var BABYLON; (function (BABYLON) { //WebWorker code will be inserted to this variable. BABYLON.CollisionWorker = ""; (function (WorkerTaskType) { WorkerTaskType[WorkerTaskType["INIT"] = 0] = "INIT"; WorkerTaskType[WorkerTaskType["UPDATE"] = 1] = "UPDATE"; WorkerTaskType[WorkerTaskType["COLLIDE"] = 2] = "COLLIDE"; })(BABYLON.WorkerTaskType || (BABYLON.WorkerTaskType = {})); var WorkerTaskType = BABYLON.WorkerTaskType; (function (WorkerReplyType) { WorkerReplyType[WorkerReplyType["SUCCESS"] = 0] = "SUCCESS"; WorkerReplyType[WorkerReplyType["UNKNOWN_ERROR"] = 1] = "UNKNOWN_ERROR"; })(BABYLON.WorkerReplyType || (BABYLON.WorkerReplyType = {})); var WorkerReplyType = BABYLON.WorkerReplyType; var CollisionCoordinatorWorker = (function () { function CollisionCoordinatorWorker() { var _this = this; this._scaledPosition = BABYLON.Vector3.Zero(); this._scaledVelocity = BABYLON.Vector3.Zero(); this.onMeshUpdated = function (mesh) { _this._addUpdateMeshesList[mesh.uniqueId] = CollisionCoordinatorWorker.SerializeMesh(mesh); }; this.onGeometryUpdated = function (geometry) { _this._addUpdateGeometriesList[geometry.id] = CollisionCoordinatorWorker.SerializeGeometry(geometry); }; this._afterRender = function () { if (!_this._init) return; if (_this._toRemoveGeometryArray.length == 0 && _this._toRemoveMeshesArray.length == 0 && Object.keys(_this._addUpdateGeometriesList).length == 0 && Object.keys(_this._addUpdateMeshesList).length == 0) { return; } //5 concurrent updates were sent to the web worker and were not yet processed. Abort next update. //TODO make sure update runs as fast as possible to be able to update 60 FPS. if (_this._runningUpdated > 4) { return; } ++_this._runningUpdated; var payload = { updatedMeshes: _this._addUpdateMeshesList, updatedGeometries: _this._addUpdateGeometriesList, removedGeometries: _this._toRemoveGeometryArray, removedMeshes: _this._toRemoveMeshesArray }; var message = { payload: payload, taskType: WorkerTaskType.UPDATE }; var serializable = []; for (var id in payload.updatedGeometries) { if (payload.updatedGeometries.hasOwnProperty(id)) { //prepare transferables serializable.push(message.payload.updatedGeometries[id].indices.buffer); serializable.push(message.payload.updatedGeometries[id].normals.buffer); serializable.push(message.payload.updatedGeometries[id].positions.buffer); } } _this._worker.postMessage(message, serializable); _this._addUpdateMeshesList = {}; _this._addUpdateGeometriesList = {}; _this._toRemoveGeometryArray = []; _this._toRemoveMeshesArray = []; }; this._onMessageFromWorker = function (e) { var returnData = e.data; if (returnData.error != WorkerReplyType.SUCCESS) { //TODO what errors can be returned from the worker? BABYLON.Tools.Warn("error returned from worker!"); return; } switch (returnData.taskType) { case WorkerTaskType.INIT: _this._init = true; //Update the worked with ALL of the scene's current state _this._scene.meshes.forEach(function (mesh) { _this.onMeshAdded(mesh); }); _this._scene.getGeometries().forEach(function (geometry) { _this.onGeometryAdded(geometry); }); break; case WorkerTaskType.UPDATE: _this._runningUpdated--; break; case WorkerTaskType.COLLIDE: _this._runningCollisionTask = false; var returnPayload = returnData.payload; if (!_this._collisionsCallbackArray[returnPayload.collisionId]) return; _this._collisionsCallbackArray[returnPayload.collisionId](returnPayload.collisionId, BABYLON.Vector3.FromArray(returnPayload.newPosition), _this._scene.getMeshByUniqueID(returnPayload.collidedMeshUniqueId)); //cleanup _this._collisionsCallbackArray[returnPayload.collisionId] = undefined; break; } }; this._collisionsCallbackArray = []; this._init = false; this._runningUpdated = 0; this._runningCollisionTask = false; this._addUpdateMeshesList = {}; this._addUpdateGeometriesList = {}; this._toRemoveGeometryArray = []; this._toRemoveMeshesArray = []; } CollisionCoordinatorWorker.prototype.getNewPosition = function (position, velocity, collider, maximumRetry, excludedMesh, onNewPosition, collisionIndex) { if (!this._init) return; if (this._collisionsCallbackArray[collisionIndex] || this._collisionsCallbackArray[collisionIndex + 100000]) return; position.divideToRef(collider.radius, this._scaledPosition); velocity.divideToRef(collider.radius, this._scaledVelocity); this._collisionsCallbackArray[collisionIndex] = onNewPosition; var payload = { collider: { position: this._scaledPosition.asArray(), velocity: this._scaledVelocity.asArray(), radius: collider.radius.asArray() }, collisionId: collisionIndex, excludedMeshUniqueId: excludedMesh ? excludedMesh.uniqueId : null, maximumRetry: maximumRetry }; var message = { payload: payload, taskType: WorkerTaskType.COLLIDE }; this._worker.postMessage(message); }; CollisionCoordinatorWorker.prototype.init = function (scene) { this._scene = scene; this._scene.registerAfterRender(this._afterRender); var workerUrl = BABYLON.WorkerIncluded ? BABYLON.Engine.CodeRepository + "Collisions/babylon.collisionWorker.js" : URL.createObjectURL(new Blob([BABYLON.CollisionWorker], { type: 'application/javascript' })); this._worker = new Worker(workerUrl); this._worker.onmessage = this._onMessageFromWorker; var message = { payload: {}, taskType: WorkerTaskType.INIT }; this._worker.postMessage(message); }; CollisionCoordinatorWorker.prototype.destroy = function () { this._scene.unregisterAfterRender(this._afterRender); this._worker.terminate(); }; CollisionCoordinatorWorker.prototype.onMeshAdded = function (mesh) { mesh.registerAfterWorldMatrixUpdate(this.onMeshUpdated); this.onMeshUpdated(mesh); }; CollisionCoordinatorWorker.prototype.onMeshRemoved = function (mesh) { this._toRemoveMeshesArray.push(mesh.uniqueId); }; CollisionCoordinatorWorker.prototype.onGeometryAdded = function (geometry) { //TODO this will break if the user uses his own function. This should be an array of callbacks! geometry.onGeometryUpdated = this.onGeometryUpdated; this.onGeometryUpdated(geometry); }; CollisionCoordinatorWorker.prototype.onGeometryDeleted = function (geometry) { this._toRemoveGeometryArray.push(geometry.id); }; CollisionCoordinatorWorker.SerializeMesh = function (mesh) { var submeshes = []; if (mesh.subMeshes) { submeshes = mesh.subMeshes.map(function (sm, idx) { return { position: idx, verticesStart: sm.verticesStart, verticesCount: sm.verticesCount, indexStart: sm.indexStart, indexCount: sm.indexCount, hasMaterial: !!sm.getMaterial(), sphereCenter: sm.getBoundingInfo().boundingSphere.centerWorld.asArray(), sphereRadius: sm.getBoundingInfo().boundingSphere.radiusWorld, boxMinimum: sm.getBoundingInfo().boundingBox.minimumWorld.asArray(), boxMaximum: sm.getBoundingInfo().boundingBox.maximumWorld.asArray() }; }); } var geometryId = mesh.geometry ? mesh.geometry.id : null; return { uniqueId: mesh.uniqueId, id: mesh.id, name: mesh.name, geometryId: geometryId, sphereCenter: mesh.getBoundingInfo().boundingSphere.centerWorld.asArray(), sphereRadius: mesh.getBoundingInfo().boundingSphere.radiusWorld, boxMinimum: mesh.getBoundingInfo().boundingBox.minimumWorld.asArray(), boxMaximum: mesh.getBoundingInfo().boundingBox.maximumWorld.asArray(), worldMatrixFromCache: mesh.worldMatrixFromCache.asArray(), subMeshes: submeshes, checkCollisions: mesh.checkCollisions }; }; CollisionCoordinatorWorker.SerializeGeometry = function (geometry) { return { id: geometry.id, positions: new Float32Array(geometry.getVerticesData(BABYLON.VertexBuffer.PositionKind) || []), normals: new Float32Array(geometry.getVerticesData(BABYLON.VertexBuffer.NormalKind) || []), indices: new Int32Array(geometry.getIndices() || []), }; }; return CollisionCoordinatorWorker; })(); BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker; var CollisionCoordinatorLegacy = (function () { function CollisionCoordinatorLegacy() { this._scaledPosition = BABYLON.Vector3.Zero(); this._scaledVelocity = BABYLON.Vector3.Zero(); this._finalPosition = BABYLON.Vector3.Zero(); } CollisionCoordinatorLegacy.prototype.getNewPosition = function (position, velocity, collider, maximumRetry, excludedMesh, onNewPosition, collisionIndex) { position.divideToRef(collider.radius, this._scaledPosition); velocity.divideToRef(collider.radius, this._scaledVelocity); collider.retry = 0; collider.initialVelocity = this._scaledVelocity; collider.initialPosition = this._scaledPosition; this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, this._finalPosition, excludedMesh); this._finalPosition.multiplyInPlace(collider.radius); //run the callback onNewPosition(collisionIndex, this._finalPosition, collider.collidedMesh); }; CollisionCoordinatorLegacy.prototype.init = function (scene) { this._scene = scene; }; CollisionCoordinatorLegacy.prototype.destroy = function () { //Legacy need no destruction method. }; //No update in legacy mode CollisionCoordinatorLegacy.prototype.onMeshAdded = function (mesh) { }; CollisionCoordinatorLegacy.prototype.onMeshUpdated = function (mesh) { }; CollisionCoordinatorLegacy.prototype.onMeshRemoved = function (mesh) { }; CollisionCoordinatorLegacy.prototype.onGeometryAdded = function (geometry) { }; CollisionCoordinatorLegacy.prototype.onGeometryUpdated = function (geometry) { }; CollisionCoordinatorLegacy.prototype.onGeometryDeleted = function (geometry) { }; CollisionCoordinatorLegacy.prototype._collideWithWorld = function (position, velocity, collider, maximumRetry, finalPosition, excludedMesh) { if (excludedMesh === void 0) { excludedMesh = null; } var closeDistance = BABYLON.Engine.CollisionsEpsilon * 10.0; if (collider.retry >= maximumRetry) { finalPosition.copyFrom(position); return; } collider._initialize(position, velocity, closeDistance); // Check all meshes for (var index = 0; index < this._scene.meshes.length; index++) { var mesh = this._scene.meshes[index]; if (mesh.isEnabled() && mesh.checkCollisions && mesh.subMeshes && mesh !== excludedMesh) { mesh._checkCollision(collider); } } if (!collider.collisionFound) { position.addToRef(velocity, finalPosition); return; } if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) { collider._getResponse(position, velocity); } if (velocity.length() <= closeDistance) { finalPosition.copyFrom(position); return; } collider.retry++; this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh); }; return CollisionCoordinatorLegacy; })(); BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.collisionCoordinator.js.map