var BABYLON; (function (BABYLON) { var PostProcessRenderPipeline = (function () { function PostProcessRenderPipeline(engine, name) { this._engine = engine; this._name = name; this._renderEffects = []; this._renderEffectsForIsolatedPass = []; this._cameras = []; } PostProcessRenderPipeline.prototype.addEffect = function (renderEffect) { this._renderEffects[renderEffect._name] = renderEffect; }; PostProcessRenderPipeline.prototype.enableEffect = function (renderEffectName, cameras) { var renderEffects = this._renderEffects[renderEffectName]; if (!renderEffects) { return; } renderEffects.enable(BABYLON.Tools.MakeArray(cameras || this._cameras)); }; PostProcessRenderPipeline.prototype.disableEffect = function (renderEffectName, cameras) { var renderEffects = this._renderEffects[renderEffectName]; if (!renderEffects) { return; } renderEffects.disable(BABYLON.Tools.MakeArray(cameras || this._cameras)); }; PostProcessRenderPipeline.prototype.attachCameras = function (cameras, unique) { var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); var indicesToDelete = []; for (var i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.name; if (this._cameras.indexOf(camera) === -1) { this._cameras[cameraName] = camera; } else if (unique) { indicesToDelete.push(i); } } for (var i = 0; i < indicesToDelete.length; i++) { cameras.splice(indicesToDelete[i], 1); } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._attachCameras(_cam); } }; PostProcessRenderPipeline.prototype.detachCameras = function (cameras) { var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._detachCameras(_cam); } for (var i = 0; i < _cam.length; i++) { this._cameras.splice(this._cameras.indexOf(_cam[i]), 1); } }; PostProcessRenderPipeline.prototype.enableDisplayOnlyPass = function (passName, cameras) { var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); var pass = null; for (var renderEffectName in this._renderEffects) { pass = this._renderEffects[renderEffectName].getPass(passName); if (pass != null) { break; } } if (pass == null) { return; } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._disable(_cam); } pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME; for (var i = 0; i < _cam.length; i++) { this._renderEffectsForIsolatedPass[_cam[i].name] = this._renderEffectsForIsolatedPass[_cam[i].name] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null); this._renderEffectsForIsolatedPass[_cam[i].name].emptyPasses(); this._renderEffectsForIsolatedPass[_cam[i].name].addPass(pass); this._renderEffectsForIsolatedPass[_cam[i].name]._attachCameras(_cam[i]); } }; PostProcessRenderPipeline.prototype.disableDisplayOnlyPass = function (cameras) { var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); for (var i = 0; i < _cam.length; i++) { this._renderEffectsForIsolatedPass[_cam[i].name] = this._renderEffectsForIsolatedPass[_cam[i].name] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null); this._renderEffectsForIsolatedPass[_cam[i].name]._disable(_cam[i]); } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._enable(_cam); } }; PostProcessRenderPipeline.prototype._update = function () { for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._update(); } for (var i = 0; i < this._cameras.length; i++) { if (this._renderEffectsForIsolatedPass[this._cameras[i].name]) { this._renderEffectsForIsolatedPass[this._cameras[i].name]._update(); } } }; PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect"; PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler"; return PostProcessRenderPipeline; })(); BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.postProcessRenderPipeline.js.map