declare module BABYLON { class STLFileLoader implements ISceneLoaderPlugin { solidPattern: RegExp; facetsPattern: RegExp; normalPattern: RegExp; vertexPattern: RegExp; extensions: ISceneLoaderPluginExtensions; importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean; load(scene: Scene, data: any, rootUrl: string): boolean; private isBinary(data); private parseBinary(mesh, data); private parseASCII(mesh, solidData); } }