import { NodeMaterialBlock } from '../nodeMaterialBlock'; import { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes'; import { NodeMaterialBuildState } from '../nodeMaterialBuildState'; import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint'; import { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets'; import { _TypeStore } from '../../../Misc/typeStore'; /** * Block used to apply a cross product between 2 vectors */ export class CrossBlock extends NodeMaterialBlock { /** * Creates a new CrossBlock * @param name defines the block name */ public constructor(name: string) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("left", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerInput("right", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector3); this._linkConnectionTypes(0, 1); this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float); this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix); this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2); this._inputs[1].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float); this._inputs[1].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix); this._inputs[1].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2); } /** * Gets the current class name * @returns the class name */ public getClassName() { return "CrossBlock"; } /** * Gets the left operand input component */ public get left(): NodeMaterialConnectionPoint { return this._inputs[0]; } /** * Gets the right operand input component */ public get right(): NodeMaterialConnectionPoint { return this._inputs[1]; } /** * Gets the output component */ public get output(): NodeMaterialConnectionPoint { return this._outputs[0]; } protected _buildBlock(state: NodeMaterialBuildState) { super._buildBlock(state); let output = this._outputs[0]; state.compilationString += this._declareOutput(output, state) + ` = cross(${this.left.associatedVariableName}.xyz, ${this.right.associatedVariableName}.xyz);\r\n`; return this; } } _TypeStore.RegisteredTypes["BABYLON.CrossBlock"] = CrossBlock;