var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; var BABYLON; (function (BABYLON) { var RefractionPostProcess = (function (_super) { __extends(RefractionPostProcess, _super); function RefractionPostProcess(name, refractionTextureUrl, color, depth, colorLevel, options, camera, samplingMode, engine, reusable) { var _this = this; _super.call(this, name, "refraction", ["baseColor", "depth", "colorLevel"], ["refractionSampler"], options, camera, samplingMode, engine, reusable); this.color = color; this.depth = depth; this.colorLevel = colorLevel; this.onActivateObservable.add(function (cam) { _this._refRexture = _this._refRexture || new BABYLON.Texture(refractionTextureUrl, cam.getScene()); }); this.onApplyObservable.add(function (effect) { effect.setColor3("baseColor", _this.color); effect.setFloat("depth", _this.depth); effect.setFloat("colorLevel", _this.colorLevel); effect.setTexture("refractionSampler", _this._refRexture); }); } // Methods RefractionPostProcess.prototype.dispose = function (camera) { if (this._refRexture) { this._refRexture.dispose(); } _super.prototype.dispose.call(this, camera); }; return RefractionPostProcess; }(BABYLON.PostProcess)); BABYLON.RefractionPostProcess = RefractionPostProcess; })(BABYLON || (BABYLON = {}));