/// declare module BABYLON { class RenderTargetTexture extends Texture { constructor(name: string, size: Size2D, scene: Scene, generateMipMaps: boolean); renderList: any[]; isRenderTarget: boolean; coordinatesMode: number; renderParticles: boolean; _onBeforeRender: () => void; _onAfterRender: () => void; resize(size: Size2D, generateMipMaps: boolean): void; render(): void; } }