using System; using System.ComponentModel; using Autodesk.Max; using Autodesk.Max.Plugins; namespace Max2Babylon { public class Loader { public static IGlobal Global; public static IInterface14 Core; public static IClass_ID Class_ID; public static void AssemblyMain() { Global = GlobalInterface.Instance; Core = Global.COREInterface14; Class_ID = Global.Class_ID.Create(0x8217f123, 0xef980456); Core.AddClass(new Descriptor()); } public static void AssemblyShutdown() { } } }