using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonLight : BabylonIAnimatable { [DataMember] public string name { get; set; } [DataMember] public string id { get; set; } [DataMember] public string parentId { get; set; } [DataMember] public float[] position { get; set; } [DataMember] public float[] direction { get; set; } [DataMember] public int type { get; set; } [DataMember] public float[] diffuse { get; set; } [DataMember] public float[] specular { get; set; } [DataMember] public float intensity { get; set; } [DataMember] public float range { get; set; } [DataMember] public float exponent { get; set; } [DataMember] public float angle { get; set; } [DataMember] public float[] groundColor { get; set; } [DataMember] public string[] excludedMeshesIds { get; set; } [DataMember] public string[] includedOnlyMeshesIds { get; set; } [DataMember] public bool autoAnimate { get; set; } [DataMember] public int autoAnimateFrom { get; set; } [DataMember] public int autoAnimateTo { get; set; } [DataMember] public bool autoAnimateLoop { get; set; } [DataMember] public BabylonAnimation[] animations { get; set; } [DataMember] public object metadata { get; set; } [DataMember] public string tags { get; set; } public BabylonLight() { diffuse = new[] {1.0f, 1.0f, 1.0f}; specular = new[] { 1.0f, 1.0f, 1.0f }; intensity = 1.0f; range = float.MaxValue; } } }