var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var AnaglyphFreeCamera = (function (_super) { __extends(AnaglyphFreeCamera, _super); function AnaglyphFreeCamera(name, position, eyeSpace, scene) { _super.call(this, name, position, scene); this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace); } return AnaglyphFreeCamera; })(BABYLON.FreeCamera); BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera; var AnaglyphArcRotateCamera = (function (_super) { __extends(AnaglyphArcRotateCamera, _super); function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, eyeSpace, scene) { _super.call(this, name, alpha, beta, radius, target, scene); this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace); } return AnaglyphArcRotateCamera; })(BABYLON.ArcRotateCamera); BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera; var AnaglyphGamepadCamera = (function (_super) { __extends(AnaglyphGamepadCamera, _super); function AnaglyphGamepadCamera(name, position, eyeSpace, scene) { _super.call(this, name, position, scene); this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace); } return AnaglyphGamepadCamera; })(BABYLON.GamepadCamera); BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.anaglyphCamera.js.map