using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonUniversalCamera : BabylonCamera { [DataMember] public int mode { get; set; } [DataMember] public float? orthoLeft { get; set; } [DataMember] public float? orthoRight { get; set; } [DataMember] public float? orthoBottom { get; set; } [DataMember] public float? orthoTop { get; set; } [DataMember] public bool isStereoscopicSideBySide; public BabylonUniversalCamera() { this.mode = 0; this.orthoLeft = null; this.orthoRight = null; this.orthoBottom = null; this.orthoTop = null; this.type = "BABYLON.UniversalCamera"; } } }