var BABYLON; (function (BABYLON) { var _DepthCullingState = (function () { function _DepthCullingState() { this._isDepthTestDirty = false; this._isDepthMaskDirty = false; this._isDepthFuncDirty = false; this._isCullFaceDirty = false; this._isCullDirty = false; } Object.defineProperty(_DepthCullingState.prototype, "isDirty", { get: function () { return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty; }, enumerable: true, configurable: true }); Object.defineProperty(_DepthCullingState.prototype, "cullFace", { get: function () { return this._cullFace; }, set: function (value) { if (this._cullFace === value) { return; } this._cullFace = value; this._isCullFaceDirty = true; }, enumerable: true, configurable: true }); Object.defineProperty(_DepthCullingState.prototype, "cull", { get: function () { return this._cull; }, set: function (value) { if (this._cull === value) { return; } this._cull = value; this._isCullDirty = true; }, enumerable: true, configurable: true }); Object.defineProperty(_DepthCullingState.prototype, "depthFunc", { get: function () { return this._depthFunc; }, set: function (value) { if (this._depthFunc === value) { return; } this._depthFunc = value; this._isDepthFuncDirty = true; }, enumerable: true, configurable: true }); Object.defineProperty(_DepthCullingState.prototype, "depthMask", { get: function () { return this._depthMask; }, set: function (value) { if (this._depthMask === value) { return; } this._depthMask = value; this._isDepthMaskDirty = true; }, enumerable: true, configurable: true }); Object.defineProperty(_DepthCullingState.prototype, "depthTest", { get: function () { return this._depthTest; }, set: function (value) { if (this._depthTest === value) { return; } this._depthTest = value; this._isDepthTestDirty = true; }, enumerable: true, configurable: true }); _DepthCullingState.prototype.reset = function () { this._depthMask = true; this._depthTest = true; this._depthFunc = null; this._cull = null; this._cullFace = null; this._isDepthTestDirty = true; this._isDepthMaskDirty = true; this._isDepthFuncDirty = false; this._isCullFaceDirty = false; this._isCullDirty = false; }; _DepthCullingState.prototype.apply = function (gl) { if (!this.isDirty) { return; } // Cull if (this._isCullDirty) { if (this.cull) { gl.enable(gl.CULL_FACE); } else { gl.disable(gl.CULL_FACE); } this._isCullDirty = false; } // Cull face if (this._isCullFaceDirty) { gl.cullFace(this.cullFace); this._isCullFaceDirty = false; } // Depth mask if (this._isDepthMaskDirty) { gl.depthMask(this.depthMask); this._isDepthMaskDirty = false; } // Depth test if (this._isDepthTestDirty) { if (this.depthTest) { gl.enable(gl.DEPTH_TEST); } else { gl.disable(gl.DEPTH_TEST); } this._isDepthTestDirty = false; } // Depth func if (this._isDepthFuncDirty) { gl.depthFunc(this.depthFunc); this._isDepthFuncDirty = false; } }; return _DepthCullingState; })(); BABYLON._DepthCullingState = _DepthCullingState; var _AlphaState = (function () { function _AlphaState() { this._isAlphaBlendDirty = false; this._isBlendFunctionParametersDirty = false; this._alphaBlend = false; this._blendFunctionParameters = new Array(4); } Object.defineProperty(_AlphaState.prototype, "isDirty", { get: function () { return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty; }, enumerable: true, configurable: true }); Object.defineProperty(_AlphaState.prototype, "alphaBlend", { get: function () { return this._alphaBlend; }, set: function (value) { if (this._alphaBlend === value) { return; } this._alphaBlend = value; this._isAlphaBlendDirty = true; }, enumerable: true, configurable: true }); _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) { if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) { return; } this._blendFunctionParameters[0] = value0; this._blendFunctionParameters[1] = value1; this._blendFunctionParameters[2] = value2; this._blendFunctionParameters[3] = value3; this._isBlendFunctionParametersDirty = true; }; _AlphaState.prototype.reset = function () { this._alphaBlend = false; this._blendFunctionParameters[0] = null; this._blendFunctionParameters[1] = null; this._blendFunctionParameters[2] = null; this._blendFunctionParameters[3] = null; this._isAlphaBlendDirty = true; this._isBlendFunctionParametersDirty = false; }; _AlphaState.prototype.apply = function (gl) { if (!this.isDirty) { return; } // Alpha blend if (this._isAlphaBlendDirty) { if (this._alphaBlend) { gl.enable(gl.BLEND); } else { gl.disable(gl.BLEND); } this._isAlphaBlendDirty = false; } // Alpha function if (this._isBlendFunctionParametersDirty) { gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]); this._isBlendFunctionParametersDirty = false; } }; return _AlphaState; })(); BABYLON._AlphaState = _AlphaState; var compileShader = function (gl, source, type, defines) { var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER); gl.shaderSource(shader, (defines ? defines + "\n" : "") + source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { throw new Error(gl.getShaderInfoLog(shader)); } return shader; }; var getWebGLTextureType = function (gl, type) { var textureType = gl.UNSIGNED_BYTE; if (type === Engine.TEXTURETYPE_FLOAT) textureType = gl.FLOAT; return textureType; }; var getSamplingParameters = function (samplingMode, generateMipMaps, gl) { var magFilter = gl.NEAREST; var minFilter = gl.NEAREST; if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; if (generateMipMaps) { minFilter = gl.LINEAR_MIPMAP_NEAREST; } else { minFilter = gl.LINEAR; } } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; if (generateMipMaps) { minFilter = gl.LINEAR_MIPMAP_LINEAR; } else { minFilter = gl.LINEAR; } } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) { magFilter = gl.NEAREST; if (generateMipMaps) { minFilter = gl.NEAREST_MIPMAP_LINEAR; } else { minFilter = gl.NEAREST; } } return { min: minFilter, mag: magFilter }; }; var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) { if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } var engine = scene.getEngine(); var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize); var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize); gl.bindTexture(gl.TEXTURE_2D, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0)); processFunction(potWidth, potHeight); var filters = getSamplingParameters(samplingMode, !noMipmap, gl); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min); if (!noMipmap && !isCompressed) { gl.generateMipmap(gl.TEXTURE_2D); } gl.bindTexture(gl.TEXTURE_2D, null); engine._activeTexturesCache = []; texture._baseWidth = width; texture._baseHeight = height; texture._width = potWidth; texture._height = potHeight; texture.isReady = true; texture.samplingMode = samplingMode; scene._removePendingData(texture); }; var partialLoad = function (url, index, loadedImages, scene, onfinish) { var onload = function () { loadedImages[index] = img; loadedImages._internalCount++; scene._removePendingData(img); if (loadedImages._internalCount === 6) { onfinish(loadedImages); } }; var onerror = function () { scene._removePendingData(img); }; var img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database); scene._addPendingData(img); }; var cascadeLoad = function (rootUrl, scene, onfinish, extensions) { var loadedImages = []; loadedImages._internalCount = 0; for (var index = 0; index < 6; index++) { partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish); } }; var EngineCapabilities = (function () { function EngineCapabilities() { } return EngineCapabilities; })(); BABYLON.EngineCapabilities = EngineCapabilities; /** * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio. */ var Engine = (function () { /** * @constructor * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering * @param {boolean} [antialias] - enable antialias * @param options - further options to be sent to the getContext function */ function Engine(canvas, antialias, options) { var _this = this; // Public members this.isFullscreen = false; this.isPointerLock = false; this.cullBackFaces = true; this.renderEvenInBackground = true; this.scenes = new Array(); this._windowIsBackground = false; this._loadingDivBackgroundColor = "black"; this._drawCalls = 0; this._renderingQueueLaunched = false; this._activeRenderLoops = []; // FPS this.fpsRange = 60; this.previousFramesDuration = []; this.fps = 60; this.deltaTime = 0; // States this._depthCullingState = new _DepthCullingState(); this._alphaState = new _AlphaState(); this._alphaMode = Engine.ALPHA_DISABLE; // Cache this._loadedTexturesCache = new Array(); this._activeTexturesCache = new Array(); this._compiledEffects = {}; this._uintIndicesCurrentlySet = false; this._renderingCanvas = canvas; this._canvasClientRect = this._renderingCanvas.getBoundingClientRect(); options = options || {}; options.antialias = antialias; try { this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options); } catch (e) { throw new Error("WebGL not supported"); } if (!this._gl) { throw new Error("WebGL not supported"); } this._onBlur = function () { _this._windowIsBackground = true; }; this._onFocus = function () { _this._windowIsBackground = false; }; window.addEventListener("blur", this._onBlur); window.addEventListener("focus", this._onFocus); // Textures this._workingCanvas = document.createElement("canvas"); this._workingContext = this._workingCanvas.getContext("2d"); // Viewport this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0); this.resize(); // Caps this._caps = new EngineCapabilities(); this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS); this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE); this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE); this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE); // Infos this._glVersion = this._gl.getParameter(this._gl.VERSION); var rendererInfo = this._gl.getExtension("WEBGL_debug_renderer_info"); if (rendererInfo != null) { this._glRenderer = this._gl.getParameter(rendererInfo.UNMASKED_RENDERER_WEBGL); this._glVendor = this._gl.getParameter(rendererInfo.UNMASKED_VENDOR_WEBGL); } if (!this._glVendor) { this._glVendor = "Unknown vendor"; } if (!this._glRenderer) { this._glRenderer = "Unknown renderer"; } // Extensions this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null); this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc'); this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null); this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic'); this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0; this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays'); this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null; // Depth buffer this.setDepthBuffer(true); this.setDepthFunctionToLessOrEqual(); this.setDepthWrite(true); // Fullscreen this._onFullscreenChange = function () { if (document.fullscreen !== undefined) { _this.isFullscreen = document.fullscreen; } else if (document.mozFullScreen !== undefined) { _this.isFullscreen = document.mozFullScreen; } else if (document.webkitIsFullScreen !== undefined) { _this.isFullscreen = document.webkitIsFullScreen; } else if (document.msIsFullScreen !== undefined) { _this.isFullscreen = document.msIsFullScreen; } // Pointer lock if (_this.isFullscreen && _this._pointerLockRequested) { canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock; if (canvas.requestPointerLock) { canvas.requestPointerLock(); } } }; document.addEventListener("fullscreenchange", this._onFullscreenChange, false); document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false); document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false); document.addEventListener("msfullscreenchange", this._onFullscreenChange, false); // Pointer lock this._onPointerLockChange = function () { _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas); }; document.addEventListener("pointerlockchange", this._onPointerLockChange, false); document.addEventListener("mspointerlockchange", this._onPointerLockChange, false); document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false); document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false); this._audioEngine = new BABYLON.AudioEngine(); BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched"); } Object.defineProperty(Engine, "ALPHA_DISABLE", { get: function () { return Engine._ALPHA_DISABLE; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "ALPHA_ADD", { get: function () { return Engine._ALPHA_ADD; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "ALPHA_COMBINE", { get: function () { return Engine._ALPHA_COMBINE; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", { get: function () { return Engine._DELAYLOADSTATE_NONE; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", { get: function () { return Engine._DELAYLOADSTATE_LOADED; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", { get: function () { return Engine._DELAYLOADSTATE_LOADING; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", { get: function () { return Engine._DELAYLOADSTATE_NOTLOADED; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "TEXTUREFORMAT_ALPHA", { get: function () { return Engine._TEXTUREFORMAT_ALPHA; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE", { get: function () { return Engine._TEXTUREFORMAT_LUMINANCE; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE_ALPHA", { get: function () { return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "TEXTUREFORMAT_RGB", { get: function () { return Engine._TEXTUREFORMAT_RGB; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "TEXTUREFORMAT_RGBA", { get: function () { return Engine._TEXTUREFORMAT_RGBA; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "TEXTURETYPE_UNSIGNED_INT", { get: function () { return Engine._TEXTURETYPE_UNSIGNED_INT; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "TEXTURETYPE_FLOAT", { get: function () { return Engine._TEXTURETYPE_FLOAT; }, enumerable: true, configurable: true }); Object.defineProperty(Engine, "Version", { get: function () { return "2.0.0"; }, enumerable: true, configurable: true }); Engine.prototype.getGlInfo = function () { return { vendor: this._glVendor, renderer: this._glRenderer, version: this._glVersion }; }; Engine.prototype.getAudioEngine = function () { return this._audioEngine; }; Engine.prototype.getAspectRatio = function (camera) { var viewport = camera.viewport; return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height); }; Engine.prototype.getRenderWidth = function () { if (this._currentRenderTarget) { return this._currentRenderTarget._width; } return this._renderingCanvas.width; }; Engine.prototype.getRenderHeight = function () { if (this._currentRenderTarget) { return this._currentRenderTarget._height; } return this._renderingCanvas.height; }; Engine.prototype.getRenderingCanvas = function () { return this._renderingCanvas; }; Engine.prototype.getRenderingCanvasClientRect = function () { return this._renderingCanvas.getBoundingClientRect(); }; Engine.prototype.setHardwareScalingLevel = function (level) { this._hardwareScalingLevel = level; this.resize(); }; Engine.prototype.getHardwareScalingLevel = function () { return this._hardwareScalingLevel; }; Engine.prototype.getLoadedTexturesCache = function () { return this._loadedTexturesCache; }; Engine.prototype.getCaps = function () { return this._caps; }; Object.defineProperty(Engine.prototype, "drawCalls", { get: function () { return this._drawCalls; }, enumerable: true, configurable: true }); // Methods Engine.prototype.resetDrawCalls = function () { this._drawCalls = 0; }; Engine.prototype.setDepthFunctionToGreater = function () { this._depthCullingState.depthFunc = this._gl.GREATER; }; Engine.prototype.setDepthFunctionToGreaterOrEqual = function () { this._depthCullingState.depthFunc = this._gl.GEQUAL; }; Engine.prototype.setDepthFunctionToLess = function () { this._depthCullingState.depthFunc = this._gl.LESS; }; Engine.prototype.setDepthFunctionToLessOrEqual = function () { this._depthCullingState.depthFunc = this._gl.LEQUAL; }; /** * stop executing a render loop function and remove it from the execution array * @param {Function} [renderFunction] the function to be removed. If not provided all functions will be removed. */ Engine.prototype.stopRenderLoop = function (renderFunction) { if (!renderFunction) { this._activeRenderLoops = []; return; } var index = this._activeRenderLoops.indexOf(renderFunction); if (index >= 0) { this._activeRenderLoops.splice(index, 1); } }; Engine.prototype._renderLoop = function () { var _this = this; var shouldRender = true; if (!this.renderEvenInBackground && this._windowIsBackground) { shouldRender = false; } if (shouldRender) { // Start new frame this.beginFrame(); for (var index = 0; index < this._activeRenderLoops.length; index++) { var renderFunction = this._activeRenderLoops[index]; renderFunction(); } // Present this.endFrame(); } if (this._activeRenderLoops.length > 0) { // Register new frame BABYLON.Tools.QueueNewFrame(function () { _this._renderLoop(); }); } else { this._renderingQueueLaunched = false; } }; /** * Register and execute a render loop. The engine can have more than one render function. * @param {Function} renderFunction - the function to continuesly execute starting the next render loop. * @example * engine.runRenderLoop(function () { * scene.render() * }) */ Engine.prototype.runRenderLoop = function (renderFunction) { var _this = this; if (this._activeRenderLoops.indexOf(renderFunction) !== -1) { return; } this._activeRenderLoops.push(renderFunction); if (!this._renderingQueueLaunched) { this._renderingQueueLaunched = true; BABYLON.Tools.QueueNewFrame(function () { _this._renderLoop(); }); } }; /** * Toggle full screen mode. * @param {boolean} requestPointerLock - should a pointer lock be requested from the user */ Engine.prototype.switchFullscreen = function (requestPointerLock) { if (this.isFullscreen) { BABYLON.Tools.ExitFullscreen(); } else { this._pointerLockRequested = requestPointerLock; BABYLON.Tools.RequestFullscreen(this._renderingCanvas); } }; Engine.prototype.clear = function (color, backBuffer, depthStencil) { this.applyStates(); this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0); if (this._depthCullingState.depthMask) { this._gl.clearDepth(1.0); } var mode = 0; if (backBuffer) mode |= this._gl.COLOR_BUFFER_BIT; if (depthStencil && this._depthCullingState.depthMask) mode |= this._gl.DEPTH_BUFFER_BIT; this._gl.clear(mode); }; /** * Set the WebGL's viewport * @param {BABYLON.Viewport} viewport - the viewport element to be used. * @param {number} [requiredWidth] - the width required for rendering. If not provided the rendering canvas' width is used. * @param {number} [requiredHeight] - the height required for rendering. If not provided the rendering canvas' height is used. */ Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) { var width = requiredWidth || this._renderingCanvas.width; var height = requiredHeight || this._renderingCanvas.height; var x = viewport.x || 0; var y = viewport.y || 0; this._cachedViewport = viewport; this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height); }; Engine.prototype.setDirectViewport = function (x, y, width, height) { this._cachedViewport = null; this._gl.viewport(x, y, width, height); }; Engine.prototype.beginFrame = function () { this._measureFps(); }; Engine.prototype.endFrame = function () { this.flushFramebuffer(); }; /** * resize the view according to the canvas' size. * @example * window.addEventListener("resize", function () { * engine.resize(); * }); */ Engine.prototype.resize = function () { this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel); }; /** * force a specific size of the canvas * @param {number} width - the new canvas' width * @param {number} height - the new canvas' height */ Engine.prototype.setSize = function (width, height) { this._renderingCanvas.width = width; this._renderingCanvas.height = height; this._canvasClientRect = this._renderingCanvas.getBoundingClientRect(); }; Engine.prototype.bindFramebuffer = function (texture) { this._currentRenderTarget = texture; var gl = this._gl; gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer); this._gl.viewport(0, 0, texture._width, texture._height); this.wipeCaches(); }; Engine.prototype.unBindFramebuffer = function (texture) { this._currentRenderTarget = null; if (texture.generateMipMaps) { var gl = this._gl; gl.bindTexture(gl.TEXTURE_2D, texture); gl.generateMipmap(gl.TEXTURE_2D); gl.bindTexture(gl.TEXTURE_2D, null); } this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null); }; Engine.prototype.flushFramebuffer = function () { // this._gl.flush(); }; Engine.prototype.restoreDefaultFramebuffer = function () { this._currentRenderTarget = null; this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null); this.setViewport(this._cachedViewport); this.wipeCaches(); }; // VBOs Engine.prototype._resetVertexBufferBinding = function () { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null); this._cachedVertexBuffers = null; }; Engine.prototype.createVertexBuffer = function (vertices) { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo); this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW); this._resetVertexBufferBinding(); vbo.references = 1; return vbo; }; Engine.prototype.createDynamicVertexBuffer = function (capacity) { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo); this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW); this._resetVertexBufferBinding(); vbo.references = 1; return vbo; }; Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset) { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer); if (offset === undefined) { offset = 0; } if (vertices instanceof Float32Array) { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices); } else { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices)); } this._resetVertexBufferBinding(); }; Engine.prototype._resetIndexBufferBinding = function () { this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null); this._cachedIndexBuffer = null; }; Engine.prototype.createIndexBuffer = function (indices) { var vbo = this._gl.createBuffer(); this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo); // Check for 32 bits indices var arrayBuffer; var need32Bits = false; if (this._caps.uintIndices) { for (var index = 0; index < indices.length; index++) { if (indices[index] > 65535) { need32Bits = true; break; } } arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices); } else { arrayBuffer = new Uint16Array(indices); } this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW); this._resetIndexBufferBinding(); vbo.references = 1; vbo.is32Bits = need32Bits; return vbo; }; Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) { if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) { this._cachedVertexBuffers = vertexBuffer; this._cachedEffectForVertexBuffers = effect; this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer); var offset = 0; for (var index = 0; index < vertexDeclaration.length; index++) { var order = effect.getAttributeLocation(index); if (order >= 0) { this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset); } offset += vertexDeclaration[index] * 4; } } if (this._cachedIndexBuffer !== indexBuffer) { this._cachedIndexBuffer = indexBuffer; this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer); this._uintIndicesCurrentlySet = indexBuffer.is32Bits; } }; Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) { if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) { this._cachedVertexBuffers = vertexBuffers; this._cachedEffectForVertexBuffers = effect; var attributes = effect.getAttributesNames(); for (var index = 0; index < attributes.length; index++) { var order = effect.getAttributeLocation(index); if (order >= 0) { var vertexBuffer = vertexBuffers[attributes[index]]; if (!vertexBuffer) { continue; } var stride = vertexBuffer.getStrideSize(); this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer()); this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0); } } } if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) { this._cachedIndexBuffer = indexBuffer; this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer); this._uintIndicesCurrentlySet = indexBuffer.is32Bits; } }; Engine.prototype._releaseBuffer = function (buffer) { buffer.references--; if (buffer.references === 0) { this._gl.deleteBuffer(buffer); return true; } return false; }; Engine.prototype.createInstancesBuffer = function (capacity) { var buffer = this._gl.createBuffer(); buffer.capacity = capacity; this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer); this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW); return buffer; }; Engine.prototype.deleteInstancesBuffer = function (buffer) { this._gl.deleteBuffer(buffer); }; Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer); this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data); for (var index = 0; index < 4; index++) { var offsetLocation = offsetLocations[index]; this._gl.enableVertexAttribArray(offsetLocation); this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16); this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1); } }; Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) { this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer); for (var index = 0; index < 4; index++) { var offsetLocation = offsetLocations[index]; this._gl.disableVertexAttribArray(offsetLocation); this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0); } }; Engine.prototype.applyStates = function () { this._depthCullingState.apply(this._gl); this._alphaState.apply(this._gl); }; Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) { // Apply states this.applyStates(); this._drawCalls++; // Render var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT; if (instancesCount) { this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount); return; } this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2); }; Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) { // Apply states this.applyStates(); this._drawCalls++; if (instancesCount) { this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount); return; } this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount); }; // Shaders Engine.prototype._releaseEffect = function (effect) { if (this._compiledEffects[effect._key]) { delete this._compiledEffects[effect._key]; if (effect.getProgram()) { this._gl.deleteProgram(effect.getProgram()); } } }; Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) { var vertex = baseName.vertexElement || baseName.vertex || baseName; var fragment = baseName.fragmentElement || baseName.fragment || baseName; var name = vertex + "+" + fragment + "@" + defines; if (this._compiledEffects[name]) { return this._compiledEffects[name]; } var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError); effect._key = name; this._compiledEffects[name] = effect; return effect; }; Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) { if (typeof uniformsNames === "undefined") { uniformsNames = []; } if (typeof samplers === "undefined") { samplers = []; } if (typeof defines === "undefined") { defines = ""; } return this.createEffect({ vertex: "particles", fragmentElement: fragmentName }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError); }; Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) { var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines); var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines); var shaderProgram = this._gl.createProgram(); this._gl.attachShader(shaderProgram, vertexShader); this._gl.attachShader(shaderProgram, fragmentShader); this._gl.linkProgram(shaderProgram); var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS); if (!linked) { var error = this._gl.getProgramInfoLog(shaderProgram); if (error) { throw new Error(error); } } this._gl.deleteShader(vertexShader); this._gl.deleteShader(fragmentShader); return shaderProgram; }; Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) { var results = []; for (var index = 0; index < uniformsNames.length; index++) { results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index])); } return results; }; Engine.prototype.getAttributes = function (shaderProgram, attributesNames) { var results = []; for (var index = 0; index < attributesNames.length; index++) { try { results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index])); } catch (e) { results.push(-1); } } return results; }; Engine.prototype.enableEffect = function (effect) { if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) { if (effect && effect.onBind) { effect.onBind(effect); } return; } this._vertexAttribArrays = this._vertexAttribArrays || []; // Use program this._gl.useProgram(effect.getProgram()); for (var i in this._vertexAttribArrays) { if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) { continue; } this._vertexAttribArrays[i] = false; this._gl.disableVertexAttribArray(i); } var attributesCount = effect.getAttributesCount(); for (var index = 0; index < attributesCount; index++) { // Attributes var order = effect.getAttributeLocation(index); if (order >= 0) { this._vertexAttribArrays[order] = true; this._gl.enableVertexAttribArray(order); } } this._currentEffect = effect; if (effect.onBind) { effect.onBind(effect); } }; Engine.prototype.setArray = function (uniform, array) { if (!uniform) return; this._gl.uniform1fv(uniform, array); }; Engine.prototype.setMatrices = function (uniform, matrices) { if (!uniform) return; this._gl.uniformMatrix4fv(uniform, false, matrices); }; Engine.prototype.setMatrix = function (uniform, matrix) { if (!uniform) return; this._gl.uniformMatrix4fv(uniform, false, matrix.toArray()); }; Engine.prototype.setFloat = function (uniform, value) { if (!uniform) return; this._gl.uniform1f(uniform, value); }; Engine.prototype.setFloat2 = function (uniform, x, y) { if (!uniform) return; this._gl.uniform2f(uniform, x, y); }; Engine.prototype.setFloat3 = function (uniform, x, y, z) { if (!uniform) return; this._gl.uniform3f(uniform, x, y, z); }; Engine.prototype.setBool = function (uniform, bool) { if (!uniform) return; this._gl.uniform1i(uniform, bool); }; Engine.prototype.setFloat4 = function (uniform, x, y, z, w) { if (!uniform) return; this._gl.uniform4f(uniform, x, y, z, w); }; Engine.prototype.setColor3 = function (uniform, color3) { if (!uniform) return; this._gl.uniform3f(uniform, color3.r, color3.g, color3.b); }; Engine.prototype.setColor4 = function (uniform, color3, alpha) { if (!uniform) return; this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha); }; // States Engine.prototype.setState = function (culling, force) { // Culling if (this._depthCullingState.cull !== culling || force) { if (culling) { this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT; this._depthCullingState.cull = true; } else { this._depthCullingState.cull = false; } } }; Engine.prototype.setDepthBuffer = function (enable) { this._depthCullingState.depthTest = enable; }; Engine.prototype.getDepthWrite = function () { return this._depthCullingState.depthMask; }; Engine.prototype.setDepthWrite = function (enable) { this._depthCullingState.depthMask = enable; }; Engine.prototype.setColorWrite = function (enable) { this._gl.colorMask(enable, enable, enable, enable); }; Engine.prototype.setAlphaMode = function (mode) { switch (mode) { case Engine.ALPHA_DISABLE: this.setDepthWrite(true); this._alphaState.alphaBlend = false; break; case Engine.ALPHA_COMBINE: this.setDepthWrite(false); this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE); this._alphaState.alphaBlend = true; break; case Engine.ALPHA_ADD: this.setDepthWrite(false); this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE); this._alphaState.alphaBlend = true; break; } this._alphaMode = mode; }; Engine.prototype.getAlphaMode = function () { return this._alphaMode; }; Engine.prototype.setAlphaTesting = function (enable) { this._alphaTest = enable; }; Engine.prototype.getAlphaTesting = function () { return this._alphaTest; }; // Textures Engine.prototype.wipeCaches = function () { this._activeTexturesCache = []; this._currentEffect = null; this._depthCullingState.reset(); this._alphaState.reset(); this._cachedVertexBuffers = null; this._cachedIndexBuffer = null; this._cachedEffectForVertexBuffers = null; }; Engine.prototype.setSamplingMode = function (texture, samplingMode) { var gl = this._gl; gl.bindTexture(gl.TEXTURE_2D, texture); var magFilter = gl.NEAREST; var minFilter = gl.NEAREST; if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; minFilter = gl.LINEAR; } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) { magFilter = gl.LINEAR; minFilter = gl.LINEAR_MIPMAP_LINEAR; } gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); gl.bindTexture(gl.TEXTURE_2D, null); texture.samplingMode = samplingMode; }; Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) { var _this = this; if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } if (typeof onLoad === "undefined") { onLoad = null; } if (typeof onError === "undefined") { onError = null; } if (typeof buffer === "undefined") { buffer = null; } var texture = this._gl.createTexture(); var extension; var fromData = false; if (url.substr(0, 5) === "data:") { fromData = true; } if (!fromData) extension = url.substr(url.length - 4, 4).toLowerCase(); else { var oldUrl = url; fromData = oldUrl.split(':'); url = oldUrl; extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase(); } var isDDS = this.getCaps().s3tc && (extension === ".dds"); var isTGA = (extension === ".tga"); scene._addPendingData(texture); texture.url = url; texture.noMipmap = noMipmap; texture.references = 1; this._loadedTexturesCache.push(texture); var onerror = function () { scene._removePendingData(texture); if (onError) { onError(); } }; if (isTGA) { var callback = function (arrayBuffer) { var data = new Uint8Array(arrayBuffer); var header = BABYLON.Internals.TGATools.GetTGAHeader(data); prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () { BABYLON.Internals.TGATools.UploadContent(_this._gl, data); if (onLoad) { onLoad(); } }, samplingMode); }; if (!(fromData instanceof Array)) BABYLON.Tools.LoadFile(url, function (arrayBuffer) { callback(arrayBuffer); }, onerror, scene.database, true); else callback(buffer); } else if (isDDS) { callback = function (data) { var info = BABYLON.Internals.DDSTools.GetDDSInfo(data); var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) === 1); prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () { BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1); if (onLoad) { onLoad(); } }, samplingMode); }; if (!(fromData instanceof Array)) BABYLON.Tools.LoadFile(url, function (data) { callback(data); }, onerror, scene.database, true); else callback(buffer); } else { var onload = function (img) { prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) { var isPot = (img.width === potWidth && img.height === potHeight); if (!isPot) { _this._workingCanvas.width = potWidth; _this._workingCanvas.height = potHeight; if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) { _this._workingContext.imageSmoothingEnabled = false; _this._workingContext.mozImageSmoothingEnabled = false; _this._workingContext.oImageSmoothingEnabled = false; _this._workingContext.webkitImageSmoothingEnabled = false; _this._workingContext.msImageSmoothingEnabled = false; } _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight); if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) { _this._workingContext.imageSmoothingEnabled = true; _this._workingContext.mozImageSmoothingEnabled = true; _this._workingContext.oImageSmoothingEnabled = true; _this._workingContext.webkitImageSmoothingEnabled = true; _this._workingContext.msImageSmoothingEnabled = true; } } _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas); if (onLoad) { onLoad(); } }, samplingMode); }; if (!(fromData instanceof Array)) BABYLON.Tools.LoadImage(url, onload, onerror, scene.database); else BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database); } return texture; }; Engine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode) { var texture = this._gl.createTexture(); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0)); // Format var internalFormat = this._gl.RGBA; switch (format) { case Engine.TEXTUREFORMAT_ALPHA: internalFormat = this._gl.ALPHA; break; case Engine.TEXTUREFORMAT_LUMINANCE: internalFormat = this._gl.LUMINANCE; break; case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA: internalFormat = this._gl.LUMINANCE_ALPHA; break; case Engine.TEXTUREFORMAT_RGB: internalFormat = this._gl.RGB; break; case Engine.TEXTUREFORMAT_RGBA: internalFormat = this._gl.RGBA; break; } this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data); if (generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } // Filters var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture._baseWidth = width; texture._baseHeight = height; texture._width = width; texture._height = height; texture.isReady = true; texture.references = 1; texture.samplingMode = samplingMode; this._loadedTexturesCache.push(texture); return texture; }; Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) { var texture = this._gl.createTexture(); width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize); height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag); this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture._baseWidth = width; texture._baseHeight = height; texture._width = width; texture._height = height; texture.isReady = false; texture.generateMipMaps = generateMipMaps; texture.references = 1; texture.samplingMode = samplingMode; this._loadedTexturesCache.push(texture); return texture; }; Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) { this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0); this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas); if (texture.generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture.isReady = true; }; Engine.prototype.updateVideoTexture = function (texture, video, invertY) { this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default // Scale the video if it is a NPOT using the current working canvas if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) { if (!texture._workingCanvas) { texture._workingCanvas = document.createElement("canvas"); texture._workingContext = texture._workingCanvas.getContext("2d"); texture._workingCanvas.width = texture._width; texture._workingCanvas.height = texture._height; } texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height); this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas); } else { this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video); } if (texture.generateMipMaps) { this._gl.generateMipmap(this._gl.TEXTURE_2D); } this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._activeTexturesCache = []; texture.isReady = true; }; Engine.prototype.createRenderTargetTexture = function (size, options) { // old version had a "generateMipMaps" arg instead of options. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value // in the same way, generateDepthBuffer is defaulted to true var generateMipMaps = false; var generateDepthBuffer = true; var type = Engine.TEXTURETYPE_UNSIGNED_INT; var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; if (options !== undefined) { generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps; generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer; type = options.type === undefined ? type : options.type; if (options.samplingMode !== undefined) { samplingMode = options.samplingMode; } if (type === Engine.TEXTURETYPE_FLOAT) { // if floating point (gl.FLOAT) then force to NEAREST_SAMPLINGMODE samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE; } } var gl = this._gl; var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); var width = size.width || size; var height = size.height || size; var filters = getSamplingParameters(samplingMode, generateMipMaps, gl); if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) { type = Engine.TEXTURETYPE_UNSIGNED_INT; BABYLON.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type"); } gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null); var depthBuffer; // Create the depth buffer if (generateDepthBuffer) { depthBuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); } // Create the framebuffer var framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); if (generateDepthBuffer) { gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer); } // Unbind gl.bindTexture(gl.TEXTURE_2D, null); gl.bindRenderbuffer(gl.RENDERBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null); texture._framebuffer = framebuffer; if (generateDepthBuffer) { texture._depthBuffer = depthBuffer; } texture._width = width; texture._height = height; texture.isReady = true; texture.generateMipMaps = generateMipMaps; texture.references = 1; texture.samplingMode = samplingMode; this._activeTexturesCache = []; this._loadedTexturesCache.push(texture); return texture; }; Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) { var _this = this; var gl = this._gl; var texture = gl.createTexture(); texture.isCube = true; texture.url = rootUrl; texture.references = 1; this._loadedTexturesCache.push(texture); var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase(); var isDDS = this.getCaps().s3tc && (extension === ".dds"); if (isDDS) { BABYLON.Tools.LoadFile(rootUrl, function (data) { var info = BABYLON.Internals.DDSTools.GetDDSInfo(data); var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap; gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1); BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6); if (!noMipmap && !info.isFourCC && info.mipmapCount === 1) { gl.generateMipmap(gl.TEXTURE_CUBE_MAP); } gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); _this._activeTexturesCache = []; texture._width = info.width; texture._height = info.height; texture.isReady = true; }, null, null, true); } else { cascadeLoad(rootUrl, scene, function (imgs) { var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize); var height = width; _this._workingCanvas.width = width; _this._workingCanvas.height = height; var faces = [ gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ]; gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0); for (var index = 0; index < faces.length; index++) { _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height); gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas); } if (!noMipmap) { gl.generateMipmap(gl.TEXTURE_CUBE_MAP); } gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); _this._activeTexturesCache = []; texture._width = width; texture._height = height; texture.isReady = true; }, extensions); } return texture; }; Engine.prototype._releaseTexture = function (texture) { var gl = this._gl; if (texture._framebuffer) { gl.deleteFramebuffer(texture._framebuffer); } if (texture._depthBuffer) { gl.deleteRenderbuffer(texture._depthBuffer); } gl.deleteTexture(texture); for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache[channel] = null; } var index = this._loadedTexturesCache.indexOf(texture); if (index !== -1) { this._loadedTexturesCache.splice(index, 1); } }; Engine.prototype.bindSamplers = function (effect) { this._gl.useProgram(effect.getProgram()); var samplers = effect.getSamplers(); for (var index = 0; index < samplers.length; index++) { var uniform = effect.getUniform(samplers[index]); this._gl.uniform1i(uniform, index); } this._currentEffect = null; }; Engine.prototype._bindTexture = function (channel, texture) { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, texture); this._activeTexturesCache[channel] = null; }; Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) { this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]); }; Engine.prototype.setTexture = function (channel, texture) { if (channel < 0) { return; } // Not ready? if (!texture || !texture.isReady()) { if (this._activeTexturesCache[channel] != null) { this._gl.activeTexture(this._gl["TEXTURE" + channel]); this._gl.bindTexture(this._gl.TEXTURE_2D, null); this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null); this._activeTexturesCache[channel] = null; } return; } // Video if (texture instanceof BABYLON.VideoTexture) { if (texture.update()) { this._activeTexturesCache[channel] = null; } } else if (texture.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) { texture.delayLoad(); return; } if (this._activeTexturesCache[channel] === texture) { return; } this._activeTexturesCache[channel] = texture; var internalTexture = texture.getInternalTexture(); this._gl.activeTexture(this._gl["TEXTURE" + channel]); if (internalTexture.isCube) { this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture); if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) { internalTexture._cachedCoordinatesMode = texture.coordinatesMode; // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE; this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode); this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode); } this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture); } else { this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture); if (internalTexture._cachedWrapU !== texture.wrapU) { internalTexture._cachedWrapU = texture.wrapU; switch (texture.wrapU) { case BABYLON.Texture.WRAP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT); break; case BABYLON.Texture.CLAMP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE); break; case BABYLON.Texture.MIRROR_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT); break; } } if (internalTexture._cachedWrapV !== texture.wrapV) { internalTexture._cachedWrapV = texture.wrapV; switch (texture.wrapV) { case BABYLON.Texture.WRAP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT); break; case BABYLON.Texture.CLAMP_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE); break; case BABYLON.Texture.MIRROR_ADDRESSMODE: this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT); break; } } this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture); } }; Engine.prototype._setAnisotropicLevel = function (key, texture) { var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension; if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) { this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy)); texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel; } }; Engine.prototype.readPixels = function (x, y, width, height) { var data = new Uint8Array(height * width * 4); this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data); return data; }; // Dispose Engine.prototype.dispose = function () { this.hideLoadingUI(); this.stopRenderLoop(); while (this.scenes.length) { this.scenes[0].dispose(); } // Release audio engine this._audioEngine.dispose(); for (var name in this._compiledEffects) { this._gl.deleteProgram(this._compiledEffects[name]._program); } for (var i in this._vertexAttribArrays) { if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) { continue; } this._gl.disableVertexAttribArray(i); } // Events window.removeEventListener("blur", this._onBlur); window.removeEventListener("focus", this._onFocus); document.removeEventListener("fullscreenchange", this._onFullscreenChange); document.removeEventListener("mozfullscreenchange", this._onFullscreenChange); document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange); document.removeEventListener("msfullscreenchange", this._onFullscreenChange); document.removeEventListener("pointerlockchange", this._onPointerLockChange); document.removeEventListener("mspointerlockchange", this._onPointerLockChange); document.removeEventListener("mozpointerlockchange", this._onPointerLockChange); document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange); }; // Loading screen Engine.prototype.displayLoadingUI = function () { var _this = this; this._loadingDiv = document.createElement("div"); this._loadingDiv.style.opacity = "0"; this._loadingDiv.style.transition = "opacity 1.5s ease"; // Loading text this._loadingTextDiv = document.createElement("div"); this._loadingTextDiv.style.position = "absolute"; this._loadingTextDiv.style.left = "0"; this._loadingTextDiv.style.top = "50%"; this._loadingTextDiv.style.marginTop = "80px"; this._loadingTextDiv.style.width = "100%"; this._loadingTextDiv.style.height = "20px"; this._loadingTextDiv.style.fontFamily = "Arial"; this._loadingTextDiv.style.fontSize = "14px"; this._loadingTextDiv.style.color = "white"; this._loadingTextDiv.style.textAlign = "center"; this._loadingTextDiv.innerHTML = "Loading"; this._loadingDiv.appendChild(this._loadingTextDiv); // Loading img var imgBack = new Image(); imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg=="; imgBack.style.position = "absolute"; imgBack.style.left = "50%"; imgBack.style.top = "50%"; imgBack.style.marginLeft = "-50px"; imgBack.style.marginTop = "-50px"; imgBack.style.transition = "transform 1.0s ease"; imgBack.style.webkitTransition = "-webkit-transform 1.0s ease"; var deg = 360; var onTransitionEnd = function () { deg += 360; imgBack.style.transform = "rotateZ(" + deg + "deg)"; imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)"; }; imgBack.addEventListener("transitionend", onTransitionEnd); imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd); this._loadingDiv.appendChild(imgBack); // front image var imgFront = new Image(); imgFront.src = "data:image/png;base64,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"; imgFront.style.position = "absolute"; imgFront.style.left = "50%"; imgFront.style.top = "50%"; imgFront.style.marginLeft = "-50px"; imgFront.style.marginTop = "-50px"; this._loadingDiv.appendChild(imgFront); // Resize this._resizeLoadingUI = function () { var canvasRect = _this.getRenderingCanvasClientRect(); _this._loadingDiv.style.position = "absolute"; _this._loadingDiv.style.left = canvasRect.left + "px"; _this._loadingDiv.style.top = canvasRect.top + "px"; _this._loadingDiv.style.width = canvasRect.width + "px"; _this._loadingDiv.style.height = canvasRect.height + "px"; }; this._resizeLoadingUI(); window.addEventListener("resize", this._resizeLoadingUI); this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor; document.body.appendChild(this._loadingDiv); setTimeout(function () { _this._loadingDiv.style.opacity = "1"; imgBack.style.transform = "rotateZ(360deg)"; imgBack.style.webkitTransform = "rotateZ(360deg)"; }, 0); }; Object.defineProperty(Engine.prototype, "loadingUIText", { set: function (text) { if (!this._loadingDiv) { return; } this._loadingTextDiv.innerHTML = text; }, enumerable: true, configurable: true }); Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", { get: function () { return this._loadingDivBackgroundColor; }, set: function (color) { this._loadingDivBackgroundColor = color; if (!this._loadingDiv) { return; } this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor; }, enumerable: true, configurable: true }); Engine.prototype.hideLoadingUI = function () { var _this = this; if (!this._loadingDiv) { return; } var onTransitionEnd = function () { if (!_this._loadingDiv) { return; } document.body.removeChild(_this._loadingDiv); window.removeEventListener("resize", _this._resizeLoadingUI); _this._loadingDiv = null; }; this._loadingDiv.style.opacity = "0"; this._loadingDiv.addEventListener("transitionend", onTransitionEnd); }; // FPS Engine.prototype.getFps = function () { return this.fps; }; Engine.prototype.getDeltaTime = function () { return this.deltaTime; }; Engine.prototype._measureFps = function () { this.previousFramesDuration.push(BABYLON.Tools.Now); var length = this.previousFramesDuration.length; if (length >= 2) { this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2]; } if (length >= this.fpsRange) { if (length > this.fpsRange) { this.previousFramesDuration.splice(0, 1); length = this.previousFramesDuration.length; } var sum = 0; for (var id = 0; id < length - 1; id++) { sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id]; } this.fps = 1000.0 / (sum / (length - 1)); } }; // Statics Engine.isSupported = function () { try { // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable if (navigator.isCocoonJS) { return true; } var tempcanvas = document.createElement("canvas"); var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl"); return gl != null && !!window.WebGLRenderingContext; } catch (e) { return false; } }; Engine._ALPHA_DISABLE = 0; Engine._ALPHA_ADD = 1; Engine._ALPHA_COMBINE = 2; Engine._DELAYLOADSTATE_NONE = 0; Engine._DELAYLOADSTATE_LOADED = 1; Engine._DELAYLOADSTATE_LOADING = 2; Engine._DELAYLOADSTATE_NOTLOADED = 4; Engine._TEXTUREFORMAT_ALPHA = 0; Engine._TEXTUREFORMAT_LUMINANCE = 1; Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2; Engine._TEXTUREFORMAT_RGB = 4; Engine._TEXTUREFORMAT_RGBA = 4; Engine._TEXTURETYPE_UNSIGNED_INT = 0; Engine._TEXTURETYPE_FLOAT = 1; Engine.Epsilon = 0.001; Engine.CollisionsEpsilon = 0.001; Engine.ShadersRepository = "Babylon/Shaders/"; return Engine; })(); BABYLON.Engine = Engine; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.engine.js.map