using System.Collections.Generic; using Autodesk.Max; using BabylonExport.Entities; namespace Max2Babylon { partial class BabylonExporter { private void ExportCamera(IINode cameraNode, BabylonScene babylonScene) { if (cameraNode.GetBoolProperty("babylonjs_noexport")) { return; } var maxCamera = (cameraNode.ObjectRef as ICameraObject); var babylonCamera = new BabylonCamera(); RaiseMessage(cameraNode.Name, 1); babylonCamera.name = cameraNode.Name; babylonCamera.id = cameraNode.GetGuid().ToString(); if (cameraNode.HasParent()) { babylonCamera.parentId = cameraNode.ParentNode.GetGuid().ToString(); } babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever)); if (maxCamera.ManualClip == 1) { babylonCamera.minZ = maxCamera.GetClipDist(0, 1, Tools.Forever); babylonCamera.maxZ = maxCamera.GetClipDist(0, 2, Tools.Forever); } else { babylonCamera.minZ = 0.1f; babylonCamera.maxZ = 10000.0f; } if (babylonCamera.minZ == 0.0f) { babylonCamera.minZ = 0.1f; } // Control babylonCamera.speed = cameraNode.GetFloatProperty("babylonjs_speed", 1.0f); babylonCamera.inertia = cameraNode.GetFloatProperty("babylonjs_inertia", 0.9f); // Collisions babylonCamera.checkCollisions = cameraNode.GetBoolProperty("babylonjs_checkcollisions"); babylonCamera.applyGravity = cameraNode.GetBoolProperty("babylonjs_applygravity"); babylonCamera.ellipsoid = cameraNode.GetVector3Property("babylonjs_ellipsoid"); // Position var wm = cameraNode.GetWorldMatrix(0, cameraNode.HasParent()); var position = wm.Trans; babylonCamera.position = position.ToArraySwitched(); // Target var target = cameraNode.Target; if (target != null) { babylonCamera.lockedTargetId = target.GetGuid().ToString(); } else { var dir = wm.GetRow(2).MultiplyBy(-1); babylonCamera.target = position.Add(dir).ToArraySwitched(); } // Animations var animations = new List(); if (!ExportVector3Controller(cameraNode.TMController.PositionController, "position", animations)) { ExportVector3Animation("position", animations, key => { var worldMatrix = cameraNode.GetWorldMatrix(key, cameraNode.HasParent()); return worldMatrix.Trans.ToArraySwitched(); }); } ExportFloatAnimation("fov", animations, key => new[] {Tools.ConvertFov(maxCamera.GetFOV(key, Tools.Forever))}); babylonCamera.animations = animations.ToArray(); if (cameraNode.GetBoolProperty("babylonjs_autoanimate")) { babylonCamera.autoAnimate = true; babylonCamera.autoAnimateFrom = (int)cameraNode.GetFloatProperty("babylonjs_autoanimate_from"); babylonCamera.autoAnimateTo = (int)cameraNode.GetFloatProperty("babylonjs_autoanimate_to"); babylonCamera.autoAnimateLoop = cameraNode.GetBoolProperty("babylonjs_autoanimateloop"); } babylonScene.CamerasList.Add(babylonCamera); } } }