAtLHToRef(e,i,r,n),n},t.LookAtLHToRef=function(e,i,r,n){i.subtractToRef(e,this._zAxis),this._zAxis.normalize(),s.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),s.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var o=-s.Dot(this._xAxis,e),a=-s.Dot(this._yAxis,e),u=-s.Dot(this._zAxis,e);return t.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,o,a,u,1,n)},t.LookAtRH=function(e,i,r){var n=t.Zero();return t.LookAtRHToRef(e,i,r,n),n},t.LookAtRHToRef=function(e,i,r,n){e.subtractToRef(i,this._zAxis),this._zAxis.normalize(),s.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),s.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var o=-s.Dot(this._xAxis,e),a=-s.Dot(this._yAxis,e),u=-s.Dot(this._zAxis,e);return t.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,o,a,u,1,n)},t.OrthoLH=function(e,i,r,n){var o=t.Zero();return t.OrthoLHToRef(e,i,r,n,o),o},t.OrthoLHToRef=function(t,i,r,n,o){var s=r,a=n,u=2/t,h=2/i,l=2/(a-s),c=-(a+s)/(a-s);e.Matrix.FromValuesToRef(u,0,0,0,0,h,0,0,0,0,l,0,0,0,c,1,o)},t.OrthoOffCenterLH=function(e,i,r,n,o,s){var a=t.Zero();return t.OrthoOffCenterLHToRef(e,i,r,n,o,s,a),a},t.OrthoOffCenterLHToRef=function(t,i,r,n,o,s,a){var u=o,h=s,l=2/(i-t),c=2/(n-r),f=2/(h-u),d=-(h+u)/(h-u),p=(t+i)/(t-i),g=(n+r)/(r-n);e.Matrix.FromValuesToRef(l,0,0,0,0,c,0,0,0,0,f,0,p,g,d,1,a)},t.OrthoOffCenterRH=function(e,i,r,n,o,s){var a=t.Zero();return t.OrthoOffCenterRHToRef(e,i,r,n,o,s,a),a},t.OrthoOffCenterRHToRef=function(e,i,r,n,o,s,a){t.OrthoOffCenterLHToRef(e,i,r,n,o,s,a),a.m[10]*=-1},t.PerspectiveLH=function(i,r,n,o){var s=t.Zero(),a=n,u=o,h=2*a/i,l=2*a/r,c=(u+a)/(u-a),f=-2*u*a/(u-a);return e.Matrix.FromValuesToRef(h,0,0,0,0,l,0,0,0,0,c,1,0,0,f,0,s),s},t.PerspectiveFovLH=function(e,i,r,n){var o=t.Zero();return t.PerspectiveFovLHToRef(e,i,r,n,o),o},t.PerspectiveFovLHToRef=function(t,i,r,n,o,s){void 0===s&&(s=!0);var a=r,u=n,h=1/Math.tan(.5*t),l=s?h/i:h,c=s?h:h*i,f=(u+a)/(u-a),d=-2*u*a/(u-a);e.Matrix.FromValuesToRef(l,0,0,0,0,c,0,0,0,0,f,1,0,0,d,0,o)},t.PerspectiveFovRH=function(e,i,r,n){var o=t.Zero();return t.PerspectiveFovRHToRef(e,i,r,n,o),o},t.PerspectiveFovRHToRef=function(t,i,r,n,o,s){void 0===s&&(s=!0);var a=r,u=n,h=1/Math.tan(.5*t),l=s?h/i:h,c=s?h:h*i,f=-(u+a)/(u-a),d=-2*u*a/(u-a);e.Matrix.FromValuesToRef(l,0,0,0,0,c,0,0,0,0,f,-1,0,0,d,0,o)},t.PerspectiveFovWebVRToRef=function(e,t,i,r,n){void 0===n&&(n=!1);var o=n?-1:1,s=Math.tan(e.upDegrees*Math.PI/180),a=Math.tan(e.downDegrees*Math.PI/180),u=Math.tan(e.leftDegrees*Math.PI/180),h=Math.tan(e.rightDegrees*Math.PI/180),l=2/(u+h),c=2/(s+a);r.m[0]=l,r.m[1]=r.m[2]=r.m[3]=r.m[4]=0,r.m[5]=c,r.m[6]=r.m[7]=0,r.m[8]=(u-h)*l*.5,r.m[9]=-(s-a)*c*.5,r.m[10]=-i/(t-i),r.m[11]=1*o,r.m[12]=r.m[13]=r.m[15]=0,r.m[14]=-2*i*t/(i-t),r._markAsUpdated()},t.GetFinalMatrix=function(e,i,r,n,o,s){var a=e.width,u=e.height,h=e.x,l=e.y,c=t.FromValues(a/2,0,0,0,0,-u/2,0,0,0,0,s-o,0,h+a/2,u/2+l,o,1);return i.multiply(r).multiply(n).multiply(c)},t.GetAsMatrix2x2=function(e){return new Float32Array([e.m[0],e.m[1],e.m[4],e.m[5]])},t.GetAsMatrix3x3=function(e){return new Float32Array([e.m[0],e.m[1],e.m[2],e.m[4],e.m[5],e.m[6],e.m[8],e.m[9],e.m[10]])},t.Transpose=function(e){var i=new t;return i.m[0]=e.m[0],i.m[1]=e.m[4],i.m[2]=e.m[8],i.m[3]=e.m[12],i.m[4]=e.m[1],i.m[5]=e.m[5],i.m[6]=e.m[9],i.m[7]=e.m[13],i.m[8]=e.m[2],i.m[9]=e.m[6],i.m[10]=e.m[10],i.m[11]=e.m[14],i.m[12]=e.m[3],i.m[13]=e.m[7],i.m[14]=e.m[11],i.m[15]=e.m[15],i},t.Reflection=function(e){var i=new t;return t.ReflectionToRef(e,i),i},t.ReflectionToRef=function(e,t){e.normalize();var i=e.normal.x,r=e.normal.y,n=e.normal.z,o=-2*i,s=-2*r,a=-2*n;t.m[0]=o*i+1,t.m[1]=s*i,t.m[2]=a*i,t.m[3]=0,t.m[4]=o*r,t.m[5]=s*r+1,t.m[6]=a*r,t.m[7]=0,t.m[8]=o*n,t.m[9]=s*n,t.m[10]=a*n+1,t.m[11]=0,t.m[12]=o*e.d,t.m[13]=s*e.d,t.m[14]=a*e.d,t.m[15]=1,t._markAsUpdated()},t.FromXYZAxesToRef=function(e,t,i,r){r.m[0]=e.x,r.m[1]=e.y,r.m[2]=e.z,r.m[3]=0,r.m[4]=t.x,r.m[5]=t.y,r.m[6]=t.z,r.m[7]=0,r.m[8]=i.x,r.m[9]=i.y,r.m[10]=i.z,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1,r._markAsUpdated()},t.FromQuaternionToRef=function(e,t){var i=e.x*e.x,r=e.y*e.y,n=e.z*e.z,o=e.x*e.y,s=e.z*e.w,a=e.z*e.x,u=e.y*e.w,h=e.y*e.z,l=e.x*e.w;t.m[0]=1-2*(r+n),t.m[1]=2*(o+s),t.m[2]=2*(a-u),t.m[3]=0,t.m[4]=2*(o-s),t.m[5]=1-2*(n+i),t.m[6]=2*(h+l),t.m[7]=0,t.m[8]=2*(a+u),t.m[9]=2*(h-l),t.m[10]=1-2*(r+i),t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0,t.m[15]=1,t._markAsUpdated()},t})();l._tempQuaternion=new h,l._xAxis=s.Zero(),l._yAxis=s.Zero(),l._zAxis=s.Zero(),l._updateFlagSeed=0,e.Matrix=l;var c=(function(){function e(e,t,i,r){this.normal=new s(e,t,i),this.d=r}return e.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},e.prototype.clone=function(){return new e(this.normal.x,this.normal.y,this.normal.z,this.d)},e.prototype.getClassName=function(){return"Plane"},e.prototype.getHashCode=function(){var e=this.normal.getHashCode();return e=397*e^(this.d||0)},e.prototype.normalize=function(){var e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return 0!==e&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this},e.prototype.transform=function(t){var i=l.Transpose(t),r=this.normal.x,n=this.normal.y,o=this.normal.z,s=this.d;return new e(r*i.m[0]+n*i.m[1]+o*i.m[2]+s*i.m[3],r*i.m[4]+n*i.m[5]+o*i.m[6]+s*i.m[7],r*i.m[8]+n*i.m[9]+o*i.m[10]+s*i.m[11],r*i.m[12]+n*i.m[13]+o*i.m[14]+s*i.m[15])},e.prototype.dotCoordinate=function(e){return 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this._cull},set:function(e){this._cull!==e&&(this._cull=e,this._isCullDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"depthFunc",{get:function(){return this._depthFunc},set:function(e){this._depthFunc!==e&&(this._depthFunc=e,this._isDepthFuncDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"depthMask",{get:function(){return this._depthMask},set:function(e){this._depthMask!==e&&(this._depthMask=e,this._isDepthMaskDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"depthTest",{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._isDepthTestDirty=!0)},enumerable:!0,configurable:!0}),e.prototype.reset=function(){this._depthMask=!0,this._depthTest=!0,this._depthFunc=null,this._cullFace=null,this._cull=null,this._zOffset=0,this._isDepthTestDirty=!0,this._isDepthMaskDirty=!0,this._isDepthFuncDirty=!1,this._isCullFaceDirty=!1,this._isCullDirty=!1,this._isZOffsetDirty=!1},e.prototype.apply=function(e){this.isDirty&&(this._isCullDirty&&(this.cull?e.enable(e.CULL_FACE):e.disable(e.CULL_FACE),this._isCullDirty=!1),this._isCullFaceDirty&&(e.cullFace(this.cullFace),this._isCullFaceDirty=!1),this._isDepthMaskDirty&&(e.depthMask(this.depthMask),this._isDepthMaskDirty=!1),this._isDepthTestDirty&&(this.depthTest?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),this._isDepthTestDirty=!1),this._isDepthFuncDirty&&(e.depthFunc(this.depthFunc),this._isDepthFuncDirty=!1),this._isZOffsetDirty&&(this.zOffset?(e.enable(e.POLYGON_OFFSET_FILL),e.polygonOffset(this.zOffset,0)):e.disable(e.POLYGON_OFFSET_FILL),this._isZOffsetDirty=!1))},e})();e._DepthCullingState=t})(e.Internals||(e.Internals={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(t){var i=(function(){function t(){this._isStencilTestDirty=!1,this._isStencilMaskDirty=!1,this._isStencilFuncDirty=!1,this._isStencilOpDirty=!1,this.reset()}return Object.defineProperty(t.prototype,"isDirty",{get:function(){return this._isStencilTestDirty||this._isStencilMaskDirty||this._isStencilFuncDirty||this._isStencilOpDirty},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilFunc",{get:function(){return this._stencilFunc},set:function(e){this._stencilFunc!==e&&(this._stencilFunc=e,this._isStencilFuncDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilFuncRef",{get:function(){return this._stencilFuncRef},set:function(e){this._stencilFuncRef!==e&&(this._stencilFuncRef=e,this._isStencilFuncDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilFuncMask",{get:function(){return this._stencilFuncMask},set:function(e){this._stencilFuncMask!==e&&(this._stencilFuncMask=e,this._isStencilFuncDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilOpStencilFail",{get:function(){return this._stencilOpStencilFail},set:function(e){this._stencilOpStencilFail!==e&&(this._stencilOpStencilFail=e,this._isStencilOpDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilOpDepthFail",{get:function(){return this._stencilOpDepthFail},set:function(e){this._stencilOpDepthFail!==e&&(this._stencilOpDepthFail=e,this._isStencilOpDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilOpStencilDepthPass",{get:function(){return this._stencilOpStencilDepthPass},set:function(e){this._stencilOpStencilDepthPass!==e&&(this._stencilOpStencilDepthPass=e,this._isStencilOpDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilMask",{get:function(){return this._stencilMask},set:function(e){this._stencilMask!==e&&(this._stencilMask=e,this._isStencilMaskDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"stencilTest",{get:function(){return this._stencilTest},set:function(e){this._stencilTest!==e&&(this._stencilTest=e,this._isStencilTestDirty=!0)},enumerable:!0,configurable:!0}),t.prototype.reset=function(){this._stencilTest=!1,this._stencilMask=255,this._stencilFunc=e.Engine.ALWAYS,this._stencilFuncRef=1,this._stencilFuncMask=255,this._stencilOpStencilFail=e.Engine.KEEP,this._stencilOpDepthFail=e.Engine.KEEP,this._stencilOpStencilDepthPass=e.Engine.REPLACE,this._isStencilTestDirty=!0,this._isStencilMaskDirty=!0,this._isStencilFuncDirty=!0,this._isStencilOpDirty=!0},t.prototype.apply=function(e){this.isDirty&&(this._isStencilTestDirty&&(this.stencilTest?e.enable(e.STENCIL_TEST):e.disable(e.STENCIL_TEST),this._isStencilTestDirty=!1),this._isStencilMaskDirty&&(e.stencilMask(this.stencilMask),this._isStencilMaskDirty=!1),this._isStencilFuncDirty&&(e.stencilFunc(this.stencilFunc,this.stencilFuncRef,this.stencilFuncMask),this._isStencilFuncDirty=!1),this._isStencilOpDirty&&(e.stencilOp(this.stencilOpStencilFail,this.stencilOpDepthFail,this.stencilOpStencilDepthPass),this._isStencilOpDirty=!1))},t})();t._StencilState=i})(e.Internals||(e.Internals={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=function(e,t,i,r,n){var o=e.createShader("vertex"===i?e.VERTEX_SHADER:e.FRAGMENT_SHADER);if(e.shaderSource(o,n+(r?r+"\n":"")+t),e.compileShader(o),!e.getShaderParameter(o,e.COMPILE_STATUS))throw new Error(e.getShaderInfoLog(o));return o},i=function(t,i,r){var n=r.NEAREST,o=r.NEAREST;return t===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,o=i?r.LINEAR_MIPMAP_NEAREST:r.LINEAR):t===e.Texture.TRILINEAR_SAMPLINGMODE?(n=r.LINEAR,o=i?r.LINEAR_MIPMAP_LINEAR:r.LINEAR):t===e.Texture.NEAREST_SAMPLINGMODE&&(n=r.NEAREST,o=i?r.NEAREST_MIPMAP_LINEAR:r.NEAREST),{min:o,mag:n}},r=function(t,r,n,o,s,a,u,h,l,c){void 0===c&&(c=e.Texture.TRILINEAR_SAMPLINGMODE);var f=n.getEngine();if(f){var d=e.Tools.GetExponentOfTwo(o,f.getCaps().maxTextureSize),p=e.Tools.GetExponentOfTwo(s,f.getCaps().maxTextureSize);f._bindTextureDirectly(r.TEXTURE_2D,t),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,void 0===a?1:a?1:0),t._baseWidth=o,t._baseHeight=s,t._width=d,t._height=p,t.isReady=!0,l(d,p);var g=i(c,!u,r);r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,g.mag),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,g.min),u||h||r.generateMipmap(r.TEXTURE_2D),f._bindTextureDirectly(r.TEXTURE_2D,null),f.resetTextureCache(),n._removePendingData(t),t.onLoadedCallbacks.forEach((function(e){e()})),t.onLoadedCallbacks=[]}},n=function(t,i,r,n,o,s){void 0===s&&(s=null) ;var a,u=function(){r[i]=a,r._internalCount++,n._removePendingData(a),6===r._internalCount&&o(r)},h=function(){n._removePendingData(a),s&&s()};a=e.Tools.LoadImage(t,u,h,n.database),n._addPendingData(a)},o=function(e,t,i,r,o){void 0===o&&(o=null);var s=[];s._internalCount=0;for(var a=0;a<6;a++)n(r[a],a,s,t,i,o)},s=(function(){function e(){}return e})();e.InstancingAttributeInfo=s;var a=(function(){function e(){}return e})();e.EngineCapabilities=a;var u=(function(){function n(t,i,r,o){void 0===o&&(o=!1);var s=this;if(this.isFullscreen=!1,this.isPointerLock=!1,this.cullBackFaces=!0,this.renderEvenInBackground=!0,this.preventCacheWipeBetweenFrames=!1,this.enableOfflineSupport=e.Database,this.scenes=new Array,this.onResizeObservable=new e.Observable,this.onCanvasBlurObservable=new e.Observable,this._windowIsBackground=!1,this._webGLVersion=1,this._badOS=!1,this._drawCalls=new e.PerfCounter,this._renderingQueueLaunched=!1,this._activeRenderLoops=[],this.fpsRange=60,this.previousFramesDuration=[],this.fps=60,this.deltaTime=0,this._depthCullingState=new e.Internals._DepthCullingState,this._stencilState=new e.Internals._StencilState,this._alphaState=new e.Internals._AlphaState,this._alphaMode=n.ALPHA_DISABLE,this._loadedTexturesCache=new Array,this._maxTextureChannels=16,this._activeTexturesCache=new Array(this._maxTextureChannels),this._compiledEffects={},this._vertexAttribArraysEnabled=[],this._uintIndicesCurrentlySet=!1,this._currentBoundBuffer=new Array,this._currentBufferPointers=[],this._currentInstanceLocations=new Array,this._currentInstanceBuffers=new Array,this._vaoRecordInProgress=!1,this._mustWipeVertexAttributes=!1,this._texturesSupported=new Array,this._onVRFullScreenTriggered=function(){if(s._vrDisplayEnabled&&s._vrDisplayEnabled.isPresenting){s._oldSize=new e.Size(s.getRenderWidth(),s.getRenderHeight()),s._oldHardwareScaleFactor=s.getHardwareScalingLevel();var t=s._vrDisplayEnabled.getEyeParameters("left");s.setHardwareScalingLevel(1),s.setSize(2*t.renderWidth,t.renderHeight)}else s.setHardwareScalingLevel(s._oldHardwareScaleFactor),s.setSize(s._oldSize.width,s._oldSize.height),s._vrDisplayEnabled=void 0},this._renderingCanvas=t,n.Instances.push(this),r=r||{},null!=i&&(r.antialias=i),void 0===r.preserveDrawingBuffer&&(r.preserveDrawingBuffer=!1),void 0===r.audioEngine&&(r.audioEngine=!0),void 0===r.stencil&&(r.stencil=!0),!r.disableWebGL2Support)try{this._gl=t.getContext("webgl2",r)||t.getContext("experimental-webgl2",r),this._gl&&(this._webGLVersion=2)}catch(e){}if(!this._gl){if(!t)throw new Error("The provided canvas is null or undefined.");try{this._gl=t.getContext("webgl",r)||t.getContext("experimental-webgl",r)}catch(e){throw new Error("WebGL not supported")}}if(!this._gl)throw new Error("WebGL not supported");this._onBlur=function(){s._windowIsBackground=!0},this._onFocus=function(){s._windowIsBackground=!1},this._onCanvasBlur=function(){s.onCanvasBlurObservable.notifyObservers(s)},window.addEventListener("blur",this._onBlur),window.addEventListener("focus",this._onFocus),t.addEventListener("pointerout",this._onCanvasBlur);var u=r.limitDeviceRatio||window.devicePixelRatio||1;this._hardwareScalingLevel=o?1/Math.min(u,window.devicePixelRatio||1):1,this.resize(),this._isStencilEnable=r.stencil,this._caps=new a,this._caps.maxTexturesImageUnits=this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),this._caps.maxVertexTextureImageUnits=this._gl.getParameter(this._gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),this._caps.maxTextureSize=this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),this._caps.maxCubemapTextureSize=this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),this._caps.maxRenderTextureSize=this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),this._caps.maxVertexAttribs=this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS),this._caps.maxVaryingVectors=this._gl.getParameter(this._gl.MAX_VARYING_VECTORS),this._caps.maxFragmentUniformVectors=this._gl.getParameter(this._gl.MAX_FRAGMENT_UNIFORM_VECTORS),this._caps.maxVertexUniformVectors=this._gl.getParameter(this._gl.MAX_VERTEX_UNIFORM_VECTORS),this._glVersion=this._gl.getParameter(this._gl.VERSION);var h=this._gl.getExtension("WEBGL_debug_renderer_info");if(null!=h&&(this._glRenderer=this._gl.getParameter(h.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(h.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor="Unknown vendor"),this._glRenderer||(this._glRenderer="Unknown renderer"),this._gl.HALF_FLOAT_OES=36193,this._gl.RGBA16F=34842,this._gl.RGBA32F=34836,this._caps.standardDerivatives=this._webGLVersion>1||null!==this._gl.getExtension("OES_standard_derivatives"),this._caps.astc=this._gl.getExtension("WEBGL_compressed_texture_astc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"),this._caps.s3tc=this._gl.getExtension("WEBGL_compressed_texture_s3tc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"),this._caps.pvrtc=this._gl.getExtension("WEBGL_compressed_texture_pvrtc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),this._caps.etc1=this._gl.getExtension("WEBGL_compressed_texture_etc1")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"),this._caps.etc2=this._gl.getExtension("WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBGL_compressed_texture_es3_0"),this._caps.textureAnisotropicFilterExtension=this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.uintIndices=this._webGLVersion>1||null!==this._gl.getExtension("OES_element_index_uint"),this._caps.fragmentDepthSupported=this._webGLVersion>1||null!==this._gl.getExtension("EXT_frag_depth"),this._caps.highPrecisionShaderSupported=!0,this._caps.drawBuffersExtension=this._webGLVersion>1||this._gl.getExtension("WEBGL_draw_buffers"),this._caps.colorBufferFloat=this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_float"),this._caps.textureFloat=this._webGLVersion>1||this._gl.getExtension("OES_texture_float"),this._caps.textureFloatLinearFiltering=this._caps.textureFloat&&this._gl.getExtension("OES_texture_float_linear"),this._caps.textureFloatRender=this._caps.textureFloat&&this._canRenderToFloatFramebuffer(),this._caps.textureHalfFloat=this._webGLVersion>1||this._gl.getExtension("OES_texture_half_float"),this._caps.textureHalfFloatLinearFiltering=this._webGLVersion>1||this._caps.textureHalfFloat&&this._gl.getExtension("OES_texture_half_float_linear"),this._webGLVersion>1&&(this._gl.HALF_FLOAT_OES=5131),this._caps.textureHalfFloatRender=this._caps.textureHalfFloat&&this._canRenderToHalfFloatFramebuffer(),this._caps.textureLOD=this._webGLVersion>1||this._gl.getExtension("EXT_shader_texture_lod"),this._webGLVersion>1)this._caps.vertexArrayObject=!0;else{var l=this._gl.getExtension("OES_vertex_array_object");null!=l?(this._caps.vertexArrayObject=!0,this._gl.createVertexArray=l.createVertexArrayOES.bind(l),this._gl.bindVertexArray=l.bindVertexArrayOES.bind(l),this._gl.deleteVertexArray=l.deleteVertexArrayOES.bind(l)):this._caps.vertexArrayObject=!1}if(this._webGLVersion>1)this._caps.instancedArrays=!0;else{var c=this._gl.getExtension("ANGLE_instanced_arrays");null!=c?(this._caps.instancedArrays=!0,this._gl.drawArraysInstanced=c.drawArraysInstancedANGLE.bind(c),this._gl.drawElementsInstanced=c.drawElementsInstancedANGLE.bind(c),this._gl.vertexAttribDivisor=c.vertexAttribDivisorANGLE.bind(c)):this._caps.instancedArrays=!1}if(this._caps.astc&&this.texturesSupported.push("-astc.ktx"),this._caps.s3tc&&this.texturesSupported.push("-dxt.ktx"),this._caps.pvrtc&&this.texturesSupported.push("-pvrtc.ktx"),this._caps.etc2&&this.texturesSupported.push("-etc2.ktx"),this._caps.etc1&&this.texturesSupported.push("-etc1.ktx"),this._gl.getShaderPrecisionFormat){var f=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);this._caps.highPrecisionShaderSupported=0!==f.precision}this.setDepthBuffer(!0),this.setDepthFunctionToLessOrEqual(),this.setDepthWrite(!0),this._onFullscreenChange=function(){void 0!==document.fullscreen?s.isFullscreen=document.fullscreen:void 0!==document.mozFullScreen?s.isFullscreen=document.mozFullScreen:void 0!==document.webkitIsFullScreen?s.isFullscreen=document.webkitIsFullScreen:void 0!==document.msIsFullScreen&&(s.isFullscreen=document.msIsFullScreen),s.isFullscreen&&s._pointerLockRequested&&(t.requestPointerLock=t.requestPointerLock||t.msRequestPointerLock||t.mozRequestPointerLock||t.webkitRequestPointerLock,t.requestPointerLock&&t.requestPointerLock())},document.addEventListener("fullscreenchange",this._onFullscreenChange,!1),document.addEventListener("mozfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("webkitfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("msfullscreenchange",this._onFullscreenChange,!1),this._onPointerLockChange=function(){s.isPointerLock=document.mozPointerLockElement===t||document.webkitPointerLockElement===t||document.msPointerLockElement===t||document.pointerLockElement===t},document.addEventListener("pointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mspointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this._onPointerLockChange,!1),document.addEventListener("webkitpointerlockchange",this._onPointerLockChange,!1),r.audioEngine&&e.AudioEngine&&!n.audioEngine&&(n.audioEngine=new e.AudioEngine),r.autoEnableWebVR&&this.initWebVR();var d=/AppleWebKit.*10.[\d] Mobile/;this._badOS=d.test(navigator.userAgent),e.Tools.Log("Babylon.js engine (v"+n.Version+") launched")}return Object.defineProperty(n,"LastCreatedEngine",{get:function(){return 0===n.Instances.length?null:n.Instances[n.Instances.length-1]},enumerable:!0,configurable:!0}),Object.defineProperty(n,"LastCreatedScene",{get:function(){var e=n.LastCreatedEngine;return e?0===e.scenes.length?null:e.scenes[e.scenes.length-1]:null},enumerable:!0,configurable:!0}),n.MarkAllMaterialsAsDirty=function(e,t){for(var i=0;i=0&&this._activeRenderLoops.splice(t,1)},n.prototype._renderLoop=function(){var t=!0;if(!this.renderEvenInBackground&&this._windowIsBackground&&(t=!1),t){this.beginFrame();for(var i=0;i0?e.Tools.QueueNewFrame(this._bindedRenderFunction,this._vrDisplayEnabled):this._renderingQueueLaunched=!1},n.prototype.runRenderLoop=function(t){-1===this._activeRenderLoops.indexOf(t)&&(this._activeRenderLoops.push(t),this._renderingQueueLaunched||(this._renderingQueueLaunched=!0,this._bindedRenderFunction=this._renderLoop.bind(this),e.Tools.QueueNewFrame(this._bindedRenderFunction)))},n.prototype.switchFullscreen=function(t){this.isFullscreen?e.Tools.ExitFullscreen():(this._pointerLockRequested=t,e.Tools.RequestFullscreen(this._renderingCanvas))},n.prototype.clear=function(e,t,i,r){void 0===r&&(r=!1),this.applyStates();var n=0;t&&e&&(this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),n|=this._gl.COLOR_BUFFER_BIT),i&&(this._gl.clearDepth(1),n|=this._gl.DEPTH_BUFFER_BIT),r&&(this._gl.clearStencil(0),n|=this._gl.STENCIL_BUFFER_BIT),this._gl.clear(n)},n.prototype.scissorClear=function(e,t,i,r,n){var o=this._gl,s=o.getParameter(o.SCISSOR_TEST),a=o.getParameter(o.SCISSOR_BOX);o.enable(o.SCISSOR_TEST),o.scissor(e,t,i,r),this.clear(n,!0,!0,!0),o.scissor(a[0],a[1],a[2],a[3]),!0===s?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)},n.prototype.setViewport=function(e,t,i){var r=t||(navigator.isCocoonJS?window.innerWidth:this.getRenderWidth()),n=i||(navigator.isCocoonJS?window.innerHeight:this.getRenderHeight()),o=e.x||0,s=e.y||0;this._cachedViewport=e,this._gl.viewport(o*r,s*n,r*e.width,n*e.height)},n.prototype.setDirectViewport=function(e,t,i,r){var n=this._cachedViewport;return this._cachedViewport=null,this._gl.viewport(e,t,i,r),n},n.prototype.beginFrame=function(){this._measureFps()},n.prototype.endFrame=function(){this._badOS&&this.flushFramebuffer(),this._vrDisplayEnabled&&this._vrDisplayEnabled.isPresenting&&this._vrDisplayEnabled.submitFrame()},n.prototype.resize=function(){if(!this._vrDisplayEnabled||!this._vrDisplayEnabled.isPresenting){var e=navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.clientWidth,t=navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.clientHeight;this.setSize(e/this._hardwareScalingLevel,t/this._hardwareScalingLevel)}},n.prototype.setSize=function(e,t){if(this._renderingCanvas.width!==e||this._renderingCanvas.height!==t){this._renderingCanvas.width=e,this._renderingCanvas.height=t;for(var i=0;i0)if(t){var n=r.some((function(e){return e.displayName===t&&(i(e),!0)}));n||(e.Tools.Warn("Display "+t+" was not found. Using "+r[0].displayName),i(r[0]))}else i(r[0]);else e.Tools.Error("No WebVR devices found!"),i(null)}))},n.prototype.initWebVR=function(){this.vrDisplaysPromise||this._getVRDisplays()},n.prototype.enableVR=function(e){this._vrDisplayEnabled=e,this._vrDisplayEnabled.requestPresent([{source:this.getRenderingCanvas()}]).then(this._onVRFullScreenTriggered)},n.prototype.disableVR=function(){this._vrDisplayEnabled&&this._vrDisplayEnabled.exitPresent().then(this._onVRFullScreenTriggered)},n.prototype._getVRDisplays=function(){var e=this,t=function(t){t.length;return e._vrDisplays=t.filter((function(e){return t[0]instanceof VRDisplay})),e._vrDisplays};navigator.getVRDisplays&&(this.vrDisplaysPromise=navigator.getVRDisplays().then(t))},n.prototype.bindFramebuffer=function(e,t,i,r){this._currentRenderTarget=e,this.bindUnboundFramebuffer(e._MSAAFramebuffer?e._MSAAFramebuffer:e._framebuffer);var n=this._gl;e.isCube&&n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+t,e,0),n.viewport(0,0,i||e._width,r||e._height),this.wipeCaches()},n.prototype.bindUnboundFramebuffer=function(e){this._currentFramebuffer!==e&&(this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,e),this._currentFramebuffer=e)},n.prototype.unBindFramebuffer=function(e,t,i){void 0===t&&(t=!1),this._currentRenderTarget=null;var r=this._gl;e._MSAAFramebuffer&&(r.bindFramebuffer(r.READ_FRAMEBUFFER,e._MSAAFramebuffer),r.bindFramebuffer(r.DRAW_FRAMEBUFFER,e._framebuffer),r.blitFramebuffer(0,0,e._width,e._height,0,0,e._width,e._height,r.COLOR_BUFFER_BIT,r.NEAREST)),e.generateMipMaps&&!t&&(this._bindTextureDirectly(r.TEXTURE_2D,e),r.generateMipmap(r.TEXTURE_2D),this._bindTextureDirectly(r.TEXTURE_2D,null)),i&&(e._MSAAFramebuffer&&this.bindUnboundFramebuffer(e._framebuffer),i()),this.bindUnboundFramebuffer(null)},n.prototype.generateMipMapsForCubemap=function(e){if(e.generateMipMaps){var t=this._gl;this._bindTextureDirectly(t.TEXTURE_CUBE_MAP,e),t.generateMipmap(t.TEXTURE_CUBE_MAP),this._bindTextureDirectly(t.TEXTURE_CUBE_MAP,null)}},n.prototype.flushFramebuffer=function(){this._gl.flush()},n.prototype.restoreDefaultFramebuffer=function(){this._currentRenderTarget=null,this.bindUnboundFramebuffer(null),this._cachedViewport&&this.setViewport(this._cachedViewport),this.wipeCaches()},n.prototype.createUniformBuffer=function(e){var t=this._gl.createBuffer();return this.bindUniformBuffer(t),e instanceof Float32Array?this._gl.bufferData(this._gl.UNIFORM_BUFFER,e,this._gl.STATIC_DRAW):this._gl.bufferData(this._gl.UNIFORM_BUFFER,new Float32Array(e),this._gl.STATIC_DRAW),this.bindUniformBuffer(null),t.references=1,t},n.prototype.createDynamicUniformBuffer=function(e){var t=this._gl.createBuffer();return this.bindUniformBuffer(t),e instanceof Float32Array?this._gl.bufferData(this._gl.UNIFORM_BUFFER,e,this._gl.DYNAMIC_DRAW):this._gl.bufferData(this._gl.UNIFORM_BUFFER,new Float32Array(e),this._gl.DYNAMIC_DRAW),this.bindUniformBuffer(null),t.references=1,t},n.prototype.updateUniformBuffer=function(e,t,i,r){this.bindUniformBuffer(e),void 0===i&&(i=0),void 0===r?t instanceof Float32Array?this._gl.bufferSubData(this._gl.UNIFORM_BUFFER,i,t):this._gl.bufferSubData(this._gl.UNIFORM_BUFFER,i,new Float32Array(t)):t instanceof Float32Array?this._gl.bufferSubData(this._gl.UNIFORM_BUFFER,0,t.subarray(i,i+r)):this._gl.bufferSubData(this._gl.UNIFORM_BUFFER,0,new Float32Array(t).subarray(i,i+r)),this.bindUniformBuffer(null)},n.prototype._resetVertexBufferBinding=function(){this.bindArrayBuffer(null),this._cachedVertexBuffers=null},n.prototype.createVertexBuffer=function(e){var t=this._gl.createBuffer();return this.bindArrayBuffer(t),e instanceof Float32Array?this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.STATIC_DRAW):this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),this._gl.STATIC_DRAW),this._resetVertexBufferBinding(),t.references=1,t},n.prototype.createDynamicVertexBuffer=function(e){var t=this._gl.createBuffer();return this.bindArrayBuffer(t),e instanceof Float32Array?this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.DYNAMIC_DRAW):this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),this._gl.DYNAMIC_DRAW),this._resetVertexBufferBinding(),t.references=1,t},n.prototype.updateDynamicVertexBuffer=function(e,t,i,r){this.bindArrayBuffer(e),void 0===i&&(i=0),void 0===r?t instanceof Float32Array?this._gl.bufferSubData(this._gl.ARRAY_BUFFER,i,t):this._gl.bufferSubData(this._gl.ARRAY_BUFFER,i,new Float32Array(t)):t instanceof Float32Array?this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t.subarray(i,i+r)):this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,new Float32Array(t).subarray(i,i+r)),this._resetVertexBufferBinding()},n.prototype._resetIndexBufferBinding=function(){this.bindIndexBuffer(null),this._cachedIndexBuffer=null},n.prototype.createIndexBuffer=function(e){var t=this._gl.createBuffer();this.bindIndexBuffer(t);var i,r=!1;if(e instanceof Uint16Array)i=e;else if(this._caps.uintIndices)if(e instanceof Uint32Array)i=e,r=!0;else{for(var n=0;n65535){r=!0;break}i=r?new Uint32Array(e):new Uint16Array(e)}else i=new Uint16Array(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),t.references=1,t.is32Bits=r,t},n.prototype.bindArrayBuffer=function(e){this._vaoRecordInProgress||this._unBindVertexArrayObject(),this.bindBuffer(e,this._gl.ARRAY_BUFFER)},n.prototype.bindUniformBuffer=function(e){this._gl.bindBuffer(this._gl.UNIFORM_BUFFER,e)},n.prototype.bindUniformBufferBase=function(e,t){this._gl.bindBufferBase(this._gl.UNIFORM_BUFFER,t,e)},n.prototype.bindUniformBlock=function(e,t,i){var r=this._gl.getUniformBlockIndex(e,t);this._gl.uniformBlockBinding(e,r,i)},n.prototype.bindIndexBuffer=function(e){this._vaoRecordInProgress||this._unBindVertexArrayObject(),this.bindBuffer(e,this._gl.ELEMENT_ARRAY_BUFFER)},n.prototype.bindBuffer=function(e,t){(this._vaoRecordInProgress||this._currentBoundBuffer[t]!==e)&&(this._gl.bindBuffer(t,e),this._currentBoundBuffer[t]=e)},n.prototype.updateArrayBuffer=function(e){this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,e)},n.prototype.vertexAttribPointer=function(e,t,i,r,n,o,s){var a=this._currentBufferPointers[t],u=!1;a?(a.buffer!==e&&(a.buffer=e,u=!0),a.size!==i&&(a.size=i,u=!0),a.type!==r&&(a.type=r,u=!0),a.normalized!==n&&(a.normalized=n,u=!0),a.stride!==o&&(a.stride=o,u=!0),a.offset!==s&&(a.offset=s,u=!0)):(u=!0,this._currentBufferPointers[t]={indx:t,size:i,type:r,normalized:n,stride:o,offset:s,buffer:e}),(u||this._vaoRecordInProgress)&&(this.bindArrayBuffer(e),this._gl.vertexAttribPointer(t,i,r,n,o,s))},n.prototype._bindIndexBufferWithCache=function(e){null!=e&&this._cachedIndexBuffer!==e&&(this._cachedIndexBuffer=e,this.bindIndexBuffer(e),this._uintIndicesCurrentlySet=e.is32Bits)},n.prototype._bindVertexBuffersAttributes=function(e,t){var i=t.getAttributesNames();this._vaoRecordInProgress||this._unBindVertexArrayObject(),this.unbindAllAttributes();for(var r=0;r=0){var o=e[i[r]];if(!o)continue;this._gl.enableVertexAttribArray(n),this._vaoRecordInProgress||(this._vertexAttribArraysEnabled[n]=!0);var s=o.getBuffer();this.vertexAttribPointer(s,n,o.getSize(),this._gl.FLOAT,!1,4*o.getStrideSize(),4*o.getOffset()),o.getIsInstanced()&&(this._gl.vertexAttribDivisor(n,o.getInstanceDivisor()),this._vaoRecordInProgress||(this._currentInstanceLocations.push(n),this._currentInstanceBuffers.push(s)))}}},n.prototype.recordVertexArrayObject=function(e,t,i){var r=this._gl.createVertexArray();return this._vaoRecordInProgress=!0,this._gl.bindVertexArray(r),this._mustWipeVertexAttributes=!0,this._bindVertexBuffersAttributes(e,i),this.bindIndexBuffer(t),this._vaoRecordInProgress=!1,this._gl.bindVertexArray(null),r},n.prototype.bindVertexArrayObject=function(e,t){this._cachedVertexArrayObject!==e&&(this._cachedVertexArrayObject=e,this._gl.bindVertexArray(e),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._uintIndicesCurrentlySet=null!=t&&t.is32Bits,this._mustWipeVertexAttributes=!0)},n.prototype.bindBuffersDirectly=function(e,t,i,r,n){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==n){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=n;var o=n.getAttributesCount();this._unBindVertexArrayObject(),this.unbindAllAttributes();for(var s=0,a=0;a=0&&(this._gl.enableVertexAttribArray(u),this._vertexAttribArraysEnabled[u]=!0,this.vertexAttribPointer(e,u,i[a],this._gl.FLOAT,!1,r,s)),s+=4*i[a]}}this._bindIndexBufferWithCache(t)},n.prototype._unBindVertexArrayObject=function(){this._cachedVertexArrayObject&&(this._cachedVertexArrayObject=null, this._gl.bindVertexArray(null))},n.prototype.bindBuffers=function(e,t,i){this._cachedVertexBuffers===e&&this._cachedEffectForVertexBuffers===i||(this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i,this._bindVertexBuffersAttributes(e,i)),this._bindIndexBufferWithCache(t)},n.prototype.unbindInstanceAttributes=function(){for(var e,t=0,i=this._currentInstanceLocations.length;t1?"#version 300 es\n":"",s=t(n,e,"vertex",r,o),a=t(n,i,"fragment",r,o),u=n.createProgram();if(n.attachShader(u,s),n.attachShader(u,a),n.linkProgram(u),!n.getProgramParameter(u,n.LINK_STATUS)){var h=n.getProgramInfoLog(u);if(h)throw new Error(h)}return n.deleteShader(s),n.deleteShader(a),u},n.prototype.getUniforms=function(e,t){for(var i=[],r=0;r0?p.substring(m).toLowerCase():"",y=this.getCaps().s3tc&&".dds"===v,A=".tga"===v,E=!1;!this._textureFormatInUse||_||l||(p=p.substring(0,m)+this._textureFormatInUse,E=!0),o._addPendingData(d),d.url=p,d.noMipmap=i,d.references=1,d.samplingMode=s,d.onLoadedCallbacks=[],a&&d.onLoadedCallbacks.push(a),l||this._loadedTexturesCache.push(d);var T,x=function(){o._removePendingData(d),E?f.createTexture(t,i,n,o,s,null,u,h,d):u&&u()};if(E||A||y)E?T=function(t){var a=new e.Internals.KhronosTextureContainer(t,1);r(d,f._gl,o,a.pixelWidth,a.pixelHeight,n,!1,!0,(function(){a.uploadLevels(f._gl,!i)}),s)}:A?T=function(t){var a=new Uint8Array(t),u=e.Internals.TGATools.GetTGAHeader(a);r(d,f._gl,o,u.width,u.height,n,i,!1,(function(){e.Internals.TGATools.UploadContent(f._gl,a)}),s)}:y&&(T=function(t){var a=e.Internals.DDSTools.GetDDSInfo(t),u=(a.isRGB||a.isLuminance||a.mipmapCount>1)&&!i&&a.width>>a.mipmapCount-1==1;r(d,f._gl,o,a.width,a.height,n,!u,a.isFourCC,(function(){e.Internals.DDSTools.UploadDDSLevels(f,t,a,u,1)}),s)}),h?T(h):e.Tools.LoadFile(p,(function(e){T(e)}),null,o.database,!0,x);else{var b=function(t){r(d,f._gl,o,t.width,t.height,n,i,!1,(function(i,r){var n=t.width===i&&t.height===r;n||(f._prepareWorkingCanvas(),f._workingCanvas.width=i,f._workingCanvas.height=r,s===e.Texture.NEAREST_SAMPLINGMODE&&(f._workingContext.imageSmoothingEnabled=!1,f._workingContext.mozImageSmoothingEnabled=!1,f._workingContext.oImageSmoothingEnabled=!1,f._workingContext.webkitImageSmoothingEnabled=!1,f._workingContext.msImageSmoothingEnabled=!1),f._workingContext.drawImage(t,0,0,t.width,t.height,0,0,i,r),s===e.Texture.NEAREST_SAMPLINGMODE&&(f._workingContext.imageSmoothingEnabled=!0,f._workingContext.mozImageSmoothingEnabled=!0,f._workingContext.oImageSmoothingEnabled=!0,f._workingContext.webkitImageSmoothingEnabled=!0,f._workingContext.msImageSmoothingEnabled=!0));var o=c?f._getInternalFormat(c):".jpg"===v?f._gl.RGB:f._gl.RGBA;f._gl.texImage2D(f._gl.TEXTURE_2D,0,o,o,f._gl.UNSIGNED_BYTE,n?t:f._workingCanvas)}),s)};!g||_?e.Tools.LoadImage(p,b,x,o.database):h instanceof Array||"string"==typeof h?e.Tools.LoadImage(h,b,x,o.database):b(h)}return d},n.prototype._getInternalFormat=function(e){var t=this._gl.RGBA;switch(e){case n.TEXTUREFORMAT_ALPHA:t=this._gl.ALPHA;break;case n.TEXTUREFORMAT_LUMINANCE:t=this._gl.LUMINANCE;break;case n.TEXTUREFORMAT_LUMINANCE_ALPHA:t=this._gl.LUMINANCE_ALPHA;break;case n.TEXTUREFORMAT_RGB:t=this._gl.RGB;break;case n.TEXTUREFORMAT_RGBA:t=this._gl.RGBA}return t},n.prototype.updateRawTexture=function(e,t,i,r,n){void 0===n&&(n=null);var o=this._getInternalFormat(i);this._bindTextureDirectly(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,void 0===r?1:r?1:0),e._width%4!=0&&this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT,1),n?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[n],e._width,e._height,0,t):this._gl.texImage2D(this._gl.TEXTURE_2D,0,o,e._width,e._height,0,o,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},n.prototype.createRawTexture=function(e,t,r,n,o,s,a,u){void 0===u&&(u=null);var h=this._gl.createTexture();h._baseWidth=t,h._baseHeight=r,h._width=t,h._height=r,h.references=1,this.updateRawTexture(h,e,n,s,u),this._bindTextureDirectly(this._gl.TEXTURE_2D,h);var l=i(a,o,this._gl);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,l.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,l.min),o&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),h.samplingMode=a,this._loadedTexturesCache.push(h),h},n.prototype.createDynamicTexture=function(t,i,r,n){var o=this._gl.createTexture();return o._baseWidth=t,o._baseHeight=i,r&&(t=e.Tools.GetExponentOfTwo(t,this._caps.maxTextureSize),i=e.Tools.GetExponentOfTwo(i,this._caps.maxTextureSize)),this.resetTextureCache(),o._width=t,o._height=i,o.isReady=!1,o.generateMipMaps=r,o.references=1,o.samplingMode=n,this.updateTextureSamplingMode(n,o),this._loadedTexturesCache.push(o),o},n.prototype.updateTextureSamplingMode=function(e,t){var r=i(e,t.generateMipMaps,this._gl);t.isCube?(this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,t),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MAG_FILTER,r.mag),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MIN_FILTER,r.min),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null)):(this._bindTextureDirectly(this._gl.TEXTURE_2D,t),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,r.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,r.min),this._bindTextureDirectly(this._gl.TEXTURE_2D,null)),t.samplingMode=e},n.prototype.updateDynamicTexture=function(e,t,i,r,n){void 0===r&&(r=!1),this._bindTextureDirectly(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?1:0),r&&this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,1);var o=n?this._getInternalFormat(n):this._gl.RGBA;this._gl.texImage2D(this._gl.TEXTURE_2D,0,o,o,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),r&&this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),this.resetTextureCache(),e.isReady=!0},n.prototype.updateVideoTexture=function(e,t,i){if(!e._isDisabled){this._bindTextureDirectly(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?0:1);try{void 0===this._videoTextureSupported&&(this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),0!==this._gl.getError()?this._videoTextureSupported=!1:this._videoTextureSupported=!0),this._videoTextureSupported?this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t):(e._workingCanvas||(e._workingCanvas=document.createElement("canvas"),e._workingContext=e._workingCanvas.getContext("2d"),e._workingCanvas.width=e._width,e._workingCanvas.height=e._height),e._workingContext.drawImage(t,0,0,t.videoWidth,t.videoHeight,0,0,e._width,e._height),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,e._workingCanvas)),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0}catch(t){e._isDisabled=!0}}},n.prototype.createRenderTargetTexture=function(t,r){var o=!1,s=!0,a=!1,u=n.TEXTURETYPE_UNSIGNED_INT,h=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==r&&(o=void 0===r.generateMipMaps?r:r.generateMipMaps,s=void 0===r.generateDepthBuffer||r.generateDepthBuffer,a=s&&r.generateStencilBuffer,u=void 0===r.type?u:r.type,void 0!==r.samplingMode&&(h=r.samplingMode),u!==n.TEXTURETYPE_FLOAT||this._caps.textureFloatLinearFiltering?u!==n.TEXTURETYPE_HALF_FLOAT||this._caps.textureHalfFloatLinearFiltering||(h=e.Texture.NEAREST_SAMPLINGMODE):h=e.Texture.NEAREST_SAMPLINGMODE);var l=this._gl,c=l.createTexture();this._bindTextureDirectly(l.TEXTURE_2D,c);var f=t.width||t,d=t.height||t,p=i(h,o,l);u!==n.TEXTURETYPE_FLOAT||this._caps.textureFloat||(u=n.TEXTURETYPE_UNSIGNED_INT,e.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,p.mag),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,p.min),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texImage2D(l.TEXTURE_2D,0,this._getRGBABufferInternalSizedFormat(u),f,d,0,l.RGBA,this._getWebGLTextureType(u),null);var g=l.createFramebuffer();return this.bindUnboundFramebuffer(g),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,l.TEXTURE_2D,c,0),c._depthStencilBuffer=this._setupFramebufferDepthAttachments(a,s,f,d),o&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(l.TEXTURE_2D,null),l.bindRenderbuffer(l.RENDERBUFFER,null),this.bindUnboundFramebuffer(null),c._framebuffer=g,c._baseWidth=f,c._baseHeight=d,c._width=f,c._height=d,c.isReady=!0,c.samples=1,c.generateMipMaps=o,c.references=1,c.samplingMode=h,c.type=u,c._generateDepthBuffer=s,c._generateStencilBuffer=a,this.resetTextureCache(),this._loadedTexturesCache.push(c),c},n.prototype.createMultipleRenderTarget=function(t,r){var o=!1,s=!0,a=!1,u=!1,h=1,l=n.TEXTURETYPE_UNSIGNED_INT,c=e.Texture.TRILINEAR_SAMPLINGMODE,f=[],d=[];void 0!==r&&(o=r.generateMipMaps,s=void 0===r.generateDepthBuffer||r.generateDepthBuffer,a=r.generateStencilBuffer,u=r.generateDepthTexture,h=r.textureCount||1,r.types&&(f=r.types),r.samplingModes&&(d=r.samplingModes));var p=this._gl,g=p.createFramebuffer();this.bindUnboundFramebuffer(g);for(var _=t.width||t,m=t.height||t,v=[],y=[],A=this._setupFramebufferDepthAttachments(a,s,_,m),E=0;E1?s.renderbufferStorageMultisample(s.RENDERBUFFER,n,s.DEPTH_STENCIL,i,r):s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_STENCIL,i,r),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,o)):t&&(o=s.createRenderbuffer(),s.bindRenderbuffer(s.RENDERBUFFER,o),n>1?s.renderbufferStorageMultisample(s.RENDERBUFFER,n,s.DEPTH_COMPONENT16,i,r):s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,i,r),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,o)),o},n.prototype.updateRenderTargetTextureSampleCount=function(e,t){if(this.webGLVersion<2)return 1;if(e.samples===t)return t;var i=this._gl;if(t=Math.min(t,i.getParameter(i.MAX_SAMPLES)),e._depthStencilBuffer&&i.deleteRenderbuffer(e._depthStencilBuffer),e._MSAAFramebuffer&&i.deleteFramebuffer(e._MSAAFramebuffer),e._MSAARenderBuffer&&i.deleteRenderbuffer(e._MSAARenderBuffer),t>1){e._MSAAFramebuffer=i.createFramebuffer(),this.bindUnboundFramebuffer(e._MSAAFramebuffer);var r=i.createRenderbuffer();i.bindRenderbuffer(i.RENDERBUFFER,r),i.renderbufferStorageMultisample(i.RENDERBUFFER,t,i.RGBA8,e._width,e._height),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.RENDERBUFFER,r),e._MSAARenderBuffer=r}else this.bindUnboundFramebuffer(e._framebuffer);return e.samples=t,e._depthStencilBuffer=this._setupFramebufferDepthAttachments(e._generateStencilBuffer,e._generateDepthBuffer,e._width,e._height,t),i.bindRenderbuffer(i.RENDERBUFFER,null),this.bindUnboundFramebuffer(null),t},n.prototype._uploadDataToTexture=function(e,t,i,r,n,o,s,a){this._gl.texImage2D(e,t,i,r,n,0,o,s,a)},n.prototype._uploadCompressedDataToTexture=function(e,t,i,r,n,o){this._gl.compressedTexImage2D(e,t,i,r,n,0,o)},n.prototype.createRenderTargetCubeTexture=function(t,r){var n=this._gl,o=n.createTexture(),s=!0,a=!0,u=!1,h=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==r&&(s=void 0===r.generateMipMaps?r:r.generateMipMaps,a=void 0===r.generateDepthBuffer||r.generateDepthBuffer,u=a&&r.generateStencilBuffer,void 0!==r.samplingMode&&(h=r.samplingMode)),o.isCube=!0,o.references=1,o.generateMipMaps=s,o.references=1,o.samples=1,o.samplingMode=h;var l=i(h,s,n);this._bindTextureDirectly(n.TEXTURE_CUBE_MAP,o);for(var c=0;c<6;c++)n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,n.RGBA,t,t,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_MAG_FILTER,l.mag),n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_MIN_FILTER,l.min),n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE),n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);var f=n.createFramebuffer();return this.bindUnboundFramebuffer(f),o._depthStencilBuffer=this._setupFramebufferDepthAttachments(u,a,t,t),o.generateMipMaps&&(this._bindTextureDirectly(n.TEXTURE_CUBE_MAP,o),n.generateMipmap(n.TEXTURE_CUBE_MAP)),this._bindTextureDirectly(n.TEXTURE_CUBE_MAP,null),n.bindRenderbuffer(n.RENDERBUFFER,null),this.bindUnboundFramebuffer(null),o._framebuffer=f,o._width=t,o._height=t,o.isReady=!0,this.resetTextureCache(),this._loadedTexturesCache.push(o),o},n.prototype.createPrefilteredCubeTexture=function(t,i,r,n,o,s,a){var u=this;void 0===s&&(s=null);var h=function(t){if(u._caps.textureLOD||!t)return void(o&&o());var s=u._gl,a=t.width;if(a){for(var h=[],l=0;l<3;l++){var c=l/2,f=1-c,d=n,p=e.MathTools.Log2(a)*r+n,g=d+(p-d)*f,_=Math.min(Math.max(Math.round(g),0),p),m=s.createTexture();if(m.isCube=!0,u._bindTextureDirectly(s.TEXTURE_CUBE_MAP,m),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_MAG_FILTER,s.LINEAR),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_MIN_FILTER,s.LINEAR),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),t.isDDS){var v=t.info,y=t.data;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,v.isCompressed?1:0),e.Internals.DDSTools.UploadDDSLevels(u,y,v,!0,6,_)}else e.Tools.Warn("DDS is the only prefiltered cube map support so far.");u._bindTextureDirectly(s.TEXTURE_CUBE_MAP,null);var A=new e.BaseTexture(i);A.isCube=!0,A._texture=m,m.isReady=!0,h.push(A)}t.texture._lodTextureHigh=h[2],t.texture._lodTextureMid=h[1],t.texture._lodTextureLow=h[0],o&&o()}};return this.createCubeTexture(t,i,null,!1,h,s,a)},n.prototype.createCubeTexture=function(t,i,r,n,s,a,u){var h=this;void 0===s&&(s=null),void 0===a&&(a=null);var l=this._gl,c=l.createTexture();c.isCube=!0,c.url=t,c.references=1,c.onLoadedCallbacks=[];var f=!1,d=!1,p=t.lastIndexOf("."),g=t.substring(p).toLowerCase();return this._textureFormatInUse?(g=this._textureFormatInUse,t=t.substring(0,p)+this._textureFormatInUse,f=!0):d=".dds"===g,f?e.Tools.LoadFile(t,(function(t){var i=new e.Internals.KhronosTextureContainer(t,6),r=i.numberOfMipmapLevels>1&&!n;h._bindTextureDirectly(l.TEXTURE_CUBE_MAP,c),l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,1),i.uploadLevels(h._gl,!n),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MAG_FILTER,l.LINEAR),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MIN_FILTER,r?l.LINEAR_MIPMAP_LINEAR:l.LINEAR),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),h._bindTextureDirectly(l.TEXTURE_CUBE_MAP,null),h.resetTextureCache(),c._width=i.pixelWidth,c._height=i.pixelHeight,c.isReady=!0}),null,null,!0,a):d?e.Tools.LoadFile(t,(function(t){var i=e.Internals.DDSTools.GetDDSInfo(t),r=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&!n;h._bindTextureDirectly(l.TEXTURE_CUBE_MAP,c),l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,i.isCompressed?1:0),e.Internals.DDSTools.UploadDDSLevels(h,t,i,r,6),n||i.isFourCC||1!==i.mipmapCount||l.generateMipmap(l.TEXTURE_CUBE_MAP),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MAG_FILTER,l.LINEAR),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_MIN_FILTER,r?l.LINEAR_MIPMAP_LINEAR:l.LINEAR),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_CUBE_MAP,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),h._bindTextureDirectly(l.TEXTURE_CUBE_MAP,null),h.resetTextureCache(),c._width=i.width,c._height=i.height,c.isReady=!0,c.type=i.textureType,s&&s({isDDS:!0,width:i.width,info:i,data:t,texture:c})}),null,null,!0,a):o(0,i,(function(t){var i=e.Tools.GetExponentOfTwo(t[0].width,h._caps.maxCubemapTextureSize),r=i;h._prepareWorkingCanvas(),h._workingCanvas.width=i,h._workingCanvas.height=r;var o=[l.TEXTURE_CUBE_MAP_POSITIVE_X,l.TEXTURE_CUBE_MAP_POSITIVE_Y,l.TEXTURE_CUBE_MAP_POSITIVE_Z,l.TEXTURE_CUBE_MAP_NEGATIVE_X,l.TEXTURE_CUBE_MAP_NEGATIVE_Y,l.TEXTURE_CUBE_MAP_NEGATIVE_Z];h._bindTextureDirectly(l.TEXTURE_CUBE_MAP,c),l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,0);for(var a=u?h._getInternalFormat(u):h._gl.RGBA,f=0;f>y,E=0;E<6;E++){var T=v[y][E];m&&(T=d._convertRGBtoRGBATextureData(T,A,A,o)),p.texImage2D(E,y,_,A,A,0,c,l,T)}d._bindTextureDirectly(p.TEXTURE_CUBE_MAP,null)}else g.generateMipMaps=!s,d.updateRawCubeTexture(g,r,n,o,f);g.isReady=!0,d.resetTextureCache(),i._removePendingData(g),h&&h()};return e.Tools.LoadFile(t,(function(e){m(e)}),_,i.database,!0),g},n.prototype._convertRGBtoRGBATextureData=function(e,t,i,r){var o;o=r===n.TEXTURETYPE_FLOAT?new Float32Array(t*i*4):new Uint32Array(t*i*4);for(var s=0;s-1&&t.splice(i,1),this._releaseTexture(e)}},n.prototype.unbindAllAttributes=function(){if(this._mustWipeVertexAttributes){this._mustWipeVertexAttributes=!1;for(var e=0;e=this._caps.maxVertexAttribs||!this._vertexAttribArraysEnabled[e]||(this._gl.disableVertexAttribArray(e),this._vertexAttribArraysEnabled[e]=!1,this._currentBufferPointers[e]=null)},n.prototype.releaseEffects=function(){for(var e in this._compiledEffects)this._gl.deleteProgram(this._compiledEffects[e]._program);this._compiledEffects={}},n.prototype.dispose=function(){for(this.hideLoadingUI(),this.stopRenderLoop(),this._emptyTexture&&(this._releaseTexture(this._emptyTexture),this._emptyTexture=null),this._emptyCubeTexture&&(this._releaseTexture(this._emptyCubeTexture),this._emptyCubeTexture=null);this.scenes.length;)this.scenes[0].dispose();n.audioEngine&&n.audioEngine.dispose(),this.releaseEffects(),this.unbindAllAttributes(),this._dummyFramebuffer&&this._gl.deleteFramebuffer(this._dummyFramebuffer),this._gl=null,this.disableVR(),window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),this._renderingCanvas.removeEventListener("blur",this._onCanvasBlur),document.removeEventListener("fullscreenchange",this._onFullscreenChange),document.removeEventListener("mozfullscreenchange",this._onFullscreenChange),document.removeEventListener("webkitfullscreenchange",this._onFullscreenChange),document.removeEventListener("msfullscreenchange",this._onFullscreenChange),document.removeEventListener("pointerlockchange",this._onPointerLockChange),document.removeEventListener("mspointerlockchange",this._onPointerLockChange),document.removeEventListener("mozpointerlockchange",this._onPointerLockChange),document.removeEventListener("webkitpointerlockchange",this._onPointerLockChange);var e=n.Instances.indexOf(this);e>=0&&n.Instances.splice(e,1)},n.prototype.displayLoadingUI=function(){var e=this.loadingScreen;e&&e.displayLoadingUI()},n.prototype.hideLoadingUI=function(){var e=this.loadingScreen;e&&e.hideLoadingUI()},Object.defineProperty(n.prototype,"loadingScreen",{get:function(){return!this._loadingScreen&&e.DefaultLoadingScreen&&(this._loadingScreen=new e.DefaultLoadingScreen(this._renderingCanvas)),this._loadingScreen},set:function(e){this._loadingScreen=e},enumerable:!0,configurable:!0}),Object.defineProperty(n.prototype,"loadingUIText",{set:function(e){this.loadingScreen.loadingUIText=e},enumerable:!0,configurable:!0}),Object.defineProperty(n.prototype,"loadingUIBackgroundColor",{set:function(e){this.loadingScreen.loadingUIBackgroundColor=e},enumerable:!0,configurable:!0}),n.prototype.attachContextLostEvent=function(e){this._renderingCanvas.addEventListener("webglcontextlost",e,!1)},n.prototype.attachContextRestoredEvent=function(e){this._renderingCanvas.addEventListener("webglcontextrestored",e,!1)},n.prototype.getVertexShaderSource=function(e){var t=this._gl.getAttachedShaders(e);return this._gl.getShaderSource(t[0])},n.prototype.getFragmentShaderSource=function(e){var t=this._gl.getAttachedShaders(e);return this._gl.getShaderSource(t[1])},n.prototype.getError=function(){return this._gl.getError()},n.prototype.getFps=function(){return this.fps},n.prototype.getDeltaTime=function(){return this.deltaTime},n.prototype._measureFps=function(){this.previousFramesDuration.push(e.Tools.Now);var t=this.previousFramesDuration.length;if(t>=2&&(this.deltaTime=this.previousFramesDuration[t-1]-this.previousFramesDuration[t-2]),t>=this.fpsRange){t>this.fpsRange&&(this.previousFramesDuration.splice(0,1),t=this.previousFramesDuration.length);for(var i=0,r=0;r-1?n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,0):n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,e,0);var o,s=void 0!==e.type?this._getWebGLTextureType(e.type):n.UNSIGNED_BYTE;switch(s){case n.UNSIGNED_BYTE:o=new Uint8Array(4*t*i),s=n.UNSIGNED_BYTE;break;default:o=new Float32Array(4*t*i),s=n.FLOAT}return n.readPixels(0,0,t,i,n.RGBA,s,o),n.bindFramebuffer(n.FRAMEBUFFER,null),o},n.prototype._canRenderToFloatFramebuffer=function(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(e.Engine.TEXTURETYPE_FLOAT)},n.prototype._canRenderToHalfFloatFramebuffer=function(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(e.Engine.TEXTURETYPE_HALF_FLOAT)},n.prototype._canRenderToFramebuffer=function(e){for(var t=this._gl;t.getError()!==t.NO_ERROR;);var i=!0,r=t.createTexture();t.bindTexture(t.TEXTURE_2D,r),t.texImage2D(t.TEXTURE_2D,0,this._getRGBABufferInternalSizedFormat(e),1,1,0,t.RGBA,this._getWebGLTextureType(e),null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST);var n=t.createFramebuffer();t.bindFramebuffer(t.FRAMEBUFFER,n),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,r,0);var o=t.checkFramebufferStatus(t.FRAMEBUFFER);if(i=i&&o===t.FRAMEBUFFER_COMPLETE,i=i&&t.getError()===t.NO_ERROR,i&&(t.clear(t.COLOR_BUFFER_BIT),i=i&&t.getError()===t.NO_ERROR),i){t.bindFramebuffer(t.FRAMEBUFFER,null);var s=t.RGBA,a=t.UNSIGNED_BYTE,u=new Uint8Array(4);t.readPixels(0,0,1,1,s,a,u),i=i&&t.getError()===t.NO_ERROR}for(t.deleteTexture(r),t.deleteFramebuffer(n),t.bindFramebuffer(t.FRAMEBUFFER,null);!i&&t.getError()!==t.NO_ERROR;);return i},n.prototype._getWebGLTextureType=function(e){return e===n.TEXTURETYPE_FLOAT?this._gl.FLOAT:e===n.TEXTURETYPE_HALF_FLOAT?this._gl.HALF_FLOAT_OES:this._gl.UNSIGNED_BYTE},n.prototype._getRGBABufferInternalSizedFormat=function(e){return 1===this._webGLVersion?this._gl.RGBA:e===n.TEXTURETYPE_FLOAT?this._gl.RGBA32F:e===n.TEXTURETYPE_HALF_FLOAT?this._gl.RGBA16F:this._gl.RGBA},n.isSupported=function(){try{if(navigator.isCocoonJS)return!0;var e=document.createElement("canvas");return null!=(e.getContext("webgl")||e.getContext("experimental-webgl"))&&!!window.WebGLRenderingContext}catch(e){return!1}},n})();u.Instances=new Array,u._ALPHA_DISABLE=0,u._ALPHA_ADD=1,u._ALPHA_COMBINE=2,u._ALPHA_SUBTRACT=3,u._ALPHA_MULTIPLY=4,u._ALPHA_MAXIMIZED=5,u._ALPHA_ONEONE=6,u._ALPHA_PREMULTIPLIED=7,u._ALPHA_PREMULTIPLIED_PORTERDUFF=8,u._ALPHA_INTERPOLATE=9,u._ALPHA_SCREENMODE=10,u._DELAYLOADSTATE_NONE=0,u._DELAYLOADSTATE_LOADED=1,u._DELAYLOADSTATE_LOADING=2,u._DELAYLOADSTATE_NOTLOADED=4,u._TEXTUREFORMAT_ALPHA=0,u._TEXTUREFORMAT_LUMINANCE=1,u._TEXTUREFORMAT_LUMINANCE_ALPHA=2,u._TEXTUREFORMAT_RGB=4,u._TEXTUREFORMAT_RGBA=5,u._TEXTURETYPE_UNSIGNED_INT=0,u._TEXTURETYPE_FLOAT=1,u._TEXTURETYPE_HALF_FLOAT=2,u._NEVER=512,u._ALWAYS=519,u._LESS=513,u._EQUAL=514,u._LEQUAL=515,u._GREATER=516,u._GEQUAL=518,u._NOTEQUAL=517,u._KEEP=7680,u._REPLACE=7681,u._INCR=7682,u._DECR=7683,u._INVERT=5386,u._INCR_WRAP=34055,u._DECR_WRAP=34056,u._SCALEMODE_FLOOR=1,u._SCALEMODE_NEAREST=2,u._SCALEMODE_CEILING=3,u.CollisionsEpsilon=.001,u.CodeRepository="src/",u.ShadersRepository="src/Shaders/",e.Engine=u})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(t,i){this.state="",this.metadata=null,this.doNotSerialize=!1,this.animations=new Array,this._ranges={},this._childrenFlag=-1,this._isEnabled=!0,this._isReady=!0,this._currentRenderId=-1,this._parentRenderId=-1,this.onDisposeObservable=new e.Observable,this.name=t,this.id=t,this._scene=i||e.Engine.LastCreatedScene,this._initCache()}return Object.defineProperty(t.prototype,"parent",{get:function(){return this._parentNode},set:function(e){if(this._parentNode!==e){if(this._parentNode){var t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1)}this._parentNode=e,this._parentNode&&(this._parentNode._children||(this._parentNode._children=new Array),this._parentNode._children.push(this))}},enumerable:!0,configurable:!0}),t.prototype.getClassName=function(){return"Node"},Object.defineProperty(t.prototype,"onDispose",{set:function(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)},enumerable:!0,configurable:!0}),t.prototype.getScene=function(){return this._scene},t.prototype.getEngine=function(){return this._scene.getEngine()},t.prototype.getWorldMatrix=function(){return e.Matrix.Identity()},t.prototype._initCache=function(){this._cache={},this._cache.parent=void 0},t.prototype.updateCache=function(e){!e&&this.isSynchronized()||(this._cache.parent=this.parent,this._updateCache())},t.prototype._updateCache=function(e){},t.prototype._isSynchronized=function(){return!0},t.prototype._markSyncedWithParent=function(){this._parentRenderId=this.parent._currentRenderId},t.prototype.isSynchronizedWithParent=function(){return!this.parent||this._parentRenderId===this.parent._currentRenderId&&this.parent.isSynchronized()},t.prototype.isSynchronized=function(e){var t=this.hasNewParent();return t=t||!this.isSynchronizedWithParent(),t=t||!this._isSynchronized(),e&&this.updateCache(!0),!t},t.prototype.hasNewParent=function(e){return this._cache.parent!==this.parent&&(e&&(this._cache.parent=this.parent),!0)},t.prototype.isReady=function(){return this._isReady},t.prototype.isEnabled=function(){return!!this._isEnabled&&(!this.parent||this.parent.isEnabled())},t.prototype.setEnabled=function(e){this._isEnabled=e},t.prototype.isDescendantOf=function(e){return!!this.parent&&(this.parent===e||this.parent.isDescendantOf(e))},t.prototype._getDescendants=function(e,t,i){if(void 0===t&&(t=!1),this._children)for(var r=0;rthis.maximumWorld.x&&(this.maximumWorld.x=r.x),r.y>this.maximumWorld.y&&(this.maximumWorld.y=r.y),r.z>this.maximumWorld.z&&(this.maximumWorld.z=r.z)}this.maximumWorld.subtractToRef(this.minimumWorld,this.extendSizeWorld),this.extendSizeWorld.scaleInPlace(.5),this.maximumWorld.addToRef(this.minimumWorld,this.centerWorld),this.centerWorld.scaleInPlace(.5),e.Vector3.FromFloatArrayToRef(t.m,0,this.directions[0]),e.Vector3.FromFloatArrayToRef(t.m,4,this.directions[1]),e.Vector3.FromFloatArrayToRef(t.m,8,this.directions[2]),this._worldMatrix=t},t.prototype.isInFrustum=function(e){return t.IsInFrustum(this.vectorsWorld,e)},t.prototype.isCompletelyInFrustum=function(e){return t.IsCompletelyInFrustum(this.vectorsWorld,e)},t.prototype.intersectsPoint=function(t){var i=-e.Epsilon;return!(this.maximumWorld.x-t.xt.x-this.minimumWorld.x)&&(!(this.maximumWorld.y-t.yt.y-this.minimumWorld.y)&&!(this.maximumWorld.z-t.zt.z-this.minimumWorld.z))},t.prototype.intersectsSphere=function(e){return t.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)},t.prototype.intersectsMinMax=function(e,t){return!(this.maximumWorld.xt.x)&&(!(this.maximumWorld.yt.y)&&!(this.maximumWorld.zt.z))},t.Intersects=function(e,t){return!(e.maximumWorld.xt.maximumWorld.x)&&(!(e.maximumWorld.yt.maximumWorld.y)&&!(e.maximumWorld.zt.maximumWorld.z))},t.IntersectsSphere=function(t,i,r,n){var o=e.Vector3.Clamp(r,t,i);return e.Vector3.DistanceSquared(r,o)<=n*n},t.IsCompletelyInFrustum=function(e,t){for(var i=0;i<6;i++)for(var r=0;r<8;r++)if(t[i].dotCoordinate(e[r])<0)return!1;return!0},t.IsInFrustum=function(e,t){for(var i=0;i<6;i++){for(var r=8,n=0;n<8&&t[i].dotCoordinate(e[n])<0;n++)--r;if(0===r)return!1}return!0},t})();e.BoundingBox=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=function(t,i){var r=e.Vector3.Dot(i.centerWorld,t),n=Math.abs(e.Vector3.Dot(i.directions[0],t))*i.extendSize.x,o=Math.abs(e.Vector3.Dot(i.directions[1],t))*i.extendSize.y,s=Math.abs(e.Vector3.Dot(i.directions[2],t))*i.extendSize.z,a=n+o+s;return{min:r-a,max:r+a}},i=function(e,t,i,r){return!(e>r||i>t)},r=function(e,r,n){var o=t(e,r),s=t(e,n);return i(o.min,o.max,s.min,s.max)},n=(function(){function t(t,i){this.minimum=t,this.maximum=i,this._isLocked=!1,this.boundingBox=new e.BoundingBox(t,i),this.boundingSphere=new e.BoundingSphere(t,i)}return Object.defineProperty(t.prototype,"isLocked",{get:function(){return this._isLocked},set:function(e){this._isLocked=e},enumerable:!0,configurable:!0}),t.prototype.update=function(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))},t.prototype.isInFrustum=function(e){return!!this.boundingSphere.isInFrustum(e)&&this.boundingBox.isInFrustum(e)},t.prototype.isCompletelyInFrustum=function(e){return this.boundingBox.isCompletelyInFrustum(e)},t.prototype._checkCollision=function(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)},t.prototype.intersectsPoint=function(e){return!!this.boundingSphere.centerWorld&&(!!this.boundingSphere.intersectsPoint(e)&&!!this.boundingBox.intersectsPoint(e))},t.prototype.intersects=function(t,i){if(!this.boundingSphere.centerWorld||!t.boundingSphere.centerWorld)return!1;if(!e.BoundingSphere.Intersects(this.boundingSphere,t.boundingSphere))return!1;if(!e.BoundingBox.Intersects(this.boundingBox,t.boundingBox))return!1;if(!i)return!0;var n=this.boundingBox,o=t.boundingBox;return!!r(n.directions[0],n,o)&&(!!r(n.directions[1],n,o)&&(!!r(n.directions[2],n,o)&&(!!r(o.directions[0],n,o)&&(!!r(o.directions[1],n,o)&&(!!r(o.directions[2],n,o)&&(!!r(e.Vector3.Cross(n.directions[0],o.directions[0]),n,o)&&(!!r(e.Vector3.Cross(n.directions[0],o.directions[1]),n,o)&&(!!r(e.Vector3.Cross(n.directions[0],o.directions[2]),n,o)&&(!!r(e.Vector3.Cross(n.directions[1],o.directions[0]),n,o)&&(!!r(e.Vector3.Cross(n.directions[1],o.directions[1]),n,o)&&(!!r(e.Vector3.Cross(n.directions[1],o.directions[2]),n,o)&&(!!r(e.Vector3.Cross(n.directions[2],o.directions[0]),n,o)&&(!!r(e.Vector3.Cross(n.directions[2],o.directions[1]),n,o)&&!!r(e.Vector3.Cross(n.directions[2],o.directions[2]),n,o))))))))))))))},t})();e.BoundingInfo=n})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(r,n){var o=t.call(this,r,n)||this;return o._facetNb=0,o._partitioningSubdivisions=10,o._partitioningBBoxRatio=1.01,o._facetDataEnabled=!1,o._facetParameters={},o._bbSize=e.Vector3.Zero(),o._subDiv={max:1,X:1,Y:1,Z:1},o.onCollideObservable=new e.Observable,o.onCollisionPositionChangeObservable=new e.Observable,o.onAfterWorldMatrixUpdateObservable=new e.Observable,o.definedFacingForward=!0,o.position=e.Vector3.Zero(),o._rotation=e.Vector3.Zero(),o._scaling=e.Vector3.One(),o.billboardMode=i.BILLBOARDMODE_NONE,o.visibility=1,o.alphaIndex=Number.MAX_VALUE,o.infiniteDistance=!1,o.isVisible=!0,o.isPickable=!0,o.showBoundingBox=!1,o.showSubMeshesBoundingBox=!1,o.isBlocker=!1,o.renderingGroupId=0,o._receiveShadows=!1,o.renderOutline=!1,o.outlineColor=e.Color3.Red(),o.outlineWidth=.02,o.renderOverlay=!1,o.overlayColor=e.Color3.Red(),o.overlayAlpha=.5,o._hasVertexAlpha=!1,o._useVertexColors=!0,o._computeBonesUsingShaders=!0,o._numBoneInfluencers=4,o._applyFog=!0,o.scalingDeterminant=1,o.useOctreeForRenderingSelection=!0,o.useOctreeForPicking=!0,o.useOctreeForCollisions=!0,o.layerMask=268435455,o.alwaysSelectAsActiveMesh=!1,o._checkCollisions=!1,o._collisionMask=-1,o._collisionGroup=-1,o.ellipsoid=new e.Vector3(.5,1,.5),o.ellipsoidOffset=new e.Vector3(0,0,0),o._oldPositionForCollisions=new e.Vector3(0,0,0),o._diffPositionForCollisions=new e.Vector3(0,0,0),o._newPositionForCollisions=new e.Vector3(0,0,0),o.edgesWidth=1,o.edgesColor=new e.Color4(1,0,0,1),o._localWorld=e.Matrix.Zero(),o._worldMatrix=e.Matrix.Zero(),o._absolutePosition=e.Vector3.Zero(),o._collisionsTransformMatrix=e.Matrix.Zero(),o._collisionsScalingMatrix=e.Matrix.Zero(),o._isDirty=!1,o._pivotMatrix=e.Matrix.Identity(),o._isDisposed=!1,o._renderId=0,o._intersectionsInProgress=new Array,o._isWorldMatrixFrozen=!1,o._unIndexed=!1,o._lightSources=new Array,o._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),o.getScene().workerCollisions&&i.multiplyInPlace(o._collider.radius),i.subtractToRef(o._oldPositionForCollisions,o._diffPositionForCollisions),o._diffPositionForCollisions.length()>e.Engine.CollisionsEpsilon&&o.position.addInPlace(o._diffPositionForCollisions),r&&o.onCollideObservable.notifyObservers(r),o.onCollisionPositionChangeObservable.notifyObservers(o.position)},o.getScene().addMesh(o),o._resyncLightSources(),o}return __extends(i,t),Object.defineProperty(i,"BILLBOARDMODE_NONE",{get:function(){return i._BILLBOARDMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_X",{get:function(){return i._BILLBOARDMODE_X},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Y",{get:function(){return i._BILLBOARDMODE_Y},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Z",{get:function(){return i._BILLBOARDMODE_Z},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_ALL",{get:function(){return i._BILLBOARDMODE_ALL},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"facetNb",{get:function(){return this._facetNb},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"partitioningSubdivisions",{get:function(){return this._partitioningSubdivisions},set:function(e){this._partitioningSubdivisions=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"partitioningBBoxRatio",{get:function(){return this._partitioningBBoxRatio},set:function(e){this._partitioningBBoxRatio=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"isFacetDataEnabled",{get:function(){return this._facetDataEnabled},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onCollide",{set:function(e){this._onCollideObserver&&this.onCollideObservable.remove(this._onCollideObserver),this._onCollideObserver=this.onCollideObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onCollisionPositionChange",{set:function(e){this._onCollisionPositionChangeObserver&&this.onCollisionPositionChangeObservable.remove(this._onCollisionPositionChangeObserver),this._onCollisionPositionChangeObserver=this.onCollisionPositionChangeObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"material",{get:function(){return this._material},set:function(e){if(this._material!==e&&(this._material=e,this.subMeshes))for(var t=0,i=this.subMeshes;t1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}return this},i.prototype._checkCollision=function(t){return this._boundingInfo._checkCollision(t)?(e.Matrix.ScalingToRef(1/t.radius.x,1/t.radius.y,1/t.radius.z,this._collisionsScalingMatrix),this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix,this._collisionsTransformMatrix),this._processCollisionsForSubMeshes(t,this._collisionsTransformMatrix),this):this},i.prototype._generatePointsArray=function(){return!1},i.prototype.intersects=function(t,i){var r=new e.PickingInfo;if(!(this.subMeshes&&this._boundingInfo&&t.intersectsSphere(this._boundingInfo.boundingSphere)&&t.intersectsBox(this._boundingInfo.boundingBox)))return r;if(!this._generatePointsArray())return r;var n,o,s=null;if(this._submeshesOctree&&this.useOctreeForPicking){var a=e.Ray.Transform(t,this.getWorldMatrix()),u=this._submeshesOctree.intersectsRay(a);o=u.length,n=u.data}else n=this.subMeshes,o=n.length;for(var h=0;h1)||l.canIntersects(t)){var c=l.intersects(t,this._positions,this.getIndices(),i);if(c&&(i||!s||c.distancee.Epsilon?n.maximum.x-n.minimum.x:e.Epsilon,this._bbSize.y=n.maximum.y-n.minimum.y>e.Epsilon?n.maximum.y-n.minimum.y:e.Epsilon,this._bbSize.z=n.maximum.z-n.minimum.z>e.Epsilon?n.maximum.z-n.minimum.z:e.Epsilon;var o=this._bbSize.x>this._bbSize.y?this._bbSize.x:this._bbSize.y;return o=o>this._bbSize.z?o:this._bbSize.z,this._subDiv.max=this._partitioningSubdivisions,this._subDiv.X=Math.floor(this._subDiv.max*this._bbSize.x/o),this._subDiv.Y=Math.floor(this._subDiv.max*this._bbSize.y/o),this._subDiv.Z=Math.floor(this._subDiv.max*this._bbSize.z/o),this._subDiv.X=this._subDiv.X<1?1:this._subDiv.X,this._subDiv.Y=this._subDiv.Y<1?1:this._subDiv.Y,this._subDiv.Z=this._subDiv.Z<1?1:this._subDiv.Z,this._facetParameters.facetNormals=this.getFacetLocalNormals(),this._facetParameters.facetPositions=this.getFacetLocalPositions(),this._facetParameters.facetPartitioning=this.getFacetLocalPartitioning(),this._facetParameters.bInfo=n,this._facetParameters.bbSize=this._bbSize,this._facetParameters.subDiv=this._subDiv,this._facetParameters.ratio=this.partitioningBBoxRatio,e.VertexData.ComputeNormals(t,i,r,this._facetParameters),this},i.prototype.getFacetLocalNormals=function(){return this._facetNormals||this.updateFacetData(),this._facetNormals},i.prototype.getFacetLocalPositions=function(){return this._facetPositions||this.updateFacetData(),this._facetPositions},i.prototype.getFacetLocalPartitioning=function(){return this._facetPartitioning||this.updateFacetData(),this._facetPartitioning},i.prototype.getFacetPosition=function(t){var i=e.Vector3.Zero();return this.getFacetPositionToRef(t,i),i},i.prototype.getFacetPositionToRef=function(t,i){var r=this.getFacetLocalPositions()[t],n=this.getWorldMatrix();return e.Vector3.TransformCoordinatesToRef(r,n,i),this},i.prototype.getFacetNormal=function(t){var i=e.Vector3.Zero();return this.getFacetNormalToRef(t,i),i},i.prototype.getFacetNormalToRef=function(t,i){var r=this.getFacetLocalNormals()[t];return e.Vector3.TransformNormalToRef(r,this.getWorldMatrix(),i),this},i.prototype.getFacetsAtLocalCoordinates=function(e,t,i){var r=this.getBoundingInfo(),n=Math.floor((e-r.minimum.x*this._partitioningBBoxRatio)*this._subDiv.X*this._partitioningBBoxRatio/this._bbSize.x),o=Math.floor((t-r.minimum.y*this._partitioningBBoxRatio)*this._subDiv.Y*this._partitioningBBoxRatio/this._bbSize.y),s=Math.floor((i-r.minimum.z*this._partitioningBBoxRatio)*this._subDiv.Z*this._partitioningBBoxRatio/this._bbSize.z);return n<0||n>this._subDiv.max||o<0||o>this._subDiv.max||s<0||s>this._subDiv.max?null:this._facetPartitioning[n+this._subDiv.max*o+this._subDiv.max*this._subDiv.max*s]},i.prototype.getClosestFacetAtCoordinates=function(t,i,r,n,o,s){void 0===o&&(o=!1),void 0===s&&(s=!0);var a=this.getWorldMatrix(),u=e.Tmp.Matrix[5];a.invertToRef(u);var h=e.Tmp.Vector3[8],l=null;return e.Vector3.TransformCoordinatesFromFloatsToRef(t,i,r,u,h),l=this.getClosestFacetAtLocalCoordinates(h.x,h.y,h.z,n,o,s),n&&e.Vector3.TransformCoordinatesFromFloatsToRef(n.x,n.y,n.z,a,n),l},i.prototype.getClosestFacetAtLocalCoordinates=function(e,t,i,r,n,o){void 0===n&&(n=!1),void 0===o&&(o=!0);var s=null,a=0,u=0,h=0,l=0,c=0,f=0,d=0,p=0,g=this.getFacetLocalPositions(),_=this.getFacetLocalNormals(),m=this.getFacetsAtLocalCoordinates(e,t,i);if(!m)return null;for(var v,y,A,E=Number.MAX_VALUE,T=E,x=0;x=0||n&&!o&&l<=0)&&(l=y.x*A.x+y.y*A.y+y.z*A.z,c=-(y.x*e+y.y*t+y.z*i-l)/(y.x*y.x+y.y*y.y+y.z*y.z),f=e+y.x*c,d=t+y.y*c,p=i+y.z*c,a=f-e,u=d-t,h=p-i,(T=a*a+u*u+h*h)0&&-1===this.includedOnlyMeshes.indexOf(e))&&(!(this.excludedMeshes&&this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e))&&((0===this.includeOnlyWithLayerMask||0!=(this.includeOnlyWithLayerMask&e.layerMask))&&!(0!==this.excludeWithLayerMask&&this.excludeWithLayerMask&e.layerMask)))},i.prototype.getWorldMatrix=function(){this._currentRenderId=this.getScene().getRenderId();var t=this._getWorldMatrix();return this.parent&&this.parent.getWorldMatrix?(this._parentedWorldMatrix||(this._parentedWorldMatrix=e.Matrix.Identity()),t.multiplyToRef(this.parent.getWorldMatrix(),this._parentedWorldMatrix),this._markSyncedWithParent(),this._parentedWorldMatrix):t},i.compareLightsPriority=function(e,t){return e.shadowEnabled!==t.shadowEnabled?(t.shadowEnabled?1:0)-(e.shadowEnabled?1:0):t.renderPriority-e.renderPriority},i.prototype.dispose=function(){this._shadowGenerator&&(this._shadowGenerator.dispose(),this._shadowGenerator=null),this.getScene().stopAnimation(this);for(var e=0,i=this.getScene().meshes;e0&&(t.excludedMeshesIds=[],this.excludedMeshes.forEach((function(e){t.excludedMeshesIds.push(e.id)}))),this.includedOnlyMeshes.length>0&&(t.includedOnlyMeshesIds=[],this.includedOnlyMeshes.forEach((function(e){t.includedOnlyMeshesIds.push(e.id)}))),e.Animation.AppendSerializedAnimations(this,t),t.ranges=this.serializeAnimationRanges(),t},i.GetConstructorFromName=function(t,i,r){switch(t){case 0:return function(){return new e.PointLight(i,e.Vector3.Zero(),r)};case 1:return function(){return new e.DirectionalLight(i,e.Vector3.Zero(),r)};case 2:return function(){return new e.SpotLight(i,e.Vector3.Zero(),e.Vector3.Zero(),0,0,r)};case 3:return function(){return new e.HemisphericLight(i,e.Vector3.Zero(),r)}}},i.Parse=function(t,r){var n=e.SerializationHelper.Parse(i.GetConstructorFromName(t.type,t.name,r),t,r);if(t.excludedMeshesIds&&(n._excludedMeshesIds=t.excludedMeshesIds),t.includedOnlyMeshesIds&&(n._includedOnlyMeshesIds=t.includedOnlyMeshesIds),t.parentId&&(n._waitingParentId=t.parentId),t.animations){for(var o=0;o0&&this._postProcesses[0].markTextureDirty();for(var t=0,i=this._rigCameras.length;t-1?(e.Tools.Error("You're trying to reuse a post process not defined as reusable."),0):(null==i||i<0?this._postProcesses.push(t):this._postProcesses.splice(i,0,t),this._cascadePostProcessesToRigCams(),this._postProcesses.indexOf(t))},i.prototype.detachPostProcess=function(e,t){void 0===t&&(t=null);var i,r,n=[];if(t)for(t=t instanceof Array?t:[t],i=t.length-1;i>=0;i--)this._postProcesses[t[i]]===e?(r=t[i],this._postProcesses.splice(r,1)):n.push(i);else{var o=this._postProcesses.indexOf(e);-1!==o&&this._postProcesses.splice(o,1)}return this._cascadePostProcessesToRigCams(),n},i.prototype.getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this.getViewMatrix().invertToRef(this._worldMatrix),this._worldMatrix},i.prototype._getViewMatrix=function(){return e.Matrix.Identity()},i.prototype.getViewMatrix=function(t){return this._computedViewMatrix=this._computeViewMatrix(t),!t&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._refreshFrustumPlanes=!0,this.parent&&this.parent.getWorldMatrix?(this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._computedViewMatrix),this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12],this._computedViewMatrix.m[13],this._computedViewMatrix.m[14]),this._computedViewMatrix.invert(),this._markSyncedWithParent()):this._globalPosition.copyFrom(this.position),this._cameraRigParams&&this._cameraRigParams.vrPreViewMatrix&&this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix,this._computedViewMatrix),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype._computeViewMatrix=function(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype.freezeProjectionMatrix=function(e){this._doNotComputeProjectionMatrix=!0,void 0!==e&&(this._projectionMatrix=e)},i.prototype.unfreezeProjectionMatrix=function(){this._doNotComputeProjectionMatrix=!1},i.prototype.getProjectionMatrix=function(t){if(this._doNotComputeProjectionMatrix||!t&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;this._refreshFrustumPlanes=!0;var r=this.getEngine(),n=this.getScene();if(this.mode===i.PERSPECTIVE_CAMERA)return this.minZ<=0&&(this.minZ=.1),n.useRightHandedSystem?e.Matrix.PerspectiveFovRHToRef(this.fov,r.getAspectRatio(this),this.minZ,this.maxZ,this._projectionMatrix,this.fovMode===i.FOVMODE_VERTICAL_FIXED):e.Matrix.PerspectiveFovLHToRef(this.fov,r.getAspectRatio(this),this.minZ,this.maxZ,this._projectionMatrix,this.fovMode===i.FOVMODE_VERTICAL_FIXED),this._projectionMatrix;var o=r.getRenderWidth()/2,s=r.getRenderHeight()/2;return n.useRightHandedSystem?e.Matrix.OrthoOffCenterRHToRef(this.orthoLeft||-o,this.orthoRight||o,this.orthoBottom||-s,this.orthoTop||s,this.minZ,this.maxZ,this._projectionMatrix):e.Matrix.OrthoOffCenterLHToRef(this.orthoLeft||-o,this.orthoRight||o,this.orthoBottom||-s,this.orthoTop||s,this.minZ,this.maxZ,this._projectionMatrix),this._projectionMatrix},i.prototype.getTranformationMatrix=function(){return this._computedViewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix),this._transformMatrix},i.prototype.updateFrustumPlanes=function(){this._refreshFrustumPlanes&&(this.getTranformationMatrix(),this._frustumPlanes?e.Frustum.GetPlanesToRef(this._transformMatrix,this._frustumPlanes):this._frustumPlanes=e.Frustum.GetPlanes(this._transformMatrix),this._refreshFrustumPlanes=!1)},i.prototype.isInFrustum=function(e){return this.updateFrustumPlanes(),e.isInFrustum(this._frustumPlanes)},i.prototype.isCompletelyInFrustum=function(e){return this.updateFrustumPlanes(),e.isCompletelyInFrustum(this._frustumPlanes)},i.prototype.getForwardRay=function(t,i,r){void 0===t&&(t=100),i||(i=this.getWorldMatrix()),r||(r=this.position);var n=new e.Vector3(0,0,1),o=e.Vector3.TransformNormal(n,i),s=e.Vector3.Normalize(o);return new e.Ray(r,s,t)},i.prototype.dispose=function(){for(this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;)this._rigCameras.pop().dispose();for(var e=this._postProcesses.length;--e>=0;)this._postProcesses[e].dispose(this);t.prototype.dispose.call(this)},Object.defineProperty(i.prototype,"leftCamera",{get:function(){if(!(this._rigCameras.length<1))return this._rigCameras[0]},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"rightCamera",{get:function(){if(!(this._rigCameras.length<2))return this._rigCameras[1]},enumerable:!0,configurable:!0}),i.prototype.getLeftTarget=function(){if(!(this._rigCameras.length<1))return this._rigCameras[0].getTarget()},i.prototype.getRightTarget=function(){if(!(this._rigCameras.length<2))return this._rigCameras[1].getTarget()},i.prototype.setCameraRigMode=function(t,r){for(;this._rigCameras.length>0;)this._rigCameras.pop().dispose();switch(this.cameraRigMode=t,this._cameraRigParams={},this._cameraRigParams.interaxialDistance=r.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this.cameraRigMode!==i.RIG_MODE_NONE&&(this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1))),this.cameraRigMode){case i.RIG_MODE_STEREOSCOPIC_ANAGLYPH:this._rigCameras[0]._rigPostProcess=new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0]),this._rigCameras[1]._rigPostProcess=new e.AnaglyphPostProcess(this.name+"_anaglyph",1,this._rigCameras);break;case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case i.RIG_MODE_STEREOSCOPIC_OVERUNDER:var n=this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL||this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED;this._rigCameras[0]._rigPostProcess=new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0]),this._rigCameras[1]._rigPostProcess=new e.StereoscopicInterlacePostProcess(this.name+"_stereoInterlace",this._rigCameras,n);break;case i.RIG_MODE_VR:var o=r.vrCameraMetrics||e.VRCameraMetrics.GetDefault();this._rigCameras[0]._cameraRigParams.vrMetrics=o,this._rigCameras[0].viewport=new e.Viewport(0,0,.5,1),this._rigCameras[0]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[0]._cameraRigParams.vrHMatrix=o.leftHMatrix,this._rigCameras[0]._cameraRigParams.vrPreViewMatrix=o.leftPreViewMatrix,this._rigCameras[0].getProjectionMatrix=this._rigCameras[0]._getVRProjectionMatrix,this._rigCameras[1]._cameraRigParams.vrMetrics=o,this._rigCameras[1].viewport=new e.Viewport(.5,0,.5,1),this._rigCameras[1]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[1]._cameraRigParams.vrHMatrix=o.rightHMatrix,this._rigCameras[1]._cameraRigParams.vrPreViewMatrix=o.rightPreViewMatrix,this._rigCameras[1].getProjectionMatrix=this._rigCameras[1]._getVRProjectionMatrix,o.compensateDistortion&&(this._rigCameras[0]._rigPostProcess=new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Left",this._rigCameras[0],!1,o),this._rigCameras[1]._rigPostProcess=new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Right",this._rigCameras[1],!0,o));break;case i.RIG_MODE_WEBVR:if(r.vrDisplay){var s=r.vrDisplay.getEyeParameters("left"),a=r.vrDisplay.getEyeParameters("right");this._rigCameras[0].viewport=new e.Viewport(0,0,.5,1),this._rigCameras[0].setCameraRigParameter("left",!0),this._rigCameras[0].setCameraRigParameter("specs",r.specs),this._rigCameras[0].setCameraRigParameter("eyeParameters",s),this._rigCameras[0].setCameraRigParameter("frameData",r.frameData),this._rigCameras[0].setCameraRigParameter("parentCamera",r.parentCamera),this._rigCameras[0]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[0].getProjectionMatrix=this._getWebVRProjectionMatrix,this._rigCameras[0].parent=this,this._rigCameras[0]._getViewMatrix=this._getWebVRViewMatrix,this._rigCameras[1].viewport=new e.Viewport(.5,0,.5,1),this._rigCameras[1].setCameraRigParameter("eyeParameters",a),this._rigCameras[1].setCameraRigParameter("specs",r.specs),this._rigCameras[1].setCameraRigParameter("frameData",r.frameData),this._rigCameras[1].setCameraRigParameter("parentCamera",r.parentCamera),this._rigCameras[1]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[1].getProjectionMatrix=this._getWebVRProjectionMatrix,this._rigCameras[1].parent=this,this._rigCameras[1]._getViewMatrix=this._getWebVRViewMatrix}}this._cascadePostProcessesToRigCams(),this.update()},i.prototype._getVRProjectionMatrix=function(){return e.Matrix.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.maxZ,this._cameraRigParams.vrWorkMatrix),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix},i.prototype._updateCameraRotationMatrix=function(){},i.prototype._updateWebVRCameraRotationMatrix=function(){},i.prototype._getWebVRProjectionMatrix=function(){return e.Matrix.Identity()},i.prototype._getWebVRViewMatrix=function(){return e.Matrix.Identity()},i.prototype.setCameraRigParameter=function(t,i){this._cameraRigParams||(this._cameraRigParams={}),this._cameraRigParams[t]=i,"interaxialDistance"===t&&(this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(i/.0637))},i.prototype.createRigCamera=function(e,t){return null},i.prototype._updateRigCameras=function(){for(var e=0;ei._alphaIndex?1:e._alphaIndext._distanceToCamera?-1:0},t.frontToBackSortCompare=function(e,t){return e._distanceToCamerat._distanceToCamera?1:0},t.prototype.prepare=function(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._particleSystems.reset(),this._spriteManagers.reset(),this._edgesRenderers.reset()},t.prototype.dispose=function(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()},t.prototype.dispatch=function(e){var t=e.getMaterial(),i=e.getMesh();t.needAlphaBlending()||i.visibility<1||i.hasVertexAlpha?this._transparentSubMeshes.push(e):t.needAlphaTesting()?this._alphaTestSubMeshes.push(e):this._opaqueSubMeshes.push(e),i._edgesRenderer&&this._edgesRenderers.push(i._edgesRenderer)},t.prototype.dispatchSprites=function(e){this._spriteManagers.push(e)},t.prototype.dispatchParticles=function(e){this._particleSystems.push(e)},t.prototype._renderParticles=function(e){if(0!==this._particleSystems.length){var t=this._scene.activeCamera;this._scene._particlesDuration.beginMonitoring();for(var i=0;ir.DoubleClickDelay&&!h._doubleClickOccured||e!==h._previousButtonPressed)&&(h._doubleClickOccured=!1,t.singleClick=!0,t.ignore=!1,i(t,h._currentPickResult))},this._initClickEvent=function(n,o,s,a){var u=new t;h._currentPickResult=null;var l,c=n.hasSpecificMask(i.POINTERPICK)||o.hasSpecificMask(i.POINTERPICK)||n.hasSpecificMask(i.POINTERTAP)||o.hasSpecificMask(i.POINTERTAP)||n.hasSpecificMask(i.POINTERDOUBLETAP)||o.hasSpecificMask(i.POINTERDOUBLETAP);if(!c&&e.ActionManager&&e.ActionManager.HasPickTriggers&&(l=h._initActionManager(l,u))&&(c=l.hasPickTriggers),c){var f=s.button;if(u.hasSwiped=Math.abs(h._startingPointerPosition.x-h._pointerX)>r.DragMovementThreshold||Math.abs(h._startingPointerPosition.y-h._pointerY)>r.DragMovementThreshold,!u.hasSwiped){var d=!r.ExclusiveDoubleClickMode;d||(d=!n.hasSpecificMask(i.POINTERDOUBLETAP)&&!o.hasSpecificMask(i.POINTERDOUBLETAP))&&!e.ActionManager.HasSpecificTrigger(e.ActionManager.OnDoublePickTrigger)&&(l=h._initActionManager(l,u))&&(d=!l.hasSpecificTrigger(e.ActionManager.OnDoublePickTrigger)),d?((new Date).getTime()-h._previousStartingPointerTime>r.DoubleClickDelay||f!==h._previousButtonPressed)&&(u.singleClick=!0,a(u,h._currentPickResult)):(h._previousDelayedSimpleClickTimeout=h._delayedSimpleClickTimeout,h._delayedSimpleClickTimeout=window.setTimeout(h._delayedSimpleClick.bind(h,f,u,a),r.DoubleClickDelay));var p=n.hasSpecificMask(i.POINTERDOUBLETAP)||o.hasSpecificMask(i.POINTERDOUBLETAP);!p&&e.ActionManager.HasSpecificTrigger(e.ActionManager.OnDoublePickTrigger)&&(l=h._initActionManager(l,u))&&(p=l.hasSpecificTrigger(e.ActionManager.OnDoublePickTrigger)),p&&(f===h._previousButtonPressed&&(new Date).getTime()-h._previousStartingPointerTimer.LongPressDelay&&Math.abs(this._startingPointerPosition.x-this._pointerX)0&&(u=h.pickSprite(h._unTranslatedPointerX,h._unTranslatedPointerY,l,!1,h.cameraToUseForPointers))&&u.hit&&u.pickedSprite&&u.pickedSprite.actionManager){switch(h._pickedDownSprite=u.pickedSprite,t.button){case 0:u.pickedSprite.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNewFromSprite(u.pickedSprite,h,t));break;case 1:u.pickedSprite.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNewFromSprite(u.pickedSprite,h,t));break;case 2:u.pickedSprite.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNewFromSprite(u.pickedSprite,h,t))}u.pickedSprite.actionManager&&u.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNewFromSprite(u.pickedSprite,h,t))}}},this._onPointerUp=function(t){h._isButtonPressed=!1,h._pickedUpMesh=null,h._meshPickProceed=!1,h._updatePointerPosition(t),h._initClickEvent(h.onPrePointerObservable,h.onPointerObservable,t,function(s,a){if(this.onPrePointerObservable.hasObservers())if(s.ignore){var u=i.POINTERUP,h=new n(u,t,this._unTranslatedPointerX,this._unTranslatedPointerY);if(this.onPrePointerObservable.notifyObservers(h,u),h.skipOnPointerObservable)return}else if(!s.hasSwiped){if(s.singleClick&&this.onPrePointerObservable.hasSpecificMask(i.POINTERTAP)){var u=i.POINTERTAP,h=new n(u,t,this._unTranslatedPointerX,this._unTranslatedPointerY);if(this.onPrePointerObservable.notifyObservers(h,u),h.skipOnPointerObservable)return}if(s.doubleClick&&this.onPrePointerObservable.hasSpecificMask(i.POINTERDOUBLETAP)){ var u=i.POINTERDOUBLETAP,h=new n(u,t,this._unTranslatedPointerX,this._unTranslatedPointerY);if(this.onPrePointerObservable.notifyObservers(h,u),h.skipOnPointerObservable)return}}if(this.cameraToUseForPointers||this.activeCamera){if(this.pointerUpPredicate||(this.pointerUpPredicate=function(e){return e.isPickable&&e.isVisible&&e.isReady()&&e.isEnabled()}),!this._meshPickProceed&&(e.ActionManager&&e.ActionManager.HasTriggers||this.onPointerObservable.hasObservers())&&this._initActionManager(null,s),a||(a=this._currentPickResult),a&&a&&a.pickedMesh){if(this._pickedUpMesh=a.pickedMesh,this._pickedDownMesh===this._pickedUpMesh&&(this.onPointerPick&&this.onPointerPick(t,a),s.singleClick&&!s.ignore&&this.onPointerObservable.hasObservers())){var u=i.POINTERPICK,h=new o(u,t,a);this.onPointerObservable.notifyObservers(h,u)}a.pickedMesh.actionManager&&(s.ignore&&a.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNew(a.pickedMesh,t)),s.hasSwiped||s.ignore||!s.singleClick||a.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickTrigger,e.ActionEvent.CreateNew(a.pickedMesh,t)),s.doubleClick&&!s.ignore&&a.pickedMesh.actionManager.hasSpecificTrigger(e.ActionManager.OnDoublePickTrigger)&&a.pickedMesh.actionManager.processTrigger(e.ActionManager.OnDoublePickTrigger,e.ActionEvent.CreateNew(a.pickedMesh,t)))}if(this._pickedDownMesh&&this._pickedDownMesh.actionManager&&this._pickedDownMesh.actionManager.hasSpecificTrigger(e.ActionManager.OnPickOutTrigger)&&this._pickedDownMesh!==this._pickedUpMesh&&this._pickedDownMesh.actionManager.processTrigger(e.ActionManager.OnPickOutTrigger,e.ActionEvent.CreateNew(this._pickedDownMesh,t)),this.onPointerUp&&this.onPointerUp(t,a),this.onPointerObservable.hasObservers())if(s.ignore){var u=i.POINTERUP,h=new o(u,t,a);this.onPointerObservable.notifyObservers(h,u)}else if(!s.hasSwiped){if(s.singleClick&&this.onPointerObservable.hasSpecificMask(i.POINTERTAP)){var u=i.POINTERTAP,h=new o(u,t,a);this.onPointerObservable.notifyObservers(h,u)}if(s.doubleClick&&this.onPointerObservable.hasSpecificMask(i.POINTERDOUBLETAP)){var u=i.POINTERDOUBLETAP,h=new o(u,t,a);this.onPointerObservable.notifyObservers(h,u)}}this.spriteManagers.length>0&&(a=this.pickSprite(this._unTranslatedPointerX,this._unTranslatedPointerY,l,!1,this.cameraToUseForPointers),a.hit&&a.pickedSprite&&a.pickedSprite.actionManager&&(a.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNewFromSprite(a.pickedSprite,this,t)),a.pickedSprite.actionManager&&Math.abs(this._startingPointerPosition.x-this._pointerX)0)return!1;var t;for(t=0;tr&&o>0&&(o*=-1),this.stopAnimation(t),a||(a=new e.Animatable(this,t,i,r,n,o,s)),t.animations&&a.appendAnimations(t,t.animations),t.getAnimatables)for(var u=t.getAnimatables(),h=0;h0)return;this._animationTimeLast=t}var i=(t-this._animationTimeLast)*this.animationTimeScale;this._animationTime+=i,this._animationTimeLast=t;for(var r=0;r0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemovedObservable.notifyObservers(e),t},r.prototype.addLight=function(e){e.uniqueId=this.getUniqueId(),this.lights.push(e),this.sortLightsByPriority(),this.onNewLightAddedObservable.notifyObservers(e)},r.prototype.sortLightsByPriority=function(){this.requireLightSorting&&this.lights.sort(e.Light.compareLightsPriority)},r.prototype.addCamera=function(e){e.uniqueId=this.getUniqueId();this.cameras.push(e);this.onNewCameraAddedObservable.notifyObservers(e)},r.prototype.switchActiveCamera=function(e,t){void 0===t&&(t=!0);var i=this._engine.getRenderingCanvas();this.activeCamera.detachControl(i),this.activeCamera=e,t&&e.attachControl(i)},r.prototype.setActiveCameraByID=function(e){var t=this.getCameraByID(e);return t?(this.activeCamera=t,t):null},r.prototype.setActiveCameraByName=function(e){var t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null},r.prototype.getMaterialByID=function(e){for(var t=0;t-1&&(this._geometries.splice(t,1),this.collisionCoordinator&&this.collisionCoordinator.onGeometryDeleted(e),this.onGeometryRemovedObservable.notifyObservers(e),!0)},r.prototype.getGeometries=function(){return this._geometries},r.prototype.getMeshByID=function(e){for(var t=0;t=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null},r.prototype.getLastEntryByID=function(e){var t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];return null},r.prototype.getNodeByID=function(e){var t=this.getMeshByID(e);if(t)return t;var i=this.getLightByID(e);if(i)return i;var r=this.getCameraByID(e);return r||this.getBoneByID(e)},r.prototype.getNodeByName=function(e){var t=this.getMeshByName(e);if(t)return t;var i=this.getLightByName(e);if(i)return i;var r=this.getCameraByName(e);return r||this.getBoneByName(e)},r.prototype.getMeshByName=function(e){for(var t=0;t=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null},r.prototype.getSkeletonById=function(e){for(var t=0;t0&&0!=(o.layerMask&this.activeCamera.layerMask)&&o.isInFrustum(this._frustumPlanes))&&(this._activeMeshes.push(o),this.activeCamera._activeMeshes.push(o),o._activate(this._renderId),this._activeMesh(o,s)))}}this._particlesDuration.beginMonitoring();e.Tools.Now;if(this.particlesEnabled){e.Tools.StartPerformanceCounter("Particles",this.particleSystems.length>0);for(var a=0;a0)}this._particlesDuration.endMonitoring(!1)},r.prototype._activeMesh=function(e,t){if(t.skeleton&&this.skeletonsEnabled&&(this._activeSkeletons.pushNoDuplicate(t.skeleton)&&t.skeleton.prepare(),t.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(t)),(e.showBoundingBox||this.forceShowBoundingBoxes)&&this.getBoundingBoxRenderer().renderList.push(e.getBoundingInfo().boundingBox),t&&t.subMeshes){var i,r;if(t._submeshesOctree&&t.useOctreeForRenderingSelection){var n=t._submeshesOctree.select(this._frustumPlanes);i=n.length,r=n.data}else r=t.subMeshes,i=r.length;for(var o=0;o0&&this._renderTargets.concatWithNoDuplicate(t.customRenderTargets),this.renderTargetsEnabled&&this._renderTargets.length>0){this._intermediateRendering=!0,e.Tools.StartPerformanceCounter("Render targets",this._renderTargets.length>0);for(var s=0;s0),this._intermediateRendering=!1,this._renderId++,o=!0}var h=this._engine.getStencilBuffer(),l=!1;if(this.renderTargetsEnabled&&this.highlightLayers&&this.highlightLayers.length>0){this._intermediateRendering=!0;for(var c=0;c-1)){l=!0;var a=f._mainTexture;a._shouldRender()&&(this._renderId++,a.render(!1,!1),o=!0)}}this._intermediateRendering=!1,this._renderId++}o&&i.restoreDefaultFramebuffer(),this._renderTargetsDuration.endMonitoring(!1),this.postProcessManager._prepareFrame(),this._renderDuration.beginMonitoring();var d,p;if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d0);for(var g=0;g0)}if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d-1&&(n.trigger===e.ActionManager.OnIntersectionExitTrigger&&n._executeCurrent(e.ActionEvent.CreateNew(i,null,s)),i.actionManager.hasSpecificTrigger(e.ActionManager.OnIntersectionExitTrigger)&&n.trigger!==e.ActionManager.OnIntersectionExitTrigger||i._intersectionsInProgress.splice(u,1))}}},r.prototype.render=function(){if(!this.isDisposed){this._lastFrameDuration.beginMonitoring(),this._particlesDuration.fetchNewFrame(),this._spritesDuration.fetchNewFrame(),this._activeParticles.fetchNewFrame(),this._renderDuration.fetchNewFrame(),this._renderTargetsDuration.fetchNewFrame(),this._evaluateActiveMeshesDuration.fetchNewFrame(),this._totalVertices.fetchNewFrame(),this._activeIndices.fetchNewFrame(),this._activeBones.fetchNewFrame(),this.getEngine().drawCallsPerfCounter.fetchNewFrame(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),e.Tools.StartPerformanceCounter("Scene rendering"),this.actionManager&&this.actionManager.processTrigger(e.ActionManager.OnEveryFrameTrigger,null),this.simplificationQueue&&!this.simplificationQueue.running&&this.simplificationQueue.executeNext();var t=Math.max(r.MinDeltaTime,Math.min(this._engine.getDeltaTime(),r.MaxDeltaTime));this._animationRatio=.06*t,this._animate(),this._physicsEngine&&(e.Tools.StartPerformanceCounter("Physics"),this._physicsEngine._step(t/1e3),e.Tools.EndPerformanceCounter("Physics")),this.onBeforeRenderObservable.notifyObservers(this),this._renderTargetsDuration.beginMonitoring();var i=(e.Tools.Now,this.getEngine()),n=this.activeCamera;if(this.renderTargetsEnabled){e.Tools.StartPerformanceCounter("Custom render targets",this.customRenderTargets.length>0);for(var o=0;o0),this._renderId++}if(this.customRenderTargets.length>0&&i.restoreDefaultFramebuffer(),this._renderTargetsDuration.endMonitoring(),this.activeCamera=n,this.proceduralTexturesEnabled){e.Tools.StartPerformanceCounter("Procedural textures",this._proceduralTextures.length>0);for(var a=0;a0)}if((this.autoClearDepthAndStencil||this.autoClear)&&this._engine.clear(this.clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,this.autoClearDepthAndStencil,this.autoClearDepthAndStencil),this.shadowsEnabled)for(var h=0;h0)for(var d=0;d0&&this._engine.clear(null,!1,!0,!0),this._processSubCameras(this.activeCameras[d]);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera)}this._checkIntersections(),e.AudioEngine&&this._updateAudioParameters(),this.afterRender&&this.afterRender(),this.onAfterRenderObservable.notifyObservers(this);for(var p=0;p0?this.activeCameras[0]:this.activeCamera)&&i.canUseWebAudio){i.audioContext.listener.setPosition(t.position.x,t.position.y,t.position.z),t.rigCameras&&t.rigCameras.length>0&&(t=t.rigCameras[0]);var r=e.Matrix.Invert(t.getViewMatrix()),n=e.Vector3.TransformNormal(new e.Vector3(0,0,-1),r);n.normalize(),i.audioContext.listener.setOrientation(n.x,n.y,n.z,0,1,0);var o;for(o=0;o-1&&this._engine.scenes.splice(t,1),this._engine.wipeCaches(),this._engine=null},Object.defineProperty(r.prototype,"isDisposed",{get:function(){return!this._engine},enumerable:!0,configurable:!0}),r.prototype.disposeSounds=function(){this.mainSoundTrack.dispose();for(var e=0;e=n.distance))&&(n=h,r)))break}return n||new e.PickingInfo},r.prototype._internalMultiPick=function(t,i){if(!e.PickingInfo)return null;for(var r=new Array,n=0;n0)for(var s=0;s=o.distance))&&(o=u,r))break}}return o||new e.PickingInfo},r.prototype.pick=function(e,t,i,r,n){var o=this;return this._internalPick((function(i){return o.createPickingRay(e,t,i,n)}),i,r)},r.prototype.pickSprite=function(e,t,i,r,n){return this._internalPickSprites(this.createPickingRayInCameraSpace(e,t,n),i,r,n)},r.prototype.pickWithRay=function(t,i,r){var n=this;return this._internalPick((function(i){return n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=e.Matrix.Identity()),i.invertToRef(n._pickWithRayInverseMatrix),e.Ray.Transform(t,n._pickWithRayInverseMatrix)}),i,r)},r.prototype.multiPick=function(e,t,i,r){var n=this;return this._internalMultiPick((function(i){return n.createPickingRay(e,t,i,r)}),i)},r.prototype.multiPickWithRay=function(t,i){var r=this;return this._internalMultiPick((function(i){return r._pickWithRayInverseMatrix||(r._pickWithRayInverseMatrix=e.Matrix.Identity()),i.invertToRef(r._pickWithRayInverseMatrix),e.Ray.Transform(t,r._pickWithRayInverseMatrix)}),i)},r.prototype.setPointerOverMesh=function(t){this._pointerOverMesh!==t&&(this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)),this._pointerOverMesh=t,this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)))},r.prototype.getPointerOverMesh=function(){return this._pointerOverMesh},r.prototype.setPointerOverSprite=function(t){this._pointerOverSprite!==t&&(this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)),this._pointerOverSprite=t,this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)))},r.prototype.getPointerOverSprite=function(){return this._pointerOverSprite},r.prototype.getPhysicsEngine=function(){return this._physicsEngine},r.prototype.enablePhysics=function(t,i){if(this._physicsEngine)return!0;try{return this._physicsEngine=new e.PhysicsEngine(t,i),!0}catch(t){return e.Tools.Error(t.message),!1}},r.prototype.disablePhysicsEngine=function(){this._physicsEngine&&(this._physicsEngine.dispose(),this._physicsEngine=void 0)},r.prototype.isPhysicsEnabled=function(){return void 0!==this._physicsEngine},r.prototype.deleteCompoundImpostor=function(e){var t=e.parts[0].mesh;t.physicsImpostor.dispose(),t.physicsImpostor=null},r.prototype.createDefaultCameraOrLight=function(t,i,r){if(void 0===t&&(t=!1),void 0===i&&(i=!1),void 0===r&&(r=!1),i&&(this.activeCamera&&(this.activeCamera.dispose(),this.activeCamera=null),this.lights))for(var n=0;n=0&&this._scene.textures.splice(e,1),void 0!==this._texture&&(this.releaseInternalTexture(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear())},t.prototype.serialize=function(){if(!this.name)return null;var t=e.SerializationHelper.Serialize(this);return e.Animation.AppendSerializedAnimations(this,t),t},t.WhenAllReady=function(e,t){for(var i,r,n=0,o=0;o0},enumerable:!0,configurable:!0}),r.prototype._sortLODLevels=function(){this._LODLevels.sort((function(e,t){return e.distancet.distance?-1:0}))},r.prototype.addLODLevel=function(t,i){if(i&&i._masterMesh)return e.Tools.Warn("You cannot use a mesh as LOD level twice"),this;var r=new e.Internals.MeshLODLevel(t,i);return this._LODLevels.push(r),i&&(i._masterMesh=this),this._sortLODLevels(),this},r.prototype.getLODLevelAtDistance=function(e){for(var t=0;ti)return this.onLODLevelSelection&&this.onLODLevelSelection(i,this,this._LODLevels[this._LODLevels.length-1].mesh),this;for(var r=0;r0){for(var i=this.getIndices().length,r=!1,n=0,o=this.subMeshes;n=i){r=!0;break}if(s.verticesStart+s.verticesCount>=t){r=!0;break}}if(!r)return}return this.releaseSubMeshes(),new e.SubMesh(0,0,t,0,this.getTotalIndices(),this)},r.prototype.subdivide=function(t){if(!(t<1)){for(var i=this.getTotalIndices(),r=i/t|0,n=0;r%3!=0;)r++;this.releaseSubMeshes();for(var o=0;o=i);o++)e.SubMesh.CreateFromIndices(0,n,Math.min(r,i-n),this),n+=r;this.synchronizeInstances()}},r.prototype.setVerticesData=function(t,i,r,n){if(this._geometry)this._geometry.setVerticesData(t,i,r,n);else{var o=new e.VertexData;o.set(i,t);var s=this.getScene();new e.Geometry(e.Geometry.RandomId(),s,o,r,this)}return this},r.prototype.markVerticesDataAsUpdatable=function(e,t){void 0===t&&(t=!0),this.getVertexBuffer(e).isUpdatable()!==t&&this.setVerticesData(e,this.getVerticesData(e),t)},r.prototype.setVerticesBuffer=function(t){if(!this._geometry){var i=this.getScene();new e.Geometry(e.Geometry.RandomId(),i).applyToMesh(this)}return this._geometry.setVerticesBuffer(t),this},r.prototype.updateVerticesData=function(e,t,i,r){if(this._geometry)return r?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i),this},r.prototype.updateMeshPositions=function(t,i){void 0===i&&(i=!0);var r=this.getVerticesData(e.VertexBuffer.PositionKind);if(t(r),this.updateVerticesData(e.VertexBuffer.PositionKind,r,!1,!1),i){var n=this.getIndices(),o=this.getVerticesData(e.VertexBuffer.NormalKind);e.VertexData.ComputeNormals(r,n,o),this.updateVerticesData(e.VertexBuffer.NormalKind,o,!1,!1)}return this},r.prototype.makeGeometryUnique=function(){if(this._geometry){var t=this._geometry,i=this._geometry.copy(e.Geometry.RandomId());return t.releaseForMesh(this,!0),i.applyToMesh(this),this}},r.prototype.setIndices=function(t,i){if(this._geometry)this._geometry.setIndices(t,i);else{var r=new e.VertexData;r.indices=t;var n=this.getScene();new e.Geometry(e.Geometry.RandomId(),n,r,!1,this)}return this},r.prototype.toLeftHanded=function(){if(this._geometry)return this._geometry.toLeftHanded(),this},r.prototype._bind=function(t,i,r){var n,o=this.getScene().getEngine();if(this._unIndexed)n=null;else switch(r){case e.Material.PointFillMode:n=null;break;case e.Material.WireFrameFillMode:n=t.getLinesIndexBuffer(this.getIndices(),o);break;default:case e.Material.TriangleFillMode:n=this._unIndexed?null:this._geometry.getIndexBuffer()}return this._geometry._bind(i,n),this},r.prototype._draw=function(t,i,r){if(!this._geometry||!this._geometry.getVertexBuffers()||!this._geometry.getIndexBuffer())return this;this.onBeforeDrawObservable.notifyObservers(this);var n=this.getScene().getEngine();switch(i){case e.Material.PointFillMode:n.drawPointClouds(t.verticesStart,t.verticesCount,r);break;case e.Material.WireFrameFillMode:this._unIndexed?n.drawUnIndexed(!1,t.verticesStart,t.verticesCount,r):n.draw(!1,0,r>0?t.linesIndexCount/2:t.linesIndexCount,r);break;default:this._unIndexed?n.drawUnIndexed(!0,t.verticesStart,t.verticesCount,r):n.draw(!0,t.indexStart,t.indexCount,r)}return this},r.prototype.registerBeforeRender=function(e){return this.onBeforeRenderObservable.add(e),this},r.prototype.unregisterBeforeRender=function(e){return this.onBeforeRenderObservable.removeCallback(e),this},r.prototype.registerAfterRender=function(e){return this.onAfterRenderObservable.add(e),this},r.prototype.unregisterAfterRender=function(e){return this.onAfterRenderObservable.removeCallback(e),this},r.prototype._getInstancesRenderList=function(e){var t=this.getScene();if(this._batchCache.mustReturn=!1,this._batchCache.renderSelf[e]=this.isEnabled()&&this.isVisible,this._batchCache.visibleInstances[e]=null,this._visibleInstances){var i=t.getRenderId(),r=t._isInIntermediateRendering()?this._visibleInstances.intermediateDefaultRenderId:this._visibleInstances.defaultRenderId;this._batchCache.visibleInstances[e]=this._visibleInstances[i];var n=this._renderId;if(!this._batchCache.visibleInstances[e]&&r&&(this._batchCache.visibleInstances[e]=this._visibleInstances[r],i=Math.max(r,i),n=Math.max(this._visibleInstances.selfDefaultRenderId,i)),this._batchCache.visibleInstances[e]&&this._batchCache.visibleInstances[e].length){if(this._renderIdForInstances[e]===i)return this._batchCache.mustReturn=!0,this._batchCache;i!==n&&(this._batchCache.renderSelf[e]=!1)}this._renderIdForInstances[e]=i}return this._batchCache},r.prototype._renderWithInstances=function(t,i,r,n,o){for(var s=r.visibleInstances[t._id],a=s.length+1,u=16*a*4,h=this._instancesBufferSize,l=this._instancesBuffer;this._instancesBufferSize-1;t--)if(i[t].id===e)return this.material=i[t],this;var r=this.getScene().multiMaterials;for(t=r.length-1;t>-1;t--)if(r[t].id===e)return this.material=r[t],this;return this},r.prototype.getAnimatables=function(){var e=[];return this.material&&e.push(this.material),this.skeleton&&e.push(this.skeleton),e},r.prototype.bakeTransformIntoVertices=function(t){if(!this.isVerticesDataPresent(e.VertexBuffer.PositionKind))return this;var i=this.subMeshes.splice(0);this._resetPointsArrayCache();var r,n=this.getVerticesData(e.VertexBuffer.PositionKind),o=[];for(r=0;r-1&&(o.morphTargetManager=i.getMorphTargetManagerById(t.morphTargetManagerId)),t.skeletonId>-1&&(o.skeleton=i.getLastSkeletonByID(t.skeletonId),t.numBoneInfluencers&&(o.numBoneInfluencers=t.numBoneInfluencers)),t.animations){for(var s=0;s4,h=u?this.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind):null,l=u?this.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind):null,c=t.getTransformMatrices(this),f=e.Vector3.Zero(),d=new e.Matrix,p=new e.Matrix,g=0,_=0;_0;o++)e.Matrix.FromFloat32ArrayToRefScaled(c,16*s[g+o],m,p),d.addToSelf(p);if(u)for(o=0;o<4&&(m=l[g+o])>0;o++)e.Matrix.FromFloat32ArrayToRefScaled(c,16*h[g+o],m,p),d.addToSelf(p);e.Vector3.TransformCoordinatesFromFloatsToRef(this._sourcePositions[_],this._sourcePositions[_+1],this._sourcePositions[_+2],d,f),f.toArray(r,_),e.Vector3.TransformNormalFromFloatsToRef(this._sourceNormals[_],this._sourceNormals[_+1],this._sourceNormals[_+2],d,f),f.toArray(n,_),d.reset()}return this.updateVerticesData(e.VertexBuffer.PositionKind,r),this.updateVerticesData(e.VertexBuffer.NormalKind,n),this},r.MinMax=function(e){var t=null,i=null;return e.forEach((function(e,r,n){var o=e.getBoundingInfo().boundingBox;t?(t.MinimizeInPlace(o.minimumWorld),i.MaximizeInPlace(o.maximumWorld)):(t=o.minimumWorld,i=o.maximumWorld)})),{min:t,max:i}},r.Center=function(t){var i=t instanceof Array?e.Mesh.MinMax(t):t;return e.Vector3.Center(i.min,i.max)},r.MergeMeshes=function(t,i,n,o,s){void 0===i&&(i=!0);var a;if(!n){var u=0;for(a=0;a65536)return e.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}var h,l,c,f=new Array;for(a=0;aa&&(a=l)}return new i(e,s,a-s+1,t,r,n,o)},i})(t);e.SubMesh=i})(BABYLON||(BABYLON={}));var BABYLON;!(function(BABYLON){var EffectFallbacks=(function(){function e(){this._defines={},this._currentRank=32,this._maxRank=-1}return e.prototype.addFallback=function(e,t){this._defines[e]||(ethis._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)},e.prototype.addCPUSkinningFallback=function(e,t){this._meshRank=e,this._mesh=t,ethis._maxRank&&(this._maxRank=e)},Object.defineProperty(e.prototype,"isMoreFallbacks",{get:function(){return this._currentRank<=this._maxRank},enumerable:!0,configurable:!0}),e.prototype.reduce=function(e){if(this._mesh&&this._mesh.computeBonesUsingShaders&&this._mesh.numBoneInfluencers>0){this._mesh.computeBonesUsingShaders=!1,e=e.replace("#define NUM_BONE_INFLUENCERS "+this._mesh.numBoneInfluencers,"#define NUM_BONE_INFLUENCERS 0"),BABYLON.Tools.Log("Falling back to CPU skinning for "+this._mesh.name);for(var t=this._mesh.getScene(),i=0;i0&&(r.computeBonesUsingShaders=!1)}}else{var n=this._defines[this._currentRank];if(n)for(var i=0;i-1?e:BABYLON.Engine.ShadersRepository+e,BABYLON.Tools.LoadFile(i+".vertex.fx",t)},Effect.prototype._loadFragmentShader=function(e,t){if(e instanceof HTMLElement){return void t(BABYLON.Tools.GetDOMTextContent(e))}if("base64:"===e.substr(0,7)){return void t(window.atob(e.substr(7)))}if(Effect.ShadersStore[e+"PixelShader"])return void t(Effect.ShadersStore[e+"PixelShader"]);if(Effect.ShadersStore[e+"FragmentShader"])return void t(Effect.ShadersStore[e+"FragmentShader"]);var i;i="."===e[0]||"/"===e[0]||e.indexOf("http")>-1?e:BABYLON.Engine.ShadersRepository+e,BABYLON.Tools.LoadFile(i+".fragment.fx",t)},Effect.prototype._dumpShadersSource=function(e,t,i){var r=this._engine.webGLVersion>1?"#version 300 es\n":"",n=r+(i?i+"\n":"");e=n+e,t=n+t;var o=2,s="\n1\t"+e.replace(/\n/gm,(function(){return"\n"+o+++"\t"}));o=2;var a="\n1\t"+t.replace(/\n/gm,(function(){return"\n"+o+++"\t"}));this.name.vertexElement?(BABYLON.Tools.Error("Vertex shader: "+this.name.vertexElement+s),BABYLON.Tools.Error("Fragment shader: "+this.name.fragmentElement+a)):this.name.vertex?(BABYLON.Tools.Error("Vertex shader: "+this.name.vertex+s),BABYLON.Tools.Error("Fragment shader: "+this.name.fragment+a)):(BABYLON.Tools.Error("Vertex shader: "+this.name+s),BABYLON.Tools.Error("Fragment shader: "+this.name+a))},Effect.prototype._processShaderConversion=function(e,t,i){var r=this._processPrecision(e);if(1==this._engine.webGLVersion)return void i(r);if(-1!==r.indexOf("#version 3"))return void i(r.replace("#version 300 es",""));var n=r.replace(/#extension.+(GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth).+enable/g,"");n=n.replace(/varying(?![\n\r])\s/g,t?"in ":"out "),n=n.replace(/attribute[ \t]/g,"in "),n=n.replace(/[ \t]attribute/g," in"),t&&(n=n.replace(/texture2DLodEXT\(/g,"textureLod("),n=n.replace(/textureCubeLodEXT\(/g,"textureLod("),n=n.replace(/texture2D\(/g,"texture("),n=n.replace(/textureCube\(/g,"texture("),n=n.replace(/gl_FragDepthEXT/g,"gl_FragDepth"),n=n.replace(/gl_FragColor/g,"glFragColor"),n=n.replace(/void\s+?main\(/g,"out vec4 glFragColor;\nvoid main(")),i(n)},Effect.prototype._processIncludes=function(e,t){for(var i=this,r=/#include<(.+)>(\((.*)\))*(\[(.*)\])*/g,n=r.exec(e),o=new String(e);null!=n;){var s=n[1];if(-1!==s.indexOf("__decl__")&&(s=s.replace(/__decl__/,""),1!=this._engine.webGLVersion&&(s=s.replace(/Vertex/,"Ubo"),s=s.replace(/Fragment/,"Ubo")),s+="Declaration"),!Effect.IncludesShadersStore[s]){var a=BABYLON.Engine.ShadersRepository+"ShadersInclude/"+s+".fx";return void BABYLON.Tools.LoadFile(a,(function(e){Effect.IncludesShadersStore[s]=e,i._processIncludes(o,t)}))}var u=Effect.IncludesShadersStore[s];if(n[2])for(var h=n[3].split(","),l=0;l1)for(var s in this._uniformBuffersNames)this.bindUniformBlock(s,this._uniformBuffersNames[s]);this._uniforms=o.getUniforms(this._program,this._uniformsNames),this._attributes=o.getAttributes(this._program,i);var a;for(a=0;a0&&(result+=line+"\r\n")}return result},Effect.prototype._evaluateDefinesOnString=function(e){for(var t={children:[]},i=t,r=e.split("\n"),n=0;n0,i.NUM_MORPH_INFLUENCERS=s.numInfluencers}else i.MORPHTARGETS_TANGENT=!1,i.MORPHTARGETS_NORMAL=!1,i.MORPHTARGETS=!1,i.NUM_MORPH_INFLUENCERS=0;return!0},t.PrepareDefinesForLights=function(t,i,r,n,o,s){if(void 0===o&&(o=4),void 0===s&&(s=!1),!r._areLightsDirty)return r._needNormals;var a=0,u=!1,h=!1,l=!1,c=!1,f=!1;if(t.lightsEnabled&&!s)for(var d=0,p=i._lightSources;d0&&t.addFallback(r,"LIGHT"+r),e["SHADOW"+r]&&t.addFallback(0,"SHADOW"+r),e["SHADOWPCF"+r]&&t.addFallback(0,"SHADOWPCF"+r),e["SHADOWESM"+r]&&t.addFallback(0,"SHADOWESM"+r)},t.PrepareAttributesForMorphTargets=function(t,i,r){var n=r.NUM_MORPH_INFLUENCERS;if(n>0)for(var o=e.Engine.LastCreatedEngine.getCaps().maxVertexAttribs,s=i.morphTargetManager,a=s.supportsNormals&&r.NORMAL,u=s.supportsTangents&&r.TANGENT,h=0;ho&&e.Tools.Error("Cannot add more vertex attributes for mesh "+i.name)},t.PrepareAttributesForBones=function(t,i,r,n){r.NUM_BONE_INFLUENCERS>0&&(n.addCPUSkinningFallback(0,i),t.push(e.VertexBuffer.MatricesIndicesKind),t.push(e.VertexBuffer.MatricesWeightsKind),r.NUM_BONE_INFLUENCERS>4&&(t.push(e.VertexBuffer.MatricesIndicesExtraKind),t.push(e.VertexBuffer.MatricesWeightsExtraKind)))},t.PrepareAttributesForInstances=function(e,t){t.INSTANCES&&(e.push("world0"),e.push("world1"),e.push("world2"),e.push("world3"))},t.BindLightShadow=function(e,t,i,r,n){if(e.shadowEnabled&&i.receiveShadows){var o=e.getShadowGenerator();o&&o.bindShadowLight(r,n)}},t.BindLightProperties=function(e,t,i){e.transferToEffect(t,i+"")},t.BindLights=function(i,r,n,o,s,a){void 0===s&&(s=4),void 0===a&&(a=!1);for(var u=0,h=0,l=r._lightSources;h1,n||this._scene.materials.push(this)}return Object.defineProperty(t,"TriangleFillMode",{get:function(){return t._TriangleFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t,"WireFrameFillMode",{get:function(){return t._WireFrameFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t,"PointFillMode",{get:function(){return t._PointFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t,"ClockWiseSideOrientation",{get:function(){return t._ClockWiseSideOrientation},enumerable:!0,configurable:!0}),Object.defineProperty(t,"CounterClockWiseSideOrientation",{get:function(){return t._CounterClockWiseSideOrientation},enumerable:!0,configurable:!0}),Object.defineProperty(t,"TextureDirtyFlag",{get:function(){return t._TextureDirtyFlag},enumerable:!0,configurable:!0}),Object.defineProperty(t,"LightDirtyFlag",{get:function(){return t._LightDirtyFlag},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FresnelDirtyFlag",{get:function(){return t._FresnelDirtyFlag},enumerable:!0,configurable:!0}),Object.defineProperty(t,"AttributesDirtyFlag",{get:function(){return t._AttributesDirtyFlag},enumerable:!0,configurable:!0}),Object.defineProperty(t,"MiscDirtyFlag",{get:function(){return t._MiscDirtyFlag},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"backFaceCulling",{get:function(){return this._backFaceCulling},set:function(e){this._backFaceCulling!==e&&(this._backFaceCulling=e,this.markAsDirty(t.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"onDispose",{set:function(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"onBind",{set:function(e){this._onBindObserver&&this.onBindObservable.remove(this._onBindObserver),this._onBindObserver=this.onBindObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"fogEnabled",{get:function(){return this._fogEnabled},set:function(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAsDirty(t.MiscDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"wireframe",{get:function(){return this._fillMode===t.WireFrameFillMode},set:function(e){this._fillMode=e?t.WireFrameFillMode:t.TriangleFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"pointsCloud",{get:function(){return this._fillMode===t.PointFillMode},set:function(e){this._fillMode=e?t.PointFillMode:t.TriangleFillMode},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"fillMode",{get:function(){return this._fillMode},set:function(e){this._fillMode!==e&&(this._fillMode=e,this.markAsDirty(t.MiscDirtyFlag))},enumerable:!0,configurable:!0}),t.prototype.toString=function(e){return"Name: "+this.name},t.prototype.getClassName=function(){return"Material"},Object.defineProperty(t.prototype,"isFrozen",{get:function(){return this.checkReadyOnlyOnce},enumerable:!0,configurable:!0}),t.prototype.freeze=function(){this.checkReadyOnlyOnce=!0},t.prototype.unfreeze=function(){this.checkReadyOnlyOnce=!1},t.prototype.isReady=function(e,t){return!0},t.prototype.isReadyForSubMesh=function(e,t,i){return!1},t.prototype.getEffect=function(){return this._effect},t.prototype.getScene=function(){return this._scene},t.prototype.needAlphaBlending=function(){return this.alpha<1},t.prototype.needAlphaTesting=function(){return!1},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.markDirty=function(){this._wasPreviouslyReady=!1},t.prototype._preBind=function(e){var i=this._scene.getEngine(),r=this.sideOrientation===t.ClockWiseSideOrientation;i.enableEffect(e||this._effect),i.setState(this.backFaceCulling,this.zOffset,!1,r)},t.prototype.bind=function(e,t){},t.prototype.bindForSubMesh=function(e,t,i){},t.prototype.bindOnlyWorldMatrix=function(e){},t.prototype.bindSceneUniformBuffer=function(e,t){t.bindToEffect(e,"Scene")},t.prototype.bindView=function(e){this._useUBO?this.bindSceneUniformBuffer(e,this.getScene().getSceneUniformBuffer()):e.setMatrix("view",this.getScene().getViewMatrix())},t.prototype.bindViewProjection=function(e){this._useUBO?this.bindSceneUniformBuffer(e,this.getScene().getSceneUniformBuffer()):e.setMatrix("viewProjection",this.getScene().getTransformMatrix())},t.prototype._afterBind=function(e){if(this._scene._cachedMaterial=this,this.onBindObservable.notifyObservers(e),this.disableDepthWrite){var t=this._scene.getEngine();this._cachedDepthWriteState=t.getDepthWrite(),t.setDepthWrite(!1)}},t.prototype.unbind=function(){if(this.onUnBindObservable.notifyObservers(this),this.disableDepthWrite){this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState)}},t.prototype.getActiveTextures=function(){return[]},t.prototype.clone=function(e){return null},t.prototype.getBindedMeshes=function(){for(var e=new Array,t=0;t=0&&this._scene.materials.splice(i,1),i=0;ia?a:Math.floor(u);var h,l,c,f,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,p=i.uvs,g=i.colors,_=[],m=[],v=[],y=[],A=[],E=[],T=[],x=[],b=[],M=[];if(r.length<2){var P=[],C=[];for(c=0;c0&&(L=O[f].subtract(O[f-1]).length(),D=L+T[l],A[l].push(D),T[l]=D),f++;o&&(f--,_.push(O[0].x,O[0].y,O[0].z),L=O[f].subtract(O[0]).length(),D=L+T[l],A[l].push(D),T[l]=D),b[l]=R+I,M[l]=S,S+=R+I}var B,F,w,N;for(c=0;c1?1:i.arc||1,u=i.slice<=0?1:i.slice||1,h=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,l=new e.Vector3(n/2,o/2,s/2),c=2+r,f=2*c,d=[],p=[],g=[],_=[],m=0;m<=c;m++){for(var v=m/c,y=v*Math.PI*u,A=0;A<=f;A++){var E=A/f,T=E*Math.PI*2*a,x=e.Matrix.RotationZ(-y),b=e.Matrix.RotationY(T),M=e.Vector3.TransformCoordinates(e.Vector3.Up(),x),P=e.Vector3.TransformCoordinates(M,b),C=P.multiply(l),O=P.divide(l).normalize();p.push(C.x,C.y,C.z),g.push(O.x,O.y,O.z),_.push(E,v)}if(m>0)for(var R=p.length/3,S=R-2*(f+1);S+f+21?1:i.arc||1,f=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,d=i.faceUV||new Array(3),p=i.faceColors,g=1!==c&&l?2:0,_=h?u:1,m=2+(1+g)*_;for(r=0;r0&&(i.push(o-1),i.push(o)),o++;var h=new t;return h.indices=i,h.positions=r,h},t.CreateDashedLines=function(i){var r=i.dashSize||3,n=i.gapSize||1,o=i.dashNb||200,s=i.points,a=new Array,u=new Array,h=e.Vector3.Zero(),l=0,c=0,f=0,d=0,p=0,g=0,_=0;for(_=0;_1?1:i.arc||1,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE;r.push(0,0,0),s.push(.5,.5);for(var c=2*Math.PI*h,f=c/u,d=0;d=r.length?0:i.type||0,c=i.size,f=i.sizeX||c||1,d=i.sizeY||c||1,p=i.sizeZ||c||1,g=i.custom||r[l],_=g.face.length,m=i.faceUV||new Array(_),v=i.faceColors,y=void 0===i.flat||i.flat,A=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,E=[],T=[],x=[],b=[],M=[],P=0,C=0,O=[],R=0,S=0;if(y)for(S=0;S<_;S++)v&&void 0===v[S]&&(v[S]=new e.Color4(1,1,1,1)),m&&void 0===m[S]&&(m[S]=new e.Vector4(0,0,1,1));if(y)for(S=0;S<_;S++){var I=g.face[S].length;for(s=2*Math.PI/I,a=.5*Math.tan(s/2),u=.5,R=0;Rr.bbSize.y?r.bbSize.x:r.bbSize.y;Y=Y>r.bbSize.z?Y:r.bbSize.z;var W=r.subDiv.X*r.ratio/r.bbSize.x,X=r.subDiv.Y*r.ratio/r.bbSize.y,K=r.subDiv.Z*r.ratio/r.bbSize.z,j=r.subDiv.max*r.subDiv.max;r.facetPartitioning.length=0}for(n=0;n0&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),this._indexBuffer&&(this._indexBuffer.references=i)},t.prototype.notifyUpdate=function(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e);for(var t=0,i=this._meshes;t0){for(var i=0;i0){ for(var i=0;i0){for(var i=0;i0){var a=new Float32Array(t,s.positionsAttrDesc.offset,s.positionsAttrDesc.count);i.setVerticesData(e.VertexBuffer.PositionKind,a,!1)}if(s.normalsAttrDesc&&s.normalsAttrDesc.count>0){var u=new Float32Array(t,s.normalsAttrDesc.offset,s.normalsAttrDesc.count);i.setVerticesData(e.VertexBuffer.NormalKind,u,!1)}if(s.uvsAttrDesc&&s.uvsAttrDesc.count>0){var h=new Float32Array(t,s.uvsAttrDesc.offset,s.uvsAttrDesc.count);i.setVerticesData(e.VertexBuffer.UVKind,h,!1)}if(s.uvs2AttrDesc&&s.uvs2AttrDesc.count>0){var l=new Float32Array(t,s.uvs2AttrDesc.offset,s.uvs2AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV2Kind,l,!1)}if(s.uvs3AttrDesc&&s.uvs3AttrDesc.count>0){var c=new Float32Array(t,s.uvs3AttrDesc.offset,s.uvs3AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV3Kind,c,!1)}if(s.uvs4AttrDesc&&s.uvs4AttrDesc.count>0){var f=new Float32Array(t,s.uvs4AttrDesc.offset,s.uvs4AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV4Kind,f,!1)}if(s.uvs5AttrDesc&&s.uvs5AttrDesc.count>0){var d=new Float32Array(t,s.uvs5AttrDesc.offset,s.uvs5AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV5Kind,d,!1)}if(s.uvs6AttrDesc&&s.uvs6AttrDesc.count>0){var p=new Float32Array(t,s.uvs6AttrDesc.offset,s.uvs6AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV6Kind,p,!1)}if(s.colorsAttrDesc&&s.colorsAttrDesc.count>0){var g=new Float32Array(t,s.colorsAttrDesc.offset,s.colorsAttrDesc.count);i.setVerticesData(e.VertexBuffer.ColorKind,g,!1,s.colorsAttrDesc.stride)}if(s.matricesIndicesAttrDesc&&s.matricesIndicesAttrDesc.count>0){var _=new Int32Array(t,s.matricesIndicesAttrDesc.offset,s.matricesIndicesAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,_,!1)}if(s.matricesWeightsAttrDesc&&s.matricesWeightsAttrDesc.count>0){var m=new Float32Array(t,s.matricesWeightsAttrDesc.offset,s.matricesWeightsAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,m,!1)}if(s.indicesAttrDesc&&s.indicesAttrDesc.count>0){var v=new Int32Array(t,s.indicesAttrDesc.offset,s.indicesAttrDesc.count);i.setIndices(v)}if(s.subMeshesAttrDesc&&s.subMeshesAttrDesc.count>0){var y=new Int32Array(t,s.subMeshesAttrDesc.offset,5*s.subMeshesAttrDesc.count);i.subMeshes=[];for(var A=0;A>8),P.push((16711680&C)>>16),P.push(C>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,P,t.matricesIndices._updatable)}if(t.matricesIndicesExtra)if(t.matricesIndicesExtra._isExpanded)delete t.matricesIndices._isExpanded,i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,t.matricesIndicesExtra,t.matricesIndicesExtra._updatable);else{for(var P=[],A=0;A>8),P.push((16711680&C)>>16),P.push(C>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,P,t.matricesIndicesExtra._updatable)}t.matricesWeights&&i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,t.matricesWeights,t.matricesWeights._updatable),t.matricesWeightsExtra&&i.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,t.matricesWeightsExtra,t.matricesWeights._updatable),i.setIndices(t.indices)}if(t.subMeshes){i.subMeshes=[];for(var O=0;O1)throw"step size should be less than 1.";return this.value+=e,this.ensureLimits(),this.raiseOnChange(),this},t.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return this},t.prototype.markAsDirty=function(e){return this.ensureLimits(),this.raiseOnChange(),this},t.prototype.raiseOnChange=function(){var e=this;return this._onchange.forEach((function(t){return t(e)})),this},t.prototype.onchange=function(e){return this._onchange.push(e),this},t})();e.PathCursor=r;var n=(function(){function i(e,t,r,n,o,s){this.name=e,this.targetProperty=t,this.framePerSecond=r,this.dataType=n,this.loopMode=o,this.enableBlending=s,this._offsetsCache={},this._highLimitsCache={},this._stopped=!1,this._blendingFactor=0,this._events=new Array,this.allowMatricesInterpolation=!1,this.blendingSpeed=.01,this._ranges={},this.targetPropertyPath=t.split("."),this.dataType=n,this.loopMode=void 0===o?i.ANIMATIONLOOPMODE_CYCLE:o}return i._PrepareAnimation=function(t,r,n,o,s,a,u,h){var l=void 0;if(!isNaN(parseFloat(s))&&isFinite(s)?l=i.ANIMATIONTYPE_FLOAT:s instanceof e.Quaternion?l=i.ANIMATIONTYPE_QUATERNION:s instanceof e.Vector3?l=i.ANIMATIONTYPE_VECTOR3:s instanceof e.Vector2?l=i.ANIMATIONTYPE_VECTOR2:s instanceof e.Color3?l=i.ANIMATIONTYPE_COLOR3:s instanceof e.Size&&(l=i.ANIMATIONTYPE_SIZE),void 0==l)return null;var c=new i(t,r,n,l,u),f=[{frame:0,value:s},{frame:o,value:a}];return c.setKeys(f),void 0!==h&&c.setEasingFunction(h),c},i.CreateAndStartAnimation=function(e,t,r,n,o,s,a,u,h,l){var c=i._PrepareAnimation(e,r,n,o,s,a,u,h);return t.getScene().beginDirectAnimation(t,[c],0,o,1===c.loopMode,1,l)},i.CreateMergeAndStartAnimation=function(e,t,r,n,o,s,a,u,h,l){var c=i._PrepareAnimation(e,r,n,o,s,a,u,h);return t.animations.push(c),t.getScene().beginAnimation(t,0,o,1===c.loopMode,1,l)},i.prototype.toString=function(e){var t="Name: "+this.name+", property: "+this.targetProperty;if(t+=", datatype: "+["Float","Vector3","Quaternion","Matrix","Color3","Vector2"][this.dataType],t+=", nKeys: "+(this._keys?this._keys.length:"none"),t+=", nRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),e){t+=", Ranges: {";var i=!0;for(var r in this._ranges)i&&(t+=", ",i=!1),t+=r;t+="}"}return t},i.prototype.addEvent=function(e){this._events.push(e)},i.prototype.removeEvents=function(e){for(var t=0;t=0;n--)this._keys[n].frame>=i&&this._keys[n].frame<=r&&this._keys.splice(n,1);this._ranges[e]=void 0}},i.prototype.getRange=function(e){return this._ranges[e]},i.prototype.reset=function(){this._offsetsCache={},this._highLimitsCache={},this.currentFrame=0,this._blendingFactor=0,this._originalBlendValue=null},i.prototype.isStopped=function(){return this._stopped},i.prototype.getKeys=function(){return this._keys},i.prototype.getHighestFrame=function(){for(var e=0,t=0,i=this._keys.length;t0)return o.clone?o.clone():o;this.currentFrame=e;var s=Math.max(0,Math.min(this._keys.length-1,Math.floor(this._keys.length*(e-this._keys[0].frame)/(this._keys[this._keys.length-1].frame-this._keys[0].frame))-1));if(this._keys[s].frame>=e)for(;s-1>=0&&this._keys[s].frame>=e;)s--;for(var a=s;a=e){var h=this._keys[a],l=this._getKeyValue(h.value),c=this._getKeyValue(u.value),f=void 0!==h.outTangent&&void 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i.ANIMATIONLOOPMODE_CONSTANT:return m;case i.ANIMATIONLOOPMODE_RELATIVE:return m.add(n.scale(t))}case i.ANIMATIONTYPE_VECTOR2:var v=f?this.vector2InterpolateFunctionWithTangents(l,h.outTangent.scale(d),c,u.inTangent.scale(d),p):this.vector2InterpolateFunction(l,c,p);switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return v;case i.ANIMATIONLOOPMODE_RELATIVE:return v.add(n.scale(t))}case i.ANIMATIONTYPE_SIZE:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.sizeInterpolateFunction(l,c,p);case i.ANIMATIONLOOPMODE_RELATIVE:return this.sizeInterpolateFunction(l,c,p).add(n.scale(t))}case i.ANIMATIONTYPE_COLOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.color3InterpolateFunction(l,c,p);case i.ANIMATIONLOOPMODE_RELATIVE:return this.color3InterpolateFunction(l,c,p).add(n.scale(t))}case i.ANIMATIONTYPE_MATRIX:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:if(this.allowMatricesInterpolation)return this.matrixInterpolateFunction(l,c,p);case i.ANIMATIONLOOPMODE_RELATIVE:return l}}break}}return this._getKeyValue(this._keys[this._keys.length-1].value)},i.prototype.setValue=function(t,i){void 0===i&&(i=!1);var r,n;if(this.targetPropertyPath.length>1){for(var o=this._target[this.targetPropertyPath[0]],s=1;sthis._keys[this._keys.length-1].frame&&(e=this._keys[this._keys.length-1].frame);var t=this._interpolate(e,0,this.loopMode);this.setValue(t)},i.prototype.animate=function(t,r,n,o,s,a){if(void 0===a&&(a=!1),!this.targetPropertyPath||this.targetPropertyPath.length<1)return this._stopped=!0,!1;var u=!0;if(0!==this._keys[0].frame){var h={frame:0,value:this._keys[0].value};this._keys.splice(0,0,h)} (rthis._keys[this._keys.length-1].frame)&&(r=this._keys[0].frame),(nthis._keys[this._keys.length-1].frame)&&(n=this._keys[this._keys.length-1].frame),r===n&&r++;var l,c=n-r,f=t*(this.framePerSecond*s)/1e3,d=0;if((n>r&&f>c||r>n&&f>0,v=u?r+f%c:n,y=this._interpolate(v,m,this.loopMode,l,d);this.setValue(y);for(var A=0;A0&&v>=this._events[A].frame&&this._events[A].frame>=r||c<0&&v<=this._events[A].frame&&this._events[A].frame<=r){var E=this._events[A];E.isDone||(E.onlyOnce&&(this._events.splice(A,1),A--),E.isDone=!0,E.action())}else this._events[A].isDone&&!this._events[A].onlyOnce&&(this._events[A].isDone=!1);return u||(this._stopped=!0),u},i.prototype.serialize=function(){var e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode,e.enableBlending=this.enableBlending,e.blendingSpeed=this.blendingSpeed;var t=this.dataType;e.keys=[];for(var r=this.getKeys(),n=0;n-1){for(var i=this._animations,r=i.length-1;r>=0;r--)"string"==typeof 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t=Math.max(0,this.oscillations),i=Math.max(0,this.springiness);return(0==i?e:(Math.exp(i*e)-1)/(Math.exp(i)-1))*Math.sin((6.283185307179586*t+1.5707963267948966)*e)},t})(t);e.ElasticEase=s;var a=(function(e){function t(t){void 0===t&&(t=2);var i=e.call(this)||this;return i.exponent=t,i}return __extends(t,e),t.prototype.easeInCore=function(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)},t})(t);e.ExponentialEase=a;var u=(function(e){function t(t){void 0===t&&(t=2);var i=e.call(this)||this;return i.power=t,i}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.power);return Math.pow(e,t)},t})(t);e.PowerEase=u;var h=(function(e){function t(){return null!==e&&e.apply(this,arguments)||this}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e},t})(t);e.QuadraticEase=h;var l=(function(e){function t(){return null!==e&&e.apply(this,arguments)||this}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e},t})(t);e.QuarticEase=l;var c=(function(e){function t(){return null!==e&&e.apply(this,arguments)||this}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e*e},t})(t);e.QuinticEase=c;var f=(function(e){function t(){return null!==e&&e.apply(this,arguments)||this}return __extends(t,e),t.prototype.easeInCore=function(e){return 1-Math.sin(1.5707963267948966*(1-e))},t})(t);e.SineEase=f;var d=(function(t){function i(e,i,r,n){void 0===e&&(e=0),void 0===i&&(i=0),void 0===r&&(r=1),void 0===n&&(n=1);var o=t.call(this)||this;return o.x1=e,o.y1=i,o.x2=r,o.y2=n,o}return __extends(i,t),i.prototype.easeInCore=function(t){return e.BezierCurve.interpolate(t,this.x1,this.y1,this.x2,this.y2)},i})(t);e.BezierCurveEase=d})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){e.CameraInputTypes={};var t=(function(){function t(e){this.attached={},this.camera=e,this.checkInputs=function(){}}return t.prototype.add=function(t){var i=t.getSimpleName();if(this.attached[i])return void e.Tools.Warn("camera input of type "+i+" already exists on camera");this.attached[i]=t,t.camera=this.camera,t.checkInputs&&(this.checkInputs=this._addCheckInputs(t.checkInputs.bind(t))),this.attachedElement&&t.attachControl(this.attachedElement)},t.prototype.remove=function(e){for(var t in this.attached){var i=this.attached[t];i===e&&(i.detachControl(this.attachedElement),delete this.attached[t],this.rebuildInputCheck())}},t.prototype.removeByType=function(e){for(var t in this.attached){var i=this.attached[t];i.getTypeName()===e&&(i.detachControl(this.attachedElement),delete this.attached[t],this.rebuildInputCheck())}},t.prototype._addCheckInputs=function(e){var t=this.checkInputs;return function(){t(),e()}},t.prototype.attachInput=function(e){e.attachControl(this.attachedElement,this.noPreventDefault)},t.prototype.attachElement=function(t,i){if(!this.attachedElement){i=!e.Camera.ForceAttachControlToAlwaysPreventDefault&&i,this.attachedElement=t,this.noPreventDefault=i;for(var r in this.attached){this.attached[r];this.attached[r].attachControl(t,i)}}},t.prototype.detachElement=function(e){if(this.attachedElement===e){for(var t in this.attached){this.attached[t];this.attached[t].detachControl(e)}this.attachedElement=null}},t.prototype.rebuildInputCheck=function(){this.checkInputs=function(){};for(var e in this.attached){var t=this.attached[e];t.checkInputs&&(this.checkInputs=this._addCheckInputs(t.checkInputs.bind(t)))}},t.prototype.clear=function(){this.attachedElement&&this.detachElement(this.attachedElement),this.attached={},this.attachedElement=null,this.checkInputs=function(){}},t.prototype.serialize=function(t){var i={};for(var r in this.attached){var n=this.attached[r],o=e.SerializationHelper.Serialize(n);i[n.getTypeName()]=o}t.inputsmgr=i},t.prototype.parse=function(t){var i=t.inputsmgr;if(i){this.clear();for(var r in i){var n=e.CameraInputTypes[r];if(n){var o=i[r],s=e.SerializationHelper.Parse((function(){return new n}),o,null);this.add(s)}}}else for(var r in this.attached){var n=e.CameraInputTypes[this.attached[r].getTypeName()];if(n){var s=e.SerializationHelper.Parse((function(){return new n}),t,null);this.remove(this.attached[r]),this.add(s)}}},t})();e.CameraInputsManager=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n){var o=t.call(this,i,r,n)||this;return o.cameraDirection=new e.Vector3(0,0,0),o.cameraRotation=new e.Vector2(0,0),o.rotation=new e.Vector3(0,0,0),o.speed=2,o.noRotationConstraint=!1,o.lockedTarget=null,o._currentTarget=e.Vector3.Zero(),o._viewMatrix=e.Matrix.Zero(),o._camMatrix=e.Matrix.Zero(),o._cameraTransformMatrix=e.Matrix.Zero(),o._cameraRotationMatrix=e.Matrix.Zero(),o._referencePoint=new e.Vector3(0,0,1),o._defaultUpVector=new e.Vector3(0,1,0),o._transformedReferencePoint=e.Vector3.Zero(),o._lookAtTemp=e.Matrix.Zero(),o._tempMatrix=e.Matrix.Zero(),o}return __extends(i,t),i.prototype.getFrontPosition=function(e){var t=this.getTarget().subtract(this.position);return t.normalize(),t.scaleInPlace(e),this.globalPosition.add(t)},i.prototype._getLockedTargetPosition=function(){return this.lockedTarget?(this.lockedTarget.absolutePosition&&this.lockedTarget.computeWorldMatrix(),this.lockedTarget.absolutePosition||this.lockedTarget):null},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.lockedTarget=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotation=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotationQuaternion=new e.Quaternion(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},i.prototype._updateCache=function(e){e||t.prototype._updateCache.call(this);var i=this._getLockedTargetPosition();i?this._cache.lockedTarget?this._cache.lockedTarget.copyFrom(i):this._cache.lockedTarget=i.clone():this._cache.lockedTarget=null,this._cache.rotation.copyFrom(this.rotation),this.rotationQuaternion&&this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion)},i.prototype._isSynchronizedViewMatrix=function(){if(!t.prototype._isSynchronizedViewMatrix.call(this))return!1;var e=this._getLockedTargetPosition();return(this._cache.lockedTarget?this._cache.lockedTarget.equals(e):!e)&&(this.rotationQuaternion?this.rotationQuaternion.equals(this._cache.rotationQuaternion):this._cache.rotation.equals(this.rotation))},i.prototype._computeLocalCameraSpeed=function(){var e=this.getEngine();return this.speed*Math.sqrt(e.getDeltaTime()/(100*e.getFps()))},i.prototype.setTarget=function(t){this.upVector.normalize(),e.Matrix.LookAtLHToRef(this.position,t,this._defaultUpVector,this._camMatrix),this._camMatrix.invert(),this.rotation.x=Math.atan(this._camMatrix.m[6]/this._camMatrix.m[10]);var i=t.subtract(this.position);i.x>=0?this.rotation.y=-Math.atan(i.z/i.x)+Math.PI/2:this.rotation.y=-Math.atan(i.z/i.x)-Math.PI/2,this.rotation.z=0,isNaN(this.rotation.x)&&(this.rotation.x=0),isNaN(this.rotation.y)&&(this.rotation.y=0),isNaN(this.rotation.z)&&(this.rotation.z=0),this.rotationQuaternion&&e.Quaternion.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this.rotationQuaternion)},i.prototype.getTarget=function(){return this._currentTarget},i.prototype._decideIfNeedsToMove=function(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){if(this.parent)return this.parent.getWorldMatrix().invertToRef(e.Tmp.Matrix[0]),e.Vector3.TransformNormalToRef(this.cameraDirection,e.Tmp.Matrix[0],e.Tmp.Vector3[0]),void this.position.addInPlace(e.Tmp.Vector3[0]);this.position.addInPlace(this.cameraDirection)},i.prototype._checkInputs=function(){var i=this._decideIfNeedsToMove(),r=Math.abs(this.cameraRotation.x)>0||Math.abs(this.cameraRotation.y)>0;if(i&&this._updatePosition(),r){if(this.rotation.x+=this.cameraRotation.x,this.rotation.y+=this.cameraRotation.y,this.rotationQuaternion){this.rotation.lengthSquared()&&e.Quaternion.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this.rotationQuaternion)}if(!this.noRotationConstraint){var n=Math.PI/2*.95;this.rotation.x>n&&(this.rotation.x=n),this.rotation.x<-n&&(this.rotation.x=-n)}}i&&(Math.abs(this.cameraDirection.x)=0&&r._keys.splice(t,1),e.preventDefault&&(i||e.preventDefault())}},this._onLostFocus=function(){r._keys=[]},t.addEventListener("keydown",this._onKeyDown,!1),t.addEventListener("keyup",this._onKeyUp,!1),e.Tools.RegisterTopRootEvents([{name:"blur",handler:this._onLostFocus}])},t.prototype.detachControl=function(t){t&&(t.removeEventListener("keydown",this._onKeyDown),t.removeEventListener("keyup",this._onKeyUp)),e.Tools.UnregisterTopRootEvents([{name:"blur",handler:this._onLostFocus}]),this._keys=[],this._onKeyDown=null,this._onKeyUp=null,this._onLostFocus=null},t.prototype.checkInputs=function(){if(this._onKeyDown)for(var e=this.camera,t=0;tMath.PI&&(this.beta=this.beta-2*Math.PI):this.betathis.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit&&this.alphathis.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit&&this.radiusthis.upperRadiusLimit&&(this.radius=this.upperRadiusLimit)},i.prototype.rebuildAnglesAndRadius=function(){var e=this.position.subtract(this._getTargetPosition());this.radius=e.length(),this.alpha=Math.acos(e.x/Math.sqrt(Math.pow(e.x,2)+Math.pow(e.z,2))),e.z<0&&(this.alpha=2*Math.PI-this.alpha),this.beta=Math.acos(e.y/this.radius),this._checkLimits()},i.prototype.setPosition=function(e){this.position.equals(e)||(this.position.copyFrom(e),this.rebuildAnglesAndRadius())},i.prototype.setTarget=function(e,t,i){if(void 0===t&&(t=!1),void 0===i&&(i=!1),e.getBoundingInfo)this._targetBoundingCenter=t?e.getBoundingInfo().boundingBox.centerWorld.clone():null,this._targetHost=e,this._target=this._getTargetPosition();else{var r=e,n=this._getTargetPosition();if(n&&!i&&n.equals(r))return;this._target=r,this._targetBoundingCenter=null}this.rebuildAnglesAndRadius()},i.prototype._getViewMatrix=function(){var t=Math.cos(this.alpha),i=Math.sin(this.alpha),r=Math.cos(this.beta),n=Math.sin(this.beta);0===n&&(n=1e-4);var o=this._getTargetPosition();if(o.addToRef(new e.Vector3(this.radius*t*n,this.radius*r,this.radius*i*n),this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions)this._collider||(this._collider=new e.Collider),this._collider.radius=this.collisionRadius,this._newPosition.subtractToRef(this.position,this._collisionVelocity),this._collisionTriggered=!0,this.getScene().collisionCoordinator.getNewPosition(this.position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId);else{this.position.copyFrom(this._newPosition);var s=this.upVector;this.allowUpsideDown&&n<0&&(s=s.clone(),s=s.negate()),this.getScene().useRightHandedSystem?e.Matrix.LookAtRHToRef(this.position,o,s,this._viewMatrix):e.Matrix.LookAtLHToRef(this.position,o,s,this._viewMatrix),this._viewMatrix.m[12]+=this.targetScreenOffset.x,this._viewMatrix.m[13]+=this.targetScreenOffset.y}return this._currentTarget=o,this._viewMatrix},i.prototype.zoomOn=function(t,i){void 0===i&&(i=!1),t=t||this.getScene().meshes;var r=e.Mesh.MinMax(t),n=e.Vector3.Distance(r.min,r.max);this.radius=n*this.zoomOnFactor,this.focusOn({min:r.min,max:r.max,distance:n},i)},i.prototype.focusOn=function(t,i){void 0===i&&(i=!1);var r,n;void 0===t.min?(r=t||this.getScene().meshes,r=e.Mesh.MinMax(r),n=e.Vector3.Distance(r.min,r.max)):(r=t,n=t.distance),this._target=e.Mesh.Center(r),i||(this.maxZ=2*n)},i.prototype.createRigCamera=function(t,r){var n;switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:n=this._cameraRigParams.stereoHalfAngle*(0===r?1:-1);break;case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:n=this._cameraRigParams.stereoHalfAngle*(0===r?-1:1)}var o=new i(t,this.alpha+n,this.beta,this.radius,this._target,this.getScene());return o._cameraRigParams={},o},i.prototype._updateRigCameras=function(){var i=this._rigCameras[0],r=this._rigCameras[1];switch(i.beta=r.beta=this.beta,i.radius=r.radius=this.radius,this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:i.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,r.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle;break;case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:i.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,r.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle}t.prototype._updateRigCameras.call(this)},i.prototype.dispose=function(){this.inputs.clear(),t.prototype.dispose.call(this)},i.prototype.getClassName=function(){return"ArcRotateCamera"},i})(e.TargetCamera);__decorate([e.serialize()],t.prototype,"alpha",void 0),__decorate([e.serialize()],t.prototype,"beta",void 0),__decorate([e.serialize()],t.prototype,"radius",void 0),__decorate([e.serializeAsVector3("target")],t.prototype,"_target",void 0),__decorate([e.serialize()],t.prototype,"inertialAlphaOffset",void 0),__decorate([e.serialize()],t.prototype,"inertialBetaOffset",void 0),__decorate([e.serialize()],t.prototype,"inertialRadiusOffset",void 0),__decorate([e.serialize()],t.prototype,"lowerAlphaLimit",void 0),__decorate([e.serialize()],t.prototype,"upperAlphaLimit",void 0),__decorate([e.serialize()],t.prototype,"lowerBetaLimit",void 0),__decorate([e.serialize()],t.prototype,"upperBetaLimit",void 0),__decorate([e.serialize()],t.prototype,"lowerRadiusLimit",void 0),__decorate([e.serialize()],t.prototype,"upperRadiusLimit",void 0),__decorate([e.serialize()],t.prototype,"inertialPanningX",void 0),__decorate([e.serialize()],t.prototype,"inertialPanningY",void 0),__decorate([e.serialize()],t.prototype,"panningInertia",void 0),__decorate([e.serialize()],t.prototype,"zoomOnFactor",void 0),__decorate([e.serialize()],t.prototype,"allowUpsideDown",void 0),e.ArcRotateCamera=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(e){return t.call(this,e)||this}return __extends(i,t),i.prototype.addMouseWheel=function(){return this.add(new e.ArcRotateCameraMouseWheelInput),this},i.prototype.addPointers=function(){return this.add(new e.ArcRotateCameraPointersInput),this},i.prototype.addKeyboard=function(){return this.add(new e.ArcRotateCameraKeyboardMoveInput),this},i.prototype.addGamepad=function(){return this.add(new e.ArcRotateCameraGamepadInput),this},i.prototype.addVRDeviceOrientation=function(){return this.add(new e.ArcRotateCameraVRDeviceOrientationInput),this},i})(e.CameraInputsManager);e.ArcRotateCameraInputsManager=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u,h,l){void 0===a&&(a=null),void 0===u&&(u=null),void 0===h&&(h=e.Engine.TEXTUREFORMAT_RGBA),void 0===l&&(l=!1);var c=t.call(this,r)||this;if(c.coordinatesMode=e.Texture.CUBIC_MODE,c.name=i,c.url=i,c._noMipmap=o,c.hasAlpha=!1,c._format=h,c._prefiltered=l,!i&&!s)return c;if(c._texture=c._getFromCache(i,o),!s){n||(n=["_px.jpg","_py.jpg","_pz.jpg","_nx.jpg","_ny.jpg","_nz.jpg"]),s=[];for(var f=0;f0&&(this._postProcesses[0].autoClear=!1))}},i.prototype._shouldRender=function(){return-1===this._currentRefreshId?(this._currentRefreshId=1,!0):this.refreshRate===this._currentRefreshId?(this._currentRefreshId=1,!0):(this._currentRefreshId++,!1)},i.prototype.isReady=function(){return!!this.getScene().renderTargetsEnabled&&t.prototype.isReady.call(this)},i.prototype.getRenderSize=function(){return this._size},Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype.scale=function(e){var t=this._size*e;this.resize(t)},i.prototype.getReflectionTextureMatrix=function(){return this.isCube?this._textureMatrix:t.prototype.getReflectionTextureMatrix.call(this)},i.prototype.resize=function(e){this.releaseInternalTexture(),this.isCube?this._texture=this.getScene().getEngine().createRenderTargetCubeTexture(e,this._renderTargetOptions):this._texture=this.getScene().getEngine().createRenderTargetTexture(e,this._renderTargetOptions)},i.prototype.render=function(e,t){var i=this.getScene(),r=i.getEngine();if(void 0!==this.useCameraPostProcesses&&(e=this.useCameraPostProcesses),this._waitingRenderList){this.renderList=[];for(var n=0;n=0&&this._renderingManager.dispatchParticles(m))}if(this.isCube)for(var v=0;v<6;v++)this.renderToTarget(v,h,l,e,t),i.incrementRenderId(),i.resetCachedMaterial();else this.renderToTarget(0,h,l,e,t);this.onAfterUnbindObservable.notifyObservers(this),this.activeCamera&&this.activeCamera!==i.activeCamera&&i.setTransformMatrix(i.activeCamera.getViewMatrix(),i.activeCamera.getProjectionMatrix(!0)),r.setViewport(i.activeCamera.viewport),i.resetCachedMaterial()}},i.prototype.renderToTarget=function(t,i,r,n,o){var s=this,a=this.getScene(),u=a.getEngine();this._postProcessManager?this._postProcessManager._prepareFrame(this._texture,this._postProcesses):n&&a.postProcessManager._prepareFrame(this._texture)||(this.isCube?u.bindFramebuffer(this._texture,t):u.bindFramebuffer(this._texture)),this.onBeforeRenderObservable.notifyObservers(t),this.onClearObservable.hasObservers()?this.onClearObservable.notifyObservers(u):u.clear(a.clearColor,!0,!0,!0),this._doNotChangeAspectRatio||a.updateTransformMatrix(!0),this._renderingManager.render(this.customRenderFunction,i,this.renderParticles,this.renderSprites),this._postProcessManager?this._postProcessManager._finalizeFrame(!1,this._texture,t,this._postProcesses):n&&a.postProcessManager._finalizeFrame(!1,this._texture,t),this._doNotChangeAspectRatio||a.updateTransformMatrix(!0),o&&e.Tools.DumpFramebuffer(this._size,this._size,u),this.isCube&&5!==t?this.onAfterRenderObservable.notifyObservers(t):(this.isCube&&5===t&&u.generateMipMapsForCubemap(this._texture),u.unBindFramebuffer(this._texture,this.isCube,(function(){s.onAfterRenderObservable.notifyObservers(t)})))},i.prototype.setRenderingOrder=function(e,t,i,r){void 0===t&&(t=null),void 0===i&&(i=null),void 0===r&&(r=null),this._renderingManager.setRenderingOrder(e,t,i,r)},i.prototype.setRenderingAutoClearDepthStencil=function(e,t){this._renderingManager.setRenderingAutoClearDepthStencil(e,t)},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._renderTargetOptions.generateMipMaps,this._doNotChangeAspectRatio,this._renderTargetOptions.type,this.isCube,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer,this._renderTargetOptions.generateStencilBuffer);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);e.renderTargetSize=this.getRenderSize(),e.renderList=[];for(var i=0;i=0&&e.customRenderTargets.splice(i,1);for(var r=0,n=e.cameras;r=0&&o.customRenderTargets.splice(i,1)}t.prototype.dispose.call(this)},i})(e.Texture);t._REFRESHRATE_RENDER_ONCE=0,t._REFRESHRATE_RENDER_ONEVERYFRAME=1,t._REFRESHRATE_RENDER_ONEVERYTWOFRAMES=2,e.RenderTargetTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s){var a=this;s=s||{};var u=!!s.generateMipMaps&&s.generateMipMaps,h=!!s.generateDepthTexture&&s.generateDepthTexture,l=void 0===s.doNotChangeAspectRatio||s.doNotChangeAspectRatio;if(a=t.call(this,i,r,o,u,l)||this,!a.isSupported)return void a.dispose();for(var c=[],f=[],d=0;d1||e.getCaps().drawBuffersExtension},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"textures",{get:function(){return this._textures},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"depthTexture",{get:function(){return this._textures[this._textures.length-1]},enumerable:!0,configurable:!0}),i.prototype._createInternalTextures=function(){this._textures=[];for(var t=0;t=0;e--)void 0!==this._webGLTextures[e]&&(this.getScene().getEngine().releaseInternalTexture(this._webGLTextures[e]),this._webGLTextures.splice(e,1))},i})(e.RenderTargetTexture);e.MultiRenderTarget=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u){void 0===s&&(s=e.Engine.TEXTURETYPE_UNSIGNED_INT),void 0===a&&(a=e.Texture.BILINEAR_SAMPLINGMODE),void 0===u&&(u=!0);var h=t.call(this,i,r,n,o,!0,s,!1,a,u)||this;return h.mirrorPlane=new e.Plane(0,1,0,1),h._transformMatrix=e.Matrix.Zero(),h._mirrorMatrix=e.Matrix.Zero(),h._blurKernelX=0,h._blurKernelY=0,h._blurRatio=1,h.onBeforeRenderObservable.add((function(){e.Matrix.ReflectionToRef(h.mirrorPlane,h._mirrorMatrix),h._savedViewMatrix=n.getViewMatrix(),h._mirrorMatrix.multiplyToRef(h._savedViewMatrix,h._transformMatrix),n.setTransformMatrix(h._transformMatrix,n.getProjectionMatrix()),n.clipPlane=h.mirrorPlane,n.getEngine().cullBackFaces=!1,n._mirroredCameraPosition=e.Vector3.TransformCoordinates(n.activeCamera.position,h._mirrorMatrix)})),h.onAfterRenderObservable.add((function(){n.setTransformMatrix(h._savedViewMatrix,n.getProjectionMatrix()),n.getEngine().cullBackFaces=!0,n._mirroredCameraPosition=null,delete n.clipPlane})),h}return __extends(i,t),Object.defineProperty(i.prototype,"blurRatio",{get:function(){return this._blurRatio},set:function(e){this._blurRatio!==e&&(this._blurRatio=e,this._preparePostProcesses())},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"blurKernel",{set:function(e){this.blurKernelX=e,this.blurKernelY=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"blurKernelX",{get:function(){return this._blurKernelX},set:function(e){this._blurKernelX!==e&&(this._blurKernelX=e,this._preparePostProcesses())},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"blurKernelY",{get:function(){return this._blurKernelY},set:function(e){this._blurKernelY!==e&&(this._blurKernelY=e,this._preparePostProcesses())},enumerable:!0,configurable:!0}),i.prototype._preparePostProcesses=function(){if(this.clearPostProcesses(!0),this._blurKernelX&&this._blurKernelY){var t=this.getScene().getEngine(),i=t.getCaps().textureFloatRender?e.Engine.TEXTURETYPE_FLOAT:e.Engine.TEXTURETYPE_HALF_FLOAT;this._blurX=new e.BlurPostProcess("horizontal blur",new e.Vector2(1,0),this._blurKernelX,this._blurRatio,null,e.Texture.BILINEAR_SAMPLINGMODE,t,!1,i),this._blurX.autoClear=!1,1===this._blurRatio&&this.samples<2?this._blurX.outputTexture=this._texture:this._blurX.alwaysForcePOT=!0,this._blurY=new e.BlurPostProcess("vertical blur",new e.Vector2(0,1),this._blurKernelY,this._blurRatio,null,e.Texture.BILINEAR_SAMPLINGMODE,t,!1,i),this._blurY.autoClear=!1,this._blurY.alwaysForcePOT=1!==this._blurRatio,this.addPostProcess(this._blurX),this.addPostProcess(this._blurY)}},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._renderTargetOptions.generateMipMaps,this._renderTargetOptions.type,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.mirrorPlane=this.mirrorPlane.clone(),t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.mirrorPlane.asArray(),e},i})(e.RenderTargetTexture);e.MirrorTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o){var s=t.call(this,i,r,n,o,!0)||this;return s.refractionPlane=new e.Plane(0,1,0,1),s.depth=2,s.onBeforeRenderObservable.add((function(){n.clipPlane=s.refractionPlane})),s.onAfterRenderObservable.add((function(){delete n.clipPlane})),s}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.refractionPlane=this.refractionPlane.clone(),t.renderList=this.renderList.slice(0),t.depth=this.depth,t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.refractionPlane.asArray(),e.depth=this.depth,e},i})(e.RenderTargetTexture);e.RefractionTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a){void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=e.Engine.TEXTUREFORMAT_RGBA);var u=t.call(this,null,n,!o,void 0,s,void 0,void 0,void 0,void 0,a)||this;u.name=i;var h=u.getScene().getEngine();u.wrapU=e.Texture.CLAMP_ADDRESSMODE,u.wrapV=e.Texture.CLAMP_ADDRESSMODE,u._generateMipMaps=o,r.getContext?(u._canvas=r,u._texture=h.createDynamicTexture(r.width,r.height,o,s)):(u._canvas=document.createElement("canvas"),r.width?u._texture=h.createDynamicTexture(r.width,r.height,o,s):u._texture=h.createDynamicTexture(r,r,o,s));var l=u.getSize();return u._canvas.width=l.width,u._canvas.height=l.height,u._context=u._canvas.getContext("2d"),u}return __extends(i,t),Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype._recreate=function(e){this._canvas.width=e.width,this._canvas.height=e.height,this.releaseInternalTexture(),this._texture=this.getScene().getEngine().createDynamicTexture(e.width,e.height,this._generateMipMaps,this._samplingMode)},i.prototype.scale=function(e){var t=this.getSize();t.width*=e,t.height*=e,this._recreate(t)},i.prototype.scaleTo=function(e,t){var i=this.getSize();i.width=e,i.height=t,this._recreate(i)},i.prototype.getContext=function(){return this._context},i.prototype.clear=function(){var e=this.getSize();this._context.fillRect(0,0,e.width,e.height)},i.prototype.update=function(e){this.getScene().getEngine().updateDynamicTexture(this._texture,this._canvas,void 0===e||e,void 0,this._format)},i.prototype.drawText=function(e,t,i,r,n,o,s,a){void 0===a&&(a=!0);var u=this.getSize();if(o&&(this._context.fillStyle=o,this._context.fillRect(0,0,u.width,u.height)),this._context.font=r,null===t||void 0===t){var h=this._context.measureText(e);t=(u.width-h.width)/2}if(null===i||void 0===i){var l=parseInt(r.replace(/\D/g,""));i=u.height/2+l/3.65}this._context.fillStyle=n,this._context.fillText(e,t,i),a&&this.update(s)},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.wrapU=this.wrapU,t.wrapV=this.wrapV,t},i})(e.Texture);e.DynamicTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){ var t=(function(t){function i(i,r,n,o,s,a){void 0===o&&(o=!1),void 0===s&&(s=!1),void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE);var u=t.call(this,null,n,!o,s)||this;u._autoLaunch=!0;var h;return u.name=i,r instanceof HTMLVideoElement?u.video=r:(h=r,u.video=document.createElement("video"),u.video.autoplay=!1,u.video.loop=!0),u._generateMipMaps=o,u._samplingMode=a,e.Tools.IsExponentOfTwo(u.video.videoWidth)&&e.Tools.IsExponentOfTwo(u.video.videoHeight)?(u.wrapU=e.Texture.WRAP_ADDRESSMODE,u.wrapV=e.Texture.WRAP_ADDRESSMODE):(u.wrapU=e.Texture.CLAMP_ADDRESSMODE,u.wrapV=e.Texture.CLAMP_ADDRESSMODE,u._generateMipMaps=!1),h?(u.video.addEventListener("canplay",(function(){u._createTexture()})),h.forEach((function(e){var t=document.createElement("source");t.src=e,u.video.appendChild(t)}))):u._createTexture(),u._lastUpdate=e.Tools.Now,u}return __extends(i,t),i.prototype.__setTextureReady=function(){this._texture.isReady=!0},i.prototype._createTexture=function(){this._texture=this.getScene().getEngine().createDynamicTexture(this.video.videoWidth,this.video.videoHeight,this._generateMipMaps,this._samplingMode),this._autoLaunch&&(this._autoLaunch=!1,this.video.play()),this._setTextureReady=this.__setTextureReady.bind(this),this.video.addEventListener("playing",this._setTextureReady)},i.prototype.update=function(){var t=e.Tools.Now;return!(t-this._lastUpdate<15||this.video.readyState!==this.video.HAVE_ENOUGH_DATA)&&(this._lastUpdate=t,this.getScene().getEngine().updateVideoTexture(this._texture,this.video,this._invertY),!0)},i.prototype.dispose=function(){t.prototype.dispose.call(this),this.video.removeEventListener("playing",this._setTextureReady)},i.CreateFromWebCam=function(t,i,r){var n,o=document.createElement("video");r&&r.deviceId&&(n={exact:r.deviceId}),navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia,window.URL=window.URL||window.webkitURL||window.mozURL||window.msURL,navigator.getUserMedia&&navigator.getUserMedia({video:{deviceId:n,width:{min:r&&r.minWidth||256,max:r&&r.maxWidth||640},height:{min:r&&r.minHeight||256,max:r&&r.maxHeight||480}}},(function(r){void 0!==o.mozSrcObject?o.mozSrcObject=r:o.src=window.URL&&window.URL.createObjectURL(r)||r,o.play(),i&&i(new e.VideoTexture("video",o,t,!0,!0))}),(function(t){e.Tools.Error(t.name)}))},i})(e.Texture);e.VideoTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u,h){void 0===a&&(a=!0),void 0===u&&(u=!1),void 0===h&&(h=e.Texture.TRILINEAR_SAMPLINGMODE);var l=t.call(this,null,s,!a,u)||this;return l.format=o,l._texture=s.getEngine().createRawTexture(i,r,n,o,a,u,h),l.wrapU=e.Texture.CLAMP_ADDRESSMODE,l.wrapV=e.Texture.CLAMP_ADDRESSMODE,l}return __extends(i,t),i.prototype.update=function(e){this.getScene().getEngine().updateRawTexture(this._texture,e,this.format,this._invertY)},i.CreateLuminanceTexture=function(t,r,n,o,s,a,u){return void 0===s&&(s=!0),void 0===a&&(a=!1),void 0===u&&(u=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_LUMINANCE,o,s,a,u)},i.CreateLuminanceAlphaTexture=function(t,r,n,o,s,a,u){return void 0===s&&(s=!0),void 0===a&&(a=!1),void 0===u&&(u=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_LUMINANCE_ALPHA,o,s,a,u)},i.CreateAlphaTexture=function(t,r,n,o,s,a,u){return void 0===s&&(s=!0),void 0===a&&(a=!1),void 0===u&&(u=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_ALPHA,o,s,a,u)},i.CreateRGBTexture=function(t,r,n,o,s,a,u){return void 0===s&&(s=!0),void 0===a&&(a=!1),void 0===u&&(u=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_RGB,o,s,a,u)},i.CreateRGBATexture=function(t,r,n,o,s,a,u){return void 0===s&&(s=!0),void 0===a&&(a=!1),void 0===u&&(u=e.Texture.TRILINEAR_SAMPLINGMODE),new i(t,r,n,e.Engine.TEXTUREFORMAT_RGBA,o,s,a,u)},i})(e.Texture);e.RawTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(t){var i=(function(){function t(){}return t.GetTGAHeader=function(e){var t=0;return{id_length:e[t++],colormap_type:e[t++],image_type:e[t++],colormap_index:e[t++]|e[t++]<<8,colormap_length:e[t++]|e[t++]<<8,colormap_size:e[t++],origin:[e[t++]|e[t++]<<8,e[t++]|e[t++]<<8],width:e[t++]|e[t++]<<8,height:e[t++]|e[t++]<<8,pixel_size:e[t++],flags:e[t++]}},t.UploadContent=function(i,r){if(r.length<19)return void e.Tools.Error("Unable to load TGA file - Not enough data to contain header");var n=18,o=t.GetTGAHeader(r);if(o.id_length+n>r.length)return void e.Tools.Error("Unable to load TGA file - Not enough data");n+=o.id_length;var s=!1,a=!1,u=!1;switch(o.image_type){case t._TYPE_RLE_INDEXED:s=!0;case t._TYPE_INDEXED:a=!0;break;case t._TYPE_RLE_RGB:s=!0;case t._TYPE_RGB:!0;break;case t._TYPE_RLE_GREY:s=!0;case t._TYPE_GREY:u=!0}var h,l,c=(o.flags,o.pixel_size>>3),f=o.width*o.height*c;if(a&&(l=r.subarray(n,n+=o.colormap_length*(o.colormap_size>>3))),s){h=new Uint8Array(f);for(var d,p,g,_=0,m=new Uint8Array(c);n>t._ORIGIN_SHIFT){default:case t._ORIGIN_UL:v=0,A=1,x=o.width,y=0,E=1,T=o.height;break;case t._ORIGIN_BL:v=0,A=1,x=o.width,y=o.height-1,E=-1,T=-1;break;case t._ORIGIN_UR:v=o.width-1,A=-1,x=-1,y=0,E=1,T=o.height;break;case t._ORIGIN_BR:v=o.width-1,A=-1,x=-1,y=o.height-1,E=-1,T=-1}var b="_getImageData"+(u?"Grey":"")+o.pixel_size+"bits",M=t[b](o,l,h,y,E,T,v,A,x);i.texImage2D(i.TEXTURE_2D,0,i.RGBA,o.width,o.height,0,i.RGBA,i.UNSIGNED_BYTE,M)},t._getImageData8bits=function(e,t,i,r,n,o,s,a,u){var h,l,c,f=i,d=t,p=e.width,g=e.height,_=0,m=new 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g},t._getImageDataGrey8bits=function(e,t,i,r,n,o,s,a,u){var h,l,c,f=i,d=e.width,p=e.height,g=0,_=new Uint8Array(d*p*4);for(c=r;c!==o;c+=n)for(l=s;l!==u;l+=a,g++)h=f[g],_[4*(l+d*c)+0]=h,_[4*(l+d*c)+1]=h,_[4*(l+d*c)+2]=h,_[4*(l+d*c)+3]=255;return _},t._getImageDataGrey16bits=function(e,t,i,r,n,o,s,a,u){var h,l,c=i,f=e.width,d=e.height,p=0,g=new Uint8Array(f*d*4);for(l=r;l!==o;l+=n)for(h=s;h!==u;h+=a,p+=2)g[4*(h+f*l)+0]=c[p+0],g[4*(h+f*l)+1]=c[p+0],g[4*(h+f*l)+2]=c[p+0],g[4*(h+f*l)+3]=c[p+1];return g},t})();i._TYPE_NO_DATA=0,i._TYPE_INDEXED=1,i._TYPE_RGB=2,i._TYPE_GREY=3,i._TYPE_RLE_INDEXED=9,i._TYPE_RLE_RGB=10,i._TYPE_RLE_GREY=11,i._ORIGIN_MASK=48,i._ORIGIN_SHIFT=4,i._ORIGIN_BL=0,i._ORIGIN_BR=1,i._ORIGIN_UL=2,i._ORIGIN_UR=3,t.TGATools=i})(e.Internals||(e.Internals={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(t){function i(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}function r(e){return 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o<103?r:o>142?(r|=31744,r|=(255==o?0:1)&&8388607&i):o<113?(n|=2048,r|=(n>>114-o)+(n>>113-o&1)):(r|=o-112<<10|n>>1,r+=1&n)},t._FromHalfFloat=function(e){var t=(32768&e)>>15,i=(31744&e)>>10,r=1023&e;return 0===i?(t?-1:1)*Math.pow(2,-14)*(r/Math.pow(2,10)):31==i?r?NaN:1/0*(t?-1:1):(t?-1:1)*Math.pow(2,i-15)*(1+r/Math.pow(2,10))},t._GetHalfFloatAsFloatRGBAArrayBuffer=function(e,i,r,n,o,s){for(var a=new Float32Array(n),u=new Uint16Array(o,r),h=0,l=0;l>8&65280|e>>24&255},t.prototype.uploadLevels=function(e,i){switch(this.loadType){case t.COMPRESSED_2D:this._upload2DCompressedLevels(e,i);break;case t.TEX_2D:case t.COMPRESSED_3D:case t.TEX_3D:}},t.prototype._upload2DCompressedLevels=function(e,i){for(var r=t.HEADER_LEN+this.bytesOfKeyValueData,n=this.pixelWidth,o=this.pixelHeight,s=i?this.numberOfMipmapLevels:1,a=0;a0){for(var c=0;c0)for(var e=0;e0&&this._camera._postProcesses[0].markTextureDirty(),this.onActivateObservable.clear(),this.onAfterRenderObservable.clear(),this.onApplyObservable.clear(),this.onBeforeRenderObservable.clear(),this.onSizeChangedObservable.clear()}},t})();e.PostProcess=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u){return void 0===u&&(u=e.Engine.TEXTURETYPE_UNSIGNED_INT),t.call(this,i,"pass",null,null,r,n,o,s,a,null,u)||this}return __extends(i,t),i})(e.PostProcess);e.PassPostProcess=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(i,r,n){this._bias=5e-5,this._blurBoxOffset=1,this._blurScale=2,this._blurKernel=1,this._useKernelBlur=!1,this._filter=t.FILTER_NONE,this._darkness=0,this._transparencyShadow=!1,this.forceBackFacesOnly=!1,this._lightDirection=e.Vector3.Zero(),this._viewMatrix=e.Matrix.Zero(),this._projectionMatrix=e.Matrix.Zero(),this._transformMatrix=e.Matrix.Zero(),this._worldViewProjection=e.Matrix.Zero(),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._isCube=!1,this._defaultTextureMatrix=e.Matrix.Identity(),this._mapSize=i,this._light=r,this._scene=r.getScene(),r._shadowGenerator=this;var o=this._scene.getEngine().getCaps();n?o.textureFloatRender&&o.textureFloatLinearFiltering?this._textureType=e.Engine.TEXTURETYPE_FLOAT:o.textureHalfFloatRender&&o.textureHalfFloatLinearFiltering?this._textureType=e.Engine.TEXTURETYPE_HALF_FLOAT:this._textureType=e.Engine.TEXTURETYPE_UNSIGNED_INT:o.textureHalfFloatRender&&o.textureHalfFloatLinearFiltering?this._textureType=e.Engine.TEXTURETYPE_HALF_FLOAT:o.textureFloatRender&&o.textureFloatLinearFiltering?this._textureType=e.Engine.TEXTURETYPE_FLOAT:this._textureType=e.Engine.TEXTURETYPE_UNSIGNED_INT,this._initializeGenerator()}return Object.defineProperty(t,"FILTER_NONE",{get:function(){return t._FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_POISSONSAMPLING",{get:function(){return t._FILTER_POISSONSAMPLING},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_EXPONENTIALSHADOWMAP",{get:function(){return t._FILTER_EXPONENTIALSHADOWMAP},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_BLUREXPONENTIALSHADOWMAP",{get:function(){return t._FILTER_BLUREXPONENTIALSHADOWMAP},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_CLOSEEXPONENTIALSHADOWMAP",{get:function(){return t._FILTER_CLOSEEXPONENTIALSHADOWMAP},enumerable:!0,configurable:!0}),Object.defineProperty(t,"FILTER_BLURCLOSEEXPONENTIALSHADOWMAP",{get:function(){return t._FILTER_BLURCLOSEEXPONENTIALSHADOWMAP},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"bias",{get:function(){return this._bias},set:function(e){this._bias=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"blurBoxOffset",{get:function(){return this._blurBoxOffset},set:function(e){this._blurBoxOffset!==e&&(this._blurBoxOffset=e,this._disposeBlurPostProcesses())},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"blurScale",{get:function(){return this._blurScale},set:function(e){this._blurScale!==e&&(this._blurScale=e,this._disposeBlurPostProcesses())},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"blurKernel",{get:function(){return this._blurKernel},set:function(e){this._blurKernel!==e&&(this._blurKernel=e,this._disposeBlurPostProcesses())},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useKernelBlur",{get:function(){return this._useKernelBlur},set:function(e){this._useKernelBlur!==e&&(this._useKernelBlur=e,this._disposeBlurPostProcesses())},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"depthScale",{get:function(){return void 0!==this._depthScale?this._depthScale:this._light.getDepthScale()},set:function(e){this._depthScale=e},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"filter",{get:function(){return this._filter},set:function(e){if(this._light.needCube()){if(e===t.FILTER_BLUREXPONENTIALSHADOWMAP)return void(this.useExponentialShadowMap=!0);if(e===t.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP)return void(this.useCloseExponentialShadowMap=!0)}this._filter!==e&&(this._filter=e,this._disposeBlurPostProcesses(),this._applyFilterValues(),this._light._markMeshesAsLightDirty())},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"usePoissonSampling",{get:function(){return this.filter===t.FILTER_POISSONSAMPLING},set:function(e){this.filter=e?t.FILTER_POISSONSAMPLING:t.FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useVarianceShadowMap",{get:function(){return e.Tools.Warn("VSM are now replaced by ESM. Please use useExponentialShadowMap instead."),this.useExponentialShadowMap},set:function(t){e.Tools.Warn("VSM are now replaced by ESM. Please use useExponentialShadowMap instead."),this.useExponentialShadowMap=t},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useBlurVarianceShadowMap",{get:function(){return e.Tools.Warn("VSM are now replaced by ESM. Please use useBlurExponentialShadowMap instead."),this.useBlurExponentialShadowMap},set:function(t){e.Tools.Warn("VSM are now replaced by ESM. Please use useBlurExponentialShadowMap instead."),this.useBlurExponentialShadowMap=t},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useExponentialShadowMap",{get:function(){return this.filter===t.FILTER_EXPONENTIALSHADOWMAP},set:function(e){this.filter=e?t.FILTER_EXPONENTIALSHADOWMAP:t.FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useBlurExponentialShadowMap",{get:function(){return this.filter===t.FILTER_BLUREXPONENTIALSHADOWMAP},set:function(e){this.filter=e?t.FILTER_BLUREXPONENTIALSHADOWMAP:t.FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useCloseExponentialShadowMap",{get:function(){return this.filter===t.FILTER_CLOSEEXPONENTIALSHADOWMAP},set:function(e){this.filter=e?t.FILTER_CLOSEEXPONENTIALSHADOWMAP:t.FILTER_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"useBlurCloseExponentialShadowMap",{get:function(){return this.filter===t.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP},set:function(e){this.filter=e?t.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP:t.FILTER_NONE},enumerable:!0,configurable:!0}),t.prototype.getDarkness=function(){return this._darkness},t.prototype.setDarkness=function(e){return this._darkness=e>=1?1:e<=0?0:e,this},t.prototype.setTransparencyShadow=function(e){return this._transparencyShadow=e,this},t.prototype.getShadowMap=function(){return this._shadowMap},t.prototype.getShadowMapForRendering=function(){return this._shadowMap2?this._shadowMap2:this._shadowMap},t.prototype.getLight=function(){return this._light},t.prototype._initializeGenerator=function(){this._light._markMeshesAsLightDirty(),this._initializeShadowMap()},t.prototype._initializeShadowMap=function(){var t=this;this._shadowMap=new e.RenderTargetTexture(this._light.name+"_shadowMap",this._mapSize,this._scene,!1,!0,this._textureType,this._light.needCube()),this._shadowMap.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(e.Texture.BILINEAR_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.onBeforeRenderObservable.add((function(e){t._currentFaceIndex=e})),this._shadowMap.customRenderFunction=this._renderForShadowMap.bind(this),this._shadowMap.onAfterUnbindObservable.add((function(){(t.useBlurExponentialShadowMap||t.useBlurCloseExponentialShadowMap)&&(t._blurPostProcesses||t._initializeBlurRTTAndPostProcesses(),t._scene.postProcessManager.directRender(t._blurPostProcesses,t.getShadowMapForRendering().getInternalTexture()))})),this._shadowMap.onClearObservable.add((function(i){t.useExponentialShadowMap||t.useBlurExponentialShadowMap?i.clear(new e.Color4(0,0,0,0),!0,!0,!0):i.clear(new e.Color4(1,1,1,1),!0,!0,!0)}))},t.prototype._initializeBlurRTTAndPostProcesses=function(){var t=this,i=this._scene.getEngine(),r=this._mapSize/this.blurScale;this.useKernelBlur&&1===this.blurScale||(this._shadowMap2=new e.RenderTargetTexture(this._light.name+"_shadowMap2",r,this._scene,!1,!0,this._textureType),this._shadowMap2.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap2.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap2.updateSamplingMode(e.Texture.BILINEAR_SAMPLINGMODE)),this.useKernelBlur?(this._kernelBlurXPostprocess=new e.BlurPostProcess(this._light.name+"KernelBlurX",new e.Vector2(1,0),this.blurKernel,1,null,e.Texture.BILINEAR_SAMPLINGMODE,i,!1,this._textureType),this._kernelBlurXPostprocess.width=r,this._kernelBlurXPostprocess.height=r,this._kernelBlurXPostprocess.onApplyObservable.add((function(e){e.setTexture("textureSampler",t._shadowMap)})),this._kernelBlurYPostprocess=new e.BlurPostProcess(this._light.name+"KernelBlurY",new e.Vector2(0,1),this.blurKernel,1,null,e.Texture.BILINEAR_SAMPLINGMODE,i,!1,this._textureType),this._kernelBlurXPostprocess.autoClear=!1,this._kernelBlurYPostprocess.autoClear=!1,this._textureType===e.Engine.TEXTURETYPE_UNSIGNED_INT&&(this._kernelBlurXPostprocess.packedFloat=!0,this._kernelBlurYPostprocess.packedFloat=!0), this._blurPostProcesses=[this._kernelBlurXPostprocess,this._kernelBlurYPostprocess]):(this._boxBlurPostprocess=new e.PostProcess(this._light.name+"DepthBoxBlur","depthBoxBlur",["screenSize","boxOffset"],[],1,null,e.Texture.BILINEAR_SAMPLINGMODE,i,!1,"#define OFFSET "+this._blurBoxOffset,this._textureType),this._boxBlurPostprocess.onApplyObservable.add((function(e){e.setFloat2("screenSize",r,r),e.setTexture("textureSampler",t._shadowMap)})),this._boxBlurPostprocess.autoClear=!1,this._blurPostProcesses=[this._boxBlurPostprocess])},t.prototype._renderForShadowMap=function(e,t,i){var r;for(r=0;r4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+o.numBoneInfluencers),r.push("#define BonesPerMesh "+(o.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var u=r.join("\n");return this._cachedDefines!==u&&(this._cachedDefines=u,this._effect=this._scene.getEngine().createEffect("shadowMap",n,["world","mBones","viewProjection","diffuseMatrix","lightPosition","depthValues","biasAndScale"],["diffuseSampler"],u)),this._effect.isReady()},t.prototype.prepareDefines=function(e,t){var i=this._scene,r=this._light;i.shadowsEnabled&&r.shadowEnabled&&(e["SHADOW"+t]=!0,this.usePoissonSampling?e["SHADOWPCF"+t]=!0:this.useExponentialShadowMap||this.useBlurExponentialShadowMap?e["SHADOWESM"+t]=!0:(this.useCloseExponentialShadowMap||this.useBlurCloseExponentialShadowMap)&&(e["SHADOWCLOSEESM"+t]=!0),r.needCube()&&(e["SHADOWCUBE"+t]=!0))},t.prototype.bindShadowLight=function(e,t){var i=this._light,r=this._scene;r.shadowsEnabled&&i.shadowEnabled&&(i.needCube()||t.setMatrix("lightMatrix"+e,this.getTransformMatrix()),t.setTexture("shadowSampler"+e,this.getShadowMapForRendering()),i._uniformBuffer.updateFloat3("shadowsInfo",this.getDarkness(),this.blurScale/this.getShadowMap().getSize().width,this.depthScale,e),i._uniformBuffer.updateFloat2("depthValues",this.getLight().getDepthMinZ(r.activeCamera),this.getLight().getDepthMinZ(r.activeCamera)+this.getLight().getDepthMaxZ(r.activeCamera),e))},t.prototype.getTransformMatrix=function(){var t=this._scene;if(this._currentRenderID===t.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderID=t.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;var i=this._light.position;return this._light.computeTransformedInformation()&&(i=this._light.transformedPosition),e.Vector3.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),1===Math.abs(e.Vector3.Dot(this._lightDirection,e.Vector3.Up()))&&(this._lightDirection.z=1e-13),!this._light.needProjectionMatrixCompute()&&this._cachedPosition&&this._cachedDirection&&i.equals(this._cachedPosition)&&this._lightDirection.equals(this._cachedDirection)||(this._cachedPosition=i.clone(),this._cachedDirection=this._lightDirection.clone(),e.Matrix.LookAtLHToRef(i,i.add(this._lightDirection),e.Vector3.Up(),this._viewMatrix),this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,this.getShadowMap().renderList),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)),this._transformMatrix},t.prototype.recreateShadowMap=function(){var e=this._shadowMap.renderList;this._disposeRTTandPostProcesses(),this._initializeGenerator(),this.filter=this.filter,this._applyFilterValues(),this._shadowMap.renderList=e},t.prototype._disposeBlurPostProcesses=function(){this._shadowMap2&&(this._shadowMap2.dispose(),this._shadowMap2=null),this._downSamplePostprocess&&(this._downSamplePostprocess.dispose(),this._downSamplePostprocess=null),this._boxBlurPostprocess&&(this._boxBlurPostprocess.dispose(),this._boxBlurPostprocess=null),this._kernelBlurXPostprocess&&(this._kernelBlurXPostprocess.dispose(),this._kernelBlurXPostprocess=null),this._kernelBlurYPostprocess&&(this._kernelBlurYPostprocess.dispose(),this._kernelBlurYPostprocess=null),this._blurPostProcesses=null},t.prototype._disposeRTTandPostProcesses=function(){this._shadowMap&&(this._shadowMap.dispose(),this._shadowMap=null),this._disposeBlurPostProcesses()},t.prototype.dispose=function(){this._disposeRTTandPostProcesses(),this._light._shadowGenerator=null,this._light._markMeshesAsLightDirty()},t.prototype.serialize=function(){var e={},t=this.getShadowMap();e.lightId=this._light.id,e.mapSize=t.getRenderSize(),e.useExponentialShadowMap=this.useExponentialShadowMap,e.useBlurExponentialShadowMap=this.useBlurExponentialShadowMap,e.useCloseExponentialShadowMap=this.useBlurExponentialShadowMap,e.useBlurCloseExponentialShadowMap=this.useBlurExponentialShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.forceBackFacesOnly=this.forceBackFacesOnly,e.depthScale=this.depthScale,e.darkness=this.getDarkness(),e.blurBoxOffset=this.blurBoxOffset,e.blurKernel=this.blurKernel,e.blurScale=this.blurScale,e.useKernelBlur=this.useKernelBlur,e.transparencyShadow=this._transparencyShadow,e.renderList=[];for(var i=0;i0?this._setDefaultFixedFrustumShadowProjectionMatrix(e,t):this._setDefaultAutoExtendShadowProjectionMatrix(e,t,i)},i.prototype._setDefaultFixedFrustumShadowProjectionMatrix=function(t,i){var r=this.getScene().activeCamera;e.Matrix.OrthoLHToRef(this.shadowFrustumSize,this.shadowFrustumSize,void 0!==this.shadowMinZ?this.shadowMinZ:r.minZ,void 0!==this.shadowMaxZ?this.shadowMaxZ:r.maxZ,t)},i.prototype._setDefaultAutoExtendShadowProjectionMatrix=function(t,i,r){var n=this.getScene().activeCamera;if(this.autoUpdateExtends||this._orthoLeft===Number.MAX_VALUE){var o=e.Vector3.Zero();this._orthoLeft=Number.MAX_VALUE,this._orthoRight=Number.MIN_VALUE,this._orthoTop=Number.MIN_VALUE,this._orthoBottom=Number.MAX_VALUE;for(var s=0;sthis._orthoRight&&(this._orthoRight=o.x),o.y>this._orthoTop&&(this._orthoTop=o.y)}}}var c=this._orthoRight-this._orthoLeft,f=this._orthoTop-this._orthoBottom;e.Matrix.OrthoOffCenterLHToRef(this._orthoLeft-c*this.shadowOrthoScale,this._orthoRight+c*this.shadowOrthoScale,this._orthoBottom-f*this.shadowOrthoScale,this._orthoTop+f*this.shadowOrthoScale,void 0!==this.shadowMinZ?this.shadowMinZ:n.minZ,void 0!==this.shadowMaxZ?this.shadowMaxZ:n.maxZ,t)},i.prototype._buildUniformLayout=function(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()},i.prototype.transferToEffect=function(e,t){return this.computeTransformedInformation()?(this._uniformBuffer.updateFloat4("vLightData",this.transformedDirection.x,this.transformedDirection.y,this.transformedDirection.z,1,t),this):(this._uniformBuffer.updateFloat4("vLightData",this.direction.x,this.direction.y,this.direction.z,1,t),this)},i.prototype.getDepthMinZ=function(e){return 1},i.prototype.getDepthMaxZ=function(e){return 1},i})(e.ShadowLight);__decorate([e.serialize()],t.prototype,"shadowFrustumSize",null),__decorate([e.serialize()],t.prototype,"shadowOrthoScale",null),__decorate([e.serialize()],t.prototype,"autoUpdateExtends",void 0),e.DirectionalLight=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(e,i,r,n,o,s){var a=t.call(this,e,s)||this;return a.position=i,a.direction=r,a.angle=n,a.exponent=o,a}return __extends(i,t),Object.defineProperty(i.prototype,"angle",{get:function(){return this._angle},set:function(e){this._angle=e,this.forceProjectionMatrixCompute()},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"shadowAngleScale",{get:function(){return this._shadowAngleScale},set:function(e){this._shadowAngleScale=e,this.forceProjectionMatrixCompute()},enumerable:!0,configurable:!0}),i.prototype.getClassName=function(){return"SpotLight"},i.prototype.getTypeID=function(){return e.Light.LIGHTTYPEID_SPOTLIGHT},i.prototype._setDefaultShadowProjectionMatrix=function(t,i,r){var n=this.getScene().activeCamera;this._shadowAngleScale=this._shadowAngleScale||1;var o=this._shadowAngleScale*this._angle;e.Matrix.PerspectiveFovLHToRef(o,1,this.getDepthMinZ(n),this.getDepthMaxZ(n),t)},i.prototype._buildUniformLayout=function(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",3),this._uniformBuffer.addUniform("vLightDirection",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()},i.prototype.transferToEffect=function(t,i){var r;return this.computeTransformedInformation()?(this._uniformBuffer.updateFloat4("vLightData",this.transformedPosition.x,this.transformedPosition.y,this.transformedPosition.z,this.exponent,i),r=e.Vector3.Normalize(this.transformedDirection)):(this._uniformBuffer.updateFloat4("vLightData",this.position.x,this.position.y,this.position.z,this.exponent,i),r=e.Vector3.Normalize(this.direction)),this._uniformBuffer.updateFloat4("vLightDirection",r.x,r.y,r.z,Math.cos(.5*this.angle),i),this},i})(e.ShadowLight);__decorate([e.serialize()],t.prototype,"angle",null),__decorate([e.serialize()],t.prototype,"shadowAngleScale",null),__decorate([e.serialize()],t.prototype,"exponent",void 0),e.SpotLight=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(e,i){var r=t.call(this,e,i,!0)||this;return i.multiMaterials.push(r),r.subMaterials=new Array,r}return __extends(i,t),Object.defineProperty(i.prototype,"subMaterials",{get:function(){return this._subMaterials},set:function(e){this._subMaterials=e,this._hookArray(e)},enumerable:!0,configurable:!0}),i.prototype._hookArray=function(e){var t=this,i=e.push;e.push=function(){for(var r=[],n=0;n=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]},i.prototype.getActiveTextures=function(){return(e=t.prototype.getActiveTextures.call(this)).concat.apply(e,this.subMaterials.map((function(e){return e.getActiveTextures()})));var e},i.prototype.getClassName=function(){return"MultiMaterial"},i.prototype.isReady=function(e){for(var t=0;t0&&l.addCPUSkinningFallback(0,i);var c=[e.VertexBuffer.PositionKind];s.NORMAL&&c.push(e.VertexBuffer.NormalKind),s.TANGENT&&c.push(e.VertexBuffer.TangentKind),s.UV1&&c.push(e.VertexBuffer.UVKind),s.UV2&&c.push(e.VertexBuffer.UV2Kind),s.VERTEXCOLOR&&c.push(e.VertexBuffer.ColorKind),e.MaterialHelper.PrepareAttributesForBones(c,i,s,l),e.MaterialHelper.PrepareAttributesForInstances(c,s),e.MaterialHelper.PrepareAttributesForMorphTargets(c,i,s);var f=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vAlbedoColor","vReflectivityColor","vEmissiveColor","vReflectionColor","vFogInfos","vFogColor","pointSize","vAlbedoInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vReflectivityInfos","vMicroSurfaceSamplerInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","vClipPlane","albedoMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","reflectivityMatrix","microSurfaceSamplerMatrix","bumpMatrix","lightmapMatrix","refractionMatrix","vLightingIntensity","logarithmicDepthConstant","vSphericalX","vSphericalY","vSphericalZ","vSphericalXX","vSphericalYY","vSphericalZZ","vSphericalXY","vSphericalYZ","vSphericalZX","vReflectionMicrosurfaceInfos","vRefractionMicrosurfaceInfos"],d=["albedoSampler","reflectivitySampler","ambientSampler","emissiveSampler","bumpSampler","lightmapSampler","opacitySampler","refractionSampler","refractionSamplerLow","refractionSamplerHigh","reflectionSampler","reflectionSamplerLow","reflectionSamplerHigh","microSurfaceSampler","environmentBrdfSampler"],p=["Material","Scene"];e.ImageProcessingConfiguration.PrepareUniforms(f,s),e.ImageProcessingConfiguration.PrepareSamplers(d,s),e.MaterialHelper.PrepareUniformsAndSamplersList({uniformsNames:f,uniformBuffersNames:p,samplers:d,defines:s,maxSimultaneousLights:this._maxSimultaneousLights});var g=function(e){this.onCompiled&&this.onCompiled(e),this.bindSceneUniformBuffer(e,o.getSceneUniformBuffer())}.bind(this),_=s.toString();r.setEffect(o.getEngine().createEffect("pbr",{attributes:c,uniformsNames:f,uniformBuffersNames:p,samplers:d,defines:_,fallbacks:l,onCompiled:g,onError:this.onError,indexParameters:{maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:s.NUM_MORPH_INFLUENCERS}},a),s),this.buildUniformLayout()}return!!r.effect.isReady()&&(s._renderId=o.getRenderId(),this._wasPreviouslyReady=!0,!0)},r.prototype.buildUniformLayout=function(){this._uniformBuffer.addUniform("vAlbedoInfos",2),this._uniformBuffer.addUniform("vAmbientInfos",3),this._uniformBuffer.addUniform("vOpacityInfos",2),this._uniformBuffer.addUniform("vEmissiveInfos",2),this._uniformBuffer.addUniform("vLightmapInfos",2),this._uniformBuffer.addUniform("vReflectivityInfos",3),this._uniformBuffer.addUniform("vMicroSurfaceSamplerInfos",2),this._uniformBuffer.addUniform("vRefractionInfos",4),this._uniformBuffer.addUniform("vReflectionInfos",2),this._uniformBuffer.addUniform("vBumpInfos",3),this._uniformBuffer.addUniform("albedoMatrix",16),this._uniformBuffer.addUniform("ambientMatrix",16),this._uniformBuffer.addUniform("opacityMatrix",16),this._uniformBuffer.addUniform("emissiveMatrix",16),this._uniformBuffer.addUniform("lightmapMatrix",16),this._uniformBuffer.addUniform("reflectivityMatrix",16),this._uniformBuffer.addUniform("microSurfaceSamplerMatrix",16),this._uniformBuffer.addUniform("bumpMatrix",16),this._uniformBuffer.addUniform("refractionMatrix",16),this._uniformBuffer.addUniform("reflectionMatrix",16),this._uniformBuffer.addUniform("vReflectionColor",3),this._uniformBuffer.addUniform("vAlbedoColor",4),this._uniformBuffer.addUniform("vLightingIntensity",4),this._uniformBuffer.addUniform("vRefractionMicrosurfaceInfos",3),this._uniformBuffer.addUniform("vReflectionMicrosurfaceInfos",3),this._uniformBuffer.addUniform("vReflectivityColor",4),this._uniformBuffer.addUniform("vEmissiveColor",3),this._uniformBuffer.addUniform("pointSize",1),this._uniformBuffer.create()},r.prototype.unbind=function(){this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._uniformBuffer.setTexture("reflectionSampler",null),this._refractionTexture&&this._refractionTexture.isRenderTarget&&this._uniformBuffer.setTexture("refractionSampler",null),i.prototype.unbind.call(this)},r.prototype.bindOnlyWorldMatrix=function(e){this._activeEffect.setMatrix("world",e)},r.prototype.bindForSubMesh=function(t,i,r){var n=this.getScene(),o=r._materialDefines;if(o){var s=r.effect;if(this._activeEffect=s,this.bindOnlyWorldMatrix(t),e.MaterialHelper.BindBonesParameters(i,this._activeEffect),this._mustRebind(n,s,i.visibility)){if(this._uniformBuffer.bindToEffect(s,"Material"),this.bindViewProjection(s),!this._uniformBuffer.useUbo||!this.isFrozen||!this._uniformBuffer.isSync){if(n.texturesEnabled){this._albedoTexture&&e.StandardMaterial.DiffuseTextureEnabled&&(this._uniformBuffer.updateFloat2("vAlbedoInfos",this._albedoTexture.coordinatesIndex,this._albedoTexture.level),this._uniformBuffer.updateMatrix("albedoMatrix",this._albedoTexture.getTextureMatrix())),this._ambientTexture&&e.StandardMaterial.AmbientTextureEnabled&&(this._uniformBuffer.updateFloat3("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level,this._ambientTextureStrength),this._uniformBuffer.updateMatrix("ambientMatrix",this._ambientTexture.getTextureMatrix())),this._opacityTexture&&e.StandardMaterial.OpacityTextureEnabled&&(this._uniformBuffer.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),this._uniformBuffer.updateMatrix("opacityMatrix",this._opacityTexture.getTextureMatrix()));var a=this._getReflectionTexture();if(a&&e.StandardMaterial.ReflectionTextureEnabled){if(this._uniformBuffer.updateMatrix("reflectionMatrix",a.getReflectionTextureMatrix()),this._uniformBuffer.updateFloat2("vReflectionInfos",a.level,0),o.USESPHERICALFROMREFLECTIONMAP){var u=a.sphericalPolynomial;this._activeEffect.setFloat3("vSphericalX",u.x.x,u.x.y,u.x.z),this._activeEffect.setFloat3("vSphericalY",u.y.x,u.y.y,u.y.z),this._activeEffect.setFloat3("vSphericalZ",u.z.x,u.z.y,u.z.z),this._activeEffect.setFloat3("vSphericalXX_ZZ",u.xx.x-u.zz.x,u.xx.y-u.zz.y,u.xx.z-u.zz.z),this._activeEffect.setFloat3("vSphericalYY_ZZ",u.yy.x-u.zz.x,u.yy.y-u.zz.y,u.yy.z-u.zz.z),this._activeEffect.setFloat3("vSphericalZZ",u.zz.x,u.zz.y,u.zz.z),this._activeEffect.setFloat3("vSphericalXY",u.xy.x,u.xy.y,u.xy.z),this._activeEffect.setFloat3("vSphericalYZ",u.yz.x,u.yz.y,u.yz.z),this._activeEffect.setFloat3("vSphericalZX",u.zx.x,u.zx.y,u.zx.z)}this._uniformBuffer.updateFloat3("vReflectionMicrosurfaceInfos",a.getSize().width,a.lodGenerationScale,a.lodGenerationOffset)}this._emissiveTexture&&e.StandardMaterial.EmissiveTextureEnabled&&(this._uniformBuffer.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),this._uniformBuffer.updateMatrix("emissiveMatrix",this._emissiveTexture.getTextureMatrix())),this._lightmapTexture&&e.StandardMaterial.LightmapTextureEnabled&&(this._uniformBuffer.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),this._uniformBuffer.updateMatrix("lightmapMatrix",this._lightmapTexture.getTextureMatrix())),e.StandardMaterial.SpecularTextureEnabled&&(this._metallicTexture?(this._uniformBuffer.updateFloat3("vReflectivityInfos",this._metallicTexture.coordinatesIndex,this._metallicTexture.level,this._ambientTextureStrength),this._uniformBuffer.updateMatrix("reflectivityMatrix",this._metallicTexture.getTextureMatrix())):this._reflectivityTexture&&(this._uniformBuffer.updateFloat3("vReflectivityInfos",this._reflectivityTexture.coordinatesIndex,this._reflectivityTexture.level,1),this._uniformBuffer.updateMatrix("reflectivityMatrix",this._reflectivityTexture.getTextureMatrix())),this._microSurfaceTexture&&(this._uniformBuffer.updateFloat2("vMicroSurfaceSamplerInfos",this._microSurfaceTexture.coordinatesIndex,this._microSurfaceTexture.level),this._uniformBuffer.updateMatrix("microSurfaceSamplerMatrix",this._microSurfaceTexture.getTextureMatrix()))),this._bumpTexture&&n.getEngine().getCaps().standardDerivatives&&e.StandardMaterial.BumpTextureEnabled&&!this._disableBumpMap&&(this._uniformBuffer.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,this._bumpTexture.level,this._parallaxScaleBias),this._uniformBuffer.updateMatrix("bumpMatrix",this._bumpTexture.getTextureMatrix()));var h=this._getRefractionTexture();if(h&&e.StandardMaterial.RefractionTextureEnabled){this._uniformBuffer.updateMatrix("refractionMatrix",h.getReflectionTextureMatrix());var l=1;h.isCube||h.depth&&(l=h.depth),this._uniformBuffer.updateFloat4("vRefractionInfos",h.level,this._indexOfRefraction,l,this._invertRefractionY?-1:1),this._uniformBuffer.updateFloat3("vRefractionMicrosurfaceInfos",h.getSize().width,h.lodGenerationScale,h.lodGenerationOffset)}}this.pointsCloud&&this._uniformBuffer.updateFloat("pointSize",this.pointSize),o.METALLICWORKFLOW?(e.PBRMaterial._scaledReflectivity.r=void 0===this._metallic||null===this._metallic?1:this._metallic,e.PBRMaterial._scaledReflectivity.g=void 0===this._roughness||null===this._roughness?1:this._roughness,this._uniformBuffer.updateColor4("vReflectivityColor",e.PBRMaterial._scaledReflectivity,0)):this._uniformBuffer.updateColor4("vReflectivityColor",this._reflectivityColor,this._microSurface),this._uniformBuffer.updateColor3("vEmissiveColor",this._emissiveColor),this._uniformBuffer.updateColor3("vReflectionColor",this._reflectionColor),this._uniformBuffer.updateColor4("vAlbedoColor",this._albedoColor,this.alpha*i.visibility),this._lightingInfos.x=this._directIntensity,this._lightingInfos.y=this._emissiveIntensity,this._lightingInfos.z=this._environmentIntensity,this._lightingInfos.w=this._specularIntensity,this._uniformBuffer.updateVector4("vLightingIntensity",this._lightingInfos)}n.texturesEnabled&&(this._albedoTexture&&e.StandardMaterial.DiffuseTextureEnabled&&this._uniformBuffer.setTexture("albedoSampler",this._albedoTexture),this._ambientTexture&&e.StandardMaterial.AmbientTextureEnabled&&this._uniformBuffer.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&e.StandardMaterial.OpacityTextureEnabled&&this._uniformBuffer.setTexture("opacitySampler",this._opacityTexture),a&&e.StandardMaterial.ReflectionTextureEnabled&&(o.LODBASEDMICROSFURACE?this._uniformBuffer.setTexture("reflectionSampler",a):(this._uniformBuffer.setTexture("reflectionSampler",a._lodTextureMid||a),this._uniformBuffer.setTexture("reflectionSamplerLow",a._lodTextureLow||a),this._uniformBuffer.setTexture("reflectionSamplerHigh",a._lodTextureHigh||a))),o.ENVIRONMENTBRDF&&this._uniformBuffer.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),h&&e.StandardMaterial.RefractionTextureEnabled&&(o.LODBASEDMICROSFURACE?this._uniformBuffer.setTexture("refractionSampler",h):(this._uniformBuffer.setTexture("refractionSampler",h._lodTextureMid||h),this._uniformBuffer.setTexture("refractionSamplerLow",h._lodTextureLow||h),this._uniformBuffer.setTexture("refractionSamplerHigh",h._lodTextureHigh||h))),this._emissiveTexture&&e.StandardMaterial.EmissiveTextureEnabled&&this._uniformBuffer.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&e.StandardMaterial.LightmapTextureEnabled&&this._uniformBuffer.setTexture("lightmapSampler",this._lightmapTexture),e.StandardMaterial.SpecularTextureEnabled&&(this._metallicTexture?this._uniformBuffer.setTexture("reflectivitySampler",this._metallicTexture):this._reflectivityTexture&&this._uniformBuffer.setTexture("reflectivitySampler",this._reflectivityTexture),this._microSurfaceTexture&&this._uniformBuffer.setTexture("microSurfaceSampler",this._microSurfaceTexture)),this._bumpTexture&&n.getEngine().getCaps().standardDerivatives&&e.StandardMaterial.BumpTextureEnabled&&!this._disableBumpMap&&this._uniformBuffer.setTexture("bumpSampler",this._bumpTexture)),e.MaterialHelper.BindClipPlane(this._activeEffect,n),n.ambientColor.multiplyToRef(this._ambientColor,this._globalAmbientColor),s.setVector3("vEyePosition",n._mirroredCameraPosition?n._mirroredCameraPosition:n.activeCamera.position),s.setColor3("vAmbientColor",this._globalAmbientColor)}!this._mustRebind(n,s)&&this.isFrozen||(n.lightsEnabled&&!this._disableLighting&&e.MaterialHelper.BindLights(n,i,this._activeEffect,o,this._maxSimultaneousLights,this._usePhysicalLightFalloff),(n.fogEnabled&&i.applyFog&&n.fogMode!==e.Scene.FOGMODE_NONE||a)&&this.bindView(s),e.MaterialHelper.BindFogParameters(n,i,this._activeEffect),o.NUM_MORPH_INFLUENCERS&&e.MaterialHelper.BindMorphTargetParameters(i,this._activeEffect),this._imageProcessingConfiguration.bind(this._activeEffect),e.MaterialHelper.BindLogDepth(o,this._activeEffect,n)),this._uniformBuffer.update(),this._afterBind(i),n=null}},r.prototype.getAnimatables=function(){var e=[];return this._albedoTexture&&this._albedoTexture.animations&&this._albedoTexture.animations.length>0&&e.push(this._albedoTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._metallicTexture&&this._metallicTexture.animations&&this._metallicTexture.animations.length>0?e.push(this._metallicTexture):this._reflectivityTexture&&this._reflectivityTexture.animations&&this._reflectivityTexture.animations.length>0&&e.push(this._reflectivityTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),e},r.prototype._getReflectionTexture=function(){return this._reflectionTexture?this._reflectionTexture:this.getScene().environmentTexture},r.prototype._getRefractionTexture=function(){return this._refractionTexture?this._refractionTexture:this._linkRefractionWithTransparency?this.getScene().environmentTexture:null},r.prototype.dispose=function(e,t){t&&(this._albedoTexture&&this._albedoTexture.dispose(),this._ambientTexture&&this._ambientTexture.dispose(),this._opacityTexture&&this._opacityTexture.dispose(),this._reflectionTexture&&this._reflectionTexture.dispose(),this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),this._emissiveTexture&&this._emissiveTexture.dispose(),this._metallicTexture&&this._metallicTexture.dispose(),this._reflectivityTexture&&this._reflectivityTexture.dispose(),this._bumpTexture&&this._bumpTexture.dispose(),this._lightmapTexture&&this._lightmapTexture.dispose(),this._refractionTexture&&this._refractionTexture.dispose()),this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),i.prototype.dispose.call(this,e,t)},r})(e.PushMaterial);i._scaledReflectivity=new e.Color3,__decorate([e.serializeAsImageProcessingConfiguration()],i.prototype,"_imageProcessingConfiguration",void 0),__decorate([e.serialize()],i.prototype,"useLogarithmicDepth",null),e.PBRBaseMaterial=i})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(t){var i=(function(t){function i(i,r){var n=t.call(this,i,r)||this;return n.maxSimultaneousLights=4,n.disableLighting=!1,n.invertNormalMapX=!1,n.invertNormalMapY=!1,n.emissiveColor=new e.Color3(0,0,0),n.occlusionStrength=1,n._transparencyMode=e.PBRMaterial.PBRMATERIAL_OPAQUE,n._useAmbientInGrayScale=!0,n}return __extends(i,t),Object.defineProperty(i.prototype,"transparencyMode",{get:function(){return this._transparencyMode},set:function(t){this._transparencyMode!==t&&(this._transparencyMode=t,t===e.PBRMaterial.PBRMATERIAL_ALPHATESTANDBLEND?this._forceAlphaTest=!0:this._forceAlphaTest=!1,this._markAllSubMeshesAsTexturesDirty())},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"doubleSided",{get:function(){return this._twoSidedLighting},set:function(e){this._twoSidedLighting!==e&&(this._twoSidedLighting=e,this.backFaceCulling=!e,this._markAllSubMeshesAsTexturesDirty())},enumerable:!0,configurable:!0}),i.prototype._shouldUseAlphaFromAlbedoTexture=function(){return this._albedoTexture&&this._albedoTexture.hasAlpha&&this._transparencyMode!==e.PBRMaterial.PBRMATERIAL_OPAQUE},i.prototype.needAlphaBlending=function(){return!this._linkRefractionWithTransparency&&(this.alpha<1||this._shouldUseAlphaFromAlbedoTexture()&&(this._transparencyMode===e.PBRMaterial.PBRMATERIAL_ALPHABLEND||this._transparencyMode===e.PBRMaterial.PBRMATERIAL_ALPHATESTANDBLEND))},i.prototype.needAlphaTesting=function(){return!this._linkRefractionWithTransparency&&(this._shouldUseAlphaFromAlbedoTexture()&&this._transparencyMode===e.PBRMaterial.PBRMATERIAL_ALPHATEST)},i})(e.PBRBaseMaterial);__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsLightsDirty")],i.prototype,"maxSimultaneousLights",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsLightsDirty")],i.prototype,"disableLighting",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_reflectionTexture")],i.prototype,"environmentTexture",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"invertNormalMapX",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"invertNormalMapY",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_bumpTexture")],i.prototype,"normalTexture",void 0),__decorate([e.serializeAsColor3("emissive"),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"emissiveColor",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"emissiveTexture",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_ambientTextureStrength")],i.prototype,"occlusionStrength",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_ambientTexture")],i.prototype,"occlusionTexture",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_alphaCutOff")],i.prototype,"alphaCutOff",void 0),__decorate([e.serialize()],i.prototype,"transparencyMode",null),__decorate([e.serialize()],i.prototype,"doubleSided",null),t.PBRBaseSimpleMaterial=i})(e.Internals||(e.Internals={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r){var n=t.call(this,i,r)||this;return n.directIntensity=1,n.emissiveIntensity=1,n.environmentIntensity=1,n.specularIntensity=1,n.disableBumpMap=!1,n.ambientTextureStrength=1,n.ambientColor=new e.Color3(0,0,0),n.albedoColor=new e.Color3(1,1,1),n.reflectivityColor=new e.Color3(1,1,1),n.reflectionColor=new e.Color3(1,1,1),n.emissiveColor=new e.Color3(0,0,0),n.microSurface=.9,n.indexOfRefraction=.66,n.invertRefractionY=!1,n.linkRefractionWithTransparency=!1,n.useLightmapAsShadowmap=!1,n.useAlphaFromAlbedoTexture=!1,n.useSpecularOverAlpha=!0,n.useMicroSurfaceFromReflectivityMapAlpha=!1,n.useRoughnessFromMetallicTextureAlpha=!0,n.useRoughnessFromMetallicTextureGreen=!1,n.useMetallnessFromMetallicTextureBlue=!1,n.useAmbientOcclusionFromMetallicTextureRed=!1,n.useAmbientInGrayScale=!1,n.useAutoMicroSurfaceFromReflectivityMap=!1,n.usePhysicalLightFalloff=!0,n.useRadianceOverAlpha=!0,n.useParallax=!1,n.useParallaxOcclusion=!1,n.parallaxScaleBias=.05,n.disableLighting=!1,n.maxSimultaneousLights=4,n.invertNormalMapX=!1,n.invertNormalMapY=!1,n.twoSidedLighting=!1,n.premultiplyAlpha=!1,n.useAlphaFresnel=!1,n.environmentBRDFTexture=null,n._environmentBRDFTexture=e.TextureTools.GetEnvironmentBRDFTexture(r),n}return __extends(i,t),Object.defineProperty(i,"PBRMATERIAL_OPAQUE",{get:function(){return this._PBRMATERIAL_OPAQUE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"PBRMATERIAL_ALPHATEST",{get:function(){return this._PBRMATERIAL_ALPHATEST},enumerable:!0,configurable:!0}),Object.defineProperty(i,"PBRMATERIAL_ALPHABLEND",{get:function(){return this._PBRMATERIAL_ALPHABLEND},enumerable:!0,configurable:!0}),Object.defineProperty(i,"PBRMATERIAL_ALPHATESTANDBLEND",{get:function(){return this._PBRMATERIAL_ALPHATESTANDBLEND},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"imageProcessingConfiguration",{get:function(){return this._imageProcessingConfiguration},set:function(e){this._attachImageProcessingConfiguration(e),this._markAllSubMeshesAsTexturesDirty()},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"cameraColorCurvesEnabled",{get:function(){return this.imageProcessingConfiguration.colorCurvesEnabled},set:function(e){this.imageProcessingConfiguration.colorCurvesEnabled=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"cameraColorGradingEnabled",{get:function(){return this.imageProcessingConfiguration.colorGradingEnabled},set:function(e){this.imageProcessingConfiguration.colorGradingEnabled=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"cameraToneMappingEnabled",{get:function(){return this._imageProcessingConfiguration.toneMappingEnabled},set:function(e){this._imageProcessingConfiguration.toneMappingEnabled=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"cameraExposure",{get:function(){return this._imageProcessingConfiguration.exposure},set:function(e){this._imageProcessingConfiguration.exposure=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"cameraContrast",{get:function(){return this._imageProcessingConfiguration.contrast},set:function(e){this._imageProcessingConfiguration.contrast=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"cameraColorGradingTexture",{get:function(){return this._imageProcessingConfiguration.colorGradingTexture},set:function(e){this._imageProcessingConfiguration.colorGradingTexture=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"cameraColorCurves",{get:function(){return this._imageProcessingConfiguration.colorCurves},set:function(e){this._imageProcessingConfiguration.colorCurves=e},enumerable:!0,configurable:!0}),i.prototype.getClassName=function(){return"PBRMaterial"},i.prototype.getActiveTextures=function(){var e=t.prototype.getActiveTextures.call(this);return this._albedoTexture&&e.push(this._albedoTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._metallicTexture&&e.push(this._metallicTexture),this._microSurfaceTexture&&e.push(this._microSurfaceTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),this._refractionTexture&&e.push(this._refractionTexture),e},i.prototype.clone=function(t){var r=this;return e.SerializationHelper.Clone((function(){return new i(t,r.getScene())}),this)},i.prototype.serialize=function(){var t=e.SerializationHelper.Serialize(this);return t.customType="BABYLON.PBRMaterial",t},i.Parse=function(t,r,n){return e.SerializationHelper.Parse((function(){return new i(t.name,r)}),t,r,n)},i})(e.PBRBaseMaterial);t._PBRMATERIAL_OPAQUE=0,t._PBRMATERIAL_ALPHATEST=1,t._PBRMATERIAL_ALPHABLEND=2,t._PBRMATERIAL_ALPHATESTANDBLEND=3,__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"directIntensity",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"emissiveIntensity",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"environmentIntensity",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"specularIntensity",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"disableBumpMap",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"albedoTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"ambientTexture",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"ambientTextureStrength",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"opacityTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"reflectionTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"emissiveTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"reflectivityTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"metallicTexture",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"metallic",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"roughness",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"microSurfaceTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"bumpTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty",null)],t.prototype,"lightmapTexture",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"refractionTexture",void 0),__decorate([e.serializeAsColor3("ambient"),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"ambientColor",void 0),__decorate([e.serializeAsColor3("albedo"),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"albedoColor",void 0),__decorate([e.serializeAsColor3("reflectivity"),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"reflectivityColor",void 0),__decorate([e.serializeAsColor3("reflection"),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"reflectionColor",void 0),__decorate([e.serializeAsColor3("emissive"),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"emissiveColor",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"microSurface",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"indexOfRefraction",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"invertRefractionY",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"linkRefractionWithTransparency",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useLightmapAsShadowmap",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAlphaFromAlbedoTexture",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useSpecularOverAlpha",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useMicroSurfaceFromReflectivityMapAlpha",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useRoughnessFromMetallicTextureAlpha",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useRoughnessFromMetallicTextureGreen",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useMetallnessFromMetallicTextureBlue",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAmbientOcclusionFromMetallicTextureRed",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAmbientInGrayScale",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAutoMicroSurfaceFromReflectivityMap",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"usePhysicalLightFalloff",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useRadianceOverAlpha",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useParallax",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useParallaxOcclusion",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"parallaxScaleBias",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsLightsDirty")],t.prototype,"disableLighting",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsLightsDirty")],t.prototype,"maxSimultaneousLights",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"invertNormalMapX",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"invertNormalMapY",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"twoSidedLighting",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"premultiplyAlpha",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAlphaFresnel",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"environmentBRDFTexture",void 0),e.PBRMaterial=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(e,i){var r=t.call(this,e,i)||this ;return r._useRoughnessFromMetallicTextureGreen=!0,r._useMetallnessFromMetallicTextureBlue=!0,r}return __extends(i,t),i.prototype.getClassName=function(){return"PBRMetallicRoughnessMaterial"},i.prototype.getActiveTextures=function(){var e=t.prototype.getActiveTextures.call(this);return this.baseTexture&&e.push(this.baseTexture),this.metallicRoughnessTexture&&e.push(this.metallicRoughnessTexture),e},i.prototype.clone=function(t){var r=this;return e.SerializationHelper.Clone((function(){return new i(t,r.getScene())}),this)},i.prototype.serialize=function(){var t=e.SerializationHelper.Serialize(this);return t.customType="BABYLON.PBRMetallicRoughnessMaterial",t},i.Parse=function(t,r,n){return e.SerializationHelper.Parse((function(){return new i(t.name,r)}),t,r,n)},i})(e.Internals.PBRBaseSimpleMaterial);__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_albedoColor")],t.prototype,"baseColor",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_albedoTexture")],t.prototype,"baseTexture",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"metallic",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],t.prototype,"roughness",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_metallicTexture")],t.prototype,"metallicRoughnessTexture",void 0),e.PBRMetallicRoughnessMaterial=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(e,i){var r=t.call(this,e,i)||this;return r._useMicroSurfaceFromReflectivityMapAlpha=!0,r}return __extends(i,t),i.prototype.getClassName=function(){return"PBRSpecularGlossinessMaterial"},i.prototype.getActiveTextures=function(){var e=t.prototype.getActiveTextures.call(this);return this.diffuseTexture&&e.push(this.diffuseTexture),this.specularGlossinessTexture&&e.push(this.specularGlossinessTexture),e},i.prototype.clone=function(t){var r=this;return e.SerializationHelper.Clone((function(){return new i(t,r.getScene())}),this)},i.prototype.serialize=function(){var t=e.SerializationHelper.Serialize(this);return t.customType="BABYLON.PBRSpecularGlossinessMaterial",t},i.Parse=function(t,r,n){return e.SerializationHelper.Parse((function(){return new i(t.name,r)}),t,r,n)},i})(e.Internals.PBRBaseSimpleMaterial);__decorate([e.serializeAsColor3(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_albedoColor")],t.prototype,"diffuseColor",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_albedoTexture")],t.prototype,"diffuseTexture",void 0),__decorate([e.serializeAsColor3(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_reflectivityColor")],t.prototype,"specularColor",void 0),__decorate([e.serialize(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_microSurface")],t.prototype,"glossiness",void 0),__decorate([e.serializeAsTexture(),e.expandToProperty("_markAllSubMeshesAsTexturesDirty","_reflectivityTexture")],t.prototype,"specularGlossinessTexture",void 0),e.PBRSpecularGlossinessMaterial=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o){var s=t.call(this,i,r)||this;return s._textures={},s._textureArrays={},s._floats={},s._floatsArrays={},s._colors3={},s._colors4={},s._vectors2={},s._vectors3={},s._vectors4={},s._matrices={},s._matrices3x3={},s._matrices2x2={},s._vectors3Arrays={},s._cachedWorldViewMatrix=new 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this._checkUniform(e),this._vectors3[e]=t,this},i.prototype.setVector4=function(e,t){return this._checkUniform(e),this._vectors4[e]=t,this},i.prototype.setMatrix=function(e,t){return this._checkUniform(e),this._matrices[e]=t,this},i.prototype.setMatrix3x3=function(e,t){return this._checkUniform(e),this._matrices3x3[e]=t,this},i.prototype.setMatrix2x2=function(e,t){return this._checkUniform(e),this._matrices2x2[e]=t,this},i.prototype.setArray3=function(e,t){return this._checkUniform(e),this._vectors3Arrays[e]=t,this},i.prototype._checkCache=function(e,t,i){return!t||(this._effect&&this._effect.defines.indexOf("#define INSTANCES"),!1)},i.prototype.isReady=function(t,i){var r=this.getScene(),n=r.getEngine();if(!this.checkReadyOnEveryCall&&this._renderId===r.getRenderId()&&this._checkCache(r,t,i))return!0;var o=[],s=[],a=new e.EffectFallbacks;i&&o.push("#define INSTANCES");for(var u=0;u4&&(s.push(e.VertexBuffer.MatricesIndicesExtraKind),s.push(e.VertexBuffer.MatricesWeightsExtraKind)),o.push("#define NUM_BONE_INFLUENCERS "+t.numBoneInfluencers),o.push("#define BonesPerMesh "+(t.skeleton.bones.length+1)),a.addCPUSkinningFallback(0,t),-1===this._options.uniforms.indexOf("mBones")&&this._options.uniforms.push("mBones")):o.push("#define NUM_BONE_INFLUENCERS 0");for(var h in this._textures)if(!this._textures[h].isReady())return!1;n.getAlphaTesting()&&o.push("#define ALPHATEST");var l=this._effect,c=o.join("\n");return this._effect=n.createEffect(this._shaderPath,{attributes:s,uniformsNames:this._options.uniforms,uniformBuffersNames:this._options.uniformBuffers,samplers:this._options.samplers,defines:c,fallbacks:a,onCompiled:this.onCompiled,onError:this.onError},n),!!this._effect.isReady()&&(l!==this._effect&&r.resetCachedMaterial(),this._renderId=r.getRenderId(),!0)},i.prototype.bindOnlyWorldMatrix=function(e){var t=this.getScene();-1!==this._options.uniforms.indexOf("world")&&this._effect.setMatrix("world",e),-1!==this._options.uniforms.indexOf("worldView")&&(e.multiplyToRef(t.getViewMatrix(),this._cachedWorldViewMatrix),this._effect.setMatrix("worldView",this._cachedWorldViewMatrix)),-1!==this._options.uniforms.indexOf("worldViewProjection")&&this._effect.setMatrix("worldViewProjection",e.multiply(t.getTransformMatrix()))},i.prototype.bind=function(t,i){if(this.bindOnlyWorldMatrix(t),this.getScene().getCachedMaterial()!==this){-1!==this._options.uniforms.indexOf("view")&&this._effect.setMatrix("view",this.getScene().getViewMatrix()),-1!==this._options.uniforms.indexOf("projection")&&this._effect.setMatrix("projection",this.getScene().getProjectionMatrix()),-1!==this._options.uniforms.indexOf("viewProjection")&&this._effect.setMatrix("viewProjection",this.getScene().getTransformMatrix()),e.MaterialHelper.BindBonesParameters(i,this._effect);var r;for(r in this._textures)this._effect.setTexture(r,this._textures[r]);for(r in this._textureArrays)this._effect.setTextureArray(r,this._textureArrays[r]);for(r in this._floats)this._effect.setFloat(r,this._floats[r]);for(r in this._floatsArrays)this._effect.setArray(r,this._floatsArrays[r]);for(r in this._colors3)this._effect.setColor3(r,this._colors3[r]);for(r in this._colors4){var n=this._colors4[r];this._effect.setFloat4(r,n.r,n.g,n.b,n.a)}for(r in this._vectors2)this._effect.setVector2(r,this._vectors2[r]);for(r in this._vectors3)this._effect.setVector3(r,this._vectors3[r]);for(r in this._vectors4)this._effect.setVector4(r,this._vectors4[r]);for(r in this._matrices)this._effect.setMatrix(r,this._matrices[r]);for(r in this._matrices3x3)this._effect.setMatrix3x3(r,this._matrices3x3[r]);for(r in this._matrices2x2)this._effect.setMatrix2x2(r,this._matrices2x2[r]);for(r in this._vectors3Arrays)this._effect.setArray3(r,this._vectors3Arrays[r])}this._afterBind(i)},i.prototype.getActiveTextures=function(){var e=t.prototype.getActiveTextures.call(this);for(var i in this._textures)e.push(this._textures[i]);for(var i in this._textureArrays)for(var r=this._textureArrays[i],n=0;ne.Tmp.Vector3[1].x&&(e.Tmp.Vector3[1].x=u[c].x),u[c].ye.Tmp.Vector3[1].y&&(e.Tmp.Vector3[1].y=u[c].y),u[c].ze.Tmp.Vector3[1].z&&(e.Tmp.Vector3[1].z=u[c].z),c++,r+=3;h._closePath&&(t[r]=u[0].x,t[r+1]=u[0].y,t[r+2]=u[0].z,r+=3)}}(c),h._boundingInfo=new e.BoundingInfo(e.Tmp.Vector3[0],e.Tmp.Vector3[1]),h._boundingInfo.update(h._worldMatrix),h.updateVerticesData(e.VertexBuffer.PositionKind,c,!1,!1),r.colors){for(var f=h.getVerticesData(e.VertexBuffer.ColorKind),d=0;d1?1:r.arc:1,a=void 0===r.closed||r.closed,u=r.shape,h=r.radius||1,l=r.tessellation||64,c=r.updatable,f=t.updateSideOrientation(r.sideOrientation,n),d=r.cap||e.Mesh.NO_CAP,p=2*Math.PI,g=new 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n=i.getIndices(),o=i.getVerticesData(e.VertexBuffer.PositionKind),s=i.getVerticesData(e.VertexBuffer.NormalKind),a=r.position||e.Vector3.Zero(),u=r.normal||e.Vector3.Up(),h=r.size||e.Vector3.One(),l=r.angle||0;if(!u){var c=new e.Vector3(0,0,1),f=i.getScene().activeCamera,d=e.Vector3.TransformCoordinates(c,f.getWorldMatrix());u=f.globalPosition.subtract(d)}var p=-Math.atan2(u.z,u.x)-Math.PI/2,g=Math.sqrt(u.x*u.x+u.z*u.z),_=Math.atan2(u.y,g),m=e.Matrix.RotationYawPitchRoll(p,_,l).multiply(e.Matrix.Translation(a.x,a.y,a.z)),v=e.Matrix.Invert(m),y=i.getWorldMatrix(),A=y.multiply(v),E=new e.VertexData;E.indices=[],E.positions=[],E.normals=[],E.uvs=[];for(var T=0,x=function(t){var i=n[t],r=new e.PositionNormalVertex;return r.position=new e.Vector3(o[3*i],o[3*i+1],o[3*i+2]),r.position=e.Vector3.TransformCoordinates(r.position,A),r.normal=new e.Vector3(s[3*i],s[3*i+1],s[3*i+2]),r.normal=e.Vector3.TransformNormal(r.normal,A),r},b=function(t,i){if(0===t.length)return t;for(var r=.5*Math.abs(e.Vector3.Dot(h,i)),n=function(t,n){var o=e.Vector3.GetClipFactor(t.position,n.position,i,r);return new e.PositionNormalVertex(e.Vector3.Lerp(t.position,n.position,o),e.Vector3.Lerp(t.normal,n.normal,o))},o=new Array,s=0;s0,u=_>0,l=m>0,(a?1:0)+(u?1:0)+(l?1:0)){case 0:o.push(t[s]),o.push(t[s+1]),o.push(t[s+2]);break;case 1:if(a&&(c=t[s+1],f=t[s+2],d=n(t[s],c),p=n(t[s],f)),u){c=t[s],f=t[s+2],d=n(t[s+1],c),p=n(t[s+1],f),o.push(d),o.push(f.clone()),o.push(c.clone()),o.push(f.clone()),o.push(d.clone()),o.push(p);break}l&&(c=t[s],f=t[s+1],d=n(t[s+2],c),p=n(t[s+2],f)),o.push(c.clone()),o.push(f.clone()),o.push(d),o.push(p),o.push(d.clone()),o.push(f.clone());break;case 2:a||(c=t[s].clone(),f=n(c,t[s+1]),d=n(c,t[s+2]),o.push(c),o.push(f),o.push(d)),u||(c=t[s+1].clone(),f=n(c,t[s+2]),d=n(c,t[s]),o.push(c),o.push(f),o.push(d)),l||(c=t[s+2].clone(),f=n(c,t[s]),d=n(c,t[s+1]),o.push(c),o.push(f),o.push(d))}}return o},M=0;M3?0:c,E=T(r,n,A,x,o,s,a,u,c,f);var b=t.CreateRibbon(i,{pathArray:E,closeArray:h,closePath:l,updatable:p,sideOrientation:g,invertUV:m,frontUVs:v,backUVs:y},d);return b.pathArray=E,b.path3D=A,b.cap=c,b},t})();e.MeshBuilder=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(t,i,r,n,o){this.name=t,this.scale=new e.Vector2(1,1),this.offset=new e.Vector2(0,0),this.alphaBlendingMode=e.Engine.ALPHA_COMBINE,this.layerMask=268435455,this._vertexBuffers={},this.onDisposeObservable=new e.Observable,this.onBeforeRenderObservable=new e.Observable,this.onAfterRenderObservable=new e.Observable,this.texture=i?new e.Texture(i,r,!0):null,this.isBackground=void 0===n||n,this.color=void 0===o?new e.Color4(1,1,1,1):o,this._scene=r||e.Engine.LastCreatedScene,this._scene.layers.push(this);var s=this._scene.getEngine(),a=[];a.push(1,1),a.push(-1,1),a.push(-1,-1),a.push(1,-1);var u=new e.VertexBuffer(s,a,e.VertexBuffer.PositionKind,!1,!1,2);this._vertexBuffers[e.VertexBuffer.PositionKind]=u;var h=[];h.push(0),h.push(1),h.push(2),h.push(0),h.push(2),h.push(3),this._indexBuffer=s.createIndexBuffer(h),this._effect=s.createEffect("layer",[e.VertexBuffer.PositionKind],["textureMatrix","color","scale","offset"],["textureSampler"],""),this._alphaTestEffect=s.createEffect("layer",[e.VertexBuffer.PositionKind],["textureMatrix","color","scale","offset"],["textureSampler"],"#define ALPHATEST")}return Object.defineProperty(t.prototype,"onDispose",{set:function(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"onBeforeRender",{set:function(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"onAfterRender",{set:function(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)},enumerable:!0,configurable:!0}),t.prototype.render=function(){var t=this.alphaTest?this._alphaTestEffect:this._effect;if(t.isReady()&&this.texture&&this.texture.isReady()){var i=this._scene.getEngine();this.onBeforeRenderObservable.notifyObservers(this),i.enableEffect(t),i.setState(!1),t.setTexture("textureSampler",this.texture),t.setMatrix("textureMatrix",this.texture.getTextureMatrix()),t.setFloat4("color",this.color.r,this.color.g,this.color.b,this.color.a),t.setVector2("offset",this.offset),t.setVector2("scale",this.scale),i.bindBuffers(this._vertexBuffers,this._indexBuffer,t),this.alphaTest?i.draw(!0,0,6):(i.setAlphaMode(this.alphaBlendingMode),i.draw(!0,0,6),i.setAlphaMode(e.Engine.ALPHA_DISABLE)),this.onAfterRenderObservable.notifyObservers(this)}},t.prototype.dispose=function(){var t=this._vertexBuffers[e.VertexBuffer.PositionKind];t&&(t.dispose(),this._vertexBuffers[e.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null),this.texture&&(this.texture.dispose(),this.texture=null);var i=this._scene.layers.indexOf(this);this._scene.layers.splice(i,1),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onAfterRenderObservable.clear(),this.onBeforeRenderObservable.clear()},t})();e.Layer=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u,h,l){void 0===a&&(a=e.Texture.BILINEAR_SAMPLINGMODE),void 0===l&&(l=e.Engine.TEXTURETYPE_UNSIGNED_INT);var c=t.call(this,i,"kernelBlur",["delta","direction"],null,o,s,a,u,h,null,l,"kernelBlur",{varyingCount:0,depCount:0},!0)||this;return c.direction=r,c._packedFloat=!1,c.onApplyObservable.add((function(e){e.setFloat2("delta",1/c.width*c.direction.x,1/c.height*c.direction.y)})),c.kernel=n,c}return __extends(i,t),Object.defineProperty(i.prototype,"kernel",{get:function(){return this._idealKernel},set:function(e){this._idealKernel!==e&&(e=Math.max(e,1),this._idealKernel=e,this._kernel=this._nearestBestKernel(e),this._updateParameters())},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"packedFloat",{get:function(){return this._packedFloat},set:function(e){this._packedFloat!==e&&(this._packedFloat=e,this._updateParameters())},enumerable:!0,configurable:!0}),i.prototype._updateParameters=function(){for(var e=this._kernel,t=(e-1)/2,i=[],r=[],n=0,o=0;o0)return Math.max(n,3)}return Math.max(t,3)},i.prototype._gaussianWeight=function(e){var t=Math.sqrt(2*Math.PI)*(1/3),i=-e*e/(1/3*2*(1/3));return 1/t*Math.exp(i)},i.prototype._glslFloat=function(e,t){return void 0===t&&(t=8),e.toFixed(t).replace(/0+$/,"")},i})(e.PostProcess);e.BlurPostProcess=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u){void 0===u&&(u=e.Engine.TEXTURETYPE_UNSIGNED_INT);var h=t.call(this,i,"fxaa",["texelSize"],null,r,n,o||e.Texture.BILINEAR_SAMPLINGMODE,s,a,null,u,"fxaa")||this;return h.onApplyObservable.add((function(e){var t=h.texelSize;e.setFloat2("texelSize",t.x,t.y)})),h}return __extends(i,t),i})(e.PostProcess);e.FxaaPostProcess=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u){return void 0===u&&(u=e.Engine.TEXTURETYPE_UNSIGNED_INT),t.call(this,i,"highlights",null,null,r,n,o,s,a,null,u)||this}return __extends(i,t),i})(e.PostProcess);e.HighlightsPostProcess=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r,n,o,s,a,u){void 0===u&&(u=e.Engine.TEXTURETYPE_UNSIGNED_INT);var h=t.call(this,i,"imageProcessing",[],[],r,n,o,s,a,null,u,"postprocess",null,!0)||this;return h._fromLinearSpace=!0,h._defines={IMAGEPROCESSING:!1,VIGNETTE:!1,VIGNETTEBLENDMODEMULTIPLY:!1,VIGNETTEBLENDMODEOPAQUE:!1,TONEMAPPING:!1,CONTRAST:!1,COLORCURVES:!1,COLORGRADING:!1,FROMLINEARSPACE:!1,SAMPLER3DGREENDEPTH:!1,SAMPLER3DBGRMAP:!1,IMAGEPROCESSINGPOSTPROCESS:!1,EXPOSURE:!1},h._attachImageProcessingConfiguration(null),h.imageProcessingConfiguration.applyByPostProcess=!0,h._updateParameters(),h.onApply=function(e){h.imageProcessingConfiguration.bind(e,h.aspectRatio)},h}return __extends(i,t),Object.defineProperty(i.prototype,"imageProcessingConfiguration",{get:function(){return this._imageProcessingConfiguration},set:function(e){this._attachImageProcessingConfiguration(e)},enumerable:!0,configurable:!0}),i.prototype._attachImageProcessingConfiguration=function(t){var i=this;if(t!==this._imageProcessingConfiguration){if(this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),t)this._imageProcessingConfiguration=t;else{var r=this.getCamera(),n=r?r.getScene():e.Engine.LastCreatedScene;this._imageProcessingConfiguration=n.imageProcessingConfiguration}this._imageProcessingObserver=this._imageProcessingConfiguration.onUpdateParameters.add((function(e){i._updateParameters()})),this._updateParameters()}},Object.defineProperty(i.prototype,"colorCurves",{get:function(){return this.imageProcessingConfiguration.colorCurves},set:function(e){this.imageProcessingConfiguration.colorCurves=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"colorCurvesEnabled",{get:function(){return this.imageProcessingConfiguration.colorCurvesEnabled},set:function(e){this.imageProcessingConfiguration.colorCurvesEnabled=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"colorGradingTexture",{get:function(){return this.imageProcessingConfiguration.colorGradingTexture},set:function(e){this.imageProcessingConfiguration.colorGradingTexture=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"colorGradingEnabled",{get:function(){return this.imageProcessingConfiguration.colorGradingEnabled},set:function(e){this.imageProcessingConfiguration.colorGradingEnabled=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"exposure",{get:function(){return this.imageProcessingConfiguration.exposure},set:function(e){this.imageProcessingConfiguration.exposure=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"toneMappingEnabled",{get:function(){return this._imageProcessingConfiguration.toneMappingEnabled},set:function(e){this._imageProcessingConfiguration.toneMappingEnabled=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"contrast",{get:function(){return this.imageProcessingConfiguration.contrast},set:function(e){this.imageProcessingConfiguration.contrast=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteStretch",{get:function(){return this.imageProcessingConfiguration.vignetteStretch},set:function(e){this.imageProcessingConfiguration.vignetteStretch=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteCentreX",{get:function(){return this.imageProcessingConfiguration.vignetteCentreX},set:function(e){this.imageProcessingConfiguration.vignetteCentreX=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteCentreY",{get:function(){return this.imageProcessingConfiguration.vignetteCentreY},set:function(e){this.imageProcessingConfiguration.vignetteCentreY=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteWeight",{get:function(){return this.imageProcessingConfiguration.vignetteWeight},set:function(e){this.imageProcessingConfiguration.vignetteWeight=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteColor",{get:function(){return this.imageProcessingConfiguration.vignetteColor},set:function(e){this.imageProcessingConfiguration.vignetteColor=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteCameraFov",{get:function(){return this.imageProcessingConfiguration.vignetteCameraFov},set:function(e){this.imageProcessingConfiguration.vignetteCameraFov=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteBlendMode",{get:function(){return this.imageProcessingConfiguration.vignetteBlendMode},set:function(e){this.imageProcessingConfiguration.vignetteBlendMode=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"vignetteEnabled",{get:function(){return this.imageProcessingConfiguration.vignetteEnabled},set:function(e){this.imageProcessingConfiguration.vignetteEnabled=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"fromLinearSpace",{get:function(){return this._fromLinearSpace},set:function(e){this._fromLinearSpace!==e&&(this._fromLinearSpace=e,this._updateParameters())},enumerable:!0,configurable:!0}),i.prototype._updateParameters=function(){this._defines.FROMLINEARSPACE=this._fromLinearSpace,this.imageProcessingConfiguration.prepareDefines(this._defines);var t="";for(var i in this._defines)this._defines[i]&&(t+="#define "+i+";\r\n");var r=["textureSampler"];e.ImageProcessingConfiguration.PrepareSamplers(r,this._defines);var n=["scale"];e.ImageProcessingConfiguration.PrepareUniforms(n,this._defines),this.updateEffect(t,n,r)},i.prototype.dispose=function(e){t.prototype.dispose.call(this,e),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),this.imageProcessingConfiguration.applyByPostProcess=!1},i})(e.PostProcess);__decorate([e.serialize()],t.prototype,"_fromLinearSpace",void 0),e.ImageProcessingPostProcess=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(t){function i(i,r){var n=t.call(this,r)||this;return i?(n._textureMatrix=e.Matrix.Identity(),n.name=i,n.url=i,n.hasAlpha=!1,n.isCube=!1,n.wrapU=e.Texture.CLAMP_ADDRESSMODE,n.wrapV=e.Texture.CLAMP_ADDRESSMODE,n.anisotropicFilteringLevel=1,n._texture=n._getFromCache(i,!0),n._texture||(r.useDelayedTextureLoading?n.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED:n.loadTexture()),n):n}return __extends(i,t),i.prototype.getTextureMatrix=function(){return this._textureMatrix},i.prototype.load3dlTexture=function(){var t=this,r=this.getScene().getEngine().createRawTexture(null,1,1,e.Engine.TEXTUREFORMAT_RGBA,!1,!1,e.Texture.BILINEAR_SAMPLINGMODE);this._texture=r;var n=function(n){for(var o,s,a,u=n.split("\n"),h=0,l=0,c=0,f=0,d=0,p=0;p0&&(p+1)%4==0)o[p]=255;else{var A=s[p];o[p]=A/d*255}t.getScene().getEngine().updateTextureSize(r,h*h,h),t.getScene().getEngine().updateRawTexture(r,o,e.Engine.TEXTUREFORMAT_RGBA,!1)};return e.Tools.LoadFile(this.url,n),this._texture},i.prototype.loadTexture=function(){this.url&&this.url.toLocaleLowerCase().indexOf(".3dl")==this.url.length-4&&this.load3dlTexture()},i.prototype.clone=function(){var e=new i(this.url,this.getScene());return e.level=this.level,e},i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,!0),this._texture||this.loadTexture())},i.Parse=function(t,i,r){var n=null;return t.name&&!t.isRenderTarget&&(n=new e.ColorGradingTexture(t.name,i),n.name=t.name,n.level=t.level),n},i.prototype.serialize=function(){if(!this.name)return null;var e={};return e.name=this.name,e.level=this.level,e.customType="BABYLON.ColorGradingTexture",e},i})(e.BaseTexture);t._noneEmptyLineRegex=/\S+/,e.ColorGradingTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(){this._dirty=!0,this._tempColor=new e.Color4(0,0,0,0),this._globalCurve=new e.Color4(0,0,0,0),this._highlightsCurve=new e.Color4(0,0,0,0),this._midtonesCurve=new e.Color4(0,0,0,0),this._shadowsCurve=new e.Color4(0,0,0,0),this._positiveCurve=new e.Color4(0,0,0,0),this._negativeCurve=new e.Color4(0,0,0,0),this._globalHue=30,this._globalDensity=0,this._globalSaturation=0,this._globalExposure=0,this._highlightsHue=30,this._highlightsDensity=0,this._highlightsSaturation=0,this._highlightsExposure=0,this._midtonesHue=30,this._midtonesDensity=0,this._midtonesSaturation=0,this._midtonesExposure=0,this._shadowsHue=30,this._shadowsDensity=0,this._shadowsSaturation=0,this._shadowsExposure=0}return Object.defineProperty(t.prototype,"globalHue",{get:function(){return this._globalHue},set:function(e){this._globalHue=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"globalDensity",{get:function(){return this._globalDensity},set:function(e){this._globalDensity=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"globalSaturation",{get:function(){return this._globalSaturation},set:function(e){this._globalSaturation=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"highlightsHue",{get:function(){return this._highlightsHue},set:function(e){this._highlightsHue=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"highlightsDensity",{get:function(){return this._highlightsDensity},set:function(e){this._highlightsDensity=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"highlightsSaturation",{get:function(){return this._highlightsSaturation},set:function(e){this._highlightsSaturation=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"highlightsExposure",{get:function(){return this._highlightsExposure},set:function(e){this._highlightsExposure=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"midtonesHue",{get:function(){return this._midtonesHue},set:function(e){this._midtonesHue=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"midtonesDensity",{get:function(){return this._midtonesDensity},set:function(e){this._midtonesDensity=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"midtonesSaturation",{get:function(){return this._midtonesSaturation},set:function(e){this._midtonesSaturation=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"midtonesExposure",{get:function(){return this._midtonesExposure},set:function(e){this._midtonesExposure=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"shadowsHue",{get:function(){return this._shadowsHue},set:function(e){this._shadowsHue=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"shadowsDensity",{get:function(){return this._shadowsDensity},set:function(e){this._shadowsDensity=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"shadowsSaturation",{get:function(){return this._shadowsSaturation},set:function(e){this._shadowsSaturation=e,this._dirty=!0},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"shadowsExposure",{get:function(){return this._shadowsExposure},set:function(e){this._shadowsExposure=e,this._dirty=!0},enumerable:!0,configurable:!0}),t.Bind=function(e,t,i,r,n){void 0===i&&(i="vCameraColorCurvePositive"),void 0===r&&(r="vCameraColorCurveNeutral"),void 0===n&&(n="vCameraColorCurveNegative"),e._dirty&&(e._dirty=!1,e.getColorGradingDataToRef(e._globalHue,e._globalDensity,e._globalSaturation,e._globalExposure,e._globalCurve),e.getColorGradingDataToRef(e._highlightsHue,e._highlightsDensity,e._highlightsSaturation,e._highlightsExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._highlightsCurve),e.getColorGradingDataToRef(e._midtonesHue,e._midtonesDensity,e._midtonesSaturation,e._midtonesExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._midtonesCurve),e.getColorGradingDataToRef(e._shadowsHue,e._shadowsDensity,e._shadowsSaturation,e._shadowsExposure,e._tempColor),e._tempColor.multiplyToRef(e._globalCurve,e._shadowsCurve),e._highlightsCurve.subtractToRef(e._midtonesCurve,e._positiveCurve),e._midtonesCurve.subtractToRef(e._shadowsCurve,e._negativeCurve)),t&&(t.setFloat4(i,e._positiveCurve.r,e._positiveCurve.g,e._positiveCurve.b,e._positiveCurve.a),t.setFloat4(r,e._midtonesCurve.r,e._midtonesCurve.g,e._midtonesCurve.b,e._midtonesCurve.a),t.setFloat4(n,e._negativeCurve.r,e._negativeCurve.g,e._negativeCurve.b,e._negativeCurve.a))},t.PrepareUniforms=function(e){e.push("vCameraColorCurveNeutral","vCameraColorCurvePositive","vCameraColorCurveNegative")},t.prototype.getColorGradingDataToRef=function(e,i,r,n,o){null!=e&&(e=t.clamp(e,0,360),i=t.clamp(i,-100,100),r=t.clamp(r,-100,100),n=t.clamp(n,-100,100),i=t.applyColorGradingSliderNonlinear(i),i*=.5,n=t.applyColorGradingSliderNonlinear(n),i<0&&(i*=-1,e=(e+180)%360),t.fromHSBToRef(e,i,50+.25*n,o),o.scaleToRef(2,o),o.a=1+.01*r)},t.applyColorGradingSliderNonlinear=function(e){e/=100;var t=Math.abs(e);return t=Math.pow(t,2),e<0&&(t*=-1),t*=100},t.fromHSBToRef=function(e,i,r,n){var o=t.clamp(e,0,360),s=t.clamp(i/100,0,1),a=t.clamp(r/100,0,1);if(0===s)n.r=a,n.g=a,n.b=a;else{o/=60;var u=Math.floor(o),h=o-u,l=a*(1-s),c=a*(1-s*h),f=a*(1-s*(1-h));switch(u){case 0:n.r=a,n.g=f,n.b=l;break;case 1:n.r=c,n.g=a,n.b=l;break;case 2:n.r=l,n.g=a,n.b=f;break;case 3:n.r=l,n.g=c,n.b=a;break;case 4:n.r=f,n.g=l,n.b=a;break;default:n.r=a,n.g=l,n.b=c}}n.a=1},t.clamp=function(e,t,i){return Math.min(Math.max(e,t),i)},t.prototype.clone=function(){return e.SerializationHelper.Clone((function(){return new t}),this)},t.prototype.serialize=function(){return e.SerializationHelper.Serialize(this)},t.Parse=function(i){return e.SerializationHelper.Parse((function(){return new t}),i,null,null)},t})();__decorate([e.serialize()],t.prototype,"_globalHue",void 0),__decorate([e.serialize()],t.prototype,"_globalDensity",void 0),__decorate([e.serialize()],t.prototype,"_globalSaturation",void 0),__decorate([e.serialize()],t.prototype,"_globalExposure",void 0),__decorate([e.serialize()],t.prototype,"_highlightsHue",void 0),__decorate([e.serialize()],t.prototype,"_highlightsDensity",void 0),__decorate([e.serialize()],t.prototype,"_highlightsSaturation",void 0),__decorate([e.serialize()],t.prototype,"_highlightsExposure",void 0),__decorate([e.serialize()],t.prototype,"_midtonesHue",void 0),__decorate([e.serialize()],t.prototype,"_midtonesDensity",void 0),__decorate([e.serialize()],t.prototype,"_midtonesSaturation",void 0),__decorate([e.serialize()],t.prototype,"_midtonesExposure",void 0),e.ColorCurves=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function e(){this._renderPipelines={}}return e.prototype.addPipeline=function(e){this._renderPipelines[e._name]=e},e.prototype.attachCamerasToRenderPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._attachCameras(t,i)},e.prototype.detachCamerasFromRenderPipeline=function(e,t){var i=this._renderPipelines[e];i&&i._detachCameras(t)},e.prototype.enableEffectInPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._enableEffect(t,i)},e.prototype.disableEffectInPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._disableEffect(t,i)},e.prototype.enableDisplayOnlyPassInPipeline=function(e,t,i){var r=this._renderPipelines[e];r&&r._enableDisplayOnlyPass(t,i)},e.prototype.disableDisplayOnlyPassInPipeline=function(e,t){var i=this._renderPipelines[e];i&&i._disableDisplayOnlyPass(t)},e.prototype.update=function(){for(var e in this._renderPipelines){var t=this._renderPipelines[e];t.isSupported?t._update():(t.dispose(),delete this._renderPipelines[e])}},e})();e.PostProcessRenderPipelineManager=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(t,i,r,n,o,s){this._enabled=!0,this._refCount=0,this._name=i,this._renderTexture=new e.RenderTargetTexture(i,r,t),this.setRenderList(n),this._renderTexture.onBeforeRenderObservable.add(o),this._renderTexture.onAfterRenderObservable.add(s),this._scene=t,this._renderList=n}return t.prototype._incRefCount=function(){return 0===this._refCount&&this._scene.customRenderTargets.push(this._renderTexture),++this._refCount},t.prototype._decRefCount=function(){return this._refCount--,this._refCount<=0&&this._scene.customRenderTargets.splice(this._scene.customRenderTargets.indexOf(this._renderTexture),1),this._refCount},t.prototype._update=function(){this.setRenderList(this._renderList)},t.prototype.setRenderList=function(e){this._renderTexture.renderList=e},t.prototype.getRenderTexture=function(){return this._renderTexture},t})();e.PostProcessRenderPass=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(e,t,i,r){this._engine=e,this._name=t,this._singleInstance=r||!0,this._getPostProcess=i,this._cameras=[],this._indicesForCamera=[],this._postProcesses={},this._renderPasses={},this._renderEffectAsPasses={}}return Object.defineProperty(t.prototype,"isSupported",{get:function(){for(var e in this._postProcesses)if(!this._postProcesses[e].isSupported)return!1;return!0},enumerable:!0,configurable:!0}),t.prototype._update=function(){for(var e in this._renderPasses)this._renderPasses[e]._update()},t.prototype.addPass=function(e){this._renderPasses[e._name]=e,this._linkParameters()},t.prototype.removePass=function(e){delete this._renderPasses[e._name],this._linkParameters()},t.prototype.addRenderEffectAsPass=function(e){this._renderEffectAsPasses[e._name]=e,this._linkParameters()},t.prototype.getPass=function(e){for(var t in this._renderPasses)if(t===e)return this._renderPasses[e]},t.prototype.emptyPasses=function(){this._renderPasses={},this._linkParameters()},t.prototype._attachCameras=function(t){for(var i,r=e.Tools.MakeArray(t||this._cameras),n=0;nthis._maxX||ithis._maxZ)return this.position.y;this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var s=this._getFacetAt(t,i),a=-(s.x*t+s.z*i+s.w)/s.y;return e.Vector3.TransformCoordinatesFromFloatsToRef(0,a,0,r,o),o.y},i.prototype.getNormalAtCoordinates=function(t,i){var r=new e.Vector3(0,1,0);return this.getNormalAtCoordinatesToRef(t,i,r),r},i.prototype.getNormalAtCoordinatesToRef=function(t,i,r){var n=this.getWorldMatrix(),o=e.Tmp.Matrix[5];n.invertToRef(o);var s=e.Tmp.Vector3[8];if(e.Vector3.TransformCoordinatesFromFloatsToRef(t,0,i,o,s),t=s.x,i=s.z,tthis._maxX||ithis._maxZ)return this;this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var a=this._getFacetAt(t,i);return e.Vector3.TransformNormalFromFloatsToRef(a.x,a.y,a.z,n,r),this},i.prototype.updateCoordinateHeights=function(){return this._heightQuads&&0!=this._heightQuads.length||this._initHeightQuads(),this._computeHeightQuads(),this},i.prototype._getFacetAt=function(e,t){var i=(this._subdivisionsX,this._subdivisionsY,Math.floor((e+this._maxX)*this._subdivisionsX/this._width)),r=Math.floor(-(t+this._maxZ)*this._subdivisionsY/this._height+this._subdivisionsY),n=this._heightQuads[r*this._subdivisionsX+i];return t0,a.REFLECTIONOVERALPHA=this._useReflectionOverAlpha,a.INVERTCUBICMAP=this._reflectionTexture.coordinatesMode===e.Texture.INVCUBIC_MODE,a.REFLECTIONMAP_3D=this._reflectionTexture.isCube,this._reflectionTexture.coordinatesMode){case e.Texture.CUBIC_MODE:case e.Texture.INVCUBIC_MODE:a.setReflectionMode("REFLECTIONMAP_CUBIC");break;case e.Texture.EXPLICIT_MODE:a.setReflectionMode("REFLECTIONMAP_EXPLICIT");break;case e.Texture.PLANAR_MODE:a.setReflectionMode("REFLECTIONMAP_PLANAR");break;case e.Texture.PROJECTION_MODE:a.setReflectionMode("REFLECTIONMAP_PROJECTION");break;case e.Texture.SKYBOX_MODE:a.setReflectionMode("REFLECTIONMAP_SKYBOX");break;case e.Texture.SPHERICAL_MODE:a.setReflectionMode("REFLECTIONMAP_SPHERICAL");break;case e.Texture.EQUIRECTANGULAR_MODE:a.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR");break;case e.Texture.FIXED_EQUIRECTANGULAR_MODE:a.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");break;case e.Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:a.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED")}}else a.REFLECTION=!1;if(this._emissiveTexture&&r.EmissiveTextureEnabled){if(!this._emissiveTexture.isReadyOrNotBlocking())return!1;a._needUVs=!0,a.EMISSIVE=!0}else a.EMISSIVE=!1;if(this._lightmapTexture&&r.LightmapTextureEnabled){if(!this._lightmapTexture.isReadyOrNotBlocking())return!1;a._needUVs=!0,a.LIGHTMAP=!0,a.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap}else a.LIGHTMAP=!1;if(this._specularTexture&&r.SpecularTextureEnabled){if(!this._specularTexture.isReadyOrNotBlocking())return!1;a._needUVs=!0,a.SPECULAR=!0,a.GLOSSINESS=this._useGlossinessFromSpecularMapAlpha}else a.SPECULAR=!1;if(s.getEngine().getCaps().standardDerivatives&&this._bumpTexture&&r.BumpTextureEnabled){if(!this._bumpTexture.isReady())return!1;a._needUVs=!0,a.BUMP=!0,a.INVERTNORMALMAPX=this.invertNormalMapX,a.INVERTNORMALMAPY=this.invertNormalMapY,a.PARALLAX=this._useParallax,a.PARALLAXOCCLUSION=this._useParallaxOcclusion}else a.BUMP=!1;if(this._refractionTexture&&r.RefractionTextureEnabled){if(!this._refractionTexture.isReadyOrNotBlocking())return!1;a._needUVs=!0,a.REFRACTION=!0,a.REFRACTIONMAP_3D=this._refractionTexture.isCube}else a.REFRACTION=!1;a.TWOSIDEDLIGHTING=!this._backFaceCulling&&this._twoSidedLighting}else a.DIFFUSE=!1,a.AMBIENT=!1,a.OPACITY=!1,a.REFLECTION=!1,a.EMISSIVE=!1,a.LIGHTMAP=!1,a.BUMP=!1,a.REFRACTION=!1;a.ALPHAFROMDIFFUSE=this._shouldUseAlphaFromDiffuseTexture(),a.EMISSIVEASILLUMINATION=this._useEmissiveAsIllumination,a.LINKEMISSIVEWITHDIFFUSE=this._linkEmissiveWithDiffuse,a.SPECULAROVERALPHA=this._useSpecularOverAlpha}if(a._areImageProcessingDirty){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(a)}if(a._areFresnelDirty&&(r.FresnelEnabled?(this._diffuseFresnelParameters||this._opacityFresnelParameters||this._emissiveFresnelParameters||this._refractionFresnelParameters||this._reflectionFresnelParameters)&&(a.DIFFUSEFRESNEL=this._diffuseFresnelParameters&&this._diffuseFresnelParameters.isEnabled,a.OPACITYFRESNEL=this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled,a.REFLECTIONFRESNEL=this._reflectionFresnelParameters&&this._reflectionFresnelParameters.isEnabled,a.REFLECTIONFRESNELFROMSPECULAR=this._useReflectionFresnelFromSpecular,a.REFRACTIONFRESNEL=this._refractionFresnelParameters&&this._refractionFresnelParameters.isEnabled,a.EMISSIVEFRESNEL=this._emissiveFresnelParameters&&this._emissiveFresnelParameters.isEnabled,a._needNormals=!0,a.FRESNEL=!0):a.FRESNEL=!1),e.MaterialHelper.PrepareDefinesForMisc(i,s,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,a),e.MaterialHelper.PrepareDefinesForAttributes(i,a,!0,!0,!0),e.MaterialHelper.PrepareDefinesForFrameBoundValues(s,u,a,o),s._mirroredCameraPosition&&a.BUMP&&(a.INVERTNORMALMAPX=!this.invertNormalMapX,a.INVERTNORMALMAPY=!this.invertNormalMapY,a.markAsUnprocessed()),a.isDirty){a.markAsProcessed(),s.resetCachedMaterial();var h=new e.EffectFallbacks;a.REFLECTION&&h.addFallback(0,"REFLECTION"),a.SPECULAR&&h.addFallback(0,"SPECULAR"),a.BUMP&&h.addFallback(0,"BUMP"),a.PARALLAX&&h.addFallback(1,"PARALLAX"),a.PARALLAXOCCLUSION&&h.addFallback(0,"PARALLAXOCCLUSION"),a.SPECULAROVERALPHA&&h.addFallback(0,"SPECULAROVERALPHA"),a.FOG&&h.addFallback(1,"FOG"),a.POINTSIZE&&h.addFallback(0,"POINTSIZE"),a.LOGARITHMICDEPTH&&h.addFallback(0,"LOGARITHMICDEPTH"),e.MaterialHelper.HandleFallbacksForShadows(a,h,this._maxSimultaneousLights),a.SPECULARTERM&&h.addFallback(0,"SPECULARTERM"),a.DIFFUSEFRESNEL&&h.addFallback(1,"DIFFUSEFRESNEL"),a.OPACITYFRESNEL&&h.addFallback(2,"OPACITYFRESNEL"),a.REFLECTIONFRESNEL&&h.addFallback(3,"REFLECTIONFRESNEL"),a.EMISSIVEFRESNEL&&h.addFallback(4,"EMISSIVEFRESNEL"),a.FRESNEL&&h.addFallback(4,"FRESNEL");var l=[e.VertexBuffer.PositionKind];a.NORMAL&&l.push(e.VertexBuffer.NormalKind),a.UV1&&l.push(e.VertexBuffer.UVKind),a.UV2&&l.push(e.VertexBuffer.UV2Kind),a.VERTEXCOLOR&&l.push(e.VertexBuffer.ColorKind),e.MaterialHelper.PrepareAttributesForBones(l,i,a,h),e.MaterialHelper.PrepareAttributesForInstances(l,a),e.MaterialHelper.PrepareAttributesForMorphTargets(l,i,a);var c="default",f=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","vClipPlane","diffuseMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","specularMatrix","bumpMatrix","lightmapMatrix","refractionMatrix","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","logarithmicDepthConstant"],d=["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler"],p=["Material","Scene"];e.ImageProcessingConfiguration.PrepareUniforms(f,a),e.ImageProcessingConfiguration.PrepareSamplers(d,a),e.MaterialHelper.PrepareUniformsAndSamplersList({uniformsNames:f,uniformBuffersNames:p,samplers:d,defines:a,maxSimultaneousLights:this._maxSimultaneousLights}),this.customShaderNameResolve&&(c=this.customShaderNameResolve(c,f,p,d,a));var g=a.toString();n.setEffect(s.getEngine().createEffect(c,{attributes:l,uniformsNames:f,uniformBuffersNames:p,samplers:d,defines:g,fallbacks:h,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:a.NUM_MORPH_INFLUENCERS}},u),a),this.buildUniformLayout()}return!!n.effect.isReady()&&(a._renderId=s.getRenderId(),this._wasPreviouslyReady=!0,!0)},r.prototype.buildUniformLayout=function(){this._uniformBuffer.addUniform("diffuseLeftColor",4),this._uniformBuffer.addUniform("diffuseRightColor",4),this._uniformBuffer.addUniform("opacityParts",4),this._uniformBuffer.addUniform("reflectionLeftColor",4),this._uniformBuffer.addUniform("reflectionRightColor",4),this._uniformBuffer.addUniform("refractionLeftColor",4),this._uniformBuffer.addUniform("refractionRightColor",4), this._uniformBuffer.addUniform("emissiveLeftColor",4),this._uniformBuffer.addUniform("emissiveRightColor",4),this._uniformBuffer.addUniform("vDiffuseInfos",2),this._uniformBuffer.addUniform("vAmbientInfos",2),this._uniformBuffer.addUniform("vOpacityInfos",2),this._uniformBuffer.addUniform("vReflectionInfos",2),this._uniformBuffer.addUniform("vEmissiveInfos",2),this._uniformBuffer.addUniform("vLightmapInfos",2),this._uniformBuffer.addUniform("vSpecularInfos",2),this._uniformBuffer.addUniform("vBumpInfos",3),this._uniformBuffer.addUniform("diffuseMatrix",16),this._uniformBuffer.addUniform("ambientMatrix",16),this._uniformBuffer.addUniform("opacityMatrix",16),this._uniformBuffer.addUniform("reflectionMatrix",16),this._uniformBuffer.addUniform("emissiveMatrix",16),this._uniformBuffer.addUniform("lightmapMatrix",16),this._uniformBuffer.addUniform("specularMatrix",16),this._uniformBuffer.addUniform("bumpMatrix",16),this._uniformBuffer.addUniform("refractionMatrix",16),this._uniformBuffer.addUniform("vRefractionInfos",4),this._uniformBuffer.addUniform("vSpecularColor",4),this._uniformBuffer.addUniform("vEmissiveColor",3),this._uniformBuffer.addUniform("vDiffuseColor",4),this._uniformBuffer.addUniform("pointSize",1),this._uniformBuffer.create()},r.prototype.unbind=function(){this._activeEffect&&(this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._activeEffect.setTexture("reflection2DSampler",null),this._refractionTexture&&this._refractionTexture.isRenderTarget&&this._activeEffect.setTexture("refraction2DSampler",null)),i.prototype.unbind.call(this)},r.prototype.bindForSubMesh=function(t,i,n){var o=this.getScene(),s=n._materialDefines;if(s){var a=n.effect;if(this._activeEffect=a,this.bindOnlyWorldMatrix(t),e.MaterialHelper.BindBonesParameters(i,a),this._mustRebind(o,a,i.visibility)){if(this._uniformBuffer.bindToEffect(a,"Material"),this.bindViewProjection(a),!this._uniformBuffer.useUbo||!this.isFrozen||!this._uniformBuffer.isSync){if(r.FresnelEnabled&&s.FRESNEL&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._uniformBuffer.updateColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),this._uniformBuffer.updateColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&this._uniformBuffer.updateColor4("opacityParts",new e.Color3(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),this.opacityFresnelParameters.power),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._uniformBuffer.updateColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),this._uniformBuffer.updateColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(this._uniformBuffer.updateColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),this._uniformBuffer.updateColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._uniformBuffer.updateColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),this._uniformBuffer.updateColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))),o.texturesEnabled&&(this._diffuseTexture&&r.DiffuseTextureEnabled&&(this._uniformBuffer.updateFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._uniformBuffer.updateMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),this._ambientTexture&&r.AmbientTextureEnabled&&(this._uniformBuffer.updateFloat2("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level),this._uniformBuffer.updateMatrix("ambientMatrix",this._ambientTexture.getTextureMatrix())),this._opacityTexture&&r.OpacityTextureEnabled&&(this._uniformBuffer.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),this._uniformBuffer.updateMatrix("opacityMatrix",this._opacityTexture.getTextureMatrix())),this._reflectionTexture&&r.ReflectionTextureEnabled&&(this._uniformBuffer.updateFloat2("vReflectionInfos",this._reflectionTexture.level,this.roughness),this._uniformBuffer.updateMatrix("reflectionMatrix",this._reflectionTexture.getReflectionTextureMatrix())),this._emissiveTexture&&r.EmissiveTextureEnabled&&(this._uniformBuffer.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),this._uniformBuffer.updateMatrix("emissiveMatrix",this._emissiveTexture.getTextureMatrix())),this._lightmapTexture&&r.LightmapTextureEnabled&&(this._uniformBuffer.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),this._uniformBuffer.updateMatrix("lightmapMatrix",this._lightmapTexture.getTextureMatrix())),this._specularTexture&&r.SpecularTextureEnabled&&(this._uniformBuffer.updateFloat2("vSpecularInfos",this._specularTexture.coordinatesIndex,this._specularTexture.level),this._uniformBuffer.updateMatrix("specularMatrix",this._specularTexture.getTextureMatrix())),this._bumpTexture&&o.getEngine().getCaps().standardDerivatives&&r.BumpTextureEnabled&&(this._uniformBuffer.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,1/this._bumpTexture.level,this.parallaxScaleBias),this._uniformBuffer.updateMatrix("bumpMatrix",this._bumpTexture.getTextureMatrix())),this._refractionTexture&&r.RefractionTextureEnabled)){var u=1;this._refractionTexture.isCube||(this._uniformBuffer.updateMatrix("refractionMatrix",this._refractionTexture.getReflectionTextureMatrix()),this._refractionTexture.depth&&(u=this._refractionTexture.depth)),this._uniformBuffer.updateFloat4("vRefractionInfos",this._refractionTexture.level,this.indexOfRefraction,u,this.invertRefractionY?-1:1)}this.pointsCloud&&this._uniformBuffer.updateFloat("pointSize",this.pointSize),s.SPECULARTERM&&this._uniformBuffer.updateColor4("vSpecularColor",this.specularColor,this.specularPower),this._uniformBuffer.updateColor3("vEmissiveColor",this.emissiveColor),this._uniformBuffer.updateColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility)}if(o.texturesEnabled&&(this._diffuseTexture&&r.DiffuseTextureEnabled&&a.setTexture("diffuseSampler",this._diffuseTexture),this._ambientTexture&&r.AmbientTextureEnabled&&a.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&r.OpacityTextureEnabled&&a.setTexture("opacitySampler",this._opacityTexture),this._reflectionTexture&&r.ReflectionTextureEnabled&&(this._reflectionTexture.isCube?a.setTexture("reflectionCubeSampler",this._reflectionTexture):a.setTexture("reflection2DSampler",this._reflectionTexture)),this._emissiveTexture&&r.EmissiveTextureEnabled&&a.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&r.LightmapTextureEnabled&&a.setTexture("lightmapSampler",this._lightmapTexture),this._specularTexture&&r.SpecularTextureEnabled&&a.setTexture("specularSampler",this._specularTexture),this._bumpTexture&&o.getEngine().getCaps().standardDerivatives&&r.BumpTextureEnabled&&a.setTexture("bumpSampler",this._bumpTexture),this._refractionTexture&&r.RefractionTextureEnabled)){var u=1;this._refractionTexture.isCube?a.setTexture("refractionCubeSampler",this._refractionTexture):a.setTexture("refraction2DSampler",this._refractionTexture)}e.MaterialHelper.BindClipPlane(a,o),o.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),a.setVector3("vEyePosition",o._mirroredCameraPosition?o._mirroredCameraPosition:o.activeCamera.position),a.setColor3("vAmbientColor",this._globalAmbientColor)}!this._mustRebind(o,a)&&this.isFrozen||(o.lightsEnabled&&!this._disableLighting&&e.MaterialHelper.BindLights(o,i,a,s,this._maxSimultaneousLights),(o.fogEnabled&&i.applyFog&&o.fogMode!==e.Scene.FOGMODE_NONE||this._reflectionTexture||this._refractionTexture)&&this.bindView(a),e.MaterialHelper.BindFogParameters(o,i,a),s.NUM_MORPH_INFLUENCERS&&e.MaterialHelper.BindMorphTargetParameters(i,a),e.MaterialHelper.BindLogDepth(s,a,o),this._imageProcessingConfiguration.bind(this._activeEffect)),this._uniformBuffer.update(),this._afterBind(i,this._activeEffect)}},r.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._specularTexture&&this._specularTexture.animations&&this._specularTexture.animations.length>0&&e.push(this._specularTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),e},r.prototype.getActiveTextures=function(){var e=i.prototype.getActiveTextures.call(this);return this._diffuseTexture&&e.push(this._diffuseTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._specularTexture&&e.push(this._specularTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),this._refractionTexture&&e.push(this._refractionTexture),e},r.prototype.dispose=function(e,t){t&&(this._diffuseTexture&&this._diffuseTexture.dispose(),this._ambientTexture&&this._ambientTexture.dispose(),this._opacityTexture&&this._opacityTexture.dispose(),this._reflectionTexture&&this._reflectionTexture.dispose(),this._emissiveTexture&&this._emissiveTexture.dispose(),this._specularTexture&&this._specularTexture.dispose(),this._bumpTexture&&this._bumpTexture.dispose(),this._lightmapTexture&&this._lightmapTexture.dispose(),this._refractionTexture&&this._refractionTexture.dispose()),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),i.prototype.dispose.call(this,e,t)},r.prototype.clone=function(t){var i=this,n=e.SerializationHelper.Clone((function(){return new r(t,i.getScene())}),this);return n.name=t,n.id=t,n},r.prototype.serialize=function(){return e.SerializationHelper.Serialize(this)},r.Parse=function(t,i,n){return e.SerializationHelper.Parse((function(){return new r(t.name,i)}),t,i,n)},Object.defineProperty(r,"DiffuseTextureEnabled",{get:function(){return r._DiffuseTextureEnabled},set:function(t){r._DiffuseTextureEnabled!==t&&(r._DiffuseTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"AmbientTextureEnabled",{get:function(){return r._AmbientTextureEnabled},set:function(t){r._AmbientTextureEnabled!==t&&(r._AmbientTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"OpacityTextureEnabled",{get:function(){return r._OpacityTextureEnabled},set:function(t){r._OpacityTextureEnabled!==t&&(r._OpacityTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"ReflectionTextureEnabled",{get:function(){return r._ReflectionTextureEnabled},set:function(t){r._ReflectionTextureEnabled!==t&&(r._ReflectionTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"EmissiveTextureEnabled",{get:function(){return r._EmissiveTextureEnabled},set:function(t){r._EmissiveTextureEnabled!==t&&(r._EmissiveTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"SpecularTextureEnabled",{get:function(){return r._SpecularTextureEnabled},set:function(t){r._SpecularTextureEnabled!==t&&(r._SpecularTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"BumpTextureEnabled",{get:function(){return r._BumpTextureEnabled},set:function(t){r._BumpTextureEnabled!==t&&(r._BumpTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"LightmapTextureEnabled",{get:function(){return r._LightmapTextureEnabled},set:function(t){r._LightmapTextureEnabled!==t&&(r._LightmapTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"RefractionTextureEnabled",{get:function(){return r._RefractionTextureEnabled},set:function(t){r._RefractionTextureEnabled!==t&&(r._RefractionTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"ColorGradingTextureEnabled",{get:function(){return r._ColorGradingTextureEnabled},set:function(t){r._ColorGradingTextureEnabled!==t&&(r._ColorGradingTextureEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.TextureDirtyFlag))},enumerable:!0,configurable:!0}),Object.defineProperty(r,"FresnelEnabled",{get:function(){return r._FresnelEnabled},set:function(t){r._FresnelEnabled!==t&&(r._FresnelEnabled=t,e.Engine.MarkAllMaterialsAsDirty(e.Material.FresnelDirtyFlag))},enumerable:!0,configurable:!0}),r})(e.PushMaterial);i._DiffuseTextureEnabled=!0,i._AmbientTextureEnabled=!0,i._OpacityTextureEnabled=!0,i._ReflectionTextureEnabled=!0,i._EmissiveTextureEnabled=!0,i._SpecularTextureEnabled=!0,i._BumpTextureEnabled=!0,i._LightmapTextureEnabled=!0,i._RefractionTextureEnabled=!0,i._ColorGradingTextureEnabled=!0,i._FresnelEnabled=!0,__decorate([e.serializeAsTexture("diffuseTexture")],i.prototype,"_diffuseTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"diffuseTexture",void 0),__decorate([e.serializeAsTexture("ambientTexture")],i.prototype,"_ambientTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"ambientTexture",void 0),__decorate([e.serializeAsTexture("opacityTexture")],i.prototype,"_opacityTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"opacityTexture",void 0),__decorate([e.serializeAsTexture("reflectionTexture")],i.prototype,"_reflectionTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"reflectionTexture",void 0),__decorate([e.serializeAsTexture("emissiveTexture")],i.prototype,"_emissiveTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"emissiveTexture",void 0),__decorate([e.serializeAsTexture("specularTexture")],i.prototype,"_specularTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"specularTexture",void 0),__decorate([e.serializeAsTexture("bumpTexture")],i.prototype,"_bumpTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"bumpTexture",void 0),__decorate([e.serializeAsTexture("lightmapTexture")],i.prototype,"_lightmapTexture",void 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t.Triggers)if(t.Triggers.hasOwnProperty(i)){var r=parseInt(i);if(r===e)return!0}return!1},t.prototype.registerAction=function(i){return i.trigger===t.OnEveryFrameTrigger&&this.getScene().actionManager!==this?(e.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"),null):(this.actions.push(i),t.Triggers[i.trigger]?t.Triggers[i.trigger]++:t.Triggers[i.trigger]=1,i._actionManager=this,i._prepare(),i)},t.prototype.processTrigger=function(e,i){for(var r=0;r0;if(2===i.type?f.push(o):f.push(r),g){for(var _=new Array,m=0;m0){var f=c.properties[0].value,d=null===c.properties[0].targetType?f:n.getMeshByName(f);d._meshId&&(d.mesh=n.getMeshByID(d._meshId)),l={trigger:e.ActionManager[c.name],parameter:d}}else l=e.ActionManager[c.name];for(var p=0;p=0;s--){var a=t[s],u=a.getParent();if(u){var h=this._debugLines[n];h||(h=[e.Vector3.Zero(),e.Vector3.Zero()],this._debugLines[n]=h),a.getAbsolutePositionToRef(this.mesh,h[0]),u.getAbsolutePositionToRef(this.mesh,h[1]),h[0].subtractInPlace(o),h[1].subtractInPlace(o),n++}}},t.prototype.update=function(){this.autoUpdateBonesMatrices&&this.skeleton.computeAbsoluteTransforms(),void 0===this.skeleton.bones[0].length?this._getLinesForBonesNoLength(this.skeleton.bones,this.mesh.getWorldMatrix()):this._getLinesForBonesWithLength(this.skeleton.bones,this.mesh.getWorldMatrix()),this._debugMesh?e.MeshBuilder.CreateLineSystem(null,{lines:this._debugLines,updatable:!0,instance:this._debugMesh},this._scene):(this._debugMesh=e.MeshBuilder.CreateLineSystem(null,{lines:this._debugLines,updatable:!0},this._scene),this._debugMesh.renderingGroupId=this.renderingGroupId),this._debugMesh.position.copyFrom(this.mesh.position),this._debugMesh.color=this.color},t.prototype.dispose=function(){this._debugMesh&&(this.isEnabled=!1,this._debugMesh.dispose(),this._debugMesh=null)},t})();t.SkeletonViewer=i})(e.Debug||(e.Debug={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(t){var i=(function(){function t(t,i){void 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s=this._xline[1];s.x=i.x*o,s.y=i.y*o,s.z=i.z*o,e.Mesh.CreateLines(null,this._xline,null,null,this._xmesh),s=this._yline[1],s.x=r.x*o,s.y=r.y*o,s.z=r.z*o,e.Mesh.CreateLines(null,this._yline,null,null,this._ymesh),s=this._zline[1],s.x=n.x*o,s.y=n.y*o,s.z=n.z*o,e.Mesh.CreateLines(null,this._zline,null,null,this._zmesh)},t.prototype.dispose=function(){this._xmesh&&(this._xmesh.dispose(),this._ymesh.dispose(),this._zmesh.dispose(),this._xmesh=null,this._ymesh=null,this._zmesh=null,this._xline=null,this._yline=null,this._zline=null,this.scene=null)},t})();t.AxesViewer=i})(e.Debug||(e.Debug={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(t){var i=(function(t){function i(i,r,n,o){void 0===o&&(o=1);var s=t.call(this,i,o)||this;return s.pos=e.Vector3.Zero(),s.xaxis=e.Vector3.Zero(),s.yaxis=e.Vector3.Zero(),s.zaxis=e.Vector3.Zero(),s.mesh=n,s.bone=r,s}return __extends(i,t),i.prototype.update=function(){var i=this.bone;i.getAbsolutePositionToRef(this.mesh,this.pos),i.getDirectionToRef(e.Axis.X,this.mesh,this.xaxis),i.getDirectionToRef(e.Axis.Y,this.mesh,this.yaxis),i.getDirectionToRef(e.Axis.Z,this.mesh,this.zaxis),t.prototype.update.call(this,this.pos,this.xaxis,this.yaxis,this.zaxis)},i.prototype.dispose=function(){this.pos&&(this.pos=null,this.xaxis=null,this.yaxis=null,this.zaxis=null,this.mesh=null,this.bone=null,t.prototype.dispose.call(this))},i})(t.AxesViewer);t.BoneAxesViewer=i})(e.Debug||(e.Debug={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(e){this.ray=e}return t.CreateAndShow=function(e,i,r){var n=new t(e);return n.show(i,r),n},t.prototype.show=function(t,i){if(!this._renderFunction){var r=this.ray;this._renderFunction=this._render.bind(this),this._scene=t,this._renderPoints=[r.origin,r.origin.add(r.direction.scale(r.length))],this._renderLine=e.Mesh.CreateLines("ray",this._renderPoints,t,!0),this._scene.registerBeforeRender(this._renderFunction)}i&&this._renderLine.color.copyFrom(i)},t.prototype.hide=function(){this._renderFunction&&(this._scene.unregisterBeforeRender(this._renderFunction),this._scene=null,this._renderFunction=null,this._renderLine.dispose(),this._renderLine=null,this._renderPoints=null)},t.prototype._render=function(){var t=this.ray,i=this._renderPoints[1],r=Math.min(t.length,1e6);i.copyFrom(t.direction),i.scaleInPlace(r),i.addInPlace(t.origin),e.Mesh.CreateLines("ray",this._renderPoints,this._scene,!0,this._renderLine)},t.prototype.attachToMesh=function(t,i,r,n){this._attachedToMesh=t;var o=this.ray;o.direction||(o.direction=e.Vector3.Zero()),o.origin||(o.origin=e.Vector3.Zero()),n&&(o.length=n),r||(r=e.Vector3.Zero()),i||(i=new e.Vector3(0,0,-1)),this._meshSpaceDirection?(this._meshSpaceDirection.copyFrom(i),this._meshSpaceOrigin.copyFrom(r)):(this._meshSpaceDirection=i.clone(),this._meshSpaceOrigin=r.clone()),this._updateToMeshFunction||(this._updateToMeshFunction=this._updateToMesh.bind(this),this._attachedToMesh.getScene().registerBeforeRender(this._updateToMeshFunction)),this._updateToMesh()},t.prototype.detachFromMesh=function(){this._attachedToMesh&&(this._attachedToMesh.getScene().unregisterBeforeRender(this._updateToMeshFunction),this._attachedToMesh=null,this._updateToMeshFunction=null)},t.prototype._updateToMesh=function(){var t=this.ray;if(this._attachedToMesh._isDisposed)return void this.detachFromMesh();this._attachedToMesh.getDirectionToRef(this._meshSpaceDirection,t.direction),e.Vector3.TransformCoordinatesToRef(this._meshSpaceOrigin,this._attachedToMesh.getWorldMatrix(),t.origin)},t.prototype.dispose=function(){this.hide(),this.detachFromMesh(),this.ray=null},t})();e.RayHelper=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function t(e){this._scene=e}return t.prototype._createInspector=function(e){void 0===e&&(e={});var t=e.popup||!1,i=e.initialTab||0,r=e.parentElement||null;this._inspector||(this._inspector=new INSPECTOR.Inspector(this._scene,t,i,r,e.newColors))},t.prototype.isVisible=function(){return!!this._inspector},t.prototype.hide=function(){if(this._inspector){try{this._inspector.dispose()}catch(e){}this._inspector=null}},t.prototype.show=function(i){void 0===i&&(i={}),"undefined"==typeof INSPECTOR?e.Tools.LoadScript(t.InspectorURL,this._createInspector.bind(this,i)):this._createInspector(i)},t})();t.InspectorURL=window.location.href.split("/")[0]+"//preview.babylonjs.com/inspector/babylon.inspector.bundle.js",e.DebugLayer=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(t){var i=(function(){function t(t){this._impostors=[],this._meshes=[],this._numMeshes=0,this._scene=t||e.Engine.LastCreatedScene,this._physicsEnginePlugin=this._scene.getPhysicsEngine().getPhysicsPlugin()}return t.prototype._updateDebugMeshes=function(){for(var e=this._physicsEnginePlugin,t=0;t0?(this._meshes[i]=this._meshes[this._numMeshes],this._impostors[i]=this._impostors[this._numMeshes],this._meshes[this._numMeshes]=null,this._impostors[this._numMeshes]=null):(this._meshes[0]=null,this._impostors[0]=null),t=!0;break}t&&0===this._numMeshes&&this._scene.unregisterBeforeRender(this._renderFunction)},t.prototype._getDebugMaterial=function(t){return this._debugMaterial||(this._debugMaterial=new e.StandardMaterial("",t),this._debugMaterial.wireframe=!0),this._debugMaterial},t.prototype._getDebugBoxMesh=function(t){return this._debugBoxMesh||(this._debugBoxMesh=e.MeshBuilder.CreateBox("physicsBodyBoxViewMesh",{size:1},t),this._debugBoxMesh.renderingGroupId=1,this._debugBoxMesh.rotationQuaternion=e.Quaternion.Identity(),this._debugBoxMesh.material=this._getDebugMaterial(t),t.removeMesh(this._debugBoxMesh)),this._debugBoxMesh.createInstance("physicsBodyBoxViewInstance")},t.prototype._getDebugSphereMesh=function(t){return this._debugSphereMesh||(this._debugSphereMesh=e.MeshBuilder.CreateSphere("physicsBodySphereViewMesh",{diameter:1},t),this._debugSphereMesh.renderingGroupId=1,this._debugSphereMesh.rotationQuaternion=e.Quaternion.Identity(),this._debugSphereMesh.material=this._getDebugMaterial(t),t.removeMesh(this._debugSphereMesh)),this._debugSphereMesh.createInstance("physicsBodyBoxViewInstance")},t.prototype._getDebugMesh=function(t,i){var r,n=t.physicsBody;n.shapes[0];if(t.type==e.PhysicsImpostor.BoxImpostor)r=this._getDebugBoxMesh(i),t.getBoxSizeToRef(r.scaling);else if(t.type==e.PhysicsImpostor.SphereImpostor){r=this._getDebugSphereMesh(i);var o=t.getRadius();r.scaling.x=2*o,r.scaling.y=2*o,r.scaling.z=2*o}return r},t.prototype.dispose=function(){for(var e=0;eMath.PI;)n-=2*Math.PI;var s=n/Math.PI,a=o/Math.PI;s=.5*s+.5;var u=Math.round(s*i);u<0?u=0:u>=i&&(u=i-1);var h=Math.round(a*r);h<0?h=0:h>=r&&(h=r-1);var l=r-h-1;return{r:t[l*i*3+3*u+0],g:t[l*i*3+3*u+1],b:t[l*i*3+3*u+2]}},t})();i.FACE_FRONT=[new e.Vector3(-1,-1,-1),new e.Vector3(1,-1,-1),new e.Vector3(-1,1,-1),new e.Vector3(1,1,-1)],i.FACE_BACK=[new e.Vector3(1,-1,1),new e.Vector3(-1,-1,1),new e.Vector3(1,1,1),new e.Vector3(-1,1,1)],i.FACE_RIGHT=[new e.Vector3(1,-1,-1),new e.Vector3(1,-1,1),new e.Vector3(1,1,-1),new e.Vector3(1,1,1)],i.FACE_LEFT=[new e.Vector3(-1,-1,1),new e.Vector3(-1,-1,-1),new e.Vector3(-1,1,1),new e.Vector3(-1,1,-1)],i.FACE_DOWN=[new e.Vector3(-1,1,-1),new e.Vector3(1,1,-1),new e.Vector3(-1,1,1),new e.Vector3(1,1,1)],i.FACE_UP=[new e.Vector3(-1,-1,1),new e.Vector3(1,-1,1),new e.Vector3(-1,-1,-1),new e.Vector3(1,-1,-1)],t.PanoramaToCubeMapTools=i})(e.Internals||(e.Internals={}))})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){!(function(e){var t=(function(){function t(){}return t.Ldexp=function(e,t){return t>1023?e*Math.pow(2,1023)*Math.pow(2,t-1023):t<-1074?e*Math.pow(2,-1074)*Math.pow(2,t+1074):e*Math.pow(2,t)},t.Rgbe2float=function(e,t,i,r,n,o){n>0?(n=this.Ldexp(1,n-136),e[o+0]=t*n,e[o+1]=i*n,e[o+2]=r*n):(e[o+0]=0,e[o+1]=0,e[o+2]=0)},t.readStringLine=function(e,t){for(var i="",r="",n=t;n32767)throw"HDR Bad header format, unsupported size";return s+=r.length+1,{height:t,width:i,dataPosition:s}},t.GetCubeMapTextureData=function(t,i){var r=new Uint8Array(t),n=this.RGBE_ReadHeader(r),o=this.RGBE_ReadPixels_RLE(r,n);return e.PanoramaToCubeMapTools.ConvertPanoramaToCubemap(o,n.width,n.height,i)},t.RGBE_ReadPixels=function(e,t){return this.RGBE_ReadPixels_RLE(e,t)},t.RGBE_ReadPixels_RLE=function(e,t){for(var i,r,n,o,s,a=t.height,u=t.width,h=t.dataPosition,l=0,c=0,f=0,d=new ArrayBuffer(4*u),p=new Uint8Array(d),g=new ArrayBuffer(t.width*t.height*4*3),_=new Float32Array(g);a>0;){if(i=e[h++],r=e[h++],n=e[h++],o=e[h++],2!=i||2!=r||128&n)throw"HDR Bad header format, not RLE";if((n<<8|o)!=u)throw"HDR Bad header format, wrong scan line width";for(l=0,f=0;f<4;f++)for(c=(f+1)*u;l128){if(0==(s=i-128)||s>c-l)throw"HDR Bad Format, bad scanline data (run)";for(;s-- >0;)p[l++]=r}else{if(0==(s=i)||s>c-l)throw"HDR Bad Format, bad scanline data (non-run)";if(p[l++]=r,--s>0)for(var m=0;m>s,2),u=0;u<6;u++){var h=r.subarray(o,o+a);n[s].push(h),o+=a}}return n}:null,o=function(o){var s=new Int32Array(o);r=new Float32Array(o);var a=s[0];t._size=s[1],t.getScene().getEngine().updateTextureSize(t._texture,t._size,t._size);var u=new e.SphericalPolynomial;u.x.copyFromFloats(r[2],r[3],r[4]),u.y.copyFromFloats(r[5],r[6],r[7]),u.z.copyFromFloats(r[8],r[9],r[10]),u.xx.copyFromFloats(r[11],r[12],r[13]),u.yy.copyFromFloats(r[14],r[15],r[16]),u.zz.copyFromFloats(r[17],r[18],r[19]),u.xy.copyFromFloats(r[20],r[21],r[22]),u.yz.copyFromFloats(r[23],r[24],r[25]),u.zx.copyFromFloats(r[26],r[27],r[28]),t.sphericalPolynomial=u,i=s[29];for(var h=30,l=[],c=3*Math.pow(t._size,2),f=0;f<6;f++)l.push(r.subarray(h,h+c)),h+=c;for(var d=[],p=null,g=0;g<6;g++){var _=null;if(1===a){_=l[[0,2,4,1,3,5][g]]}if(!n){if(!t.getScene().getEngine().getCaps().textureFloat){var m=new ArrayBuffer(c);p=new Uint8Array(m)}for(var v=0;v255){var x=255/T;y*=x,A*=x,E*=x}p[3*v+0]=y,p[3*v+1]=A,p[3*v+2]=E}}p?d.push(p):d.push(_)}return d};this._texture=this.getScene().getEngine().createRawCubeTextureFromUrl(this.url,this.getScene(),this._size,e.Engine.TEXTUREFORMAT_RGB,this.getScene().getEngine().getCaps().textureFloat?e.Engine.TEXTURETYPE_FLOAT:e.Engine.TEXTURETYPE_UNSIGNED_INT,this._noMipmap,o,n,this._onLoad,this._onError)},i.prototype.loadHDRTexture=function(){var t=this,r=function(r){var n=e.Internals.HDRTools.GetCubeMapTextureData(r,t._size);if(t._generateHarmonics){var o=e.Internals.CubeMapToSphericalPolynomialTools.ConvertCubeMapToSphericalPolynomial(n);t.sphericalPolynomial=o}for(var s=[],a=null,u=0;u<6;u++){if(!t.getScene().getEngine().getCaps().textureFloat){var h=new ArrayBuffer(t._size*t._size*3);a=new Uint8Array(h)}var l=n[i._facesMapping[u]];if(t._useInGammaSpace||a)for(var c=0;c255){var _=255/g;f*=_,d*=_,p*=_}a[3*c+0]=f,a[3*c+1]=d,a[3*c+2]=p}a?s.push(a):s.push(l)}return s};this._texture=this.getScene().getEngine().createRawCubeTextureFromUrl(this.url,this.getScene(),this._size,e.Engine.TEXTUREFORMAT_RGB,this.getScene().getEngine().getCaps().textureFloat?e.Engine.TEXTURETYPE_FLOAT:e.Engine.TEXTURETYPE_UNSIGNED_INT,this._noMipmap,r,null,this._onLoad,this._onError)},i.prototype.loadTexture=function(){this._isBABYLONPreprocessed?this.loadBabylonTexture():this.loadHDRTexture()},i.prototype.clone=function(){var e=this._isBABYLONPreprocessed?null:this._size,t=new i(this.url,this.getScene(),e,this._noMipmap,this._generateHarmonics,this._useInGammaSpace,this._usePMREMGenerator);return t.level=this.level,t.wrapU=this.wrapU,t.wrapV=this.wrapV,t.coordinatesIndex=this.coordinatesIndex,t.coordinatesMode=this.coordinatesMode,t},i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,this._noMipmap),this._texture||this.loadTexture())},i.prototype.getReflectionTextureMatrix=function(){return this._textureMatrix},i.prototype.setReflectionTextureMatrix=function(e){this._textureMatrix=e},i.Parse=function(t,i,r){var n=null;if(t.name&&!t.isRenderTarget){var o=t.isBABYLONPreprocessed?null:t.size;n=new e.HDRCubeTexture(r+t.name,i,o,t.noMipmap,t.generateHarmonics,t.useInGammaSpace,t.usePMREMGenerator),n.name=t.name,n.hasAlpha=t.hasAlpha,n.level=t.level,n.coordinatesMode=t.coordinatesMode,n.isBlocking=t.isBlocking}return n},i.prototype.serialize=function(){if(!this.name)return null;var e={};return e.name=this.name,e.hasAlpha=this.hasAlpha,e.isCube=!0,e.level=this.level,e.size=this._size,e.coordinatesMode=this.coordinatesMode,e.useInGammaSpace=this._useInGammaSpace,e.generateHarmonics=this._generateHarmonics,e.usePMREMGenerator=this._usePMREMGenerator,e.isBABYLONPreprocessed=this._isBABYLONPreprocessed,e.customType="BABYLON.HDRCubeTexture",e.noMipmap=this._noMipmap,e.isBlocking=this._isBlocking,e},i.generateBabylonHDROnDisk=function(e,t,r){void 0===r&&(r=null);var n=function(e){var t=new Blob([e],{type:"application/octet-stream"}),i=window.URL.createObjectURL(t),r=document.createElement("a");document.body.appendChild(r),r.style.display="none",r.href=i,r.download="envmap.babylon.hdr",r.click()};i.generateBabylonHDR(e,t,n,r)},i.generateBabylonHDR=function(t,i,r,n){return void 0===n&&(n=null),t&&e.Tools.IsExponentOfTwo(i)?(e.Tools.Error("Generation of Babylon HDR is coming back in 3.1."),null):null},i})(e.BaseTexture);t._facesMapping=["right","left","up","down","front","back"],e.HDRCubeTexture=t})(BABYLON||(BABYLON={}));var BABYLON;!(function(e){var t=(function(){function e(e,t,i){void 0===t&&(t=""),void 0===i&&(i="black");var r=this;this._renderingCanvas=e,this._loadingText=t,this._loadingDivBackgroundColor=i,this._resizeLoadingUI=function(){var e=r._renderingCanvas.getBoundingClientRect(),t=window.getComputedStyle(r._renderingCanvas).position;r._loadingDiv.style.position="fixed"===t?"fixed":"absolute",r._loadingDiv.style.left=e.left+"px",r._loadingDiv.style.top=e.top+"px",r._loadingDiv.style.width=e.width+"px",r._loadingDiv.style.height=e.height+"px"}}return e.prototype.displayLoadingUI=function(){if(!this._loadingDiv){this._loadingDiv=document.createElement("div"),this._loadingDiv.id="babylonjsLoadingDiv",this._loadingDiv.style.opacity="0",this._loadingDiv.style.transition="opacity 1.5s 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position;\n#include\n\n#include\nuniform mat4 viewProjection;\nuniform vec2 biasAndScale;\nuniform vec2 depthValues;\nvarying float vDepthMetric;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\n#include\n#include\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvDepthMetric=((gl_Position.z+depthValues.x)/(depthValues.y))+biasAndScale.x;\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}",shadowMapPixelShader:"#ifndef FLOAT\nvec4 pack(float depth)\n{\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(depth*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\n#endif\nvarying float vDepthMetric;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nuniform vec2 biasAndScale;\nuniform vec2 depthValues;\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nfloat depth=vDepthMetric;\n#ifdef ESM\ndepth=clamp(exp(-min(87.,biasAndScale.y*depth)),0.,1.);\n#endif\n#ifdef FLOAT\ngl_FragColor=vec4(depth,1.0,1.0,1.0);\n#else\ngl_FragColor=pack(depth);\n#endif\n}",depthBoxBlurPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nvoid main(void)\n{\nvec4 colorDepth=vec4(0.0);\nfor (int x=-OFFSET; x<=OFFSET; x++)\nfor (int y=-OFFSET; y<=OFFSET; y++)\ncolorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);\ngl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));\n}",pbrVertexShader:"precision highp float;\n#include<__decl__pbrVertex>\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\n#endif\n#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW) \nvarying vec2 vReflectivityUV;\n#endif\n#ifdef MICROSURFACEMAP\nvarying vec2 vMicroSurfaceSamplerUV;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#ifdef USESPHERICALFROMREFLECTIONMAP\nvarying vec3 vEnvironmentIrradiance;\n#endif\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include\n#include\nvoid main(void) {\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#include[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif \n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));\n#ifdef USESPHERICALFROMREFLECTIONMAP\nvec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvEnvironmentIrradiance=environmentIrradianceJones(reflectionVector);\n#endif\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef ALBEDO\nif (vAlbedoInfos.x == 0.)\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef LIGHTMAP\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW) \nif (vReflectivityInfos.x == 0.)\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef MICROSURFACEMAP\nif (vMicroSurfaceSamplerInfos.x == 0.)\n{\nvMicroSurfaceSamplerUV=vec2(microSurfaceSamplerMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvMicroSurfaceSamplerUV=vec2(microSurfaceSamplerMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n\n#include\n}", pbrPixelShader:"#if defined(BUMP)|| !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LODBASEDMICROSFURACE\n#extension GL_EXT_shader_texture_lod : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n#include<__decl__pbrFragment>\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vCameraInfos;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#ifdef USESPHERICALFROMREFLECTIONMAP\nvarying vec3 vEnvironmentIrradiance;\n#endif\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform sampler2D albedoSampler;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW) \nvarying vec2 vReflectivityUV;\nuniform sampler2D reflectivitySampler;\n#endif\n#ifdef MICROSURFACEMAP\nvarying vec2 vMicroSurfaceSamplerUV;\nuniform sampler2D microSurfaceSampler;\n#endif\n\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\n#define sampleRefraction(s,c) textureCube(s,c)\nuniform samplerCube refractionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube refractionSamplerLow;\nuniform samplerCube refractionSamplerHigh;\n#endif \n#else\n#define sampleRefraction(s,c) texture2D(s,c)\nuniform sampler2D refractionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform samplerCube refractionSamplerLow;\nuniform samplerCube refractionSamplerHigh;\n#endif\n#endif\n#endif\n\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\n#define sampleReflection(s,c) textureCube(s,c)\nuniform samplerCube reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;\nuniform samplerCube reflectionSamplerHigh;\n#endif\n#else\n#define sampleReflection(s,c) texture2D(s,c)\nuniform sampler2D reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;\nuniform samplerCube reflectionSamplerHigh;\n#endif\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include\n#endif\n#ifdef ENVIRONMENTBRDF\nuniform sampler2D environmentBrdfSampler;\n#endif\n\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE;\n#endif\n#include\n#include\n#include\n\n#include\n#include\n#include\n#include\n#include\n#include\n#include\n\n#include\nvoid main(void) {\n#include\n\n\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)));\n#endif\n#ifdef BUMP\nvec3 originalNormalW=normalW;\n#endif\n#include\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL) \nnormalW=gl_FrontFacing ? normalW : -normalW;\n#ifdef BUMP\nvec3 originalNormalW=gl_FrontFacing ? originalNormalW : -originalNormalW;;\n#endif\n#endif\n\n\nvec3 surfaceAlbedo=vAlbedoColor.rgb;\n\nfloat alpha=vAlbedoColor.a;\n#ifdef ALBEDO\nvec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset);\n#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)\nalpha*=albedoTexture.a;\n#endif\nsurfaceAlbedo*=toLinearSpace(albedoTexture.rgb);\nsurfaceAlbedo*=vAlbedoInfos.y;\n#endif\n\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nalpha=getLuminance(opacityMap.rgb);\n#else\nalpha*=opacityMap.a;\n#endif\nalpha*=vOpacityInfos.y;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#if !defined(LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)\n#ifdef ALPHATEST\nif (alpha<=ALPHATESTVALUE)\ndiscard;\n#ifndef ALPHABLEND\n\nalpha=1.0;\n#endif\n#endif\n#endif\n#ifdef VERTEXCOLOR\nsurfaceAlbedo*=vColor.rgb;\n#endif\n\nvec3 ambientOcclusionColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n#ifdef AMBIENTINGRAYSCALE\nambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);\n#endif\nambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);\n#endif\n\nfloat microSurface=vReflectivityColor.a;\nvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvec2 metallicRoughness=surfaceReflectivityColor.rg;\n#ifdef METALLICMAP\nvec4 surfaceMetallicColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);\n#ifdef AOSTOREINMETALMAPRED\nvec3 aoStoreInMetalMap=vec3(surfaceMetallicColorMap.r,surfaceMetallicColorMap.r,surfaceMetallicColorMap.r);\nambientOcclusionColor=mix(ambientOcclusionColor,aoStoreInMetalMap,vReflectivityInfos.z);\n#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicColorMap.b;\n#else\nmetallicRoughness.r*=surfaceMetallicColorMap.r;\n#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicColorMap.a;\n#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicColorMap.g;\n#endif\n#endif\n#endif\n#ifdef MICROSURFACEMAP\nvec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;\nmetallicRoughness.g*=microSurfaceTexel.r;\n#endif\n\nmicroSurface=1.0-metallicRoughness.g;\n\nvec3 baseColor=surfaceAlbedo;\n\n\nconst vec3 DefaultSpecularReflectanceDielectric=vec3(0.04,0.04,0.04);\n\nsurfaceAlbedo=mix(baseColor.rgb*(1.0-DefaultSpecularReflectanceDielectric.r),vec3(0.,0.,0.),metallicRoughness.r);\n\nsurfaceReflectivityColor=mix(DefaultSpecularReflectanceDielectric,baseColor,metallicRoughness.r);\n#else\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);\nsurfaceReflectivityColor*=toLinearSpace(surfaceReflectivityColorMap.rgb);\nsurfaceReflectivityColor*=vReflectivityInfos.y;\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceReflectivityColorMap.a;\nmicroSurface*=vReflectivityInfos.z;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#ifdef MICROSURFACEMAP\nvec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;\nmicroSurface*=microSurfaceTexel.r;\n#endif\n#endif\n#endif\n#endif\n\nmicroSurface=clamp(microSurface,0.,1.);\n\nfloat roughness=1.-microSurface;\n\n#ifdef ALPHAFRESNEL\n\n\n\nfloat opacityPerceptual=alpha;\nfloat opacity0=opacityPerceptual*opacityPerceptual;\nfloat opacity90=fresnelGrazingReflectance(opacity0);\nvec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);\n\nalpha=fresnelSchlickEnvironmentGGX(clamp(dot(V,normalForward),0.0,1.0),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;\n#ifdef ALPHATEST\nif (alpha<=ALPHATESTVALUE)\ndiscard;\n#ifndef ALPHABLEND\n\nalpha=1.0;\n#endif\n#endif\n#endif\n\n\nfloat NdotVUnclamped=dot(normalW,viewDirectionW);\nfloat NdotV=clamp(NdotVUnclamped,0.,1.)+0.00001;\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\n\n#ifdef REFRACTION\nvec3 environmentRefraction=vec3(0.,0.,0.);\nvec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);\n#ifdef REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nvec3 refractionCoords=refractionVector;\nrefractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\n#endif\nfloat refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,alphaG,NdotV);\n#ifdef LODBASEDMICROSFURACE\n\nrefractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef LODINREFRACTIONALPHA\n\n\n\n\n\n\n\n\n\nfloat automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);\nfloat requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);\n#else\nfloat requestedRefractionLOD=refractionLOD;\n#endif\nenvironmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD).rgb;\n#else\nfloat lodRefractionNormalized=clamp(refractionLOD/log2(vRefractionMicrosurfaceInfos.x),0.,1.);\nfloat lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;\nvec3 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords).rgb;\nif(lodRefractionNormalizedDoubled<1.0){\nenvironmentRefraction=mix(\nsampleRefraction(refractionSamplerHigh,refractionCoords).rgb,\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);\n}else{\nenvironmentRefraction=mix(\nenvironmentRefractionMid,\nsampleRefraction(refractionSamplerLow,refractionCoords).rgb,\nlodRefractionNormalizedDoubled-1.0\n);\n}\n#endif\n#ifdef GAMMAREFRACTION\nenvironmentRefraction=toLinearSpace(environmentRefraction.rgb);\n#endif\n\nenvironmentRefraction*=vRefractionInfos.x;\n#endif\n\n#ifdef REFLECTION\nvec3 environmentRadiance=vec3(0.,0.,0.);\nvec3 environmentIrradiance=vec3(0.,0.,0.);\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=reflectionVector;\n#else\nvec2 reflectionCoords=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,1.);\n#else\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotV);\n#endif\n#ifdef LODBASEDMICROSFURACE\n\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\n#ifdef LODINREFLECTIONALPHA\n\n\n\n\n\n\n\n\n\nfloat automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);\nfloat requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);\n#else\nfloat requestedReflectionLOD=reflectionLOD;\n#endif\nenvironmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,requestedReflectionLOD).rgb;\n#else\nfloat lodReflectionNormalized=clamp(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x),0.,1.);\nfloat lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;\nvec3 environmentSpecularMid=sampleReflection(reflectionSampler,reflectionCoords).rgb;\nif(lodReflectionNormalizedDoubled<1.0){\nenvironmentRadiance=mix(\nsampleReflection(reflectionSamplerHigh,reflectionCoords).rgb,\nenvironmentSpecularMid,\nlodReflectionNormalizedDoubled\n);\n}else{\nenvironmentRadiance=mix(\nenvironmentSpecularMid,\nsampleReflection(reflectionSamplerLow,reflectionCoords).rgb,\nlodReflectionNormalizedDoubled-1.0\n);\n}\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentRadiance=toLinearSpace(environmentRadiance.rgb);\n#endif\n\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef NORMAL\nenvironmentIrradiance=vEnvironmentIrradiance;\n#else\nenvironmentIrradiance=environmentIrradianceJones(reflectionVector);\n#endif\n#endif\n\nenvironmentRadiance*=vReflectionInfos.x;\nenvironmentRadiance*=vReflectionColor.rgb;\nenvironmentIrradiance*=vReflectionColor.rgb;\n#endif\n\n\n\nfloat reflectance=max(max(surfaceReflectivityColor.r,surfaceReflectivityColor.g),surfaceReflectivityColor.b);\nfloat reflectance90=fresnelGrazingReflectance(reflectance);\nvec3 specularEnvironmentR0=surfaceReflectivityColor.rgb;\nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0)*reflectance90;\n\nvec3 diffuseBase=vec3(0.,0.,0.);\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset).rgb*vLightmapInfos.y;\n#endif\nlightingInfo info;\nfloat shadow=1.; \nfloat NdotL=-1.;\n#include[0..maxSimultaneousLights]\n\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n\nvec2 brdfSamplerUV=vec2(NdotV,roughness);\n\nvec4 environmentBrdf=texture2D(environmentBrdfSampler,brdfSamplerUV);\nvec3 specularEnvironmentReflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;\n#ifdef AMBIENTINGRAYSCALE\nfloat ambientMonochrome=ambientOcclusionColor.r;\n#else\nfloat ambientMonochrome=getLuminance(ambientOcclusionColor);\n#endif\nfloat seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);\nspecularEnvironmentReflectance*=seo;\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat eho=environmentHorizonOcclusion(reflectionCoords,normalW);\nspecularEnvironmentReflectance*=eho;\n#endif\n#endif\n#else\n\nvec3 specularEnvironmentReflectance=fresnelSchlickEnvironmentGGX(NdotV,specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n#endif\n\n#ifdef REFRACTION\nvec3 refractance=vec3(0.0,0.0,0.0);\nvec3 transmission=vec3(1.0,1.0,1.0);\n#ifdef LINKREFRACTIONTOTRANSPARENCY\n\ntransmission*=(1.0-alpha);\n\n\nvec3 mixedAlbedo=surfaceAlbedo;\nfloat maxChannel=max(max(mixedAlbedo.r,mixedAlbedo.g),mixedAlbedo.b);\nvec3 tint=clamp(maxChannel*mixedAlbedo,0.0,1.0);\n\nsurfaceAlbedo*=alpha;\n\nenvironmentIrradiance*=alpha;\n\nenvironmentRefraction*=tint;\n\nalpha=1.0;\n#endif\n\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);\nspecularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,alpha);\n\ntransmission*=1.0-specularEnvironmentReflectance;\n\nrefractance=transmission;\n#endif\n\n\n\n\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\n\nvec3 finalDiffuse=diffuseBase;\nfinalDiffuse.rgb+=vAmbientColor;\nfinalDiffuse*=surfaceAlbedo.rgb;\nfinalDiffuse=max(finalDiffuse,0.0);\n\n#ifdef REFLECTION\nvec3 finalIrradiance=environmentIrradiance;\nfinalIrradiance*=surfaceAlbedo.rgb;\n#endif\n\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase;\nfinalSpecular*=surfaceReflectivityColor;\nfinalSpecular=max(finalSpecular,0.0);\n#endif\n\n#ifdef REFLECTION\nvec3 finalRadiance=environmentRadiance;\nfinalRadiance*=specularEnvironmentReflectance;\n#endif\n\n#ifdef REFRACTION\nvec3 finalRefraction=environmentRefraction;\nfinalRefraction*=refractance;\n#endif\n\nvec3 finalEmissive=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;\nfinalEmissive*=toLinearSpace(emissiveColorTex.rgb);\nfinalEmissive*=vEmissiveInfos.y;\n#endif\n\n#ifdef ALPHABLEND\nfloat luminanceOverAlpha=0.0;\n#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)\nluminanceOverAlpha+=getLuminance(environmentRadiance);\n#endif\n#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)\nluminanceOverAlpha+=getLuminance(finalSpecular);\n#endif\n#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA)\nalpha=clamp(alpha+luminanceOverAlpha*alpha,0.,1.);\n#endif\n#endif\n\n\n\nvec4 finalColor=vec4(finalDiffuse*ambientOcclusionColor*vLightingIntensity.x +\n#ifdef REFLECTION\nfinalIrradiance*ambientOcclusionColor*vLightingIntensity.z +\n#endif\n#ifdef SPECULARTERM\nfinalSpecular*vLightingIntensity.x*vLightingIntensity.w +\n#endif\n#ifdef REFLECTION\nfinalRadiance*vLightingIntensity.z +\n#endif\n#ifdef REFRACTION\nfinalRefraction*vLightingIntensity.z +\n#endif\nfinalEmissive*vLightingIntensity.y,\nalpha);\n\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor.rgb*=lightmapColor;\n#else\nfinalColor.rgb+=lightmapColor;\n#endif\n#endif\n#endif\n\nfinalColor=max(finalColor,0.0);\n#include\n#include(color,finalColor)\n#ifdef IMAGEPROCESSINGPOSTPROCESS\n\n\nfinalColor.rgb=clamp(finalColor.rgb,0.,30.0);\n#else\n\nfinalColor=applyImageProcessing(finalColor);\n#endif\n#ifdef PREMULTIPLYALPHA\n\nfinalColor.rgb*=result.a;\n#endif\ngl_FragColor=finalColor;\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n}",layerVertexShader:"\nattribute vec2 position;\n\nuniform vec2 scale;\nuniform vec2 offset;\nuniform mat4 textureMatrix;\n\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvec2 shiftedPosition=position*scale+offset;\nvUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));\ngl_Position=vec4(shiftedPosition,0.0,1.0);\n}",layerPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec4 color;\nvoid main(void) {\nvec4 baseColor=texture2D(textureSampler,vUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\ngl_FragColor=baseColor*color;\n}",kernelBlurVertexShader:"\nattribute vec2 position;\n\nuniform vec2 delta;\n\nvarying vec2 sampleCenter;\n#include[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nsampleCenter=(position*madd+madd);\n#include[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\n}",kernelBlurPixelShader:"\nuniform sampler2D textureSampler;\nuniform vec2 delta;\n\nvarying vec2 sampleCenter;\n#include[0..varyingCount]\n#ifdef PACKEDFLOAT\nvec4 pack(float depth)\n{\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(depth*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#endif\nvoid main(void)\n{\n#ifdef PACKEDFLOAT \nfloat blend=0.;\n#else\nvec4 blend=vec4(0.);\n#endif\n#include[0..varyingCount]\n#include[0..depCount]\n#ifdef PACKEDFLOAT\ngl_FragColor=pack(blend);\n#else\ngl_FragColor=blend;\n#endif\n}",fxaaVertexShader:"\nattribute vec2 position;\nuniform vec2 texelSize;\n\nvarying vec2 vUV;\nvarying vec2 sampleCoordS;\nvarying vec2 sampleCoordE;\nvarying vec2 sampleCoordN;\nvarying vec2 sampleCoordW;\nvarying vec2 sampleCoordNW;\nvarying vec2 sampleCoordSE;\nvarying vec2 sampleCoordNE;\nvarying vec2 sampleCoordSW;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvUV=(position*madd+madd);\nsampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;\nsampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;\nsampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;\nsampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;\nsampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;\nsampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;\nsampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;\nsampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;\ngl_Position=vec4(position,0.0,1.0);\n}",fxaaPixelShader:"uniform sampler2D textureSampler;\nuniform vec2 texelSize;\nvarying vec2 vUV;\nvarying vec2 sampleCoordS;\nvarying vec2 sampleCoordE;\nvarying vec2 sampleCoordN;\nvarying vec2 sampleCoordW;\nvarying vec2 sampleCoordNW;\nvarying vec2 sampleCoordSE;\nvarying vec2 sampleCoordNE;\nvarying vec2 sampleCoordSW;\nconst float fxaaQualitySubpix=1.0;\nconst float fxaaQualityEdgeThreshold=0.166;\nconst float fxaaQualityEdgeThresholdMin=0.0833;\nconst vec3 kLumaCoefficients=vec3(0.2126,0.7152,0.0722);\n#define FxaaLuma(rgba) dot(rgba.rgb,kLumaCoefficients)\nvoid main(){\nvec2 posM;\nposM.x=vUV.x;\nposM.y=vUV.y;\nvec4 rgbyM=texture2D(textureSampler,vUV,0.0);\nfloat lumaM=FxaaLuma(rgbyM);\nfloat lumaS=FxaaLuma(texture2D(textureSampler,sampleCoordS,0.0));\nfloat lumaE=FxaaLuma(texture2D(textureSampler,sampleCoordE,0.0));\nfloat lumaN=FxaaLuma(texture2D(textureSampler,sampleCoordN,0.0));\nfloat lumaW=FxaaLuma(texture2D(textureSampler,sampleCoordW,0.0));\nfloat maxSM=max(lumaS,lumaM);\nfloat minSM=min(lumaS,lumaM);\nfloat maxESM=max(lumaE,maxSM);\nfloat minESM=min(lumaE,minSM);\nfloat maxWN=max(lumaN,lumaW);\nfloat minWN=min(lumaN,lumaW);\nfloat rangeMax=max(maxWN,maxESM);\nfloat rangeMin=min(minWN,minESM);\nfloat rangeMaxScaled=rangeMax*fxaaQualityEdgeThreshold;\nfloat range=rangeMax-rangeMin;\nfloat rangeMaxClamped=max(fxaaQualityEdgeThresholdMin,rangeMaxScaled);\nif(range=edgeVert;\nfloat subpixA=subpixNSWE*2.0+subpixNWSWNESE;\nif (!horzSpan)\n{\nlumaN=lumaW;\n}\nif (!horzSpan) \n{\nlumaS=lumaE;\n}\nif (horzSpan) \n{\nlengthSign=texelSize.y;\n}\nfloat subpixB=(subpixA*(1.0/12.0))-lumaM;\nfloat gradientN=lumaN-lumaM;\nfloat gradientS=lumaS-lumaM;\nfloat lumaNN=lumaN+lumaM;\nfloat lumaSS=lumaS+lumaM;\nbool pairN=abs(gradientN)>=abs(gradientS);\nfloat gradient=max(abs(gradientN),abs(gradientS));\nif (pairN)\n{\nlengthSign=-lengthSign;\n}\nfloat subpixC=clamp(abs(subpixB)*subpixRcpRange,0.0,1.0);\nvec2 posB;\nposB.x=posM.x;\nposB.y=posM.y;\nvec2 offNP;\noffNP.x=(!horzSpan) ? 0.0 : texelSize.x;\noffNP.y=(horzSpan) ? 0.0 : texelSize.y;\nif (!horzSpan) \n{\nposB.x+=lengthSign*0.5;\n}\nif (horzSpan)\n{\nposB.y+=lengthSign*0.5;\n}\nvec2 posN;\nposN.x=posB.x-offNP.x*1.5;\nposN.y=posB.y-offNP.y*1.5;\nvec2 posP;\nposP.x=posB.x+offNP.x*1.5;\nposP.y=posB.y+offNP.y*1.5;\nfloat subpixD=((-2.0)*subpixC)+3.0;\nfloat lumaEndN=FxaaLuma(texture2D(textureSampler,posN,0.0));\nfloat subpixE=subpixC*subpixC;\nfloat lumaEndP=FxaaLuma(texture2D(textureSampler,posP,0.0));\nif (!pairN) \n{\nlumaNN=lumaSS;\n}\nfloat gradientScaled=gradient*1.0/4.0;\nfloat lumaMM=lumaM-lumaNN*0.5;\nfloat subpixF=subpixD*subpixE;\nbool lumaMLTZero=lumaMM<0.0;\nlumaEndN-=lumaNN*0.5;\nlumaEndP-=lumaNN*0.5;\nbool doneN=abs(lumaEndN)>=gradientScaled;\nbool doneP=abs(lumaEndP)>=gradientScaled;\nif (!doneN) \n{\nposN.x-=offNP.x*3.0;\n}\nif (!doneN) \n{\nposN.y-=offNP.y*3.0;\n}\nbool doneNP=(!doneN) || (!doneP);\nif (!doneP) \n{\nposP.x+=offNP.x*3.0;\n}\nif (!doneP)\n{\nposP.y+=offNP.y*3.0;\n}\nif (doneNP)\n{\nif (!doneN) lumaEndN=FxaaLuma(texture2D(textureSampler,posN.xy,0.0));\nif (!doneP) lumaEndP=FxaaLuma(texture2D(textureSampler,posP.xy,0.0));\nif (!doneN) lumaEndN=lumaEndN-lumaNN*0.5;\nif (!doneP) lumaEndP=lumaEndP-lumaNN*0.5;\ndoneN=abs(lumaEndN)>=gradientScaled;\ndoneP=abs(lumaEndP)>=gradientScaled;\nif (!doneN) posN.x-=offNP.x*12.0;\nif (!doneN) posN.y-=offNP.y*12.0;\ndoneNP=(!doneN) || (!doneP);\nif (!doneP) posP.x+=offNP.x*12.0;\nif (!doneP) posP.y+=offNP.y*12.0;\n}\nfloat dstN=posM.x-posN.x;\nfloat dstP=posP.x-posM.x;\nif (!horzSpan)\n{\ndstN=posM.y-posN.y;\n}\nif (!horzSpan) \n{\ndstP=posP.y-posM.y;\n}\nbool goodSpanN=(lumaEndN<0.0) != lumaMLTZero;\nfloat spanLength=(dstP+dstN);\nbool goodSpanP=(lumaEndP<0.0) != lumaMLTZero;\nfloat spanLengthRcp=1.0/spanLength;\nbool directionN=dstN\n#include\n#include\nvoid main(void)\n{\nvec4 result=texture2D(textureSampler,vUV);\n#ifdef IMAGEPROCESSING\n#ifndef FROMLINEARSPACE\n\nresult.rgb=toLinearSpace(result.rgb);\n#endif\nresult=applyImageProcessing(result);\n#else\n\n#ifdef FROMLINEARSPACE\nresult=applyImageProcessing(result);\n#endif\n#endif\ngl_FragColor=result;\n}",colorVertexShader:"\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform mat4 viewProjection;\nuniform mat4 world;\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\nvoid main(void) {\nmat4 finalWorld=world;\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#ifdef VERTEXCOLOR\n\nvColor=color;\n#endif\n}",colorPixelShader:"#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#else\nuniform vec4 color;\n#endif\nvoid main(void) {\n#ifdef VERTEXCOLOR\ngl_FragColor=vColor;\n#else\ngl_FragColor=color;\n#endif\n}",defaultVertexShader:"#include<__decl__defaultVertex>\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include\nvoid main(void) {\nvec3 positionUpdated=position;\n#ifdef NORMAL \nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#include[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif \n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef LIGHTMAP\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXCOLOR\n\nvColor=color;\n#endif\n#include\n#include\n}", defaultPixelShader:"#include<__decl__defaultFragment>\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n\n#define RECIPROCAL_PI2 0.15915494\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform sampler2D lightmapSampler;\n#endif\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform sampler2D specularSampler;\n#endif\n\n#include\n\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include\n#endif\n#include\n#include\n#include\n#include\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#include\n#ifdef TWOSIDEDLIGHTING\nnormalW=gl_FrontFacing ? normalW : -normalW;\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n#endif\n\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);\nspecularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#else\nfloat glossiness=0.;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset).rgb*vLightmapInfos.y;\n#endif\n#include[0..maxSimultaneousLights]\n\nvec3 refractionColor=vec3(0.,0.,0.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nif (dot(refractionVector,viewDirectionW)<1.0)\n{\nrefractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\nrefractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n#endif\n#endif\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\nrefractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n#endif\n\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor;\n#else\ncolor.rgb+=lightmapColor;\n#endif\n#endif\n#endif\n#include\n#include\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#else\n#ifdef IMAGEPROCESSING\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\n#endif\ngl_FragColor=color;\n}"},BABYLON.Effect.IncludesShadersStore={bonesDeclaration:"#if NUM_BONE_INFLUENCERS>0\nuniform mat4 mBones[BonesPerMesh];\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;\nattribute vec4 matricesWeightsExtra;\n#endif\n#endif",instancesDeclaration:"#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif",bumpVertexDeclaration:"#if defined(BUMP) || defined(PARALLAX)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n",clipPlaneVertexDeclaration:"#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif",fogVertexDeclaration:"#ifdef FOG\nvarying vec3 vFogDistance;\n#endif",morphTargetsVertexGlobalDeclaration:"#ifdef MORPHTARGETS\nuniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];\n#endif",morphTargetsVertexDeclaration:"#ifdef MORPHTARGETS\nattribute vec3 position{X};\n#ifdef MORPHTARGETS_NORMAL\nattribute vec3 normal{X};\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute vec3 tangent{X};\n#endif\n#endif",logDepthDeclaration:"#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;\nvarying float vFragmentDepth;\n#endif",morphTargetsVertex:"#ifdef MORPHTARGETS\npositionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#endif",instancesVertex:"#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#else\nmat4 finalWorld=world;\n#endif",bonesVertex:"#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif \nfinalWorld=finalWorld*influence;\n#endif",bumpVertex:"#if defined(BUMP) || defined(PARALLAX)\n#if defined(TANGENT) && defined(NORMAL)\nvec3 normalW=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));\nvec3 tangentW=normalize(vec3(finalWorld*vec4(tangentUpdated.xyz,0.0)));\nvec3 bitangentW=cross(normalW,tangentW)*tangentUpdated.w;\nvTBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif",clipPlaneVertex:"#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif",fogVertex:"#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif",shadowsVertex:"#ifdef SHADOWS\n#if defined(SHADOW{X}) && !defined(SHADOWCUBE{X})\nvPositionFromLight{X}=lightMatrix{X}*worldPos;\nvDepthMetric{X}=((vPositionFromLight{X}.z+light{X}.depthValues.x)/(light{X}.depthValues.y));\n#endif\n#endif",logDepthVertex:"#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;\ngl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif",lightFragmentDeclaration:"#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec3 vLightSpecular{X};\n#else\nvec3 vLightSpecular{X}=vec3(0.);\n#endif\n#ifdef SHADOW{X}\n#if defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X};\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\nuniform sampler2D shadowSampler{X};\nuniform mat4 lightMatrix{X};\n#endif\nuniform vec3 shadowsInfo{X};\nuniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\n#endif\n#ifdef HEMILIGHT{X}\nuniform vec3 vLightGround{X};\n#endif\n#endif",lightUboDeclaration:"#ifdef LIGHT{X}\nuniform Light{X}\n{\nvec4 vLightData;\nvec4 vLightDiffuse;\nvec3 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;\n#endif\n#ifdef HEMILIGHT{X}\nvec3 vLightGround;\n#endif\nvec3 shadowsInfo;\nvec2 depthValues;\n} light{X};\n#ifdef SHADOW{X}\n#if defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X};\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\nuniform sampler2D shadowSampler{X};\nuniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif",pbrVertexDeclaration:"uniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef ALBEDO\nuniform mat4 albedoMatrix;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;\nuniform vec3 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW) \nuniform vec3 vReflectivityInfos;\nuniform mat4 reflectivityMatrix;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;\nuniform mat4 microSurfaceSamplerMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\nuniform mat4 refractionMatrix;\nuniform vec3 vRefractionMicrosurfaceInfos;\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\nuniform mat4 reflectionMatrix;\nuniform vec3 vReflectionMicrosurfaceInfos;\n#endif\n",pbrFragmentDeclaration:"uniform vec3 vReflectionColor;\nuniform vec4 vAlbedoColor;\n\nuniform vec4 vLightingIntensity;\nuniform vec4 vReflectivityColor;\nuniform vec3 vEmissiveColor;\n\n#ifdef ALBEDO\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nuniform vec3 vAmbientInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW) \nuniform vec3 vReflectivityInfos;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;\n#endif\n\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\nuniform mat4 refractionMatrix;\nuniform vec3 vRefractionMicrosurfaceInfos;\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\nuniform mat4 reflectionMatrix;\nuniform vec3 vReflectionMicrosurfaceInfos;\n#endif",pbrUboDeclaration:"layout(std140,column_major) uniform;\nuniform Material\n{\nuniform vec2 vAlbedoInfos;\nuniform vec3 vAmbientInfos;\nuniform vec2 vOpacityInfos;\nuniform vec2 vEmissiveInfos;\nuniform vec2 vLightmapInfos;\nuniform vec3 vReflectivityInfos;\nuniform vec2 vMicroSurfaceSamplerInfos;\nuniform vec4 vRefractionInfos;\nuniform vec2 vReflectionInfos;\nuniform vec3 vBumpInfos;\nuniform mat4 albedoMatrix;\nuniform mat4 ambientMatrix;\nuniform mat4 opacityMatrix;\nuniform mat4 emissiveMatrix;\nuniform mat4 lightmapMatrix;\nuniform mat4 reflectivityMatrix;\nuniform mat4 microSurfaceSamplerMatrix;\nuniform mat4 bumpMatrix;\nuniform mat4 refractionMatrix;\nuniform mat4 reflectionMatrix;\nuniform vec3 vReflectionColor;\nuniform vec4 vAlbedoColor;\nuniform vec4 vLightingIntensity;\nuniform vec3 vRefractionMicrosurfaceInfos;\nuniform vec3 vReflectionMicrosurfaceInfos;\nuniform vec4 vReflectivityColor;\nuniform vec3 vEmissiveColor;\nuniform float pointSize;\n};\nuniform Scene {\nmat4 viewProjection;\nmat4 view;\n};",fresnelFunction:"#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{\nfloat fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);\nreturn clamp(fresnelTerm,0.,1.);\n}\n#endif",reflectionFunction:"vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvec3 direction=normalize(vDirectionW);\nfloat t=clamp(direction.y*-0.5+0.5,0.,1.0);\nfloat s=atan(direction.z,direction.x)*RECIPROCAL_PI2+0.5;\n#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\nreturn vec3(1.0-s,t,0);\n#else\nreturn vec3(s,t,0);\n#endif\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nvec3 cameraToVertex=normalize(worldPos.xyz-vEyePosition);\nvec3 r=reflect(cameraToVertex,worldNormal);\nfloat t=clamp(r.y*-0.5+0.5,0.,1.0);\nfloat s=atan(r.z,r.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 viewDir=normalize(vec3(view*worldPos));\nvec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));\nvec3 r=reflect(viewDir,viewNormal);\nr.z=r.z-1.0;\nfloat m=2.0*length(r);\nreturn vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}",shadowsFragmentFunctions:"#ifdef SHADOWS\n#ifndef SHADOWFLOAT\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#endif\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight));\n#else\nfloat shadow=textureCube(shadowSampler,directionToLight).x;\n#endif\nif (depth>shadow)\n{\nreturn darkness;\n}\nreturn 1.0;\n}\nfloat computeShadowWithPCFCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float darkness,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n\n#ifndef SHADOWFLOAT\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nfloat shadow=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadow=texture2D(shadowSampler,uv).x;\n#endif\nif (shadowPixelDepth>shadow)\n{\nreturn darkness;\n}\nreturn 1.;\n}\nfloat computeShadowWithPCF(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float mapSize,float darkness)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nclipSpace=0.5*clipSpace+vec3(0.5);\nvec2 uv=clipSpace.xy;\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n\n#ifndef SHADOWFLOAT\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadowMapSample=texture2D(shadowSampler,uv).x;\n#endif\nfloat esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);\n\n\n\n\n\nreturn esm;\n}\nfloat computeShadowWithCloseESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nclipSpace=0.5*clipSpace+vec3(0.5);\nvec2 uv=clipSpace.xy;\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0); \n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadowMapSample=texture2D(shadowSampler,uv).x;\n#endif\nfloat esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);\n\n\n\n\n\nreturn esm;\n}\n#endif\n",pbrFunctions:"\n#define RECIPROCAL_PI2 0.15915494\n#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n\nconst float kRougnhessToAlphaScale=0.1;\nconst float kRougnhessToAlphaOffset=0.29248125;\nfloat convertRoughnessToAverageSlope(float roughness)\n{\n\nconst float kMinimumVariance=0.0005;\nfloat alphaG=square(roughness)+kMinimumVariance;\nreturn alphaG;\n}\n\nfloat smithVisibilityG1_TrowbridgeReitzGGX(float dot,float alphaG)\n{\nfloat tanSquared=(1.0-dot*dot)/(dot*dot);\nreturn 2.0/(1.0+sqrt(1.0+alphaG*alphaG*tanSquared));\n}\nfloat smithVisibilityG_TrowbridgeReitzGGX_Walter(float NdotL,float NdotV,float alphaG)\n{\nreturn smithVisibilityG1_TrowbridgeReitzGGX(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGX(NdotV,alphaG);\n}\n\n\nfloat normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)\n{\n\n\n\nfloat a2=square(alphaG);\nfloat d=NdotH*NdotH*(a2-1.0)+1.0;\nreturn a2/(PI*d*d);\n}\nvec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)\n{\nreturn reflectance0+(reflectance90-reflectance0)*pow(clamp(1.0-VdotH,0.,1.),5.0);\n}\nvec3 fresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{\n\nfloat weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);\nreturn reflectance0+weight*(reflectance90-reflectance0)*pow(clamp(1.0-VdotN,0.,1.),5.0);\n}\n\nvec3 computeSpecularTerm(float NdotH,float NdotL,float NdotV,float VdotH,float roughness,vec3 reflectance0,vec3 reflectance90)\n{\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\nfloat distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);\nfloat visibility=smithVisibilityG_TrowbridgeReitzGGX_Walter(NdotL,NdotV,alphaG);\nvisibility/=(4.0*NdotL*NdotV); \nfloat specTerm=max(0.,visibility*distribution)*NdotL;\nvec3 fresnel=fresnelSchlickGGX(VdotH,reflectance0,reflectance90);\nreturn fresnel*specTerm;\n}\nfloat computeDiffuseTerm(float NdotL,float NdotV,float VdotH,float roughness)\n{\n\n\nfloat diffuseFresnelNV=pow(clamp(1.0-NdotL,0.000001,1.),5.0);\nfloat diffuseFresnelNL=pow(clamp(1.0-NdotV,0.000001,1.),5.0);\nfloat diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;\nfloat fresnel =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);\nreturn fresnel*NdotL/PI;\n}\nfloat adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance)\n{\n#ifdef USEPHYSICALLIGHTFALLOFF\n\nfloat lightRoughness=lightRadius/lightDistance;\n\nfloat totalRoughness=clamp(lightRoughness+roughness,0.,1.);\nreturn totalRoughness;\n#else\nreturn roughness;\n#endif\n}\nfloat computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)\n{\nconst float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;\nfloat reflectivityLuminance=getLuminance(reflectivityColor);\nfloat reflectivityLuma=sqrt(reflectivityLuminance);\nmicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;\nreturn microSurface;\n}\n\n\nfloat fresnelGrazingReflectance(float reflectance0) {\nfloat reflectance90=clamp(reflectance0*25.0,0.0,1.0);\nreturn reflectance90;\n}\n\n\n#define UNPACK_LOD(x) (1.0-x)*255.0\nfloat getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {\nfloat microsurfaceAverageSlope=alphaG;\n\n\n\n\n\n\nmicrosurfaceAverageSlope*=sqrt(abs(NdotV));\nfloat microsurfaceAverageSlopeTexels=microsurfaceAverageSlope*cubeMapDimensionPixels;\nfloat lod=log2(microsurfaceAverageSlopeTexels);\nreturn lod;\n}\nfloat environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) {\n\n\nfloat temp=NdotVUnclamped+ambientOcclusion;\nreturn clamp(square(temp)-1.0+ambientOcclusion,0.0,1.0);\n}\nfloat environmentHorizonOcclusion(vec3 reflection,vec3 normal) {\n\nfloat temp=clamp( 1.0+1.1*dot(reflection,normal),0.0,1.0);\nreturn square(temp);\n}",imageProcessingDeclaration:"#ifdef EXPOSURE\nuniform float exposureLinear;\n#endif\n#ifdef CONTRAST\nuniform float contrast;\n#endif\n#ifdef VIGNETTE\nuniform vec2 vInverseScreenSize;\nuniform vec4 vignetteSettings1;\nuniform vec4 vignetteSettings2;\n#endif\n#ifdef COLORCURVES\nuniform vec4 vCameraColorCurveNegative;\nuniform vec4 vCameraColorCurveNeutral;\nuniform vec4 vCameraColorCurvePositive;\n#endif\n#ifdef COLORGRADING\nuniform sampler2D txColorTransform;\nuniform vec4 colorTransformSettings;\n#endif", imageProcessingFunctions:"#ifdef COLORGRADING\n\nvec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)\n{\nfloat sliceSize=2.0*sampler3dSetting.x; \n#ifdef SAMPLER3DGREENDEPTH\nfloat sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;\n#else\nfloat sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;\n#endif\nfloat sliceInteger=floor(sliceContinuous);\n\n\nfloat sliceFraction=sliceContinuous-sliceInteger;\n#ifdef SAMPLER3DGREENDEPTH\nvec2 sliceUV=color.rb;\n#else\nvec2 sliceUV=color.rg;\n#endif\nsliceUV.x*=sliceSize;\nsliceUV.x+=sliceInteger*sliceSize;\nsliceUV=clamp(sliceUV,0.,1.);\nvec4 slice0Color=texture2D(colorTransform,sliceUV);\nsliceUV.x+=sliceSize;\nsliceUV=clamp(sliceUV,0.,1.);\nvec4 slice1Color=texture2D(colorTransform,sliceUV);\nvec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);\n#ifdef SAMPLER3DBGRMAP\ncolor.rgb=result.rgb;\n#else\ncolor.rgb=result.bgr;\n#endif\nreturn color;\n}\n#endif\nvec4 applyImageProcessing(vec4 result) {\n#ifdef EXPOSURE\nresult.rgb*=exposureLinear;\n#endif\n#ifdef VIGNETTE\n\nvec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;\nviewportXY=viewportXY*2.0-1.0;\nvec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);\nfloat vignetteTerm=dot(vignetteXY1,vignetteXY1);\nfloat vignette=pow(vignetteTerm,vignetteSettings2.w);\n\nvec3 vignetteColor=vignetteSettings2.rgb;\n#ifdef VIGNETTEBLENDMODEMULTIPLY\nvec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);\nresult.rgb*=vignetteColorMultiplier;\n#endif\n#ifdef VIGNETTEBLENDMODEOPAQUE\nresult.rgb=mix(vignetteColor,result.rgb,vignette);\n#endif\n#endif\n#ifdef TONEMAPPING\nconst float tonemappingCalibration=1.590579;\nresult.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);\n#endif\n\nresult.rgb=toGammaSpace(result.rgb);\nresult.rgb=clamp(result.rgb,0.0,1.0);\n#ifdef CONTRAST\n\nvec3 resultHighContrast=applyEaseInOut(result.rgb);\nif (contrast<1.0) {\n\nresult.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);\n} else {\n\nresult.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);\n}\n#endif\n\n#ifdef COLORGRADING\nvec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;\nvec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;\nresult.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);\n#endif\n#ifdef COLORCURVES\n\nfloat luma=getLuminance(result.rgb);\nvec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));\nvec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;\nresult.rgb*=colorCurve.rgb;\nresult.rgb=mix(vec3(luma),result.rgb,colorCurve.a);\n#endif\nreturn result;\n}",harmonicsFunctions:"#ifdef USESPHERICALFROMREFLECTIONMAP\nuniform vec3 vSphericalX;\nuniform vec3 vSphericalY;\nuniform vec3 vSphericalZ;\nuniform vec3 vSphericalXX_ZZ;\nuniform vec3 vSphericalYY_ZZ;\nuniform vec3 vSphericalZZ;\nuniform vec3 vSphericalXY;\nuniform vec3 vSphericalYZ;\nuniform vec3 vSphericalZX;\nvec3 quaternionVectorRotation_ScaledSqrtTwo(vec4 Q,vec3 V){\nvec3 T=cross(Q.xyz,V);\nT+=Q.www*V;\nreturn cross(Q.xyz,T)+V;\n}\nvec3 environmentIrradianceJones(vec3 normal)\n{\n\n\n\n\n\n\n\n\n\nfloat Nx=normal.x;\nfloat Ny=normal.y;\nfloat Nz=normal.z;\nvec3 C1=vSphericalZZ.rgb;\nvec3 Cx=vSphericalX.rgb;\nvec3 Cy=vSphericalY.rgb;\nvec3 Cz=vSphericalZ.rgb;\nvec3 Cxx_zz=vSphericalXX_ZZ.rgb;\nvec3 Cyy_zz=vSphericalYY_ZZ.rgb;\nvec3 Cxy=vSphericalXY.rgb;\nvec3 Cyz=vSphericalYZ.rgb;\nvec3 Czx=vSphericalZX.rgb;\nvec3 a1=Cyy_zz*Ny+Cy;\nvec3 a2=Cyz*Nz+a1;\nvec3 b1=Czx*Nz+Cx;\nvec3 b2=Cxy*Ny+b1;\nvec3 b3=Cxx_zz*Nx+b2;\nvec3 t1=Cz*Nz+C1;\nvec3 t2=a2*Ny+t1;\nvec3 t3=b3*Nx+t2;\nreturn t3;\n}\n#endif",pbrLightFunctions:"\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n};\nfloat computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range)\n{ \n#ifdef USEPHYSICALLIGHTFALLOFF\nfloat lightDistanceFalloff=1.0/((lightDistanceSquared+0.001));\n#else\nfloat lightDistanceFalloff=max(0.,1.0-length(lightOffset)/range);\n#endif\nreturn lightDistanceFalloff;\n}\nfloat computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngle,float exponent)\n{\nfloat falloff=0.0;\n#ifdef USEPHYSICALLIGHTFALLOFF\nfloat cosHalfAngle=cos(lightAngle*0.5);\nconst float kMinusLog2ConeAngleIntensityRatio=6.64385618977; \n\n\n\n\n\nfloat concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);\n\n\nvec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);\nfalloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));\n#else\nfloat cosAngle=max(0.000000000000001,dot(-lightDirection,directionToLightCenterW));\nif (cosAngle>=lightAngle)\n{\nfalloff=max(0.,pow(cosAngle,exponent));\n}\n#endif\nreturn falloff;\n}\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float rangeRadius,float roughness,float NdotV,vec3 reflectance0,vec3 reflectance90,out float NdotL) {\nlightingInfo result;\nvec3 lightDirection;\nfloat attenuation=1.0;\nfloat lightDistance;\n\nif (lightData.w == 0.)\n{\nvec3 lightOffset=lightData.xyz-vPositionW;\nfloat lightDistanceSquared=dot(lightOffset,lightOffset);\nattenuation=computeDistanceLightFalloff(lightOffset,lightDistanceSquared,rangeRadius);\nlightDistance=sqrt(lightDistanceSquared);\nlightDirection=normalize(lightOffset);\n}\n\nelse\n{\nlightDistance=length(-lightData.xyz);\nlightDirection=normalize(-lightData.xyz);\n}\n\nroughness=adjustRoughnessFromLightProperties(roughness,rangeRadius,lightDistance);\n\nvec3 H=normalize(viewDirectionW+lightDirection);\nNdotL=clamp(dot(vNormal,lightDirection),0.00000000001,1.0);\nfloat VdotH=clamp(dot(viewDirectionW,H),0.0,1.0);\nfloat diffuseTerm=computeDiffuseTerm(NdotL,NdotV,VdotH,roughness);\nresult.diffuse=diffuseTerm*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nfloat NdotH=clamp(dot(vNormal,H),0.000000000001,1.0);\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,reflectance0,reflectance90);\nresult.specular=specTerm*diffuseColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float rangeRadius,float roughness,float NdotV,vec3 reflectance0,vec3 reflectance90,out float NdotL) {\nlightingInfo result;\nvec3 lightOffset=lightData.xyz-vPositionW;\nvec3 directionToLightCenterW=normalize(lightOffset);\n\nfloat lightDistanceSquared=dot(lightOffset,lightOffset);\nfloat attenuation=computeDistanceLightFalloff(lightOffset,lightDistanceSquared,rangeRadius);\n\nfloat directionalAttenuation=computeDirectionalLightFalloff(lightDirection.xyz,directionToLightCenterW,lightDirection.w,lightData.w);\nattenuation*=directionalAttenuation;\n\nfloat lightDistance=sqrt(lightDistanceSquared);\nroughness=adjustRoughnessFromLightProperties(roughness,rangeRadius,lightDistance);\n\nvec3 H=normalize(viewDirectionW+directionToLightCenterW);\nNdotL=clamp(dot(vNormal,directionToLightCenterW),0.000000000001,1.0);\nfloat VdotH=clamp(dot(viewDirectionW,H),0.0,1.0);\nfloat diffuseTerm=computeDiffuseTerm(NdotL,NdotV,VdotH,roughness);\nresult.diffuse=diffuseTerm*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nfloat NdotH=clamp(dot(vNormal,H),0.000000000001,1.0);\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,reflectance0,reflectance90);\nresult.specular=specTerm*diffuseColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float roughness,float NdotV,vec3 reflectance0,vec3 reflectance90,out float NdotL) {\nlightingInfo result;\n\n\n\nNdotL=dot(vNormal,lightData.xyz)*0.5+0.5;\nresult.diffuse=mix(groundColor,diffuseColor,NdotL);\n#ifdef SPECULARTERM\n\nvec3 lightVectorW=normalize(lightData.xyz);\nvec3 H=normalize(viewDirectionW+lightVectorW);\nfloat NdotH=clamp(dot(vNormal,H),0.000000000001,1.0);\nNdotL=clamp(NdotL,0.000000000001,1.0);\nfloat VdotH=clamp(dot(viewDirectionW,H),0.0,1.0);\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,reflectance0,reflectance90);\nresult.specular=specTerm*diffuseColor;\n#endif\nreturn result;\n}",helperFunctions:"const float PI=3.1415926535897932384626433832795;\nconst float LinearEncodePowerApprox=2.2;\nconst float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;\nconst vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);\nmat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}\nvec3 applyEaseInOut(vec3 x){\nreturn x*x*(3.0-2.0*x);\n}\nvec3 toLinearSpace(vec3 color)\n{\nreturn pow(color,vec3(LinearEncodePowerApprox));\n}\nvec3 toGammaSpace(vec3 color)\n{\nreturn pow(color,vec3(GammaEncodePowerApprox));\n}\nfloat square(float value)\n{\nreturn value*value;\n}\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,LuminanceEncodeApprox),0.,1.);\n}",bumpFragmentFunctions:"#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform sampler2D bumpSampler;\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nuv=gl_FrontFacing ? uv : -uv;\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n#ifdef USERIGHTHANDEDSYSTEM\nbinormal=-binormal;\n#endif\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(mat3 cotangentFrame,vec2 uv)\n{\nvec3 map=texture2D(bumpSampler,uv).xyz;\n#ifdef INVERTNORMALMAPX\nmap.x=1.0-map.x;\n#endif\n#ifdef INVERTNORMALMAPY\nmap.y=1.0-map.y;\n#endif\nmap=map*255./127.-128./127.;\nreturn normalize(cotangentFrame*map);\n}\n#ifdef PARALLAX\nconst float minSamples=4.;\nconst float maxSamples=15.;\nconst int iMaxSamples=15;\n\nvec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {\nfloat parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;\nparallaxLimit*=parallaxScale;\nvec2 vOffsetDir=normalize(vViewDirCoT.xy);\nvec2 vMaxOffset=vOffsetDir*parallaxLimit;\nfloat numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));\nfloat stepSize=1.0/numSamples;\n\nfloat currRayHeight=1.0;\nvec2 vCurrOffset=vec2(0,0);\nvec2 vLastOffset=vec2(0,0);\nfloat lastSampledHeight=1.0;\nfloat currSampledHeight=1.0;\nfor (int i=0; icurrRayHeight)\n{\nfloat delta1=currSampledHeight-currRayHeight;\nfloat delta2=(currRayHeight+stepSize)-lastSampledHeight;\nfloat ratio=delta1/(delta1+delta2);\nvCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;\n\nbreak;\n}\nelse\n{\ncurrRayHeight-=stepSize;\nvLastOffset=vCurrOffset;\nvCurrOffset+=stepSize*vMaxOffset;\nlastSampledHeight=currSampledHeight;\n}\n}\nreturn vCurrOffset;\n}\nvec2 parallaxOffset(vec3 viewDir,float heightScale)\n{\n\nfloat height=texture2D(bumpSampler,vBumpUV).w;\nvec2 texCoordOffset=heightScale*viewDir.xy*height;\nreturn -texCoordOffset;\n}\n#endif\n#endif",clipPlaneFragmentDeclaration:"#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif",fogFragmentDeclaration:"#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\nfloat CalcFogFactor()\n{\nfloat fogCoeff=1.0;\nfloat fogStart=vFogInfos.y;\nfloat fogEnd=vFogInfos.z;\nfloat fogDensity=vFogInfos.w;\nfloat fogDistance=length(vFogDistance);\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fogDistance*fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);\n}\nreturn clamp(fogCoeff,0.0,1.0);\n}\n#endif",clipPlaneFragment:"#ifdef CLIPPLANE\nif (fClipDistance>0.0)\n{\ndiscard;\n}\n#endif",bumpFragment:"vec2 uvOffset=vec2(0.0,0.0);\n#if defined(BUMP) || defined(PARALLAX)\n#ifdef NORMALXYSCALE\nnormalW=normalize(normalW*vec3(vBumpInfos.y,vBumpInfos.y,1.0));\nfloat normalScale=1.0;\n#else \nfloat normalScale=vBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#else\nmat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,vBumpUV);\n#endif\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nuvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);\n#else\nuvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\n#endif\n#ifdef BUMP\nnormalW=perturbNormal(TBN,vBumpUV+uvOffset);\n#endif",lightFragment:"#ifdef LIGHT{X}\n#if defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})\n\n#else\n#ifdef PBR\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,roughness,NdotV,specularEnvironmentR0,specularEnvironmentR90,NdotL);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightGround,roughness,NdotV,specularEnvironmentR0,specularEnvironmentR90,NdotL);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,roughness,NdotV,specularEnvironmentR0,specularEnvironmentR90,NdotL);\n#endif\n#else\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,glossiness);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightGround,glossiness);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,glossiness);\n#endif\n#endif\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCLOSEESM{X}\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithCloseESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithCloseESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z);\n#endif\n#else\n#ifdef SHADOWESM{X}\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z);\n#endif\n#else \n#ifdef SHADOWPCF{X}\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithPCFCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadowWithPCF(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x);\n#endif\n#else\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadow(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x);\n#endif\n#endif\n#endif\n#endif\n#else\nshadow=1.;\n#endif\n#ifdef CUSTOMUSERLIGHTING\ndiffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);\n#ifdef SPECULARTERM\nspecularBase+=computeCustomSpecularLighting(info,specularBase,shadow);\n#endif\n#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})\ndiffuseBase+=lightmapColor*shadow;\n#ifdef SPECULARTERM\n#ifndef LIGHTMAPNOSPECULAR{X}\nspecularBase+=info.specular*shadow*lightmapColor;\n#endif\n#endif\n#else\ndiffuseBase+=info.diffuse*shadow;\n#ifdef SPECULARTERM\nspecularBase+=info.specular*shadow;\n#endif\n#endif\n#endif",logDepthFragment:"#ifdef LOGARITHMICDEPTH\ngl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;\n#endif",fogFragment:"#ifdef FOG\nfloat fog=CalcFogFactor();\ncolor.rgb=fog*color.rgb+(1.0-fog)*vFogColor;\n#endif",kernelBlurFragment:"#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCoord{X}))*KERNEL_WEIGHT{X};\n#else\nblend+=texture2D(textureSampler,sampleCoord{X})*KERNEL_WEIGHT{X};\n#endif",kernelBlurFragment2:"#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*KERNEL_DEP_WEIGHT{X};\n#else\nblend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*KERNEL_DEP_WEIGHT{X};\n#endif",kernelBlurVaryingDeclaration:"varying vec2 sampleCoord{X};",kernelBlurVertex:"sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};",pointCloudVertexDeclaration:"#ifdef POINTSIZE\nuniform float pointSize;\n#endif",pointCloudVertex:"#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif",lightsFragmentFunctions:"\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef NDOTL\nfloat ndl;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 lightVectorW;\nfloat attenuation=1.0;\nif (lightData.w == 0.)\n{\nvec3 direction=lightData.xyz-vPositionW;\nattenuation=max(0.,1.0-length(direction)/range);\nlightVectorW=normalize(direction);\n}\nelse\n{\nlightVectorW=normalize(-lightData.xyz);\n}\n\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 direction=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(direction);\nfloat attenuation=max(0.,1.0-length(direction)/range);\n\nfloat cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\nattenuation*=cosAngle;\n\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {\nlightingInfo result;\n\nfloat ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor;\n#endif\nreturn result;\n}\n",defaultVertexDeclaration:"\nuniform mat4 viewProjection;\nuniform mat4 view;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n",defaultFragmentDeclaration:"uniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nuniform vec3 vEmissiveColor;\n\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;\nuniform vec4 refractionRightColor;\n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REFLECTIONMAP_SKYBOX\n#else\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\nuniform mat4 reflectionMatrix;\n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#endif",defaultUboDeclaration:"layout(std140,column_major) uniform;\nuniform Material\n{\nvec4 diffuseLeftColor;\nvec4 diffuseRightColor;\nvec4 opacityParts;\nvec4 reflectionLeftColor;\nvec4 reflectionRightColor;\nvec4 refractionLeftColor;\nvec4 refractionRightColor;\nvec4 emissiveLeftColor; \nvec4 emissiveRightColor;\nvec2 vDiffuseInfos;\nvec2 vAmbientInfos;\nvec2 vOpacityInfos;\nvec2 vReflectionInfos;\nvec2 vEmissiveInfos;\nvec2 vLightmapInfos;\nvec2 vSpecularInfos;\nvec3 vBumpInfos;\nmat4 diffuseMatrix;\nmat4 ambientMatrix;\nmat4 opacityMatrix;\nmat4 reflectionMatrix;\nmat4 emissiveMatrix;\nmat4 lightmapMatrix;\nmat4 specularMatrix;\nmat4 bumpMatrix; \nmat4 refractionMatrix;\nvec4 vRefractionInfos;\nvec4 vSpecularColor;\nvec3 vEmissiveColor;\nvec4 vDiffuseColor;\nfloat pointSize; \n};\nuniform Scene {\nmat4 viewProjection;\nmat4 view;\n};"},("undefined"!=typeof window&&window.module||"undefined"!=typeof module)&&void 0!==module.exports&&(module.exports=BABYLON);