module BABYLON { /** * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera */ export class StereoscopicInterlacePostProcess extends PostProcess { private _stepSize : Vector2; private _passedProcess : Nullable; /** * Initializes a StereoscopicInterlacePostProcess * @param name The name of the effect. * @param rigCameras The rig cameras to be appled to the post process * @param isStereoscopicHoriz If the rendered results are horizontal or verticle * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) */ constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean) { super(name, "stereoscopicInterlace", ['stepSize'], ['camASampler'], 1, rigCameras[1], samplingMode, engine, reusable, isStereoscopicHoriz ? "#define IS_STEREOSCOPIC_HORIZ 1" : undefined); this._passedProcess = rigCameras[0]._rigPostProcess; this._stepSize = new Vector2(1 / this.width, 1 / this.height); this.onSizeChangedObservable.add(() => { this._stepSize = new Vector2(1 / this.width, 1 / this.height); }); this.onApplyObservable.add((effect: Effect) => { effect.setTextureFromPostProcess("camASampler", this._passedProcess); effect.setFloat2("stepSize", this._stepSize.x, this._stepSize.y); }); } } }