var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var SwitchBooleanAction = (function (_super) { __extends(SwitchBooleanAction, _super); function SwitchBooleanAction(triggerOptions, target, propertyPath, condition) { _super.call(this, triggerOptions, condition); this.propertyPath = propertyPath; this._target = target; } SwitchBooleanAction.prototype._prepare = function () { this._target = this._getEffectiveTarget(this._target, this.propertyPath); this._property = this._getProperty(this.propertyPath); }; SwitchBooleanAction.prototype.execute = function () { this._target[this._property] = !this._target[this._property]; }; return SwitchBooleanAction; })(BABYLON.Action); BABYLON.SwitchBooleanAction = SwitchBooleanAction; var SetStateAction = (function (_super) { __extends(SetStateAction, _super); function SetStateAction(triggerOptions, target, value, condition) { _super.call(this, triggerOptions, condition); this.value = value; this._target = target; } SetStateAction.prototype.execute = function () { this._target.state = this.value; }; return SetStateAction; })(BABYLON.Action); BABYLON.SetStateAction = SetStateAction; var SetValueAction = (function (_super) { __extends(SetValueAction, _super); function SetValueAction(triggerOptions, target, propertyPath, value, condition) { _super.call(this, triggerOptions, condition); this.propertyPath = propertyPath; this.value = value; this._target = target; } SetValueAction.prototype._prepare = function () { this._target = this._getEffectiveTarget(this._target, this.propertyPath); this._property = this._getProperty(this.propertyPath); }; SetValueAction.prototype.execute = function () { this._target[this._property] = this.value; }; return SetValueAction; })(BABYLON.Action); BABYLON.SetValueAction = SetValueAction; var IncrementValueAction = (function (_super) { __extends(IncrementValueAction, _super); function IncrementValueAction(triggerOptions, target, propertyPath, value, condition) { _super.call(this, triggerOptions, condition); this.propertyPath = propertyPath; this.value = value; this._target = target; } IncrementValueAction.prototype._prepare = function () { this._target = this._getEffectiveTarget(this._target, this.propertyPath); this._property = this._getProperty(this.propertyPath); if (typeof this._target[this._property] !== "number") { BABYLON.Tools.Warn("Warning: IncrementValueAction can only be used with number values"); } }; IncrementValueAction.prototype.execute = function () { this._target[this._property] += this.value; }; return IncrementValueAction; })(BABYLON.Action); BABYLON.IncrementValueAction = IncrementValueAction; var PlayAnimationAction = (function (_super) { __extends(PlayAnimationAction, _super); function PlayAnimationAction(triggerOptions, target, from, to, loop, condition) { _super.call(this, triggerOptions, condition); this.from = from; this.to = to; this.loop = loop; this._target = target; } PlayAnimationAction.prototype._prepare = function () { }; PlayAnimationAction.prototype.execute = function () { var scene = this._actionManager.getScene(); scene.beginAnimation(this._target, this.from, this.to, this.loop); }; return PlayAnimationAction; })(BABYLON.Action); BABYLON.PlayAnimationAction = PlayAnimationAction; var StopAnimationAction = (function (_super) { __extends(StopAnimationAction, _super); function StopAnimationAction(triggerOptions, target, condition) { _super.call(this, triggerOptions, condition); this._target = target; } StopAnimationAction.prototype._prepare = function () { }; StopAnimationAction.prototype.execute = function () { var scene = this._actionManager.getScene(); scene.stopAnimation(this._target); }; return StopAnimationAction; })(BABYLON.Action); BABYLON.StopAnimationAction = StopAnimationAction; var DoNothingAction = (function (_super) { __extends(DoNothingAction, _super); function DoNothingAction(triggerOptions, condition) { if (triggerOptions === void 0) { triggerOptions = BABYLON.ActionManager.NothingTrigger; } _super.call(this, triggerOptions, condition); } DoNothingAction.prototype.execute = function () { }; return DoNothingAction; })(BABYLON.Action); BABYLON.DoNothingAction = DoNothingAction; var CombineAction = (function (_super) { __extends(CombineAction, _super); function CombineAction(triggerOptions, children, condition) { _super.call(this, triggerOptions, condition); this.children = children; } CombineAction.prototype._prepare = function () { for (var index = 0; index < this.children.length; index++) { this.children[index]._actionManager = this._actionManager; this.children[index]._prepare(); } }; CombineAction.prototype.execute = function (evt) { for (var index = 0; index < this.children.length; index++) { this.children[index].execute(evt); } }; return CombineAction; })(BABYLON.Action); BABYLON.CombineAction = CombineAction; var ExecuteCodeAction = (function (_super) { __extends(ExecuteCodeAction, _super); function ExecuteCodeAction(triggerOptions, func, condition) { _super.call(this, triggerOptions, condition); this.func = func; } ExecuteCodeAction.prototype.execute = function (evt) { this.func(evt); }; return ExecuteCodeAction; })(BABYLON.Action); BABYLON.ExecuteCodeAction = ExecuteCodeAction; var SetParentAction = (function (_super) { __extends(SetParentAction, _super); function SetParentAction(triggerOptions, target, parent, condition) { _super.call(this, triggerOptions, condition); this._target = target; this._parent = parent; } SetParentAction.prototype._prepare = function () { }; SetParentAction.prototype.execute = function () { if (this._target.parent === this._parent) { return; } var invertParentWorldMatrix = this._parent.getWorldMatrix().clone(); invertParentWorldMatrix.invert(); this._target.position = BABYLON.Vector3.TransformCoordinates(this._target.position, invertParentWorldMatrix); this._target.parent = this._parent; }; return SetParentAction; })(BABYLON.Action); BABYLON.SetParentAction = SetParentAction; var PlaySoundAction = (function (_super) { __extends(PlaySoundAction, _super); function PlaySoundAction(triggerOptions, sound, condition) { _super.call(this, triggerOptions, condition); this._sound = sound; } PlaySoundAction.prototype._prepare = function () { }; PlaySoundAction.prototype.execute = function () { if (this._sound !== undefined) this._sound.play(); }; return PlaySoundAction; })(BABYLON.Action); BABYLON.PlaySoundAction = PlaySoundAction; var StopSoundAction = (function (_super) { __extends(StopSoundAction, _super); function StopSoundAction(triggerOptions, sound, condition) { _super.call(this, triggerOptions, condition); this._sound = sound; } StopSoundAction.prototype._prepare = function () { }; StopSoundAction.prototype.execute = function () { if (this._sound !== undefined) this._sound.stop(); }; return StopSoundAction; })(BABYLON.Action); BABYLON.StopSoundAction = StopSoundAction; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.directActions.js.map