var BABYLON; (function (BABYLON) { var CannonJSPlugin = (function () { function CannonJSPlugin(_useDeltaForWorldStep) { if (_useDeltaForWorldStep === void 0) { _useDeltaForWorldStep = true; } this._useDeltaForWorldStep = _useDeltaForWorldStep; this._registeredMeshes = []; this._physicsMaterials = []; this._fixedTimeStep = 1 / 60; //private _maxSubSteps : number = 15; this.name = "CannonJS"; this.updateBodyPosition = function (mesh) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) { var body = registeredMesh.body; var center = mesh.getBoundingInfo().boundingBox.center.clone(); body.quaternion.copy(mesh.rotationQuaternion); if (registeredMesh.deltaRotation) { var tmpQ = new CANNON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475); body.quaternion = body.quaternion.mult(tmpQ); } if (registeredMesh.type === CANNON.Shape.types.HEIGHTFIELD) { //calculate the correct body position: var rotationQuaternion = mesh.rotationQuaternion; mesh.rotationQuaternion = new BABYLON.Quaternion(); mesh.computeWorldMatrix(true); //get original center with no rotation var center = mesh.getBoundingInfo().boundingBox.center.clone(); var oldPivot = mesh.getPivotMatrix() || BABYLON.Matrix.Translation(0, 0, 0); //rotation is back mesh.rotationQuaternion = rotationQuaternion; //calculate the new center using a pivot (since Cannon.js doesn't center height maps) var p = BABYLON.Matrix.Translation(mesh.getBoundingInfo().boundingBox.extendSize.x, 0, -mesh.getBoundingInfo().boundingBox.extendSize.z); mesh.setPivotMatrix(p); mesh.computeWorldMatrix(true); //calculate the translation var translation = mesh.getBoundingInfo().boundingBox.center.subtract(center).subtract(mesh.position).negate(); center.copyFromFloats(translation.x, translation.y - mesh.getBoundingInfo().boundingBox.extendSize.y, translation.z); //add it inverted to the delta registeredMesh.delta = mesh.getBoundingInfo().boundingBox.center.subtract(center); registeredMesh.delta.y += mesh.getBoundingInfo().boundingBox.extendSize.y; mesh.setPivotMatrix(oldPivot); mesh.computeWorldMatrix(true); } else if (registeredMesh.type === CANNON.Shape.types.TRIMESH) { center.copyFromFloats(mesh.position.x, mesh.position.y, mesh.position.z); } body.position.set(center.x, center.y, center.z); return; } } }; } CannonJSPlugin.prototype.initialize = function (iterations) { if (iterations === void 0) { iterations = 10; } this._world = new CANNON.World(); this._world.broadphase = new CANNON.NaiveBroadphase(); this._world.solver.iterations = iterations; }; CannonJSPlugin.prototype._checkWithEpsilon = function (value) { return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value; }; CannonJSPlugin.prototype.runOneStep = function (delta) { var _this = this; this._world.step(this._fixedTimeStep, this._useDeltaForWorldStep ? delta * 1000 : 0); this._registeredMeshes.forEach(function (registeredMesh) { // Body position var bodyX = registeredMesh.body.position.x, bodyY = registeredMesh.body.position.y, bodyZ = registeredMesh.body.position.z; registeredMesh.mesh.position.x = bodyX + registeredMesh.delta.x; registeredMesh.mesh.position.y = bodyY + registeredMesh.delta.y; registeredMesh.mesh.position.z = bodyZ + registeredMesh.delta.z; registeredMesh.mesh.rotationQuaternion.copyFrom(registeredMesh.body.quaternion); if (registeredMesh.deltaRotation) { registeredMesh.mesh.rotationQuaternion.multiplyInPlace(registeredMesh.deltaRotation); } //is the physics collision callback is set? if (registeredMesh.mesh.onPhysicsCollide) { if (!registeredMesh.collisionFunction) { registeredMesh.collisionFunction = function (e) { //find the mesh that collided with the registered mesh for (var idx = 0; idx < _this._registeredMeshes.length; idx++) { if (_this._registeredMeshes[idx].body == e.body) { registeredMesh.mesh.onPhysicsCollide(_this._registeredMeshes[idx].mesh, e.contact); } } }; registeredMesh.body.addEventListener("collide", registeredMesh.collisionFunction); } } else { //unregister, in case the function was removed for some reason if (registeredMesh.collisionFunction) { registeredMesh.body.removeEventListener("collide", registeredMesh.collisionFunction); } } }); }; CannonJSPlugin.prototype.setGravity = function (gravity) { this._gravity = gravity; this._world.gravity.set(gravity.x, gravity.y, gravity.z); }; CannonJSPlugin.prototype.getGravity = function () { return this._gravity; }; CannonJSPlugin.prototype.registerMesh = function (mesh, impostor, options) { this.unregisterMesh(mesh); if (!mesh.rotationQuaternion) { mesh.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(mesh.rotation.y, mesh.rotation.x, mesh.rotation.z); } mesh.computeWorldMatrix(true); var shape = this._createShape(mesh, impostor); return this._createRigidBodyFromShape(shape, mesh, options); }; CannonJSPlugin.prototype._createShape = function (mesh, impostor) { //get the correct bounding box var oldQuaternion = mesh.rotationQuaternion; mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1); mesh.computeWorldMatrix(true); var returnValue; switch (impostor) { case BABYLON.PhysicsEngine.SphereImpostor: var bbox = mesh.getBoundingInfo().boundingBox; var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x; var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y; var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z; returnValue = new CANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2); break; //TMP also for cylinder - TODO Cannon supports cylinder natively. case BABYLON.PhysicsEngine.CylinderImpostor: BABYLON.Tools.Warn("CylinderImposter not yet implemented, using BoxImposter instead"); case BABYLON.PhysicsEngine.BoxImpostor: bbox = mesh.getBoundingInfo().boundingBox; var min = bbox.minimumWorld; var max = bbox.maximumWorld; var box = max.subtract(min).scale(0.5); returnValue = new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z))); break; case BABYLON.PhysicsEngine.PlaneImpostor: BABYLON.Tools.Warn("Attention, Cannon.js PlaneImposter might not behave as you wish. Consider using BoxImposter instead"); returnValue = new CANNON.Plane(); break; case BABYLON.PhysicsEngine.MeshImpostor: var rawVerts = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind); var rawFaces = mesh.getIndices(); BABYLON.Tools.Warn("MeshImpostor only collides against spheres."); returnValue = new CANNON.Trimesh(rawVerts, rawFaces); //this._createConvexPolyhedron(rawVerts, rawFaces, mesh); break; case BABYLON.PhysicsEngine.HeightmapImpostor: returnValue = this._createHeightmap(mesh); break; } mesh.rotationQuaternion = oldQuaternion; return returnValue; }; CannonJSPlugin.prototype._createConvexPolyhedron = function (rawVerts, rawFaces, mesh) { var verts = [], faces = []; mesh.computeWorldMatrix(true); //reuse this variable var transformed = BABYLON.Vector3.Zero(); // Get vertices for (var i = 0; i < rawVerts.length; i += 3) { BABYLON.Vector3.TransformNormalFromFloatsToRef(rawVerts[i], rawVerts[i + 1], rawVerts[i + 2], mesh.getWorldMatrix(), transformed); verts.push(new CANNON.Vec3(transformed.x, transformed.y, transformed.z)); } // Get faces for (var j = 0; j < rawFaces.length; j += 3) { faces.push([rawFaces[j], rawFaces[j + 2], rawFaces[j + 1]]); } var shape = new CANNON.ConvexPolyhedron(verts, faces); return shape; }; CannonJSPlugin.prototype._createHeightmap = function (mesh, pointDepth) { var pos = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind); var matrix = []; //For now pointDepth will not be used and will be automatically calculated. //Future reference - try and find the best place to add a reference to the pointDepth variable. var arraySize = pointDepth || ~~(Math.sqrt(pos.length / 3) - 1); var dim = Math.min(mesh.getBoundingInfo().boundingBox.extendSize.x, mesh.getBoundingInfo().boundingBox.extendSize.z); var elementSize = dim * 2 / arraySize; var minY = mesh.getBoundingInfo().boundingBox.extendSize.y; for (var i = 0; i < pos.length; i = i + 3) { var x = Math.round((pos[i + 0]) / elementSize + arraySize / 2); var z = Math.round(((pos[i + 2]) / elementSize - arraySize / 2) * -1); var y = pos[i + 1] + minY; if (!matrix[x]) { matrix[x] = []; } if (!matrix[x][z]) { matrix[x][z] = y; } matrix[x][z] = Math.max(y, matrix[x][z]); } for (var x = 0; x <= arraySize; ++x) { if (!matrix[x]) { var loc = 1; while (!matrix[(x + loc) % arraySize]) { loc++; } matrix[x] = matrix[(x + loc) % arraySize].slice(); } for (var z = 0; z <= arraySize; ++z) { if (!matrix[x][z]) { var loc = 1; var newValue; while (newValue === undefined) { newValue = matrix[x][(z + loc++) % arraySize]; } matrix[x][z] = newValue; } } } var shape = new CANNON.Heightfield(matrix, { elementSize: elementSize }); //For future reference, needed for body transformation shape.minY = minY; return shape; }; CannonJSPlugin.prototype._addMaterial = function (friction, restitution) { var index; var mat; for (index = 0; index < this._physicsMaterials.length; index++) { mat = this._physicsMaterials[index]; if (mat.friction === friction && mat.restitution === restitution) { return mat; } } var currentMat = new CANNON.Material("mat"); this._physicsMaterials.push(currentMat); for (index = 0; index < this._physicsMaterials.length; index++) { mat = this._physicsMaterials[index]; var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, { friction: friction, restitution: restitution }); this._world.addContactMaterial(contactMaterial); } return currentMat; }; CannonJSPlugin.prototype._createRigidBodyFromShape = function (shape, mesh, options) { if (!mesh.rotationQuaternion) { mesh.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(mesh.rotation.y, mesh.rotation.x, mesh.rotation.z); } // The delta between the mesh position and the mesh bounding box center var bbox = mesh.getBoundingInfo().boundingBox; var deltaPosition = mesh.position.subtract(bbox.center); var deltaRotation; var material = this._addMaterial(options.friction, options.restitution); var body = new CANNON.Body({ mass: options.mass, material: material, position: new CANNON.Vec3(bbox.center.x, bbox.center.y, bbox.center.z) }); body.quaternion = new CANNON.Quaternion(mesh.rotationQuaternion.x, mesh.rotationQuaternion.y, mesh.rotationQuaternion.z, mesh.rotationQuaternion.w); //is shape is a plane or a heightmap, it must be rotated 90 degs in the X axis. if (shape.type === CANNON.Shape.types.PLANE || shape.type === CANNON.Shape.types.HEIGHTFIELD) { //-90 DEG in X, precalculated var tmpQ = new CANNON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475); body.quaternion = body.quaternion.mult(tmpQ); //Invert! (Precalculated, 90 deg in X) deltaRotation = new BABYLON.Quaternion(0.7071067811865475, 0, 0, 0.7071067811865475); } //If it is a heightfield, if should be centered. if (shape.type === CANNON.Shape.types.HEIGHTFIELD) { //calculate the correct body position: var rotationQuaternion = mesh.rotationQuaternion; mesh.rotationQuaternion = new BABYLON.Quaternion(); mesh.computeWorldMatrix(true); //get original center with no rotation var center = mesh.getBoundingInfo().boundingBox.center.clone(); var oldPivot = mesh.getPivotMatrix() || BABYLON.Matrix.Translation(0, 0, 0); //rotation is back mesh.rotationQuaternion = rotationQuaternion; //calculate the new center using a pivot (since Cannon.js doesn't center height maps) var p = BABYLON.Matrix.Translation(mesh.getBoundingInfo().boundingBox.extendSize.x, 0, -mesh.getBoundingInfo().boundingBox.extendSize.z); mesh.setPivotMatrix(p); mesh.computeWorldMatrix(true); //calculate the translation var translation = mesh.getBoundingInfo().boundingBox.center.subtract(center).subtract(mesh.position).negate(); body.position = new CANNON.Vec3(translation.x, translation.y - mesh.getBoundingInfo().boundingBox.extendSize.y, translation.z); //add it inverted to the delta deltaPosition = mesh.getBoundingInfo().boundingBox.center.subtract(center); deltaPosition.y += mesh.getBoundingInfo().boundingBox.extendSize.y; mesh.setPivotMatrix(oldPivot); mesh.computeWorldMatrix(true); } else if (shape.type === CANNON.Shape.types.TRIMESH) { deltaPosition = BABYLON.Vector3.Zero(); } //add the shape body.addShape(shape); this._world.add(body); this._registeredMeshes.push({ mesh: mesh, body: body, material: material, delta: deltaPosition, deltaRotation: deltaRotation, type: shape.type }); return body; }; CannonJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) { var initialMesh = parts[0].mesh; this.unregisterMesh(initialMesh); initialMesh.computeWorldMatrix(true); var initialShape = this._createShape(initialMesh, parts[0].impostor); var body = this._createRigidBodyFromShape(initialShape, initialMesh, options); for (var index = 1; index < parts.length; index++) { var mesh = parts[index].mesh; mesh.computeWorldMatrix(true); var shape = this._createShape(mesh, parts[index].impostor); var localPosition = mesh.position; body.addShape(shape, new CANNON.Vec3(localPosition.x, localPosition.y, localPosition.z)); } return body; }; CannonJSPlugin.prototype._unbindBody = function (body) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.body === body) { this._world.remove(registeredMesh.body); registeredMesh.body = null; registeredMesh.delta = null; registeredMesh.deltaRotation = null; } } }; CannonJSPlugin.prototype.unregisterMesh = function (mesh) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh) { // Remove body if (registeredMesh.body) { this._unbindBody(registeredMesh.body); } this._registeredMeshes.splice(index, 1); return; } } }; CannonJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) { var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z); var impulse = new CANNON.Vec3(force.x, force.y, force.z); for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh) { registeredMesh.body.applyImpulse(impulse, worldPoint); return; } } }; CannonJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2) { var body1 = null, body2 = null; for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh1) { body1 = registeredMesh.body; if (body2) break; } else if (registeredMesh.mesh === mesh2) { body2 = registeredMesh.body; if (body1) break; } } if (!body1 || !body2) { return false; } var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.y, pivot1.z), body2, new CANNON.Vec3(pivot2.x, pivot2.y, pivot2.z)); this._world.addConstraint(constraint); return true; }; CannonJSPlugin.prototype.dispose = function () { while (this._registeredMeshes.length) { this.unregisterMesh(this._registeredMeshes[0].mesh); } }; CannonJSPlugin.prototype.isSupported = function () { return window.CANNON !== undefined; }; CannonJSPlugin.prototype.getWorldObject = function () { return this._world; }; CannonJSPlugin.prototype.getPhysicsBodyOfMesh = function (mesh) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh) { return registeredMesh.body; } } return null; }; return CannonJSPlugin; })(); BABYLON.CannonJSPlugin = CannonJSPlugin; })(BABYLON || (BABYLON = {}));