var BABYLON = BABYLON || {}; (function () { BABYLON.TouchCamera = function (name, position, scene) { this.name = name; this.id = name; this._scene = scene; this.position = position; scene.cameras.push(this); this.cameraDirection = new BABYLON.Vector3(0, 0, 0); this.cameraRotation = new BABYLON.Vector2(0, 0); this.rotation = new BABYLON.Vector3(0, 0, 0); this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5); this.angularSensibility = 200000.0; this.moveSensibility = 500.0; if (!scene.activeCamera) { scene.activeCamera = this; } // Collisions this._collider = new BABYLON.Collider(); this._needMoveForGravity = true; // Offset this._offsetX = null; this._offsetY = null; this._pointerCount = 0; this._pointerPressed = []; // Animations this.animations = []; // Internals this._cameraRotationMatrix = new BABYLON.Matrix(); this._referencePoint = BABYLON.Vector3.Zero(); this._currentTarget = BABYLON.Vector3.Zero(); this._camMatrix = BABYLON.Matrix.Zero(); this._transformedReferencePoint = BABYLON.Vector3.Zero(); this._viewMatrix = BABYLON.Matrix.Zero(); this._upVector = BABYLON.Vector3.Up(); this._oldPosition = BABYLON.Vector3.Zero(); this._diffPosition = BABYLON.Vector3.Zero(); this._newPosition = BABYLON.Vector3.Zero(); }; BABYLON.TouchCamera.prototype = Object.create(BABYLON.FreeCamera.prototype); // Controls BABYLON.TouchCamera.prototype.attachControl = function (canvas, noPreventDefault) { var previousPosition; var that = this; if (this._attachedCanvas) { return; } this._attachedCanvas = canvas; if (this._onPointerDown === undefined) { this._onPointerDown = function(evt) { if (!noPreventDefault) { evt.preventDefault(); } that._pointerPressed.push(evt.pointerId); if (that._pointerPressed.length !== 1) { return; } previousPosition = { x: evt.clientX, y: evt.clientY }; }; this._onPointerUp = function(evt) { if (!noPreventDefault) { evt.preventDefault(); } var index = that._pointerPressed.indexOf(evt.pointerId); if (index === -1) { return; } that._pointerPressed.splice(index, 1); if (index != 0) { return; } previousPosition = null; that._offsetX = null; that._offsetY = null; }; this._onPointerMove = function(evt) { if (!noPreventDefault) { evt.preventDefault(); } if (!previousPosition) { return; } var index = that._pointerPressed.indexOf(evt.pointerId); if (index != 0) { return; } that._offsetX = evt.clientX - previousPosition.x; that._offsetY = -(evt.clientY - previousPosition.y); }; this._onLostFocus = function() { that._offsetX = null; that._offsetY = null; }; } canvas.addEventListener("pointerdown", this._onPointerDown); canvas.addEventListener("pointerup", this._onPointerUp); canvas.addEventListener("pointerout", this._onPointerUp); canvas.addEventListener("pointermove", this._onPointerMove); window.addEventListener("blur", this._onLostFocus); }; BABYLON.TouchCamera.prototype.detachControl = function (canvas) { if (this._attachedCanvas != canvas) { return; } canvas.removeEventListener("pointerdown", this._onPointerDown); canvas.removeEventListener("pointerup", this._onPointerUp); canvas.removeEventListener("pointerout", this._onPointerUp); canvas.removeEventListener("pointermove", this._onPointerMove); window.removeEventListener("blur", this._onLostFocus); this._attachedCanvas = null; }; BABYLON.TouchCamera.prototype._checkInputs = function () { if (!this._offsetX) { return; } this.cameraRotation.y += this._offsetX / this.angularSensibility; if (this._pointerPressed.length > 1) { this.cameraRotation.x += -this._offsetY / this.angularSensibility; } else { var speed = this._computeLocalCameraSpeed(); var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility); BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix); this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix)); } }; })();