var BABYLON;
(function (BABYLON) {
var Color3 = (function () {
function Color3(r, g, b) {
if (typeof r === "undefined") { r = 0; }
if (typeof g === "undefined") { g = 0; }
if (typeof b === "undefined") { b = 0; }
this.r = r;
this.g = g;
this.b = b;
}
Color3.prototype.toString = function () {
return "{R: " + this.r + " G:" + this.g + " B:" + this.b + "}";
};
Color3.prototype.toArray = function (array, index) {
if (index === undefined) {
index = 0;
}
array[index] = this.r;
array[index + 1] = this.g;
array[index + 2] = this.b;
};
Color3.prototype.toColor4 = function (alpha) {
if (typeof alpha === "undefined") { alpha = 1; }
return new Color4(this.r, this.g, this.b, alpha);
};
Color3.prototype.asArray = function () {
var result = [];
this.toArray(result, 0);
return result;
};
Color3.prototype.toLuminance = function () {
return this.r * 0.3 + this.g * 0.59 + this.b * 0.11;
};
Color3.prototype.multiply = function (otherColor) {
return new Color3(this.r * otherColor.r, this.g * otherColor.g, this.b * otherColor.b);
};
Color3.prototype.multiplyToRef = function (otherColor, result) {
result.r = this.r * otherColor.r;
result.g = this.g * otherColor.g;
result.b = this.b * otherColor.b;
};
Color3.prototype.equals = function (otherColor) {
return otherColor && this.r === otherColor.r && this.g === otherColor.g && this.b === otherColor.b;
};
Color3.prototype.scale = function (scale) {
return new Color3(this.r * scale, this.g * scale, this.b * scale);
};
Color3.prototype.scaleToRef = function (scale, result) {
result.r = this.r * scale;
result.g = this.g * scale;
result.b = this.b * scale;
};
Color3.prototype.add = function (otherColor) {
return new Color3(this.r + otherColor.r, this.g + otherColor.g, this.b + otherColor.b);
};
Color3.prototype.addToRef = function (otherColor, result) {
result.r = this.r + otherColor.r;
result.g = this.g + otherColor.g;
result.b = this.b + otherColor.b;
};
Color3.prototype.subtract = function (otherColor) {
return new Color3(this.r - otherColor.r, this.g - otherColor.g, this.b - otherColor.b);
};
Color3.prototype.subtractToRef = function (otherColor, result) {
result.r = this.r - otherColor.r;
result.g = this.g - otherColor.g;
result.b = this.b - otherColor.b;
};
Color3.prototype.clone = function () {
return new Color3(this.r, this.g, this.b);
};
Color3.prototype.copyFrom = function (source) {
this.r = source.r;
this.g = source.g;
this.b = source.b;
};
Color3.prototype.copyFromFloats = function (r, g, b) {
this.r = r;
this.g = g;
this.b = b;
};
Color3.FromArray = function (array) {
return new Color3(array[0], array[1], array[2]);
};
Color3.FromInts = function (r, g, b) {
return new Color3(r / 255.0, g / 255.0, b / 255.0);
};
Color3.Lerp = function (start, end, amount) {
var r = start.r + ((end.r - start.r) * amount);
var g = start.g + ((end.g - start.g) * amount);
var b = start.b + ((end.b - start.b) * amount);
return new Color3(r, g, b);
};
Color3.Red = function () {
return new Color3(1, 0, 0);
};
Color3.Green = function () {
return new Color3(0, 1, 0);
};
Color3.Blue = function () {
return new Color3(0, 0, 1);
};
Color3.Black = function () {
return new Color3(0, 0, 0);
};
Color3.White = function () {
return new Color3(1, 1, 1);
};
Color3.Purple = function () {
return new Color3(0.5, 0, 0.5);
};
Color3.Magenta = function () {
return new Color3(1, 0, 1);
};
Color3.Yellow = function () {
return new Color3(1, 1, 0);
};
Color3.Gray = function () {
return new Color3(0.5, 0.5, 0.5);
};
return Color3;
})();
BABYLON.Color3 = Color3;
var Color4 = (function () {
function Color4(r, g, b, a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
Color4.prototype.addInPlace = function (right) {
this.r += right.r;
this.g += right.g;
this.b += right.b;
this.a += right.a;
};
Color4.prototype.asArray = function () {
var result = [];
this.toArray(result, 0);
return result;
};
Color4.prototype.toArray = function (array, index) {
if (index === undefined) {
index = 0;
}
array[index] = this.r;
array[index + 1] = this.g;
array[index + 2] = this.b;
array[index + 3] = this.a;
};
Color4.prototype.add = function (right) {
return new Color4(this.r + right.r, this.g + right.g, this.b + right.b, this.a + right.a);
};
Color4.prototype.subtract = function (right) {
return new Color4(this.r - right.r, this.g - right.g, this.b - right.b, this.a - right.a);
};
Color4.prototype.subtractToRef = function (right, result) {
result.r = this.r - right.r;
result.g = this.g - right.g;
result.b = this.b - right.b;
result.a = this.a - right.a;
};
Color4.prototype.scale = function (scale) {
return new Color4(this.r * scale, this.g * scale, this.b * scale, this.a * scale);
};
Color4.prototype.scaleToRef = function (scale, result) {
result.r = this.r * scale;
result.g = this.g * scale;
result.b = this.b * scale;
result.a = this.a * scale;
};
Color4.prototype.toString = function () {
return "{R: " + this.r + " G:" + this.g + " B:" + this.b + " A:" + this.a + "}";
};
Color4.prototype.clone = function () {
return new Color4(this.r, this.g, this.b, this.a);
};
Color4.Lerp = function (left, right, amount) {
var result = new Color4(0, 0, 0, 0);
BABYLON.Color4.LerpToRef(left, right, amount, result);
return result;
};
Color4.LerpToRef = function (left, right, amount, result) {
result.r = left.r + (right.r - left.r) * amount;
result.g = left.g + (right.g - left.g) * amount;
result.b = left.b + (right.b - left.b) * amount;
result.a = left.a + (right.a - left.a) * amount;
};
Color4.FromArray = function (array, offset) {
if (typeof offset === "undefined") { offset = 0; }
return new Color4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
};
Color4.FromInts = function (r, g, b, a) {
return new Color4(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
};
return Color4;
})();
BABYLON.Color4 = Color4;
var Vector2 = (function () {
function Vector2(x, y) {
this.x = x;
this.y = y;
}
Vector2.prototype.toString = function () {
return "{X: " + this.x + " Y:" + this.y + "}";
};
Vector2.prototype.toArray = function (array, index) {
if (index === undefined) {
index = 0;
}
array[index] = this.x;
array[index + 1] = this.y;
};
Vector2.prototype.asArray = function () {
var result = [];
this.toArray(result, 0);
return result;
};
Vector2.prototype.copyFrom = function (source) {
this.x = source.x;
this.y = source.y;
};
Vector2.prototype.copyFromFloats = function (x, y) {
this.x = x;
this.y = y;
};
Vector2.prototype.add = function (otherVector) {
return new Vector2(this.x + otherVector.x, this.y + otherVector.y);
};
Vector2.prototype.addVector3 = function (otherVector) {
return new Vector2(this.x + otherVector.x, this.y + otherVector.y);
};
Vector2.prototype.subtract = function (otherVector) {
return new Vector2(this.x - otherVector.x, this.y - otherVector.y);
};
Vector2.prototype.subtractInPlace = function (otherVector) {
this.x -= otherVector.x;
this.y -= otherVector.y;
};
Vector2.prototype.multiplyInPlace = function (otherVector) {
this.x *= otherVector.x;
this.y *= otherVector.y;
};
Vector2.prototype.multiply = function (otherVector) {
return new Vector2(this.x * otherVector.x, this.y * otherVector.y);
};
Vector2.prototype.multiplyToRef = function (otherVector, result) {
result.x = this.x * otherVector.x;
result.y = this.y * otherVector.y;
};
Vector2.prototype.multiplyByFloats = function (x, y) {
return new Vector2(this.x * x, this.y * y);
};
Vector2.prototype.divide = function (otherVector) {
return new Vector2(this.x / otherVector.x, this.y / otherVector.y);
};
Vector2.prototype.divideToRef = function (otherVector, result) {
result.x = this.x / otherVector.x;
result.y = this.y / otherVector.y;
};
Vector2.prototype.negate = function () {
return new Vector2(-this.x, -this.y);
};
Vector2.prototype.scaleInPlace = function (scale) {
this.x *= scale;
this.y *= scale;
return this;
};
Vector2.prototype.scale = function (scale) {
return new Vector2(this.x * scale, this.y * scale);
};
Vector2.prototype.equals = function (otherVector) {
return otherVector && this.x === otherVector.x && this.y === otherVector.y;
};
Vector2.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y);
};
Vector2.prototype.lengthSquared = function () {
return (this.x * this.x + this.y * this.y);
};
Vector2.prototype.normalize = function () {
var len = this.length();
if (len === 0)
return this;
var num = 1.0 / len;
this.x *= num;
this.y *= num;
return this;
};
Vector2.prototype.clone = function () {
return new Vector2(this.x, this.y);
};
Vector2.Zero = function () {
return new Vector2(0, 0);
};
Vector2.FromArray = function (array, offset) {
if (!offset) {
offset = 0;
}
return new Vector2(array[offset], array[offset + 1]);
};
Vector2.FromArrayToRef = function (array, offset, result) {
result.x = array[offset];
result.y = array[offset + 1];
};
Vector2.CatmullRom = function (value1, value2, value3, value4, amount) {
var squared = amount * amount;
var cubed = amount * squared;
var x = 0.5 * ((((2.0 * value2.x) + ((-value1.x + value3.x) * amount)) + (((((2.0 * value1.x) - (5.0 * value2.x)) + (4.0 * value3.x)) - value4.x) * squared)) + ((((-value1.x + (3.0 * value2.x)) - (3.0 * value3.x)) + value4.x) * cubed));
var y = 0.5 * ((((2.0 * value2.y) + ((-value1.y + value3.y) * amount)) + (((((2.0 * value1.y) - (5.0 * value2.y)) + (4.0 * value3.y)) - value4.y) * squared)) + ((((-value1.y + (3.0 * value2.y)) - (3.0 * value3.y)) + value4.y) * cubed));
return new Vector2(x, y);
};
Vector2.Clamp = function (value, min, max) {
var x = value.x;
x = (x > max.x) ? max.x : x;
x = (x < min.x) ? min.x : x;
var y = value.y;
y = (y > max.y) ? max.y : y;
y = (y < min.y) ? min.y : y;
return new Vector2(x, y);
};
Vector2.Hermite = function (value1, tangent1, value2, tangent2, amount) {
var squared = amount * amount;
var cubed = amount * squared;
var part1 = ((2.0 * cubed) - (3.0 * squared)) + 1.0;
var part2 = (-2.0 * cubed) + (3.0 * squared);
var part3 = (cubed - (2.0 * squared)) + amount;
var part4 = cubed - squared;
var x = (((value1.x * part1) + (value2.x * part2)) + (tangent1.x * part3)) + (tangent2.x * part4);
var y = (((value1.y * part1) + (value2.y * part2)) + (tangent1.y * part3)) + (tangent2.y * part4);
return new Vector2(x, y);
};
Vector2.Lerp = function (start, end, amount) {
var x = start.x + ((end.x - start.x) * amount);
var y = start.y + ((end.y - start.y) * amount);
return new Vector2(x, y);
};
Vector2.Dot = function (left, right) {
return left.x * right.x + left.y * right.y;
};
Vector2.Normalize = function (vector) {
var newVector = vector.clone();
newVector.normalize();
return newVector;
};
Vector2.Minimize = function (left, right) {
var x = (left.x < right.x) ? left.x : right.x;
var y = (left.y < right.y) ? left.y : right.y;
return new Vector2(x, y);
};
Vector2.Maximize = function (left, right) {
var x = (left.x > right.x) ? left.x : right.x;
var y = (left.y > right.y) ? left.y : right.y;
return new Vector2(x, y);
};
Vector2.Transform = function (vector, transformation) {
var x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]);
var y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]);
return new Vector2(x, y);
};
Vector2.Distance = function (value1, value2) {
return Math.sqrt(Vector2.DistanceSquared(value1, value2));
};
Vector2.DistanceSquared = function (value1, value2) {
var x = value1.x - value2.x;
var y = value1.y - value2.y;
return (x * x) + (y * y);
};
return Vector2;
})();
BABYLON.Vector2 = Vector2;
var Vector3 = (function () {
function Vector3(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
Vector3.prototype.toString = function () {
return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + "}";
};
Vector3.prototype.asArray = function () {
var result = [];
this.toArray(result, 0);
return result;
};
Vector3.prototype.toArray = function (array, index) {
if (index === undefined) {
index = 0;
}
array[index] = this.x;
array[index + 1] = this.y;
array[index + 2] = this.z;
};
Vector3.prototype.addInPlace = function (otherVector) {
this.x += otherVector.x;
this.y += otherVector.y;
this.z += otherVector.z;
};
Vector3.prototype.add = function (otherVector) {
return new Vector3(this.x + otherVector.x, this.y + otherVector.y, this.z + otherVector.z);
};
Vector3.prototype.addToRef = function (otherVector, result) {
result.x = this.x + otherVector.x;
result.y = this.y + otherVector.y;
result.z = this.z + otherVector.z;
};
Vector3.prototype.subtractInPlace = function (otherVector) {
this.x -= otherVector.x;
this.y -= otherVector.y;
this.z -= otherVector.z;
};
Vector3.prototype.subtract = function (otherVector) {
return new Vector3(this.x - otherVector.x, this.y - otherVector.y, this.z - otherVector.z);
};
Vector3.prototype.subtractToRef = function (otherVector, result) {
result.x = this.x - otherVector.x;
result.y = this.y - otherVector.y;
result.z = this.z - otherVector.z;
};
Vector3.prototype.subtractFromFloats = function (x, y, z) {
return new Vector3(this.x - x, this.y - y, this.z - z);
};
Vector3.prototype.subtractFromFloatsToRef = function (x, y, z, result) {
result.x = this.x - x;
result.y = this.y - y;
result.z = this.z - z;
};
Vector3.prototype.negate = function () {
return new Vector3(-this.x, -this.y, -this.z);
};
Vector3.prototype.scaleInPlace = function (scale) {
this.x *= scale;
this.y *= scale;
this.z *= scale;
return this;
};
Vector3.prototype.scale = function (scale) {
return new Vector3(this.x * scale, this.y * scale, this.z * scale);
};
Vector3.prototype.scaleToRef = function (scale, result) {
result.x = this.x * scale;
result.y = this.y * scale;
result.z = this.z * scale;
};
Vector3.prototype.equals = function (otherVector) {
return otherVector && this.x === otherVector.x && this.y === otherVector.y && this.z === otherVector.z;
};
Vector3.prototype.equalsWithEpsilon = function (otherVector) {
return Math.abs(this.x - otherVector.x) < BABYLON.Engine.Epsilon && Math.abs(this.y - otherVector.y) < BABYLON.Engine.Epsilon && Math.abs(this.z - otherVector.z) < BABYLON.Engine.Epsilon;
};
Vector3.prototype.equalsToFloats = function (x, y, z) {
return this.x === x && this.y === y && this.z === z;
};
Vector3.prototype.multiplyInPlace = function (otherVector) {
this.x *= otherVector.x;
this.y *= otherVector.y;
this.z *= otherVector.z;
};
Vector3.prototype.multiply = function (otherVector) {
return new Vector3(this.x * otherVector.x, this.y * otherVector.y, this.z * otherVector.z);
};
Vector3.prototype.multiplyToRef = function (otherVector, result) {
result.x = this.x * otherVector.x;
result.y = this.y * otherVector.y;
result.z = this.z * otherVector.z;
};
Vector3.prototype.multiplyByFloats = function (x, y, z) {
return new Vector3(this.x * x, this.y * y, this.z * z);
};
Vector3.prototype.divide = function (otherVector) {
return new Vector3(this.x / otherVector.x, this.y / otherVector.y, this.z / otherVector.z);
};
Vector3.prototype.divideToRef = function (otherVector, result) {
result.x = this.x / otherVector.x;
result.y = this.y / otherVector.y;
result.z = this.z / otherVector.z;
};
Vector3.prototype.MinimizeInPlace = function (other) {
if (other.x < this.x)
this.x = other.x;
if (other.y < this.y)
this.y = other.y;
if (other.z < this.z)
this.z = other.z;
};
Vector3.prototype.MaximizeInPlace = function (other) {
if (other.x > this.x)
this.x = other.x;
if (other.y > this.y)
this.y = other.y;
if (other.z > this.z)
this.z = other.z;
};
Vector3.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
};
Vector3.prototype.lengthSquared = function () {
return (this.x * this.x + this.y * this.y + this.z * this.z);
};
Vector3.prototype.normalize = function () {
var len = this.length();
if (len === 0)
return this;
var num = 1.0 / len;
this.x *= num;
this.y *= num;
this.z *= num;
return this;
};
Vector3.prototype.clone = function () {
return new Vector3(this.x, this.y, this.z);
};
Vector3.prototype.copyFrom = function (source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
};
Vector3.prototype.copyFromFloats = function (x, y, z) {
this.x = x;
this.y = y;
this.z = z;
};
Vector3.FromArray = function (array, offset) {
if (!offset) {
offset = 0;
}
return new Vector3(array[offset], array[offset + 1], array[offset + 2]);
};
Vector3.FromArrayToRef = function (array, offset, result) {
result.x = array[offset];
result.y = array[offset + 1];
result.z = array[offset + 2];
};
Vector3.FromFloatArrayToRef = function (array, offset, result) {
result.x = array[offset];
result.y = array[offset + 1];
result.z = array[offset + 2];
};
Vector3.FromFloatsToRef = function (x, y, z, result) {
result.x = x;
result.y = y;
result.z = z;
};
Vector3.Zero = function () {
return new Vector3(0, 0, 0);
};
Vector3.Up = function () {
return new Vector3(0, 1.0, 0);
};
Vector3.TransformCoordinates = function (vector, transformation) {
var result = Vector3.Zero();
Vector3.TransformCoordinatesToRef(vector, transformation, result);
return result;
};
Vector3.TransformCoordinatesToRef = function (vector, transformation, result) {
var x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]) + (vector.z * transformation.m[8]) + transformation.m[12];
var y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]) + (vector.z * transformation.m[9]) + transformation.m[13];
var z = (vector.x * transformation.m[2]) + (vector.y * transformation.m[6]) + (vector.z * transformation.m[10]) + transformation.m[14];
var w = (vector.x * transformation.m[3]) + (vector.y * transformation.m[7]) + (vector.z * transformation.m[11]) + transformation.m[15];
result.x = x / w;
result.y = y / w;
result.z = z / w;
};
Vector3.TransformCoordinatesFromFloatsToRef = function (x, y, z, transformation, result) {
var rx = (x * transformation.m[0]) + (y * transformation.m[4]) + (z * transformation.m[8]) + transformation.m[12];
var ry = (x * transformation.m[1]) + (y * transformation.m[5]) + (z * transformation.m[9]) + transformation.m[13];
var rz = (x * transformation.m[2]) + (y * transformation.m[6]) + (z * transformation.m[10]) + transformation.m[14];
var rw = (x * transformation.m[3]) + (y * transformation.m[7]) + (z * transformation.m[11]) + transformation.m[15];
result.x = rx / rw;
result.y = ry / rw;
result.z = rz / rw;
};
Vector3.TransformNormal = function (vector, transformation) {
var result = Vector3.Zero();
Vector3.TransformNormalToRef(vector, transformation, result);
return result;
};
Vector3.TransformNormalToRef = function (vector, transformation, result) {
result.x = (vector.x * transformation.m[0]) + (vector.y * transformation.m[4]) + (vector.z * transformation.m[8]);
result.y = (vector.x * transformation.m[1]) + (vector.y * transformation.m[5]) + (vector.z * transformation.m[9]);
result.z = (vector.x * transformation.m[2]) + (vector.y * transformation.m[6]) + (vector.z * transformation.m[10]);
};
Vector3.TransformNormalFromFloatsToRef = function (x, y, z, transformation, result) {
result.x = (x * transformation.m[0]) + (y * transformation.m[4]) + (z * transformation.m[8]);
result.y = (x * transformation.m[1]) + (y * transformation.m[5]) + (z * transformation.m[9]);
result.z = (x * transformation.m[2]) + (y * transformation.m[6]) + (z * transformation.m[10]);
};
Vector3.CatmullRom = function (value1, value2, value3, value4, amount) {
var squared = amount * amount;
var cubed = amount * squared;
var x = 0.5 * ((((2.0 * value2.x) + ((-value1.x + value3.x) * amount)) + (((((2.0 * value1.x) - (5.0 * value2.x)) + (4.0 * value3.x)) - value4.x) * squared)) + ((((-value1.x + (3.0 * value2.x)) - (3.0 * value3.x)) + value4.x) * cubed));
var y = 0.5 * ((((2.0 * value2.y) + ((-value1.y + value3.y) * amount)) + (((((2.0 * value1.y) - (5.0 * value2.y)) + (4.0 * value3.y)) - value4.y) * squared)) + ((((-value1.y + (3.0 * value2.y)) - (3.0 * value3.y)) + value4.y) * cubed));
var z = 0.5 * ((((2.0 * value2.z) + ((-value1.z + value3.z) * amount)) + (((((2.0 * value1.z) - (5.0 * value2.z)) + (4.0 * value3.z)) - value4.z) * squared)) + ((((-value1.z + (3.0 * value2.z)) - (3.0 * value3.z)) + value4.z) * cubed));
return new Vector3(x, y, z);
};
Vector3.Clamp = function (value, min, max) {
var x = value.x;
x = (x > max.x) ? max.x : x;
x = (x < min.x) ? min.x : x;
var y = value.y;
y = (y > max.y) ? max.y : y;
y = (y < min.y) ? min.y : y;
var z = value.z;
z = (z > max.z) ? max.z : z;
z = (z < min.z) ? min.z : z;
return new Vector3(x, y, z);
};
Vector3.Hermite = function (value1, tangent1, value2, tangent2, amount) {
var squared = amount * amount;
var cubed = amount * squared;
var part1 = ((2.0 * cubed) - (3.0 * squared)) + 1.0;
var part2 = (-2.0 * cubed) + (3.0 * squared);
var part3 = (cubed - (2.0 * squared)) + amount;
var part4 = cubed - squared;
var x = (((value1.x * part1) + (value2.x * part2)) + (tangent1.x * part3)) + (tangent2.x * part4);
var y = (((value1.y * part1) + (value2.y * part2)) + (tangent1.y * part3)) + (tangent2.y * part4);
var z = (((value1.z * part1) + (value2.z * part2)) + (tangent1.z * part3)) + (tangent2.z * part4);
return new Vector3(x, y, z);
};
Vector3.Lerp = function (start, end, amount) {
var x = start.x + ((end.x - start.x) * amount);
var y = start.y + ((end.y - start.y) * amount);
var z = start.z + ((end.z - start.z) * amount);
return new Vector3(x, y, z);
};
Vector3.Dot = function (left, right) {
return (left.x * right.x + left.y * right.y + left.z * right.z);
};
Vector3.Cross = function (left, right) {
var result = Vector3.Zero();
Vector3.CrossToRef(left, right, result);
return result;
};
Vector3.CrossToRef = function (left, right, result) {
result.x = left.y * right.z - left.z * right.y;
result.y = left.z * right.x - left.x * right.z;
result.z = left.x * right.y - left.y * right.x;
};
Vector3.Normalize = function (vector) {
var result = Vector3.Zero();
Vector3.NormalizeToRef(vector, result);
return result;
};
Vector3.NormalizeToRef = function (vector, result) {
result.copyFrom(vector);
result.normalize();
};
Vector3.Project = function (vector, world, transform, viewport) {
var cw = viewport.width;
var ch = viewport.height;
var cx = viewport.x;
var cy = viewport.y;
var viewportMatrix = BABYLON.Matrix.FromValues(cw / 2.0, 0, 0, 0, 0, -ch / 2.0, 0, 0, 0, 0, 1, 0, cx + cw / 2.0, ch / 2.0 + cy, 0, 1);
var finalMatrix = world.multiply(transform).multiply(viewportMatrix);
return Vector3.TransformCoordinates(vector, finalMatrix);
};
Vector3.UnprojectFromTransform = function (source, viewportWidth, viewportHeight, world, transform) {
var matrix = world.multiply(transform);
matrix.invert();
source.x = source.x / viewportWidth * 2 - 1;
source.y = -(source.y / viewportHeight * 2 - 1);
var vector = BABYLON.Vector3.TransformCoordinates(source, matrix);
var num = source.x * matrix.m[3] + source.y * matrix.m[7] + source.z * matrix.m[11] + matrix.m[15];
if (BABYLON.Tools.WithinEpsilon(num, 1.0)) {
vector = vector.scale(1.0 / num);
}
return vector;
};
Vector3.Unproject = function (source, viewportWidth, viewportHeight, world, view, projection) {
var matrix = world.multiply(view).multiply(projection);
matrix.invert();
source.x = source.x / viewportWidth * 2 - 1;
source.y = -(source.y / viewportHeight * 2 - 1);
var vector = BABYLON.Vector3.TransformCoordinates(source, matrix);
var num = source.x * matrix.m[3] + source.y * matrix.m[7] + source.z * matrix.m[11] + matrix.m[15];
if (BABYLON.Tools.WithinEpsilon(num, 1.0)) {
vector = vector.scale(1.0 / num);
}
return vector;
};
Vector3.Minimize = function (left, right) {
var min = left.clone();
min.MinimizeInPlace(right);
return min;
};
Vector3.Maximize = function (left, right) {
var max = left.clone();
max.MaximizeInPlace(right);
return max;
};
Vector3.Distance = function (value1, value2) {
return Math.sqrt(Vector3.DistanceSquared(value1, value2));
};
Vector3.DistanceSquared = function (value1, value2) {
var x = value1.x - value2.x;
var y = value1.y - value2.y;
var z = value1.z - value2.z;
return (x * x) + (y * y) + (z * z);
};
Vector3.Center = function (value1, value2) {
var center = value1.add(value2);
center.scaleInPlace(0.5);
return center;
};
return Vector3;
})();
BABYLON.Vector3 = Vector3;
var Vector4 = (function () {
function Vector4(x, y, z, w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
Vector4.prototype.toString = function () {
return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + "W:" + this.w + "}";
};
Vector4.prototype.asArray = function () {
var result = [];
this.toArray(result, 0);
return result;
};
Vector4.prototype.toArray = function (array, index) {
if (index === undefined) {
index = 0;
}
array[index] = this.x;
array[index + 1] = this.y;
array[index + 2] = this.z;
array[index + 3] = this.w;
};
Vector4.prototype.addInPlace = function (otherVector) {
this.x += otherVector.x;
this.y += otherVector.y;
this.z += otherVector.z;
this.w += otherVector.w;
};
Vector4.prototype.add = function (otherVector) {
return new Vector4(this.x + otherVector.x, this.y + otherVector.y, this.z + otherVector.z, this.w + otherVector.w);
};
Vector4.prototype.addToRef = function (otherVector, result) {
result.x = this.x + otherVector.x;
result.y = this.y + otherVector.y;
result.z = this.z + otherVector.z;
result.w = this.w + otherVector.w;
};
Vector4.prototype.subtractInPlace = function (otherVector) {
this.x -= otherVector.x;
this.y -= otherVector.y;
this.z -= otherVector.z;
this.w -= otherVector.w;
};
Vector4.prototype.subtract = function (otherVector) {
return new Vector4(this.x - otherVector.x, this.y - otherVector.y, this.z - otherVector.z, this.w - otherVector.w);
};
Vector4.prototype.subtractToRef = function (otherVector, result) {
result.x = this.x - otherVector.x;
result.y = this.y - otherVector.y;
result.z = this.z - otherVector.z;
result.w = this.w - otherVector.w;
};
Vector4.prototype.subtractFromFloats = function (x, y, z, w) {
return new Vector4(this.x - x, this.y - y, this.z - z, this.w - w);
};
Vector4.prototype.subtractFromFloatsToRef = function (x, y, z, w, result) {
result.x = this.x - x;
result.y = this.y - y;
result.z = this.z - z;
result.w = this.w - w;
};
Vector4.prototype.negate = function () {
return new Vector4(-this.x, -this.y, -this.z, -this.w);
};
Vector4.prototype.scaleInPlace = function (scale) {
this.x *= scale;
this.y *= scale;
this.z *= scale;
this.w *= scale;
return this;
};
Vector4.prototype.scale = function (scale) {
return new Vector4(this.x * scale, this.y * scale, this.z * scale, this.w * scale);
};
Vector4.prototype.scaleToRef = function (scale, result) {
result.x = this.x * scale;
result.y = this.y * scale;
result.z = this.z * scale;
result.w = this.w * scale;
};
Vector4.prototype.equals = function (otherVector) {
return otherVector && this.x === otherVector.x && this.y === otherVector.y && this.z === otherVector.z && this.w === otherVector.w;
};
Vector4.prototype.equalsWithEpsilon = function (otherVector) {
return Math.abs(this.x - otherVector.x) < BABYLON.Engine.Epsilon && Math.abs(this.y - otherVector.y) < BABYLON.Engine.Epsilon && Math.abs(this.z - otherVector.z) < BABYLON.Engine.Epsilon && Math.abs(this.w - otherVector.w) < BABYLON.Engine.Epsilon;
};
Vector4.prototype.equalsToFloats = function (x, y, z, w) {
return this.x === x && this.y === y && this.z === z && this.w === w;
};
Vector4.prototype.multiplyInPlace = function (otherVector) {
this.x *= otherVector.x;
this.y *= otherVector.y;
this.z *= otherVector.z;
this.w *= otherVector.w;
};
Vector4.prototype.multiply = function (otherVector) {
return new Vector4(this.x * otherVector.x, this.y * otherVector.y, this.z * otherVector.z, this.w * otherVector.w);
};
Vector4.prototype.multiplyToRef = function (otherVector, result) {
result.x = this.x * otherVector.x;
result.y = this.y * otherVector.y;
result.z = this.z * otherVector.z;
result.w = this.w * otherVector.w;
};
Vector4.prototype.multiplyByFloats = function (x, y, z, w) {
return new Vector4(this.x * x, this.y * y, this.z * z, this.w * w);
};
Vector4.prototype.divide = function (otherVector) {
return new Vector4(this.x / otherVector.x, this.y / otherVector.y, this.z / otherVector.z, this.w / otherVector.w);
};
Vector4.prototype.divideToRef = function (otherVector, result) {
result.x = this.x / otherVector.x;
result.y = this.y / otherVector.y;
result.z = this.z / otherVector.z;
result.w = this.w / otherVector.w;
};
Vector4.prototype.MinimizeInPlace = function (other) {
if (other.x < this.x)
this.x = other.x;
if (other.y < this.y)
this.y = other.y;
if (other.z < this.z)
this.z = other.z;
if (other.w < this.w)
this.w = other.w;
};
Vector4.prototype.MaximizeInPlace = function (other) {
if (other.x > this.x)
this.x = other.x;
if (other.y > this.y)
this.y = other.y;
if (other.z > this.z)
this.z = other.z;
if (other.w > this.w)
this.w = other.w;
};
Vector4.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
};
Vector4.prototype.lengthSquared = function () {
return (this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
};
Vector4.prototype.normalize = function () {
var len = this.length();
if (len === 0)
return this;
var num = 1.0 / len;
this.x *= num;
this.y *= num;
this.z *= num;
this.w *= num;
return this;
};
Vector4.prototype.clone = function () {
return new Vector4(this.x, this.y, this.z, this.w);
};
Vector4.prototype.copyFrom = function (source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
this.w = source.w;
};
Vector4.prototype.copyFromFloats = function (x, y, z, w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
};
Vector4.FromArray = function (array, offset) {
if (!offset) {
offset = 0;
}
return new Vector4(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
};
Vector4.FromArrayToRef = function (array, offset, result) {
result.x = array[offset];
result.y = array[offset + 1];
result.z = array[offset + 2];
result.w = array[offset + 3];
};
Vector4.FromFloatArrayToRef = function (array, offset, result) {
result.x = array[offset];
result.y = array[offset + 1];
result.z = array[offset + 2];
result.w = array[offset + 3];
};
Vector4.FromFloatsToRef = function (x, y, z, w, result) {
result.x = x;
result.y = y;
result.z = z;
result.w = w;
};
Vector4.Zero = function () {
return new Vector4(0, 0, 0, 0);
};
Vector4.Normalize = function (vector) {
var result = Vector4.Zero();
Vector4.NormalizeToRef(vector, result);
return result;
};
Vector4.NormalizeToRef = function (vector, result) {
result.copyFrom(vector);
result.normalize();
};
Vector4.Minimize = function (left, right) {
var min = left.clone();
min.MinimizeInPlace(right);
return min;
};
Vector4.Maximize = function (left, right) {
var max = left.clone();
max.MaximizeInPlace(right);
return max;
};
Vector4.Distance = function (value1, value2) {
return Math.sqrt(Vector4.DistanceSquared(value1, value2));
};
Vector4.DistanceSquared = function (value1, value2) {
var x = value1.x - value2.x;
var y = value1.y - value2.y;
var z = value1.z - value2.z;
var w = value1.w - value2.w;
return (x * x) + (y * y) + (z * z) + (w * w);
};
Vector4.Center = function (value1, value2) {
var center = value1.add(value2);
center.scaleInPlace(0.5);
return center;
};
return Vector4;
})();
BABYLON.Vector4 = Vector4;
var Quaternion = (function () {
function Quaternion(x, y, z, w) {
if (typeof x === "undefined") { x = 0; }
if (typeof y === "undefined") { y = 0; }
if (typeof z === "undefined") { z = 0; }
if (typeof w === "undefined") { w = 1; }
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
Quaternion.prototype.toString = function () {
return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + " W:" + this.w + "}";
};
Quaternion.prototype.asArray = function () {
return [this.x, this.y, this.z, this.w];
};
Quaternion.prototype.equals = function (otherQuaternion) {
return otherQuaternion && this.x === otherQuaternion.x && this.y === otherQuaternion.y && this.z === otherQuaternion.z && this.w === otherQuaternion.w;
};
Quaternion.prototype.clone = function () {
return new Quaternion(this.x, this.y, this.z, this.w);
};
Quaternion.prototype.copyFrom = function (other) {
this.x = other.x;
this.y = other.y;
this.z = other.z;
this.w = other.w;
};
Quaternion.prototype.copyFromFloats = function (x, y, z, w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
};
Quaternion.prototype.add = function (other) {
return new Quaternion(this.x + other.x, this.y + other.y, this.z + other.z, this.w + other.w);
};
Quaternion.prototype.subtract = function (other) {
return new Quaternion(this.x - other.x, this.y - other.y, this.z - other.z, this.w - other.w);
};
Quaternion.prototype.scale = function (value) {
return new Quaternion(this.x * value, this.y * value, this.z * value, this.w * value);
};
Quaternion.prototype.multiply = function (q1) {
var result = new Quaternion(0, 0, 0, 1.0);
this.multiplyToRef(q1, result);
return result;
};
Quaternion.prototype.multiplyToRef = function (q1, result) {
result.x = this.x * q1.w + this.y * q1.z - this.z * q1.y + this.w * q1.x;
result.y = -this.x * q1.z + this.y * q1.w + this.z * q1.x + this.w * q1.y;
result.z = this.x * q1.y - this.y * q1.x + this.z * q1.w + this.w * q1.z;
result.w = -this.x * q1.x - this.y * q1.y - this.z * q1.z + this.w * q1.w;
};
Quaternion.prototype.length = function () {
return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z) + (this.w * this.w));
};
Quaternion.prototype.normalize = function () {
var length = 1.0 / this.length();
this.x *= length;
this.y *= length;
this.z *= length;
this.w *= length;
};
Quaternion.prototype.toEulerAngles = function () {
var result = Vector3.Zero();
this.toEulerAnglesToRef(result);
return result;
};
Quaternion.prototype.toEulerAnglesToRef = function (result) {
var qx = this.x;
var qy = this.y;
var qz = this.z;
var qw = this.w;
var qxy = qx * qy;
var qxz = qx * qz;
var qwy = qw * qy;
var qwz = qw * qz;
var qwx = qw * qx;
var qyz = qy * qz;
var sqx = qx * qx;
var sqy = qy * qy;
var determinant = sqx + sqy;
if (determinant != 0.000 && determinant != 1.000) {
result.x = Math.atan2(qxz + qwy, qwx - qyz);
result.y = Math.acos(1 - 2 * determinant);
result.z = Math.atan2(qxz - qwy, qwx + qyz);
} else {
if (determinant == 0.000) {
result.x = 0.0;
result.y = 0.0;
result.z = Math.atan2(qxy - qwz, 0.5 - sqy - qz * qz);
} else {
result.x = Math.atan2(qxy - qwz, 0.5 - sqy - qz * qz);
result.y = Math.PI;
result.z = 0.0;
}
}
};
Quaternion.prototype.toRotationMatrix = function (result) {
var xx = this.x * this.x;
var yy = this.y * this.y;
var zz = this.z * this.z;
var xy = this.x * this.y;
var zw = this.z * this.w;
var zx = this.z * this.x;
var yw = this.y * this.w;
var yz = this.y * this.z;
var xw = this.x * this.w;
result.m[0] = 1.0 - (2.0 * (yy + zz));
result.m[1] = 2.0 * (xy + zw);
result.m[2] = 2.0 * (zx - yw);
result.m[3] = 0;
result.m[4] = 2.0 * (xy - zw);
result.m[5] = 1.0 - (2.0 * (zz + xx));
result.m[6] = 2.0 * (yz + xw);
result.m[7] = 0;
result.m[8] = 2.0 * (zx + yw);
result.m[9] = 2.0 * (yz - xw);
result.m[10] = 1.0 - (2.0 * (yy + xx));
result.m[11] = 0;
result.m[12] = 0;
result.m[13] = 0;
result.m[14] = 0;
result.m[15] = 1.0;
};
Quaternion.prototype.fromRotationMatrix = function (matrix) {
var data = matrix.m;
var m11 = data[0], m12 = data[4], m13 = data[8];
var m21 = data[1], m22 = data[5], m23 = data[9];
var m31 = data[2], m32 = data[6], m33 = data[10];
var trace = m11 + m22 + m33;
var s;
if (trace > 0) {
s = 0.5 / Math.sqrt(trace + 1.0);
this.w = 0.25 / s;
this.x = (m32 - m23) * s;
this.y = (m13 - m31) * s;
this.z = (m21 - m12) * s;
return;
}
if (m11 > m22 && m11 > m33) {
s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
this.w = (m32 - m23) / s;
this.x = 0.25 * s;
this.y = (m12 + m21) / s;
this.z = (m13 + m31) / s;
return;
}
if (m22 > m33) {
s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
this.w = (m13 - m31) / s;
this.x = (m12 + m21) / s;
this.y = 0.25 * s;
this.z = (m23 + m32) / s;
return;
}
s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
this.w = (m21 - m12) / s;
this.x = (m13 + m31) / s;
this.y = (m23 + m32) / s;
this.z = 0.25 * s;
};
Quaternion.Inverse = function (q) {
return new Quaternion(-q.x, -q.y, -q.z, q.w);
};
Quaternion.RotationAxis = function (axis, angle) {
var result = new Quaternion();
var sin = Math.sin(angle / 2);
result.w = Math.cos(angle / 2);
result.x = axis.x * sin;
result.y = axis.y * sin;
result.z = axis.z * sin;
return result;
};
Quaternion.FromArray = function (array, offset) {
if (!offset) {
offset = 0;
}
return new Quaternion(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
};
Quaternion.RotationYawPitchRoll = function (yaw, pitch, roll) {
var result = new Quaternion();
Quaternion.RotationYawPitchRollToRef(yaw, pitch, roll, result);
return result;
};
Quaternion.RotationYawPitchRollToRef = function (yaw, pitch, roll, result) {
var halfRoll = roll * 0.5;
var halfPitch = pitch * 0.5;
var halfYaw = yaw * 0.5;
var sinRoll = Math.sin(halfRoll);
var cosRoll = Math.cos(halfRoll);
var sinPitch = Math.sin(halfPitch);
var cosPitch = Math.cos(halfPitch);
var sinYaw = Math.sin(halfYaw);
var cosYaw = Math.cos(halfYaw);
result.x = (cosYaw * sinPitch * cosRoll) + (sinYaw * cosPitch * sinRoll);
result.y = (sinYaw * cosPitch * cosRoll) - (cosYaw * sinPitch * sinRoll);
result.z = (cosYaw * cosPitch * sinRoll) - (sinYaw * sinPitch * cosRoll);
result.w = (cosYaw * cosPitch * cosRoll) + (sinYaw * sinPitch * sinRoll);
};
Quaternion.Slerp = function (left, right, amount) {
var num2;
var num3;
var num = amount;
var num4 = (((left.x * right.x) + (left.y * right.y)) + (left.z * right.z)) + (left.w * right.w);
var flag = false;
if (num4 < 0) {
flag = true;
num4 = -num4;
}
if (num4 > 0.999999) {
num3 = 1 - num;
num2 = flag ? -num : num;
} else {
var num5 = Math.acos(num4);
var num6 = (1.0 / Math.sin(num5));
num3 = (Math.sin((1.0 - num) * num5)) * num6;
num2 = flag ? ((-Math.sin(num * num5)) * num6) : ((Math.sin(num * num5)) * num6);
}
return new Quaternion((num3 * left.x) + (num2 * right.x), (num3 * left.y) + (num2 * right.y), (num3 * left.z) + (num2 * right.z), (num3 * left.w) + (num2 * right.w));
};
return Quaternion;
})();
BABYLON.Quaternion = Quaternion;
var Matrix = (function () {
function Matrix() {
this.m = new Float32Array(16);
}
Matrix.prototype.isIdentity = function () {
if (this.m[0] != 1.0 || this.m[5] != 1.0 || this.m[10] != 1.0 || this.m[15] != 1.0)
return false;
if (this.m[1] != 0.0 || this.m[2] != 0.0 || this.m[3] != 0.0 || this.m[4] != 0.0 || this.m[6] != 0.0 || this.m[7] != 0.0 || this.m[8] != 0.0 || this.m[9] != 0.0 || this.m[11] != 0.0 || this.m[12] != 0.0 || this.m[13] != 0.0 || this.m[14] != 0.0)
return false;
return true;
};
Matrix.prototype.determinant = function () {
var temp1 = (this.m[10] * this.m[15]) - (this.m[11] * this.m[14]);
var temp2 = (this.m[9] * this.m[15]) - (this.m[11] * this.m[13]);
var temp3 = (this.m[9] * this.m[14]) - (this.m[10] * this.m[13]);
var temp4 = (this.m[8] * this.m[15]) - (this.m[11] * this.m[12]);
var temp5 = (this.m[8] * this.m[14]) - (this.m[10] * this.m[12]);
var temp6 = (this.m[8] * this.m[13]) - (this.m[9] * this.m[12]);
return ((((this.m[0] * (((this.m[5] * temp1) - (this.m[6] * temp2)) + (this.m[7] * temp3))) - (this.m[1] * (((this.m[4] * temp1) - (this.m[6] * temp4)) + (this.m[7] * temp5)))) + (this.m[2] * (((this.m[4] * temp2) - (this.m[5] * temp4)) + (this.m[7] * temp6)))) - (this.m[3] * (((this.m[4] * temp3) - (this.m[5] * temp5)) + (this.m[6] * temp6))));
};
Matrix.prototype.toArray = function () {
return this.m;
};
Matrix.prototype.asArray = function () {
return this.toArray();
};
Matrix.prototype.invert = function () {
this.invertToRef(this);
};
Matrix.prototype.invertToRef = function (other) {
var l1 = this.m[0];
var l2 = this.m[1];
var l3 = this.m[2];
var l4 = this.m[3];
var l5 = this.m[4];
var l6 = this.m[5];
var l7 = this.m[6];
var l8 = this.m[7];
var l9 = this.m[8];
var l10 = this.m[9];
var l11 = this.m[10];
var l12 = this.m[11];
var l13 = this.m[12];
var l14 = this.m[13];
var l15 = this.m[14];
var l16 = this.m[15];
var l17 = (l11 * l16) - (l12 * l15);
var l18 = (l10 * l16) - (l12 * l14);
var l19 = (l10 * l15) - (l11 * l14);
var l20 = (l9 * l16) - (l12 * l13);
var l21 = (l9 * l15) - (l11 * l13);
var l22 = (l9 * l14) - (l10 * l13);
var l23 = ((l6 * l17) - (l7 * l18)) + (l8 * l19);
var l24 = -(((l5 * l17) - (l7 * l20)) + (l8 * l21));
var l25 = ((l5 * l18) - (l6 * l20)) + (l8 * l22);
var l26 = -(((l5 * l19) - (l6 * l21)) + (l7 * l22));
var l27 = 1.0 / ((((l1 * l23) + (l2 * l24)) + (l3 * l25)) + (l4 * l26));
var l28 = (l7 * l16) - (l8 * l15);
var l29 = (l6 * l16) - (l8 * l14);
var l30 = (l6 * l15) - (l7 * l14);
var l31 = (l5 * l16) - (l8 * l13);
var l32 = (l5 * l15) - (l7 * l13);
var l33 = (l5 * l14) - (l6 * l13);
var l34 = (l7 * l12) - (l8 * l11);
var l35 = (l6 * l12) - (l8 * l10);
var l36 = (l6 * l11) - (l7 * l10);
var l37 = (l5 * l12) - (l8 * l9);
var l38 = (l5 * l11) - (l7 * l9);
var l39 = (l5 * l10) - (l6 * l9);
other.m[0] = l23 * l27;
other.m[4] = l24 * l27;
other.m[8] = l25 * l27;
other.m[12] = l26 * l27;
other.m[1] = -(((l2 * l17) - (l3 * l18)) + (l4 * l19)) * l27;
other.m[5] = (((l1 * l17) - (l3 * l20)) + (l4 * l21)) * l27;
other.m[9] = -(((l1 * l18) - (l2 * l20)) + (l4 * l22)) * l27;
other.m[13] = (((l1 * l19) - (l2 * l21)) + (l3 * l22)) * l27;
other.m[2] = (((l2 * l28) - (l3 * l29)) + (l4 * l30)) * l27;
other.m[6] = -(((l1 * l28) - (l3 * l31)) + (l4 * l32)) * l27;
other.m[10] = (((l1 * l29) - (l2 * l31)) + (l4 * l33)) * l27;
other.m[14] = -(((l1 * l30) - (l2 * l32)) + (l3 * l33)) * l27;
other.m[3] = -(((l2 * l34) - (l3 * l35)) + (l4 * l36)) * l27;
other.m[7] = (((l1 * l34) - (l3 * l37)) + (l4 * l38)) * l27;
other.m[11] = -(((l1 * l35) - (l2 * l37)) + (l4 * l39)) * l27;
other.m[15] = (((l1 * l36) - (l2 * l38)) + (l3 * l39)) * l27;
};
Matrix.prototype.setTranslation = function (vector3) {
this.m[12] = vector3.x;
this.m[13] = vector3.y;
this.m[14] = vector3.z;
};
Matrix.prototype.multiply = function (other) {
var result = new Matrix();
this.multiplyToRef(other, result);
return result;
};
Matrix.prototype.copyFrom = function (other) {
for (var index = 0; index < 16; index++) {
this.m[index] = other.m[index];
}
};
Matrix.prototype.copyToArray = function (array, offset) {
if (typeof offset === "undefined") { offset = 0; }
for (var index = 0; index < 16; index++) {
array[offset + index] = this.m[index];
}
};
Matrix.prototype.multiplyToRef = function (other, result) {
this.multiplyToArray(other, result.m, 0);
};
Matrix.prototype.multiplyToArray = function (other, result, offset) {
var tm0 = this.m[0];
var tm1 = this.m[1];
var tm2 = this.m[2];
var tm3 = this.m[3];
var tm4 = this.m[4];
var tm5 = this.m[5];
var tm6 = this.m[6];
var tm7 = this.m[7];
var tm8 = this.m[8];
var tm9 = this.m[9];
var tm10 = this.m[10];
var tm11 = this.m[11];
var tm12 = this.m[12];
var tm13 = this.m[13];
var tm14 = this.m[14];
var tm15 = this.m[15];
var om0 = other.m[0];
var om1 = other.m[1];
var om2 = other.m[2];
var om3 = other.m[3];
var om4 = other.m[4];
var om5 = other.m[5];
var om6 = other.m[6];
var om7 = other.m[7];
var om8 = other.m[8];
var om9 = other.m[9];
var om10 = other.m[10];
var om11 = other.m[11];
var om12 = other.m[12];
var om13 = other.m[13];
var om14 = other.m[14];
var om15 = other.m[15];
result[offset] = tm0 * om0 + tm1 * om4 + tm2 * om8 + tm3 * om12;
result[offset + 1] = tm0 * om1 + tm1 * om5 + tm2 * om9 + tm3 * om13;
result[offset + 2] = tm0 * om2 + tm1 * om6 + tm2 * om10 + tm3 * om14;
result[offset + 3] = tm0 * om3 + tm1 * om7 + tm2 * om11 + tm3 * om15;
result[offset + 4] = tm4 * om0 + tm5 * om4 + tm6 * om8 + tm7 * om12;
result[offset + 5] = tm4 * om1 + tm5 * om5 + tm6 * om9 + tm7 * om13;
result[offset + 6] = tm4 * om2 + tm5 * om6 + tm6 * om10 + tm7 * om14;
result[offset + 7] = tm4 * om3 + tm5 * om7 + tm6 * om11 + tm7 * om15;
result[offset + 8] = tm8 * om0 + tm9 * om4 + tm10 * om8 + tm11 * om12;
result[offset + 9] = tm8 * om1 + tm9 * om5 + tm10 * om9 + tm11 * om13;
result[offset + 10] = tm8 * om2 + tm9 * om6 + tm10 * om10 + tm11 * om14;
result[offset + 11] = tm8 * om3 + tm9 * om7 + tm10 * om11 + tm11 * om15;
result[offset + 12] = tm12 * om0 + tm13 * om4 + tm14 * om8 + tm15 * om12;
result[offset + 13] = tm12 * om1 + tm13 * om5 + tm14 * om9 + tm15 * om13;
result[offset + 14] = tm12 * om2 + tm13 * om6 + tm14 * om10 + tm15 * om14;
result[offset + 15] = tm12 * om3 + tm13 * om7 + tm14 * om11 + tm15 * om15;
};
Matrix.prototype.equals = function (value) {
return value && (this.m[0] === value.m[0] && this.m[1] === value.m[1] && this.m[2] === value.m[2] && this.m[3] === value.m[3] && this.m[4] === value.m[4] && this.m[5] === value.m[5] && this.m[6] === value.m[6] && this.m[7] === value.m[7] && this.m[8] === value.m[8] && this.m[9] === value.m[9] && this.m[10] === value.m[10] && this.m[11] === value.m[11] && this.m[12] === value.m[12] && this.m[13] === value.m[13] && this.m[14] === value.m[14] && this.m[15] === value.m[15]);
};
Matrix.prototype.clone = function () {
return Matrix.FromValues(this.m[0], this.m[1], this.m[2], this.m[3], this.m[4], this.m[5], this.m[6], this.m[7], this.m[8], this.m[9], this.m[10], this.m[11], this.m[12], this.m[13], this.m[14], this.m[15]);
};
Matrix.FromArray = function (array, offset) {
var result = new Matrix();
if (!offset) {
offset = 0;
}
Matrix.FromArrayToRef(array, offset, result);
return result;
};
Matrix.FromArrayToRef = function (array, offset, result) {
for (var index = 0; index < 16; index++) {
result.m[index] = array[index + offset];
}
};
Matrix.FromValuesToRef = function (initialM11, initialM12, initialM13, initialM14, initialM21, initialM22, initialM23, initialM24, initialM31, initialM32, initialM33, initialM34, initialM41, initialM42, initialM43, initialM44, result) {
result.m[0] = initialM11;
result.m[1] = initialM12;
result.m[2] = initialM13;
result.m[3] = initialM14;
result.m[4] = initialM21;
result.m[5] = initialM22;
result.m[6] = initialM23;
result.m[7] = initialM24;
result.m[8] = initialM31;
result.m[9] = initialM32;
result.m[10] = initialM33;
result.m[11] = initialM34;
result.m[12] = initialM41;
result.m[13] = initialM42;
result.m[14] = initialM43;
result.m[15] = initialM44;
};
Matrix.FromValues = function (initialM11, initialM12, initialM13, initialM14, initialM21, initialM22, initialM23, initialM24, initialM31, initialM32, initialM33, initialM34, initialM41, initialM42, initialM43, initialM44) {
var result = new Matrix();
result.m[0] = initialM11;
result.m[1] = initialM12;
result.m[2] = initialM13;
result.m[3] = initialM14;
result.m[4] = initialM21;
result.m[5] = initialM22;
result.m[6] = initialM23;
result.m[7] = initialM24;
result.m[8] = initialM31;
result.m[9] = initialM32;
result.m[10] = initialM33;
result.m[11] = initialM34;
result.m[12] = initialM41;
result.m[13] = initialM42;
result.m[14] = initialM43;
result.m[15] = initialM44;
return result;
};
Matrix.Identity = function () {
return Matrix.FromValues(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0);
};
Matrix.IdentityToRef = function (result) {
Matrix.FromValuesToRef(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, result);
};
Matrix.Zero = function () {
return Matrix.FromValues(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
};
Matrix.RotationX = function (angle) {
var result = new Matrix();
Matrix.RotationXToRef(angle, result);
return result;
};
Matrix.Invert = function (source) {
var result = new Matrix();
source.invertToRef(result);
return result;
};
Matrix.RotationXToRef = function (angle, result) {
var s = Math.sin(angle);
var c = Math.cos(angle);
result.m[0] = 1.0;
result.m[15] = 1.0;
result.m[5] = c;
result.m[10] = c;
result.m[9] = -s;
result.m[6] = s;
result.m[1] = 0;
result.m[2] = 0;
result.m[3] = 0;
result.m[4] = 0;
result.m[7] = 0;
result.m[8] = 0;
result.m[11] = 0;
result.m[12] = 0;
result.m[13] = 0;
result.m[14] = 0;
};
Matrix.RotationY = function (angle) {
var result = new Matrix();
Matrix.RotationYToRef(angle, result);
return result;
};
Matrix.RotationYToRef = function (angle, result) {
var s = Math.sin(angle);
var c = Math.cos(angle);
result.m[5] = 1.0;
result.m[15] = 1.0;
result.m[0] = c;
result.m[2] = -s;
result.m[8] = s;
result.m[10] = c;
result.m[1] = 0;
result.m[3] = 0;
result.m[4] = 0;
result.m[6] = 0;
result.m[7] = 0;
result.m[9] = 0;
result.m[11] = 0;
result.m[12] = 0;
result.m[13] = 0;
result.m[14] = 0;
};
Matrix.RotationZ = function (angle) {
var result = new Matrix();
Matrix.RotationZToRef(angle, result);
return result;
};
Matrix.RotationZToRef = function (angle, result) {
var s = Math.sin(angle);
var c = Math.cos(angle);
result.m[10] = 1.0;
result.m[15] = 1.0;
result.m[0] = c;
result.m[1] = s;
result.m[4] = -s;
result.m[5] = c;
result.m[2] = 0;
result.m[3] = 0;
result.m[6] = 0;
result.m[7] = 0;
result.m[8] = 0;
result.m[9] = 0;
result.m[11] = 0;
result.m[12] = 0;
result.m[13] = 0;
result.m[14] = 0;
};
Matrix.RotationAxis = function (axis, angle) {
var s = Math.sin(-angle);
var c = Math.cos(-angle);
var c1 = 1 - c;
axis.normalize();
var result = Matrix.Zero();
result.m[0] = (axis.x * axis.x) * c1 + c;
result.m[1] = (axis.x * axis.y) * c1 - (axis.z * s);
result.m[2] = (axis.x * axis.z) * c1 + (axis.y * s);
result.m[3] = 0.0;
result.m[4] = (axis.y * axis.x) * c1 + (axis.z * s);
result.m[5] = (axis.y * axis.y) * c1 + c;
result.m[6] = (axis.y * axis.z) * c1 - (axis.x * s);
result.m[7] = 0.0;
result.m[8] = (axis.z * axis.x) * c1 - (axis.y * s);
result.m[9] = (axis.z * axis.y) * c1 + (axis.x * s);
result.m[10] = (axis.z * axis.z) * c1 + c;
result.m[11] = 0.0;
result.m[15] = 1.0;
return result;
};
Matrix.RotationYawPitchRoll = function (yaw, pitch, roll) {
var result = new Matrix();
Matrix.RotationYawPitchRollToRef(yaw, pitch, roll, result);
return result;
};
Matrix.RotationYawPitchRollToRef = function (yaw, pitch, roll, result) {
Quaternion.RotationYawPitchRollToRef(yaw, pitch, roll, this._tempQuaternion);
this._tempQuaternion.toRotationMatrix(result);
};
Matrix.Scaling = function (x, y, z) {
var result = Matrix.Zero();
Matrix.ScalingToRef(x, y, z, result);
return result;
};
Matrix.ScalingToRef = function (x, y, z, result) {
result.m[0] = x;
result.m[1] = 0;
result.m[2] = 0;
result.m[3] = 0;
result.m[4] = 0;
result.m[5] = y;
result.m[6] = 0;
result.m[7] = 0;
result.m[8] = 0;
result.m[9] = 0;
result.m[10] = z;
result.m[11] = 0;
result.m[12] = 0;
result.m[13] = 0;
result.m[14] = 0;
result.m[15] = 1.0;
};
Matrix.Translation = function (x, y, z) {
var result = Matrix.Identity();
Matrix.TranslationToRef(x, y, z, result);
return result;
};
Matrix.TranslationToRef = function (x, y, z, result) {
Matrix.FromValuesToRef(1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1.0, 0, x, y, z, 1.0, result);
};
Matrix.LookAtLH = function (eye, target, up) {
var result = Matrix.Zero();
Matrix.LookAtLHToRef(eye, target, up, result);
return result;
};
Matrix.LookAtLHToRef = function (eye, target, up, result) {
target.subtractToRef(eye, this._zAxis);
this._zAxis.normalize();
Vector3.CrossToRef(up, this._zAxis, this._xAxis);
this._xAxis.normalize();
Vector3.CrossToRef(this._zAxis, this._xAxis, this._yAxis);
this._yAxis.normalize();
var ex = -Vector3.Dot(this._xAxis, eye);
var ey = -Vector3.Dot(this._yAxis, eye);
var ez = -Vector3.Dot(this._zAxis, eye);
return Matrix.FromValuesToRef(this._xAxis.x, this._yAxis.x, this._zAxis.x, 0, this._xAxis.y, this._yAxis.y, this._zAxis.y, 0, this._xAxis.z, this._yAxis.z, this._zAxis.z, 0, ex, ey, ez, 1, result);
};
Matrix.OrthoLH = function (width, height, znear, zfar) {
var hw = 2.0 / width;
var hh = 2.0 / height;
var id = 1.0 / (zfar - znear);
var nid = znear / (znear - zfar);
return Matrix.FromValues(hw, 0, 0, 0, 0, hh, 0, 0, 0, 0, id, 0, 0, 0, nid, 1);
};
Matrix.OrthoOffCenterLH = function (left, right, bottom, top, znear, zfar) {
var matrix = Matrix.Zero();
Matrix.OrthoOffCenterLHToRef(left, right, bottom, top, znear, zfar, matrix);
return matrix;
};
Matrix.OrthoOffCenterLHToRef = function (left, right, bottom, top, znear, zfar, result) {
result.m[0] = 2.0 / (right - left);
result.m[1] = result.m[2] = result.m[3] = 0;
result.m[5] = 2.0 / (top - bottom);
result.m[4] = result.m[6] = result.m[7] = 0;
result.m[10] = -1.0 / (znear - zfar);
result.m[8] = result.m[9] = result.m[11] = 0;
result.m[12] = (left + right) / (left - right);
result.m[13] = (top + bottom) / (bottom - top);
result.m[14] = znear / (znear - zfar);
result.m[15] = 1.0;
};
Matrix.PerspectiveLH = function (width, height, znear, zfar) {
var matrix = Matrix.Zero();
matrix.m[0] = (2.0 * znear) / width;
matrix.m[1] = matrix.m[2] = matrix.m[3] = 0.0;
matrix.m[5] = (2.0 * znear) / height;
matrix.m[4] = matrix.m[6] = matrix.m[7] = 0.0;
matrix.m[10] = -zfar / (znear - zfar);
matrix.m[8] = matrix.m[9] = 0.0;
matrix.m[11] = 1.0;
matrix.m[12] = matrix.m[13] = matrix.m[15] = 0.0;
matrix.m[14] = (znear * zfar) / (znear - zfar);
return matrix;
};
Matrix.PerspectiveFovLH = function (fov, aspect, znear, zfar) {
var matrix = Matrix.Zero();
Matrix.PerspectiveFovLHToRef(fov, aspect, znear, zfar, matrix);
return matrix;
};
Matrix.PerspectiveFovLHToRef = function (fov, aspect, znear, zfar, result) {
var tan = 1.0 / (Math.tan(fov * 0.5));
result.m[0] = tan / aspect;
result.m[1] = result.m[2] = result.m[3] = 0.0;
result.m[5] = tan;
result.m[4] = result.m[6] = result.m[7] = 0.0;
result.m[8] = result.m[9] = 0.0;
result.m[10] = -zfar / (znear - zfar);
result.m[11] = 1.0;
result.m[12] = result.m[13] = result.m[15] = 0.0;
result.m[14] = (znear * zfar) / (znear - zfar);
};
Matrix.GetFinalMatrix = function (viewport, world, view, projection, zmin, zmax) {
var cw = viewport.width;
var ch = viewport.height;
var cx = viewport.x;
var cy = viewport.y;
var viewportMatrix = Matrix.FromValues(cw / 2.0, 0, 0, 0, 0, -ch / 2.0, 0, 0, 0, 0, zmax - zmin, 0, cx + cw / 2.0, ch / 2.0 + cy, zmin, 1);
return world.multiply(view).multiply(projection).multiply(viewportMatrix);
};
Matrix.Transpose = function (matrix) {
var result = new Matrix();
result.m[0] = matrix.m[0];
result.m[1] = matrix.m[4];
result.m[2] = matrix.m[8];
result.m[3] = matrix.m[12];
result.m[4] = matrix.m[1];
result.m[5] = matrix.m[5];
result.m[6] = matrix.m[9];
result.m[7] = matrix.m[13];
result.m[8] = matrix.m[2];
result.m[9] = matrix.m[6];
result.m[10] = matrix.m[10];
result.m[11] = matrix.m[14];
result.m[12] = matrix.m[3];
result.m[13] = matrix.m[7];
result.m[14] = matrix.m[11];
result.m[15] = matrix.m[15];
return result;
};
Matrix.Reflection = function (plane) {
var matrix = new Matrix();
Matrix.ReflectionToRef(plane, matrix);
return matrix;
};
Matrix.ReflectionToRef = function (plane, result) {
plane.normalize();
var x = plane.normal.x;
var y = plane.normal.y;
var z = plane.normal.z;
var temp = -2 * x;
var temp2 = -2 * y;
var temp3 = -2 * z;
result.m[0] = (temp * x) + 1;
result.m[1] = temp2 * x;
result.m[2] = temp3 * x;
result.m[3] = 0.0;
result.m[4] = temp * y;
result.m[5] = (temp2 * y) + 1;
result.m[6] = temp3 * y;
result.m[7] = 0.0;
result.m[8] = temp * z;
result.m[9] = temp2 * z;
result.m[10] = (temp3 * z) + 1;
result.m[11] = 0.0;
result.m[12] = temp * plane.d;
result.m[13] = temp2 * plane.d;
result.m[14] = temp3 * plane.d;
result.m[15] = 1.0;
};
Matrix._tempQuaternion = new Quaternion();
Matrix._xAxis = Vector3.Zero();
Matrix._yAxis = Vector3.Zero();
Matrix._zAxis = Vector3.Zero();
return Matrix;
})();
BABYLON.Matrix = Matrix;
var Plane = (function () {
function Plane(a, b, c, d) {
this.normal = new Vector3(a, b, c);
this.d = d;
}
Plane.prototype.asArray = function () {
return [this.normal.x, this.normal.y, this.normal.z, this.d];
};
Plane.prototype.clone = function () {
return new Plane(this.normal.x, this.normal.y, this.normal.z, this.d);
};
Plane.prototype.normalize = function () {
var norm = (Math.sqrt((this.normal.x * this.normal.x) + (this.normal.y * this.normal.y) + (this.normal.z * this.normal.z)));
var magnitude = 0;
if (norm != 0) {
magnitude = 1.0 / norm;
}
this.normal.x *= magnitude;
this.normal.y *= magnitude;
this.normal.z *= magnitude;
this.d *= magnitude;
};
Plane.prototype.transform = function (transformation) {
var transposedMatrix = BABYLON.Matrix.Transpose(transformation);
var x = this.normal.x;
var y = this.normal.y;
var z = this.normal.z;
var d = this.d;
var normalX = (((x * transposedMatrix.m[0]) + (y * transposedMatrix.m[1])) + (z * transposedMatrix.m[2])) + (d * transposedMatrix.m[3]);
var normalY = (((x * transposedMatrix.m[4]) + (y * transposedMatrix.m[5])) + (z * transposedMatrix.m[6])) + (d * transposedMatrix.m[7]);
var normalZ = (((x * transposedMatrix.m[8]) + (y * transposedMatrix.m[9])) + (z * transposedMatrix.m[10])) + (d * transposedMatrix.m[11]);
var finalD = (((x * transposedMatrix.m[12]) + (y * transposedMatrix.m[13])) + (z * transposedMatrix.m[14])) + (d * transposedMatrix.m[15]);
return new BABYLON.Plane(normalX, normalY, normalZ, finalD);
};
Plane.prototype.dotCoordinate = function (point) {
return ((((this.normal.x * point.x) + (this.normal.y * point.y)) + (this.normal.z * point.z)) + this.d);
};
Plane.prototype.copyFromPoints = function (point1, point2, point3) {
var x1 = point2.x - point1.x;
var y1 = point2.y - point1.y;
var z1 = point2.z - point1.z;
var x2 = point3.x - point1.x;
var y2 = point3.y - point1.y;
var z2 = point3.z - point1.z;
var yz = (y1 * z2) - (z1 * y2);
var xz = (z1 * x2) - (x1 * z2);
var xy = (x1 * y2) - (y1 * x2);
var pyth = (Math.sqrt((yz * yz) + (xz * xz) + (xy * xy)));
var invPyth;
if (pyth != 0) {
invPyth = 1.0 / pyth;
} else {
invPyth = 0;
}
this.normal.x = yz * invPyth;
this.normal.y = xz * invPyth;
this.normal.z = xy * invPyth;
this.d = -((this.normal.x * point1.x) + (this.normal.y * point1.y) + (this.normal.z * point1.z));
};
Plane.prototype.isFrontFacingTo = function (direction, epsilon) {
var dot = Vector3.Dot(this.normal, direction);
return (dot <= epsilon);
};
Plane.prototype.signedDistanceTo = function (point) {
return Vector3.Dot(point, this.normal) + this.d;
};
Plane.FromArray = function (array) {
return new BABYLON.Plane(array[0], array[1], array[2], array[3]);
};
Plane.FromPoints = function (point1, point2, point3) {
var result = new BABYLON.Plane(0, 0, 0, 0);
result.copyFromPoints(point1, point2, point3);
return result;
};
Plane.FromPositionAndNormal = function (origin, normal) {
var result = new BABYLON.Plane(0, 0, 0, 0);
normal.normalize();
result.normal = normal;
result.d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z);
return result;
};
Plane.SignedDistanceToPlaneFromPositionAndNormal = function (origin, normal, point) {
var d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z);
return Vector3.Dot(point, normal) + d;
};
return Plane;
})();
BABYLON.Plane = Plane;
var Viewport = (function () {
function Viewport(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
Viewport.prototype.toGlobal = function (engine) {
var width = engine.getRenderWidth();
var height = engine.getRenderHeight();
return new Viewport(this.x * width, this.y * height, this.width * width, this.height * height);
};
return Viewport;
})();
BABYLON.Viewport = Viewport;
var Frustum = (function () {
function Frustum() {
}
Frustum.GetPlanes = function (transform) {
var frustumPlanes = [];
for (var index = 0; index < 6; index++) {
frustumPlanes.push(new Plane(0, 0, 0, 0));
}
Frustum.GetPlanesToRef(transform, frustumPlanes);
return frustumPlanes;
};
Frustum.GetPlanesToRef = function (transform, frustumPlanes) {
frustumPlanes[0].normal.x = transform.m[3] + transform.m[2];
frustumPlanes[0].normal.y = transform.m[7] + transform.m[6];
frustumPlanes[0].normal.z = transform.m[10] + transform.m[10];
frustumPlanes[0].d = transform.m[15] + transform.m[14];
frustumPlanes[0].normalize();
frustumPlanes[1].normal.x = transform.m[3] - transform.m[2];
frustumPlanes[1].normal.y = transform.m[7] - transform.m[6];
frustumPlanes[1].normal.z = transform.m[11] - transform.m[10];
frustumPlanes[1].d = transform.m[15] - transform.m[14];
frustumPlanes[1].normalize();
frustumPlanes[2].normal.x = transform.m[3] + transform.m[0];
frustumPlanes[2].normal.y = transform.m[7] + transform.m[4];
frustumPlanes[2].normal.z = transform.m[11] + transform.m[8];
frustumPlanes[2].d = transform.m[15] + transform.m[12];
frustumPlanes[2].normalize();
frustumPlanes[3].normal.x = transform.m[3] - transform.m[0];
frustumPlanes[3].normal.y = transform.m[7] - transform.m[4];
frustumPlanes[3].normal.z = transform.m[11] - transform.m[8];
frustumPlanes[3].d = transform.m[15] - transform.m[12];
frustumPlanes[3].normalize();
frustumPlanes[4].normal.x = transform.m[3] - transform.m[1];
frustumPlanes[4].normal.y = transform.m[7] - transform.m[5];
frustumPlanes[4].normal.z = transform.m[11] - transform.m[9];
frustumPlanes[4].d = transform.m[15] - transform.m[13];
frustumPlanes[4].normalize();
frustumPlanes[5].normal.x = transform.m[3] + transform.m[1];
frustumPlanes[5].normal.y = transform.m[7] + transform.m[5];
frustumPlanes[5].normal.z = transform.m[11] + transform.m[9];
frustumPlanes[5].d = transform.m[15] + transform.m[13];
frustumPlanes[5].normalize();
};
return Frustum;
})();
BABYLON.Frustum = Frustum;
var Ray = (function () {
function Ray(origin, direction, length) {
if (typeof length === "undefined") { length = Number.MAX_VALUE; }
this.origin = origin;
this.direction = direction;
this.length = length;
}
Ray.prototype.intersectsBoxMinMax = function (minimum, maximum) {
var d = 0.0;
var maxValue = Number.MAX_VALUE;
if (Math.abs(this.direction.x) < 0.0000001) {
if (this.origin.x < minimum.x || this.origin.x > maximum.x) {
return false;
}
} else {
var inv = 1.0 / this.direction.x;
var min = (minimum.x - this.origin.x) * inv;
var max = (maximum.x - this.origin.x) * inv;
if (max == -Infinity) {
max = Infinity;
}
if (min > max) {
var temp = min;
min = max;
max = temp;
}
d = Math.max(min, d);
maxValue = Math.min(max, maxValue);
if (d > maxValue) {
return false;
}
}
if (Math.abs(this.direction.y) < 0.0000001) {
if (this.origin.y < minimum.y || this.origin.y > maximum.y) {
return false;
}
} else {
inv = 1.0 / this.direction.y;
min = (minimum.y - this.origin.y) * inv;
max = (maximum.y - this.origin.y) * inv;
if (max == -Infinity) {
max = Infinity;
}
if (min > max) {
temp = min;
min = max;
max = temp;
}
d = Math.max(min, d);
maxValue = Math.min(max, maxValue);
if (d > maxValue) {
return false;
}
}
if (Math.abs(this.direction.z) < 0.0000001) {
if (this.origin.z < minimum.z || this.origin.z > maximum.z) {
return false;
}
} else {
inv = 1.0 / this.direction.z;
min = (minimum.z - this.origin.z) * inv;
max = (maximum.z - this.origin.z) * inv;
if (max == -Infinity) {
max = Infinity;
}
if (min > max) {
temp = min;
min = max;
max = temp;
}
d = Math.max(min, d);
maxValue = Math.min(max, maxValue);
if (d > maxValue) {
return false;
}
}
return true;
};
Ray.prototype.intersectsBox = function (box) {
return this.intersectsBoxMinMax(box.minimum, box.maximum);
};
Ray.prototype.intersectsSphere = function (sphere) {
var x = sphere.center.x - this.origin.x;
var y = sphere.center.y - this.origin.y;
var z = sphere.center.z - this.origin.z;
var pyth = (x * x) + (y * y) + (z * z);
var rr = sphere.radius * sphere.radius;
if (pyth <= rr) {
return true;
}
var dot = (x * this.direction.x) + (y * this.direction.y) + (z * this.direction.z);
if (dot < 0.0) {
return false;
}
var temp = pyth - (dot * dot);
return temp <= rr;
};
Ray.prototype.intersectsTriangle = function (vertex0, vertex1, vertex2) {
if (!this._edge1) {
this._edge1 = BABYLON.Vector3.Zero();
this._edge2 = BABYLON.Vector3.Zero();
this._pvec = BABYLON.Vector3.Zero();
this._tvec = BABYLON.Vector3.Zero();
this._qvec = BABYLON.Vector3.Zero();
}
vertex1.subtractToRef(vertex0, this._edge1);
vertex2.subtractToRef(vertex0, this._edge2);
BABYLON.Vector3.CrossToRef(this.direction, this._edge2, this._pvec);
var det = Vector3.Dot(this._edge1, this._pvec);
if (det === 0) {
return null;
}
var invdet = 1 / det;
this.origin.subtractToRef(vertex0, this._tvec);
var bu = Vector3.Dot(this._tvec, this._pvec) * invdet;
if (bu < 0 || bu > 1.0) {
return null;
}
Vector3.CrossToRef(this._tvec, this._edge1, this._qvec);
var bv = Vector3.Dot(this.direction, this._qvec) * invdet;
if (bv < 0 || bu + bv > 1.0) {
return null;
}
var distance = Vector3.Dot(this._edge2, this._qvec) * invdet;
if (distance > this.length) {
return null;
}
return new BABYLON.IntersectionInfo(bu, bv, distance);
};
Ray.CreateNew = function (x, y, viewportWidth, viewportHeight, world, view, projection) {
var start = BABYLON.Vector3.Unproject(new BABYLON.Vector3(x, y, 0), viewportWidth, viewportHeight, world, view, projection);
var end = BABYLON.Vector3.Unproject(new BABYLON.Vector3(x, y, 1), viewportWidth, viewportHeight, world, view, projection);
var direction = end.subtract(start);
direction.normalize();
return new Ray(start, direction);
};
/**
* Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
* transformed to the given world matrix.
* @param origin The origin point
* @param end The end point
* @param world a matrix to transform the ray to. Default is the identity matrix.
*/
Ray.CreateNewFromTo = function (origin, end, world) {
if (typeof world === "undefined") { world = BABYLON.Matrix.Identity(); }
var direction = end.subtract(origin);
var length = Math.sqrt((direction.x * direction.x) + (direction.y * direction.y) + (direction.z * direction.z));
direction.normalize();
return Ray.Transform(new Ray(origin, direction, length), world);
};
Ray.Transform = function (ray, matrix) {
var newOrigin = BABYLON.Vector3.TransformCoordinates(ray.origin, matrix);
var newDirection = BABYLON.Vector3.TransformNormal(ray.direction, matrix);
return new Ray(newOrigin, newDirection, ray.length);
};
return Ray;
})();
BABYLON.Ray = Ray;
(function (Space) {
Space[Space["LOCAL"] = 0] = "LOCAL";
Space[Space["WORLD"] = 1] = "WORLD";
})(BABYLON.Space || (BABYLON.Space = {}));
var Space = BABYLON.Space;
var Axis = (function () {
function Axis() {
}
Axis.X = new BABYLON.Vector3(1, 0, 0);
Axis.Y = new BABYLON.Vector3(0, 1, 0);
Axis.Z = new BABYLON.Vector3(0, 0, 1);
return Axis;
})();
BABYLON.Axis = Axis;
;
var BezierCurve = (function () {
function BezierCurve() {
}
BezierCurve.interpolate = function (t, x1, y1, x2, y2) {
var f0 = 1 - 3 * x2 + 3 * x1;
var f1 = 3 * x2 - 6 * x1;
var f2 = 3 * x1;
var refinedT = t;
for (var i = 0; i < 5; i++) {
var refinedT2 = refinedT * refinedT;
var refinedT3 = refinedT2 * refinedT;
var x = f0 * refinedT3 + f1 * refinedT2 + f2 * refinedT;
var slope = 1.0 / (3.0 * f0 * refinedT2 + 2.0 * f1 * refinedT + f2);
refinedT -= (x - t) * slope;
refinedT = Math.min(1, Math.max(0, refinedT));
}
return 3 * Math.pow(1 - refinedT, 2) * refinedT * y1 + 3 * (1 - refinedT) * Math.pow(refinedT, 2) * y2 + Math.pow(refinedT, 3);
};
return BezierCurve;
})();
BABYLON.BezierCurve = BezierCurve;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var screenshotCanvas;
var fpsRange = 60;
var previousFramesDuration = [];
var fps = 60;
var deltaTime = 0;
var cloneValue = function (source, destinationObject) {
if (!source)
return null;
if (source instanceof BABYLON.Mesh) {
return null;
}
if (source instanceof BABYLON.SubMesh) {
return source.clone(destinationObject);
} else if (source.clone) {
return source.clone();
}
return null;
};
var Tools = (function () {
function Tools() {
}
Tools.GetFilename = function (path) {
var index = path.lastIndexOf("/");
if (index < 0)
return path;
return path.substring(index + 1);
};
Tools.GetDOMTextContent = function (element) {
var result = "";
var child = element.firstChild;
while (child) {
if (child.nodeType == 3) {
result += child.textContent;
}
child = child.nextSibling;
}
return result;
};
Tools.ToDegrees = function (angle) {
return angle * 180 / Math.PI;
};
Tools.ToRadians = function (angle) {
return angle * Math.PI / 180;
};
Tools.ExtractMinAndMaxIndexed = function (positions, indices, indexStart, indexCount) {
var minimum = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
var maximum = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
for (var index = indexStart; index < indexStart + indexCount; index++) {
var current = new BABYLON.Vector3(positions[indices[index] * 3], positions[indices[index] * 3 + 1], positions[indices[index] * 3 + 2]);
minimum = BABYLON.Vector3.Minimize(current, minimum);
maximum = BABYLON.Vector3.Maximize(current, maximum);
}
return {
minimum: minimum,
maximum: maximum
};
};
Tools.ExtractMinAndMax = function (positions, start, count) {
var minimum = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
var maximum = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
for (var index = start; index < start + count; index++) {
var current = new BABYLON.Vector3(positions[index * 3], positions[index * 3 + 1], positions[index * 3 + 2]);
minimum = BABYLON.Vector3.Minimize(current, minimum);
maximum = BABYLON.Vector3.Maximize(current, maximum);
}
return {
minimum: minimum,
maximum: maximum
};
};
Tools.MakeArray = function (obj, allowsNullUndefined) {
if (allowsNullUndefined !== true && (obj === undefined || obj == null))
return undefined;
return Array.isArray(obj) ? obj : [obj];
};
Tools.GetPointerPrefix = function () {
var eventPrefix = "pointer";
if (!navigator.pointerEnabled) {
eventPrefix = "mouse";
}
return eventPrefix;
};
Tools.QueueNewFrame = function (func) {
if (window.requestAnimationFrame)
window.requestAnimationFrame(func);
else if (window.msRequestAnimationFrame)
window.msRequestAnimationFrame(func);
else if (window.webkitRequestAnimationFrame)
window.webkitRequestAnimationFrame(func);
else if (window.mozRequestAnimationFrame)
window.mozRequestAnimationFrame(func);
else if (window.oRequestAnimationFrame)
window.oRequestAnimationFrame(func);
else {
window.setTimeout(func, 16);
}
};
Tools.RequestFullscreen = function (element) {
if (element.requestFullscreen)
element.requestFullscreen();
else if (element.msRequestFullscreen)
element.msRequestFullscreen();
else if (element.webkitRequestFullscreen)
element.webkitRequestFullscreen();
else if (element.mozRequestFullScreen)
element.mozRequestFullScreen();
};
Tools.ExitFullscreen = function () {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.mozCancelFullScreen) {
document.mozCancelFullScreen();
} else if (document.webkitCancelFullScreen) {
document.webkitCancelFullScreen();
} else if (document.msCancelFullScreen) {
document.msCancelFullScreen();
}
};
Tools.CleanUrl = function (url) {
url = url.replace(/#/mg, "%23");
return url;
};
Tools.LoadImage = function (url, onload, onerror, database) {
url = Tools.CleanUrl(url);
var img = new Image();
if (url.substr(0, 5) != "data:")
img.crossOrigin = 'anonymous';
img.onload = function () {
onload(img);
};
img.onerror = function (err) {
onerror(img, err);
};
var noIndexedDB = function () {
img.src = url;
};
var loadFromIndexedDB = function () {
database.loadImageFromDB(url, img);
};
if (database && database.enableTexturesOffline && BABYLON.Database.isUASupportingBlobStorage) {
database.openAsync(loadFromIndexedDB, noIndexedDB);
} else {
if (url.indexOf("file:") === -1) {
noIndexedDB();
} else {
try {
var textureName = url.substring(5);
var blobURL;
try {
blobURL = URL.createObjectURL(BABYLON.FilesInput.FilesTextures[textureName], { oneTimeOnly: true });
} catch (ex) {
blobURL = URL.createObjectURL(BABYLON.FilesInput.FilesTextures[textureName]);
}
img.src = blobURL;
} catch (e) {
Tools.Log("Error while trying to load texture: " + textureName);
img.src = null;
}
}
}
return img;
};
Tools.LoadFile = function (url, callback, progressCallBack, database, useArrayBuffer, onError) {
url = Tools.CleanUrl(url);
var noIndexedDB = function () {
var request = new XMLHttpRequest();
var loadUrl = Tools.BaseUrl + url;
request.open('GET', loadUrl, true);
if (useArrayBuffer) {
request.responseType = "arraybuffer";
}
request.onprogress = progressCallBack;
request.onreadystatechange = function () {
if (request.readyState == 4) {
if (request.status == 200 || BABYLON.Tools.ValidateXHRData(request, !useArrayBuffer ? 1 : 6)) {
callback(!useArrayBuffer ? request.responseText : request.response);
} else {
if (onError) {
onError();
} else {
throw new Error("Error status: " + request.status + " - Unable to load " + loadUrl);
}
}
}
};
request.send(null);
};
var loadFromIndexedDB = function () {
database.loadFileFromDB(url, callback, progressCallBack, noIndexedDB, useArrayBuffer);
};
if (url.indexOf("file:") !== -1) {
var fileName = url.substring(5);
BABYLON.Tools.ReadFile(BABYLON.FilesInput.FilesToLoad[fileName], callback, progressCallBack, true);
} else {
if (database && database.enableSceneOffline) {
database.openAsync(loadFromIndexedDB, noIndexedDB);
} else {
noIndexedDB();
}
}
};
Tools.ReadFileAsDataURL = function (fileToLoad, callback, progressCallback) {
var reader = new FileReader();
reader.onload = function (e) {
callback(e.target.result);
};
reader.onprogress = progressCallback;
reader.readAsDataURL(fileToLoad);
};
Tools.ReadFile = function (fileToLoad, callback, progressCallBack, useArrayBuffer) {
var reader = new FileReader();
reader.onload = function (e) {
callback(e.target.result);
};
reader.onprogress = progressCallBack;
if (!useArrayBuffer) {
reader.readAsText(fileToLoad);
} else {
reader.readAsArrayBuffer(fileToLoad);
}
};
Tools.Clamp = function (value, min, max) {
if (typeof min === "undefined") { min = 0; }
if (typeof max === "undefined") { max = 1; }
return Math.min(max, Math.max(min, value));
};
Tools.Format = function (value, decimals) {
if (typeof decimals === "undefined") { decimals = 2; }
return value.toFixed(decimals);
};
Tools.CheckExtends = function (v, min, max) {
if (v.x < min.x)
min.x = v.x;
if (v.y < min.y)
min.y = v.y;
if (v.z < min.z)
min.z = v.z;
if (v.x > max.x)
max.x = v.x;
if (v.y > max.y)
max.y = v.y;
if (v.z > max.z)
max.z = v.z;
};
Tools.WithinEpsilon = function (a, b) {
var num = a - b;
return -1.401298E-45 <= num && num <= 1.401298E-45;
};
Tools.DeepCopy = function (source, destination, doNotCopyList, mustCopyList) {
for (var prop in source) {
if (prop[0] === "_" && (!mustCopyList || mustCopyList.indexOf(prop) === -1)) {
continue;
}
if (doNotCopyList && doNotCopyList.indexOf(prop) !== -1) {
continue;
}
var sourceValue = source[prop];
var typeOfSourceValue = typeof sourceValue;
if (typeOfSourceValue == "function") {
continue;
}
if (typeOfSourceValue == "object") {
if (sourceValue instanceof Array) {
destination[prop] = [];
if (sourceValue.length > 0) {
if (typeof sourceValue[0] == "object") {
for (var index = 0; index < sourceValue.length; index++) {
var clonedValue = cloneValue(sourceValue[index], destination);
if (destination[prop].indexOf(clonedValue) === -1) {
destination[prop].push(clonedValue);
}
}
} else {
destination[prop] = sourceValue.slice(0);
}
}
} else {
destination[prop] = cloneValue(sourceValue, destination);
}
} else {
destination[prop] = sourceValue;
}
}
};
Tools.IsEmpty = function (obj) {
for (var i in obj) {
return false;
}
return true;
};
Tools.RegisterTopRootEvents = function (events) {
for (var index = 0; index < events.length; index++) {
var event = events[index];
window.addEventListener(event.name, event.handler, false);
try {
if (window.parent) {
window.parent.addEventListener(event.name, event.handler, false);
}
} catch (e) {
}
}
};
Tools.UnregisterTopRootEvents = function (events) {
for (var index = 0; index < events.length; index++) {
var event = events[index];
window.removeEventListener(event.name, event.handler);
try {
if (window.parent) {
window.parent.removeEventListener(event.name, event.handler);
}
} catch (e) {
}
}
};
Tools.GetFps = function () {
return fps;
};
Tools.GetDeltaTime = function () {
return deltaTime;
};
Tools._MeasureFps = function () {
previousFramesDuration.push(Tools.Now);
var length = previousFramesDuration.length;
if (length >= 2) {
deltaTime = previousFramesDuration[length - 1] - previousFramesDuration[length - 2];
}
if (length >= fpsRange) {
if (length > fpsRange) {
previousFramesDuration.splice(0, 1);
length = previousFramesDuration.length;
}
var sum = 0;
for (var id = 0; id < length - 1; id++) {
sum += previousFramesDuration[id + 1] - previousFramesDuration[id];
}
fps = 1000.0 / (sum / (length - 1));
}
};
Tools.CreateScreenshot = function (engine, camera, size) {
var width;
var height;
var scene = camera.getScene();
var previousCamera = null;
if (scene.activeCamera !== camera) {
previousCamera = scene.activeCamera;
scene.activeCamera = camera;
}
if (size.precision) {
width = Math.round(engine.getRenderWidth() * size.precision);
height = Math.round(width / engine.getAspectRatio(camera));
size = { width: width, height: height };
} else if (size.width && size.height) {
width = size.width;
height = size.height;
} else if (size.width && !size.height) {
width = size.width;
height = Math.round(width / engine.getAspectRatio(camera));
size = { width: width, height: height };
} else if (size.height && !size.width) {
height = size.height;
width = Math.round(height * engine.getAspectRatio(camera));
size = { width: width, height: height };
} else if (!isNaN(size)) {
height = size;
width = size;
} else {
Tools.Error("Invalid 'size' parameter !");
return;
}
var texture = new BABYLON.RenderTargetTexture("screenShot", size, engine.scenes[0], false, false);
texture.renderList = engine.scenes[0].meshes;
texture.onAfterRender = function () {
var numberOfChannelsByLine = width * 4;
var halfHeight = height / 2;
var data = engine.readPixels(0, 0, width, height);
for (var i = 0; i < halfHeight; i++) {
for (var j = 0; j < numberOfChannelsByLine; j++) {
var currentCell = j + i * numberOfChannelsByLine;
var targetLine = height - i - 1;
var targetCell = j + targetLine * numberOfChannelsByLine;
var temp = data[currentCell];
data[currentCell] = data[targetCell];
data[targetCell] = temp;
}
}
if (!screenshotCanvas) {
screenshotCanvas = document.createElement('canvas');
}
screenshotCanvas.width = width;
screenshotCanvas.height = height;
var context = screenshotCanvas.getContext('2d');
var imageData = context.createImageData(width, height);
imageData.data.set(data);
context.putImageData(imageData, 0, 0);
var base64Image = screenshotCanvas.toDataURL();
if (("download" in document.createElement("a"))) {
var a = window.document.createElement("a");
a.href = base64Image;
var date = new Date();
var stringDate = date.getFullYear() + "/" + date.getMonth() + "/" + date.getDate() + "-" + date.getHours() + ":" + date.getMinutes();
a.setAttribute("download", "screenshot-" + stringDate + ".png");
window.document.body.appendChild(a);
a.addEventListener("click", function () {
a.parentElement.removeChild(a);
});
a.click();
} else {
var newWindow = window.open("");
var img = newWindow.document.createElement("img");
img.src = base64Image;
newWindow.document.body.appendChild(img);
}
};
texture.render(true);
texture.dispose();
if (previousCamera) {
scene.activeCamera = previousCamera;
}
};
Tools.ValidateXHRData = function (xhr, dataType) {
if (typeof dataType === "undefined") { dataType = 7; }
try {
if (dataType & 1) {
if (xhr.responseText && xhr.responseText.length > 0) {
return true;
} else if (dataType === 1) {
return false;
}
}
if (dataType & 2) {
var tgaHeader = BABYLON.Internals.TGATools.GetTGAHeader(xhr.response);
if (tgaHeader.width && tgaHeader.height && tgaHeader.width > 0 && tgaHeader.height > 0) {
return true;
} else if (dataType === 2) {
return false;
}
}
if (dataType & 4) {
var ddsHeader = new Uint8Array(xhr.response, 0, 3);
if (ddsHeader[0] == 68 && ddsHeader[1] == 68 && ddsHeader[2] == 83) {
return true;
} else {
return false;
}
}
} catch (e) {
}
return false;
};
Object.defineProperty(Tools, "NoneLogLevel", {
get: function () {
return Tools._NoneLogLevel;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "MessageLogLevel", {
get: function () {
return Tools._MessageLogLevel;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "WarningLogLevel", {
get: function () {
return Tools._WarningLogLevel;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "ErrorLogLevel", {
get: function () {
return Tools._ErrorLogLevel;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "AllLogLevel", {
get: function () {
return Tools._MessageLogLevel | Tools._WarningLogLevel | Tools._ErrorLogLevel;
},
enumerable: true,
configurable: true
});
Tools._AddLogEntry = function (entry) {
Tools._LogCache = entry + Tools._LogCache;
if (Tools.OnNewCacheEntry) {
Tools.OnNewCacheEntry(entry);
}
};
Tools._FormatMessage = function (message) {
var padStr = function (i) {
return (i < 10) ? "0" + i : "" + i;
};
var date = new Date();
return "[" + padStr(date.getHours()) + ":" + padStr(date.getMinutes()) + ":" + padStr(date.getSeconds()) + "]: " + message;
};
Tools._LogDisabled = function (message) {
};
Tools._LogEnabled = function (message) {
var formattedMessage = Tools._FormatMessage(message);
console.log("BJS - " + formattedMessage);
var entry = "
" + formattedMessage + "
";
Tools._AddLogEntry(entry);
};
Tools._WarnDisabled = function (message) {
};
Tools._WarnEnabled = function (message) {
var formattedMessage = Tools._FormatMessage(message);
console.warn("BJS - " + formattedMessage);
var entry = "" + formattedMessage + "
";
Tools._AddLogEntry(entry);
};
Tools._ErrorDisabled = function (message) {
};
Tools._ErrorEnabled = function (message) {
var formattedMessage = Tools._FormatMessage(message);
console.error("BJS - " + formattedMessage);
var entry = "" + formattedMessage + "
";
Tools._AddLogEntry(entry);
};
Object.defineProperty(Tools, "LogCache", {
get: function () {
return Tools._LogCache;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "LogLevels", {
set: function (level) {
if ((level & Tools.MessageLogLevel) === Tools.MessageLogLevel) {
Tools.Log = Tools._LogEnabled;
} else {
Tools.Log = Tools._LogDisabled;
}
if ((level & Tools.WarningLogLevel) === Tools.WarningLogLevel) {
Tools.Warn = Tools._WarnEnabled;
} else {
Tools.Warn = Tools._WarnDisabled;
}
if ((level & Tools.ErrorLogLevel) === Tools.ErrorLogLevel) {
Tools.Error = Tools._ErrorEnabled;
} else {
Tools.Error = Tools._ErrorDisabled;
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "PerformanceNoneLogLevel", {
get: function () {
return Tools._PerformanceNoneLogLevel;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "PerformanceUserMarkLogLevel", {
get: function () {
return Tools._PerformanceUserMarkLogLevel;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "PerformanceConsoleLogLevel", {
get: function () {
return Tools._PerformanceConsoleLogLevel;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Tools, "PerformanceLogLevel", {
set: function (level) {
if ((level & Tools.PerformanceUserMarkLogLevel) === Tools.PerformanceUserMarkLogLevel) {
Tools.StartPerformanceCounter = Tools._StartUserMark;
Tools.EndPerformanceCounter = Tools._EndUserMark;
return;
}
if ((level & Tools.PerformanceConsoleLogLevel) === Tools.PerformanceConsoleLogLevel) {
Tools.StartPerformanceCounter = Tools._StartPerformanceConsole;
Tools.EndPerformanceCounter = Tools._EndPerformanceConsole;
return;
}
Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled;
Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled;
},
enumerable: true,
configurable: true
});
Tools._StartPerformanceCounterDisabled = function (counterName, condition) {
};
Tools._EndPerformanceCounterDisabled = function (counterName, condition) {
};
Tools._StartUserMark = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition || !Tools._performance.mark) {
return;
}
Tools._performance.mark(counterName + "-Begin");
};
Tools._EndUserMark = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition || !Tools._performance.mark) {
return;
}
Tools._performance.mark(counterName + "-End");
Tools._performance.measure(counterName, counterName + "-Begin", counterName + "-End");
};
Tools._StartPerformanceConsole = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition) {
return;
}
Tools._StartUserMark(counterName, condition);
if (console.time) {
console.time(counterName);
}
};
Tools._EndPerformanceConsole = function (counterName, condition) {
if (typeof condition === "undefined") { condition = true; }
if (!condition) {
return;
}
Tools._EndUserMark(counterName, condition);
if (console.time) {
console.timeEnd(counterName);
}
};
Object.defineProperty(Tools, "Now", {
get: function () {
if (window.performance && window.performance.now) {
return window.performance.now();
}
return new Date().getTime();
},
enumerable: true,
configurable: true
});
Tools.BaseUrl = "";
Tools.GetExponantOfTwo = function (value, max) {
var count = 1;
do {
count *= 2;
} while(count < value);
if (count > max)
count = max;
return count;
};
Tools._NoneLogLevel = 0;
Tools._MessageLogLevel = 1;
Tools._WarningLogLevel = 2;
Tools._ErrorLogLevel = 4;
Tools._LogCache = "";
Tools.Log = Tools._LogEnabled;
Tools.Warn = Tools._WarnEnabled;
Tools.Error = Tools._ErrorEnabled;
Tools._PerformanceNoneLogLevel = 0;
Tools._PerformanceUserMarkLogLevel = 1;
Tools._PerformanceConsoleLogLevel = 2;
Tools._performance = window.performance;
Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled;
Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled;
return Tools;
})();
BABYLON.Tools = Tools;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var _DepthCullingState = (function () {
function _DepthCullingState() {
this._isDepthTestDirty = false;
this._isDepthMaskDirty = false;
this._isDepthFuncDirty = false;
this._isCullFaceDirty = false;
this._isCullDirty = false;
}
Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
get: function () {
return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
},
enumerable: true,
configurable: true
});
Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
get: function () {
return this._cullFace;
},
set: function (value) {
if (this._cullFace === value) {
return;
}
this._cullFace = value;
this._isCullFaceDirty = true;
},
enumerable: true,
configurable: true
});
Object.defineProperty(_DepthCullingState.prototype, "cull", {
get: function () {
return this._cull;
},
set: function (value) {
if (this._cull === value) {
return;
}
this._cull = value;
this._isCullDirty = true;
},
enumerable: true,
configurable: true
});
Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
get: function () {
return this._depthFunc;
},
set: function (value) {
if (this._depthFunc === value) {
return;
}
this._depthFunc = value;
this._isDepthFuncDirty = true;
},
enumerable: true,
configurable: true
});
Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
get: function () {
return this._depthMask;
},
set: function (value) {
if (this._depthMask === value) {
return;
}
this._depthMask = value;
this._isDepthMaskDirty = true;
},
enumerable: true,
configurable: true
});
Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
get: function () {
return this._depthTest;
},
set: function (value) {
if (this._depthTest === value) {
return;
}
this._depthTest = value;
this._isDepthTestDirty = true;
},
enumerable: true,
configurable: true
});
_DepthCullingState.prototype.reset = function () {
this._depthMask = true;
this._depthTest = true;
this._depthFunc = null;
this._cull = null;
this._cullFace = null;
this._isDepthTestDirty = true;
this._isDepthMaskDirty = true;
this._isDepthFuncDirty = false;
this._isCullFaceDirty = false;
this._isCullDirty = false;
};
_DepthCullingState.prototype.apply = function (gl) {
if (!this.isDirty) {
return;
}
if (this._isCullDirty) {
if (this.cull === true) {
gl.enable(gl.CULL_FACE);
} else if (this.cull === false) {
gl.disable(gl.CULL_FACE);
}
this._isCullDirty = false;
}
if (this._isCullFaceDirty) {
gl.cullFace(this.cullFace);
this._isCullFaceDirty = false;
}
if (this._isDepthMaskDirty) {
gl.depthMask(this.depthMask);
this._isDepthMaskDirty = false;
}
if (this._isDepthTestDirty) {
if (this.depthTest === true) {
gl.enable(gl.DEPTH_TEST);
} else if (this.depthTest === false) {
gl.disable(gl.DEPTH_TEST);
}
this._isDepthTestDirty = false;
}
if (this._isDepthFuncDirty) {
gl.depthFunc(this.depthFunc);
this._isDepthFuncDirty = false;
}
};
return _DepthCullingState;
})();
BABYLON._DepthCullingState = _DepthCullingState;
var _AlphaState = (function () {
function _AlphaState() {
this._isAlphaBlendDirty = false;
this._isBlendFunctionParametersDirty = false;
this._alphaBlend = false;
this._blendFunctionParameters = new Array(4);
}
Object.defineProperty(_AlphaState.prototype, "isDirty", {
get: function () {
return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
},
enumerable: true,
configurable: true
});
Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
get: function () {
return this._alphaBlend;
},
set: function (value) {
if (this._alphaBlend === value) {
return;
}
this._alphaBlend = value;
this._isAlphaBlendDirty = true;
},
enumerable: true,
configurable: true
});
_AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
return;
}
this._blendFunctionParameters[0] = value0;
this._blendFunctionParameters[1] = value1;
this._blendFunctionParameters[2] = value2;
this._blendFunctionParameters[3] = value3;
this._isBlendFunctionParametersDirty = true;
};
_AlphaState.prototype.reset = function () {
this._alphaBlend = false;
this._blendFunctionParameters[0] = null;
this._blendFunctionParameters[1] = null;
this._blendFunctionParameters[2] = null;
this._blendFunctionParameters[3] = null;
this._isAlphaBlendDirty = true;
this._isBlendFunctionParametersDirty = false;
};
_AlphaState.prototype.apply = function (gl) {
if (!this.isDirty) {
return;
}
if (this._isAlphaBlendDirty) {
if (this._alphaBlend === true) {
gl.enable(gl.BLEND);
} else if (this._alphaBlend === false) {
gl.disable(gl.BLEND);
}
this._isAlphaBlendDirty = false;
}
if (this._isBlendFunctionParametersDirty) {
gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
this._isBlendFunctionParametersDirty = false;
}
};
return _AlphaState;
})();
BABYLON._AlphaState = _AlphaState;
var compileShader = function (gl, source, type, defines) {
var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
throw new Error(gl.getShaderInfoLog(shader));
}
return shader;
};
var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
var magFilter = gl.NEAREST;
var minFilter = gl.NEAREST;
if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
magFilter = gl.LINEAR;
if (generateMipMaps) {
minFilter = gl.LINEAR_MIPMAP_NEAREST;
} else {
minFilter = gl.LINEAR;
}
} else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
magFilter = gl.LINEAR;
if (generateMipMaps) {
minFilter = gl.LINEAR_MIPMAP_LINEAR;
} else {
minFilter = gl.LINEAR;
}
} else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
magFilter = gl.NEAREST;
if (generateMipMaps) {
minFilter = gl.NEAREST_MIPMAP_LINEAR;
} else {
minFilter = gl.NEAREST;
}
}
return {
min: minFilter,
mag: magFilter
};
};
var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
var engine = scene.getEngine();
var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
processFunction(potWidth, potHeight);
var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
if (!noMipmap && !isCompressed) {
gl.generateMipmap(gl.TEXTURE_2D);
}
gl.bindTexture(gl.TEXTURE_2D, null);
engine._activeTexturesCache = [];
texture._baseWidth = width;
texture._baseHeight = height;
texture._width = potWidth;
texture._height = potHeight;
texture.isReady = true;
scene._removePendingData(texture);
};
var partialLoad = function (url, index, loadedImages, scene, onfinish) {
var img;
var onload = function () {
loadedImages[index] = img;
loadedImages._internalCount++;
scene._removePendingData(img);
if (loadedImages._internalCount == 6) {
onfinish(loadedImages);
}
};
var onerror = function () {
scene._removePendingData(img);
};
img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
scene._addPendingData(img);
};
var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
var loadedImages = [];
loadedImages._internalCount = 0;
for (var index = 0; index < 6; index++) {
partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
}
};
var EngineCapabilities = (function () {
function EngineCapabilities() {
}
return EngineCapabilities;
})();
BABYLON.EngineCapabilities = EngineCapabilities;
var Engine = (function () {
function Engine(canvas, antialias, options) {
var _this = this;
this.isFullscreen = false;
this.isPointerLock = false;
this.cullBackFaces = true;
this.renderEvenInBackground = true;
this.scenes = new Array();
this._windowIsBackground = false;
this._runningLoop = false;
this._loadingDivBackgroundColor = "black";
this._drawCalls = 0;
this._depthCullingState = new _DepthCullingState();
this._alphaState = new _AlphaState();
this._alphaMode = Engine.ALPHA_DISABLE;
this._loadedTexturesCache = new Array();
this._activeTexturesCache = new Array();
this._compiledEffects = {};
this._uintIndicesCurrentlySet = false;
this._renderingCanvas = canvas;
this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
options = options || {};
options.antialias = antialias;
try {
this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
} catch (e) {
throw new Error("WebGL not supported");
}
if (!this._gl) {
throw new Error("WebGL not supported");
}
this._onBlur = function () {
_this._windowIsBackground = true;
};
this._onFocus = function () {
_this._windowIsBackground = false;
};
window.addEventListener("blur", this._onBlur);
window.addEventListener("focus", this._onFocus);
this._workingCanvas = document.createElement("canvas");
this._workingContext = this._workingCanvas.getContext("2d");
this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
this.resize();
this._caps = new EngineCapabilities();
this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
this.setDepthBuffer(true);
this.setDepthFunctionToLessOrEqual();
this.setDepthWrite(true);
this._onFullscreenChange = function () {
if (document.fullscreen !== undefined) {
_this.isFullscreen = document.fullscreen;
} else if (document.mozFullScreen !== undefined) {
_this.isFullscreen = document.mozFullScreen;
} else if (document.webkitIsFullScreen !== undefined) {
_this.isFullscreen = document.webkitIsFullScreen;
} else if (document.msIsFullScreen !== undefined) {
_this.isFullscreen = document.msIsFullScreen;
}
if (_this.isFullscreen && _this._pointerLockRequested) {
canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
if (canvas.requestPointerLock) {
canvas.requestPointerLock();
}
}
};
document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
this._onPointerLockChange = function () {
_this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
};
document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
this._audioEngine = new BABYLON.AudioEngine();
BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
}
Object.defineProperty(Engine, "ALPHA_DISABLE", {
get: function () {
return Engine._ALPHA_DISABLE;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine, "ALPHA_ADD", {
get: function () {
return Engine._ALPHA_ADD;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine, "ALPHA_COMBINE", {
get: function () {
return Engine._ALPHA_COMBINE;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
get: function () {
return Engine._DELAYLOADSTATE_NONE;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
get: function () {
return Engine._DELAYLOADSTATE_LOADED;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
get: function () {
return Engine._DELAYLOADSTATE_LOADING;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
get: function () {
return Engine._DELAYLOADSTATE_NOTLOADED;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine, "Version", {
get: function () {
return "2.0.0";
},
enumerable: true,
configurable: true
});
Engine.prototype.getAudioEngine = function () {
return this._audioEngine;
};
Engine.prototype.getAspectRatio = function (camera) {
var viewport = camera.viewport;
return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
};
Engine.prototype.getRenderWidth = function () {
if (this._currentRenderTarget) {
return this._currentRenderTarget._width;
}
return this._renderingCanvas.width;
};
Engine.prototype.getRenderHeight = function () {
if (this._currentRenderTarget) {
return this._currentRenderTarget._height;
}
return this._renderingCanvas.height;
};
Engine.prototype.getRenderingCanvas = function () {
return this._renderingCanvas;
};
Engine.prototype.getRenderingCanvasClientRect = function () {
return this._renderingCanvas.getBoundingClientRect();
};
Engine.prototype.setHardwareScalingLevel = function (level) {
this._hardwareScalingLevel = level;
this.resize();
};
Engine.prototype.getHardwareScalingLevel = function () {
return this._hardwareScalingLevel;
};
Engine.prototype.getLoadedTexturesCache = function () {
return this._loadedTexturesCache;
};
Engine.prototype.getCaps = function () {
return this._caps;
};
Object.defineProperty(Engine.prototype, "drawCalls", {
get: function () {
return this._drawCalls;
},
enumerable: true,
configurable: true
});
Engine.prototype.resetDrawCalls = function () {
this._drawCalls = 0;
};
Engine.prototype.setDepthFunctionToGreater = function () {
this._depthCullingState.depthFunc = this._gl.GREATER;
};
Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
this._depthCullingState.depthFunc = this._gl.GEQUAL;
};
Engine.prototype.setDepthFunctionToLess = function () {
this._depthCullingState.depthFunc = this._gl.LESS;
};
Engine.prototype.setDepthFunctionToLessOrEqual = function () {
this._depthCullingState.depthFunc = this._gl.LEQUAL;
};
Engine.prototype.stopRenderLoop = function () {
this._renderFunction = null;
this._runningLoop = false;
};
Engine.prototype._renderLoop = function () {
var _this = this;
var shouldRender = true;
if (!this.renderEvenInBackground && this._windowIsBackground) {
shouldRender = false;
}
if (shouldRender) {
this.beginFrame();
if (this._renderFunction) {
this._renderFunction();
}
this.endFrame();
}
if (this._runningLoop) {
BABYLON.Tools.QueueNewFrame(function () {
_this._renderLoop();
});
}
};
Engine.prototype.runRenderLoop = function (renderFunction) {
var _this = this;
this._runningLoop = true;
this._renderFunction = renderFunction;
BABYLON.Tools.QueueNewFrame(function () {
_this._renderLoop();
});
};
Engine.prototype.switchFullscreen = function (requestPointerLock) {
if (this.isFullscreen) {
BABYLON.Tools.ExitFullscreen();
} else {
this._pointerLockRequested = requestPointerLock;
BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
}
};
Engine.prototype.clear = function (color, backBuffer, depthStencil) {
this.applyStates();
this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
if (this._depthCullingState.depthMask) {
this._gl.clearDepth(1.0);
}
var mode = 0;
if (backBuffer)
mode |= this._gl.COLOR_BUFFER_BIT;
if (depthStencil && this._depthCullingState.depthMask)
mode |= this._gl.DEPTH_BUFFER_BIT;
this._gl.clear(mode);
};
Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
var width = requiredWidth || this._renderingCanvas.width;
var height = requiredHeight || this._renderingCanvas.height;
var x = viewport.x || 0;
var y = viewport.y || 0;
this._cachedViewport = viewport;
this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
};
Engine.prototype.setDirectViewport = function (x, y, width, height) {
this._cachedViewport = null;
this._gl.viewport(x, y, width, height);
};
Engine.prototype.beginFrame = function () {
BABYLON.Tools._MeasureFps();
};
Engine.prototype.endFrame = function () {
this.flushFramebuffer();
};
Engine.prototype.resize = function () {
this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel);
};
Engine.prototype.setSize = function (width, height) {
this._renderingCanvas.width = width;
this._renderingCanvas.height = height;
this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
};
Engine.prototype.bindFramebuffer = function (texture) {
this._currentRenderTarget = texture;
var gl = this._gl;
gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
this._gl.viewport(0, 0, texture._width, texture._height);
this.wipeCaches();
};
Engine.prototype.unBindFramebuffer = function (texture) {
this._currentRenderTarget = null;
if (texture.generateMipMaps) {
var gl = this._gl;
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.generateMipmap(gl.TEXTURE_2D);
gl.bindTexture(gl.TEXTURE_2D, null);
}
this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
};
Engine.prototype.flushFramebuffer = function () {
};
Engine.prototype.restoreDefaultFramebuffer = function () {
this._currentRenderTarget = null;
this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
this.setViewport(this._cachedViewport);
this.wipeCaches();
};
Engine.prototype._resetVertexBufferBinding = function () {
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
this._cachedVertexBuffers = null;
};
Engine.prototype.createVertexBuffer = function (vertices) {
var vbo = this._gl.createBuffer();
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
this._resetVertexBufferBinding();
vbo.references = 1;
return vbo;
};
Engine.prototype.createDynamicVertexBuffer = function (capacity) {
var vbo = this._gl.createBuffer();
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
this._resetVertexBufferBinding();
vbo.references = 1;
return vbo;
};
Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset) {
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
if (offset === undefined) {
offset = 0;
}
if (vertices instanceof Float32Array) {
this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
} else {
this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
}
this._resetVertexBufferBinding();
};
Engine.prototype._resetIndexBufferBinding = function () {
this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
this._cachedIndexBuffer = null;
};
Engine.prototype.createIndexBuffer = function (indices) {
var vbo = this._gl.createBuffer();
this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
var arrayBuffer;
var need32Bits = false;
if (this._caps.uintIndices) {
for (var index = 0; index < indices.length; index++) {
if (indices[index] > 65535) {
need32Bits = true;
break;
}
}
arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
} else {
arrayBuffer = new Uint16Array(indices);
}
this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
this._resetIndexBufferBinding();
vbo.references = 1;
vbo.is32Bits = need32Bits;
return vbo;
};
Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
this._cachedVertexBuffers = vertexBuffer;
this._cachedEffectForVertexBuffers = effect;
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
var offset = 0;
for (var index = 0; index < vertexDeclaration.length; index++) {
var order = effect.getAttributeLocation(index);
if (order >= 0) {
this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
}
offset += vertexDeclaration[index] * 4;
}
}
if (this._cachedIndexBuffer !== indexBuffer) {
this._cachedIndexBuffer = indexBuffer;
this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
}
};
Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
this._cachedVertexBuffers = vertexBuffers;
this._cachedEffectForVertexBuffers = effect;
var attributes = effect.getAttributesNames();
for (var index = 0; index < attributes.length; index++) {
var order = effect.getAttributeLocation(index);
if (order >= 0) {
var vertexBuffer = vertexBuffers[attributes[index]];
if (!vertexBuffer) {
continue;
}
var stride = vertexBuffer.getStrideSize();
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
}
}
}
if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
this._cachedIndexBuffer = indexBuffer;
this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
}
};
Engine.prototype._releaseBuffer = function (buffer) {
buffer.references--;
if (buffer.references === 0) {
this._gl.deleteBuffer(buffer);
return true;
}
return false;
};
Engine.prototype.createInstancesBuffer = function (capacity) {
var buffer = this._gl.createBuffer();
buffer.capacity = capacity;
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
return buffer;
};
Engine.prototype.deleteInstancesBuffer = function (buffer) {
this._gl.deleteBuffer(buffer);
};
Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
for (var index = 0; index < 4; index++) {
var offsetLocation = offsetLocations[index];
this._gl.enableVertexAttribArray(offsetLocation);
this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
}
};
Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
for (var index = 0; index < 4; index++) {
var offsetLocation = offsetLocations[index];
this._gl.disableVertexAttribArray(offsetLocation);
this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
}
};
Engine.prototype.applyStates = function () {
this._depthCullingState.apply(this._gl);
this._alphaState.apply(this._gl);
};
Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
this.applyStates();
var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
if (instancesCount) {
this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
return;
}
this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
this._drawCalls++;
};
Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
this.applyStates();
if (instancesCount) {
this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
return;
}
this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
this._drawCalls++;
};
Engine.prototype._releaseEffect = function (effect) {
if (this._compiledEffects[effect._key]) {
delete this._compiledEffects[effect._key];
if (effect.getProgram()) {
this._gl.deleteProgram(effect.getProgram());
}
}
};
Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
var vertex = baseName.vertexElement || baseName.vertex || baseName;
var fragment = baseName.fragmentElement || baseName.fragment || baseName;
var name = vertex + "+" + fragment + "@" + defines;
if (this._compiledEffects[name]) {
return this._compiledEffects[name];
}
var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
effect._key = name;
this._compiledEffects[name] = effect;
return effect;
};
Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
if (typeof uniformsNames === "undefined") { uniformsNames = []; }
if (typeof samplers === "undefined") { samplers = []; }
if (typeof defines === "undefined") { defines = ""; }
return this.createEffect({
vertex: "particles",
fragmentElement: fragmentName
}, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
};
Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
var shaderProgram = this._gl.createProgram();
this._gl.attachShader(shaderProgram, vertexShader);
this._gl.attachShader(shaderProgram, fragmentShader);
this._gl.linkProgram(shaderProgram);
var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
if (!linked) {
var error = this._gl.getProgramInfoLog(shaderProgram);
if (error) {
throw new Error(error);
}
}
this._gl.deleteShader(vertexShader);
this._gl.deleteShader(fragmentShader);
return shaderProgram;
};
Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
var results = [];
for (var index = 0; index < uniformsNames.length; index++) {
results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
}
return results;
};
Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
var results = [];
for (var index = 0; index < attributesNames.length; index++) {
try {
results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
} catch (e) {
results.push(-1);
}
}
return results;
};
Engine.prototype.enableEffect = function (effect) {
if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
if (effect && effect.onBind) {
effect.onBind(effect);
}
return;
}
this._vertexAttribArrays = this._vertexAttribArrays || [];
this._gl.useProgram(effect.getProgram());
for (var i in this._vertexAttribArrays) {
if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
continue;
}
this._vertexAttribArrays[i] = false;
this._gl.disableVertexAttribArray(i);
}
var attributesCount = effect.getAttributesCount();
for (var index = 0; index < attributesCount; index++) {
var order = effect.getAttributeLocation(index);
if (order >= 0) {
this._vertexAttribArrays[order] = true;
this._gl.enableVertexAttribArray(order);
}
}
this._currentEffect = effect;
if (effect.onBind) {
effect.onBind(effect);
}
};
Engine.prototype.setArray = function (uniform, array) {
if (!uniform)
return;
this._gl.uniform1fv(uniform, array);
};
Engine.prototype.setMatrices = function (uniform, matrices) {
if (!uniform)
return;
this._gl.uniformMatrix4fv(uniform, false, matrices);
};
Engine.prototype.setMatrix = function (uniform, matrix) {
if (!uniform)
return;
this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
};
Engine.prototype.setFloat = function (uniform, value) {
if (!uniform)
return;
this._gl.uniform1f(uniform, value);
};
Engine.prototype.setFloat2 = function (uniform, x, y) {
if (!uniform)
return;
this._gl.uniform2f(uniform, x, y);
};
Engine.prototype.setFloat3 = function (uniform, x, y, z) {
if (!uniform)
return;
this._gl.uniform3f(uniform, x, y, z);
};
Engine.prototype.setBool = function (uniform, bool) {
if (!uniform)
return;
this._gl.uniform1i(uniform, bool);
};
Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
if (!uniform)
return;
this._gl.uniform4f(uniform, x, y, z, w);
};
Engine.prototype.setColor3 = function (uniform, color3) {
if (!uniform)
return;
this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
};
Engine.prototype.setColor4 = function (uniform, color3, alpha) {
if (!uniform)
return;
this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
};
Engine.prototype.setState = function (culling, force) {
if (this._depthCullingState.cull !== culling || force) {
if (culling) {
this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
this._depthCullingState.cull = true;
} else {
this._depthCullingState.cull = false;
}
}
};
Engine.prototype.setDepthBuffer = function (enable) {
this._depthCullingState.depthTest = enable;
};
Engine.prototype.getDepthWrite = function () {
return this._depthCullingState.depthMask;
};
Engine.prototype.setDepthWrite = function (enable) {
this._depthCullingState.depthMask = enable;
};
Engine.prototype.setColorWrite = function (enable) {
this._gl.colorMask(enable, enable, enable, enable);
};
Engine.prototype.setAlphaMode = function (mode) {
switch (mode) {
case BABYLON.Engine.ALPHA_DISABLE:
this.setDepthWrite(true);
this._alphaState.alphaBlend = false;
break;
case BABYLON.Engine.ALPHA_COMBINE:
this.setDepthWrite(false);
this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
this._alphaState.alphaBlend = true;
break;
case BABYLON.Engine.ALPHA_ADD:
this.setDepthWrite(false);
this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
this._alphaState.alphaBlend = true;
break;
}
this._alphaMode = mode;
};
Engine.prototype.getAlphaMode = function () {
return this._alphaMode;
};
Engine.prototype.setAlphaTesting = function (enable) {
this._alphaTest = enable;
};
Engine.prototype.getAlphaTesting = function () {
return this._alphaTest;
};
Engine.prototype.wipeCaches = function () {
this._activeTexturesCache = [];
this._currentEffect = null;
this._depthCullingState.reset();
this._alphaState.reset();
this._cachedVertexBuffers = null;
this._cachedIndexBuffer = null;
this._cachedEffectForVertexBuffers = null;
};
Engine.prototype.setSamplingMode = function (texture, samplingMode) {
var gl = this._gl;
gl.bindTexture(gl.TEXTURE_2D, texture);
var magFilter = gl.NEAREST;
var minFilter = gl.NEAREST;
if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
magFilter = gl.LINEAR;
minFilter = gl.LINEAR;
} else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
magFilter = gl.LINEAR;
minFilter = gl.LINEAR_MIPMAP_LINEAR;
}
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
gl.bindTexture(gl.TEXTURE_2D, null);
};
Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
var _this = this;
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
if (typeof onLoad === "undefined") { onLoad = null; }
if (typeof onError === "undefined") { onError = null; }
if (typeof buffer === "undefined") { buffer = null; }
var texture = this._gl.createTexture();
var extension;
var fromData = false;
if (url.substr(0, 5) === "data:") {
fromData = true;
}
if (!fromData)
extension = url.substr(url.length - 4, 4).toLowerCase();
else {
var oldUrl = url;
fromData = oldUrl.split(':');
url = oldUrl;
extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
}
var isDDS = this.getCaps().s3tc && (extension === ".dds");
var isTGA = (extension === ".tga");
scene._addPendingData(texture);
texture.url = url;
texture.noMipmap = noMipmap;
texture.references = 1;
this._loadedTexturesCache.push(texture);
var onerror = function () {
scene._removePendingData(texture);
if (onError) {
onError();
}
};
if (isTGA) {
var callback = function (arrayBuffer) {
var data = new Uint8Array(arrayBuffer);
var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
if (onLoad) {
onLoad();
}
}, samplingMode);
};
if (!(fromData instanceof Array))
BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
callback(arrayBuffer);
}, onerror, scene.database, true);
else
callback(buffer);
} else if (isDDS) {
callback = function (data) {
var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
if (onLoad) {
onLoad();
}
}, samplingMode);
};
if (!(fromData instanceof Array))
BABYLON.Tools.LoadFile(url, function (data) {
callback(data);
}, onerror, scene.database, true);
else
callback(buffer);
} else {
var onload = function (img) {
prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
var isPot = (img.width == potWidth && img.height == potHeight);
if (!isPot) {
_this._workingCanvas.width = potWidth;
_this._workingCanvas.height = potHeight;
_this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
}
_this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
if (onLoad) {
onLoad();
}
}, samplingMode);
};
if (!(fromData instanceof Array))
BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
else
BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
}
return texture;
};
Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
var texture = this._gl.createTexture();
width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
this._gl.bindTexture(this._gl.TEXTURE_2D, null);
this._activeTexturesCache = [];
texture._baseWidth = width;
texture._baseHeight = height;
texture._width = width;
texture._height = height;
texture.isReady = false;
texture.generateMipMaps = generateMipMaps;
texture.references = 1;
this._loadedTexturesCache.push(texture);
return texture;
};
Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
if (texture.generateMipMaps) {
this._gl.generateMipmap(this._gl.TEXTURE_2D);
}
this._gl.bindTexture(this._gl.TEXTURE_2D, null);
this._activeTexturesCache = [];
texture.isReady = true;
};
Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1);
if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
if (!texture._workingCanvas) {
texture._workingCanvas = document.createElement("canvas");
texture._workingContext = texture._workingCanvas.getContext("2d");
texture._workingCanvas.width = texture._width;
texture._workingCanvas.height = texture._height;
}
texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
} else {
this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
}
if (texture.generateMipMaps) {
this._gl.generateMipmap(this._gl.TEXTURE_2D);
}
this._gl.bindTexture(this._gl.TEXTURE_2D, null);
this._activeTexturesCache = [];
texture.isReady = true;
};
Engine.prototype.createRenderTargetTexture = function (size, options) {
var generateMipMaps = false;
var generateDepthBuffer = true;
var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
if (options !== undefined) {
generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
if (options.samplingMode !== undefined) {
samplingMode = options.samplingMode;
}
}
var gl = this._gl;
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
var width = size.width || size;
var height = size.height || size;
var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
var depthBuffer;
if (generateDepthBuffer) {
depthBuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
}
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
if (generateDepthBuffer) {
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
}
gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
texture._framebuffer = framebuffer;
if (generateDepthBuffer) {
texture._depthBuffer = depthBuffer;
}
texture._width = width;
texture._height = height;
texture.isReady = true;
texture.generateMipMaps = generateMipMaps;
texture.references = 1;
this._activeTexturesCache = [];
this._loadedTexturesCache.push(texture);
return texture;
};
Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
var _this = this;
var gl = this._gl;
var texture = gl.createTexture();
texture.isCube = true;
texture.url = rootUrl;
texture.references = 1;
this._loadedTexturesCache.push(texture);
var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
var isDDS = this.getCaps().s3tc && (extension === ".dds");
if (isDDS) {
BABYLON.Tools.LoadFile(rootUrl, function (data) {
var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
}
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
_this._activeTexturesCache = [];
texture._width = info.width;
texture._height = info.height;
texture.isReady = true;
}, null, null, true);
} else {
cascadeLoad(rootUrl, scene, function (imgs) {
var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
var height = width;
_this._workingCanvas.width = width;
_this._workingCanvas.height = height;
var faces = [
gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
];
gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
for (var index = 0; index < faces.length; index++) {
_this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
}
if (!noMipmap) {
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
}
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
_this._activeTexturesCache = [];
texture._width = width;
texture._height = height;
texture.isReady = true;
}, extensions);
}
return texture;
};
Engine.prototype._releaseTexture = function (texture) {
var gl = this._gl;
if (texture._framebuffer) {
gl.deleteFramebuffer(texture._framebuffer);
}
if (texture._depthBuffer) {
gl.deleteRenderbuffer(texture._depthBuffer);
}
gl.deleteTexture(texture);
for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
this._gl.activeTexture(this._gl["TEXTURE" + channel]);
this._gl.bindTexture(this._gl.TEXTURE_2D, null);
this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
this._activeTexturesCache[channel] = null;
}
var index = this._loadedTexturesCache.indexOf(texture);
if (index !== -1) {
this._loadedTexturesCache.splice(index, 1);
}
};
Engine.prototype.bindSamplers = function (effect) {
this._gl.useProgram(effect.getProgram());
var samplers = effect.getSamplers();
for (var index = 0; index < samplers.length; index++) {
var uniform = effect.getUniform(samplers[index]);
this._gl.uniform1i(uniform, index);
}
this._currentEffect = null;
};
Engine.prototype._bindTexture = function (channel, texture) {
this._gl.activeTexture(this._gl["TEXTURE" + channel]);
this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
this._activeTexturesCache[channel] = null;
};
Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
};
Engine.prototype.setTexture = function (channel, texture) {
if (channel < 0) {
return;
}
if (!texture || !texture.isReady()) {
if (this._activeTexturesCache[channel] != null) {
this._gl.activeTexture(this._gl["TEXTURE" + channel]);
this._gl.bindTexture(this._gl.TEXTURE_2D, null);
this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
this._activeTexturesCache[channel] = null;
}
return;
}
if (texture instanceof BABYLON.VideoTexture) {
if (texture.update()) {
this._activeTexturesCache[channel] = null;
}
} else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
texture.delayLoad();
return;
}
if (this._activeTexturesCache[channel] == texture) {
return;
}
this._activeTexturesCache[channel] = texture;
var internalTexture = texture.getInternalTexture();
this._gl.activeTexture(this._gl["TEXTURE" + channel]);
if (internalTexture.isCube) {
this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
}
this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
} else {
this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
if (internalTexture._cachedWrapU !== texture.wrapU) {
internalTexture._cachedWrapU = texture.wrapU;
switch (texture.wrapU) {
case BABYLON.Texture.WRAP_ADDRESSMODE:
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
break;
case BABYLON.Texture.CLAMP_ADDRESSMODE:
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
break;
case BABYLON.Texture.MIRROR_ADDRESSMODE:
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
break;
}
}
if (internalTexture._cachedWrapV !== texture.wrapV) {
internalTexture._cachedWrapV = texture.wrapV;
switch (texture.wrapV) {
case BABYLON.Texture.WRAP_ADDRESSMODE:
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
break;
case BABYLON.Texture.CLAMP_ADDRESSMODE:
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
break;
case BABYLON.Texture.MIRROR_ADDRESSMODE:
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
break;
}
}
this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
}
};
Engine.prototype._setAnisotropicLevel = function (key, texture) {
var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
}
};
Engine.prototype.readPixels = function (x, y, width, height) {
var data = new Uint8Array(height * width * 4);
this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
return data;
};
Engine.prototype.dispose = function () {
this.hideLoadingUI();
this.stopRenderLoop();
while (this.scenes.length) {
this.scenes[0].dispose();
}
for (var name in this._compiledEffects) {
this._gl.deleteProgram(this._compiledEffects[name]._program);
}
for (var i in this._vertexAttribArrays) {
if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
continue;
}
this._gl.disableVertexAttribArray(i);
}
window.removeEventListener("blur", this._onBlur);
window.removeEventListener("focus", this._onFocus);
document.removeEventListener("fullscreenchange", this._onFullscreenChange);
document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
document.removeEventListener("pointerlockchange", this._onPointerLockChange);
document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
};
Engine.prototype.displayLoadingUI = function () {
var _this = this;
this._loadingDiv = document.createElement("div");
this._loadingDiv.style.opacity = "0";
this._loadingDiv.style.transition = "opacity 1.5s ease";
this._loadingTextDiv = document.createElement("div");
this._loadingTextDiv.style.position = "absolute";
this._loadingTextDiv.style.left = "0";
this._loadingTextDiv.style.top = "50%";
this._loadingTextDiv.style.marginTop = "80px";
this._loadingTextDiv.style.width = "100%";
this._loadingTextDiv.style.height = "20px";
this._loadingTextDiv.style.fontFamily = "Arial";
this._loadingTextDiv.style.fontSize = "14px";
this._loadingTextDiv.style.color = "white";
this._loadingTextDiv.style.textAlign = "center";
this._loadingTextDiv.innerHTML = "Loading";
this._loadingDiv.appendChild(this._loadingTextDiv);
var imgBack = new Image();
imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
imgBack.style.position = "absolute";
imgBack.style.left = "50%";
imgBack.style.top = "50%";
imgBack.style.marginLeft = "-50px";
imgBack.style.marginTop = "-50px";
imgBack.style.transition = "transform 1.0s ease";
imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
var deg = 360;
var onTransitionEnd = function () {
deg += 360;
imgBack.style.transform = "rotateZ(" + deg + "deg)";
imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
};
imgBack.addEventListener("transitionend", onTransitionEnd);
imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
this._loadingDiv.appendChild(imgBack);
var imgFront = new Image();
imgFront.src = "data:image/png;base64,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";
imgFront.style.position = "absolute";
imgFront.style.left = "50%";
imgFront.style.top = "50%";
imgFront.style.marginLeft = "-50px";
imgFront.style.marginTop = "-50px";
this._loadingDiv.appendChild(imgFront);
this._resizeLoadingUI = function () {
var canvasRect = _this.getRenderingCanvasClientRect();
_this._loadingDiv.style.position = "absolute";
_this._loadingDiv.style.left = canvasRect.left + "px";
_this._loadingDiv.style.top = canvasRect.top + "px";
_this._loadingDiv.style.width = canvasRect.width + "px";
_this._loadingDiv.style.height = canvasRect.height + "px";
};
this._resizeLoadingUI();
window.addEventListener("resize", this._resizeLoadingUI);
this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
document.body.appendChild(this._loadingDiv);
setTimeout(function () {
_this._loadingDiv.style.opacity = "1";
imgBack.style.transform = "rotateZ(360deg)";
imgBack.style.webkitTransform = "rotateZ(360deg)";
}, 0);
};
Object.defineProperty(Engine.prototype, "loadingUIText", {
set: function (text) {
if (!this._loadingDiv) {
return;
}
this._loadingTextDiv.innerHTML = text;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
get: function () {
return this._loadingDivBackgroundColor;
},
set: function (color) {
this._loadingDivBackgroundColor = color;
if (!this._loadingDiv) {
return;
}
this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
},
enumerable: true,
configurable: true
});
Engine.prototype.hideLoadingUI = function () {
var _this = this;
if (!this._loadingDiv) {
return;
}
var onTransitionEnd = function () {
if (!_this._loadingDiv) {
return;
}
document.body.removeChild(_this._loadingDiv);
window.removeEventListener("resize", _this._resizeLoadingUI);
_this._loadingDiv = null;
};
this._loadingDiv.style.opacity = "0";
this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
};
Engine.isSupported = function () {
try {
if (navigator.isCocoonJS) {
return true;
}
var tempcanvas = document.createElement("canvas");
var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
return gl != null && !!window.WebGLRenderingContext;
} catch (e) {
return false;
}
};
Engine._ALPHA_DISABLE = 0;
Engine._ALPHA_ADD = 1;
Engine._ALPHA_COMBINE = 2;
Engine._DELAYLOADSTATE_NONE = 0;
Engine._DELAYLOADSTATE_LOADED = 1;
Engine._DELAYLOADSTATE_LOADING = 2;
Engine._DELAYLOADSTATE_NOTLOADED = 4;
Engine.Epsilon = 0.001;
Engine.CollisionsEpsilon = 0.001;
Engine.ShadersRepository = "Babylon/Shaders/";
return Engine;
})();
BABYLON.Engine = Engine;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Node = (function () {
function Node(name, scene) {
this.state = "";
this.animations = new Array();
this._childrenFlag = -1;
this._isEnabled = true;
this._isReady = true;
this._currentRenderId = -1;
this.name = name;
this.id = name;
this._scene = scene;
this._initCache();
}
Node.prototype.getScene = function () {
return this._scene;
};
Node.prototype.getEngine = function () {
return this._scene.getEngine();
};
Node.prototype.getWorldMatrix = function () {
return BABYLON.Matrix.Identity();
};
Node.prototype._initCache = function () {
this._cache = {};
this._cache.parent = undefined;
};
Node.prototype.updateCache = function (force) {
if (!force && this.isSynchronized())
return;
this._cache.parent = this.parent;
this._updateCache();
};
Node.prototype._updateCache = function (ignoreParentClass) {
};
Node.prototype._isSynchronized = function () {
return true;
};
Node.prototype.isSynchronizedWithParent = function () {
return this.parent ? this.parent._currentRenderId <= this._currentRenderId : true;
};
Node.prototype.isSynchronized = function (updateCache) {
var check = this.hasNewParent();
check = check || !this.isSynchronizedWithParent();
check = check || !this._isSynchronized();
if (updateCache)
this.updateCache(true);
return !check;
};
Node.prototype.hasNewParent = function (update) {
if (this._cache.parent === this.parent)
return false;
if (update)
this._cache.parent = this.parent;
return true;
};
Node.prototype.isReady = function () {
return this._isReady;
};
Node.prototype.isEnabled = function () {
if (!this._isEnabled) {
return false;
}
if (this.parent) {
return this.parent.isEnabled();
}
return true;
};
Node.prototype.setEnabled = function (value) {
this._isEnabled = value;
};
Node.prototype.isDescendantOf = function (ancestor) {
if (this.parent) {
if (this.parent === ancestor) {
return true;
}
return this.parent.isDescendantOf(ancestor);
}
return false;
};
Node.prototype._getDescendants = function (list, results) {
for (var index = 0; index < list.length; index++) {
var item = list[index];
if (item.isDescendantOf(this)) {
results.push(item);
}
}
};
Node.prototype.getDescendants = function () {
var results = [];
this._getDescendants(this._scene.meshes, results);
this._getDescendants(this._scene.lights, results);
this._getDescendants(this._scene.cameras, results);
return results;
};
Node.prototype._setReady = function (state) {
if (state == this._isReady) {
return;
}
if (!state) {
this._isReady = false;
return;
}
this._isReady = true;
if (this.onReady) {
this.onReady(this);
}
};
return Node;
})();
BABYLON.Node = Node;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var BoundingSphere = (function () {
function BoundingSphere(minimum, maximum) {
this.minimum = minimum;
this.maximum = maximum;
this._tempRadiusVector = BABYLON.Vector3.Zero();
var distance = BABYLON.Vector3.Distance(minimum, maximum);
this.center = BABYLON.Vector3.Lerp(minimum, maximum, 0.5);
this.radius = distance * 0.5;
this.centerWorld = BABYLON.Vector3.Zero();
this._update(BABYLON.Matrix.Identity());
}
BoundingSphere.prototype._update = function (world) {
BABYLON.Vector3.TransformCoordinatesToRef(this.center, world, this.centerWorld);
BABYLON.Vector3.TransformNormalFromFloatsToRef(1.0, 1.0, 1.0, world, this._tempRadiusVector);
this.radiusWorld = Math.max(Math.abs(this._tempRadiusVector.x), Math.abs(this._tempRadiusVector.y), Math.abs(this._tempRadiusVector.z)) * this.radius;
};
BoundingSphere.prototype.isInFrustum = function (frustumPlanes) {
for (var i = 0; i < 6; i++) {
if (frustumPlanes[i].dotCoordinate(this.centerWorld) <= -this.radiusWorld)
return false;
}
return true;
};
BoundingSphere.prototype.intersectsPoint = function (point) {
var x = this.centerWorld.x - point.x;
var y = this.centerWorld.y - point.y;
var z = this.centerWorld.z - point.z;
var distance = Math.sqrt((x * x) + (y * y) + (z * z));
if (Math.abs(this.radiusWorld - distance) < BABYLON.Engine.Epsilon)
return false;
return true;
};
BoundingSphere.Intersects = function (sphere0, sphere1) {
var x = sphere0.centerWorld.x - sphere1.centerWorld.x;
var y = sphere0.centerWorld.y - sphere1.centerWorld.y;
var z = sphere0.centerWorld.z - sphere1.centerWorld.z;
var distance = Math.sqrt((x * x) + (y * y) + (z * z));
if (sphere0.radiusWorld + sphere1.radiusWorld < distance)
return false;
return true;
};
return BoundingSphere;
})();
BABYLON.BoundingSphere = BoundingSphere;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var BoundingBox = (function () {
function BoundingBox(minimum, maximum) {
this.minimum = minimum;
this.maximum = maximum;
this.vectors = new Array();
this.vectorsWorld = new Array();
this.vectors.push(this.minimum.clone());
this.vectors.push(this.maximum.clone());
this.vectors.push(this.minimum.clone());
this.vectors[2].x = this.maximum.x;
this.vectors.push(this.minimum.clone());
this.vectors[3].y = this.maximum.y;
this.vectors.push(this.minimum.clone());
this.vectors[4].z = this.maximum.z;
this.vectors.push(this.maximum.clone());
this.vectors[5].z = this.minimum.z;
this.vectors.push(this.maximum.clone());
this.vectors[6].x = this.minimum.x;
this.vectors.push(this.maximum.clone());
this.vectors[7].y = this.minimum.y;
this.center = this.maximum.add(this.minimum).scale(0.5);
this.extendSize = this.maximum.subtract(this.minimum).scale(0.5);
this.directions = [BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero()];
for (var index = 0; index < this.vectors.length; index++) {
this.vectorsWorld[index] = BABYLON.Vector3.Zero();
}
this.minimumWorld = BABYLON.Vector3.Zero();
this.maximumWorld = BABYLON.Vector3.Zero();
this._update(BABYLON.Matrix.Identity());
}
BoundingBox.prototype.getWorldMatrix = function () {
return this._worldMatrix;
};
BoundingBox.prototype._update = function (world) {
BABYLON.Vector3.FromFloatsToRef(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, this.minimumWorld);
BABYLON.Vector3.FromFloatsToRef(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE, this.maximumWorld);
for (var index = 0; index < this.vectors.length; index++) {
var v = this.vectorsWorld[index];
BABYLON.Vector3.TransformCoordinatesToRef(this.vectors[index], world, v);
if (v.x < this.minimumWorld.x)
this.minimumWorld.x = v.x;
if (v.y < this.minimumWorld.y)
this.minimumWorld.y = v.y;
if (v.z < this.minimumWorld.z)
this.minimumWorld.z = v.z;
if (v.x > this.maximumWorld.x)
this.maximumWorld.x = v.x;
if (v.y > this.maximumWorld.y)
this.maximumWorld.y = v.y;
if (v.z > this.maximumWorld.z)
this.maximumWorld.z = v.z;
}
this.maximumWorld.addToRef(this.minimumWorld, this.center);
this.center.scaleInPlace(0.5);
BABYLON.Vector3.FromFloatArrayToRef(world.m, 0, this.directions[0]);
BABYLON.Vector3.FromFloatArrayToRef(world.m, 4, this.directions[1]);
BABYLON.Vector3.FromFloatArrayToRef(world.m, 8, this.directions[2]);
this._worldMatrix = world;
};
BoundingBox.prototype.isInFrustum = function (frustumPlanes) {
return BoundingBox.IsInFrustum(this.vectorsWorld, frustumPlanes);
};
BoundingBox.prototype.isCompletelyInFrustum = function (frustumPlanes) {
return BoundingBox.IsCompletelyInFrustum(this.vectorsWorld, frustumPlanes);
};
BoundingBox.prototype.intersectsPoint = function (point) {
var delta = BABYLON.Engine.Epsilon;
if (this.maximumWorld.x - point.x < delta || delta > point.x - this.minimumWorld.x)
return false;
if (this.maximumWorld.y - point.y < delta || delta > point.y - this.minimumWorld.y)
return false;
if (this.maximumWorld.z - point.z < delta || delta > point.z - this.minimumWorld.z)
return false;
return true;
};
BoundingBox.prototype.intersectsSphere = function (sphere) {
return BoundingBox.IntersectsSphere(this.minimumWorld, this.maximumWorld, sphere.centerWorld, sphere.radiusWorld);
};
BoundingBox.prototype.intersectsMinMax = function (min, max) {
if (this.maximumWorld.x < min.x || this.minimumWorld.x > max.x)
return false;
if (this.maximumWorld.y < min.y || this.minimumWorld.y > max.y)
return false;
if (this.maximumWorld.z < min.z || this.minimumWorld.z > max.z)
return false;
return true;
};
BoundingBox.Intersects = function (box0, box1) {
if (box0.maximumWorld.x < box1.minimumWorld.x || box0.minimumWorld.x > box1.maximumWorld.x)
return false;
if (box0.maximumWorld.y < box1.minimumWorld.y || box0.minimumWorld.y > box1.maximumWorld.y)
return false;
if (box0.maximumWorld.z < box1.minimumWorld.z || box0.minimumWorld.z > box1.maximumWorld.z)
return false;
return true;
};
BoundingBox.IntersectsSphere = function (minPoint, maxPoint, sphereCenter, sphereRadius) {
var vector = BABYLON.Vector3.Clamp(sphereCenter, minPoint, maxPoint);
var num = BABYLON.Vector3.DistanceSquared(sphereCenter, vector);
return (num <= (sphereRadius * sphereRadius));
};
BoundingBox.IsCompletelyInFrustum = function (boundingVectors, frustumPlanes) {
for (var p = 0; p < 6; p++) {
for (var i = 0; i < 8; i++) {
if (frustumPlanes[p].dotCoordinate(boundingVectors[i]) < 0) {
return false;
}
}
}
return true;
};
BoundingBox.IsInFrustum = function (boundingVectors, frustumPlanes) {
for (var p = 0; p < 6; p++) {
var inCount = 8;
for (var i = 0; i < 8; i++) {
if (frustumPlanes[p].dotCoordinate(boundingVectors[i]) < 0) {
--inCount;
} else {
break;
}
}
if (inCount == 0)
return false;
}
return true;
};
return BoundingBox;
})();
BABYLON.BoundingBox = BoundingBox;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var computeBoxExtents = function (axis, box) {
var p = BABYLON.Vector3.Dot(box.center, axis);
var r0 = Math.abs(BABYLON.Vector3.Dot(box.directions[0], axis)) * box.extendSize.x;
var r1 = Math.abs(BABYLON.Vector3.Dot(box.directions[1], axis)) * box.extendSize.y;
var r2 = Math.abs(BABYLON.Vector3.Dot(box.directions[2], axis)) * box.extendSize.z;
var r = r0 + r1 + r2;
return {
min: p - r,
max: p + r
};
};
var extentsOverlap = function (min0, max0, min1, max1) {
return !(min0 > max1 || min1 > max0);
};
var axisOverlap = function (axis, box0, box1) {
var result0 = computeBoxExtents(axis, box0);
var result1 = computeBoxExtents(axis, box1);
return extentsOverlap(result0.min, result0.max, result1.min, result1.max);
};
var BoundingInfo = (function () {
function BoundingInfo(minimum, maximum) {
this.minimum = minimum;
this.maximum = maximum;
this.boundingBox = new BABYLON.BoundingBox(minimum, maximum);
this.boundingSphere = new BABYLON.BoundingSphere(minimum, maximum);
}
BoundingInfo.prototype._update = function (world) {
this.boundingBox._update(world);
this.boundingSphere._update(world);
};
BoundingInfo.prototype.isInFrustum = function (frustumPlanes) {
if (!this.boundingSphere.isInFrustum(frustumPlanes))
return false;
return this.boundingBox.isInFrustum(frustumPlanes);
};
BoundingInfo.prototype.isCompletelyInFrustum = function (frustumPlanes) {
return this.boundingBox.isCompletelyInFrustum(frustumPlanes);
};
BoundingInfo.prototype._checkCollision = function (collider) {
return collider._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld);
};
BoundingInfo.prototype.intersectsPoint = function (point) {
if (!this.boundingSphere.centerWorld) {
return false;
}
if (!this.boundingSphere.intersectsPoint(point)) {
return false;
}
if (!this.boundingBox.intersectsPoint(point)) {
return false;
}
return true;
};
BoundingInfo.prototype.intersects = function (boundingInfo, precise) {
if (!this.boundingSphere.centerWorld || !boundingInfo.boundingSphere.centerWorld) {
return false;
}
if (!BABYLON.BoundingSphere.Intersects(this.boundingSphere, boundingInfo.boundingSphere)) {
return false;
}
if (!BABYLON.BoundingBox.Intersects(this.boundingBox, boundingInfo.boundingBox)) {
return false;
}
if (!precise) {
return true;
}
var box0 = this.boundingBox;
var box1 = boundingInfo.boundingBox;
if (!axisOverlap(box0.directions[0], box0, box1))
return false;
if (!axisOverlap(box0.directions[1], box0, box1))
return false;
if (!axisOverlap(box0.directions[2], box0, box1))
return false;
if (!axisOverlap(box1.directions[0], box0, box1))
return false;
if (!axisOverlap(box1.directions[1], box0, box1))
return false;
if (!axisOverlap(box1.directions[2], box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[0]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[1]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[0], box1.directions[2]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[0]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[1]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[1], box1.directions[2]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[0]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[1]), box0, box1))
return false;
if (!axisOverlap(BABYLON.Vector3.Cross(box0.directions[2], box1.directions[2]), box0, box1))
return false;
return true;
};
return BoundingInfo;
})();
BABYLON.BoundingInfo = BoundingInfo;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var Light = (function (_super) {
__extends(Light, _super);
function Light(name, scene) {
_super.call(this, name, scene);
this.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
this.specular = new BABYLON.Color3(1.0, 1.0, 1.0);
this.intensity = 1.0;
this.range = Number.MAX_VALUE;
this.includedOnlyMeshes = new Array();
this.excludedMeshes = new Array();
this._excludedMeshesIds = new Array();
this._includedOnlyMeshesIds = new Array();
scene.lights.push(this);
}
Light.prototype.getShadowGenerator = function () {
return this._shadowGenerator;
};
Light.prototype.transferToEffect = function (effect, uniformName0, uniformName1) {
};
Light.prototype._getWorldMatrix = function () {
return BABYLON.Matrix.Identity();
};
Light.prototype.canAffectMesh = function (mesh) {
if (!mesh) {
return true;
}
if (this.includedOnlyMeshes.length > 0 && this.includedOnlyMeshes.indexOf(mesh) === -1) {
return false;
}
if (this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(mesh) !== -1) {
return false;
}
return true;
};
Light.prototype.getWorldMatrix = function () {
this._currentRenderId = this.getScene().getRenderId();
var worldMatrix = this._getWorldMatrix();
if (this.parent && this.parent.getWorldMatrix) {
if (!this._parentedWorldMatrix) {
this._parentedWorldMatrix = BABYLON.Matrix.Identity();
}
worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._parentedWorldMatrix);
return this._parentedWorldMatrix;
}
return worldMatrix;
};
Light.prototype.dispose = function () {
if (this._shadowGenerator) {
this._shadowGenerator.dispose();
this._shadowGenerator = null;
}
var index = this.getScene().lights.indexOf(this);
this.getScene().lights.splice(index, 1);
};
return Light;
})(BABYLON.Node);
BABYLON.Light = Light;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var PointLight = (function (_super) {
__extends(PointLight, _super);
function PointLight(name, position, scene) {
_super.call(this, name, scene);
this.position = position;
}
PointLight.prototype.transferToEffect = function (effect, positionUniformName) {
if (this.parent && this.parent.getWorldMatrix) {
if (!this._transformedPosition) {
this._transformedPosition = BABYLON.Vector3.Zero();
}
BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._transformedPosition);
effect.setFloat4(positionUniformName, this._transformedPosition.x, this._transformedPosition.y, this._transformedPosition.z, 0);
return;
}
effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, 0);
};
PointLight.prototype.getShadowGenerator = function () {
return null;
};
PointLight.prototype._getWorldMatrix = function () {
if (!this._worldMatrix) {
this._worldMatrix = BABYLON.Matrix.Identity();
}
BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
return this._worldMatrix;
};
return PointLight;
})(BABYLON.Light);
BABYLON.PointLight = PointLight;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var SpotLight = (function (_super) {
__extends(SpotLight, _super);
function SpotLight(name, position, direction, angle, exponent, scene) {
_super.call(this, name, scene);
this.position = position;
this.direction = direction;
this.angle = angle;
this.exponent = exponent;
}
SpotLight.prototype.setDirectionToTarget = function (target) {
this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
return this.direction;
};
SpotLight.prototype.transferToEffect = function (effect, positionUniformName, directionUniformName) {
var normalizeDirection;
if (this.parent && this.parent.getWorldMatrix) {
if (!this._transformedDirection) {
this._transformedDirection = BABYLON.Vector3.Zero();
}
if (!this._transformedPosition) {
this._transformedPosition = BABYLON.Vector3.Zero();
}
var parentWorldMatrix = this.parent.getWorldMatrix();
BABYLON.Vector3.TransformCoordinatesToRef(this.position, parentWorldMatrix, this._transformedPosition);
BABYLON.Vector3.TransformNormalToRef(this.direction, parentWorldMatrix, this._transformedDirection);
effect.setFloat4(positionUniformName, this._transformedPosition.x, this._transformedPosition.y, this._transformedPosition.z, this.exponent);
normalizeDirection = BABYLON.Vector3.Normalize(this._transformedDirection);
} else {
effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, this.exponent);
normalizeDirection = BABYLON.Vector3.Normalize(this.direction);
}
effect.setFloat4(directionUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, Math.cos(this.angle * 0.5));
};
SpotLight.prototype._getWorldMatrix = function () {
if (!this._worldMatrix) {
this._worldMatrix = BABYLON.Matrix.Identity();
}
BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
return this._worldMatrix;
};
return SpotLight;
})(BABYLON.Light);
BABYLON.SpotLight = SpotLight;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var DirectionalLight = (function (_super) {
__extends(DirectionalLight, _super);
function DirectionalLight(name, direction, scene) {
_super.call(this, name, scene);
this.direction = direction;
this.position = direction.scale(-1);
}
DirectionalLight.prototype.setDirectionToTarget = function (target) {
this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
return this.direction;
};
DirectionalLight.prototype._computeTransformedPosition = function () {
if (this.parent && this.parent.getWorldMatrix) {
if (!this._transformedPosition) {
this._transformedPosition = BABYLON.Vector3.Zero();
}
BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._transformedPosition);
return true;
}
return false;
};
DirectionalLight.prototype.transferToEffect = function (effect, directionUniformName) {
if (this.parent && this.parent.getWorldMatrix) {
if (!this._transformedDirection) {
this._transformedDirection = BABYLON.Vector3.Zero();
}
BABYLON.Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection);
effect.setFloat4(directionUniformName, this._transformedDirection.x, this._transformedDirection.y, this._transformedDirection.z, 1);
return;
}
effect.setFloat4(directionUniformName, this.direction.x, this.direction.y, this.direction.z, 1);
};
DirectionalLight.prototype._getWorldMatrix = function () {
if (!this._worldMatrix) {
this._worldMatrix = BABYLON.Matrix.Identity();
}
BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
return this._worldMatrix;
};
return DirectionalLight;
})(BABYLON.Light);
BABYLON.DirectionalLight = DirectionalLight;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var ShadowGenerator = (function () {
function ShadowGenerator(mapSize, light) {
var _this = this;
this.filter = ShadowGenerator.FILTER_VARIANCESHADOWMAP;
this._darkness = 0;
this._transparencyShadow = false;
this._viewMatrix = BABYLON.Matrix.Zero();
this._projectionMatrix = BABYLON.Matrix.Zero();
this._transformMatrix = BABYLON.Matrix.Zero();
this._worldViewProjection = BABYLON.Matrix.Zero();
this._light = light;
this._scene = light.getScene();
light._shadowGenerator = this;
this._shadowMap = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
this._shadowMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
this._shadowMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
this._shadowMap.renderParticles = false;
var renderSubMesh = function (subMesh) {
var mesh = subMesh.getRenderingMesh();
var scene = _this._scene;
var engine = scene.getEngine();
engine.setState(subMesh.getMaterial().backFaceCulling);
var batch = mesh._getInstancesRenderList(subMesh._id);
if (batch.mustReturn) {
return;
}
var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
if (_this.isReady(subMesh, hardwareInstancedRendering)) {
engine.enableEffect(_this._effect);
mesh._bind(subMesh, _this._effect, BABYLON.Material.TriangleFillMode);
var material = subMesh.getMaterial();
_this._effect.setMatrix("viewProjection", _this.getTransformMatrix());
if (material && material.needAlphaTesting()) {
var alphaTexture = material.getAlphaTestTexture();
_this._effect.setTexture("diffuseSampler", alphaTexture);
_this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
}
var useBones = mesh.skeleton && scene.skeletonsEnabled && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind);
if (useBones) {
_this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
}
if (hardwareInstancedRendering) {
mesh._renderWithInstances(subMesh, BABYLON.Material.TriangleFillMode, batch, _this._effect, engine);
} else {
if (batch.renderSelf[subMesh._id]) {
_this._effect.setMatrix("world", mesh.getWorldMatrix());
mesh._draw(subMesh, BABYLON.Material.TriangleFillMode);
}
if (batch.visibleInstances[subMesh._id]) {
for (var instanceIndex = 0; instanceIndex < batch.visibleInstances[subMesh._id].length; instanceIndex++) {
var instance = batch.visibleInstances[subMesh._id][instanceIndex];
_this._effect.setMatrix("world", instance.getWorldMatrix());
mesh._draw(subMesh, BABYLON.Material.TriangleFillMode);
}
}
}
} else {
_this._shadowMap.resetRefreshCounter();
}
};
this._shadowMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes) {
var index;
for (index = 0; index < opaqueSubMeshes.length; index++) {
renderSubMesh(opaqueSubMeshes.data[index]);
}
for (index = 0; index < alphaTestSubMeshes.length; index++) {
renderSubMesh(alphaTestSubMeshes.data[index]);
}
if (_this._transparencyShadow) {
for (index = 0; index < transparentSubMeshes.length; index++) {
renderSubMesh(transparentSubMeshes.data[index]);
}
}
};
}
Object.defineProperty(ShadowGenerator, "FILTER_NONE", {
get: function () {
return ShadowGenerator._FILTER_NONE;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ShadowGenerator, "FILTER_VARIANCESHADOWMAP", {
get: function () {
return ShadowGenerator._FILTER_VARIANCESHADOWMAP;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ShadowGenerator, "FILTER_POISSONSAMPLING", {
get: function () {
return ShadowGenerator._FILTER_POISSONSAMPLING;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ShadowGenerator.prototype, "useVarianceShadowMap", {
get: function () {
return this.filter === ShadowGenerator.FILTER_VARIANCESHADOWMAP;
},
set: function (value) {
this.filter = (value ? ShadowGenerator.FILTER_VARIANCESHADOWMAP : ShadowGenerator.FILTER_NONE);
},
enumerable: true,
configurable: true
});
Object.defineProperty(ShadowGenerator.prototype, "usePoissonSampling", {
get: function () {
return this.filter === ShadowGenerator.FILTER_POISSONSAMPLING;
},
set: function (value) {
this.filter = (value ? ShadowGenerator.FILTER_POISSONSAMPLING : ShadowGenerator.FILTER_NONE);
},
enumerable: true,
configurable: true
});
ShadowGenerator.prototype.isReady = function (subMesh, useInstances) {
var defines = [];
if (this.useVarianceShadowMap) {
defines.push("#define VSM");
}
var attribs = [BABYLON.VertexBuffer.PositionKind];
var mesh = subMesh.getMesh();
var scene = mesh.getScene();
var material = subMesh.getMaterial();
if (material && material.needAlphaTesting()) {
defines.push("#define ALPHATEST");
if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
attribs.push(BABYLON.VertexBuffer.UVKind);
defines.push("#define UV1");
}
if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
attribs.push(BABYLON.VertexBuffer.UV2Kind);
defines.push("#define UV2");
}
}
if (mesh.skeleton && scene.skeletonsEnabled && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
defines.push("#define BONES");
defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
}
if (useInstances) {
defines.push("#define INSTANCES");
attribs.push("world0");
attribs.push("world1");
attribs.push("world2");
attribs.push("world3");
}
var join = defines.join("\n");
if (this._cachedDefines != join) {
this._cachedDefines = join;
this._effect = this._scene.getEngine().createEffect("shadowMap", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix"], ["diffuseSampler"], join);
}
return this._effect.isReady();
};
ShadowGenerator.prototype.getShadowMap = function () {
return this._shadowMap;
};
ShadowGenerator.prototype.getLight = function () {
return this._light;
};
ShadowGenerator.prototype.getTransformMatrix = function () {
var lightPosition = this._light.position;
var lightDirection = this._light.direction;
if (this._light._computeTransformedPosition()) {
lightPosition = this._light._transformedPosition;
}
if (!this._cachedPosition || !this._cachedDirection || !lightPosition.equals(this._cachedPosition) || !lightDirection.equals(this._cachedDirection)) {
this._cachedPosition = lightPosition.clone();
this._cachedDirection = lightDirection.clone();
var activeCamera = this._scene.activeCamera;
BABYLON.Matrix.LookAtLHToRef(lightPosition, this._light.position.add(lightDirection), BABYLON.Vector3.Up(), this._viewMatrix);
BABYLON.Matrix.PerspectiveFovLHToRef(Math.PI / 2.0, 1.0, activeCamera.minZ, activeCamera.maxZ, this._projectionMatrix);
this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
}
return this._transformMatrix;
};
ShadowGenerator.prototype.getDarkness = function () {
return this._darkness;
};
ShadowGenerator.prototype.setDarkness = function (darkness) {
if (darkness >= 1.0)
this._darkness = 1.0;
else if (darkness <= 0.0)
this._darkness = 0.0;
else
this._darkness = darkness;
};
ShadowGenerator.prototype.setTransparencyShadow = function (hasShadow) {
this._transparencyShadow = hasShadow;
};
ShadowGenerator.prototype.dispose = function () {
this._shadowMap.dispose();
};
ShadowGenerator._FILTER_NONE = 0;
ShadowGenerator._FILTER_VARIANCESHADOWMAP = 1;
ShadowGenerator._FILTER_POISSONSAMPLING = 2;
return ShadowGenerator;
})();
BABYLON.ShadowGenerator = ShadowGenerator;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var HemisphericLight = (function (_super) {
__extends(HemisphericLight, _super);
function HemisphericLight(name, direction, scene) {
_super.call(this, name, scene);
this.direction = direction;
this.groundColor = new BABYLON.Color3(0.0, 0.0, 0.0);
}
HemisphericLight.prototype.setDirectionToTarget = function (target) {
this.direction = BABYLON.Vector3.Normalize(target.subtract(BABYLON.Vector3.Zero()));
return this.direction;
};
HemisphericLight.prototype.getShadowGenerator = function () {
return null;
};
HemisphericLight.prototype.transferToEffect = function (effect, directionUniformName, groundColorUniformName) {
var normalizeDirection = BABYLON.Vector3.Normalize(this.direction);
effect.setFloat4(directionUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, 0);
effect.setColor3(groundColorUniformName, this.groundColor.scale(this.intensity));
};
HemisphericLight.prototype._getWorldMatrix = function () {
if (!this._worldMatrix) {
this._worldMatrix = BABYLON.Matrix.Identity();
}
return this._worldMatrix;
};
return HemisphericLight;
})(BABYLON.Light);
BABYLON.HemisphericLight = HemisphericLight;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var intersectBoxAASphere = function (boxMin, boxMax, sphereCenter, sphereRadius) {
if (boxMin.x > sphereCenter.x + sphereRadius)
return false;
if (sphereCenter.x - sphereRadius > boxMax.x)
return false;
if (boxMin.y > sphereCenter.y + sphereRadius)
return false;
if (sphereCenter.y - sphereRadius > boxMax.y)
return false;
if (boxMin.z > sphereCenter.z + sphereRadius)
return false;
if (sphereCenter.z - sphereRadius > boxMax.z)
return false;
return true;
};
var getLowestRoot = function (a, b, c, maxR) {
var determinant = b * b - 4.0 * a * c;
var result = { root: 0, found: false };
if (determinant < 0)
return result;
var sqrtD = Math.sqrt(determinant);
var r1 = (-b - sqrtD) / (2.0 * a);
var r2 = (-b + sqrtD) / (2.0 * a);
if (r1 > r2) {
var temp = r2;
r2 = r1;
r1 = temp;
}
if (r1 > 0 && r1 < maxR) {
result.root = r1;
result.found = true;
return result;
}
if (r2 > 0 && r2 < maxR) {
result.root = r2;
result.found = true;
return result;
}
return result;
};
var Collider = (function () {
function Collider() {
this.radius = new BABYLON.Vector3(1, 1, 1);
this.retry = 0;
this.basePointWorld = BABYLON.Vector3.Zero();
this.velocityWorld = BABYLON.Vector3.Zero();
this.normalizedVelocity = BABYLON.Vector3.Zero();
this._collisionPoint = BABYLON.Vector3.Zero();
this._planeIntersectionPoint = BABYLON.Vector3.Zero();
this._tempVector = BABYLON.Vector3.Zero();
this._tempVector2 = BABYLON.Vector3.Zero();
this._tempVector3 = BABYLON.Vector3.Zero();
this._tempVector4 = BABYLON.Vector3.Zero();
this._edge = BABYLON.Vector3.Zero();
this._baseToVertex = BABYLON.Vector3.Zero();
this._destinationPoint = BABYLON.Vector3.Zero();
this._slidePlaneNormal = BABYLON.Vector3.Zero();
this._displacementVector = BABYLON.Vector3.Zero();
}
Collider.prototype._initialize = function (source, dir, e) {
this.velocity = dir;
BABYLON.Vector3.NormalizeToRef(dir, this.normalizedVelocity);
this.basePoint = source;
source.multiplyToRef(this.radius, this.basePointWorld);
dir.multiplyToRef(this.radius, this.velocityWorld);
this.velocityWorldLength = this.velocityWorld.length();
this.epsilon = e;
this.collisionFound = false;
};
Collider.prototype._checkPointInTriangle = function (point, pa, pb, pc, n) {
pa.subtractToRef(point, this._tempVector);
pb.subtractToRef(point, this._tempVector2);
BABYLON.Vector3.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4);
var d = BABYLON.Vector3.Dot(this._tempVector4, n);
if (d < 0)
return false;
pc.subtractToRef(point, this._tempVector3);
BABYLON.Vector3.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4);
d = BABYLON.Vector3.Dot(this._tempVector4, n);
if (d < 0)
return false;
BABYLON.Vector3.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4);
d = BABYLON.Vector3.Dot(this._tempVector4, n);
return d >= 0;
};
Collider.prototype._canDoCollision = function (sphereCenter, sphereRadius, vecMin, vecMax) {
var distance = BABYLON.Vector3.Distance(this.basePointWorld, sphereCenter);
var max = Math.max(this.radius.x, this.radius.y, this.radius.z);
if (distance > this.velocityWorldLength + max + sphereRadius) {
return false;
}
if (!intersectBoxAASphere(vecMin, vecMax, this.basePointWorld, this.velocityWorldLength + max))
return false;
return true;
};
Collider.prototype._testTriangle = function (faceIndex, subMesh, p1, p2, p3) {
var t0;
var embeddedInPlane = false;
if (!subMesh._trianglePlanes) {
subMesh._trianglePlanes = [];
}
if (!subMesh._trianglePlanes[faceIndex]) {
subMesh._trianglePlanes[faceIndex] = new BABYLON.Plane(0, 0, 0, 0);
subMesh._trianglePlanes[faceIndex].copyFromPoints(p1, p2, p3);
}
var trianglePlane = subMesh._trianglePlanes[faceIndex];
if ((!subMesh.getMaterial()) && !trianglePlane.isFrontFacingTo(this.normalizedVelocity, 0))
return;
var signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this.basePoint);
var normalDotVelocity = BABYLON.Vector3.Dot(trianglePlane.normal, this.velocity);
if (normalDotVelocity == 0) {
if (Math.abs(signedDistToTrianglePlane) >= 1.0)
return;
embeddedInPlane = true;
t0 = 0;
} else {
t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;
var t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;
if (t0 > t1) {
var temp = t1;
t1 = t0;
t0 = temp;
}
if (t0 > 1.0 || t1 < 0.0)
return;
if (t0 < 0)
t0 = 0;
if (t0 > 1.0)
t0 = 1.0;
}
this._collisionPoint.copyFromFloats(0, 0, 0);
var found = false;
var t = 1.0;
if (!embeddedInPlane) {
this.basePoint.subtractToRef(trianglePlane.normal, this._planeIntersectionPoint);
this.velocity.scaleToRef(t0, this._tempVector);
this._planeIntersectionPoint.addInPlace(this._tempVector);
if (this._checkPointInTriangle(this._planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {
found = true;
t = t0;
this._collisionPoint.copyFrom(this._planeIntersectionPoint);
}
}
if (!found) {
var velocitySquaredLength = this.velocity.lengthSquared();
var a = velocitySquaredLength;
this.basePoint.subtractToRef(p1, this._tempVector);
var b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
var c = this._tempVector.lengthSquared() - 1.0;
var lowestRoot = getLowestRoot(a, b, c, t);
if (lowestRoot.found) {
t = lowestRoot.root;
found = true;
this._collisionPoint.copyFrom(p1);
}
this.basePoint.subtractToRef(p2, this._tempVector);
b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
c = this._tempVector.lengthSquared() - 1.0;
lowestRoot = getLowestRoot(a, b, c, t);
if (lowestRoot.found) {
t = lowestRoot.root;
found = true;
this._collisionPoint.copyFrom(p2);
}
this.basePoint.subtractToRef(p3, this._tempVector);
b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this._tempVector));
c = this._tempVector.lengthSquared() - 1.0;
lowestRoot = getLowestRoot(a, b, c, t);
if (lowestRoot.found) {
t = lowestRoot.root;
found = true;
this._collisionPoint.copyFrom(p3);
}
p2.subtractToRef(p1, this._edge);
p1.subtractToRef(this.basePoint, this._baseToVertex);
var edgeSquaredLength = this._edge.lengthSquared();
var edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
var edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
lowestRoot = getLowestRoot(a, b, c, t);
if (lowestRoot.found) {
var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
if (f >= 0.0 && f <= 1.0) {
t = lowestRoot.root;
found = true;
this._edge.scaleInPlace(f);
p1.addToRef(this._edge, this._collisionPoint);
}
}
p3.subtractToRef(p2, this._edge);
p2.subtractToRef(this.basePoint, this._baseToVertex);
edgeSquaredLength = this._edge.lengthSquared();
edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
lowestRoot = getLowestRoot(a, b, c, t);
if (lowestRoot.found) {
f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
if (f >= 0.0 && f <= 1.0) {
t = lowestRoot.root;
found = true;
this._edge.scaleInPlace(f);
p2.addToRef(this._edge, this._collisionPoint);
}
}
p1.subtractToRef(p3, this._edge);
p3.subtractToRef(this.basePoint, this._baseToVertex);
edgeSquaredLength = this._edge.lengthSquared();
edgeDotVelocity = BABYLON.Vector3.Dot(this._edge, this.velocity);
edgeDotBaseToVertex = BABYLON.Vector3.Dot(this._edge, this._baseToVertex);
a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, this._baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
lowestRoot = getLowestRoot(a, b, c, t);
if (lowestRoot.found) {
f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
if (f >= 0.0 && f <= 1.0) {
t = lowestRoot.root;
found = true;
this._edge.scaleInPlace(f);
p3.addToRef(this._edge, this._collisionPoint);
}
}
}
if (found) {
var distToCollision = t * this.velocity.length();
if (!this.collisionFound || distToCollision < this.nearestDistance) {
if (!this.intersectionPoint) {
this.intersectionPoint = this._collisionPoint.clone();
} else {
this.intersectionPoint.copyFrom(this._collisionPoint);
}
this.nearestDistance = distToCollision;
this.collisionFound = true;
this.collidedMesh = subMesh.getMesh();
}
}
};
Collider.prototype._collide = function (subMesh, pts, indices, indexStart, indexEnd, decal) {
for (var i = indexStart; i < indexEnd; i += 3) {
var p1 = pts[indices[i] - decal];
var p2 = pts[indices[i + 1] - decal];
var p3 = pts[indices[i + 2] - decal];
this._testTriangle(i, subMesh, p3, p2, p1);
}
};
Collider.prototype._getResponse = function (pos, vel) {
pos.addToRef(vel, this._destinationPoint);
vel.scaleInPlace((this.nearestDistance / vel.length()));
this.basePoint.addToRef(vel, pos);
pos.subtractToRef(this.intersectionPoint, this._slidePlaneNormal);
this._slidePlaneNormal.normalize();
this._slidePlaneNormal.scaleToRef(this.epsilon, this._displacementVector);
pos.addInPlace(this._displacementVector);
this.intersectionPoint.addInPlace(this._displacementVector);
this._slidePlaneNormal.scaleInPlace(BABYLON.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint));
this._destinationPoint.subtractInPlace(this._slidePlaneNormal);
this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
};
return Collider;
})();
BABYLON.Collider = Collider;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var Camera = (function (_super) {
__extends(Camera, _super);
function Camera(name, position, scene) {
_super.call(this, name, scene);
this.position = position;
this.upVector = BABYLON.Vector3.Up();
this.orthoLeft = null;
this.orthoRight = null;
this.orthoBottom = null;
this.orthoTop = null;
this.fov = 0.8;
this.minZ = 1.0;
this.maxZ = 10000.0;
this.inertia = 0.9;
this.mode = Camera.PERSPECTIVE_CAMERA;
this.isIntermediate = false;
this.viewport = new BABYLON.Viewport(0, 0, 1.0, 1.0);
this.subCameras = [];
this.layerMask = 0xFFFFFFFF;
this._computedViewMatrix = BABYLON.Matrix.Identity();
this._projectionMatrix = new BABYLON.Matrix();
this._postProcesses = new Array();
this._postProcessesTakenIndices = [];
scene.cameras.push(this);
if (!scene.activeCamera) {
scene.activeCamera = this;
}
}
Camera.prototype._initCache = function () {
_super.prototype._initCache.call(this);
this._cache.position = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
this._cache.upVector = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
this._cache.mode = undefined;
this._cache.minZ = undefined;
this._cache.maxZ = undefined;
this._cache.fov = undefined;
this._cache.aspectRatio = undefined;
this._cache.orthoLeft = undefined;
this._cache.orthoRight = undefined;
this._cache.orthoBottom = undefined;
this._cache.orthoTop = undefined;
this._cache.renderWidth = undefined;
this._cache.renderHeight = undefined;
};
Camera.prototype._updateCache = function (ignoreParentClass) {
if (!ignoreParentClass) {
_super.prototype._updateCache.call(this);
}
var engine = this.getEngine();
this._cache.position.copyFrom(this.position);
this._cache.upVector.copyFrom(this.upVector);
this._cache.mode = this.mode;
this._cache.minZ = this.minZ;
this._cache.maxZ = this.maxZ;
this._cache.fov = this.fov;
this._cache.aspectRatio = engine.getAspectRatio(this);
this._cache.orthoLeft = this.orthoLeft;
this._cache.orthoRight = this.orthoRight;
this._cache.orthoBottom = this.orthoBottom;
this._cache.orthoTop = this.orthoTop;
this._cache.renderWidth = engine.getRenderWidth();
this._cache.renderHeight = engine.getRenderHeight();
};
Camera.prototype._updateFromScene = function () {
this.updateCache();
this._update();
};
Camera.prototype._isSynchronized = function () {
return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix();
};
Camera.prototype._isSynchronizedViewMatrix = function () {
if (!_super.prototype._isSynchronized.call(this))
return false;
return this._cache.position.equals(this.position) && this._cache.upVector.equals(this.upVector) && this.isSynchronizedWithParent();
};
Camera.prototype._isSynchronizedProjectionMatrix = function () {
var check = this._cache.mode === this.mode && this._cache.minZ === this.minZ && this._cache.maxZ === this.maxZ;
if (!check) {
return false;
}
var engine = this.getEngine();
if (this.mode === BABYLON.Camera.PERSPECTIVE_CAMERA) {
check = this._cache.fov === this.fov && this._cache.aspectRatio === engine.getAspectRatio(this);
} else {
check = this._cache.orthoLeft === this.orthoLeft && this._cache.orthoRight === this.orthoRight && this._cache.orthoBottom === this.orthoBottom && this._cache.orthoTop === this.orthoTop && this._cache.renderWidth === engine.getRenderWidth() && this._cache.renderHeight === engine.getRenderHeight();
}
return check;
};
Camera.prototype.attachControl = function (element) {
};
Camera.prototype.detachControl = function (element) {
};
Camera.prototype._update = function () {
};
Camera.prototype.attachPostProcess = function (postProcess, insertAt) {
if (typeof insertAt === "undefined") { insertAt = null; }
if (!postProcess.isReusable() && this._postProcesses.indexOf(postProcess) > -1) {
BABYLON.Tools.Error("You're trying to reuse a post process not defined as reusable.");
return 0;
}
if (insertAt == null || insertAt < 0) {
this._postProcesses.push(postProcess);
this._postProcessesTakenIndices.push(this._postProcesses.length - 1);
return this._postProcesses.length - 1;
}
var add = 0;
if (this._postProcesses[insertAt]) {
var start = this._postProcesses.length - 1;
for (var i = start; i >= insertAt + 1; --i) {
this._postProcesses[i + 1] = this._postProcesses[i];
}
add = 1;
}
for (i = 0; i < this._postProcessesTakenIndices.length; ++i) {
if (this._postProcessesTakenIndices[i] < insertAt) {
continue;
}
start = this._postProcessesTakenIndices.length - 1;
for (var j = start; j >= i; --j) {
this._postProcessesTakenIndices[j + 1] = this._postProcessesTakenIndices[j] + add;
}
this._postProcessesTakenIndices[i] = insertAt;
break;
}
if (!add && this._postProcessesTakenIndices.indexOf(insertAt) == -1) {
this._postProcessesTakenIndices.push(insertAt);
}
var result = insertAt + add;
this._postProcesses[result] = postProcess;
return result;
};
Camera.prototype.detachPostProcess = function (postProcess, atIndices) {
if (typeof atIndices === "undefined") { atIndices = null; }
var result = [];
if (!atIndices) {
var length = this._postProcesses.length;
for (var i = 0; i < length; i++) {
if (this._postProcesses[i] !== postProcess) {
continue;
}
delete this._postProcesses[i];
var index = this._postProcessesTakenIndices.indexOf(i);
this._postProcessesTakenIndices.splice(index, 1);
}
} else {
atIndices = (atIndices instanceof Array) ? atIndices : [atIndices];
for (i = 0; i < atIndices.length; i++) {
var foundPostProcess = this._postProcesses[atIndices[i]];
if (foundPostProcess !== postProcess) {
result.push(i);
continue;
}
delete this._postProcesses[atIndices[i]];
index = this._postProcessesTakenIndices.indexOf(atIndices[i]);
this._postProcessesTakenIndices.splice(index, 1);
}
}
return result;
};
Camera.prototype.getWorldMatrix = function () {
if (!this._worldMatrix) {
this._worldMatrix = BABYLON.Matrix.Identity();
}
var viewMatrix = this.getViewMatrix();
viewMatrix.invertToRef(this._worldMatrix);
return this._worldMatrix;
};
Camera.prototype._getViewMatrix = function () {
return BABYLON.Matrix.Identity();
};
Camera.prototype.getViewMatrix = function () {
this._computedViewMatrix = this._computeViewMatrix();
if (!this.parent || !this.parent.getWorldMatrix || this.isSynchronized()) {
return this._computedViewMatrix;
}
if (!this._worldMatrix) {
this._worldMatrix = BABYLON.Matrix.Identity();
}
this._computedViewMatrix.invertToRef(this._worldMatrix);
this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._computedViewMatrix);
this._computedViewMatrix.invert();
this._currentRenderId = this.getScene().getRenderId();
return this._computedViewMatrix;
};
Camera.prototype._computeViewMatrix = function (force) {
if (!force && this._isSynchronizedViewMatrix()) {
return this._computedViewMatrix;
}
this._computedViewMatrix = this._getViewMatrix();
if (!this.parent || !this.parent.getWorldMatrix) {
this._currentRenderId = this.getScene().getRenderId();
}
return this._computedViewMatrix;
};
Camera.prototype.getProjectionMatrix = function (force) {
if (!force && this._isSynchronizedProjectionMatrix()) {
return this._projectionMatrix;
}
var engine = this.getEngine();
if (this.mode === BABYLON.Camera.PERSPECTIVE_CAMERA) {
if (this.minZ <= 0) {
this.minZ = 0.1;
}
BABYLON.Matrix.PerspectiveFovLHToRef(this.fov, engine.getAspectRatio(this), this.minZ, this.maxZ, this._projectionMatrix);
return this._projectionMatrix;
}
var halfWidth = engine.getRenderWidth() / 2.0;
var halfHeight = engine.getRenderHeight() / 2.0;
BABYLON.Matrix.OrthoOffCenterLHToRef(this.orthoLeft || -halfWidth, this.orthoRight || halfWidth, this.orthoBottom || -halfHeight, this.orthoTop || halfHeight, this.minZ, this.maxZ, this._projectionMatrix);
return this._projectionMatrix;
};
Camera.prototype.dispose = function () {
var index = this.getScene().cameras.indexOf(this);
this.getScene().cameras.splice(index, 1);
for (var i = 0; i < this._postProcessesTakenIndices.length; ++i) {
this._postProcesses[this._postProcessesTakenIndices[i]].dispose(this);
}
};
Camera.PERSPECTIVE_CAMERA = 0;
Camera.ORTHOGRAPHIC_CAMERA = 1;
return Camera;
})(BABYLON.Node);
BABYLON.Camera = Camera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var TargetCamera = (function (_super) {
__extends(TargetCamera, _super);
function TargetCamera(name, position, scene) {
_super.call(this, name, position, scene);
this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
this.cameraRotation = new BABYLON.Vector2(0, 0);
this.rotation = new BABYLON.Vector3(0, 0, 0);
this.speed = 2.0;
this.noRotationConstraint = false;
this.lockedTarget = null;
this._currentTarget = BABYLON.Vector3.Zero();
this._viewMatrix = BABYLON.Matrix.Zero();
this._camMatrix = BABYLON.Matrix.Zero();
this._cameraTransformMatrix = BABYLON.Matrix.Zero();
this._cameraRotationMatrix = BABYLON.Matrix.Zero();
this._referencePoint = new BABYLON.Vector3(0, 0, 1);
this._transformedReferencePoint = BABYLON.Vector3.Zero();
this._lookAtTemp = BABYLON.Matrix.Zero();
this._tempMatrix = BABYLON.Matrix.Zero();
}
TargetCamera.prototype._getLockedTargetPosition = function () {
if (!this.lockedTarget) {
return null;
}
return this.lockedTarget.position || this.lockedTarget;
};
TargetCamera.prototype._initCache = function () {
_super.prototype._initCache.call(this);
this._cache.lockedTarget = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
this._cache.rotation = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
};
TargetCamera.prototype._updateCache = function (ignoreParentClass) {
if (!ignoreParentClass) {
_super.prototype._updateCache.call(this);
}
var lockedTargetPosition = this._getLockedTargetPosition();
if (!lockedTargetPosition) {
this._cache.lockedTarget = null;
} else {
if (!this._cache.lockedTarget) {
this._cache.lockedTarget = lockedTargetPosition.clone();
} else {
this._cache.lockedTarget.copyFrom(lockedTargetPosition);
}
}
this._cache.rotation.copyFrom(this.rotation);
};
TargetCamera.prototype._isSynchronizedViewMatrix = function () {
if (!_super.prototype._isSynchronizedViewMatrix.call(this)) {
return false;
}
var lockedTargetPosition = this._getLockedTargetPosition();
return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(lockedTargetPosition) : !lockedTargetPosition) && this._cache.rotation.equals(this.rotation);
};
TargetCamera.prototype._computeLocalCameraSpeed = function () {
return this.speed * ((BABYLON.Tools.GetDeltaTime() / (BABYLON.Tools.GetFps() * 10.0)));
};
TargetCamera.prototype.setTarget = function (target) {
this.upVector.normalize();
BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix);
this._camMatrix.invert();
this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]);
var vDir = target.subtract(this.position);
if (vDir.x >= 0.0) {
this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0);
} else {
this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0);
}
this.rotation.z = -Math.acos(BABYLON.Vector3.Dot(new BABYLON.Vector3(0, 1.0, 0), this.upVector));
if (isNaN(this.rotation.x)) {
this.rotation.x = 0;
}
if (isNaN(this.rotation.y)) {
this.rotation.y = 0;
}
if (isNaN(this.rotation.z)) {
this.rotation.z = 0;
}
};
TargetCamera.prototype.getTarget = function () {
return this._currentTarget;
};
TargetCamera.prototype._decideIfNeedsToMove = function () {
return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
};
TargetCamera.prototype._updatePosition = function () {
this.position.addInPlace(this.cameraDirection);
};
TargetCamera.prototype._update = function () {
var needToMove = this._decideIfNeedsToMove();
var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0;
if (needToMove) {
this._updatePosition();
}
if (needToRotate) {
this.rotation.x += this.cameraRotation.x;
this.rotation.y += this.cameraRotation.y;
if (!this.noRotationConstraint) {
var limit = (Math.PI / 2) * 0.95;
if (this.rotation.x > limit)
this.rotation.x = limit;
if (this.rotation.x < -limit)
this.rotation.x = -limit;
}
}
if (needToMove) {
if (Math.abs(this.cameraDirection.x) < BABYLON.Engine.Epsilon) {
this.cameraDirection.x = 0;
}
if (Math.abs(this.cameraDirection.y) < BABYLON.Engine.Epsilon) {
this.cameraDirection.y = 0;
}
if (Math.abs(this.cameraDirection.z) < BABYLON.Engine.Epsilon) {
this.cameraDirection.z = 0;
}
this.cameraDirection.scaleInPlace(this.inertia);
}
if (needToRotate) {
if (Math.abs(this.cameraRotation.x) < BABYLON.Engine.Epsilon) {
this.cameraRotation.x = 0;
}
if (Math.abs(this.cameraRotation.y) < BABYLON.Engine.Epsilon) {
this.cameraRotation.y = 0;
}
this.cameraRotation.scaleInPlace(this.inertia);
}
};
TargetCamera.prototype._getViewMatrix = function () {
if (!this.lockedTarget) {
if (this.upVector.x != 0 || this.upVector.y != 1.0 || this.upVector.z != 0) {
BABYLON.Matrix.LookAtLHToRef(BABYLON.Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp);
BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix);
this._lookAtTemp.invert();
this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix);
} else {
BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
}
BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
} else {
this._currentTarget.copyFrom(this._getLockedTargetPosition());
}
BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix);
return this._viewMatrix;
};
return TargetCamera;
})(BABYLON.Camera);
BABYLON.TargetCamera = TargetCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var FollowCamera = (function (_super) {
__extends(FollowCamera, _super);
function FollowCamera(name, position, scene) {
_super.call(this, name, position, scene);
this.radius = 12;
this.rotationOffset = 0;
this.heightOffset = 4;
this.cameraAcceleration = 0.05;
this.maxCameraSpeed = 20;
}
FollowCamera.prototype.getRadians = function (degrees) {
return degrees * Math.PI / 180;
};
FollowCamera.prototype.follow = function (cameraTarget) {
if (!cameraTarget)
return;
var radians = this.getRadians(this.rotationOffset) + cameraTarget.rotation.y;
var targetX = cameraTarget.position.x + Math.sin(radians) * this.radius;
var targetZ = cameraTarget.position.z + Math.cos(radians) * this.radius;
var dx = targetX - this.position.x;
var dy = (cameraTarget.position.y + this.heightOffset) - this.position.y;
var dz = (targetZ) - this.position.z;
var vx = dx * this.cameraAcceleration * 2;
var vy = dy * this.cameraAcceleration;
var vz = dz * this.cameraAcceleration * 2;
if (vx > this.maxCameraSpeed || vx < -this.maxCameraSpeed) {
vx = vx < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
}
if (vy > this.maxCameraSpeed || vy < -this.maxCameraSpeed) {
vy = vy < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
}
if (vz > this.maxCameraSpeed || vz < -this.maxCameraSpeed) {
vz = vz < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed;
}
this.position = new BABYLON.Vector3(this.position.x + vx, this.position.y + vy, this.position.z + vz);
this.setTarget(cameraTarget.position);
};
FollowCamera.prototype._update = function () {
_super.prototype._update.call(this);
this.follow(this.target);
};
return FollowCamera;
})(BABYLON.TargetCamera);
BABYLON.FollowCamera = FollowCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var FreeCamera = (function (_super) {
__extends(FreeCamera, _super);
function FreeCamera(name, position, scene) {
_super.call(this, name, position, scene);
this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
this.keysUp = [38];
this.keysDown = [40];
this.keysLeft = [37];
this.keysRight = [39];
this.checkCollisions = false;
this.applyGravity = false;
this.angularSensibility = 2000.0;
this._keys = [];
this._collider = new BABYLON.Collider();
this._needMoveForGravity = true;
this._oldPosition = BABYLON.Vector3.Zero();
this._diffPosition = BABYLON.Vector3.Zero();
this._newPosition = BABYLON.Vector3.Zero();
}
FreeCamera.prototype.attachControl = function (element, noPreventDefault) {
var _this = this;
var previousPosition;
var engine = this.getEngine();
if (this._attachedElement) {
return;
}
this._attachedElement = element;
if (this._onMouseDown === undefined) {
this._onMouseDown = function (evt) {
previousPosition = {
x: evt.clientX,
y: evt.clientY
};
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._onMouseUp = function (evt) {
previousPosition = null;
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._onMouseOut = function (evt) {
previousPosition = null;
_this._keys = [];
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._onMouseMove = function (evt) {
if (!previousPosition && !engine.isPointerLock) {
return;
}
var offsetX;
var offsetY;
if (!engine.isPointerLock) {
offsetX = evt.clientX - previousPosition.x;
offsetY = evt.clientY - previousPosition.y;
} else {
offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
}
_this.cameraRotation.y += offsetX / _this.angularSensibility;
_this.cameraRotation.x += offsetY / _this.angularSensibility;
previousPosition = {
x: evt.clientX,
y: evt.clientY
};
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._onKeyDown = function (evt) {
if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
var index = _this._keys.indexOf(evt.keyCode);
if (index === -1) {
_this._keys.push(evt.keyCode);
}
if (!noPreventDefault) {
evt.preventDefault();
}
}
};
this._onKeyUp = function (evt) {
if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
var index = _this._keys.indexOf(evt.keyCode);
if (index >= 0) {
_this._keys.splice(index, 1);
}
if (!noPreventDefault) {
evt.preventDefault();
}
}
};
this._onLostFocus = function () {
_this._keys = [];
};
this._reset = function () {
_this._keys = [];
previousPosition = null;
_this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
_this.cameraRotation = new BABYLON.Vector2(0, 0);
};
}
element.addEventListener("mousedown", this._onMouseDown, false);
element.addEventListener("mouseup", this._onMouseUp, false);
element.addEventListener("mouseout", this._onMouseOut, false);
element.addEventListener("mousemove", this._onMouseMove, false);
BABYLON.Tools.RegisterTopRootEvents([
{ name: "keydown", handler: this._onKeyDown },
{ name: "keyup", handler: this._onKeyUp },
{ name: "blur", handler: this._onLostFocus }
]);
};
FreeCamera.prototype.detachControl = function (element) {
if (this._attachedElement != element) {
return;
}
element.removeEventListener("mousedown", this._onMouseDown);
element.removeEventListener("mouseup", this._onMouseUp);
element.removeEventListener("mouseout", this._onMouseOut);
element.removeEventListener("mousemove", this._onMouseMove);
BABYLON.Tools.UnregisterTopRootEvents([
{ name: "keydown", handler: this._onKeyDown },
{ name: "keyup", handler: this._onKeyUp },
{ name: "blur", handler: this._onLostFocus }
]);
this._attachedElement = null;
if (this._reset) {
this._reset();
}
};
FreeCamera.prototype._collideWithWorld = function (velocity) {
var globalPosition;
if (this.parent) {
globalPosition = BABYLON.Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
} else {
globalPosition = this.position;
}
globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
this._collider.radius = this.ellipsoid;
this.getScene()._getNewPosition(this._oldPosition, velocity, this._collider, 3, this._newPosition);
this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
if (this._diffPosition.length() > BABYLON.Engine.CollisionsEpsilon) {
this.position.addInPlace(this._diffPosition);
if (this.onCollide) {
this.onCollide(this._collider.collidedMesh);
}
}
};
FreeCamera.prototype._checkInputs = function () {
if (!this._localDirection) {
this._localDirection = BABYLON.Vector3.Zero();
this._transformedDirection = BABYLON.Vector3.Zero();
}
for (var index = 0; index < this._keys.length; index++) {
var keyCode = this._keys[index];
var speed = this._computeLocalCameraSpeed();
if (this.keysLeft.indexOf(keyCode) !== -1) {
this._localDirection.copyFromFloats(-speed, 0, 0);
} else if (this.keysUp.indexOf(keyCode) !== -1) {
this._localDirection.copyFromFloats(0, 0, speed);
} else if (this.keysRight.indexOf(keyCode) !== -1) {
this._localDirection.copyFromFloats(speed, 0, 0);
} else if (this.keysDown.indexOf(keyCode) !== -1) {
this._localDirection.copyFromFloats(0, 0, -speed);
}
this.getViewMatrix().invertToRef(this._cameraTransformMatrix);
BABYLON.Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
this.cameraDirection.addInPlace(this._transformedDirection);
}
};
FreeCamera.prototype._decideIfNeedsToMove = function () {
return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
};
FreeCamera.prototype._updatePosition = function () {
if (this.checkCollisions && this.getScene().collisionsEnabled) {
this._collideWithWorld(this.cameraDirection);
if (this.applyGravity) {
var oldPosition = this.position;
this._collideWithWorld(this.getScene().gravity);
this._needMoveForGravity = (BABYLON.Vector3.DistanceSquared(oldPosition, this.position) != 0);
}
} else {
this.position.addInPlace(this.cameraDirection);
}
};
FreeCamera.prototype._update = function () {
this._checkInputs();
_super.prototype._update.call(this);
};
return FreeCamera;
})(BABYLON.TargetCamera);
BABYLON.FreeCamera = FreeCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var TouchCamera = (function (_super) {
__extends(TouchCamera, _super);
function TouchCamera(name, position, scene) {
_super.call(this, name, position, scene);
this._offsetX = null;
this._offsetY = null;
this._pointerCount = 0;
this._pointerPressed = [];
this.angularSensibility = 200000.0;
this.moveSensibility = 500.0;
}
TouchCamera.prototype.attachControl = function (canvas, noPreventDefault) {
var _this = this;
var previousPosition;
if (this._attachedCanvas) {
return;
}
this._attachedCanvas = canvas;
if (this._onPointerDown === undefined) {
this._onPointerDown = function (evt) {
if (!noPreventDefault) {
evt.preventDefault();
}
_this._pointerPressed.push(evt.pointerId);
if (_this._pointerPressed.length !== 1) {
return;
}
previousPosition = {
x: evt.clientX,
y: evt.clientY
};
};
this._onPointerUp = function (evt) {
if (!noPreventDefault) {
evt.preventDefault();
}
var index = _this._pointerPressed.indexOf(evt.pointerId);
if (index === -1) {
return;
}
_this._pointerPressed.splice(index, 1);
if (index != 0) {
return;
}
previousPosition = null;
_this._offsetX = null;
_this._offsetY = null;
};
this._onPointerMove = function (evt) {
if (!noPreventDefault) {
evt.preventDefault();
}
if (!previousPosition) {
return;
}
var index = _this._pointerPressed.indexOf(evt.pointerId);
if (index != 0) {
return;
}
_this._offsetX = evt.clientX - previousPosition.x;
_this._offsetY = -(evt.clientY - previousPosition.y);
};
this._onLostFocus = function () {
_this._offsetX = null;
_this._offsetY = null;
};
}
canvas.addEventListener("pointerdown", this._onPointerDown);
canvas.addEventListener("pointerup", this._onPointerUp);
canvas.addEventListener("pointerout", this._onPointerUp);
canvas.addEventListener("pointermove", this._onPointerMove);
BABYLON.Tools.RegisterTopRootEvents([
{ name: "blur", handler: this._onLostFocus }
]);
};
TouchCamera.prototype.detachControl = function (canvas) {
if (this._attachedCanvas != canvas) {
return;
}
canvas.removeEventListener("pointerdown", this._onPointerDown);
canvas.removeEventListener("pointerup", this._onPointerUp);
canvas.removeEventListener("pointerout", this._onPointerUp);
canvas.removeEventListener("pointermove", this._onPointerMove);
BABYLON.Tools.UnregisterTopRootEvents([
{ name: "blur", handler: this._onLostFocus }
]);
this._attachedCanvas = null;
};
TouchCamera.prototype._checkInputs = function () {
if (!this._offsetX) {
return;
}
this.cameraRotation.y += this._offsetX / this.angularSensibility;
if (this._pointerPressed.length > 1) {
this.cameraRotation.x += -this._offsetY / this.angularSensibility;
} else {
var speed = this._computeLocalCameraSpeed();
var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
}
};
return TouchCamera;
})(BABYLON.FreeCamera);
BABYLON.TouchCamera = TouchCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var DeviceOrientationCamera = (function (_super) {
__extends(DeviceOrientationCamera, _super);
function DeviceOrientationCamera(name, position, scene) {
var _this = this;
_super.call(this, name, position, scene);
this._offsetX = null;
this._offsetY = null;
this._orientationGamma = 0;
this._orientationBeta = 0;
this._initialOrientationGamma = 0;
this._initialOrientationBeta = 0;
this.angularSensibility = 10000.0;
this.moveSensibility = 50.0;
window.addEventListener("resize", function () {
_this._initialOrientationGamma = null;
}, false);
}
DeviceOrientationCamera.prototype.attachControl = function (canvas, noPreventDefault) {
var _this = this;
if (this._attachedCanvas) {
return;
}
this._attachedCanvas = canvas;
if (!this._orientationChanged) {
this._orientationChanged = function (evt) {
if (!_this._initialOrientationGamma) {
_this._initialOrientationGamma = evt.gamma;
_this._initialOrientationBeta = evt.beta;
}
_this._orientationGamma = evt.gamma;
_this._orientationBeta = evt.beta;
_this._offsetY = (_this._initialOrientationBeta - _this._orientationBeta);
_this._offsetX = (_this._initialOrientationGamma - _this._orientationGamma);
};
}
window.addEventListener("deviceorientation", this._orientationChanged);
};
DeviceOrientationCamera.prototype.detachControl = function (canvas) {
if (this._attachedCanvas != canvas) {
return;
}
window.removeEventListener("deviceorientation", this._orientationChanged);
this._attachedCanvas = null;
this._orientationGamma = 0;
this._orientationBeta = 0;
this._initialOrientationGamma = 0;
this._initialOrientationBeta = 0;
};
DeviceOrientationCamera.prototype._checkInputs = function () {
if (!this._offsetX) {
return;
}
this.cameraRotation.y -= this._offsetX / this.angularSensibility;
var speed = this._computeLocalCameraSpeed();
var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
};
return DeviceOrientationCamera;
})(BABYLON.FreeCamera);
BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var eventPrefix = BABYLON.Tools.GetPointerPrefix();
var ArcRotateCamera = (function (_super) {
__extends(ArcRotateCamera, _super);
function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
_super.call(this, name, BABYLON.Vector3.Zero(), scene);
this.alpha = alpha;
this.beta = beta;
this.radius = radius;
this.target = target;
this.inertialAlphaOffset = 0;
this.inertialBetaOffset = 0;
this.inertialRadiusOffset = 0;
this.lowerAlphaLimit = null;
this.upperAlphaLimit = null;
this.lowerBetaLimit = 0.01;
this.upperBetaLimit = Math.PI;
this.lowerRadiusLimit = null;
this.upperRadiusLimit = null;
this.angularSensibility = 1000.0;
this.wheelPrecision = 3.0;
this.keysUp = [38];
this.keysDown = [40];
this.keysLeft = [37];
this.keysRight = [39];
this.zoomOnFactor = 1;
this.targetScreenOffset = BABYLON.Vector2.Zero();
this._keys = [];
this._viewMatrix = new BABYLON.Matrix();
this.checkCollisions = false;
this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
this._collider = new BABYLON.Collider();
this._previousPosition = BABYLON.Vector3.Zero();
this._collisionVelocity = BABYLON.Vector3.Zero();
this._newPosition = BABYLON.Vector3.Zero();
this.pinchPrecision = 20;
this.getViewMatrix();
}
ArcRotateCamera.prototype._getTargetPosition = function () {
return this.target.position || this.target;
};
ArcRotateCamera.prototype._initCache = function () {
_super.prototype._initCache.call(this);
this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
this._cache.alpha = undefined;
this._cache.beta = undefined;
this._cache.radius = undefined;
this._cache.targetScreenOffset = undefined;
};
ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
if (!ignoreParentClass) {
_super.prototype._updateCache.call(this);
}
this._cache.target.copyFrom(this._getTargetPosition());
this._cache.alpha = this.alpha;
this._cache.beta = this.beta;
this._cache.radius = this.radius;
this._cache.targetScreenOffset = this.targetScreenOffset.clone();
};
ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
if (!_super.prototype._isSynchronizedViewMatrix.call(this))
return false;
return this._cache.target.equals(this._getTargetPosition()) && this._cache.alpha === this.alpha && this._cache.beta === this.beta && this._cache.radius === this.radius && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
};
ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault) {
var _this = this;
var previousPosition;
var pointerId;
var pinchStarted = false;
var pinchPointX1, pinchPointX2;
if (this._attachedElement) {
return;
}
this._attachedElement = element;
var engine = this.getEngine();
if (this._onPointerDown === undefined) {
this._onPointerDown = function (evt) {
if (pointerId) {
return;
}
pointerId = evt.pointerId;
previousPosition = {
x: evt.clientX,
y: evt.clientY
};
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._onPointerUp = function (evt) {
previousPosition = null;
pointerId = null;
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._onPointerMove = function (evt) {
if (!previousPosition) {
return;
}
if (pointerId !== evt.pointerId) {
return;
}
if (pinchStarted) {
return;
}
var offsetX = evt.clientX - previousPosition.x;
var offsetY = evt.clientY - previousPosition.y;
_this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
_this.inertialBetaOffset -= offsetY / _this.angularSensibility;
previousPosition = {
x: evt.clientX,
y: evt.clientY
};
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._onMouseMove = function (evt) {
if (!engine.isPointerLock) {
return;
}
if (pinchStarted) {
return;
}
var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
_this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
_this.inertialBetaOffset -= offsetY / _this.angularSensibility;
if (!noPreventDefault) {
evt.preventDefault();
}
};
this._wheel = function (event) {
var delta = 0;
if (event.wheelDelta) {
delta = event.wheelDelta / (_this.wheelPrecision * 40);
} else if (event.detail) {
delta = -event.detail / _this.wheelPrecision;
}
if (delta)
_this.inertialRadiusOffset += delta;
if (event.preventDefault) {
if (!noPreventDefault) {
event.preventDefault();
}
}
};
this._onKeyDown = function (evt) {
if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
var index = _this._keys.indexOf(evt.keyCode);
if (index === -1) {
_this._keys.push(evt.keyCode);
}
if (evt.preventDefault) {
if (!noPreventDefault) {
evt.preventDefault();
}
}
}
};
this._onKeyUp = function (evt) {
if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
var index = _this._keys.indexOf(evt.keyCode);
if (index >= 0) {
_this._keys.splice(index, 1);
}
if (evt.preventDefault) {
if (!noPreventDefault) {
evt.preventDefault();
}
}
}
};
this._onLostFocus = function () {
_this._keys = [];
pointerId = null;
};
this._onGestureStart = function (e) {
if (window.MSGesture === undefined) {
return;
}
if (!_this._MSGestureHandler) {
_this._MSGestureHandler = new MSGesture();
_this._MSGestureHandler.target = element;
}
_this._MSGestureHandler.addPointer(e.pointerId);
};
this._onGesture = function (e) {
_this.radius *= e.scale;
if (e.preventDefault) {
if (!noPreventDefault) {
e.stopPropagation();
e.preventDefault();
}
}
};
this._reset = function () {
_this._keys = [];
_this.inertialAlphaOffset = 0;
_this.inertialBetaOffset = 0;
_this.inertialRadiusOffset = 0;
previousPosition = null;
pointerId = null;
};
this._touchStart = function (event) {
if (event.touches.length == 2) {
pinchStarted = true;
_this._pinchStart(event);
}
};
this._touchMove = function (event) {
if (pinchStarted) {
_this._pinchMove(event);
}
};
this._touchEnd = function (event) {
if (pinchStarted) {
_this._pinchEnd(event);
}
};
this._pinchStart = function (event) {
pinchPointX1 = event.touches[0].clientX;
pinchPointX2 = event.touches[1].clientX;
pinchStarted = true;
};
this._pinchMove = function (event) {
var delta = 0;
var direction = 1;
var distanceXOrigine, distanceXNow;
if (event.touches.length != 2)
return;
distanceXOrigine = Math.abs(pinchPointX1 - pinchPointX2);
distanceXNow = Math.abs(event.touches[0].clientX - event.touches[1].clientX);
if (distanceXNow < distanceXOrigine) {
direction = -1;
}
delta = (_this.pinchPrecision / (_this.wheelPrecision * 40)) * direction;
_this.inertialRadiusOffset += delta;
pinchPointX1 = event.touches[0].clientX;
pinchPointX2 = event.touches[1].clientX;
};
this._pinchEnd = function (event) {
pinchStarted = false;
};
}
element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
element.addEventListener("mousemove", this._onMouseMove, false);
element.addEventListener("MSPointerDown", this._onGestureStart, false);
element.addEventListener("MSGestureChange", this._onGesture, false);
element.addEventListener('mousewheel', this._wheel, false);
element.addEventListener('DOMMouseScroll', this._wheel, false);
element.addEventListener('touchstart', this._touchStart, false);
element.addEventListener('touchmove', this._touchMove, false);
element.addEventListener('touchend', this._touchEnd, false);
BABYLON.Tools.RegisterTopRootEvents([
{ name: "keydown", handler: this._onKeyDown },
{ name: "keyup", handler: this._onKeyUp },
{ name: "blur", handler: this._onLostFocus }
]);
};
ArcRotateCamera.prototype.detachControl = function (element) {
if (this._attachedElement != element) {
return;
}
element.removeEventListener(eventPrefix + "down", this._onPointerDown);
element.removeEventListener(eventPrefix + "up", this._onPointerUp);
element.removeEventListener(eventPrefix + "out", this._onPointerUp);
element.removeEventListener(eventPrefix + "move", this._onPointerMove);
element.removeEventListener("mousemove", this._onMouseMove);
element.removeEventListener("MSPointerDown", this._onGestureStart);
element.removeEventListener("MSGestureChange", this._onGesture);
element.removeEventListener('mousewheel', this._wheel);
element.removeEventListener('DOMMouseScroll', this._wheel);
element.removeEventListener('touchstart', this._touchStart);
element.removeEventListener('touchmove', this._touchMove);
element.removeEventListener('touchend', this._touchEnd);
BABYLON.Tools.UnregisterTopRootEvents([
{ name: "keydown", handler: this._onKeyDown },
{ name: "keyup", handler: this._onKeyUp },
{ name: "blur", handler: this._onLostFocus }
]);
this._MSGestureHandler = null;
this._attachedElement = null;
if (this._reset) {
this._reset();
}
};
ArcRotateCamera.prototype._update = function () {
for (var index = 0; index < this._keys.length; index++) {
var keyCode = this._keys[index];
if (this.keysLeft.indexOf(keyCode) !== -1) {
this.inertialAlphaOffset -= 0.01;
} else if (this.keysUp.indexOf(keyCode) !== -1) {
this.inertialBetaOffset -= 0.01;
} else if (this.keysRight.indexOf(keyCode) !== -1) {
this.inertialAlphaOffset += 0.01;
} else if (this.keysDown.indexOf(keyCode) !== -1) {
this.inertialBetaOffset += 0.01;
}
}
if (this.inertialAlphaOffset != 0 || this.inertialBetaOffset != 0 || this.inertialRadiusOffset != 0) {
this.alpha += this.inertialAlphaOffset;
this.beta += this.inertialBetaOffset;
this.radius -= this.inertialRadiusOffset;
this.inertialAlphaOffset *= this.inertia;
this.inertialBetaOffset *= this.inertia;
this.inertialRadiusOffset *= this.inertia;
if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
this.inertialAlphaOffset = 0;
if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
this.inertialBetaOffset = 0;
if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
this.inertialRadiusOffset = 0;
}
if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
this.alpha = this.lowerAlphaLimit;
}
if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
this.alpha = this.upperAlphaLimit;
}
if (this.lowerBetaLimit && this.beta < this.lowerBetaLimit) {
this.beta = this.lowerBetaLimit;
}
if (this.upperBetaLimit && this.beta > this.upperBetaLimit) {
this.beta = this.upperBetaLimit;
}
if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
this.radius = this.lowerRadiusLimit;
}
if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
this.radius = this.upperRadiusLimit;
}
};
ArcRotateCamera.prototype.setPosition = function (position) {
var radiusv3 = position.subtract(this._getTargetPosition());
this.radius = radiusv3.length();
this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
if (radiusv3.z < 0) {
this.alpha = 2 * Math.PI - this.alpha;
}
this.beta = Math.acos(radiusv3.y / this.radius);
};
ArcRotateCamera.prototype._getViewMatrix = function () {
var cosa = Math.cos(this.alpha);
var sina = Math.sin(this.alpha);
var cosb = Math.cos(this.beta);
var sinb = Math.sin(this.beta);
var target = this._getTargetPosition();
target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position);
if (this.checkCollisions) {
this._collider.radius = this.collisionRadius;
this.position.subtractToRef(this._previousPosition, this._collisionVelocity);
this.getScene()._getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, this._newPosition);
if (!this._newPosition.equalsWithEpsilon(this.position)) {
this.position.copyFrom(this._previousPosition);
this.alpha = this._previousAlpha;
this.beta = this._previousBeta;
this.radius = this._previousRadius;
if (this.onCollide) {
this.onCollide(this._collider.collidedMesh);
}
}
}
BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._viewMatrix);
this._previousAlpha = this.alpha;
this._previousBeta = this.beta;
this._previousRadius = this.radius;
this._previousPosition.copyFrom(this.position);
this._viewMatrix.m[12] += this.targetScreenOffset.x;
this._viewMatrix.m[13] += this.targetScreenOffset.y;
return this._viewMatrix;
};
ArcRotateCamera.prototype.zoomOn = function (meshes) {
meshes = meshes || this.getScene().meshes;
var minMaxVector = BABYLON.Mesh.MinMax(meshes);
var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
this.radius = distance * this.zoomOnFactor;
this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance });
};
ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance) {
var meshesOrMinMaxVector;
var distance;
if (meshesOrMinMaxVectorAndDistance.min === undefined) {
meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
} else {
meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
distance = meshesOrMinMaxVectorAndDistance.distance;
}
this.target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
this.maxZ = distance * 2;
};
return ArcRotateCamera;
})(BABYLON.Camera);
BABYLON.ArcRotateCamera = ArcRotateCamera;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Scene = (function () {
function Scene(engine) {
this.autoClear = true;
this.clearColor = new BABYLON.Color3(0.2, 0.2, 0.3);
this.ambientColor = new BABYLON.Color3(0, 0, 0);
this.forceWireframe = false;
this.forcePointsCloud = false;
this.forceShowBoundingBoxes = false;
this.animationsEnabled = true;
this.cameraToUseForPointers = null;
this.fogEnabled = true;
this.fogMode = Scene.FOGMODE_NONE;
this.fogColor = new BABYLON.Color3(0.2, 0.2, 0.3);
this.fogDensity = 0.1;
this.fogStart = 0;
this.fogEnd = 1000.0;
this.shadowsEnabled = true;
this.lightsEnabled = true;
this.lights = new Array();
this.cameras = new Array();
this.activeCameras = new Array();
this.meshes = new Array();
this._geometries = new Array();
this.materials = new Array();
this.multiMaterials = new Array();
this.defaultMaterial = new BABYLON.StandardMaterial("default material", this);
this.texturesEnabled = true;
this.textures = new Array();
this.particlesEnabled = true;
this.particleSystems = new Array();
this.spriteManagers = new Array();
this.layers = new Array();
this.skeletonsEnabled = true;
this.skeletons = new Array();
this.lensFlaresEnabled = true;
this.lensFlareSystems = new Array();
this.collisionsEnabled = true;
this.gravity = new BABYLON.Vector3(0, -9.0, 0);
this.postProcessesEnabled = true;
this.renderTargetsEnabled = true;
this.customRenderTargets = new Array();
this.importedMeshesFiles = new Array();
this._actionManagers = new Array();
this._meshesForIntersections = new BABYLON.SmartArray(256);
this.proceduralTexturesEnabled = true;
this._proceduralTextures = new Array();
this.soundTracks = new Array();
this._totalVertices = 0;
this._activeVertices = 0;
this._activeParticles = 0;
this._lastFrameDuration = 0;
this._evaluateActiveMeshesDuration = 0;
this._renderTargetsDuration = 0;
this._particlesDuration = 0;
this._renderDuration = 0;
this._spritesDuration = 0;
this._animationRatio = 0;
this._renderId = 0;
this._executeWhenReadyTimeoutId = -1;
this._toBeDisposed = new BABYLON.SmartArray(256);
this._onReadyCallbacks = new Array();
this._pendingData = [];
this._onBeforeRenderCallbacks = new Array();
this._onAfterRenderCallbacks = new Array();
this._activeMeshes = new BABYLON.SmartArray(256);
this._processedMaterials = new BABYLON.SmartArray(256);
this._renderTargets = new BABYLON.SmartArray(256);
this._activeParticleSystems = new BABYLON.SmartArray(256);
this._activeSkeletons = new BABYLON.SmartArray(32);
this._activeBones = 0;
this._activeAnimatables = new Array();
this._transformMatrix = BABYLON.Matrix.Zero();
this._scaledPosition = BABYLON.Vector3.Zero();
this._scaledVelocity = BABYLON.Vector3.Zero();
this._engine = engine;
engine.scenes.push(this);
this._renderingManager = new BABYLON.RenderingManager(this);
this.postProcessManager = new BABYLON.PostProcessManager(this);
this.postProcessRenderPipelineManager = new BABYLON.PostProcessRenderPipelineManager();
this._boundingBoxRenderer = new BABYLON.BoundingBoxRenderer(this);
this._outlineRenderer = new BABYLON.OutlineRenderer(this);
this.attachControl();
this._debugLayer = new BABYLON.DebugLayer(this);
this.mainSoundTrack = new BABYLON.SoundTrack(this, { mainTrack: true });
}
Object.defineProperty(Scene.prototype, "debugLayer", {
get: function () {
return this._debugLayer;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Scene.prototype, "meshUnderPointer", {
get: function () {
return this._meshUnderPointer;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Scene.prototype, "pointerX", {
get: function () {
return this._pointerX;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Scene.prototype, "pointerY", {
get: function () {
return this._pointerY;
},
enumerable: true,
configurable: true
});
Scene.prototype.getCachedMaterial = function () {
return this._cachedMaterial;
};
Scene.prototype.getBoundingBoxRenderer = function () {
return this._boundingBoxRenderer;
};
Scene.prototype.getOutlineRenderer = function () {
return this._outlineRenderer;
};
Scene.prototype.getEngine = function () {
return this._engine;
};
Scene.prototype.getTotalVertices = function () {
return this._totalVertices;
};
Scene.prototype.getActiveVertices = function () {
return this._activeVertices;
};
Scene.prototype.getActiveParticles = function () {
return this._activeParticles;
};
Scene.prototype.getActiveBones = function () {
return this._activeBones;
};
Scene.prototype.getLastFrameDuration = function () {
return this._lastFrameDuration;
};
Scene.prototype.getEvaluateActiveMeshesDuration = function () {
return this._evaluateActiveMeshesDuration;
};
Scene.prototype.getActiveMeshes = function () {
return this._activeMeshes;
};
Scene.prototype.getRenderTargetsDuration = function () {
return this._renderTargetsDuration;
};
Scene.prototype.getRenderDuration = function () {
return this._renderDuration;
};
Scene.prototype.getParticlesDuration = function () {
return this._particlesDuration;
};
Scene.prototype.getSpritesDuration = function () {
return this._spritesDuration;
};
Scene.prototype.getAnimationRatio = function () {
return this._animationRatio;
};
Scene.prototype.getRenderId = function () {
return this._renderId;
};
Scene.prototype._updatePointerPosition = function (evt) {
var canvasRect = this._engine.getRenderingCanvasClientRect();
this._pointerX = evt.clientX - canvasRect.left;
this._pointerY = evt.clientY - canvasRect.top;
if (this.cameraToUseForPointers) {
this._pointerX = this._pointerX - this.cameraToUseForPointers.viewport.x * this._engine.getRenderWidth();
this._pointerY = this._pointerY - this.cameraToUseForPointers.viewport.y * this._engine.getRenderHeight();
}
};
Scene.prototype.attachControl = function () {
var _this = this;
this._onPointerMove = function (evt) {
var canvas = _this._engine.getRenderingCanvas();
_this._updatePointerPosition(evt);
var pickResult = _this.pick(_this._pointerX, _this._pointerY, function (mesh) {
return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPointerTriggers;
}, false, _this.cameraToUseForPointers);
if (pickResult.hit) {
_this._meshUnderPointer = pickResult.pickedMesh;
_this.setPointerOverMesh(pickResult.pickedMesh);
canvas.style.cursor = "pointer";
} else {
_this.setPointerOverMesh(null);
canvas.style.cursor = "";
_this._meshUnderPointer = null;
}
};
this._onPointerDown = function (evt) {
var predicate = null;
if (!_this.onPointerDown) {
predicate = function (mesh) {
return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPickTriggers;
};
}
_this._updatePointerPosition(evt);
var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate, false, _this.cameraToUseForPointers);
if (pickResult.hit) {
if (pickResult.pickedMesh.actionManager) {
switch (evt.button) {
case 0:
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
break;
case 1:
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
break;
case 2:
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
break;
}
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
}
}
if (_this.onPointerDown) {
_this.onPointerDown(evt, pickResult);
}
};
this._onKeyDown = function (evt) {
if (_this.actionManager) {
_this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyDownTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
}
};
this._onKeyUp = function (evt) {
if (_this.actionManager) {
_this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyUpTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
}
};
var eventPrefix = BABYLON.Tools.GetPointerPrefix();
this._engine.getRenderingCanvas().addEventListener(eventPrefix + "move", this._onPointerMove, false);
this._engine.getRenderingCanvas().addEventListener(eventPrefix + "down", this._onPointerDown, false);
window.addEventListener("keydown", this._onKeyDown, false);
window.addEventListener("keyup", this._onKeyUp, false);
};
Scene.prototype.detachControl = function () {
var eventPrefix = BABYLON.Tools.GetPointerPrefix();
this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "move", this._onPointerMove);
this._engine.getRenderingCanvas().removeEventListener(eventPrefix + "down", this._onPointerDown);
window.removeEventListener("keydown", this._onKeyDown);
window.removeEventListener("keyup", this._onKeyUp);
};
Scene.prototype.isReady = function () {
if (this._pendingData.length > 0) {
return false;
}
for (var index = 0; index < this._geometries.length; index++) {
var geometry = this._geometries[index];
if (geometry.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
return false;
}
}
for (index = 0; index < this.meshes.length; index++) {
var mesh = this.meshes[index];
if (!mesh.isReady()) {
return false;
}
var mat = mesh.material;
if (mat) {
if (!mat.isReady(mesh)) {
return false;
}
}
}
return true;
};
Scene.prototype.resetCachedMaterial = function () {
this._cachedMaterial = null;
};
Scene.prototype.registerBeforeRender = function (func) {
this._onBeforeRenderCallbacks.push(func);
};
Scene.prototype.unregisterBeforeRender = function (func) {
var index = this._onBeforeRenderCallbacks.indexOf(func);
if (index > -1) {
this._onBeforeRenderCallbacks.splice(index, 1);
}
};
Scene.prototype.registerAfterRender = function (func) {
this._onAfterRenderCallbacks.push(func);
};
Scene.prototype.unregisterAfterRender = function (func) {
var index = this._onAfterRenderCallbacks.indexOf(func);
if (index > -1) {
this._onAfterRenderCallbacks.splice(index, 1);
}
};
Scene.prototype._addPendingData = function (data) {
this._pendingData.push(data);
};
Scene.prototype._removePendingData = function (data) {
var index = this._pendingData.indexOf(data);
if (index !== -1) {
this._pendingData.splice(index, 1);
}
};
Scene.prototype.getWaitingItemsCount = function () {
return this._pendingData.length;
};
Scene.prototype.executeWhenReady = function (func) {
var _this = this;
this._onReadyCallbacks.push(func);
if (this._executeWhenReadyTimeoutId !== -1) {
return;
}
this._executeWhenReadyTimeoutId = setTimeout(function () {
_this._checkIsReady();
}, 150);
};
Scene.prototype._checkIsReady = function () {
var _this = this;
if (this.isReady()) {
this._onReadyCallbacks.forEach(function (func) {
func();
});
this._onReadyCallbacks = [];
this._executeWhenReadyTimeoutId = -1;
return;
}
this._executeWhenReadyTimeoutId = setTimeout(function () {
_this._checkIsReady();
}, 150);
};
Scene.prototype.beginAnimation = function (target, from, to, loop, speedRatio, onAnimationEnd, animatable) {
if (speedRatio === undefined) {
speedRatio = 1.0;
}
this.stopAnimation(target);
if (!animatable) {
animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd);
}
if (target.animations) {
animatable.appendAnimations(target, target.animations);
}
if (target.getAnimatables) {
var animatables = target.getAnimatables();
for (var index = 0; index < animatables.length; index++) {
this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd, animatable);
}
}
return animatable;
};
Scene.prototype.beginDirectAnimation = function (target, animations, from, to, loop, speedRatio, onAnimationEnd) {
if (speedRatio === undefined) {
speedRatio = 1.0;
}
var animatable = new BABYLON.Animatable(this, target, from, to, loop, speedRatio, onAnimationEnd, animations);
return animatable;
};
Scene.prototype.getAnimatableByTarget = function (target) {
for (var index = 0; index < this._activeAnimatables.length; index++) {
if (this._activeAnimatables[index].target === target) {
return this._activeAnimatables[index];
}
}
return null;
};
Scene.prototype.stopAnimation = function (target) {
var animatable = this.getAnimatableByTarget(target);
if (animatable) {
animatable.stop();
}
};
Scene.prototype._animate = function () {
if (!this.animationsEnabled) {
return;
}
if (!this._animationStartDate) {
this._animationStartDate = BABYLON.Tools.Now;
}
var now = BABYLON.Tools.Now;
var delay = now - this._animationStartDate;
for (var index = 0; index < this._activeAnimatables.length; index++) {
if (!this._activeAnimatables[index]._animate(delay)) {
this._activeAnimatables.splice(index, 1);
index--;
}
}
};
Scene.prototype.getViewMatrix = function () {
return this._viewMatrix;
};
Scene.prototype.getProjectionMatrix = function () {
return this._projectionMatrix;
};
Scene.prototype.getTransformMatrix = function () {
return this._transformMatrix;
};
Scene.prototype.setTransformMatrix = function (view, projection) {
this._viewMatrix = view;
this._projectionMatrix = projection;
this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
};
Scene.prototype.setActiveCameraByID = function (id) {
var camera = this.getCameraByID(id);
if (camera) {
this.activeCamera = camera;
return camera;
}
return null;
};
Scene.prototype.setActiveCameraByName = function (name) {
var camera = this.getCameraByName(name);
if (camera) {
this.activeCamera = camera;
return camera;
}
return null;
};
Scene.prototype.getMaterialByID = function (id) {
for (var index = 0; index < this.materials.length; index++) {
if (this.materials[index].id === id) {
return this.materials[index];
}
}
return null;
};
Scene.prototype.getMaterialByName = function (name) {
for (var index = 0; index < this.materials.length; index++) {
if (this.materials[index].name === name) {
return this.materials[index];
}
}
return null;
};
Scene.prototype.getCameraByID = function (id) {
for (var index = 0; index < this.cameras.length; index++) {
if (this.cameras[index].id === id) {
return this.cameras[index];
}
}
return null;
};
Scene.prototype.getCameraByName = function (name) {
for (var index = 0; index < this.cameras.length; index++) {
if (this.cameras[index].name === name) {
return this.cameras[index];
}
}
return null;
};
Scene.prototype.getLightByName = function (name) {
for (var index = 0; index < this.lights.length; index++) {
if (this.lights[index].name === name) {
return this.lights[index];
}
}
return null;
};
Scene.prototype.getLightByID = function (id) {
for (var index = 0; index < this.lights.length; index++) {
if (this.lights[index].id === id) {
return this.lights[index];
}
}
return null;
};
Scene.prototype.getGeometryByID = function (id) {
for (var index = 0; index < this._geometries.length; index++) {
if (this._geometries[index].id === id) {
return this._geometries[index];
}
}
return null;
};
Scene.prototype.pushGeometry = function (geometry, force) {
if (!force && this.getGeometryByID(geometry.id)) {
return false;
}
this._geometries.push(geometry);
return true;
};
Scene.prototype.getGeometries = function () {
return this._geometries;
};
Scene.prototype.getMeshByID = function (id) {
for (var index = 0; index < this.meshes.length; index++) {
if (this.meshes[index].id === id) {
return this.meshes[index];
}
}
return null;
};
Scene.prototype.getLastMeshByID = function (id) {
for (var index = this.meshes.length - 1; index >= 0; index--) {
if (this.meshes[index].id === id) {
return this.meshes[index];
}
}
return null;
};
Scene.prototype.getLastEntryByID = function (id) {
for (var index = this.meshes.length - 1; index >= 0; index--) {
if (this.meshes[index].id === id) {
return this.meshes[index];
}
}
for (index = this.cameras.length - 1; index >= 0; index--) {
if (this.cameras[index].id === id) {
return this.cameras[index];
}
}
for (index = this.lights.length - 1; index >= 0; index--) {
if (this.lights[index].id === id) {
return this.lights[index];
}
}
return null;
};
Scene.prototype.getMeshByName = function (name) {
for (var index = 0; index < this.meshes.length; index++) {
if (this.meshes[index].name === name) {
return this.meshes[index];
}
}
return null;
};
Scene.prototype.getLastSkeletonByID = function (id) {
for (var index = this.skeletons.length - 1; index >= 0; index--) {
if (this.skeletons[index].id === id) {
return this.skeletons[index];
}
}
return null;
};
Scene.prototype.getSkeletonById = function (id) {
for (var index = 0; index < this.skeletons.length; index++) {
if (this.skeletons[index].id === id) {
return this.skeletons[index];
}
}
return null;
};
Scene.prototype.getSkeletonByName = function (name) {
for (var index = 0; index < this.skeletons.length; index++) {
if (this.skeletons[index].name === name) {
return this.skeletons[index];
}
}
return null;
};
Scene.prototype.isActiveMesh = function (mesh) {
return (this._activeMeshes.indexOf(mesh) !== -1);
};
Scene.prototype._evaluateSubMesh = function (subMesh, mesh) {
if (mesh.subMeshes.length === 1 || subMesh.isInFrustum(this._frustumPlanes)) {
var material = subMesh.getMaterial();
if (mesh.showSubMeshesBoundingBox) {
this._boundingBoxRenderer.renderList.push(subMesh.getBoundingInfo().boundingBox);
}
if (material) {
if (material.getRenderTargetTextures) {
if (this._processedMaterials.indexOf(material) === -1) {
this._processedMaterials.push(material);
this._renderTargets.concat(material.getRenderTargetTextures());
}
}
this._activeVertices += subMesh.indexCount;
this._renderingManager.dispatch(subMesh);
}
}
};
Scene.prototype._evaluateActiveMeshes = function () {
this._activeMeshes.reset();
this._renderingManager.reset();
this._processedMaterials.reset();
this._activeParticleSystems.reset();
this._activeSkeletons.reset();
this._boundingBoxRenderer.reset();
if (!this._frustumPlanes) {
this._frustumPlanes = BABYLON.Frustum.GetPlanes(this._transformMatrix);
} else {
BABYLON.Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes);
}
var meshes;
var len;
if (this._selectionOctree) {
var selection = this._selectionOctree.select(this._frustumPlanes);
meshes = selection.data;
len = selection.length;
} else {
len = this.meshes.length;
meshes = this.meshes;
}
for (var meshIndex = 0; meshIndex < len; meshIndex++) {
var mesh = meshes[meshIndex];
if (mesh.isBlocked) {
continue;
}
this._totalVertices += mesh.getTotalVertices();
if (!mesh.isReady()) {
continue;
}
mesh.computeWorldMatrix();
if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers([BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger])) {
this._meshesForIntersections.pushNoDuplicate(mesh);
}
var meshLOD = mesh.getLOD(this.activeCamera);
if (!meshLOD) {
continue;
}
mesh._preActivate();
if (mesh.isEnabled() && mesh.isVisible && mesh.visibility > 0 && ((mesh.layerMask & this.activeCamera.layerMask) !== 0) && mesh.isInFrustum(this._frustumPlanes)) {
this._activeMeshes.push(mesh);
mesh._activate(this._renderId);
this._activeMesh(meshLOD);
}
}
var beforeParticlesDate = BABYLON.Tools.Now;
if (this.particlesEnabled) {
BABYLON.Tools.StartPerformanceCounter("Particles", this.particleSystems.length > 0);
for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
var particleSystem = this.particleSystems[particleIndex];
if (!particleSystem.isStarted()) {
continue;
}
if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) {
this._activeParticleSystems.push(particleSystem);
particleSystem.animate();
}
}
BABYLON.Tools.EndPerformanceCounter("Particles", this.particleSystems.length > 0);
}
this._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
};
Scene.prototype._activeMesh = function (mesh) {
if (mesh.skeleton && this.skeletonsEnabled) {
this._activeSkeletons.pushNoDuplicate(mesh.skeleton);
}
if (mesh.showBoundingBox || this.forceShowBoundingBoxes) {
this._boundingBoxRenderer.renderList.push(mesh.getBoundingInfo().boundingBox);
}
if (mesh && mesh.subMeshes) {
var len;
var subMeshes;
if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {
var intersections = mesh._submeshesOctree.select(this._frustumPlanes);
len = intersections.length;
subMeshes = intersections.data;
} else {
subMeshes = mesh.subMeshes;
len = subMeshes.length;
}
for (var subIndex = 0; subIndex < len; subIndex++) {
var subMesh = subMeshes[subIndex];
this._evaluateSubMesh(subMesh, mesh);
}
}
};
Scene.prototype.updateTransformMatrix = function (force) {
this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(force));
};
Scene.prototype._renderForCamera = function (camera) {
var engine = this._engine;
this.activeCamera = camera;
if (!this.activeCamera)
throw new Error("Active camera not set");
BABYLON.Tools.StartPerformanceCounter("Rendering camera " + this.activeCamera.name);
engine.setViewport(this.activeCamera.viewport);
this._renderId++;
this.updateTransformMatrix();
if (this.beforeCameraRender) {
this.beforeCameraRender(this.activeCamera);
}
var beforeEvaluateActiveMeshesDate = BABYLON.Tools.Now;
BABYLON.Tools.StartPerformanceCounter("Active meshes evaluation");
this._evaluateActiveMeshes();
this._evaluateActiveMeshesDuration += BABYLON.Tools.Now - beforeEvaluateActiveMeshesDate;
BABYLON.Tools.EndPerformanceCounter("Active meshes evaluation");
for (var skeletonIndex = 0; skeletonIndex < this._activeSkeletons.length; skeletonIndex++) {
var skeleton = this._activeSkeletons.data[skeletonIndex];
skeleton.prepare();
this._activeBones += skeleton.bones.length;
}
var beforeRenderTargetDate = BABYLON.Tools.Now;
if (this.renderTargetsEnabled) {
BABYLON.Tools.StartPerformanceCounter("Render targets", this._renderTargets.length > 0);
for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
var renderTarget = this._renderTargets.data[renderIndex];
if (renderTarget._shouldRender()) {
this._renderId++;
renderTarget.render();
}
}
BABYLON.Tools.EndPerformanceCounter("Render targets", this._renderTargets.length > 0);
this._renderId++;
}
if (this._renderTargets.length > 0) {
engine.restoreDefaultFramebuffer();
}
this._renderTargetsDuration += BABYLON.Tools.Now - beforeRenderTargetDate;
this.postProcessManager._prepareFrame();
var beforeRenderDate = BABYLON.Tools.Now;
if (this.layers.length) {
engine.setDepthBuffer(false);
var layerIndex;
var layer;
for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
layer = this.layers[layerIndex];
if (layer.isBackground) {
layer.render();
}
}
engine.setDepthBuffer(true);
}
BABYLON.Tools.StartPerformanceCounter("Main render");
this._renderingManager.render(null, null, true, true);
BABYLON.Tools.EndPerformanceCounter("Main render");
this._boundingBoxRenderer.render();
if (this.lensFlaresEnabled) {
BABYLON.Tools.StartPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) {
this.lensFlareSystems[lensFlareSystemIndex].render();
}
BABYLON.Tools.EndPerformanceCounter("Lens flares", this.lensFlareSystems.length > 0);
}
if (this.layers.length) {
engine.setDepthBuffer(false);
for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
layer = this.layers[layerIndex];
if (!layer.isBackground) {
layer.render();
}
}
engine.setDepthBuffer(true);
}
this._renderDuration += BABYLON.Tools.Now - beforeRenderDate;
this.postProcessManager._finalizeFrame(camera.isIntermediate);
this.activeCamera._updateFromScene();
this._renderTargets.reset();
if (this.afterCameraRender) {
this.afterCameraRender(this.activeCamera);
}
BABYLON.Tools.EndPerformanceCounter("Rendering camera " + this.activeCamera.name);
};
Scene.prototype._processSubCameras = function (camera) {
if (camera.subCameras.length === 0) {
this._renderForCamera(camera);
return;
}
for (var index = 0; index < camera.subCameras.length; index++) {
this._renderForCamera(camera.subCameras[index]);
}
this.activeCamera = camera;
this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());
this.activeCamera._updateFromScene();
};
Scene.prototype._checkIntersections = function () {
for (var index = 0; index < this._meshesForIntersections.length; index++) {
var sourceMesh = this._meshesForIntersections.data[index];
for (var actionIndex = 0; actionIndex < sourceMesh.actionManager.actions.length; actionIndex++) {
var action = sourceMesh.actionManager.actions[actionIndex];
if (action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger || action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
var otherMesh = action.getTriggerParameter();
var areIntersecting = otherMesh.intersectsMesh(sourceMesh, false);
var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
if (areIntersecting && currentIntersectionInProgress === -1 && action.trigger === BABYLON.ActionManager.OnIntersectionEnterTrigger) {
action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh));
sourceMesh._intersectionsInProgress.push(otherMesh);
} else if (!areIntersecting && currentIntersectionInProgress > -1 && action.trigger === BABYLON.ActionManager.OnIntersectionExitTrigger) {
action._executeCurrent(BABYLON.ActionEvent.CreateNew(sourceMesh));
var indexOfOther = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
if (indexOfOther > -1) {
sourceMesh._intersectionsInProgress.splice(indexOfOther, 1);
}
}
}
}
}
};
Scene.prototype.render = function () {
var startDate = BABYLON.Tools.Now;
this._particlesDuration = 0;
this._spritesDuration = 0;
this._activeParticles = 0;
this._renderDuration = 0;
this._renderTargetsDuration = 0;
this._evaluateActiveMeshesDuration = 0;
this._totalVertices = 0;
this._activeVertices = 0;
this._activeBones = 0;
this.getEngine().resetDrawCalls();
this._meshesForIntersections.reset();
this.resetCachedMaterial();
BABYLON.Tools.StartPerformanceCounter("Scene rendering");
if (this.actionManager) {
this.actionManager.processTrigger(BABYLON.ActionManager.OnEveryFrameTrigger, null);
}
if (this.beforeRender) {
this.beforeRender();
}
for (var callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
this._onBeforeRenderCallbacks[callbackIndex]();
}
var deltaTime = Math.max(Scene.MinDeltaTime, Math.min(BABYLON.Tools.GetDeltaTime(), Scene.MaxDeltaTime));
this._animationRatio = deltaTime * (60.0 / 1000.0);
this._animate();
if (this._physicsEngine) {
BABYLON.Tools.StartPerformanceCounter("Physics");
this._physicsEngine._runOneStep(deltaTime / 1000.0);
BABYLON.Tools.EndPerformanceCounter("Physics");
}
var beforeRenderTargetDate = BABYLON.Tools.Now;
var engine = this.getEngine();
if (this.renderTargetsEnabled) {
BABYLON.Tools.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) {
var renderTarget = this.customRenderTargets[customIndex];
if (renderTarget._shouldRender()) {
this._renderId++;
this.activeCamera = renderTarget.activeCamera || this.activeCamera;
if (!this.activeCamera)
throw new Error("Active camera not set");
engine.setViewport(this.activeCamera.viewport);
this.updateTransformMatrix();
renderTarget.render();
}
}
BABYLON.Tools.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0);
this._renderId++;
}
if (this.customRenderTargets.length > 0) {
engine.restoreDefaultFramebuffer();
}
this._renderTargetsDuration += BABYLON.Tools.Now - beforeRenderTargetDate;
if (this.proceduralTexturesEnabled) {
BABYLON.Tools.StartPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
for (var proceduralIndex = 0; proceduralIndex < this._proceduralTextures.length; proceduralIndex++) {
var proceduralTexture = this._proceduralTextures[proceduralIndex];
if (proceduralTexture._shouldRender()) {
proceduralTexture.render();
}
}
BABYLON.Tools.EndPerformanceCounter("Procedural textures", this._proceduralTextures.length > 0);
}
this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, true);
if (this.shadowsEnabled) {
for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) {
var light = this.lights[lightIndex];
var shadowGenerator = light.getShadowGenerator();
if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap().getScene().textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
this._renderTargets.push(shadowGenerator.getShadowMap());
}
}
}
this.postProcessRenderPipelineManager.update();
if (this.activeCameras.length > 0) {
var currentRenderId = this._renderId;
for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
this._renderId = currentRenderId;
this._processSubCameras(this.activeCameras[cameraIndex]);
}
} else {
if (!this.activeCamera) {
throw new Error("No camera defined");
}
this._processSubCameras(this.activeCamera);
}
this._checkIntersections();
this._updateAudioParameters();
if (this.afterRender) {
this.afterRender();
}
for (callbackIndex = 0; callbackIndex < this._onAfterRenderCallbacks.length; callbackIndex++) {
this._onAfterRenderCallbacks[callbackIndex]();
}
for (var index = 0; index < this._toBeDisposed.length; index++) {
this._toBeDisposed.data[index].dispose();
this._toBeDisposed[index] = null;
}
this._toBeDisposed.reset();
BABYLON.Tools.EndPerformanceCounter("Scene rendering");
this._lastFrameDuration = BABYLON.Tools.Now - startDate;
};
Scene.prototype._updateAudioParameters = function () {
var listeningCamera;
var audioEngine = this._engine.getAudioEngine();
if (this.activeCameras.length > 0) {
listeningCamera = this.activeCameras[0];
} else {
listeningCamera = this.activeCamera;
}
if (listeningCamera && audioEngine.canUseWebAudio) {
audioEngine.audioContext.listener.setPosition(listeningCamera.position.x, listeningCamera.position.y, listeningCamera.position.z);
var mat = BABYLON.Matrix.Invert(listeningCamera.getViewMatrix());
var cameraDirection = BABYLON.Vector3.TransformNormal(new BABYLON.Vector3(0, 0, -1), mat);
cameraDirection.normalize();
audioEngine.audioContext.listener.setOrientation(cameraDirection.x, cameraDirection.y, cameraDirection.z, 0, 1, 0);
for (var i = 0; i < this.mainSoundTrack.soundCollection.length; i++) {
var sound = this.mainSoundTrack.soundCollection[i];
if (sound.useBabylonJSAttenuation) {
sound.updateDistanceFromListener();
}
}
for (var i = 0; i < this.soundTracks.length; i++) {
for (var j = 0; i < this.soundTracks[i].soundCollection.length; j++) {
var sound = this.soundTracks[i].soundCollection[j];
if (sound.useBabylonJSAttenuation) {
sound.updateDistanceFromListener();
}
}
}
}
};
Scene.prototype.dispose = function () {
this.beforeRender = null;
this.afterRender = null;
this.skeletons = [];
this._boundingBoxRenderer.dispose();
this.debugLayer.hide();
if (this.onDispose) {
this.onDispose();
}
this._onBeforeRenderCallbacks = [];
this._onAfterRenderCallbacks = [];
this.detachControl();
var canvas = this._engine.getRenderingCanvas();
var index;
for (index = 0; index < this.cameras.length; index++) {
this.cameras[index].detachControl(canvas);
}
while (this.lights.length) {
this.lights[0].dispose();
}
while (this.meshes.length) {
this.meshes[0].dispose(true);
}
while (this.cameras.length) {
this.cameras[0].dispose();
}
while (this.materials.length) {
this.materials[0].dispose();
}
while (this.particleSystems.length) {
this.particleSystems[0].dispose();
}
while (this.spriteManagers.length) {
this.spriteManagers[0].dispose();
}
while (this.layers.length) {
this.layers[0].dispose();
}
while (this.textures.length) {
this.textures[0].dispose();
}
this.postProcessManager.dispose();
if (this._physicsEngine) {
this.disablePhysicsEngine();
}
index = this._engine.scenes.indexOf(this);
if (index > -1) {
this._engine.scenes.splice(index, 1);
}
this._engine.wipeCaches();
};
Scene.prototype._getNewPosition = function (position, velocity, collider, maximumRetry, finalPosition, excludedMesh) {
if (typeof excludedMesh === "undefined") { excludedMesh = null; }
position.divideToRef(collider.radius, this._scaledPosition);
velocity.divideToRef(collider.radius, this._scaledVelocity);
collider.retry = 0;
collider.initialVelocity = this._scaledVelocity;
collider.initialPosition = this._scaledPosition;
this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, finalPosition, excludedMesh);
finalPosition.multiplyInPlace(collider.radius);
};
Scene.prototype._collideWithWorld = function (position, velocity, collider, maximumRetry, finalPosition, excludedMesh) {
if (typeof excludedMesh === "undefined") { excludedMesh = null; }
var closeDistance = BABYLON.Engine.CollisionsEpsilon * 10.0;
if (collider.retry >= maximumRetry) {
finalPosition.copyFrom(position);
return;
}
collider._initialize(position, velocity, closeDistance);
for (var index = 0; index < this.meshes.length; index++) {
var mesh = this.meshes[index];
if (mesh.isEnabled() && mesh.checkCollisions && mesh.subMeshes && mesh !== excludedMesh) {
mesh._checkCollision(collider);
}
}
if (!collider.collisionFound) {
position.addToRef(velocity, finalPosition);
return;
}
if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) {
collider._getResponse(position, velocity);
}
if (velocity.length() <= closeDistance) {
finalPosition.copyFrom(position);
return;
}
collider.retry++;
this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
};
Scene.prototype.createOrUpdateSelectionOctree = function (maxCapacity, maxDepth) {
if (typeof maxCapacity === "undefined") { maxCapacity = 64; }
if (typeof maxDepth === "undefined") { maxDepth = 2; }
if (!this._selectionOctree) {
this._selectionOctree = new BABYLON.Octree(BABYLON.Octree.CreationFuncForMeshes, maxCapacity, maxDepth);
}
var min = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
var max = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
for (var index = 0; index < this.meshes.length; index++) {
var mesh = this.meshes[index];
mesh.computeWorldMatrix(true);
var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
BABYLON.Tools.CheckExtends(minBox, min, max);
BABYLON.Tools.CheckExtends(maxBox, min, max);
}
this._selectionOctree.update(min, max, this.meshes);
return this._selectionOctree;
};
Scene.prototype.createPickingRay = function (x, y, world, camera) {
var engine = this._engine;
if (!camera) {
if (!this.activeCamera)
throw new Error("Active camera not set");
camera = this.activeCamera;
}
var cameraViewport = camera.viewport;
var viewport = cameraViewport.toGlobal(engine);
x = x / this._engine.getHardwareScalingLevel() - viewport.x;
y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
};
Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) {
var pickingInfo = null;
for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
var mesh = this.meshes[meshIndex];
if (predicate) {
if (!predicate(mesh)) {
continue;
}
} else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
continue;
}
var world = mesh.getWorldMatrix();
var ray = rayFunction(world);
var result = mesh.intersects(ray, fastCheck);
if (!result || !result.hit)
continue;
if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
continue;
pickingInfo = result;
if (fastCheck) {
break;
}
}
return pickingInfo || new BABYLON.PickingInfo();
};
Scene.prototype.pick = function (x, y, predicate, fastCheck, camera) {
var _this = this;
return this._internalPick(function (world) {
return _this.createPickingRay(x, y, world, camera);
}, predicate, fastCheck);
};
Scene.prototype.pickWithRay = function (ray, predicate, fastCheck) {
var _this = this;
return this._internalPick(function (world) {
if (!_this._pickWithRayInverseMatrix) {
_this._pickWithRayInverseMatrix = BABYLON.Matrix.Identity();
}
world.invertToRef(_this._pickWithRayInverseMatrix);
return BABYLON.Ray.Transform(ray, _this._pickWithRayInverseMatrix);
}, predicate, fastCheck);
};
Scene.prototype.setPointerOverMesh = function (mesh) {
if (this._pointerOverMesh === mesh) {
return;
}
if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOutTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
}
this._pointerOverMesh = mesh;
if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOverTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
}
};
Scene.prototype.getPointerOverMesh = function () {
return this._pointerOverMesh;
};
Scene.prototype.getPhysicsEngine = function () {
return this._physicsEngine;
};
Scene.prototype.enablePhysics = function (gravity, plugin) {
if (this._physicsEngine) {
return true;
}
this._physicsEngine = new BABYLON.PhysicsEngine(plugin);
if (!this._physicsEngine.isSupported()) {
this._physicsEngine = null;
return false;
}
this._physicsEngine._initialize(gravity);
return true;
};
Scene.prototype.disablePhysicsEngine = function () {
if (!this._physicsEngine) {
return;
}
this._physicsEngine.dispose();
this._physicsEngine = undefined;
};
Scene.prototype.isPhysicsEnabled = function () {
return this._physicsEngine !== undefined;
};
Scene.prototype.setGravity = function (gravity) {
if (!this._physicsEngine) {
return;
}
this._physicsEngine._setGravity(gravity);
};
Scene.prototype.createCompoundImpostor = function (parts, options) {
if (parts.parts) {
options = parts;
parts = parts.parts;
}
if (!this._physicsEngine) {
return null;
}
for (var index = 0; index < parts.length; index++) {
var mesh = parts[index].mesh;
mesh._physicImpostor = parts[index].impostor;
mesh._physicsMass = options.mass / parts.length;
mesh._physicsFriction = options.friction;
mesh._physicRestitution = options.restitution;
}
return this._physicsEngine._registerMeshesAsCompound(parts, options);
};
Scene.prototype.deleteCompoundImpostor = function (compound) {
for (var index = 0; index < compound.parts.length; index++) {
var mesh = compound.parts[index].mesh;
mesh._physicImpostor = BABYLON.PhysicsEngine.NoImpostor;
this._physicsEngine._unregisterMesh(mesh);
}
};
Scene.prototype._getByTags = function (list, tagsQuery) {
if (tagsQuery === undefined) {
return list;
}
var listByTags = [];
for (var i in list) {
var item = list[i];
if (BABYLON.Tags.MatchesQuery(item, tagsQuery)) {
listByTags.push(item);
}
}
return listByTags;
};
Scene.prototype.getMeshesByTags = function (tagsQuery) {
return this._getByTags(this.meshes, tagsQuery);
};
Scene.prototype.getCamerasByTags = function (tagsQuery) {
return this._getByTags(this.cameras, tagsQuery);
};
Scene.prototype.getLightsByTags = function (tagsQuery) {
return this._getByTags(this.lights, tagsQuery);
};
Scene.prototype.getMaterialByTags = function (tagsQuery) {
return this._getByTags(this.materials, tagsQuery).concat(this._getByTags(this.multiMaterials, tagsQuery));
};
Scene.FOGMODE_NONE = 0;
Scene.FOGMODE_EXP = 1;
Scene.FOGMODE_EXP2 = 2;
Scene.FOGMODE_LINEAR = 3;
Scene.MinDeltaTime = 1.0;
Scene.MaxDeltaTime = 1000.0;
return Scene;
})();
BABYLON.Scene = Scene;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var VertexBuffer = (function () {
function VertexBuffer(engine, data, kind, updatable, postponeInternalCreation, stride) {
if (engine instanceof BABYLON.Mesh) {
this._engine = engine.getScene().getEngine();
} else {
this._engine = engine;
}
this._updatable = updatable;
this._data = data;
if (!postponeInternalCreation) {
this.create();
}
this._kind = kind;
if (stride) {
this._strideSize = stride;
return;
}
switch (kind) {
case VertexBuffer.PositionKind:
this._strideSize = 3;
break;
case VertexBuffer.NormalKind:
this._strideSize = 3;
break;
case VertexBuffer.UVKind:
this._strideSize = 2;
break;
case VertexBuffer.UV2Kind:
this._strideSize = 2;
break;
case VertexBuffer.ColorKind:
this._strideSize = 4;
break;
case VertexBuffer.MatricesIndicesKind:
this._strideSize = 4;
break;
case VertexBuffer.MatricesWeightsKind:
this._strideSize = 4;
break;
}
}
VertexBuffer.prototype.isUpdatable = function () {
return this._updatable;
};
VertexBuffer.prototype.getData = function () {
return this._data;
};
VertexBuffer.prototype.getBuffer = function () {
return this._buffer;
};
VertexBuffer.prototype.getStrideSize = function () {
return this._strideSize;
};
VertexBuffer.prototype.create = function (data) {
if (!data && this._buffer) {
return;
}
data = data || this._data;
if (!this._buffer) {
if (this._updatable) {
this._buffer = this._engine.createDynamicVertexBuffer(data.length * 4);
} else {
this._buffer = this._engine.createVertexBuffer(data);
}
}
if (this._updatable) {
this._engine.updateDynamicVertexBuffer(this._buffer, data);
this._data = data;
}
};
VertexBuffer.prototype.update = function (data) {
this.create(data);
};
VertexBuffer.prototype.updateDirectly = function (data, offset) {
if (!this._buffer) {
return;
}
if (this._updatable) {
this._engine.updateDynamicVertexBuffer(this._buffer, data, offset);
this._data = null;
}
};
VertexBuffer.prototype.dispose = function () {
if (!this._buffer) {
return;
}
if (this._engine._releaseBuffer(this._buffer)) {
this._buffer = null;
}
};
Object.defineProperty(VertexBuffer, "PositionKind", {
get: function () {
return VertexBuffer._PositionKind;
},
enumerable: true,
configurable: true
});
Object.defineProperty(VertexBuffer, "NormalKind", {
get: function () {
return VertexBuffer._NormalKind;
},
enumerable: true,
configurable: true
});
Object.defineProperty(VertexBuffer, "UVKind", {
get: function () {
return VertexBuffer._UVKind;
},
enumerable: true,
configurable: true
});
Object.defineProperty(VertexBuffer, "UV2Kind", {
get: function () {
return VertexBuffer._UV2Kind;
},
enumerable: true,
configurable: true
});
Object.defineProperty(VertexBuffer, "ColorKind", {
get: function () {
return VertexBuffer._ColorKind;
},
enumerable: true,
configurable: true
});
Object.defineProperty(VertexBuffer, "MatricesIndicesKind", {
get: function () {
return VertexBuffer._MatricesIndicesKind;
},
enumerable: true,
configurable: true
});
Object.defineProperty(VertexBuffer, "MatricesWeightsKind", {
get: function () {
return VertexBuffer._MatricesWeightsKind;
},
enumerable: true,
configurable: true
});
VertexBuffer._PositionKind = "position";
VertexBuffer._NormalKind = "normal";
VertexBuffer._UVKind = "uv";
VertexBuffer._UV2Kind = "uv2";
VertexBuffer._ColorKind = "color";
VertexBuffer._MatricesIndicesKind = "matricesIndices";
VertexBuffer._MatricesWeightsKind = "matricesWeights";
return VertexBuffer;
})();
BABYLON.VertexBuffer = VertexBuffer;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var AbstractMesh = (function (_super) {
__extends(AbstractMesh, _super);
function AbstractMesh(name, scene) {
_super.call(this, name, scene);
this.position = new BABYLON.Vector3(0, 0, 0);
this.rotation = new BABYLON.Vector3(0, 0, 0);
this.scaling = new BABYLON.Vector3(1, 1, 1);
this.billboardMode = AbstractMesh.BILLBOARDMODE_NONE;
this.visibility = 1.0;
this.alphaIndex = Number.MAX_VALUE;
this.infiniteDistance = false;
this.isVisible = true;
this.isPickable = true;
this.showBoundingBox = false;
this.showSubMeshesBoundingBox = false;
this.onDispose = null;
this.checkCollisions = false;
this.isBlocker = false;
this.renderingGroupId = 0;
this.receiveShadows = false;
this.renderOutline = false;
this.outlineColor = BABYLON.Color3.Red();
this.outlineWidth = 0.02;
this.renderOverlay = false;
this.overlayColor = BABYLON.Color3.Red();
this.overlayAlpha = 0.5;
this.hasVertexAlpha = false;
this.useVertexColors = true;
this.applyFog = true;
this.useOctreeForRenderingSelection = true;
this.useOctreeForPicking = true;
this.useOctreeForCollisions = true;
this.layerMask = 0xFFFFFFFF;
this._physicImpostor = BABYLON.PhysicsEngine.NoImpostor;
this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
this.ellipsoidOffset = new BABYLON.Vector3(0, 0, 0);
this._collider = new BABYLON.Collider();
this._oldPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
this._diffPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
this._newPositionForCollisions = new BABYLON.Vector3(0, 0, 0);
this._localScaling = BABYLON.Matrix.Zero();
this._localRotation = BABYLON.Matrix.Zero();
this._localTranslation = BABYLON.Matrix.Zero();
this._localBillboard = BABYLON.Matrix.Zero();
this._localPivotScaling = BABYLON.Matrix.Zero();
this._localPivotScalingRotation = BABYLON.Matrix.Zero();
this._localWorld = BABYLON.Matrix.Zero();
this._worldMatrix = BABYLON.Matrix.Zero();
this._rotateYByPI = BABYLON.Matrix.RotationY(Math.PI);
this._absolutePosition = BABYLON.Vector3.Zero();
this._collisionsTransformMatrix = BABYLON.Matrix.Zero();
this._collisionsScalingMatrix = BABYLON.Matrix.Zero();
this._isDirty = false;
this._pivotMatrix = BABYLON.Matrix.Identity();
this._isDisposed = false;
this._renderId = 0;
this._intersectionsInProgress = new Array();
this._onAfterWorldMatrixUpdate = new Array();
scene.meshes.push(this);
}
Object.defineProperty(AbstractMesh, "BILLBOARDMODE_NONE", {
get: function () {
return AbstractMesh._BILLBOARDMODE_NONE;
},
enumerable: true,
configurable: true
});
Object.defineProperty(AbstractMesh, "BILLBOARDMODE_X", {
get: function () {
return AbstractMesh._BILLBOARDMODE_X;
},
enumerable: true,
configurable: true
});
Object.defineProperty(AbstractMesh, "BILLBOARDMODE_Y", {
get: function () {
return AbstractMesh._BILLBOARDMODE_Y;
},
enumerable: true,
configurable: true
});
Object.defineProperty(AbstractMesh, "BILLBOARDMODE_Z", {
get: function () {
return AbstractMesh._BILLBOARDMODE_Z;
},
enumerable: true,
configurable: true
});
Object.defineProperty(AbstractMesh, "BILLBOARDMODE_ALL", {
get: function () {
return AbstractMesh._BILLBOARDMODE_ALL;
},
enumerable: true,
configurable: true
});
Object.defineProperty(AbstractMesh.prototype, "isBlocked", {
get: function () {
return false;
},
enumerable: true,
configurable: true
});
AbstractMesh.prototype.getLOD = function (camera) {
return this;
};
AbstractMesh.prototype.getTotalVertices = function () {
return 0;
};
AbstractMesh.prototype.getIndices = function () {
return null;
};
AbstractMesh.prototype.getVerticesData = function (kind) {
return null;
};
AbstractMesh.prototype.isVerticesDataPresent = function (kind) {
return false;
};
AbstractMesh.prototype.getBoundingInfo = function () {
if (this._masterMesh) {
return this._masterMesh.getBoundingInfo();
}
if (!this._boundingInfo) {
this._updateBoundingInfo();
}
return this._boundingInfo;
};
AbstractMesh.prototype._preActivate = function () {
};
AbstractMesh.prototype._activate = function (renderId) {
this._renderId = renderId;
};
AbstractMesh.prototype.getWorldMatrix = function () {
if (this._masterMesh) {
return this._masterMesh.getWorldMatrix();
}
if (this._currentRenderId !== this.getScene().getRenderId()) {
this.computeWorldMatrix();
}
return this._worldMatrix;
};
Object.defineProperty(AbstractMesh.prototype, "worldMatrixFromCache", {
get: function () {
return this._worldMatrix;
},
enumerable: true,
configurable: true
});
Object.defineProperty(AbstractMesh.prototype, "absolutePosition", {
get: function () {
return this._absolutePosition;
},
enumerable: true,
configurable: true
});
AbstractMesh.prototype.rotate = function (axis, amount, space) {
if (!this.rotationQuaternion) {
this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z);
this.rotation = BABYLON.Vector3.Zero();
}
if (!space || space == 0 /* LOCAL */) {
var rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
this.rotationQuaternion = this.rotationQuaternion.multiply(rotationQuaternion);
} else {
if (this.parent) {
var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
invertParentWorldMatrix.invert();
axis = BABYLON.Vector3.TransformNormal(axis, invertParentWorldMatrix);
}
rotationQuaternion = BABYLON.Quaternion.RotationAxis(axis, amount);
this.rotationQuaternion = rotationQuaternion.multiply(this.rotationQuaternion);
}
};
AbstractMesh.prototype.translate = function (axis, distance, space) {
var displacementVector = axis.scale(distance);
if (!space || space == 0 /* LOCAL */) {
var tempV3 = this.getPositionExpressedInLocalSpace().add(displacementVector);
this.setPositionWithLocalVector(tempV3);
} else {
this.setAbsolutePosition(this.getAbsolutePosition().add(displacementVector));
}
};
AbstractMesh.prototype.getAbsolutePosition = function () {
this.computeWorldMatrix();
return this._absolutePosition;
};
AbstractMesh.prototype.setAbsolutePosition = function (absolutePosition) {
if (!absolutePosition) {
return;
}
var absolutePositionX;
var absolutePositionY;
var absolutePositionZ;
if (absolutePosition.x === undefined) {
if (arguments.length < 3) {
return;
}
absolutePositionX = arguments[0];
absolutePositionY = arguments[1];
absolutePositionZ = arguments[2];
} else {
absolutePositionX = absolutePosition.x;
absolutePositionY = absolutePosition.y;
absolutePositionZ = absolutePosition.z;
}
if (this.parent) {
var invertParentWorldMatrix = this.parent.getWorldMatrix().clone();
invertParentWorldMatrix.invert();
var worldPosition = new BABYLON.Vector3(absolutePositionX, absolutePositionY, absolutePositionZ);
this.position = BABYLON.Vector3.TransformCoordinates(worldPosition, invertParentWorldMatrix);
} else {
this.position.x = absolutePositionX;
this.position.y = absolutePositionY;
this.position.z = absolutePositionZ;
}
};
AbstractMesh.prototype.setPivotMatrix = function (matrix) {
this._pivotMatrix = matrix;
this._cache.pivotMatrixUpdated = true;
};
AbstractMesh.prototype.getPivotMatrix = function () {
return this._pivotMatrix;
};
AbstractMesh.prototype._isSynchronized = function () {
if (this._isDirty) {
return false;
}
if (this.billboardMode !== AbstractMesh.BILLBOARDMODE_NONE)
return false;
if (this._cache.pivotMatrixUpdated) {
return false;
}
if (this.infiniteDistance) {
return false;
}
if (!this._cache.position.equals(this.position))
return false;
if (this.rotationQuaternion) {
if (!this._cache.rotationQuaternion.equals(this.rotationQuaternion))
return false;
} else {
if (!this._cache.rotation.equals(this.rotation))
return false;
}
if (!this._cache.scaling.equals(this.scaling))
return false;
return true;
};
AbstractMesh.prototype._initCache = function () {
_super.prototype._initCache.call(this);
this._cache.localMatrixUpdated = false;
this._cache.position = BABYLON.Vector3.Zero();
this._cache.scaling = BABYLON.Vector3.Zero();
this._cache.rotation = BABYLON.Vector3.Zero();
this._cache.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 0);
};
AbstractMesh.prototype.markAsDirty = function (property) {
if (property === "rotation") {
this.rotationQuaternion = null;
}
this._currentRenderId = Number.MAX_VALUE;
this._isDirty = true;
};
AbstractMesh.prototype._updateBoundingInfo = function () {
this._boundingInfo = this._boundingInfo || new BABYLON.BoundingInfo(this.absolutePosition, this.absolutePosition);
this._boundingInfo._update(this.worldMatrixFromCache);
this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);
};
AbstractMesh.prototype._updateSubMeshesBoundingInfo = function (matrix) {
if (!this.subMeshes) {
return;
}
for (var subIndex = 0; subIndex < this.subMeshes.length; subIndex++) {
var subMesh = this.subMeshes[subIndex];
subMesh.updateBoundingInfo(matrix);
}
};
AbstractMesh.prototype.computeWorldMatrix = function (force) {
if (!force && (this._currentRenderId == this.getScene().getRenderId() || this.isSynchronized(true))) {
return this._worldMatrix;
}
this._cache.position.copyFrom(this.position);
this._cache.scaling.copyFrom(this.scaling);
this._cache.pivotMatrixUpdated = false;
this._currentRenderId = this.getScene().getRenderId();
this._isDirty = false;
BABYLON.Matrix.ScalingToRef(this.scaling.x, this.scaling.y, this.scaling.z, this._localScaling);
if (this.rotationQuaternion) {
this.rotationQuaternion.toRotationMatrix(this._localRotation);
this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion);
} else {
BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._localRotation);
this._cache.rotation.copyFrom(this.rotation);
}
if (this.infiniteDistance && !this.parent) {
var camera = this.getScene().activeCamera;
var cameraWorldMatrix = camera.getWorldMatrix();
var cameraGlobalPosition = new BABYLON.Vector3(cameraWorldMatrix.m[12], cameraWorldMatrix.m[13], cameraWorldMatrix.m[14]);
BABYLON.Matrix.TranslationToRef(this.position.x + cameraGlobalPosition.x, this.position.y + cameraGlobalPosition.y, this.position.z + cameraGlobalPosition.z, this._localTranslation);
} else {
BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._localTranslation);
}
this._pivotMatrix.multiplyToRef(this._localScaling, this._localPivotScaling);
this._localPivotScaling.multiplyToRef(this._localRotation, this._localPivotScalingRotation);
if (this.billboardMode !== AbstractMesh.BILLBOARDMODE_NONE && this.getScene().activeCamera) {
var localPosition = this.position.clone();
var zero = this.getScene().activeCamera.position.clone();
if (this.parent && this.parent.position) {
localPosition.addInPlace(this.parent.position);
BABYLON.Matrix.TranslationToRef(localPosition.x, localPosition.y, localPosition.z, this._localTranslation);
}
if ((this.billboardMode & AbstractMesh.BILLBOARDMODE_ALL) === AbstractMesh.BILLBOARDMODE_ALL) {
zero = this.getScene().activeCamera.position;
} else {
if (this.billboardMode & BABYLON.AbstractMesh.BILLBOARDMODE_X)
zero.x = localPosition.x + BABYLON.Engine.Epsilon;
if (this.billboardMode & BABYLON.AbstractMesh.BILLBOARDMODE_Y)
zero.y = localPosition.y + 0.001;
if (this.billboardMode & BABYLON.AbstractMesh.BILLBOARDMODE_Z)
zero.z = localPosition.z + 0.001;
}
BABYLON.Matrix.LookAtLHToRef(localPosition, zero, BABYLON.Vector3.Up(), this._localBillboard);
this._localBillboard.m[12] = this._localBillboard.m[13] = this._localBillboard.m[14] = 0;
this._localBillboard.invert();
this._localPivotScalingRotation.multiplyToRef(this._localBillboard, this._localWorld);
this._rotateYByPI.multiplyToRef(this._localWorld, this._localPivotScalingRotation);
}
this._localPivotScalingRotation.multiplyToRef(this._localTranslation, this._localWorld);
if (this.parent && this.parent.getWorldMatrix && this.billboardMode === BABYLON.AbstractMesh.BILLBOARDMODE_NONE) {
this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix);
} else {
this._worldMatrix.copyFrom(this._localWorld);
}
this._updateBoundingInfo();
this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]);
for (var callbackIndex = 0; callbackIndex < this._onAfterWorldMatrixUpdate.length; callbackIndex++) {
this._onAfterWorldMatrixUpdate[callbackIndex](this);
}
return this._worldMatrix;
};
/**
* If you'd like to be callbacked after the mesh position, rotation or scaling has been updated
* @param func: callback function to add
*/
AbstractMesh.prototype.registerAfterWorldMatrixUpdate = function (func) {
this._onAfterWorldMatrixUpdate.push(func);
};
AbstractMesh.prototype.unregisterAfterWorldMatrixUpdate = function (func) {
var index = this._onAfterWorldMatrixUpdate.indexOf(func);
if (index > -1) {
this._onAfterWorldMatrixUpdate.splice(index, 1);
}
};
AbstractMesh.prototype.setPositionWithLocalVector = function (vector3) {
this.computeWorldMatrix();
this.position = BABYLON.Vector3.TransformNormal(vector3, this._localWorld);
};
AbstractMesh.prototype.getPositionExpressedInLocalSpace = function () {
this.computeWorldMatrix();
var invLocalWorldMatrix = this._localWorld.clone();
invLocalWorldMatrix.invert();
return BABYLON.Vector3.TransformNormal(this.position, invLocalWorldMatrix);
};
AbstractMesh.prototype.locallyTranslate = function (vector3) {
this.computeWorldMatrix();
this.position = BABYLON.Vector3.TransformCoordinates(vector3, this._localWorld);
};
AbstractMesh.prototype.lookAt = function (targetPoint, yawCor, pitchCor, rollCor) {
yawCor = yawCor || 0;
pitchCor = pitchCor || 0;
rollCor = rollCor || 0;
var dv = targetPoint.subtract(this.position);
var yaw = -Math.atan2(dv.z, dv.x) - Math.PI / 2;
var len = Math.sqrt(dv.x * dv.x + dv.z * dv.z);
var pitch = Math.atan2(dv.y, len);
this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(yaw + yawCor, pitch + pitchCor, rollCor);
};
AbstractMesh.prototype.isInFrustum = function (frustumPlanes) {
if (!this._boundingInfo.isInFrustum(frustumPlanes)) {
return false;
}
return true;
};
AbstractMesh.prototype.isCompletelyInFrustum = function (camera) {
if (!camera) {
camera = this.getScene().activeCamera;
}
var transformMatrix = camera.getViewMatrix().multiply(camera.getProjectionMatrix());
if (!this._boundingInfo.isCompletelyInFrustum(BABYLON.Frustum.GetPlanes(transformMatrix))) {
return false;
}
return true;
};
AbstractMesh.prototype.intersectsMesh = function (mesh, precise) {
if (!this._boundingInfo || !mesh._boundingInfo) {
return false;
}
return this._boundingInfo.intersects(mesh._boundingInfo, precise);
};
AbstractMesh.prototype.intersectsPoint = function (point) {
if (!this._boundingInfo) {
return false;
}
return this._boundingInfo.intersectsPoint(point);
};
AbstractMesh.prototype.setPhysicsState = function (impostor, options) {
var physicsEngine = this.getScene().getPhysicsEngine();
if (!physicsEngine) {
return;
}
if (impostor.impostor) {
options = impostor;
impostor = impostor.impostor;
}
impostor = impostor || BABYLON.PhysicsEngine.NoImpostor;
if (impostor === BABYLON.PhysicsEngine.NoImpostor) {
physicsEngine._unregisterMesh(this);
return;
}
options.mass = options.mass || 0;
options.friction = options.friction || 0.2;
options.restitution = options.restitution || 0.2;
this._physicImpostor = impostor;
this._physicsMass = options.mass;
this._physicsFriction = options.friction;
this._physicRestitution = options.restitution;
physicsEngine._registerMesh(this, impostor, options);
};
AbstractMesh.prototype.getPhysicsImpostor = function () {
if (!this._physicImpostor) {
return BABYLON.PhysicsEngine.NoImpostor;
}
return this._physicImpostor;
};
AbstractMesh.prototype.getPhysicsMass = function () {
if (!this._physicsMass) {
return 0;
}
return this._physicsMass;
};
AbstractMesh.prototype.getPhysicsFriction = function () {
if (!this._physicsFriction) {
return 0;
}
return this._physicsFriction;
};
AbstractMesh.prototype.getPhysicsRestitution = function () {
if (!this._physicRestitution) {
return 0;
}
return this._physicRestitution;
};
AbstractMesh.prototype.getPositionInCameraSpace = function (camera) {
if (!camera) {
camera = this.getScene().activeCamera;
}
return BABYLON.Vector3.TransformCoordinates(this.absolutePosition, camera.getViewMatrix());
};
AbstractMesh.prototype.getDistanceToCamera = function (camera) {
if (!camera) {
camera = this.getScene().activeCamera;
}
return this.absolutePosition.subtract(camera.position).length();
};
AbstractMesh.prototype.applyImpulse = function (force, contactPoint) {
if (!this._physicImpostor) {
return;
}
this.getScene().getPhysicsEngine()._applyImpulse(this, force, contactPoint);
};
AbstractMesh.prototype.setPhysicsLinkWith = function (otherMesh, pivot1, pivot2, options) {
if (!this._physicImpostor) {
return;
}
this.getScene().getPhysicsEngine()._createLink(this, otherMesh, pivot1, pivot2, options);
};
AbstractMesh.prototype.updatePhysicsBodyPosition = function () {
if (!this._physicImpostor) {
return;
}
this.getScene().getPhysicsEngine()._updateBodyPosition(this);
};
AbstractMesh.prototype.moveWithCollisions = function (velocity) {
var globalPosition = this.getAbsolutePosition();
globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPositionForCollisions);
this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset);
this._collider.radius = this.ellipsoid;
this.getScene()._getNewPosition(this._oldPositionForCollisions, velocity, this._collider, 3, this._newPositionForCollisions, this);
this._newPositionForCollisions.subtractToRef(this._oldPositionForCollisions, this._diffPositionForCollisions);
if (this._diffPositionForCollisions.length() > BABYLON.Engine.CollisionsEpsilon) {
this.position.addInPlace(this._diffPositionForCollisions);
}
};
/**
* This function will create an octree to help select the right submeshes for rendering, picking and collisions
* Please note that you must have a decent number of submeshes to get performance improvements when using octree
*/
AbstractMesh.prototype.createOrUpdateSubmeshesOctree = function (maxCapacity, maxDepth) {
if (typeof maxCapacity === "undefined") { maxCapacity = 64; }
if (typeof maxDepth === "undefined") { maxDepth = 2; }
if (!this._submeshesOctree) {
this._submeshesOctree = new BABYLON.Octree(BABYLON.Octree.CreationFuncForSubMeshes, maxCapacity, maxDepth);
}
this.computeWorldMatrix(true);
var bbox = this.getBoundingInfo().boundingBox;
this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes);
return this._submeshesOctree;
};
AbstractMesh.prototype._collideForSubMesh = function (subMesh, transformMatrix, collider) {
this._generatePointsArray();
if (!subMesh._lastColliderWorldVertices || !subMesh._lastColliderTransformMatrix.equals(transformMatrix)) {
subMesh._lastColliderTransformMatrix = transformMatrix.clone();
subMesh._lastColliderWorldVertices = [];
subMesh._trianglePlanes = [];
var start = subMesh.verticesStart;
var end = (subMesh.verticesStart + subMesh.verticesCount);
for (var i = start; i < end; i++) {
subMesh._lastColliderWorldVertices.push(BABYLON.Vector3.TransformCoordinates(this._positions[i], transformMatrix));
}
}
collider._collide(subMesh, subMesh._lastColliderWorldVertices, this.getIndices(), subMesh.indexStart, subMesh.indexStart + subMesh.indexCount, subMesh.verticesStart);
};
AbstractMesh.prototype._processCollisionsForSubMeshes = function (collider, transformMatrix) {
var subMeshes;
var len;
if (this._submeshesOctree && this.useOctreeForCollisions) {
var radius = collider.velocityWorldLength + Math.max(collider.radius.x, collider.radius.y, collider.radius.z);
var intersections = this._submeshesOctree.intersects(collider.basePointWorld, radius);
len = intersections.length;
subMeshes = intersections.data;
} else {
subMeshes = this.subMeshes;
len = subMeshes.length;
}
for (var index = 0; index < len; index++) {
var subMesh = subMeshes[index];
if (len > 1 && !subMesh._checkCollision(collider))
continue;
this._collideForSubMesh(subMesh, transformMatrix, collider);
}
};
AbstractMesh.prototype._checkCollision = function (collider) {
if (!this._boundingInfo._checkCollision(collider))
return;
BABYLON.Matrix.ScalingToRef(1.0 / collider.radius.x, 1.0 / collider.radius.y, 1.0 / collider.radius.z, this._collisionsScalingMatrix);
this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix, this._collisionsTransformMatrix);
this._processCollisionsForSubMeshes(collider, this._collisionsTransformMatrix);
};
AbstractMesh.prototype._generatePointsArray = function () {
return false;
};
AbstractMesh.prototype.intersects = function (ray, fastCheck) {
var pickingInfo = new BABYLON.PickingInfo();
if (!this.subMeshes || !this._boundingInfo || !ray.intersectsSphere(this._boundingInfo.boundingSphere) || !ray.intersectsBox(this._boundingInfo.boundingBox)) {
return pickingInfo;
}
if (!this._generatePointsArray()) {
return pickingInfo;
}
var intersectInfo = null;
var subMeshes;
var len;
if (this._submeshesOctree && this.useOctreeForPicking) {
var worldRay = BABYLON.Ray.Transform(ray, this.getWorldMatrix());
var intersections = this._submeshesOctree.intersectsRay(worldRay);
len = intersections.length;
subMeshes = intersections.data;
} else {
subMeshes = this.subMeshes;
len = subMeshes.length;
}
for (var index = 0; index < len; index++) {
var subMesh = subMeshes[index];
if (len > 1 && !subMesh.canIntersects(ray))
continue;
var currentIntersectInfo = subMesh.intersects(ray, this._positions, this.getIndices(), fastCheck);
if (currentIntersectInfo) {
if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
intersectInfo = currentIntersectInfo;
if (fastCheck) {
break;
}
}
}
}
if (intersectInfo) {
var world = this.getWorldMatrix();
var worldOrigin = BABYLON.Vector3.TransformCoordinates(ray.origin, world);
var direction = ray.direction.clone();
direction.normalize();
direction = direction.scale(intersectInfo.distance);
var worldDirection = BABYLON.Vector3.TransformNormal(direction, world);
var pickedPoint = worldOrigin.add(worldDirection);
pickingInfo.hit = true;
pickingInfo.distance = BABYLON.Vector3.Distance(worldOrigin, pickedPoint);
pickingInfo.pickedPoint = pickedPoint;
pickingInfo.pickedMesh = this;
pickingInfo.bu = intersectInfo.bu;
pickingInfo.bv = intersectInfo.bv;
pickingInfo.faceId = intersectInfo.faceId;
return pickingInfo;
}
return pickingInfo;
};
AbstractMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
return null;
};
AbstractMesh.prototype.releaseSubMeshes = function () {
if (this.subMeshes) {
while (this.subMeshes.length) {
this.subMeshes[0].dispose();
}
} else {
this.subMeshes = new Array();
}
};
AbstractMesh.prototype.dispose = function (doNotRecurse) {
if (this.getPhysicsImpostor() != BABYLON.PhysicsEngine.NoImpostor) {
this.setPhysicsState(BABYLON.PhysicsEngine.NoImpostor);
}
for (index = 0; index < this._intersectionsInProgress.length; index++) {
var other = this._intersectionsInProgress[index];
var pos = other._intersectionsInProgress.indexOf(this);
other._intersectionsInProgress.splice(pos, 1);
}
this._intersectionsInProgress = [];
this.releaseSubMeshes();
var index = this.getScene().meshes.indexOf(this);
if (index != -1) {
this.getScene().meshes.splice(index, 1);
}
if (!doNotRecurse) {
for (index = 0; index < this.getScene().particleSystems.length; index++) {
if (this.getScene().particleSystems[index].emitter == this) {
this.getScene().particleSystems[index].dispose();
index--;
}
}
var objects = this.getScene().meshes.slice(0);
for (index = 0; index < objects.length; index++) {
if (objects[index].parent == this) {
objects[index].dispose();
}
}
} else {
for (index = 0; index < this.getScene().meshes.length; index++) {
var obj = this.getScene().meshes[index];
if (obj.parent === this) {
obj.parent = null;
obj.computeWorldMatrix(true);
}
}
}
this._onAfterWorldMatrixUpdate = [];
this._isDisposed = true;
if (this.onDispose) {
this.onDispose();
}
};
AbstractMesh._BILLBOARDMODE_NONE = 0;
AbstractMesh._BILLBOARDMODE_X = 1;
AbstractMesh._BILLBOARDMODE_Y = 2;
AbstractMesh._BILLBOARDMODE_Z = 4;
AbstractMesh._BILLBOARDMODE_ALL = 7;
return AbstractMesh;
})(BABYLON.Node);
BABYLON.AbstractMesh = AbstractMesh;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var _InstancesBatch = (function () {
function _InstancesBatch() {
this.mustReturn = false;
this.visibleInstances = new Array();
this.renderSelf = new Array();
}
return _InstancesBatch;
})();
BABYLON._InstancesBatch = _InstancesBatch;
var Mesh = (function (_super) {
__extends(Mesh, _super);
function Mesh(name, scene) {
_super.call(this, name, scene);
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
this.instances = new Array();
this._LODLevels = new Array();
this._onBeforeRenderCallbacks = new Array();
this._onAfterRenderCallbacks = new Array();
this._visibleInstances = {};
this._renderIdForInstances = new Array();
this._batchCache = new _InstancesBatch();
this._instancesBufferSize = 32 * 16 * 4;
}
Object.defineProperty(Mesh.prototype, "hasLODLevels", {
get: function () {
return this._LODLevels.length > 0;
},
enumerable: true,
configurable: true
});
Mesh.prototype._sortLODLevels = function () {
this._LODLevels.sort(function (a, b) {
if (a.distance < b.distance) {
return 1;
}
if (a.distance > b.distance) {
return -1;
}
return 0;
});
};
Mesh.prototype.addLODLevel = function (distance, mesh) {
if (mesh && mesh._masterMesh) {
BABYLON.Tools.Warn("You cannot use a mesh as LOD level twice");
return this;
}
var level = new BABYLON.Internals.MeshLODLevel(distance, mesh);
this._LODLevels.push(level);
if (mesh) {
mesh._masterMesh = this;
}
this._sortLODLevels();
return this;
};
Mesh.prototype.removeLODLevel = function (mesh) {
for (var index = 0; index < this._LODLevels.length; index++) {
if (this._LODLevels[index].mesh === mesh) {
this._LODLevels.splice(index, 1);
if (mesh) {
mesh._masterMesh = null;
}
}
}
this._sortLODLevels();
return this;
};
Mesh.prototype.getLOD = function (camera, boundingSphere) {
if (!this._LODLevels || this._LODLevels.length === 0) {
return this;
}
var distanceToCamera = (boundingSphere ? boundingSphere : this.getBoundingInfo().boundingSphere).centerWorld.subtract(camera.position).length();
if (this._LODLevels[this._LODLevels.length - 1].distance > distanceToCamera) {
return this;
}
for (var index = 0; index < this._LODLevels.length; index++) {
var level = this._LODLevels[index];
if (level.distance < distanceToCamera) {
if (level.mesh) {
level.mesh._preActivate();
level.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);
}
return level.mesh;
}
}
return this;
};
Object.defineProperty(Mesh.prototype, "geometry", {
get: function () {
return this._geometry;
},
enumerable: true,
configurable: true
});
Mesh.prototype.getTotalVertices = function () {
if (!this._geometry) {
return 0;
}
return this._geometry.getTotalVertices();
};
Mesh.prototype.getVerticesData = function (kind) {
if (!this._geometry) {
return null;
}
return this._geometry.getVerticesData(kind);
};
Mesh.prototype.getVertexBuffer = function (kind) {
if (!this._geometry) {
return undefined;
}
return this._geometry.getVertexBuffer(kind);
};
Mesh.prototype.isVerticesDataPresent = function (kind) {
if (!this._geometry) {
if (this._delayInfo) {
return this._delayInfo.indexOf(kind) !== -1;
}
return false;
}
return this._geometry.isVerticesDataPresent(kind);
};
Mesh.prototype.getVerticesDataKinds = function () {
if (!this._geometry) {
var result = [];
if (this._delayInfo) {
for (var kind in this._delayInfo) {
result.push(kind);
}
}
return result;
}
return this._geometry.getVerticesDataKinds();
};
Mesh.prototype.getTotalIndices = function () {
if (!this._geometry) {
return 0;
}
return this._geometry.getTotalIndices();
};
Mesh.prototype.getIndices = function () {
if (!this._geometry) {
return [];
}
return this._geometry.getIndices();
};
Object.defineProperty(Mesh.prototype, "isBlocked", {
get: function () {
return this._masterMesh !== null && this._masterMesh !== undefined;
},
enumerable: true,
configurable: true
});
Mesh.prototype.isReady = function () {
if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
return false;
}
return _super.prototype.isReady.call(this);
};
Mesh.prototype.isDisposed = function () {
return this._isDisposed;
};
Mesh.prototype._preActivate = function () {
var sceneRenderId = this.getScene().getRenderId();
if (this._preActivateId == sceneRenderId) {
return;
}
this._preActivateId = sceneRenderId;
this._visibleInstances = null;
};
Mesh.prototype._registerInstanceForRenderId = function (instance, renderId) {
if (!this._visibleInstances) {
this._visibleInstances = {};
this._visibleInstances.defaultRenderId = renderId;
this._visibleInstances.selfDefaultRenderId = this._renderId;
}
if (!this._visibleInstances[renderId]) {
this._visibleInstances[renderId] = new Array();
}
this._visibleInstances[renderId].push(instance);
};
Mesh.prototype.refreshBoundingInfo = function () {
var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
if (data) {
var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this.getTotalVertices());
this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
}
if (this.subMeshes) {
for (var index = 0; index < this.subMeshes.length; index++) {
this.subMeshes[index].refreshBoundingInfo();
}
}
this._updateBoundingInfo();
};
Mesh.prototype._createGlobalSubMesh = function () {
var totalVertices = this.getTotalVertices();
if (!totalVertices || !this.getIndices()) {
return null;
}
this.releaseSubMeshes();
return new BABYLON.SubMesh(0, 0, totalVertices, 0, this.getTotalIndices(), this);
};
Mesh.prototype.subdivide = function (count) {
if (count < 1) {
return;
}
var totalIndices = this.getTotalIndices();
var subdivisionSize = (totalIndices / count) | 0;
var offset = 0;
while (subdivisionSize % 3 != 0) {
subdivisionSize++;
}
this.releaseSubMeshes();
for (var index = 0; index < count; index++) {
if (offset >= totalIndices) {
break;
}
BABYLON.SubMesh.CreateFromIndices(0, offset, Math.min(subdivisionSize, totalIndices - offset), this);
offset += subdivisionSize;
}
this.synchronizeInstances();
};
Mesh.prototype.setVerticesData = function (kind, data, updatable, stride) {
if (kind instanceof Array) {
var temp = data;
data = kind;
kind = temp;
BABYLON.Tools.Warn("Deprecated usage of setVerticesData detected (since v1.12). Current signature is setVerticesData(kind, data, updatable).");
}
if (!this._geometry) {
var vertexData = new BABYLON.VertexData();
vertexData.set(data, kind);
var scene = this.getScene();
new BABYLON.Geometry(BABYLON.Geometry.RandomId(), scene, vertexData, updatable, this);
} else {
this._geometry.setVerticesData(kind, data, updatable, stride);
}
};
Mesh.prototype.updateVerticesData = function (kind, data, updateExtends, makeItUnique) {
if (!this._geometry) {
return;
}
if (!makeItUnique) {
this._geometry.updateVerticesData(kind, data, updateExtends);
} else {
this.makeGeometryUnique();
this.updateVerticesData(kind, data, updateExtends, false);
}
};
Mesh.prototype.updateVerticesDataDirectly = function (kind, data, offset, makeItUnique) {
if (!this._geometry) {
return;
}
if (!makeItUnique) {
this._geometry.updateVerticesDataDirectly(kind, data, offset);
} else {
this.makeGeometryUnique();
this.updateVerticesDataDirectly(kind, data, offset, false);
}
};
Mesh.prototype.makeGeometryUnique = function () {
if (!this._geometry) {
return;
}
var geometry = this._geometry.copy(BABYLON.Geometry.RandomId());
geometry.applyToMesh(this);
};
Mesh.prototype.setIndices = function (indices, totalVertices) {
if (!this._geometry) {
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
var scene = this.getScene();
new BABYLON.Geometry(BABYLON.Geometry.RandomId(), scene, vertexData, false, this);
} else {
this._geometry.setIndices(indices, totalVertices);
}
};
Mesh.prototype._bind = function (subMesh, effect, fillMode) {
var engine = this.getScene().getEngine();
var indexToBind;
switch (fillMode) {
case BABYLON.Material.PointFillMode:
indexToBind = null;
break;
case BABYLON.Material.WireFrameFillMode:
indexToBind = subMesh.getLinesIndexBuffer(this.getIndices(), engine);
break;
default:
case BABYLON.Material.TriangleFillMode:
indexToBind = this._geometry.getIndexBuffer();
break;
}
engine.bindMultiBuffers(this._geometry.getVertexBuffers(), indexToBind, effect);
};
Mesh.prototype._draw = function (subMesh, fillMode, instancesCount) {
if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
return;
}
var engine = this.getScene().getEngine();
switch (fillMode) {
case BABYLON.Material.PointFillMode:
engine.drawPointClouds(subMesh.verticesStart, subMesh.verticesCount, instancesCount);
break;
case BABYLON.Material.WireFrameFillMode:
engine.draw(false, 0, subMesh.linesIndexCount, instancesCount);
break;
default:
engine.draw(true, subMesh.indexStart, subMesh.indexCount, instancesCount);
}
};
Mesh.prototype.registerBeforeRender = function (func) {
this._onBeforeRenderCallbacks.push(func);
};
Mesh.prototype.unregisterBeforeRender = function (func) {
var index = this._onBeforeRenderCallbacks.indexOf(func);
if (index > -1) {
this._onBeforeRenderCallbacks.splice(index, 1);
}
};
Mesh.prototype.registerAfterRender = function (func) {
this._onAfterRenderCallbacks.push(func);
};
Mesh.prototype.unregisterAfterRender = function (func) {
var index = this._onAfterRenderCallbacks.indexOf(func);
if (index > -1) {
this._onAfterRenderCallbacks.splice(index, 1);
}
};
Mesh.prototype._getInstancesRenderList = function (subMeshId) {
var scene = this.getScene();
this._batchCache.mustReturn = false;
this._batchCache.renderSelf[subMeshId] = this.isEnabled() && this.isVisible;
this._batchCache.visibleInstances[subMeshId] = null;
if (this._visibleInstances) {
var currentRenderId = scene.getRenderId();
this._batchCache.visibleInstances[subMeshId] = this._visibleInstances[currentRenderId];
var selfRenderId = this._renderId;
if (!this._batchCache.visibleInstances[subMeshId] && this._visibleInstances.defaultRenderId) {
this._batchCache.visibleInstances[subMeshId] = this._visibleInstances[this._visibleInstances.defaultRenderId];
currentRenderId = this._visibleInstances.defaultRenderId;
selfRenderId = this._visibleInstances.selfDefaultRenderId;
}
if (this._batchCache.visibleInstances[subMeshId] && this._batchCache.visibleInstances[subMeshId].length) {
if (this._renderIdForInstances[subMeshId] === currentRenderId) {
this._batchCache.mustReturn = true;
return this._batchCache;
}
if (currentRenderId !== selfRenderId) {
this._batchCache.renderSelf[subMeshId] = false;
}
}
this._renderIdForInstances[subMeshId] = currentRenderId;
}
return this._batchCache;
};
Mesh.prototype._renderWithInstances = function (subMesh, fillMode, batch, effect, engine) {
var visibleInstances = batch.visibleInstances[subMesh._id];
var matricesCount = visibleInstances.length + 1;
var bufferSize = matricesCount * 16 * 4;
while (this._instancesBufferSize < bufferSize) {
this._instancesBufferSize *= 2;
}
if (!this._worldMatricesInstancesBuffer || this._worldMatricesInstancesBuffer.capacity < this._instancesBufferSize) {
if (this._worldMatricesInstancesBuffer) {
engine.deleteInstancesBuffer(this._worldMatricesInstancesBuffer);
}
this._worldMatricesInstancesBuffer = engine.createInstancesBuffer(this._instancesBufferSize);
this._worldMatricesInstancesArray = new Float32Array(this._instancesBufferSize / 4);
}
var offset = 0;
var instancesCount = 0;
var world = this.getWorldMatrix();
if (batch.renderSelf[subMesh._id]) {
world.copyToArray(this._worldMatricesInstancesArray, offset);
offset += 16;
instancesCount++;
}
if (visibleInstances) {
for (var instanceIndex = 0; instanceIndex < visibleInstances.length; instanceIndex++) {
var instance = visibleInstances[instanceIndex];
instance.getWorldMatrix().copyToArray(this._worldMatricesInstancesArray, offset);
offset += 16;
instancesCount++;
}
}
var offsetLocation0 = effect.getAttributeLocationByName("world0");
var offsetLocation1 = effect.getAttributeLocationByName("world1");
var offsetLocation2 = effect.getAttributeLocationByName("world2");
var offsetLocation3 = effect.getAttributeLocationByName("world3");
var offsetLocations = [offsetLocation0, offsetLocation1, offsetLocation2, offsetLocation3];
engine.updateAndBindInstancesBuffer(this._worldMatricesInstancesBuffer, this._worldMatricesInstancesArray, offsetLocations);
this._draw(subMesh, fillMode, instancesCount);
engine.unBindInstancesBuffer(this._worldMatricesInstancesBuffer, offsetLocations);
};
Mesh.prototype.render = function (subMesh) {
var scene = this.getScene();
var batch = this._getInstancesRenderList(subMesh._id);
if (batch.mustReturn) {
return;
}
if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
return;
}
for (var callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
this._onBeforeRenderCallbacks[callbackIndex]();
}
var engine = scene.getEngine();
var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined);
var effectiveMaterial = subMesh.getMaterial();
if (!effectiveMaterial || !effectiveMaterial.isReady(this, hardwareInstancedRendering)) {
return;
}
var savedDepthWrite = engine.getDepthWrite();
if (this.renderOutline) {
engine.setDepthWrite(false);
scene.getOutlineRenderer().render(subMesh, batch);
engine.setDepthWrite(savedDepthWrite);
}
effectiveMaterial._preBind();
var effect = effectiveMaterial.getEffect();
var fillMode = scene.forcePointsCloud ? BABYLON.Material.PointFillMode : (scene.forceWireframe ? BABYLON.Material.WireFrameFillMode : effectiveMaterial.fillMode);
this._bind(subMesh, effect, fillMode);
var world = this.getWorldMatrix();
effectiveMaterial.bind(world, this);
if (hardwareInstancedRendering) {
this._renderWithInstances(subMesh, fillMode, batch, effect, engine);
} else {
if (batch.renderSelf[subMesh._id]) {
this._draw(subMesh, fillMode);
}
if (batch.visibleInstances[subMesh._id]) {
for (var instanceIndex = 0; instanceIndex < batch.visibleInstances[subMesh._id].length; instanceIndex++) {
var instance = batch.visibleInstances[subMesh._id][instanceIndex];
world = instance.getWorldMatrix();
effectiveMaterial.bindOnlyWorldMatrix(world);
this._draw(subMesh, fillMode);
}
}
}
effectiveMaterial.unbind();
if (this.renderOutline && savedDepthWrite) {
engine.setDepthWrite(true);
engine.setColorWrite(false);
scene.getOutlineRenderer().render(subMesh, batch);
engine.setColorWrite(true);
}
if (this.renderOverlay) {
var currentMode = engine.getAlphaMode();
engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
scene.getOutlineRenderer().render(subMesh, batch, true);
engine.setAlphaMode(currentMode);
}
for (callbackIndex = 0; callbackIndex < this._onAfterRenderCallbacks.length; callbackIndex++) {
this._onAfterRenderCallbacks[callbackIndex]();
}
};
Mesh.prototype.getEmittedParticleSystems = function () {
var results = new Array();
for (var index = 0; index < this.getScene().particleSystems.length; index++) {
var particleSystem = this.getScene().particleSystems[index];
if (particleSystem.emitter === this) {
results.push(particleSystem);
}
}
return results;
};
Mesh.prototype.getHierarchyEmittedParticleSystems = function () {
var results = new Array();
var descendants = this.getDescendants();
descendants.push(this);
for (var index = 0; index < this.getScene().particleSystems.length; index++) {
var particleSystem = this.getScene().particleSystems[index];
if (descendants.indexOf(particleSystem.emitter) !== -1) {
results.push(particleSystem);
}
}
return results;
};
Mesh.prototype.getChildren = function () {
var results = [];
for (var index = 0; index < this.getScene().meshes.length; index++) {
var mesh = this.getScene().meshes[index];
if (mesh.parent == this) {
results.push(mesh);
}
}
return results;
};
Mesh.prototype._checkDelayState = function () {
var _this = this;
var that = this;
var scene = this.getScene();
if (this._geometry) {
this._geometry.load(scene);
} else if (that.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
that.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
scene._addPendingData(that);
var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1) ? true : false;
BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
if (data instanceof ArrayBuffer) {
_this._delayLoadingFunction(data, _this);
} else {
_this._delayLoadingFunction(JSON.parse(data), _this);
}
_this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
scene._removePendingData(_this);
}, function () {
}, scene.database, getBinaryData);
}
};
Mesh.prototype.isInFrustum = function (frustumPlanes) {
if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
return false;
}
if (!_super.prototype.isInFrustum.call(this, frustumPlanes)) {
return false;
}
this._checkDelayState();
return true;
};
Mesh.prototype.setMaterialByID = function (id) {
var materials = this.getScene().materials;
for (var index = 0; index < materials.length; index++) {
if (materials[index].id == id) {
this.material = materials[index];
return;
}
}
var multiMaterials = this.getScene().multiMaterials;
for (index = 0; index < multiMaterials.length; index++) {
if (multiMaterials[index].id == id) {
this.material = multiMaterials[index];
return;
}
}
};
Mesh.prototype.getAnimatables = function () {
var results = [];
if (this.material) {
results.push(this.material);
}
if (this.skeleton) {
results.push(this.skeleton);
}
return results;
};
Mesh.prototype.bakeTransformIntoVertices = function (transform) {
if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
return;
}
this._resetPointsArrayCache();
var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
var temp = [];
for (var index = 0; index < data.length; index += 3) {
BABYLON.Vector3.TransformCoordinates(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
}
this.setVerticesData(BABYLON.VertexBuffer.PositionKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).isUpdatable());
if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
return;
}
data = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
for (index = 0; index < data.length; index += 3) {
BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
}
this.setVerticesData(BABYLON.VertexBuffer.NormalKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable());
};
Mesh.prototype._resetPointsArrayCache = function () {
this._positions = null;
};
Mesh.prototype._generatePointsArray = function () {
if (this._positions)
return true;
this._positions = [];
var data = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
if (!data) {
return false;
}
for (var index = 0; index < data.length; index += 3) {
this._positions.push(BABYLON.Vector3.FromArray(data, index));
}
return true;
};
Mesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
var result = new BABYLON.Mesh(name, this.getScene());
this._geometry.applyToMesh(result);
BABYLON.Tools.DeepCopy(this, result, ["name", "material", "skeleton"], []);
result.material = this.material;
if (newParent) {
result.parent = newParent;
}
if (!doNotCloneChildren) {
for (var index = 0; index < this.getScene().meshes.length; index++) {
var mesh = this.getScene().meshes[index];
if (mesh.parent == this) {
mesh.clone(mesh.name, result);
}
}
}
for (index = 0; index < this.getScene().particleSystems.length; index++) {
var system = this.getScene().particleSystems[index];
if (system.emitter == this) {
system.clone(system.name, result);
}
}
result.computeWorldMatrix(true);
return result;
};
Mesh.prototype.dispose = function (doNotRecurse) {
if (this._geometry) {
this._geometry.releaseForMesh(this, true);
}
if (this._worldMatricesInstancesBuffer) {
this.getEngine().deleteInstancesBuffer(this._worldMatricesInstancesBuffer);
this._worldMatricesInstancesBuffer = null;
}
while (this.instances.length) {
this.instances[0].dispose();
}
_super.prototype.dispose.call(this, doNotRecurse);
};
Mesh.prototype.applyDisplacementMap = function (url, minHeight, maxHeight) {
var _this = this;
var scene = this.getScene();
var onload = function (img) {
var canvas = document.createElement("canvas");
var context = canvas.getContext("2d");
var heightMapWidth = img.width;
var heightMapHeight = img.height;
canvas.width = heightMapWidth;
canvas.height = heightMapHeight;
context.drawImage(img, 0, 0);
var buffer = context.getImageData(0, 0, heightMapWidth, heightMapHeight).data;
_this.applyDisplacementMapFromBuffer(buffer, heightMapWidth, heightMapHeight, minHeight, maxHeight);
};
BABYLON.Tools.LoadImage(url, onload, function () {
}, scene.database);
};
Mesh.prototype.applyDisplacementMapFromBuffer = function (buffer, heightMapWidth, heightMapHeight, minHeight, maxHeight) {
if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind) || !this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind) || !this.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
BABYLON.Tools.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing");
return;
}
var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
var uvs = this.getVerticesData(BABYLON.VertexBuffer.UVKind);
var position = BABYLON.Vector3.Zero();
var normal = BABYLON.Vector3.Zero();
var uv = BABYLON.Vector2.Zero();
for (var index = 0; index < positions.length; index += 3) {
BABYLON.Vector3.FromArrayToRef(positions, index, position);
BABYLON.Vector3.FromArrayToRef(normals, index, normal);
BABYLON.Vector2.FromArrayToRef(uvs, (index / 3) * 2, uv);
var u = ((Math.abs(uv.x) * heightMapWidth) % heightMapWidth) | 0;
var v = ((Math.abs(uv.y) * heightMapHeight) % heightMapHeight) | 0;
var pos = (u + v * heightMapWidth) * 4;
var r = buffer[pos] / 255.0;
var g = buffer[pos + 1] / 255.0;
var b = buffer[pos + 2] / 255.0;
var gradient = r * 0.3 + g * 0.59 + b * 0.11;
normal.normalize();
normal.scaleInPlace(minHeight + (maxHeight - minHeight) * gradient);
position = position.add(normal);
position.toArray(positions, index);
}
BABYLON.VertexData.ComputeNormals(positions, this.getIndices(), normals);
this.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positions);
this.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
};
Mesh.prototype.convertToFlatShadedMesh = function () {
var kinds = this.getVerticesDataKinds();
var vbs = [];
var data = [];
var newdata = [];
var updatableNormals = false;
for (var kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
var kind = kinds[kindIndex];
var vertexBuffer = this.getVertexBuffer(kind);
if (kind === BABYLON.VertexBuffer.NormalKind) {
updatableNormals = vertexBuffer.isUpdatable();
kinds.splice(kindIndex, 1);
kindIndex--;
continue;
}
vbs[kind] = vertexBuffer;
data[kind] = vbs[kind].getData();
newdata[kind] = [];
}
var previousSubmeshes = this.subMeshes.slice(0);
var indices = this.getIndices();
var totalIndices = this.getTotalIndices();
for (index = 0; index < totalIndices; index++) {
var vertexIndex = indices[index];
for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
kind = kinds[kindIndex];
var stride = vbs[kind].getStrideSize();
for (var offset = 0; offset < stride; offset++) {
newdata[kind].push(data[kind][vertexIndex * stride + offset]);
}
}
}
var normals = [];
var positions = newdata[BABYLON.VertexBuffer.PositionKind];
for (var index = 0; index < totalIndices; index += 3) {
indices[index] = index;
indices[index + 1] = index + 1;
indices[index + 2] = index + 2;
var p1 = BABYLON.Vector3.FromArray(positions, index * 3);
var p2 = BABYLON.Vector3.FromArray(positions, (index + 1) * 3);
var p3 = BABYLON.Vector3.FromArray(positions, (index + 2) * 3);
var p1p2 = p1.subtract(p2);
var p3p2 = p3.subtract(p2);
var normal = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(p1p2, p3p2));
for (var localIndex = 0; localIndex < 3; localIndex++) {
normals.push(normal.x);
normals.push(normal.y);
normals.push(normal.z);
}
}
this.setIndices(indices);
this.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatableNormals);
for (kindIndex = 0; kindIndex < kinds.length; kindIndex++) {
kind = kinds[kindIndex];
this.setVerticesData(kind, newdata[kind], vbs[kind].isUpdatable());
}
this.releaseSubMeshes();
for (var submeshIndex = 0; submeshIndex < previousSubmeshes.length; submeshIndex++) {
var previousOne = previousSubmeshes[submeshIndex];
var subMesh = new BABYLON.SubMesh(previousOne.materialIndex, previousOne.indexStart, previousOne.indexCount, previousOne.indexStart, previousOne.indexCount, this);
}
this.synchronizeInstances();
};
Mesh.prototype.createInstance = function (name) {
return new BABYLON.InstancedMesh(name, this);
};
Mesh.prototype.synchronizeInstances = function () {
for (var instanceIndex = 0; instanceIndex < this.instances.length; instanceIndex++) {
var instance = this.instances[instanceIndex];
instance._syncSubMeshes();
}
};
Mesh.CreateBox = function (name, size, scene, updatable) {
var box = new BABYLON.Mesh(name, scene);
var vertexData = BABYLON.VertexData.CreateBox(size);
vertexData.applyToMesh(box, updatable);
return box;
};
Mesh.CreateSphere = function (name, segments, diameter, scene, updatable) {
var sphere = new BABYLON.Mesh(name, scene);
var vertexData = BABYLON.VertexData.CreateSphere(segments, diameter);
vertexData.applyToMesh(sphere, updatable);
return sphere;
};
Mesh.CreateCylinder = function (name, height, diameterTop, diameterBottom, tessellation, subdivisions, scene, updatable) {
if (scene === undefined || !(scene instanceof BABYLON.Scene)) {
if (scene !== undefined) {
updatable = scene;
}
scene = subdivisions;
subdivisions = 1;
}
var cylinder = new BABYLON.Mesh(name, scene);
var vertexData = BABYLON.VertexData.CreateCylinder(height, diameterTop, diameterBottom, tessellation, subdivisions);
vertexData.applyToMesh(cylinder, updatable);
return cylinder;
};
Mesh.CreateTorus = function (name, diameter, thickness, tessellation, scene, updatable) {
var torus = new BABYLON.Mesh(name, scene);
var vertexData = BABYLON.VertexData.CreateTorus(diameter, thickness, tessellation);
vertexData.applyToMesh(torus, updatable);
return torus;
};
Mesh.CreateTorusKnot = function (name, radius, tube, radialSegments, tubularSegments, p, q, scene, updatable) {
var torusKnot = new BABYLON.Mesh(name, scene);
var vertexData = BABYLON.VertexData.CreateTorusKnot(radius, tube, radialSegments, tubularSegments, p, q);
vertexData.applyToMesh(torusKnot, updatable);
return torusKnot;
};
Mesh.CreateLines = function (name, points, scene, updatable) {
var lines = new BABYLON.LinesMesh(name, scene, updatable);
var vertexData = BABYLON.VertexData.CreateLines(points);
vertexData.applyToMesh(lines, updatable);
return lines;
};
Mesh.CreatePlane = function (name, size, scene, updatable) {
var plane = new BABYLON.Mesh(name, scene);
var vertexData = BABYLON.VertexData.CreatePlane(size);
vertexData.applyToMesh(plane, updatable);
return plane;
};
Mesh.CreateGround = function (name, width, height, subdivisions, scene, updatable) {
var ground = new BABYLON.GroundMesh(name, scene);
ground._setReady(false);
ground._subdivisions = subdivisions;
var vertexData = BABYLON.VertexData.CreateGround(width, height, subdivisions);
vertexData.applyToMesh(ground, updatable);
ground._setReady(true);
return ground;
};
Mesh.CreateTiledGround = function (name, xmin, zmin, xmax, zmax, subdivisions, precision, scene, updatable) {
var tiledGround = new BABYLON.Mesh(name, scene);
var vertexData = BABYLON.VertexData.CreateTiledGround(xmin, zmin, xmax, zmax, subdivisions, precision);
vertexData.applyToMesh(tiledGround, updatable);
return tiledGround;
};
Mesh.CreateGroundFromHeightMap = function (name, url, width, height, subdivisions, minHeight, maxHeight, scene, updatable) {
var ground = new BABYLON.GroundMesh(name, scene);
ground._subdivisions = subdivisions;
ground._setReady(false);
var onload = function (img) {
var canvas = document.createElement("canvas");
var context = canvas.getContext("2d");
var heightMapWidth = img.width;
var heightMapHeight = img.height;
canvas.width = heightMapWidth;
canvas.height = heightMapHeight;
context.drawImage(img, 0, 0);
var buffer = context.getImageData(0, 0, heightMapWidth, heightMapHeight).data;
var vertexData = BABYLON.VertexData.CreateGroundFromHeightMap(width, height, subdivisions, minHeight, maxHeight, buffer, heightMapWidth, heightMapHeight);
vertexData.applyToMesh(ground, updatable);
ground._setReady(true);
};
BABYLON.Tools.LoadImage(url, onload, function () {
}, scene.database);
return ground;
};
Mesh.MinMax = function (meshes) {
var minVector = null;
var maxVector = null;
for (var i in meshes) {
var mesh = meshes[i];
var boundingBox = mesh.getBoundingInfo().boundingBox;
if (!minVector) {
minVector = boundingBox.minimumWorld;
maxVector = boundingBox.maximumWorld;
continue;
}
minVector.MinimizeInPlace(boundingBox.minimumWorld);
maxVector.MaximizeInPlace(boundingBox.maximumWorld);
}
return {
min: minVector,
max: maxVector
};
};
Mesh.Center = function (meshesOrMinMaxVector) {
var minMaxVector = meshesOrMinMaxVector.min !== undefined ? meshesOrMinMaxVector : BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
return BABYLON.Vector3.Center(minMaxVector.min, minMaxVector.max);
};
return Mesh;
})(BABYLON.AbstractMesh);
BABYLON.Mesh = Mesh;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var GroundMesh = (function (_super) {
__extends(GroundMesh, _super);
function GroundMesh(name, scene) {
_super.call(this, name, scene);
this.generateOctree = false;
this._worldInverse = new BABYLON.Matrix();
}
Object.defineProperty(GroundMesh.prototype, "subdivisions", {
get: function () {
return this._subdivisions;
},
enumerable: true,
configurable: true
});
GroundMesh.prototype.optimize = function (chunksCount) {
this.subdivide(this._subdivisions);
this.createOrUpdateSubmeshesOctree(32);
};
GroundMesh.prototype.getHeightAtCoordinates = function (x, z) {
var ray = new BABYLON.Ray(new BABYLON.Vector3(x, this.getBoundingInfo().boundingBox.maximumWorld.y + 1, z), new BABYLON.Vector3(0, -1, 0));
this.getWorldMatrix().invertToRef(this._worldInverse);
ray = BABYLON.Ray.Transform(ray, this._worldInverse);
var pickInfo = this.intersects(ray);
if (pickInfo.hit) {
return pickInfo.pickedPoint.y;
}
return 0;
};
return GroundMesh;
})(BABYLON.Mesh);
BABYLON.GroundMesh = GroundMesh;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var InstancedMesh = (function (_super) {
__extends(InstancedMesh, _super);
function InstancedMesh(name, source) {
_super.call(this, name, source.getScene());
source.instances.push(this);
this._sourceMesh = source;
this.position.copyFrom(source.position);
this.rotation.copyFrom(source.rotation);
this.scaling.copyFrom(source.scaling);
if (source.rotationQuaternion) {
this.rotationQuaternion = source.rotationQuaternion.clone();
}
this.infiniteDistance = source.infiniteDistance;
this.setPivotMatrix(source.getPivotMatrix());
this.refreshBoundingInfo();
this._syncSubMeshes();
}
Object.defineProperty(InstancedMesh.prototype, "receiveShadows", {
get: function () {
return this._sourceMesh.receiveShadows;
},
enumerable: true,
configurable: true
});
Object.defineProperty(InstancedMesh.prototype, "material", {
get: function () {
return this._sourceMesh.material;
},
enumerable: true,
configurable: true
});
Object.defineProperty(InstancedMesh.prototype, "visibility", {
get: function () {
return this._sourceMesh.visibility;
},
enumerable: true,
configurable: true
});
Object.defineProperty(InstancedMesh.prototype, "skeleton", {
get: function () {
return this._sourceMesh.skeleton;
},
enumerable: true,
configurable: true
});
InstancedMesh.prototype.getTotalVertices = function () {
return this._sourceMesh.getTotalVertices();
};
Object.defineProperty(InstancedMesh.prototype, "sourceMesh", {
get: function () {
return this._sourceMesh;
},
enumerable: true,
configurable: true
});
InstancedMesh.prototype.getVerticesData = function (kind) {
return this._sourceMesh.getVerticesData(kind);
};
InstancedMesh.prototype.isVerticesDataPresent = function (kind) {
return this._sourceMesh.isVerticesDataPresent(kind);
};
InstancedMesh.prototype.getIndices = function () {
return this._sourceMesh.getIndices();
};
Object.defineProperty(InstancedMesh.prototype, "_positions", {
get: function () {
return this._sourceMesh._positions;
},
enumerable: true,
configurable: true
});
InstancedMesh.prototype.refreshBoundingInfo = function () {
var data = this._sourceMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
if (data) {
var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._sourceMesh.getTotalVertices());
this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
}
this._updateBoundingInfo();
};
InstancedMesh.prototype._preActivate = function () {
if (this._currentLOD) {
this._currentLOD._preActivate();
}
};
InstancedMesh.prototype._activate = function (renderId) {
if (this._currentLOD) {
this._currentLOD._registerInstanceForRenderId(this, renderId);
}
};
InstancedMesh.prototype.getLOD = function (camera) {
this._currentLOD = this.sourceMesh.getLOD(this.getScene().activeCamera, this.getBoundingInfo().boundingSphere);
return this._currentLOD;
};
InstancedMesh.prototype._syncSubMeshes = function () {
this.releaseSubMeshes();
for (var index = 0; index < this._sourceMesh.subMeshes.length; index++) {
this._sourceMesh.subMeshes[index].clone(this, this._sourceMesh);
}
};
InstancedMesh.prototype._generatePointsArray = function () {
return this._sourceMesh._generatePointsArray();
};
InstancedMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
var result = this._sourceMesh.createInstance(name);
BABYLON.Tools.DeepCopy(this, result, ["name"], []);
this.refreshBoundingInfo();
if (newParent) {
result.parent = newParent;
}
if (!doNotCloneChildren) {
for (var index = 0; index < this.getScene().meshes.length; index++) {
var mesh = this.getScene().meshes[index];
if (mesh.parent == this) {
mesh.clone(mesh.name, result);
}
}
}
result.computeWorldMatrix(true);
return result;
};
InstancedMesh.prototype.dispose = function (doNotRecurse) {
var index = this._sourceMesh.instances.indexOf(this);
this._sourceMesh.instances.splice(index, 1);
_super.prototype.dispose.call(this, doNotRecurse);
};
return InstancedMesh;
})(BABYLON.AbstractMesh);
BABYLON.InstancedMesh = InstancedMesh;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var SubMesh = (function () {
function SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh, renderingMesh, createBoundingBox) {
if (typeof createBoundingBox === "undefined") { createBoundingBox = true; }
this.materialIndex = materialIndex;
this.verticesStart = verticesStart;
this.verticesCount = verticesCount;
this.indexStart = indexStart;
this.indexCount = indexCount;
this._renderId = 0;
this._mesh = mesh;
this._renderingMesh = renderingMesh || mesh;
mesh.subMeshes.push(this);
this._id = mesh.subMeshes.length - 1;
if (createBoundingBox) {
this.refreshBoundingInfo();
}
}
SubMesh.prototype.getBoundingInfo = function () {
return this._boundingInfo;
};
SubMesh.prototype.getMesh = function () {
return this._mesh;
};
SubMesh.prototype.getRenderingMesh = function () {
return this._renderingMesh;
};
SubMesh.prototype.getMaterial = function () {
var rootMaterial = this._renderingMesh.material;
if (rootMaterial && rootMaterial instanceof BABYLON.MultiMaterial) {
var multiMaterial = rootMaterial;
return multiMaterial.getSubMaterial(this.materialIndex);
}
if (!rootMaterial) {
return this._mesh.getScene().defaultMaterial;
}
return rootMaterial;
};
SubMesh.prototype.refreshBoundingInfo = function () {
var data = this._renderingMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
if (!data) {
this._boundingInfo = this._mesh._boundingInfo;
return;
}
var indices = this._renderingMesh.getIndices();
var extend;
if (this.indexStart === 0 && this.indexCount === indices.length) {
extend = BABYLON.Tools.ExtractMinAndMax(data, this.verticesStart, this.verticesCount);
} else {
extend = BABYLON.Tools.ExtractMinAndMaxIndexed(data, indices, this.indexStart, this.indexCount);
}
this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
};
SubMesh.prototype._checkCollision = function (collider) {
return this._boundingInfo._checkCollision(collider);
};
SubMesh.prototype.updateBoundingInfo = function (world) {
if (!this._boundingInfo) {
this.refreshBoundingInfo();
}
this._boundingInfo._update(world);
};
SubMesh.prototype.isInFrustum = function (frustumPlanes) {
return this._boundingInfo.isInFrustum(frustumPlanes);
};
SubMesh.prototype.render = function () {
this._renderingMesh.render(this);
};
SubMesh.prototype.getLinesIndexBuffer = function (indices, engine) {
if (!this._linesIndexBuffer) {
var linesIndices = [];
for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
linesIndices.push(indices[index], indices[index + 1], indices[index + 1], indices[index + 2], indices[index + 2], indices[index]);
}
this._linesIndexBuffer = engine.createIndexBuffer(linesIndices);
this.linesIndexCount = linesIndices.length;
}
return this._linesIndexBuffer;
};
SubMesh.prototype.canIntersects = function (ray) {
return ray.intersectsBox(this._boundingInfo.boundingBox);
};
SubMesh.prototype.intersects = function (ray, positions, indices, fastCheck) {
var intersectInfo = null;
for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
var p0 = positions[indices[index]];
var p1 = positions[indices[index + 1]];
var p2 = positions[indices[index + 2]];
var currentIntersectInfo = ray.intersectsTriangle(p0, p1, p2);
if (currentIntersectInfo) {
if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
intersectInfo = currentIntersectInfo;
intersectInfo.faceId = index / 3;
if (fastCheck) {
break;
}
}
}
}
return intersectInfo;
};
SubMesh.prototype.clone = function (newMesh, newRenderingMesh) {
var result = new SubMesh(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, newMesh, newRenderingMesh, false);
result._boundingInfo = new BABYLON.BoundingInfo(this._boundingInfo.minimum, this._boundingInfo.maximum);
return result;
};
SubMesh.prototype.dispose = function () {
if (this._linesIndexBuffer) {
this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer);
this._linesIndexBuffer = null;
}
var index = this._mesh.subMeshes.indexOf(this);
this._mesh.subMeshes.splice(index, 1);
};
SubMesh.CreateFromIndices = function (materialIndex, startIndex, indexCount, mesh, renderingMesh) {
var minVertexIndex = Number.MAX_VALUE;
var maxVertexIndex = -Number.MAX_VALUE;
renderingMesh = renderingMesh || mesh;
var indices = renderingMesh.getIndices();
for (var index = startIndex; index < startIndex + indexCount; index++) {
var vertexIndex = indices[index];
if (vertexIndex < minVertexIndex)
minVertexIndex = vertexIndex;
if (vertexIndex > maxVertexIndex)
maxVertexIndex = vertexIndex;
}
return new BABYLON.SubMesh(materialIndex, minVertexIndex, maxVertexIndex - minVertexIndex + 1, startIndex, indexCount, mesh, renderingMesh);
};
return SubMesh;
})();
BABYLON.SubMesh = SubMesh;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var BaseTexture = (function () {
function BaseTexture(scene) {
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
this.hasAlpha = false;
this.getAlphaFromRGB = false;
this.level = 1;
this.isCube = false;
this.isRenderTarget = false;
this.animations = new Array();
this.coordinatesIndex = 0;
this.coordinatesMode = BABYLON.Texture.EXPLICIT_MODE;
this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
this.anisotropicFilteringLevel = 4;
this._scene = scene;
this._scene.textures.push(this);
}
BaseTexture.prototype.getScene = function () {
return this._scene;
};
BaseTexture.prototype.getTextureMatrix = function () {
return null;
};
BaseTexture.prototype.getReflectionTextureMatrix = function () {
return null;
};
BaseTexture.prototype.getInternalTexture = function () {
return this._texture;
};
BaseTexture.prototype.isReady = function () {
if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
return true;
}
if (this._texture) {
return this._texture.isReady;
}
return false;
};
BaseTexture.prototype.getSize = function () {
if (this._texture._width) {
return { width: this._texture._width, height: this._texture._height };
}
if (this._texture._size) {
return { width: this._texture._size, height: this._texture._size };
}
return { width: 0, height: 0 };
};
BaseTexture.prototype.getBaseSize = function () {
if (!this.isReady())
return { width: 0, height: 0 };
if (this._texture._size) {
return { width: this._texture._size, height: this._texture._size };
}
return { width: this._texture._baseWidth, height: this._texture._baseHeight };
};
BaseTexture.prototype.scale = function (ratio) {
};
Object.defineProperty(BaseTexture.prototype, "canRescale", {
get: function () {
return false;
},
enumerable: true,
configurable: true
});
BaseTexture.prototype._removeFromCache = function (url, noMipmap) {
var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
for (var index = 0; index < texturesCache.length; index++) {
var texturesCacheEntry = texturesCache[index];
if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
texturesCache.splice(index, 1);
return;
}
}
};
BaseTexture.prototype._getFromCache = function (url, noMipmap) {
var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
for (var index = 0; index < texturesCache.length; index++) {
var texturesCacheEntry = texturesCache[index];
if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
texturesCacheEntry.references++;
return texturesCacheEntry;
}
}
return null;
};
BaseTexture.prototype.delayLoad = function () {
};
BaseTexture.prototype.releaseInternalTexture = function () {
if (!this._texture) {
return;
}
var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
this._texture.references--;
if (this._texture.references === 0) {
var index = texturesCache.indexOf(this._texture);
texturesCache.splice(index, 1);
this._scene.getEngine()._releaseTexture(this._texture);
delete this._texture;
}
};
BaseTexture.prototype.clone = function () {
return null;
};
BaseTexture.prototype.dispose = function () {
var index = this._scene.textures.indexOf(this);
if (index >= 0) {
this._scene.textures.splice(index, 1);
}
if (this._texture === undefined) {
return;
}
this.releaseInternalTexture();
if (this.onDispose) {
this.onDispose();
}
};
return BaseTexture;
})();
BABYLON.BaseTexture = BaseTexture;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var RenderingGroup = (function () {
function RenderingGroup(index, scene) {
this.index = index;
this._opaqueSubMeshes = new BABYLON.SmartArray(256);
this._transparentSubMeshes = new BABYLON.SmartArray(256);
this._alphaTestSubMeshes = new BABYLON.SmartArray(256);
this._scene = scene;
}
RenderingGroup.prototype.render = function (customRenderFunction, beforeTransparents) {
if (customRenderFunction) {
customRenderFunction(this._opaqueSubMeshes, this._alphaTestSubMeshes, this._transparentSubMeshes, beforeTransparents);
return true;
}
if (this._opaqueSubMeshes.length === 0 && this._alphaTestSubMeshes.length === 0 && this._transparentSubMeshes.length === 0) {
return false;
}
var engine = this._scene.getEngine();
var subIndex;
var submesh;
for (subIndex = 0; subIndex < this._opaqueSubMeshes.length; subIndex++) {
submesh = this._opaqueSubMeshes.data[subIndex];
submesh.render();
}
engine.setAlphaTesting(true);
for (subIndex = 0; subIndex < this._alphaTestSubMeshes.length; subIndex++) {
submesh = this._alphaTestSubMeshes.data[subIndex];
submesh.render();
}
engine.setAlphaTesting(false);
if (beforeTransparents) {
beforeTransparents();
}
if (this._transparentSubMeshes.length) {
for (subIndex = 0; subIndex < this._transparentSubMeshes.length; subIndex++) {
submesh = this._transparentSubMeshes.data[subIndex];
submesh._alphaIndex = submesh.getMesh().alphaIndex;
submesh._distanceToCamera = submesh.getBoundingInfo().boundingSphere.centerWorld.subtract(this._scene.activeCamera.position).length();
}
var sortedArray = this._transparentSubMeshes.data.slice(0, this._transparentSubMeshes.length);
sortedArray.sort(function (a, b) {
if (a._alphaIndex > b._alphaIndex) {
return 1;
}
if (a._alphaIndex < b._alphaIndex) {
return -1;
}
if (a._distanceToCamera < b._distanceToCamera) {
return 1;
}
if (a._distanceToCamera > b._distanceToCamera) {
return -1;
}
return 0;
});
engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
for (subIndex = 0; subIndex < sortedArray.length; subIndex++) {
submesh = sortedArray[subIndex];
submesh.render();
}
engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
}
return true;
};
RenderingGroup.prototype.prepare = function () {
this._opaqueSubMeshes.reset();
this._transparentSubMeshes.reset();
this._alphaTestSubMeshes.reset();
};
RenderingGroup.prototype.dispatch = function (subMesh) {
var material = subMesh.getMaterial();
var mesh = subMesh.getMesh();
if (material.needAlphaBlending() || mesh.visibility < 1.0 || mesh.hasVertexAlpha) {
this._transparentSubMeshes.push(subMesh);
} else if (material.needAlphaTesting()) {
this._alphaTestSubMeshes.push(subMesh);
} else {
this._opaqueSubMeshes.push(subMesh);
}
};
return RenderingGroup;
})();
BABYLON.RenderingGroup = RenderingGroup;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var RenderingManager = (function () {
function RenderingManager(scene) {
this._renderingGroups = new Array();
this._scene = scene;
}
RenderingManager.prototype._renderParticles = function (index, activeMeshes) {
if (this._scene._activeParticleSystems.length === 0) {
return;
}
var beforeParticlesDate = BABYLON.Tools.Now;
for (var particleIndex = 0; particleIndex < this._scene._activeParticleSystems.length; particleIndex++) {
var particleSystem = this._scene._activeParticleSystems.data[particleIndex];
if (particleSystem.renderingGroupId !== index) {
continue;
}
this._clearDepthBuffer();
if (!particleSystem.emitter.position || !activeMeshes || activeMeshes.indexOf(particleSystem.emitter) !== -1) {
this._scene._activeParticles += particleSystem.render();
}
}
this._scene._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
};
RenderingManager.prototype._renderSprites = function (index) {
if (this._scene.spriteManagers.length === 0) {
return;
}
var beforeSpritessDate = BABYLON.Tools.Now;
for (var id = 0; id < this._scene.spriteManagers.length; id++) {
var spriteManager = this._scene.spriteManagers[id];
if (spriteManager.renderingGroupId === index) {
this._clearDepthBuffer();
spriteManager.render();
}
}
this._scene._spritesDuration += BABYLON.Tools.Now - beforeSpritessDate;
};
RenderingManager.prototype._clearDepthBuffer = function () {
if (this._depthBufferAlreadyCleaned) {
return;
}
this._scene.getEngine().clear(0, false, true);
this._depthBufferAlreadyCleaned = true;
};
RenderingManager.prototype.render = function (customRenderFunction, activeMeshes, renderParticles, renderSprites) {
var _this = this;
for (var index = 0; index < BABYLON.RenderingManager.MAX_RENDERINGGROUPS; index++) {
this._depthBufferAlreadyCleaned = false;
var renderingGroup = this._renderingGroups[index];
if (renderingGroup) {
this._clearDepthBuffer();
if (!renderingGroup.render(customRenderFunction, function () {
if (renderSprites) {
_this._renderSprites(index);
}
})) {
this._renderingGroups.splice(index, 1);
} else if (renderSprites) {
this._renderSprites(index);
}
}
if (renderParticles) {
this._renderParticles(index, activeMeshes);
}
}
};
RenderingManager.prototype.reset = function () {
for (var index in this._renderingGroups) {
var renderingGroup = this._renderingGroups[index];
renderingGroup.prepare();
}
};
RenderingManager.prototype.dispatch = function (subMesh) {
var mesh = subMesh.getMesh();
var renderingGroupId = mesh.renderingGroupId || 0;
if (!this._renderingGroups[renderingGroupId]) {
this._renderingGroups[renderingGroupId] = new BABYLON.RenderingGroup(renderingGroupId, this._scene);
}
this._renderingGroups[renderingGroupId].dispatch(subMesh);
};
RenderingManager.MAX_RENDERINGGROUPS = 4;
return RenderingManager;
})();
BABYLON.RenderingManager = RenderingManager;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var Texture = (function (_super) {
__extends(Texture, _super);
function Texture(url, scene, noMipmap, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer) {
if (typeof samplingMode === "undefined") { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
if (typeof onLoad === "undefined") { onLoad = null; }
if (typeof onError === "undefined") { onError = null; }
if (typeof buffer === "undefined") { buffer = null; }
if (typeof deleteBuffer === "undefined") { deleteBuffer = false; }
_super.call(this, scene);
this.uOffset = 0;
this.vOffset = 0;
this.uScale = 1.0;
this.vScale = 1.0;
this.uAng = 0;
this.vAng = 0;
this.wAng = 0;
this.name = url;
this.url = url;
this._noMipmap = noMipmap;
this._invertY = invertY;
this._samplingMode = samplingMode;
this._buffer = buffer;
this._deleteBuffer = deleteBuffer;
if (!url) {
return;
}
this._texture = this._getFromCache(url, noMipmap);
if (!this._texture) {
if (!scene.useDelayedTextureLoading) {
this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene, this._samplingMode, onLoad, onError, this._buffer);
if (deleteBuffer) {
delete this._buffer;
}
} else {
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
}
}
}
Texture.prototype.delayLoad = function () {
if (this.delayLoadState != BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
return;
}
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
this._texture = this._getFromCache(this.url, this._noMipmap);
if (!this._texture) {
this._texture = this.getScene().getEngine().createTexture(this.url, this._noMipmap, this._invertY, this.getScene(), this._samplingMode, null, null, this._buffer);
if (this._deleteBuffer) {
delete this._buffer;
}
}
};
Texture.prototype._prepareRowForTextureGeneration = function (x, y, z, t) {
x -= this.uOffset + 0.5;
y -= this.vOffset + 0.5;
z -= 0.5;
BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, this._rowGenerationMatrix, t);
t.x *= this.uScale;
t.y *= this.vScale;
t.x += 0.5;
t.y += 0.5;
t.z += 0.5;
};
Texture.prototype.getTextureMatrix = function () {
if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.uAng === this._cachedUAng && this.vAng === this._cachedVAng && this.wAng === this._cachedWAng) {
return this._cachedTextureMatrix;
}
this._cachedUOffset = this.uOffset;
this._cachedVOffset = this.vOffset;
this._cachedUScale = this.uScale;
this._cachedVScale = this.vScale;
this._cachedUAng = this.uAng;
this._cachedVAng = this.vAng;
this._cachedWAng = this.wAng;
if (!this._cachedTextureMatrix) {
this._cachedTextureMatrix = BABYLON.Matrix.Zero();
this._rowGenerationMatrix = new BABYLON.Matrix();
this._t0 = BABYLON.Vector3.Zero();
this._t1 = BABYLON.Vector3.Zero();
this._t2 = BABYLON.Vector3.Zero();
}
BABYLON.Matrix.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix);
this._prepareRowForTextureGeneration(0, 0, 0, this._t0);
this._prepareRowForTextureGeneration(1.0, 0, 0, this._t1);
this._prepareRowForTextureGeneration(0, 1.0, 0, this._t2);
this._t1.subtractInPlace(this._t0);
this._t2.subtractInPlace(this._t0);
BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
this._cachedTextureMatrix.m[0] = this._t1.x;
this._cachedTextureMatrix.m[1] = this._t1.y;
this._cachedTextureMatrix.m[2] = this._t1.z;
this._cachedTextureMatrix.m[4] = this._t2.x;
this._cachedTextureMatrix.m[5] = this._t2.y;
this._cachedTextureMatrix.m[6] = this._t2.z;
this._cachedTextureMatrix.m[8] = this._t0.x;
this._cachedTextureMatrix.m[9] = this._t0.y;
this._cachedTextureMatrix.m[10] = this._t0.z;
return this._cachedTextureMatrix;
};
Texture.prototype.getReflectionTextureMatrix = function () {
if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.coordinatesMode === this._cachedCoordinatesMode) {
return this._cachedTextureMatrix;
}
if (!this._cachedTextureMatrix) {
this._cachedTextureMatrix = BABYLON.Matrix.Zero();
this._projectionModeMatrix = BABYLON.Matrix.Zero();
}
this._cachedCoordinatesMode = this.coordinatesMode;
switch (this.coordinatesMode) {
case BABYLON.Texture.SPHERICAL_MODE:
BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
this._cachedTextureMatrix[0] = -0.5 * this.uScale;
this._cachedTextureMatrix[5] = -0.5 * this.vScale;
this._cachedTextureMatrix[12] = 0.5 + this.uOffset;
this._cachedTextureMatrix[13] = 0.5 + this.vOffset;
break;
case BABYLON.Texture.PLANAR_MODE:
BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
this._cachedTextureMatrix[0] = this.uScale;
this._cachedTextureMatrix[5] = this.vScale;
this._cachedTextureMatrix[12] = this.uOffset;
this._cachedTextureMatrix[13] = this.vOffset;
break;
case BABYLON.Texture.PROJECTION_MODE:
BABYLON.Matrix.IdentityToRef(this._projectionModeMatrix);
this._projectionModeMatrix.m[0] = 0.5;
this._projectionModeMatrix.m[5] = -0.5;
this._projectionModeMatrix.m[10] = 0.0;
this._projectionModeMatrix.m[12] = 0.5;
this._projectionModeMatrix.m[13] = 0.5;
this._projectionModeMatrix.m[14] = 1.0;
this._projectionModeMatrix.m[15] = 1.0;
this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix);
break;
default:
BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
break;
}
return this._cachedTextureMatrix;
};
Texture.prototype.clone = function () {
var newTexture = new BABYLON.Texture(this._texture.url, this.getScene(), this._noMipmap, this._invertY);
newTexture.hasAlpha = this.hasAlpha;
newTexture.level = this.level;
newTexture.wrapU = this.wrapU;
newTexture.wrapV = this.wrapV;
newTexture.coordinatesIndex = this.coordinatesIndex;
newTexture.coordinatesMode = this.coordinatesMode;
newTexture.uOffset = this.uOffset;
newTexture.vOffset = this.vOffset;
newTexture.uScale = this.uScale;
newTexture.vScale = this.vScale;
newTexture.uAng = this.uAng;
newTexture.vAng = this.vAng;
newTexture.wAng = this.wAng;
return newTexture;
};
Texture.CreateFromBase64String = function (data, name, scene, noMipmap, invertY, samplingMode, onLoad, onError) {
if (typeof samplingMode === "undefined") { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
if (typeof onLoad === "undefined") { onLoad = null; }
if (typeof onError === "undefined") { onError = null; }
return new Texture("data:" + name, scene, noMipmap, invertY, samplingMode, onLoad, onError, data);
};
Texture.NEAREST_SAMPLINGMODE = 1;
Texture.BILINEAR_SAMPLINGMODE = 2;
Texture.TRILINEAR_SAMPLINGMODE = 3;
Texture.EXPLICIT_MODE = 0;
Texture.SPHERICAL_MODE = 1;
Texture.PLANAR_MODE = 2;
Texture.CUBIC_MODE = 3;
Texture.PROJECTION_MODE = 4;
Texture.SKYBOX_MODE = 5;
Texture.CLAMP_ADDRESSMODE = 0;
Texture.WRAP_ADDRESSMODE = 1;
Texture.MIRROR_ADDRESSMODE = 2;
return Texture;
})(BABYLON.BaseTexture);
BABYLON.Texture = Texture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var CubeTexture = (function (_super) {
__extends(CubeTexture, _super);
function CubeTexture(rootUrl, scene, extensions, noMipmap) {
_super.call(this, scene);
this.coordinatesMode = BABYLON.Texture.CUBIC_MODE;
this.name = rootUrl;
this.url = rootUrl;
this._noMipmap = noMipmap;
this.hasAlpha = false;
this._texture = this._getFromCache(rootUrl, noMipmap);
if (!extensions) {
extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
}
this._extensions = extensions;
if (!this._texture) {
if (!scene.useDelayedTextureLoading) {
this._texture = scene.getEngine().createCubeTexture(rootUrl, scene, extensions, noMipmap);
} else {
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
}
}
this.isCube = true;
this._textureMatrix = BABYLON.Matrix.Identity();
}
CubeTexture.prototype.clone = function () {
var newTexture = new BABYLON.CubeTexture(this.url, this.getScene(), this._extensions, this._noMipmap);
newTexture.level = this.level;
newTexture.wrapU = this.wrapU;
newTexture.wrapV = this.wrapV;
newTexture.coordinatesIndex = this.coordinatesIndex;
newTexture.coordinatesMode = this.coordinatesMode;
return newTexture;
};
CubeTexture.prototype.delayLoad = function () {
if (this.delayLoadState != BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
return;
}
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
this._texture = this._getFromCache(this.url, this._noMipmap);
if (!this._texture) {
this._texture = this.getScene().getEngine().createCubeTexture(this.url, this.getScene(), this._extensions);
}
};
CubeTexture.prototype.getReflectionTextureMatrix = function () {
return this._textureMatrix;
};
return CubeTexture;
})(BABYLON.BaseTexture);
BABYLON.CubeTexture = CubeTexture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var RenderTargetTexture = (function (_super) {
__extends(RenderTargetTexture, _super);
function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio) {
if (typeof doNotChangeAspectRatio === "undefined") { doNotChangeAspectRatio = true; }
_super.call(this, null, scene, !generateMipMaps);
this.renderList = new Array();
this.renderParticles = true;
this.renderSprites = false;
this.coordinatesMode = BABYLON.Texture.PROJECTION_MODE;
this._currentRefreshId = -1;
this._refreshRate = 1;
this.name = name;
this.isRenderTarget = true;
this._size = size;
this._generateMipMaps = generateMipMaps;
this._doNotChangeAspectRatio = doNotChangeAspectRatio;
this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
this._renderingManager = new BABYLON.RenderingManager(scene);
}
RenderTargetTexture.prototype.resetRefreshCounter = function () {
this._currentRefreshId = -1;
};
Object.defineProperty(RenderTargetTexture.prototype, "refreshRate", {
get: function () {
return this._refreshRate;
},
set: function (value) {
this._refreshRate = value;
this.resetRefreshCounter();
},
enumerable: true,
configurable: true
});
RenderTargetTexture.prototype._shouldRender = function () {
if (this._currentRefreshId === -1) {
this._currentRefreshId = 1;
return true;
}
if (this.refreshRate == this._currentRefreshId) {
this._currentRefreshId = 1;
return true;
}
this._currentRefreshId++;
return false;
};
RenderTargetTexture.prototype.isReady = function () {
if (!this.getScene().renderTargetsEnabled) {
return false;
}
return _super.prototype.isReady.call(this);
};
RenderTargetTexture.prototype.getRenderSize = function () {
return this._size;
};
Object.defineProperty(RenderTargetTexture.prototype, "canRescale", {
get: function () {
return true;
},
enumerable: true,
configurable: true
});
RenderTargetTexture.prototype.scale = function (ratio) {
var newSize = this._size * ratio;
this.resize(newSize, this._generateMipMaps);
};
RenderTargetTexture.prototype.resize = function (size, generateMipMaps) {
this.releaseInternalTexture();
this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
};
RenderTargetTexture.prototype.render = function (useCameraPostProcess) {
var scene = this.getScene();
var engine = scene.getEngine();
if (this._waitingRenderList) {
this.renderList = [];
for (var index = 0; index < this._waitingRenderList.length; index++) {
var id = this._waitingRenderList[index];
this.renderList.push(scene.getMeshByID(id));
}
delete this._waitingRenderList;
}
if (!this.renderList) {
return;
}
if (!useCameraPostProcess || !scene.postProcessManager._prepareFrame(this._texture)) {
engine.bindFramebuffer(this._texture);
}
engine.clear(scene.clearColor, true, true);
this._renderingManager.reset();
for (var meshIndex = 0; meshIndex < this.renderList.length; meshIndex++) {
var mesh = this.renderList[meshIndex];
if (mesh) {
if (!mesh.isReady() || (mesh.material && !mesh.material.isReady())) {
this.resetRefreshCounter();
continue;
}
if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) != 0)) {
mesh._activate(scene.getRenderId());
for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
var subMesh = mesh.subMeshes[subIndex];
scene._activeVertices += subMesh.indexCount;
this._renderingManager.dispatch(subMesh);
}
}
}
}
if (!this._doNotChangeAspectRatio) {
scene.updateTransformMatrix(true);
}
if (this.onBeforeRender) {
this.onBeforeRender();
}
this._renderingManager.render(this.customRenderFunction, this.renderList, this.renderParticles, this.renderSprites);
if (useCameraPostProcess) {
scene.postProcessManager._finalizeFrame(false, this._texture);
}
if (this.onAfterRender) {
this.onAfterRender();
}
engine.unBindFramebuffer(this._texture);
if (!this._doNotChangeAspectRatio) {
scene.updateTransformMatrix(true);
}
};
RenderTargetTexture.prototype.clone = function () {
var textureSize = this.getSize();
var newTexture = new BABYLON.RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
newTexture.hasAlpha = this.hasAlpha;
newTexture.level = this.level;
newTexture.coordinatesMode = this.coordinatesMode;
newTexture.renderList = this.renderList.slice(0);
return newTexture;
};
return RenderTargetTexture;
})(BABYLON.Texture);
BABYLON.RenderTargetTexture = RenderTargetTexture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var ProceduralTexture = (function (_super) {
__extends(ProceduralTexture, _super);
function ProceduralTexture(name, size, fragment, scene, fallbackTexture, generateMipMaps) {
if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
_super.call(this, null, scene, !generateMipMaps);
this._currentRefreshId = -1;
this._refreshRate = 1;
this._vertexDeclaration = [2];
this._vertexStrideSize = 2 * 4;
this._uniforms = new Array();
this._samplers = new Array();
this._textures = new Array();
this._floats = new Array();
this._floatsArrays = {};
this._colors3 = new Array();
this._colors4 = new Array();
this._vectors2 = new Array();
this._vectors3 = new Array();
this._matrices = new Array();
this._fallbackTextureUsed = false;
scene._proceduralTextures.push(this);
this.name = name;
this.isRenderTarget = true;
this._size = size;
this._generateMipMaps = generateMipMaps;
this.setFragment(fragment);
this._fallbackTexture = fallbackTexture;
this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
var vertices = [];
vertices.push(1, 1);
vertices.push(-1, 1);
vertices.push(-1, -1);
vertices.push(1, -1);
this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
var indices = [];
indices.push(0);
indices.push(1);
indices.push(2);
indices.push(0);
indices.push(2);
indices.push(3);
this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
}
ProceduralTexture.prototype.reset = function () {
if (this._effect === undefined) {
return;
}
var engine = this.getScene().getEngine();
engine._releaseEffect(this._effect);
};
ProceduralTexture.prototype.isReady = function () {
var _this = this;
var engine = this.getScene().getEngine();
var shaders;
if (!this._fragment) {
return false;
}
if (this._fallbackTextureUsed) {
return true;
}
if (this._fragment.fragmentElement !== undefined) {
shaders = { vertex: "procedural", fragmentElement: this._fragment.fragmentElement };
} else {
shaders = { vertex: "procedural", fragment: this._fragment };
}
this._effect = engine.createEffect(shaders, ["position"], this._uniforms, this._samplers, "", null, null, function () {
_this.releaseInternalTexture();
if (_this._fallbackTexture) {
_this._texture = _this._fallbackTexture._texture;
_this._texture.references++;
}
_this._fallbackTextureUsed = true;
});
return this._effect.isReady();
};
ProceduralTexture.prototype.resetRefreshCounter = function () {
this._currentRefreshId = -1;
};
ProceduralTexture.prototype.setFragment = function (fragment) {
this._fragment = fragment;
};
Object.defineProperty(ProceduralTexture.prototype, "refreshRate", {
get: function () {
return this._refreshRate;
},
set: function (value) {
this._refreshRate = value;
this.resetRefreshCounter();
},
enumerable: true,
configurable: true
});
ProceduralTexture.prototype._shouldRender = function () {
if (!this.isReady() || !this._texture) {
return false;
}
if (this._fallbackTextureUsed) {
return false;
}
if (this._currentRefreshId === -1) {
this._currentRefreshId = 1;
return true;
}
if (this.refreshRate === this._currentRefreshId) {
this._currentRefreshId = 1;
return true;
}
this._currentRefreshId++;
return false;
};
ProceduralTexture.prototype.getRenderSize = function () {
return this._size;
};
ProceduralTexture.prototype.resize = function (size, generateMipMaps) {
if (this._fallbackTextureUsed) {
return;
}
this.releaseInternalTexture();
this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
};
ProceduralTexture.prototype._checkUniform = function (uniformName) {
if (this._uniforms.indexOf(uniformName) === -1) {
this._uniforms.push(uniformName);
}
};
ProceduralTexture.prototype.setTexture = function (name, texture) {
if (this._samplers.indexOf(name) === -1) {
this._samplers.push(name);
}
this._textures[name] = texture;
return this;
};
ProceduralTexture.prototype.setFloat = function (name, value) {
this._checkUniform(name);
this._floats[name] = value;
return this;
};
ProceduralTexture.prototype.setFloats = function (name, value) {
this._checkUniform(name);
this._floatsArrays[name] = value;
return this;
};
ProceduralTexture.prototype.setColor3 = function (name, value) {
this._checkUniform(name);
this._colors3[name] = value;
return this;
};
ProceduralTexture.prototype.setColor4 = function (name, value) {
this._checkUniform(name);
this._colors4[name] = value;
return this;
};
ProceduralTexture.prototype.setVector2 = function (name, value) {
this._checkUniform(name);
this._vectors2[name] = value;
return this;
};
ProceduralTexture.prototype.setVector3 = function (name, value) {
this._checkUniform(name);
this._vectors3[name] = value;
return this;
};
ProceduralTexture.prototype.setMatrix = function (name, value) {
this._checkUniform(name);
this._matrices[name] = value;
return this;
};
ProceduralTexture.prototype.render = function (useCameraPostProcess) {
var scene = this.getScene();
var engine = scene.getEngine();
engine.bindFramebuffer(this._texture);
engine.clear(scene.clearColor, true, true);
engine.enableEffect(this._effect);
engine.setState(false);
for (var name in this._textures) {
this._effect.setTexture(name, this._textures[name]);
}
for (name in this._floats) {
this._effect.setFloat(name, this._floats[name]);
}
for (name in this._floatsArrays) {
this._effect.setArray(name, this._floatsArrays[name]);
}
for (name in this._colors3) {
this._effect.setColor3(name, this._colors3[name]);
}
for (name in this._colors4) {
var color = this._colors4[name];
this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
}
for (name in this._vectors2) {
this._effect.setVector2(name, this._vectors2[name]);
}
for (name in this._vectors3) {
this._effect.setVector3(name, this._vectors3[name]);
}
for (name in this._matrices) {
this._effect.setMatrix(name, this._matrices[name]);
}
engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
engine.draw(true, 0, 6);
engine.unBindFramebuffer(this._texture);
};
ProceduralTexture.prototype.clone = function () {
var textureSize = this.getSize();
var newTexture = new ProceduralTexture(this.name, textureSize.width, this._fragment, this.getScene(), this._fallbackTexture, this._generateMipMaps);
newTexture.hasAlpha = this.hasAlpha;
newTexture.level = this.level;
newTexture.coordinatesMode = this.coordinatesMode;
return newTexture;
};
ProceduralTexture.prototype.dispose = function () {
var index = this.getScene()._proceduralTextures.indexOf(this);
if (index >= 0) {
this.getScene()._proceduralTextures.splice(index, 1);
}
_super.prototype.dispose.call(this);
};
return ProceduralTexture;
})(BABYLON.Texture);
BABYLON.ProceduralTexture = ProceduralTexture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var WoodProceduralTexture = (function (_super) {
__extends(WoodProceduralTexture, _super);
function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, "wood", scene, fallbackTexture, generateMipMaps);
this._ampScale = 100.0;
this._woodColor = new BABYLON.Color3(0.32, 0.17, 0.09);
this.updateShaderUniforms();
this.refreshRate = 0;
}
WoodProceduralTexture.prototype.updateShaderUniforms = function () {
this.setFloat("ampScale", this._ampScale);
this.setColor3("woodColor", this._woodColor);
};
Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
get: function () {
return this._ampScale;
},
set: function (value) {
this._ampScale = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
get: function () {
return this._woodColor;
},
set: function (value) {
this._woodColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
return WoodProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.WoodProceduralTexture = WoodProceduralTexture;
var FireProceduralTexture = (function (_super) {
__extends(FireProceduralTexture, _super);
function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, "fire", scene, fallbackTexture, generateMipMaps);
this._time = 0.0;
this._speed = new BABYLON.Vector2(0.5, 0.3);
this._shift = 1.6;
this._autoGenerateTime = true;
this._alphaThreshold = 0.5;
this._fireColors = FireProceduralTexture.RedFireColors;
this.updateShaderUniforms();
this.refreshRate = 1;
}
FireProceduralTexture.prototype.updateShaderUniforms = function () {
this.setFloat("time", this._time);
this.setVector2("speed", this._speed);
this.setFloat("shift", this._shift);
this.setColor3("c1", this._fireColors[0]);
this.setColor3("c2", this._fireColors[1]);
this.setColor3("c3", this._fireColors[2]);
this.setColor3("c4", this._fireColors[3]);
this.setColor3("c5", this._fireColors[4]);
this.setColor3("c6", this._fireColors[5]);
this.setFloat("alphaThreshold", this._alphaThreshold);
};
FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
if (this._autoGenerateTime) {
this._time += this.getScene().getAnimationRatio() * 0.03;
this.updateShaderUniforms();
}
_super.prototype.render.call(this, useCameraPostProcess);
};
Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
get: function () {
return [
new BABYLON.Color3(0.5, 0.0, 1.0),
new BABYLON.Color3(0.9, 0.0, 1.0),
new BABYLON.Color3(0.2, 0.0, 1.0),
new BABYLON.Color3(1.0, 0.9, 1.0),
new BABYLON.Color3(0.1, 0.1, 1.0),
new BABYLON.Color3(0.9, 0.9, 1.0)
];
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
get: function () {
return [
new BABYLON.Color3(0.5, 1.0, 0.0),
new BABYLON.Color3(0.5, 1.0, 0.0),
new BABYLON.Color3(0.3, 0.4, 0.0),
new BABYLON.Color3(0.5, 1.0, 0.0),
new BABYLON.Color3(0.2, 0.0, 0.0),
new BABYLON.Color3(0.5, 1.0, 0.0)
];
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture, "RedFireColors", {
get: function () {
return [
new BABYLON.Color3(0.5, 0.0, 0.1),
new BABYLON.Color3(0.9, 0.0, 0.0),
new BABYLON.Color3(0.2, 0.0, 0.0),
new BABYLON.Color3(1.0, 0.9, 0.0),
new BABYLON.Color3(0.1, 0.1, 0.1),
new BABYLON.Color3(0.9, 0.9, 0.9)
];
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
get: function () {
return [
new BABYLON.Color3(0.1, 0.0, 0.5),
new BABYLON.Color3(0.0, 0.0, 0.5),
new BABYLON.Color3(0.1, 0.0, 0.2),
new BABYLON.Color3(0.0, 0.0, 1.0),
new BABYLON.Color3(0.1, 0.2, 0.3),
new BABYLON.Color3(0.0, 0.2, 0.9)
];
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
get: function () {
return this._fireColors;
},
set: function (value) {
this._fireColors = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture.prototype, "time", {
get: function () {
return this._time;
},
set: function (value) {
this._time = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture.prototype, "speed", {
get: function () {
return this._speed;
},
set: function (value) {
this._speed = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture.prototype, "shift", {
get: function () {
return this._shift;
},
set: function (value) {
this._shift = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
get: function () {
return this._alphaThreshold;
},
set: function (value) {
this._alphaThreshold = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
return FireProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.FireProceduralTexture = FireProceduralTexture;
var CloudProceduralTexture = (function (_super) {
__extends(CloudProceduralTexture, _super);
function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, "cloud", scene, fallbackTexture, generateMipMaps);
this._skyColor = new BABYLON.Color3(0.15, 0.68, 1.0);
this._cloudColor = new BABYLON.Color3(1, 1, 1);
this.updateShaderUniforms();
this.refreshRate = 0;
}
CloudProceduralTexture.prototype.updateShaderUniforms = function () {
this.setColor3("skyColor", this._skyColor);
this.setColor3("cloudColor", this._cloudColor);
};
Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
get: function () {
return this._skyColor;
},
set: function (value) {
this._skyColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
get: function () {
return this._cloudColor;
},
set: function (value) {
this._cloudColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
return CloudProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.CloudProceduralTexture = CloudProceduralTexture;
var GrassProceduralTexture = (function (_super) {
__extends(GrassProceduralTexture, _super);
function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, "grass", scene, fallbackTexture, generateMipMaps);
this._herb1 = new BABYLON.Color3(0.29, 0.38, 0.02);
this._herb2 = new BABYLON.Color3(0.36, 0.49, 0.09);
this._herb3 = new BABYLON.Color3(0.51, 0.6, 0.28);
this._groundColor = new BABYLON.Color3(1, 1, 1);
this._grassColors = [
new BABYLON.Color3(0.29, 0.38, 0.02),
new BABYLON.Color3(0.36, 0.49, 0.09),
new BABYLON.Color3(0.51, 0.6, 0.28)
];
this.updateShaderUniforms();
this.refreshRate = 0;
}
GrassProceduralTexture.prototype.updateShaderUniforms = function () {
this.setColor3("herb1Color", this._grassColors[0]);
this.setColor3("herb2Color", this._grassColors[1]);
this.setColor3("herb3Color", this._grassColors[2]);
this.setColor3("groundColor", this._groundColor);
};
Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
get: function () {
return this._grassColors;
},
set: function (value) {
this._grassColors = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
get: function () {
return this._groundColor;
},
set: function (value) {
this.groundColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
return GrassProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.GrassProceduralTexture = GrassProceduralTexture;
var RoadProceduralTexture = (function (_super) {
__extends(RoadProceduralTexture, _super);
function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, "road", scene, fallbackTexture, generateMipMaps);
this._roadColor = new BABYLON.Color3(0.53, 0.53, 0.53);
this.updateShaderUniforms();
this.refreshRate = 0;
}
RoadProceduralTexture.prototype.updateShaderUniforms = function () {
this.setColor3("roadColor", this._roadColor);
};
Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
get: function () {
return this._roadColor;
},
set: function (value) {
this._roadColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
return RoadProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.RoadProceduralTexture = RoadProceduralTexture;
var BrickProceduralTexture = (function (_super) {
__extends(BrickProceduralTexture, _super);
function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, "brick", scene, fallbackTexture, generateMipMaps);
this._numberOfBricksHeight = 15;
this._numberOfBricksWidth = 5;
this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
this._brickColor = new BABYLON.Color3(0.77, 0.47, 0.40);
this.updateShaderUniforms();
this.refreshRate = 0;
}
BrickProceduralTexture.prototype.updateShaderUniforms = function () {
this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
this.setColor3("brickColor", this._brickColor);
this.setColor3("jointColor", this._jointColor);
};
Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
get: function () {
return this._numberOfBricksHeight;
},
enumerable: true,
configurable: true
});
Object.defineProperty(BrickProceduralTexture.prototype, "cloudColor", {
set: function (value) {
this._numberOfBricksHeight = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
get: function () {
return this._numberOfBricksWidth;
},
set: function (value) {
this._numberOfBricksHeight = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
get: function () {
return this._jointColor;
},
set: function (value) {
this._jointColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
get: function () {
return this._brickColor;
},
set: function (value) {
this._brickColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
return BrickProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.BrickProceduralTexture = BrickProceduralTexture;
var MarbleProceduralTexture = (function (_super) {
__extends(MarbleProceduralTexture, _super);
function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, "marble", scene, fallbackTexture, generateMipMaps);
this._numberOfTilesHeight = 3;
this._numberOfTilesWidth = 3;
this._amplitude = 9.0;
this._marbleColor = new BABYLON.Color3(0.77, 0.47, 0.40);
this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
this.updateShaderUniforms();
this.refreshRate = 0;
}
MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
this.setFloat("amplitude", this._amplitude);
this.setColor3("marbleColor", this._marbleColor);
this.setColor3("jointColor", this._jointColor);
};
Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
get: function () {
return this._numberOfTilesHeight;
},
set: function (value) {
this._numberOfTilesHeight = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
get: function () {
return this._numberOfTilesWidth;
},
set: function (value) {
this._numberOfTilesWidth = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
get: function () {
return this._jointColor;
},
set: function (value) {
this._jointColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
Object.defineProperty(MarbleProceduralTexture.prototype, "marbleColor", {
get: function () {
return this._marbleColor;
},
set: function (value) {
this._marbleColor = value;
this.updateShaderUniforms();
},
enumerable: true,
configurable: true
});
return MarbleProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var CustomProceduralTexture = (function (_super) {
__extends(CustomProceduralTexture, _super);
function CustomProceduralTexture(name, texturePath, size, scene, fallbackTexture, generateMipMaps) {
_super.call(this, name, size, null, scene, fallbackTexture, generateMipMaps);
this._animate = true;
this._time = 0;
this._texturePath = texturePath;
this.loadJson(texturePath);
this.refreshRate = 1;
}
CustomProceduralTexture.prototype.loadJson = function (jsonUrl) {
var _this = this;
var that = this;
function noConfigFile() {
BABYLON.Tools.Log("No config file found in " + jsonUrl + " trying to use ShaderStore or DOM element");
try {
that.setFragment(that._texturePath);
} catch (ex) {
BABYLON.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture");
}
}
var configFileUrl = jsonUrl + "/config.json";
var xhr = new XMLHttpRequest();
xhr.open("GET", configFileUrl, true);
xhr.addEventListener("load", function () {
if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
try {
_this._config = JSON.parse(xhr.response);
_this.updateShaderUniforms();
_this.updateTextures();
_this.setFragment(_this._texturePath + "/custom");
_this._animate = _this._config.animate;
_this.refreshRate = _this._config.refreshrate;
} catch (ex) {
noConfigFile();
}
} else {
noConfigFile();
}
}, false);
xhr.addEventListener("error", function (event) {
noConfigFile();
}, false);
try {
xhr.send();
} catch (ex) {
BABYLON.Tools.Error("CustomProceduralTexture: Error on XHR send request.");
}
};
CustomProceduralTexture.prototype.isReady = function () {
if (!_super.prototype.isReady.call(this)) {
return false;
}
for (var name in this._textures) {
var texture = this._textures[name];
if (!texture.isReady()) {
return false;
}
}
return true;
};
CustomProceduralTexture.prototype.render = function (useCameraPostProcess) {
if (this._animate) {
this._time += this.getScene().getAnimationRatio() * 0.03;
this.updateShaderUniforms();
}
_super.prototype.render.call(this, useCameraPostProcess);
};
CustomProceduralTexture.prototype.updateTextures = function () {
for (var i = 0; i < this._config.sampler2Ds.length; i++) {
this.setTexture(this._config.sampler2Ds[i].sample2Dname, new BABYLON.Texture(this._texturePath + "/" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));
}
};
CustomProceduralTexture.prototype.updateShaderUniforms = function () {
if (this._config) {
for (var j = 0; j < this._config.uniforms.length; j++) {
var uniform = this._config.uniforms[j];
switch (uniform.type) {
case "float":
this.setFloat(uniform.name, uniform.value);
break;
case "color3":
this.setColor3(uniform.name, new BABYLON.Color3(uniform.r, uniform.g, uniform.b));
break;
case "color4":
this.setColor4(uniform.name, new BABYLON.Color4(uniform.r, uniform.g, uniform.b, uniform.a));
break;
case "vector2":
this.setVector2(uniform.name, new BABYLON.Vector2(uniform.x, uniform.y));
break;
case "vector3":
this.setVector3(uniform.name, new BABYLON.Vector3(uniform.x, uniform.y, uniform.z));
break;
}
}
}
this.setFloat("time", this._time);
};
Object.defineProperty(CustomProceduralTexture.prototype, "animate", {
get: function () {
return this._animate;
},
set: function (value) {
this._animate = value;
},
enumerable: true,
configurable: true
});
return CustomProceduralTexture;
})(BABYLON.ProceduralTexture);
BABYLON.CustomProceduralTexture = CustomProceduralTexture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var MirrorTexture = (function (_super) {
__extends(MirrorTexture, _super);
function MirrorTexture(name, size, scene, generateMipMaps) {
var _this = this;
_super.call(this, name, size, scene, generateMipMaps, true);
this.mirrorPlane = new BABYLON.Plane(0, 1, 0, 1);
this._transformMatrix = BABYLON.Matrix.Zero();
this._mirrorMatrix = BABYLON.Matrix.Zero();
this.onBeforeRender = function () {
BABYLON.Matrix.ReflectionToRef(_this.mirrorPlane, _this._mirrorMatrix);
_this._savedViewMatrix = scene.getViewMatrix();
_this._mirrorMatrix.multiplyToRef(_this._savedViewMatrix, _this._transformMatrix);
scene.setTransformMatrix(_this._transformMatrix, scene.getProjectionMatrix());
scene.clipPlane = _this.mirrorPlane;
scene.getEngine().cullBackFaces = false;
};
this.onAfterRender = function () {
scene.setTransformMatrix(_this._savedViewMatrix, scene.getProjectionMatrix());
scene.getEngine().cullBackFaces = true;
delete scene.clipPlane;
};
}
MirrorTexture.prototype.clone = function () {
var textureSize = this.getSize();
var newTexture = new BABYLON.MirrorTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
newTexture.hasAlpha = this.hasAlpha;
newTexture.level = this.level;
newTexture.mirrorPlane = this.mirrorPlane.clone();
newTexture.renderList = this.renderList.slice(0);
return newTexture;
};
return MirrorTexture;
})(BABYLON.RenderTargetTexture);
BABYLON.MirrorTexture = MirrorTexture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var DynamicTexture = (function (_super) {
__extends(DynamicTexture, _super);
function DynamicTexture(name, options, scene, generateMipMaps, samplingMode) {
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
_super.call(this, null, scene, !generateMipMaps);
this.name = name;
this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
this._generateMipMaps = generateMipMaps;
if (options.getContext) {
this._canvas = options;
this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
} else {
this._canvas = document.createElement("canvas");
if (options.width) {
this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
} else {
this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps, samplingMode);
}
}
var textureSize = this.getSize();
this._canvas.width = textureSize.width;
this._canvas.height = textureSize.height;
this._context = this._canvas.getContext("2d");
}
Object.defineProperty(DynamicTexture.prototype, "canRescale", {
get: function () {
return true;
},
enumerable: true,
configurable: true
});
DynamicTexture.prototype.scale = function (ratio) {
var textureSize = this.getSize();
textureSize.width *= ratio;
textureSize.height *= ratio;
this._canvas.width = textureSize.width;
this._canvas.height = textureSize.height;
this.releaseInternalTexture();
this._texture = this.getScene().getEngine().createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this._samplingMode);
};
DynamicTexture.prototype.getContext = function () {
return this._context;
};
DynamicTexture.prototype.update = function (invertY) {
this.getScene().getEngine().updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY);
};
DynamicTexture.prototype.drawText = function (text, x, y, font, color, clearColor, invertY) {
var size = this.getSize();
if (clearColor) {
this._context.fillStyle = clearColor;
this._context.fillRect(0, 0, size.width, size.height);
}
this._context.font = font;
if (x === null) {
var textSize = this._context.measureText(text);
x = (size.width - textSize.width) / 2;
}
this._context.fillStyle = color;
this._context.fillText(text, x, y);
this.update(invertY);
};
DynamicTexture.prototype.clone = function () {
var textureSize = this.getSize();
var newTexture = new BABYLON.DynamicTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
newTexture.hasAlpha = this.hasAlpha;
newTexture.level = this.level;
newTexture.wrapU = this.wrapU;
newTexture.wrapV = this.wrapV;
return newTexture;
};
return DynamicTexture;
})(BABYLON.Texture);
BABYLON.DynamicTexture = DynamicTexture;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var VideoTexture = (function (_super) {
__extends(VideoTexture, _super);
function VideoTexture(name, urls, size, scene, generateMipMaps, invertY, samplingMode) {
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
var _this = this;
_super.call(this, null, scene, !generateMipMaps, invertY);
this._autoLaunch = true;
this.name = name;
this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
var requiredWidth = size.width || size;
var requiredHeight = size.height || size;
this._texture = scene.getEngine().createDynamicTexture(requiredWidth, requiredHeight, generateMipMaps, samplingMode);
var textureSize = this.getSize();
this.video = document.createElement("video");
this.video.width = textureSize.width;
this.video.height = textureSize.height;
this.video.autoplay = false;
this.video.loop = true;
this.video.addEventListener("canplaythrough", function () {
if (_this._texture) {
_this._texture.isReady = true;
}
});
urls.forEach(function (url) {
var source = document.createElement("source");
source.src = url;
_this.video.appendChild(source);
});
this._lastUpdate = BABYLON.Tools.Now;
}
VideoTexture.prototype.update = function () {
if (this._autoLaunch) {
this._autoLaunch = false;
this.video.play();
}
var now = BABYLON.Tools.Now;
if (now - this._lastUpdate < 15) {
return false;
}
this._lastUpdate = now;
this.getScene().getEngine().updateVideoTexture(this._texture, this.video, this._invertY);
return true;
};
return VideoTexture;
})(BABYLON.Texture);
BABYLON.VideoTexture = VideoTexture;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var EffectFallbacks = (function () {
function EffectFallbacks() {
this._defines = {};
this._currentRank = 32;
this._maxRank = -1;
}
EffectFallbacks.prototype.addFallback = function (rank, define) {
if (!this._defines[rank]) {
if (rank < this._currentRank) {
this._currentRank = rank;
}
if (rank > this._maxRank) {
this._maxRank = rank;
}
this._defines[rank] = new Array();
}
this._defines[rank].push(define);
};
Object.defineProperty(EffectFallbacks.prototype, "isMoreFallbacks", {
get: function () {
return this._currentRank <= this._maxRank;
},
enumerable: true,
configurable: true
});
EffectFallbacks.prototype.reduce = function (currentDefines) {
var currentFallbacks = this._defines[this._currentRank];
for (var index = 0; index < currentFallbacks.length; index++) {
currentDefines = currentDefines.replace("#define " + currentFallbacks[index], "");
}
this._currentRank++;
return currentDefines;
};
return EffectFallbacks;
})();
BABYLON.EffectFallbacks = EffectFallbacks;
var Effect = (function () {
function Effect(baseName, attributesNames, uniformsNames, samplers, engine, defines, fallbacks, onCompiled, onError) {
var _this = this;
this._isReady = false;
this._compilationError = "";
this._valueCache = [];
this._engine = engine;
this.name = baseName;
this.defines = defines;
this._uniformsNames = uniformsNames.concat(samplers);
this._samplers = samplers;
this._attributesNames = attributesNames;
this.onError = onError;
this.onCompiled = onCompiled;
var vertexSource;
var fragmentSource;
if (baseName.vertexElement) {
vertexSource = document.getElementById(baseName.vertexElement);
if (!vertexSource) {
vertexSource = baseName.vertexElement;
}
} else {
vertexSource = baseName.vertex || baseName;
}
if (baseName.fragmentElement) {
fragmentSource = document.getElementById(baseName.fragmentElement);
if (!fragmentSource) {
fragmentSource = baseName.fragmentElement;
}
} else {
fragmentSource = baseName.fragment || baseName;
}
this._loadVertexShader(vertexSource, function (vertexCode) {
_this._loadFragmentShader(fragmentSource, function (fragmentCode) {
_this._prepareEffect(vertexCode, fragmentCode, attributesNames, defines, fallbacks);
});
});
}
Effect.prototype.isReady = function () {
return this._isReady;
};
Effect.prototype.getProgram = function () {
return this._program;
};
Effect.prototype.getAttributesNames = function () {
return this._attributesNames;
};
Effect.prototype.getAttributeLocation = function (index) {
return this._attributes[index];
};
Effect.prototype.getAttributeLocationByName = function (name) {
var index = this._attributesNames.indexOf(name);
return this._attributes[index];
};
Effect.prototype.getAttributesCount = function () {
return this._attributes.length;
};
Effect.prototype.getUniformIndex = function (uniformName) {
return this._uniformsNames.indexOf(uniformName);
};
Effect.prototype.getUniform = function (uniformName) {
return this._uniforms[this._uniformsNames.indexOf(uniformName)];
};
Effect.prototype.getSamplers = function () {
return this._samplers;
};
Effect.prototype.getCompilationError = function () {
return this._compilationError;
};
Effect.prototype._loadVertexShader = function (vertex, callback) {
if (vertex instanceof HTMLElement) {
var vertexCode = BABYLON.Tools.GetDOMTextContent(vertex);
callback(vertexCode);
return;
}
if (Effect.ShadersStore[vertex + "VertexShader"]) {
callback(Effect.ShadersStore[vertex + "VertexShader"]);
return;
}
var vertexShaderUrl;
if (vertex[0] === ".") {
vertexShaderUrl = vertex;
} else {
vertexShaderUrl = BABYLON.Engine.ShadersRepository + vertex;
}
BABYLON.Tools.LoadFile(vertexShaderUrl + ".vertex.fx", callback);
};
Effect.prototype._loadFragmentShader = function (fragment, callback) {
if (fragment instanceof HTMLElement) {
var fragmentCode = BABYLON.Tools.GetDOMTextContent(fragment);
callback(fragmentCode);
return;
}
if (Effect.ShadersStore[fragment + "PixelShader"]) {
callback(Effect.ShadersStore[fragment + "PixelShader"]);
return;
}
if (Effect.ShadersStore[fragment + "FragmentShader"]) {
callback(Effect.ShadersStore[fragment + "FragmentShader"]);
return;
}
var fragmentShaderUrl;
if (fragment[0] === ".") {
fragmentShaderUrl = fragment;
} else {
fragmentShaderUrl = BABYLON.Engine.ShadersRepository + fragment;
}
BABYLON.Tools.LoadFile(fragmentShaderUrl + ".fragment.fx", callback);
};
Effect.prototype._prepareEffect = function (vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks) {
try {
var engine = this._engine;
this._program = engine.createShaderProgram(vertexSourceCode, fragmentSourceCode, defines);
this._uniforms = engine.getUniforms(this._program, this._uniformsNames);
this._attributes = engine.getAttributes(this._program, attributesNames);
for (var index = 0; index < this._samplers.length; index++) {
var sampler = this.getUniform(this._samplers[index]);
if (sampler == null) {
this._samplers.splice(index, 1);
index--;
}
}
engine.bindSamplers(this);
this._isReady = true;
if (this.onCompiled) {
this.onCompiled(this);
}
} catch (e) {
if (e.message.indexOf("highp") !== -1) {
vertexSourceCode = vertexSourceCode.replace("precision highp float", "precision mediump float");
fragmentSourceCode = fragmentSourceCode.replace("precision highp float", "precision mediump float");
this._prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks);
return;
}
if (fallbacks && fallbacks.isMoreFallbacks) {
defines = fallbacks.reduce(defines);
this._prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks);
} else {
BABYLON.Tools.Error("Unable to compile effect: " + this.name);
BABYLON.Tools.Error("Defines: " + defines);
BABYLON.Tools.Error("Error: " + e.message);
this._compilationError = e.message;
if (this.onError) {
this.onError(this, this._compilationError);
}
}
}
};
Effect.prototype._bindTexture = function (channel, texture) {
this._engine._bindTexture(this._samplers.indexOf(channel), texture);
};
Effect.prototype.setTexture = function (channel, texture) {
this._engine.setTexture(this._samplers.indexOf(channel), texture);
};
Effect.prototype.setTextureFromPostProcess = function (channel, postProcess) {
this._engine.setTextureFromPostProcess(this._samplers.indexOf(channel), postProcess);
};
Effect.prototype._cacheFloat2 = function (uniformName, x, y) {
if (!this._valueCache[uniformName]) {
this._valueCache[uniformName] = [x, y];
return;
}
this._valueCache[uniformName][0] = x;
this._valueCache[uniformName][1] = y;
};
Effect.prototype._cacheFloat3 = function (uniformName, x, y, z) {
if (!this._valueCache[uniformName]) {
this._valueCache[uniformName] = [x, y, z];
return;
}
this._valueCache[uniformName][0] = x;
this._valueCache[uniformName][1] = y;
this._valueCache[uniformName][2] = z;
};
Effect.prototype._cacheFloat4 = function (uniformName, x, y, z, w) {
if (!this._valueCache[uniformName]) {
this._valueCache[uniformName] = [x, y, z, w];
return;
}
this._valueCache[uniformName][0] = x;
this._valueCache[uniformName][1] = y;
this._valueCache[uniformName][2] = z;
this._valueCache[uniformName][3] = w;
};
Effect.prototype.setArray = function (uniformName, array) {
this._engine.setArray(this.getUniform(uniformName), array);
return this;
};
Effect.prototype.setMatrices = function (uniformName, matrices) {
this._engine.setMatrices(this.getUniform(uniformName), matrices);
return this;
};
Effect.prototype.setMatrix = function (uniformName, matrix) {
this._engine.setMatrix(this.getUniform(uniformName), matrix);
return this;
};
Effect.prototype.setFloat = function (uniformName, value) {
if (this._valueCache[uniformName] && this._valueCache[uniformName] === value)
return this;
this._valueCache[uniformName] = value;
this._engine.setFloat(this.getUniform(uniformName), value);
return this;
};
Effect.prototype.setBool = function (uniformName, bool) {
if (this._valueCache[uniformName] && this._valueCache[uniformName] === bool)
return this;
this._valueCache[uniformName] = bool;
this._engine.setBool(this.getUniform(uniformName), bool ? 1 : 0);
return this;
};
Effect.prototype.setVector2 = function (uniformName, vector2) {
if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === vector2.x && this._valueCache[uniformName][1] === vector2.y)
return this;
this._cacheFloat2(uniformName, vector2.x, vector2.y);
this._engine.setFloat2(this.getUniform(uniformName), vector2.x, vector2.y);
return this;
};
Effect.prototype.setFloat2 = function (uniformName, x, y) {
if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y)
return this;
this._cacheFloat2(uniformName, x, y);
this._engine.setFloat2(this.getUniform(uniformName), x, y);
return this;
};
Effect.prototype.setVector3 = function (uniformName, vector3) {
if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === vector3.x && this._valueCache[uniformName][1] === vector3.y && this._valueCache[uniformName][2] === vector3.z)
return this;
this._cacheFloat3(uniformName, vector3.x, vector3.y, vector3.z);
this._engine.setFloat3(this.getUniform(uniformName), vector3.x, vector3.y, vector3.z);
return this;
};
Effect.prototype.setFloat3 = function (uniformName, x, y, z) {
if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y && this._valueCache[uniformName][2] === z)
return this;
this._cacheFloat3(uniformName, x, y, z);
this._engine.setFloat3(this.getUniform(uniformName), x, y, z);
return this;
};
Effect.prototype.setFloat4 = function (uniformName, x, y, z, w) {
if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === x && this._valueCache[uniformName][1] === y && this._valueCache[uniformName][2] === z && this._valueCache[uniformName][3] === w)
return this;
this._cacheFloat4(uniformName, x, y, z, w);
this._engine.setFloat4(this.getUniform(uniformName), x, y, z, w);
return this;
};
Effect.prototype.setColor3 = function (uniformName, color3) {
if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === color3.r && this._valueCache[uniformName][1] === color3.g && this._valueCache[uniformName][2] === color3.b)
return this;
this._cacheFloat3(uniformName, color3.r, color3.g, color3.b);
this._engine.setColor3(this.getUniform(uniformName), color3);
return this;
};
Effect.prototype.setColor4 = function (uniformName, color3, alpha) {
if (this._valueCache[uniformName] && this._valueCache[uniformName][0] === color3.r && this._valueCache[uniformName][1] === color3.g && this._valueCache[uniformName][2] === color3.b && this._valueCache[uniformName][3] === alpha)
return this;
this._cacheFloat4(uniformName, color3.r, color3.g, color3.b, alpha);
this._engine.setColor4(this.getUniform(uniformName), color3, alpha);
return this;
};
Effect.ShadersStore={anaglyphPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D leftSampler;\n\nvoid main(void)\n{\n vec4 leftFrag = texture2D(leftSampler, vUV);\n leftFrag = vec4(1.0, leftFrag.g, leftFrag.b, 1.0);\n\n vec4 rightFrag = texture2D(textureSampler, vUV);\n rightFrag = vec4(rightFrag.r, 1.0, 1.0, 1.0);\n\n gl_FragColor = vec4(rightFrag.rgb * leftFrag.rgb, 1.0);\n}",
blackAndWhitePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nvoid main(void) \n{\n float luminance = dot(texture2D(textureSampler, vUV).rgb, vec3(0.3, 0.59, 0.11));\n gl_FragColor = vec4(luminance, luminance, luminance, 1.0);\n}",
blurPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\n// Parameters\nuniform vec2 screenSize;\nuniform vec2 direction;\nuniform float blurWidth;\n\nvoid main(void)\n{\n float weights[7];\n weights[0] = 0.05;\n weights[1] = 0.1;\n weights[2] = 0.2;\n weights[3] = 0.3;\n weights[4] = 0.2;\n weights[5] = 0.1;\n weights[6] = 0.05;\n\n vec2 texelSize = vec2(1.0 / screenSize.x, 1.0 / screenSize.y);\n vec2 texelStep = texelSize * direction * blurWidth;\n vec2 start = vUV - 3.0 * texelStep;\n\n vec4 baseColor = vec4(0., 0., 0., 0.);\n vec2 texelOffset = vec2(0., 0.);\n\n for (int i = 0; i < 7; i++)\n {\n baseColor += texture2D(textureSampler, start + texelOffset) * weights[i];\n texelOffset += texelStep;\n }\n\n gl_FragColor = baseColor;\n}",
brickPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform float numberOfBricksHeight;\nuniform float numberOfBricksWidth;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\n return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\n float total = 0.0, amplitude = 1.0;\n for (int i = 0; i < 4; i++) {\n total += noise(n) * amplitude;\n n += n;\n amplitude *= 0.5;\n }\n return total;\n}\n\nfloat round(float number){\n return sign(number)*floor(abs(number) + 0.5);\n}\n\nvoid main(void)\n{\n float brickW = 1.0 / numberOfBricksWidth;\n float brickH = 1.0 / numberOfBricksHeight;\n float jointWPercentage = 0.01;\n float jointHPercentage = 0.05;\n vec3 color = brickColor;\n float yi = vUV.y / brickH;\n float nyi = round(yi);\n float xi = vUV.x / brickW;\n\n if (mod(floor(yi), 2.0) == 0.0){\n xi = xi - 0.5;\n }\n\n float nxi = round(xi);\n vec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);\n\n if (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){\n color = mix(jointColor, vec3(0.37, 0.25, 0.25), (yi - nyi) / jointHPercentage + 0.2);\n }\n else if (xi < nxi + jointWPercentage && xi > nxi - jointWPercentage){\n color = mix(jointColor, vec3(0.44, 0.44, 0.44), (xi - nxi) / jointWPercentage + 0.2);\n }\n else {\n float brickColorSwitch = mod(floor(yi) + floor(xi), 3.0);\n\n if (brickColorSwitch == 0.0)\n color = mix(color, vec3(0.33, 0.33, 0.33), 0.3);\n else if (brickColorSwitch == 2.0)\n color = mix(color, vec3(0.11, 0.11, 0.11), 0.3);\n }\n\n gl_FragColor = vec4(color, 1.0);\n}",
cloudPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV;\n\nuniform vec3 skyColor;\nuniform vec3 cloudColor;\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\n return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\n float total = 0.0, amplitude = 1.0;\n for (int i = 0; i < 4; i++) {\n total += noise(n) * amplitude;\n n += n;\n amplitude *= 0.5;\n }\n return total;\n}\n\nvoid main() {\n\n vec2 p = vUV * 12.0;\n vec3 c = mix(skyColor, cloudColor, fbm(p));\n gl_FragColor = vec4(c, 1);\n\n}",
colorPixelShader:"precision highp float;\n\nuniform vec4 color;\n\nvoid main(void) {\n gl_FragColor = color;\n}",
colorVertexShader:"precision highp float;\n\n// Attributes\nattribute vec3 position;\n\n// Uniforms\nuniform mat4 worldViewProjection;\n\nvoid main(void) {\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}",
convolutionPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nuniform float kernel[9];\n\nvoid main(void)\n{\n vec2 onePixel = vec2(1.0, 1.0) / screenSize;\n vec4 colorSum =\n texture2D(textureSampler, vUV + onePixel * vec2(-1, -1)) * kernel[0] +\n texture2D(textureSampler, vUV + onePixel * vec2(0, -1)) * kernel[1] +\n texture2D(textureSampler, vUV + onePixel * vec2(1, -1)) * kernel[2] +\n texture2D(textureSampler, vUV + onePixel * vec2(-1, 0)) * kernel[3] +\n texture2D(textureSampler, vUV + onePixel * vec2(0, 0)) * kernel[4] +\n texture2D(textureSampler, vUV + onePixel * vec2(1, 0)) * kernel[5] +\n texture2D(textureSampler, vUV + onePixel * vec2(-1, 1)) * kernel[6] +\n texture2D(textureSampler, vUV + onePixel * vec2(0, 1)) * kernel[7] +\n texture2D(textureSampler, vUV + onePixel * vec2(1, 1)) * kernel[8];\n\n float kernelWeight =\n kernel[0] +\n kernel[1] +\n kernel[2] +\n kernel[3] +\n kernel[4] +\n kernel[5] +\n kernel[6] +\n kernel[7] +\n kernel[8];\n\n if (kernelWeight <= 0.0) {\n kernelWeight = 1.0;\n }\n\n gl_FragColor = vec4((colorSum / kernelWeight).rgb, 1);\n}",
defaultPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_EXPLICIT 0.\n#define MAP_SPHERICAL 1.\n#define MAP_PLANAR 2.\n#define MAP_CUBIC 3.\n#define MAP_PROJECTION 4.\n#define MAP_SKYBOX 5.\n\n// Constants\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\nuniform vec4 vSpecularColor;\nuniform vec3 vEmissiveColor;\n\n// Input\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n// Lights\n#ifdef LIGHT0\nuniform vec4 vLightData0;\nuniform vec4 vLightDiffuse0;\nuniform vec3 vLightSpecular0;\n#ifdef SHADOW0\nvarying vec4 vPositionFromLight0;\nuniform sampler2D shadowSampler0;\nuniform float darkness0;\n#endif\n#ifdef SPOTLIGHT0\nuniform vec4 vLightDirection0;\n#endif\n#ifdef HEMILIGHT0\nuniform vec3 vLightGround0;\n#endif\n#endif\n\n#ifdef LIGHT1\nuniform vec4 vLightData1;\nuniform vec4 vLightDiffuse1;\nuniform vec3 vLightSpecular1;\n#ifdef SHADOW1\nvarying vec4 vPositionFromLight1;\nuniform sampler2D shadowSampler1;\nuniform float darkness1;\n#endif\n#ifdef SPOTLIGHT1\nuniform vec4 vLightDirection1;\n#endif\n#ifdef HEMILIGHT1\nuniform vec3 vLightGround1;\n#endif\n#endif\n\n#ifdef LIGHT2\nuniform vec4 vLightData2;\nuniform vec4 vLightDiffuse2;\nuniform vec3 vLightSpecular2;\n#ifdef SHADOW2\nvarying vec4 vPositionFromLight2;\nuniform sampler2D shadowSampler2;\nuniform float darkness2;\n#endif\n#ifdef SPOTLIGHT2\nuniform vec4 vLightDirection2;\n#endif\n#ifdef HEMILIGHT2\nuniform vec3 vLightGround2;\n#endif\n#endif\n\n#ifdef LIGHT3\nuniform vec4 vLightData3;\nuniform vec4 vLightDiffuse3;\nuniform vec3 vLightSpecular3;\n#ifdef SHADOW3\nvarying vec4 vPositionFromLight3;\nuniform sampler2D shadowSampler3;\nuniform float darkness3;\n#endif\n#ifdef SPOTLIGHT3\nuniform vec4 vLightDirection3;\n#endif\n#ifdef HEMILIGHT3\nuniform vec3 vLightGround3;\n#endif\n#endif\n\n// Samplers\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n// Fresnel\n#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\n{\n float fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\n return clamp(fresnelTerm, 0., 1.);\n}\n#endif\n\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n// Reflection\n#ifdef REFLECTION\nvarying vec3 vPositionUVW;\nuniform samplerCube reflectionCubeSampler;\nuniform sampler2D reflection2DSampler;\nuniform vec3 vReflectionInfos;\nuniform mat4 reflectionMatrix;\nuniform mat4 view;\n\nvec3 computeReflectionCoords(float mode, vec4 worldPos, vec3 worldNormal)\n{\n if (mode == MAP_SPHERICAL)\n {\n vec3 coords = vec3(view * vec4(worldNormal, 0.0));\n\n return vec3(reflectionMatrix * vec4(coords, 1.0));\n }\n else if (mode == MAP_PLANAR)\n {\n vec3 viewDir = worldPos.xyz - vEyePosition;\n vec3 coords = normalize(reflect(viewDir, worldNormal));\n\n return vec3(reflectionMatrix * vec4(coords, 1));\n }\n else if (mode == MAP_CUBIC)\n {\n vec3 viewDir = worldPos.xyz - vEyePosition;\n vec3 coords = reflect(viewDir, worldNormal);\n\n return vec3(reflectionMatrix * vec4(coords, 0));\n }\n else if (mode == MAP_PROJECTION)\n {\n return vec3(reflectionMatrix * (view * worldPos));\n }\n else if (mode == MAP_SKYBOX)\n {\n return vPositionUVW;\n }\n\n return vec3(0, 0, 0);\n}\n#endif\n\n// Shadows\n#ifdef SHADOWS\n\nfloat unpack(vec4 color)\n{\n const vec4 bitShift = vec4(1. / (255. * 255. * 255.), 1. / (255. * 255.), 1. / 255., 1.);\n return dot(color, bitShift);\n}\n\nfloat unpackHalf(vec2 color)\n{\n return color.x + (color.y / 255.0);\n}\n\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler, float darkness)\n{\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\n vec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\n\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n {\n return 1.0;\n }\n\n float shadow = unpack(texture2D(shadowSampler, uv));\n\n if (depth.z > shadow)\n {\n return darkness;\n }\n return 1.;\n}\n\nfloat computeShadowWithPCF(vec4 vPositionFromLight, sampler2D shadowSampler)\n{\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\n vec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\n\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n {\n return 1.0;\n }\n\n float visibility = 1.;\n\n vec2 poissonDisk[4];\n poissonDisk[0] = vec2(-0.94201624, -0.39906216);\n poissonDisk[1] = vec2(0.94558609, -0.76890725);\n poissonDisk[2] = vec2(-0.094184101, -0.92938870);\n poissonDisk[3] = vec2(0.34495938, 0.29387760);\n\n // Poisson Sampling\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[0] / 1500.0)) < depth.z) visibility -= 0.2;\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[1] / 1500.0)) < depth.z) visibility -= 0.2;\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[2] / 1500.0)) < depth.z) visibility -= 0.2;\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[3] / 1500.0)) < depth.z) visibility -= 0.2;\n\n return visibility;\n}\n\n// Thanks to http://devmaster.net/\nfloat ChebychevInequality(vec2 moments, float t)\n{\n if (t <= moments.x)\n {\n return 1.0;\n }\n\n float variance = moments.y - (moments.x * moments.x);\n variance = max(variance, 0.);\n\n float d = t - moments.x;\n return variance / (variance + d * d);\n}\n\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler)\n{\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\n vec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\n\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n {\n return 1.0;\n }\n\n vec4 texel = texture2D(shadowSampler, uv);\n\n vec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\n return clamp(1.3 - ChebychevInequality(moments, depth.z), 0., 1.0);\n}\n#endif\n\n// Bump\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform sampler2D bumpSampler;\n\n// Thanks to http://www.thetenthplanet.de/archives/1180\nmat3 cotangent_frame(vec3 normal, vec3 p, vec2 uv)\n{\n // get edge vectors of the pixel triangle\n vec3 dp1 = dFdx(p);\n vec3 dp2 = dFdy(p);\n vec2 duv1 = dFdx(uv);\n vec2 duv2 = dFdy(uv);\n\n // solve the linear system\n vec3 dp2perp = cross(dp2, normal);\n vec3 dp1perp = cross(normal, dp1);\n vec3 tangent = dp2perp * duv1.x + dp1perp * duv2.x;\n vec3 binormal = dp2perp * duv1.y + dp1perp * duv2.y;\n\n // construct a scale-invariant frame \n float invmax = inversesqrt(max(dot(tangent, tangent), dot(binormal, binormal)));\n return mat3(tangent * invmax, binormal * invmax, normal);\n}\n\nvec3 perturbNormal(vec3 viewDir)\n{\n vec3 map = texture2D(bumpSampler, vBumpUV).xyz;\n map = map * 255. / 127. - 128. / 127.;\n mat3 TBN = cotangent_frame(vNormalW * vBumpInfos.y, -viewDir, vBumpUV);\n return normalize(TBN * map);\n}\n#endif\n\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n\n// Fog\n#ifdef FOG\n\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\n\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\n\nfloat CalcFogFactor()\n{\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n\n if (FOGMODE_LINEAR == vFogInfos.x)\n {\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\n }\n else if (FOGMODE_EXP == vFogInfos.x)\n {\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\n }\n else if (FOGMODE_EXP2 == vFogInfos.x)\n {\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\n }\n\n return clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n\n// Light Computing\nstruct lightingInfo\n{\n vec3 diffuse;\n vec3 specular;\n};\n\nlightingInfo computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, float range) {\n lightingInfo result;\n\n vec3 lightVectorW;\n float attenuation = 1.0;\n if (lightData.w == 0.)\n {\n vec3 direction = lightData.xyz - vPositionW;\n\n attenuation = max(0., 1.0 - length(direction) / range);\n lightVectorW = normalize(direction);\n }\n else\n {\n lightVectorW = normalize(-lightData.xyz);\n }\n\n // diffuse\n float ndl = max(0., dot(vNormal, lightVectorW));\n\n // Specular\n vec3 angleW = normalize(viewDirectionW + lightVectorW);\n float specComp = max(0., dot(vNormal, angleW));\n specComp = pow(specComp, max(1., vSpecularColor.a));\n\n result.diffuse = ndl * diffuseColor * attenuation;\n result.specular = specComp * specularColor * attenuation;\n\n return result;\n}\n\nlightingInfo computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec3 diffuseColor, vec3 specularColor, float range) {\n lightingInfo result;\n\n vec3 direction = lightData.xyz - vPositionW;\n vec3 lightVectorW = normalize(direction);\n float attenuation = max(0., 1.0 - length(direction) / range);\n\n // diffuse\n float cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\n float spotAtten = 0.0;\n\n if (cosAngle >= lightDirection.w)\n {\n cosAngle = max(0., pow(cosAngle, lightData.w));\n spotAtten = max(0., (cosAngle - lightDirection.w) / (1. - cosAngle));\n\n // Diffuse\n float ndl = max(0., dot(vNormal, -lightDirection.xyz));\n\n // Specular\n vec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\n float specComp = max(0., dot(vNormal, angleW));\n specComp = pow(specComp, vSpecularColor.a);\n\n result.diffuse = ndl * spotAtten * diffuseColor * attenuation;\n result.specular = specComp * specularColor * spotAtten * attenuation;\n\n return result;\n }\n\n result.diffuse = vec3(0.);\n result.specular = vec3(0.);\n\n return result;\n}\n\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, vec3 groundColor) {\n lightingInfo result;\n\n // Diffuse\n float ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\n\n // Specular\n vec3 angleW = normalize(viewDirectionW + lightData.xyz);\n float specComp = max(0., dot(vNormal, angleW));\n specComp = pow(specComp, vSpecularColor.a);\n\n result.diffuse = mix(groundColor, diffuseColor, ndl);\n result.specular = specComp * specularColor;\n\n return result;\n}\n\nvoid main(void) {\n // Clip plane\n#ifdef CLIPPLANE\n if (fClipDistance > 0.0)\n discard;\n#endif\n\n vec3 viewDirectionW = normalize(vEyePosition - vPositionW);\n\n // Base color\n vec4 baseColor = vec4(1., 1., 1., 1.);\n vec3 diffuseColor = vDiffuseColor.rgb;\n\n // Alpha\n float alpha = vDiffuseColor.a;\n\n#ifdef VERTEXCOLOR\n baseColor.rgb *= vColor.rgb;\n#endif\n\n#ifdef DIFFUSE\n baseColor = texture2D(diffuseSampler, vDiffuseUV);\n\n#ifdef ALPHATEST\n if (baseColor.a < 0.4)\n discard;\n#endif\n\n#ifdef ALPHAFROMDIFFUSE\n alpha *= baseColor.a;\n#endif\n\n baseColor.rgb *= vDiffuseInfos.y;\n#endif\n\n // Bump\n vec3 normalW = normalize(vNormalW);\n\n#ifdef BUMP\n normalW = perturbNormal(viewDirectionW);\n#endif\n\n // Ambient color\n vec3 baseAmbientColor = vec3(1., 1., 1.);\n\n#ifdef AMBIENT\n baseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\n#endif\n\n // Lighting\n vec3 diffuseBase = vec3(0., 0., 0.);\n vec3 specularBase = vec3(0., 0., 0.);\n float shadow = 1.;\n\n#ifdef LIGHT0\n#ifdef SPOTLIGHT0\n lightingInfo info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a);\n#endif\n#ifdef HEMILIGHT0\n lightingInfo info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightGround0);\n#endif\n#ifdef POINTDIRLIGHT0\n lightingInfo info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a);\n#endif\n#ifdef SHADOW0\n#ifdef SHADOWVSM0\n shadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0);\n#else\n #ifdef SHADOWPCF0\n shadow = computeShadowWithPCF(vPositionFromLight0, shadowSampler0);\n #else\n shadow = computeShadow(vPositionFromLight0, shadowSampler0, darkness0);\n #endif\n#endif\n#else\n shadow = 1.;\n#endif\n diffuseBase += info.diffuse * shadow;\n specularBase += info.specular * shadow;\n#endif\n\n#ifdef LIGHT1\n#ifdef SPOTLIGHT1\n info = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a);\n#endif\n#ifdef HEMILIGHT1\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightGround1);\n#endif\n#ifdef POINTDIRLIGHT1\n info = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a);\n#endif\n#ifdef SHADOW1\n#ifdef SHADOWVSM1\n shadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1);\n#else\n #ifdef SHADOWPCF1\n shadow = computeShadowWithPCF(vPositionFromLight1, shadowSampler1);\n #else\n shadow = computeShadow(vPositionFromLight1, shadowSampler1, darkness1);\n #endif\n#endif\n#else\n shadow = 1.;\n#endif\n diffuseBase += info.diffuse * shadow;\n specularBase += info.specular * shadow;\n#endif\n\n#ifdef LIGHT2\n#ifdef SPOTLIGHT2\n info = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a);\n#endif\n#ifdef HEMILIGHT2\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightGround2);\n#endif\n#ifdef POINTDIRLIGHT2\n info = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a);\n#endif\n#ifdef SHADOW2\n#ifdef SHADOWVSM2\n shadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2);\n#else\n #ifdef SHADOWPCF2\n shadow = computeShadowWithPCF(vPositionFromLight2, shadowSampler2);\n #else\n shadow = computeShadow(vPositionFromLight2, shadowSampler2, darkness2);\n #endif \n#endif \n#else\n shadow = 1.;\n#endif\n diffuseBase += info.diffuse * shadow;\n specularBase += info.specular * shadow;\n#endif\n\n#ifdef LIGHT3\n#ifdef SPOTLIGHT3\n info = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a);\n#endif\n#ifdef HEMILIGHT3\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightGround3);\n#endif\n#ifdef POINTDIRLIGHT3\n info = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a);\n#endif\n#ifdef SHADOW3\n#ifdef SHADOWVSM3\n shadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3);\n#else\n #ifdef SHADOWPCF3\n shadow = computeShadowWithPCF(vPositionFromLight3, shadowSampler3);\n #else\n shadow = computeShadow(vPositionFromLight3, shadowSampler3, darkness3);\n #endif \n#endif \n#else\n shadow = 1.;\n#endif\n diffuseBase += info.diffuse * shadow;\n specularBase += info.specular * shadow;\n#endif\n\n // Reflection\n vec3 reflectionColor = vec3(0., 0., 0.);\n\n#ifdef REFLECTION\n vec3 vReflectionUVW = computeReflectionCoords(vReflectionInfos.x, vec4(vPositionW, 1.0), normalW);\n\n if (vReflectionInfos.z != 0.0)\n {\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.y * shadow;\n }\n else\n {\n vec2 coords = vReflectionUVW.xy;\n\n if (vReflectionInfos.x == MAP_PROJECTION)\n {\n coords /= vReflectionUVW.z;\n }\n\n coords.y = 1.0 - coords.y;\n\n reflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.y * shadow;\n }\n\n#ifdef REFLECTIONFRESNEL\n float reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\n\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\n#endif\n#endif\n\n#ifdef OPACITY\n vec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\n\n#ifdef OPACITYRGB\n opacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\n alpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\n#else\n alpha *= opacityMap.a * vOpacityInfos.y;\n#endif\n\n#endif\n\n#ifdef VERTEXALPHA\n alpha *= vColor.a;\n#endif\n\n#ifdef OPACITYFRESNEL\n float opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\n\n alpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\n#endif\n\n // Emissive\n vec3 emissiveColor = vEmissiveColor;\n#ifdef EMISSIVE\n emissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\n#endif\n\n#ifdef EMISSIVEFRESNEL\n float emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\n\n emissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\n#endif\n\n // Specular map\n vec3 specularColor = vSpecularColor.rgb;\n#ifdef SPECULAR\n specularColor = texture2D(specularSampler, vSpecularUV).rgb * vSpecularInfos.y;\n#endif\n\n // Fresnel\n#ifdef DIFFUSEFRESNEL\n float diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\n\n diffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\n#endif\n\n // Composition\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\n vec3 finalSpecular = specularBase * specularColor;\n\n#ifdef SPECULAROVERALPHA\n alpha = clamp(alpha + dot(finalSpecular, vec3(0.3, 0.59, 0.11)), 0., 1.);\n#endif\n\n vec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\n\n#ifdef FOG\n float fog = CalcFogFactor();\n color.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\n#endif\n\n gl_FragColor = color;\n}",
defaultVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\n// Uniforms\n\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif\n\nuniform mat4 view;\nuniform mat4 viewProjection;\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\n// Output\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif\n\n#ifdef FOG\nvarying float fFogDistance;\n#endif\n\n#ifdef SHADOWS\n#ifdef LIGHT0\nuniform mat4 lightMatrix0;\nvarying vec4 vPositionFromLight0;\n#endif\n#ifdef LIGHT1\nuniform mat4 lightMatrix1;\nvarying vec4 vPositionFromLight1;\n#endif\n#ifdef LIGHT2\nuniform mat4 lightMatrix2;\nvarying vec4 vPositionFromLight2;\n#endif\n#ifdef LIGHT3\nuniform mat4 lightMatrix3;\nvarying vec4 vPositionFromLight3;\n#endif\n#endif\n\n#ifdef REFLECTION\nvarying vec3 vPositionUVW;\n#endif\n\nvoid main(void) {\n mat4 finalWorld;\n\n#ifdef REFLECTION\n vPositionUVW = position;\n#endif \n\n#ifdef BONES\n mat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\n mat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\n mat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\n\n#ifdef BONES4\n mat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\n finalWorld = world * (m0 + m1 + m2 + m3);\n#else\n finalWorld = world * (m0 + m1 + m2);\n#endif \n\n#else\n#ifdef INSTANCES\n finalWorld = mat4(world0, world1, world2, world3);\n#else\n finalWorld = world;\n#endif\n#endif\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n\n vec4 worldPos = finalWorld * vec4(position, 1.0);\n vPositionW = vec3(worldPos);\n vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\n\n // Texture coordinates\n#ifndef UV1\n vec2 uv = vec2(0., 0.);\n#endif\n#ifndef UV2\n vec2 uv2 = vec2(0., 0.);\n#endif\n\n#ifdef DIFFUSE\n if (vDiffuseInfos.x == 0.)\n {\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef AMBIENT\n if (vAmbientInfos.x == 0.)\n {\n vAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef OPACITY\n if (vOpacityInfos.x == 0.)\n {\n vOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef EMISSIVE\n if (vEmissiveInfos.x == 0.)\n {\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef SPECULAR\n if (vSpecularInfos.x == 0.)\n {\n vSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef BUMP\n if (vBumpInfos.x == 0.)\n {\n vBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n // Clip plane\n#ifdef CLIPPLANE\n fClipDistance = dot(worldPos, vClipPlane);\n#endif\n\n // Fog\n#ifdef FOG\n fFogDistance = (view * worldPos).z;\n#endif\n\n // Shadows\n#ifdef SHADOWS\n#ifdef LIGHT0\n vPositionFromLight0 = lightMatrix0 * worldPos;\n#endif\n#ifdef LIGHT1\n vPositionFromLight1 = lightMatrix1 * worldPos;\n#endif\n#ifdef LIGHT2\n vPositionFromLight2 = lightMatrix2 * worldPos;\n#endif\n#ifdef LIGHT3\n vPositionFromLight3 = lightMatrix3 * worldPos;\n#endif\n#endif\n\n // Vertex color\n#ifdef VERTEXCOLOR\n vColor = color;\n#endif\n\n // Point size\n#ifdef POINTSIZE\n gl_PointSize = pointSize;\n#endif\n}",
displayPassPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D passSampler;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(passSampler, vUV);\n}",
filterPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform mat4 kernelMatrix;\n\nvoid main(void)\n{\n vec3 baseColor = texture2D(textureSampler, vUV).rgb;\n vec3 updatedColor = (kernelMatrix * vec4(baseColor, 1.0)).rgb;\n\n gl_FragColor = vec4(updatedColor, 1.0);\n}",
firePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform float time;\nuniform vec3 c1;\nuniform vec3 c2;\nuniform vec3 c3;\nuniform vec3 c4;\nuniform vec3 c5;\nuniform vec3 c6;\nuniform vec2 speed;\nuniform float shift;\nuniform float alphaThreshold;\n\nvarying vec2 vUV;\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\n return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\n float total = 0.0, amplitude = 1.0;\n for (int i = 0; i < 4; i++) {\n total += noise(n) * amplitude;\n n += n;\n amplitude *= 0.5;\n }\n return total;\n}\n\nvoid main() {\n vec2 p = vUV * 8.0;\n float q = fbm(p - time * 0.1);\n vec2 r = vec2(fbm(p + q + time * speed.x - p.x - p.y), fbm(p + q - time * speed.y));\n vec3 c = mix(c1, c2, fbm(p + r)) + mix(c3, c4, r.x) - mix(c5, c6, r.y);\n vec3 color = c * cos(shift * vUV.y);\n float luminance = dot(color.rgb, vec3(0.3, 0.59, 0.11));\n\n gl_FragColor = vec4(color, luminance * alphaThreshold + (1.0 - alphaThreshold));\n}",
fxaaPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define FXAA_REDUCE_MIN (1.0/128.0)\n#define FXAA_REDUCE_MUL (1.0/8.0)\n#define FXAA_SPAN_MAX 8.0\n\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 texelSize;\n\nvoid main(){\n vec2 localTexelSize = texelSize;\n vec4 rgbNW = texture2D(textureSampler, (vUV + vec2(-1.0, -1.0) * localTexelSize));\n vec4 rgbNE = texture2D(textureSampler, (vUV + vec2(1.0, -1.0) * localTexelSize));\n vec4 rgbSW = texture2D(textureSampler, (vUV + vec2(-1.0, 1.0) * localTexelSize));\n vec4 rgbSE = texture2D(textureSampler, (vUV + vec2(1.0, 1.0) * localTexelSize));\n vec4 rgbM = texture2D(textureSampler, vUV);\n vec4 luma = vec4(0.299, 0.587, 0.114, 1.0);\n float lumaNW = dot(rgbNW, luma);\n float lumaNE = dot(rgbNE, luma);\n float lumaSW = dot(rgbSW, luma);\n float lumaSE = dot(rgbSE, luma);\n float lumaM = dot(rgbM, luma);\n float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\n vec2 dir = vec2(-((lumaNW + lumaNE) - (lumaSW + lumaSE)), ((lumaNW + lumaSW) - (lumaNE + lumaSE)));\n\n float dirReduce = max(\n (lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),\n FXAA_REDUCE_MIN);\n\n float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n dir * rcpDirMin)) * localTexelSize;\n\n vec4 rgbA = 0.5 * (\n texture2D(textureSampler, vUV + dir * (1.0 / 3.0 - 0.5)) +\n texture2D(textureSampler, vUV + dir * (2.0 / 3.0 - 0.5)));\n\n vec4 rgbB = rgbA * 0.5 + 0.25 * (\n texture2D(textureSampler, vUV + dir * -0.5) +\n texture2D(textureSampler, vUV + dir * 0.5));\n float lumaB = dot(rgbB, luma);\n if ((lumaB < lumaMin) || (lumaB > lumaMax)) {\n gl_FragColor = rgbA;\n }\n else {\n gl_FragColor = rgbB;\n }\n}",
grassPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform vec3 herb1Color;\nuniform vec3 herb2Color;\nuniform vec3 herb3Color;\nuniform vec3 groundColor;\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\n return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\n float total = 0.0, amplitude = 1.0;\n for (int i = 0; i < 4; i++) {\n total += noise(n) * amplitude;\n n += n;\n amplitude *= 0.5;\n }\n return total;\n}\n\nvoid main(void) {\n vec3 color = mix(groundColor, herb1Color, rand(gl_FragCoord.xy * 4.0));\n color = mix(color, herb2Color, rand(gl_FragCoord.xy * 8.0));\n color = mix(color, herb3Color, rand(gl_FragCoord.xy));\n color = mix(color, herb1Color, fbm(gl_FragCoord.xy * 16.0));\n gl_FragColor = vec4(color, 1.0);\n}",
layerPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\n// Color\nuniform vec4 color;\n\nvoid main(void) {\n vec4 baseColor = texture2D(textureSampler, vUV);\n\n gl_FragColor = baseColor * color;\n}",
layerVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec2 position;\n\n// Uniforms\nuniform mat4 textureMatrix;\n\n// Output\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) { \n\n vUV = vec2(textureMatrix * vec4(position * madd + madd, 1.0, 0.0));\n gl_Position = vec4(position, 0.0, 1.0);\n}",
legacydefaultPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_PROJECTION 4.\n\n// Constants\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\nuniform vec4 vSpecularColor;\nuniform vec3 vEmissiveColor;\n\n// Input\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n// Lights\n#ifdef LIGHT0\nuniform vec4 vLightData0;\nuniform vec4 vLightDiffuse0;\nuniform vec3 vLightSpecular0;\n#ifdef SHADOW0\nvarying vec4 vPositionFromLight0;\nuniform sampler2D shadowSampler0;\n#endif\n#ifdef SPOTLIGHT0\nuniform vec4 vLightDirection0;\n#endif\n#ifdef HEMILIGHT0\nuniform vec3 vLightGround0;\n#endif\n#endif\n\n#ifdef LIGHT1\nuniform vec4 vLightData1;\nuniform vec4 vLightDiffuse1;\nuniform vec3 vLightSpecular1;\n#ifdef SHADOW1\nvarying vec4 vPositionFromLight1;\nuniform sampler2D shadowSampler1;\n#endif\n#ifdef SPOTLIGHT1\nuniform vec4 vLightDirection1;\n#endif\n#ifdef HEMILIGHT1\nuniform vec3 vLightGround1;\n#endif\n#endif\n\n#ifdef LIGHT2\nuniform vec4 vLightData2;\nuniform vec4 vLightDiffuse2;\nuniform vec3 vLightSpecular2;\n#ifdef SHADOW2\nvarying vec4 vPositionFromLight2;\nuniform sampler2D shadowSampler2;\n#endif\n#ifdef SPOTLIGHT2\nuniform vec4 vLightDirection2;\n#endif\n#ifdef HEMILIGHT2\nuniform vec3 vLightGround2;\n#endif\n#endif\n\n#ifdef LIGHT3\nuniform vec4 vLightData3;\nuniform vec4 vLightDiffuse3;\nuniform vec3 vLightSpecular3;\n#ifdef SHADOW3\nvarying vec4 vPositionFromLight3;\nuniform sampler2D shadowSampler3;\n#endif\n#ifdef SPOTLIGHT3\nuniform vec4 vLightDirection3;\n#endif\n#ifdef HEMILIGHT3\nuniform vec3 vLightGround3;\n#endif\n#endif\n\n// Samplers\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef REFLECTION\nvarying vec3 vReflectionUVW;\nuniform samplerCube reflectionCubeSampler;\nuniform sampler2D reflection2DSampler;\nuniform vec3 vReflectionInfos;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n// Fresnel\n#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\n{\n float fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\n return clamp(fresnelTerm, 0., 1.);\n}\n#endif\n\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n// Shadows\n#ifdef SHADOWS\n\nfloat unpack(vec4 color)\n{\n const vec4 bitShift = vec4(1. / (255. * 255. * 255.), 1. / (255. * 255.), 1. / 255., 1.);\n return dot(color, bitShift);\n}\n\nfloat unpackHalf(vec2 color)\n{\n return color.x + (color.y / 255.0);\n}\n\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler)\n{\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\n vec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\n\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n {\n return 1.0;\n }\n\n float shadow = unpack(texture2D(shadowSampler, uv));\n\n if (depth.z > shadow)\n {\n return 0.;\n }\n return 1.;\n}\n\n// Thanks to http://devmaster.net/\nfloat ChebychevInequality(vec2 moments, float t)\n{\n if (t <= moments.x)\n {\n return 1.0;\n }\n\n float variance = moments.y - (moments.x * moments.x);\n variance = max(variance, 0.);\n\n float d = t - moments.x;\n return variance / (variance + d * d);\n}\n\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler)\n{\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\n vec2 uv = 0.5 * depth.xy + vec2(0.5, 0.5);\n\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\n {\n return 1.0;\n }\n\n vec4 texel = texture2D(shadowSampler, uv);\n\n vec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\n return clamp(1.3 - ChebychevInequality(moments, depth.z), 0., 1.0);\n}\n#endif\n\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n\n// Fog\n#ifdef FOG\n\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\n\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\n\nfloat CalcFogFactor()\n{\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n\n if (FOGMODE_LINEAR == vFogInfos.x)\n {\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\n }\n else if (FOGMODE_EXP == vFogInfos.x)\n {\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\n }\n else if (FOGMODE_EXP2 == vFogInfos.x)\n {\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\n }\n\n return clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n\n// Light Computing\nmat3 computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor) {\n mat3 result;\n\n vec3 lightVectorW;\n if (lightData.w == 0.)\n {\n lightVectorW = normalize(lightData.xyz - vPositionW);\n }\n else\n {\n lightVectorW = normalize(-lightData.xyz);\n }\n\n // diffuse\n float ndl = max(0., dot(vNormal, lightVectorW));\n\n // Specular\n vec3 angleW = normalize(viewDirectionW + lightVectorW);\n float specComp = max(0., dot(vNormal, angleW));\n specComp = max(0., pow(specComp, max(1.0, vSpecularColor.a)));\n\n result[0] = ndl * diffuseColor.rgb;\n result[1] = specComp * specularColor;\n result[2] = vec3(0.);\n\n return result;\n}\n\nmat3 computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec4 diffuseColor, vec3 specularColor) {\n mat3 result;\n\n vec3 lightVectorW = normalize(lightData.xyz - vPositionW);\n\n // diffuse\n float cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\n float spotAtten = 0.0;\n\n if (cosAngle >= lightDirection.w)\n {\n cosAngle = max(0., pow(cosAngle, lightData.w));\n spotAtten = max(0., (cosAngle - lightDirection.w) / (1. - cosAngle));\n\n // Diffuse\n float ndl = max(0., dot(vNormal, -lightDirection.xyz));\n\n // Specular\n vec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\n float specComp = max(0., dot(vNormal, angleW));\n specComp = pow(specComp, vSpecularColor.a);\n\n result[0] = ndl * spotAtten * diffuseColor.rgb;\n result[1] = specComp * specularColor * spotAtten;\n result[2] = vec3(0.);\n\n return result;\n }\n\n result[0] = vec3(0.);\n result[1] = vec3(0.);\n result[2] = vec3(0.);\n\n return result;\n}\n\nmat3 computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor, vec3 groundColor) {\n mat3 result;\n\n // Diffuse\n float ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\n\n // Specular\n vec3 angleW = normalize(viewDirectionW + lightData.xyz);\n float specComp = max(0., dot(vNormal, angleW));\n specComp = pow(specComp, vSpecularColor.a);\n\n result[0] = mix(groundColor, diffuseColor.rgb, ndl);\n result[1] = specComp * specularColor;\n result[2] = vec3(0.);\n\n return result;\n}\n\nvoid main(void) {\n // Clip plane\n#ifdef CLIPPLANE\n if (fClipDistance > 0.0)\n discard;\n#endif\n\n vec3 viewDirectionW = normalize(vEyePosition - vPositionW);\n\n // Base color\n vec4 baseColor = vec4(1., 1., 1., 1.);\n vec3 diffuseColor = vDiffuseColor.rgb;\n\n#ifdef VERTEXCOLOR\n baseColor.rgb *= vColor.rgb;\n#endif\n\n#ifdef DIFFUSE\n baseColor = texture2D(diffuseSampler, vDiffuseUV);\n\n#ifdef ALPHATEST\n if (baseColor.a < 0.4)\n discard;\n#endif\n\n baseColor.rgb *= vDiffuseInfos.y;\n#endif\n\n // Bump\n vec3 normalW = normalize(vNormalW);\n\n // Ambient color\n vec3 baseAmbientColor = vec3(1., 1., 1.);\n\n#ifdef AMBIENT\n baseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\n#endif\n\n // Lighting\n vec3 diffuseBase = vec3(0., 0., 0.);\n vec3 specularBase = vec3(0., 0., 0.);\n float shadow = 1.;\n\n#ifdef LIGHT0\n#ifdef SPOTLIGHT0\n mat3 info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0, vLightSpecular0);\n#endif\n#ifdef HEMILIGHT0\n mat3 info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0, vLightGround0);\n#endif\n#ifdef POINTDIRLIGHT0\n mat3 info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0);\n#endif\n#ifdef SHADOW0\n#ifdef SHADOWVSM0\n shadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0);\n#else\n shadow = computeShadow(vPositionFromLight0, shadowSampler0);\n#endif\n#else\n shadow = 1.;\n#endif\n diffuseBase += info[0] * shadow;\n specularBase += info[1] * shadow;\n#endif\n\n#ifdef LIGHT1\n#ifdef SPOTLIGHT1\n info = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1, vLightSpecular1);\n#endif\n#ifdef HEMILIGHT1\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1, vLightGround1);\n#endif\n#ifdef POINTDIRLIGHT1\n info = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1);\n#endif\n#ifdef SHADOW1\n#ifdef SHADOWVSM1\n shadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1);\n#else\n shadow = computeShadow(vPositionFromLight1, shadowSampler1);\n#endif\n#else\n shadow = 1.;\n#endif\n diffuseBase += info[0] * shadow;\n specularBase += info[1] * shadow;\n#endif\n\n#ifdef LIGHT2\n#ifdef SPOTLIGHT2\n info = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2, vLightSpecular2);\n#endif\n#ifdef HEMILIGHT2\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2, vLightGround2);\n#endif\n#ifdef POINTDIRLIGHT2\n info = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2);\n#endif\n#ifdef SHADOW2\n#ifdef SHADOWVSM2\n shadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2);\n#else\n shadow = computeShadow(vPositionFromLight2, shadowSampler2);\n#endif \n#else\n shadow = 1.;\n#endif\n diffuseBase += info[0] * shadow;\n specularBase += info[1] * shadow;\n#endif\n\n#ifdef LIGHT3\n#ifdef SPOTLIGHT3\n info = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3, vLightSpecular3);\n#endif\n#ifdef HEMILIGHT3\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3, vLightGround3);\n#endif\n#ifdef POINTDIRLIGHT3\n info = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3);\n#endif\n#ifdef SHADOW3\n#ifdef SHADOWVSM3\n shadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3);\n#else\n shadow = computeShadow(vPositionFromLight3, shadowSampler3);\n#endif \n#else\n shadow = 1.;\n#endif\n diffuseBase += info[0] * shadow;\n specularBase += info[1] * shadow;\n#endif\n\n // Reflection\n vec3 reflectionColor = vec3(0., 0., 0.);\n\n#ifdef REFLECTION\n if (vReflectionInfos.z != 0.0)\n {\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.y;\n }\n else\n {\n vec2 coords = vReflectionUVW.xy;\n\n if (vReflectionInfos.x == MAP_PROJECTION)\n {\n coords /= vReflectionUVW.z;\n }\n\n coords.y = 1.0 - coords.y;\n\n reflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.y;\n }\n\n#ifdef REFLECTIONFRESNEL\n float reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\n\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\n#endif\n#endif\n\n // Alpha\n float alpha = vDiffuseColor.a;\n\n#ifdef OPACITY\n vec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\n#ifdef OPACITYRGB\n opacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\n alpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\n#else\n alpha *= opacityMap.a * vOpacityInfos.y;\n#endif\n#endif\n\n#ifdef VERTEXALPHA\n alpha *= vColor.a;\n#endif\n\n#ifdef OPACITYFRESNEL\n float opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\n\n alpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\n#endif\n\n // Emissive\n vec3 emissiveColor = vEmissiveColor;\n#ifdef EMISSIVE\n emissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\n#endif\n\n#ifdef EMISSIVEFRESNEL\n float emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\n\n emissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\n#endif\n\n // Specular map\n vec3 specularColor = vSpecularColor.rgb;\n#ifdef SPECULAR\n specularColor = texture2D(specularSampler, vSpecularUV).rgb * vSpecularInfos.y;\n#endif\n\n // Fresnel\n#ifdef DIFFUSEFRESNEL\n float diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\n\n diffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\n#endif\n\n // Composition\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\n vec3 finalSpecular = specularBase * specularColor;\n\n vec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\n\n#ifdef FOG\n float fog = CalcFogFactor();\n color.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\n#endif\n\n gl_FragColor = color;\n}",
legacydefaultVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n#define MAP_EXPLICIT 0.\n#define MAP_SPHERICAL 1.\n#define MAP_PLANAR 2.\n#define MAP_CUBIC 3.\n#define MAP_PROJECTION 4.\n#define MAP_SKYBOX 5.\n\n// Attributes\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n\n#ifdef REFLECTION\nuniform vec3 vEyePosition;\nvarying vec3 vReflectionUVW;\nuniform vec3 vReflectionInfos;\nuniform mat4 reflectionMatrix;\n#endif\n\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n\n#ifdef SPECULAR\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\n// Output\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif\n\n#ifdef FOG\nvarying float fFogDistance;\n#endif\n\n#ifdef SHADOWS\n#ifdef LIGHT0\nuniform mat4 lightMatrix0;\nvarying vec4 vPositionFromLight0;\n#endif\n#ifdef LIGHT1\nuniform mat4 lightMatrix1;\nvarying vec4 vPositionFromLight1;\n#endif\n#ifdef LIGHT2\nuniform mat4 lightMatrix2;\nvarying vec4 vPositionFromLight2;\n#endif\n#ifdef LIGHT3\nuniform mat4 lightMatrix3;\nvarying vec4 vPositionFromLight3;\n#endif\n#endif\n\n#ifdef REFLECTION\nvec3 computeReflectionCoords(float mode, vec4 worldPos, vec3 worldNormal)\n{\n if (mode == MAP_SPHERICAL)\n {\n vec3 coords = vec3(view * vec4(worldNormal, 0.0));\n\n return vec3(reflectionMatrix * vec4(coords, 1.0));\n }\n else if (mode == MAP_PLANAR)\n {\n vec3 viewDir = worldPos.xyz - vEyePosition;\n vec3 coords = normalize(reflect(viewDir, worldNormal));\n\n return vec3(reflectionMatrix * vec4(coords, 1));\n }\n else if (mode == MAP_CUBIC)\n {\n vec3 viewDir = worldPos.xyz - vEyePosition;\n vec3 coords = reflect(viewDir, worldNormal);\n\n return vec3(reflectionMatrix * vec4(coords, 0));\n }\n else if (mode == MAP_PROJECTION)\n {\n return vec3(reflectionMatrix * (view * worldPos));\n }\n else if (mode == MAP_SKYBOX)\n {\n return position;\n }\n\n return vec3(0, 0, 0);\n}\n#endif\n\nvoid main(void) {\n mat4 finalWorld;\n\n#ifdef BONES\n mat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\n mat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\n mat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\n\n#ifdef BONES4\n mat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\n finalWorld = world * (m0 + m1 + m2 + m3);\n#else\n finalWorld = world * (m0 + m1 + m2);\n#endif \n\n#else\n finalWorld = world;\n#endif\n\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n\n vec4 worldPos = finalWorld * vec4(position, 1.0);\n vPositionW = vec3(worldPos);\n vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\n\n // Texture coordinates\n#ifndef UV1\n vec2 uv = vec2(0., 0.);\n#endif\n#ifndef UV2\n vec2 uv2 = vec2(0., 0.);\n#endif\n\n#ifdef DIFFUSE\n if (vDiffuseInfos.x == 0.)\n {\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef AMBIENT\n if (vAmbientInfos.x == 0.)\n {\n vAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef OPACITY\n if (vOpacityInfos.x == 0.)\n {\n vOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef REFLECTION\n vReflectionUVW = computeReflectionCoords(vReflectionInfos.x, vec4(vPositionW, 1.0), vNormalW);\n#endif\n\n#ifdef EMISSIVE\n if (vEmissiveInfos.x == 0.)\n {\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef SPECULAR\n if (vSpecularInfos.x == 0.)\n {\n vSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n#ifdef BUMP\n if (vBumpInfos.x == 0.)\n {\n vBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\n }\n else\n {\n vBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\n }\n#endif\n\n // Clip plane\n#ifdef CLIPPLANE\n fClipDistance = dot(worldPos, vClipPlane);\n#endif\n\n // Fog\n#ifdef FOG\n fFogDistance = (view * worldPos).z;\n#endif\n\n // Shadows\n#ifdef SHADOWS\n#ifdef LIGHT0\n vPositionFromLight0 = lightMatrix0 * worldPos;\n#endif\n#ifdef LIGHT1\n vPositionFromLight1 = lightMatrix1 * worldPos;\n#endif\n#ifdef LIGHT2\n vPositionFromLight2 = lightMatrix2 * worldPos;\n#endif\n#ifdef LIGHT3\n vPositionFromLight3 = lightMatrix3 * worldPos;\n#endif\n#endif\n\n // Vertex color\n#ifdef VERTEXCOLOR\n vColor = color;\n#endif\n}",
lensFlarePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\n// Color\nuniform vec4 color;\n\nvoid main(void) {\n vec4 baseColor = texture2D(textureSampler, vUV);\n\n gl_FragColor = baseColor * color;\n}",
lensFlareVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec2 position;\n\n// Uniforms\nuniform mat4 viewportMatrix;\n\n// Output\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) { \n\n vUV = position * madd + madd;\n gl_Position = viewportMatrix * vec4(position, 0.0, 1.0);\n}",
marblePixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\n\nconst vec3 tileSize = vec3(1.1, 1.0, 1.1);\nconst vec3 tilePct = vec3(0.98, 1.0, 0.98);\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\n return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat turbulence(vec2 P)\n{\n float val = 0.0;\n float freq = 1.0;\n for (int i = 0; i < 4; i++)\n {\n val += abs(noise(P*freq) / freq);\n freq *= 2.07;\n }\n return val;\n}\n\nfloat round(float number){\n return sign(number)*floor(abs(number) + 0.5);\n}\n\nvec3 marble_color(float x)\n{\n vec3 col;\n x = 0.5*(x + 1.);\n x = sqrt(x); \n x = sqrt(x);\n x = sqrt(x);\n col = vec3(.2 + .75*x); \n col.b *= 0.95; \n return col;\n}\n\nvoid main()\n{\n float brickW = 1.0 / numberOfTilesWidth;\n float brickH = 1.0 / numberOfTilesHeight;\n float jointWPercentage = 0.01;\n float jointHPercentage = 0.01;\n vec3 color = brickColor;\n float yi = vUV.y / brickH;\n float nyi = round(yi);\n float xi = vUV.x / brickW;\n\n if (mod(floor(yi), 2.0) == 0.0){\n xi = xi - 0.5;\n }\n\n float nxi = round(xi);\n vec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);\n\n if (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){\n color = mix(jointColor, vec3(0.37, 0.25, 0.25), (yi - nyi) / jointHPercentage + 0.2);\n }\n else if (xi < nxi + jointWPercentage && xi > nxi - jointWPercentage){\n color = mix(jointColor, vec3(0.44, 0.44, 0.44), (xi - nxi) / jointWPercentage + 0.2);\n }\n else {\n float t = 6.28 * brickvUV.x / (tileSize.x + noise(vec2(vUV)*6.0));\n t += amplitude * turbulence(brickvUV.xy);\n t = sin(t);\n color = marble_color(t);\n }\n\n gl_FragColor = vec4(color, 0.0);\n}",
oculusDistortionCorrectionPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 LensCenter;\nuniform vec2 Scale;\nuniform vec2 ScaleIn;\nuniform vec4 HmdWarpParam;\n\nvec2 HmdWarp(vec2 in01) {\n\n vec2 theta = (in01 - LensCenter) * ScaleIn; // Scales to [-1, 1]\n float rSq = theta.x * theta.x + theta.y * theta.y;\n vec2 rvector = theta * (HmdWarpParam.x + HmdWarpParam.y * rSq + HmdWarpParam.z * rSq * rSq + HmdWarpParam.w * rSq * rSq * rSq);\n return LensCenter + Scale * rvector;\n}\n\nvoid main(void)\n{\n vec2 tc = HmdWarp(vUV);\n if (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n else{\n gl_FragColor = vec4(texture2D(textureSampler, tc).rgb, 1.0);\n }\n}",
outlinePixelShader:"precision highp float;\n\nuniform vec4 color;\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n\nvoid main(void) {\n#ifdef ALPHATEST\n if (texture2D(diffuseSampler, vUV).a < 0.4)\n discard;\n#endif\n\n gl_FragColor = color;\n}",
outlineVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attribute\nattribute vec3 position;\nattribute vec3 normal;\n\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\n// Uniform\nuniform float offset;\n\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif\n\nuniform mat4 viewProjection;\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n\nvoid main(void)\n{\n#ifdef INSTANCES\n mat4 finalWorld = mat4(world0, world1, world2, world3);\n#else\n mat4 finalWorld = world;\n#endif\n\n vec3 offsetPosition = position + normal * offset;\n\n#ifdef BONES\n mat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\n mat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\n mat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\n mat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\n finalWorld = finalWorld * (m0 + m1 + m2 + m3);\n gl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\n#else\n gl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\n#endif\n\n#ifdef ALPHATEST\n#ifdef UV1\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n#endif\n#ifdef UV2\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n#endif\n#endif\n}",
particlesPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nvarying vec4 vColor;\nuniform vec4 textureMask;\nuniform sampler2D diffuseSampler;\n\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n\nvoid main(void) {\n#ifdef CLIPPLANE\n if (fClipDistance > 0.0)\n discard;\n#endif\n vec4 baseColor = texture2D(diffuseSampler, vUV);\n\n gl_FragColor = (baseColor * textureMask + (vec4(1., 1., 1., 1.) - textureMask)) * vColor;\n}",
particlesVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec3 position;\nattribute vec4 color;\nattribute vec4 options;\n\n// Uniforms\nuniform mat4 view;\nuniform mat4 projection;\n\n// Output\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nuniform mat4 invView;\nvarying float fClipDistance;\n#endif\n\nvoid main(void) { \n vec3 viewPos = (view * vec4(position, 1.0)).xyz; \n vec3 cornerPos;\n float size = options.y;\n float angle = options.x;\n vec2 offset = options.zw;\n\n cornerPos = vec3(offset.x - 0.5, offset.y - 0.5, 0.) * size;\n\n // Rotate\n vec3 rotatedCorner;\n rotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\n rotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\n rotatedCorner.z = 0.;\n\n // Position\n viewPos += rotatedCorner;\n gl_Position = projection * vec4(viewPos, 1.0); \n \n vColor = color;\n vUV = offset;\n\n // Clip plane\n#ifdef CLIPPLANE\n vec4 worldPos = invView * vec4(viewPos, 1.0);\n fClipDistance = dot(worldPos, vClipPlane);\n#endif\n}",
passPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nvoid main(void) \n{\n gl_FragColor = texture2D(textureSampler, vUV);\n}",
postprocessVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec2 position;\n\n// Output\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) { \n\n vUV = position * madd + madd;\n gl_Position = vec4(position, 0.0, 1.0);\n}",
proceduralVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec2 position;\n\n// Output\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nconst vec2 madd = vec2(0.5, 0.5);\n\nvoid main(void) { \n vPosition = position;\n vUV = position * madd + madd;\n gl_Position = vec4(position, 0.0, 1.0);\n}",
refractionPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D refractionSampler;\n\n// Parameters\nuniform vec3 baseColor;\nuniform float depth;\nuniform float colorLevel;\n\nvoid main() {\n float ref = 1.0 - texture2D(refractionSampler, vUV).r;\n\n vec2 uv = vUV - vec2(0.5);\n vec2 offset = uv * depth * ref;\n vec3 sourceColor = texture2D(textureSampler, vUV - offset).rgb;\n\n gl_FragColor = vec4(sourceColor + sourceColor * ref * colorLevel, 1.0);\n}",
roadPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vUV; \nuniform vec3 roadColor;\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\n return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\n float total = 0.0, amplitude = 1.0;\n for (int i = 0; i < 4; i++) {\n total += noise(n) * amplitude;\n n += n;\n amplitude *= 0.5;\n }\n return total;\n}\n\nvoid main(void) {\n float ratioy = mod(gl_FragCoord.y * 100.0 , fbm(vUV * 2.0));\n vec3 color = roadColor * ratioy;\n gl_FragColor = vec4(color, 1.0);\n}",
shadowMapPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvec4 pack(float depth)\n{\n const vec4 bitOffset = vec4(255. * 255. * 255., 255. * 255., 255., 1.);\n const vec4 bitMask = vec4(0., 1. / 255., 1. / 255., 1. / 255.);\n \n vec4 comp = mod(depth * bitOffset * vec4(254.), vec4(255.)) / vec4(254.);\n comp -= comp.xxyz * bitMask;\n \n return comp;\n}\n\n// Thanks to http://devmaster.net/\nvec2 packHalf(float depth) \n{ \n const vec2 bitOffset = vec2(1.0 / 255., 0.);\n vec2 color = vec2(depth, fract(depth * 255.));\n\n return color - (color.yy * bitOffset);\n}\n\n#ifndef VSM\nvarying vec4 vPosition;\n#endif\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n\nvoid main(void)\n{\n#ifdef ALPHATEST\n if (texture2D(diffuseSampler, vUV).a < 0.4)\n discard;\n#endif\n\n#ifdef VSM\n float moment1 = gl_FragCoord.z / gl_FragCoord.w;\n float moment2 = moment1 * moment1;\n gl_FragColor = vec4(packHalf(moment1), packHalf(moment2));\n#else\n gl_FragColor = pack(vPosition.z / vPosition.w);\n#endif\n}",
shadowMapVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attribute\nattribute vec3 position;\n#ifdef BONES\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#endif\n\n// Uniform\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif\n\nuniform mat4 viewProjection;\n#ifdef BONES\nuniform mat4 mBones[BonesPerMesh];\n#endif\n\n#ifndef VSM\nvarying vec4 vPosition;\n#endif\n\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n\nvoid main(void)\n{\n#ifdef INSTANCES\n mat4 finalWorld = mat4(world0, world1, world2, world3);\n#else\n mat4 finalWorld = world;\n#endif\n\n#ifdef BONES\n mat4 m0 = mBones[int(matricesIndices.x)] * matricesWeights.x;\n mat4 m1 = mBones[int(matricesIndices.y)] * matricesWeights.y;\n mat4 m2 = mBones[int(matricesIndices.z)] * matricesWeights.z;\n mat4 m3 = mBones[int(matricesIndices.w)] * matricesWeights.w;\n finalWorld = finalWorld * (m0 + m1 + m2 + m3);\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n#else\n#ifndef VSM\n vPosition = viewProjection * finalWorld * vec4(position, 1.0);\n#endif\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\n#endif\n\n#ifdef ALPHATEST\n#ifdef UV1\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\n#endif\n#ifdef UV2\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\n#endif\n#endif\n}",
spritesPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform bool alphaTest;\n\nvarying vec4 vColor;\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n\n// Fog\n#ifdef FOG\n\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\n\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\n\nfloat CalcFogFactor()\n{\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n\n if (FOGMODE_LINEAR == vFogInfos.x)\n {\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\n }\n else if (FOGMODE_EXP == vFogInfos.x)\n {\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\n }\n else if (FOGMODE_EXP2 == vFogInfos.x)\n {\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\n }\n\n return min(1., max(0., fogCoeff));\n}\n#endif\n\n\nvoid main(void) {\n vec4 baseColor = texture2D(diffuseSampler, vUV);\n\n if (alphaTest) \n {\n if (baseColor.a < 0.95)\n discard;\n }\n\n baseColor *= vColor;\n\n#ifdef FOG\n float fog = CalcFogFactor();\n baseColor.rgb = fog * baseColor.rgb + (1.0 - fog) * vFogColor;\n#endif\n\n gl_FragColor = baseColor;\n}",
spritesVertexShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Attributes\nattribute vec3 position;\nattribute vec4 options;\nattribute vec4 cellInfo;\nattribute vec4 color;\n\n// Uniforms\nuniform vec2 textureInfos;\nuniform mat4 view;\nuniform mat4 projection;\n\n// Output\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef FOG\nvarying float fFogDistance;\n#endif\n\nvoid main(void) { \n vec3 viewPos = (view * vec4(position, 1.0)).xyz; \n vec3 cornerPos;\n \n float angle = options.x;\n float size = options.y;\n vec2 offset = options.zw;\n vec2 uvScale = textureInfos.xy;\n\n cornerPos = vec3(offset.x - 0.5, offset.y - 0.5, 0.) * size;\n\n // Rotate\n vec3 rotatedCorner;\n rotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\n rotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\n rotatedCorner.z = 0.;\n\n // Position\n viewPos += rotatedCorner;\n gl_Position = projection * vec4(viewPos, 1.0); \n\n // Color\n vColor = color;\n \n // Texture\n vec2 uvOffset = vec2(abs(offset.x - cellInfo.x), 1.0 - abs(offset.y - cellInfo.y));\n\n vUV = (uvOffset + cellInfo.zw) * uvScale;\n\n // Fog\n#ifdef FOG\n fFogDistance = viewPos.z;\n#endif\n}",
woodPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\n\nuniform float ampScale;\nuniform vec3 woodColor;\n\nfloat rand(vec2 n) {\n return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);\n}\n\nfloat noise(vec2 n) {\n const vec2 d = vec2(0.0, 1.0);\n vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));\n return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);\n}\n\nfloat fbm(vec2 n) {\n float total = 0.0, amplitude = 1.0;\n for (int i = 0; i < 4; i++) {\n total += noise(n) * amplitude;\n n += n;\n amplitude *= 0.5;\n }\n return total;\n}\n\nvoid main(void) {\n float ratioy = mod(vUV.x * ampScale, 2.0 + fbm(vUV * 0.8));\n vec3 wood = woodColor * ratioy;\n gl_FragColor = vec4(wood, 1.0);\n}",
};
return Effect;
})();
BABYLON.Effect = Effect;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Material = (function () {
function Material(name, scene, doNotAdd) {
this.name = name;
this.checkReadyOnEveryCall = true;
this.checkReadyOnlyOnce = false;
this.state = "";
this.alpha = 1.0;
this.backFaceCulling = true;
this._wasPreviouslyReady = false;
this._fillMode = Material.TriangleFillMode;
this.pointSize = 1.0;
this.id = name;
this._scene = scene;
if (!doNotAdd) {
scene.materials.push(this);
}
}
Object.defineProperty(Material, "TriangleFillMode", {
get: function () {
return Material._TriangleFillMode;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Material, "WireFrameFillMode", {
get: function () {
return Material._WireFrameFillMode;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Material, "PointFillMode", {
get: function () {
return Material._PointFillMode;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Material.prototype, "wireframe", {
get: function () {
return this._fillMode === Material.WireFrameFillMode;
},
set: function (value) {
this._fillMode = (value ? Material.WireFrameFillMode : Material.TriangleFillMode);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Material.prototype, "pointsCloud", {
get: function () {
return this._fillMode === Material.PointFillMode;
},
set: function (value) {
this._fillMode = (value ? Material.PointFillMode : Material.TriangleFillMode);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Material.prototype, "fillMode", {
get: function () {
return this._fillMode;
},
set: function (value) {
this._fillMode = value;
},
enumerable: true,
configurable: true
});
Material.prototype.isReady = function (mesh, useInstances) {
return true;
};
Material.prototype.getEffect = function () {
return this._effect;
};
Material.prototype.getScene = function () {
return this._scene;
};
Material.prototype.needAlphaBlending = function () {
return (this.alpha < 1.0);
};
Material.prototype.needAlphaTesting = function () {
return false;
};
Material.prototype.getAlphaTestTexture = function () {
return null;
};
Material.prototype.trackCreation = function (onCompiled, onError) {
};
Material.prototype._preBind = function () {
var engine = this._scene.getEngine();
engine.enableEffect(this._effect);
engine.setState(this.backFaceCulling);
};
Material.prototype.bind = function (world, mesh) {
this._scene._cachedMaterial = this;
if (this.onBind) {
this.onBind(this);
}
};
Material.prototype.bindOnlyWorldMatrix = function (world) {
};
Material.prototype.unbind = function () {
};
Material.prototype.dispose = function (forceDisposeEffect) {
var index = this._scene.materials.indexOf(this);
this._scene.materials.splice(index, 1);
if (forceDisposeEffect && this._effect) {
this._scene.getEngine()._releaseEffect(this._effect);
this._effect = null;
}
if (this.onDispose) {
this.onDispose();
}
};
Material._TriangleFillMode = 0;
Material._WireFrameFillMode = 1;
Material._PointFillMode = 2;
return Material;
})();
BABYLON.Material = Material;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var maxSimultaneousLights = 4;
var FresnelParameters = (function () {
function FresnelParameters() {
this.isEnabled = true;
this.leftColor = BABYLON.Color3.White();
this.rightColor = BABYLON.Color3.Black();
this.bias = 0;
this.power = 1;
}
return FresnelParameters;
})();
BABYLON.FresnelParameters = FresnelParameters;
var StandardMaterial = (function (_super) {
__extends(StandardMaterial, _super);
function StandardMaterial(name, scene) {
var _this = this;
_super.call(this, name, scene);
this.ambientColor = new BABYLON.Color3(0, 0, 0);
this.diffuseColor = new BABYLON.Color3(1, 1, 1);
this.specularColor = new BABYLON.Color3(1, 1, 1);
this.specularPower = 64;
this.emissiveColor = new BABYLON.Color3(0, 0, 0);
this.useAlphaFromDiffuseTexture = false;
this.useSpecularOverAlpha = true;
this.fogEnabled = true;
this._cachedDefines = null;
this._renderTargets = new BABYLON.SmartArray(16);
this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
this._scaledDiffuse = new BABYLON.Color3();
this._scaledSpecular = new BABYLON.Color3();
this.getRenderTargetTextures = function () {
_this._renderTargets.reset();
if (_this.reflectionTexture && _this.reflectionTexture.isRenderTarget) {
_this._renderTargets.push(_this.reflectionTexture);
}
return _this._renderTargets;
};
}
StandardMaterial.prototype.needAlphaBlending = function () {
return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
};
StandardMaterial.prototype.needAlphaTesting = function () {
return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && !this.diffuseTexture.getAlphaFromRGB;
};
StandardMaterial.prototype._shouldUseAlphaFromDiffuseTexture = function () {
return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && this.useAlphaFromDiffuseTexture;
};
StandardMaterial.prototype.getAlphaTestTexture = function () {
return this.diffuseTexture;
};
StandardMaterial.prototype.isReady = function (mesh, useInstances) {
if (this.checkReadyOnlyOnce) {
if (this._wasPreviouslyReady) {
return true;
}
}
var scene = this.getScene();
if (!this.checkReadyOnEveryCall) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
var defines = [];
var fallbacks = new BABYLON.EffectFallbacks();
if (scene.texturesEnabled) {
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
if (!this.diffuseTexture.isReady()) {
return false;
} else {
defines.push("#define DIFFUSE");
}
}
if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
if (!this.ambientTexture.isReady()) {
return false;
} else {
defines.push("#define AMBIENT");
}
}
if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
if (!this.opacityTexture.isReady()) {
return false;
} else {
defines.push("#define OPACITY");
if (this.opacityTexture.getAlphaFromRGB) {
defines.push("#define OPACITYRGB");
}
}
}
if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
if (!this.reflectionTexture.isReady()) {
return false;
} else {
defines.push("#define REFLECTION");
fallbacks.addFallback(0, "REFLECTION");
}
}
if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
if (!this.emissiveTexture.isReady()) {
return false;
} else {
defines.push("#define EMISSIVE");
}
}
if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
if (!this.specularTexture.isReady()) {
return false;
} else {
defines.push("#define SPECULAR");
fallbacks.addFallback(0, "SPECULAR");
}
}
}
if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && StandardMaterial.BumpTextureEnabled) {
if (!this.bumpTexture.isReady()) {
return false;
} else {
defines.push("#define BUMP");
fallbacks.addFallback(0, "BUMP");
}
}
if (this.useSpecularOverAlpha) {
defines.push("#define SPECULAROVERALPHA");
fallbacks.addFallback(0, "SPECULAROVERALPHA");
}
if (scene.clipPlane) {
defines.push("#define CLIPPLANE");
}
if (engine.getAlphaTesting()) {
defines.push("#define ALPHATEST");
}
if (this._shouldUseAlphaFromDiffuseTexture()) {
defines.push("#define ALPHAFROMDIFFUSE");
}
if (this.pointsCloud || scene.forcePointsCloud) {
defines.push("#define POINTSIZE");
}
if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
defines.push("#define FOG");
fallbacks.addFallback(1, "FOG");
}
var shadowsActivated = false;
var lightIndex = 0;
if (scene.lightsEnabled) {
for (var index = 0; index < scene.lights.length; index++) {
var light = scene.lights[index];
if (!light.isEnabled()) {
continue;
}
if (light._excludedMeshesIds.length > 0) {
for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
if (excludedMesh) {
light.excludedMeshes.push(excludedMesh);
}
}
light._excludedMeshesIds = [];
}
if (light._includedOnlyMeshesIds.length > 0) {
for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
if (includedOnlyMesh) {
light.includedOnlyMeshes.push(includedOnlyMesh);
}
}
light._includedOnlyMeshesIds = [];
}
if (!light.canAffectMesh(mesh)) {
continue;
}
defines.push("#define LIGHT" + lightIndex);
if (lightIndex > 0) {
fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
}
var type;
if (light instanceof BABYLON.SpotLight) {
type = "#define SPOTLIGHT" + lightIndex;
} else if (light instanceof BABYLON.HemisphericLight) {
type = "#define HEMILIGHT" + lightIndex;
} else {
type = "#define POINTDIRLIGHT" + lightIndex;
}
defines.push(type);
if (lightIndex > 0) {
fallbacks.addFallback(lightIndex, type.replace("#define ", ""));
}
if (scene.shadowsEnabled) {
var shadowGenerator = light.getShadowGenerator();
if (mesh && mesh.receiveShadows && shadowGenerator) {
defines.push("#define SHADOW" + lightIndex);
fallbacks.addFallback(0, "SHADOW" + lightIndex);
if (!shadowsActivated) {
defines.push("#define SHADOWS");
shadowsActivated = true;
}
if (shadowGenerator.useVarianceShadowMap) {
defines.push("#define SHADOWVSM" + lightIndex);
if (lightIndex > 0) {
fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
}
}
if (shadowGenerator.usePoissonSampling) {
defines.push("#define SHADOWPCF" + lightIndex);
if (lightIndex > 0) {
fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
}
}
}
}
lightIndex++;
if (lightIndex === maxSimultaneousLights)
break;
}
}
if (StandardMaterial.FresnelEnabled) {
if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled || this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled || this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
var fresnelRank = 1;
if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
defines.push("#define DIFFUSEFRESNEL");
fallbacks.addFallback(fresnelRank, "DIFFUSEFRESNEL");
fresnelRank++;
}
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
defines.push("#define OPACITYFRESNEL");
fallbacks.addFallback(fresnelRank, "OPACITYFRESNEL");
fresnelRank++;
}
if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
defines.push("#define REFLECTIONFRESNEL");
fallbacks.addFallback(fresnelRank, "REFLECTIONFRESNEL");
fresnelRank++;
}
if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
defines.push("#define EMISSIVEFRESNEL");
fallbacks.addFallback(fresnelRank, "EMISSIVEFRESNEL");
fresnelRank++;
}
defines.push("#define FRESNEL");
fallbacks.addFallback(fresnelRank - 1, "FRESNEL");
}
}
var attribs = [BABYLON.VertexBuffer.PositionKind, BABYLON.VertexBuffer.NormalKind];
if (mesh) {
if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
attribs.push(BABYLON.VertexBuffer.UVKind);
defines.push("#define UV1");
}
if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
attribs.push(BABYLON.VertexBuffer.UV2Kind);
defines.push("#define UV2");
}
if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
attribs.push(BABYLON.VertexBuffer.ColorKind);
defines.push("#define VERTEXCOLOR");
if (mesh.hasVertexAlpha) {
defines.push("#define VERTEXALPHA");
}
}
if (mesh.skeleton && scene.skeletonsEnabled && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
defines.push("#define BONES");
defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
defines.push("#define BONES4");
fallbacks.addFallback(0, "BONES4");
}
if (useInstances) {
defines.push("#define INSTANCES");
attribs.push("world0");
attribs.push("world1");
attribs.push("world2");
attribs.push("world3");
}
}
var join = defines.join("\n");
if (this._cachedDefines !== join) {
this._cachedDefines = join;
scene.resetCachedMaterial();
var shaderName = "default";
if (!scene.getEngine().getCaps().standardDerivatives) {
shaderName = "legacydefault";
}
this._effect = scene.getEngine().createEffect(shaderName, attribs, [
"world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor",
"vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
"vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
"vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
"vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos",
"mBones",
"vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix",
"darkness0", "darkness1", "darkness2", "darkness3",
"diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor"
], [
"diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler",
"shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
], join, fallbacks, this.onCompiled, this.onError);
}
if (!this._effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
};
StandardMaterial.prototype.unbind = function () {
if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
this._effect.setTexture("reflection2DSampler", null);
}
};
StandardMaterial.prototype.bindOnlyWorldMatrix = function (world) {
this._effect.setMatrix("world", world);
};
StandardMaterial.prototype.bind = function (world, mesh) {
var scene = this.getScene();
this.bindOnlyWorldMatrix(world);
this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
if (mesh.skeleton && scene.skeletonsEnabled && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
}
if (scene.getCachedMaterial() !== this) {
if (StandardMaterial.FresnelEnabled) {
if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
this._effect.setColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);
this._effect.setColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);
}
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
this._effect.setColor4("opacityParts", new BABYLON.Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
}
if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
this._effect.setColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);
this._effect.setColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);
}
if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
}
}
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
this._effect.setTexture("diffuseSampler", this.diffuseTexture);
this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
}
if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
this._effect.setTexture("ambientSampler", this.ambientTexture);
this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
}
if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
this._effect.setTexture("opacitySampler", this.opacityTexture);
this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
}
if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
if (this.reflectionTexture.isCube) {
this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
} else {
this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
}
this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
this._effect.setFloat3("vReflectionInfos", this.reflectionTexture.coordinatesMode, this.reflectionTexture.level, this.reflectionTexture.isCube ? 1 : 0);
}
if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
this._effect.setTexture("emissiveSampler", this.emissiveTexture);
this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
}
if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
this._effect.setTexture("specularSampler", this.specularTexture);
this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
this._effect.setMatrix("specularMatrix", this.specularTexture.getTextureMatrix());
}
if (this.bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled) {
this._effect.setTexture("bumpSampler", this.bumpTexture);
this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, 1.0 / this.bumpTexture.level);
this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
}
if (scene.clipPlane) {
var clipPlane = scene.clipPlane;
this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
}
if (this.pointsCloud) {
this._effect.setFloat("pointSize", this.pointSize);
}
scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
this._scaledSpecular.r = this.specularColor.r * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.r);
this._scaledSpecular.g = this.specularColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g);
this._scaledSpecular.b = this.specularColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b);
this._effect.setVector3("vEyePosition", scene.activeCamera.position);
this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
this._effect.setColor4("vSpecularColor", this._scaledSpecular, this.specularPower);
this._effect.setColor3("vEmissiveColor", this.emissiveColor);
}
this._scaledDiffuse.r = this.diffuseColor.r * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.r);
this._scaledDiffuse.g = this.diffuseColor.g * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.g);
this._scaledDiffuse.b = this.diffuseColor.b * BABYLON.Tools.Clamp(1.0 - this.emissiveColor.b);
this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
if (scene.lightsEnabled) {
var lightIndex = 0;
for (var index = 0; index < scene.lights.length; index++) {
var light = scene.lights[index];
if (!light.isEnabled()) {
continue;
}
if (!light.canAffectMesh(mesh)) {
continue;
}
if (light instanceof BABYLON.PointLight) {
light.transferToEffect(this._effect, "vLightData" + lightIndex);
} else if (light instanceof BABYLON.DirectionalLight) {
light.transferToEffect(this._effect, "vLightData" + lightIndex);
} else if (light instanceof BABYLON.SpotLight) {
light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
} else if (light instanceof BABYLON.HemisphericLight) {
light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
}
light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
light.specular.scaleToRef(light.intensity, this._scaledSpecular);
this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular);
if (scene.shadowsEnabled) {
var shadowGenerator = light.getShadowGenerator();
if (mesh.receiveShadows && shadowGenerator) {
this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMap());
this._effect.setFloat("darkness" + lightIndex, shadowGenerator.getDarkness());
}
}
lightIndex++;
if (lightIndex === maxSimultaneousLights)
break;
}
}
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE || this.reflectionTexture) {
this._effect.setMatrix("view", scene.getViewMatrix());
}
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
this._effect.setColor3("vFogColor", scene.fogColor);
}
_super.prototype.bind.call(this, world, mesh);
};
StandardMaterial.prototype.getAnimatables = function () {
var results = [];
if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
results.push(this.diffuseTexture);
}
if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
results.push(this.ambientTexture);
}
if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
results.push(this.opacityTexture);
}
if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
results.push(this.reflectionTexture);
}
if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
results.push(this.emissiveTexture);
}
if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
results.push(this.specularTexture);
}
if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
results.push(this.bumpTexture);
}
return results;
};
StandardMaterial.prototype.dispose = function (forceDisposeEffect) {
if (this.diffuseTexture) {
this.diffuseTexture.dispose();
}
if (this.ambientTexture) {
this.ambientTexture.dispose();
}
if (this.opacityTexture) {
this.opacityTexture.dispose();
}
if (this.reflectionTexture) {
this.reflectionTexture.dispose();
}
if (this.emissiveTexture) {
this.emissiveTexture.dispose();
}
if (this.specularTexture) {
this.specularTexture.dispose();
}
if (this.bumpTexture) {
this.bumpTexture.dispose();
}
_super.prototype.dispose.call(this, forceDisposeEffect);
};
StandardMaterial.prototype.clone = function (name) {
var newStandardMaterial = new StandardMaterial(name, this.getScene());
newStandardMaterial.checkReadyOnEveryCall = this.checkReadyOnEveryCall;
newStandardMaterial.alpha = this.alpha;
newStandardMaterial.fillMode = this.fillMode;
newStandardMaterial.backFaceCulling = this.backFaceCulling;
if (this.diffuseTexture && this.diffuseTexture.clone) {
newStandardMaterial.diffuseTexture = this.diffuseTexture.clone();
}
if (this.ambientTexture && this.ambientTexture.clone) {
newStandardMaterial.ambientTexture = this.ambientTexture.clone();
}
if (this.opacityTexture && this.opacityTexture.clone) {
newStandardMaterial.opacityTexture = this.opacityTexture.clone();
}
if (this.reflectionTexture && this.reflectionTexture.clone) {
newStandardMaterial.reflectionTexture = this.reflectionTexture.clone();
}
if (this.emissiveTexture && this.emissiveTexture.clone) {
newStandardMaterial.emissiveTexture = this.emissiveTexture.clone();
}
if (this.specularTexture && this.specularTexture.clone) {
newStandardMaterial.specularTexture = this.specularTexture.clone();
}
if (this.bumpTexture && this.bumpTexture.clone) {
newStandardMaterial.bumpTexture = this.bumpTexture.clone();
}
newStandardMaterial.ambientColor = this.ambientColor.clone();
newStandardMaterial.diffuseColor = this.diffuseColor.clone();
newStandardMaterial.specularColor = this.specularColor.clone();
newStandardMaterial.specularPower = this.specularPower;
newStandardMaterial.emissiveColor = this.emissiveColor.clone();
return newStandardMaterial;
};
StandardMaterial.DiffuseTextureEnabled = true;
StandardMaterial.AmbientTextureEnabled = true;
StandardMaterial.OpacityTextureEnabled = true;
StandardMaterial.ReflectionTextureEnabled = true;
StandardMaterial.EmissiveTextureEnabled = true;
StandardMaterial.SpecularTextureEnabled = true;
StandardMaterial.BumpTextureEnabled = true;
StandardMaterial.FresnelEnabled = true;
return StandardMaterial;
})(BABYLON.Material);
BABYLON.StandardMaterial = StandardMaterial;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var MultiMaterial = (function (_super) {
__extends(MultiMaterial, _super);
function MultiMaterial(name, scene) {
_super.call(this, name, scene, true);
this.subMaterials = new Array();
scene.multiMaterials.push(this);
}
MultiMaterial.prototype.getSubMaterial = function (index) {
if (index < 0 || index >= this.subMaterials.length) {
return this.getScene().defaultMaterial;
}
return this.subMaterials[index];
};
MultiMaterial.prototype.isReady = function (mesh) {
for (var index = 0; index < this.subMaterials.length; index++) {
var subMaterial = this.subMaterials[index];
if (subMaterial) {
if (!this.subMaterials[index].isReady(mesh)) {
return false;
}
}
}
return true;
};
return MultiMaterial;
})(BABYLON.Material);
BABYLON.MultiMaterial = MultiMaterial;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Database = (function () {
function Database(urlToScene, callbackManifestChecked) {
this.idbFactory = (window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB);
this.callbackManifestChecked = callbackManifestChecked;
this.currentSceneUrl = BABYLON.Database.ReturnFullUrlLocation(urlToScene);
this.db = null;
this.enableSceneOffline = false;
this.enableTexturesOffline = false;
this.manifestVersionFound = 0;
this.mustUpdateRessources = false;
this.hasReachedQuota = false;
this.checkManifestFile();
}
Database.prototype.checkManifestFile = function () {
var _this = this;
function noManifestFile() {
BABYLON.Tools.Log("Valid manifest file not found. Scene & textures will be loaded directly from the web server.");
that.enableSceneOffline = false;
that.enableTexturesOffline = false;
that.callbackManifestChecked(false);
}
var that = this;
var manifestURL = this.currentSceneUrl + ".manifest";
var xhr = new XMLHttpRequest();
var manifestURLTimeStamped = manifestURL + (manifestURL.match(/\?/) == null ? "?" : "&") + (new Date()).getTime();
xhr.open("GET", manifestURLTimeStamped, true);
xhr.addEventListener("load", function () {
if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
try {
var manifestFile = JSON.parse(xhr.response);
_this.enableSceneOffline = manifestFile.enableSceneOffline;
_this.enableTexturesOffline = manifestFile.enableTexturesOffline;
if (manifestFile.version && !isNaN(parseInt(manifestFile.version))) {
_this.manifestVersionFound = manifestFile.version;
}
if (_this.callbackManifestChecked) {
_this.callbackManifestChecked(true);
}
} catch (ex) {
noManifestFile();
}
} else {
noManifestFile();
}
}, false);
xhr.addEventListener("error", function (event) {
noManifestFile();
}, false);
try {
xhr.send();
} catch (ex) {
BABYLON.Tools.Error("Error on XHR send request.");
that.callbackManifestChecked(false);
}
};
Database.prototype.openAsync = function (successCallback, errorCallback) {
var _this = this;
function handleError() {
that.isSupported = false;
if (errorCallback)
errorCallback();
}
var that = this;
if (!this.idbFactory || !(this.enableSceneOffline || this.enableTexturesOffline)) {
this.isSupported = false;
if (errorCallback)
errorCallback();
} else {
if (!this.db) {
this.hasReachedQuota = false;
this.isSupported = true;
var request = this.idbFactory.open("babylonjs", 1);
request.onerror = function (event) {
handleError();
};
request.onblocked = function (event) {
BABYLON.Tools.Error("IDB request blocked. Please reload the page.");
handleError();
};
request.onsuccess = function (event) {
_this.db = request.result;
successCallback();
};
request.onupgradeneeded = function (event) {
_this.db = (event.target).result;
try {
var scenesStore = _this.db.createObjectStore("scenes", { keyPath: "sceneUrl" });
var versionsStore = _this.db.createObjectStore("versions", { keyPath: "sceneUrl" });
var texturesStore = _this.db.createObjectStore("textures", { keyPath: "textureUrl" });
} catch (ex) {
BABYLON.Tools.Error("Error while creating object stores. Exception: " + ex.message);
handleError();
}
};
} else {
if (successCallback)
successCallback();
}
}
};
Database.prototype.loadImageFromDB = function (url, image) {
var _this = this;
var completeURL = BABYLON.Database.ReturnFullUrlLocation(url);
var saveAndLoadImage = function () {
if (!_this.hasReachedQuota && _this.db !== null) {
_this._saveImageIntoDBAsync(completeURL, image);
} else {
image.src = url;
}
};
if (!this.mustUpdateRessources) {
this._loadImageFromDBAsync(completeURL, image, saveAndLoadImage);
} else {
saveAndLoadImage();
}
};
Database.prototype._loadImageFromDBAsync = function (url, image, notInDBCallback) {
if (this.isSupported && this.db !== null) {
var texture;
var transaction = this.db.transaction(["textures"]);
transaction.onabort = function (event) {
image.src = url;
};
transaction.oncomplete = function (event) {
var blobTextureURL;
if (texture) {
var URL = window.URL || window.webkitURL;
blobTextureURL = URL.createObjectURL(texture.data, { oneTimeOnly: true });
image.onerror = function () {
BABYLON.Tools.Error("Error loading image from blob URL: " + blobTextureURL + " switching back to web url: " + url);
image.src = url;
};
image.src = blobTextureURL;
} else {
notInDBCallback();
}
};
var getRequest = transaction.objectStore("textures").get(url);
getRequest.onsuccess = function (event) {
texture = (event.target).result;
};
getRequest.onerror = function (event) {
BABYLON.Tools.Error("Error loading texture " + url + " from DB.");
image.src = url;
};
} else {
BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
image.src = url;
}
};
Database.prototype._saveImageIntoDBAsync = function (url, image) {
var _this = this;
if (this.isSupported) {
var generateBlobUrl = function () {
var blobTextureURL;
if (blob) {
var URL = window.URL || window.webkitURL;
try {
blobTextureURL = URL.createObjectURL(blob, { oneTimeOnly: true });
} catch (ex) {
blobTextureURL = URL.createObjectURL(blob);
}
}
image.src = blobTextureURL;
};
if (BABYLON.Database.isUASupportingBlobStorage) {
var xhr = new XMLHttpRequest(), blob;
xhr.open("GET", url, true);
xhr.responseType = "blob";
xhr.addEventListener("load", function () {
if (xhr.status === 200) {
blob = xhr.response;
var transaction = _this.db.transaction(["textures"], "readwrite");
transaction.onabort = function (event) {
try {
if (event.srcElement.error.name === "QuotaExceededError") {
this.hasReachedQuota = true;
}
} catch (ex) {
}
generateBlobUrl();
};
transaction.oncomplete = function (event) {
generateBlobUrl();
};
var newTexture = { textureUrl: url, data: blob };
try {
var addRequest = transaction.objectStore("textures").put(newTexture);
addRequest.onsuccess = function (event) {
};
addRequest.onerror = function (event) {
generateBlobUrl();
};
} catch (ex) {
if (ex.code === 25) {
BABYLON.Database.isUASupportingBlobStorage = false;
}
image.src = url;
}
} else {
image.src = url;
}
}, false);
xhr.addEventListener("error", function (event) {
BABYLON.Tools.Error("Error in XHR request in BABYLON.Database.");
image.src = url;
}, false);
xhr.send();
} else {
image.src = url;
}
} else {
BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
image.src = url;
}
};
Database.prototype._checkVersionFromDB = function (url, versionLoaded) {
var _this = this;
var updateVersion = function (event) {
_this._saveVersionIntoDBAsync(url, versionLoaded);
};
this._loadVersionFromDBAsync(url, versionLoaded, updateVersion);
};
Database.prototype._loadVersionFromDBAsync = function (url, callback, updateInDBCallback) {
var _this = this;
if (this.isSupported) {
var version;
try {
var transaction = this.db.transaction(["versions"]);
transaction.oncomplete = function (event) {
if (version) {
if (_this.manifestVersionFound > version.data) {
_this.mustUpdateRessources = true;
updateInDBCallback();
} else {
callback(version.data);
}
} else {
_this.mustUpdateRessources = true;
updateInDBCallback();
}
};
transaction.onabort = function (event) {
callback(-1);
};
var getRequest = transaction.objectStore("versions").get(url);
getRequest.onsuccess = function (event) {
version = (event.target).result;
};
getRequest.onerror = function (event) {
BABYLON.Tools.Error("Error loading version for scene " + url + " from DB.");
callback(-1);
};
} catch (ex) {
BABYLON.Tools.Error("Error while accessing 'versions' object store (READ OP). Exception: " + ex.message);
callback(-1);
}
} else {
BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
callback(-1);
}
};
Database.prototype._saveVersionIntoDBAsync = function (url, callback) {
var _this = this;
if (this.isSupported && !this.hasReachedQuota) {
try {
var transaction = this.db.transaction(["versions"], "readwrite");
transaction.onabort = function (event) {
try {
if (event.srcElement.error.name === "QuotaExceededError") {
_this.hasReachedQuota = true;
}
} catch (ex) {
}
callback(-1);
};
transaction.oncomplete = function (event) {
callback(_this.manifestVersionFound);
};
var newVersion = { sceneUrl: url, data: this.manifestVersionFound };
var addRequest = transaction.objectStore("versions").put(newVersion);
addRequest.onsuccess = function (event) {
};
addRequest.onerror = function (event) {
BABYLON.Tools.Error("Error in DB add version request in BABYLON.Database.");
};
} catch (ex) {
BABYLON.Tools.Error("Error while accessing 'versions' object store (WRITE OP). Exception: " + ex.message);
callback(-1);
}
} else {
callback(-1);
}
};
Database.prototype.loadFileFromDB = function (url, sceneLoaded, progressCallBack, errorCallback, useArrayBuffer) {
var _this = this;
var completeUrl = BABYLON.Database.ReturnFullUrlLocation(url);
var saveAndLoadFile = function (event) {
_this._saveFileIntoDBAsync(completeUrl, sceneLoaded, progressCallBack);
};
this._checkVersionFromDB(completeUrl, function (version) {
if (version !== -1) {
if (!_this.mustUpdateRessources) {
_this._loadFileFromDBAsync(completeUrl, sceneLoaded, saveAndLoadFile, useArrayBuffer);
} else {
_this._saveFileIntoDBAsync(completeUrl, sceneLoaded, progressCallBack, useArrayBuffer);
}
} else {
errorCallback();
}
});
};
Database.prototype._loadFileFromDBAsync = function (url, callback, notInDBCallback, useArrayBuffer) {
if (this.isSupported) {
var targetStore;
if (url.indexOf(".babylon") !== -1) {
targetStore = "scenes";
} else {
targetStore = "textures";
}
var file;
var transaction = this.db.transaction([targetStore]);
transaction.oncomplete = function (event) {
if (file) {
callback(file.data);
} else {
notInDBCallback();
}
};
transaction.onabort = function (event) {
notInDBCallback();
};
var getRequest = transaction.objectStore(targetStore).get(url);
getRequest.onsuccess = function (event) {
file = (event.target).result;
};
getRequest.onerror = function (event) {
BABYLON.Tools.Error("Error loading file " + url + " from DB.");
notInDBCallback();
};
} else {
BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
callback();
}
};
Database.prototype._saveFileIntoDBAsync = function (url, callback, progressCallback, useArrayBuffer) {
var _this = this;
if (this.isSupported) {
var targetStore;
if (url.indexOf(".babylon") !== -1) {
targetStore = "scenes";
} else {
targetStore = "textures";
}
var xhr = new XMLHttpRequest(), fileData;
xhr.open("GET", url, true);
if (useArrayBuffer) {
xhr.responseType = "arraybuffer";
}
xhr.onprogress = progressCallback;
xhr.addEventListener("load", function () {
if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, !useArrayBuffer ? 1 : 6)) {
fileData = !useArrayBuffer ? xhr.responseText : xhr.response;
if (!_this.hasReachedQuota) {
var transaction = _this.db.transaction([targetStore], "readwrite");
transaction.onabort = function (event) {
try {
if (event.srcElement.error.name === "QuotaExceededError") {
this.hasReachedQuota = true;
}
} catch (ex) {
}
callback(fileData);
};
transaction.oncomplete = function (event) {
callback(fileData);
};
var newFile;
if (targetStore === "scenes") {
newFile = { sceneUrl: url, data: fileData, version: _this.manifestVersionFound };
} else {
newFile = { textureUrl: url, data: fileData };
}
try {
var addRequest = transaction.objectStore(targetStore).put(newFile);
addRequest.onsuccess = function (event) {
};
addRequest.onerror = function (event) {
BABYLON.Tools.Error("Error in DB add file request in BABYLON.Database.");
};
} catch (ex) {
callback(fileData);
}
} else {
callback(fileData);
}
} else {
callback();
}
}, false);
xhr.addEventListener("error", function (event) {
BABYLON.Tools.Error("error on XHR request.");
callback();
}, false);
xhr.send();
} else {
BABYLON.Tools.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open.");
callback();
}
};
Database.isUASupportingBlobStorage = true;
Database.parseURL = function (url) {
var a = document.createElement('a');
a.href = url;
var urlWithoutHash = url.substring(0, url.lastIndexOf("#"));
var fileName = url.substring(urlWithoutHash.lastIndexOf("/") + 1, url.length);
var absLocation = url.substring(0, url.indexOf(fileName, 0));
return absLocation;
};
Database.ReturnFullUrlLocation = function (url) {
if (url.indexOf("http:/") === -1) {
return (BABYLON.Database.parseURL(window.location.href) + url);
} else {
return url;
}
};
return Database;
})();
BABYLON.Database = Database;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var SpriteManager = (function () {
function SpriteManager(name, imgUrl, capacity, cellSize, scene, epsilon) {
this.name = name;
this.cellSize = cellSize;
this.sprites = new Array();
this.renderingGroupId = 0;
this.fogEnabled = true;
this._vertexDeclaration = [3, 4, 4, 4];
this._vertexStrideSize = 15 * 4;
this._capacity = capacity;
this._spriteTexture = new BABYLON.Texture(imgUrl, scene, true, false);
this._spriteTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
this._spriteTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
this._epsilon = epsilon === undefined ? 0.01 : epsilon;
this._scene = scene;
this._scene.spriteManagers.push(this);
this._vertexDeclaration = [3, 4, 4, 4];
this._vertexStrideSize = 15 * 4;
this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
var indices = [];
var index = 0;
for (var count = 0; count < capacity; count++) {
indices.push(index);
indices.push(index + 1);
indices.push(index + 2);
indices.push(index);
indices.push(index + 2);
indices.push(index + 3);
index += 4;
}
this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
this._vertices = new Float32Array(capacity * this._vertexStrideSize);
this._effectBase = this._scene.getEngine().createEffect("sprites", ["position", "options", "cellInfo", "color"], ["view", "projection", "textureInfos", "alphaTest"], ["diffuseSampler"], "");
this._effectFog = this._scene.getEngine().createEffect("sprites", ["position", "options", "cellInfo", "color"], ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"], ["diffuseSampler"], "#define FOG");
}
SpriteManager.prototype._appendSpriteVertex = function (index, sprite, offsetX, offsetY, rowSize) {
var arrayOffset = index * 15;
if (offsetX == 0)
offsetX = this._epsilon;
else if (offsetX == 1)
offsetX = 1 - this._epsilon;
if (offsetY == 0)
offsetY = this._epsilon;
else if (offsetY == 1)
offsetY = 1 - this._epsilon;
this._vertices[arrayOffset] = sprite.position.x;
this._vertices[arrayOffset + 1] = sprite.position.y;
this._vertices[arrayOffset + 2] = sprite.position.z;
this._vertices[arrayOffset + 3] = sprite.angle;
this._vertices[arrayOffset + 4] = sprite.size;
this._vertices[arrayOffset + 5] = offsetX;
this._vertices[arrayOffset + 6] = offsetY;
this._vertices[arrayOffset + 7] = sprite.invertU ? 1 : 0;
this._vertices[arrayOffset + 8] = sprite.invertV ? 1 : 0;
var offset = (sprite.cellIndex / rowSize) >> 0;
this._vertices[arrayOffset + 9] = sprite.cellIndex - offset * rowSize;
this._vertices[arrayOffset + 10] = offset;
this._vertices[arrayOffset + 11] = sprite.color.r;
this._vertices[arrayOffset + 12] = sprite.color.g;
this._vertices[arrayOffset + 13] = sprite.color.b;
this._vertices[arrayOffset + 14] = sprite.color.a;
};
SpriteManager.prototype.render = function () {
if (!this._effectBase.isReady() || !this._effectFog.isReady() || !this._spriteTexture || !this._spriteTexture.isReady())
return;
var engine = this._scene.getEngine();
var baseSize = this._spriteTexture.getBaseSize();
var deltaTime = BABYLON.Tools.GetDeltaTime();
var max = Math.min(this._capacity, this.sprites.length);
var rowSize = baseSize.width / this.cellSize;
var offset = 0;
for (var index = 0; index < max; index++) {
var sprite = this.sprites[index];
if (!sprite) {
continue;
}
sprite._animate(deltaTime);
this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);
this._appendSpriteVertex(offset++, sprite, 1, 0, rowSize);
this._appendSpriteVertex(offset++, sprite, 1, 1, rowSize);
this._appendSpriteVertex(offset++, sprite, 0, 1, rowSize);
}
engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices, max * this._vertexStrideSize);
var effect = this._effectBase;
if (this._scene.fogEnabled && this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
effect = this._effectFog;
}
engine.enableEffect(effect);
var viewMatrix = this._scene.getViewMatrix();
effect.setTexture("diffuseSampler", this._spriteTexture);
effect.setMatrix("view", viewMatrix);
effect.setMatrix("projection", this._scene.getProjectionMatrix());
effect.setFloat2("textureInfos", this.cellSize / baseSize.width, this.cellSize / baseSize.height);
if (this._scene.fogEnabled && this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
effect.setFloat4("vFogInfos", this._scene.fogMode, this._scene.fogStart, this._scene.fogEnd, this._scene.fogDensity);
effect.setColor3("vFogColor", this._scene.fogColor);
}
engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
effect.setBool("alphaTest", true);
engine.setColorWrite(false);
engine.draw(true, 0, max * 6);
engine.setColorWrite(true);
effect.setBool("alphaTest", false);
engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
engine.draw(true, 0, max * 6);
engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
};
SpriteManager.prototype.dispose = function () {
if (this._vertexBuffer) {
this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
this._vertexBuffer = null;
}
if (this._indexBuffer) {
this._scene.getEngine()._releaseBuffer(this._indexBuffer);
this._indexBuffer = null;
}
if (this._spriteTexture) {
this._spriteTexture.dispose();
this._spriteTexture = null;
}
var index = this._scene.spriteManagers.indexOf(this);
this._scene.spriteManagers.splice(index, 1);
if (this.onDispose) {
this.onDispose();
}
};
return SpriteManager;
})();
BABYLON.SpriteManager = SpriteManager;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Sprite = (function () {
function Sprite(name, manager) {
this.name = name;
this.color = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
this.size = 1.0;
this.angle = 0;
this.cellIndex = 0;
this.invertU = 0;
this.invertV = 0;
this.animations = new Array();
this._animationStarted = false;
this._loopAnimation = false;
this._fromIndex = 0;
this._toIndex = 0;
this._delay = 0;
this._direction = 1;
this._frameCount = 0;
this._time = 0;
this._manager = manager;
this._manager.sprites.push(this);
this.position = BABYLON.Vector3.Zero();
}
Sprite.prototype.playAnimation = function (from, to, loop, delay) {
this._fromIndex = from;
this._toIndex = to;
this._loopAnimation = loop;
this._delay = delay;
this._animationStarted = true;
this._direction = from < to ? 1 : -1;
this.cellIndex = from;
this._time = 0;
};
Sprite.prototype.stopAnimation = function () {
this._animationStarted = false;
};
Sprite.prototype._animate = function (deltaTime) {
if (!this._animationStarted)
return;
this._time += deltaTime;
if (this._time > this._delay) {
this._time = this._time % this._delay;
this.cellIndex += this._direction;
if (this.cellIndex == this._toIndex) {
if (this._loopAnimation) {
this.cellIndex = this._fromIndex;
} else {
this._animationStarted = false;
if (this.disposeWhenFinishedAnimating) {
this.dispose();
}
}
}
}
};
Sprite.prototype.dispose = function () {
for (var i = 0; i < this._manager.sprites.length; i++) {
if (this._manager.sprites[i] == this) {
this._manager.sprites.splice(i, 1);
}
}
};
return Sprite;
})();
BABYLON.Sprite = Sprite;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Layer = (function () {
function Layer(name, imgUrl, scene, isBackground, color) {
this.name = name;
this._vertexDeclaration = [2];
this._vertexStrideSize = 2 * 4;
this.texture = imgUrl ? new BABYLON.Texture(imgUrl, scene, true) : null;
this.isBackground = isBackground === undefined ? true : isBackground;
this.color = color === undefined ? new BABYLON.Color4(1, 1, 1, 1) : color;
this._scene = scene;
this._scene.layers.push(this);
var vertices = [];
vertices.push(1, 1);
vertices.push(-1, 1);
vertices.push(-1, -1);
vertices.push(1, -1);
this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
var indices = [];
indices.push(0);
indices.push(1);
indices.push(2);
indices.push(0);
indices.push(2);
indices.push(3);
this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
this._effect = this._scene.getEngine().createEffect("layer", ["position"], ["textureMatrix", "color"], ["textureSampler"], "");
}
Layer.prototype.render = function () {
if (!this._effect.isReady() || !this.texture || !this.texture.isReady())
return;
var engine = this._scene.getEngine();
engine.enableEffect(this._effect);
engine.setState(false);
this._effect.setTexture("textureSampler", this.texture);
this._effect.setMatrix("textureMatrix", this.texture.getTextureMatrix());
this._effect.setFloat4("color", this.color.r, this.color.g, this.color.b, this.color.a);
engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
engine.draw(true, 0, 6);
engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
};
Layer.prototype.dispose = function () {
if (this._vertexBuffer) {
this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
this._vertexBuffer = null;
}
if (this._indexBuffer) {
this._scene.getEngine()._releaseBuffer(this._indexBuffer);
this._indexBuffer = null;
}
if (this.texture) {
this.texture.dispose();
this.texture = null;
}
var index = this._scene.layers.indexOf(this);
this._scene.layers.splice(index, 1);
if (this.onDispose) {
this.onDispose();
}
};
return Layer;
})();
BABYLON.Layer = Layer;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Particle = (function () {
function Particle() {
this.position = BABYLON.Vector3.Zero();
this.direction = BABYLON.Vector3.Zero();
this.color = new BABYLON.Color4(0, 0, 0, 0);
this.colorStep = new BABYLON.Color4(0, 0, 0, 0);
this.lifeTime = 1.0;
this.age = 0;
this.size = 0;
this.angle = 0;
this.angularSpeed = 0;
}
return Particle;
})();
BABYLON.Particle = Particle;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var randomNumber = function (min, max) {
if (min === max) {
return (min);
}
var random = Math.random();
return ((random * (max - min)) + min);
};
var ParticleSystem = (function () {
function ParticleSystem(name, capacity, scene, customEffect) {
var _this = this;
this.name = name;
this.renderingGroupId = 0;
this.emitter = null;
this.emitRate = 10;
this.manualEmitCount = -1;
this.updateSpeed = 0.01;
this.targetStopDuration = 0;
this.disposeOnStop = false;
this.minEmitPower = 1;
this.maxEmitPower = 1;
this.minLifeTime = 1;
this.maxLifeTime = 1;
this.minSize = 1;
this.maxSize = 1;
this.minAngularSpeed = 0;
this.maxAngularSpeed = 0;
this.blendMode = ParticleSystem.BLENDMODE_ONEONE;
this.forceDepthWrite = false;
this.gravity = BABYLON.Vector3.Zero();
this.direction1 = new BABYLON.Vector3(0, 1.0, 0);
this.direction2 = new BABYLON.Vector3(0, 1.0, 0);
this.minEmitBox = new BABYLON.Vector3(-0.5, -0.5, -0.5);
this.maxEmitBox = new BABYLON.Vector3(0.5, 0.5, 0.5);
this.color1 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
this.color2 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
this.colorDead = new BABYLON.Color4(0, 0, 0, 1.0);
this.textureMask = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
this.particles = new Array();
this._vertexDeclaration = [3, 4, 4];
this._vertexStrideSize = 11 * 4;
this._stockParticles = new Array();
this._newPartsExcess = 0;
this._scaledColorStep = new BABYLON.Color4(0, 0, 0, 0);
this._colorDiff = new BABYLON.Color4(0, 0, 0, 0);
this._scaledDirection = BABYLON.Vector3.Zero();
this._scaledGravity = BABYLON.Vector3.Zero();
this._currentRenderId = -1;
this._started = false;
this._stopped = false;
this._actualFrame = 0;
this.id = name;
this._capacity = capacity;
this._scene = scene;
this._customEffect = customEffect;
scene.particleSystems.push(this);
this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
var indices = [];
var index = 0;
for (var count = 0; count < capacity; count++) {
indices.push(index);
indices.push(index + 1);
indices.push(index + 2);
indices.push(index);
indices.push(index + 2);
indices.push(index + 3);
index += 4;
}
this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
this._vertices = new Float32Array(capacity * this._vertexStrideSize);
this.startDirectionFunction = function (emitPower, worldMatrix, directionToUpdate) {
var randX = randomNumber(_this.direction1.x, _this.direction2.x);
var randY = randomNumber(_this.direction1.y, _this.direction2.y);
var randZ = randomNumber(_this.direction1.z, _this.direction2.z);
BABYLON.Vector3.TransformNormalFromFloatsToRef(randX * emitPower, randY * emitPower, randZ * emitPower, worldMatrix, directionToUpdate);
};
this.startPositionFunction = function (worldMatrix, positionToUpdate) {
var randX = randomNumber(_this.minEmitBox.x, _this.maxEmitBox.x);
var randY = randomNumber(_this.minEmitBox.y, _this.maxEmitBox.y);
var randZ = randomNumber(_this.minEmitBox.z, _this.maxEmitBox.z);
BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, worldMatrix, positionToUpdate);
};
}
ParticleSystem.prototype.getCapacity = function () {
return this._capacity;
};
ParticleSystem.prototype.isAlive = function () {
return this._alive;
};
ParticleSystem.prototype.isStarted = function () {
return this._started;
};
ParticleSystem.prototype.start = function () {
this._started = true;
this._stopped = false;
this._actualFrame = 0;
};
ParticleSystem.prototype.stop = function () {
this._stopped = true;
};
ParticleSystem.prototype._appendParticleVertex = function (index, particle, offsetX, offsetY) {
var offset = index * 11;
this._vertices[offset] = particle.position.x;
this._vertices[offset + 1] = particle.position.y;
this._vertices[offset + 2] = particle.position.z;
this._vertices[offset + 3] = particle.color.r;
this._vertices[offset + 4] = particle.color.g;
this._vertices[offset + 5] = particle.color.b;
this._vertices[offset + 6] = particle.color.a;
this._vertices[offset + 7] = particle.angle;
this._vertices[offset + 8] = particle.size;
this._vertices[offset + 9] = offsetX;
this._vertices[offset + 10] = offsetY;
};
ParticleSystem.prototype._update = function (newParticles) {
this._alive = this.particles.length > 0;
for (var index = 0; index < this.particles.length; index++) {
var particle = this.particles[index];
particle.age += this._scaledUpdateSpeed;
if (particle.age >= particle.lifeTime) {
this._stockParticles.push(this.particles.splice(index, 1)[0]);
index--;
continue;
} else {
particle.colorStep.scaleToRef(this._scaledUpdateSpeed, this._scaledColorStep);
particle.color.addInPlace(this._scaledColorStep);
if (particle.color.a < 0)
particle.color.a = 0;
particle.angle += particle.angularSpeed * this._scaledUpdateSpeed;
particle.direction.scaleToRef(this._scaledUpdateSpeed, this._scaledDirection);
particle.position.addInPlace(this._scaledDirection);
this.gravity.scaleToRef(this._scaledUpdateSpeed, this._scaledGravity);
particle.direction.addInPlace(this._scaledGravity);
}
}
var worldMatrix;
if (this.emitter.position) {
worldMatrix = this.emitter.getWorldMatrix();
} else {
worldMatrix = BABYLON.Matrix.Translation(this.emitter.x, this.emitter.y, this.emitter.z);
}
for (index = 0; index < newParticles; index++) {
if (this.particles.length === this._capacity) {
break;
}
if (this._stockParticles.length !== 0) {
particle = this._stockParticles.pop();
particle.age = 0;
} else {
particle = new BABYLON.Particle();
}
this.particles.push(particle);
var emitPower = randomNumber(this.minEmitPower, this.maxEmitPower);
this.startDirectionFunction(emitPower, worldMatrix, particle.direction);
particle.lifeTime = randomNumber(this.minLifeTime, this.maxLifeTime);
particle.size = randomNumber(this.minSize, this.maxSize);
particle.angularSpeed = randomNumber(this.minAngularSpeed, this.maxAngularSpeed);
this.startPositionFunction(worldMatrix, particle.position);
var step = randomNumber(0, 1.0);
BABYLON.Color4.LerpToRef(this.color1, this.color2, step, particle.color);
this.colorDead.subtractToRef(particle.color, this._colorDiff);
this._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);
}
};
ParticleSystem.prototype._getEffect = function () {
if (this._customEffect) {
return this._customEffect;
}
;
var defines = [];
if (this._scene.clipPlane) {
defines.push("#define CLIPPLANE");
}
var join = defines.join("\n");
if (this._cachedDefines !== join) {
this._cachedDefines = join;
this._effect = this._scene.getEngine().createEffect("particles", ["position", "color", "options"], ["invView", "view", "projection", "vClipPlane", "textureMask"], ["diffuseSampler"], join);
}
return this._effect;
};
ParticleSystem.prototype.animate = function () {
if (!this._started)
return;
var effect = this._getEffect();
if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady())
return;
if (this._currentRenderId === this._scene.getRenderId()) {
return;
}
this._currentRenderId = this._scene.getRenderId();
this._scaledUpdateSpeed = this.updateSpeed * this._scene.getAnimationRatio();
var emitCout;
if (this.manualEmitCount > -1) {
emitCout = this.manualEmitCount;
this.manualEmitCount = 0;
} else {
emitCout = this.emitRate;
}
var newParticles = ((emitCout * this._scaledUpdateSpeed) >> 0);
this._newPartsExcess += emitCout * this._scaledUpdateSpeed - newParticles;
if (this._newPartsExcess > 1.0) {
newParticles += this._newPartsExcess >> 0;
this._newPartsExcess -= this._newPartsExcess >> 0;
}
this._alive = false;
if (!this._stopped) {
this._actualFrame += this._scaledUpdateSpeed;
if (this.targetStopDuration && this._actualFrame >= this.targetStopDuration)
this.stop();
} else {
newParticles = 0;
}
this._update(newParticles);
if (this._stopped) {
if (!this._alive) {
this._started = false;
if (this.disposeOnStop) {
this._scene._toBeDisposed.push(this);
}
}
}
var offset = 0;
for (var index = 0; index < this.particles.length; index++) {
var particle = this.particles[index];
this._appendParticleVertex(offset++, particle, 0, 0);
this._appendParticleVertex(offset++, particle, 1, 0);
this._appendParticleVertex(offset++, particle, 1, 1);
this._appendParticleVertex(offset++, particle, 0, 1);
}
var engine = this._scene.getEngine();
engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices, this.particles.length * this._vertexStrideSize);
};
ParticleSystem.prototype.render = function () {
var effect = this._getEffect();
if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady() || !this.particles.length)
return 0;
var engine = this._scene.getEngine();
engine.enableEffect(effect);
engine.setState(false);
var viewMatrix = this._scene.getViewMatrix();
effect.setTexture("diffuseSampler", this.particleTexture);
effect.setMatrix("view", viewMatrix);
effect.setMatrix("projection", this._scene.getProjectionMatrix());
effect.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a);
if (this._scene.clipPlane) {
var clipPlane = this._scene.clipPlane;
var invView = viewMatrix.clone();
invView.invert();
effect.setMatrix("invView", invView);
effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
}
engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
if (this.blendMode === ParticleSystem.BLENDMODE_ONEONE) {
engine.setAlphaMode(BABYLON.Engine.ALPHA_ADD);
} else {
engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
}
if (this.forceDepthWrite) {
engine.setDepthWrite(true);
}
engine.draw(true, 0, this.particles.length * 6);
engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
return this.particles.length;
};
ParticleSystem.prototype.dispose = function () {
if (this._vertexBuffer) {
this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
this._vertexBuffer = null;
}
if (this._indexBuffer) {
this._scene.getEngine()._releaseBuffer(this._indexBuffer);
this._indexBuffer = null;
}
if (this.particleTexture) {
this.particleTexture.dispose();
this.particleTexture = null;
}
var index = this._scene.particleSystems.indexOf(this);
this._scene.particleSystems.splice(index, 1);
if (this.onDispose) {
this.onDispose();
}
};
ParticleSystem.prototype.clone = function (name, newEmitter) {
var result = new ParticleSystem(name, this._capacity, this._scene);
BABYLON.Tools.DeepCopy(this, result, ["particles"], ["_vertexDeclaration", "_vertexStrideSize"]);
if (newEmitter === undefined) {
newEmitter = this.emitter;
}
result.emitter = newEmitter;
if (this.particleTexture) {
result.particleTexture = new BABYLON.Texture(this.particleTexture.url, this._scene);
}
result.start();
return result;
};
ParticleSystem.BLENDMODE_ONEONE = 0;
ParticleSystem.BLENDMODE_STANDARD = 1;
return ParticleSystem;
})();
BABYLON.ParticleSystem = ParticleSystem;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Animation = (function () {
function Animation(name, targetProperty, framePerSecond, dataType, loopMode) {
this.name = name;
this.targetProperty = targetProperty;
this.framePerSecond = framePerSecond;
this.dataType = dataType;
this.loopMode = loopMode;
this._offsetsCache = {};
this._highLimitsCache = {};
this._stopped = false;
this.targetPropertyPath = targetProperty.split(".");
this.dataType = dataType;
this.loopMode = loopMode === undefined ? Animation.ANIMATIONLOOPMODE_CYCLE : loopMode;
}
Animation.CreateAndStartAnimation = function (name, mesh, tartgetProperty, framePerSecond, totalFrame, from, to, loopMode) {
var dataType = undefined;
if (!isNaN(parseFloat(from)) && isFinite(from)) {
dataType = Animation.ANIMATIONTYPE_FLOAT;
} else if (from instanceof BABYLON.Quaternion) {
dataType = Animation.ANIMATIONTYPE_QUATERNION;
} else if (from instanceof BABYLON.Vector3) {
dataType = Animation.ANIMATIONTYPE_VECTOR3;
} else if (from instanceof BABYLON.Vector2) {
dataType = Animation.ANIMATIONTYPE_VECTOR2;
} else if (from instanceof BABYLON.Color3) {
dataType = Animation.ANIMATIONTYPE_COLOR3;
}
if (dataType == undefined) {
return;
}
var animation = new Animation(name, tartgetProperty, framePerSecond, dataType, loopMode);
var keys = [];
keys.push({ frame: 0, value: from });
keys.push({ frame: totalFrame, value: to });
animation.setKeys(keys);
mesh.animations.push(animation);
mesh.getScene().beginAnimation(mesh, 0, totalFrame, (animation.loopMode == 1));
};
Animation.prototype.isStopped = function () {
return this._stopped;
};
Animation.prototype.getKeys = function () {
return this._keys;
};
Animation.prototype.getEasingFunction = function () {
return this._easingFunction;
};
Animation.prototype.setEasingFunction = function (easingFunction) {
this._easingFunction = easingFunction;
};
Animation.prototype.floatInterpolateFunction = function (startValue, endValue, gradient) {
return startValue + (endValue - startValue) * gradient;
};
Animation.prototype.quaternionInterpolateFunction = function (startValue, endValue, gradient) {
return BABYLON.Quaternion.Slerp(startValue, endValue, gradient);
};
Animation.prototype.vector3InterpolateFunction = function (startValue, endValue, gradient) {
return BABYLON.Vector3.Lerp(startValue, endValue, gradient);
};
Animation.prototype.vector2InterpolateFunction = function (startValue, endValue, gradient) {
return BABYLON.Vector2.Lerp(startValue, endValue, gradient);
};
Animation.prototype.color3InterpolateFunction = function (startValue, endValue, gradient) {
return BABYLON.Color3.Lerp(startValue, endValue, gradient);
};
Animation.prototype.clone = function () {
var clone = new Animation(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode);
clone.setKeys(this._keys);
return clone;
};
Animation.prototype.setKeys = function (values) {
this._keys = values.slice(0);
this._offsetsCache = {};
this._highLimitsCache = {};
};
Animation.prototype._interpolate = function (currentFrame, repeatCount, loopMode, offsetValue, highLimitValue) {
if (loopMode === Animation.ANIMATIONLOOPMODE_CONSTANT && repeatCount > 0) {
return highLimitValue.clone ? highLimitValue.clone() : highLimitValue;
}
this.currentFrame = currentFrame;
for (var key = 0; key < this._keys.length; key++) {
if (this._keys[key + 1].frame >= currentFrame) {
var startValue = this._keys[key].value;
var endValue = this._keys[key + 1].value;
var gradient = (currentFrame - this._keys[key].frame) / (this._keys[key + 1].frame - this._keys[key].frame);
if (this._easingFunction != null) {
gradient = this._easingFunction.ease(gradient);
}
switch (this.dataType) {
case Animation.ANIMATIONTYPE_FLOAT:
switch (loopMode) {
case Animation.ANIMATIONLOOPMODE_CYCLE:
case Animation.ANIMATIONLOOPMODE_CONSTANT:
return this.floatInterpolateFunction(startValue, endValue, gradient);
case Animation.ANIMATIONLOOPMODE_RELATIVE:
return offsetValue * repeatCount + this.floatInterpolateFunction(startValue, endValue, gradient);
}
break;
case Animation.ANIMATIONTYPE_QUATERNION:
var quaternion = null;
switch (loopMode) {
case Animation.ANIMATIONLOOPMODE_CYCLE:
case Animation.ANIMATIONLOOPMODE_CONSTANT:
quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient);
break;
case Animation.ANIMATIONLOOPMODE_RELATIVE:
quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
break;
}
return quaternion;
case Animation.ANIMATIONTYPE_VECTOR3:
switch (loopMode) {
case Animation.ANIMATIONLOOPMODE_CYCLE:
case Animation.ANIMATIONLOOPMODE_CONSTANT:
return this.vector3InterpolateFunction(startValue, endValue, gradient);
case Animation.ANIMATIONLOOPMODE_RELATIVE:
return this.vector3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
}
case Animation.ANIMATIONTYPE_VECTOR2:
switch (loopMode) {
case Animation.ANIMATIONLOOPMODE_CYCLE:
case Animation.ANIMATIONLOOPMODE_CONSTANT:
return this.vector2InterpolateFunction(startValue, endValue, gradient);
case Animation.ANIMATIONLOOPMODE_RELATIVE:
return this.vector2InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
}
case Animation.ANIMATIONTYPE_COLOR3:
switch (loopMode) {
case Animation.ANIMATIONLOOPMODE_CYCLE:
case Animation.ANIMATIONLOOPMODE_CONSTANT:
return this.color3InterpolateFunction(startValue, endValue, gradient);
case Animation.ANIMATIONLOOPMODE_RELATIVE:
return this.color3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
}
case Animation.ANIMATIONTYPE_MATRIX:
switch (loopMode) {
case Animation.ANIMATIONLOOPMODE_CYCLE:
case Animation.ANIMATIONLOOPMODE_CONSTANT:
case Animation.ANIMATIONLOOPMODE_RELATIVE:
return startValue;
}
default:
break;
}
break;
}
}
return this._keys[this._keys.length - 1].value;
};
Animation.prototype.animate = function (delay, from, to, loop, speedRatio) {
if (!this.targetPropertyPath || this.targetPropertyPath.length < 1) {
this._stopped = true;
return false;
}
var returnValue = true;
if (this._keys[0].frame != 0) {
var newKey = { frame: 0, value: this._keys[0].value };
this._keys.splice(0, 0, newKey);
}
if (from < this._keys[0].frame || from > this._keys[this._keys.length - 1].frame) {
from = this._keys[0].frame;
}
if (to < this._keys[0].frame || to > this._keys[this._keys.length - 1].frame) {
to = this._keys[this._keys.length - 1].frame;
}
var range = to - from;
var offsetValue;
var ratio = delay * (this.framePerSecond * speedRatio) / 1000.0;
if (ratio > range && !loop) {
returnValue = false;
highLimitValue = this._keys[this._keys.length - 1].value;
} else {
var highLimitValue = 0;
if (this.loopMode != Animation.ANIMATIONLOOPMODE_CYCLE) {
var keyOffset = to.toString() + from.toString();
if (!this._offsetsCache[keyOffset]) {
var fromValue = this._interpolate(from, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
var toValue = this._interpolate(to, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
switch (this.dataType) {
case Animation.ANIMATIONTYPE_FLOAT:
this._offsetsCache[keyOffset] = toValue - fromValue;
break;
case Animation.ANIMATIONTYPE_QUATERNION:
this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
break;
case Animation.ANIMATIONTYPE_VECTOR3:
this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
case Animation.ANIMATIONTYPE_VECTOR2:
this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
case Animation.ANIMATIONTYPE_COLOR3:
this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
default:
break;
}
this._highLimitsCache[keyOffset] = toValue;
}
highLimitValue = this._highLimitsCache[keyOffset];
offsetValue = this._offsetsCache[keyOffset];
}
}
if (offsetValue === undefined) {
switch (this.dataType) {
case Animation.ANIMATIONTYPE_FLOAT:
offsetValue = 0;
break;
case Animation.ANIMATIONTYPE_QUATERNION:
offsetValue = new BABYLON.Quaternion(0, 0, 0, 0);
break;
case Animation.ANIMATIONTYPE_VECTOR3:
offsetValue = BABYLON.Vector3.Zero();
break;
case Animation.ANIMATIONTYPE_VECTOR2:
offsetValue = BABYLON.Vector2.Zero();
break;
case Animation.ANIMATIONTYPE_COLOR3:
offsetValue = BABYLON.Color3.Black();
}
}
var repeatCount = (ratio / range) >> 0;
var currentFrame = returnValue ? from + ratio % range : to;
var currentValue = this._interpolate(currentFrame, repeatCount, this.loopMode, offsetValue, highLimitValue);
if (this.targetPropertyPath.length > 1) {
var property = this._target[this.targetPropertyPath[0]];
for (var index = 1; index < this.targetPropertyPath.length - 1; index++) {
property = property[this.targetPropertyPath[index]];
}
property[this.targetPropertyPath[this.targetPropertyPath.length - 1]] = currentValue;
} else {
this._target[this.targetPropertyPath[0]] = currentValue;
}
if (this._target.markAsDirty) {
this._target.markAsDirty(this.targetProperty);
}
if (!returnValue) {
this._stopped = true;
}
return returnValue;
};
Object.defineProperty(Animation, "ANIMATIONTYPE_FLOAT", {
get: function () {
return Animation._ANIMATIONTYPE_FLOAT;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR3", {
get: function () {
return Animation._ANIMATIONTYPE_VECTOR3;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR2", {
get: function () {
return Animation._ANIMATIONTYPE_VECTOR2;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONTYPE_QUATERNION", {
get: function () {
return Animation._ANIMATIONTYPE_QUATERNION;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONTYPE_MATRIX", {
get: function () {
return Animation._ANIMATIONTYPE_MATRIX;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONTYPE_COLOR3", {
get: function () {
return Animation._ANIMATIONTYPE_COLOR3;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONLOOPMODE_RELATIVE", {
get: function () {
return Animation._ANIMATIONLOOPMODE_RELATIVE;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CYCLE", {
get: function () {
return Animation._ANIMATIONLOOPMODE_CYCLE;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CONSTANT", {
get: function () {
return Animation._ANIMATIONLOOPMODE_CONSTANT;
},
enumerable: true,
configurable: true
});
Animation._ANIMATIONTYPE_FLOAT = 0;
Animation._ANIMATIONTYPE_VECTOR3 = 1;
Animation._ANIMATIONTYPE_QUATERNION = 2;
Animation._ANIMATIONTYPE_MATRIX = 3;
Animation._ANIMATIONTYPE_COLOR3 = 4;
Animation._ANIMATIONTYPE_VECTOR2 = 5;
Animation._ANIMATIONLOOPMODE_RELATIVE = 0;
Animation._ANIMATIONLOOPMODE_CYCLE = 1;
Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
return Animation;
})();
BABYLON.Animation = Animation;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Animatable = (function () {
function Animatable(scene, target, fromFrame, toFrame, loopAnimation, speedRatio, onAnimationEnd, animations) {
if (typeof fromFrame === "undefined") { fromFrame = 0; }
if (typeof toFrame === "undefined") { toFrame = 100; }
if (typeof loopAnimation === "undefined") { loopAnimation = false; }
if (typeof speedRatio === "undefined") { speedRatio = 1.0; }
this.target = target;
this.fromFrame = fromFrame;
this.toFrame = toFrame;
this.loopAnimation = loopAnimation;
this.speedRatio = speedRatio;
this.onAnimationEnd = onAnimationEnd;
this._animations = new Array();
this._paused = false;
this.animationStarted = false;
if (animations) {
this.appendAnimations(target, animations);
}
this._scene = scene;
scene._activeAnimatables.push(this);
}
Animatable.prototype.appendAnimations = function (target, animations) {
for (var index = 0; index < animations.length; index++) {
var animation = animations[index];
animation._target = target;
this._animations.push(animation);
}
};
Animatable.prototype.getAnimationByTargetProperty = function (property) {
var animations = this._animations;
for (var index = 0; index < animations.length; index++) {
if (animations[index].targetProperty === property) {
return animations[index];
}
}
return null;
};
Animatable.prototype.pause = function () {
if (this._paused) {
return;
}
this._paused = true;
};
Animatable.prototype.restart = function () {
this._paused = false;
};
Animatable.prototype.stop = function () {
var index = this._scene._activeAnimatables.indexOf(this);
if (index > -1) {
this._scene._activeAnimatables.splice(index, 1);
}
if (this.onAnimationEnd) {
this.onAnimationEnd();
}
};
Animatable.prototype._animate = function (delay) {
if (this._paused) {
if (!this._pausedDelay) {
this._pausedDelay = delay;
}
return true;
}
if (!this._localDelayOffset) {
this._localDelayOffset = delay;
} else if (this._pausedDelay) {
this._localDelayOffset += delay - this._pausedDelay;
this._pausedDelay = null;
}
var running = false;
var animations = this._animations;
for (var index = 0; index < animations.length; index++) {
var animation = animations[index];
var isRunning = animation.animate(delay - this._localDelayOffset, this.fromFrame, this.toFrame, this.loopAnimation, this.speedRatio);
running = running || isRunning;
}
if (!running && this.onAnimationEnd) {
this.onAnimationEnd();
}
return running;
};
return Animatable;
})();
BABYLON.Animatable = Animatable;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var EasingFunction = (function () {
function EasingFunction() {
this._easingMode = EasingFunction.EASINGMODE_EASEIN;
}
Object.defineProperty(EasingFunction, "EASINGMODE_EASEIN", {
get: function () {
return EasingFunction._EASINGMODE_EASEIN;
},
enumerable: true,
configurable: true
});
Object.defineProperty(EasingFunction, "EASINGMODE_EASEOUT", {
get: function () {
return EasingFunction._EASINGMODE_EASEOUT;
},
enumerable: true,
configurable: true
});
Object.defineProperty(EasingFunction, "EASINGMODE_EASEINOUT", {
get: function () {
return EasingFunction._EASINGMODE_EASEINOUT;
},
enumerable: true,
configurable: true
});
EasingFunction.prototype.setEasingMode = function (easingMode) {
var n = Math.min(Math.max(easingMode, 0), 2);
this._easingMode = n;
};
EasingFunction.prototype.getEasingMode = function () {
return this._easingMode;
};
EasingFunction.prototype.easeInCore = function (gradient) {
throw new Error('You must implement this method');
};
EasingFunction.prototype.ease = function (gradient) {
switch (this._easingMode) {
case EasingFunction.EASINGMODE_EASEIN:
return this.easeInCore(gradient);
case EasingFunction.EASINGMODE_EASEOUT:
return (1 - this.easeInCore(1 - gradient));
}
if (gradient >= 0.5) {
return (((1 - this.easeInCore((1 - gradient) * 2)) * 0.5) + 0.5);
}
return (this.easeInCore(gradient * 2) * 0.5);
};
EasingFunction._EASINGMODE_EASEIN = 0;
EasingFunction._EASINGMODE_EASEOUT = 1;
EasingFunction._EASINGMODE_EASEINOUT = 2;
return EasingFunction;
})();
BABYLON.EasingFunction = EasingFunction;
var CircleEase = (function (_super) {
__extends(CircleEase, _super);
function CircleEase() {
_super.apply(this, arguments);
}
CircleEase.prototype.easeInCore = function (gradient) {
gradient = Math.max(0, Math.min(1, gradient));
return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
};
return CircleEase;
})(EasingFunction);
BABYLON.CircleEase = CircleEase;
var BackEase = (function (_super) {
__extends(BackEase, _super);
function BackEase(amplitude) {
if (typeof amplitude === "undefined") { amplitude = 1; }
_super.call(this);
this.amplitude = amplitude;
}
BackEase.prototype.easeInCore = function (gradient) {
var num = Math.max(0, this.amplitude);
return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
};
return BackEase;
})(EasingFunction);
BABYLON.BackEase = BackEase;
var BounceEase = (function (_super) {
__extends(BounceEase, _super);
function BounceEase(bounces, bounciness) {
if (typeof bounces === "undefined") { bounces = 3; }
if (typeof bounciness === "undefined") { bounciness = 2; }
_super.call(this);
this.bounces = bounces;
this.bounciness = bounciness;
}
BounceEase.prototype.easeInCore = function (gradient) {
var y = Math.max(0.0, this.bounces);
var bounciness = this.bounciness;
if (bounciness <= 1.0) {
bounciness = 1.001;
}
var num9 = Math.pow(bounciness, y);
var num5 = 1.0 - bounciness;
var num4 = ((1.0 - num9) / num5) + (num9 * 0.5);
var num15 = gradient * num4;
var num65 = Math.log((-num15 * (1.0 - bounciness)) + 1.0) / Math.log(bounciness);
var num3 = Math.floor(num65);
var num13 = num3 + 1.0;
var num8 = (1.0 - Math.pow(bounciness, num3)) / (num5 * num4);
var num12 = (1.0 - Math.pow(bounciness, num13)) / (num5 * num4);
var num7 = (num8 + num12) * 0.5;
var num6 = gradient - num7;
var num2 = num7 - num8;
return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
};
return BounceEase;
})(EasingFunction);
BABYLON.BounceEase = BounceEase;
var CubicEase = (function (_super) {
__extends(CubicEase, _super);
function CubicEase() {
_super.apply(this, arguments);
}
CubicEase.prototype.easeInCore = function (gradient) {
return (gradient * gradient * gradient);
};
return CubicEase;
})(EasingFunction);
BABYLON.CubicEase = CubicEase;
var ElasticEase = (function (_super) {
__extends(ElasticEase, _super);
function ElasticEase(oscillations, springiness) {
if (typeof oscillations === "undefined") { oscillations = 3; }
if (typeof springiness === "undefined") { springiness = 3; }
_super.call(this);
this.oscillations = oscillations;
this.springiness = springiness;
}
ElasticEase.prototype.easeInCore = function (gradient) {
var num2;
var num3 = Math.max(0.0, this.oscillations);
var num = Math.max(0.0, this.springiness);
if (num == 0) {
num2 = gradient;
} else {
num2 = (Math.exp(num * gradient) - 1.0) / (Math.exp(num) - 1.0);
}
return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
};
return ElasticEase;
})(EasingFunction);
BABYLON.ElasticEase = ElasticEase;
var ExponentialEase = (function (_super) {
__extends(ExponentialEase, _super);
function ExponentialEase(exponent) {
if (typeof exponent === "undefined") { exponent = 2; }
_super.call(this);
this.exponent = exponent;
}
ExponentialEase.prototype.easeInCore = function (gradient) {
if (this.exponent <= 0) {
return gradient;
}
return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
};
return ExponentialEase;
})(EasingFunction);
BABYLON.ExponentialEase = ExponentialEase;
var PowerEase = (function (_super) {
__extends(PowerEase, _super);
function PowerEase(power) {
if (typeof power === "undefined") { power = 2; }
_super.call(this);
this.power = power;
}
PowerEase.prototype.easeInCore = function (gradient) {
var y = Math.max(0.0, this.power);
return Math.pow(gradient, y);
};
return PowerEase;
})(EasingFunction);
BABYLON.PowerEase = PowerEase;
var QuadraticEase = (function (_super) {
__extends(QuadraticEase, _super);
function QuadraticEase() {
_super.apply(this, arguments);
}
QuadraticEase.prototype.easeInCore = function (gradient) {
return (gradient * gradient);
};
return QuadraticEase;
})(EasingFunction);
BABYLON.QuadraticEase = QuadraticEase;
var QuarticEase = (function (_super) {
__extends(QuarticEase, _super);
function QuarticEase() {
_super.apply(this, arguments);
}
QuarticEase.prototype.easeInCore = function (gradient) {
return (gradient * gradient * gradient * gradient);
};
return QuarticEase;
})(EasingFunction);
BABYLON.QuarticEase = QuarticEase;
var QuinticEase = (function (_super) {
__extends(QuinticEase, _super);
function QuinticEase() {
_super.apply(this, arguments);
}
QuinticEase.prototype.easeInCore = function (gradient) {
return (gradient * gradient * gradient * gradient * gradient);
};
return QuinticEase;
})(EasingFunction);
BABYLON.QuinticEase = QuinticEase;
var SineEase = (function (_super) {
__extends(SineEase, _super);
function SineEase() {
_super.apply(this, arguments);
}
SineEase.prototype.easeInCore = function (gradient) {
return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
};
return SineEase;
})(EasingFunction);
BABYLON.SineEase = SineEase;
var BezierCurveEase = (function (_super) {
__extends(BezierCurveEase, _super);
function BezierCurveEase(x1, y1, x2, y2) {
if (typeof x1 === "undefined") { x1 = 0; }
if (typeof y1 === "undefined") { y1 = 0; }
if (typeof x2 === "undefined") { x2 = 1; }
if (typeof y2 === "undefined") { y2 = 1; }
_super.call(this);
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
BezierCurveEase.prototype.easeInCore = function (gradient) {
return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
};
return BezierCurveEase;
})(EasingFunction);
BABYLON.BezierCurveEase = BezierCurveEase;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Octree = (function () {
function Octree(creationFunc, maxBlockCapacity, maxDepth) {
if (typeof maxDepth === "undefined") { maxDepth = 2; }
this.maxDepth = maxDepth;
this.dynamicContent = new Array();
this._maxBlockCapacity = maxBlockCapacity || 64;
this._selectionContent = new BABYLON.SmartArray(1024);
this._creationFunc = creationFunc;
}
Octree.prototype.update = function (worldMin, worldMax, entries) {
Octree._CreateBlocks(worldMin, worldMax, entries, this._maxBlockCapacity, 0, this.maxDepth, this, this._creationFunc);
};
Octree.prototype.addMesh = function (entry) {
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.addEntry(entry);
}
};
Octree.prototype.select = function (frustumPlanes, allowDuplicate) {
this._selectionContent.reset();
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.select(frustumPlanes, this._selectionContent, allowDuplicate);
}
if (allowDuplicate) {
this._selectionContent.concat(this.dynamicContent);
} else {
this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
}
return this._selectionContent;
};
Octree.prototype.intersects = function (sphereCenter, sphereRadius, allowDuplicate) {
this._selectionContent.reset();
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.intersects(sphereCenter, sphereRadius, this._selectionContent, allowDuplicate);
}
if (allowDuplicate) {
this._selectionContent.concat(this.dynamicContent);
} else {
this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
}
return this._selectionContent;
};
Octree.prototype.intersectsRay = function (ray) {
this._selectionContent.reset();
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.intersectsRay(ray, this._selectionContent);
}
this._selectionContent.concatWithNoDuplicate(this.dynamicContent);
return this._selectionContent;
};
Octree._CreateBlocks = function (worldMin, worldMax, entries, maxBlockCapacity, currentDepth, maxDepth, target, creationFunc) {
target.blocks = new Array();
var blockSize = new BABYLON.Vector3((worldMax.x - worldMin.x) / 2, (worldMax.y - worldMin.y) / 2, (worldMax.z - worldMin.z) / 2);
for (var x = 0; x < 2; x++) {
for (var y = 0; y < 2; y++) {
for (var z = 0; z < 2; z++) {
var localMin = worldMin.add(blockSize.multiplyByFloats(x, y, z));
var localMax = worldMin.add(blockSize.multiplyByFloats(x + 1, y + 1, z + 1));
var block = new BABYLON.OctreeBlock(localMin, localMax, maxBlockCapacity, currentDepth + 1, maxDepth, creationFunc);
block.addEntries(entries);
target.blocks.push(block);
}
}
}
};
Octree.CreationFuncForMeshes = function (entry, block) {
if (!entry.isBlocked && entry.getBoundingInfo().boundingBox.intersectsMinMax(block.minPoint, block.maxPoint)) {
block.entries.push(entry);
}
};
Octree.CreationFuncForSubMeshes = function (entry, block) {
if (entry.getBoundingInfo().boundingBox.intersectsMinMax(block.minPoint, block.maxPoint)) {
block.entries.push(entry);
}
};
return Octree;
})();
BABYLON.Octree = Octree;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var OctreeBlock = (function () {
function OctreeBlock(minPoint, maxPoint, capacity, depth, maxDepth, creationFunc) {
this.entries = new Array();
this._boundingVectors = new Array();
this._capacity = capacity;
this._depth = depth;
this._maxDepth = maxDepth;
this._creationFunc = creationFunc;
this._minPoint = minPoint;
this._maxPoint = maxPoint;
this._boundingVectors.push(minPoint.clone());
this._boundingVectors.push(maxPoint.clone());
this._boundingVectors.push(minPoint.clone());
this._boundingVectors[2].x = maxPoint.x;
this._boundingVectors.push(minPoint.clone());
this._boundingVectors[3].y = maxPoint.y;
this._boundingVectors.push(minPoint.clone());
this._boundingVectors[4].z = maxPoint.z;
this._boundingVectors.push(maxPoint.clone());
this._boundingVectors[5].z = minPoint.z;
this._boundingVectors.push(maxPoint.clone());
this._boundingVectors[6].x = minPoint.x;
this._boundingVectors.push(maxPoint.clone());
this._boundingVectors[7].y = minPoint.y;
}
Object.defineProperty(OctreeBlock.prototype, "capacity", {
get: function () {
return this._capacity;
},
enumerable: true,
configurable: true
});
Object.defineProperty(OctreeBlock.prototype, "minPoint", {
get: function () {
return this._minPoint;
},
enumerable: true,
configurable: true
});
Object.defineProperty(OctreeBlock.prototype, "maxPoint", {
get: function () {
return this._maxPoint;
},
enumerable: true,
configurable: true
});
OctreeBlock.prototype.addEntry = function (entry) {
if (this.blocks) {
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.addEntry(entry);
}
return;
}
this._creationFunc(entry, this);
if (this.entries.length > this.capacity && this._depth < this._maxDepth) {
this.createInnerBlocks();
}
};
OctreeBlock.prototype.addEntries = function (entries) {
for (var index = 0; index < entries.length; index++) {
var mesh = entries[index];
this.addEntry(mesh);
}
};
OctreeBlock.prototype.select = function (frustumPlanes, selection, allowDuplicate) {
if (BABYLON.BoundingBox.IsInFrustum(this._boundingVectors, frustumPlanes)) {
if (this.blocks) {
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.select(frustumPlanes, selection, allowDuplicate);
}
return;
}
if (allowDuplicate) {
selection.concat(this.entries);
} else {
selection.concatWithNoDuplicate(this.entries);
}
}
};
OctreeBlock.prototype.intersects = function (sphereCenter, sphereRadius, selection, allowDuplicate) {
if (BABYLON.BoundingBox.IntersectsSphere(this._minPoint, this._maxPoint, sphereCenter, sphereRadius)) {
if (this.blocks) {
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.intersects(sphereCenter, sphereRadius, selection, allowDuplicate);
}
return;
}
if (allowDuplicate) {
selection.concat(this.entries);
} else {
selection.concatWithNoDuplicate(this.entries);
}
}
};
OctreeBlock.prototype.intersectsRay = function (ray, selection) {
if (ray.intersectsBoxMinMax(this._minPoint, this._maxPoint)) {
if (this.blocks) {
for (var index = 0; index < this.blocks.length; index++) {
var block = this.blocks[index];
block.intersectsRay(ray, selection);
}
return;
}
selection.concatWithNoDuplicate(this.entries);
}
};
OctreeBlock.prototype.createInnerBlocks = function () {
BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
};
return OctreeBlock;
})();
BABYLON.OctreeBlock = OctreeBlock;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Bone = (function () {
function Bone(name, skeleton, parentBone, matrix) {
this.name = name;
this.children = new Array();
this.animations = new Array();
this._worldTransform = new BABYLON.Matrix();
this._absoluteTransform = new BABYLON.Matrix();
this._invertedAbsoluteTransform = new BABYLON.Matrix();
this._skeleton = skeleton;
this._matrix = matrix;
this._baseMatrix = matrix;
skeleton.bones.push(this);
if (parentBone) {
this._parent = parentBone;
parentBone.children.push(this);
} else {
this._parent = null;
}
this._updateDifferenceMatrix();
}
Bone.prototype.getParent = function () {
return this._parent;
};
Bone.prototype.getLocalMatrix = function () {
return this._matrix;
};
Bone.prototype.getBaseMatrix = function () {
return this._baseMatrix;
};
Bone.prototype.getWorldMatrix = function () {
return this._worldTransform;
};
Bone.prototype.getInvertedAbsoluteTransform = function () {
return this._invertedAbsoluteTransform;
};
Bone.prototype.getAbsoluteMatrix = function () {
var matrix = this._matrix.clone();
var parent = this._parent;
while (parent) {
matrix = matrix.multiply(parent.getLocalMatrix());
parent = parent.getParent();
}
return matrix;
};
Bone.prototype.updateMatrix = function (matrix) {
this._matrix = matrix;
this._skeleton._markAsDirty();
this._updateDifferenceMatrix();
};
Bone.prototype._updateDifferenceMatrix = function () {
if (this._parent) {
this._matrix.multiplyToRef(this._parent._absoluteTransform, this._absoluteTransform);
} else {
this._absoluteTransform.copyFrom(this._matrix);
}
this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);
for (var index = 0; index < this.children.length; index++) {
this.children[index]._updateDifferenceMatrix();
}
};
Bone.prototype.markAsDirty = function () {
this._skeleton._markAsDirty();
};
return Bone;
})();
BABYLON.Bone = Bone;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Skeleton = (function () {
function Skeleton(name, id, scene) {
this.name = name;
this.id = id;
this.bones = new Array();
this._isDirty = true;
this._identity = BABYLON.Matrix.Identity();
this.bones = [];
this._scene = scene;
scene.skeletons.push(this);
}
Skeleton.prototype.getTransformMatrices = function () {
return this._transformMatrices;
};
Skeleton.prototype._markAsDirty = function () {
this._isDirty = true;
};
Skeleton.prototype.prepare = function () {
if (!this._isDirty) {
return;
}
if (!this._transformMatrices || this._transformMatrices.length !== 16 * (this.bones.length + 1)) {
this._transformMatrices = new Float32Array(16 * (this.bones.length + 1));
}
for (var index = 0; index < this.bones.length; index++) {
var bone = this.bones[index];
var parentBone = bone.getParent();
if (parentBone) {
bone.getLocalMatrix().multiplyToRef(parentBone.getWorldMatrix(), bone.getWorldMatrix());
} else {
bone.getWorldMatrix().copyFrom(bone.getLocalMatrix());
}
bone.getInvertedAbsoluteTransform().multiplyToArray(bone.getWorldMatrix(), this._transformMatrices, index * 16);
}
this._identity.copyToArray(this._transformMatrices, this.bones.length * 16);
this._isDirty = false;
};
Skeleton.prototype.getAnimatables = function () {
if (!this._animatables || this._animatables.length != this.bones.length) {
this._animatables = [];
for (var index = 0; index < this.bones.length; index++) {
this._animatables.push(this.bones[index]);
}
}
return this._animatables;
};
Skeleton.prototype.clone = function (name, id) {
var result = new BABYLON.Skeleton(name, id || name, this._scene);
for (var index = 0; index < this.bones.length; index++) {
var source = this.bones[index];
var parentBone = null;
if (source.getParent()) {
var parentIndex = this.bones.indexOf(source.getParent());
parentBone = result.bones[parentIndex];
}
var bone = new BABYLON.Bone(source.name, result, parentBone, source.getBaseMatrix());
BABYLON.Tools.DeepCopy(source.animations, bone.animations);
}
return result;
};
return Skeleton;
})();
BABYLON.Skeleton = Skeleton;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var PostProcess = (function () {
function PostProcess(name, fragmentUrl, parameters, samplers, ratio, camera, samplingMode, engine, reusable) {
this.name = name;
this.width = -1;
this.height = -1;
this._reusable = false;
this._textures = new BABYLON.SmartArray(2);
this._currentRenderTextureInd = 0;
if (camera != null) {
this._camera = camera;
this._scene = camera.getScene();
camera.attachPostProcess(this);
this._engine = this._scene.getEngine();
} else {
this._engine = engine;
}
this._renderRatio = ratio;
this.renderTargetSamplingMode = samplingMode ? samplingMode : BABYLON.Texture.NEAREST_SAMPLINGMODE;
this._reusable = reusable || false;
samplers = samplers || [];
samplers.push("textureSampler");
this._effect = this._engine.createEffect({ vertex: "postprocess", fragment: fragmentUrl }, ["position"], parameters || [], samplers, "");
}
PostProcess.prototype.isReusable = function () {
return this._reusable;
};
PostProcess.prototype.activate = function (camera, sourceTexture) {
camera = camera || this._camera;
var scene = camera.getScene();
var maxSize = camera.getEngine().getCaps().maxTextureSize;
var desiredWidth = ((sourceTexture ? sourceTexture._width : this._engine.getRenderingCanvas().width) * this._renderRatio) | 0;
var desiredHeight = ((sourceTexture ? sourceTexture._height : this._engine.getRenderingCanvas().height) * this._renderRatio) | 0;
desiredWidth = BABYLON.Tools.GetExponantOfTwo(desiredWidth, maxSize);
desiredHeight = BABYLON.Tools.GetExponantOfTwo(desiredHeight, maxSize);
if (this.width !== desiredWidth || this.height !== desiredHeight) {
if (this._textures.length > 0) {
for (var i = 0; i < this._textures.length; i++) {
this._engine._releaseTexture(this._textures.data[i]);
}
this._textures.reset();
}
this.width = desiredWidth;
this.height = desiredHeight;
this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode }));
if (this._reusable) {
this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode }));
}
if (this.onSizeChanged) {
this.onSizeChanged();
}
}
this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd]);
if (this.onActivate) {
this.onActivate(camera);
}
this._engine.clear(scene.clearColor, scene.autoClear || scene.forceWireframe, true);
if (this._reusable) {
this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2;
}
};
PostProcess.prototype.apply = function () {
if (!this._effect.isReady())
return null;
this._engine.enableEffect(this._effect);
this._engine.setState(false);
this._engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
this._engine.setDepthBuffer(false);
this._engine.setDepthWrite(false);
this._effect._bindTexture("textureSampler", this._textures.data[this._currentRenderTextureInd]);
if (this.onApply) {
this.onApply(this._effect);
}
return this._effect;
};
PostProcess.prototype.dispose = function (camera) {
camera = camera || this._camera;
if (this._textures.length > 0) {
for (var i = 0; i < this._textures.length; i++) {
this._engine._releaseTexture(this._textures.data[i]);
}
this._textures.reset();
}
camera.detachPostProcess(this);
var index = camera._postProcesses.indexOf(this);
if (index === camera._postProcessesTakenIndices[0] && camera._postProcessesTakenIndices.length > 0) {
this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1;
}
};
return PostProcess;
})();
BABYLON.PostProcess = PostProcess;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var PostProcessManager = (function () {
function PostProcessManager(scene) {
this._vertexDeclaration = [2];
this._vertexStrideSize = 2 * 4;
this._scene = scene;
var vertices = [];
vertices.push(1, 1);
vertices.push(-1, 1);
vertices.push(-1, -1);
vertices.push(1, -1);
this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
var indices = [];
indices.push(0);
indices.push(1);
indices.push(2);
indices.push(0);
indices.push(2);
indices.push(3);
this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
}
PostProcessManager.prototype._prepareFrame = function (sourceTexture) {
var postProcesses = this._scene.activeCamera._postProcesses;
var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
return false;
}
postProcesses[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera, sourceTexture);
return true;
};
PostProcessManager.prototype._finalizeFrame = function (doNotPresent, targetTexture) {
var postProcesses = this._scene.activeCamera._postProcesses;
var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
return;
}
var engine = this._scene.getEngine();
for (var index = 0; index < postProcessesTakenIndices.length; index++) {
if (index < postProcessesTakenIndices.length - 1) {
postProcesses[postProcessesTakenIndices[index + 1]].activate(this._scene.activeCamera);
} else {
if (targetTexture) {
engine.bindFramebuffer(targetTexture);
} else {
engine.restoreDefaultFramebuffer();
}
}
if (doNotPresent) {
break;
}
var pp = postProcesses[postProcessesTakenIndices[index]];
var effect = pp.apply();
if (effect) {
if (pp.onBeforeRender) {
pp.onBeforeRender(effect);
}
engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
engine.draw(true, 0, 6);
}
}
engine.setDepthBuffer(true);
engine.setDepthWrite(true);
};
PostProcessManager.prototype.dispose = function () {
if (this._vertexBuffer) {
this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
this._vertexBuffer = null;
}
if (this._indexBuffer) {
this._scene.getEngine()._releaseBuffer(this._indexBuffer);
this._indexBuffer = null;
}
};
return PostProcessManager;
})();
BABYLON.PostProcessManager = PostProcessManager;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var PassPostProcess = (function (_super) {
__extends(PassPostProcess, _super);
function PassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
_super.call(this, name, "pass", null, null, ratio, camera, samplingMode, engine, reusable);
}
return PassPostProcess;
})(BABYLON.PostProcess);
BABYLON.PassPostProcess = PassPostProcess;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var BlurPostProcess = (function (_super) {
__extends(BlurPostProcess, _super);
function BlurPostProcess(name, direction, blurWidth, ratio, camera, samplingMode, engine, reusable) {
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE; }
var _this = this;
_super.call(this, name, "blur", ["screenSize", "direction", "blurWidth"], null, ratio, camera, samplingMode, engine, reusable);
this.direction = direction;
this.blurWidth = blurWidth;
this.onApply = function (effect) {
effect.setFloat2("screenSize", _this.width, _this.height);
effect.setVector2("direction", _this.direction);
effect.setFloat("blurWidth", _this.blurWidth);
};
}
return BlurPostProcess;
})(BABYLON.PostProcess);
BABYLON.BlurPostProcess = BlurPostProcess;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var FilterPostProcess = (function (_super) {
__extends(FilterPostProcess, _super);
function FilterPostProcess(name, kernelMatrix, ratio, camera, samplingMode, engine, reusable) {
var _this = this;
_super.call(this, name, "filter", ["kernelMatrix"], null, ratio, camera, samplingMode, engine, reusable);
this.kernelMatrix = kernelMatrix;
this.onApply = function (effect) {
effect.setMatrix("kernelMatrix", _this.kernelMatrix);
};
}
return FilterPostProcess;
})(BABYLON.PostProcess);
BABYLON.FilterPostProcess = FilterPostProcess;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var RefractionPostProcess = (function (_super) {
__extends(RefractionPostProcess, _super);
function RefractionPostProcess(name, refractionTextureUrl, color, depth, colorLevel, ratio, camera, samplingMode, engine, reusable) {
var _this = this;
_super.call(this, name, "refraction", ["baseColor", "depth", "colorLevel"], ["refractionSampler"], ratio, camera, samplingMode, engine, reusable);
this.color = color;
this.depth = depth;
this.colorLevel = colorLevel;
this.onActivate = function (cam) {
_this._refRexture = _this._refRexture || new BABYLON.Texture(refractionTextureUrl, cam.getScene());
};
this.onApply = function (effect) {
effect.setColor3("baseColor", _this.color);
effect.setFloat("depth", _this.depth);
effect.setFloat("colorLevel", _this.colorLevel);
effect.setTexture("refractionSampler", _this._refRexture);
};
}
RefractionPostProcess.prototype.dispose = function (camera) {
if (this._refRexture) {
this._refRexture.dispose();
}
_super.prototype.dispose.call(this, camera);
};
return RefractionPostProcess;
})(BABYLON.PostProcess);
BABYLON.RefractionPostProcess = RefractionPostProcess;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var BlackAndWhitePostProcess = (function (_super) {
__extends(BlackAndWhitePostProcess, _super);
function BlackAndWhitePostProcess(name, ratio, camera, samplingMode, engine, reusable) {
_super.call(this, name, "blackAndWhite", null, null, ratio, camera, samplingMode, engine, reusable);
}
return BlackAndWhitePostProcess;
})(BABYLON.PostProcess);
BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var ConvolutionPostProcess = (function (_super) {
__extends(ConvolutionPostProcess, _super);
function ConvolutionPostProcess(name, kernel, ratio, camera, samplingMode, engine, reusable) {
var _this = this;
_super.call(this, name, "convolution", ["kernel", "screenSize"], null, ratio, camera, samplingMode, engine, reusable);
this.kernel = kernel;
this.onApply = function (effect) {
effect.setFloat2("screenSize", _this.width, _this.height);
effect.setArray("kernel", _this.kernel);
};
}
ConvolutionPostProcess.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];
ConvolutionPostProcess.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];
ConvolutionPostProcess.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];
ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
return ConvolutionPostProcess;
})(BABYLON.PostProcess);
BABYLON.ConvolutionPostProcess = ConvolutionPostProcess;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var FxaaPostProcess = (function (_super) {
__extends(FxaaPostProcess, _super);
function FxaaPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
var _this = this;
_super.call(this, name, "fxaa", ["texelSize"], null, ratio, camera, samplingMode, engine, reusable);
this.onSizeChanged = function () {
_this.texelWidth = 1.0 / _this.width;
_this.texelHeight = 1.0 / _this.height;
};
this.onApply = function (effect) {
effect.setFloat2("texelSize", _this.texelWidth, _this.texelHeight);
};
}
return FxaaPostProcess;
})(BABYLON.PostProcess);
BABYLON.FxaaPostProcess = FxaaPostProcess;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var LensFlare = (function () {
function LensFlare(size, position, color, imgUrl, system) {
this.size = size;
this.position = position;
this.dispose = function () {
if (this.texture) {
this.texture.dispose();
}
var index = this._system.lensFlares.indexOf(this);
this._system.lensFlares.splice(index, 1);
};
this.color = color || new BABYLON.Color3(1, 1, 1);
this.texture = imgUrl ? new BABYLON.Texture(imgUrl, system.getScene(), true) : null;
this._system = system;
system.lensFlares.push(this);
}
return LensFlare;
})();
BABYLON.LensFlare = LensFlare;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var LensFlareSystem = (function () {
function LensFlareSystem(name, emitter, scene) {
this.name = name;
this.lensFlares = new Array();
this.borderLimit = 300;
this._vertexDeclaration = [2];
this._vertexStrideSize = 2 * 4;
this._isEnabled = true;
this._scene = scene;
this._emitter = emitter;
scene.lensFlareSystems.push(this);
this.meshesSelectionPredicate = function (m) {
return m.material && m.isVisible && m.isEnabled() && m.isBlocker && ((m.layerMask & scene.activeCamera.layerMask) != 0);
};
var vertices = [];
vertices.push(1, 1);
vertices.push(-1, 1);
vertices.push(-1, -1);
vertices.push(1, -1);
this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
var indices = [];
indices.push(0);
indices.push(1);
indices.push(2);
indices.push(0);
indices.push(2);
indices.push(3);
this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
this._effect = this._scene.getEngine().createEffect("lensFlare", ["position"], ["color", "viewportMatrix"], ["textureSampler"], "");
}
Object.defineProperty(LensFlareSystem.prototype, "isEnabled", {
get: function () {
return this._isEnabled;
},
set: function (value) {
this._isEnabled = value;
},
enumerable: true,
configurable: true
});
LensFlareSystem.prototype.getScene = function () {
return this._scene;
};
LensFlareSystem.prototype.getEmitter = function () {
return this._emitter;
};
LensFlareSystem.prototype.getEmitterPosition = function () {
return this._emitter.getAbsolutePosition ? this._emitter.getAbsolutePosition() : this._emitter.position;
};
LensFlareSystem.prototype.computeEffectivePosition = function (globalViewport) {
var position = this.getEmitterPosition();
position = BABYLON.Vector3.Project(position, BABYLON.Matrix.Identity(), this._scene.getTransformMatrix(), globalViewport);
this._positionX = position.x;
this._positionY = position.y;
position = BABYLON.Vector3.TransformCoordinates(this.getEmitterPosition(), this._scene.getViewMatrix());
if (position.z > 0) {
if ((this._positionX > globalViewport.x) && (this._positionX < globalViewport.x + globalViewport.width)) {
if ((this._positionY > globalViewport.y) && (this._positionY < globalViewport.y + globalViewport.height))
return true;
}
}
return false;
};
LensFlareSystem.prototype._isVisible = function () {
if (!this._isEnabled) {
return false;
}
var emitterPosition = this.getEmitterPosition();
var direction = emitterPosition.subtract(this._scene.activeCamera.position);
var distance = direction.length();
direction.normalize();
var ray = new BABYLON.Ray(this._scene.activeCamera.position, direction);
var pickInfo = this._scene.pickWithRay(ray, this.meshesSelectionPredicate, true);
return !pickInfo.hit || pickInfo.distance > distance;
};
LensFlareSystem.prototype.render = function () {
if (!this._effect.isReady())
return false;
var engine = this._scene.getEngine();
var viewport = this._scene.activeCamera.viewport;
var globalViewport = viewport.toGlobal(engine);
if (!this.computeEffectivePosition(globalViewport)) {
return false;
}
if (!this._isVisible()) {
return false;
}
var awayX;
var awayY;
if (this._positionX < this.borderLimit + globalViewport.x) {
awayX = this.borderLimit + globalViewport.x - this._positionX;
} else if (this._positionX > globalViewport.x + globalViewport.width - this.borderLimit) {
awayX = this._positionX - globalViewport.x - globalViewport.width + this.borderLimit;
} else {
awayX = 0;
}
if (this._positionY < this.borderLimit + globalViewport.y) {
awayY = this.borderLimit + globalViewport.y - this._positionY;
} else if (this._positionY > globalViewport.y + globalViewport.height - this.borderLimit) {
awayY = this._positionY - globalViewport.y - globalViewport.height + this.borderLimit;
} else {
awayY = 0;
}
var away = (awayX > awayY) ? awayX : awayY;
if (away > this.borderLimit) {
away = this.borderLimit;
}
var intensity = 1.0 - (away / this.borderLimit);
if (intensity < 0) {
return false;
}
if (intensity > 1.0) {
intensity = 1.0;
}
var centerX = globalViewport.x + globalViewport.width / 2;
var centerY = globalViewport.y + globalViewport.height / 2;
var distX = centerX - this._positionX;
var distY = centerY - this._positionY;
engine.enableEffect(this._effect);
engine.setState(false);
engine.setDepthBuffer(false);
engine.setAlphaMode(BABYLON.Engine.ALPHA_ADD);
engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
for (var index = 0; index < this.lensFlares.length; index++) {
var flare = this.lensFlares[index];
var x = centerX - (distX * flare.position);
var y = centerY - (distY * flare.position);
var cw = flare.size;
var ch = flare.size * engine.getAspectRatio(this._scene.activeCamera);
var cx = 2 * (x / globalViewport.width) - 1.0;
var cy = 1.0 - 2 * (y / globalViewport.height);
var viewportMatrix = BABYLON.Matrix.FromValues(cw / 2, 0, 0, 0, 0, ch / 2, 0, 0, 0, 0, 1, 0, cx, cy, 0, 1);
this._effect.setMatrix("viewportMatrix", viewportMatrix);
this._effect.setTexture("textureSampler", flare.texture);
this._effect.setFloat4("color", flare.color.r * intensity, flare.color.g * intensity, flare.color.b * intensity, 1.0);
engine.draw(true, 0, 6);
}
engine.setDepthBuffer(true);
engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
return true;
};
LensFlareSystem.prototype.dispose = function () {
if (this._vertexBuffer) {
this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
this._vertexBuffer = null;
}
if (this._indexBuffer) {
this._scene.getEngine()._releaseBuffer(this._indexBuffer);
this._indexBuffer = null;
}
while (this.lensFlares.length) {
this.lensFlares[0].dispose();
}
var index = this._scene.lensFlareSystems.indexOf(this);
this._scene.lensFlareSystems.splice(index, 1);
};
return LensFlareSystem;
})();
BABYLON.LensFlareSystem = LensFlareSystem;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var IntersectionInfo = (function () {
function IntersectionInfo(bu, bv, distance) {
this.bu = bu;
this.bv = bv;
this.distance = distance;
this.faceId = 0;
}
return IntersectionInfo;
})();
BABYLON.IntersectionInfo = IntersectionInfo;
var PickingInfo = (function () {
function PickingInfo() {
this.hit = false;
this.distance = 0;
this.pickedPoint = null;
this.pickedMesh = null;
this.bu = 0;
this.bv = 0;
this.faceId = -1;
}
PickingInfo.prototype.getNormal = function () {
if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
return null;
}
var indices = this.pickedMesh.getIndices();
var normals = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
var normal0 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3] * 3);
var normal1 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 1] * 3);
var normal2 = BABYLON.Vector3.FromArray(normals, indices[this.faceId * 3 + 2] * 3);
normal0 = normal0.scale(this.bu);
normal1 = normal1.scale(this.bv);
normal2 = normal2.scale(1.0 - this.bu - this.bv);
return new BABYLON.Vector3(normal0.x + normal1.x + normal2.x, normal0.y + normal1.y + normal2.y, normal0.z + normal1.z + normal2.z);
};
PickingInfo.prototype.getTextureCoordinates = function () {
if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
return null;
}
var indices = this.pickedMesh.getIndices();
var uvs = this.pickedMesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
var uv0 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3] * 2);
var uv1 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 1] * 2);
var uv2 = BABYLON.Vector2.FromArray(uvs, indices[this.faceId * 3 + 2] * 2);
uv0 = uv0.scale(this.bu);
uv1 = uv1.scale(this.bv);
uv2 = uv2.scale(1.0 - this.bu - this.bv);
return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
};
return PickingInfo;
})();
BABYLON.PickingInfo = PickingInfo;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var FilesInput = (function () {
function FilesInput(p_engine, p_scene, p_canvas, p_sceneLoadedCallback, p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) {
this.engine = p_engine;
this.canvas = p_canvas;
this.currentScene = p_scene;
this.sceneLoadedCallback = p_sceneLoadedCallback;
this.progressCallback = p_progressCallback;
this.additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback;
this.textureLoadingCallback = p_textureLoadingCallback;
this.startingProcessingFilesCallback = p_startingProcessingFilesCallback;
}
FilesInput.prototype.monitorElementForDragNDrop = function (p_elementToMonitor) {
var _this = this;
if (p_elementToMonitor) {
this.elementToMonitor = p_elementToMonitor;
this.elementToMonitor.addEventListener("dragenter", function (e) {
_this.drag(e);
}, false);
this.elementToMonitor.addEventListener("dragover", function (e) {
_this.drag(e);
}, false);
this.elementToMonitor.addEventListener("drop", function (e) {
_this.drop(e);
}, false);
}
};
FilesInput.prototype.renderFunction = function () {
if (this.additionnalRenderLoopLogicCallback) {
this.additionnalRenderLoopLogicCallback();
}
if (this.currentScene) {
if (this.textureLoadingCallback) {
var remaining = this.currentScene.getWaitingItemsCount();
if (remaining > 0) {
this.textureLoadingCallback(remaining);
}
}
this.currentScene.render();
}
};
FilesInput.prototype.drag = function (e) {
e.stopPropagation();
e.preventDefault();
};
FilesInput.prototype.drop = function (eventDrop) {
eventDrop.stopPropagation();
eventDrop.preventDefault();
this.loadFiles(eventDrop);
};
FilesInput.prototype.loadFiles = function (event) {
var _this = this;
var that = this;
if (this.startingProcessingFilesCallback)
this.startingProcessingFilesCallback();
var sceneFileToLoad;
var filesToLoad;
if (event && event.dataTransfer && event.dataTransfer.files) {
filesToLoad = event.dataTransfer.files;
}
if (event && event.target && event.target.files) {
filesToLoad = event.target.files;
}
if (filesToLoad && filesToLoad.length > 0) {
for (var i = 0; i < filesToLoad.length; i++) {
switch (filesToLoad[i].type) {
case "image/jpeg":
case "image/png":
BABYLON.FilesInput.FilesTextures[filesToLoad[i].name] = filesToLoad[i];
break;
case "image/targa":
case "image/vnd.ms-dds":
BABYLON.FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i];
break;
default:
if (filesToLoad[i].name.indexOf(".babylon") !== -1 && filesToLoad[i].name.indexOf(".manifest") === -1 && filesToLoad[i].name.indexOf(".incremental") === -1 && filesToLoad[i].name.indexOf(".babylonmeshdata") === -1 && filesToLoad[i].name.indexOf(".babylongeometrydata") === -1) {
sceneFileToLoad = filesToLoad[i];
}
break;
}
}
if (sceneFileToLoad) {
if (this.currentScene) {
this.engine.stopRenderLoop();
this.currentScene.dispose();
}
BABYLON.SceneLoader.Load("file:", sceneFileToLoad, this.engine, function (newScene) {
that.currentScene = newScene;
that.currentScene.executeWhenReady(function () {
if (that.currentScene.activeCamera) {
that.currentScene.activeCamera.attachControl(that.canvas);
}
if (that.sceneLoadedCallback) {
that.sceneLoadedCallback(sceneFileToLoad, that.currentScene);
}
that.engine.runRenderLoop(function () {
that.renderFunction();
});
});
}, function (progress) {
if (_this.progressCallback) {
_this.progressCallback(progress);
}
});
} else {
BABYLON.Tools.Error("Please provide a valid .babylon file.");
}
}
};
FilesInput.FilesTextures = new Array();
FilesInput.FilesToLoad = new Array();
return FilesInput;
})();
BABYLON.FilesInput = FilesInput;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var OimoJSPlugin = (function () {
function OimoJSPlugin() {
this._registeredMeshes = [];
/**
* Update the body position according to the mesh position
* @param mesh
*/
this.updateBodyPosition = function (mesh) {
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
var body = registeredMesh.body.body;
mesh.computeWorldMatrix(true);
var center = mesh.getBoundingInfo().boundingBox.center;
body.setPosition(center.x, center.y, center.z);
body.setOrientation(mesh.rotation.x, mesh.rotation.y, mesh.rotation.z);
return;
}
if (registeredMesh.mesh.parent === mesh) {
mesh.computeWorldMatrix(true);
registeredMesh.mesh.computeWorldMatrix(true);
var absolutePosition = registeredMesh.mesh.getAbsolutePosition();
var absoluteRotation = mesh.rotation;
body = registeredMesh.body.body;
body.setPosition(absolutePosition.x, absolutePosition.y, absolutePosition.z);
body.setOrientation(absoluteRotation.x, absoluteRotation.y, absoluteRotation.z);
return;
}
}
};
}
OimoJSPlugin.prototype._checkWithEpsilon = function (value) {
return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
};
OimoJSPlugin.prototype.initialize = function (iterations) {
this._world = new OIMO.World();
this._world.clear();
};
OimoJSPlugin.prototype.setGravity = function (gravity) {
this._world.gravity = gravity;
};
OimoJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
var body = null;
this.unregisterMesh(mesh);
mesh.computeWorldMatrix(true);
switch (impostor) {
case BABYLON.PhysicsEngine.SphereImpostor:
var bbox = mesh.getBoundingInfo().boundingBox;
var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
var deltaPosition = mesh.position.subtract(bbox.center);
body = new OIMO.Body({
type: 'sphere',
size: [size],
pos: [bbox.center.x, bbox.center.y, bbox.center.z],
rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
move: options.mass != 0,
config: [options.mass, options.friction, options.restitution],
world: this._world
});
this._registeredMeshes.push({
mesh: mesh,
body: body,
delta: deltaPosition
});
break;
case BABYLON.PhysicsEngine.PlaneImpostor:
case BABYLON.PhysicsEngine.BoxImpostor:
bbox = mesh.getBoundingInfo().boundingBox;
var min = bbox.minimumWorld;
var max = bbox.maximumWorld;
var box = max.subtract(min);
var sizeX = this._checkWithEpsilon(box.x);
var sizeY = this._checkWithEpsilon(box.y);
var sizeZ = this._checkWithEpsilon(box.z);
var deltaPosition = mesh.position.subtract(bbox.center);
body = new OIMO.Body({
type: 'box',
size: [sizeX, sizeY, sizeZ],
pos: [bbox.center.x, bbox.center.y, bbox.center.z],
rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
move: options.mass != 0,
config: [options.mass, options.friction, options.restitution],
world: this._world
});
this._registeredMeshes.push({
mesh: mesh,
body: body,
delta: deltaPosition
});
break;
}
return body;
};
OimoJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
var types = [], sizes = [], positions = [], rotations = [];
var initialMesh = parts[0].mesh;
for (var index = 0; index < parts.length; index++) {
var part = parts[index];
var bodyParameters = this._createBodyAsCompound(part, options, initialMesh);
types.push(bodyParameters.type);
sizes.push.apply(sizes, bodyParameters.size);
positions.push.apply(positions, bodyParameters.pos);
rotations.push.apply(rotations, bodyParameters.rot);
}
var body = new OIMO.Body({
type: types,
size: sizes,
pos: positions,
rot: rotations,
move: options.mass != 0,
config: [options.mass, options.friction, options.restitution],
world: this._world
});
this._registeredMeshes.push({
mesh: initialMesh,
body: body
});
return body;
};
OimoJSPlugin.prototype._createBodyAsCompound = function (part, options, initialMesh) {
var bodyParameters = null;
var mesh = part.mesh;
switch (part.impostor) {
case BABYLON.PhysicsEngine.SphereImpostor:
var bbox = mesh.getBoundingInfo().boundingBox;
var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
bodyParameters = {
type: 'sphere',
/* bug with oimo : sphere needs 3 sizes in this case */
size: [size, -1, -1],
pos: [mesh.position.x, mesh.position.y, mesh.position.z],
rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
};
break;
case BABYLON.PhysicsEngine.PlaneImpostor:
case BABYLON.PhysicsEngine.BoxImpostor:
bbox = mesh.getBoundingInfo().boundingBox;
var min = bbox.minimumWorld;
var max = bbox.maximumWorld;
var box = max.subtract(min);
var sizeX = this._checkWithEpsilon(box.x);
var sizeY = this._checkWithEpsilon(box.y);
var sizeZ = this._checkWithEpsilon(box.z);
var relativePosition = mesh.position;
bodyParameters = {
type: 'box',
size: [sizeX, sizeY, sizeZ],
pos: [relativePosition.x, relativePosition.y, relativePosition.z],
rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
};
break;
}
return bodyParameters;
};
OimoJSPlugin.prototype.unregisterMesh = function (mesh) {
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
if (registeredMesh.body) {
this._world.removeRigidBody(registeredMesh.body.body);
this._unbindBody(registeredMesh.body);
}
this._registeredMeshes.splice(index, 1);
return;
}
}
};
OimoJSPlugin.prototype._unbindBody = function (body) {
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.body === body) {
registeredMesh.body = null;
}
}
};
OimoJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
var mass = registeredMesh.body.body.massInfo.mass;
registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE * mass));
return;
}
}
};
OimoJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
var body1 = null, body2 = null;
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh1) {
body1 = registeredMesh.body.body;
} else if (registeredMesh.mesh === mesh2) {
body2 = registeredMesh.body.body;
}
}
if (!body1 || !body2) {
return false;
}
if (!options) {
options = {};
}
new OIMO.Link({
type: options.type,
body1: body1,
body2: body2,
min: options.min,
max: options.max,
axe1: options.axe1,
axe2: options.axe2,
pos1: [pivot1.x, pivot1.y, pivot1.z],
pos2: [pivot2.x, pivot2.y, pivot2.z],
collision: options.collision,
spring: options.spring,
world: this._world
});
return true;
};
OimoJSPlugin.prototype.dispose = function () {
this._world.clear();
while (this._registeredMeshes.length) {
this.unregisterMesh(this._registeredMeshes[0].mesh);
}
};
OimoJSPlugin.prototype.isSupported = function () {
return OIMO !== undefined;
};
OimoJSPlugin.prototype._getLastShape = function (body) {
var lastShape = body.shapes;
while (lastShape.next) {
lastShape = lastShape.next;
}
return lastShape;
};
OimoJSPlugin.prototype.runOneStep = function (time) {
this._world.step();
var i = this._registeredMeshes.length;
var m;
while (i--) {
var body = this._registeredMeshes[i].body.body;
var mesh = this._registeredMeshes[i].mesh;
var delta = this._registeredMeshes[i].delta;
if (!body.sleeping) {
if (body.shapes.next) {
var parentShape = this._getLastShape(body);
mesh.position.x = parentShape.position.x * OIMO.WORLD_SCALE;
mesh.position.y = parentShape.position.y * OIMO.WORLD_SCALE;
mesh.position.z = parentShape.position.z * OIMO.WORLD_SCALE;
var mtx = BABYLON.Matrix.FromArray(body.getMatrix());
if (!mesh.rotationQuaternion) {
mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
}
mesh.rotationQuaternion.fromRotationMatrix(mtx);
mesh.computeWorldMatrix();
} else {
m = body.getMatrix();
mtx = BABYLON.Matrix.FromArray(m);
var bodyX = mtx.m[12], bodyY = mtx.m[13], bodyZ = mtx.m[14];
if (!delta) {
mesh.position.x = bodyX;
mesh.position.y = bodyY;
mesh.position.z = bodyZ;
} else {
mesh.position.x = bodyX + delta.x;
mesh.position.y = bodyY + delta.y;
mesh.position.z = bodyZ + delta.z;
}
if (!mesh.rotationQuaternion) {
mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
}
mesh.rotationQuaternion.fromRotationMatrix(mtx);
mesh.computeWorldMatrix();
}
}
}
};
return OimoJSPlugin;
})();
BABYLON.OimoJSPlugin = OimoJSPlugin;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var PhysicsEngine = (function () {
function PhysicsEngine(plugin) {
this._currentPlugin = plugin || new BABYLON.OimoJSPlugin();
}
PhysicsEngine.prototype._initialize = function (gravity) {
this._currentPlugin.initialize();
this._setGravity(gravity);
};
PhysicsEngine.prototype._runOneStep = function (delta) {
if (delta > 0.1) {
delta = 0.1;
} else if (delta <= 0) {
delta = 1.0 / 60.0;
}
this._currentPlugin.runOneStep(delta);
};
PhysicsEngine.prototype._setGravity = function (gravity) {
this.gravity = gravity || new BABYLON.Vector3(0, -9.82, 0);
this._currentPlugin.setGravity(this.gravity);
};
PhysicsEngine.prototype._registerMesh = function (mesh, impostor, options) {
return this._currentPlugin.registerMesh(mesh, impostor, options);
};
PhysicsEngine.prototype._registerMeshesAsCompound = function (parts, options) {
return this._currentPlugin.registerMeshesAsCompound(parts, options);
};
PhysicsEngine.prototype._unregisterMesh = function (mesh) {
this._currentPlugin.unregisterMesh(mesh);
};
PhysicsEngine.prototype._applyImpulse = function (mesh, force, contactPoint) {
this._currentPlugin.applyImpulse(mesh, force, contactPoint);
};
PhysicsEngine.prototype._createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
return this._currentPlugin.createLink(mesh1, mesh2, pivot1, pivot2, options);
};
PhysicsEngine.prototype._updateBodyPosition = function (mesh) {
this._currentPlugin.updateBodyPosition(mesh);
};
PhysicsEngine.prototype.dispose = function () {
this._currentPlugin.dispose();
};
PhysicsEngine.prototype.isSupported = function () {
return this._currentPlugin.isSupported();
};
PhysicsEngine.NoImpostor = 0;
PhysicsEngine.SphereImpostor = 1;
PhysicsEngine.BoxImpostor = 2;
PhysicsEngine.PlaneImpostor = 3;
PhysicsEngine.MeshImpostor = 4;
PhysicsEngine.CapsuleImpostor = 5;
PhysicsEngine.ConeImpostor = 6;
PhysicsEngine.CylinderImpostor = 7;
PhysicsEngine.ConvexHullImpostor = 8;
PhysicsEngine.Epsilon = 0.001;
return PhysicsEngine;
})();
BABYLON.PhysicsEngine = PhysicsEngine;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var serializeLight = function (light) {
var serializationObject = {};
serializationObject.name = light.name;
serializationObject.id = light.id;
serializationObject.tags = BABYLON.Tags.GetTags(light);
if (light instanceof BABYLON.PointLight) {
serializationObject.type = 0;
serializationObject.position = light.position.asArray();
} else if (light instanceof BABYLON.DirectionalLight) {
serializationObject.type = 1;
var directionalLight = light;
serializationObject.position = directionalLight.position.asArray();
serializationObject.direction = directionalLight.direction.asArray();
} else if (light instanceof BABYLON.SpotLight) {
serializationObject.type = 2;
var spotLight = light;
serializationObject.position = spotLight.position.asArray();
serializationObject.direction = spotLight.position.asArray();
serializationObject.angle = spotLight.angle;
serializationObject.exponent = spotLight.exponent;
} else if (light instanceof BABYLON.HemisphericLight) {
serializationObject.type = 3;
var hemisphericLight = light;
serializationObject.direction = hemisphericLight.direction.asArray();
serializationObject.groundColor = hemisphericLight.groundColor.asArray();
}
if (light.intensity) {
serializationObject.intensity = light.intensity;
}
serializationObject.range = light.range;
serializationObject.diffuse = light.diffuse.asArray();
serializationObject.specular = light.specular.asArray();
return serializationObject;
};
var serializeFresnelParameter = function (fresnelParameter) {
var serializationObject = {};
serializationObject.isEnabled = fresnelParameter.isEnabled;
serializationObject.leftColor = fresnelParameter.leftColor;
serializationObject.rightColor = fresnelParameter.rightColor;
serializationObject.bias = fresnelParameter.bias;
serializationObject.power = fresnelParameter.power;
return serializationObject;
};
var serializeCamera = function (camera) {
var serializationObject = {};
serializationObject.name = camera.name;
serializationObject.tags = BABYLON.Tags.GetTags(camera);
serializationObject.id = camera.id;
serializationObject.position = camera.position.asArray();
if (camera.parent) {
serializationObject.parentId = camera.parent.id;
}
serializationObject.rotation = camera.rotation.asArray();
if (camera.lockedTarget && camera.lockedTarget.id) {
serializationObject.lockedTargetId = camera.lockedTarget.id;
}
serializationObject.fov = camera.fov;
serializationObject.minZ = camera.minZ;
serializationObject.maxZ = camera.maxZ;
serializationObject.speed = camera.speed;
serializationObject.inertia = camera.inertia;
serializationObject.checkCollisions = camera.checkCollisions;
serializationObject.applyGravity = camera.applyGravity;
if (camera.ellipsoid) {
serializationObject.ellipsoid = camera.ellipsoid.asArray();
}
appendAnimations(camera, serializationObject);
serializationObject.layerMask = camera.layerMask;
return serializationObject;
};
var appendAnimations = function (source, destination) {
if (source.animations) {
destination.animations = [];
for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
var animation = source.animations[animationIndex];
destination.animations.push(serializeAnimation(animation));
}
}
};
var serializeAnimation = function (animation) {
var serializationObject = {};
serializationObject.name = animation.name;
serializationObject.property = animation.targetProperty;
serializationObject.framePerSecond = animation.framePerSecond;
serializationObject.dataType = animation.dataType;
serializationObject.loopBehavior = animation.loopMode;
var dataType = animation.dataType;
serializationObject.keys = [];
var keys = animation.getKeys();
for (var index = 0; index < keys.length; index++) {
var animationKey = keys[index];
var key = {};
key.frame = animationKey.frame;
switch (dataType) {
case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
key.values = [animationKey.value];
break;
case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
key.values = animationKey.value.asArray();
break;
}
serializationObject.keys.push(key);
}
return serializationObject;
};
var serializeMultiMaterial = function (material) {
var serializationObject = {};
serializationObject.name = material.name;
serializationObject.id = material.id;
serializationObject.tags = BABYLON.Tags.GetTags(material);
serializationObject.materials = [];
for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
var subMat = material.subMaterials[matIndex];
if (subMat) {
serializationObject.materials.push(subMat.id);
} else {
serializationObject.materials.push(null);
}
}
return serializationObject;
};
var serializeMaterial = function (material) {
var serializationObject = {};
serializationObject.name = material.name;
serializationObject.ambient = material.ambientColor.asArray();
serializationObject.diffuse = material.diffuseColor.asArray();
serializationObject.specular = material.specularColor.asArray();
serializationObject.specularPower = material.specularPower;
serializationObject.emissive = material.emissiveColor.asArray();
serializationObject.alpha = material.alpha;
serializationObject.id = material.id;
serializationObject.tags = BABYLON.Tags.GetTags(material);
serializationObject.backFaceCulling = material.backFaceCulling;
if (material.diffuseTexture) {
serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
}
if (material.diffuseFresnelParameters) {
serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
}
if (material.ambientTexture) {
serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
}
if (material.opacityTexture) {
serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
}
if (material.opacityFresnelParameters) {
serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
}
if (material.reflectionTexture) {
serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
}
if (material.reflectionFresnelParameters) {
serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
}
if (material.emissiveTexture) {
serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
}
if (material.emissiveFresnelParameters) {
serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
}
if (material.specularTexture) {
serializationObject.specularTexture = serializeTexture(material.specularTexture);
}
if (material.bumpTexture) {
serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
}
return serializationObject;
};
var serializeTexture = function (texture) {
var serializationObject = {};
if (!texture.name) {
return null;
}
if (texture instanceof BABYLON.CubeTexture) {
serializationObject.name = texture.name;
serializationObject.hasAlpha = texture.hasAlpha;
serializationObject.level = texture.level;
serializationObject.coordinatesMode = texture.coordinatesMode;
return serializationObject;
}
if (texture instanceof BABYLON.MirrorTexture) {
var mirrorTexture = texture;
serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
serializationObject.renderList = [];
for (var index = 0; index < mirrorTexture.renderList.length; index++) {
serializationObject.renderList.push(mirrorTexture.renderList[index].id);
}
serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
} else if (texture instanceof BABYLON.RenderTargetTexture) {
var renderTargetTexture = texture;
serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
serializationObject.renderList = [];
for (index = 0; index < renderTargetTexture.renderList.length; index++) {
serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
}
}
var regularTexture = texture;
serializationObject.name = texture.name;
serializationObject.hasAlpha = texture.hasAlpha;
serializationObject.level = texture.level;
serializationObject.coordinatesIndex = texture.coordinatesIndex;
serializationObject.coordinatesMode = texture.coordinatesMode;
serializationObject.uOffset = regularTexture.uOffset;
serializationObject.vOffset = regularTexture.vOffset;
serializationObject.uScale = regularTexture.uScale;
serializationObject.vScale = regularTexture.vScale;
serializationObject.uAng = regularTexture.uAng;
serializationObject.vAng = regularTexture.vAng;
serializationObject.wAng = regularTexture.wAng;
serializationObject.wrapU = texture.wrapU;
serializationObject.wrapV = texture.wrapV;
appendAnimations(texture, serializationObject);
return serializationObject;
};
var serializeSkeleton = function (skeleton) {
var serializationObject = {};
serializationObject.name = skeleton.name;
serializationObject.id = skeleton.id;
serializationObject.bones = [];
for (var index = 0; index < skeleton.bones.length; index++) {
var bone = skeleton.bones[index];
var serializedBone = {
parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
name: bone.name,
matrix: bone.getLocalMatrix().toArray()
};
serializationObject.bones.push(serializedBone);
if (bone.animations && bone.animations.length > 0) {
serializedBone.animation = serializeAnimation(bone.animations[0]);
}
}
return serializationObject;
};
var serializeParticleSystem = function (particleSystem) {
var serializationObject = {};
serializationObject.emitterId = particleSystem.emitter.id;
serializationObject.capacity = particleSystem.getCapacity();
if (particleSystem.particleTexture) {
serializationObject.textureName = particleSystem.particleTexture.name;
}
serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
serializationObject.minSize = particleSystem.minSize;
serializationObject.maxSize = particleSystem.maxSize;
serializationObject.minLifeTime = particleSystem.minLifeTime;
serializationObject.maxLifeTime = particleSystem.maxLifeTime;
serializationObject.emitRate = particleSystem.emitRate;
serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
serializationObject.gravity = particleSystem.gravity.asArray();
serializationObject.direction1 = particleSystem.direction1.asArray();
serializationObject.direction2 = particleSystem.direction2.asArray();
serializationObject.color1 = particleSystem.color1.asArray();
serializationObject.color2 = particleSystem.color2.asArray();
serializationObject.colorDead = particleSystem.colorDead.asArray();
serializationObject.updateSpeed = particleSystem.updateSpeed;
serializationObject.targetStopDuration = particleSystem.targetStopDuration;
serializationObject.textureMask = particleSystem.textureMask.asArray();
serializationObject.blendMode = particleSystem.blendMode;
return serializationObject;
};
var serializeLensFlareSystem = function (lensFlareSystem) {
var serializationObject = {};
serializationObject.emitterId = lensFlareSystem.getEmitter().id;
serializationObject.borderLimit = lensFlareSystem.borderLimit;
serializationObject.flares = [];
for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
var flare = lensFlareSystem.lensFlares[index];
serializationObject.flares.push({
size: flare.size,
position: flare.position,
color: flare.color.asArray(),
textureName: BABYLON.Tools.GetFilename(flare.texture.name)
});
}
return serializationObject;
};
var serializeShadowGenerator = function (light) {
var serializationObject = {};
var shadowGenerator = light.getShadowGenerator();
serializationObject.lightId = light.id;
serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
serializationObject.renderList = [];
for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
serializationObject.renderList.push(mesh.id);
}
return serializationObject;
};
var serializedGeometries = [];
var serializeGeometry = function (geometry, serializationGeometries) {
if (serializedGeometries[geometry.id]) {
return;
}
if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
serializationGeometries.boxes.push(serializeBox(geometry));
} else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
serializationGeometries.spheres.push(serializeSphere(geometry));
} else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
serializationGeometries.cylinders.push(serializeCylinder(geometry));
} else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
serializationGeometries.toruses.push(serializeTorus(geometry));
} else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
serializationGeometries.grounds.push(serializeGround(geometry));
} else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
serializationGeometries.planes.push(serializePlane(geometry));
} else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
} else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
throw new Error("Unknow primitive type");
} else {
serializationGeometries.vertexData.push(serializeVertexData(geometry));
}
serializedGeometries[geometry.id] = true;
};
var serializeGeometryBase = function (geometry) {
var serializationObject = {};
serializationObject.id = geometry.id;
if (BABYLON.Tags.HasTags(geometry)) {
serializationObject.tags = BABYLON.Tags.GetTags(geometry);
}
return serializationObject;
};
var serializeVertexData = function (vertexData) {
var serializationObject = serializeGeometryBase(vertexData);
if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
}
if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
}
if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
}
if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
}
if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
}
if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
serializationObject.matricesIndices._isExpanded = true;
}
if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
}
serializationObject.indices = vertexData.getIndices();
return serializationObject;
};
var serializePrimitive = function (primitive) {
var serializationObject = serializeGeometryBase(primitive);
serializationObject.canBeRegenerated = primitive.canBeRegenerated();
return serializationObject;
};
var serializeBox = function (box) {
var serializationObject = serializePrimitive(box);
serializationObject.size = box.size;
return serializationObject;
};
var serializeSphere = function (sphere) {
var serializationObject = serializePrimitive(sphere);
serializationObject.segments = sphere.segments;
serializationObject.diameter = sphere.diameter;
return serializationObject;
};
var serializeCylinder = function (cylinder) {
var serializationObject = serializePrimitive(cylinder);
serializationObject.height = cylinder.height;
serializationObject.diameterTop = cylinder.diameterTop;
serializationObject.diameterBottom = cylinder.diameterBottom;
serializationObject.tessellation = cylinder.tessellation;
return serializationObject;
};
var serializeTorus = function (torus) {
var serializationObject = serializePrimitive(torus);
serializationObject.diameter = torus.diameter;
serializationObject.thickness = torus.thickness;
serializationObject.tessellation = torus.tessellation;
return serializationObject;
};
var serializeGround = function (ground) {
var serializationObject = serializePrimitive(ground);
serializationObject.width = ground.width;
serializationObject.height = ground.height;
serializationObject.subdivisions = ground.subdivisions;
return serializationObject;
};
var serializePlane = function (plane) {
var serializationObject = serializePrimitive(plane);
serializationObject.size = plane.size;
return serializationObject;
};
var serializeTorusKnot = function (torusKnot) {
var serializationObject = serializePrimitive(torusKnot);
serializationObject.radius = torusKnot.radius;
serializationObject.tube = torusKnot.tube;
serializationObject.radialSegments = torusKnot.radialSegments;
serializationObject.tubularSegments = torusKnot.tubularSegments;
serializationObject.p = torusKnot.p;
serializationObject.q = torusKnot.q;
return serializationObject;
};
var serializeMesh = function (mesh, serializationScene) {
var serializationObject = {};
serializationObject.name = mesh.name;
serializationObject.id = mesh.id;
if (BABYLON.Tags.HasTags(mesh)) {
serializationObject.tags = BABYLON.Tags.GetTags(mesh);
}
serializationObject.position = mesh.position.asArray();
if (mesh.rotationQuaternion) {
serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
} else if (mesh.rotation) {
serializationObject.rotation = mesh.rotation.asArray();
}
serializationObject.scaling = mesh.scaling.asArray();
serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
serializationObject.isEnabled = mesh.isEnabled();
serializationObject.isVisible = mesh.isVisible;
serializationObject.infiniteDistance = mesh.infiniteDistance;
serializationObject.pickable = mesh.isPickable;
serializationObject.receiveShadows = mesh.receiveShadows;
serializationObject.billboardMode = mesh.billboardMode;
serializationObject.visibility = mesh.visibility;
serializationObject.checkCollisions = mesh.checkCollisions;
if (mesh.parent) {
serializationObject.parentId = mesh.parent.id;
}
var geometry = mesh._geometry;
if (geometry) {
var geometryId = geometry.id;
serializationObject.geometryId = geometryId;
if (!mesh.getScene().getGeometryByID(geometryId)) {
serializeGeometry(geometry, serializationScene.geometries);
}
serializationObject.subMeshes = [];
for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
var subMesh = mesh.subMeshes[subIndex];
serializationObject.subMeshes.push({
materialIndex: subMesh.materialIndex,
verticesStart: subMesh.verticesStart,
verticesCount: subMesh.verticesCount,
indexStart: subMesh.indexStart,
indexCount: subMesh.indexCount
});
}
}
if (mesh.material) {
serializationObject.materialId = mesh.material.id;
} else {
mesh.material = null;
}
if (mesh.skeleton) {
serializationObject.skeletonId = mesh.skeleton.id;
}
if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
serializationObject.physicsMass = mesh.getPhysicsMass();
serializationObject.physicsFriction = mesh.getPhysicsFriction();
serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
switch (mesh.getPhysicsImpostor()) {
case BABYLON.PhysicsEngine.BoxImpostor:
serializationObject.physicsImpostor = 1;
break;
case BABYLON.PhysicsEngine.SphereImpostor:
serializationObject.physicsImpostor = 2;
break;
}
}
serializationObject.instances = [];
for (var index = 0; index < mesh.instances.length; index++) {
var instance = mesh.instances[index];
var serializationInstance = {
name: instance.name,
position: instance.position,
rotation: instance.rotation,
rotationQuaternion: instance.rotationQuaternion,
scaling: instance.scaling
};
serializationObject.instances.push(serializationInstance);
appendAnimations(instance, serializationInstance);
}
appendAnimations(mesh, serializationObject);
serializationObject.layerMask = mesh.layerMask;
return serializationObject;
};
var SceneSerializer = (function () {
function SceneSerializer() {
}
SceneSerializer.Serialize = function (scene) {
var serializationObject = {};
serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
serializationObject.autoClear = scene.autoClear;
serializationObject.clearColor = scene.clearColor.asArray();
serializationObject.ambientColor = scene.ambientColor.asArray();
serializationObject.gravity = scene.gravity.asArray();
if (scene.fogMode && scene.fogMode !== 0) {
serializationObject.fogMode = scene.fogMode;
serializationObject.fogColor = scene.fogColor.asArray();
serializationObject.fogStart = scene.fogStart;
serializationObject.fogEnd = scene.fogEnd;
serializationObject.fogDensity = scene.fogDensity;
}
serializationObject.lights = [];
for (var index = 0; index < scene.lights.length; index++) {
var light = scene.lights[index];
serializationObject.lights.push(serializeLight(light));
}
serializationObject.cameras = [];
for (index = 0; index < scene.cameras.length; index++) {
var camera = scene.cameras[index];
if (camera instanceof BABYLON.FreeCamera) {
serializationObject.cameras.push(serializeCamera(camera));
}
}
if (scene.activeCamera) {
serializationObject.activeCameraID = scene.activeCamera.id;
}
serializationObject.materials = [];
serializationObject.multiMaterials = [];
for (index = 0; index < scene.materials.length; index++) {
var material = scene.materials[index];
if (material instanceof BABYLON.StandardMaterial) {
serializationObject.materials.push(serializeMaterial(material));
} else if (material instanceof BABYLON.MultiMaterial) {
serializationObject.multiMaterials.push(serializeMultiMaterial(material));
}
}
serializationObject.skeletons = [];
for (index = 0; index < scene.skeletons.length; index++) {
serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
}
serializationObject.geometries = {};
serializationObject.geometries.boxes = [];
serializationObject.geometries.spheres = [];
serializationObject.geometries.cylinders = [];
serializationObject.geometries.toruses = [];
serializationObject.geometries.grounds = [];
serializationObject.geometries.planes = [];
serializationObject.geometries.torusKnots = [];
serializationObject.geometries.vertexData = [];
serializedGeometries = [];
var geometries = scene.getGeometries();
for (var index = 0; index < geometries.length; index++) {
var geometry = geometries[index];
if (geometry.isReady()) {
serializeGeometry(geometry, serializationObject.geometries);
}
}
serializationObject.meshes = [];
for (index = 0; index < scene.meshes.length; index++) {
var abstractMesh = scene.meshes[index];
if (abstractMesh instanceof BABYLON.Mesh) {
var mesh = abstractMesh;
if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
}
}
}
serializationObject.particleSystems = [];
for (index = 0; index < scene.particleSystems.length; index++) {
serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
}
serializationObject.lensFlareSystems = [];
for (index = 0; index < scene.lensFlareSystems.length; index++) {
serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
}
serializationObject.shadowGenerators = [];
for (index = 0; index < scene.lights.length; index++) {
light = scene.lights[index];
if (light.getShadowGenerator()) {
serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
}
}
return serializationObject;
};
return SceneSerializer;
})();
BABYLON.SceneSerializer = SceneSerializer;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var SceneLoader = (function () {
function SceneLoader() {
}
Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", {
get: function () {
return SceneLoader._ForceFullSceneLoadingForIncremental;
},
set: function (value) {
SceneLoader._ForceFullSceneLoadingForIncremental = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(SceneLoader, "ShowLoadingScreen", {
get: function () {
return SceneLoader._ShowLoadingScreen;
},
set: function (value) {
SceneLoader._ShowLoadingScreen = value;
},
enumerable: true,
configurable: true
});
SceneLoader._getPluginForFilename = function (sceneFilename) {
var dotPosition = sceneFilename.lastIndexOf(".");
var queryStringPosition = sceneFilename.indexOf("?");
var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
for (var index = 0; index < this._registeredPlugins.length; index++) {
var plugin = this._registeredPlugins[index];
if (plugin.extensions.indexOf(extension) !== -1) {
return plugin;
}
}
return this._registeredPlugins[this._registeredPlugins.length - 1];
};
SceneLoader.RegisterPlugin = function (plugin) {
plugin.extensions = plugin.extensions.toLowerCase();
SceneLoader._registeredPlugins.push(plugin);
};
SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
var manifestChecked = function (success) {
scene.database = database;
var plugin = SceneLoader._getPluginForFilename(sceneFilename);
var importMeshFromData = function (data) {
var meshes = [];
var particleSystems = [];
var skeletons = [];
try {
if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
if (onerror) {
onerror(scene, 'unable to load the scene');
}
return;
}
} catch (e) {
if (onerror) {
onerror(scene, e);
}
return;
}
if (onsuccess) {
scene.importedMeshesFiles.push(rootUrl + sceneFilename);
onsuccess(meshes, particleSystems, skeletons);
}
};
if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
importMeshFromData(sceneFilename.substr(5));
return;
}
BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
importMeshFromData(data);
}, progressCallBack, database);
};
var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
};
/**
* Load a scene
* @param rootUrl a string that defines the root url for scene and resources
* @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
* @param engine is the instance of BABYLON.Engine to use to create the scene
*/
SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
};
/**
* Append a scene
* @param rootUrl a string that defines the root url for scene and resources
* @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
* @param scene is the instance of BABYLON.Scene to append to
*/
SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
var database;
if (SceneLoader.ShowLoadingScreen) {
scene.getEngine().displayLoadingUI();
}
var loadSceneFromData = function (data) {
scene.database = database;
if (!plugin.load(scene, data, rootUrl)) {
if (onerror) {
onerror(scene);
}
scene.getEngine().hideLoadingUI();
return;
}
if (onsuccess) {
onsuccess(scene);
}
if (SceneLoader.ShowLoadingScreen) {
scene.executeWhenReady(function () {
scene.getEngine().hideLoadingUI();
});
}
};
var manifestChecked = function (success) {
BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
};
if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
loadSceneFromData(sceneFilename.substr(5));
return;
}
if (rootUrl.indexOf("file:") === -1) {
database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
} else {
BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
}
};
SceneLoader._ForceFullSceneLoadingForIncremental = false;
SceneLoader._ShowLoadingScreen = true;
SceneLoader._registeredPlugins = new Array();
return SceneLoader;
})();
BABYLON.SceneLoader = SceneLoader;
;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
(function (Internals) {
var checkColors4 = function (colors, count) {
if (colors.length === count * 3) {
var colors4 = [];
for (var index = 0; index < colors.length; index += 3) {
var newIndex = (index / 3) * 4;
colors4[newIndex] = colors[index];
colors4[newIndex + 1] = colors[index + 1];
colors4[newIndex + 2] = colors[index + 2];
colors4[newIndex + 3] = 1.0;
}
return colors4;
}
return colors;
};
var loadCubeTexture = function (rootUrl, parsedTexture, scene) {
var texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene);
texture.name = parsedTexture.name;
texture.hasAlpha = parsedTexture.hasAlpha;
texture.level = parsedTexture.level;
texture.coordinatesMode = parsedTexture.coordinatesMode;
return texture;
};
var loadTexture = function (rootUrl, parsedTexture, scene) {
if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
return null;
}
if (parsedTexture.isCube) {
return loadCubeTexture(rootUrl, parsedTexture, scene);
}
var texture;
if (parsedTexture.mirrorPlane) {
texture = new BABYLON.MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
texture._waitingRenderList = parsedTexture.renderList;
texture.mirrorPlane = BABYLON.Plane.FromArray(parsedTexture.mirrorPlane);
} else if (parsedTexture.isRenderTarget) {
texture = new BABYLON.RenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
texture._waitingRenderList = parsedTexture.renderList;
} else {
texture = new BABYLON.Texture(rootUrl + parsedTexture.name, scene);
}
texture.name = parsedTexture.name;
texture.hasAlpha = parsedTexture.hasAlpha;
texture.getAlphaFromRGB = parsedTexture.getAlphaFromRGB;
texture.level = parsedTexture.level;
texture.coordinatesIndex = parsedTexture.coordinatesIndex;
texture.coordinatesMode = parsedTexture.coordinatesMode;
texture.uOffset = parsedTexture.uOffset;
texture.vOffset = parsedTexture.vOffset;
texture.uScale = parsedTexture.uScale;
texture.vScale = parsedTexture.vScale;
texture.uAng = parsedTexture.uAng;
texture.vAng = parsedTexture.vAng;
texture.wAng = parsedTexture.wAng;
texture.wrapU = parsedTexture.wrapU;
texture.wrapV = parsedTexture.wrapV;
if (parsedTexture.animations) {
for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
var parsedAnimation = parsedTexture.animations[animationIndex];
texture.animations.push(parseAnimation(parsedAnimation));
}
}
return texture;
};
var parseSkeleton = function (parsedSkeleton, scene) {
var skeleton = new BABYLON.Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
for (var index = 0; index < parsedSkeleton.bones.length; index++) {
var parsedBone = parsedSkeleton.bones[index];
var parentBone = null;
if (parsedBone.parentBoneIndex > -1) {
parentBone = skeleton.bones[parsedBone.parentBoneIndex];
}
var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix));
if (parsedBone.animation) {
bone.animations.push(parseAnimation(parsedBone.animation));
}
}
return skeleton;
};
var parseFresnelParameters = function (parsedFresnelParameters) {
var fresnelParameters = new BABYLON.FresnelParameters();
fresnelParameters.isEnabled = parsedFresnelParameters.isEnabled;
fresnelParameters.leftColor = BABYLON.Color3.FromArray(parsedFresnelParameters.leftColor);
fresnelParameters.rightColor = BABYLON.Color3.FromArray(parsedFresnelParameters.rightColor);
fresnelParameters.bias = parsedFresnelParameters.bias;
fresnelParameters.power = parsedFresnelParameters.power || 1.0;
return fresnelParameters;
};
var parseMaterial = function (parsedMaterial, scene, rootUrl) {
var material;
material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
material.specularPower = parsedMaterial.specularPower;
material.emissiveColor = BABYLON.Color3.FromArray(parsedMaterial.emissive);
material.alpha = parsedMaterial.alpha;
material.id = parsedMaterial.id;
BABYLON.Tags.AddTagsTo(material, parsedMaterial.tags);
material.backFaceCulling = parsedMaterial.backFaceCulling;
material.wireframe = parsedMaterial.wireframe;
if (parsedMaterial.diffuseTexture) {
material.diffuseTexture = loadTexture(rootUrl, parsedMaterial.diffuseTexture, scene);
}
if (parsedMaterial.diffuseFresnelParameters) {
material.diffuseFresnelParameters = parseFresnelParameters(parsedMaterial.diffuseFresnelParameters);
}
if (parsedMaterial.ambientTexture) {
material.ambientTexture = loadTexture(rootUrl, parsedMaterial.ambientTexture, scene);
}
if (parsedMaterial.opacityTexture) {
material.opacityTexture = loadTexture(rootUrl, parsedMaterial.opacityTexture, scene);
}
if (parsedMaterial.opacityFresnelParameters) {
material.opacityFresnelParameters = parseFresnelParameters(parsedMaterial.opacityFresnelParameters);
}
if (parsedMaterial.reflectionTexture) {
material.reflectionTexture = loadTexture(rootUrl, parsedMaterial.reflectionTexture, scene);
}
if (parsedMaterial.reflectionFresnelParameters) {
material.reflectionFresnelParameters = parseFresnelParameters(parsedMaterial.reflectionFresnelParameters);
}
if (parsedMaterial.emissiveTexture) {
material.emissiveTexture = loadTexture(rootUrl, parsedMaterial.emissiveTexture, scene);
}
if (parsedMaterial.emissiveFresnelParameters) {
material.emissiveFresnelParameters = parseFresnelParameters(parsedMaterial.emissiveFresnelParameters);
}
if (parsedMaterial.specularTexture) {
material.specularTexture = loadTexture(rootUrl, parsedMaterial.specularTexture, scene);
}
if (parsedMaterial.bumpTexture) {
material.bumpTexture = loadTexture(rootUrl, parsedMaterial.bumpTexture, scene);
}
return material;
};
var parseMaterialById = function (id, parsedData, scene, rootUrl) {
for (var index = 0; index < parsedData.materials.length; index++) {
var parsedMaterial = parsedData.materials[index];
if (parsedMaterial.id === id) {
return parseMaterial(parsedMaterial, scene, rootUrl);
}
}
return null;
};
var parseMultiMaterial = function (parsedMultiMaterial, scene) {
var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
multiMaterial.id = parsedMultiMaterial.id;
BABYLON.Tags.AddTagsTo(multiMaterial, parsedMultiMaterial.tags);
for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
var subMatId = parsedMultiMaterial.materials[matIndex];
if (subMatId) {
multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
} else {
multiMaterial.subMaterials.push(null);
}
}
return multiMaterial;
};
var parseLensFlareSystem = function (parsedLensFlareSystem, scene, rootUrl) {
var emitter = scene.getLastEntryByID(parsedLensFlareSystem.emitterId);
var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem#" + parsedLensFlareSystem.emitterId, emitter, scene);
lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
var parsedFlare = parsedLensFlareSystem.flares[index];
var flare = new BABYLON.LensFlare(parsedFlare.size, parsedFlare.position, BABYLON.Color3.FromArray(parsedFlare.color), rootUrl + parsedFlare.textureName, lensFlareSystem);
}
return lensFlareSystem;
};
var parseParticleSystem = function (parsedParticleSystem, scene, rootUrl) {
var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
if (parsedParticleSystem.textureName) {
particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
particleSystem.particleTexture.name = parsedParticleSystem.textureName;
}
particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
particleSystem.minSize = parsedParticleSystem.minSize;
particleSystem.maxSize = parsedParticleSystem.maxSize;
particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
particleSystem.emitter = emitter;
particleSystem.emitRate = parsedParticleSystem.emitRate;
particleSystem.minEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.minEmitBox);
particleSystem.maxEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.maxEmitBox);
particleSystem.gravity = BABYLON.Vector3.FromArray(parsedParticleSystem.gravity);
particleSystem.direction1 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction1);
particleSystem.direction2 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction2);
particleSystem.color1 = BABYLON.Color4.FromArray(parsedParticleSystem.color1);
particleSystem.color2 = BABYLON.Color4.FromArray(parsedParticleSystem.color2);
particleSystem.colorDead = BABYLON.Color4.FromArray(parsedParticleSystem.colorDead);
particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
particleSystem.targetStopDuration = parsedParticleSystem.targetStopFrame;
particleSystem.textureMask = BABYLON.Color4.FromArray(parsedParticleSystem.textureMask);
particleSystem.blendMode = parsedParticleSystem.blendMode;
particleSystem.start();
return particleSystem;
};
var parseShadowGenerator = function (parsedShadowGenerator, scene) {
var light = scene.getLightByID(parsedShadowGenerator.lightId);
var shadowGenerator = new BABYLON.ShadowGenerator(parsedShadowGenerator.mapSize, light);
for (var meshIndex = 0; meshIndex < parsedShadowGenerator.renderList.length; meshIndex++) {
var mesh = scene.getMeshByID(parsedShadowGenerator.renderList[meshIndex]);
shadowGenerator.getShadowMap().renderList.push(mesh);
}
if (parsedShadowGenerator.usePoissonSampling) {
shadowGenerator.usePoissonSampling = true;
} else {
shadowGenerator.useVarianceShadowMap = parsedShadowGenerator.useVarianceShadowMap;
}
return shadowGenerator;
};
var parseAnimation = function (parsedAnimation) {
var animation = new BABYLON.Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, parsedAnimation.loopBehavior);
var dataType = parsedAnimation.dataType;
var keys = [];
for (var index = 0; index < parsedAnimation.keys.length; index++) {
var key = parsedAnimation.keys[index];
var data;
switch (dataType) {
case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
data = key.values[0];
break;
case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
data = BABYLON.Quaternion.FromArray(key.values);
break;
case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
data = BABYLON.Matrix.FromArray(key.values);
break;
case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
default:
data = BABYLON.Vector3.FromArray(key.values);
break;
}
keys.push({
frame: key.frame,
value: data
});
}
animation.setKeys(keys);
return animation;
};
var parseLight = function (parsedLight, scene) {
var light;
switch (parsedLight.type) {
case 0:
light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
break;
case 1:
light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
light.position = BABYLON.Vector3.FromArray(parsedLight.position);
break;
case 2:
light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
break;
case 3:
light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
break;
}
light.id = parsedLight.id;
BABYLON.Tags.AddTagsTo(light, parsedLight.tags);
if (parsedLight.intensity !== undefined) {
light.intensity = parsedLight.intensity;
}
if (parsedLight.range) {
light.range = parsedLight.range;
}
light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
if (parsedLight.excludedMeshesIds) {
light._excludedMeshesIds = parsedLight.excludedMeshesIds;
}
if (parsedLight.parentId) {
light._waitingParentId = parsedLight.parentId;
}
if (parsedLight.includedOnlyMeshesIds) {
light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
}
if (parsedLight.animations) {
for (var animationIndex = 0; animationIndex < parsedLight.animations.length; animationIndex++) {
var parsedAnimation = parsedLight.animations[animationIndex];
light.animations.push(parseAnimation(parsedAnimation));
}
}
if (parsedLight.autoAnimate) {
scene.beginAnimation(light, parsedLight.autoAnimateFrom, parsedLight.autoAnimateTo, parsedLight.autoAnimateLoop, 1.0);
}
};
var parseCamera = function (parsedCamera, scene) {
var camera;
var position = BABYLON.Vector3.FromArray(parsedCamera.position);
var lockedTargetMesh = (parsedCamera.lockedTargetId) ? scene.getLastMeshByID(parsedCamera.lockedTargetId) : null;
if (parsedCamera.type === "AnaglyphArcRotateCamera" || parsedCamera.type === "ArcRotateCamera") {
var alpha = parsedCamera.alpha;
var beta = parsedCamera.beta;
var radius = parsedCamera.radius;
if (parsedCamera.type === "AnaglyphArcRotateCamera") {
var eye_space = parsedCamera.eye_space;
camera = new BABYLON.AnaglyphArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, eye_space, scene);
} else {
camera = new BABYLON.ArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, scene);
}
} else if (parsedCamera.type === "AnaglyphFreeCamera") {
var eye_space = parsedCamera.eye_space;
camera = new BABYLON.AnaglyphFreeCamera(parsedCamera.name, position, eye_space, scene);
} else if (parsedCamera.type === "DeviceOrientationCamera") {
camera = new BABYLON.DeviceOrientationCamera(parsedCamera.name, position, scene);
} else if (parsedCamera.type === "FollowCamera") {
camera = new BABYLON.FollowCamera(parsedCamera.name, position, scene);
camera.heightOffset = parsedCamera.heightOffset;
camera.radius = parsedCamera.radius;
camera.rotationOffset = parsedCamera.rotationOffset;
if (lockedTargetMesh)
camera.target = lockedTargetMesh;
} else if (parsedCamera.type === "GamepadCamera") {
camera = new BABYLON.GamepadCamera(parsedCamera.name, position, scene);
} else if (parsedCamera.type === "OculusCamera") {
camera = new BABYLON.OculusCamera(parsedCamera.name, position, scene);
} else if (parsedCamera.type === "TouchCamera") {
camera = new BABYLON.TouchCamera(parsedCamera.name, position, scene);
} else if (parsedCamera.type === "VirtualJoysticksCamera") {
camera = new BABYLON.VirtualJoysticksCamera(parsedCamera.name, position, scene);
} else if (parsedCamera.type === "WebVRCamera") {
camera = new BABYLON.WebVRCamera(parsedCamera.name, position, scene);
} else if (parsedCamera.type === "VRDeviceOrientationCamera") {
camera = new BABYLON.VRDeviceOrientationCamera(parsedCamera.name, position, scene);
} else {
camera = new BABYLON.FreeCamera(parsedCamera.name, position, scene);
}
if (lockedTargetMesh && camera instanceof BABYLON.FreeCamera) {
camera.lockedTarget = lockedTargetMesh;
}
camera.id = parsedCamera.id;
BABYLON.Tags.AddTagsTo(camera, parsedCamera.tags);
if (parsedCamera.parentId) {
camera._waitingParentId = parsedCamera.parentId;
}
if (parsedCamera.target) {
camera.setTarget(BABYLON.Vector3.FromArray(parsedCamera.target));
} else {
camera.rotation = BABYLON.Vector3.FromArray(parsedCamera.rotation);
}
camera.fov = parsedCamera.fov;
camera.minZ = parsedCamera.minZ;
camera.maxZ = parsedCamera.maxZ;
camera.speed = parsedCamera.speed;
camera.inertia = parsedCamera.inertia;
camera.checkCollisions = parsedCamera.checkCollisions;
camera.applyGravity = parsedCamera.applyGravity;
if (parsedCamera.ellipsoid) {
camera.ellipsoid = BABYLON.Vector3.FromArray(parsedCamera.ellipsoid);
}
if (parsedCamera.animations) {
for (var animationIndex = 0; animationIndex < parsedCamera.animations.length; animationIndex++) {
var parsedAnimation = parsedCamera.animations[animationIndex];
camera.animations.push(parseAnimation(parsedAnimation));
}
}
if (parsedCamera.autoAnimate) {
scene.beginAnimation(camera, parsedCamera.autoAnimateFrom, parsedCamera.autoAnimateTo, parsedCamera.autoAnimateLoop, 1.0);
}
if (parsedCamera.layerMask && (!isNaN(parsedCamera.layerMask))) {
camera.layerMask = Math.abs(parseInt(parsedCamera.layerMask));
} else {
camera.layerMask = 0xFFFFFFFF;
}
return camera;
};
var parseGeometry = function (parsedGeometry, scene) {
var id = parsedGeometry.id;
return scene.getGeometryByID(id);
};
var parseBox = function (parsedBox, scene) {
if (parseGeometry(parsedBox, scene)) {
return null;
}
var box = new BABYLON.Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null);
BABYLON.Tags.AddTagsTo(box, parsedBox.tags);
scene.pushGeometry(box, true);
return box;
};
var parseSphere = function (parsedSphere, scene) {
if (parseGeometry(parsedSphere, scene)) {
return null;
}
var sphere = new BABYLON.Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null);
BABYLON.Tags.AddTagsTo(sphere, parsedSphere.tags);
scene.pushGeometry(sphere, true);
return sphere;
};
var parseCylinder = function (parsedCylinder, scene) {
if (parseGeometry(parsedCylinder, scene)) {
return null;
}
var cylinder = new BABYLON.Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null);
BABYLON.Tags.AddTagsTo(cylinder, parsedCylinder.tags);
scene.pushGeometry(cylinder, true);
return cylinder;
};
var parseTorus = function (parsedTorus, scene) {
if (parseGeometry(parsedTorus, scene)) {
return null;
}
var torus = new BABYLON.Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null);
BABYLON.Tags.AddTagsTo(torus, parsedTorus.tags);
scene.pushGeometry(torus, true);
return torus;
};
var parseGround = function (parsedGround, scene) {
if (parseGeometry(parsedGround, scene)) {
return null;
}
var ground = new BABYLON.Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null);
BABYLON.Tags.AddTagsTo(ground, parsedGround.tags);
scene.pushGeometry(ground, true);
return ground;
};
var parsePlane = function (parsedPlane, scene) {
if (parseGeometry(parsedPlane, scene)) {
return null;
}
var plane = new BABYLON.Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null);
BABYLON.Tags.AddTagsTo(plane, parsedPlane.tags);
scene.pushGeometry(plane, true);
return plane;
};
var parseTorusKnot = function (parsedTorusKnot, scene) {
if (parseGeometry(parsedTorusKnot, scene)) {
return null;
}
var torusKnot = new BABYLON.Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null);
BABYLON.Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags);
scene.pushGeometry(torusKnot, true);
return torusKnot;
};
var parseVertexData = function (parsedVertexData, scene, rootUrl) {
if (parseGeometry(parsedVertexData, scene)) {
return null;
}
var geometry = new BABYLON.Geometry(parsedVertexData.id, scene);
BABYLON.Tags.AddTagsTo(geometry, parsedVertexData.tags);
if (parsedVertexData.delayLoadingFile) {
geometry.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile;
geometry._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMaximum));
geometry._delayInfo = [];
if (parsedVertexData.hasUVs) {
geometry._delayInfo.push(BABYLON.VertexBuffer.UVKind);
}
if (parsedVertexData.hasUVs2) {
geometry._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
}
if (parsedVertexData.hasColors) {
geometry._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
}
if (parsedVertexData.hasMatricesIndices) {
geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
}
if (parsedVertexData.hasMatricesWeights) {
geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
}
geometry._delayLoadingFunction = importVertexData;
} else {
importVertexData(parsedVertexData, geometry);
}
scene.pushGeometry(geometry, true);
return geometry;
};
var parseMesh = function (parsedMesh, scene, rootUrl) {
var mesh = new BABYLON.Mesh(parsedMesh.name, scene);
mesh.id = parsedMesh.id;
BABYLON.Tags.AddTagsTo(mesh, parsedMesh.tags);
mesh.position = BABYLON.Vector3.FromArray(parsedMesh.position);
if (parsedMesh.rotationQuaternion) {
mesh.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedMesh.rotationQuaternion);
} else if (parsedMesh.rotation) {
mesh.rotation = BABYLON.Vector3.FromArray(parsedMesh.rotation);
}
mesh.scaling = BABYLON.Vector3.FromArray(parsedMesh.scaling);
if (parsedMesh.localMatrix) {
mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.localMatrix));
} else if (parsedMesh.pivotMatrix) {
mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.pivotMatrix));
}
mesh.setEnabled(parsedMesh.isEnabled);
mesh.isVisible = parsedMesh.isVisible;
mesh.infiniteDistance = parsedMesh.infiniteDistance;
mesh.showBoundingBox = parsedMesh.showBoundingBox;
mesh.showSubMeshesBoundingBox = parsedMesh.showSubMeshesBoundingBox;
if (parsedMesh.applyFog !== undefined) {
mesh.applyFog = parsedMesh.applyFog;
}
if (parsedMesh.pickable !== undefined) {
mesh.isPickable = parsedMesh.pickable;
}
if (parsedMesh.alphaIndex !== undefined) {
mesh.alphaIndex = parsedMesh.alphaIndex;
}
mesh.receiveShadows = parsedMesh.receiveShadows;
mesh.billboardMode = parsedMesh.billboardMode;
if (parsedMesh.visibility !== undefined) {
mesh.visibility = parsedMesh.visibility;
}
mesh.checkCollisions = parsedMesh.checkCollisions;
mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
if (parsedMesh.parentId) {
mesh._waitingParentId = parsedMesh.parentId;
}
mesh.hasVertexAlpha = parsedMesh.hasVertexAlpha;
if (parsedMesh.delayLoadingFile) {
mesh.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
mesh.delayLoadingFile = rootUrl + parsedMesh.delayLoadingFile;
mesh._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMaximum));
if (parsedMesh._binaryInfo) {
mesh._binaryInfo = parsedMesh._binaryInfo;
}
mesh._delayInfo = [];
if (parsedMesh.hasUVs) {
mesh._delayInfo.push(BABYLON.VertexBuffer.UVKind);
}
if (parsedMesh.hasUVs2) {
mesh._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
}
if (parsedMesh.hasColors) {
mesh._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
}
if (parsedMesh.hasMatricesIndices) {
mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
}
if (parsedMesh.hasMatricesWeights) {
mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
}
mesh._delayLoadingFunction = importGeometry;
if (BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental) {
mesh._checkDelayState();
}
} else {
importGeometry(parsedMesh, mesh);
}
if (parsedMesh.materialId) {
mesh.setMaterialByID(parsedMesh.materialId);
} else {
mesh.material = null;
}
if (parsedMesh.skeletonId > -1) {
mesh.skeleton = scene.getLastSkeletonByID(parsedMesh.skeletonId);
}
if (parsedMesh.physicsImpostor) {
if (!scene.isPhysicsEnabled()) {
scene.enablePhysics();
}
mesh.setPhysicsState({ impostor: parsedMesh.physicsImpostor, mass: parsedMesh.physicsMass, friction: parsedMesh.physicsFriction, restitution: parsedMesh.physicsRestitution });
}
if (parsedMesh.animations) {
for (var animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
var parsedAnimation = parsedMesh.animations[animationIndex];
mesh.animations.push(parseAnimation(parsedAnimation));
}
}
if (parsedMesh.autoAnimate) {
scene.beginAnimation(mesh, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, 1.0);
}
if (parsedMesh.layerMask && (!isNaN(parsedMesh.layerMask))) {
mesh.layerMask = Math.abs(parseInt(parsedMesh.layerMask));
} else {
mesh.layerMask = 0xFFFFFFFF;
}
if (parsedMesh.instances) {
for (var index = 0; index < parsedMesh.instances.length; index++) {
var parsedInstance = parsedMesh.instances[index];
var instance = mesh.createInstance(parsedInstance.name);
BABYLON.Tags.AddTagsTo(instance, parsedInstance.tags);
instance.position = BABYLON.Vector3.FromArray(parsedInstance.position);
if (parsedInstance.rotationQuaternion) {
instance.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedInstance.rotationQuaternion);
} else if (parsedInstance.rotation) {
instance.rotation = BABYLON.Vector3.FromArray(parsedInstance.rotation);
}
instance.scaling = BABYLON.Vector3.FromArray(parsedInstance.scaling);
instance.checkCollisions = mesh.checkCollisions;
if (parsedMesh.animations) {
for (animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
parsedAnimation = parsedMesh.animations[animationIndex];
instance.animations.push(parseAnimation(parsedAnimation));
}
}
}
}
return mesh;
};
var isDescendantOf = function (mesh, names, hierarchyIds) {
names = (names instanceof Array) ? names : [names];
for (var i in names) {
if (mesh.name === names[i]) {
hierarchyIds.push(mesh.id);
return true;
}
}
if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
hierarchyIds.push(mesh.id);
return true;
}
return false;
};
var importVertexData = function (parsedVertexData, geometry) {
var vertexData = new BABYLON.VertexData();
var positions = parsedVertexData.positions;
if (positions) {
vertexData.set(positions, BABYLON.VertexBuffer.PositionKind);
}
var normals = parsedVertexData.normals;
if (normals) {
vertexData.set(normals, BABYLON.VertexBuffer.NormalKind);
}
var uvs = parsedVertexData.uvs;
if (uvs) {
vertexData.set(uvs, BABYLON.VertexBuffer.UVKind);
}
var uv2s = parsedVertexData.uv2s;
if (uv2s) {
vertexData.set(uv2s, BABYLON.VertexBuffer.UV2Kind);
}
var colors = parsedVertexData.colors;
if (colors) {
vertexData.set(checkColors4(colors, positions.length / 3), BABYLON.VertexBuffer.ColorKind);
}
var matricesIndices = parsedVertexData.matricesIndices;
if (matricesIndices) {
vertexData.set(matricesIndices, BABYLON.VertexBuffer.MatricesIndicesKind);
}
var matricesWeights = parsedVertexData.matricesWeights;
if (matricesWeights) {
vertexData.set(matricesWeights, BABYLON.VertexBuffer.MatricesWeightsKind);
}
var indices = parsedVertexData.indices;
if (indices) {
vertexData.indices = indices;
}
geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
};
var importGeometry = function (parsedGeometry, mesh) {
var scene = mesh.getScene();
var geometryId = parsedGeometry.geometryId;
if (geometryId) {
var geometry = scene.getGeometryByID(geometryId);
if (geometry) {
geometry.applyToMesh(mesh);
}
} else if (parsedGeometry instanceof ArrayBuffer) {
var binaryInfo = mesh._binaryInfo;
if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) {
var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count);
mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData, false);
}
if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) {
var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count);
mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData, false);
}
if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) {
var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count);
mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvsData, false);
}
if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) {
var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count);
mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, uvs2Data, false);
}
if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) {
var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count);
mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, colorsData, false);
}
if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) {
var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count);
mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, matricesIndicesData, false);
}
if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) {
var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count);
mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, matricesWeightsData, false);
}
if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) {
var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count);
mesh.setIndices(indicesData);
}
if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) {
var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5);
mesh.subMeshes = [];
for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) {
var materialIndex = subMeshesData[(i * 5) + 0];
var verticesStart = subMeshesData[(i * 5) + 1];
var verticesCount = subMeshesData[(i * 5) + 2];
var indexStart = subMeshesData[(i * 5) + 3];
var indexCount = subMeshesData[(i * 5) + 4];
var subMesh = new BABYLON.SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh);
}
}
} else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, parsedGeometry.positions, false);
mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, parsedGeometry.normals, false);
if (parsedGeometry.uvs) {
mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, parsedGeometry.uvs, false);
}
if (parsedGeometry.uvs2) {
mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, parsedGeometry.uvs2, false);
}
if (parsedGeometry.colors) {
mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, checkColors4(parsedGeometry.colors, parsedGeometry.positions.length / 3), false);
}
if (parsedGeometry.matricesIndices) {
if (!parsedGeometry.matricesIndices._isExpanded) {
var floatIndices = [];
for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
var matricesIndex = parsedGeometry.matricesIndices[i];
floatIndices.push(matricesIndex & 0x000000FF);
floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
floatIndices.push(matricesIndex >> 24);
}
mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, floatIndices, false);
} else {
delete parsedGeometry.matricesIndices._isExpanded;
mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false);
}
}
if (parsedGeometry.matricesWeights) {
mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false);
}
mesh.setIndices(parsedGeometry.indices);
if (parsedGeometry.subMeshes) {
mesh.subMeshes = [];
for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
}
}
}
if (mesh._shouldGenerateFlatShading) {
mesh.convertToFlatShadedMesh();
delete mesh._shouldGenerateFlatShading;
}
mesh.computeWorldMatrix(true);
if (scene._selectionOctree) {
scene._selectionOctree.addMesh(mesh);
}
};
BABYLON.SceneLoader.RegisterPlugin({
extensions: ".babylon",
importMesh: function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
var parsedData = JSON.parse(data);
var loadedSkeletonsIds = [];
var loadedMaterialsIds = [];
var hierarchyIds = [];
for (var index = 0; index < parsedData.meshes.length; index++) {
var parsedMesh = parsedData.meshes[index];
if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
if (meshesNames instanceof Array) {
delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
}
if (parsedMesh.materialId) {
var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
if (!materialFound) {
for (var multimatIndex = 0; multimatIndex < parsedData.multiMaterials.length; multimatIndex++) {
var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
if (parsedMultiMaterial.id == parsedMesh.materialId) {
for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
var subMatId = parsedMultiMaterial.materials[matIndex];
loadedMaterialsIds.push(subMatId);
parseMaterialById(subMatId, parsedData, scene, rootUrl);
}
loadedMaterialsIds.push(parsedMultiMaterial.id);
parseMultiMaterial(parsedMultiMaterial, scene);
materialFound = true;
break;
}
}
}
if (!materialFound) {
loadedMaterialsIds.push(parsedMesh.materialId);
parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
}
}
if (parsedMesh.skeletonId > -1 && scene.skeletons) {
var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
if (!skeletonAlreadyLoaded) {
for (var skeletonIndex = 0; skeletonIndex < parsedData.skeletons.length; skeletonIndex++) {
var parsedSkeleton = parsedData.skeletons[skeletonIndex];
if (parsedSkeleton.id === parsedMesh.skeletonId) {
skeletons.push(parseSkeleton(parsedSkeleton, scene));
loadedSkeletonsIds.push(parsedSkeleton.id);
}
}
}
}
var mesh = parseMesh(parsedMesh, scene, rootUrl);
meshes.push(mesh);
}
}
for (index = 0; index < scene.meshes.length; index++) {
var currentMesh = scene.meshes[index];
if (currentMesh._waitingParentId) {
currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
currentMesh._waitingParentId = undefined;
}
}
if (parsedData.particleSystems) {
for (index = 0; index < parsedData.particleSystems.length; index++) {
var parsedParticleSystem = parsedData.particleSystems[index];
if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
particleSystems.push(parseParticleSystem(parsedParticleSystem, scene, rootUrl));
}
}
}
return true;
},
load: function (scene, data, rootUrl) {
var parsedData = JSON.parse(data);
scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
scene.autoClear = parsedData.autoClear;
scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
if (parsedData.fogMode && parsedData.fogMode !== 0) {
scene.fogMode = parsedData.fogMode;
scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
scene.fogStart = parsedData.fogStart;
scene.fogEnd = parsedData.fogEnd;
scene.fogDensity = parsedData.fogDensity;
}
for (var index = 0; index < parsedData.lights.length; index++) {
var parsedLight = parsedData.lights[index];
parseLight(parsedLight, scene);
}
if (parsedData.materials) {
for (index = 0; index < parsedData.materials.length; index++) {
var parsedMaterial = parsedData.materials[index];
parseMaterial(parsedMaterial, scene, rootUrl);
}
}
if (parsedData.multiMaterials) {
for (index = 0; index < parsedData.multiMaterials.length; index++) {
var parsedMultiMaterial = parsedData.multiMaterials[index];
parseMultiMaterial(parsedMultiMaterial, scene);
}
}
if (parsedData.skeletons) {
for (index = 0; index < parsedData.skeletons.length; index++) {
var parsedSkeleton = parsedData.skeletons[index];
parseSkeleton(parsedSkeleton, scene);
}
}
var geometries = parsedData.geometries;
if (geometries) {
var boxes = geometries.boxes;
if (boxes) {
for (index = 0; index < boxes.length; index++) {
var parsedBox = boxes[index];
parseBox(parsedBox, scene);
}
}
var spheres = geometries.spheres;
if (spheres) {
for (index = 0; index < spheres.length; index++) {
var parsedSphere = spheres[index];
parseSphere(parsedSphere, scene);
}
}
var cylinders = geometries.cylinders;
if (cylinders) {
for (index = 0; index < cylinders.length; index++) {
var parsedCylinder = cylinders[index];
parseCylinder(parsedCylinder, scene);
}
}
var toruses = geometries.toruses;
if (toruses) {
for (index = 0; index < toruses.length; index++) {
var parsedTorus = toruses[index];
parseTorus(parsedTorus, scene);
}
}
var grounds = geometries.grounds;
if (grounds) {
for (index = 0; index < grounds.length; index++) {
var parsedGround = grounds[index];
parseGround(parsedGround, scene);
}
}
var planes = geometries.planes;
if (planes) {
for (index = 0; index < planes.length; index++) {
var parsedPlane = planes[index];
parsePlane(parsedPlane, scene);
}
}
var torusKnots = geometries.torusKnots;
if (torusKnots) {
for (index = 0; index < torusKnots.length; index++) {
var parsedTorusKnot = torusKnots[index];
parseTorusKnot(parsedTorusKnot, scene);
}
}
var vertexData = geometries.vertexData;
if (vertexData) {
for (index = 0; index < vertexData.length; index++) {
var parsedVertexData = vertexData[index];
parseVertexData(parsedVertexData, scene, rootUrl);
}
}
}
for (index = 0; index < parsedData.meshes.length; index++) {
var parsedMesh = parsedData.meshes[index];
parseMesh(parsedMesh, scene, rootUrl);
}
for (index = 0; index < parsedData.cameras.length; index++) {
var parsedCamera = parsedData.cameras[index];
parseCamera(parsedCamera, scene);
}
if (parsedData.activeCameraID) {
scene.setActiveCameraByID(parsedData.activeCameraID);
}
for (index = 0; index < scene.cameras.length; index++) {
var camera = scene.cameras[index];
if (camera._waitingParentId) {
camera.parent = scene.getLastEntryByID(camera._waitingParentId);
camera._waitingParentId = undefined;
}
}
for (index = 0; index < scene.lights.length; index++) {
var light = scene.lights[index];
if (light._waitingParentId) {
light.parent = scene.getLastEntryByID(light._waitingParentId);
light._waitingParentId = undefined;
}
}
for (index = 0; index < scene.meshes.length; index++) {
var mesh = scene.meshes[index];
if (mesh._waitingParentId) {
mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
mesh._waitingParentId = undefined;
}
}
if (parsedData.particleSystems) {
for (index = 0; index < parsedData.particleSystems.length; index++) {
var parsedParticleSystem = parsedData.particleSystems[index];
parseParticleSystem(parsedParticleSystem, scene, rootUrl);
}
}
if (parsedData.lensFlareSystems) {
for (index = 0; index < parsedData.lensFlareSystems.length; index++) {
var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
parseLensFlareSystem(parsedLensFlareSystem, scene, rootUrl);
}
}
if (parsedData.shadowGenerators) {
for (index = 0; index < parsedData.shadowGenerators.length; index++) {
var parsedShadowGenerator = parsedData.shadowGenerators[index];
parseShadowGenerator(parsedShadowGenerator, scene);
}
}
return true;
}
});
})(BABYLON.Internals || (BABYLON.Internals = {}));
var Internals = BABYLON.Internals;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var currentCSGMeshId = 0;
var Vertex = (function () {
function Vertex(pos, normal, uv) {
this.pos = pos;
this.normal = normal;
this.uv = uv;
}
Vertex.prototype.clone = function () {
return new Vertex(this.pos.clone(), this.normal.clone(), this.uv.clone());
};
Vertex.prototype.flip = function () {
this.normal = this.normal.scale(-1);
};
Vertex.prototype.interpolate = function (other, t) {
return new Vertex(BABYLON.Vector3.Lerp(this.pos, other.pos, t), BABYLON.Vector3.Lerp(this.normal, other.normal, t), BABYLON.Vector2.Lerp(this.uv, other.uv, t));
};
return Vertex;
})();
var Plane = (function () {
function Plane(normal, w) {
this.normal = normal;
this.w = w;
}
Plane.FromPoints = function (a, b, c) {
var v0 = c.subtract(a);
var v1 = b.subtract(a);
if (v0.lengthSquared() === 0 || v1.lengthSquared() === 0) {
return null;
}
var n = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(v0, v1));
return new Plane(n, BABYLON.Vector3.Dot(n, a));
};
Plane.prototype.clone = function () {
return new Plane(this.normal.clone(), this.w);
};
Plane.prototype.flip = function () {
this.normal.scaleInPlace(-1);
this.w = -this.w;
};
Plane.prototype.splitPolygon = function (polygon, coplanarFront, coplanarBack, front, back) {
var COPLANAR = 0;
var FRONT = 1;
var BACK = 2;
var SPANNING = 3;
var polygonType = 0;
var types = [];
for (var i = 0; i < polygon.vertices.length; i++) {
var t = BABYLON.Vector3.Dot(this.normal, polygon.vertices[i].pos) - this.w;
var type = (t < -Plane.EPSILON) ? BACK : (t > Plane.EPSILON) ? FRONT : COPLANAR;
polygonType |= type;
types.push(type);
}
switch (polygonType) {
case COPLANAR:
(BABYLON.Vector3.Dot(this.normal, polygon.plane.normal) > 0 ? coplanarFront : coplanarBack).push(polygon);
break;
case FRONT:
front.push(polygon);
break;
case BACK:
back.push(polygon);
break;
case SPANNING:
var f = [], b = [];
for (i = 0; i < polygon.vertices.length; i++) {
var j = (i + 1) % polygon.vertices.length;
var ti = types[i], tj = types[j];
var vi = polygon.vertices[i], vj = polygon.vertices[j];
if (ti != BACK)
f.push(vi);
if (ti != FRONT)
b.push(ti != BACK ? vi.clone() : vi);
if ((ti | tj) == SPANNING) {
t = (this.w - BABYLON.Vector3.Dot(this.normal, vi.pos)) / BABYLON.Vector3.Dot(this.normal, vj.pos.subtract(vi.pos));
var v = vi.interpolate(vj, t);
f.push(v);
b.push(v.clone());
}
}
if (f.length >= 3) {
var poly = new Polygon(f, polygon.shared);
if (poly.plane)
front.push(poly);
}
if (b.length >= 3) {
poly = new Polygon(b, polygon.shared);
if (poly.plane)
back.push(poly);
}
break;
}
};
Plane.EPSILON = 1e-5;
return Plane;
})();
var Polygon = (function () {
function Polygon(vertices, shared) {
this.vertices = vertices;
this.shared = shared;
this.plane = Plane.FromPoints(vertices[0].pos, vertices[1].pos, vertices[2].pos);
}
Polygon.prototype.clone = function () {
var vertices = this.vertices.map(function (v) {
return v.clone();
});
return new Polygon(vertices, this.shared);
};
Polygon.prototype.flip = function () {
this.vertices.reverse().map(function (v) {
v.flip();
});
this.plane.flip();
};
return Polygon;
})();
var Node = (function () {
function Node(polygons) {
this.plane = null;
this.front = null;
this.back = null;
this.polygons = [];
if (polygons) {
this.build(polygons);
}
}
Node.prototype.clone = function () {
var node = new Node();
node.plane = this.plane && this.plane.clone();
node.front = this.front && this.front.clone();
node.back = this.back && this.back.clone();
node.polygons = this.polygons.map(function (p) {
return p.clone();
});
return node;
};
Node.prototype.invert = function () {
for (var i = 0; i < this.polygons.length; i++) {
this.polygons[i].flip();
}
if (this.plane) {
this.plane.flip();
}
if (this.front) {
this.front.invert();
}
if (this.back) {
this.back.invert();
}
var temp = this.front;
this.front = this.back;
this.back = temp;
};
Node.prototype.clipPolygons = function (polygons) {
if (!this.plane)
return polygons.slice();
var front = [], back = [];
for (var i = 0; i < polygons.length; i++) {
this.plane.splitPolygon(polygons[i], front, back, front, back);
}
if (this.front) {
front = this.front.clipPolygons(front);
}
if (this.back) {
back = this.back.clipPolygons(back);
} else {
back = [];
}
return front.concat(back);
};
Node.prototype.clipTo = function (bsp) {
this.polygons = bsp.clipPolygons(this.polygons);
if (this.front)
this.front.clipTo(bsp);
if (this.back)
this.back.clipTo(bsp);
};
Node.prototype.allPolygons = function () {
var polygons = this.polygons.slice();
if (this.front)
polygons = polygons.concat(this.front.allPolygons());
if (this.back)
polygons = polygons.concat(this.back.allPolygons());
return polygons;
};
Node.prototype.build = function (polygons) {
if (!polygons.length)
return;
if (!this.plane)
this.plane = polygons[0].plane.clone();
var front = [], back = [];
for (var i = 0; i < polygons.length; i++) {
this.plane.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
}
if (front.length) {
if (!this.front)
this.front = new Node();
this.front.build(front);
}
if (back.length) {
if (!this.back)
this.back = new Node();
this.back.build(back);
}
};
return Node;
})();
var CSG = (function () {
function CSG() {
this.polygons = new Array();
}
CSG.FromMesh = function (mesh) {
var vertex, normal, uv, position, polygon, polygons = [], vertices;
if (mesh instanceof BABYLON.Mesh) {
mesh.computeWorldMatrix(true);
var matrix = mesh.getWorldMatrix();
var meshPosition = mesh.position.clone();
var meshRotation = mesh.rotation.clone();
var meshScaling = mesh.scaling.clone();
} else {
throw 'BABYLON.CSG: Wrong Mesh type, must be BABYLON.Mesh';
}
var indices = mesh.getIndices(), positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind), normals = mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind), uvs = mesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
var subMeshes = mesh.subMeshes;
for (var sm = 0, sml = subMeshes.length; sm < sml; sm++) {
for (var i = subMeshes[sm].indexStart, il = subMeshes[sm].indexCount + subMeshes[sm].indexStart; i < il; i += 3) {
vertices = [];
for (var j = 0; j < 3; j++) {
var sourceNormal = new BABYLON.Vector3(normals[indices[i + j] * 3], normals[indices[i + j] * 3 + 1], normals[indices[i + j] * 3 + 2]);
uv = new BABYLON.Vector2(uvs[indices[i + j] * 2], uvs[indices[i + j] * 2 + 1]);
var sourcePosition = new BABYLON.Vector3(positions[indices[i + j] * 3], positions[indices[i + j] * 3 + 1], positions[indices[i + j] * 3 + 2]);
position = BABYLON.Vector3.TransformCoordinates(sourcePosition, matrix);
normal = BABYLON.Vector3.TransformNormal(sourceNormal, matrix);
vertex = new Vertex(position, normal, uv);
vertices.push(vertex);
}
polygon = new Polygon(vertices, { subMeshId: sm, meshId: currentCSGMeshId, materialIndex: subMeshes[sm].materialIndex });
if (polygon.plane)
polygons.push(polygon);
}
}
var csg = CSG.FromPolygons(polygons);
csg.matrix = matrix;
csg.position = meshPosition;
csg.rotation = meshRotation;
csg.scaling = meshScaling;
currentCSGMeshId++;
return csg;
};
CSG.FromPolygons = function (polygons) {
var csg = new BABYLON.CSG();
csg.polygons = polygons;
return csg;
};
CSG.prototype.clone = function () {
var csg = new BABYLON.CSG();
csg.polygons = this.polygons.map(function (p) {
return p.clone();
});
csg.copyTransformAttributes(this);
return csg;
};
CSG.prototype.toPolygons = function () {
return this.polygons;
};
CSG.prototype.union = function (csg) {
var a = new Node(this.clone().polygons);
var b = new Node(csg.clone().polygons);
a.clipTo(b);
b.clipTo(a);
b.invert();
b.clipTo(a);
b.invert();
a.build(b.allPolygons());
return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
};
CSG.prototype.unionInPlace = function (csg) {
var a = new Node(this.polygons);
var b = new Node(csg.polygons);
a.clipTo(b);
b.clipTo(a);
b.invert();
b.clipTo(a);
b.invert();
a.build(b.allPolygons());
this.polygons = a.allPolygons();
};
CSG.prototype.subtract = function (csg) {
var a = new Node(this.clone().polygons);
var b = new Node(csg.clone().polygons);
a.invert();
a.clipTo(b);
b.clipTo(a);
b.invert();
b.clipTo(a);
b.invert();
a.build(b.allPolygons());
a.invert();
return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
};
CSG.prototype.subtractInPlace = function (csg) {
var a = new Node(this.polygons);
var b = new Node(csg.polygons);
a.invert();
a.clipTo(b);
b.clipTo(a);
b.invert();
b.clipTo(a);
b.invert();
a.build(b.allPolygons());
a.invert();
this.polygons = a.allPolygons();
};
CSG.prototype.intersect = function (csg) {
var a = new Node(this.clone().polygons);
var b = new Node(csg.clone().polygons);
a.invert();
b.clipTo(a);
b.invert();
a.clipTo(b);
b.clipTo(a);
a.build(b.allPolygons());
a.invert();
return CSG.FromPolygons(a.allPolygons()).copyTransformAttributes(this);
};
CSG.prototype.intersectInPlace = function (csg) {
var a = new Node(this.polygons);
var b = new Node(csg.polygons);
a.invert();
b.clipTo(a);
b.invert();
a.clipTo(b);
b.clipTo(a);
a.build(b.allPolygons());
a.invert();
this.polygons = a.allPolygons();
};
CSG.prototype.inverse = function () {
var csg = this.clone();
csg.inverseInPlace();
return csg;
};
CSG.prototype.inverseInPlace = function () {
this.polygons.map(function (p) {
p.flip();
});
};
CSG.prototype.copyTransformAttributes = function (csg) {
this.matrix = csg.matrix;
this.position = csg.position;
this.rotation = csg.rotation;
this.scaling = csg.scaling;
return this;
};
CSG.prototype.buildMeshGeometry = function (name, scene, keepSubMeshes) {
var matrix = this.matrix.clone();
matrix.invert();
var mesh = new BABYLON.Mesh(name, scene), vertices = [], indices = [], normals = [], uvs = [], vertex = BABYLON.Vector3.Zero(), normal = BABYLON.Vector3.Zero(), uv = BABYLON.Vector2.Zero(), polygons = this.polygons, polygonIndices = [0, 0, 0], polygon, vertice_dict = {}, vertex_idx, currentIndex = 0, subMesh_dict = {}, subMesh_obj;
if (keepSubMeshes) {
polygons.sort(function (a, b) {
if (a.shared.meshId === b.shared.meshId) {
return a.shared.subMeshId - b.shared.subMeshId;
} else {
return a.shared.meshId - b.shared.meshId;
}
});
}
for (var i = 0, il = polygons.length; i < il; i++) {
polygon = polygons[i];
if (!subMesh_dict[polygon.shared.meshId]) {
subMesh_dict[polygon.shared.meshId] = {};
}
if (!subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId]) {
subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId] = {
indexStart: +Infinity,
indexEnd: -Infinity,
materialIndex: polygon.shared.materialIndex
};
}
subMesh_obj = subMesh_dict[polygon.shared.meshId][polygon.shared.subMeshId];
for (var j = 2, jl = polygon.vertices.length; j < jl; j++) {
polygonIndices[0] = 0;
polygonIndices[1] = j - 1;
polygonIndices[2] = j;
for (var k = 0; k < 3; k++) {
vertex.copyFrom(polygon.vertices[polygonIndices[k]].pos);
normal.copyFrom(polygon.vertices[polygonIndices[k]].normal);
uv.copyFrom(polygon.vertices[polygonIndices[k]].uv);
var localVertex = BABYLON.Vector3.TransformCoordinates(vertex, matrix);
var localNormal = BABYLON.Vector3.TransformNormal(normal, matrix);
vertex_idx = vertice_dict[localVertex.x + ',' + localVertex.y + ',' + localVertex.z];
if (!(typeof vertex_idx !== 'undefined' && normals[vertex_idx * 3] === localNormal.x && normals[vertex_idx * 3 + 1] === localNormal.y && normals[vertex_idx * 3 + 2] === localNormal.z && uvs[vertex_idx * 2] === uv.x && uvs[vertex_idx * 2 + 1] === uv.y)) {
vertices.push(localVertex.x, localVertex.y, localVertex.z);
uvs.push(uv.x, uv.y);
normals.push(normal.x, normal.y, normal.z);
vertex_idx = vertice_dict[localVertex.x + ',' + localVertex.y + ',' + localVertex.z] = (vertices.length / 3) - 1;
}
indices.push(vertex_idx);
subMesh_obj.indexStart = Math.min(currentIndex, subMesh_obj.indexStart);
subMesh_obj.indexEnd = Math.max(currentIndex, subMesh_obj.indexEnd);
currentIndex++;
}
}
}
mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, vertices);
mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
mesh.setIndices(indices);
if (keepSubMeshes) {
var materialIndexOffset = 0, materialMaxIndex;
mesh.subMeshes.length = 0;
for (var m in subMesh_dict) {
materialMaxIndex = -1;
for (var sm in subMesh_dict[m]) {
subMesh_obj = subMesh_dict[m][sm];
BABYLON.SubMesh.CreateFromIndices(subMesh_obj.materialIndex + materialIndexOffset, subMesh_obj.indexStart, subMesh_obj.indexEnd - subMesh_obj.indexStart + 1, mesh);
materialMaxIndex = Math.max(subMesh_obj.materialIndex, materialMaxIndex);
}
materialIndexOffset += ++materialMaxIndex;
}
}
return mesh;
};
CSG.prototype.toMesh = function (name, material, scene, keepSubMeshes) {
var mesh = this.buildMeshGeometry(name, scene, keepSubMeshes);
mesh.material = material;
mesh.position.copyFrom(this.position);
mesh.rotation.copyFrom(this.rotation);
mesh.scaling.copyFrom(this.scaling);
mesh.computeWorldMatrix(true);
return mesh;
};
return CSG;
})();
BABYLON.CSG = CSG;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var OculusDistortionCorrectionPostProcess = (function (_super) {
__extends(OculusDistortionCorrectionPostProcess, _super);
function OculusDistortionCorrectionPostProcess(name, camera, isRightEye, cameraSettings) {
var _this = this;
_super.call(this, name, "oculusDistortionCorrection", [
'LensCenter',
'Scale',
'ScaleIn',
'HmdWarpParam'
], null, cameraSettings.PostProcessScaleFactor, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE, null, null);
this._isRightEye = isRightEye;
this._distortionFactors = cameraSettings.DistortionK;
this._postProcessScaleFactor = cameraSettings.PostProcessScaleFactor;
this._lensCenterOffset = cameraSettings.LensCenterOffset;
this.onSizeChanged = function () {
_this.aspectRatio = _this.width * .5 / _this.height;
_this._scaleIn = new BABYLON.Vector2(2, 2 / _this.aspectRatio);
_this._scaleFactor = new BABYLON.Vector2(.5 * (1 / _this._postProcessScaleFactor), .5 * (1 / _this._postProcessScaleFactor) * _this.aspectRatio);
_this._lensCenter = new BABYLON.Vector2(_this._isRightEye ? 0.5 - _this._lensCenterOffset * 0.5 : 0.5 + _this._lensCenterOffset * 0.5, 0.5);
};
this.onApply = function (effect) {
effect.setFloat2("LensCenter", _this._lensCenter.x, _this._lensCenter.y);
effect.setFloat2("Scale", _this._scaleFactor.x, _this._scaleFactor.y);
effect.setFloat2("ScaleIn", _this._scaleIn.x, _this._scaleIn.y);
effect.setFloat4("HmdWarpParam", _this._distortionFactors[0], _this._distortionFactors[1], _this._distortionFactors[2], _this._distortionFactors[3]);
};
}
return OculusDistortionCorrectionPostProcess;
})(BABYLON.PostProcess);
BABYLON.OculusDistortionCorrectionPostProcess = OculusDistortionCorrectionPostProcess;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
(function (JoystickAxis) {
JoystickAxis[JoystickAxis["X"] = 0] = "X";
JoystickAxis[JoystickAxis["Y"] = 1] = "Y";
JoystickAxis[JoystickAxis["Z"] = 2] = "Z";
})(BABYLON.JoystickAxis || (BABYLON.JoystickAxis = {}));
var JoystickAxis = BABYLON.JoystickAxis;
var VirtualJoystick = (function () {
function VirtualJoystick(leftJoystick) {
var _this = this;
if (leftJoystick) {
this._leftJoystick = true;
} else {
this._leftJoystick = false;
}
this._joystickIndex = VirtualJoystick._globalJoystickIndex;
VirtualJoystick._globalJoystickIndex++;
this._axisTargetedByLeftAndRight = 0 /* X */;
this._axisTargetedByUpAndDown = 1 /* Y */;
this.reverseLeftRight = false;
this.reverseUpDown = false;
this._touches = new BABYLON.VirtualJoystick.Collection();
this.deltaPosition = BABYLON.Vector3.Zero();
this._joystickSensibility = 25;
this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
this._rotationSpeed = 25;
this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
this._rotateOnAxisRelativeToMesh = false;
if (!VirtualJoystick.vjCanvas) {
window.addEventListener("resize", function () {
VirtualJoystick.vjCanvasWidth = window.innerWidth;
VirtualJoystick.vjCanvasHeight = window.innerHeight;
VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
}, false);
VirtualJoystick.vjCanvas = document.createElement("canvas");
VirtualJoystick.vjCanvasWidth = window.innerWidth;
VirtualJoystick.vjCanvasHeight = window.innerHeight;
VirtualJoystick.vjCanvas.width = window.innerWidth;
VirtualJoystick.vjCanvas.height = window.innerHeight;
VirtualJoystick.vjCanvas.style.width = "100%";
VirtualJoystick.vjCanvas.style.height = "100%";
VirtualJoystick.vjCanvas.style.position = "absolute";
VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
VirtualJoystick.vjCanvas.style.top = "0px";
VirtualJoystick.vjCanvas.style.left = "0px";
VirtualJoystick.vjCanvas.style.zIndex = "5";
VirtualJoystick.vjCanvas.style.msTouchAction = "none";
VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
VirtualJoystick.vjCanvasContext.lineWidth = 2;
document.body.appendChild(VirtualJoystick.vjCanvas);
}
VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
this.pressed = false;
this._joystickColor = "cyan";
this._joystickPointerID = -1;
this._joystickPointerPos = new BABYLON.Vector2(0, 0);
this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
VirtualJoystick.vjCanvas.addEventListener('pointerdown', function (evt) {
_this._onPointerDown(evt);
}, false);
VirtualJoystick.vjCanvas.addEventListener('pointermove', function (evt) {
_this._onPointerMove(evt);
}, false);
VirtualJoystick.vjCanvas.addEventListener('pointerup', function (evt) {
_this._onPointerUp(evt);
}, false);
VirtualJoystick.vjCanvas.addEventListener('pointerout', function (evt) {
_this._onPointerUp(evt);
}, false);
VirtualJoystick.vjCanvas.addEventListener("contextmenu", function (evt) {
evt.preventDefault();
}, false);
requestAnimationFrame(function () {
_this._drawVirtualJoystick();
});
}
VirtualJoystick.prototype.setJoystickSensibility = function (newJoystickSensibility) {
this._joystickSensibility = newJoystickSensibility;
this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
};
VirtualJoystick.prototype._onPointerDown = function (e) {
var positionOnScreenCondition;
e.preventDefault();
if (this._leftJoystick === true) {
positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
} else {
positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
}
if (positionOnScreenCondition && this._joystickPointerID < 0) {
this._joystickPointerID = e.pointerId;
this._joystickPointerStartPos.x = e.clientX;
this._joystickPointerStartPos.y = e.clientY;
this._joystickPointerPos = this._joystickPointerStartPos.clone();
this._deltaJoystickVector.x = 0;
this._deltaJoystickVector.y = 0;
this.pressed = true;
this._touches.add(e.pointerId.toString(), e);
} else {
if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
this._action();
this._touches.add(e.pointerId.toString(), e);
}
}
};
VirtualJoystick.prototype._onPointerMove = function (e) {
if (this._joystickPointerID == e.pointerId) {
this._joystickPointerPos.x = e.clientX;
this._joystickPointerPos.y = e.clientY;
this._deltaJoystickVector = this._joystickPointerPos.clone();
this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
var directionLeftRight = this.reverseLeftRight ? -1 : 1;
var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
switch (this._axisTargetedByLeftAndRight) {
case 0 /* X */:
this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
break;
case 1 /* Y */:
this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
break;
case 2 /* Z */:
this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
break;
}
var directionUpDown = this.reverseUpDown ? 1 : -1;
var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
switch (this._axisTargetedByUpAndDown) {
case 0 /* X */:
this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
break;
case 1 /* Y */:
this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
break;
case 2 /* Z */:
this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
break;
}
} else {
if (this._touches.item(e.pointerId.toString())) {
this._touches.item(e.pointerId.toString()).x = e.clientX;
this._touches.item(e.pointerId.toString()).y = e.clientY;
}
}
};
VirtualJoystick.prototype._onPointerUp = function (e) {
this._clearCanvas();
if (this._joystickPointerID == e.pointerId) {
this._joystickPointerID = -1;
this.pressed = false;
}
this._deltaJoystickVector.x = 0;
this._deltaJoystickVector.y = 0;
this._touches.remove(e.pointerId.toString());
};
/**
* Change the color of the virtual joystick
* @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
*/
VirtualJoystick.prototype.setJoystickColor = function (newColor) {
this._joystickColor = newColor;
};
VirtualJoystick.prototype.setActionOnTouch = function (action) {
this._action = action;
};
VirtualJoystick.prototype.setAxisForLeftRight = function (axis) {
switch (axis) {
case 0 /* X */:
case 1 /* Y */:
case 2 /* Z */:
this._axisTargetedByLeftAndRight = axis;
break;
default:
this._axisTargetedByLeftAndRight = 0 /* X */;
break;
}
};
VirtualJoystick.prototype.setAxisForUpDown = function (axis) {
switch (axis) {
case 0 /* X */:
case 1 /* Y */:
case 2 /* Z */:
this._axisTargetedByUpAndDown = axis;
break;
default:
this._axisTargetedByUpAndDown = 1 /* Y */;
break;
}
};
VirtualJoystick.prototype._clearCanvas = function () {
if (this._leftJoystick) {
VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
} else {
VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
}
};
VirtualJoystick.prototype._drawVirtualJoystick = function () {
var _this = this;
if (this.pressed) {
this._clearCanvas();
this._touches.forEach(function (touch) {
if (touch.pointerId === _this._joystickPointerID) {
VirtualJoystick.vjCanvasContext.beginPath();
VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
VirtualJoystick.vjCanvasContext.lineWidth = 6;
VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
VirtualJoystick.vjCanvasContext.stroke();
VirtualJoystick.vjCanvasContext.beginPath();
VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
VirtualJoystick.vjCanvasContext.lineWidth = 2;
VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
VirtualJoystick.vjCanvasContext.stroke();
VirtualJoystick.vjCanvasContext.beginPath();
VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerPos.x, _this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
VirtualJoystick.vjCanvasContext.stroke();
} else {
VirtualJoystick.vjCanvasContext.beginPath();
VirtualJoystick.vjCanvasContext.fillStyle = "white";
VirtualJoystick.vjCanvasContext.beginPath();
VirtualJoystick.vjCanvasContext.strokeStyle = "red";
VirtualJoystick.vjCanvasContext.lineWidth = 6;
VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
VirtualJoystick.vjCanvasContext.stroke();
}
;
});
}
requestAnimationFrame(function () {
_this._drawVirtualJoystick();
});
};
VirtualJoystick.prototype.releaseCanvas = function () {
if (VirtualJoystick.vjCanvas) {
document.body.removeChild(VirtualJoystick.vjCanvas);
VirtualJoystick.vjCanvas = null;
}
};
VirtualJoystick._globalJoystickIndex = 0;
return VirtualJoystick;
})();
BABYLON.VirtualJoystick = VirtualJoystick;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
(function (VirtualJoystick) {
var Collection = (function () {
function Collection() {
this._count = 0;
this._collection = new Array();
}
Collection.prototype.Count = function () {
return this._count;
};
Collection.prototype.add = function (key, item) {
if (this._collection[key] != undefined) {
return undefined;
}
this._collection[key] = item;
return ++this._count;
};
Collection.prototype.remove = function (key) {
if (this._collection[key] == undefined) {
return undefined;
}
delete this._collection[key];
return --this._count;
};
Collection.prototype.item = function (key) {
return this._collection[key];
};
Collection.prototype.forEach = function (block) {
var key;
for (key in this._collection) {
if (this._collection.hasOwnProperty(key)) {
block(this._collection[key]);
}
}
};
return Collection;
})();
VirtualJoystick.Collection = Collection;
})(BABYLON.VirtualJoystick || (BABYLON.VirtualJoystick = {}));
var VirtualJoystick = BABYLON.VirtualJoystick;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var OculusRiftDevKit2013_Metric = {
HResolution: 1280,
VResolution: 800,
HScreenSize: 0.149759993,
VScreenSize: 0.0935999975,
VScreenCenter: 0.0467999987,
EyeToScreenDistance: 0.0410000011,
LensSeparationDistance: 0.0635000020,
InterpupillaryDistance: 0.0640000030,
DistortionK: [1.0, 0.219999999, 0.239999995, 0.0],
ChromaAbCorrection: [0.995999992, -0.00400000019, 1.01400006, 0.0],
PostProcessScaleFactor: 1.714605507808412,
LensCenterOffset: 0.151976421
};
var _OculusInnerCamera = (function (_super) {
__extends(_OculusInnerCamera, _super);
function _OculusInnerCamera(name, position, scene, isLeftEye) {
_super.call(this, name, position, scene);
this._workMatrix = new BABYLON.Matrix();
this._actualUp = new BABYLON.Vector3(0, 0, 0);
this._aspectRatioAspectRatio = OculusRiftDevKit2013_Metric.HResolution / (2 * OculusRiftDevKit2013_Metric.VResolution);
this._aspectRatioFov = (2 * Math.atan((OculusRiftDevKit2013_Metric.PostProcessScaleFactor * OculusRiftDevKit2013_Metric.VScreenSize) / (2 * OculusRiftDevKit2013_Metric.EyeToScreenDistance)));
var hMeters = (OculusRiftDevKit2013_Metric.HScreenSize / 4) - (OculusRiftDevKit2013_Metric.LensSeparationDistance / 2);
var h = (4 * hMeters) / OculusRiftDevKit2013_Metric.HScreenSize;
this._hMatrix = BABYLON.Matrix.Translation(isLeftEye ? h : -h, 0, 0);
this.viewport = new BABYLON.Viewport(isLeftEye ? 0 : 0.5, 0, 0.5, 1.0);
this._preViewMatrix = BABYLON.Matrix.Translation(isLeftEye ? .5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance : -.5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance, 0, 0);
var postProcess = new BABYLON.OculusDistortionCorrectionPostProcess("Oculus Distortion", this, !isLeftEye, OculusRiftDevKit2013_Metric);
}
_OculusInnerCamera.prototype.getProjectionMatrix = function () {
BABYLON.Matrix.PerspectiveFovLHToRef(this._aspectRatioFov, this._aspectRatioAspectRatio, this.minZ, this.maxZ, this._workMatrix);
this._workMatrix.multiplyToRef(this._hMatrix, this._projectionMatrix);
return this._projectionMatrix;
};
_OculusInnerCamera.prototype._getViewMatrix = function () {
BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._actualUp);
this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._actualUp, this._workMatrix);
this._workMatrix.multiplyToRef(this._preViewMatrix, this._viewMatrix);
return this._viewMatrix;
};
return _OculusInnerCamera;
})(BABYLON.FreeCamera);
var OculusCamera = (function (_super) {
__extends(OculusCamera, _super);
function OculusCamera(name, position, scene) {
_super.call(this, name, position, scene);
this._leftCamera = new _OculusInnerCamera(name + "_left", position.clone(), scene, true);
this._rightCamera = new _OculusInnerCamera(name + "_right", position.clone(), scene, false);
this.subCameras.push(this._leftCamera);
this.subCameras.push(this._rightCamera);
this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
}
OculusCamera.prototype._update = function () {
this._leftCamera.position.copyFrom(this.position);
this._rightCamera.position.copyFrom(this.position);
this._updateCamera(this._leftCamera);
this._updateCamera(this._rightCamera);
_super.prototype._update.call(this);
};
OculusCamera.prototype._updateCamera = function (camera) {
camera.minZ = this.minZ;
camera.maxZ = this.maxZ;
camera.rotation.x = this.rotation.x;
camera.rotation.y = this.rotation.y;
camera.rotation.z = this.rotation.z;
};
OculusCamera.prototype._onOrientationEvent = function (evt) {
var yaw = evt.alpha / 180 * Math.PI;
var pitch = evt.beta / 180 * Math.PI;
var roll = evt.gamma / 180 * Math.PI;
if (!this._offsetOrientation) {
this._offsetOrientation = {
yaw: yaw,
pitch: pitch,
roll: roll
};
return;
} else {
this.rotation.y += yaw - this._offsetOrientation.yaw;
this.rotation.x += pitch - this._offsetOrientation.pitch;
this.rotation.z += this._offsetOrientation.roll - roll;
this._offsetOrientation.yaw = yaw;
this._offsetOrientation.pitch = pitch;
this._offsetOrientation.roll = roll;
}
};
OculusCamera.prototype.attachControl = function (element, noPreventDefault) {
_super.prototype.attachControl.call(this, element, noPreventDefault);
window.addEventListener("deviceorientation", this._deviceOrientationHandler);
};
OculusCamera.prototype.detachControl = function (element) {
_super.prototype.detachControl.call(this, element);
window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
};
return OculusCamera;
})(BABYLON.FreeCamera);
BABYLON.OculusCamera = OculusCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var OculusRiftDevKit2013_Metric = {
HResolution: 1280,
VResolution: 800,
HScreenSize: 0.149759993,
VScreenSize: 0.0935999975,
VScreenCenter: 0.0467999987,
EyeToScreenDistance: 0.0410000011,
LensSeparationDistance: 0.0635000020,
InterpupillaryDistance: 0.0640000030,
DistortionK: [1.0, 0.219999999, 0.239999995, 0.0],
ChromaAbCorrection: [0.995999992, -0.00400000019, 1.01400006, 0.0],
PostProcessScaleFactor: 1.714605507808412,
LensCenterOffset: 0.151976421
};
var _OculusInnerGamepadCamera = (function (_super) {
__extends(_OculusInnerGamepadCamera, _super);
function _OculusInnerGamepadCamera(name, position, scene, isLeftEye) {
_super.call(this, name, position, scene);
this._workMatrix = new BABYLON.Matrix();
this._actualUp = new BABYLON.Vector3(0, 0, 0);
this._aspectRatioAspectRatio = OculusRiftDevKit2013_Metric.HResolution / (2 * OculusRiftDevKit2013_Metric.VResolution);
this._aspectRatioFov = (2 * Math.atan((OculusRiftDevKit2013_Metric.PostProcessScaleFactor * OculusRiftDevKit2013_Metric.VScreenSize) / (2 * OculusRiftDevKit2013_Metric.EyeToScreenDistance)));
var hMeters = (OculusRiftDevKit2013_Metric.HScreenSize / 4) - (OculusRiftDevKit2013_Metric.LensSeparationDistance / 2);
var h = (4 * hMeters) / OculusRiftDevKit2013_Metric.HScreenSize;
this._hMatrix = BABYLON.Matrix.Translation(isLeftEye ? h : -h, 0, 0);
this.viewport = new BABYLON.Viewport(isLeftEye ? 0 : 0.5, 0, 0.5, 1.0);
this._preViewMatrix = BABYLON.Matrix.Translation(isLeftEye ? .5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance : -.5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance, 0, 0);
var postProcess = new BABYLON.OculusDistortionCorrectionPostProcess("Oculus Distortion", this, !isLeftEye, OculusRiftDevKit2013_Metric);
}
_OculusInnerGamepadCamera.prototype.getProjectionMatrix = function () {
BABYLON.Matrix.PerspectiveFovLHToRef(this._aspectRatioFov, this._aspectRatioAspectRatio, this.minZ, this.maxZ, this._workMatrix);
this._workMatrix.multiplyToRef(this._hMatrix, this._projectionMatrix);
return this._projectionMatrix;
};
_OculusInnerGamepadCamera.prototype._getViewMatrix = function () {
BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._actualUp);
this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._actualUp, this._workMatrix);
this._workMatrix.multiplyToRef(this._preViewMatrix, this._viewMatrix);
return this._viewMatrix;
};
return _OculusInnerGamepadCamera;
})(BABYLON.FreeCamera);
var OculusGamepadCamera = (function (_super) {
__extends(OculusGamepadCamera, _super);
function OculusGamepadCamera(name, position, scene) {
var _this = this;
_super.call(this, name, position, scene);
this.angularSensibility = 200;
this.moveSensibility = 75;
this._leftCamera = new _OculusInnerGamepadCamera(name + "_left", position.clone(), scene, true);
this._rightCamera = new _OculusInnerGamepadCamera(name + "_right", position.clone(), scene, false);
this.subCameras.push(this._leftCamera);
this.subCameras.push(this._rightCamera);
this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
this._gamepads = new BABYLON.Gamepads(function (gamepad) {
_this._onNewGameConnected(gamepad);
});
}
OculusGamepadCamera.prototype._onNewGameConnected = function (gamepad) {
if (gamepad.index === 0) {
this._gamepad = gamepad;
}
};
OculusGamepadCamera.prototype._update = function () {
this._leftCamera.position.copyFrom(this.position);
this._rightCamera.position.copyFrom(this.position);
this._updateCamera(this._leftCamera);
this._updateCamera(this._rightCamera);
_super.prototype._update.call(this);
};
OculusGamepadCamera.prototype._checkInputs = function () {
if (!this._gamepad) {
return;
}
var LSValues = this._gamepad.leftStick;
var normalizedLX = LSValues.x / this.moveSensibility;
var normalizedLY = LSValues.y / this.moveSensibility;
LSValues.x = Math.abs(normalizedLX) > 0.005 ? 0 + normalizedLX : 0;
LSValues.y = Math.abs(normalizedLY) > 0.005 ? 0 + normalizedLY : 0;
var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
var deltaTransform = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(LSValues.x, 0, -LSValues.y), cameraTransform);
this.cameraDirection = this.cameraDirection.add(deltaTransform);
};
OculusGamepadCamera.prototype._updateCamera = function (camera) {
camera.minZ = this.minZ;
camera.maxZ = this.maxZ;
camera.rotation.x = this.rotation.x;
camera.rotation.y = this.rotation.y;
camera.rotation.z = this.rotation.z;
};
OculusGamepadCamera.prototype._onOrientationEvent = function (evt) {
var yaw = evt.alpha / 180 * Math.PI;
var pitch = evt.beta / 180 * Math.PI;
var roll = evt.gamma / 180 * Math.PI;
if (!this._offsetOrientation) {
this._offsetOrientation = {
yaw: yaw,
pitch: pitch,
roll: roll
};
return;
} else {
this.rotation.y += yaw - this._offsetOrientation.yaw;
this.rotation.x += pitch - this._offsetOrientation.pitch;
this.rotation.z += this._offsetOrientation.roll - roll;
this._offsetOrientation.yaw = yaw;
this._offsetOrientation.pitch = pitch;
this._offsetOrientation.roll = roll;
}
};
OculusGamepadCamera.prototype.attachControl = function (element, noPreventDefault) {
_super.prototype.attachControl.call(this, element, noPreventDefault);
window.addEventListener("deviceorientation", this._deviceOrientationHandler);
};
OculusGamepadCamera.prototype.detachControl = function (element) {
_super.prototype.detachControl.call(this, element);
window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
};
OculusGamepadCamera.prototype.dispose = function () {
this._gamepads.dispose();
_super.prototype.dispose.call(this);
};
return OculusGamepadCamera;
})(BABYLON.FreeCamera);
BABYLON.OculusGamepadCamera = OculusGamepadCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var VirtualJoysticksCamera = (function (_super) {
__extends(VirtualJoysticksCamera, _super);
function VirtualJoysticksCamera(name, position, scene) {
_super.call(this, name, position, scene);
this._leftjoystick = new BABYLON.VirtualJoystick(true);
this._leftjoystick.setAxisForUpDown(2 /* Z */);
this._leftjoystick.setAxisForLeftRight(0 /* X */);
this._leftjoystick.setJoystickSensibility(0.15);
this._rightjoystick = new BABYLON.VirtualJoystick(false);
this._rightjoystick.setAxisForUpDown(0 /* X */);
this._rightjoystick.setAxisForLeftRight(1 /* Y */);
this._rightjoystick.reverseUpDown = true;
this._rightjoystick.setJoystickSensibility(0.05);
this._rightjoystick.setJoystickColor("yellow");
}
VirtualJoysticksCamera.prototype._checkInputs = function () {
var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
var deltaTransform = BABYLON.Vector3.TransformCoordinates(this._leftjoystick.deltaPosition, cameraTransform);
this.cameraDirection = this.cameraDirection.add(deltaTransform);
this.cameraRotation = this.cameraRotation.addVector3(this._rightjoystick.deltaPosition);
if (!this._leftjoystick.pressed) {
this._leftjoystick.deltaPosition = this._leftjoystick.deltaPosition.scale(0.9);
}
if (!this._rightjoystick.pressed) {
this._rightjoystick.deltaPosition = this._rightjoystick.deltaPosition.scale(0.9);
}
};
VirtualJoysticksCamera.prototype.dispose = function () {
this._leftjoystick.releaseCanvas();
_super.prototype.dispose.call(this);
};
return VirtualJoysticksCamera;
})(BABYLON.FreeCamera);
BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var ShaderMaterial = (function (_super) {
__extends(ShaderMaterial, _super);
function ShaderMaterial(name, scene, shaderPath, options) {
_super.call(this, name, scene);
this._textures = new Array();
this._floats = new Array();
this._floatsArrays = {};
this._colors3 = new Array();
this._colors4 = new Array();
this._vectors2 = new Array();
this._vectors3 = new Array();
this._matrices = new Array();
this._cachedWorldViewMatrix = new BABYLON.Matrix();
this._shaderPath = shaderPath;
options.needAlphaBlending = options.needAlphaBlending || false;
options.needAlphaTesting = options.needAlphaTesting || false;
options.attributes = options.attributes || ["position", "normal", "uv"];
options.uniforms = options.uniforms || ["worldViewProjection"];
options.samplers = options.samplers || [];
this._options = options;
}
ShaderMaterial.prototype.needAlphaBlending = function () {
return this._options.needAlphaBlending;
};
ShaderMaterial.prototype.needAlphaTesting = function () {
return this._options.needAlphaTesting;
};
ShaderMaterial.prototype._checkUniform = function (uniformName) {
if (this._options.uniforms.indexOf(uniformName) === -1) {
this._options.uniforms.push(uniformName);
}
};
ShaderMaterial.prototype.setTexture = function (name, texture) {
if (this._options.samplers.indexOf(name) === -1) {
this._options.samplers.push(name);
}
this._textures[name] = texture;
return this;
};
ShaderMaterial.prototype.setFloat = function (name, value) {
this._checkUniform(name);
this._floats[name] = value;
return this;
};
ShaderMaterial.prototype.setFloats = function (name, value) {
this._checkUniform(name);
this._floatsArrays[name] = value;
return this;
};
ShaderMaterial.prototype.setColor3 = function (name, value) {
this._checkUniform(name);
this._colors3[name] = value;
return this;
};
ShaderMaterial.prototype.setColor4 = function (name, value) {
this._checkUniform(name);
this._colors4[name] = value;
return this;
};
ShaderMaterial.prototype.setVector2 = function (name, value) {
this._checkUniform(name);
this._vectors2[name] = value;
return this;
};
ShaderMaterial.prototype.setVector3 = function (name, value) {
this._checkUniform(name);
this._vectors3[name] = value;
return this;
};
ShaderMaterial.prototype.setMatrix = function (name, value) {
this._checkUniform(name);
this._matrices[name] = value;
return this;
};
ShaderMaterial.prototype.isReady = function () {
var scene = this.getScene();
var engine = scene.getEngine();
if (!this.checkReadyOnEveryCall) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var previousEffect = this._effect;
this._effect = engine.createEffect(this._shaderPath, this._options.attributes, this._options.uniforms, this._options.samplers, "", null, this.onCompiled, this.onError);
if (!this._effect.isReady()) {
return false;
}
if (previousEffect !== this._effect) {
scene.resetCachedMaterial();
}
this._renderId = scene.getRenderId();
return true;
};
ShaderMaterial.prototype.bindOnlyWorldMatrix = function (world) {
var scene = this.getScene();
if (this._options.uniforms.indexOf("world") !== -1) {
this._effect.setMatrix("world", world);
}
if (this._options.uniforms.indexOf("worldView") !== -1) {
world.multiplyToRef(scene.getViewMatrix(), this._cachedWorldViewMatrix);
this._effect.setMatrix("worldView", this._cachedWorldViewMatrix);
}
if (this._options.uniforms.indexOf("worldViewProjection") !== -1) {
this._effect.setMatrix("worldViewProjection", world.multiply(scene.getTransformMatrix()));
}
};
ShaderMaterial.prototype.bind = function (world) {
this.bindOnlyWorldMatrix(world);
if (this.getScene().getCachedMaterial() !== this) {
if (this._options.uniforms.indexOf("view") !== -1) {
this._effect.setMatrix("view", this.getScene().getViewMatrix());
}
if (this._options.uniforms.indexOf("projection") !== -1) {
this._effect.setMatrix("projection", this.getScene().getProjectionMatrix());
}
if (this._options.uniforms.indexOf("viewProjection") !== -1) {
this._effect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
}
for (var name in this._textures) {
this._effect.setTexture(name, this._textures[name]);
}
for (name in this._floats) {
this._effect.setFloat(name, this._floats[name]);
}
for (name in this._floatsArrays) {
this._effect.setArray(name, this._floatsArrays[name]);
}
for (name in this._colors3) {
this._effect.setColor3(name, this._colors3[name]);
}
for (name in this._colors4) {
var color = this._colors4[name];
this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
}
for (name in this._vectors2) {
this._effect.setVector2(name, this._vectors2[name]);
}
for (name in this._vectors3) {
this._effect.setVector3(name, this._vectors3[name]);
}
for (name in this._matrices) {
this._effect.setMatrix(name, this._matrices[name]);
}
}
_super.prototype.bind.call(this, world, null);
};
ShaderMaterial.prototype.dispose = function (forceDisposeEffect) {
for (var name in this._textures) {
this._textures[name].dispose();
}
this._textures = [];
_super.prototype.dispose.call(this, forceDisposeEffect);
};
return ShaderMaterial;
})(BABYLON.Material);
BABYLON.ShaderMaterial = ShaderMaterial;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var VertexData = (function () {
function VertexData() {
}
VertexData.prototype.set = function (data, kind) {
switch (kind) {
case BABYLON.VertexBuffer.PositionKind:
this.positions = data;
break;
case BABYLON.VertexBuffer.NormalKind:
this.normals = data;
break;
case BABYLON.VertexBuffer.UVKind:
this.uvs = data;
break;
case BABYLON.VertexBuffer.UV2Kind:
this.uv2s = data;
break;
case BABYLON.VertexBuffer.ColorKind:
this.colors = data;
break;
case BABYLON.VertexBuffer.MatricesIndicesKind:
this.matricesIndices = data;
break;
case BABYLON.VertexBuffer.MatricesWeightsKind:
this.matricesWeights = data;
break;
}
};
VertexData.prototype.applyToMesh = function (mesh, updatable) {
this._applyTo(mesh, updatable);
};
VertexData.prototype.applyToGeometry = function (geometry, updatable) {
this._applyTo(geometry, updatable);
};
VertexData.prototype.updateMesh = function (mesh, updateExtends, makeItUnique) {
this._update(mesh);
};
VertexData.prototype.updateGeometry = function (geometry, updateExtends, makeItUnique) {
this._update(geometry);
};
VertexData.prototype._applyTo = function (meshOrGeometry, updatable) {
if (this.positions) {
meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.PositionKind, this.positions, updatable);
}
if (this.normals) {
meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.NormalKind, this.normals, updatable);
}
if (this.uvs) {
meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UVKind, this.uvs, updatable);
}
if (this.uv2s) {
meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.UV2Kind, this.uv2s, updatable);
}
if (this.colors) {
meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.ColorKind, this.colors, updatable);
}
if (this.matricesIndices) {
meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, this.matricesIndices, updatable);
}
if (this.matricesWeights) {
meshOrGeometry.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, this.matricesWeights, updatable);
}
if (this.indices) {
meshOrGeometry.setIndices(this.indices);
}
};
VertexData.prototype._update = function (meshOrGeometry, updateExtends, makeItUnique) {
if (this.positions) {
meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.PositionKind, this.positions, updateExtends, makeItUnique);
}
if (this.normals) {
meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.NormalKind, this.normals, updateExtends, makeItUnique);
}
if (this.uvs) {
meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UVKind, this.uvs, updateExtends, makeItUnique);
}
if (this.uv2s) {
meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.UV2Kind, this.uv2s, updateExtends, makeItUnique);
}
if (this.colors) {
meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.ColorKind, this.colors, updateExtends, makeItUnique);
}
if (this.matricesIndices) {
meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, this.matricesIndices, updateExtends, makeItUnique);
}
if (this.matricesWeights) {
meshOrGeometry.updateVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, this.matricesWeights, updateExtends, makeItUnique);
}
if (this.indices) {
meshOrGeometry.setIndices(this.indices);
}
};
VertexData.prototype.transform = function (matrix) {
var transformed = BABYLON.Vector3.Zero();
if (this.positions) {
var position = BABYLON.Vector3.Zero();
for (var index = 0; index < this.positions.length; index += 3) {
BABYLON.Vector3.FromArrayToRef(this.positions, index, position);
BABYLON.Vector3.TransformCoordinatesToRef(position, matrix, transformed);
this.positions[index] = transformed.x;
this.positions[index + 1] = transformed.y;
this.positions[index + 2] = transformed.z;
}
}
if (this.normals) {
var normal = BABYLON.Vector3.Zero();
for (index = 0; index < this.normals.length; index += 3) {
BABYLON.Vector3.FromArrayToRef(this.normals, index, normal);
BABYLON.Vector3.TransformNormalToRef(normal, matrix, transformed);
this.normals[index] = transformed.x;
this.normals[index + 1] = transformed.y;
this.normals[index + 2] = transformed.z;
}
}
};
VertexData.prototype.merge = function (other) {
if (other.indices) {
if (!this.indices) {
this.indices = [];
}
var offset = this.positions ? this.positions.length / 3 : 0;
for (var index = 0; index < other.indices.length; index++) {
this.indices.push(other.indices[index] + offset);
}
}
if (other.positions) {
if (!this.positions) {
this.positions = [];
}
for (index = 0; index < other.positions.length; index++) {
this.positions.push(other.positions[index]);
}
}
if (other.normals) {
if (!this.normals) {
this.normals = [];
}
for (index = 0; index < other.normals.length; index++) {
this.normals.push(other.normals[index]);
}
}
if (other.uvs) {
if (!this.uvs) {
this.uvs = [];
}
for (index = 0; index < other.uvs.length; index++) {
this.uvs.push(other.uvs[index]);
}
}
if (other.uv2s) {
if (!this.uv2s) {
this.uv2s = [];
}
for (index = 0; index < other.uv2s.length; index++) {
this.uv2s.push(other.uv2s[index]);
}
}
if (other.matricesIndices) {
if (!this.matricesIndices) {
this.matricesIndices = [];
}
for (index = 0; index < other.matricesIndices.length; index++) {
this.matricesIndices.push(other.matricesIndices[index]);
}
}
if (other.matricesWeights) {
if (!this.matricesWeights) {
this.matricesWeights = [];
}
for (index = 0; index < other.matricesWeights.length; index++) {
this.matricesWeights.push(other.matricesWeights[index]);
}
}
if (other.colors) {
if (!this.colors) {
this.colors = [];
}
for (index = 0; index < other.colors.length; index++) {
this.colors.push(other.colors[index]);
}
}
};
VertexData.ExtractFromMesh = function (mesh) {
return VertexData._ExtractFrom(mesh);
};
VertexData.ExtractFromGeometry = function (geometry) {
return VertexData._ExtractFrom(geometry);
};
VertexData._ExtractFrom = function (meshOrGeometry) {
var result = new BABYLON.VertexData();
if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
result.positions = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.PositionKind);
}
if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
result.normals = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.NormalKind);
}
if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
result.uvs = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UVKind);
}
if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
result.uv2s = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
}
if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
result.colors = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.ColorKind);
}
if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
result.matricesIndices = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
}
if (meshOrGeometry.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
result.matricesWeights = meshOrGeometry.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
}
result.indices = meshOrGeometry.getIndices();
return result;
};
VertexData.CreateBox = function (size) {
var normalsSource = [
new BABYLON.Vector3(0, 0, 1),
new BABYLON.Vector3(0, 0, -1),
new BABYLON.Vector3(1, 0, 0),
new BABYLON.Vector3(-1, 0, 0),
new BABYLON.Vector3(0, 1, 0),
new BABYLON.Vector3(0, -1, 0)
];
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
size = size || 1;
for (var index = 0; index < normalsSource.length; index++) {
var normal = normalsSource[index];
var side1 = new BABYLON.Vector3(normal.y, normal.z, normal.x);
var side2 = BABYLON.Vector3.Cross(normal, side1);
var verticesLength = positions.length / 3;
indices.push(verticesLength);
indices.push(verticesLength + 1);
indices.push(verticesLength + 2);
indices.push(verticesLength);
indices.push(verticesLength + 2);
indices.push(verticesLength + 3);
var vertex = normal.subtract(side1).subtract(side2).scale(size / 2);
positions.push(vertex.x, vertex.y, vertex.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(1.0, 1.0);
vertex = normal.subtract(side1).add(side2).scale(size / 2);
positions.push(vertex.x, vertex.y, vertex.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(0.0, 1.0);
vertex = normal.add(side1).add(side2).scale(size / 2);
positions.push(vertex.x, vertex.y, vertex.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(0.0, 0.0);
vertex = normal.add(side1).subtract(side2).scale(size / 2);
positions.push(vertex.x, vertex.y, vertex.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(1.0, 0.0);
}
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreateSphere = function (segments, diameter) {
segments = segments || 32;
diameter = diameter || 1;
var radius = diameter / 2;
var totalZRotationSteps = 2 + segments;
var totalYRotationSteps = 2 * totalZRotationSteps;
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
for (var zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
var normalizedZ = zRotationStep / totalZRotationSteps;
var angleZ = (normalizedZ * Math.PI);
for (var yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
var normalizedY = yRotationStep / totalYRotationSteps;
var angleY = normalizedY * Math.PI * 2;
var rotationZ = BABYLON.Matrix.RotationZ(-angleZ);
var rotationY = BABYLON.Matrix.RotationY(angleY);
var afterRotZ = BABYLON.Vector3.TransformCoordinates(BABYLON.Vector3.Up(), rotationZ);
var complete = BABYLON.Vector3.TransformCoordinates(afterRotZ, rotationY);
var vertex = complete.scale(radius);
var normal = BABYLON.Vector3.Normalize(vertex);
positions.push(vertex.x, vertex.y, vertex.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(normalizedZ, normalizedY);
}
if (zRotationStep > 0) {
var verticesCount = positions.length / 3;
for (var firstIndex = verticesCount - 2 * (totalYRotationSteps + 1); (firstIndex + totalYRotationSteps + 2) < verticesCount; firstIndex++) {
indices.push((firstIndex));
indices.push((firstIndex + 1));
indices.push(firstIndex + totalYRotationSteps + 1);
indices.push((firstIndex + totalYRotationSteps + 1));
indices.push((firstIndex + 1));
indices.push((firstIndex + totalYRotationSteps + 2));
}
}
}
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreateCylinder = function (height, diameterTop, diameterBottom, tessellation, subdivisions) {
if (typeof subdivisions === "undefined") { subdivisions = 1; }
var radiusTop = diameterTop / 2;
var radiusBottom = diameterBottom / 2;
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
height = height || 1;
diameterTop = diameterTop || 0.5;
diameterBottom = diameterBottom || 1;
tessellation = tessellation || 16;
subdivisions = subdivisions || 1;
subdivisions = (subdivisions < 1) ? 1 : subdivisions;
var getCircleVector = function (i) {
var angle = (i * 2.0 * Math.PI / tessellation);
var dx = Math.cos(angle);
var dz = Math.sin(angle);
return new BABYLON.Vector3(dx, 0, dz);
};
var createCylinderCap = function (isTop) {
var radius = isTop ? radiusTop : radiusBottom;
if (radius == 0) {
return;
}
var vbase = positions.length / 3;
var offset = new BABYLON.Vector3(0, height / 2, 0);
var textureScale = new BABYLON.Vector2(0.5, 0.5);
if (!isTop) {
offset.scaleInPlace(-1);
textureScale.x = -textureScale.x;
}
for (i = 0; i < tessellation; i++) {
var circleVector = getCircleVector(i);
var position = circleVector.scale(radius).add(offset);
var textureCoordinate = new BABYLON.Vector2(circleVector.x * textureScale.x + 0.5, circleVector.z * textureScale.y + 0.5);
positions.push(position.x, position.y, position.z);
uvs.push(textureCoordinate.x, textureCoordinate.y);
}
for (var i = 0; i < tessellation - 2; i++) {
if (!isTop) {
indices.push(vbase);
indices.push(vbase + (i + 2) % tessellation);
indices.push(vbase + (i + 1) % tessellation);
} else {
indices.push(vbase);
indices.push(vbase + (i + 1) % tessellation);
indices.push(vbase + (i + 2) % tessellation);
}
}
};
var base = new BABYLON.Vector3(0, -1, 0).scale(height / 2);
var offset = new BABYLON.Vector3(0, 1, 0).scale(height / subdivisions);
var stride = tessellation + 1;
for (var i = 0; i <= tessellation; i++) {
var circleVector = getCircleVector(i);
var textureCoordinate = new BABYLON.Vector2(i / tessellation, 0);
var position, radius = radiusBottom;
for (var s = 0; s <= subdivisions; s++) {
position = circleVector.scale(radius);
position.addInPlace(base.add(offset.scale(s)));
textureCoordinate.y += 1 / subdivisions;
radius += (radiusTop - radiusBottom) / subdivisions;
positions.push(position.x, position.y, position.z);
uvs.push(textureCoordinate.x, textureCoordinate.y);
}
}
subdivisions += 1;
for (var s = 0; s < subdivisions - 1; s++) {
for (var i = 0; i <= tessellation; i++) {
indices.push(i * subdivisions + s);
indices.push((i * subdivisions + (s + subdivisions)) % (stride * subdivisions));
indices.push(i * subdivisions + (s + 1));
indices.push(i * subdivisions + (s + 1));
indices.push((i * subdivisions + (s + subdivisions)) % (stride * subdivisions));
indices.push((i * subdivisions + (s + subdivisions + 1)) % (stride * subdivisions));
}
}
createCylinderCap(true);
createCylinderCap(false);
BABYLON.VertexData.ComputeNormals(positions, indices, normals);
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreateTorus = function (diameter, thickness, tessellation) {
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
diameter = diameter || 1;
thickness = thickness || 0.5;
tessellation = tessellation || 16;
var stride = tessellation + 1;
for (var i = 0; i <= tessellation; i++) {
var u = i / tessellation;
var outerAngle = i * Math.PI * 2.0 / tessellation - Math.PI / 2.0;
var transform = BABYLON.Matrix.Translation(diameter / 2.0, 0, 0).multiply(BABYLON.Matrix.RotationY(outerAngle));
for (var j = 0; j <= tessellation; j++) {
var v = 1 - j / tessellation;
var innerAngle = j * Math.PI * 2.0 / tessellation + Math.PI;
var dx = Math.cos(innerAngle);
var dy = Math.sin(innerAngle);
var normal = new BABYLON.Vector3(dx, dy, 0);
var position = normal.scale(thickness / 2);
var textureCoordinate = new BABYLON.Vector2(u, v);
position = BABYLON.Vector3.TransformCoordinates(position, transform);
normal = BABYLON.Vector3.TransformNormal(normal, transform);
positions.push(position.x, position.y, position.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(textureCoordinate.x, textureCoordinate.y);
var nextI = (i + 1) % stride;
var nextJ = (j + 1) % stride;
indices.push(i * stride + j);
indices.push(i * stride + nextJ);
indices.push(nextI * stride + j);
indices.push(i * stride + nextJ);
indices.push(nextI * stride + nextJ);
indices.push(nextI * stride + j);
}
}
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreateLines = function (points) {
var indices = [];
var positions = [];
for (var index = 0; index < points.length; index++) {
positions.push(points[index].x, points[index].y, points[index].z);
if (index > 0) {
indices.push(index - 1);
indices.push(index);
}
}
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
return vertexData;
};
VertexData.CreateGround = function (width, height, subdivisions) {
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
var row, col;
width = width || 1;
height = height || 1;
subdivisions = subdivisions || 1;
for (row = 0; row <= subdivisions; row++) {
for (col = 0; col <= subdivisions; col++) {
var position = new BABYLON.Vector3((col * width) / subdivisions - (width / 2.0), 0, ((subdivisions - row) * height) / subdivisions - (height / 2.0));
var normal = new BABYLON.Vector3(0, 1.0, 0);
positions.push(position.x, position.y, position.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(col / subdivisions, 1.0 - row / subdivisions);
}
}
for (row = 0; row < subdivisions; row++) {
for (col = 0; col < subdivisions; col++) {
indices.push(col + 1 + (row + 1) * (subdivisions + 1));
indices.push(col + 1 + row * (subdivisions + 1));
indices.push(col + row * (subdivisions + 1));
indices.push(col + (row + 1) * (subdivisions + 1));
indices.push(col + 1 + (row + 1) * (subdivisions + 1));
indices.push(col + row * (subdivisions + 1));
}
}
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreateTiledGround = function (xmin, zmin, xmax, zmax, subdivisions, precision) {
if (typeof subdivisions === "undefined") { subdivisions = { w: 1, h: 1 }; }
if (typeof precision === "undefined") { precision = { w: 1, h: 1 }; }
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
var row, col, tileRow, tileCol;
subdivisions.h = (subdivisions.w < 1) ? 1 : subdivisions.h;
subdivisions.w = (subdivisions.w < 1) ? 1 : subdivisions.w;
precision.w = (precision.w < 1) ? 1 : precision.w;
precision.h = (precision.h < 1) ? 1 : precision.h;
var tileSize = {
'w': (xmax - xmin) / subdivisions.w,
'h': (zmax - zmin) / subdivisions.h
};
for (tileRow = 0; tileRow < subdivisions.h; tileRow++) {
for (tileCol = 0; tileCol < subdivisions.w; tileCol++) {
applyTile(xmin + tileCol * tileSize.w, zmin + tileRow * tileSize.h, xmin + (tileCol + 1) * tileSize.w, zmin + (tileRow + 1) * tileSize.h);
}
}
function applyTile(xTileMin, zTileMin, xTileMax, zTileMax) {
var base = positions.length / 3;
var rowLength = precision.w + 1;
for (row = 0; row < precision.h; row++) {
for (col = 0; col < precision.w; col++) {
var square = [
base + col + row * rowLength,
base + (col + 1) + row * rowLength,
base + (col + 1) + (row + 1) * rowLength,
base + col + (row + 1) * rowLength
];
indices.push(square[1]);
indices.push(square[2]);
indices.push(square[3]);
indices.push(square[0]);
indices.push(square[1]);
indices.push(square[3]);
}
}
var position = BABYLON.Vector3.Zero();
var normal = new BABYLON.Vector3(0, 1.0, 0);
for (row = 0; row <= precision.h; row++) {
position.z = (row * (zTileMax - zTileMin)) / precision.h + zTileMin;
for (col = 0; col <= precision.w; col++) {
position.x = (col * (xTileMax - xTileMin)) / precision.w + xTileMin;
position.y = 0;
positions.push(position.x, position.y, position.z);
normals.push(normal.x, normal.y, normal.z);
uvs.push(col / precision.w, row / precision.h);
}
}
}
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreateGroundFromHeightMap = function (width, height, subdivisions, minHeight, maxHeight, buffer, bufferWidth, bufferHeight) {
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
var row, col;
for (row = 0; row <= subdivisions; row++) {
for (col = 0; col <= subdivisions; col++) {
var position = new BABYLON.Vector3((col * width) / subdivisions - (width / 2.0), 0, ((subdivisions - row) * height) / subdivisions - (height / 2.0));
var heightMapX = (((position.x + width / 2) / width) * (bufferWidth - 1)) | 0;
var heightMapY = ((1.0 - (position.z + height / 2) / height) * (bufferHeight - 1)) | 0;
var pos = (heightMapX + heightMapY * bufferWidth) * 4;
var r = buffer[pos] / 255.0;
var g = buffer[pos + 1] / 255.0;
var b = buffer[pos + 2] / 255.0;
var gradient = r * 0.3 + g * 0.59 + b * 0.11;
position.y = minHeight + (maxHeight - minHeight) * gradient;
positions.push(position.x, position.y, position.z);
normals.push(0, 0, 0);
uvs.push(col / subdivisions, 1.0 - row / subdivisions);
}
}
for (row = 0; row < subdivisions; row++) {
for (col = 0; col < subdivisions; col++) {
indices.push(col + 1 + (row + 1) * (subdivisions + 1));
indices.push(col + 1 + row * (subdivisions + 1));
indices.push(col + row * (subdivisions + 1));
indices.push(col + (row + 1) * (subdivisions + 1));
indices.push(col + 1 + (row + 1) * (subdivisions + 1));
indices.push(col + row * (subdivisions + 1));
}
}
BABYLON.VertexData.ComputeNormals(positions, indices, normals);
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreatePlane = function (size) {
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
size = size || 1;
var halfSize = size / 2.0;
positions.push(-halfSize, -halfSize, 0);
normals.push(0, 0, -1.0);
uvs.push(0.0, 0.0);
positions.push(halfSize, -halfSize, 0);
normals.push(0, 0, -1.0);
uvs.push(1.0, 0.0);
positions.push(halfSize, halfSize, 0);
normals.push(0, 0, -1.0);
uvs.push(1.0, 1.0);
positions.push(-halfSize, halfSize, 0);
normals.push(0, 0, -1.0);
uvs.push(0.0, 1.0);
indices.push(0);
indices.push(1);
indices.push(2);
indices.push(0);
indices.push(2);
indices.push(3);
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.CreateTorusKnot = function (radius, tube, radialSegments, tubularSegments, p, q) {
var indices = [];
var positions = [];
var normals = [];
var uvs = [];
radius = radius || 2;
tube = tube || 0.5;
radialSegments = radialSegments || 32;
tubularSegments = tubularSegments || 32;
p = p || 2;
q = q || 3;
var getPos = function (angle) {
var cu = Math.cos(angle);
var su = Math.sin(angle);
var quOverP = q / p * angle;
var cs = Math.cos(quOverP);
var tx = radius * (2 + cs) * 0.5 * cu;
var ty = radius * (2 + cs) * su * 0.5;
var tz = radius * Math.sin(quOverP) * 0.5;
return new BABYLON.Vector3(tx, ty, tz);
};
for (var i = 0; i <= radialSegments; i++) {
var modI = i % radialSegments;
var u = modI / radialSegments * 2 * p * Math.PI;
var p1 = getPos(u);
var p2 = getPos(u + 0.01);
var tang = p2.subtract(p1);
var n = p2.add(p1);
var bitan = BABYLON.Vector3.Cross(tang, n);
n = BABYLON.Vector3.Cross(bitan, tang);
bitan.normalize();
n.normalize();
for (var j = 0; j < tubularSegments; j++) {
var modJ = j % tubularSegments;
var v = modJ / tubularSegments * 2 * Math.PI;
var cx = -tube * Math.cos(v);
var cy = tube * Math.sin(v);
positions.push(p1.x + cx * n.x + cy * bitan.x);
positions.push(p1.y + cx * n.y + cy * bitan.y);
positions.push(p1.z + cx * n.z + cy * bitan.z);
uvs.push(i / radialSegments);
uvs.push(j / tubularSegments);
}
}
for (i = 0; i < radialSegments; i++) {
for (j = 0; j < tubularSegments; j++) {
var jNext = (j + 1) % tubularSegments;
var a = i * tubularSegments + j;
var b = (i + 1) * tubularSegments + j;
var c = (i + 1) * tubularSegments + jNext;
var d = i * tubularSegments + jNext;
indices.push(d);
indices.push(b);
indices.push(a);
indices.push(d);
indices.push(c);
indices.push(b);
}
}
BABYLON.VertexData.ComputeNormals(positions, indices, normals);
var vertexData = new BABYLON.VertexData();
vertexData.indices = indices;
vertexData.positions = positions;
vertexData.normals = normals;
vertexData.uvs = uvs;
return vertexData;
};
VertexData.ComputeNormals = function (positions, indices, normals) {
var positionVectors = [];
var facesOfVertices = [];
var index;
for (index = 0; index < positions.length; index += 3) {
var vector3 = new BABYLON.Vector3(positions[index], positions[index + 1], positions[index + 2]);
positionVectors.push(vector3);
facesOfVertices.push([]);
}
var facesNormals = [];
for (index = 0; index < indices.length / 3; index++) {
var i1 = indices[index * 3];
var i2 = indices[index * 3 + 1];
var i3 = indices[index * 3 + 2];
var p1 = positionVectors[i1];
var p2 = positionVectors[i2];
var p3 = positionVectors[i3];
var p1p2 = p1.subtract(p2);
var p3p2 = p3.subtract(p2);
facesNormals[index] = BABYLON.Vector3.Normalize(BABYLON.Vector3.Cross(p1p2, p3p2));
facesOfVertices[i1].push(index);
facesOfVertices[i2].push(index);
facesOfVertices[i3].push(index);
}
for (index = 0; index < positionVectors.length; index++) {
var faces = facesOfVertices[index];
var normal = BABYLON.Vector3.Zero();
for (var faceIndex = 0; faceIndex < faces.length; faceIndex++) {
normal.addInPlace(facesNormals[faces[faceIndex]]);
}
normal = BABYLON.Vector3.Normalize(normal.scale(1.0 / faces.length));
normals[index * 3] = normal.x;
normals[index * 3 + 1] = normal.y;
normals[index * 3 + 2] = normal.z;
}
};
return VertexData;
})();
BABYLON.VertexData = VertexData;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var buildCamera = function (that, name) {
that._leftCamera.isIntermediate = true;
that.subCameras.push(that._leftCamera);
that.subCameras.push(that._rightCamera);
that._leftTexture = new BABYLON.PassPostProcess(name + "_leftTexture", 1.0, that._leftCamera);
that._anaglyphPostProcess = new BABYLON.AnaglyphPostProcess(name + "_anaglyph", 1.0, that._rightCamera);
that._anaglyphPostProcess.onApply = function (effect) {
effect.setTextureFromPostProcess("leftSampler", that._leftTexture);
};
that._update();
};
var AnaglyphArcRotateCamera = (function (_super) {
__extends(AnaglyphArcRotateCamera, _super);
function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, eyeSpace, scene) {
_super.call(this, name, alpha, beta, radius, target, scene);
this._eyeSpace = BABYLON.Tools.ToRadians(eyeSpace);
this._leftCamera = new BABYLON.ArcRotateCamera(name + "_left", alpha - this._eyeSpace, beta, radius, target, scene);
this._rightCamera = new BABYLON.ArcRotateCamera(name + "_right", alpha + this._eyeSpace, beta, radius, target, scene);
buildCamera(this, name);
}
AnaglyphArcRotateCamera.prototype._update = function () {
this._updateCamera(this._leftCamera);
this._updateCamera(this._rightCamera);
this._leftCamera.alpha = this.alpha - this._eyeSpace;
this._rightCamera.alpha = this.alpha + this._eyeSpace;
_super.prototype._update.call(this);
};
AnaglyphArcRotateCamera.prototype._updateCamera = function (camera) {
camera.beta = this.beta;
camera.radius = this.radius;
camera.minZ = this.minZ;
camera.maxZ = this.maxZ;
camera.fov = this.fov;
camera.target = this.target;
};
return AnaglyphArcRotateCamera;
})(BABYLON.ArcRotateCamera);
BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
var AnaglyphFreeCamera = (function (_super) {
__extends(AnaglyphFreeCamera, _super);
function AnaglyphFreeCamera(name, position, eyeSpace, scene) {
_super.call(this, name, position, scene);
this._eyeSpace = BABYLON.Tools.ToRadians(eyeSpace);
this._transformMatrix = new BABYLON.Matrix();
this._leftCamera = new BABYLON.FreeCamera(name + "_left", position.clone(), scene);
this._rightCamera = new BABYLON.FreeCamera(name + "_right", position.clone(), scene);
buildCamera(this, name);
}
AnaglyphFreeCamera.prototype._getSubCameraPosition = function (eyeSpace, result) {
var target = this.getTarget();
BABYLON.Matrix.Translation(-target.x, -target.y, -target.z).multiplyToRef(BABYLON.Matrix.RotationY(eyeSpace), this._transformMatrix);
this._transformMatrix = this._transformMatrix.multiply(BABYLON.Matrix.Translation(target.x, target.y, target.z));
BABYLON.Vector3.TransformCoordinatesToRef(this.position, this._transformMatrix, result);
};
AnaglyphFreeCamera.prototype._update = function () {
this._getSubCameraPosition(-this._eyeSpace, this._leftCamera.position);
this._getSubCameraPosition(this._eyeSpace, this._rightCamera.position);
this._updateCamera(this._leftCamera);
this._updateCamera(this._rightCamera);
_super.prototype._update.call(this);
};
AnaglyphFreeCamera.prototype._updateCamera = function (camera) {
camera.minZ = this.minZ;
camera.maxZ = this.maxZ;
camera.fov = this.fov;
camera.viewport = this.viewport;
camera.setTarget(this.getTarget());
};
return AnaglyphFreeCamera;
})(BABYLON.FreeCamera);
BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var AnaglyphPostProcess = (function (_super) {
__extends(AnaglyphPostProcess, _super);
function AnaglyphPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
_super.call(this, name, "anaglyph", null, ["leftSampler"], ratio, camera, samplingMode, engine, reusable);
}
return AnaglyphPostProcess;
})(BABYLON.PostProcess);
BABYLON.AnaglyphPostProcess = AnaglyphPostProcess;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Tags = (function () {
function Tags() {
}
Tags.EnableFor = function (obj) {
obj._tags = obj._tags || {};
obj.hasTags = function () {
return Tags.HasTags(obj);
};
obj.addTags = function (tagsString) {
return Tags.AddTagsTo(obj, tagsString);
};
obj.removeTags = function (tagsString) {
return Tags.RemoveTagsFrom(obj, tagsString);
};
obj.matchesTagsQuery = function (tagsQuery) {
return Tags.MatchesQuery(obj, tagsQuery);
};
};
Tags.DisableFor = function (obj) {
delete obj._tags;
delete obj.hasTags;
delete obj.addTags;
delete obj.removeTags;
delete obj.matchesTagsQuery;
};
Tags.HasTags = function (obj) {
if (!obj._tags) {
return false;
}
return !BABYLON.Tools.IsEmpty(obj._tags);
};
Tags.GetTags = function (obj) {
if (!obj._tags) {
return null;
}
return obj._tags;
};
Tags.AddTagsTo = function (obj, tagsString) {
if (!tagsString) {
return;
}
var tags = tagsString.split(" ");
for (var t in tags) {
Tags._AddTagTo(obj, tags[t]);
}
};
Tags._AddTagTo = function (obj, tag) {
tag = tag.trim();
if (tag === "" || tag === "true" || tag === "false") {
return;
}
if (tag.match(/[\s]/) || tag.match(/^([!]|([|]|[&]){2})/)) {
return;
}
Tags.EnableFor(obj);
obj._tags[tag] = true;
};
Tags.RemoveTagsFrom = function (obj, tagsString) {
if (!Tags.HasTags(obj)) {
return;
}
var tags = tagsString.split(" ");
for (var t in tags) {
Tags._RemoveTagFrom(obj, tags[t]);
}
};
Tags._RemoveTagFrom = function (obj, tag) {
delete obj._tags[tag];
};
Tags.MatchesQuery = function (obj, tagsQuery) {
if (tagsQuery === undefined) {
return true;
}
if (tagsQuery === "") {
return Tags.HasTags(obj);
}
return BABYLON.Internals.AndOrNotEvaluator.Eval(tagsQuery, function (r) {
return Tags.HasTags(obj) && obj._tags[r];
});
};
return Tags;
})();
BABYLON.Tags = Tags;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
(function (Internals) {
var AndOrNotEvaluator = (function () {
function AndOrNotEvaluator() {
}
AndOrNotEvaluator.Eval = function (query, evaluateCallback) {
if (!query.match(/\([^\(\)]*\)/g)) {
query = AndOrNotEvaluator._HandleParenthesisContent(query, evaluateCallback);
} else {
query = query.replace(/\([^\(\)]*\)/g, function (r) {
r = r.slice(1, r.length - 1);
return AndOrNotEvaluator._HandleParenthesisContent(r, evaluateCallback);
});
}
if (query === "true") {
return true;
}
if (query === "false") {
return false;
}
return AndOrNotEvaluator.Eval(query, evaluateCallback);
};
AndOrNotEvaluator._HandleParenthesisContent = function (parenthesisContent, evaluateCallback) {
evaluateCallback = evaluateCallback || (function (r) {
return r === "true" ? true : false;
});
var result;
var or = parenthesisContent.split("||");
for (var i in or) {
var ori = AndOrNotEvaluator._SimplifyNegation(or[i].trim());
var and = ori.split("&&");
if (and.length > 1) {
for (var j = 0; j < and.length; ++j) {
var andj = AndOrNotEvaluator._SimplifyNegation(and[j].trim());
if (andj !== "true" && andj !== "false") {
if (andj[0] === "!") {
result = !evaluateCallback(andj.substring(1));
} else {
result = evaluateCallback(andj);
}
} else {
result = andj === "true" ? true : false;
}
if (!result) {
ori = "false";
break;
}
}
}
if (result || ori === "true") {
result = true;
break;
}
if (ori !== "true" && ori !== "false") {
if (ori[0] === "!") {
result = !evaluateCallback(ori.substring(1));
} else {
result = evaluateCallback(ori);
}
} else {
result = ori === "true" ? true : false;
}
}
return result ? "true" : "false";
};
AndOrNotEvaluator._SimplifyNegation = function (booleanString) {
booleanString = booleanString.replace(/^[\s!]+/, function (r) {
r = r.replace(/[\s]/g, function () {
return "";
});
return r.length % 2 ? "!" : "";
});
booleanString = booleanString.trim();
if (booleanString === "!true") {
booleanString = "false";
} else if (booleanString === "!false") {
booleanString = "true";
}
return booleanString;
};
return AndOrNotEvaluator;
})();
Internals.AndOrNotEvaluator = AndOrNotEvaluator;
})(BABYLON.Internals || (BABYLON.Internals = {}));
var Internals = BABYLON.Internals;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var PostProcessRenderPass = (function () {
function PostProcessRenderPass(scene, name, size, renderList, beforeRender, afterRender) {
this._enabled = true;
this._refCount = 0;
this._name = name;
this._renderTexture = new BABYLON.RenderTargetTexture(name, size, scene);
this.setRenderList(renderList);
this._renderTexture.onBeforeRender = beforeRender;
this._renderTexture.onAfterRender = afterRender;
this._scene = scene;
this._renderList = renderList;
}
PostProcessRenderPass.prototype._incRefCount = function () {
if (this._refCount === 0) {
this._scene.customRenderTargets.push(this._renderTexture);
}
return ++this._refCount;
};
PostProcessRenderPass.prototype._decRefCount = function () {
this._refCount--;
if (this._refCount <= 0) {
this._scene.customRenderTargets.splice(this._scene.customRenderTargets.indexOf(this._renderTexture), 1);
}
return this._refCount;
};
PostProcessRenderPass.prototype._update = function () {
this.setRenderList(this._renderList);
};
PostProcessRenderPass.prototype.setRenderList = function (renderList) {
this._renderTexture.renderList = renderList;
};
PostProcessRenderPass.prototype.getRenderTexture = function () {
return this._renderTexture;
};
return PostProcessRenderPass;
})();
BABYLON.PostProcessRenderPass = PostProcessRenderPass;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var PostProcessRenderEffect = (function () {
function PostProcessRenderEffect(engine, name, getPostProcess, singleInstance) {
this._engine = engine;
this._name = name;
this._singleInstance = singleInstance || true;
this._getPostProcess = getPostProcess;
this._cameras = [];
this._postProcesses = [];
this._indicesForCamera = [];
this._renderPasses = [];
this._renderEffectAsPasses = [];
}
PostProcessRenderEffect.prototype._update = function () {
for (var renderPassName in this._renderPasses) {
this._renderPasses[renderPassName]._update();
}
};
PostProcessRenderEffect.prototype.addPass = function (renderPass) {
this._renderPasses[renderPass._name] = renderPass;
this._linkParameters();
};
PostProcessRenderEffect.prototype.removePass = function (renderPass) {
delete this._renderPasses[renderPass._name];
this._linkParameters();
};
PostProcessRenderEffect.prototype.addRenderEffectAsPass = function (renderEffect) {
this._renderEffectAsPasses[renderEffect._name] = renderEffect;
this._linkParameters();
};
PostProcessRenderEffect.prototype.getPass = function (passName) {
for (var renderPassName in this._renderPasses) {
if (renderPassName === passName) {
return this._renderPasses[passName];
}
}
};
PostProcessRenderEffect.prototype.emptyPasses = function () {
this._renderPasses.length = 0;
this._linkParameters();
};
PostProcessRenderEffect.prototype._attachCameras = function (cameras) {
var cameraKey;
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
for (var i = 0; i < _cam.length; i++) {
var camera = _cam[i];
var cameraName = camera.name;
if (this._singleInstance) {
cameraKey = 0;
} else {
cameraKey = cameraName;
}
this._postProcesses[cameraKey] = this._postProcesses[cameraKey] || this._getPostProcess();
var index = camera.attachPostProcess(this._postProcesses[cameraKey]);
if (!this._indicesForCamera[cameraName]) {
this._indicesForCamera[cameraName] = [];
}
this._indicesForCamera[cameraName].push(index);
if (this._cameras.indexOf(camera) === -1) {
this._cameras[cameraName] = camera;
}
for (var passName in this._renderPasses) {
this._renderPasses[passName]._incRefCount();
}
}
this._linkParameters();
};
PostProcessRenderEffect.prototype._detachCameras = function (cameras) {
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
for (var i = 0; i < _cam.length; i++) {
var camera = _cam[i];
var cameraName = camera.name;
camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
var index = this._cameras.indexOf(cameraName);
this._indicesForCamera.splice(index, 1);
this._cameras.splice(index, 1);
for (var passName in this._renderPasses) {
this._renderPasses[passName]._decRefCount();
}
}
};
PostProcessRenderEffect.prototype._enable = function (cameras) {
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
for (var i = 0; i < _cam.length; i++) {
var camera = _cam[i];
var cameraName = camera.name;
for (var j = 0; j < this._indicesForCamera[cameraName].length; j++) {
if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined) {
cameras[i].attachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName][j]);
}
}
for (var passName in this._renderPasses) {
this._renderPasses[passName]._incRefCount();
}
}
};
PostProcessRenderEffect.prototype._disable = function (cameras) {
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
for (var i = 0; i < _cam.length; i++) {
var camera = _cam[i];
var cameraName = camera.Name;
camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
for (var passName in this._renderPasses) {
this._renderPasses[passName]._decRefCount();
}
}
};
PostProcessRenderEffect.prototype.getPostProcess = function (camera) {
if (this._singleInstance) {
return this._postProcesses[0];
} else {
return this._postProcesses[camera.name];
}
};
PostProcessRenderEffect.prototype._linkParameters = function () {
var _this = this;
for (var index in this._postProcesses) {
if (this.applyParameters) {
this.applyParameters(this._postProcesses[index]);
}
this._postProcesses[index].onBeforeRender = function (effect) {
_this._linkTextures(effect);
};
}
};
PostProcessRenderEffect.prototype._linkTextures = function (effect) {
for (var renderPassName in this._renderPasses) {
effect.setTexture(renderPassName, this._renderPasses[renderPassName].getRenderTexture());
}
for (var renderEffectName in this._renderEffectAsPasses) {
effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess());
}
};
return PostProcessRenderEffect;
})();
BABYLON.PostProcessRenderEffect = PostProcessRenderEffect;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var PostProcessRenderPipeline = (function () {
function PostProcessRenderPipeline(engine, name) {
this._engine = engine;
this._name = name;
this._renderEffects = [];
this._renderEffectsForIsolatedPass = [];
this._cameras = [];
}
PostProcessRenderPipeline.prototype.addEffect = function (renderEffect) {
this._renderEffects[renderEffect._name] = renderEffect;
};
PostProcessRenderPipeline.prototype._enableEffect = function (renderEffectName, cameras) {
var renderEffects = this._renderEffects[renderEffectName];
if (!renderEffects) {
return;
}
renderEffects._enable(BABYLON.Tools.MakeArray(cameras || this._cameras));
};
PostProcessRenderPipeline.prototype._disableEffect = function (renderEffectName, cameras) {
var renderEffects = this._renderEffects[renderEffectName];
if (!renderEffects) {
return;
}
renderEffects._disable(BABYLON.Tools.MakeArray(cameras || this._cameras));
};
PostProcessRenderPipeline.prototype._attachCameras = function (cameras, unique) {
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
var indicesToDelete = [];
for (var i = 0; i < _cam.length; i++) {
var camera = _cam[i];
var cameraName = camera.name;
if (this._cameras.indexOf(camera) === -1) {
this._cameras[cameraName] = camera;
} else if (unique) {
indicesToDelete.push(i);
}
}
for (var i = 0; i < indicesToDelete.length; i++) {
cameras.splice(indicesToDelete[i], 1);
}
for (var renderEffectName in this._renderEffects) {
this._renderEffects[renderEffectName]._attachCameras(_cam);
}
};
PostProcessRenderPipeline.prototype._detachCameras = function (cameras) {
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
for (var renderEffectName in this._renderEffects) {
this._renderEffects[renderEffectName]._detachCameras(_cam);
}
for (var i = 0; i < _cam.length; i++) {
this._cameras.splice(this._cameras.indexOf(_cam[i]), 1);
}
};
PostProcessRenderPipeline.prototype._enableDisplayOnlyPass = function (passName, cameras) {
var _this = this;
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
var pass = null;
for (var renderEffectName in this._renderEffects) {
pass = this._renderEffects[renderEffectName].getPass(passName);
if (pass != null) {
break;
}
}
if (pass === null) {
return;
}
for (var renderEffectName in this._renderEffects) {
this._renderEffects[renderEffectName]._disable(_cam);
}
pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME;
for (var i = 0; i < _cam.length; i++) {
var camera = _cam[i];
var cameraName = camera.name;
this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, function () {
return new BABYLON.DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, _this._engine, true);
});
this._renderEffectsForIsolatedPass[cameraName].emptyPasses();
this._renderEffectsForIsolatedPass[cameraName].addPass(pass);
this._renderEffectsForIsolatedPass[cameraName]._attachCameras(camera);
}
};
PostProcessRenderPipeline.prototype._disableDisplayOnlyPass = function (cameras) {
var _this = this;
var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
for (var i = 0; i < _cam.length; i++) {
var camera = _cam[i];
var cameraName = camera.name;
this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, function () {
return new BABYLON.DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, _this._engine, true);
});
this._renderEffectsForIsolatedPass[cameraName]._disable(camera);
}
for (var renderEffectName in this._renderEffects) {
this._renderEffects[renderEffectName]._enable(_cam);
}
};
PostProcessRenderPipeline.prototype._update = function () {
for (var renderEffectName in this._renderEffects) {
this._renderEffects[renderEffectName]._update();
}
for (var i = 0; i < this._cameras.length; i++) {
var cameraName = this._cameras[i].name;
if (this._renderEffectsForIsolatedPass[cameraName]) {
this._renderEffectsForIsolatedPass[cameraName]._update();
}
}
};
PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect";
PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler";
return PostProcessRenderPipeline;
})();
BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var PostProcessRenderPipelineManager = (function () {
function PostProcessRenderPipelineManager() {
this._renderPipelines = new Array();
}
PostProcessRenderPipelineManager.prototype.addPipeline = function (renderPipeline) {
this._renderPipelines[renderPipeline._name] = renderPipeline;
};
PostProcessRenderPipelineManager.prototype.attachCamerasToRenderPipeline = function (renderPipelineName, cameras, unique) {
var renderPipeline = this._renderPipelines[renderPipelineName];
if (!renderPipeline) {
return;
}
renderPipeline._attachCameras(cameras, unique);
};
PostProcessRenderPipelineManager.prototype.detachCamerasFromRenderPipeline = function (renderPipelineName, cameras) {
var renderPipeline = this._renderPipelines[renderPipelineName];
if (!renderPipeline) {
return;
}
renderPipeline._detachCameras(cameras);
};
PostProcessRenderPipelineManager.prototype.enableEffectInPipeline = function (renderPipelineName, renderEffectName, cameras) {
var renderPipeline = this._renderPipelines[renderPipelineName];
if (!renderPipeline) {
return;
}
renderPipeline._enableEffect(renderEffectName, cameras);
};
PostProcessRenderPipelineManager.prototype.disableEffectInPipeline = function (renderPipelineName, renderEffectName, cameras) {
var renderPipeline = this._renderPipelines[renderPipelineName];
if (!renderPipeline) {
return;
}
renderPipeline._disableEffect(renderEffectName, cameras);
};
PostProcessRenderPipelineManager.prototype.enableDisplayOnlyPassInPipeline = function (renderPipelineName, passName, cameras) {
var renderPipeline = this._renderPipelines[renderPipelineName];
if (!renderPipeline) {
return;
}
renderPipeline._enableDisplayOnlyPass(passName, cameras);
};
PostProcessRenderPipelineManager.prototype.disableDisplayOnlyPassInPipeline = function (renderPipelineName, cameras) {
var renderPipeline = this._renderPipelines[renderPipelineName];
if (!renderPipeline) {
return;
}
renderPipeline._disableDisplayOnlyPass(cameras);
};
PostProcessRenderPipelineManager.prototype.update = function () {
for (var renderPipelineName in this._renderPipelines) {
this._renderPipelines[renderPipelineName]._update();
}
};
return PostProcessRenderPipelineManager;
})();
BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var DisplayPassPostProcess = (function (_super) {
__extends(DisplayPassPostProcess, _super);
function DisplayPassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
_super.call(this, name, "displayPass", ["passSampler"], ["passSampler"], ratio, camera, samplingMode, engine, reusable);
}
return DisplayPassPostProcess;
})(BABYLON.PostProcess);
BABYLON.DisplayPassPostProcess = DisplayPassPostProcess;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var BoundingBoxRenderer = (function () {
function BoundingBoxRenderer(scene) {
this.frontColor = new BABYLON.Color3(1, 1, 1);
this.backColor = new BABYLON.Color3(0.1, 0.1, 0.1);
this.showBackLines = true;
this.renderList = new BABYLON.SmartArray(32);
this._scene = scene;
this._colorShader = new BABYLON.ShaderMaterial("colorShader", scene, "color", {
attributes: ["position"],
uniforms: ["worldViewProjection", "color"]
});
var engine = this._scene.getEngine();
var boxdata = BABYLON.VertexData.CreateBox(1.0);
this._vb = new BABYLON.VertexBuffer(engine, boxdata.positions, BABYLON.VertexBuffer.PositionKind, false);
this._ib = engine.createIndexBuffer([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4]);
}
BoundingBoxRenderer.prototype.reset = function () {
this.renderList.reset();
};
BoundingBoxRenderer.prototype.render = function () {
if (this.renderList.length === 0 || !this._colorShader.isReady()) {
return;
}
var engine = this._scene.getEngine();
engine.setDepthWrite(false);
this._colorShader._preBind();
for (var boundingBoxIndex = 0; boundingBoxIndex < this.renderList.length; boundingBoxIndex++) {
var boundingBox = this.renderList.data[boundingBoxIndex];
var min = boundingBox.minimum;
var max = boundingBox.maximum;
var diff = max.subtract(min);
var median = min.add(diff.scale(0.5));
var worldMatrix = BABYLON.Matrix.Scaling(diff.x, diff.y, diff.z).multiply(BABYLON.Matrix.Translation(median.x, median.y, median.z)).multiply(boundingBox.getWorldMatrix());
engine.bindBuffers(this._vb.getBuffer(), this._ib, [3], 3 * 4, this._colorShader.getEffect());
if (this.showBackLines) {
engine.setDepthFunctionToGreaterOrEqual();
this._scene.resetCachedMaterial();
this._colorShader.setColor4("color", this.backColor.toColor4());
this._colorShader.bind(worldMatrix);
engine.draw(false, 0, 24);
}
engine.setDepthFunctionToLess();
this._scene.resetCachedMaterial();
this._colorShader.setColor4("color", this.frontColor.toColor4());
this._colorShader.bind(worldMatrix);
engine.draw(false, 0, 24);
}
this._colorShader.unbind();
engine.setDepthFunctionToLessOrEqual();
engine.setDepthWrite(true);
};
BoundingBoxRenderer.prototype.dispose = function () {
this._colorShader.dispose();
this._vb.dispose();
this._scene.getEngine()._releaseBuffer(this._ib);
};
return BoundingBoxRenderer;
})();
BABYLON.BoundingBoxRenderer = BoundingBoxRenderer;
})(BABYLON || (BABYLON = {}));
/**
* Based on jsTGALoader - Javascript loader for TGA file
* By Vincent Thibault
* @blog http://blog.robrowser.com/javascript-tga-loader.html
*/
var BABYLON;
(function (BABYLON) {
(function (Internals) {
var TGATools = (function () {
function TGATools() {
}
TGATools.GetTGAHeader = function (data) {
var offset = 0;
var header = {
id_length: data[offset++],
colormap_type: data[offset++],
image_type: data[offset++],
colormap_index: data[offset++] | data[offset++] << 8,
colormap_length: data[offset++] | data[offset++] << 8,
colormap_size: data[offset++],
origin: [
data[offset++] | data[offset++] << 8,
data[offset++] | data[offset++] << 8
],
width: data[offset++] | data[offset++] << 8,
height: data[offset++] | data[offset++] << 8,
pixel_size: data[offset++],
flags: data[offset++]
};
return header;
};
TGATools.UploadContent = function (gl, data) {
if (data.length < 19) {
BABYLON.Tools.Error("Unable to load TGA file - Not enough data to contain header");
return;
}
var offset = 18;
var header = TGATools.GetTGAHeader(data);
if (header.id_length + offset > data.length) {
BABYLON.Tools.Error("Unable to load TGA file - Not enough data");
return;
}
offset += header.id_length;
var use_rle = false;
var use_pal = false;
var use_rgb = false;
var use_grey = false;
switch (header.image_type) {
case TGATools._TYPE_RLE_INDEXED:
use_rle = true;
case TGATools._TYPE_INDEXED:
use_pal = true;
break;
case TGATools._TYPE_RLE_RGB:
use_rle = true;
case TGATools._TYPE_RGB:
use_rgb = true;
break;
case TGATools._TYPE_RLE_GREY:
use_rle = true;
case TGATools._TYPE_GREY:
use_grey = true;
break;
}
var pixel_data;
var numAlphaBits = header.flags & 0xf;
var pixel_size = header.pixel_size >> 3;
var pixel_total = header.width * header.height * pixel_size;
var palettes;
if (use_pal) {
palettes = data.subarray(offset, offset += header.colormap_length * (header.colormap_size >> 3));
}
if (use_rle) {
pixel_data = new Uint8Array(pixel_total);
var c, count, i;
var localOffset = 0;
var pixels = new Uint8Array(pixel_size);
while (offset < pixel_total && localOffset < pixel_total) {
c = data[offset++];
count = (c & 0x7f) + 1;
if (c & 0x80) {
for (i = 0; i < pixel_size; ++i) {
pixels[i] = data[offset++];
}
for (i = 0; i < count; ++i) {
pixel_data.set(pixels, localOffset + i * pixel_size);
}
localOffset += pixel_size * count;
} else {
count *= pixel_size;
for (i = 0; i < count; ++i) {
pixel_data[localOffset + i] = data[offset++];
}
localOffset += count;
}
}
} else {
pixel_data = data.subarray(offset, offset += (use_pal ? header.width * header.height : pixel_total));
}
var x_start, y_start, x_step, y_step, y_end, x_end;
switch ((header.flags & TGATools._ORIGIN_MASK) >> TGATools._ORIGIN_SHIFT) {
default:
case TGATools._ORIGIN_UL:
x_start = 0;
x_step = 1;
x_end = header.width;
y_start = 0;
y_step = 1;
y_end = header.height;
break;
case TGATools._ORIGIN_BL:
x_start = 0;
x_step = 1;
x_end = header.width;
y_start = header.height - 1;
y_step = -1;
y_end = -1;
break;
case TGATools._ORIGIN_UR:
x_start = header.width - 1;
x_step = -1;
x_end = -1;
y_start = 0;
y_step = 1;
y_end = header.height;
break;
case TGATools._ORIGIN_BR:
x_start = header.width - 1;
x_step = -1;
x_end = -1;
y_start = header.height - 1;
y_step = -1;
y_end = -1;
break;
}
var func = '_getImageData' + (use_grey ? 'Grey' : '') + (header.pixel_size) + 'bits';
var imageData = TGATools[func](header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, header.width, header.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
};
TGATools._getImageData8bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
var image = pixel_data, colormap = palettes;
var width = header.width, height = header.height;
var color, i = 0, x, y;
var imageData = new Uint8Array(width * height * 4);
for (y = y_start; y !== y_end; y += y_step) {
for (x = x_start; x !== x_end; x += x_step, i++) {
color = image[i];
imageData[(x + width * y) * 4 + 3] = 255;
imageData[(x + width * y) * 4 + 2] = colormap[(color * 3) + 0];
imageData[(x + width * y) * 4 + 1] = colormap[(color * 3) + 1];
imageData[(x + width * y) * 4 + 0] = colormap[(color * 3) + 2];
}
}
return imageData;
};
TGATools._getImageData16bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
var image = pixel_data;
var width = header.width, height = header.height;
var color, i = 0, x, y;
var imageData = new Uint8Array(width * height * 4);
for (y = y_start; y !== y_end; y += y_step) {
for (x = x_start; x !== x_end; x += x_step, i += 2) {
color = image[i + 0] + (image[i + 1] << 8);
imageData[(x + width * y) * 4 + 0] = (color & 0x7C00) >> 7;
imageData[(x + width * y) * 4 + 1] = (color & 0x03E0) >> 2;
imageData[(x + width * y) * 4 + 2] = (color & 0x001F) >> 3;
imageData[(x + width * y) * 4 + 3] = (color & 0x8000) ? 0 : 255;
}
}
return imageData;
};
TGATools._getImageData24bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
var image = pixel_data;
var width = header.width, height = header.height;
var i = 0, x, y;
var imageData = new Uint8Array(width * height * 4);
for (y = y_start; y !== y_end; y += y_step) {
for (x = x_start; x !== x_end; x += x_step, i += 3) {
imageData[(x + width * y) * 4 + 3] = 255;
imageData[(x + width * y) * 4 + 2] = image[i + 0];
imageData[(x + width * y) * 4 + 1] = image[i + 1];
imageData[(x + width * y) * 4 + 0] = image[i + 2];
}
}
return imageData;
};
TGATools._getImageData32bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
var image = pixel_data;
var width = header.width, height = header.height;
var i = 0, x, y;
var imageData = new Uint8Array(width * height * 4);
for (y = y_start; y !== y_end; y += y_step) {
for (x = x_start; x !== x_end; x += x_step, i += 4) {
imageData[(x + width * y) * 4 + 2] = image[i + 0];
imageData[(x + width * y) * 4 + 1] = image[i + 1];
imageData[(x + width * y) * 4 + 0] = image[i + 2];
imageData[(x + width * y) * 4 + 3] = image[i + 3];
}
}
return imageData;
};
TGATools._getImageDataGrey8bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
var image = pixel_data;
var width = header.width, height = header.height;
var color, i = 0, x, y;
var imageData = new Uint8Array(width * height * 4);
for (y = y_start; y !== y_end; y += y_step) {
for (x = x_start; x !== x_end; x += x_step, i++) {
color = image[i];
imageData[(x + width * y) * 4 + 0] = color;
imageData[(x + width * y) * 4 + 1] = color;
imageData[(x + width * y) * 4 + 2] = color;
imageData[(x + width * y) * 4 + 3] = 255;
}
}
return imageData;
};
TGATools._getImageDataGrey16bits = function (header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
var image = pixel_data;
var width = header.width, height = header.height;
var i = 0, x, y;
var imageData = new Uint8Array(width * height * 4);
for (y = y_start; y !== y_end; y += y_step) {
for (x = x_start; x !== x_end; x += x_step, i += 2) {
imageData[(x + width * y) * 4 + 0] = image[i + 0];
imageData[(x + width * y) * 4 + 1] = image[i + 0];
imageData[(x + width * y) * 4 + 2] = image[i + 0];
imageData[(x + width * y) * 4 + 3] = image[i + 1];
}
}
return imageData;
};
TGATools._TYPE_NO_DATA = 0;
TGATools._TYPE_INDEXED = 1;
TGATools._TYPE_RGB = 2;
TGATools._TYPE_GREY = 3;
TGATools._TYPE_RLE_INDEXED = 9;
TGATools._TYPE_RLE_RGB = 10;
TGATools._TYPE_RLE_GREY = 11;
TGATools._ORIGIN_MASK = 0x30;
TGATools._ORIGIN_SHIFT = 0x04;
TGATools._ORIGIN_BL = 0x00;
TGATools._ORIGIN_BR = 0x01;
TGATools._ORIGIN_UL = 0x02;
TGATools._ORIGIN_UR = 0x03;
return TGATools;
})();
Internals.TGATools = TGATools;
})(BABYLON.Internals || (BABYLON.Internals = {}));
var Internals = BABYLON.Internals;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
(function (Internals) {
var DDS_MAGIC = 0x20534444;
var DDSD_CAPS = 0x1, DDSD_HEIGHT = 0x2, DDSD_WIDTH = 0x4, DDSD_PITCH = 0x8, DDSD_PIXELFORMAT = 0x1000, DDSD_MIPMAPCOUNT = 0x20000, DDSD_LINEARSIZE = 0x80000, DDSD_DEPTH = 0x800000;
var DDSCAPS_COMPLEX = 0x8, DDSCAPS_MIPMAP = 0x400000, DDSCAPS_TEXTURE = 0x1000;
var DDSCAPS2_CUBEMAP = 0x200, DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, DDSCAPS2_VOLUME = 0x200000;
var DDPF_ALPHAPIXELS = 0x1, DDPF_ALPHA = 0x2, DDPF_FOURCC = 0x4, DDPF_RGB = 0x40, DDPF_YUV = 0x200, DDPF_LUMINANCE = 0x20000;
function FourCCToInt32(value) {
return value.charCodeAt(0) + (value.charCodeAt(1) << 8) + (value.charCodeAt(2) << 16) + (value.charCodeAt(3) << 24);
}
function Int32ToFourCC(value) {
return String.fromCharCode(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, (value >> 24) & 0xff);
}
var FOURCC_DXT1 = FourCCToInt32("DXT1");
var FOURCC_DXT3 = FourCCToInt32("DXT3");
var FOURCC_DXT5 = FourCCToInt32("DXT5");
var headerLengthInt = 31;
var off_magic = 0;
var off_size = 1;
var off_flags = 2;
var off_height = 3;
var off_width = 4;
var off_mipmapCount = 7;
var off_pfFlags = 20;
var off_pfFourCC = 21;
var off_RGBbpp = 22;
var off_RMask = 23;
var off_GMask = 24;
var off_BMask = 25;
var off_AMask = 26;
var off_caps1 = 27;
var off_caps2 = 28;
;
var DDSTools = (function () {
function DDSTools() {
}
DDSTools.GetDDSInfo = function (arrayBuffer) {
var header = new Int32Array(arrayBuffer, 0, headerLengthInt);
var mipmapCount = 1;
if (header[off_flags] & DDSD_MIPMAPCOUNT) {
mipmapCount = Math.max(1, header[off_mipmapCount]);
}
return {
width: header[off_width],
height: header[off_height],
mipmapCount: mipmapCount,
isFourCC: (header[off_pfFlags] & DDPF_FOURCC) === DDPF_FOURCC,
isRGB: (header[off_pfFlags] & DDPF_RGB) === DDPF_RGB,
isLuminance: (header[off_pfFlags] & DDPF_LUMINANCE) === DDPF_LUMINANCE,
isCube: (header[off_caps2] & DDSCAPS2_CUBEMAP) === DDSCAPS2_CUBEMAP
};
};
DDSTools.GetRGBAArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
var byteArray = new Uint8Array(dataLength);
var srcData = new Uint8Array(arrayBuffer);
var index = 0;
for (var y = height - 1; y >= 0; y--) {
for (var x = 0; x < width; x++) {
var srcPos = dataOffset + (x + y * width) * 4;
byteArray[index + 2] = srcData[srcPos];
byteArray[index + 1] = srcData[srcPos + 1];
byteArray[index] = srcData[srcPos + 2];
byteArray[index + 3] = srcData[srcPos + 3];
index += 4;
}
}
return byteArray;
};
DDSTools.GetRGBArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
var byteArray = new Uint8Array(dataLength);
var srcData = new Uint8Array(arrayBuffer);
var index = 0;
for (var y = height - 1; y >= 0; y--) {
for (var x = 0; x < width; x++) {
var srcPos = dataOffset + (x + y * width) * 3;
byteArray[index + 2] = srcData[srcPos];
byteArray[index + 1] = srcData[srcPos + 1];
byteArray[index] = srcData[srcPos + 2];
index += 3;
}
}
return byteArray;
};
DDSTools.GetLuminanceArrayBuffer = function (width, height, dataOffset, dataLength, arrayBuffer) {
var byteArray = new Uint8Array(dataLength);
var srcData = new Uint8Array(arrayBuffer);
var index = 0;
for (var y = height - 1; y >= 0; y--) {
for (var x = 0; x < width; x++) {
var srcPos = dataOffset + (x + y * width);
byteArray[index] = srcData[srcPos];
index++;
}
}
return byteArray;
};
DDSTools.UploadDDSLevels = function (gl, ext, arrayBuffer, info, loadMipmaps, faces) {
var header = new Int32Array(arrayBuffer, 0, headerLengthInt), fourCC, blockBytes, internalFormat, width, height, dataLength, dataOffset, byteArray, mipmapCount, i;
if (header[off_magic] != DDS_MAGIC) {
BABYLON.Tools.Error("Invalid magic number in DDS header");
return;
}
if (!info.isFourCC && !info.isRGB && !info.isLuminance) {
BABYLON.Tools.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");
return;
}
if (info.isFourCC) {
fourCC = header[off_pfFourCC];
switch (fourCC) {
case FOURCC_DXT1:
blockBytes = 8;
internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT1_EXT;
break;
case FOURCC_DXT3:
blockBytes = 16;
internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case FOURCC_DXT5:
blockBytes = 16;
internalFormat = ext.COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
default:
console.error("Unsupported FourCC code:", Int32ToFourCC(fourCC));
return;
}
}
mipmapCount = 1;
if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) {
mipmapCount = Math.max(1, header[off_mipmapCount]);
}
var bpp = header[off_RGBbpp];
for (var face = 0; face < faces; face++) {
var sampler = faces == 1 ? gl.TEXTURE_2D : (gl.TEXTURE_CUBE_MAP_POSITIVE_X + face);
width = header[off_width];
height = header[off_height];
dataOffset = header[off_size] + 4;
for (i = 0; i < mipmapCount; ++i) {
if (info.isRGB) {
if (bpp == 24) {
dataLength = width * height * 3;
byteArray = DDSTools.GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
gl.texImage2D(sampler, i, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, byteArray);
} else {
dataLength = width * height * 4;
byteArray = DDSTools.GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
gl.texImage2D(sampler, i, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, byteArray);
}
} else if (info.isLuminance) {
var unpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT);
var unpaddedRowSize = width;
var paddedRowSize = Math.floor((width + unpackAlignment - 1) / unpackAlignment) * unpackAlignment;
dataLength = paddedRowSize * (height - 1) + unpaddedRowSize;
byteArray = DDSTools.GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
gl.texImage2D(sampler, i, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, byteArray);
} else {
dataLength = Math.max(4, width) / 4 * Math.max(4, height) / 4 * blockBytes;
byteArray = new Uint8Array(arrayBuffer, dataOffset, dataLength);
gl.compressedTexImage2D(sampler, i, internalFormat, width, height, 0, byteArray);
}
dataOffset += dataLength;
width *= 0.5;
height *= 0.5;
width = Math.max(1.0, width);
height = Math.max(1.0, height);
}
}
};
return DDSTools;
})();
Internals.DDSTools = DDSTools;
})(BABYLON.Internals || (BABYLON.Internals = {}));
var Internals = BABYLON.Internals;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var SmartArray = (function () {
function SmartArray(capacity) {
this.length = 0;
this._duplicateId = 0;
this.data = new Array(capacity);
this._id = SmartArray._GlobalId++;
}
SmartArray.prototype.push = function (value) {
this.data[this.length++] = value;
if (this.length > this.data.length) {
this.data.length *= 2;
}
if (!value.__smartArrayFlags) {
value.__smartArrayFlags = {};
}
value.__smartArrayFlags[this._id] = this._duplicateId;
};
SmartArray.prototype.pushNoDuplicate = function (value) {
if (value.__smartArrayFlags && value.__smartArrayFlags[this._id] === this._duplicateId) {
return;
}
this.push(value);
};
SmartArray.prototype.sort = function (compareFn) {
this.data.sort(compareFn);
};
SmartArray.prototype.reset = function () {
this.length = 0;
this._duplicateId++;
};
SmartArray.prototype.concat = function (array) {
if (array.length === 0) {
return;
}
if (this.length + array.length > this.data.length) {
this.data.length = (this.length + array.length) * 2;
}
for (var index = 0; index < array.length; index++) {
this.data[this.length++] = (array.data || array)[index];
}
};
SmartArray.prototype.concatWithNoDuplicate = function (array) {
if (array.length === 0) {
return;
}
if (this.length + array.length > this.data.length) {
this.data.length = (this.length + array.length) * 2;
}
for (var index = 0; index < array.length; index++) {
var item = (array.data || array)[index];
this.pushNoDuplicate(item);
}
};
SmartArray.prototype.indexOf = function (value) {
var position = this.data.indexOf(value);
if (position >= this.length) {
return -1;
}
return position;
};
SmartArray._GlobalId = 0;
return SmartArray;
})();
BABYLON.SmartArray = SmartArray;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var CannonJSPlugin = (function () {
function CannonJSPlugin() {
this._registeredMeshes = [];
this._physicsMaterials = [];
this.updateBodyPosition = function (mesh) {
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
var body = registeredMesh.body;
var center = mesh.getBoundingInfo().boundingBox.center;
body.position.set(center.x, center.z, center.y);
body.quaternion.x = mesh.rotationQuaternion.x;
body.quaternion.z = mesh.rotationQuaternion.y;
body.quaternion.y = mesh.rotationQuaternion.z;
body.quaternion.w = -mesh.rotationQuaternion.w;
return;
}
}
};
}
CannonJSPlugin.prototype.initialize = function (iterations) {
if (typeof iterations === "undefined") { iterations = 10; }
this._world = new CANNON.World();
this._world.broadphase = new CANNON.NaiveBroadphase();
this._world.solver.iterations = iterations;
};
CannonJSPlugin.prototype._checkWithEpsilon = function (value) {
return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
};
CannonJSPlugin.prototype.runOneStep = function (delta) {
this._world.step(delta);
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.isChild) {
continue;
}
var bodyX = registeredMesh.body.position.x, bodyY = registeredMesh.body.position.y, bodyZ = registeredMesh.body.position.z;
var deltaPos = registeredMesh.delta;
if (deltaPos) {
registeredMesh.mesh.position.x = bodyX + deltaPos.x;
registeredMesh.mesh.position.y = bodyZ + deltaPos.y;
registeredMesh.mesh.position.z = bodyY + deltaPos.z;
} else {
registeredMesh.mesh.position.x = bodyX;
registeredMesh.mesh.position.y = bodyZ;
registeredMesh.mesh.position.z = bodyY;
}
if (!registeredMesh.mesh.rotationQuaternion) {
registeredMesh.mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
}
registeredMesh.mesh.rotationQuaternion.x = registeredMesh.body.quaternion.x;
registeredMesh.mesh.rotationQuaternion.y = registeredMesh.body.quaternion.z;
registeredMesh.mesh.rotationQuaternion.z = registeredMesh.body.quaternion.y;
registeredMesh.mesh.rotationQuaternion.w = -registeredMesh.body.quaternion.w;
}
};
CannonJSPlugin.prototype.setGravity = function (gravity) {
this._world.gravity.set(gravity.x, gravity.z, gravity.y);
};
CannonJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
this.unregisterMesh(mesh);
mesh.computeWorldMatrix(true);
switch (impostor) {
case BABYLON.PhysicsEngine.SphereImpostor:
var bbox = mesh.getBoundingInfo().boundingBox;
var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
return this._createSphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2, mesh, options);
case BABYLON.PhysicsEngine.BoxImpostor:
bbox = mesh.getBoundingInfo().boundingBox;
var min = bbox.minimumWorld;
var max = bbox.maximumWorld;
var box = max.subtract(min).scale(0.5);
return this._createBox(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z), mesh, options);
case BABYLON.PhysicsEngine.PlaneImpostor:
return this._createPlane(mesh, options);
case BABYLON.PhysicsEngine.MeshImpostor:
var rawVerts = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
var rawFaces = mesh.getIndices();
return this._createConvexPolyhedron(rawVerts, rawFaces, mesh, options);
}
return null;
};
CannonJSPlugin.prototype._createSphere = function (radius, mesh, options) {
var shape = new CANNON.Sphere(radius);
if (!options) {
return shape;
}
return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
};
CannonJSPlugin.prototype._createBox = function (x, y, z, mesh, options) {
var shape = new CANNON.Box(new CANNON.Vec3(x, z, y));
if (!options) {
return shape;
}
return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
};
CannonJSPlugin.prototype._createPlane = function (mesh, options) {
var shape = new CANNON.Plane();
if (!options) {
return shape;
}
return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
};
CannonJSPlugin.prototype._createConvexPolyhedron = function (rawVerts, rawFaces, mesh, options) {
var verts = [], faces = [];
mesh.computeWorldMatrix(true);
for (var i = 0; i < rawVerts.length; i += 3) {
var transformed = BABYLON.Vector3.Zero();
BABYLON.Vector3.TransformNormalFromFloatsToRef(rawVerts[i], rawVerts[i + 1], rawVerts[i + 2], mesh.getWorldMatrix(), transformed);
verts.push(new CANNON.Vec3(transformed.x, transformed.z, transformed.y));
}
for (var j = 0; j < rawFaces.length; j += 3) {
faces.push([rawFaces[j], rawFaces[j + 2], rawFaces[j + 1]]);
}
var shape = new CANNON.ConvexPolyhedron(verts, faces);
if (!options) {
return shape;
}
return this._createRigidBodyFromShape(shape, mesh, options.mass, options.friction, options.restitution);
};
CannonJSPlugin.prototype._addMaterial = function (friction, restitution) {
var index;
var mat;
for (index = 0; index < this._physicsMaterials.length; index++) {
mat = this._physicsMaterials[index];
if (mat.friction === friction && mat.restitution === restitution) {
return mat;
}
}
var currentMat = new CANNON.Material();
currentMat.friction = friction;
currentMat.restitution = restitution;
this._physicsMaterials.push(currentMat);
for (index = 0; index < this._physicsMaterials.length; index++) {
mat = this._physicsMaterials[index];
var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, mat.friction * currentMat.friction, mat.restitution * currentMat.restitution);
contactMaterial.contactEquationStiffness = 1e10;
contactMaterial.contactEquationRegularizationTime = 10;
this._world.addContactMaterial(contactMaterial);
}
return currentMat;
};
CannonJSPlugin.prototype._createRigidBodyFromShape = function (shape, mesh, mass, friction, restitution) {
var initialRotation = null;
if (mesh.rotationQuaternion) {
initialRotation = mesh.rotationQuaternion.clone();
mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
}
var bbox = mesh.getBoundingInfo().boundingBox;
var deltaPosition = mesh.position.subtract(bbox.center);
var material = this._addMaterial(friction, restitution);
var body = new CANNON.RigidBody(mass, shape, material);
if (initialRotation) {
body.quaternion.x = initialRotation.x;
body.quaternion.z = initialRotation.y;
body.quaternion.y = initialRotation.z;
body.quaternion.w = -initialRotation.w;
}
body.position.set(bbox.center.x, bbox.center.z, bbox.center.y);
this._world.add(body);
this._registeredMeshes.push({ mesh: mesh, body: body, material: material, delta: deltaPosition });
return body;
};
CannonJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
var compoundShape = new CANNON.Compound();
for (var index = 0; index < parts.length; index++) {
var mesh = parts[index].mesh;
var shape = this.registerMesh(mesh, parts[index].impostor);
if (index == 0) {
compoundShape.addChild(shape, new CANNON.Vec3(0, 0, 0));
} else {
compoundShape.addChild(shape, new CANNON.Vec3(mesh.position.x, mesh.position.z, mesh.position.y));
}
}
var initialMesh = parts[0].mesh;
var body = this._createRigidBodyFromShape(compoundShape, initialMesh, options.mass, options.friction, options.restitution);
body.parts = parts;
return body;
};
CannonJSPlugin.prototype._unbindBody = function (body) {
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.body === body) {
registeredMesh.body = null;
registeredMesh.delta = 0;
}
}
};
CannonJSPlugin.prototype.unregisterMesh = function (mesh) {
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh) {
if (registeredMesh.body) {
this._world.remove(registeredMesh.body);
this._unbindBody(registeredMesh.body);
}
this._registeredMeshes.splice(index, 1);
return;
}
}
};
CannonJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.z, contactPoint.y);
var impulse = new CANNON.Vec3(force.x, force.z, force.y);
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh) {
registeredMesh.body.applyImpulse(impulse, worldPoint);
return;
}
}
};
CannonJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2) {
var body1 = null, body2 = null;
for (var index = 0; index < this._registeredMeshes.length; index++) {
var registeredMesh = this._registeredMeshes[index];
if (registeredMesh.mesh === mesh1) {
body1 = registeredMesh.body;
} else if (registeredMesh.mesh === mesh2) {
body2 = registeredMesh.body;
}
}
if (!body1 || !body2) {
return false;
}
var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.z, pivot1.y), body2, new CANNON.Vec3(pivot2.x, pivot2.z, pivot2.y));
this._world.addConstraint(constraint);
return true;
};
CannonJSPlugin.prototype.dispose = function () {
while (this._registeredMeshes.length) {
this.unregisterMesh(this._registeredMeshes[0].mesh);
}
};
CannonJSPlugin.prototype.isSupported = function () {
return window.CANNON !== undefined;
};
return CannonJSPlugin;
})();
BABYLON.CannonJSPlugin = CannonJSPlugin;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var Condition = (function () {
function Condition(actionManager) {
this._actionManager = actionManager;
}
Condition.prototype.isValid = function () {
return true;
};
Condition.prototype._getProperty = function (propertyPath) {
return this._actionManager._getProperty(propertyPath);
};
Condition.prototype._getEffectiveTarget = function (target, propertyPath) {
return this._actionManager._getEffectiveTarget(target, propertyPath);
};
return Condition;
})();
BABYLON.Condition = Condition;
var ValueCondition = (function (_super) {
__extends(ValueCondition, _super);
function ValueCondition(actionManager, target, propertyPath, value, operator) {
if (typeof operator === "undefined") { operator = ValueCondition.IsEqual; }
_super.call(this, actionManager);
this.propertyPath = propertyPath;
this.value = value;
this.operator = operator;
this._target = this._getEffectiveTarget(target, this.propertyPath);
this._property = this._getProperty(this.propertyPath);
}
Object.defineProperty(ValueCondition, "IsEqual", {
get: function () {
return ValueCondition._IsEqual;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ValueCondition, "IsDifferent", {
get: function () {
return ValueCondition._IsDifferent;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ValueCondition, "IsGreater", {
get: function () {
return ValueCondition._IsGreater;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ValueCondition, "IsLesser", {
get: function () {
return ValueCondition._IsLesser;
},
enumerable: true,
configurable: true
});
ValueCondition.prototype.isValid = function () {
switch (this.operator) {
case ValueCondition.IsGreater:
return this._target[this._property] > this.value;
case ValueCondition.IsLesser:
return this._target[this._property] < this.value;
case ValueCondition.IsEqual:
case ValueCondition.IsDifferent:
var check;
if (this.value.equals) {
check = this.value.equals(this._target[this._property]);
} else {
check = this.value === this._target[this._property];
}
return this.operator === ValueCondition.IsEqual ? check : !check;
}
return false;
};
ValueCondition._IsEqual = 0;
ValueCondition._IsDifferent = 1;
ValueCondition._IsGreater = 2;
ValueCondition._IsLesser = 3;
return ValueCondition;
})(Condition);
BABYLON.ValueCondition = ValueCondition;
var PredicateCondition = (function (_super) {
__extends(PredicateCondition, _super);
function PredicateCondition(actionManager, predicate) {
_super.call(this, actionManager);
this.predicate = predicate;
}
PredicateCondition.prototype.isValid = function () {
return this.predicate();
};
return PredicateCondition;
})(Condition);
BABYLON.PredicateCondition = PredicateCondition;
var StateCondition = (function (_super) {
__extends(StateCondition, _super);
function StateCondition(actionManager, target, value) {
_super.call(this, actionManager);
this.value = value;
this._target = target;
}
StateCondition.prototype.isValid = function () {
return this._target.state === this.value;
};
return StateCondition;
})(Condition);
BABYLON.StateCondition = StateCondition;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Action = (function () {
function Action(triggerOptions, condition) {
this.triggerOptions = triggerOptions;
if (triggerOptions.parameter) {
this.trigger = triggerOptions.trigger;
this._triggerParameter = triggerOptions.parameter;
} else {
this.trigger = triggerOptions;
}
this._nextActiveAction = this;
this._condition = condition;
}
Action.prototype._prepare = function () {
};
Action.prototype.getTriggerParameter = function () {
return this._triggerParameter;
};
Action.prototype._executeCurrent = function (evt) {
if (this._condition) {
var currentRenderId = this._actionManager.getScene().getRenderId();
if (this._condition._evaluationId === currentRenderId) {
if (!this._condition._currentResult) {
return;
}
} else {
this._condition._evaluationId = currentRenderId;
if (!this._condition.isValid()) {
this._condition._currentResult = false;
return;
}
this._condition._currentResult = true;
}
}
this._nextActiveAction.execute(evt);
if (this._nextActiveAction._child) {
if (!this._nextActiveAction._child._actionManager) {
this._nextActiveAction._child._actionManager = this._actionManager;
}
this._nextActiveAction = this._nextActiveAction._child;
} else {
this._nextActiveAction = this;
}
};
Action.prototype.execute = function (evt) {
};
Action.prototype.then = function (action) {
this._child = action;
action._actionManager = this._actionManager;
action._prepare();
return action;
};
Action.prototype._getProperty = function (propertyPath) {
return this._actionManager._getProperty(propertyPath);
};
Action.prototype._getEffectiveTarget = function (target, propertyPath) {
return this._actionManager._getEffectiveTarget(target, propertyPath);
};
return Action;
})();
BABYLON.Action = Action;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var ActionEvent = (function () {
function ActionEvent(source, pointerX, pointerY, meshUnderPointer, sourceEvent) {
this.source = source;
this.pointerX = pointerX;
this.pointerY = pointerY;
this.meshUnderPointer = meshUnderPointer;
this.sourceEvent = sourceEvent;
}
ActionEvent.CreateNew = function (source) {
var scene = source.getScene();
return new ActionEvent(source, scene.pointerX, scene.pointerY, scene.meshUnderPointer);
};
ActionEvent.CreateNewFromScene = function (scene, evt) {
return new ActionEvent(null, scene.pointerX, scene.pointerY, scene.meshUnderPointer, evt);
};
return ActionEvent;
})();
BABYLON.ActionEvent = ActionEvent;
var ActionManager = (function () {
function ActionManager(scene) {
this.actions = new Array();
this._scene = scene;
scene._actionManagers.push(this);
}
Object.defineProperty(ActionManager, "NothingTrigger", {
get: function () {
return ActionManager._NothingTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnPickTrigger", {
get: function () {
return ActionManager._OnPickTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnLeftPickTrigger", {
get: function () {
return ActionManager._OnLeftPickTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnRightPickTrigger", {
get: function () {
return ActionManager._OnRightPickTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnCenterPickTrigger", {
get: function () {
return ActionManager._OnCenterPickTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnPointerOverTrigger", {
get: function () {
return ActionManager._OnPointerOverTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnPointerOutTrigger", {
get: function () {
return ActionManager._OnPointerOutTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnEveryFrameTrigger", {
get: function () {
return ActionManager._OnEveryFrameTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnIntersectionEnterTrigger", {
get: function () {
return ActionManager._OnIntersectionEnterTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnIntersectionExitTrigger", {
get: function () {
return ActionManager._OnIntersectionExitTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnKeyDownTrigger", {
get: function () {
return ActionManager._OnKeyDownTrigger;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager, "OnKeyUpTrigger", {
get: function () {
return ActionManager._OnKeyUpTrigger;
},
enumerable: true,
configurable: true
});
ActionManager.prototype.dispose = function () {
var index = this._scene._actionManagers.indexOf(this);
if (index > -1) {
this._scene._actionManagers.splice(index, 1);
}
};
ActionManager.prototype.getScene = function () {
return this._scene;
};
ActionManager.prototype.hasSpecificTriggers = function (triggers) {
for (var index = 0; index < this.actions.length; index++) {
var action = this.actions[index];
if (triggers.indexOf(action.trigger) > -1) {
return true;
}
}
return false;
};
Object.defineProperty(ActionManager.prototype, "hasPointerTriggers", {
get: function () {
for (var index = 0; index < this.actions.length; index++) {
var action = this.actions[index];
if (action.trigger >= ActionManager._OnPickTrigger && action.trigger <= ActionManager._OnPointerOutTrigger) {
return true;
}
}
return false;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ActionManager.prototype, "hasPickTriggers", {
get: function () {
for (var index = 0; index < this.actions.length; index++) {
var action = this.actions[index];
if (action.trigger >= ActionManager._OnPickTrigger && action.trigger <= ActionManager._OnCenterPickTrigger) {
return true;
}
}
return false;
},
enumerable: true,
configurable: true
});
ActionManager.prototype.registerAction = function (action) {
if (action.trigger === ActionManager.OnEveryFrameTrigger) {
if (this.getScene().actionManager !== this) {
BABYLON.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager");
return null;
}
}
this.actions.push(action);
action._actionManager = this;
action._prepare();
return action;
};
ActionManager.prototype.processTrigger = function (trigger, evt) {
for (var index = 0; index < this.actions.length; index++) {
var action = this.actions[index];
if (action.trigger === trigger) {
if (trigger === ActionManager.OnKeyUpTrigger || trigger === ActionManager.OnKeyDownTrigger) {
var parameter = action.getTriggerParameter();
if (parameter) {
if (evt.sourceEvent.key !== parameter) {
continue;
}
}
}
action._executeCurrent(evt);
}
}
};
ActionManager.prototype._getEffectiveTarget = function (target, propertyPath) {
var properties = propertyPath.split(".");
for (var index = 0; index < properties.length - 1; index++) {
target = target[properties[index]];
}
return target;
};
ActionManager.prototype._getProperty = function (propertyPath) {
var properties = propertyPath.split(".");
return properties[properties.length - 1];
};
ActionManager._NothingTrigger = 0;
ActionManager._OnPickTrigger = 1;
ActionManager._OnLeftPickTrigger = 2;
ActionManager._OnRightPickTrigger = 3;
ActionManager._OnCenterPickTrigger = 4;
ActionManager._OnPointerOverTrigger = 5;
ActionManager._OnPointerOutTrigger = 6;
ActionManager._OnEveryFrameTrigger = 7;
ActionManager._OnIntersectionEnterTrigger = 8;
ActionManager._OnIntersectionExitTrigger = 9;
ActionManager._OnKeyDownTrigger = 10;
ActionManager._OnKeyUpTrigger = 11;
return ActionManager;
})();
BABYLON.ActionManager = ActionManager;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var InterpolateValueAction = (function (_super) {
__extends(InterpolateValueAction, _super);
function InterpolateValueAction(triggerOptions, target, propertyPath, value, duration, condition, stopOtherAnimations) {
if (typeof duration === "undefined") { duration = 1000; }
_super.call(this, triggerOptions, condition);
this.propertyPath = propertyPath;
this.value = value;
this.duration = duration;
this.stopOtherAnimations = stopOtherAnimations;
this._target = target;
}
InterpolateValueAction.prototype._prepare = function () {
this._target = this._getEffectiveTarget(this._target, this.propertyPath);
this._property = this._getProperty(this.propertyPath);
};
InterpolateValueAction.prototype.execute = function () {
var scene = this._actionManager.getScene();
var keys = [
{
frame: 0,
value: this._target[this._property]
}, {
frame: 100,
value: this.value
}
];
var dataType;
if (typeof this.value === "number") {
dataType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
} else if (this.value instanceof BABYLON.Color3) {
dataType = BABYLON.Animation.ANIMATIONTYPE_COLOR3;
} else if (this.value instanceof BABYLON.Vector3) {
dataType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
} else if (this.value instanceof BABYLON.Matrix) {
dataType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
} else if (this.value instanceof BABYLON.Quaternion) {
dataType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
} else {
BABYLON.Tools.Warn("InterpolateValueAction: Unsupported type (" + typeof this.value + ")");
return;
}
var animation = new BABYLON.Animation("InterpolateValueAction", this._property, 100 * (1000.0 / this.duration), dataType, BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT);
animation.setKeys(keys);
if (this.stopOtherAnimations) {
scene.stopAnimation(this._target);
}
scene.beginDirectAnimation(this._target, [animation], 0, 100);
};
return InterpolateValueAction;
})(BABYLON.Action);
BABYLON.InterpolateValueAction = InterpolateValueAction;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var SwitchBooleanAction = (function (_super) {
__extends(SwitchBooleanAction, _super);
function SwitchBooleanAction(triggerOptions, target, propertyPath, condition) {
_super.call(this, triggerOptions, condition);
this.propertyPath = propertyPath;
this._target = target;
}
SwitchBooleanAction.prototype._prepare = function () {
this._target = this._getEffectiveTarget(this._target, this.propertyPath);
this._property = this._getProperty(this.propertyPath);
};
SwitchBooleanAction.prototype.execute = function () {
this._target[this._property] = !this._target[this._property];
};
return SwitchBooleanAction;
})(BABYLON.Action);
BABYLON.SwitchBooleanAction = SwitchBooleanAction;
var SetStateAction = (function (_super) {
__extends(SetStateAction, _super);
function SetStateAction(triggerOptions, target, value, condition) {
_super.call(this, triggerOptions, condition);
this.value = value;
this._target = target;
}
SetStateAction.prototype.execute = function () {
this._target.state = this.value;
};
return SetStateAction;
})(BABYLON.Action);
BABYLON.SetStateAction = SetStateAction;
var SetValueAction = (function (_super) {
__extends(SetValueAction, _super);
function SetValueAction(triggerOptions, target, propertyPath, value, condition) {
_super.call(this, triggerOptions, condition);
this.propertyPath = propertyPath;
this.value = value;
this._target = target;
}
SetValueAction.prototype._prepare = function () {
this._target = this._getEffectiveTarget(this._target, this.propertyPath);
this._property = this._getProperty(this.propertyPath);
};
SetValueAction.prototype.execute = function () {
this._target[this._property] = this.value;
};
return SetValueAction;
})(BABYLON.Action);
BABYLON.SetValueAction = SetValueAction;
var IncrementValueAction = (function (_super) {
__extends(IncrementValueAction, _super);
function IncrementValueAction(triggerOptions, target, propertyPath, value, condition) {
_super.call(this, triggerOptions, condition);
this.propertyPath = propertyPath;
this.value = value;
this._target = target;
}
IncrementValueAction.prototype._prepare = function () {
this._target = this._getEffectiveTarget(this._target, this.propertyPath);
this._property = this._getProperty(this.propertyPath);
if (typeof this._target[this._property] !== "number") {
BABYLON.Tools.Warn("Warning: IncrementValueAction can only be used with number values");
}
};
IncrementValueAction.prototype.execute = function () {
this._target[this._property] += this.value;
};
return IncrementValueAction;
})(BABYLON.Action);
BABYLON.IncrementValueAction = IncrementValueAction;
var PlayAnimationAction = (function (_super) {
__extends(PlayAnimationAction, _super);
function PlayAnimationAction(triggerOptions, target, from, to, loop, condition) {
_super.call(this, triggerOptions, condition);
this.from = from;
this.to = to;
this.loop = loop;
this._target = target;
}
PlayAnimationAction.prototype._prepare = function () {
};
PlayAnimationAction.prototype.execute = function () {
var scene = this._actionManager.getScene();
scene.beginAnimation(this._target, this.from, this.to, this.loop);
};
return PlayAnimationAction;
})(BABYLON.Action);
BABYLON.PlayAnimationAction = PlayAnimationAction;
var StopAnimationAction = (function (_super) {
__extends(StopAnimationAction, _super);
function StopAnimationAction(triggerOptions, target, condition) {
_super.call(this, triggerOptions, condition);
this._target = target;
}
StopAnimationAction.prototype._prepare = function () {
};
StopAnimationAction.prototype.execute = function () {
var scene = this._actionManager.getScene();
scene.stopAnimation(this._target);
};
return StopAnimationAction;
})(BABYLON.Action);
BABYLON.StopAnimationAction = StopAnimationAction;
var DoNothingAction = (function (_super) {
__extends(DoNothingAction, _super);
function DoNothingAction(triggerOptions, condition) {
if (typeof triggerOptions === "undefined") { triggerOptions = BABYLON.ActionManager.NothingTrigger; }
_super.call(this, triggerOptions, condition);
}
DoNothingAction.prototype.execute = function () {
};
return DoNothingAction;
})(BABYLON.Action);
BABYLON.DoNothingAction = DoNothingAction;
var CombineAction = (function (_super) {
__extends(CombineAction, _super);
function CombineAction(triggerOptions, children, condition) {
_super.call(this, triggerOptions, condition);
this.children = children;
}
CombineAction.prototype._prepare = function () {
for (var index = 0; index < this.children.length; index++) {
this.children[index]._actionManager = this._actionManager;
this.children[index]._prepare();
}
};
CombineAction.prototype.execute = function (evt) {
for (var index = 0; index < this.children.length; index++) {
this.children[index].execute(evt);
}
};
return CombineAction;
})(BABYLON.Action);
BABYLON.CombineAction = CombineAction;
var ExecuteCodeAction = (function (_super) {
__extends(ExecuteCodeAction, _super);
function ExecuteCodeAction(triggerOptions, func, condition) {
_super.call(this, triggerOptions, condition);
this.func = func;
}
ExecuteCodeAction.prototype.execute = function (evt) {
this.func(evt);
};
return ExecuteCodeAction;
})(BABYLON.Action);
BABYLON.ExecuteCodeAction = ExecuteCodeAction;
var SetParentAction = (function (_super) {
__extends(SetParentAction, _super);
function SetParentAction(triggerOptions, target, parent, condition) {
_super.call(this, triggerOptions, condition);
this._target = target;
this._parent = parent;
}
SetParentAction.prototype._prepare = function () {
};
SetParentAction.prototype.execute = function () {
if (this._target.parent === this._parent) {
return;
}
var invertParentWorldMatrix = this._parent.getWorldMatrix().clone();
invertParentWorldMatrix.invert();
this._target.position = BABYLON.Vector3.TransformCoordinates(this._target.position, invertParentWorldMatrix);
this._target.parent = this._parent;
};
return SetParentAction;
})(BABYLON.Action);
BABYLON.SetParentAction = SetParentAction;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var Geometry = (function () {
function Geometry(id, scene, vertexData, updatable, mesh) {
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
this._totalVertices = 0;
this._indices = [];
this.id = id;
this._engine = scene.getEngine();
this._meshes = [];
this._scene = scene;
if (vertexData) {
this.setAllVerticesData(vertexData, updatable);
} else {
this._totalVertices = 0;
this._indices = [];
}
if (mesh) {
this.applyToMesh(mesh);
}
}
Geometry.prototype.getScene = function () {
return this._scene;
};
Geometry.prototype.getEngine = function () {
return this._engine;
};
Geometry.prototype.isReady = function () {
return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
};
Geometry.prototype.setAllVerticesData = function (vertexData, updatable) {
vertexData.applyToGeometry(this, updatable);
};
Geometry.prototype.setVerticesData = function (kind, data, updatable, stride) {
this._vertexBuffers = this._vertexBuffers || {};
if (this._vertexBuffers[kind]) {
this._vertexBuffers[kind].dispose();
}
this._vertexBuffers[kind] = new BABYLON.VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
if (kind === BABYLON.VertexBuffer.PositionKind) {
stride = this._vertexBuffers[kind].getStrideSize();
this._totalVertices = data.length / stride;
var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
var meshes = this._meshes;
var numOfMeshes = meshes.length;
for (var index = 0; index < numOfMeshes; index++) {
var mesh = meshes[index];
mesh._resetPointsArrayCache();
mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
mesh._createGlobalSubMesh();
mesh.computeWorldMatrix(true);
}
}
};
Geometry.prototype.updateVerticesDataDirectly = function (kind, data, offset) {
var vertexBuffer = this.getVertexBuffer(kind);
if (!vertexBuffer) {
return;
}
vertexBuffer.updateDirectly(data, offset);
};
Geometry.prototype.updateVerticesData = function (kind, data, updateExtends) {
var vertexBuffer = this.getVertexBuffer(kind);
if (!vertexBuffer) {
return;
}
vertexBuffer.update(data);
if (kind === BABYLON.VertexBuffer.PositionKind) {
var extend;
var stride = vertexBuffer.getStrideSize();
this._totalVertices = data.length / stride;
if (updateExtends) {
extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
}
var meshes = this._meshes;
var numOfMeshes = meshes.length;
for (var index = 0; index < numOfMeshes; index++) {
var mesh = meshes[index];
mesh._resetPointsArrayCache();
if (updateExtends) {
mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
}
}
}
};
Geometry.prototype.getTotalVertices = function () {
if (!this.isReady()) {
return 0;
}
return this._totalVertices;
};
Geometry.prototype.getVerticesData = function (kind) {
var vertexBuffer = this.getVertexBuffer(kind);
if (!vertexBuffer) {
return null;
}
return vertexBuffer.getData();
};
Geometry.prototype.getVertexBuffer = function (kind) {
if (!this.isReady()) {
return null;
}
return this._vertexBuffers[kind];
};
Geometry.prototype.getVertexBuffers = function () {
if (!this.isReady()) {
return null;
}
return this._vertexBuffers;
};
Geometry.prototype.isVerticesDataPresent = function (kind) {
if (!this._vertexBuffers) {
if (this._delayInfo) {
return this._delayInfo.indexOf(kind) !== -1;
}
return false;
}
return this._vertexBuffers[kind] !== undefined;
};
Geometry.prototype.getVerticesDataKinds = function () {
var result = [];
if (!this._vertexBuffers && this._delayInfo) {
for (var kind in this._delayInfo) {
result.push(kind);
}
} else {
for (kind in this._vertexBuffers) {
result.push(kind);
}
}
return result;
};
Geometry.prototype.setIndices = function (indices, totalVertices) {
if (this._indexBuffer) {
this._engine._releaseBuffer(this._indexBuffer);
}
this._indices = indices;
if (this._meshes.length !== 0 && this._indices) {
this._indexBuffer = this._engine.createIndexBuffer(this._indices);
}
if (totalVertices !== undefined) {
this._totalVertices = totalVertices;
}
var meshes = this._meshes;
var numOfMeshes = meshes.length;
for (var index = 0; index < numOfMeshes; index++) {
meshes[index]._createGlobalSubMesh();
}
};
Geometry.prototype.getTotalIndices = function () {
if (!this.isReady()) {
return 0;
}
return this._indices.length;
};
Geometry.prototype.getIndices = function () {
if (!this.isReady()) {
return null;
}
return this._indices;
};
Geometry.prototype.getIndexBuffer = function () {
if (!this.isReady()) {
return null;
}
return this._indexBuffer;
};
Geometry.prototype.releaseForMesh = function (mesh, shouldDispose) {
var meshes = this._meshes;
var index = meshes.indexOf(mesh);
if (index === -1) {
return;
}
for (var kind in this._vertexBuffers) {
this._vertexBuffers[kind].dispose();
}
if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
this._indexBuffer = null;
}
meshes.splice(index, 1);
mesh._geometry = null;
if (meshes.length == 0 && shouldDispose) {
this.dispose();
}
};
Geometry.prototype.applyToMesh = function (mesh) {
if (mesh._geometry === this) {
return;
}
var previousGeometry = mesh._geometry;
if (previousGeometry) {
previousGeometry.releaseForMesh(mesh);
}
var meshes = this._meshes;
mesh._geometry = this;
this._scene.pushGeometry(this);
meshes.push(mesh);
if (this.isReady()) {
this._applyToMesh(mesh);
} else {
mesh._boundingInfo = this._boundingInfo;
}
};
Geometry.prototype._applyToMesh = function (mesh) {
var numOfMeshes = this._meshes.length;
for (var kind in this._vertexBuffers) {
if (numOfMeshes === 1) {
this._vertexBuffers[kind].create();
}
this._vertexBuffers[kind]._buffer.references = numOfMeshes;
if (kind === BABYLON.VertexBuffer.PositionKind) {
mesh._resetPointsArrayCache();
var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
mesh._createGlobalSubMesh();
}
}
if (numOfMeshes === 1 && this._indices) {
this._indexBuffer = this._engine.createIndexBuffer(this._indices);
}
if (this._indexBuffer) {
this._indexBuffer.references = numOfMeshes;
}
};
Geometry.prototype.load = function (scene, onLoaded) {
var _this = this;
if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
return;
}
if (this.isReady()) {
if (onLoaded) {
onLoaded();
}
return;
}
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
scene._addPendingData(this);
BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
_this._delayLoadingFunction(JSON.parse(data), _this);
_this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
_this._delayInfo = [];
scene._removePendingData(_this);
var meshes = _this._meshes;
var numOfMeshes = meshes.length;
for (var index = 0; index < numOfMeshes; index++) {
_this._applyToMesh(meshes[index]);
}
if (onLoaded) {
onLoaded();
}
}, function () {
}, scene.database);
};
Geometry.prototype.dispose = function () {
var meshes = this._meshes;
var numOfMeshes = meshes.length;
for (var index = 0; index < numOfMeshes; index++) {
this.releaseForMesh(meshes[index]);
}
this._meshes = [];
for (var kind in this._vertexBuffers) {
this._vertexBuffers[kind].dispose();
}
this._vertexBuffers = [];
this._totalVertices = 0;
if (this._indexBuffer) {
this._engine._releaseBuffer(this._indexBuffer);
}
this._indexBuffer = null;
this._indices = [];
this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
this.delayLoadingFile = null;
this._delayLoadingFunction = null;
this._delayInfo = [];
this._boundingInfo = null;
var geometries = this._scene.getGeometries();
index = geometries.indexOf(this);
if (index > -1) {
geometries.splice(index, 1);
}
};
Geometry.prototype.copy = function (id) {
var vertexData = new BABYLON.VertexData();
vertexData.indices = [];
var indices = this.getIndices();
for (var index = 0; index < indices.length; index++) {
vertexData.indices.push(indices[index]);
}
var updatable = false;
var stopChecking = false;
for (var kind in this._vertexBuffers) {
vertexData.set(this.getVerticesData(kind), kind);
if (!stopChecking) {
updatable = this.getVertexBuffer(kind).isUpdatable();
stopChecking = !updatable;
}
}
var geometry = new BABYLON.Geometry(id, this._scene, vertexData, updatable, null);
geometry.delayLoadState = this.delayLoadState;
geometry.delayLoadingFile = this.delayLoadingFile;
geometry._delayLoadingFunction = this._delayLoadingFunction;
for (kind in this._delayInfo) {
geometry._delayInfo = geometry._delayInfo || [];
geometry._delayInfo.push(kind);
}
var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
return geometry;
};
Geometry.ExtractFromMesh = function (mesh, id) {
var geometry = mesh._geometry;
if (!geometry) {
return null;
}
return geometry.copy(id);
};
Geometry.RandomId = function () {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
};
return Geometry;
})();
BABYLON.Geometry = Geometry;
(function (Geometry) {
(function (Primitives) {
var _Primitive = (function (_super) {
__extends(_Primitive, _super);
function _Primitive(id, scene, vertexData, canBeRegenerated, mesh) {
this._beingRegenerated = true;
this._canBeRegenerated = canBeRegenerated;
_super.call(this, id, scene, vertexData, false, mesh);
this._beingRegenerated = false;
}
_Primitive.prototype.canBeRegenerated = function () {
return this._canBeRegenerated;
};
_Primitive.prototype.regenerate = function () {
if (!this._canBeRegenerated) {
return;
}
this._beingRegenerated = true;
this.setAllVerticesData(this._regenerateVertexData(), false);
this._beingRegenerated = false;
};
_Primitive.prototype.asNewGeometry = function (id) {
return _super.prototype.copy.call(this, id);
};
_Primitive.prototype.setAllVerticesData = function (vertexData, updatable) {
if (!this._beingRegenerated) {
return;
}
_super.prototype.setAllVerticesData.call(this, vertexData, false);
};
_Primitive.prototype.setVerticesData = function (kind, data, updatable) {
if (!this._beingRegenerated) {
return;
}
_super.prototype.setVerticesData.call(this, kind, data, false);
};
_Primitive.prototype._regenerateVertexData = function () {
throw new Error("Abstract method");
};
_Primitive.prototype.copy = function (id) {
throw new Error("Must be overriden in sub-classes.");
};
return _Primitive;
})(Geometry);
Primitives._Primitive = _Primitive;
var Box = (function (_super) {
__extends(Box, _super);
function Box(id, scene, size, canBeRegenerated, mesh) {
this.size = size;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
Box.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreateBox(this.size);
};
Box.prototype.copy = function (id) {
return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null);
};
return Box;
})(_Primitive);
Primitives.Box = Box;
var Sphere = (function (_super) {
__extends(Sphere, _super);
function Sphere(id, scene, segments, diameter, canBeRegenerated, mesh) {
this.segments = segments;
this.diameter = diameter;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
Sphere.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreateSphere(this.segments, this.diameter);
};
Sphere.prototype.copy = function (id) {
return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null);
};
return Sphere;
})(_Primitive);
Primitives.Sphere = Sphere;
var Cylinder = (function (_super) {
__extends(Cylinder, _super);
function Cylinder(id, scene, height, diameterTop, diameterBottom, tessellation, subdivisions, canBeRegenerated, mesh) {
if (typeof subdivisions === "undefined") { subdivisions = 1; }
this.height = height;
this.diameterTop = diameterTop;
this.diameterBottom = diameterBottom;
this.tessellation = tessellation;
this.subdivisions = subdivisions;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
Cylinder.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions);
};
Cylinder.prototype.copy = function (id) {
return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null);
};
return Cylinder;
})(_Primitive);
Primitives.Cylinder = Cylinder;
var Torus = (function (_super) {
__extends(Torus, _super);
function Torus(id, scene, diameter, thickness, tessellation, canBeRegenerated, mesh) {
this.diameter = diameter;
this.thickness = thickness;
this.tessellation = tessellation;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
Torus.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
};
Torus.prototype.copy = function (id) {
return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
};
return Torus;
})(_Primitive);
Primitives.Torus = Torus;
var Ground = (function (_super) {
__extends(Ground, _super);
function Ground(id, scene, width, height, subdivisions, canBeRegenerated, mesh) {
this.width = width;
this.height = height;
this.subdivisions = subdivisions;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
Ground.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreateGround(this.width, this.height, this.subdivisions);
};
Ground.prototype.copy = function (id) {
return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
};
return Ground;
})(_Primitive);
Primitives.Ground = Ground;
var TiledGround = (function (_super) {
__extends(TiledGround, _super);
function TiledGround(id, scene, xmin, zmin, xmax, zmax, subdivisions, precision, canBeRegenerated, mesh) {
this.xmin = xmin;
this.zmin = zmin;
this.xmax = xmax;
this.zmax = zmax;
this.subdivisions = subdivisions;
this.precision = precision;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
TiledGround.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
};
TiledGround.prototype.copy = function (id) {
return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
};
return TiledGround;
})(_Primitive);
Primitives.TiledGround = TiledGround;
var Plane = (function (_super) {
__extends(Plane, _super);
function Plane(id, scene, size, canBeRegenerated, mesh) {
this.size = size;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
Plane.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreatePlane(this.size);
};
Plane.prototype.copy = function (id) {
return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null);
};
return Plane;
})(_Primitive);
Primitives.Plane = Plane;
var TorusKnot = (function (_super) {
__extends(TorusKnot, _super);
function TorusKnot(id, scene, radius, tube, radialSegments, tubularSegments, p, q, canBeRegenerated, mesh) {
this.radius = radius;
this.tube = tube;
this.radialSegments = radialSegments;
this.tubularSegments = tubularSegments;
this.p = p;
this.q = q;
_super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
}
TorusKnot.prototype._regenerateVertexData = function () {
return BABYLON.VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
};
TorusKnot.prototype.copy = function (id) {
return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
};
return TorusKnot;
})(_Primitive);
Primitives.TorusKnot = TorusKnot;
})(Geometry.Primitives || (Geometry.Primitives = {}));
var Primitives = Geometry.Primitives;
})(BABYLON.Geometry || (BABYLON.Geometry = {}));
var Geometry = BABYLON.Geometry;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var Gamepads = (function () {
function Gamepads(ongamedpadconnected) {
var _this = this;
this.babylonGamepads = [];
this.oneGamepadConnected = false;
this.isMonitoring = false;
this.gamepadEventSupported = 'GamepadEvent' in window;
this.gamepadSupportAvailable = (navigator.getGamepads || !!navigator.webkitGetGamepads || !!navigator.msGetGamepads || !!navigator.webkitGamepads);
this.buttonADataURL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAYAAACqaXHeAAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAA9aSURBVHja7FtpbBzneX7m3otcihSpm9Z9UJalxPKhVLZlp6ktNzEaxE0CtAnQAgnSoPWPBi3syuiPwordFi5Qt2haFygCoylSV4Vby6os1I3kOLYrS65kXXQoypJJSaFEUTyXy925+rzfzC6HFFlL1kpAIe7i5czO7H7zPs97ft8MtTAMcSu/dNzirxkCZgiYIWCGgBkCZgi4hV/mDR5fSxAt+0ZiX0ucDxMSTJLK+f83BFSA6TFgK75OclshouKBFbA+xaV4k7Z+fD6sNRlmjYFXQMu4NiUVS/oHe5/ecnHo3MYxd7QthN9UcsdW6FqEPwgDOFbqpAajL2VlTrTULzj4Ow8+s4+nipSxWMoxIUkyrl/pGswFtIR7WzHgDCX77K7vfHNkbOA+AryjYZadb27OIJdzCNZBKmXw4kbk35qPsTEfJbeEkZESentHMdBfGtY142gu1bDvqV/925f4tQJlNCaj4hXX7RHXS0AFuJEAXvfHr/zmk67vPjir0V68aFEe8xtuQ6O1FHlrEXLmHBiaDUtzYBlpNYjrF+GFZfhhCcPeBQy53ehzT+H8QBe6uwfRf7l8xjKsvX/y5X98jl8fThDhJ4i46QQkrS5I6v7oX7/++77vPtLUlFnZtnIRlubvxRxnHbJmE79sxD/SqG0oZk8MFarRqufUkQAFrxcXSkfx0eB+nOggKX2jHYZhvf79r/z4L2IiipO84aYRkASfefnAX695p3P3c9mM/UufuaMVdzRvxVx7A0xaWdOMqVULJ6Z3TZv6KmHo0ztK6CkfxpHe3Th0pAuF0fLbn1u+9cmv3vW77bE3fGoSPi0BVfAvvPEHm9rPv//iooWz5m9Z/wCWZx+Go9UrN48QTD9IGMZ1cJIzTPisRQclPMrhME4W9mDfB2+i+2z/+TXz7/z2E7/85+9OIuGGE6BV3H77zm/d33nx6Ktr18zFg2t+DQude2n1tLJ8tcJ90vDhpG5Am7qTkJAQErywiLOld7G3/d9xvL0Hy1vWPbbtS3//00Q4hDeaAFXintrx1fu7+jp2r13bgofX/gaazbVkJQdLT9P6VqRFDSu2hIgXlBUBLgtCr3cce47/CMePX0Rr08qtzz7+8k8TpfKGtcKq1jPZre7oObyjdWkGd628l7AXwvMCeL7HjO6qrS8S1E5kTE9tfbiur665ccU9EB1EF9Ep0WXesEZIJb9j5/b/XUtzNrt29Rw0og2lchmBVqLo8LSAHlCixbTpddGm8Y7pjkttCCUP+JQy3FiatNuxdvUx9F4ayopO/OL9sQeEN4oA/eHn577oWPbGVes11PsrUBxjDafze1Te1VzouqnK2TgmLQljQqmrnAsT+iaPVb5b2co7EC+QhBgUeM1R1AcrsGp9Jy6+4W8U3fZ8r+e3EnOI2uaAX3l+zgNB4O9rW5/B8tY5WGo9BtOrJ4uMfUl+uj0B8HTmPXj8Pex86xVEnTDBBSE2r78fX9i09RPyZfT2A5ceIMSPwDOH8JH7Kk5+fAHtR0Zh6MZ9e7534Wc3wgO0sXLhD9OpFOa0egjGMhguD8BgTJooMfPbV1h/umz25ondcFP90IzY2iTgrfY9uH31aqSc9CeSEHkBEyITv28M8XMGc2/z0HGCpWCs8BS/9sWrDYOrJuCBZ+vu5sUfXbicia5kYGzUw4DWTwJKbApSjHuTBBjT2H68zg0MD4KlEwabZi0Y7wd85u/3O9/B6sVrPlEXeiF9nMmRxPt6Qf4y/HyIbh3HwkdF1zefGt5fUwK8wP2WAGwh02MFE/5ogYr3Qg/STL0W3d8aB1ppa+Pw0uI2Tz6/134Mg+UoIGZlZ2HMLaJYHkPICr6//RBamvPj/UA4dYKsegGrXqAXMaqNsDT6SreOY5Gu/FptCeBFN+caAphGiKFiGaOjA3AJHoGt6r7GgNbjqjo5yQkBUVHQ8PaJExjiaZ2yue12nO27gCNdHSptvf/xGdw11I2UZSmvCIJgQiJMhoEfeqpNDvUSRvUB5hMX9fUecg0aBi+Hm2uaAz633bmbm1VN8+h07LfKJdkOkQB2fL4BTlsj8No4YLG2putMSjwjp3QNvZdH8YsiExV501isFjU30lpF7D8dVfCA8sFHp7BuWYtaIwiCsCrCSDVhh9IX8k0CoHsoMQ84FrfFAE3zQAK0VaLzO9tK79XKAxSj+aYALt3XLfNipZD1v492YexrE/sP0zBgUIQIoYaflAXbz16CzyY6YKqYl8uheTarRioD7xAxCQHUpv18L1Yud+Iloujtk4zQo9WZcKURqjbHclzKvj0Gvcw8UA6oY2WqonSuGQGb5I+TJgEFEsB4daXzc0eopabcX13W0BXwgAnRZL4Q62s8ppnR/pFz/QjF+tRvxeIsY/cizGwRt83P4czACL8HdA1JUivCNGVogvdkNkgaGDNe4CvXFyJ8n+B5XGLJ1FmJXJ53AzjZKgGbatkKL5c/liNWIPO8uM/4VO2uKCQZjLmBqQAGJ4EmI8NMabDTOuyUobYXmPlCEpiqA1IkYdWSBpjpEDl6wsrF9aAjqHNOPXDyXAGprAknY5B0btOGGk/GlfE1taqofCNuuYNIJ+omOiZ1rpUHtEYWjkpWoP5EWV2sb5isA7aIQTHHxaIniNADui8PIs0Eb6SY/Z0UQc+j+mXYuoM7Vy/Age7zkBUyCZGLhRLSOYcWpfXFA1wPhqup8JNKq5UkKeoqSHxPLSoqnUQtw5ioc60IyE/VkOji8mYE2nZELNgCXLaOkGDFJBg4OzCMDEcxCfAzS1pQX5fHSNDLClLGwmwzls6vQ09hGFJYegdZ1hha2bqIBNelB5Qjog02TzpFNVEquYpMuTSYr/lcQPKPJHoRQ8W1GYO3lDgpO9pPWTEZEQGnuodg5Hyk66Lyd8fKOQQ6gqyWict7GeuWz8HQyWEFw+bB7ksF3Nk2V1nfpZTLQqSLslzXlDmHpsQ1osVoy/Solwf/GpdErpaAQUqjWxL2GWcWaSfAMIis7RBwiuCdtD1OgmNHBJCg7r4uZBnbdjaaq+3YewB+USYicY8juYPnMtloqdCjG3f39eO+3JKIAFadSiiZigBdgdcqItMxsmZbIbvUIKlzzQjoEgLGRjU2KTp8AjRCkzEnAG0mtQh8Ku0oAqok8JzP+Lw0MkB3jpKjKpapaL5WKZxafDdBqoC6O8LtyMAQhoZdzG7MwLU8FUYKPINcl+qimismRj26v2I71I3jDxfdpM41I6CTsmG4X0djKyc8RYu9t0Vl2QJbBJ5xFPiICJIg1hdhR3fs5HnWeldleZXABLA98b7Y5HtjkgwNEtbTN4iFC5oI3I1CTsAbsfVjAizJB3Qbx9HphRp6eqr3TDprSYA0FI/3ntOxbpUNM2OjpEcE6HYEWkhIKw+ICeBxi+T09F1WZU+iJq2n8fRDf4Ymu3XSrcOIgg8H9uOFn31fNUVC0oddZ7B5YxtDwlTgo66SEici2fokwCJjju0hw7J54WypQsB7tSRAza+H+nld30Y+m2b7SS+Qn9PKFl1egRciHIfWpxC8x+7tdA97+3zUcNyWX4Ci/THOoD2x/hmlQTox+3gDjWYeg/4gmF853xjBpUsjaGnJR24fu36FNzX5pmfY7EPStlSLIgb6gwk616QRYk8tS88/l/2PT/loyqbQkEmhPpNGNp1CmvtieQHvONGtL4sdy9Hjp5kkpTWmSzM7L529hErHs0cCpt2qW00BymDV3JXSU8HkAXKIjtNnedxS48m4Mr5cR9YlMrx+XTqNRmbP2ZkMOjvHKir/PNa5pouiitFjH44iZ6YwO5tFAy+eo6SdpOUJyhBQTJR+HT9HYLJaFve0PqQmTQLaVOCdmIRIWE+wrmWTzG8iAugF7qgWjSWkGbYa32EjJQTkGFv5dBZNJKCeHdb77UPXZP1rWhKLZ4Rqjv2Fz86lLMNlpusCY9BnqTNUIyTgrVhhs7rVq2KoW2TSxWlXLOCqWX4svmpzZdEjWvgQcdVWPnu+i4ClUS+HyLIFnsVf/9eBduw8eKYy2D1XMxO8Jg+IB9wl+3s/uAC3qKMpXY88m/ecnUHaSis3Na8Ab1UtaCh3j1y+sm8m9o0J+9Fv9MR4Zhw6DufTWasOebsOs+xZKHJOtvtQtertulrwV+0BtH5yWvyW7CxubsCTX9+KUQZ4ga7qmdGUFmrya8QWHwcxlReMF8Mw4QETrR8oy7tq2ivH5Tvya8n8aXZMGc4An/nRDpy52FfR8b5KCJCImt8YkYF/KDtnegfwz3sPodGajQajCTk9z/4mQ6iphMWv9AA9IeMWdyYdn+gBkVc5amwHWV6lHvVaI2YZzfinN95Ngv/htcT/p31CRNbdV8l8e++xD5HPNeHxhx5Bgf18kTN5T1kvjBfEjGjBJCai4gnjHqAnlvqS8e9NeujEjEul/NokDbai4V/2voafHD1S0evdWLeb8ojMNyly5fS//ffbcD0L33j4K4RX4rtMh/UUGLXmr6BWXN9MEFAhYfzmZ6hcXI+TpISRH8061Ui68gTWGUJP4aU9P8ZrB39S+Xkx1ummPSMkbebnJcxU1jm4D5eGhvB7j32HJcpUJHhxLIfxTZpxwGa8eKrHC51a9Tmp+N5P1RsQ01cJAwEflHw8/+pfYn/HgaQ+n7/a1vd6k+BUS2XvVD401TXhu488gQ0r71QUuLJsrWT8mSYtfkBMm0BAmFhNrgDX4oRqqeaJMw4c6TyIv/qPP0Xf8KUJ6sXuP1XluuEEyGsD5TXKgsqBNQvW4RtbnkDb4ttJQlGt/IQqLMJE7tWqOSBZCSrL6dFSqq3AnzhzDC/tewHt5w4nr3suvgN0+P8o3TeegFe3vYDHtj+xhLt/Q3kkeW5d693YuuHXsWHZPcixW4tCwo+trVU9QEs8G6HFqW5kdBiHTu3H64dfxpGuK8r665Tv7tz2D6e/tP23cT0E1OA5QR2iiIbs1i9u/9qTPPC12CtwlIofjZVvW/BZ3LVsC5bPW4u5DQuxaPay2NpRIuy61IkLA+dw8hdHceDUPpw49z9TXUysvWPXtl3bQ4yQtMJ1a18DAsbvRO/atvM5DXXPPbp9yzP8+GXBXTkngKYBdTWvE5RXdm87+HQEfLh2T57UIAdM95Js9+04LKSDbLzG31+Omxpx9xfxKR6AukkhMP0aKuUHsag5VEzE3fGSddsUVu6KFzIE+H/iJry0mX+bu8VfMwTMEDBDwAwBMwTMEHALv/5XgAEASpR5N6rB30UAAAAASUVORK5CYII=";
this._callbackGamepadConnected = ongamedpadconnected;
if (this.gamepadSupportAvailable) {
if (this.gamepadEventSupported) {
window.addEventListener('gamepadconnected', function (evt) {
_this._onGamepadConnected(evt);
}, false);
window.addEventListener('gamepaddisconnected', function (evt) {
_this._onGamepadDisconnected(evt);
}, false);
} else {
this._startMonitoringGamepads();
}
if (!this.oneGamepadConnected) {
this._insertGamepadDOMInstructions();
}
} else {
this._insertGamepadDOMNotSupported();
}
}
Gamepads.prototype._insertGamepadDOMInstructions = function () {
Gamepads.gamepadDOMInfo = document.createElement("div");
var buttonAImage = document.createElement("img");
buttonAImage.src = this.buttonADataURL;
var spanMessage = document.createElement("span");
spanMessage.innerHTML = "to activate gamepad";
Gamepads.gamepadDOMInfo.appendChild(buttonAImage);
Gamepads.gamepadDOMInfo.appendChild(spanMessage);
Gamepads.gamepadDOMInfo.style.position = "absolute";
Gamepads.gamepadDOMInfo.style.width = "100%";
Gamepads.gamepadDOMInfo.style.height = "48px";
Gamepads.gamepadDOMInfo.style.bottom = "0px";
Gamepads.gamepadDOMInfo.style.backgroundColor = "rgba(1, 1, 1, 0.15)";
Gamepads.gamepadDOMInfo.style.textAlign = "center";
Gamepads.gamepadDOMInfo.style.zIndex = "10";
buttonAImage.style.position = "relative";
buttonAImage.style.bottom = "8px";
spanMessage.style.position = "relative";
spanMessage.style.fontSize = "32px";
spanMessage.style.bottom = "32px";
spanMessage.style.color = "green";
document.body.appendChild(Gamepads.gamepadDOMInfo);
};
Gamepads.prototype._insertGamepadDOMNotSupported = function () {
Gamepads.gamepadDOMInfo = document.createElement("div");
var spanMessage = document.createElement("span");
spanMessage.innerHTML = "gamepad not supported";
Gamepads.gamepadDOMInfo.appendChild(spanMessage);
Gamepads.gamepadDOMInfo.style.position = "absolute";
Gamepads.gamepadDOMInfo.style.width = "100%";
Gamepads.gamepadDOMInfo.style.height = "40px";
Gamepads.gamepadDOMInfo.style.bottom = "0px";
Gamepads.gamepadDOMInfo.style.backgroundColor = "rgba(1, 1, 1, 0.15)";
Gamepads.gamepadDOMInfo.style.textAlign = "center";
Gamepads.gamepadDOMInfo.style.zIndex = "10";
spanMessage.style.position = "relative";
spanMessage.style.fontSize = "32px";
spanMessage.style.color = "red";
document.body.appendChild(Gamepads.gamepadDOMInfo);
};
Gamepads.prototype.dispose = function () {
document.body.removeChild(Gamepads.gamepadDOMInfo);
};
Gamepads.prototype._onGamepadConnected = function (evt) {
var newGamepad = this._addNewGamepad(evt.gamepad);
if (this._callbackGamepadConnected)
this._callbackGamepadConnected(newGamepad);
this._startMonitoringGamepads();
};
Gamepads.prototype._addNewGamepad = function (gamepad) {
if (!this.oneGamepadConnected) {
this.oneGamepadConnected = true;
if (Gamepads.gamepadDOMInfo) {
document.body.removeChild(Gamepads.gamepadDOMInfo);
Gamepads.gamepadDOMInfo = null;
}
}
var newGamepad;
if (gamepad.id.search("Xbox 360") !== -1 || gamepad.id.search("xinput") !== -1) {
newGamepad = new BABYLON.Xbox360Pad(gamepad.id, gamepad.index, gamepad);
} else {
newGamepad = new BABYLON.GenericPad(gamepad.id, gamepad.index, gamepad);
}
this.babylonGamepads.push(newGamepad);
return newGamepad;
};
Gamepads.prototype._onGamepadDisconnected = function (evt) {
for (var i in this.babylonGamepads) {
if (this.babylonGamepads[i].index == evt.gamepad.index) {
this.babylonGamepads.splice(i, 1);
break;
}
}
if (this.babylonGamepads.length == 0) {
this._stopMonitoringGamepads();
}
};
Gamepads.prototype._startMonitoringGamepads = function () {
if (!this.isMonitoring) {
this.isMonitoring = true;
this._checkGamepadsStatus();
}
};
Gamepads.prototype._stopMonitoringGamepads = function () {
this.isMonitoring = false;
};
Gamepads.prototype._checkGamepadsStatus = function () {
var _this = this;
this._updateGamepadObjects();
for (var i in this.babylonGamepads) {
this.babylonGamepads[i].update();
}
if (this.isMonitoring) {
if (window.requestAnimationFrame) {
window.requestAnimationFrame(function () {
_this._checkGamepadsStatus();
});
} else if (window.mozRequestAnimationFrame) {
window.mozRequestAnimationFrame(function () {
_this._checkGamepadsStatus();
});
} else if (window.webkitRequestAnimationFrame) {
window.webkitRequestAnimationFrame(function () {
_this._checkGamepadsStatus();
});
}
}
};
Gamepads.prototype._updateGamepadObjects = function () {
var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
for (var i = 0; i < gamepads.length; i++) {
if (gamepads[i]) {
if (!(gamepads[i].index in this.babylonGamepads)) {
var newGamepad = this._addNewGamepad(gamepads[i]);
if (this._callbackGamepadConnected) {
this._callbackGamepadConnected(newGamepad);
}
} else {
this.babylonGamepads[i].browserGamepad = gamepads[i];
}
}
}
};
return Gamepads;
})();
BABYLON.Gamepads = Gamepads;
var StickValues = (function () {
function StickValues(x, y) {
this.x = x;
this.y = y;
}
return StickValues;
})();
BABYLON.StickValues = StickValues;
var Gamepad = (function () {
function Gamepad(id, index, browserGamepad) {
this.id = id;
this.index = index;
this.browserGamepad = browserGamepad;
if (this.browserGamepad.axes.length >= 2) {
this._leftStick = { x: this.browserGamepad.axes[0], y: this.browserGamepad.axes[1] };
}
if (this.browserGamepad.axes.length >= 4) {
this._rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] };
}
}
Gamepad.prototype.onleftstickchanged = function (callback) {
this._onleftstickchanged = callback;
};
Gamepad.prototype.onrightstickchanged = function (callback) {
this._onrightstickchanged = callback;
};
Object.defineProperty(Gamepad.prototype, "leftStick", {
get: function () {
return this._leftStick;
},
set: function (newValues) {
if (this._onleftstickchanged && (this._leftStick.x !== newValues.x || this._leftStick.y !== newValues.y)) {
this._onleftstickchanged(newValues);
}
this._leftStick = newValues;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Gamepad.prototype, "rightStick", {
get: function () {
return this._rightStick;
},
set: function (newValues) {
if (this._onrightstickchanged && (this._rightStick.x !== newValues.x || this._rightStick.y !== newValues.y)) {
this._onrightstickchanged(newValues);
}
this._rightStick = newValues;
},
enumerable: true,
configurable: true
});
Gamepad.prototype.update = function () {
if (this._leftStick) {
this.leftStick = { x: this.browserGamepad.axes[0], y: this.browserGamepad.axes[1] };
}
if (this._rightStick) {
this.rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] };
}
};
return Gamepad;
})();
BABYLON.Gamepad = Gamepad;
var GenericPad = (function (_super) {
__extends(GenericPad, _super);
function GenericPad(id, index, gamepad) {
_super.call(this, id, index, gamepad);
this.id = id;
this.index = index;
this.gamepad = gamepad;
this._buttons = new Array(gamepad.buttons.length);
}
GenericPad.prototype.onbuttondown = function (callback) {
this._onbuttondown = callback;
};
GenericPad.prototype.onbuttonup = function (callback) {
this._onbuttonup = callback;
};
GenericPad.prototype._setButtonValue = function (newValue, currentValue, buttonIndex) {
if (newValue !== currentValue) {
if (this._onbuttondown && newValue === 1) {
this._onbuttondown(buttonIndex);
}
if (this._onbuttonup && newValue === 0) {
this._onbuttonup(buttonIndex);
}
}
return newValue;
};
GenericPad.prototype.update = function () {
_super.prototype.update.call(this);
for (var index = 0; index < this._buttons.length; index++) {
this._buttons[index] = this._setButtonValue(this.gamepad.buttons[index].value, this._buttons[index], index);
}
};
return GenericPad;
})(Gamepad);
BABYLON.GenericPad = GenericPad;
(function (Xbox360Button) {
Xbox360Button[Xbox360Button["A"] = 0] = "A";
Xbox360Button[Xbox360Button["B"] = 1] = "B";
Xbox360Button[Xbox360Button["X"] = 2] = "X";
Xbox360Button[Xbox360Button["Y"] = 3] = "Y";
Xbox360Button[Xbox360Button["Start"] = 4] = "Start";
Xbox360Button[Xbox360Button["Back"] = 5] = "Back";
Xbox360Button[Xbox360Button["LB"] = 6] = "LB";
Xbox360Button[Xbox360Button["RB"] = 7] = "RB";
Xbox360Button[Xbox360Button["LeftStick"] = 8] = "LeftStick";
Xbox360Button[Xbox360Button["RightStick"] = 9] = "RightStick";
})(BABYLON.Xbox360Button || (BABYLON.Xbox360Button = {}));
var Xbox360Button = BABYLON.Xbox360Button;
(function (Xbox360Dpad) {
Xbox360Dpad[Xbox360Dpad["Up"] = 0] = "Up";
Xbox360Dpad[Xbox360Dpad["Down"] = 1] = "Down";
Xbox360Dpad[Xbox360Dpad["Left"] = 2] = "Left";
Xbox360Dpad[Xbox360Dpad["Right"] = 3] = "Right";
})(BABYLON.Xbox360Dpad || (BABYLON.Xbox360Dpad = {}));
var Xbox360Dpad = BABYLON.Xbox360Dpad;
var Xbox360Pad = (function (_super) {
__extends(Xbox360Pad, _super);
function Xbox360Pad() {
_super.apply(this, arguments);
this._leftTrigger = 0;
this._rightTrigger = 0;
this._buttonA = 0;
this._buttonB = 0;
this._buttonX = 0;
this._buttonY = 0;
this._buttonBack = 0;
this._buttonStart = 0;
this._buttonLB = 0;
this._buttonRB = 0;
this._buttonLeftStick = 0;
this._buttonRightStick = 0;
this._dPadUp = 0;
this._dPadDown = 0;
this._dPadLeft = 0;
this._dPadRight = 0;
}
Xbox360Pad.prototype.onlefttriggerchanged = function (callback) {
this._onlefttriggerchanged = callback;
};
Xbox360Pad.prototype.onrighttriggerchanged = function (callback) {
this._onrighttriggerchanged = callback;
};
Object.defineProperty(Xbox360Pad.prototype, "leftTrigger", {
get: function () {
return this._leftTrigger;
},
set: function (newValue) {
if (this._onlefttriggerchanged && this._leftTrigger !== newValue) {
this._onlefttriggerchanged(newValue);
}
this._leftTrigger = newValue;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "rightTrigger", {
get: function () {
return this._rightTrigger;
},
set: function (newValue) {
if (this._onrighttriggerchanged && this._rightTrigger !== newValue) {
this._onrighttriggerchanged(newValue);
}
this._rightTrigger = newValue;
},
enumerable: true,
configurable: true
});
Xbox360Pad.prototype.onbuttondown = function (callback) {
this._onbuttondown = callback;
};
Xbox360Pad.prototype.onbuttonup = function (callback) {
this._onbuttonup = callback;
};
Xbox360Pad.prototype.ondpaddown = function (callback) {
this._ondpaddown = callback;
};
Xbox360Pad.prototype.ondpadup = function (callback) {
this._ondpadup = callback;
};
Xbox360Pad.prototype._setButtonValue = function (newValue, currentValue, buttonType) {
if (newValue !== currentValue) {
if (this._onbuttondown && newValue === 1) {
this._onbuttondown(buttonType);
}
if (this._onbuttonup && newValue === 0) {
this._onbuttonup(buttonType);
}
}
return newValue;
};
Xbox360Pad.prototype._setDPadValue = function (newValue, currentValue, buttonType) {
if (newValue !== currentValue) {
if (this._ondpaddown && newValue === 1) {
this._ondpaddown(buttonType);
}
if (this._ondpadup && newValue === 0) {
this._ondpadup(buttonType);
}
}
return newValue;
};
Object.defineProperty(Xbox360Pad.prototype, "buttonA", {
get: function () {
return this._buttonA;
},
set: function (value) {
this._buttonA = this._setButtonValue(value, this._buttonA, 0 /* A */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonB", {
get: function () {
return this._buttonB;
},
set: function (value) {
this._buttonB = this._setButtonValue(value, this._buttonB, 1 /* B */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonX", {
get: function () {
return this._buttonX;
},
set: function (value) {
this._buttonX = this._setButtonValue(value, this._buttonX, 2 /* X */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonY", {
get: function () {
return this._buttonY;
},
set: function (value) {
this._buttonY = this._setButtonValue(value, this._buttonY, 3 /* Y */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonStart", {
get: function () {
return this._buttonStart;
},
set: function (value) {
this._buttonStart = this._setButtonValue(value, this._buttonStart, 4 /* Start */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonBack", {
get: function () {
return this._buttonBack;
},
set: function (value) {
this._buttonBack = this._setButtonValue(value, this._buttonBack, 5 /* Back */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonLB", {
get: function () {
return this._buttonLB;
},
set: function (value) {
this._buttonLB = this._setButtonValue(value, this._buttonLB, 6 /* LB */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonRB", {
get: function () {
return this._buttonRB;
},
set: function (value) {
this._buttonRB = this._setButtonValue(value, this._buttonRB, 7 /* RB */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonLeftStick", {
get: function () {
return this._buttonLeftStick;
},
set: function (value) {
this._buttonLeftStick = this._setButtonValue(value, this._buttonLeftStick, 8 /* LeftStick */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "buttonRightStick", {
get: function () {
return this._buttonRightStick;
},
set: function (value) {
this._buttonRightStick = this._setButtonValue(value, this._buttonRightStick, 9 /* RightStick */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "dPadUp", {
get: function () {
return this._dPadUp;
},
set: function (value) {
this._dPadUp = this._setDPadValue(value, this._dPadUp, 0 /* Up */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "dPadDown", {
get: function () {
return this._dPadDown;
},
set: function (value) {
this._dPadDown = this._setDPadValue(value, this._dPadDown, 1 /* Down */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "dPadLeft", {
get: function () {
return this._dPadLeft;
},
set: function (value) {
this._dPadLeft = this._setDPadValue(value, this._dPadLeft, 2 /* Left */);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Xbox360Pad.prototype, "dPadRight", {
get: function () {
return this._dPadRight;
},
set: function (value) {
this._dPadRight = this._setDPadValue(value, this._dPadRight, 3 /* Right */);
},
enumerable: true,
configurable: true
});
Xbox360Pad.prototype.update = function () {
_super.prototype.update.call(this);
this.buttonA = this.browserGamepad.buttons[0].value;
this.buttonB = this.browserGamepad.buttons[1].value;
this.buttonX = this.browserGamepad.buttons[2].value;
this.buttonY = this.browserGamepad.buttons[3].value;
this.buttonLB = this.browserGamepad.buttons[4].value;
this.buttonRB = this.browserGamepad.buttons[5].value;
this.leftTrigger = this.browserGamepad.buttons[6].value;
this.rightTrigger = this.browserGamepad.buttons[7].value;
this.buttonBack = this.browserGamepad.buttons[8].value;
this.buttonStart = this.browserGamepad.buttons[9].value;
this.buttonLeftStick = this.browserGamepad.buttons[10].value;
this.buttonRightStick = this.browserGamepad.buttons[11].value;
this.dPadUp = this.browserGamepad.buttons[12].value;
this.dPadDown = this.browserGamepad.buttons[13].value;
this.dPadLeft = this.browserGamepad.buttons[14].value;
this.dPadRight = this.browserGamepad.buttons[15].value;
};
return Xbox360Pad;
})(Gamepad);
BABYLON.Xbox360Pad = Xbox360Pad;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var GamepadCamera = (function (_super) {
__extends(GamepadCamera, _super);
function GamepadCamera(name, position, scene) {
var _this = this;
_super.call(this, name, position, scene);
this.angularSensibility = 200;
this.moveSensibility = 75;
this._gamepads = new BABYLON.Gamepads(function (gamepad) {
_this._onNewGameConnected(gamepad);
});
}
GamepadCamera.prototype._onNewGameConnected = function (gamepad) {
if (gamepad.index === 0) {
this._gamepad = gamepad;
}
};
GamepadCamera.prototype._checkInputs = function () {
if (!this._gamepad) {
return;
}
var LSValues = this._gamepad.leftStick;
var normalizedLX = LSValues.x / this.moveSensibility;
var normalizedLY = LSValues.y / this.moveSensibility;
LSValues.x = Math.abs(normalizedLX) > 0.005 ? 0 + normalizedLX : 0;
LSValues.y = Math.abs(normalizedLY) > 0.005 ? 0 + normalizedLY : 0;
var RSValues = this._gamepad.rightStick;
var normalizedRX = RSValues.x / this.angularSensibility;
var normalizedRY = RSValues.y / this.angularSensibility;
RSValues.x = Math.abs(normalizedRX) > 0.001 ? 0 + normalizedRX : 0;
RSValues.y = Math.abs(normalizedRY) > 0.001 ? 0 + normalizedRY : 0;
;
var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
var deltaTransform = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(LSValues.x, 0, -LSValues.y), cameraTransform);
this.cameraDirection = this.cameraDirection.add(deltaTransform);
this.cameraRotation = this.cameraRotation.add(new BABYLON.Vector2(RSValues.y, RSValues.x));
};
GamepadCamera.prototype.dispose = function () {
this._gamepads.dispose();
_super.prototype.dispose.call(this);
};
return GamepadCamera;
})(BABYLON.FreeCamera);
BABYLON.GamepadCamera = GamepadCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var LinesMesh = (function (_super) {
__extends(LinesMesh, _super);
function LinesMesh(name, scene, updatable) {
if (typeof updatable === "undefined") { updatable = false; }
_super.call(this, name, scene);
this.color = new BABYLON.Color3(1, 1, 1);
this.alpha = 1;
this._indices = new Array();
this._colorShader = new BABYLON.ShaderMaterial("colorShader", scene, "color", {
attributes: ["position"],
uniforms: ["worldViewProjection", "color"],
needAlphaBlending: true
});
}
Object.defineProperty(LinesMesh.prototype, "material", {
get: function () {
return this._colorShader;
},
enumerable: true,
configurable: true
});
Object.defineProperty(LinesMesh.prototype, "isPickable", {
get: function () {
return false;
},
enumerable: true,
configurable: true
});
Object.defineProperty(LinesMesh.prototype, "checkCollisions", {
get: function () {
return false;
},
enumerable: true,
configurable: true
});
LinesMesh.prototype._bind = function (subMesh, effect, fillMode) {
var engine = this.getScene().getEngine();
var indexToBind = this._geometry.getIndexBuffer();
engine.bindBuffers(this._geometry.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).getBuffer(), indexToBind, [3], 3 * 4, this._colorShader.getEffect());
this._colorShader.setColor4("color", this.color.toColor4(this.alpha));
};
LinesMesh.prototype._draw = function (subMesh, fillMode, instancesCount) {
if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
return;
}
var engine = this.getScene().getEngine();
engine.draw(false, subMesh.indexStart, subMesh.indexCount);
};
LinesMesh.prototype.intersects = function (ray, fastCheck) {
return null;
};
LinesMesh.prototype.dispose = function (doNotRecurse) {
this._colorShader.dispose();
_super.prototype.dispose.call(this, doNotRecurse);
};
return LinesMesh;
})(BABYLON.Mesh);
BABYLON.LinesMesh = LinesMesh;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var OutlineRenderer = (function () {
function OutlineRenderer(scene) {
this._scene = scene;
}
OutlineRenderer.prototype.render = function (subMesh, batch, useOverlay) {
if (typeof useOverlay === "undefined") { useOverlay = false; }
var scene = this._scene;
var engine = this._scene.getEngine();
var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined);
if (!this.isReady(subMesh, hardwareInstancedRendering)) {
return;
}
var mesh = subMesh.getRenderingMesh();
var material = subMesh.getMaterial();
engine.enableEffect(this._effect);
this._effect.setFloat("offset", useOverlay ? 0 : mesh.outlineWidth);
this._effect.setColor4("color", useOverlay ? mesh.overlayColor : mesh.outlineColor, useOverlay ? mesh.overlayAlpha : 1.0);
this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
var useBones = mesh.skeleton && scene.skeletonsEnabled && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind);
if (useBones) {
this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
}
mesh._bind(subMesh, this._effect, BABYLON.Material.TriangleFillMode);
if (material && material.needAlphaTesting()) {
var alphaTexture = material.getAlphaTestTexture();
this._effect.setTexture("diffuseSampler", alphaTexture);
this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
}
if (hardwareInstancedRendering) {
mesh._renderWithInstances(subMesh, BABYLON.Material.TriangleFillMode, batch, this._effect, engine);
} else {
if (batch.renderSelf[subMesh._id]) {
this._effect.setMatrix("world", mesh.getWorldMatrix());
mesh._draw(subMesh, BABYLON.Material.TriangleFillMode);
}
if (batch.visibleInstances[subMesh._id]) {
for (var instanceIndex = 0; instanceIndex < batch.visibleInstances[subMesh._id].length; instanceIndex++) {
var instance = batch.visibleInstances[subMesh._id][instanceIndex];
this._effect.setMatrix("world", instance.getWorldMatrix());
mesh._draw(subMesh, BABYLON.Material.TriangleFillMode);
}
}
}
};
OutlineRenderer.prototype.isReady = function (subMesh, useInstances) {
var defines = [];
var attribs = [BABYLON.VertexBuffer.PositionKind, BABYLON.VertexBuffer.NormalKind];
var mesh = subMesh.getMesh();
var material = subMesh.getMaterial();
if (material && material.needAlphaTesting()) {
defines.push("#define ALPHATEST");
if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
attribs.push(BABYLON.VertexBuffer.UVKind);
defines.push("#define UV1");
}
if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
attribs.push(BABYLON.VertexBuffer.UV2Kind);
defines.push("#define UV2");
}
}
if (mesh.skeleton && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
defines.push("#define BONES");
defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
}
if (useInstances) {
defines.push("#define INSTANCES");
attribs.push("world0");
attribs.push("world1");
attribs.push("world2");
attribs.push("world3");
}
var join = defines.join("\n");
if (this._cachedDefines != join) {
this._cachedDefines = join;
this._effect = this._scene.getEngine().createEffect("outline", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "offset", "color"], ["diffuseSampler"], join);
}
return this._effect.isReady();
};
return OutlineRenderer;
})();
BABYLON.OutlineRenderer = OutlineRenderer;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var MeshAssetTask = (function () {
function MeshAssetTask(name, meshesNames, rootUrl, sceneFilename) {
this.name = name;
this.meshesNames = meshesNames;
this.rootUrl = rootUrl;
this.sceneFilename = sceneFilename;
this.isCompleted = false;
}
MeshAssetTask.prototype.run = function (scene, onSuccess, onError) {
var _this = this;
BABYLON.SceneLoader.ImportMesh(this.meshesNames, this.rootUrl, this.sceneFilename, scene, function (meshes, particleSystems, skeletons) {
_this.loadedMeshes = meshes;
_this.loadedParticleSystems = particleSystems;
_this.loadedSkeletons = skeletons;
_this.isCompleted = true;
if (_this.onSuccess) {
_this.onSuccess(_this);
}
onSuccess();
}, null, function () {
if (_this.onError) {
_this.onError(_this);
}
onError();
});
};
return MeshAssetTask;
})();
BABYLON.MeshAssetTask = MeshAssetTask;
var TextFileAssetTask = (function () {
function TextFileAssetTask(name, url) {
this.name = name;
this.url = url;
this.isCompleted = false;
}
TextFileAssetTask.prototype.run = function (scene, onSuccess, onError) {
var _this = this;
BABYLON.Tools.LoadFile(this.url, function (data) {
_this.text = data;
_this.isCompleted = true;
if (_this.onSuccess) {
_this.onSuccess(_this);
}
onSuccess();
}, null, scene.database, false, function () {
if (_this.onError) {
_this.onError(_this);
}
onError();
});
};
return TextFileAssetTask;
})();
BABYLON.TextFileAssetTask = TextFileAssetTask;
var BinaryFileAssetTask = (function () {
function BinaryFileAssetTask(name, url) {
this.name = name;
this.url = url;
this.isCompleted = false;
}
BinaryFileAssetTask.prototype.run = function (scene, onSuccess, onError) {
var _this = this;
BABYLON.Tools.LoadFile(this.url, function (data) {
_this.data = data;
_this.isCompleted = true;
if (_this.onSuccess) {
_this.onSuccess(_this);
}
onSuccess();
}, null, scene.database, true, function () {
if (_this.onError) {
_this.onError(_this);
}
onError();
});
};
return BinaryFileAssetTask;
})();
BABYLON.BinaryFileAssetTask = BinaryFileAssetTask;
var ImageAssetTask = (function () {
function ImageAssetTask(name, url) {
this.name = name;
this.url = url;
this.isCompleted = false;
}
ImageAssetTask.prototype.run = function (scene, onSuccess, onError) {
var _this = this;
var img = new Image();
img.onload = function () {
_this.image = img;
_this.isCompleted = true;
if (_this.onSuccess) {
_this.onSuccess(_this);
}
onSuccess();
};
img.onerror = function () {
if (_this.onError) {
_this.onError(_this);
}
onError();
};
img.src = this.url;
};
return ImageAssetTask;
})();
BABYLON.ImageAssetTask = ImageAssetTask;
var TextureAssetTask = (function () {
function TextureAssetTask(name, url, noMipmap, invertY, samplingMode) {
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
this.name = name;
this.url = url;
this.noMipmap = noMipmap;
this.invertY = invertY;
this.samplingMode = samplingMode;
this.isCompleted = false;
}
TextureAssetTask.prototype.run = function (scene, onSuccess, onError) {
var _this = this;
var onload = function () {
_this.isCompleted = true;
if (_this.onSuccess) {
_this.onSuccess(_this);
}
onSuccess();
};
var onerror = function () {
if (_this.onError) {
_this.onError(_this);
}
onError();
};
this.texture = new BABYLON.Texture(this.url, scene, this.noMipmap, this.invertY, this.samplingMode, onload, onError);
};
return TextureAssetTask;
})();
BABYLON.TextureAssetTask = TextureAssetTask;
var AssetsManager = (function () {
function AssetsManager(scene) {
this._tasks = new Array();
this._waitingTasksCount = 0;
this.useDefaultLoadingScreen = true;
this._scene = scene;
}
AssetsManager.prototype.addMeshTask = function (taskName, meshesNames, rootUrl, sceneFilename) {
var task = new MeshAssetTask(taskName, meshesNames, rootUrl, sceneFilename);
this._tasks.push(task);
return task;
};
AssetsManager.prototype.addTextFileTask = function (taskName, url) {
var task = new TextFileAssetTask(taskName, url);
this._tasks.push(task);
return task;
};
AssetsManager.prototype.addBinaryFileTask = function (taskName, url) {
var task = new BinaryFileAssetTask(taskName, url);
this._tasks.push(task);
return task;
};
AssetsManager.prototype.addImageTask = function (taskName, url) {
var task = new ImageAssetTask(taskName, url);
this._tasks.push(task);
return task;
};
AssetsManager.prototype.addTextureTask = function (taskName, url, noMipmap, invertY, samplingMode) {
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
var task = new TextureAssetTask(taskName, url, noMipmap, invertY, samplingMode);
this._tasks.push(task);
return task;
};
AssetsManager.prototype._decreaseWaitingTasksCount = function () {
this._waitingTasksCount--;
if (this._waitingTasksCount === 0) {
if (this.onFinish) {
this.onFinish(this._tasks);
}
this._scene.getEngine().hideLoadingUI();
}
};
AssetsManager.prototype._runTask = function (task) {
var _this = this;
task.run(this._scene, function () {
if (_this.onTaskSuccess) {
_this.onTaskSuccess(task);
}
_this._decreaseWaitingTasksCount();
}, function () {
if (_this.onTaskError) {
_this.onTaskError(task);
}
_this._decreaseWaitingTasksCount();
});
};
AssetsManager.prototype.reset = function () {
this._tasks = new Array();
return this;
};
AssetsManager.prototype.load = function () {
this._waitingTasksCount = this._tasks.length;
if (this._waitingTasksCount === 0) {
if (this.onFinish) {
this.onFinish(this._tasks);
}
return this;
}
if (this.useDefaultLoadingScreen) {
this._scene.getEngine().displayLoadingUI();
}
for (var index = 0; index < this._tasks.length; index++) {
var task = this._tasks[index];
this._runTask(task);
}
return this;
};
return AssetsManager;
})();
BABYLON.AssetsManager = AssetsManager;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var VRDeviceOrientationCamera = (function (_super) {
__extends(VRDeviceOrientationCamera, _super);
function VRDeviceOrientationCamera(name, position, scene) {
_super.call(this, name, position, scene);
this._alpha = 0;
this._beta = 0;
this._gamma = 0;
}
VRDeviceOrientationCamera.prototype._onOrientationEvent = function (evt) {
this._alpha = +evt.alpha | 0;
this._beta = +evt.beta | 0;
this._gamma = +evt.gamma | 0;
if (this._gamma < 0) {
this._gamma = 90 + this._gamma;
} else {
this._gamma = 270 - this._gamma;
}
this.rotation.x = this._gamma / 180.0 * Math.PI;
this.rotation.y = -this._alpha / 180.0 * Math.PI;
this.rotation.z = this._beta / 180.0 * Math.PI;
};
return VRDeviceOrientationCamera;
})(BABYLON.OculusCamera);
BABYLON.VRDeviceOrientationCamera = VRDeviceOrientationCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var WebVRCamera = (function (_super) {
__extends(WebVRCamera, _super);
function WebVRCamera(name, position, scene) {
_super.call(this, name, position, scene);
this._hmdDevice = null;
this._sensorDevice = null;
this._cacheState = null;
this._cacheQuaternion = new BABYLON.Quaternion();
this._cacheRotation = BABYLON.Vector3.Zero();
this._vrEnabled = false;
this._getWebVRDevices = this._getWebVRDevices.bind(this);
}
WebVRCamera.prototype._getWebVRDevices = function (devices) {
var size = devices.length;
var i = 0;
this._sensorDevice = null;
this._hmdDevice = null;
while (i < size && this._hmdDevice === null) {
if (devices[i] instanceof HMDVRDevice) {
this._hmdDevice = devices[i];
}
i++;
}
i = 0;
while (i < size && this._sensorDevice === null) {
if (devices[i] instanceof PositionSensorVRDevice && (!this._hmdDevice || devices[i].hardwareUnitId === this._hmdDevice.hardwareUnitId)) {
this._sensorDevice = devices[i];
}
i++;
}
this._vrEnabled = this._sensorDevice && this._hmdDevice ? true : false;
};
WebVRCamera.prototype._update = function () {
if (this._vrEnabled) {
this._cacheState = this._sensorDevice.getState();
this._cacheQuaternion.copyFromFloats(this._cacheState.orientation.x, this._cacheState.orientation.y, this._cacheState.orientation.z, this._cacheState.orientation.w);
this._cacheQuaternion.toEulerAnglesToRef(this._cacheRotation);
this.rotation.x = -this._cacheRotation.z;
this.rotation.y = -this._cacheRotation.y;
this.rotation.z = this._cacheRotation.x;
}
_super.prototype._update.call(this);
};
WebVRCamera.prototype.attachControl = function (element, noPreventDefault) {
_super.prototype.attachControl.call(this, element, noPreventDefault);
if (navigator.getVRDevices) {
navigator.getVRDevices().then(this._getWebVRDevices);
} else if (navigator.mozGetVRDevices) {
navigator.mozGetVRDevices(this._getWebVRDevices);
}
};
WebVRCamera.prototype.detachControl = function (element) {
_super.prototype.detachControl.call(this, element);
this._vrEnabled = false;
};
return WebVRCamera;
})(BABYLON.OculusCamera);
BABYLON.WebVRCamera = WebVRCamera;
})(BABYLON || (BABYLON = {}));
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BABYLON;
(function (BABYLON) {
var SceneOptimization = (function () {
function SceneOptimization(priority) {
if (typeof priority === "undefined") { priority = 0; }
this.priority = priority;
this.apply = function (scene) {
return true;
};
}
return SceneOptimization;
})();
BABYLON.SceneOptimization = SceneOptimization;
var TextureOptimization = (function (_super) {
__extends(TextureOptimization, _super);
function TextureOptimization(priority, maximumSize) {
if (typeof priority === "undefined") { priority = 0; }
if (typeof maximumSize === "undefined") { maximumSize = 1024; }
var _this = this;
_super.call(this, priority);
this.priority = priority;
this.maximumSize = maximumSize;
this.apply = function (scene) {
var allDone = true;
for (var index = 0; index < scene.textures.length; index++) {
var texture = scene.textures[index];
if (!texture.canRescale) {
continue;
}
var currentSize = texture.getSize();
var maxDimension = Math.max(currentSize.width, currentSize.height);
if (maxDimension > _this.maximumSize) {
texture.scale(0.5);
allDone = false;
}
}
return allDone;
};
}
return TextureOptimization;
})(SceneOptimization);
BABYLON.TextureOptimization = TextureOptimization;
var HardwareScalingOptimization = (function (_super) {
__extends(HardwareScalingOptimization, _super);
function HardwareScalingOptimization(priority, maximumScale) {
if (typeof priority === "undefined") { priority = 0; }
if (typeof maximumScale === "undefined") { maximumScale = 2; }
var _this = this;
_super.call(this, priority);
this.priority = priority;
this.maximumScale = maximumScale;
this._currentScale = 1;
this.apply = function (scene) {
_this._currentScale++;
scene.getEngine().setHardwareScalingLevel(_this._currentScale);
return _this._currentScale >= _this.maximumScale;
};
}
return HardwareScalingOptimization;
})(SceneOptimization);
BABYLON.HardwareScalingOptimization = HardwareScalingOptimization;
var ShadowsOptimization = (function (_super) {
__extends(ShadowsOptimization, _super);
function ShadowsOptimization() {
_super.apply(this, arguments);
this.apply = function (scene) {
scene.shadowsEnabled = false;
return true;
};
}
return ShadowsOptimization;
})(SceneOptimization);
BABYLON.ShadowsOptimization = ShadowsOptimization;
var PostProcessesOptimization = (function (_super) {
__extends(PostProcessesOptimization, _super);
function PostProcessesOptimization() {
_super.apply(this, arguments);
this.apply = function (scene) {
scene.postProcessesEnabled = false;
return true;
};
}
return PostProcessesOptimization;
})(SceneOptimization);
BABYLON.PostProcessesOptimization = PostProcessesOptimization;
var LensFlaresOptimization = (function (_super) {
__extends(LensFlaresOptimization, _super);
function LensFlaresOptimization() {
_super.apply(this, arguments);
this.apply = function (scene) {
scene.lensFlaresEnabled = false;
return true;
};
}
return LensFlaresOptimization;
})(SceneOptimization);
BABYLON.LensFlaresOptimization = LensFlaresOptimization;
var ParticlesOptimization = (function (_super) {
__extends(ParticlesOptimization, _super);
function ParticlesOptimization() {
_super.apply(this, arguments);
this.apply = function (scene) {
scene.particlesEnabled = false;
return true;
};
}
return ParticlesOptimization;
})(SceneOptimization);
BABYLON.ParticlesOptimization = ParticlesOptimization;
var RenderTargetsOptimization = (function (_super) {
__extends(RenderTargetsOptimization, _super);
function RenderTargetsOptimization() {
_super.apply(this, arguments);
this.apply = function (scene) {
scene.renderTargetsEnabled = false;
return true;
};
}
return RenderTargetsOptimization;
})(SceneOptimization);
BABYLON.RenderTargetsOptimization = RenderTargetsOptimization;
var SceneOptimizerOptions = (function () {
function SceneOptimizerOptions(targetFrameRate, trackerDuration) {
if (typeof targetFrameRate === "undefined") { targetFrameRate = 60; }
if (typeof trackerDuration === "undefined") { trackerDuration = 2000; }
this.targetFrameRate = targetFrameRate;
this.trackerDuration = trackerDuration;
this.optimizations = new Array();
}
SceneOptimizerOptions.LowDegradationAllowed = function (targetFrameRate) {
var result = new SceneOptimizerOptions(targetFrameRate);
var priority = 0;
result.optimizations.push(new ShadowsOptimization(priority));
result.optimizations.push(new LensFlaresOptimization(priority));
priority++;
result.optimizations.push(new PostProcessesOptimization(priority));
result.optimizations.push(new ParticlesOptimization(priority));
priority++;
result.optimizations.push(new TextureOptimization(priority, 1024));
return result;
};
SceneOptimizerOptions.ModerateDegradationAllowed = function (targetFrameRate) {
var result = new SceneOptimizerOptions(targetFrameRate);
var priority = 0;
result.optimizations.push(new ShadowsOptimization(priority));
result.optimizations.push(new LensFlaresOptimization(priority));
priority++;
result.optimizations.push(new PostProcessesOptimization(priority));
result.optimizations.push(new ParticlesOptimization(priority));
priority++;
result.optimizations.push(new TextureOptimization(priority, 512));
priority++;
result.optimizations.push(new RenderTargetsOptimization(priority));
priority++;
result.optimizations.push(new HardwareScalingOptimization(priority, 2));
return result;
};
SceneOptimizerOptions.HighDegradationAllowed = function (targetFrameRate) {
var result = new SceneOptimizerOptions(targetFrameRate);
var priority = 0;
result.optimizations.push(new ShadowsOptimization(priority));
result.optimizations.push(new LensFlaresOptimization(priority));
priority++;
result.optimizations.push(new PostProcessesOptimization(priority));
result.optimizations.push(new ParticlesOptimization(priority));
priority++;
result.optimizations.push(new TextureOptimization(priority, 256));
priority++;
result.optimizations.push(new RenderTargetsOptimization(priority));
priority++;
result.optimizations.push(new HardwareScalingOptimization(priority, 4));
return result;
};
return SceneOptimizerOptions;
})();
BABYLON.SceneOptimizerOptions = SceneOptimizerOptions;
var SceneOptimizer = (function () {
function SceneOptimizer() {
}
SceneOptimizer._CheckCurrentState = function (scene, options, currentPriorityLevel, onSuccess, onFailure) {
if (BABYLON.Tools.GetFps() >= options.targetFrameRate) {
if (onSuccess) {
onSuccess();
}
return;
}
var allDone = true;
var noOptimizationApplied = true;
for (var index = 0; index < options.optimizations.length; index++) {
var optimization = options.optimizations[index];
if (optimization.priority === currentPriorityLevel) {
noOptimizationApplied = false;
allDone = allDone && optimization.apply(scene);
}
}
if (noOptimizationApplied) {
if (onFailure) {
onFailure();
}
return;
}
if (allDone) {
currentPriorityLevel++;
}
scene.executeWhenReady(function () {
setTimeout(function () {
SceneOptimizer._CheckCurrentState(scene, options, currentPriorityLevel, onSuccess, onFailure);
}, options.trackerDuration);
});
};
SceneOptimizer.OptimizeAsync = function (scene, options, onSuccess, onFailure) {
if (!options) {
options = SceneOptimizerOptions.ModerateDegradationAllowed();
}
scene.executeWhenReady(function () {
setTimeout(function () {
SceneOptimizer._CheckCurrentState(scene, options, 0, onSuccess, onFailure);
}, options.trackerDuration);
});
};
return SceneOptimizer;
})();
BABYLON.SceneOptimizer = SceneOptimizer;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
(function (Internals) {
var MeshLODLevel = (function () {
function MeshLODLevel(distance, mesh) {
this.distance = distance;
this.mesh = mesh;
}
return MeshLODLevel;
})();
Internals.MeshLODLevel = MeshLODLevel;
})(BABYLON.Internals || (BABYLON.Internals = {}));
var Internals = BABYLON.Internals;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var AudioEngine = (function () {
function AudioEngine() {
this.audioContext = null;
this.canUseWebAudio = false;
try {
if (typeof AudioContext !== 'undefined') {
this.audioContext = new AudioContext();
this.canUseWebAudio = true;
} else if (typeof webkitAudioContext !== 'undefined') {
this.audioContext = new webkitAudioContext();
this.canUseWebAudio = true;
}
} catch (e) {
this.canUseWebAudio = false;
}
if (this.canUseWebAudio) {
this.masterGain = this.audioContext.createGain();
this.masterGain.gain.value = 1;
this.masterGain.connect(this.audioContext.destination);
}
}
AudioEngine.prototype.getGlobalVolume = function () {
if (this.canUseWebAudio) {
return this.masterGain.gain.value;
} else {
return -1;
}
};
AudioEngine.prototype.setGlobalVolume = function (newVolume) {
if (this.canUseWebAudio) {
this.masterGain.gain.value = newVolume;
}
};
return AudioEngine;
})();
BABYLON.AudioEngine = AudioEngine;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var Sound = (function () {
/**
* Create a sound and attach it to a scene
* @param name Name of your sound
* @param url Url to the sound to load async
* @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
* @param options Objects to provide with the current available options: autoplay, loop, distanceMax
*/
function Sound(name, url, scene, readyToPlayCallback, options) {
var _this = this;
this.maxDistance = 20;
this.autoplay = false;
this.loop = false;
this.useBabylonJSAttenuation = true;
this._position = BABYLON.Vector3.Zero();
this._localDirection = new BABYLON.Vector3(1, 0, 0);
this._volume = 1;
this._isLoaded = false;
this._isReadyToPlay = false;
this._isPlaying = false;
this._isDirectional = false;
this._coneInnerAngle = null;
this._coneOuterAngle = null;
this._coneOuterGain = null;
this._name = name;
this._scene = scene;
this._audioEngine = this._scene.getEngine().getAudioEngine();
this._readyToPlayCallback = readyToPlayCallback;
if (options) {
if (options.maxDistance) {
this.maxDistance = options.maxDistance;
}
if (options.autoplay) {
this.autoplay = options.autoplay;
}
if (options.loop) {
this.loop = options.loop;
}
if (options.volume) {
this._volume = options.volume;
}
if (options.useBabylonJSAttenuation) {
this.useBabylonJSAttenuation = options.useBabylonJSAttenuation;
}
}
if (this._audioEngine.canUseWebAudio) {
this._soundGain = this._audioEngine.audioContext.createGain();
this._soundGain.gain.value = this._volume;
this._soundPanner = this._audioEngine.audioContext.createPanner();
this._soundPanner.connect(this._soundGain);
this._scene.mainSoundTrack.AddSound(this);
BABYLON.Tools.LoadFile(url, function (data) {
_this._soundLoaded(data);
}, null, null, true);
}
}
Sound.prototype.connectToSoundTrackAudioNode = function (soundTrackAudioNode) {
if (this._audioEngine.canUseWebAudio) {
this._soundGain.disconnect();
this._soundGain.connect(soundTrackAudioNode);
}
};
/**
* Transform this sound into a directional source
* @param coneInnerAngle Size of the inner cone in degree
* @param coneOuterAngle Size of the outer cone in degree
* @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
*/
Sound.prototype.setDirectionalCone = function (coneInnerAngle, coneOuterAngle, coneOuterGain) {
if (coneOuterAngle < coneInnerAngle) {
BABYLON.Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.");
return;
}
this._coneInnerAngle = coneInnerAngle;
this._coneOuterAngle = coneOuterAngle;
this._coneOuterGain = coneOuterGain;
this._isDirectional = true;
if (this._isPlaying && this.loop) {
this.stop();
this.play();
}
};
Sound.prototype.setPosition = function (newPosition) {
this._position = newPosition;
if (this._isPlaying) {
this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
}
};
Sound.prototype.setLocalDirectionToMesh = function (newLocalDirection) {
this._localDirection = newLocalDirection;
if (this._connectedMesh && this._isPlaying) {
this._updateDirection();
}
};
Sound.prototype._updateDirection = function () {
var mat = this._connectedMesh.getWorldMatrix();
var direction = BABYLON.Vector3.TransformNormal(this._localDirection, mat);
direction.normalize();
this._soundPanner.setOrientation(direction.x, direction.y, direction.z);
};
Sound.prototype.updateDistanceFromListener = function () {
if (this._connectedMesh) {
var distance = this._connectedMesh.getDistanceToCamera(this._scene.activeCamera);
if (distance < 1)
distance = 1;
if (this.useBabylonJSAttenuation) {
if (distance < this.maxDistance) {
this._soundGain.gain.value = this._volume / distance;
} else {
this._soundGain.gain.value = 0;
}
}
}
};
/**
* Play the sound
* @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
*/
Sound.prototype.play = function (time) {
if (this._isReadyToPlay) {
try {
var startTime = time ? this._audioEngine.audioContext.currentTime + time : 0;
this._soundSource = this._audioEngine.audioContext.createBufferSource();
this._soundSource.buffer = this._audioBuffer;
this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z);
if (this._isDirectional) {
this._soundPanner.coneInnerAngle = this._coneInnerAngle;
this._soundPanner.coneOuterAngle = this._coneOuterAngle;
this._soundPanner.coneOuterGain = this._coneOuterGain;
this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z);
}
this._soundSource.connect(this._soundPanner);
this._soundSource.loop = this.loop;
this._soundSource.start(startTime);
this._isPlaying = true;
} catch (ex) {
BABYLON.Tools.Error("Error while trying to play audio: " + this._name + ", " + ex.message);
}
}
};
/**
* Stop the sound
* @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
*/
Sound.prototype.stop = function (time) {
var stopTime = time ? this._audioEngine.audioContext.currentTime + time : 0;
this._soundSource.stop(stopTime);
this._isPlaying = false;
};
Sound.prototype.pause = function () {
};
Sound.prototype.setVolume = function (newVolume) {
this._volume = newVolume;
};
Sound.prototype.getVolume = function () {
return this._volume;
};
Sound.prototype.attachToMesh = function (meshToConnectTo) {
var _this = this;
this._connectedMesh = meshToConnectTo;
meshToConnectTo.registerAfterWorldMatrixUpdate(function (connectedMesh) {
return _this._onRegisterAfterWorldMatrixUpdate(connectedMesh);
});
};
Sound.prototype._onRegisterAfterWorldMatrixUpdate = function (connectedMesh) {
this.setPosition(connectedMesh.position);
if (this._isDirectional && this._isPlaying) {
this._updateDirection();
}
};
Sound.prototype._soundLoaded = function (audioData) {
var _this = this;
this._isLoaded = true;
this._audioEngine.audioContext.decodeAudioData(audioData, function (buffer) {
_this._audioBuffer = buffer;
_this._isReadyToPlay = true;
if (_this.autoplay) {
_this.play();
}
if (_this._readyToPlayCallback) {
_this._readyToPlayCallback();
}
}, function (error) {
BABYLON.Tools.Error("Error while decoding audio data: " + error.err);
});
};
return Sound;
})();
BABYLON.Sound = Sound;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var SoundTrack = (function () {
function SoundTrack(scene, options) {
this.id = -1;
this._isMainTrack = false;
this._scene = scene;
this._audioEngine = scene.getEngine().getAudioEngine();
this.soundCollection = new Array();
if (this._audioEngine.canUseWebAudio) {
this._trackGain = this._audioEngine.audioContext.createGain();
this._trackGain.connect(this._audioEngine.masterGain);
if (options) {
if (options.volume) {
this._trackGain.gain.value = options.volume;
}
if (options.mainTrack) {
this._isMainTrack = options.mainTrack;
}
}
}
if (!this._isMainTrack) {
this._scene.soundTracks.push(this);
this.id = this._scene.soundTracks.length - 1;
}
}
SoundTrack.prototype.AddSound = function (sound) {
sound.connectToSoundTrackAudioNode(this._trackGain);
if (sound.soundTrackId) {
if (sound.soundTrackId === -1) {
this._scene.mainSoundTrack.RemoveSound(sound);
} else {
this._scene.soundTracks[sound.soundTrackId].RemoveSound(sound);
}
}
this.soundCollection.push(sound);
sound.soundTrackId = this.id;
};
SoundTrack.prototype.RemoveSound = function (sound) {
var index = this.soundCollection.indexOf(sound);
if (index !== -1) {
this.soundCollection.splice(index, 1);
}
};
SoundTrack.prototype.setVolume = function (newVolume) {
if (this._audioEngine.canUseWebAudio) {
this._trackGain.gain.value = newVolume;
}
};
return SoundTrack;
})();
BABYLON.SoundTrack = SoundTrack;
})(BABYLON || (BABYLON = {}));
var BABYLON;
(function (BABYLON) {
var DebugLayer = (function () {
function DebugLayer(scene) {
var _this = this;
this._enabled = false;
this._labelsEnabled = false;
this._displayStatistics = true;
this._displayTree = false;
this._displayLogs = false;
this._identityMatrix = BABYLON.Matrix.Identity();
this.axisRatio = 0.02;
this._scene = scene;
this._syncPositions = function () {
var engine = _this._scene.getEngine();
var canvasRect = engine.getRenderingCanvasClientRect();
if (_this._showUI) {
_this._statsDiv.style.left = (canvasRect.right - 310) + "px";
_this._statsDiv.style.top = (canvasRect.bottom - 370) + "px";
_this._statsDiv.style.width = "300px";
_this._statsDiv.style.height = "360px";
_this._statsSubsetDiv.style.maxHeight = (canvasRect.height - 60) + "px";
_this._optionsDiv.style.left = "0px";
_this._optionsDiv.style.top = "10px";
_this._optionsDiv.style.width = "200px";
_this._optionsDiv.style.height = "auto";
_this._optionsSubsetDiv.style.maxHeight = (canvasRect.height * 0.6) + "px";
_this._logDiv.style.left = "0px";
_this._logDiv.style.top = (canvasRect.bottom - 170) + "px";
_this._logDiv.style.width = "600px";
_this._logDiv.style.height = "160px";
_this._treeDiv.style.left = (canvasRect.right - 310) + "px";
_this._treeDiv.style.top = "10px";
_this._treeDiv.style.width = "300px";
_this._treeDiv.style.height = "auto";
}
_this._globalDiv.style.left = canvasRect.left + "px";
_this._globalDiv.style.top = canvasRect.top + "px";
_this._drawingCanvas.style.left = "0px";
_this._drawingCanvas.style.top = "0px";
_this._drawingCanvas.style.width = engine.getRenderWidth() + "px";
_this._drawingCanvas.style.height = engine.getRenderHeight() + "px";
var devicePixelRatio = window.devicePixelRatio || 1;
var context = _this._drawingContext;
var backingStoreRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1;
_this._ratio = devicePixelRatio / backingStoreRatio;
_this._drawingCanvas.width = engine.getRenderWidth() * _this._ratio;
_this._drawingCanvas.height = engine.getRenderHeight() * _this._ratio;
};
this._onCanvasClick = function (evt) {
_this._clickPosition = {
x: evt.clientX * _this._ratio,
y: evt.clientY * _this._ratio
};
};
this._syncData = function () {
if (_this._showUI) {
if (_this._displayStatistics) {
_this._displayStats();
_this._statsDiv.style.display = "";
} else {
_this._statsDiv.style.display = "none";
}
if (_this._displayLogs) {
_this._logDiv.style.display = "";
} else {
_this._logDiv.style.display = "none";
}
if (_this._displayTree) {
_this._treeDiv.style.display = "";
if (_this._needToRefreshMeshesTree) {
_this._needToRefreshMeshesTree = false;
_this._refreshMeshesTreeContent();
}
} else {
_this._treeDiv.style.display = "none";
}
}
if (_this._labelsEnabled || !_this._showUI) {
_this._drawingContext.clearRect(0, 0, _this._drawingCanvas.width, _this._drawingCanvas.height);
var engine = _this._scene.getEngine();
var viewport = _this._scene.activeCamera.viewport;
var globalViewport = viewport.toGlobal(engine);
var meshes = _this._scene.getActiveMeshes();
for (var index = 0; index < meshes.length; index++) {
var mesh = meshes.data[index];
var position = mesh.getBoundingInfo().boundingSphere.center;
var projectedPosition = BABYLON.Vector3.Project(position, mesh.getWorldMatrix(), _this._scene.getTransformMatrix(), globalViewport);
if (mesh.renderOverlay || _this.shouldDisplayAxis && _this.shouldDisplayAxis(mesh)) {
_this._renderAxis(projectedPosition, mesh, globalViewport);
}
if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(mesh)) {
_this._renderLabel(mesh.name, projectedPosition, 12, function () {
mesh.renderOverlay = !mesh.renderOverlay;
}, function () {
return mesh.renderOverlay ? 'red' : 'black';
});
}
}
var cameras = _this._scene.cameras;
for (index = 0; index < cameras.length; index++) {
var camera = cameras[index];
if (camera === _this._scene.activeCamera) {
continue;
}
projectedPosition = BABYLON.Vector3.Project(camera.position, _this._identityMatrix, _this._scene.getTransformMatrix(), globalViewport);
if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(camera)) {
_this._renderLabel(camera.name, projectedPosition, 12, function () {
_this._scene.activeCamera.detachControl(engine.getRenderingCanvas());
_this._scene.activeCamera = camera;
_this._scene.activeCamera.attachControl(engine.getRenderingCanvas());
}, function () {
return "purple";
});
}
}
var lights = _this._scene.lights;
for (index = 0; index < lights.length; index++) {
var light = lights[index];
if (light.position) {
projectedPosition = BABYLON.Vector3.Project(light.position, _this._identityMatrix, _this._scene.getTransformMatrix(), globalViewport);
if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(light)) {
_this._renderLabel(light.name, projectedPosition, -20, function () {
light.setEnabled(!light.isEnabled());
}, function () {
return light.isEnabled() ? "orange" : "gray";
});
}
}
}
}
_this._clickPosition = undefined;
};
}
DebugLayer.prototype._refreshMeshesTreeContent = function () {
var sortedArray = this._scene.meshes.slice(0, this._scene.meshes.length);
sortedArray.sort(function (a, b) {
if (a.name === b.name) {
return 0;
}
return (a.name > b.name) ? 1 : -1;
});
for (var index = 0; index < sortedArray.length; index++) {
var mesh = sortedArray[index];
if (!mesh.isEnabled()) {
continue;
}
this._generateAdvancedCheckBox(this._treeSubsetDiv, mesh.name, mesh.getTotalVertices() + " verts", mesh.isVisible, function (element, mesh) {
mesh.isVisible = element.checked;
}, mesh);
}
};
DebugLayer.prototype._renderSingleAxis = function (zero, unit, unitText, label, color) {
this._drawingContext.beginPath();
this._drawingContext.moveTo(zero.x, zero.y);
this._drawingContext.lineTo(unit.x, unit.y);
this._drawingContext.strokeStyle = color;
this._drawingContext.lineWidth = 4;
this._drawingContext.stroke();
this._drawingContext.font = "normal 14px Segoe UI";
this._drawingContext.fillStyle = color;
this._drawingContext.fillText(label, unitText.x, unitText.y);
};
DebugLayer.prototype._renderAxis = function (projectedPosition, mesh, globalViewport) {
var position = mesh.getBoundingInfo().boundingSphere.center;
var worldMatrix = mesh.getWorldMatrix();
var unprojectedVector = BABYLON.Vector3.UnprojectFromTransform(projectedPosition.add(new BABYLON.Vector3(this._drawingCanvas.width * this.axisRatio, 0, 0)), globalViewport.width, globalViewport.height, worldMatrix, this._scene.getTransformMatrix());
var unit = (unprojectedVector.subtract(position)).length();
var xAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit, 0, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
var xAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit * 1.5, 0, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
this._renderSingleAxis(projectedPosition, xAxis, xAxisText, "x", "#FF0000");
var yAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
var yAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit * 1.5, 0)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
this._renderSingleAxis(projectedPosition, yAxis, yAxisText, "y", "#00FF00");
var zAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
var zAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit * 1.5)), worldMatrix, this._scene.getTransformMatrix(), globalViewport);
this._renderSingleAxis(projectedPosition, zAxis, zAxisText, "z", "#0000FF");
};
DebugLayer.prototype._renderLabel = function (text, projectedPosition, labelOffset, onClick, getFillStyle) {
if (projectedPosition.z > 0 && projectedPosition.z < 1.0) {
this._drawingContext.font = "normal 12px Segoe UI";
var textMetrics = this._drawingContext.measureText(text);
var centerX = projectedPosition.x - textMetrics.width / 2;
var centerY = projectedPosition.y;
if (this._isClickInsideRect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17)) {
onClick();
}
this._drawingContext.beginPath();
this._drawingContext.rect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17);
this._drawingContext.fillStyle = getFillStyle();
this._drawingContext.globalAlpha = 0.5;
this._drawingContext.fill();
this._drawingContext.globalAlpha = 1.0;
this._drawingContext.strokeStyle = '#FFFFFF';
this._drawingContext.lineWidth = 1;
this._drawingContext.stroke();
this._drawingContext.fillStyle = "#FFFFFF";
this._drawingContext.fillText(text, centerX, centerY - labelOffset);
this._drawingContext.beginPath();
this._drawingContext.arc(projectedPosition.x, centerY, 5, 0, 2 * Math.PI, false);
this._drawingContext.fill();
}
};
DebugLayer.prototype._isClickInsideRect = function (x, y, width, height) {
if (!this._clickPosition) {
return false;
}
if (this._clickPosition.x < x || this._clickPosition.x > x + width) {
return false;
}
if (this._clickPosition.y < y || this._clickPosition.y > y + height) {
return false;
}
return true;
};
DebugLayer.prototype.isVisible = function () {
return this._enabled;
};
DebugLayer.prototype.hide = function () {
if (!this._enabled) {
return;
}
this._enabled = false;
var engine = this._scene.getEngine();
this._scene.unregisterAfterRender(this._syncData);
document.body.removeChild(this._globalDiv);
window.removeEventListener("resize", this._syncPositions);
this._scene.forceShowBoundingBoxes = false;
this._scene.forceWireframe = false;
BABYLON.StandardMaterial.DiffuseTextureEnabled = true;
BABYLON.StandardMaterial.AmbientTextureEnabled = true;
BABYLON.StandardMaterial.SpecularTextureEnabled = true;
BABYLON.StandardMaterial.EmissiveTextureEnabled = true;
BABYLON.StandardMaterial.BumpTextureEnabled = true;
BABYLON.StandardMaterial.OpacityTextureEnabled = true;
BABYLON.StandardMaterial.ReflectionTextureEnabled = true;
this._scene.shadowsEnabled = true;
this._scene.particlesEnabled = true;
this._scene.postProcessesEnabled = true;
this._scene.collisionsEnabled = true;
this._scene.lightsEnabled = true;
this._scene.texturesEnabled = true;
this._scene.lensFlaresEnabled = true;
this._scene.proceduralTexturesEnabled = true;
this._scene.renderTargetsEnabled = true;
engine.getRenderingCanvas().removeEventListener("click", this._onCanvasClick);
};
DebugLayer.prototype.show = function (showUI) {
if (typeof showUI === "undefined") { showUI = true; }
if (this._enabled) {
return;
}
this._enabled = true;
this._showUI = showUI;
var engine = this._scene.getEngine();
this._scene.registerAfterRender(this._syncData);
this._globalDiv = document.createElement("div");
document.body.appendChild(this._globalDiv);
this._generateDOMelements();
window.addEventListener("resize", this._syncPositions);
engine.getRenderingCanvas().addEventListener("click", this._onCanvasClick);
this._syncPositions();
};
DebugLayer.prototype._clearLabels = function () {
this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
for (var index = 0; index < this._scene.meshes.length; index++) {
var mesh = this._scene.meshes[index];
mesh.renderOverlay = false;
}
};
DebugLayer.prototype._generateheader = function (root, text) {
var header = document.createElement("div");
header.innerHTML = text + " ";
header.style.textAlign = "right";
header.style.width = "100%";
header.style.color = "white";
header.style.backgroundColor = "Black";
header.style.padding = "5px 5px 4px 0px";
header.style.marginLeft = "-5px";
root.appendChild(header);
};
DebugLayer.prototype._generateTexBox = function (root, title) {
var label = document.createElement("label");
label.innerHTML = title;
root.appendChild(label);
root.appendChild(document.createElement("br"));
};
DebugLayer.prototype._generateAdvancedCheckBox = function (root, leftTitle, rightTitle, initialState, task, tag) {
if (typeof tag === "undefined") { tag = null; }
var label = document.createElement("label");
var boundingBoxesCheckbox = document.createElement("input");
boundingBoxesCheckbox.type = "checkbox";
boundingBoxesCheckbox.checked = initialState;
boundingBoxesCheckbox.addEventListener("change", function (evt) {
task(evt.target, tag);
});
label.appendChild(boundingBoxesCheckbox);
var container = document.createElement("span");
var leftPart = document.createElement("span");
var rightPart = document.createElement("span");
rightPart.style.cssFloat = "right";
leftPart.innerHTML = leftTitle;
rightPart.innerHTML = rightTitle;
container.appendChild(leftPart);
container.appendChild(rightPart);
label.appendChild(container);
root.appendChild(label);
root.appendChild(document.createElement("br"));
};
DebugLayer.prototype._generateCheckBox = function (root, title, initialState, task, tag) {
if (typeof tag === "undefined") { tag = null; }
var label = document.createElement("label");
var boundingBoxesCheckbox = document.createElement("input");
boundingBoxesCheckbox.type = "checkbox";
boundingBoxesCheckbox.checked = initialState;
boundingBoxesCheckbox.addEventListener("change", function (evt) {
task(evt.target, tag);
});
label.appendChild(boundingBoxesCheckbox);
label.appendChild(document.createTextNode(title));
root.appendChild(label);
root.appendChild(document.createElement("br"));
};
DebugLayer.prototype._generateRadio = function (root, title, name, initialState, task, tag) {
if (typeof tag === "undefined") { tag = null; }
var label = document.createElement("label");
var boundingBoxesRadio = document.createElement("input");
boundingBoxesRadio.type = "radio";
boundingBoxesRadio.name = name;
boundingBoxesRadio.checked = initialState;
boundingBoxesRadio.addEventListener("change", function (evt) {
task(evt.target, tag);
});
label.appendChild(boundingBoxesRadio);
label.appendChild(document.createTextNode(title));
root.appendChild(label);
root.appendChild(document.createElement("br"));
};
DebugLayer.prototype._generateDOMelements = function () {
var _this = this;
this._globalDiv.id = "DebugLayer";
this._drawingCanvas = document.createElement("canvas");
this._drawingCanvas.id = "DebugLayerDrawingCanvas";
this._drawingCanvas.style.position = "absolute";
this._drawingCanvas.style.pointerEvents = "none";
this._drawingContext = this._drawingCanvas.getContext("2d");
this._globalDiv.appendChild(this._drawingCanvas);
if (this._showUI) {
var background = "rgba(128, 128, 128, 0.4)";
var border = "rgb(180, 180, 180) solid 1px";
this._statsDiv = document.createElement("div");
this._statsDiv.id = "DebugLayerStats";
this._statsDiv.style.border = border;
this._statsDiv.style.position = "absolute";
this._statsDiv.style.background = background;
this._statsDiv.style.padding = "0px 0px 0px 5px";
this._statsDiv.style.pointerEvents = "none";
this._statsDiv.style.overflowY = "auto";
this._generateheader(this._statsDiv, "Statistics");
this._statsSubsetDiv = document.createElement("div");
this._statsSubsetDiv.style.paddingTop = "5px";
this._statsSubsetDiv.style.paddingBottom = "5px";
this._statsDiv.appendChild(this._statsSubsetDiv);
this._treeDiv = document.createElement("div");
this._treeDiv.id = "DebugLayerTree";
this._treeDiv.style.border = border;
this._treeDiv.style.position = "absolute";
this._treeDiv.style.background = background;
this._treeDiv.style.padding = "0px 0px 0px 5px";
this._treeDiv.style.display = "none";
this._generateheader(this._treeDiv, "Meshes tree");
this._treeSubsetDiv = document.createElement("div");
this._treeSubsetDiv.style.paddingTop = "5px";
this._treeSubsetDiv.style.paddingRight = "5px";
this._treeSubsetDiv.style.overflowY = "auto";
this._treeSubsetDiv.style.maxHeight = "300px";
this._treeDiv.appendChild(this._treeSubsetDiv);
this._needToRefreshMeshesTree = true;
this._logDiv = document.createElement("div");
this._logDiv.style.border = border;
this._logDiv.id = "DebugLayerLogs";
this._logDiv.style.position = "absolute";
this._logDiv.style.background = background;
this._logDiv.style.padding = "0px 0px 0px 5px";
this._logDiv.style.display = "none";
this._generateheader(this._logDiv, "Logs");
this._logSubsetDiv = document.createElement("div");
this._logSubsetDiv.style.paddingTop = "5px";
this._logSubsetDiv.style.overflowY = "auto";
this._logSubsetDiv.style.fontSize = "12px";
this._logSubsetDiv.style.fontFamily = "consolas";
this._logSubsetDiv.innerHTML = BABYLON.Tools.LogCache;
this._logDiv.appendChild(this._logSubsetDiv);
BABYLON.Tools.OnNewCacheEntry = function (entry) {
_this._logSubsetDiv.innerHTML = entry + _this._logSubsetDiv.innerHTML;
};
this._optionsDiv = document.createElement("div");
this._optionsDiv.id = "DebugLayerOptions";
this._optionsDiv.style.border = border;
this._optionsDiv.style.position = "absolute";
this._optionsDiv.style.background = background;
this._optionsDiv.style.padding = "0px 0px 0px 5px";
this._optionsDiv.style.overflowY = "auto";
this._generateheader(this._optionsDiv, "Options");
this._optionsSubsetDiv = document.createElement("div");
this._optionsSubsetDiv.style.paddingTop = "5px";
this._optionsSubsetDiv.style.paddingBottom = "5px";
this._optionsSubsetDiv.style.overflowY = "auto";
this._optionsSubsetDiv.style.maxHeight = "200px";
this._optionsDiv.appendChild(this._optionsSubsetDiv);
this._generateTexBox(this._optionsSubsetDiv, "General:");
this._generateCheckBox(this._optionsSubsetDiv, "Statistics", this._displayStatistics, function (element) {
_this._displayStatistics = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Logs", this._displayLogs, function (element) {
_this._displayLogs = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Meshes tree", this._displayTree, function (element) {
_this._displayTree = element.checked;
_this._needToRefreshMeshesTree = true;
});
this._generateCheckBox(this._optionsSubsetDiv, "Bounding boxes", this._scene.forceShowBoundingBoxes, function (element) {
_this._scene.forceShowBoundingBoxes = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Clickable labels", this._labelsEnabled, function (element) {
_this._labelsEnabled = element.checked;
if (!_this._labelsEnabled) {
_this._clearLabels();
}
});
this._generateCheckBox(this._optionsSubsetDiv, "Generate user marks", BABYLON.Tools.PerformanceLogLevel === BABYLON.Tools.PerformanceUserMarkLogLevel, function (element) {
if (element.checked) {
BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceUserMarkLogLevel;
} else {
BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceNoneLogLevel;
}
});
;
this._optionsSubsetDiv.appendChild(document.createElement("br"));
this._generateTexBox(this._optionsSubsetDiv, "Rendering mode:");
this._generateRadio(this._optionsSubsetDiv, "Solid", "renderMode", !this._scene.forceWireframe && !this._scene.forcePointsCloud, function (element) {
if (element.checked) {
_this._scene.forceWireframe = false;
_this._scene.forcePointsCloud = false;
}
});
this._generateRadio(this._optionsSubsetDiv, "Wireframe", "renderMode", this._scene.forceWireframe, function (element) {
if (element.checked) {
_this._scene.forceWireframe = true;
_this._scene.forcePointsCloud = false;
}
});
this._generateRadio(this._optionsSubsetDiv, "Point", "renderMode", this._scene.forcePointsCloud, function (element) {
if (element.checked) {
_this._scene.forceWireframe = false;
_this._scene.forcePointsCloud = true;
}
});
this._optionsSubsetDiv.appendChild(document.createElement("br"));
this._generateTexBox(this._optionsSubsetDiv, "Texture channels:");
this._generateCheckBox(this._optionsSubsetDiv, "Diffuse", BABYLON.StandardMaterial.DiffuseTextureEnabled, function (element) {
BABYLON.StandardMaterial.DiffuseTextureEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Ambient", BABYLON.StandardMaterial.AmbientTextureEnabled, function (element) {
BABYLON.StandardMaterial.AmbientTextureEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Specular", BABYLON.StandardMaterial.SpecularTextureEnabled, function (element) {
BABYLON.StandardMaterial.SpecularTextureEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Emissive", BABYLON.StandardMaterial.EmissiveTextureEnabled, function (element) {
BABYLON.StandardMaterial.EmissiveTextureEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Bump", BABYLON.StandardMaterial.BumpTextureEnabled, function (element) {
BABYLON.StandardMaterial.BumpTextureEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Opacity", BABYLON.StandardMaterial.OpacityTextureEnabled, function (element) {
BABYLON.StandardMaterial.OpacityTextureEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Reflection", BABYLON.StandardMaterial.ReflectionTextureEnabled, function (element) {
BABYLON.StandardMaterial.ReflectionTextureEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Fresnel", BABYLON.StandardMaterial.FresnelEnabled, function (element) {
BABYLON.StandardMaterial.FresnelEnabled = element.checked;
});
this._optionsSubsetDiv.appendChild(document.createElement("br"));
this._generateTexBox(this._optionsSubsetDiv, "Options:");
this._generateCheckBox(this._optionsSubsetDiv, "Animations", this._scene.animationsEnabled, function (element) {
_this._scene.animationsEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Collisions", this._scene.collisionsEnabled, function (element) {
_this._scene.collisionsEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Fog", this._scene.fogEnabled, function (element) {
_this._scene.fogEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Lens flares", this._scene.lensFlaresEnabled, function (element) {
_this._scene.lensFlaresEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Lights", this._scene.lightsEnabled, function (element) {
_this._scene.lightsEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Particles", this._scene.particlesEnabled, function (element) {
_this._scene.particlesEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Post-processes", this._scene.postProcessesEnabled, function (element) {
_this._scene.postProcessesEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Procedural textures", this._scene.proceduralTexturesEnabled, function (element) {
_this._scene.proceduralTexturesEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, function (element) {
_this._scene.renderTargetsEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, function (element) {
_this._scene.shadowsEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, function (element) {
_this._scene.skeletonsEnabled = element.checked;
});
this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, function (element) {
_this._scene.texturesEnabled = element.checked;
});
this._globalDiv.style.position = "absolute";
this._globalDiv.appendChild(this._statsDiv);
this._globalDiv.appendChild(this._logDiv);
this._globalDiv.appendChild(this._optionsDiv);
this._globalDiv.appendChild(this._treeDiv);
this._globalDiv.style.fontFamily = "Segoe UI, Arial";
this._globalDiv.style.fontSize = "14px";
this._globalDiv.style.color = "white";
}
};
DebugLayer.prototype._displayStats = function () {
var scene = this._scene;
var engine = scene.getEngine();
this._statsSubsetDiv.innerHTML = "Babylon.js v" + BABYLON.Engine.Version + " - " + BABYLON.Tools.Format(BABYLON.Tools.GetFps(), 0) + " fps
" + "Total meshes: " + scene.meshes.length + "
" + "Total vertices: " + scene.getTotalVertices() + "
" + "Active meshes: " + scene.getActiveMeshes().length + "
" + "Active vertices: " + scene.getActiveVertices() + "
" + "Active bones: " + scene.getActiveBones() + "
" + "Active particles: " + scene.getActiveParticles() + "
" + "Frame duration: " + BABYLON.Tools.Format(scene.getLastFrameDuration()) + " ms
" + "Draw calls: " + engine.drawCalls + "
" + "Evaluate Active Meshes duration: " + BABYLON.Tools.Format(scene.getEvaluateActiveMeshesDuration()) + " ms
" + "Render Targets duration: " + BABYLON.Tools.Format(scene.getRenderTargetsDuration()) + " ms
" + "Particles duration: " + BABYLON.Tools.Format(scene.getParticlesDuration()) + " ms
" + "Sprites duration: " + BABYLON.Tools.Format(scene.getSpritesDuration()) + " ms
" + "Render duration: " + BABYLON.Tools.Format(scene.getRenderDuration()) + " ms";
};
return DebugLayer;
})();
BABYLON.DebugLayer = DebugLayer;
})(BABYLON || (BABYLON = {}));