using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonMaterial { [DataMember] public string name { get; set; } [DataMember] public string id { get; set; } [DataMember] public bool backFaceCulling { get; set; } [DataMember] public bool wireframe { get; set; } [DataMember] public float alpha { get; set; } [DataMember] public int alphaMode { get; set; } public BabylonMaterial() { backFaceCulling = true; alpha = 1.0f; alphaMode = 2; } } }