var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var StereogramFreeCamera = (function (_super) { __extends(StereogramFreeCamera, _super); function StereogramFreeCamera(name, position, eyeSpace, isVertical, scene) { _super.call(this, name, position, scene); this.setSubCameraMode(isVertical ? BABYLON.Camera.SUB_CAMERA_MODE_VERTICAL_STEREOGRAM : BABYLON.Camera.SUB_CAMERA_MODE_HORIZONTAL_STEREOGRAM, eyeSpace); } return StereogramFreeCamera; })(BABYLON.FreeCamera); BABYLON.StereogramFreeCamera = StereogramFreeCamera; var StereogramArcRotateCamera = (function (_super) { __extends(StereogramArcRotateCamera, _super); function StereogramArcRotateCamera(name, alpha, beta, radius, target, eyeSpace, isVertical, scene) { _super.call(this, name, alpha, beta, radius, target, scene); this.setSubCameraMode(isVertical ? BABYLON.Camera.SUB_CAMERA_MODE_VERTICAL_STEREOGRAM : BABYLON.Camera.SUB_CAMERA_MODE_HORIZONTAL_STEREOGRAM, eyeSpace); } return StereogramArcRotateCamera; })(BABYLON.ArcRotateCamera); BABYLON.StereogramArcRotateCamera = StereogramArcRotateCamera; var StereogramGamepadCamera = (function (_super) { __extends(StereogramGamepadCamera, _super); function StereogramGamepadCamera(name, position, eyeSpace, isVertical, scene) { _super.call(this, name, position, scene); this.setSubCameraMode(isVertical ? BABYLON.Camera.SUB_CAMERA_MODE_VERTICAL_STEREOGRAM : BABYLON.Camera.SUB_CAMERA_MODE_HORIZONTAL_STEREOGRAM, eyeSpace); } return StereogramGamepadCamera; })(BABYLON.GamepadCamera); BABYLON.StereogramGamepadCamera = StereogramGamepadCamera; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.stereogramCamera.js.map