///
var BABYLON;
(function (BABYLON) {
var GLTFFileLoader = (function () {
function GLTFFileLoader() {
this.extensions = {
".gltf": { isBinary: false },
".glb": { isBinary: true }
};
}
GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) {
var loaderData = GLTFFileLoader._parse(data);
var loader = this._getLoader(loaderData);
if (!loader) {
onError();
return;
}
loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onError);
};
GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) {
var loaderData = GLTFFileLoader._parse(data);
var loader = this._getLoader(loaderData);
if (!loader) {
onError();
return;
}
return loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onError);
};
GLTFFileLoader._parse = function (data) {
if (data instanceof ArrayBuffer) {
return GLTFFileLoader._parseBinary(data);
}
return {
json: JSON.parse(data),
bin: null
};
};
GLTFFileLoader.prototype._getLoader = function (loaderData) {
var loaderVersion = { major: 2, minor: 0 };
var asset = loaderData.json.asset || {};
var version = GLTFFileLoader._parseVersion(asset.version);
if (!version) {
BABYLON.Tools.Error("Invalid version");
return null;
}
var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
if (minVersion) {
if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
BABYLON.Tools.Error("Incompatible version");
return null;
}
}
var loaders = {
1: GLTFFileLoader.GLTFLoaderV1,
2: GLTFFileLoader.GLTFLoaderV2
};
var loader = loaders[version.major];
if (loader === undefined) {
BABYLON.Tools.Error("Unsupported version");
return null;
}
if (loader === null) {
BABYLON.Tools.Error("v" + version.major + " loader is not available");
return null;
}
return loader;
};
GLTFFileLoader._parseBinary = function (data) {
var Binary = {
Magic: 0x46546C67
};
var binaryReader = new BinaryReader(data);
var magic = binaryReader.readUint32();
if (magic !== Binary.Magic) {
BABYLON.Tools.Error("Unexpected magic: " + magic);
return null;
}
var version = binaryReader.readUint32();
switch (version) {
case 1: return GLTFFileLoader._parseV1(binaryReader);
case 2: return GLTFFileLoader._parseV2(binaryReader);
}
BABYLON.Tools.Error("Unsupported version: " + version);
return null;
};
GLTFFileLoader._parseV1 = function (binaryReader) {
var ContentFormat = {
JSON: 0
};
var length = binaryReader.readUint32();
if (length != binaryReader.getLength()) {
BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
return null;
}
var contentLength = binaryReader.readUint32();
var contentFormat = binaryReader.readUint32();
var content;
switch (contentFormat) {
case ContentFormat.JSON:
content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
break;
default:
BABYLON.Tools.Error("Unexpected content format: " + contentFormat);
return null;
}
var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
var body = binaryReader.readUint8Array(bytesRemaining);
return {
json: content,
bin: body
};
};
GLTFFileLoader._parseV2 = function (binaryReader) {
var ChunkFormat = {
JSON: 0x4E4F534A,
BIN: 0x004E4942
};
var length = binaryReader.readUint32();
if (length !== binaryReader.getLength()) {
BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
return null;
}
// JSON chunk
var chunkLength = binaryReader.readUint32();
var chunkFormat = binaryReader.readUint32();
if (chunkFormat !== ChunkFormat.JSON) {
BABYLON.Tools.Error("First chunk format is not JSON");
return null;
}
var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
// Look for BIN chunk
var bin = null;
while (binaryReader.getPosition() < binaryReader.getLength()) {
chunkLength = binaryReader.readUint32();
chunkFormat = binaryReader.readUint32();
switch (chunkFormat) {
case ChunkFormat.JSON:
BABYLON.Tools.Error("Unexpected JSON chunk");
return null;
case ChunkFormat.BIN:
bin = binaryReader.readUint8Array(chunkLength);
break;
default:
// ignore unrecognized chunkFormat
binaryReader.skipBytes(chunkLength);
break;
}
}
return {
json: json,
bin: bin
};
};
GLTFFileLoader._parseVersion = function (version) {
if (!version) {
return null;
}
var parts = version.split(".");
if (parts.length === 0) {
return null;
}
var major = parseInt(parts[0]);
if (major > 1 && parts.length != 2) {
return null;
}
var minor = parseInt(parts[1]);
return {
major: major,
minor: parseInt(parts[0])
};
};
GLTFFileLoader._compareVersion = function (a, b) {
if (a.major > b.major)
return 1;
if (a.major < b.major)
return -1;
if (a.minor > b.minor)
return 1;
if (a.minor < b.minor)
return -1;
return 0;
};
GLTFFileLoader._decodeBufferToText = function (view) {
var result = "";
var length = view.byteLength;
for (var i = 0; i < length; ++i) {
result += String.fromCharCode(view[i]);
}
return result;
};
return GLTFFileLoader;
}());
GLTFFileLoader.GLTFLoaderV1 = null;
GLTFFileLoader.GLTFLoaderV2 = null;
GLTFFileLoader.HomogeneousCoordinates = false;
GLTFFileLoader.IncrementalLoading = true;
BABYLON.GLTFFileLoader = GLTFFileLoader;
var BinaryReader = (function () {
function BinaryReader(arrayBuffer) {
this._arrayBuffer = arrayBuffer;
this._dataView = new DataView(arrayBuffer);
this._byteOffset = 0;
}
BinaryReader.prototype.getPosition = function () {
return this._byteOffset;
};
BinaryReader.prototype.getLength = function () {
return this._arrayBuffer.byteLength;
};
BinaryReader.prototype.readUint32 = function () {
var value = this._dataView.getUint32(this._byteOffset, true);
this._byteOffset += 4;
return value;
};
BinaryReader.prototype.readUint8Array = function (length) {
var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
this._byteOffset += length;
return value;
};
BinaryReader.prototype.skipBytes = function (length) {
this._byteOffset += length;
};
return BinaryReader;
}());
BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFFileLoader.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF1;
(function (GLTF1) {
/**
* Enums
*/
var EComponentType;
(function (EComponentType) {
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
})(EComponentType = GLTF1.EComponentType || (GLTF1.EComponentType = {}));
var EShaderType;
(function (EShaderType) {
EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
})(EShaderType = GLTF1.EShaderType || (GLTF1.EShaderType = {}));
var EParameterType;
(function (EParameterType) {
EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
EParameterType[EParameterType["INT"] = 5124] = "INT";
EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
})(EParameterType = GLTF1.EParameterType || (GLTF1.EParameterType = {}));
var ETextureWrapMode;
(function (ETextureWrapMode) {
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
})(ETextureWrapMode = GLTF1.ETextureWrapMode || (GLTF1.ETextureWrapMode = {}));
var ETextureFilterType;
(function (ETextureFilterType) {
ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
})(ETextureFilterType = GLTF1.ETextureFilterType || (GLTF1.ETextureFilterType = {}));
var ETextureFormat;
(function (ETextureFormat) {
ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
})(ETextureFormat = GLTF1.ETextureFormat || (GLTF1.ETextureFormat = {}));
var ECullingType;
(function (ECullingType) {
ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
ECullingType[ECullingType["BACK"] = 1029] = "BACK";
ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
})(ECullingType = GLTF1.ECullingType || (GLTF1.ECullingType = {}));
var EBlendingFunction;
(function (EBlendingFunction) {
EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
})(EBlendingFunction = GLTF1.EBlendingFunction || (GLTF1.EBlendingFunction = {}));
})(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF1;
(function (GLTF1) {
/**
* Tokenizer. Used for shaders compatibility
* Automatically map world, view, projection, worldViewProjection, attributes and so on
*/
var ETokenType;
(function (ETokenType) {
ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
})(ETokenType || (ETokenType = {}));
var Tokenizer = (function () {
function Tokenizer(toParse) {
this._pos = 0;
this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
this._toParse = toParse;
this._maxPos = toParse.length;
}
Tokenizer.prototype.getNextToken = function () {
if (this.isEnd())
return ETokenType.END_OF_INPUT;
this.currentString = this.read();
this.currentToken = ETokenType.UNKNOWN;
if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
this.currentToken = ETokenType.IDENTIFIER;
this.currentIdentifier = this.currentString;
while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
this.currentIdentifier += this.currentString;
this.forward();
}
}
return this.currentToken;
};
Tokenizer.prototype.peek = function () {
return this._toParse[this._pos];
};
Tokenizer.prototype.read = function () {
return this._toParse[this._pos++];
};
Tokenizer.prototype.forward = function () {
this._pos++;
};
Tokenizer.prototype.isEnd = function () {
return this._pos >= this._maxPos;
};
return Tokenizer;
}());
/**
* Values
*/
var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
var glTFAnimationPaths = ["translation", "rotation", "scale"];
var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
/**
* Parse
*/
var parseBuffers = function (parsedBuffers, gltfRuntime) {
for (var buf in parsedBuffers) {
var parsedBuffer = parsedBuffers[buf];
gltfRuntime.buffers[buf] = parsedBuffer;
gltfRuntime.buffersCount++;
}
};
var parseShaders = function (parsedShaders, gltfRuntime) {
for (var sha in parsedShaders) {
var parsedShader = parsedShaders[sha];
gltfRuntime.shaders[sha] = parsedShader;
gltfRuntime.shaderscount++;
}
};
var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
for (var object in parsedObjects) {
var parsedObject = parsedObjects[object];
gltfRuntime[runtimeProperty][object] = parsedObject;
}
};
/**
* Utils
*/
var normalizeUVs = function (buffer) {
if (!buffer) {
return;
}
for (var i = 0; i < buffer.length / 2; i++) {
buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
}
};
var replaceInString = function (str, searchValue, replaceValue) {
while (str.indexOf(searchValue) !== -1) {
str = str.replace(searchValue, replaceValue);
}
return str;
};
var getAttribute = function (attributeParameter) {
if (attributeParameter.semantic === "NORMAL") {
return "normal";
}
else if (attributeParameter.semantic === "POSITION") {
return "position";
}
else if (attributeParameter.semantic === "JOINT") {
return "matricesIndices";
}
else if (attributeParameter.semantic === "WEIGHT") {
return "matricesWeights";
}
else if (attributeParameter.semantic === "COLOR") {
return "color";
}
else if (attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
var channel = Number(attributeParameter.semantic.split("_")[1]);
return "uv" + (channel === 0 ? "" : channel + 1);
}
};
/**
* Returns the animation path (glTF -> Babylon)
*/
var getAnimationPath = function (path) {
var index = glTFAnimationPaths.indexOf(path);
if (index !== -1) {
return babylonAnimationPaths[index];
}
return path;
};
/**
* Loads and creates animations
*/
var loadAnimations = function (gltfRuntime) {
for (var anim in gltfRuntime.animations) {
var animation = gltfRuntime.animations[anim];
var lastAnimation = null;
for (var i = 0; i < animation.channels.length; i++) {
// Get parameters and load buffers
var channel = animation.channels[i];
var sampler = animation.samplers[channel.sampler];
if (!sampler) {
continue;
}
var inputData = null;
var outputData = null;
if (animation.parameters) {
inputData = animation.parameters[sampler.input];
outputData = animation.parameters[sampler.output];
}
else {
inputData = sampler.input;
outputData = sampler.output;
}
var bufferInput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
var bufferOutput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
var targetID = channel.target.id;
var targetNode = gltfRuntime.scene.getNodeByID(targetID);
if (targetNode === null) {
targetNode = gltfRuntime.scene.getNodeByName(targetID);
}
if (targetNode === null) {
BABYLON.Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
continue;
}
var isBone = targetNode instanceof BABYLON.Bone;
// Get target path (position, rotation or scaling)
var targetPath = channel.target.path;
var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
if (targetPathIndex !== -1) {
targetPath = babylonAnimationPaths[targetPathIndex];
}
// Determine animation type
var animationType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
if (!isBone) {
if (targetPath === "rotationQuaternion") {
animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
targetNode.rotationQuaternion = new BABYLON.Quaternion();
}
else {
animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
}
}
// Create animation and key frames
var babylonAnimation = null;
var keys = [];
var arrayOffset = 0;
var modifyKey = false;
if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
babylonAnimation = lastAnimation;
modifyKey = true;
}
if (!modifyKey) {
babylonAnimation = new BABYLON.Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
}
// For each frame
for (var j = 0; j < bufferInput.length; j++) {
var value = null;
if (targetPath === "rotationQuaternion") {
value = BABYLON.Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
arrayOffset += 4;
}
else {
value = BABYLON.Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
arrayOffset += 3;
}
if (isBone) {
var bone = targetNode;
var translation = BABYLON.Vector3.Zero();
var rotationQuaternion = new BABYLON.Quaternion();
var scaling = BABYLON.Vector3.Zero();
// Warning on decompose
var mat = bone.getBaseMatrix();
if (modifyKey) {
mat = lastAnimation.getKeys()[j].value;
}
mat.decompose(scaling, rotationQuaternion, translation);
if (targetPath === "position") {
translation = value;
}
else if (targetPath === "rotationQuaternion") {
rotationQuaternion = value;
}
else {
scaling = value;
}
value = BABYLON.Matrix.Compose(scaling, rotationQuaternion, translation);
}
if (!modifyKey) {
keys.push({
frame: bufferInput[j],
value: value
});
}
else {
lastAnimation.getKeys()[j].value = value;
}
}
// Finish
if (!modifyKey) {
babylonAnimation.setKeys(keys);
targetNode.animations.push(babylonAnimation);
}
lastAnimation = babylonAnimation;
gltfRuntime.scene.stopAnimation(targetNode);
gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
}
}
};
/**
* Returns the bones transformation matrix
*/
var configureBoneTransformation = function (node) {
var mat = null;
if (node.translation || node.rotation || node.scale) {
var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]);
var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]);
mat = BABYLON.Matrix.Compose(scale, rotation, position);
}
else {
mat = BABYLON.Matrix.FromArray(node.matrix);
}
return mat;
};
/**
* Returns the parent bone
*/
var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
// Try to find
for (var i = 0; i < newSkeleton.bones.length; i++) {
if (newSkeleton.bones[i].name === jointName) {
return newSkeleton.bones[i];
}
}
// Not found, search in gltf nodes
var nodes = gltfRuntime.nodes;
for (var nde in nodes) {
var node = nodes[nde];
if (!node.jointName) {
continue;
}
var children = node.children;
for (var i = 0; i < children.length; i++) {
var child = gltfRuntime.nodes[children[i]];
if (!child.jointName) {
continue;
}
if (child.jointName === jointName) {
var mat = configureBoneTransformation(node);
var bone = new BABYLON.Bone(node.name, newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
bone.id = nde;
return bone;
}
}
}
return null;
};
/**
* Returns the appropriate root node
*/
var getNodeToRoot = function (nodesToRoot, id) {
for (var i = 0; i < nodesToRoot.length; i++) {
var nodeToRoot = nodesToRoot[i];
for (var j = 0; j < nodeToRoot.node.children.length; j++) {
var child = nodeToRoot.node.children[j];
if (child === id) {
return nodeToRoot.bone;
}
}
}
return null;
};
/**
* Returns the node with the joint name
*/
var getJointNode = function (gltfRuntime, jointName) {
var nodes = gltfRuntime.nodes;
var node = nodes[jointName];
if (node) {
return {
node: node,
id: jointName
};
}
for (var nde in nodes) {
node = nodes[nde];
if (node.jointName === jointName) {
return {
node: node,
id: nde
};
}
}
return null;
};
/**
* Checks if a nodes is in joints
*/
var nodeIsInJoints = function (skins, id) {
for (var i = 0; i < skins.jointNames.length; i++) {
if (skins.jointNames[i] === id) {
return true;
}
}
return false;
};
/**
* Fills the nodes to root for bones and builds hierarchy
*/
var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
// Creates nodes for root
for (var nde in gltfRuntime.nodes) {
var node = gltfRuntime.nodes[nde];
var id = nde;
if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
continue;
}
// Create node to root bone
var mat = configureBoneTransformation(node);
var bone = new BABYLON.Bone(node.name, newSkeleton, null, mat);
bone.id = id;
nodesToRoot.push({ bone: bone, node: node, id: id });
}
// Parenting
for (var i = 0; i < nodesToRoot.length; i++) {
var nodeToRoot = nodesToRoot[i];
var children = nodeToRoot.node.children;
for (var j = 0; j < children.length; j++) {
var child = null;
for (var k = 0; k < nodesToRoot.length; k++) {
if (nodesToRoot[k].id === children[j]) {
child = nodesToRoot[k];
break;
}
}
if (child) {
child.bone._parent = nodeToRoot.bone;
nodeToRoot.bone.children.push(child.bone);
}
}
}
};
var printMat = function (m) {
console.log(m[0] + "\t" + m[1] + "\t" + m[2] + "\t" + m[3] + "\n" +
m[4] + "\t" + m[5] + "\t" + m[6] + "\t" + m[7] + "\n" +
m[8] + "\t" + m[9] + "\t" + m[10] + "\t" + m[11] + "\n" +
m[12] + "\t" + m[13] + "\t" + m[14] + "\t" + m[15] + "\n");
};
/**
* Imports a skeleton
*/
var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
if (!newSkeleton) {
newSkeleton = new BABYLON.Skeleton(skins.name, "", gltfRuntime.scene);
}
if (!skins.babylonSkeleton) {
return newSkeleton;
}
// Matrices
var accessor = gltfRuntime.accessors[skins.inverseBindMatrices];
var buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
var bindShapeMatrix = BABYLON.Matrix.FromArray(skins.bindShapeMatrix);
// Find the root bones
var nodesToRoot = [];
var nodesToRootToAdd = [];
getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
newSkeleton.bones = [];
// Joints
for (var i = 0; i < skins.jointNames.length; i++) {
var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
var node = jointNode.node;
if (!node) {
BABYLON.Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist");
continue;
}
var id = jointNode.id;
// Optimize, if the bone already exists...
var existingBone = gltfRuntime.scene.getBoneByID(id);
if (existingBone) {
newSkeleton.bones.push(existingBone);
continue;
}
// Search for parent bone
var foundBone = false;
var parentBone = null;
for (var j = 0; j < i; j++) {
var joint = getJointNode(gltfRuntime, skins.jointNames[j]).node;
if (!joint) {
BABYLON.Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
continue;
}
var children = joint.children;
foundBone = false;
for (var k = 0; k < children.length; k++) {
if (children[k] === id) {
parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
foundBone = true;
break;
}
}
if (foundBone) {
break;
}
}
// Create bone
var mat = configureBoneTransformation(node);
if (!parentBone && nodesToRoot.length > 0) {
parentBone = getNodeToRoot(nodesToRoot, id);
if (parentBone) {
if (nodesToRootToAdd.indexOf(parentBone) === -1) {
nodesToRootToAdd.push(parentBone);
}
}
}
var bone = new BABYLON.Bone(node.jointName, newSkeleton, parentBone, mat);
bone.id = id;
}
// Polish
var bones = newSkeleton.bones;
newSkeleton.bones = [];
for (var i = 0; i < skins.jointNames.length; i++) {
var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
if (!jointNode) {
continue;
}
for (var j = 0; j < bones.length; j++) {
if (bones[j].id === jointNode.id) {
newSkeleton.bones.push(bones[j]);
break;
}
}
}
newSkeleton.prepare();
// Finish
for (var i = 0; i < nodesToRootToAdd.length; i++) {
newSkeleton.bones.push(nodesToRootToAdd[i]);
}
return newSkeleton;
};
/**
* Imports a mesh and its geometries
*/
var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
if (!newMesh) {
newMesh = new BABYLON.Mesh(node.name, gltfRuntime.scene);
newMesh.id = id;
}
if (!node.babylonNode) {
return newMesh;
}
var multiMat = new BABYLON.MultiMaterial("multimat" + id, gltfRuntime.scene);
if (!newMesh.material) {
newMesh.material = multiMat;
}
var vertexData = new BABYLON.VertexData();
var geometry = new BABYLON.Geometry(id, gltfRuntime.scene, vertexData, false, newMesh);
var verticesStarts = [];
var verticesCounts = [];
var indexStarts = [];
var indexCounts = [];
for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
var meshID = meshes[meshIndex];
var mesh = gltfRuntime.meshes[meshID];
if (!mesh) {
continue;
}
// Positions, normals and UVs
for (var i = 0; i < mesh.primitives.length; i++) {
// Temporary vertex data
var tempVertexData = new BABYLON.VertexData();
var primitive = mesh.primitives[i];
if (primitive.mode !== 4) {
// continue;
}
var attributes = primitive.attributes;
var accessor = null;
var buffer = null;
// Set positions, normal and uvs
for (var semantic in attributes) {
// Link accessor and buffer view
accessor = gltfRuntime.accessors[attributes[semantic]];
buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
if (semantic === "NORMAL") {
tempVertexData.normals = new Float32Array(buffer.length);
tempVertexData.normals.set(buffer);
}
else if (semantic === "POSITION") {
if (BABYLON.GLTFFileLoader.HomogeneousCoordinates) {
tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
for (var j = 0; j < buffer.length; j += 4) {
tempVertexData.positions[j] = buffer[j];
tempVertexData.positions[j + 1] = buffer[j + 1];
tempVertexData.positions[j + 2] = buffer[j + 2];
}
}
else {
tempVertexData.positions = new Float32Array(buffer.length);
tempVertexData.positions.set(buffer);
}
verticesCounts.push(tempVertexData.positions.length);
}
else if (semantic.indexOf("TEXCOORD_") !== -1) {
var channel = Number(semantic.split("_")[1]);
var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
var uvs = new Float32Array(buffer.length);
uvs.set(buffer);
normalizeUVs(uvs);
tempVertexData.set(uvs, uvKind);
}
else if (semantic === "JOINT") {
tempVertexData.matricesIndices = new Float32Array(buffer.length);
tempVertexData.matricesIndices.set(buffer);
}
else if (semantic === "WEIGHT") {
tempVertexData.matricesWeights = new Float32Array(buffer.length);
tempVertexData.matricesWeights.set(buffer);
}
else if (semantic === "COLOR") {
tempVertexData.colors = new Float32Array(buffer.length);
tempVertexData.colors.set(buffer);
}
}
// Indices
accessor = gltfRuntime.accessors[primitive.indices];
if (accessor) {
buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
tempVertexData.indices = new Int32Array(buffer.length);
tempVertexData.indices.set(buffer);
indexCounts.push(tempVertexData.indices.length);
}
else {
// Set indices on the fly
var indices = [];
for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
indices.push(j);
}
tempVertexData.indices = new Int32Array(indices);
indexCounts.push(tempVertexData.indices.length);
}
vertexData.merge(tempVertexData);
tempVertexData = undefined;
// Sub material
var material = gltfRuntime.scene.getMaterialByID(primitive.material);
multiMat.subMaterials.push(material === null ? GLTF1.GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material);
// Update vertices start and index start
verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
}
}
// Apply geometry
geometry.setAllVerticesData(vertexData, false);
newMesh.computeWorldMatrix(true);
// Apply submeshes
newMesh.subMeshes = [];
var index = 0;
for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
var meshID = meshes[meshIndex];
var mesh = gltfRuntime.meshes[meshID];
if (!mesh) {
continue;
}
for (var i = 0; i < mesh.primitives.length; i++) {
if (mesh.primitives[i].mode !== 4) {
//continue;
}
var subMesh = new BABYLON.SubMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
index++;
}
}
// Finish
return newMesh;
};
/**
* Configure node transformation from position, rotation and scaling
*/
var configureNode = function (newNode, position, rotation, scaling) {
if (newNode.position) {
newNode.position = position;
}
if (newNode.rotationQuaternion || newNode.rotation) {
newNode.rotationQuaternion = rotation;
}
if (newNode.scaling) {
newNode.scaling = scaling;
}
};
/**
* Configures node from transformation matrix
*/
var configureNodeFromMatrix = function (newNode, node, parent) {
if (node.matrix) {
var position = new BABYLON.Vector3(0, 0, 0);
var rotation = new BABYLON.Quaternion();
var scaling = new BABYLON.Vector3(0, 0, 0);
var mat = BABYLON.Matrix.FromArray(node.matrix);
mat.decompose(scaling, rotation, position);
configureNode(newNode, position, rotation, scaling);
}
else {
configureNode(newNode, BABYLON.Vector3.FromArray(node.translation), BABYLON.Quaternion.FromArray(node.rotation), BABYLON.Vector3.FromArray(node.scale));
}
newNode.computeWorldMatrix(true);
};
/**
* Imports a node
*/
var importNode = function (gltfRuntime, node, id, parent) {
var lastNode = null;
if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
if (gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name) === -1) {
return null;
}
}
// Meshes
if (node.skin) {
if (node.meshes) {
var skin = gltfRuntime.skins[node.skin];
var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
if (newMesh.skeleton === null) {
newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
if (!skin.babylonSkeleton) {
skin.babylonSkeleton = newMesh.skeleton;
}
}
lastNode = newMesh;
}
}
else if (node.meshes) {
/**
* Improve meshes property
*/
var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
lastNode = newMesh;
}
else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
var light = gltfRuntime.lights[node.light];
if (light) {
if (light.type === "ambient") {
var ambienLight = light[light.type];
var hemiLight = new BABYLON.HemisphericLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
hemiLight.name = node.name;
if (ambienLight.color) {
hemiLight.diffuse = BABYLON.Color3.FromArray(ambienLight.color);
}
lastNode = hemiLight;
}
else if (light.type === "directional") {
var directionalLight = light[light.type];
var dirLight = new BABYLON.DirectionalLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
dirLight.name = node.name;
if (directionalLight.color) {
dirLight.diffuse = BABYLON.Color3.FromArray(directionalLight.color);
}
lastNode = dirLight;
}
else if (light.type === "point") {
var pointLight = light[light.type];
var ptLight = new BABYLON.PointLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
ptLight.name = node.name;
if (pointLight.color) {
ptLight.diffuse = BABYLON.Color3.FromArray(pointLight.color);
}
lastNode = ptLight;
}
else if (light.type === "spot") {
var spotLight = light[light.type];
var spLight = new BABYLON.SpotLight(node.light, BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), 0, 0, gltfRuntime.scene);
spLight.name = node.name;
if (spotLight.color) {
spLight.diffuse = BABYLON.Color3.FromArray(spotLight.color);
}
if (spotLight.fallOfAngle) {
spLight.angle = spotLight.fallOfAngle;
}
if (spotLight.fallOffExponent) {
spLight.exponent = spotLight.fallOffExponent;
}
lastNode = spLight;
}
}
}
else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
var camera = gltfRuntime.cameras[node.camera];
if (camera) {
if (camera.type === "orthographic") {
var orthographicCamera = camera[camera.type];
var orthoCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
orthoCamera.name = node.name;
orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
orthoCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
lastNode = orthoCamera;
}
else if (camera.type === "perspective") {
var perspectiveCamera = camera[camera.type];
var persCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
persCamera.name = node.name;
persCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
if (!perspectiveCamera.aspectRatio) {
perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
}
if (perspectiveCamera.znear && perspectiveCamera.zfar) {
persCamera.maxZ = perspectiveCamera.zfar;
persCamera.minZ = perspectiveCamera.znear;
}
lastNode = persCamera;
}
}
}
// Empty node
if (!node.jointName) {
if (node.babylonNode) {
return node.babylonNode;
}
else if (lastNode === null) {
var dummy = new BABYLON.Mesh(node.name, gltfRuntime.scene);
node.babylonNode = dummy;
lastNode = dummy;
}
}
if (lastNode !== null) {
if (node.matrix && lastNode instanceof BABYLON.Mesh) {
configureNodeFromMatrix(lastNode, node, parent);
}
else {
var translation = node.translation || [0, 0, 0];
var rotation = node.rotation || [0, 0, 0, 1];
var scale = node.scale || [1, 1, 1];
configureNode(lastNode, BABYLON.Vector3.FromArray(translation), BABYLON.Quaternion.FromArray(rotation), BABYLON.Vector3.FromArray(scale));
}
lastNode.updateCache(true);
node.babylonNode = lastNode;
}
return lastNode;
};
/**
* Traverses nodes and creates them
*/
var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
var node = gltfRuntime.nodes[id];
var newNode = null;
if (gltfRuntime.importOnlyMeshes && !meshIncluded) {
if (gltfRuntime.importMeshesNames.indexOf(node.name) !== -1 || gltfRuntime.importMeshesNames.length === 0) {
meshIncluded = true;
}
else {
meshIncluded = false;
}
}
else {
meshIncluded = true;
}
if (!node.jointName && meshIncluded) {
newNode = importNode(gltfRuntime, node, id, parent);
if (newNode !== null) {
newNode.id = id;
newNode.parent = parent;
}
}
if (node.children) {
for (var i = 0; i < node.children.length; i++) {
traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
}
}
};
/**
* do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
*/
var postLoad = function (gltfRuntime) {
// Nodes
var currentScene = gltfRuntime.currentScene;
if (currentScene) {
for (var i = 0; i < currentScene.nodes.length; i++) {
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
}
}
else {
for (var thing in gltfRuntime.scenes) {
currentScene = gltfRuntime.scenes[thing];
for (var i = 0; i < currentScene.nodes.length; i++) {
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
}
}
}
// Set animations
loadAnimations(gltfRuntime);
for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
var skeleton = gltfRuntime.scene.skeletons[i];
gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
}
};
/**
* onBind shaderrs callback to set uniforms and matrices
*/
var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
var materialValues = material.values || technique.parameters;
for (var unif in unTreatedUniforms) {
var uniform = unTreatedUniforms[unif];
var type = uniform.type;
if (type === GLTF1.EParameterType.FLOAT_MAT2 || type === GLTF1.EParameterType.FLOAT_MAT3 || type === GLTF1.EParameterType.FLOAT_MAT4) {
if (uniform.semantic && !uniform.source && !uniform.node) {
GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
}
else if (uniform.semantic && (uniform.source || uniform.node)) {
var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node);
if (source === null) {
source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node);
}
if (source === null) {
continue;
}
GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
}
}
else {
var value = materialValues[technique.uniforms[unif]];
if (!value) {
continue;
}
if (type === GLTF1.EParameterType.SAMPLER_2D) {
var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
if (texture === null || texture === undefined) {
continue;
}
shaderMaterial.getEffect().setTexture(unif, texture);
}
else {
GLTF1.GLTFUtils.SetUniform(shaderMaterial.getEffect(), unif, value, type);
}
}
}
onSuccess(shaderMaterial);
};
/**
* Prepare uniforms to send the only one time
* Loads the appropriate textures
*/
var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
var materialValues = material.values || technique.parameters;
var techniqueUniforms = technique.uniforms;
/**
* Prepare values here (not matrices)
*/
for (var unif in unTreatedUniforms) {
var uniform = unTreatedUniforms[unif];
var type = uniform.type;
var value = materialValues[techniqueUniforms[unif]];
if (value === undefined) {
// In case the value is the same for all materials
value = uniform.value;
}
if (!value) {
continue;
}
var onLoadTexture = function (uniformName) {
return function (texture) {
if (uniform.value) {
// Static uniform
shaderMaterial.setTexture(uniformName, texture);
delete unTreatedUniforms[uniformName];
}
};
};
// Texture (sampler2D)
if (type === GLTF1.EParameterType.SAMPLER_2D) {
GLTF1.GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
}
else {
if (uniform.value && GLTF1.GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
// Static uniform
delete unTreatedUniforms[unif];
}
}
}
};
/**
* Shader compilation failed
*/
var onShaderCompileError = function (program, shaderMaterial, onError) {
return function (effect, error) {
BABYLON.Tools.Error("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
shaderMaterial.dispose(true);
onError();
};
};
/**
* Shader compilation success
*/
var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
return function (_) {
prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
shaderMaterial.onBind = function (mesh) {
onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
};
};
};
/**
* Returns the appropriate uniform if already handled by babylon
*/
var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
for (var unif in technique.uniforms) {
var uniform = technique.uniforms[unif];
var uniformParameter = technique.parameters[uniform];
if (tokenizer.currentIdentifier === unif) {
if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
if (transformIndex !== -1) {
delete unTreatedUniforms[unif];
return babylonTransforms[transformIndex];
}
}
}
}
return tokenizer.currentIdentifier;
};
/**
* All shaders loaded. Create materials one by one
*/
var importMaterials = function (gltfRuntime) {
// Create materials
for (var mat in gltfRuntime.materials) {
GLTF1.GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
}
};
/**
* Implementation of the base glTF spec
*/
var GLTFLoaderBase = (function () {
function GLTFLoaderBase() {
}
GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
var gltfRuntime = {
extensions: {},
accessors: {},
buffers: {},
bufferViews: {},
meshes: {},
lights: {},
cameras: {},
nodes: {},
images: {},
textures: {},
shaders: {},
programs: {},
samplers: {},
techniques: {},
materials: {},
animations: {},
skins: {},
extensionsUsed: [],
scenes: {},
buffersCount: 0,
shaderscount: 0,
scene: scene,
rootUrl: rootUrl,
loadedBufferCount: 0,
loadedBufferViews: {},
loadedShaderCount: 0,
importOnlyMeshes: false,
dummyNodes: []
};
// Parse
if (parsedData.extensions) {
parseObject(parsedData.extensions, "extensions", gltfRuntime);
}
if (parsedData.extensionsUsed) {
parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
}
if (parsedData.buffers) {
parseBuffers(parsedData.buffers, gltfRuntime);
}
if (parsedData.bufferViews) {
parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
}
if (parsedData.accessors) {
parseObject(parsedData.accessors, "accessors", gltfRuntime);
}
if (parsedData.meshes) {
parseObject(parsedData.meshes, "meshes", gltfRuntime);
}
if (parsedData.lights) {
parseObject(parsedData.lights, "lights", gltfRuntime);
}
if (parsedData.cameras) {
parseObject(parsedData.cameras, "cameras", gltfRuntime);
}
if (parsedData.nodes) {
parseObject(parsedData.nodes, "nodes", gltfRuntime);
}
if (parsedData.images) {
parseObject(parsedData.images, "images", gltfRuntime);
}
if (parsedData.textures) {
parseObject(parsedData.textures, "textures", gltfRuntime);
}
if (parsedData.shaders) {
parseShaders(parsedData.shaders, gltfRuntime);
}
if (parsedData.programs) {
parseObject(parsedData.programs, "programs", gltfRuntime);
}
if (parsedData.samplers) {
parseObject(parsedData.samplers, "samplers", gltfRuntime);
}
if (parsedData.techniques) {
parseObject(parsedData.techniques, "techniques", gltfRuntime);
}
if (parsedData.materials) {
parseObject(parsedData.materials, "materials", gltfRuntime);
}
if (parsedData.animations) {
parseObject(parsedData.animations, "animations", gltfRuntime);
}
if (parsedData.skins) {
parseObject(parsedData.skins, "skins", gltfRuntime);
}
if (parsedData.scenes) {
gltfRuntime.scenes = parsedData.scenes;
}
if (parsedData.scene && parsedData.scenes) {
gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
}
return gltfRuntime;
};
GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
var buffer = gltfRuntime.buffers[id];
if (GLTF1.GLTFUtils.IsBase64(buffer.uri)) {
setTimeout(function () { return onSuccess(new Uint8Array(GLTF1.GLTFUtils.DecodeBase64(buffer.uri))); });
}
else {
BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, null, true, onError);
}
};
GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
var texture = gltfRuntime.textures[id];
if (!texture || !texture.source) {
onError();
return;
}
if (texture.babylonTexture) {
onSuccess(null);
return;
}
var source = gltfRuntime.images[texture.source];
if (GLTF1.GLTFUtils.IsBase64(source.uri)) {
setTimeout(function () { return onSuccess(new Uint8Array(GLTF1.GLTFUtils.DecodeBase64(source.uri))); });
}
else {
BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, null, null, true, onError);
}
};
GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
var texture = gltfRuntime.textures[id];
if (texture.babylonTexture) {
onSuccess(texture.babylonTexture);
return;
}
var sampler = gltfRuntime.samplers[texture.sampler];
var createMipMaps = (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
(sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_LINEAR) ||
(sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST) ||
(sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR);
var samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE;
var blob = new Blob([buffer]);
var blobURL = URL.createObjectURL(blob);
var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
var newTexture = new BABYLON.Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
newTexture.wrapU = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapS);
newTexture.wrapV = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapT);
newTexture.name = id;
texture.babylonTexture = newTexture;
onSuccess(newTexture);
};
GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
var shader = gltfRuntime.shaders[id];
if (GLTF1.GLTFUtils.IsBase64(shader.uri)) {
var shaderString = atob(shader.uri.split(",")[1]);
onSuccess(shaderString);
}
else {
BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, null, null, false, onError);
}
};
GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
var material = gltfRuntime.materials[id];
var technique = gltfRuntime.techniques[material.technique];
if (!technique) {
var defaultMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
defaultMaterial.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5);
defaultMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
onSuccess(defaultMaterial);
return;
}
var program = gltfRuntime.programs[technique.program];
var states = technique.states;
var vertexShader = BABYLON.Effect.ShadersStore[program.vertexShader + "VertexShader"];
var pixelShader = BABYLON.Effect.ShadersStore[program.fragmentShader + "PixelShader"];
var newVertexShader = "";
var newPixelShader = "";
var vertexTokenizer = new Tokenizer(vertexShader);
var pixelTokenizer = new Tokenizer(pixelShader);
var unTreatedUniforms = {};
var uniforms = [];
var attributes = [];
var samplers = [];
// Fill uniform, sampler2D and attributes
for (var unif in technique.uniforms) {
var uniform = technique.uniforms[unif];
var uniformParameter = technique.parameters[uniform];
unTreatedUniforms[unif] = uniformParameter;
if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
if (transformIndex !== -1) {
uniforms.push(babylonTransforms[transformIndex]);
delete unTreatedUniforms[unif];
}
else {
uniforms.push(unif);
}
}
else if (uniformParameter.type === GLTF1.EParameterType.SAMPLER_2D) {
samplers.push(unif);
}
else {
uniforms.push(unif);
}
}
for (var attr in technique.attributes) {
var attribute = technique.attributes[attr];
var attributeParameter = technique.parameters[attribute];
if (attributeParameter.semantic) {
attributes.push(getAttribute(attributeParameter));
}
}
// Configure vertex shader
while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
var tokenType = vertexTokenizer.currentToken;
if (tokenType !== ETokenType.IDENTIFIER) {
newVertexShader += vertexTokenizer.currentString;
continue;
}
var foundAttribute = false;
for (var attr in technique.attributes) {
var attribute = technique.attributes[attr];
var attributeParameter = technique.parameters[attribute];
if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
newVertexShader += getAttribute(attributeParameter);
foundAttribute = true;
break;
}
}
if (foundAttribute) {
continue;
}
newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
}
// Configure pixel shader
while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
var tokenType = pixelTokenizer.currentToken;
if (tokenType !== ETokenType.IDENTIFIER) {
newPixelShader += pixelTokenizer.currentString;
continue;
}
newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
}
// Create shader material
var shaderPath = {
vertex: program.vertexShader + id,
fragment: program.fragmentShader + id
};
var options = {
attributes: attributes,
uniforms: uniforms,
samplers: samplers,
needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
};
BABYLON.Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
BABYLON.Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
var shaderMaterial = new BABYLON.ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
shaderMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
if (states && states.functions) {
var functions = states.functions;
if (functions.cullFace && functions.cullFace[0] !== GLTF1.ECullingType.BACK) {
shaderMaterial.backFaceCulling = false;
}
var blendFunc = functions.blendFuncSeparate;
if (blendFunc) {
if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
}
else if (blendFunc[0] === GLTF1.EBlendingFunction.ONE && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ONEONE;
}
else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ADD;
}
else if (blendFunc[0] === GLTF1.EBlendingFunction.ZERO && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_SUBTRACT;
}
else if (blendFunc[0] === GLTF1.EBlendingFunction.DST_COLOR && blendFunc[1] === GLTF1.EBlendingFunction.ZERO && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MULTIPLY;
}
else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MAXIMIZED;
}
}
}
};
return GLTFLoaderBase;
}());
GLTF1.GLTFLoaderBase = GLTFLoaderBase;
/**
* glTF V1 Loader
*/
var GLTFLoader = (function () {
function GLTFLoader() {
}
GLTFLoader.RegisterExtension = function (extension) {
if (GLTFLoader.Extensions[extension.name]) {
BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
return;
}
GLTFLoader.Extensions[extension.name] = extension;
};
GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError, onProgress) {
var _this = this;
scene.useRightHandedSystem = true;
var gltfRuntime = GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
gltfRuntime.importOnlyMeshes = true;
if (meshesNames === "") {
gltfRuntime.importMeshesNames = [];
}
else if (typeof meshesNames === "string") {
gltfRuntime.importMeshesNames = [meshesNames];
}
else if (meshesNames && !(meshesNames instanceof Array)) {
gltfRuntime.importMeshesNames = [meshesNames];
}
else {
gltfRuntime.importMeshesNames = [];
BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]");
}
// Create nodes
_this._createNodes(gltfRuntime);
var meshes = [];
var skeletons = [];
// Fill arrays of meshes and skeletons
for (var nde in gltfRuntime.nodes) {
var node = gltfRuntime.nodes[nde];
if (node.babylonNode instanceof BABYLON.AbstractMesh) {
meshes.push(node.babylonNode);
}
}
for (var skl in gltfRuntime.skins) {
var skin = gltfRuntime.skins[skl];
if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
skeletons.push(skin.babylonSkeleton);
}
}
// Load buffers, shaders, materials, etc.
_this._loadBuffersAsync(gltfRuntime, function () {
_this._loadShadersAsync(gltfRuntime, function () {
importMaterials(gltfRuntime);
postLoad(gltfRuntime);
if (!BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
onSuccess(meshes, null, skeletons);
}
});
}, onProgress);
if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
onSuccess(meshes, null, skeletons);
}
}, onError);
return true;
};
GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) {
var _this = this;
scene.useRightHandedSystem = true;
GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
// Load runtime extensios
GLTF1.GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
// Create nodes
_this._createNodes(gltfRuntime);
// Load buffers, shaders, materials, etc.
_this._loadBuffersAsync(gltfRuntime, function () {
_this._loadShadersAsync(gltfRuntime, function () {
importMaterials(gltfRuntime);
postLoad(gltfRuntime);
if (!BABYLON.GLTFFileLoader.IncrementalLoading) {
onSuccess();
}
});
});
if (BABYLON.GLTFFileLoader.IncrementalLoading) {
onSuccess();
}
}, onError);
}, onError);
};
GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
var hasShaders = false;
var processShader = function (sha, shader) {
GLTF1.GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
gltfRuntime.loadedShaderCount++;
if (shaderString) {
BABYLON.Effect.ShadersStore[sha + (shader.type === GLTF1.EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
}
if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
onload();
}
}, function () {
BABYLON.Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
});
};
for (var sha in gltfRuntime.shaders) {
hasShaders = true;
var shader = gltfRuntime.shaders[sha];
if (shader) {
processShader.bind(this, sha, shader)();
}
else {
BABYLON.Tools.Error("No shader named: " + sha);
}
}
if (!hasShaders) {
onload();
}
};
;
GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onload, onProgress) {
var hasBuffers = false;
var processBuffer = function (buf, buffer) {
GLTF1.GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
gltfRuntime.loadedBufferCount++;
if (bufferView) {
if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
BABYLON.Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
}
gltfRuntime.loadedBufferViews[buf] = bufferView;
}
if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
onload();
}
}, function () {
BABYLON.Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
});
};
for (var buf in gltfRuntime.buffers) {
hasBuffers = true;
var buffer = gltfRuntime.buffers[buf];
if (buffer) {
processBuffer.bind(this, buf, buffer)();
}
else {
BABYLON.Tools.Error("No buffer named: " + buf);
}
}
if (!hasBuffers) {
onload();
}
};
GLTFLoader.prototype._createNodes = function (gltfRuntime) {
var currentScene = gltfRuntime.currentScene;
if (currentScene) {
// Only one scene even if multiple scenes are defined
for (var i = 0; i < currentScene.nodes.length; i++) {
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
}
}
else {
// Load all scenes
for (var thing in gltfRuntime.scenes) {
currentScene = gltfRuntime.scenes[thing];
for (var i = 0; i < currentScene.nodes.length; i++) {
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
}
}
}
};
return GLTFLoader;
}());
GLTFLoader.Extensions = {};
GLTF1.GLTFLoader = GLTFLoader;
;
BABYLON.GLTFFileLoader.GLTFLoaderV1 = new GLTFLoader();
})(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoader.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF1;
(function (GLTF1) {
/**
* Utils functions for GLTF
*/
var GLTFUtils = (function () {
function GLTFUtils() {
}
/**
* Sets the given "parameter" matrix
* @param scene: the {BABYLON.Scene} object
* @param source: the source node where to pick the matrix
* @param parameter: the GLTF technique parameter
* @param uniformName: the name of the shader's uniform
* @param shaderMaterial: the shader material
*/
GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
var mat = null;
if (parameter.semantic === "MODEL") {
mat = source.getWorldMatrix();
}
else if (parameter.semantic === "PROJECTION") {
mat = scene.getProjectionMatrix();
}
else if (parameter.semantic === "VIEW") {
mat = scene.getViewMatrix();
}
else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
}
else if (parameter.semantic === "MODELVIEW") {
mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
}
else if (parameter.semantic === "MODELVIEWPROJECTION") {
mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
}
else if (parameter.semantic === "MODELINVERSE") {
mat = source.getWorldMatrix().invert();
}
else if (parameter.semantic === "VIEWINVERSE") {
mat = scene.getViewMatrix().invert();
}
else if (parameter.semantic === "PROJECTIONINVERSE") {
mat = scene.getProjectionMatrix().invert();
}
else if (parameter.semantic === "MODELVIEWINVERSE") {
mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
}
else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
}
else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().invert());
}
else {
debugger;
}
switch (parameter.type) {
case GLTF1.EParameterType.FLOAT_MAT2:
shaderMaterial.setMatrix2x2(uniformName, BABYLON.Matrix.GetAsMatrix2x2(mat));
break;
case GLTF1.EParameterType.FLOAT_MAT3:
shaderMaterial.setMatrix3x3(uniformName, BABYLON.Matrix.GetAsMatrix3x3(mat));
break;
case GLTF1.EParameterType.FLOAT_MAT4:
shaderMaterial.setMatrix(uniformName, mat);
break;
default: break;
}
};
/**
* Sets the given "parameter" matrix
* @param shaderMaterial: the shader material
* @param uniform: the name of the shader's uniform
* @param value: the value of the uniform
* @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
*/
GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
switch (type) {
case GLTF1.EParameterType.FLOAT:
shaderMaterial.setFloat(uniform, value);
return true;
case GLTF1.EParameterType.FLOAT_VEC2:
shaderMaterial.setVector2(uniform, BABYLON.Vector2.FromArray(value));
return true;
case GLTF1.EParameterType.FLOAT_VEC3:
shaderMaterial.setVector3(uniform, BABYLON.Vector3.FromArray(value));
return true;
case GLTF1.EParameterType.FLOAT_VEC4:
shaderMaterial.setVector4(uniform, BABYLON.Vector4.FromArray(value));
return true;
default: return false;
}
};
/**
* If the uri is a base64 string
* @param uri: the uri to test
*/
GLTFUtils.IsBase64 = function (uri) {
return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
};
/**
* Decode the base64 uri
* @param uri: the uri to decode
*/
GLTFUtils.DecodeBase64 = function (uri) {
var decodedString = atob(uri.split(",")[1]);
var bufferLength = decodedString.length;
var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
for (var i = 0; i < bufferLength; i++) {
bufferView[i] = decodedString.charCodeAt(i);
}
return bufferView.buffer;
};
/**
* Returns the wrap mode of the texture
* @param mode: the mode value
*/
GLTFUtils.GetWrapMode = function (mode) {
switch (mode) {
case GLTF1.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
case GLTF1.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
case GLTF1.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
default: return BABYLON.Texture.WRAP_ADDRESSMODE;
}
};
/**
* Returns the byte stride giving an accessor
* @param accessor: the GLTF accessor objet
*/
GLTFUtils.GetByteStrideFromType = function (accessor) {
// Needs this function since "byteStride" isn't requiered in glTF format
var type = accessor.type;
switch (type) {
case "VEC2": return 2;
case "VEC3": return 3;
case "VEC4": return 4;
case "MAT2": return 4;
case "MAT3": return 9;
case "MAT4": return 16;
default: return 1;
}
};
/**
* Returns the texture filter mode giving a mode value
* @param mode: the filter mode value
*/
GLTFUtils.GetTextureFilterMode = function (mode) {
switch (mode) {
case GLTF1.ETextureFilterType.LINEAR:
case GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST:
case GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
case GLTF1.ETextureFilterType.NEAREST:
case GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE;
default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE;
}
};
GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
var byteOffset = bufferView.byteOffset + byteOffset;
var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
if (byteOffset + byteLength > loadedBufferView.byteLength) {
throw new Error("Buffer access is out of range");
}
var buffer = loadedBufferView.buffer;
byteOffset += loadedBufferView.byteOffset;
switch (componentType) {
case GLTF1.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength);
case GLTF1.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
case GLTF1.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength);
case GLTF1.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
default: return new Float32Array(buffer, byteOffset, byteLength);
}
};
/**
* Returns a buffer from its accessor
* @param gltfRuntime: the GLTF runtime
* @param accessor: the GLTF accessor
*/
GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
};
/**
* Decodes a buffer view into a string
* @param view: the buffer view
*/
GLTFUtils.DecodeBufferToText = function (view) {
var result = "";
var length = view.byteLength;
for (var i = 0; i < length; ++i) {
result += String.fromCharCode(view[i]);
}
return result;
};
/**
* Returns the default material of gltf. Related to
* https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
* @param scene: the Babylon.js scene
*/
GLTFUtils.GetDefaultMaterial = function (scene) {
if (!GLTFUtils._DefaultMaterial) {
BABYLON.Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [
"precision highp float;",
"",
"uniform mat4 worldView;",
"uniform mat4 projection;",
"",
"attribute vec3 position;",
"",
"void main(void)",
"{",
" gl_Position = projection * worldView * vec4(position, 1.0);",
"}"
].join("\n");
BABYLON.Effect.ShadersStore["GLTFDefaultMaterialPixelShader"] = [
"precision highp float;",
"",
"uniform vec4 u_emission;",
"",
"void main(void)",
"{",
" gl_FragColor = u_emission;",
"}"
].join("\n");
var shaderPath = {
vertex: "GLTFDefaultMaterial",
fragment: "GLTFDefaultMaterial"
};
var options = {
attributes: ["position"],
uniforms: ["worldView", "projection", "u_emission"],
samplers: [],
needAlphaBlending: false
};
GLTFUtils._DefaultMaterial = new BABYLON.ShaderMaterial("GLTFDefaultMaterial", scene, shaderPath, options);
GLTFUtils._DefaultMaterial.setColor4("u_emission", new BABYLON.Color4(0.5, 0.5, 0.5, 1.0));
}
return GLTFUtils._DefaultMaterial;
};
return GLTFUtils;
}());
// The GLTF default material
GLTFUtils._DefaultMaterial = null;
GLTF1.GLTFUtils = GLTFUtils;
})(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderUtils.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF1;
(function (GLTF1) {
var GLTFLoaderExtension = (function () {
function GLTFLoaderExtension(name) {
this._name = name;
}
Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
get: function () {
return this._name;
},
enumerable: true,
configurable: true
});
/**
* Defines an override for loading the runtime
* Return true to stop further extensions from loading the runtime
*/
GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
return false;
};
/**
* Defines an onverride for creating gltf runtime
* Return true to stop further extensions from creating the runtime
*/
GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
return false;
};
/**
* Defines an override for loading buffers
* Return true to stop further extensions from loading this buffer
*/
GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
return false;
};
/**
* Defines an override for loading texture buffers
* Return true to stop further extensions from loading this texture data
*/
GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
return false;
};
/**
* Defines an override for creating textures
* Return true to stop further extensions from loading this texture
*/
GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
return false;
};
/**
* Defines an override for loading shader strings
* Return true to stop further extensions from loading this shader data
*/
GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
return false;
};
/**
* Defines an override for loading materials
* Return true to stop further extensions from loading this material
*/
GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
return false;
};
// ---------
// Utilities
// ---------
GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
}, function () {
setTimeout(function () {
onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
});
});
};
GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
}, function () {
setTimeout(function () {
onSuccess();
});
});
};
GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
}, function () {
GLTF1.GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
});
};
GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) { return GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }, onError);
};
GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
}, function () {
GLTF1.GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
});
};
GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
}, function () {
GLTF1.GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
});
};
GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
}, function () {
GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
});
};
GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
}, function () {
GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
});
};
GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
for (var extensionName in GLTF1.GLTFLoader.Extensions) {
var loaderExtension = GLTF1.GLTFLoader.Extensions[extensionName];
if (func(loaderExtension)) {
return;
}
}
defaultFunc();
};
return GLTFLoaderExtension;
}());
GLTF1.GLTFLoaderExtension = GLTFLoaderExtension;
})(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderExtension.js.map
///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var BABYLON;
(function (BABYLON) {
var GLTF1;
(function (GLTF1) {
var BinaryExtensionBufferName = "binary_glTF";
var EContentFormat;
(function (EContentFormat) {
EContentFormat[EContentFormat["JSON"] = 0] = "JSON";
})(EContentFormat || (EContentFormat = {}));
;
;
;
var GLTFBinaryExtension = (function (_super) {
__extends(GLTFBinaryExtension, _super);
function GLTFBinaryExtension() {
return _super.call(this, "KHR_binary_glTF") || this;
}
GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
var extensionsUsed = data.json.extensionsUsed;
if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1) {
return false;
}
this._bin = data.bin;
onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
return true;
};
GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
return false;
}
if (id !== BinaryExtensionBufferName) {
return false;
}
onSuccess(this._bin);
return true;
};
GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
var texture = gltfRuntime.textures[id];
var source = gltfRuntime.images[texture.source];
if (!source.extensions || !(this.name in source.extensions)) {
return false;
}
var sourceExt = source.extensions[this.name];
var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
var buffer = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
onSuccess(buffer);
return true;
};
GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
var shader = gltfRuntime.shaders[id];
if (!shader.extensions || !(this.name in shader.extensions)) {
return false;
}
var binaryExtensionShader = shader.extensions[this.name];
var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
var shaderBytes = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
setTimeout(function () {
var shaderString = GLTF1.GLTFUtils.DecodeBufferToText(shaderBytes);
onSuccess(shaderString);
});
return true;
};
return GLTFBinaryExtension;
}(GLTF1.GLTFLoaderExtension));
GLTF1.GLTFBinaryExtension = GLTFBinaryExtension;
var BinaryReader = (function () {
function BinaryReader(arrayBuffer) {
this._arrayBuffer = arrayBuffer;
this._dataView = new DataView(arrayBuffer);
this._byteOffset = 0;
}
BinaryReader.prototype.getUint32 = function () {
var value = this._dataView.getUint32(this._byteOffset, true);
this._byteOffset += 4;
return value;
};
BinaryReader.prototype.getUint8Array = function (length) {
if (!length) {
length = this._arrayBuffer.byteLength - this._byteOffset;
}
var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
this._byteOffset += length;
return value;
};
return BinaryReader;
}());
GLTF1.GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
})(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFBinaryExtension.js.map
///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var BABYLON;
(function (BABYLON) {
var GLTF1;
(function (GLTF1) {
;
;
;
var GLTFMaterialsCommonExtension = (function (_super) {
__extends(GLTFMaterialsCommonExtension, _super);
function GLTFMaterialsCommonExtension() {
return _super.call(this, "KHR_materials_common") || this;
}
GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
if (!gltfRuntime.extensions)
return false;
var extension = gltfRuntime.extensions[this.name];
if (!extension)
return false;
// Create lights
var lights = extension.lights;
if (lights) {
for (var thing in lights) {
var light = lights[thing];
switch (light.type) {
case "ambient":
var ambientLight = new BABYLON.HemisphericLight(light.name, new BABYLON.Vector3(0, 1, 0), gltfRuntime.scene);
var ambient = light.ambient;
ambientLight.diffuse = BABYLON.Color3.FromArray(ambient.color || [1, 1, 1]);
break;
case "point":
var pointLight = new BABYLON.PointLight(light.name, new BABYLON.Vector3(10, 10, 10), gltfRuntime.scene);
var point = light.point;
pointLight.diffuse = BABYLON.Color3.FromArray(point.color || [1, 1, 1]);
break;
case "directional":
var dirLight = new BABYLON.DirectionalLight(light.name, new BABYLON.Vector3(0, -1, 0), gltfRuntime.scene);
var directional = light.directional;
dirLight.diffuse = BABYLON.Color3.FromArray(directional.color || [1, 1, 1]);
break;
case "spot":
var spot = light.spot;
var spotLight = new BABYLON.SpotLight(light.name, new BABYLON.Vector3(0, 10, 0), new BABYLON.Vector3(0, -1, 0), light.spot.fallOffAngle || Math.PI, light.spot.fallOffExponent || 0.0, gltfRuntime.scene);
spotLight.diffuse = BABYLON.Color3.FromArray(spot.color || [1, 1, 1]);
break;
default:
BABYLON.Tools.Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
break;
}
}
}
return false;
};
GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
var material = gltfRuntime.materials[id];
if (!material || !material.extensions)
return false;
var extension = material.extensions[this.name];
if (!extension)
return false;
var standardMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
standardMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
if (extension.technique === "CONSTANT") {
standardMaterial.disableLighting = true;
}
standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
// Ambient
if (typeof extension.values.ambient === "string") {
this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
}
else {
standardMaterial.ambientColor = BABYLON.Color3.FromArray(extension.values.ambient || [0, 0, 0]);
}
// Diffuse
if (typeof extension.values.diffuse === "string") {
this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
}
else {
standardMaterial.diffuseColor = BABYLON.Color3.FromArray(extension.values.diffuse || [0, 0, 0]);
}
// Emission
if (typeof extension.values.emission === "string") {
this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
}
else {
standardMaterial.emissiveColor = BABYLON.Color3.FromArray(extension.values.emission || [0, 0, 0]);
}
// Specular
if (typeof extension.values.specular === "string") {
this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
}
else {
standardMaterial.specularColor = BABYLON.Color3.FromArray(extension.values.specular || [0, 0, 0]);
}
return true;
};
GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
// Create buffer from texture url
GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
// Create texture from buffer
GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
}, onError);
};
return GLTFMaterialsCommonExtension;
}(GLTF1.GLTFLoaderExtension));
GLTF1.GLTFMaterialsCommonExtension = GLTFMaterialsCommonExtension;
GLTF1.GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());
})(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFMaterialsCommonExtension.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Enums
*/
var EComponentType;
(function (EComponentType) {
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
})(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {}));
var EMeshPrimitiveMode;
(function (EMeshPrimitiveMode) {
EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP";
EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
})(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {}));
var ETextureMagFilter;
(function (ETextureMagFilter) {
ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST";
ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR";
})(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {}));
var ETextureMinFilter;
(function (ETextureMinFilter) {
ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST";
ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR";
ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
})(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {}));
var ETextureWrapMode;
(function (ETextureWrapMode) {
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
})(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var getNodeID = function (index) {
return "node" + index;
};
var loadAnimation = function (runtime, animation, animationIndex) {
for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
var channel = animation.channels[channelIndex];
if (!channel) {
BABYLON.Tools.Warn("[Animation " + animationIndex + "] Channel " + channelIndex + " does not exist");
continue;
}
var samplerIndex = channel.sampler;
if (samplerIndex === undefined) {
BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + samplerIndex + "] Sampler is not defined");
continue;
}
var sampler = animation.samplers[samplerIndex];
if (!sampler) {
BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Sampler " + samplerIndex + " does not exist");
continue;
}
if (!channel.target) {
BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Target does not exist");
continue;
}
var targetNode = runtime.babylonScene.getNodeByID(getNodeID(channel.target.node));
if (!targetNode) {
BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Target node " + channel.target.node + " does not exist");
continue;
}
var targetPath = {
"translation": "position",
"rotation": "rotationQuaternion",
"scale": "scaling",
"weights": "influence"
}[channel.target.path];
if (!targetPath) {
BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Target path " + channel.target.path + " is invalid");
continue;
}
var inputBuffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[sampler.input]);
var outputBuffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[sampler.output]);
var outputBufferOffset = 0;
var animationType = {
"position": BABYLON.Animation.ANIMATIONTYPE_VECTOR3,
"rotationQuaternion": BABYLON.Animation.ANIMATIONTYPE_QUATERNION,
"scale": BABYLON.Animation.ANIMATIONTYPE_VECTOR3,
"influence": BABYLON.Animation.ANIMATIONTYPE_FLOAT,
}[targetPath];
var getNextOutputValue = {
"position": function () {
var value = BABYLON.Vector3.FromArray(outputBuffer, outputBufferOffset);
outputBufferOffset += 3;
return value;
},
"rotationQuaternion": function () {
var value = BABYLON.Quaternion.FromArray(outputBuffer, outputBufferOffset);
outputBufferOffset += 4;
return value;
},
"scale": function () {
var value = BABYLON.Vector3.FromArray(outputBuffer, outputBufferOffset);
outputBufferOffset += 3;
return value;
},
"influence": function () {
var numTargets = targetNode.morphTargetManager.numTargets;
var value = new Array(numTargets);
for (var i = 0; i < numTargets; i++) {
value[i] = outputBuffer[outputBufferOffset++];
}
return value;
},
}[targetPath];
var getNextKey = {
"LINEAR": function (frameIndex) { return ({
frame: inputBuffer[frameIndex],
value: getNextOutputValue()
}); },
"CUBICSPLINE": function (frameIndex) { return ({
frame: inputBuffer[frameIndex],
inTangent: getNextOutputValue(),
value: getNextOutputValue(),
outTangent: getNextOutputValue()
}); },
}[sampler.interpolation];
if (!getNextKey) {
BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Sampler interpolation '" + sampler.interpolation + "' is invalid");
continue;
}
var keys = new Array(inputBuffer.length);
for (var frameIndex = 0; frameIndex < inputBuffer.length; frameIndex++) {
keys[frameIndex] = getNextKey(frameIndex);
}
if (targetPath === "influence") {
var targetMesh = targetNode;
for (var targetIndex = 0; targetIndex < targetMesh.morphTargetManager.numTargets; targetIndex++) {
var morphTarget = targetMesh.morphTargetManager.getTarget(targetIndex);
var animationName = (animation.name || "anim" + animationIndex) + "_" + targetIndex;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys.map(function (key) { return ({
frame: key.frame,
inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
value: key.value[targetIndex],
outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
}); }));
morphTarget.animations.push(babylonAnimation);
runtime.babylonScene.beginAnimation(morphTarget, 0, inputBuffer[inputBuffer.length - 1], true);
}
}
else {
var animationName = animation.name || "anim" + animationIndex;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys);
targetNode.animations.push(babylonAnimation);
runtime.babylonScene.beginAnimation(targetNode, 0, inputBuffer[inputBuffer.length - 1], true);
}
}
};
/**
* Loads and creates animations
*/
var loadAnimations = function (runtime) {
var animations = runtime.gltf.animations;
if (!animations || animations.length === 0) {
return;
}
for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
var animation = animations[animationIndex];
if (!animation) {
BABYLON.Tools.Warn("Animation " + animationIndex + " not found");
continue;
}
if (!animation.channels || animation.channels.length === 0) {
BABYLON.Tools.Warn("Animation " + animationIndex + " has no channels");
}
if (!animation.samplers || animation.samplers.length === 0) {
BABYLON.Tools.Warn("Animation " + animationIndex + " has no samplers");
continue;
}
loadAnimation(runtime, animation, animationIndex);
}
};
/**
* Returns the bones transformation matrix
*/
var configureBoneTransformation = function (node) {
var mat = null;
if (node.translation || node.rotation || node.scale) {
var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]);
var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]);
mat = BABYLON.Matrix.Compose(scale, rotation, position);
}
else {
mat = node.matrix ? BABYLON.Matrix.FromArray(node.matrix) : BABYLON.Matrix.Identity();
}
return mat;
};
/**
* Returns the parent bone
*/
var getParentBone = function (runtime, skin, index, newSkeleton) {
// Try to find
var nodeStringID = getNodeID(index);
for (var i = 0; i < newSkeleton.bones.length; i++) {
if (newSkeleton.bones[i].id === nodeStringID) {
return newSkeleton.bones[i].getParent();
}
}
// Not found, search in gltf nodes
var joints = skin.joints;
for (var j = 0; j < joints.length; j++) {
var parentID = joints[j];
var parent = runtime.gltf.nodes[parentID];
var children = parent.children;
for (var i = 0; i < children.length; i++) {
var childID = children[i];
var child = runtime.gltf.nodes[childID];
if (!nodeIsInJoints(skin, childID)) {
continue;
}
if (childID === index) {
var mat = configureBoneTransformation(parent);
var bone = new BABYLON.Bone(parent.name || getNodeID(parentID), newSkeleton, getParentBone(runtime, skin, parentID, newSkeleton), mat);
bone.id = getNodeID(parentID);
return bone;
}
}
}
return null;
};
/**
* Returns the appropriate root node
*/
var getNodeToRoot = function (nodesToRoot, index) {
for (var i = 0; i < nodesToRoot.length; i++) {
var nodeToRoot = nodesToRoot[i];
if (nodeToRoot.node.children) {
for (var j = 0; j < nodeToRoot.node.children.length; j++) {
var child = nodeToRoot.node.children[j];
if (child === index) {
return nodeToRoot.bone;
}
}
}
}
return null;
};
/**
* Returns the node with the node index
*/
var getJointNode = function (runtime, index) {
var node = runtime.gltf.nodes[index];
if (node) {
return {
node: node,
index: index
};
}
return null;
};
/**
* Checks if a nodes is in joints
*/
var nodeIsInJoints = function (skin, index) {
for (var i = 0; i < skin.joints.length; i++) {
if (skin.joints[i] === index) {
return true;
}
}
return false;
};
/**
* Fills the nodes to root for bones and builds hierarchy
*/
var getNodesToRoot = function (runtime, newSkeleton, skin, nodesToRoot) {
// Creates nodes for root
for (var i = 0; i < runtime.gltf.nodes.length; i++) {
var node = runtime.gltf.nodes[i];
if (nodeIsInJoints(skin, i)) {
continue;
}
// Create node to root bone
var mat = configureBoneTransformation(node);
var bone = new BABYLON.Bone(node.name || getNodeID(i), newSkeleton, null, mat);
bone.id = getNodeID(i);
nodesToRoot.push({ bone: bone, node: node, index: i });
}
// Parenting
for (var i = 0; i < nodesToRoot.length; i++) {
var nodeToRoot = nodesToRoot[i];
var children = nodeToRoot.node.children;
if (children) {
for (var j = 0; j < children.length; j++) {
var child = null;
for (var k = 0; k < nodesToRoot.length; k++) {
if (nodesToRoot[k].index === children[j]) {
child = nodesToRoot[k];
break;
}
}
if (child) {
child.bone._parent = nodeToRoot.bone;
nodeToRoot.bone.children.push(child.bone);
}
}
}
}
};
/**
* Imports a skeleton
*/
var importSkeleton = function (runtime, skinNode, skin) {
var name = skin.name || "skin" + skinNode.skin;
var babylonSkeleton = skin.babylonSkeleton;
if (!babylonSkeleton) {
babylonSkeleton = new BABYLON.Skeleton(name, "skin" + skinNode.skin, runtime.babylonScene);
}
if (!skin.babylonSkeleton) {
return babylonSkeleton;
}
// Matrices
var accessor = runtime.gltf.accessors[skin.inverseBindMatrices];
var buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor);
// Find the root bones
var nodesToRoot = [];
var nodesToRootToAdd = [];
getNodesToRoot(runtime, babylonSkeleton, skin, nodesToRoot);
babylonSkeleton.bones = [];
// Joints
for (var i = 0; i < skin.joints.length; i++) {
var jointNode = getJointNode(runtime, skin.joints[i]);
var node = jointNode.node;
if (!node) {
BABYLON.Tools.Warn("Joint index " + skin.joints[i] + " does not exist");
continue;
}
var index = jointNode.index;
var stringID = getNodeID(index);
// Optimize, if the bone already exists...
var existingBone = runtime.babylonScene.getBoneByID(stringID);
if (existingBone) {
babylonSkeleton.bones.push(existingBone);
continue;
}
// Search for parent bone
var foundBone = false;
var parentBone = null;
for (var j = 0; j < i; j++) {
var joint = getJointNode(runtime, skin.joints[j]).node;
if (!joint) {
BABYLON.Tools.Warn("Joint index " + skin.joints[j] + " does not exist when looking for parent");
continue;
}
var children = joint.children;
foundBone = false;
for (var k = 0; k < children.length; k++) {
if (children[k] === index) {
parentBone = getParentBone(runtime, skin, skin.joints[j], babylonSkeleton);
foundBone = true;
break;
}
}
if (foundBone) {
break;
}
}
// Create bone
var mat = configureBoneTransformation(node);
if (!parentBone && nodesToRoot.length > 0) {
parentBone = getNodeToRoot(nodesToRoot, index);
if (parentBone) {
if (nodesToRootToAdd.indexOf(parentBone) === -1) {
nodesToRootToAdd.push(parentBone);
}
}
}
var bone = new BABYLON.Bone(node.name || stringID, babylonSkeleton, parentBone, mat);
bone.id = stringID;
}
// Polish
var bones = babylonSkeleton.bones;
babylonSkeleton.bones = [];
for (var i = 0; i < skin.joints.length; i++) {
var jointNode = getJointNode(runtime, skin.joints[i]);
if (!jointNode) {
continue;
}
var jointNodeStringId = getNodeID(jointNode.index);
for (var j = 0; j < bones.length; j++) {
if (bones[j].id === jointNodeStringId) {
babylonSkeleton.bones.push(bones[j]);
break;
}
}
}
babylonSkeleton.prepare();
// Finish
for (var i = 0; i < nodesToRootToAdd.length; i++) {
babylonSkeleton.bones.push(nodesToRootToAdd[i]);
}
return babylonSkeleton;
};
/**
* Gets a material
*/
var getMaterial = function (runtime, index) {
if (index === undefined) {
return GLTF2.GLTFUtils.GetDefaultMaterial(runtime);
}
var materials = runtime.gltf.materials;
if (!materials || index < 0 || index >= materials.length) {
BABYLON.Tools.Error("Invalid material index");
return GLTF2.GLTFUtils.GetDefaultMaterial(runtime);
}
var material = runtime.gltf.materials[index].babylonMaterial;
if (!material) {
return GLTF2.GLTFUtils.GetDefaultMaterial(runtime);
}
return material;
};
/**
* Imports a mesh and its geometries
*/
var importMesh = function (runtime, node, mesh) {
var name = mesh.name || node.name || "mesh" + node.mesh;
var babylonMesh = node.babylonNode;
if (!babylonMesh) {
babylonMesh = new BABYLON.Mesh(name, runtime.babylonScene);
}
if (!node.babylonNode) {
return babylonMesh;
}
var multiMat = new BABYLON.MultiMaterial(name, runtime.babylonScene);
if (!babylonMesh.material) {
babylonMesh.material = multiMat;
}
var vertexData = new BABYLON.VertexData();
var geometry = new BABYLON.Geometry(name, runtime.babylonScene, vertexData, false, babylonMesh);
var verticesStarts = [];
var verticesCounts = [];
var indexStarts = [];
var indexCounts = [];
var morphTargetManager;
// Positions, normals and UVs
for (var primitiveIndex = 0; primitiveIndex < mesh.primitives.length; primitiveIndex++) {
// Temporary vertex data
var tempVertexData = new BABYLON.VertexData();
var primitive = mesh.primitives[primitiveIndex];
if (primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
// continue;
}
var attributes = primitive.attributes;
var accessor = null;
var buffer = null;
// Set positions, normal and uvs
for (var semantic in attributes) {
// Link accessor and buffer view
accessor = runtime.gltf.accessors[attributes[semantic]];
buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor);
if (semantic === "NORMAL") {
tempVertexData.normals = buffer;
}
else if (semantic === "POSITION") {
tempVertexData.positions = buffer;
verticesCounts.push(tempVertexData.positions.length);
}
else if (semantic === "TANGENT") {
tempVertexData.tangents = buffer;
}
else if (semantic.indexOf("TEXCOORD_") !== -1) {
var channel = Number(semantic.split("_")[1]);
var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
tempVertexData.set(buffer, uvKind);
}
else if (semantic === "JOINT") {
tempVertexData.matricesIndices = buffer;
}
else if (semantic === "WEIGHT") {
tempVertexData.matricesWeights = buffer;
}
else if (semantic === "COLOR_0") {
tempVertexData.colors = buffer;
}
else {
BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
}
}
// Indices
accessor = runtime.gltf.accessors[primitive.indices];
if (accessor) {
buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor);
tempVertexData.indices = buffer;
indexCounts.push(tempVertexData.indices.length);
}
else {
// Set indices on the fly
tempVertexData.indices = new Uint32Array(tempVertexData.positions.length / 3);
for (var index = 0; index < tempVertexData.indices.length; index++) {
tempVertexData.indices[index] = index;
}
indexCounts.push(tempVertexData.indices.length);
}
vertexData.merge(tempVertexData);
tempVertexData = undefined;
// Sub material
var material = getMaterial(runtime, primitive.material);
multiMat.subMaterials.push(material);
// Morph Targets
if (primitive.targets) {
for (var targetsIndex = 0; targetsIndex < primitive.targets.length; targetsIndex++) {
var target = primitive.targets[targetsIndex];
var weight = 0.0;
if (node.weights) {
weight = node.weights[targetsIndex];
}
else if (mesh.weights) {
weight = mesh.weights[targetsIndex];
}
var morph = new BABYLON.MorphTarget("morph" + targetsIndex, weight);
for (var semantic in target) {
// Link accessor and buffer view
accessor = runtime.gltf.accessors[target[semantic]];
var values = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor);
if (accessor.name) {
morph.name = accessor.name;
}
// glTF stores morph target information as deltas
// while babylon.js expects the final data.
// As a result we have to add the original data to the delta to calculate
// the final data.
if (semantic === "NORMAL") {
for (var i = 0; i < values.length; i++) {
values[i] += vertexData.normals[i];
}
morph.setNormals(values);
}
else if (semantic === "POSITION") {
for (var i = 0; i < values.length; i++) {
values[i] += vertexData.positions[i];
}
morph.setPositions(values);
}
else if (semantic === "TANGENT") {
// Tangent data for morph targets is stored as xyz delta.
// The vertexData.tangent is stored as xyzw.
// So we need to skip every fourth vertexData.tangent.
for (var i = 0, j = 0; i < values.length; i++, j++) {
values[i] += vertexData.tangents[j];
if ((i + 1) % 3 == 0) {
j++;
}
}
morph.setTangents(values);
}
else {
BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
}
}
if (morph.getPositions()) {
if (!morphTargetManager) {
morphTargetManager = new BABYLON.MorphTargetManager();
babylonMesh.morphTargetManager = morphTargetManager;
}
morphTargetManager.addTarget(morph);
}
else {
BABYLON.Tools.Warn("Not adding morph target '" + morph.name + "' because it has no position data");
}
}
}
// Update vertices start and index start
verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
}
// Apply geometry
geometry.setAllVerticesData(vertexData, false);
babylonMesh.computeWorldMatrix(true);
// Apply submeshes
babylonMesh.subMeshes = [];
for (var primitiveIndex = 0; primitiveIndex < mesh.primitives.length; primitiveIndex++) {
if (mesh.primitives[primitiveIndex].mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
//continue;
}
var subMesh = new BABYLON.SubMesh(primitiveIndex, verticesStarts[primitiveIndex], verticesCounts[primitiveIndex], indexStarts[primitiveIndex], indexCounts[primitiveIndex], babylonMesh, babylonMesh, true);
}
// Finish
return babylonMesh;
};
/**
* Configures node transformation
*/
var configureNode = function (babylonNode, node) {
var position = BABYLON.Vector3.Zero();
var rotation = BABYLON.Quaternion.Identity();
var scaling = new BABYLON.Vector3(1, 1, 1);
if (node.matrix) {
var mat = BABYLON.Matrix.FromArray(node.matrix);
mat.decompose(scaling, rotation, position);
}
else {
if (node.translation) {
position = BABYLON.Vector3.FromArray(node.translation);
}
if (node.rotation) {
rotation = BABYLON.Quaternion.FromArray(node.rotation);
}
if (node.scale) {
scaling = BABYLON.Vector3.FromArray(node.scale);
}
}
babylonNode.position = position;
babylonNode.rotationQuaternion = rotation;
if (babylonNode instanceof BABYLON.Mesh) {
var mesh = babylonNode;
mesh.scaling = scaling;
}
};
/**
* Imports a node
*/
var importNode = function (runtime, node) {
var babylonNode = null;
if (runtime.importOnlyMeshes && (node.skin !== undefined || node.mesh !== undefined)) {
if (runtime.importMeshesNames.length > 0 && runtime.importMeshesNames.indexOf(node.name) === -1) {
return null;
}
}
// Meshes
if (node.skin !== undefined) {
if (node.mesh !== undefined) {
var skin = runtime.gltf.skins[node.skin];
var newMesh = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]);
var newSkeleton = importSkeleton(runtime, node, skin);
if (newSkeleton) {
newMesh.skeleton = newSkeleton;
skin.babylonSkeleton = newSkeleton;
}
babylonNode = newMesh;
}
}
else if (node.mesh !== undefined) {
babylonNode = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]);
}
else if (node.camera !== undefined && !node.babylonNode && !runtime.importOnlyMeshes) {
var camera = runtime.gltf.cameras[node.camera];
if (camera !== undefined) {
if (camera.type === "orthographic") {
var orthographicCamera = camera.orthographic;
var orthoCamera = new BABYLON.FreeCamera(node.name || "camera" + node.camera, BABYLON.Vector3.Zero(), runtime.babylonScene);
orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
orthoCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas());
babylonNode = orthoCamera;
}
else if (camera.type === "perspective") {
var perspectiveCamera = camera.perspective;
var persCamera = new BABYLON.FreeCamera(node.name || "camera" + node.camera, BABYLON.Vector3.Zero(), runtime.babylonScene);
persCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas());
if (!perspectiveCamera.aspectRatio) {
perspectiveCamera.aspectRatio = runtime.babylonScene.getEngine().getRenderWidth() / runtime.babylonScene.getEngine().getRenderHeight();
}
if (perspectiveCamera.znear && perspectiveCamera.zfar) {
persCamera.maxZ = perspectiveCamera.zfar;
persCamera.minZ = perspectiveCamera.znear;
}
babylonNode = persCamera;
}
}
}
// Empty node
if (node.babylonNode) {
return node.babylonNode;
}
else if (babylonNode === null) {
var dummy = new BABYLON.Mesh(node.name || "mesh" + node.mesh, runtime.babylonScene);
node.babylonNode = dummy;
babylonNode = dummy;
}
if (babylonNode !== null) {
configureNode(babylonNode, node);
babylonNode.updateCache(true);
node.babylonNode = babylonNode;
}
return babylonNode;
};
/**
* Traverses nodes and creates them
*/
var traverseNodes = function (runtime, index, parent, meshIncluded) {
var node = runtime.gltf.nodes[index];
var newNode = null;
if (runtime.importOnlyMeshes && !meshIncluded) {
if (runtime.importMeshesNames.indexOf(node.name) !== -1 || runtime.importMeshesNames.length === 0) {
meshIncluded = true;
}
else {
meshIncluded = false;
}
}
else {
meshIncluded = true;
}
if (meshIncluded) {
newNode = importNode(runtime, node);
if (newNode !== null) {
newNode.id = getNodeID(index);
newNode.parent = parent;
}
}
if (node.children) {
for (var i = 0; i < node.children.length; i++) {
traverseNodes(runtime, node.children[i], newNode, meshIncluded);
}
}
};
var importScene = function (runtime) {
var scene = runtime.gltf.scene || 0;
var scenes = runtime.gltf.scenes;
if (scenes) {
var nodes = scenes[scene].nodes;
for (var i = 0; i < nodes.length; i++) {
traverseNodes(runtime, nodes[i], null);
}
}
else {
for (var i = 0; i < runtime.gltf.nodes.length; i++) {
traverseNodes(runtime, i, null);
}
}
};
/**
* do stuff after buffers are loaded (e.g. hook up materials, load animations, etc.)
*/
var postLoad = function (runtime) {
importScene(runtime);
// Set animations
loadAnimations(runtime);
for (var i = 0; i < runtime.babylonScene.skeletons.length; i++) {
var skeleton = runtime.babylonScene.skeletons[i];
runtime.babylonScene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
}
// Revoke object urls created during load
if (runtime.gltf.textures) {
for (var i = 0; i < runtime.gltf.textures.length; i++) {
var texture = runtime.gltf.textures[i];
if (texture.blobURL) {
URL.revokeObjectURL(texture.blobURL);
}
}
}
};
var BinaryReader = (function () {
function BinaryReader(arrayBuffer) {
this._arrayBuffer = arrayBuffer;
this._dataView = new DataView(arrayBuffer);
this._byteOffset = 0;
}
BinaryReader.prototype.getPosition = function () {
return this._byteOffset;
};
BinaryReader.prototype.getLength = function () {
return this._arrayBuffer.byteLength;
};
BinaryReader.prototype.readUint32 = function () {
var value = this._dataView.getUint32(this._byteOffset, true);
this._byteOffset += 4;
return value;
};
BinaryReader.prototype.readUint8Array = function (length) {
var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
this._byteOffset += length;
return value;
};
BinaryReader.prototype.skipBytes = function (length) {
this._byteOffset += length;
};
return BinaryReader;
}());
/**
* glTF File Loader Plugin
*/
var GLTFLoader = (function () {
function GLTFLoader() {
}
GLTFLoader.RegisterExtension = function (extension) {
if (GLTFLoader.Extensions[extension.name]) {
BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
return;
}
GLTFLoader.Extensions[extension.name] = extension;
};
GLTFLoader.LoadMaterial = function (runtime, index) {
var material = runtime.gltf.materials[index];
if (!material)
return null;
material.babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + index, runtime.babylonScene);
material.babylonMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
material.babylonMaterial.useScalarInLinearSpace = true;
return material;
};
GLTFLoader.LoadMetallicRoughnessMaterialPropertiesAsync = function (runtime, material, onSuccess, onError) {
// Ensure metallic workflow
material.babylonMaterial.metallic = 1;
material.babylonMaterial.roughness = 1;
var properties = material.pbrMetallicRoughness;
if (!properties) {
onSuccess();
return;
}
//
// Load Factors
//
material.babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1);
material.babylonMaterial.metallic = properties.metallicFactor || 1;
material.babylonMaterial.roughness = properties.roughnessFactor || 1;
//
// Load Textures
//
if (!properties.baseColorTexture && !properties.metallicRoughnessTexture) {
onSuccess();
return;
}
var checkSuccess = function () {
if ((!properties.baseColorTexture || material.babylonMaterial.albedoTexture) &&
(!properties.metallicRoughnessTexture || material.babylonMaterial.metallicTexture)) {
onSuccess();
}
};
if (properties.baseColorTexture) {
GLTFLoader.LoadTextureAsync(runtime, properties.baseColorTexture, function (texture) {
material.babylonMaterial.albedoTexture = texture;
GLTFLoader.LoadAlphaProperties(runtime, material);
checkSuccess();
}, function () {
BABYLON.Tools.Error("Failed to load base color texture");
onError();
});
}
if (properties.metallicRoughnessTexture) {
GLTFLoader.LoadTextureAsync(runtime, properties.metallicRoughnessTexture, function (texture) {
material.babylonMaterial.metallicTexture = texture;
material.babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
material.babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
material.babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
checkSuccess();
}, function () {
BABYLON.Tools.Error("Failed to load metallic roughness texture");
onError();
});
}
};
GLTFLoader.LoadCommonMaterialPropertiesAsync = function (runtime, material, onSuccess, onError) {
//
// Load Factors
//
material.babylonMaterial.useEmissiveAsIllumination = (material.emissiveFactor || material.emissiveTexture) ? true : false;
material.babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
if (material.doubleSided) {
material.babylonMaterial.backFaceCulling = false;
material.babylonMaterial.twoSidedLighting = true;
}
//
// Load Textures
//
if (!material.normalTexture && !material.occlusionTexture && !material.emissiveTexture) {
onSuccess();
return;
}
var checkSuccess = function () {
if ((!material.normalTexture || material.babylonMaterial.bumpTexture) &&
(!material.occlusionTexture || material.babylonMaterial.ambientTexture) &&
(!material.emissiveTexture || material.babylonMaterial.emissiveTexture)) {
onSuccess();
}
};
if (material.normalTexture) {
GLTFLoader.LoadTextureAsync(runtime, material.normalTexture, function (babylonTexture) {
material.babylonMaterial.bumpTexture = babylonTexture;
if (material.normalTexture.scale !== undefined) {
material.babylonMaterial.bumpTexture.level = material.normalTexture.scale;
}
checkSuccess();
}, function () {
BABYLON.Tools.Error("Failed to load normal texture");
onError();
});
}
if (material.occlusionTexture) {
GLTFLoader.LoadTextureAsync(runtime, material.occlusionTexture, function (babylonTexture) {
material.babylonMaterial.ambientTexture = babylonTexture;
material.babylonMaterial.useAmbientInGrayScale = true;
if (material.occlusionTexture.strength !== undefined) {
material.babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
}
checkSuccess();
}, function () {
BABYLON.Tools.Error("Failed to load occlusion texture");
onError();
});
}
if (material.emissiveTexture) {
GLTFLoader.LoadTextureAsync(runtime, material.emissiveTexture, function (babylonTexture) {
material.babylonMaterial.emissiveTexture = babylonTexture;
checkSuccess();
}, function () {
BABYLON.Tools.Error("Failed to load emissive texture");
onError();
});
}
};
GLTFLoader.LoadAlphaProperties = function (runtime, material) {
var alphaMode = material.alphaMode || "OPAQUE";
switch (alphaMode) {
case "OPAQUE":
// default is opaque
break;
case "MASK":
material.babylonMaterial.albedoTexture.hasAlpha = true;
material.babylonMaterial.useAlphaFromAlbedoTexture = false;
material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_DISABLE;
break;
case "BLEND":
material.babylonMaterial.albedoTexture.hasAlpha = true;
material.babylonMaterial.useAlphaFromAlbedoTexture = true;
material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
break;
default:
BABYLON.Tools.Error("Invalid alpha mode '" + material.alphaMode + "'");
}
};
GLTFLoader.LoadTextureAsync = function (runtime, textureInfo, onSuccess, onError) {
var texture = runtime.gltf.textures[textureInfo.index];
var texCoord = textureInfo.texCoord || 0;
if (!texture || texture.source === undefined) {
onError();
return;
}
if (texture.babylonTextures) {
var babylonTexture = texture.babylonTextures[texCoord];
if (!babylonTexture) {
for (var i = 0; i < texture.babylonTextures.length; i++) {
babylonTexture = texture.babylonTextures[i];
if (babylonTexture) {
babylonTexture = babylonTexture.clone();
babylonTexture.coordinatesIndex = texCoord;
break;
}
}
}
onSuccess(babylonTexture);
return;
}
var source = runtime.gltf.images[texture.source];
var sourceURL = runtime.rootUrl + source.uri;
if (texture.blobURL) {
sourceURL = texture.blobURL;
}
else {
if (source.uri === undefined) {
var bufferView = runtime.gltf.bufferViews[source.bufferView];
var buffer = GLTF2.GLTFUtils.GetBufferFromBufferView(runtime, bufferView, 0, bufferView.byteLength, GLTF2.EComponentType.UNSIGNED_BYTE);
texture.blobURL = URL.createObjectURL(new Blob([buffer], { type: source.mimeType }));
sourceURL = texture.blobURL;
}
else if (GLTF2.GLTFUtils.IsBase64(source.uri)) {
var decodedBuffer = new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(source.uri));
texture.blobURL = URL.createObjectURL(new Blob([decodedBuffer], { type: source.mimeType }));
sourceURL = texture.blobURL;
}
}
GLTFLoader._createTextureAsync(runtime, texture, texCoord, sourceURL, onSuccess, onError);
};
GLTFLoader._createTextureAsync = function (runtime, texture, texCoord, url, onSuccess, onError) {
var sampler = (texture.sampler === undefined ? {} : runtime.gltf.samplers[texture.sampler]);
var noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR);
var samplingMode = GLTF2.GLTFUtils.GetTextureFilterMode(sampler.minFilter);
var babylonTexture = new BABYLON.Texture(url, runtime.babylonScene, noMipMaps, false, samplingMode, function () {
onSuccess(babylonTexture);
}, onError);
babylonTexture.coordinatesIndex = texCoord;
babylonTexture.wrapU = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapS);
babylonTexture.wrapV = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapT);
babylonTexture.name = texture.name;
// Cache the texture
texture.babylonTextures = texture.babylonTextures || [];
texture.babylonTextures[texCoord] = babylonTexture;
};
/**
* Import meshes
*/
GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) {
scene.useRightHandedSystem = true;
var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, true);
if (!runtime) {
onError();
return;
}
if (meshesNames === "") {
runtime.importMeshesNames = [];
}
else if (typeof meshesNames === "string") {
runtime.importMeshesNames = [meshesNames];
}
else if (meshesNames && !(meshesNames instanceof Array)) {
runtime.importMeshesNames = [meshesNames];
}
else {
runtime.importMeshesNames = [];
BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]");
}
// Load scene
importScene(runtime);
var meshes = [];
var skeletons = [];
// Fill arrays of meshes and skeletons
for (var i = 0; i < runtime.gltf.nodes.length; i++) {
var node = runtime.gltf.nodes[i];
if (node.babylonNode instanceof BABYLON.AbstractMesh) {
meshes.push(node.babylonNode);
}
}
for (var i = 0; i < runtime.gltf.skins.length; i++) {
var skin = runtime.gltf.skins[i];
if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
skeletons.push(skin.babylonSkeleton);
}
}
// Load buffers, materials, etc.
GLTFLoader._loadBuffersAsync(runtime, function () {
GLTFLoader._loadMaterialsAsync(runtime, function () {
postLoad(runtime);
onSuccess(meshes, null, skeletons);
}, onError);
}, onError);
if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
onSuccess(meshes, null, skeletons);
}
};
/**
* Load scene
*/
GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) {
scene.useRightHandedSystem = true;
var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, false);
if (!runtime) {
onError();
return;
}
importScene(runtime);
GLTFLoader._loadBuffersAsync(runtime, function () {
GLTFLoader._loadMaterialsAsync(runtime, function () {
postLoad(runtime);
onSuccess();
}, onError);
}, onError);
};
GLTFLoader._loadBuffersAsync = function (runtime, onSuccess, onError) {
var _this = this;
if (runtime.gltf.buffers.length == 0) {
onSuccess();
return;
}
var successCount = 0;
runtime.gltf.buffers.forEach(function (buffer, index) {
_this._loadBufferAsync(runtime, index, function () {
if (++successCount === runtime.gltf.buffers.length) {
onSuccess();
}
}, onError);
});
};
GLTFLoader._loadBufferAsync = function (runtime, index, onSuccess, onError) {
var buffer = runtime.gltf.buffers[index];
if (buffer.uri === undefined) {
// buffer.loadedBufferView should already be set
onSuccess();
}
else if (GLTF2.GLTFUtils.IsBase64(buffer.uri)) {
var data = GLTF2.GLTFUtils.DecodeBase64(buffer.uri);
setTimeout(function () {
buffer.loadedBufferView = new Uint8Array(data);
onSuccess();
});
}
else {
BABYLON.Tools.LoadFile(runtime.rootUrl + buffer.uri, function (data) {
buffer.loadedBufferView = new Uint8Array(data);
onSuccess();
}, null, null, true, onError);
}
};
GLTFLoader._loadMaterialsAsync = function (runtime, onSuccess, onError) {
var materials = runtime.gltf.materials;
if (!materials || materials.length === 0) {
onSuccess();
return;
}
var successCount = 0;
for (var i = 0; i < materials.length; i++) {
GLTF2.GLTFLoaderExtension.LoadMaterialAsync(runtime, i, function () {
if (++successCount === materials.length) {
onSuccess();
}
}, onError);
}
};
GLTFLoader._createRuntime = function (scene, data, rootUrl, importOnlyMeshes) {
var runtime = {
gltf: data.json,
babylonScene: scene,
rootUrl: rootUrl,
importOnlyMeshes: importOnlyMeshes,
};
var binaryBuffer;
var buffers = runtime.gltf.buffers;
if (buffers.length > 0 && buffers[0].uri === undefined) {
binaryBuffer = buffers[0];
}
if (data.bin) {
if (!binaryBuffer) {
BABYLON.Tools.Error("Unexpected BIN chunk");
return null;
}
if (binaryBuffer.byteLength != data.bin.byteLength) {
BABYLON.Tools.Error("Binary buffer length from JSON does not match chunk length");
return null;
}
binaryBuffer.loadedBufferView = data.bin;
}
GLTF2.GLTFLoaderExtension.PostCreateRuntime(runtime);
return runtime;
};
return GLTFLoader;
}());
GLTFLoader.Extensions = {};
GLTF2.GLTFLoader = GLTFLoader;
BABYLON.GLTFFileLoader.GLTFLoaderV2 = new GLTFLoader();
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoader.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Utils functions for GLTF
*/
var GLTFUtils = (function () {
function GLTFUtils() {
}
/**
* If the uri is a base64 string
* @param uri: the uri to test
*/
GLTFUtils.IsBase64 = function (uri) {
return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
};
/**
* Decode the base64 uri
* @param uri: the uri to decode
*/
GLTFUtils.DecodeBase64 = function (uri) {
var decodedString = atob(uri.split(",")[1]);
var bufferLength = decodedString.length;
var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
for (var i = 0; i < bufferLength; i++) {
bufferView[i] = decodedString.charCodeAt(i);
}
return bufferView.buffer;
};
/**
* Returns the wrap mode of the texture
* @param mode: the mode value
*/
GLTFUtils.GetWrapMode = function (mode) {
switch (mode) {
case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
default: return BABYLON.Texture.WRAP_ADDRESSMODE;
}
};
/**
* Returns the byte stride giving an accessor
* @param accessor: the GLTF accessor objet
*/
GLTFUtils.GetByteStrideFromType = function (accessor) {
// Needs this function since "byteStride" isn't requiered in glTF format
var type = accessor.type;
switch (type) {
case "VEC2": return 2;
case "VEC3": return 3;
case "VEC4": return 4;
case "MAT2": return 4;
case "MAT3": return 9;
case "MAT4": return 16;
default: return 1;
}
};
/**
* Returns the texture filter mode giving a mode value
* @param mode: the filter mode value
*/
GLTFUtils.GetTextureFilterMode = function (mode) {
switch (mode) {
case GLTF2.ETextureMinFilter.LINEAR:
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST:
case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
case GLTF2.ETextureMinFilter.NEAREST:
case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE;
default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE;
}
};
GLTFUtils.GetBufferFromBufferView = function (runtime, bufferView, byteOffset, byteLength, componentType) {
byteOffset += (bufferView.byteOffset || 0);
var loadedBufferView = runtime.gltf.buffers[bufferView.buffer].loadedBufferView;
if (byteOffset + byteLength > loadedBufferView.byteLength) {
throw new Error("Buffer access is out of range");
}
var buffer = loadedBufferView.buffer;
byteOffset += loadedBufferView.byteOffset;
switch (componentType) {
case GLTF2.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength);
case GLTF2.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
case GLTF2.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength);
case GLTF2.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
case GLTF2.EComponentType.UNSIGNED_INT: return new Uint32Array(buffer, byteOffset, byteLength);
default: return new Float32Array(buffer, byteOffset, byteLength);
}
};
/**
* Returns a buffer from its accessor
* @param runtime: the GLTF runtime
* @param accessor: the GLTF accessor
*/
GLTFUtils.GetBufferFromAccessor = function (runtime, accessor) {
var bufferView = runtime.gltf.bufferViews[accessor.bufferView];
var byteOffset = accessor.byteOffset || 0;
var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
return GLTFUtils.GetBufferFromBufferView(runtime, bufferView, byteOffset, byteLength, accessor.componentType);
};
/**
* Decodes a buffer view into a string
* @param view: the buffer view
*/
GLTFUtils.DecodeBufferToText = function (view) {
var result = "";
var length = view.byteLength;
for (var i = 0; i < length; ++i) {
result += String.fromCharCode(view[i]);
}
return result;
};
/**
* Returns the default material of gltf.
* @param scene: the Babylon.js scene
*/
GLTFUtils.GetDefaultMaterial = function (runtime) {
if (!runtime.defaultMaterial) {
var material = new BABYLON.PBRMaterial("gltf_default", runtime.babylonScene);
material.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
material.metallic = 1;
material.roughness = 1;
runtime.defaultMaterial = material;
}
return runtime.defaultMaterial;
};
return GLTFUtils;
}());
GLTF2.GLTFUtils = GLTFUtils;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderUtils.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var GLTFLoaderExtension = (function () {
function GLTFLoaderExtension(name) {
this._name = name;
}
Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
get: function () {
return this._name;
},
enumerable: true,
configurable: true
});
GLTFLoaderExtension.prototype.postCreateRuntime = function (runtime) { };
// Return true to stop other extensions from loading materials.
GLTFLoaderExtension.prototype.loadMaterialAsync = function (runtime, index, onSuccess, onError) { return false; };
// ---------
// Utilities
// ---------
GLTFLoaderExtension.PostCreateRuntime = function (runtime) {
for (var extensionName in GLTF2.GLTFLoader.Extensions) {
var extension = GLTF2.GLTFLoader.Extensions[extensionName];
extension.postCreateRuntime(runtime);
}
};
GLTFLoaderExtension.LoadMaterialAsync = function (runtime, index, onSuccess, onError) {
for (var extensionName in GLTF2.GLTFLoader.Extensions) {
var extension = GLTF2.GLTFLoader.Extensions[extensionName];
if (extension.loadMaterialAsync(runtime, index, onSuccess, onError)) {
return;
}
}
var material = GLTF2.GLTFLoader.LoadMaterial(runtime, index);
if (!material) {
onSuccess();
return;
}
var metallicRoughnessPropertiesSuccess = false;
var commonPropertiesSuccess = false;
var checkSuccess = function () {
if (metallicRoughnessPropertiesSuccess && commonPropertiesSuccess) {
onSuccess();
}
};
GLTF2.GLTFLoader.LoadMetallicRoughnessMaterialPropertiesAsync(runtime, material, function () {
metallicRoughnessPropertiesSuccess = true;
checkSuccess();
}, onError);
GLTF2.GLTFLoader.LoadCommonMaterialPropertiesAsync(runtime, material, function () {
commonPropertiesSuccess = true;
checkSuccess();
}, onError);
};
return GLTFLoaderExtension;
}());
GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoaderExtension.js.map
///
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var GLTFMaterialsPbrSpecularGlossinessExtension = (function (_super) {
__extends(GLTFMaterialsPbrSpecularGlossinessExtension, _super);
function GLTFMaterialsPbrSpecularGlossinessExtension() {
return _super.call(this, "KHR_materials_pbrSpecularGlossiness") || this;
}
GLTFMaterialsPbrSpecularGlossinessExtension.prototype.loadMaterialAsync = function (runtime, index, onSuccess, onError) {
var material = GLTF2.GLTFLoader.LoadMaterial(runtime, index);
if (!material || !material.extensions)
return false;
var properties = material.extensions[this.name];
if (!properties)
return false;
//
// Load Factors
//
material.babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1);
material.babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1);
material.babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor;
//
// Load Textures
//
var commonMaterialPropertiesSuccess = false;
var checkSuccess = function () {
if ((!properties.diffuseTexture || material.babylonMaterial.albedoTexture) &&
(!properties.specularGlossinessTexture || material.babylonMaterial.reflectivityTexture) &&
commonMaterialPropertiesSuccess) {
onSuccess();
}
};
if (properties.diffuseTexture) {
GLTF2.GLTFLoader.LoadTextureAsync(runtime, properties.diffuseTexture, function (texture) {
material.babylonMaterial.albedoTexture = texture;
GLTF2.GLTFLoader.LoadAlphaProperties(runtime, material);
checkSuccess();
}, function () {
BABYLON.Tools.Warn("Failed to load diffuse texture");
onError();
});
}
if (properties.specularGlossinessTexture) {
GLTF2.GLTFLoader.LoadTextureAsync(runtime, properties.specularGlossinessTexture, function (texture) {
material.babylonMaterial.reflectivityTexture = texture;
material.babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
checkSuccess();
}, function () {
BABYLON.Tools.Warn("Failed to load metallic roughness texture");
onError();
});
}
GLTF2.GLTFLoader.LoadCommonMaterialPropertiesAsync(runtime, material, function () {
commonMaterialPropertiesSuccess = true;
checkSuccess();
}, onError);
return true;
};
return GLTFMaterialsPbrSpecularGlossinessExtension;
}(GLTF2.GLTFLoaderExtension));
GLTF2.GLTFMaterialsPbrSpecularGlossinessExtension = GLTFMaterialsPbrSpecularGlossinessExtension;
GLTF2.GLTFLoader.RegisterExtension(new GLTFMaterialsPbrSpecularGlossinessExtension());
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFMaterialsPbrSpecularGlossinessExtension.js.map