/// declare module BABYLON { interface IGLTFLoaderData { json: Object; bin: ArrayBufferView; } interface IGLTFLoader { importMeshAsync: (meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onsuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onerror: () => void) => void; loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onsuccess: () => void, onerror: () => void) => void; } class GLTFFileLoader implements ISceneLoaderPluginAsync { static GLTFLoaderV1: IGLTFLoader; static GLTFLoaderV2: IGLTFLoader; static HomogeneousCoordinates: boolean; static IncrementalLoading: boolean; extensions: ISceneLoaderPluginExtensions; importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError: () => void): void; loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: () => void, onError: () => void): void; private static _parse(data); private _getLoader(loaderData); private static _parseBinary(data); private static _parseV1(binaryReader); private static _parseV2(binaryReader); private static _parseVersion(version); private static _compareVersion(a, b); private static _decodeBufferToText(view); } } /// declare module BABYLON.GLTF2 { /** * Enums */ enum EComponentType { BYTE = 5120, UNSIGNED_BYTE = 5121, SHORT = 5122, UNSIGNED_SHORT = 5123, UNSIGNED_INT = 5125, FLOAT = 5126, } enum EMeshPrimitiveMode { POINTS = 0, LINES = 1, LINE_LOOP = 2, LINE_STRIP = 3, TRIANGLES = 4, TRIANGLE_STRIP = 5, TRIANGLE_FAN = 6, } enum ETextureMagFilter { NEAREST = 9728, LINEAR = 9729, } enum ETextureMinFilter { NEAREST = 9728, LINEAR = 9729, NEAREST_MIPMAP_NEAREST = 9984, LINEAR_MIPMAP_NEAREST = 9985, NEAREST_MIPMAP_LINEAR = 9986, LINEAR_MIPMAP_LINEAR = 9987, } enum ETextureWrapMode { CLAMP_TO_EDGE = 33071, MIRRORED_REPEAT = 33648, REPEAT = 10497, } /** * Interfaces */ interface IGLTFProperty { extensions?: Object; extras?: any; } interface IGLTFChildRootProperty extends IGLTFProperty { name?: string; } interface IGLTFAccessorSparseIndices extends IGLTFProperty { bufferView: number; byteOffset?: number; componentType: EComponentType; } interface IGLTFAccessorSparseValues extends IGLTFProperty { bufferView: number; byteOffset?: number; } interface IGLTFAccessorSparse extends IGLTFProperty { count: number; indices: IGLTFAccessorSparseIndices; values: IGLTFAccessorSparseValues; } interface IGLTFAccessor extends IGLTFChildRootProperty { bufferView?: number; byteOffset?: number; componentType: EComponentType; normalized?: boolean; count: number; type: string; max: number[]; min: number[]; sparse?: IGLTFAccessorSparse; } interface IGLTFAnimationChannel extends IGLTFProperty { sampler: number; target: IGLTFAnimationChannelTarget; } interface IGLTFAnimationChannelTarget extends IGLTFProperty { node: number; path: string; } interface IGLTFAnimationSampler extends IGLTFProperty { input: number; interpolation?: string; output: number; } interface IGLTFAnimation extends IGLTFChildRootProperty { channels: IGLTFAnimationChannel[]; samplers: IGLTFAnimationSampler[]; } interface IGLTFAssetProfile extends IGLTFProperty { api?: string; version?: string; } interface IGLTFAsset extends IGLTFChildRootProperty { copyright?: string; generator?: string; profile?: IGLTFAssetProfile; version: string; } interface IGLTFBuffer extends IGLTFChildRootProperty { uri?: string; byteLength: number; loadedBufferView: ArrayBufferView; } interface IGLTFBufferView extends IGLTFChildRootProperty { buffer: number; byteOffset?: number; byteLength: number; byteStride?: number; } interface IGLTFCameraOrthographic extends IGLTFProperty { xmag: number; ymag: number; zfar: number; znear: number; } interface IGLTFCameraPerspective extends IGLTFProperty { aspectRatio: number; yfov: number; zfar: number; znear: number; } interface IGLTFCamera extends IGLTFChildRootProperty { orthographic?: IGLTFCameraOrthographic; perspective?: IGLTFCameraPerspective; type: string; } interface IGLTFImage extends IGLTFChildRootProperty { uri?: string; mimeType?: string; bufferView?: number; } interface IGLTFMaterialNormalTextureInfo extends IGLTFTextureInfo { scale: number; } interface IGLTFMaterialOcclusionTextureInfo extends IGLTFTextureInfo { strength: number; } interface IGLTFMaterialPbrMetallicRoughness { baseColorFactor: number[]; baseColorTexture: IGLTFTextureInfo; metallicFactor: number; roughnessFactor: number; metallicRoughnessTexture: IGLTFTextureInfo; } interface IGLTFMaterial extends IGLTFChildRootProperty { pbrMetallicRoughness?: IGLTFMaterialPbrMetallicRoughness; normalTexture?: IGLTFMaterialNormalTextureInfo; occlusionTexture?: IGLTFMaterialOcclusionTextureInfo; emissiveTexture?: IGLTFTextureInfo; emissiveFactor?: number[]; alphaMode?: string; alphaCutoff: number; doubleSided?: boolean; babylonMaterial?: PBRMaterial; } interface IGLTFMeshPrimitive extends IGLTFProperty { attributes: { [name: string]: number; }; indices?: number; material?: number; mode?: EMeshPrimitiveMode; targets?: [{ [name: string]: number; }]; } interface IGLTFMesh extends IGLTFChildRootProperty { primitives: IGLTFMeshPrimitive[]; weights?: number[]; } interface IGLTFNode extends IGLTFChildRootProperty { camera?: number; children?: number[]; skin?: number; matrix?: number[]; mesh?: number; rotation?: number[]; scale?: number[]; translation?: number[]; weights?: number[]; babylonNode?: Node; } interface IGLTFSampler extends IGLTFChildRootProperty { magFilter?: ETextureMagFilter; minFilter?: ETextureMinFilter; wrapS?: ETextureWrapMode; wrapT?: ETextureWrapMode; } interface IGLTFScene extends IGLTFChildRootProperty { nodes: number[]; } interface IGLTFSkin extends IGLTFChildRootProperty { inverseBindMatrices?: number; skeleton?: number; joints: number[]; babylonSkeleton?: Skeleton; } interface IGLTFTexture extends IGLTFChildRootProperty { sampler?: number; source: number; babylonTextures: Texture[]; blobURL: string; } interface IGLTFTextureInfo { index: number; texCoord?: number; } interface IGLTF extends IGLTFProperty { accessors?: IGLTFAccessor[]; animations?: IGLTFAnimation[]; asset: IGLTFAsset; buffers?: IGLTFBuffer[]; bufferViews?: IGLTFBufferView[]; cameras?: IGLTFCamera[]; extensionsUsed?: string[]; extensionsRequired?: string[]; glExtensionsUsed?: string[]; images?: IGLTFImage[]; materials?: IGLTFMaterial[]; meshes?: IGLTFMesh[]; nodes?: IGLTFNode[]; samplers?: IGLTFSampler[]; scene?: number; scenes?: IGLTFScene[]; skins?: IGLTFSkin[]; textures?: IGLTFTexture[]; } interface IGLTFRuntime { gltf: IGLTF; babylonScene: Scene; rootUrl: string; importOnlyMeshes: boolean; importMeshesNames?: string[]; defaultMaterial?: PBRMaterial; } /** * Bones */ interface INodeToRoot { bone: Bone; node: IGLTFNode; index: number; } interface IJointNode { node: IGLTFNode; index: number; } } /// declare module BABYLON.GLTF2 { /** * glTF File Loader Plugin */ class GLTFLoader implements IGLTFLoader { static Extensions: { [name: string]: GLTFLoaderExtension; }; static RegisterExtension(extension: GLTFLoaderExtension): void; static LoadMaterial(runtime: IGLTFRuntime, index: number): IGLTFMaterial; static LoadMetallicRoughnessMaterialPropertiesAsync(runtime: IGLTFRuntime, material: IGLTFMaterial, onSuccess: () => void, onError: () => void): void; static LoadCommonMaterialPropertiesAsync(runtime: IGLTFRuntime, material: IGLTFMaterial, onSuccess: () => void, onError: () => void): void; static LoadAlphaProperties(runtime: IGLTFRuntime, material: IGLTFMaterial): void; static LoadTextureAsync(runtime: IGLTFRuntime, textureInfo: IGLTFTextureInfo, onSuccess: (babylonTexture: Texture) => void, onError: () => void): void; private static _createTextureAsync(runtime, texture, texCoord, url, onSuccess, onError); /** * Import meshes */ importMeshAsync(meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): void; /** * Load scene */ loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onError: () => void): void; private static _loadBuffersAsync(runtime, onSuccess, onError); private static _loadBufferAsync(runtime, index, onSuccess, onError); private static _loadMaterialsAsync(runtime, onSuccess, onError); private static _createRuntime(scene, data, rootUrl, importOnlyMeshes); } } /// declare module BABYLON.GLTF2 { /** * Utils functions for GLTF */ class GLTFUtils { /** * If the uri is a base64 string * @param uri: the uri to test */ static IsBase64(uri: string): boolean; /** * Decode the base64 uri * @param uri: the uri to decode */ static DecodeBase64(uri: string): ArrayBuffer; /** * Returns the wrap mode of the texture * @param mode: the mode value */ static GetWrapMode(mode: number): number; /** * Returns the byte stride giving an accessor * @param accessor: the GLTF accessor objet */ static GetByteStrideFromType(accessor: IGLTFAccessor): number; /** * Returns the texture filter mode giving a mode value * @param mode: the filter mode value */ static GetTextureFilterMode(mode: number): ETextureMinFilter; static GetBufferFromBufferView(runtime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView; /** * Returns a buffer from its accessor * @param runtime: the GLTF runtime * @param accessor: the GLTF accessor */ static GetBufferFromAccessor(runtime: IGLTFRuntime, accessor: IGLTFAccessor): ArrayBufferView; /** * Decodes a buffer view into a string * @param view: the buffer view */ static DecodeBufferToText(view: ArrayBufferView): string; /** * Returns the default material of gltf. * @param scene: the Babylon.js scene */ static GetDefaultMaterial(runtime: IGLTFRuntime): PBRMaterial; } } /// declare module BABYLON.GLTF2 { abstract class GLTFLoaderExtension { private _name; constructor(name: string); readonly name: string; protected postCreateRuntime(runtime: IGLTFRuntime): void; protected loadMaterialAsync(runtime: IGLTFRuntime, index: number, onSuccess: () => void, onError: () => void): boolean; static PostCreateRuntime(runtime: IGLTFRuntime): void; static LoadMaterialAsync(runtime: IGLTFRuntime, index: number, onSuccess: () => void, onError: () => void): void; } } /// declare module BABYLON.GLTF2 { class GLTFMaterialsPbrSpecularGlossinessExtension extends GLTFLoaderExtension { constructor(); protected loadMaterialAsync(runtime: IGLTFRuntime, index: number, onSuccess: () => void, onError: () => void): boolean; } }