var BABYLON; (function (BABYLON) { var PostProcess = (function () { function PostProcess(name, fragmentUrl, parameters, samplers, ratio, camera, samplingMode, engine, reusable, defines, textureType) { if (samplingMode === void 0) { samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE; } if (textureType === void 0) { textureType = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; } this.name = name; this.width = -1; this.height = -1; /* Enable Pixel Perfect mode where texture is not scaled to be power of 2. Can only be used on a single postprocess or on the last one of a chain. */ this.enablePixelPerfectMode = false; this._reusable = false; this._textures = new BABYLON.SmartArray(2); this._currentRenderTextureInd = 0; this._scaleRatio = new BABYLON.Vector2(1, 1); if (camera != null) { this._camera = camera; this._scene = camera.getScene(); camera.attachPostProcess(this); this._engine = this._scene.getEngine(); } else { this._engine = engine; } this._renderRatio = ratio; this.renderTargetSamplingMode = samplingMode ? samplingMode : BABYLON.Texture.NEAREST_SAMPLINGMODE; this._reusable = reusable || false; this._textureType = textureType; this._samplers = samplers || []; this._samplers.push("textureSampler"); this._fragmentUrl = fragmentUrl; this._parameters = parameters || []; this._parameters.push("scale"); this.updateEffect(defines); } PostProcess.prototype.updateEffect = function (defines) { this._effect = this._engine.createEffect({ vertex: "postprocess", fragment: this._fragmentUrl }, ["position"], this._parameters, this._samplers, defines !== undefined ? defines : ""); }; PostProcess.prototype.isReusable = function () { return this._reusable; }; PostProcess.prototype.activate = function (camera, sourceTexture) { camera = camera || this._camera; var scene = camera.getScene(); var maxSize = camera.getEngine().getCaps().maxTextureSize; var requiredWidth = ((sourceTexture ? sourceTexture._width : this._engine.getRenderingCanvas().width) * this._renderRatio) | 0; var requiredHeight = ((sourceTexture ? sourceTexture._height : this._engine.getRenderingCanvas().height) * this._renderRatio) | 0; var desiredWidth = this._renderRatio.width || requiredWidth; var desiredHeight = this._renderRatio.height || requiredHeight; if (this.renderTargetSamplingMode !== BABYLON.Texture.NEAREST_SAMPLINGMODE) { if (!this._renderRatio.width) { desiredWidth = BABYLON.Tools.GetExponentOfTwo(desiredWidth, maxSize); } if (!this._renderRatio.height) { desiredHeight = BABYLON.Tools.GetExponentOfTwo(desiredHeight, maxSize); } } if (this.width !== desiredWidth || this.height !== desiredHeight) { if (this._textures.length > 0) { for (var i = 0; i < this._textures.length; i++) { this._engine._releaseTexture(this._textures.data[i]); } this._textures.reset(); } this.width = desiredWidth; this.height = desiredHeight; this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode, type: this._textureType })); if (this._reusable) { this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode, type: this._textureType })); } if (this.onSizeChanged) { this.onSizeChanged(); } } if (this.enablePixelPerfectMode) { this._scaleRatio.copyFromFloats(requiredWidth / desiredWidth, requiredHeight / desiredHeight); this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd], 0, requiredWidth, requiredHeight); } else { this._scaleRatio.copyFromFloats(1, 1); this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd]); } if (this.onActivate) { this.onActivate(camera); } // Clear if (this.clearColor) { this._engine.clear(this.clearColor, true, true); } else { this._engine.clear(scene.clearColor, scene.autoClear || scene.forceWireframe, true); } if (this._reusable) { this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2; } }; Object.defineProperty(PostProcess.prototype, "isSupported", { get: function () { return this._effect.isSupported; }, enumerable: true, configurable: true }); PostProcess.prototype.apply = function () { // Check if (!this._effect.isReady()) return null; // States this._engine.enableEffect(this._effect); this._engine.setState(false); this._engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE); this._engine.setDepthBuffer(false); this._engine.setDepthWrite(false); // Texture this._effect._bindTexture("textureSampler", this._textures.data[this._currentRenderTextureInd]); // Parameters this._effect.setVector2("scale", this._scaleRatio); if (this.onApply) { this.onApply(this._effect); } return this._effect; }; PostProcess.prototype.dispose = function (camera) { camera = camera || this._camera; if (this._textures.length > 0) { for (var i = 0; i < this._textures.length; i++) { this._engine._releaseTexture(this._textures.data[i]); } this._textures.reset(); } if (!camera) { return; } camera.detachPostProcess(this); var index = camera._postProcesses.indexOf(this); if (index === camera._postProcessesTakenIndices[0] && camera._postProcessesTakenIndices.length > 0) { this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer } }; return PostProcess; })(); BABYLON.PostProcess = PostProcess; })(BABYLON || (BABYLON = {}));