var BABYLON; (function (BABYLON) { var FilesInput = (function () { /// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded, /// loading progress callback and optionnal addionnal logic to call in the rendering loop function FilesInput(p_engine, p_scene, p_canvas, p_sceneLoadedCallback, p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) { this._engine = p_engine; this._canvas = p_canvas; this._currentScene = p_scene; this._sceneLoadedCallback = p_sceneLoadedCallback; this._progressCallback = p_progressCallback; this._additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback; this._textureLoadingCallback = p_textureLoadingCallback; this._startingProcessingFilesCallback = p_startingProcessingFilesCallback; } FilesInput.prototype.monitorElementForDragNDrop = function (p_elementToMonitor) { var _this = this; if (p_elementToMonitor) { this._elementToMonitor = p_elementToMonitor; this._elementToMonitor.addEventListener("dragenter", function (e) { _this.drag(e); }, false); this._elementToMonitor.addEventListener("dragover", function (e) { _this.drag(e); }, false); this._elementToMonitor.addEventListener("drop", function (e) { _this.drop(e); }, false); } }; FilesInput.prototype.renderFunction = function () { if (this._additionnalRenderLoopLogicCallback) { this._additionnalRenderLoopLogicCallback(); } if (this._currentScene) { if (this._textureLoadingCallback) { var remaining = this._currentScene.getWaitingItemsCount(); if (remaining > 0) { this._textureLoadingCallback(remaining); } } this._currentScene.render(); } }; FilesInput.prototype.drag = function (e) { e.stopPropagation(); e.preventDefault(); }; FilesInput.prototype.drop = function (eventDrop) { eventDrop.stopPropagation(); eventDrop.preventDefault(); this.loadFiles(eventDrop); }; FilesInput.prototype.loadFiles = function (event) { if (this._startingProcessingFilesCallback) this._startingProcessingFilesCallback(); // Handling data transfer via drag'n'drop if (event && event.dataTransfer && event.dataTransfer.files) { this._filesToLoad = event.dataTransfer.files; } // Handling files from input files if (event && event.target && event.target.files) { this._filesToLoad = event.target.files; } if (this._filesToLoad && this._filesToLoad.length > 0) { for (var i = 0; i < this._filesToLoad.length; i++) { switch (this._filesToLoad[i].type) { case "image/jpeg": case "image/png": case "image/bmp": FilesInput.FilesTextures[this._filesToLoad[i].name] = this._filesToLoad[i]; break; case "image/targa": case "image/vnd.ms-dds": case "audio/wav": case "audio/x-wav": case "audio/mp3": case "audio/mpeg": case "audio/mpeg3": case "audio/x-mpeg-3": case "audio/ogg": FilesInput.FilesToLoad[this._filesToLoad[i].name] = this._filesToLoad[i]; break; default: if (this._filesToLoad[i].name.indexOf(".babylon") !== -1 && this._filesToLoad[i].name.indexOf(".manifest") === -1 && this._filesToLoad[i].name.indexOf(".incremental") === -1 && this._filesToLoad[i].name.indexOf(".babylonmeshdata") === -1 && this._filesToLoad[i].name.indexOf(".babylongeometrydata") === -1) { this._sceneFileToLoad = this._filesToLoad[i]; } break; } } this.reload(); } }; FilesInput.prototype.reload = function () { var _this = this; var that = this; // If a ".babylon" file has been provided if (this._sceneFileToLoad) { if (this._currentScene) { this._engine.stopRenderLoop(); this._currentScene.dispose(); } BABYLON.SceneLoader.Load("file:", this._sceneFileToLoad, this._engine, function (newScene) { that._currentScene = newScene; // Wait for textures and shaders to be ready that._currentScene.executeWhenReady(function () { // Attach camera to canvas inputs if (!that._currentScene.activeCamera || that._currentScene.lights.length === 0) { that._currentScene.createDefaultCameraOrLight(); } that._currentScene.activeCamera.attachControl(that._canvas); if (that._sceneLoadedCallback) { that._sceneLoadedCallback(_this._sceneFileToLoad, that._currentScene); } that._engine.runRenderLoop(function () { that.renderFunction(); }); }); }, function (progress) { if (_this._progressCallback) { _this._progressCallback(progress); } }); } else { BABYLON.Tools.Error("Please provide a valid .babylon file."); } }; FilesInput.FilesTextures = new Array(); FilesInput.FilesToLoad = new Array(); return FilesInput; })(); BABYLON.FilesInput = FilesInput; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.filesInput.js.map