/// var BABYLON; (function (BABYLON) { var GLTFFileLoader = (function () { function GLTFFileLoader() { this.extensions = { ".gltf": { isBinary: false }, ".glb": { isBinary: true } }; } GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) { var loaderData = GLTFFileLoader._parse(data); var loader = this._getLoader(loaderData); if (!loader) { onError(); return; } loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onError); }; GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) { var loaderData = GLTFFileLoader._parse(data); var loader = this._getLoader(loaderData); if (!loader) { onError(); return; } return loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onError); }; GLTFFileLoader._parse = function (data) { if (data instanceof ArrayBuffer) { return GLTFFileLoader._parseBinary(data); } return { json: JSON.parse(data), bin: null }; }; GLTFFileLoader.prototype._getLoader = function (loaderData) { var loaderVersion = { major: 2, minor: 0 }; var asset = loaderData.json.asset || {}; var version = GLTFFileLoader._parseVersion(asset.version); if (!version) { BABYLON.Tools.Error("Invalid version"); return null; } var minVersion = GLTFFileLoader._parseVersion(asset.minVersion); if (minVersion) { if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) { BABYLON.Tools.Error("Incompatible version"); return null; } } var loaders = { 1: GLTFFileLoader.GLTFLoaderV1, 2: GLTFFileLoader.GLTFLoaderV2 }; var loader = loaders[version.major]; if (loader === undefined) { BABYLON.Tools.Error("Unsupported version"); return null; } if (loader === null) { BABYLON.Tools.Error("v" + version.major + " loader is not available"); return null; } return loader; }; GLTFFileLoader._parseBinary = function (data) { var Binary = { Magic: 0x46546C67 }; var binaryReader = new BinaryReader(data); var magic = binaryReader.readUint32(); if (magic !== Binary.Magic) { BABYLON.Tools.Error("Unexpected magic: " + magic); return null; } var version = binaryReader.readUint32(); switch (version) { case 1: return GLTFFileLoader._parseV1(binaryReader); case 2: return GLTFFileLoader._parseV2(binaryReader); } BABYLON.Tools.Error("Unsupported version: " + version); return null; }; GLTFFileLoader._parseV1 = function (binaryReader) { var ContentFormat = { JSON: 0 }; var length = binaryReader.readUint32(); if (length != binaryReader.getLength()) { BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); return null; } var contentLength = binaryReader.readUint32(); var contentFormat = binaryReader.readUint32(); var content; switch (contentFormat) { case ContentFormat.JSON: content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength))); break; default: BABYLON.Tools.Error("Unexpected content format: " + contentFormat); return null; } var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition(); var body = binaryReader.readUint8Array(bytesRemaining); return { json: content, bin: body }; }; GLTFFileLoader._parseV2 = function (binaryReader) { var ChunkFormat = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; var length = binaryReader.readUint32(); if (length !== binaryReader.getLength()) { BABYLON.Tools.Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); return null; } // JSON chunk var chunkLength = binaryReader.readUint32(); var chunkFormat = binaryReader.readUint32(); if (chunkFormat !== ChunkFormat.JSON) { BABYLON.Tools.Error("First chunk format is not JSON"); return null; } var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength))); // Look for BIN chunk var bin = null; while (binaryReader.getPosition() < binaryReader.getLength()) { chunkLength = binaryReader.readUint32(); chunkFormat = binaryReader.readUint32(); switch (chunkFormat) { case ChunkFormat.JSON: BABYLON.Tools.Error("Unexpected JSON chunk"); return null; case ChunkFormat.BIN: bin = binaryReader.readUint8Array(chunkLength); break; default: // ignore unrecognized chunkFormat binaryReader.skipBytes(chunkLength); break; } } return { json: json, bin: bin }; }; GLTFFileLoader._parseVersion = function (version) { if (!version) { return null; } var parts = version.split("."); if (parts.length === 0) { return null; } var major = parseInt(parts[0]); if (major > 1 && parts.length != 2) { return null; } var minor = parseInt(parts[1]); return { major: major, minor: parseInt(parts[0]) }; }; GLTFFileLoader._compareVersion = function (a, b) { if (a.major > b.major) return 1; if (a.major < b.major) return -1; if (a.minor > b.minor) return 1; if (a.minor < b.minor) return -1; return 0; }; GLTFFileLoader._decodeBufferToText = function (view) { var result = ""; var length = view.byteLength; for (var i = 0; i < length; ++i) { result += String.fromCharCode(view[i]); } return result; }; return GLTFFileLoader; }()); GLTFFileLoader.GLTFLoaderV1 = null; GLTFFileLoader.GLTFLoaderV2 = null; GLTFFileLoader.HomogeneousCoordinates = false; GLTFFileLoader.IncrementalLoading = true; BABYLON.GLTFFileLoader = GLTFFileLoader; var BinaryReader = (function () { function BinaryReader(arrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } BinaryReader.prototype.getPosition = function () { return this._byteOffset; }; BinaryReader.prototype.getLength = function () { return this._arrayBuffer.byteLength; }; BinaryReader.prototype.readUint32 = function () { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; }; BinaryReader.prototype.readUint8Array = function (length) { var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; }; BinaryReader.prototype.skipBytes = function (length) { this._byteOffset += length; }; return BinaryReader; }()); BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader()); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFFileLoader.js.map /// var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { /** * Enums */ var EComponentType; (function (EComponentType) { EComponentType[EComponentType["BYTE"] = 5120] = "BYTE"; EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; EComponentType[EComponentType["SHORT"] = 5122] = "SHORT"; EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT"; })(EComponentType = GLTF1.EComponentType || (GLTF1.EComponentType = {})); var EShaderType; (function (EShaderType) { EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT"; EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX"; })(EShaderType = GLTF1.EShaderType || (GLTF1.EShaderType = {})); var EParameterType; (function (EParameterType) { EParameterType[EParameterType["BYTE"] = 5120] = "BYTE"; EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; EParameterType[EParameterType["SHORT"] = 5122] = "SHORT"; EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; EParameterType[EParameterType["INT"] = 5124] = "INT"; EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT"; EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT"; EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2"; EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3"; EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4"; EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2"; EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3"; EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4"; EParameterType[EParameterType["BOOL"] = 35670] = "BOOL"; EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2"; EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3"; EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4"; EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2"; EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3"; EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4"; EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D"; })(EParameterType = GLTF1.EParameterType || (GLTF1.EParameterType = {})); var ETextureWrapMode; (function (ETextureWrapMode) { ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE"; ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT"; ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT"; })(ETextureWrapMode = GLTF1.ETextureWrapMode || (GLTF1.ETextureWrapMode = {})); var ETextureFilterType; (function (ETextureFilterType) { ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST"; ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR"; ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST"; ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST"; ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR"; ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR"; })(ETextureFilterType = GLTF1.ETextureFilterType || (GLTF1.ETextureFilterType = {})); var ETextureFormat; (function (ETextureFormat) { ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA"; ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB"; ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA"; ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE"; ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA"; })(ETextureFormat = GLTF1.ETextureFormat || (GLTF1.ETextureFormat = {})); var ECullingType; (function (ECullingType) { ECullingType[ECullingType["FRONT"] = 1028] = "FRONT"; ECullingType[ECullingType["BACK"] = 1029] = "BACK"; ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK"; })(ECullingType = GLTF1.ECullingType || (GLTF1.ECullingType = {})); var EBlendingFunction; (function (EBlendingFunction) { EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO"; EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE"; EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR"; EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR"; EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR"; EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR"; EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA"; EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA"; EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA"; EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA"; EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR"; EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR"; EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA"; EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA"; EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE"; })(EBlendingFunction = GLTF1.EBlendingFunction || (GLTF1.EBlendingFunction = {})); })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map /// var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { /** * Tokenizer. Used for shaders compatibility * Automatically map world, view, projection, worldViewProjection, attributes and so on */ var ETokenType; (function (ETokenType) { ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER"; ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN"; ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT"; })(ETokenType || (ETokenType = {})); var Tokenizer = (function () { function Tokenizer(toParse) { this._pos = 0; this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/; this._toParse = toParse; this._maxPos = toParse.length; } Tokenizer.prototype.getNextToken = function () { if (this.isEnd()) return ETokenType.END_OF_INPUT; this.currentString = this.read(); this.currentToken = ETokenType.UNKNOWN; if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) { this.currentToken = ETokenType.IDENTIFIER; this.currentIdentifier = this.currentString; while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) { this.currentIdentifier += this.currentString; this.forward(); } } return this.currentToken; }; Tokenizer.prototype.peek = function () { return this._toParse[this._pos]; }; Tokenizer.prototype.read = function () { return this._toParse[this._pos++]; }; Tokenizer.prototype.forward = function () { this._pos++; }; Tokenizer.prototype.isEnd = function () { return this._pos >= this._maxPos; }; return Tokenizer; }()); /** * Values */ var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"]; var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"]; var glTFAnimationPaths = ["translation", "rotation", "scale"]; var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"]; /** * Parse */ var parseBuffers = function (parsedBuffers, gltfRuntime) { for (var buf in parsedBuffers) { var parsedBuffer = parsedBuffers[buf]; gltfRuntime.buffers[buf] = parsedBuffer; gltfRuntime.buffersCount++; } }; var parseShaders = function (parsedShaders, gltfRuntime) { for (var sha in parsedShaders) { var parsedShader = parsedShaders[sha]; gltfRuntime.shaders[sha] = parsedShader; gltfRuntime.shaderscount++; } }; var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) { for (var object in parsedObjects) { var parsedObject = parsedObjects[object]; gltfRuntime[runtimeProperty][object] = parsedObject; } }; /** * Utils */ var normalizeUVs = function (buffer) { if (!buffer) { return; } for (var i = 0; i < buffer.length / 2; i++) { buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1]; } }; var replaceInString = function (str, searchValue, replaceValue) { while (str.indexOf(searchValue) !== -1) { str = str.replace(searchValue, replaceValue); } return str; }; var getAttribute = function (attributeParameter) { if (attributeParameter.semantic === "NORMAL") { return "normal"; } else if (attributeParameter.semantic === "POSITION") { return "position"; } else if (attributeParameter.semantic === "JOINT") { return "matricesIndices"; } else if (attributeParameter.semantic === "WEIGHT") { return "matricesWeights"; } else if (attributeParameter.semantic === "COLOR") { return "color"; } else if (attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) { var channel = Number(attributeParameter.semantic.split("_")[1]); return "uv" + (channel === 0 ? "" : channel + 1); } }; /** * Returns the animation path (glTF -> Babylon) */ var getAnimationPath = function (path) { var index = glTFAnimationPaths.indexOf(path); if (index !== -1) { return babylonAnimationPaths[index]; } return path; }; /** * Loads and creates animations */ var loadAnimations = function (gltfRuntime) { for (var anim in gltfRuntime.animations) { var animation = gltfRuntime.animations[anim]; var lastAnimation = null; for (var i = 0; i < animation.channels.length; i++) { // Get parameters and load buffers var channel = animation.channels[i]; var sampler = animation.samplers[channel.sampler]; if (!sampler) { continue; } var inputData = null; var outputData = null; if (animation.parameters) { inputData = animation.parameters[sampler.input]; outputData = animation.parameters[sampler.output]; } else { inputData = sampler.input; outputData = sampler.output; } var bufferInput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]); var bufferOutput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]); var targetID = channel.target.id; var targetNode = gltfRuntime.scene.getNodeByID(targetID); if (targetNode === null) { targetNode = gltfRuntime.scene.getNodeByName(targetID); } if (targetNode === null) { BABYLON.Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to"); continue; } var isBone = targetNode instanceof BABYLON.Bone; // Get target path (position, rotation or scaling) var targetPath = channel.target.path; var targetPathIndex = glTFAnimationPaths.indexOf(targetPath); if (targetPathIndex !== -1) { targetPath = babylonAnimationPaths[targetPathIndex]; } // Determine animation type var animationType = BABYLON.Animation.ANIMATIONTYPE_MATRIX; if (!isBone) { if (targetPath === "rotationQuaternion") { animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION; targetNode.rotationQuaternion = new BABYLON.Quaternion(); } else { animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; } } // Create animation and key frames var babylonAnimation = null; var keys = []; var arrayOffset = 0; var modifyKey = false; if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) { babylonAnimation = lastAnimation; modifyKey = true; } if (!modifyKey) { babylonAnimation = new BABYLON.Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); } // For each frame for (var j = 0; j < bufferInput.length; j++) { var value = null; if (targetPath === "rotationQuaternion") { value = BABYLON.Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]); arrayOffset += 4; } else { value = BABYLON.Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]); arrayOffset += 3; } if (isBone) { var bone = targetNode; var translation = BABYLON.Vector3.Zero(); var rotationQuaternion = new BABYLON.Quaternion(); var scaling = BABYLON.Vector3.Zero(); // Warning on decompose var mat = bone.getBaseMatrix(); if (modifyKey) { mat = lastAnimation.getKeys()[j].value; } mat.decompose(scaling, rotationQuaternion, translation); if (targetPath === "position") { translation = value; } else if (targetPath === "rotationQuaternion") { rotationQuaternion = value; } else { scaling = value; } value = BABYLON.Matrix.Compose(scaling, rotationQuaternion, translation); } if (!modifyKey) { keys.push({ frame: bufferInput[j], value: value }); } else { lastAnimation.getKeys()[j].value = value; } } // Finish if (!modifyKey) { babylonAnimation.setKeys(keys); targetNode.animations.push(babylonAnimation); } lastAnimation = babylonAnimation; gltfRuntime.scene.stopAnimation(targetNode); gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0); } } }; /** * Returns the bones transformation matrix */ var configureBoneTransformation = function (node) { var mat = null; if (node.translation || node.rotation || node.scale) { var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]); var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]); var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]); mat = BABYLON.Matrix.Compose(scale, rotation, position); } else { mat = BABYLON.Matrix.FromArray(node.matrix); } return mat; }; /** * Returns the parent bone */ var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) { // Try to find for (var i = 0; i < newSkeleton.bones.length; i++) { if (newSkeleton.bones[i].name === jointName) { return newSkeleton.bones[i]; } } // Not found, search in gltf nodes var nodes = gltfRuntime.nodes; for (var nde in nodes) { var node = nodes[nde]; if (!node.jointName) { continue; } var children = node.children; for (var i = 0; i < children.length; i++) { var child = gltfRuntime.nodes[children[i]]; if (!child.jointName) { continue; } if (child.jointName === jointName) { var mat = configureBoneTransformation(node); var bone = new BABYLON.Bone(node.name, newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat); bone.id = nde; return bone; } } } return null; }; /** * Returns the appropriate root node */ var getNodeToRoot = function (nodesToRoot, id) { for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; for (var j = 0; j < nodeToRoot.node.children.length; j++) { var child = nodeToRoot.node.children[j]; if (child === id) { return nodeToRoot.bone; } } } return null; }; /** * Returns the node with the joint name */ var getJointNode = function (gltfRuntime, jointName) { var nodes = gltfRuntime.nodes; var node = nodes[jointName]; if (node) { return { node: node, id: jointName }; } for (var nde in nodes) { node = nodes[nde]; if (node.jointName === jointName) { return { node: node, id: nde }; } } return null; }; /** * Checks if a nodes is in joints */ var nodeIsInJoints = function (skins, id) { for (var i = 0; i < skins.jointNames.length; i++) { if (skins.jointNames[i] === id) { return true; } } return false; }; /** * Fills the nodes to root for bones and builds hierarchy */ var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) { // Creates nodes for root for (var nde in gltfRuntime.nodes) { var node = gltfRuntime.nodes[nde]; var id = nde; if (!node.jointName || nodeIsInJoints(skins, node.jointName)) { continue; } // Create node to root bone var mat = configureBoneTransformation(node); var bone = new BABYLON.Bone(node.name, newSkeleton, null, mat); bone.id = id; nodesToRoot.push({ bone: bone, node: node, id: id }); } // Parenting for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; var children = nodeToRoot.node.children; for (var j = 0; j < children.length; j++) { var child = null; for (var k = 0; k < nodesToRoot.length; k++) { if (nodesToRoot[k].id === children[j]) { child = nodesToRoot[k]; break; } } if (child) { child.bone._parent = nodeToRoot.bone; nodeToRoot.bone.children.push(child.bone); } } } }; var printMat = function (m) { console.log(m[0] + "\t" + m[1] + "\t" + m[2] + "\t" + m[3] + "\n" + m[4] + "\t" + m[5] + "\t" + m[6] + "\t" + m[7] + "\n" + m[8] + "\t" + m[9] + "\t" + m[10] + "\t" + m[11] + "\n" + m[12] + "\t" + m[13] + "\t" + m[14] + "\t" + m[15] + "\n"); }; /** * Imports a skeleton */ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) { if (!newSkeleton) { newSkeleton = new BABYLON.Skeleton(skins.name, "", gltfRuntime.scene); } if (!skins.babylonSkeleton) { return newSkeleton; } // Matrices var accessor = gltfRuntime.accessors[skins.inverseBindMatrices]; var buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor); var bindShapeMatrix = BABYLON.Matrix.FromArray(skins.bindShapeMatrix); // Find the root bones var nodesToRoot = []; var nodesToRootToAdd = []; getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot); newSkeleton.bones = []; // Joints for (var i = 0; i < skins.jointNames.length; i++) { var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]); var node = jointNode.node; if (!node) { BABYLON.Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist"); continue; } var id = jointNode.id; // Optimize, if the bone already exists... var existingBone = gltfRuntime.scene.getBoneByID(id); if (existingBone) { newSkeleton.bones.push(existingBone); continue; } // Search for parent bone var foundBone = false; var parentBone = null; for (var j = 0; j < i; j++) { var joint = getJointNode(gltfRuntime, skins.jointNames[j]).node; if (!joint) { BABYLON.Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent"); continue; } var children = joint.children; foundBone = false; for (var k = 0; k < children.length; k++) { if (children[k] === id) { parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton); foundBone = true; break; } } if (foundBone) { break; } } // Create bone var mat = configureBoneTransformation(node); if (!parentBone && nodesToRoot.length > 0) { parentBone = getNodeToRoot(nodesToRoot, id); if (parentBone) { if (nodesToRootToAdd.indexOf(parentBone) === -1) { nodesToRootToAdd.push(parentBone); } } } var bone = new BABYLON.Bone(node.jointName, newSkeleton, parentBone, mat); bone.id = id; } // Polish var bones = newSkeleton.bones; newSkeleton.bones = []; for (var i = 0; i < skins.jointNames.length; i++) { var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]); if (!jointNode) { continue; } for (var j = 0; j < bones.length; j++) { if (bones[j].id === jointNode.id) { newSkeleton.bones.push(bones[j]); break; } } } newSkeleton.prepare(); // Finish for (var i = 0; i < nodesToRootToAdd.length; i++) { newSkeleton.bones.push(nodesToRootToAdd[i]); } return newSkeleton; }; /** * Imports a mesh and its geometries */ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) { if (!newMesh) { newMesh = new BABYLON.Mesh(node.name, gltfRuntime.scene); newMesh.id = id; } if (!node.babylonNode) { return newMesh; } var multiMat = new BABYLON.MultiMaterial("multimat" + id, gltfRuntime.scene); if (!newMesh.material) { newMesh.material = multiMat; } var vertexData = new BABYLON.VertexData(); var geometry = new BABYLON.Geometry(id, gltfRuntime.scene, vertexData, false, newMesh); var verticesStarts = []; var verticesCounts = []; var indexStarts = []; var indexCounts = []; for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) { var meshID = meshes[meshIndex]; var mesh = gltfRuntime.meshes[meshID]; if (!mesh) { continue; } // Positions, normals and UVs for (var i = 0; i < mesh.primitives.length; i++) { // Temporary vertex data var tempVertexData = new BABYLON.VertexData(); var primitive = mesh.primitives[i]; if (primitive.mode !== 4) { // continue; } var attributes = primitive.attributes; var accessor = null; var buffer = null; // Set positions, normal and uvs for (var semantic in attributes) { // Link accessor and buffer view accessor = gltfRuntime.accessors[attributes[semantic]]; buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor); if (semantic === "NORMAL") { tempVertexData.normals = new Float32Array(buffer.length); tempVertexData.normals.set(buffer); } else if (semantic === "POSITION") { if (BABYLON.GLTFFileLoader.HomogeneousCoordinates) { tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4); for (var j = 0; j < buffer.length; j += 4) { tempVertexData.positions[j] = buffer[j]; tempVertexData.positions[j + 1] = buffer[j + 1]; tempVertexData.positions[j + 2] = buffer[j + 2]; } } else { tempVertexData.positions = new Float32Array(buffer.length); tempVertexData.positions.set(buffer); } verticesCounts.push(tempVertexData.positions.length); } else if (semantic.indexOf("TEXCOORD_") !== -1) { var channel = Number(semantic.split("_")[1]); var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1)); var uvs = new Float32Array(buffer.length); uvs.set(buffer); normalizeUVs(uvs); tempVertexData.set(uvs, uvKind); } else if (semantic === "JOINT") { tempVertexData.matricesIndices = new Float32Array(buffer.length); tempVertexData.matricesIndices.set(buffer); } else if (semantic === "WEIGHT") { tempVertexData.matricesWeights = new Float32Array(buffer.length); tempVertexData.matricesWeights.set(buffer); } else if (semantic === "COLOR") { tempVertexData.colors = new Float32Array(buffer.length); tempVertexData.colors.set(buffer); } } // Indices accessor = gltfRuntime.accessors[primitive.indices]; if (accessor) { buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor); tempVertexData.indices = new Int32Array(buffer.length); tempVertexData.indices.set(buffer); indexCounts.push(tempVertexData.indices.length); } else { // Set indices on the fly var indices = []; for (var j = 0; j < tempVertexData.positions.length / 3; j++) { indices.push(j); } tempVertexData.indices = new Int32Array(indices); indexCounts.push(tempVertexData.indices.length); } vertexData.merge(tempVertexData); tempVertexData = undefined; // Sub material var material = gltfRuntime.scene.getMaterialByID(primitive.material); multiMat.subMaterials.push(material === null ? GLTF1.GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material); // Update vertices start and index start verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]); indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]); } } // Apply geometry geometry.setAllVerticesData(vertexData, false); newMesh.computeWorldMatrix(true); // Apply submeshes newMesh.subMeshes = []; var index = 0; for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) { var meshID = meshes[meshIndex]; var mesh = gltfRuntime.meshes[meshID]; if (!mesh) { continue; } for (var i = 0; i < mesh.primitives.length; i++) { if (mesh.primitives[i].mode !== 4) { //continue; } var subMesh = new BABYLON.SubMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true); index++; } } // Finish return newMesh; }; /** * Configure node transformation from position, rotation and scaling */ var configureNode = function (newNode, position, rotation, scaling) { if (newNode.position) { newNode.position = position; } if (newNode.rotationQuaternion || newNode.rotation) { newNode.rotationQuaternion = rotation; } if (newNode.scaling) { newNode.scaling = scaling; } }; /** * Configures node from transformation matrix */ var configureNodeFromMatrix = function (newNode, node, parent) { if (node.matrix) { var position = new BABYLON.Vector3(0, 0, 0); var rotation = new BABYLON.Quaternion(); var scaling = new BABYLON.Vector3(0, 0, 0); var mat = BABYLON.Matrix.FromArray(node.matrix); mat.decompose(scaling, rotation, position); configureNode(newNode, position, rotation, scaling); } else { configureNode(newNode, BABYLON.Vector3.FromArray(node.translation), BABYLON.Quaternion.FromArray(node.rotation), BABYLON.Vector3.FromArray(node.scale)); } newNode.computeWorldMatrix(true); }; /** * Imports a node */ var importNode = function (gltfRuntime, node, id, parent) { var lastNode = null; if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) { if (gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name) === -1) { return null; } } // Meshes if (node.skin) { if (node.meshes) { var skin = gltfRuntime.skins[node.skin]; var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode); newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin); if (newMesh.skeleton === null) { newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin); if (!skin.babylonSkeleton) { skin.babylonSkeleton = newMesh.skeleton; } } lastNode = newMesh; } } else if (node.meshes) { /** * Improve meshes property */ var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode); lastNode = newMesh; } else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) { var light = gltfRuntime.lights[node.light]; if (light) { if (light.type === "ambient") { var ambienLight = light[light.type]; var hemiLight = new BABYLON.HemisphericLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene); hemiLight.name = node.name; if (ambienLight.color) { hemiLight.diffuse = BABYLON.Color3.FromArray(ambienLight.color); } lastNode = hemiLight; } else if (light.type === "directional") { var directionalLight = light[light.type]; var dirLight = new BABYLON.DirectionalLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene); dirLight.name = node.name; if (directionalLight.color) { dirLight.diffuse = BABYLON.Color3.FromArray(directionalLight.color); } lastNode = dirLight; } else if (light.type === "point") { var pointLight = light[light.type]; var ptLight = new BABYLON.PointLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene); ptLight.name = node.name; if (pointLight.color) { ptLight.diffuse = BABYLON.Color3.FromArray(pointLight.color); } lastNode = ptLight; } else if (light.type === "spot") { var spotLight = light[light.type]; var spLight = new BABYLON.SpotLight(node.light, BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), 0, 0, gltfRuntime.scene); spLight.name = node.name; if (spotLight.color) { spLight.diffuse = BABYLON.Color3.FromArray(spotLight.color); } if (spotLight.fallOfAngle) { spLight.angle = spotLight.fallOfAngle; } if (spotLight.fallOffExponent) { spLight.exponent = spotLight.fallOffExponent; } lastNode = spLight; } } } else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) { var camera = gltfRuntime.cameras[node.camera]; if (camera) { if (camera.type === "orthographic") { var orthographicCamera = camera[camera.type]; var orthoCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene); orthoCamera.name = node.name; orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA; orthoCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas()); lastNode = orthoCamera; } else if (camera.type === "perspective") { var perspectiveCamera = camera[camera.type]; var persCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene); persCamera.name = node.name; persCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas()); if (!perspectiveCamera.aspectRatio) { perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight(); } if (perspectiveCamera.znear && perspectiveCamera.zfar) { persCamera.maxZ = perspectiveCamera.zfar; persCamera.minZ = perspectiveCamera.znear; } lastNode = persCamera; } } } // Empty node if (!node.jointName) { if (node.babylonNode) { return node.babylonNode; } else if (lastNode === null) { var dummy = new BABYLON.Mesh(node.name, gltfRuntime.scene); node.babylonNode = dummy; lastNode = dummy; } } if (lastNode !== null) { if (node.matrix && lastNode instanceof BABYLON.Mesh) { configureNodeFromMatrix(lastNode, node, parent); } else { var translation = node.translation || [0, 0, 0]; var rotation = node.rotation || [0, 0, 0, 1]; var scale = node.scale || [1, 1, 1]; configureNode(lastNode, BABYLON.Vector3.FromArray(translation), BABYLON.Quaternion.FromArray(rotation), BABYLON.Vector3.FromArray(scale)); } lastNode.updateCache(true); node.babylonNode = lastNode; } return lastNode; }; /** * Traverses nodes and creates them */ var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) { var node = gltfRuntime.nodes[id]; var newNode = null; if (gltfRuntime.importOnlyMeshes && !meshIncluded) { if (gltfRuntime.importMeshesNames.indexOf(node.name) !== -1 || gltfRuntime.importMeshesNames.length === 0) { meshIncluded = true; } else { meshIncluded = false; } } else { meshIncluded = true; } if (!node.jointName && meshIncluded) { newNode = importNode(gltfRuntime, node, id, parent); if (newNode !== null) { newNode.id = id; newNode.parent = parent; } } if (node.children) { for (var i = 0; i < node.children.length; i++) { traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded); } } }; /** * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.) */ var postLoad = function (gltfRuntime) { // Nodes var currentScene = gltfRuntime.currentScene; if (currentScene) { for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } else { for (var thing in gltfRuntime.scenes) { currentScene = gltfRuntime.scenes[thing]; for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } } // Set animations loadAnimations(gltfRuntime); for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) { var skeleton = gltfRuntime.scene.skeletons[i]; gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0); } }; /** * onBind shaderrs callback to set uniforms and matrices */ var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) { var materialValues = material.values || technique.parameters; for (var unif in unTreatedUniforms) { var uniform = unTreatedUniforms[unif]; var type = uniform.type; if (type === GLTF1.EParameterType.FLOAT_MAT2 || type === GLTF1.EParameterType.FLOAT_MAT3 || type === GLTF1.EParameterType.FLOAT_MAT4) { if (uniform.semantic && !uniform.source && !uniform.node) { GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect()); } else if (uniform.semantic && (uniform.source || uniform.node)) { var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node); if (source === null) { source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node); } if (source === null) { continue; } GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect()); } } else { var value = materialValues[technique.uniforms[unif]]; if (!value) { continue; } if (type === GLTF1.EParameterType.SAMPLER_2D) { var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture; if (texture === null || texture === undefined) { continue; } shaderMaterial.getEffect().setTexture(unif, texture); } else { GLTF1.GLTFUtils.SetUniform(shaderMaterial.getEffect(), unif, value, type); } } } onSuccess(shaderMaterial); }; /** * Prepare uniforms to send the only one time * Loads the appropriate textures */ var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) { var materialValues = material.values || technique.parameters; var techniqueUniforms = technique.uniforms; /** * Prepare values here (not matrices) */ for (var unif in unTreatedUniforms) { var uniform = unTreatedUniforms[unif]; var type = uniform.type; var value = materialValues[techniqueUniforms[unif]]; if (value === undefined) { // In case the value is the same for all materials value = uniform.value; } if (!value) { continue; } var onLoadTexture = function (uniformName) { return function (texture) { if (uniform.value) { // Static uniform shaderMaterial.setTexture(uniformName, texture); delete unTreatedUniforms[uniformName]; } }; }; // Texture (sampler2D) if (type === GLTF1.EParameterType.SAMPLER_2D) { GLTF1.GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); }); } else { if (uniform.value && GLTF1.GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) { // Static uniform delete unTreatedUniforms[unif]; } } } }; /** * Shader compilation failed */ var onShaderCompileError = function (program, shaderMaterial, onError) { return function (effect, error) { BABYLON.Tools.Error("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied"); shaderMaterial.dispose(true); onError(); }; }; /** * Shader compilation success */ var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) { return function (_) { prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms); shaderMaterial.onBind = function (mesh) { onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess); }; }; }; /** * Returns the appropriate uniform if already handled by babylon */ var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) { for (var unif in technique.uniforms) { var uniform = technique.uniforms[unif]; var uniformParameter = technique.parameters[uniform]; if (tokenizer.currentIdentifier === unif) { if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) { var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic); if (transformIndex !== -1) { delete unTreatedUniforms[unif]; return babylonTransforms[transformIndex]; } } } } return tokenizer.currentIdentifier; }; /** * All shaders loaded. Create materials one by one */ var importMaterials = function (gltfRuntime) { // Create materials for (var mat in gltfRuntime.materials) { GLTF1.GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { }); } }; /** * Implementation of the base glTF spec */ var GLTFLoaderBase = (function () { function GLTFLoaderBase() { } GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) { var gltfRuntime = { extensions: {}, accessors: {}, buffers: {}, bufferViews: {}, meshes: {}, lights: {}, cameras: {}, nodes: {}, images: {}, textures: {}, shaders: {}, programs: {}, samplers: {}, techniques: {}, materials: {}, animations: {}, skins: {}, extensionsUsed: [], scenes: {}, buffersCount: 0, shaderscount: 0, scene: scene, rootUrl: rootUrl, loadedBufferCount: 0, loadedBufferViews: {}, loadedShaderCount: 0, importOnlyMeshes: false, dummyNodes: [] }; // Parse if (parsedData.extensions) { parseObject(parsedData.extensions, "extensions", gltfRuntime); } if (parsedData.extensionsUsed) { parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime); } if (parsedData.buffers) { parseBuffers(parsedData.buffers, gltfRuntime); } if (parsedData.bufferViews) { parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime); } if (parsedData.accessors) { parseObject(parsedData.accessors, "accessors", gltfRuntime); } if (parsedData.meshes) { parseObject(parsedData.meshes, "meshes", gltfRuntime); } if (parsedData.lights) { parseObject(parsedData.lights, "lights", gltfRuntime); } if (parsedData.cameras) { parseObject(parsedData.cameras, "cameras", gltfRuntime); } if (parsedData.nodes) { parseObject(parsedData.nodes, "nodes", gltfRuntime); } if (parsedData.images) { parseObject(parsedData.images, "images", gltfRuntime); } if (parsedData.textures) { parseObject(parsedData.textures, "textures", gltfRuntime); } if (parsedData.shaders) { parseShaders(parsedData.shaders, gltfRuntime); } if (parsedData.programs) { parseObject(parsedData.programs, "programs", gltfRuntime); } if (parsedData.samplers) { parseObject(parsedData.samplers, "samplers", gltfRuntime); } if (parsedData.techniques) { parseObject(parsedData.techniques, "techniques", gltfRuntime); } if (parsedData.materials) { parseObject(parsedData.materials, "materials", gltfRuntime); } if (parsedData.animations) { parseObject(parsedData.animations, "animations", gltfRuntime); } if (parsedData.skins) { parseObject(parsedData.skins, "skins", gltfRuntime); } if (parsedData.scenes) { gltfRuntime.scenes = parsedData.scenes; } if (parsedData.scene && parsedData.scenes) { gltfRuntime.currentScene = parsedData.scenes[parsedData.scene]; } return gltfRuntime; }; GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) { var buffer = gltfRuntime.buffers[id]; if (GLTF1.GLTFUtils.IsBase64(buffer.uri)) { setTimeout(function () { return onSuccess(new Uint8Array(GLTF1.GLTFUtils.DecodeBase64(buffer.uri))); }); } else { BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, null, true, onError); } }; GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { var texture = gltfRuntime.textures[id]; if (!texture || !texture.source) { onError(); return; } if (texture.babylonTexture) { onSuccess(null); return; } var source = gltfRuntime.images[texture.source]; if (GLTF1.GLTFUtils.IsBase64(source.uri)) { setTimeout(function () { return onSuccess(new Uint8Array(GLTF1.GLTFUtils.DecodeBase64(source.uri))); }); } else { BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, null, null, true, onError); } }; GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) { var texture = gltfRuntime.textures[id]; if (texture.babylonTexture) { onSuccess(texture.babylonTexture); return; } var sampler = gltfRuntime.samplers[texture.sampler]; var createMipMaps = (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST) || (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_LINEAR) || (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST) || (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR); var samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; var blob = new Blob([buffer]); var blobURL = URL.createObjectURL(blob); var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); }; var newTexture = new BABYLON.Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL); newTexture.wrapU = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapS); newTexture.wrapV = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapT); newTexture.name = id; texture.babylonTexture = newTexture; onSuccess(newTexture); }; GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { var shader = gltfRuntime.shaders[id]; if (GLTF1.GLTFUtils.IsBase64(shader.uri)) { var shaderString = atob(shader.uri.split(",")[1]); onSuccess(shaderString); } else { BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, null, null, false, onError); } }; GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { var material = gltfRuntime.materials[id]; var technique = gltfRuntime.techniques[material.technique]; if (!technique) { var defaultMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene); defaultMaterial.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5); defaultMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; onSuccess(defaultMaterial); return; } var program = gltfRuntime.programs[technique.program]; var states = technique.states; var vertexShader = BABYLON.Effect.ShadersStore[program.vertexShader + "VertexShader"]; var pixelShader = BABYLON.Effect.ShadersStore[program.fragmentShader + "PixelShader"]; var newVertexShader = ""; var newPixelShader = ""; var vertexTokenizer = new Tokenizer(vertexShader); var pixelTokenizer = new Tokenizer(pixelShader); var unTreatedUniforms = {}; var uniforms = []; var attributes = []; var samplers = []; // Fill uniform, sampler2D and attributes for (var unif in technique.uniforms) { var uniform = technique.uniforms[unif]; var uniformParameter = technique.parameters[uniform]; unTreatedUniforms[unif] = uniformParameter; if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) { var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic); if (transformIndex !== -1) { uniforms.push(babylonTransforms[transformIndex]); delete unTreatedUniforms[unif]; } else { uniforms.push(unif); } } else if (uniformParameter.type === GLTF1.EParameterType.SAMPLER_2D) { samplers.push(unif); } else { uniforms.push(unif); } } for (var attr in technique.attributes) { var attribute = technique.attributes[attr]; var attributeParameter = technique.parameters[attribute]; if (attributeParameter.semantic) { attributes.push(getAttribute(attributeParameter)); } } // Configure vertex shader while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) { var tokenType = vertexTokenizer.currentToken; if (tokenType !== ETokenType.IDENTIFIER) { newVertexShader += vertexTokenizer.currentString; continue; } var foundAttribute = false; for (var attr in technique.attributes) { var attribute = technique.attributes[attr]; var attributeParameter = technique.parameters[attribute]; if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) { newVertexShader += getAttribute(attributeParameter); foundAttribute = true; break; } } if (foundAttribute) { continue; } newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms); } // Configure pixel shader while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) { var tokenType = pixelTokenizer.currentToken; if (tokenType !== ETokenType.IDENTIFIER) { newPixelShader += pixelTokenizer.currentString; continue; } newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms); } // Create shader material var shaderPath = { vertex: program.vertexShader + id, fragment: program.fragmentShader + id }; var options = { attributes: attributes, uniforms: uniforms, samplers: samplers, needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1 }; BABYLON.Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader; BABYLON.Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader; var shaderMaterial = new BABYLON.ShaderMaterial(id, gltfRuntime.scene, shaderPath, options); shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError); shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess); shaderMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; if (states && states.functions) { var functions = states.functions; if (functions.cullFace && functions.cullFace[0] !== GLTF1.ECullingType.BACK) { shaderMaterial.backFaceCulling = false; } var blendFunc = functions.blendFuncSeparate; if (blendFunc) { if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE; } else if (blendFunc[0] === GLTF1.EBlendingFunction.ONE && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ONEONE; } else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ADD; } else if (blendFunc[0] === GLTF1.EBlendingFunction.ZERO && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_SUBTRACT; } else if (blendFunc[0] === GLTF1.EBlendingFunction.DST_COLOR && blendFunc[1] === GLTF1.EBlendingFunction.ZERO && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MULTIPLY; } else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) { shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MAXIMIZED; } } } }; return GLTFLoaderBase; }()); GLTF1.GLTFLoaderBase = GLTFLoaderBase; /** * glTF V1 Loader */ var GLTFLoader = (function () { function GLTFLoader() { } GLTFLoader.RegisterExtension = function (extension) { if (GLTFLoader.Extensions[extension.name]) { BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists"); return; } GLTFLoader.Extensions[extension.name] = extension; }; GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError, onProgress) { var _this = this; scene.useRightHandedSystem = true; var gltfRuntime = GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) { gltfRuntime.importOnlyMeshes = true; if (meshesNames === "") { gltfRuntime.importMeshesNames = []; } else if (typeof meshesNames === "string") { gltfRuntime.importMeshesNames = [meshesNames]; } else if (meshesNames && !(meshesNames instanceof Array)) { gltfRuntime.importMeshesNames = [meshesNames]; } else { gltfRuntime.importMeshesNames = []; BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]"); } // Create nodes _this._createNodes(gltfRuntime); var meshes = []; var skeletons = []; // Fill arrays of meshes and skeletons for (var nde in gltfRuntime.nodes) { var node = gltfRuntime.nodes[nde]; if (node.babylonNode instanceof BABYLON.AbstractMesh) { meshes.push(node.babylonNode); } } for (var skl in gltfRuntime.skins) { var skin = gltfRuntime.skins[skl]; if (skin.babylonSkeleton instanceof BABYLON.Skeleton) { skeletons.push(skin.babylonSkeleton); } } // Load buffers, shaders, materials, etc. _this._loadBuffersAsync(gltfRuntime, function () { _this._loadShadersAsync(gltfRuntime, function () { importMaterials(gltfRuntime); postLoad(gltfRuntime); if (!BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, null, skeletons); } }); }, onProgress); if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, null, skeletons); } }, onError); return true; }; GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) { var _this = this; scene.useRightHandedSystem = true; GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) { // Load runtime extensios GLTF1.GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () { // Create nodes _this._createNodes(gltfRuntime); // Load buffers, shaders, materials, etc. _this._loadBuffersAsync(gltfRuntime, function () { _this._loadShadersAsync(gltfRuntime, function () { importMaterials(gltfRuntime); postLoad(gltfRuntime); if (!BABYLON.GLTFFileLoader.IncrementalLoading) { onSuccess(); } }); }); if (BABYLON.GLTFFileLoader.IncrementalLoading) { onSuccess(); } }, onError); }, onError); }; GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) { var hasShaders = false; var processShader = function (sha, shader) { GLTF1.GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) { gltfRuntime.loadedShaderCount++; if (shaderString) { BABYLON.Effect.ShadersStore[sha + (shader.type === GLTF1.EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString; } if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) { onload(); } }, function () { BABYLON.Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri); }); }; for (var sha in gltfRuntime.shaders) { hasShaders = true; var shader = gltfRuntime.shaders[sha]; if (shader) { processShader.bind(this, sha, shader)(); } else { BABYLON.Tools.Error("No shader named: " + sha); } } if (!hasShaders) { onload(); } }; ; GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onload, onProgress) { var hasBuffers = false; var processBuffer = function (buf, buffer) { GLTF1.GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) { gltfRuntime.loadedBufferCount++; if (bufferView) { if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) { BABYLON.Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message } gltfRuntime.loadedBufferViews[buf] = bufferView; } if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) { onload(); } }, function () { BABYLON.Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri); }); }; for (var buf in gltfRuntime.buffers) { hasBuffers = true; var buffer = gltfRuntime.buffers[buf]; if (buffer) { processBuffer.bind(this, buf, buffer)(); } else { BABYLON.Tools.Error("No buffer named: " + buf); } } if (!hasBuffers) { onload(); } }; GLTFLoader.prototype._createNodes = function (gltfRuntime) { var currentScene = gltfRuntime.currentScene; if (currentScene) { // Only one scene even if multiple scenes are defined for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } else { // Load all scenes for (var thing in gltfRuntime.scenes) { currentScene = gltfRuntime.scenes[thing]; for (var i = 0; i < currentScene.nodes.length; i++) { traverseNodes(gltfRuntime, currentScene.nodes[i], null); } } } }; return GLTFLoader; }()); GLTFLoader.Extensions = {}; GLTF1.GLTFLoader = GLTFLoader; ; BABYLON.GLTFFileLoader.GLTFLoaderV1 = new GLTFLoader(); })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoader.js.map /// var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { /** * Utils functions for GLTF */ var GLTFUtils = (function () { function GLTFUtils() { } /** * Sets the given "parameter" matrix * @param scene: the {BABYLON.Scene} object * @param source: the source node where to pick the matrix * @param parameter: the GLTF technique parameter * @param uniformName: the name of the shader's uniform * @param shaderMaterial: the shader material */ GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) { var mat = null; if (parameter.semantic === "MODEL") { mat = source.getWorldMatrix(); } else if (parameter.semantic === "PROJECTION") { mat = scene.getProjectionMatrix(); } else if (parameter.semantic === "VIEW") { mat = scene.getViewMatrix(); } else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") { mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert()); } else if (parameter.semantic === "MODELVIEW") { mat = source.getWorldMatrix().multiply(scene.getViewMatrix()); } else if (parameter.semantic === "MODELVIEWPROJECTION") { mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()); } else if (parameter.semantic === "MODELINVERSE") { mat = source.getWorldMatrix().invert(); } else if (parameter.semantic === "VIEWINVERSE") { mat = scene.getViewMatrix().invert(); } else if (parameter.semantic === "PROJECTIONINVERSE") { mat = scene.getProjectionMatrix().invert(); } else if (parameter.semantic === "MODELVIEWINVERSE") { mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert(); } else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") { mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert(); } else if (parameter.semantic === "MODELINVERSETRANSPOSE") { mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().invert()); } else { debugger; } switch (parameter.type) { case GLTF1.EParameterType.FLOAT_MAT2: shaderMaterial.setMatrix2x2(uniformName, BABYLON.Matrix.GetAsMatrix2x2(mat)); break; case GLTF1.EParameterType.FLOAT_MAT3: shaderMaterial.setMatrix3x3(uniformName, BABYLON.Matrix.GetAsMatrix3x3(mat)); break; case GLTF1.EParameterType.FLOAT_MAT4: shaderMaterial.setMatrix(uniformName, mat); break; default: break; } }; /** * Sets the given "parameter" matrix * @param shaderMaterial: the shader material * @param uniform: the name of the shader's uniform * @param value: the value of the uniform * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4) */ GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) { switch (type) { case GLTF1.EParameterType.FLOAT: shaderMaterial.setFloat(uniform, value); return true; case GLTF1.EParameterType.FLOAT_VEC2: shaderMaterial.setVector2(uniform, BABYLON.Vector2.FromArray(value)); return true; case GLTF1.EParameterType.FLOAT_VEC3: shaderMaterial.setVector3(uniform, BABYLON.Vector3.FromArray(value)); return true; case GLTF1.EParameterType.FLOAT_VEC4: shaderMaterial.setVector4(uniform, BABYLON.Vector4.FromArray(value)); return true; default: return false; } }; /** * If the uri is a base64 string * @param uri: the uri to test */ GLTFUtils.IsBase64 = function (uri) { return uri.length < 5 ? false : uri.substr(0, 5) === "data:"; }; /** * Decode the base64 uri * @param uri: the uri to decode */ GLTFUtils.DecodeBase64 = function (uri) { var decodedString = atob(uri.split(",")[1]); var bufferLength = decodedString.length; var bufferView = new Uint8Array(new ArrayBuffer(bufferLength)); for (var i = 0; i < bufferLength; i++) { bufferView[i] = decodedString.charCodeAt(i); } return bufferView.buffer; }; /** * Returns the wrap mode of the texture * @param mode: the mode value */ GLTFUtils.GetWrapMode = function (mode) { switch (mode) { case GLTF1.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE; case GLTF1.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE; case GLTF1.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE; default: return BABYLON.Texture.WRAP_ADDRESSMODE; } }; /** * Returns the byte stride giving an accessor * @param accessor: the GLTF accessor objet */ GLTFUtils.GetByteStrideFromType = function (accessor) { // Needs this function since "byteStride" isn't requiered in glTF format var type = accessor.type; switch (type) { case "VEC2": return 2; case "VEC3": return 3; case "VEC4": return 4; case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; default: return 1; } }; /** * Returns the texture filter mode giving a mode value * @param mode: the filter mode value */ GLTFUtils.GetTextureFilterMode = function (mode) { switch (mode) { case GLTF1.ETextureFilterType.LINEAR: case GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST: case GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE; case GLTF1.ETextureFilterType.NEAREST: case GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE; default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE; } }; GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) { var byteOffset = bufferView.byteOffset + byteOffset; var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer]; if (byteOffset + byteLength > loadedBufferView.byteLength) { throw new Error("Buffer access is out of range"); } var buffer = loadedBufferView.buffer; byteOffset += loadedBufferView.byteOffset; switch (componentType) { case GLTF1.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength); case GLTF1.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength); case GLTF1.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength); case GLTF1.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength); default: return new Float32Array(buffer, byteOffset, byteLength); } }; /** * Returns a buffer from its accessor * @param gltfRuntime: the GLTF runtime * @param accessor: the GLTF accessor */ GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) { var bufferView = gltfRuntime.bufferViews[accessor.bufferView]; var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor); return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType); }; /** * Decodes a buffer view into a string * @param view: the buffer view */ GLTFUtils.DecodeBufferToText = function (view) { var result = ""; var length = view.byteLength; for (var i = 0; i < length; ++i) { result += String.fromCharCode(view[i]); } return result; }; /** * Returns the default material of gltf. Related to * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material * @param scene: the Babylon.js scene */ GLTFUtils.GetDefaultMaterial = function (scene) { if (!GLTFUtils._DefaultMaterial) { BABYLON.Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [ "precision highp float;", "", "uniform mat4 worldView;", "uniform mat4 projection;", "", "attribute vec3 position;", "", "void main(void)", "{", " gl_Position = projection * worldView * vec4(position, 1.0);", "}" ].join("\n"); BABYLON.Effect.ShadersStore["GLTFDefaultMaterialPixelShader"] = [ "precision highp float;", "", "uniform vec4 u_emission;", "", "void main(void)", "{", " gl_FragColor = u_emission;", "}" ].join("\n"); var shaderPath = { vertex: "GLTFDefaultMaterial", fragment: "GLTFDefaultMaterial" }; var options = { attributes: ["position"], uniforms: ["worldView", "projection", "u_emission"], samplers: [], needAlphaBlending: false }; GLTFUtils._DefaultMaterial = new BABYLON.ShaderMaterial("GLTFDefaultMaterial", scene, shaderPath, options); GLTFUtils._DefaultMaterial.setColor4("u_emission", new BABYLON.Color4(0.5, 0.5, 0.5, 1.0)); } return GLTFUtils._DefaultMaterial; }; return GLTFUtils; }()); // The GLTF default material GLTFUtils._DefaultMaterial = null; GLTF1.GLTFUtils = GLTFUtils; })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderUtils.js.map /// var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { var GLTFLoaderExtension = (function () { function GLTFLoaderExtension(name) { this._name = name; } Object.defineProperty(GLTFLoaderExtension.prototype, "name", { get: function () { return this._name; }, enumerable: true, configurable: true }); /** * Defines an override for loading the runtime * Return true to stop further extensions from loading the runtime */ GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) { return false; }; /** * Defines an onverride for creating gltf runtime * Return true to stop further extensions from creating the runtime */ GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) { return false; }; /** * Defines an override for loading buffers * Return true to stop further extensions from loading this buffer */ GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) { return false; }; /** * Defines an override for loading texture buffers * Return true to stop further extensions from loading this texture data */ GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { return false; }; /** * Defines an override for creating textures * Return true to stop further extensions from loading this texture */ GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) { return false; }; /** * Defines an override for loading shader strings * Return true to stop further extensions from loading this shader data */ GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { return false; }; /** * Defines an override for loading materials * Return true to stop further extensions from loading this material */ GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { return false; }; // --------- // Utilities // --------- GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError); }, function () { setTimeout(function () { onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl)); }); }); }; GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError); }, function () { setTimeout(function () { onSuccess(); }); }); }; GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress); }, function () { GLTF1.GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress); }); }; GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) { return GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }, onError); }; GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError); }); }; GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError); }); }; GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError); }); }; GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) { GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) { return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }, function () { GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }); }; GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) { for (var extensionName in GLTF1.GLTFLoader.Extensions) { var loaderExtension = GLTF1.GLTFLoader.Extensions[extensionName]; if (func(loaderExtension)) { return; } } defaultFunc(); }; return GLTFLoaderExtension; }()); GLTF1.GLTFLoaderExtension = GLTFLoaderExtension; })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderExtension.js.map /// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { var BinaryExtensionBufferName = "binary_glTF"; var EContentFormat; (function (EContentFormat) { EContentFormat[EContentFormat["JSON"] = 0] = "JSON"; })(EContentFormat || (EContentFormat = {})); ; ; ; var GLTFBinaryExtension = (function (_super) { __extends(GLTFBinaryExtension, _super); function GLTFBinaryExtension() { return _super.call(this, "KHR_binary_glTF") || this; } GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) { var extensionsUsed = data.json.extensionsUsed; if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1) { return false; } this._bin = data.bin; onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl)); return true; }; GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) { if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) { return false; } if (id !== BinaryExtensionBufferName) { return false; } onSuccess(this._bin); return true; }; GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) { var texture = gltfRuntime.textures[id]; var source = gltfRuntime.images[texture.source]; if (!source.extensions || !(this.name in source.extensions)) { return false; } var sourceExt = source.extensions[this.name]; var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView]; var buffer = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE); onSuccess(buffer); return true; }; GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { var shader = gltfRuntime.shaders[id]; if (!shader.extensions || !(this.name in shader.extensions)) { return false; } var binaryExtensionShader = shader.extensions[this.name]; var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView]; var shaderBytes = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE); setTimeout(function () { var shaderString = GLTF1.GLTFUtils.DecodeBufferToText(shaderBytes); onSuccess(shaderString); }); return true; }; return GLTFBinaryExtension; }(GLTF1.GLTFLoaderExtension)); GLTF1.GLTFBinaryExtension = GLTFBinaryExtension; var BinaryReader = (function () { function BinaryReader(arrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } BinaryReader.prototype.getUint32 = function () { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; }; BinaryReader.prototype.getUint8Array = function (length) { if (!length) { length = this._arrayBuffer.byteLength - this._byteOffset; } var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; }; return BinaryReader; }()); GLTF1.GLTFLoader.RegisterExtension(new GLTFBinaryExtension()); })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFBinaryExtension.js.map /// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var BABYLON; (function (BABYLON) { var GLTF1; (function (GLTF1) { ; ; ; var GLTFMaterialsCommonExtension = (function (_super) { __extends(GLTFMaterialsCommonExtension, _super); function GLTFMaterialsCommonExtension() { return _super.call(this, "KHR_materials_common") || this; } GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) { if (!gltfRuntime.extensions) return false; var extension = gltfRuntime.extensions[this.name]; if (!extension) return false; // Create lights var lights = extension.lights; if (lights) { for (var thing in lights) { var light = lights[thing]; switch (light.type) { case "ambient": var ambientLight = new BABYLON.HemisphericLight(light.name, new BABYLON.Vector3(0, 1, 0), gltfRuntime.scene); var ambient = light.ambient; ambientLight.diffuse = BABYLON.Color3.FromArray(ambient.color || [1, 1, 1]); break; case "point": var pointLight = new BABYLON.PointLight(light.name, new BABYLON.Vector3(10, 10, 10), gltfRuntime.scene); var point = light.point; pointLight.diffuse = BABYLON.Color3.FromArray(point.color || [1, 1, 1]); break; case "directional": var dirLight = new BABYLON.DirectionalLight(light.name, new BABYLON.Vector3(0, -1, 0), gltfRuntime.scene); var directional = light.directional; dirLight.diffuse = BABYLON.Color3.FromArray(directional.color || [1, 1, 1]); break; case "spot": var spot = light.spot; var spotLight = new BABYLON.SpotLight(light.name, new BABYLON.Vector3(0, 10, 0), new BABYLON.Vector3(0, -1, 0), light.spot.fallOffAngle || Math.PI, light.spot.fallOffExponent || 0.0, gltfRuntime.scene); spotLight.diffuse = BABYLON.Color3.FromArray(spot.color || [1, 1, 1]); break; default: BABYLON.Tools.Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported"); break; } } } return false; }; GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) { var material = gltfRuntime.materials[id]; if (!material || !material.extensions) return false; var extension = material.extensions[this.name]; if (!extension) return false; var standardMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene); standardMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; if (extension.technique === "CONSTANT") { standardMaterial.disableLighting = true; } standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided; standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency; standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess; // Ambient if (typeof extension.values.ambient === "string") { this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError); } else { standardMaterial.ambientColor = BABYLON.Color3.FromArray(extension.values.ambient || [0, 0, 0]); } // Diffuse if (typeof extension.values.diffuse === "string") { this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError); } else { standardMaterial.diffuseColor = BABYLON.Color3.FromArray(extension.values.diffuse || [0, 0, 0]); } // Emission if (typeof extension.values.emission === "string") { this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError); } else { standardMaterial.emissiveColor = BABYLON.Color3.FromArray(extension.values.emission || [0, 0, 0]); } // Specular if (typeof extension.values.specular === "string") { this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError); } else { standardMaterial.specularColor = BABYLON.Color3.FromArray(extension.values.specular || [0, 0, 0]); } return true; }; GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) { // Create buffer from texture url GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) { // Create texture from buffer GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError); }, onError); }; return GLTFMaterialsCommonExtension; }(GLTF1.GLTFLoaderExtension)); GLTF1.GLTFMaterialsCommonExtension = GLTFMaterialsCommonExtension; GLTF1.GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension()); })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFMaterialsCommonExtension.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { /** * Enums */ var EComponentType; (function (EComponentType) { EComponentType[EComponentType["BYTE"] = 5120] = "BYTE"; EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; EComponentType[EComponentType["SHORT"] = 5122] = "SHORT"; EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT"; EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT"; })(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {})); var EMeshPrimitiveMode; (function (EMeshPrimitiveMode) { EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN"; })(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {})); var ETextureMagFilter; (function (ETextureMagFilter) { ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST"; ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR"; })(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {})); var ETextureMinFilter; (function (ETextureMinFilter) { ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST"; ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR"; ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST"; ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST"; ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR"; ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR"; })(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {})); var ETextureWrapMode; (function (ETextureWrapMode) { ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE"; ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT"; ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT"; })(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var getNodeID = function (index) { return "node" + index; }; var loadAnimation = function (runtime, animation, animationIndex) { for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) { var channel = animation.channels[channelIndex]; if (!channel) { BABYLON.Tools.Warn("[Animation " + animationIndex + "] Channel " + channelIndex + " does not exist"); continue; } var samplerIndex = channel.sampler; if (samplerIndex === undefined) { BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + samplerIndex + "] Sampler is not defined"); continue; } var sampler = animation.samplers[samplerIndex]; if (!sampler) { BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Sampler " + samplerIndex + " does not exist"); continue; } if (!channel.target) { BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Target does not exist"); continue; } var targetNode = runtime.babylonScene.getNodeByID(getNodeID(channel.target.node)); if (!targetNode) { BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Target node " + channel.target.node + " does not exist"); continue; } var targetPath = { "translation": "position", "rotation": "rotationQuaternion", "scale": "scaling", "weights": "influence" }[channel.target.path]; if (!targetPath) { BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Target path " + channel.target.path + " is invalid"); continue; } var inputBuffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[sampler.input]); var outputBuffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[sampler.output]); var outputBufferOffset = 0; var animationType = { "position": BABYLON.Animation.ANIMATIONTYPE_VECTOR3, "rotationQuaternion": BABYLON.Animation.ANIMATIONTYPE_QUATERNION, "scale": BABYLON.Animation.ANIMATIONTYPE_VECTOR3, "influence": BABYLON.Animation.ANIMATIONTYPE_FLOAT, }[targetPath]; var getNextOutputValue = { "position": function () { var value = BABYLON.Vector3.FromArray(outputBuffer, outputBufferOffset); outputBufferOffset += 3; return value; }, "rotationQuaternion": function () { var value = BABYLON.Quaternion.FromArray(outputBuffer, outputBufferOffset); outputBufferOffset += 4; return value; }, "scale": function () { var value = BABYLON.Vector3.FromArray(outputBuffer, outputBufferOffset); outputBufferOffset += 3; return value; }, "influence": function () { var numTargets = targetNode.morphTargetManager.numTargets; var value = new Array(numTargets); for (var i = 0; i < numTargets; i++) { value[i] = outputBuffer[outputBufferOffset++]; } return value; }, }[targetPath]; var getNextKey = { "LINEAR": function (frameIndex) { return ({ frame: inputBuffer[frameIndex], value: getNextOutputValue() }); }, "CUBICSPLINE": function (frameIndex) { return ({ frame: inputBuffer[frameIndex], inTangent: getNextOutputValue(), value: getNextOutputValue(), outTangent: getNextOutputValue() }); }, }[sampler.interpolation]; if (!getNextKey) { BABYLON.Tools.Warn("[Animation " + animationIndex + ", Channel + " + channelIndex + "] Sampler interpolation '" + sampler.interpolation + "' is invalid"); continue; } var keys = new Array(inputBuffer.length); for (var frameIndex = 0; frameIndex < inputBuffer.length; frameIndex++) { keys[frameIndex] = getNextKey(frameIndex); } if (targetPath === "influence") { var targetMesh = targetNode; for (var targetIndex = 0; targetIndex < targetMesh.morphTargetManager.numTargets; targetIndex++) { var morphTarget = targetMesh.morphTargetManager.getTarget(targetIndex); var animationName = (animation.name || "anim" + animationIndex) + "_" + targetIndex; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys.map(function (key) { return ({ frame: key.frame, inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined, value: key.value[targetIndex], outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined }); })); morphTarget.animations.push(babylonAnimation); runtime.babylonScene.beginAnimation(morphTarget, 0, inputBuffer[inputBuffer.length - 1], true); } } else { var animationName = animation.name || "anim" + animationIndex; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys); targetNode.animations.push(babylonAnimation); runtime.babylonScene.beginAnimation(targetNode, 0, inputBuffer[inputBuffer.length - 1], true); } } }; /** * Loads and creates animations */ var loadAnimations = function (runtime) { var animations = runtime.gltf.animations; if (!animations || animations.length === 0) { return; } for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) { var animation = animations[animationIndex]; if (!animation) { BABYLON.Tools.Warn("Animation " + animationIndex + " not found"); continue; } if (!animation.channels || animation.channels.length === 0) { BABYLON.Tools.Warn("Animation " + animationIndex + " has no channels"); } if (!animation.samplers || animation.samplers.length === 0) { BABYLON.Tools.Warn("Animation " + animationIndex + " has no samplers"); continue; } loadAnimation(runtime, animation, animationIndex); } }; /** * Returns the bones transformation matrix */ var configureBoneTransformation = function (node) { var mat = null; if (node.translation || node.rotation || node.scale) { var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]); var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]); var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]); mat = BABYLON.Matrix.Compose(scale, rotation, position); } else { mat = node.matrix ? BABYLON.Matrix.FromArray(node.matrix) : BABYLON.Matrix.Identity(); } return mat; }; /** * Returns the parent bone */ var getParentBone = function (runtime, skin, index, newSkeleton) { // Try to find var nodeStringID = getNodeID(index); for (var i = 0; i < newSkeleton.bones.length; i++) { if (newSkeleton.bones[i].id === nodeStringID) { return newSkeleton.bones[i].getParent(); } } // Not found, search in gltf nodes var joints = skin.joints; for (var j = 0; j < joints.length; j++) { var parentID = joints[j]; var parent = runtime.gltf.nodes[parentID]; var children = parent.children; for (var i = 0; i < children.length; i++) { var childID = children[i]; var child = runtime.gltf.nodes[childID]; if (!nodeIsInJoints(skin, childID)) { continue; } if (childID === index) { var mat = configureBoneTransformation(parent); var bone = new BABYLON.Bone(parent.name || getNodeID(parentID), newSkeleton, getParentBone(runtime, skin, parentID, newSkeleton), mat); bone.id = getNodeID(parentID); return bone; } } } return null; }; /** * Returns the appropriate root node */ var getNodeToRoot = function (nodesToRoot, index) { for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; if (nodeToRoot.node.children) { for (var j = 0; j < nodeToRoot.node.children.length; j++) { var child = nodeToRoot.node.children[j]; if (child === index) { return nodeToRoot.bone; } } } } return null; }; /** * Returns the node with the node index */ var getJointNode = function (runtime, index) { var node = runtime.gltf.nodes[index]; if (node) { return { node: node, index: index }; } return null; }; /** * Checks if a nodes is in joints */ var nodeIsInJoints = function (skin, index) { for (var i = 0; i < skin.joints.length; i++) { if (skin.joints[i] === index) { return true; } } return false; }; /** * Fills the nodes to root for bones and builds hierarchy */ var getNodesToRoot = function (runtime, newSkeleton, skin, nodesToRoot) { // Creates nodes for root for (var i = 0; i < runtime.gltf.nodes.length; i++) { var node = runtime.gltf.nodes[i]; if (nodeIsInJoints(skin, i)) { continue; } // Create node to root bone var mat = configureBoneTransformation(node); var bone = new BABYLON.Bone(node.name || getNodeID(i), newSkeleton, null, mat); bone.id = getNodeID(i); nodesToRoot.push({ bone: bone, node: node, index: i }); } // Parenting for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; var children = nodeToRoot.node.children; if (children) { for (var j = 0; j < children.length; j++) { var child = null; for (var k = 0; k < nodesToRoot.length; k++) { if (nodesToRoot[k].index === children[j]) { child = nodesToRoot[k]; break; } } if (child) { child.bone._parent = nodeToRoot.bone; nodeToRoot.bone.children.push(child.bone); } } } } }; /** * Imports a skeleton */ var importSkeleton = function (runtime, skinNode, skin) { var name = skin.name || "skin" + skinNode.skin; var babylonSkeleton = skin.babylonSkeleton; if (!babylonSkeleton) { babylonSkeleton = new BABYLON.Skeleton(name, "skin" + skinNode.skin, runtime.babylonScene); } if (!skin.babylonSkeleton) { return babylonSkeleton; } // Matrices var accessor = runtime.gltf.accessors[skin.inverseBindMatrices]; var buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor); // Find the root bones var nodesToRoot = []; var nodesToRootToAdd = []; getNodesToRoot(runtime, babylonSkeleton, skin, nodesToRoot); babylonSkeleton.bones = []; // Joints for (var i = 0; i < skin.joints.length; i++) { var jointNode = getJointNode(runtime, skin.joints[i]); var node = jointNode.node; if (!node) { BABYLON.Tools.Warn("Joint index " + skin.joints[i] + " does not exist"); continue; } var index = jointNode.index; var stringID = getNodeID(index); // Optimize, if the bone already exists... var existingBone = runtime.babylonScene.getBoneByID(stringID); if (existingBone) { babylonSkeleton.bones.push(existingBone); continue; } // Search for parent bone var foundBone = false; var parentBone = null; for (var j = 0; j < i; j++) { var joint = getJointNode(runtime, skin.joints[j]).node; if (!joint) { BABYLON.Tools.Warn("Joint index " + skin.joints[j] + " does not exist when looking for parent"); continue; } var children = joint.children; foundBone = false; for (var k = 0; k < children.length; k++) { if (children[k] === index) { parentBone = getParentBone(runtime, skin, skin.joints[j], babylonSkeleton); foundBone = true; break; } } if (foundBone) { break; } } // Create bone var mat = configureBoneTransformation(node); if (!parentBone && nodesToRoot.length > 0) { parentBone = getNodeToRoot(nodesToRoot, index); if (parentBone) { if (nodesToRootToAdd.indexOf(parentBone) === -1) { nodesToRootToAdd.push(parentBone); } } } var bone = new BABYLON.Bone(node.name || stringID, babylonSkeleton, parentBone, mat); bone.id = stringID; } // Polish var bones = babylonSkeleton.bones; babylonSkeleton.bones = []; for (var i = 0; i < skin.joints.length; i++) { var jointNode = getJointNode(runtime, skin.joints[i]); if (!jointNode) { continue; } var jointNodeStringId = getNodeID(jointNode.index); for (var j = 0; j < bones.length; j++) { if (bones[j].id === jointNodeStringId) { babylonSkeleton.bones.push(bones[j]); break; } } } babylonSkeleton.prepare(); // Finish for (var i = 0; i < nodesToRootToAdd.length; i++) { babylonSkeleton.bones.push(nodesToRootToAdd[i]); } return babylonSkeleton; }; /** * Gets a material */ var getMaterial = function (runtime, index) { if (index === undefined) { return GLTF2.GLTFUtils.GetDefaultMaterial(runtime); } var materials = runtime.gltf.materials; if (!materials || index < 0 || index >= materials.length) { BABYLON.Tools.Error("Invalid material index"); return GLTF2.GLTFUtils.GetDefaultMaterial(runtime); } var material = runtime.gltf.materials[index].babylonMaterial; if (!material) { return GLTF2.GLTFUtils.GetDefaultMaterial(runtime); } return material; }; /** * Imports a mesh and its geometries */ var importMesh = function (runtime, node, mesh) { var name = mesh.name || node.name || "mesh" + node.mesh; var babylonMesh = node.babylonNode; if (!babylonMesh) { babylonMesh = new BABYLON.Mesh(name, runtime.babylonScene); } if (!node.babylonNode) { return babylonMesh; } var multiMat = new BABYLON.MultiMaterial(name, runtime.babylonScene); if (!babylonMesh.material) { babylonMesh.material = multiMat; } var vertexData = new BABYLON.VertexData(); var geometry = new BABYLON.Geometry(name, runtime.babylonScene, vertexData, false, babylonMesh); var verticesStarts = []; var verticesCounts = []; var indexStarts = []; var indexCounts = []; var morphTargetManager; // Positions, normals and UVs for (var primitiveIndex = 0; primitiveIndex < mesh.primitives.length; primitiveIndex++) { // Temporary vertex data var tempVertexData = new BABYLON.VertexData(); var primitive = mesh.primitives[primitiveIndex]; if (primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) { // continue; } var attributes = primitive.attributes; var accessor = null; var buffer = null; // Set positions, normal and uvs for (var semantic in attributes) { // Link accessor and buffer view accessor = runtime.gltf.accessors[attributes[semantic]]; buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor); if (semantic === "NORMAL") { tempVertexData.normals = buffer; } else if (semantic === "POSITION") { tempVertexData.positions = buffer; verticesCounts.push(tempVertexData.positions.length); } else if (semantic === "TANGENT") { tempVertexData.tangents = buffer; } else if (semantic.indexOf("TEXCOORD_") !== -1) { var channel = Number(semantic.split("_")[1]); var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1)); tempVertexData.set(buffer, uvKind); } else if (semantic === "JOINT") { tempVertexData.matricesIndices = buffer; } else if (semantic === "WEIGHT") { tempVertexData.matricesWeights = buffer; } else if (semantic === "COLOR_0") { tempVertexData.colors = buffer; } else { BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'"); } } // Indices accessor = runtime.gltf.accessors[primitive.indices]; if (accessor) { buffer = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor); tempVertexData.indices = buffer; indexCounts.push(tempVertexData.indices.length); } else { // Set indices on the fly tempVertexData.indices = new Uint32Array(tempVertexData.positions.length / 3); for (var index = 0; index < tempVertexData.indices.length; index++) { tempVertexData.indices[index] = index; } indexCounts.push(tempVertexData.indices.length); } vertexData.merge(tempVertexData); tempVertexData = undefined; // Sub material var material = getMaterial(runtime, primitive.material); multiMat.subMaterials.push(material); // Morph Targets if (primitive.targets) { for (var targetsIndex = 0; targetsIndex < primitive.targets.length; targetsIndex++) { var target = primitive.targets[targetsIndex]; var weight = 0.0; if (node.weights) { weight = node.weights[targetsIndex]; } else if (mesh.weights) { weight = mesh.weights[targetsIndex]; } var morph = new BABYLON.MorphTarget("morph" + targetsIndex, weight); for (var semantic in target) { // Link accessor and buffer view accessor = runtime.gltf.accessors[target[semantic]]; var values = GLTF2.GLTFUtils.GetBufferFromAccessor(runtime, accessor); if (accessor.name) { morph.name = accessor.name; } // glTF stores morph target information as deltas // while babylon.js expects the final data. // As a result we have to add the original data to the delta to calculate // the final data. if (semantic === "NORMAL") { for (var i = 0; i < values.length; i++) { values[i] += vertexData.normals[i]; } morph.setNormals(values); } else if (semantic === "POSITION") { for (var i = 0; i < values.length; i++) { values[i] += vertexData.positions[i]; } morph.setPositions(values); } else if (semantic === "TANGENT") { // Tangent data for morph targets is stored as xyz delta. // The vertexData.tangent is stored as xyzw. // So we need to skip every fourth vertexData.tangent. for (var i = 0, j = 0; i < values.length; i++, j++) { values[i] += vertexData.tangents[j]; if ((i + 1) % 3 == 0) { j++; } } morph.setTangents(values); } else { BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'"); } } if (morph.getPositions()) { if (!morphTargetManager) { morphTargetManager = new BABYLON.MorphTargetManager(); babylonMesh.morphTargetManager = morphTargetManager; } morphTargetManager.addTarget(morph); } else { BABYLON.Tools.Warn("Not adding morph target '" + morph.name + "' because it has no position data"); } } } // Update vertices start and index start verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]); indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]); } // Apply geometry geometry.setAllVerticesData(vertexData, false); babylonMesh.computeWorldMatrix(true); // Apply submeshes babylonMesh.subMeshes = []; for (var primitiveIndex = 0; primitiveIndex < mesh.primitives.length; primitiveIndex++) { if (mesh.primitives[primitiveIndex].mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) { //continue; } var subMesh = new BABYLON.SubMesh(primitiveIndex, verticesStarts[primitiveIndex], verticesCounts[primitiveIndex], indexStarts[primitiveIndex], indexCounts[primitiveIndex], babylonMesh, babylonMesh, true); } // Finish return babylonMesh; }; /** * Configures node transformation */ var configureNode = function (babylonNode, node) { var position = BABYLON.Vector3.Zero(); var rotation = BABYLON.Quaternion.Identity(); var scaling = new BABYLON.Vector3(1, 1, 1); if (node.matrix) { var mat = BABYLON.Matrix.FromArray(node.matrix); mat.decompose(scaling, rotation, position); } else { if (node.translation) { position = BABYLON.Vector3.FromArray(node.translation); } if (node.rotation) { rotation = BABYLON.Quaternion.FromArray(node.rotation); } if (node.scale) { scaling = BABYLON.Vector3.FromArray(node.scale); } } babylonNode.position = position; babylonNode.rotationQuaternion = rotation; if (babylonNode instanceof BABYLON.Mesh) { var mesh = babylonNode; mesh.scaling = scaling; } }; /** * Imports a node */ var importNode = function (runtime, node) { var babylonNode = null; if (runtime.importOnlyMeshes && (node.skin !== undefined || node.mesh !== undefined)) { if (runtime.importMeshesNames.length > 0 && runtime.importMeshesNames.indexOf(node.name) === -1) { return null; } } // Meshes if (node.skin !== undefined) { if (node.mesh !== undefined) { var skin = runtime.gltf.skins[node.skin]; var newMesh = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]); var newSkeleton = importSkeleton(runtime, node, skin); if (newSkeleton) { newMesh.skeleton = newSkeleton; skin.babylonSkeleton = newSkeleton; } babylonNode = newMesh; } } else if (node.mesh !== undefined) { babylonNode = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]); } else if (node.camera !== undefined && !node.babylonNode && !runtime.importOnlyMeshes) { var camera = runtime.gltf.cameras[node.camera]; if (camera !== undefined) { if (camera.type === "orthographic") { var orthographicCamera = camera.orthographic; var orthoCamera = new BABYLON.FreeCamera(node.name || "camera" + node.camera, BABYLON.Vector3.Zero(), runtime.babylonScene); orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA; orthoCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas()); babylonNode = orthoCamera; } else if (camera.type === "perspective") { var perspectiveCamera = camera.perspective; var persCamera = new BABYLON.FreeCamera(node.name || "camera" + node.camera, BABYLON.Vector3.Zero(), runtime.babylonScene); persCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas()); if (!perspectiveCamera.aspectRatio) { perspectiveCamera.aspectRatio = runtime.babylonScene.getEngine().getRenderWidth() / runtime.babylonScene.getEngine().getRenderHeight(); } if (perspectiveCamera.znear && perspectiveCamera.zfar) { persCamera.maxZ = perspectiveCamera.zfar; persCamera.minZ = perspectiveCamera.znear; } babylonNode = persCamera; } } } // Empty node if (node.babylonNode) { return node.babylonNode; } else if (babylonNode === null) { var dummy = new BABYLON.Mesh(node.name || "mesh" + node.mesh, runtime.babylonScene); node.babylonNode = dummy; babylonNode = dummy; } if (babylonNode !== null) { configureNode(babylonNode, node); babylonNode.updateCache(true); node.babylonNode = babylonNode; } return babylonNode; }; /** * Traverses nodes and creates them */ var traverseNodes = function (runtime, index, parent, meshIncluded) { var node = runtime.gltf.nodes[index]; var newNode = null; if (runtime.importOnlyMeshes && !meshIncluded) { if (runtime.importMeshesNames.indexOf(node.name) !== -1 || runtime.importMeshesNames.length === 0) { meshIncluded = true; } else { meshIncluded = false; } } else { meshIncluded = true; } if (meshIncluded) { newNode = importNode(runtime, node); if (newNode !== null) { newNode.id = getNodeID(index); newNode.parent = parent; } } if (node.children) { for (var i = 0; i < node.children.length; i++) { traverseNodes(runtime, node.children[i], newNode, meshIncluded); } } }; var importScene = function (runtime) { var scene = runtime.gltf.scene || 0; var scenes = runtime.gltf.scenes; if (scenes) { var nodes = scenes[scene].nodes; for (var i = 0; i < nodes.length; i++) { traverseNodes(runtime, nodes[i], null); } } else { for (var i = 0; i < runtime.gltf.nodes.length; i++) { traverseNodes(runtime, i, null); } } }; /** * do stuff after buffers are loaded (e.g. hook up materials, load animations, etc.) */ var postLoad = function (runtime) { importScene(runtime); // Set animations loadAnimations(runtime); for (var i = 0; i < runtime.babylonScene.skeletons.length; i++) { var skeleton = runtime.babylonScene.skeletons[i]; runtime.babylonScene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0); } // Revoke object urls created during load if (runtime.gltf.textures) { for (var i = 0; i < runtime.gltf.textures.length; i++) { var texture = runtime.gltf.textures[i]; if (texture.blobURL) { URL.revokeObjectURL(texture.blobURL); } } } }; var BinaryReader = (function () { function BinaryReader(arrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } BinaryReader.prototype.getPosition = function () { return this._byteOffset; }; BinaryReader.prototype.getLength = function () { return this._arrayBuffer.byteLength; }; BinaryReader.prototype.readUint32 = function () { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; }; BinaryReader.prototype.readUint8Array = function (length) { var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; }; BinaryReader.prototype.skipBytes = function (length) { this._byteOffset += length; }; return BinaryReader; }()); /** * glTF File Loader Plugin */ var GLTFLoader = (function () { function GLTFLoader() { } GLTFLoader.RegisterExtension = function (extension) { if (GLTFLoader.Extensions[extension.name]) { BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists"); return; } GLTFLoader.Extensions[extension.name] = extension; }; GLTFLoader.LoadMaterial = function (runtime, index) { var material = runtime.gltf.materials[index]; if (!material) return null; material.babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + index, runtime.babylonScene); material.babylonMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; material.babylonMaterial.useScalarInLinearSpace = true; return material; }; GLTFLoader.LoadMetallicRoughnessMaterialPropertiesAsync = function (runtime, material, onSuccess, onError) { // Ensure metallic workflow material.babylonMaterial.metallic = 1; material.babylonMaterial.roughness = 1; var properties = material.pbrMetallicRoughness; if (!properties) { onSuccess(); return; } // // Load Factors // material.babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1); material.babylonMaterial.metallic = properties.metallicFactor || 1; material.babylonMaterial.roughness = properties.roughnessFactor || 1; // // Load Textures // if (!properties.baseColorTexture && !properties.metallicRoughnessTexture) { onSuccess(); return; } var checkSuccess = function () { if ((!properties.baseColorTexture || material.babylonMaterial.albedoTexture) && (!properties.metallicRoughnessTexture || material.babylonMaterial.metallicTexture)) { onSuccess(); } }; if (properties.baseColorTexture) { GLTFLoader.LoadTextureAsync(runtime, properties.baseColorTexture, function (texture) { material.babylonMaterial.albedoTexture = texture; GLTFLoader.LoadAlphaProperties(runtime, material); checkSuccess(); }, function () { BABYLON.Tools.Error("Failed to load base color texture"); onError(); }); } if (properties.metallicRoughnessTexture) { GLTFLoader.LoadTextureAsync(runtime, properties.metallicRoughnessTexture, function (texture) { material.babylonMaterial.metallicTexture = texture; material.babylonMaterial.useMetallnessFromMetallicTextureBlue = true; material.babylonMaterial.useRoughnessFromMetallicTextureGreen = true; material.babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; checkSuccess(); }, function () { BABYLON.Tools.Error("Failed to load metallic roughness texture"); onError(); }); } }; GLTFLoader.LoadCommonMaterialPropertiesAsync = function (runtime, material, onSuccess, onError) { // // Load Factors // material.babylonMaterial.useEmissiveAsIllumination = (material.emissiveFactor || material.emissiveTexture) ? true : false; material.babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0); if (material.doubleSided) { material.babylonMaterial.backFaceCulling = false; material.babylonMaterial.twoSidedLighting = true; } // // Load Textures // if (!material.normalTexture && !material.occlusionTexture && !material.emissiveTexture) { onSuccess(); return; } var checkSuccess = function () { if ((!material.normalTexture || material.babylonMaterial.bumpTexture) && (!material.occlusionTexture || material.babylonMaterial.ambientTexture) && (!material.emissiveTexture || material.babylonMaterial.emissiveTexture)) { onSuccess(); } }; if (material.normalTexture) { GLTFLoader.LoadTextureAsync(runtime, material.normalTexture, function (babylonTexture) { material.babylonMaterial.bumpTexture = babylonTexture; if (material.normalTexture.scale !== undefined) { material.babylonMaterial.bumpTexture.level = material.normalTexture.scale; } checkSuccess(); }, function () { BABYLON.Tools.Error("Failed to load normal texture"); onError(); }); } if (material.occlusionTexture) { GLTFLoader.LoadTextureAsync(runtime, material.occlusionTexture, function (babylonTexture) { material.babylonMaterial.ambientTexture = babylonTexture; material.babylonMaterial.useAmbientInGrayScale = true; if (material.occlusionTexture.strength !== undefined) { material.babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; } checkSuccess(); }, function () { BABYLON.Tools.Error("Failed to load occlusion texture"); onError(); }); } if (material.emissiveTexture) { GLTFLoader.LoadTextureAsync(runtime, material.emissiveTexture, function (babylonTexture) { material.babylonMaterial.emissiveTexture = babylonTexture; checkSuccess(); }, function () { BABYLON.Tools.Error("Failed to load emissive texture"); onError(); }); } }; GLTFLoader.LoadAlphaProperties = function (runtime, material) { var alphaMode = material.alphaMode || "OPAQUE"; switch (alphaMode) { case "OPAQUE": // default is opaque break; case "MASK": material.babylonMaterial.albedoTexture.hasAlpha = true; material.babylonMaterial.useAlphaFromAlbedoTexture = false; material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_DISABLE; break; case "BLEND": material.babylonMaterial.albedoTexture.hasAlpha = true; material.babylonMaterial.useAlphaFromAlbedoTexture = true; material.babylonMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE; break; default: BABYLON.Tools.Error("Invalid alpha mode '" + material.alphaMode + "'"); } }; GLTFLoader.LoadTextureAsync = function (runtime, textureInfo, onSuccess, onError) { var texture = runtime.gltf.textures[textureInfo.index]; var texCoord = textureInfo.texCoord || 0; if (!texture || texture.source === undefined) { onError(); return; } if (texture.babylonTextures) { var babylonTexture = texture.babylonTextures[texCoord]; if (!babylonTexture) { for (var i = 0; i < texture.babylonTextures.length; i++) { babylonTexture = texture.babylonTextures[i]; if (babylonTexture) { babylonTexture = babylonTexture.clone(); babylonTexture.coordinatesIndex = texCoord; break; } } } onSuccess(babylonTexture); return; } var source = runtime.gltf.images[texture.source]; var sourceURL = runtime.rootUrl + source.uri; if (texture.blobURL) { sourceURL = texture.blobURL; } else { if (source.uri === undefined) { var bufferView = runtime.gltf.bufferViews[source.bufferView]; var buffer = GLTF2.GLTFUtils.GetBufferFromBufferView(runtime, bufferView, 0, bufferView.byteLength, GLTF2.EComponentType.UNSIGNED_BYTE); texture.blobURL = URL.createObjectURL(new Blob([buffer], { type: source.mimeType })); sourceURL = texture.blobURL; } else if (GLTF2.GLTFUtils.IsBase64(source.uri)) { var decodedBuffer = new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(source.uri)); texture.blobURL = URL.createObjectURL(new Blob([decodedBuffer], { type: source.mimeType })); sourceURL = texture.blobURL; } } GLTFLoader._createTextureAsync(runtime, texture, texCoord, sourceURL, onSuccess, onError); }; GLTFLoader._createTextureAsync = function (runtime, texture, texCoord, url, onSuccess, onError) { var sampler = (texture.sampler === undefined ? {} : runtime.gltf.samplers[texture.sampler]); var noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR); var samplingMode = GLTF2.GLTFUtils.GetTextureFilterMode(sampler.minFilter); var babylonTexture = new BABYLON.Texture(url, runtime.babylonScene, noMipMaps, false, samplingMode, function () { onSuccess(babylonTexture); }, onError); babylonTexture.coordinatesIndex = texCoord; babylonTexture.wrapU = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapS); babylonTexture.wrapV = GLTF2.GLTFUtils.GetWrapMode(sampler.wrapT); babylonTexture.name = texture.name; // Cache the texture texture.babylonTextures = texture.babylonTextures || []; texture.babylonTextures[texCoord] = babylonTexture; }; /** * Import meshes */ GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onError) { scene.useRightHandedSystem = true; var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, true); if (!runtime) { onError(); return; } if (meshesNames === "") { runtime.importMeshesNames = []; } else if (typeof meshesNames === "string") { runtime.importMeshesNames = [meshesNames]; } else if (meshesNames && !(meshesNames instanceof Array)) { runtime.importMeshesNames = [meshesNames]; } else { runtime.importMeshesNames = []; BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]"); } // Load scene importScene(runtime); var meshes = []; var skeletons = []; // Fill arrays of meshes and skeletons for (var i = 0; i < runtime.gltf.nodes.length; i++) { var node = runtime.gltf.nodes[i]; if (node.babylonNode instanceof BABYLON.AbstractMesh) { meshes.push(node.babylonNode); } } for (var i = 0; i < runtime.gltf.skins.length; i++) { var skin = runtime.gltf.skins[i]; if (skin.babylonSkeleton instanceof BABYLON.Skeleton) { skeletons.push(skin.babylonSkeleton); } } // Load buffers, materials, etc. GLTFLoader._loadBuffersAsync(runtime, function () { GLTFLoader._loadMaterialsAsync(runtime, function () { postLoad(runtime); onSuccess(meshes, null, skeletons); }, onError); }, onError); if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, null, skeletons); } }; /** * Load scene */ GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onError) { scene.useRightHandedSystem = true; var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, false); if (!runtime) { onError(); return; } importScene(runtime); GLTFLoader._loadBuffersAsync(runtime, function () { GLTFLoader._loadMaterialsAsync(runtime, function () { postLoad(runtime); onSuccess(); }, onError); }, onError); }; GLTFLoader._loadBuffersAsync = function (runtime, onSuccess, onError) { var _this = this; if (runtime.gltf.buffers.length == 0) { onSuccess(); return; } var successCount = 0; runtime.gltf.buffers.forEach(function (buffer, index) { _this._loadBufferAsync(runtime, index, function () { if (++successCount === runtime.gltf.buffers.length) { onSuccess(); } }, onError); }); }; GLTFLoader._loadBufferAsync = function (runtime, index, onSuccess, onError) { var buffer = runtime.gltf.buffers[index]; if (buffer.uri === undefined) { // buffer.loadedBufferView should already be set onSuccess(); } else if (GLTF2.GLTFUtils.IsBase64(buffer.uri)) { var data = GLTF2.GLTFUtils.DecodeBase64(buffer.uri); setTimeout(function () { buffer.loadedBufferView = new Uint8Array(data); onSuccess(); }); } else { BABYLON.Tools.LoadFile(runtime.rootUrl + buffer.uri, function (data) { buffer.loadedBufferView = new Uint8Array(data); onSuccess(); }, null, null, true, onError); } }; GLTFLoader._loadMaterialsAsync = function (runtime, onSuccess, onError) { var materials = runtime.gltf.materials; if (!materials || materials.length === 0) { onSuccess(); return; } var successCount = 0; for (var i = 0; i < materials.length; i++) { GLTF2.GLTFLoaderExtension.LoadMaterialAsync(runtime, i, function () { if (++successCount === materials.length) { onSuccess(); } }, onError); } }; GLTFLoader._createRuntime = function (scene, data, rootUrl, importOnlyMeshes) { var runtime = { gltf: data.json, babylonScene: scene, rootUrl: rootUrl, importOnlyMeshes: importOnlyMeshes, }; var binaryBuffer; var buffers = runtime.gltf.buffers; if (buffers.length > 0 && buffers[0].uri === undefined) { binaryBuffer = buffers[0]; } if (data.bin) { if (!binaryBuffer) { BABYLON.Tools.Error("Unexpected BIN chunk"); return null; } if (binaryBuffer.byteLength != data.bin.byteLength) { BABYLON.Tools.Error("Binary buffer length from JSON does not match chunk length"); return null; } binaryBuffer.loadedBufferView = data.bin; } GLTF2.GLTFLoaderExtension.PostCreateRuntime(runtime); return runtime; }; return GLTFLoader; }()); GLTFLoader.Extensions = {}; GLTF2.GLTFLoader = GLTFLoader; BABYLON.GLTFFileLoader.GLTFLoaderV2 = new GLTFLoader(); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoader.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { /** * Utils functions for GLTF */ var GLTFUtils = (function () { function GLTFUtils() { } /** * If the uri is a base64 string * @param uri: the uri to test */ GLTFUtils.IsBase64 = function (uri) { return uri.length < 5 ? false : uri.substr(0, 5) === "data:"; }; /** * Decode the base64 uri * @param uri: the uri to decode */ GLTFUtils.DecodeBase64 = function (uri) { var decodedString = atob(uri.split(",")[1]); var bufferLength = decodedString.length; var bufferView = new Uint8Array(new ArrayBuffer(bufferLength)); for (var i = 0; i < bufferLength; i++) { bufferView[i] = decodedString.charCodeAt(i); } return bufferView.buffer; }; /** * Returns the wrap mode of the texture * @param mode: the mode value */ GLTFUtils.GetWrapMode = function (mode) { switch (mode) { case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE; case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE; case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE; default: return BABYLON.Texture.WRAP_ADDRESSMODE; } }; /** * Returns the byte stride giving an accessor * @param accessor: the GLTF accessor objet */ GLTFUtils.GetByteStrideFromType = function (accessor) { // Needs this function since "byteStride" isn't requiered in glTF format var type = accessor.type; switch (type) { case "VEC2": return 2; case "VEC3": return 3; case "VEC4": return 4; case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; default: return 1; } }; /** * Returns the texture filter mode giving a mode value * @param mode: the filter mode value */ GLTFUtils.GetTextureFilterMode = function (mode) { switch (mode) { case GLTF2.ETextureMinFilter.LINEAR: case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE; case GLTF2.ETextureMinFilter.NEAREST: case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE; default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE; } }; GLTFUtils.GetBufferFromBufferView = function (runtime, bufferView, byteOffset, byteLength, componentType) { byteOffset += (bufferView.byteOffset || 0); var loadedBufferView = runtime.gltf.buffers[bufferView.buffer].loadedBufferView; if (byteOffset + byteLength > loadedBufferView.byteLength) { throw new Error("Buffer access is out of range"); } var buffer = loadedBufferView.buffer; byteOffset += loadedBufferView.byteOffset; switch (componentType) { case GLTF2.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength); case GLTF2.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength); case GLTF2.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength); case GLTF2.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength); case GLTF2.EComponentType.UNSIGNED_INT: return new Uint32Array(buffer, byteOffset, byteLength); default: return new Float32Array(buffer, byteOffset, byteLength); } }; /** * Returns a buffer from its accessor * @param runtime: the GLTF runtime * @param accessor: the GLTF accessor */ GLTFUtils.GetBufferFromAccessor = function (runtime, accessor) { var bufferView = runtime.gltf.bufferViews[accessor.bufferView]; var byteOffset = accessor.byteOffset || 0; var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor); return GLTFUtils.GetBufferFromBufferView(runtime, bufferView, byteOffset, byteLength, accessor.componentType); }; /** * Decodes a buffer view into a string * @param view: the buffer view */ GLTFUtils.DecodeBufferToText = function (view) { var result = ""; var length = view.byteLength; for (var i = 0; i < length; ++i) { result += String.fromCharCode(view[i]); } return result; }; /** * Returns the default material of gltf. * @param scene: the Babylon.js scene */ GLTFUtils.GetDefaultMaterial = function (runtime) { if (!runtime.defaultMaterial) { var material = new BABYLON.PBRMaterial("gltf_default", runtime.babylonScene); material.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; material.metallic = 1; material.roughness = 1; runtime.defaultMaterial = material; } return runtime.defaultMaterial; }; return GLTFUtils; }()); GLTF2.GLTFUtils = GLTFUtils; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderUtils.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFLoaderExtension = (function () { function GLTFLoaderExtension(name) { this._name = name; } Object.defineProperty(GLTFLoaderExtension.prototype, "name", { get: function () { return this._name; }, enumerable: true, configurable: true }); GLTFLoaderExtension.prototype.postCreateRuntime = function (runtime) { }; // Return true to stop other extensions from loading materials. GLTFLoaderExtension.prototype.loadMaterialAsync = function (runtime, index, onSuccess, onError) { return false; }; // --------- // Utilities // --------- GLTFLoaderExtension.PostCreateRuntime = function (runtime) { for (var extensionName in GLTF2.GLTFLoader.Extensions) { var extension = GLTF2.GLTFLoader.Extensions[extensionName]; extension.postCreateRuntime(runtime); } }; GLTFLoaderExtension.LoadMaterialAsync = function (runtime, index, onSuccess, onError) { for (var extensionName in GLTF2.GLTFLoader.Extensions) { var extension = GLTF2.GLTFLoader.Extensions[extensionName]; if (extension.loadMaterialAsync(runtime, index, onSuccess, onError)) { return; } } var material = GLTF2.GLTFLoader.LoadMaterial(runtime, index); if (!material) { onSuccess(); return; } var metallicRoughnessPropertiesSuccess = false; var commonPropertiesSuccess = false; var checkSuccess = function () { if (metallicRoughnessPropertiesSuccess && commonPropertiesSuccess) { onSuccess(); } }; GLTF2.GLTFLoader.LoadMetallicRoughnessMaterialPropertiesAsync(runtime, material, function () { metallicRoughnessPropertiesSuccess = true; checkSuccess(); }, onError); GLTF2.GLTFLoader.LoadCommonMaterialPropertiesAsync(runtime, material, function () { commonPropertiesSuccess = true; checkSuccess(); }, onError); }; return GLTFLoaderExtension; }()); GLTF2.GLTFLoaderExtension = GLTFLoaderExtension; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderExtension.js.map /// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFMaterialsPbrSpecularGlossinessExtension = (function (_super) { __extends(GLTFMaterialsPbrSpecularGlossinessExtension, _super); function GLTFMaterialsPbrSpecularGlossinessExtension() { return _super.call(this, "KHR_materials_pbrSpecularGlossiness") || this; } GLTFMaterialsPbrSpecularGlossinessExtension.prototype.loadMaterialAsync = function (runtime, index, onSuccess, onError) { var material = GLTF2.GLTFLoader.LoadMaterial(runtime, index); if (!material || !material.extensions) return false; var properties = material.extensions[this.name]; if (!properties) return false; // // Load Factors // material.babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1); material.babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1); material.babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; // // Load Textures // var commonMaterialPropertiesSuccess = false; var checkSuccess = function () { if ((!properties.diffuseTexture || material.babylonMaterial.albedoTexture) && (!properties.specularGlossinessTexture || material.babylonMaterial.reflectivityTexture) && commonMaterialPropertiesSuccess) { onSuccess(); } }; if (properties.diffuseTexture) { GLTF2.GLTFLoader.LoadTextureAsync(runtime, properties.diffuseTexture, function (texture) { material.babylonMaterial.albedoTexture = texture; GLTF2.GLTFLoader.LoadAlphaProperties(runtime, material); checkSuccess(); }, function () { BABYLON.Tools.Warn("Failed to load diffuse texture"); onError(); }); } if (properties.specularGlossinessTexture) { GLTF2.GLTFLoader.LoadTextureAsync(runtime, properties.specularGlossinessTexture, function (texture) { material.babylonMaterial.reflectivityTexture = texture; material.babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true; checkSuccess(); }, function () { BABYLON.Tools.Warn("Failed to load metallic roughness texture"); onError(); }); } GLTF2.GLTFLoader.LoadCommonMaterialPropertiesAsync(runtime, material, function () { commonMaterialPropertiesSuccess = true; checkSuccess(); }, onError); return true; }; return GLTFMaterialsPbrSpecularGlossinessExtension; }(GLTF2.GLTFLoaderExtension)); GLTF2.GLTFMaterialsPbrSpecularGlossinessExtension = GLTFMaterialsPbrSpecularGlossinessExtension; GLTF2.GLTFLoader.RegisterExtension(new GLTFMaterialsPbrSpecularGlossinessExtension()); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFMaterialsPbrSpecularGlossinessExtension.js.map