/// module BABYLON.GUI { /** * Class used to create a holographic button in 3D */ export class HolographicButton extends Button3D { private _backPlate: Mesh; private _textPlate: Mesh; private _frontPlate: Mesh; private _text: string; private _imageUrl: string; private _shareMaterials = true; private _frontMaterial: FluentMaterial; private _backMaterial: FluentMaterial; private _plateMaterial: StandardMaterial; private _pickedPointObserver: Nullable>>; /** * Gets or sets text for the button */ public get text(): string { return this._text; } public set text(value: string) { if (this._text === value) { return; } this._text = value; this._rebuildContent(); } /** * Gets or sets the image url for the button */ public get imageUrl(): string { return this._imageUrl; } public set imageUrl(value: string) { if (this._imageUrl === value) { return; } this._imageUrl = value; this._rebuildContent(); } /** * Gets the back material used by this button */ public get backMaterial(): FluentMaterial { return this._backMaterial; } /** * Gets the front material used by this button */ public get frontMaterial(): FluentMaterial { return this._frontMaterial; } /** * Gets the plate material used by this button */ public get plateMaterial(): StandardMaterial { return this._plateMaterial; } /** * Gets a boolean indicating if this button shares its material with other HolographicButtons */ public get shareMaterials(): boolean { return this._shareMaterials; } /** * Creates a new button * @param name defines the control name */ constructor(name?: string, shareMaterials = true) { super(name); this._shareMaterials = shareMaterials; // Default animations this.pointerEnterAnimation = () => { if (!this.mesh) { return; } this._frontPlate.setEnabled(true); } this.pointerOutAnimation = () => { if (!this.mesh) { return; } this._frontPlate.setEnabled(false); } } protected _getTypeName(): string { return "HolographicButton"; } private _rebuildContent(): void { this._disposeFacadeTexture(); let panel = new StackPanel(); panel.isVertical = true; if (this._imageUrl) { let image = new BABYLON.GUI.Image(); image.source = this._imageUrl; image.paddingTop = "40px"; image.height = "180px"; image.width = "100px"; image.paddingBottom = "40px"; panel.addControl(image); } if (this._text) { let text = new BABYLON.GUI.TextBlock(); text.text = this._text; text.color = "white"; text.height = "30px"; text.fontSize = 24; panel.addControl(text); } if (this._frontPlate) { this.content = panel; } } // Mesh association protected _createNode(scene: Scene): TransformNode { this._backPlate = MeshBuilder.CreateBox(this.name + "BackMesh", { width: 1.0, height: 1.0, depth: 0.08 }, scene); this._frontPlate = MeshBuilder.CreateBox(this.name + "FrontMesh", { width: 1.0, height: 1.0, depth: 0.08 }, scene); this._frontPlate.parent = this._backPlate; this._frontPlate.position.z = -0.08; this._frontPlate.isPickable = false; this._frontPlate.setEnabled(false); this._textPlate= super._createNode(scene); this._textPlate.parent = this._backPlate; this._textPlate.position.z = -0.08; this._textPlate.isPickable = false; return this._backPlate; } protected _applyFacade(facadeTexture: AdvancedDynamicTexture) { this._plateMaterial.emissiveTexture = facadeTexture; this._plateMaterial.opacityTexture = facadeTexture; } private _createBackMaterial(mesh: Mesh) { this._backMaterial = new FluentMaterial(this.name + "Back Material", mesh.getScene()); this._backMaterial.renderHoverLight = true; this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(pickedPoint => { if (pickedPoint) { this._backMaterial.hoverPosition = pickedPoint; this._backMaterial.hoverColor.a = 1.0; } else { this._backMaterial.hoverColor.a = 0; } }); } private _createFrontMaterial(mesh: Mesh) { this._frontMaterial = new FluentMaterial(this.name + "Front Material", mesh.getScene()); this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow this._frontMaterial.alpha = 0.5; // Additive this._frontMaterial.renderBorders = true; } private _createPlateMaterial(mesh: Mesh) { this._plateMaterial = new StandardMaterial(this.name + "Plate Material", mesh.getScene()); this._plateMaterial.specularColor = Color3.Black(); } protected _affectMaterial(mesh: Mesh) { // Back if (this._shareMaterials) { if (!this._host._sharedMaterials["backFluentMaterial"]) { this._createBackMaterial(mesh); this._host._sharedMaterials["backFluentMaterial"] = this._backMaterial; } else { this._backMaterial = this._host._sharedMaterials["backFluentMaterial"] as FluentMaterial; } // Front if (!this._host._sharedMaterials["frontFluentMaterial"]) { this._createFrontMaterial(mesh); this._host._sharedMaterials["frontFluentMaterial"] = this._frontMaterial; } else { this._frontMaterial = this._host._sharedMaterials["frontFluentMaterial"] as FluentMaterial; } } else { this._createBackMaterial(mesh); this._createFrontMaterial(mesh); } this._createPlateMaterial(mesh); this._backPlate.material = this._backMaterial; this._frontPlate.material = this._frontMaterial; this._textPlate.material = this._plateMaterial; this._rebuildContent(); } /** * Releases all associated resources */ public dispose() { super.dispose(); // will dispose main mesh ie. back plate if (!this.shareMaterials) { this._backMaterial.dispose(); this._frontMaterial.dispose(); this._plateMaterial.dispose(); if (this._pickedPointObserver) { this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver); this._pickedPointObserver = null; } } } } }