#if SM_FLOAT == 0 #include #endif varying float vDepthMetricSM; #if SM_USEDISTANCE == 1 uniform vec3 lightDataSM; varying vec3 vPositionWSM; #endif uniform vec3 biasAndScaleSM; uniform vec2 depthValuesSM; #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP == 1 varying float zSM; #endif