/// declare module BABYLON { class Sprite { name: string; position: Vector3; size: number; angle: number; cellIndex: number; invertU: number; invertV: number; constructor(name: string, manager: SpriteManager); playAnimation(from: number, to: number, loop: bool, delay: number); stopAnimation(): void; } class SpriteManager { name: string; cellSize: number; constructor(name: string, imgUrl: string, capacity: number, cellSize: number, scene: Scene, epsilon: number); onDispose: () => void; render(): void; dispose(): void; } }