using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonHDRCubeTexture : BabylonTexture { [DataMember] public string customType { get; private set; } [DataMember] public int size { get; set; } [DataMember] public bool useInGammaSpace { get; set; } [DataMember] public bool generateHarmonics { get; set; } [DataMember] public bool usePMREMGenerator { get; set; } [DataMember] public bool isBABYLONPreprocessed { get; set; } public BabylonHDRCubeTexture() { this.customType = "BABYLON.HDRCubeTexture"; this.size = 0; this.isCube = true; this.useInGammaSpace = false; this.generateHarmonics = true; this.usePMREMGenerator = false; this.isBABYLONPreprocessed = false; } } }