/// module BABYLON { var maxSimultaneousLights = 4; class GradientMaterialDefines extends MaterialDefines { public DIFFUSE = false; public CLIPPLANE = false; public ALPHATEST = false; public POINTSIZE = false; public FOG = false; public LIGHT0 = false; public LIGHT1 = false; public LIGHT2 = false; public LIGHT3 = false; public SPOTLIGHT0 = false; public SPOTLIGHT1 = false; public SPOTLIGHT2 = false; public SPOTLIGHT3 = false; public HEMILIGHT0 = false; public HEMILIGHT1 = false; public HEMILIGHT2 = false; public HEMILIGHT3 = false; public DIRLIGHT0 = false; public DIRLIGHT1 = false; public DIRLIGHT2 = false; public DIRLIGHT3 = false; public POINTLIGHT0 = false; public POINTLIGHT1 = false; public POINTLIGHT2 = false; public POINTLIGHT3 = false; public SHADOW0 = false; public SHADOW1 = false; public SHADOW2 = false; public SHADOW3 = false; public SHADOWS = false; public SHADOWESM0 = false; public SHADOWESM1 = false; public SHADOWESM2 = false; public SHADOWESM3 = false; public SHADOWPCF0 = false; public SHADOWPCF1 = false; public SHADOWPCF2 = false; public SHADOWPCF3 = false; public NORMAL = false; public UV1 = false; public UV2 = false; public VERTEXCOLOR = false; public VERTEXALPHA = false; public NUM_BONE_INFLUENCERS = 0; public BonesPerMesh = 0; public INSTANCES = false; constructor() { super(); this.rebuild(); } } export class GradientMaterial extends Material { // The gradient top color, red by default @serializeAsColor3() public topColor = new Color3(1, 0, 0); @serialize() public topColorAlpha = 1.0; // The gradient top color, blue by default @serializeAsColor3() public bottomColor = new Color3(0, 0, 1); @serialize() public bottomColorAlpha = 1.0; // Gradient offset @serialize() public offset = 0; @serialize() public smoothness = 1.0; @serialize() public disableLighting = false; private _worldViewProjectionMatrix = Matrix.Zero(); private _scaledDiffuse = new Color3(); private _renderId: number; private _defines = new GradientMaterialDefines(); private _cachedDefines = new GradientMaterialDefines(); constructor(name: string, scene: Scene) { super(name, scene); this._cachedDefines.BonesPerMesh = -1; } public needAlphaBlending(): boolean { return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0); } public needAlphaTesting(): boolean { return true; } public getAlphaTestTexture(): BaseTexture { return null; } // Methods private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean { if (!mesh) { return true; } if (this._defines.INSTANCES !== useInstances) { return false; } return false; } public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean { if (this.checkReadyOnlyOnce) { if (this._wasPreviouslyReady) { return true; } } var scene = this.getScene(); if (!this.checkReadyOnEveryCall) { if (this._renderId === scene.getRenderId()) { if (this._checkCache(scene, mesh, useInstances)) { return true; } } } var engine = scene.getEngine(); var needNormals = false; var needUVs = false; this._defines.reset(); // No textures // Effect if (scene.clipPlane) { this._defines.CLIPPLANE = true; } if (engine.getAlphaTesting()) { this._defines.ALPHATEST = true; } // Point size if (this.pointsCloud || scene.forcePointsCloud) { this._defines.POINTSIZE = true; } // Fog if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) { this._defines.FOG = true; } var lightIndex = 0; if (scene.lightsEnabled && !this.disableLighting) { needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, false); } // Attribs if (mesh) { if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) { this._defines.NORMAL = true; } if (needUVs) { if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) { this._defines.UV1 = true; } if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) { this._defines.UV2 = true; } } if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) { this._defines.VERTEXCOLOR = true; if (mesh.hasVertexAlpha) { this._defines.VERTEXALPHA = true; } } if (mesh.useBones && mesh.computeBonesUsingShaders) { this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers; this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1); } // Instances if (useInstances) { this._defines.INSTANCES = true; } } // Get correct effect if (!this._defines.isEqual(this._cachedDefines)) { this._defines.cloneTo(this._cachedDefines); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (this._defines.FOG) { fallbacks.addFallback(1, "FOG"); } MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks); if (this._defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (this._defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (this._defines.UV1) { attribs.push(VertexBuffer.UVKind); } if (this._defines.UV2) { attribs.push(VertexBuffer.UV2Kind); } if (this._defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks); MaterialHelper.PrepareAttributesForInstances(attribs, this._defines); // Legacy browser patch var shaderName = "gradient"; var join = this._defines.toString(); this._effect = scene.getEngine().createEffect(shaderName, attribs, ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vLightData0", "vLightDiffuse0","vLightDirection0", "vLightGround0", "lightMatrix0", "vLightData1", "vLightDiffuse1", "vLightDirection1", "vLightGround1", "lightMatrix1", "vLightData2", "vLightDiffuse2", "vLightDirection2", "vLightGround2", "lightMatrix2", "vLightData3", "vLightDiffuse3", "vLightDirection3", "vLightGround3", "lightMatrix3", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "diffuseMatrix", "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3", "depthValues", "topColor", "bottomColor", "offset", "smoothness" ], ["diffuseSampler", "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3" ], join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: 4 }); } if (!this._effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; } public bindOnlyWorldMatrix(world: Matrix): void { this._effect.setMatrix("world", world); } public bind(world: Matrix, mesh?: Mesh): void { var scene = this.getScene(); // Matrices this.bindOnlyWorldMatrix(world); this._effect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones MaterialHelper.BindBonesParameters(mesh, this._effect); if (scene.getCachedMaterial() !== this) { // Clip plane MaterialHelper.BindClipPlane(this._effect, scene); // Point size if (this.pointsCloud) { this._effect.setFloat("pointSize", this.pointSize); } this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position); } this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility); if (scene.lightsEnabled && !this.disableLighting) { MaterialHelper.BindLights(scene, mesh, this._effect, this._defines); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._effect.setMatrix("view", scene.getViewMatrix()); } // Fog MaterialHelper.BindFogParameters(scene, mesh, this._effect); this._effect.setColor4("topColor", this.topColor, this.topColorAlpha); this._effect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha); this._effect.setFloat("offset", this.offset); this._effect.setFloat("smoothness", this.smoothness); this._afterBind(mesh); } public getAnimatables(): IAnimatable[] { return []; } public dispose(forceDisposeEffect?: boolean): void { super.dispose(forceDisposeEffect); } public clone(name: string): GradientMaterial { return SerializationHelper.Clone(() => new GradientMaterial(name, this.getScene()), this); } public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.GradientMaterial"; return serializationObject; } // Statics public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial { return SerializationHelper.Parse(() => new GradientMaterial(source.name, scene), source, scene, rootUrl); } } }