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i=new e(this.width-t.width,this.height-t.height);return i},e.Lerp=function(t,i,r){var n=t.width+(i.width-t.width)*r,o=t.height+(i.height-t.height)*r;return new e(n,o)},e}();e.Size=a;var c=function(){function e(e,t,i,r){void 0===e&&(e=0),void 0===t&&(t=0),void 0===i&&(i=0),void 0===r&&(r=1),this.x=e,this.y=t,this.z=i,this.w=r}return e.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+" W:"+this.w+"}"},e.prototype.getClassName=function(){return"Quaternion"},e.prototype.getHashCode=function(){var e=this.x||0;return e=397*e^(this.y||0),e=397*e^(this.z||0),e=397*e^(this.w||0)},e.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},e.prototype.equals=function(e){return e&&this.x===e.x&&this.y===e.y&&this.z===e.z&&this.w===e.w},e.prototype.clone=function(){return new e(this.x,this.y,this.z,this.w)},e.prototype.copyFrom=function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},e.prototype.copyFromFloats=function(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this},e.prototype.add=function(t){return new e(this.x+t.x,this.y+t.y,this.z+t.z,this.w+t.w)},e.prototype.subtract=function(t){return new e(this.x-t.x,this.y-t.y,this.z-t.z,this.w-t.w)},e.prototype.scale=function(t){return new e(this.x*t,this.y*t,this.z*t,this.w*t)},e.prototype.multiply=function(t){var i=new e(0,0,0,1);return this.multiplyToRef(t,i),i},e.prototype.multiplyToRef=function(e,t){var i=this.x*e.w+this.y*e.z-this.z*e.y+this.w*e.x,r=-this.x*e.z+this.y*e.w+this.z*e.x+this.w*e.y,n=this.x*e.y-this.y*e.x+this.z*e.w+this.w*e.z,o=-this.x*e.x-this.y*e.y-this.z*e.z+this.w*e.w;return t.copyFromFloats(i,r,n,o),this},e.prototype.multiplyInPlace=function(e){return this.multiplyToRef(e,this),this},e.prototype.conjugateToRef=function(e){return e.copyFromFloats(-this.x,-this.y,-this.z,this.w),this},e.prototype.conjugateInPlace=function(){return this.x*=-1,this.y*=-1,this.z*=-1,this},e.prototype.conjugate=function(){var t=new e((-this.x),(-this.y),(-this.z),this.w);return t},e.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.prototype.normalize=function(){var e=1/this.length();return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this},e.prototype.toEulerAngles=function(e){void 0===e&&(e="YZX");var t=o.Zero();return this.toEulerAnglesToRef(t,e),t},e.prototype.toEulerAnglesToRef=function(e,t){void 0===t&&(t="YZX");var i,r,n,o=this.x,s=this.y,a=this.z,c=this.w;switch(t){case"YZX":var h=o*s+a*c;if(h>.499&&(i=2*Math.atan2(o,c),r=Math.PI/2,n=0),h<-.499&&(i=-2*Math.atan2(o,c),r=-Math.PI/2,n=0),isNaN(i)){var l=o*o,u=s*s,f=a*a;i=Math.atan2(2*s*c-2*o*a,1-2*u-2*f),r=Math.asin(2*h),n=Math.atan2(2*o*c-2*s*a,1-2*l-2*f)}break;default:throw new Error("Euler order "+t+" not supported yet.")}return e.y=i,e.z=r,e.x=n,this},e.prototype.toRotationMatrix=function(e){var t=this.x*this.x,i=this.y*this.y,r=this.z*this.z,n=this.x*this.y,o=this.z*this.w,s=this.z*this.x,a=this.y*this.w,c=this.y*this.z,h=this.x*this.w;return e.m[0]=1-2*(i+r),e.m[1]=2*(n+o),e.m[2]=2*(s-a),e.m[3]=0,e.m[4]=2*(n-o),e.m[5]=1-2*(r+t),e.m[6]=2*(c+h),e.m[7]=0,e.m[8]=2*(s+a),e.m[9]=2*(c-h),e.m[10]=1-2*(i+t),e.m[11]=0,e.m[12]=0,e.m[13]=0,e.m[14]=0,e.m[15]=1,this},e.prototype.fromRotationMatrix=function(t){return e.FromRotationMatrixToRef(t,this),this},e.FromRotationMatrix=function(t){var i=new e;return e.FromRotationMatrixToRef(t,i),i},e.FromRotationMatrixToRef=function(e,t){var i,r=e.m,n=r[0],o=r[4],s=r[8],a=r[1],c=r[5],h=r[9],l=r[2],u=r[6],f=r[10],d=n+c+f;d>0?(i=.5/Math.sqrt(d+1),t.w=.25/i,t.x=(u-h)*i,t.y=(s-l)*i,t.z=(a-o)*i):n>c&&n>f?(i=2*Math.sqrt(1+n-c-f),t.w=(u-h)/i,t.x=.25*i,t.y=(o+a)/i,t.z=(s+l)/i):c>f?(i=2*Math.sqrt(1+c-n-f),t.w=(s-l)/i,t.x=(o+a)/i,t.y=.25*i,t.z=(h+u)/i):(i=2*Math.sqrt(1+f-n-c),t.w=(a-o)/i,t.x=(s+l)/i,t.y=(h+u)/i,t.z=.25*i)},e.Inverse=function(t){return new e((-t.x),(-t.y),(-t.z),t.w)},e.Identity=function(){return new e(0,0,0,1)},e.RotationAxis=function(t,i){return e.RotationAxisToRef(t,i,new e)},e.RotationAxisToRef=function(e,t,i){var r=Math.sin(t/2);return e.normalize(),i.w=Math.cos(t/2),i.x=e.x*r,i.y=e.y*r,i.z=e.z*r,i},e.FromArray=function(t,i){return i||(i=0),new e(t[i],t[i+1],t[i+2],t[i+3])},e.RotationYawPitchRoll=function(t,i,r){var n=new e;return e.RotationYawPitchRollToRef(t,i,r,n),n},e.RotationYawPitchRollToRef=function(e,t,i,r){var n=.5*i,o=.5*t,s=.5*e,a=Math.sin(n),c=Math.cos(n),h=Math.sin(o),l=Math.cos(o),u=Math.sin(s),f=Math.cos(s);r.x=f*h*c+u*l*a,r.y=u*l*c-f*h*a,r.z=f*l*a-u*h*c,r.w=f*l*c+u*h*a},e.RotationAlphaBetaGamma=function(t,i,r){var n=new e;return e.RotationAlphaBetaGammaToRef(t,i,r,n),n},e.RotationAlphaBetaGammaToRef=function(e,t,i,r){var n=.5*(i+e),o=.5*(i-e),s=.5*t;r.x=Math.cos(o)*Math.sin(s),r.y=Math.sin(o)*Math.sin(s),r.z=Math.sin(n)*Math.cos(s),r.w=Math.cos(n)*Math.cos(s)},e.Slerp=function(t,i,r){var n,o,s=r,a=t.x*i.x+t.y*i.y+t.z*i.z+t.w*i.w,c=!1;if(a<0&&(c=!0,a=-a),a>.999999)o=1-s,n=c?-s:s;else{var h=Math.acos(a),l=1/Math.sin(h);o=Math.sin((1-s)*h)*l,n=c?-Math.sin(s*h)*l:Math.sin(s*h)*l}return new e(o*t.x+n*i.x,o*t.y+n*i.y,o*t.z+n*i.z,o*t.w+n*i.w)},e}();e.Quaternion=c;var h=function(){function e(){this.m=new Float32Array(16)}return e.prototype.isIdentity=function(){return 1===this.m[0]&&1===this.m[5]&&1===this.m[10]&&1===this.m[15]&&(0===this.m[1]&&0===this.m[2]&&0===this.m[3]&&0===this.m[4]&&0===this.m[6]&&0===this.m[7]&&0===this.m[8]&&0===this.m[9]&&0===this.m[11]&&0===this.m[12]&&0===this.m[13]&&0===this.m[14])},e.prototype.determinant=function(){var e=this.m[10]*this.m[15]-this.m[11]*this.m[14],t=this.m[9]*this.m[15]-this.m[11]*this.m[13],i=this.m[9]*this.m[14]-this.m[10]*this.m[13],r=this.m[8]*this.m[15]-this.m[11]*this.m[12],n=this.m[8]*this.m[14]-this.m[10]*this.m[12],o=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*e-this.m[6]*t+this.m[7]*i)-this.m[1]*(this.m[4]*e-this.m[6]*r+this.m[7]*n)+this.m[2]*(this.m[4]*t-this.m[5]*r+this.m[7]*o)-this.m[3]*(this.m[4]*i-this.m[5]*n+this.m[6]*o)},e.prototype.toArray=function(){return this.m},e.prototype.asArray=function(){return this.toArray()},e.prototype.invert=function(){return this.invertToRef(this),this},e.prototype.reset=function(){for(var e=0;e<16;e++)this.m[e]=0;return this},e.prototype.add=function(t){var i=new e;return this.addToRef(t,i),i},e.prototype.addToRef=function(e,t){for(var i=0;i<16;i++)t.m[i]=this.m[i]+e.m[i];return this},e.prototype.addToSelf=function(e){for(var t=0;t<16;t++)this.m[t]+=e.m[t];return this},e.prototype.invertToRef=function(e){var t=this.m[0],i=this.m[1],r=this.m[2],n=this.m[3],o=this.m[4],s=this.m[5],a=this.m[6],c=this.m[7],h=this.m[8],l=this.m[9],u=this.m[10],f=this.m[11],d=this.m[12],p=this.m[13],m=this.m[14],g=this.m[15],v=u*g-f*m,_=l*g-f*p,y=l*m-u*p,x=h*g-f*d,b=h*m-u*d,A=h*p-l*d,E=s*v-a*_+c*y,T=-(o*v-a*x+c*b),P=o*_-s*x+c*A,C=-(o*y-s*b+a*A),M=1/(t*E+i*T+r*P+n*C),S=a*g-c*m,O=s*g-c*p,R=s*m-a*p,D=o*g-c*d,I=o*m-a*d,L=o*p-s*d,w=a*f-c*u,F=s*f-c*l,B=s*u-a*l,V=o*f-c*h,N=o*u-a*h,U=o*l-s*h;return e.m[0]=E*M,e.m[4]=T*M,e.m[8]=P*M,e.m[12]=C*M,e.m[1]=-(i*v-r*_+n*y)*M,e.m[5]=(t*v-r*x+n*b)*M,e.m[9]=-(t*_-i*x+n*A)*M,e.m[13]=(t*y-i*b+r*A)*M,e.m[2]=(i*S-r*O+n*R)*M,e.m[6]=-(t*S-r*D+n*I)*M,e.m[10]=(t*O-i*D+n*L)*M,e.m[14]=-(t*R-i*I+r*L)*M,e.m[3]=-(i*w-r*F+n*B)*M,e.m[7]=(t*w-r*V+n*N)*M, e.m[11]=-(t*F-i*V+n*U)*M,e.m[15]=(t*B-i*N+r*U)*M,this},e.prototype.setTranslation=function(e){return this.m[12]=e.x,this.m[13]=e.y,this.m[14]=e.z,this},e.prototype.getTranslation=function(){return new o(this.m[12],this.m[13],this.m[14])},e.prototype.multiply=function(t){var i=new e;return this.multiplyToRef(t,i),i},e.prototype.copyFrom=function(e){for(var t=0;t<16;t++)this.m[t]=e.m[t];return this},e.prototype.copyToArray=function(e,t){void 0===t&&(t=0);for(var i=0;i<16;i++)e[t+i]=this.m[i];return this},e.prototype.multiplyToRef=function(e,t){return this.multiplyToArray(e,t.m,0),this},e.prototype.multiplyToArray=function(e,t,i){var r=this.m[0],n=this.m[1],o=this.m[2],s=this.m[3],a=this.m[4],c=this.m[5],h=this.m[6],l=this.m[7],u=this.m[8],f=this.m[9],d=this.m[10],p=this.m[11],m=this.m[12],g=this.m[13],v=this.m[14],_=this.m[15],y=e.m[0],x=e.m[1],b=e.m[2],A=e.m[3],E=e.m[4],T=e.m[5],P=e.m[6],C=e.m[7],M=e.m[8],S=e.m[9],O=e.m[10],R=e.m[11],D=e.m[12],I=e.m[13],L=e.m[14],w=e.m[15];return t[i]=r*y+n*E+o*M+s*D,t[i+1]=r*x+n*T+o*S+s*I,t[i+2]=r*b+n*P+o*O+s*L,t[i+3]=r*A+n*C+o*R+s*w,t[i+4]=a*y+c*E+h*M+l*D,t[i+5]=a*x+c*T+h*S+l*I,t[i+6]=a*b+c*P+h*O+l*L,t[i+7]=a*A+c*C+h*R+l*w,t[i+8]=u*y+f*E+d*M+p*D,t[i+9]=u*x+f*T+d*S+p*I,t[i+10]=u*b+f*P+d*O+p*L,t[i+11]=u*A+f*C+d*R+p*w,t[i+12]=m*y+g*E+v*M+_*D,t[i+13]=m*x+g*T+v*S+_*I,t[i+14]=m*b+g*P+v*O+_*L,t[i+15]=m*A+g*C+v*R+_*w,this},e.prototype.equals=function(e){return e&&this.m[0]===e.m[0]&&this.m[1]===e.m[1]&&this.m[2]===e.m[2]&&this.m[3]===e.m[3]&&this.m[4]===e.m[4]&&this.m[5]===e.m[5]&&this.m[6]===e.m[6]&&this.m[7]===e.m[7]&&this.m[8]===e.m[8]&&this.m[9]===e.m[9]&&this.m[10]===e.m[10]&&this.m[11]===e.m[11]&&this.m[12]===e.m[12]&&this.m[13]===e.m[13]&&this.m[14]===e.m[14]&&this.m[15]===e.m[15]},e.prototype.clone=function(){return e.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},e.prototype.getClassName=function(){return"Matrix"},e.prototype.getHashCode=function(){for(var e=this.m[0]||0,t=1;t<16;t++)e=397*e^(this.m[t]||0);return e},e.prototype.decompose=function(i,r,n){n.x=this.m[12],n.y=this.m[13],n.z=this.m[14];var o=t.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,s=t.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,a=t.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(i.x=o*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),i.y=s*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),i.z=a*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===i.x||0===i.y||0===i.z)return r.x=0,r.y=0,r.z=0,r.w=1,!1;var h=e.FromValues(this.m[0]/i.x,this.m[1]/i.x,this.m[2]/i.x,0,this.m[4]/i.y,this.m[5]/i.y,this.m[6]/i.y,0,this.m[8]/i.z,this.m[9]/i.z,this.m[10]/i.z,0,0,0,0,1);return c.FromRotationMatrixToRef(h,r),!0},e.FromArray=function(t,i){var r=new e;return i||(i=0),e.FromArrayToRef(t,i,r),r},e.FromArrayToRef=function(e,t,i){for(var r=0;r<16;r++)i.m[r]=e[r+t]},e.FromFloat32ArrayToRefScaled=function(e,t,i,r){for(var n=0;n<16;n++)r.m[n]=e[n+t]*i},e.FromValuesToRef=function(e,t,i,r,n,o,s,a,c,h,l,u,f,d,p,m,g){g.m[0]=e,g.m[1]=t,g.m[2]=i,g.m[3]=r,g.m[4]=n,g.m[5]=o,g.m[6]=s,g.m[7]=a,g.m[8]=c,g.m[9]=h,g.m[10]=l,g.m[11]=u,g.m[12]=f,g.m[13]=d,g.m[14]=p,g.m[15]=m},e.prototype.getRow=function(e){if(e<0||e>3)return null;var t=4*e;return new s(this.m[t+0],this.m[t+1],this.m[t+2],this.m[t+3])},e.prototype.setRow=function(e,t){if(e<0||e>3)return this;var i=4*e;return this.m[i+0]=t.x,this.m[i+1]=t.y,this.m[i+2]=t.z,this.m[i+3]=t.w,this},e.FromValues=function(t,i,r,n,o,s,a,c,h,l,u,f,d,p,m,g){var v=new e;return v.m[0]=t,v.m[1]=i,v.m[2]=r,v.m[3]=n,v.m[4]=o,v.m[5]=s,v.m[6]=a,v.m[7]=c,v.m[8]=h,v.m[9]=l,v.m[10]=u,v.m[11]=f,v.m[12]=d,v.m[13]=p,v.m[14]=m,v.m[15]=g,v},e.Compose=function(t,i,r){var n=e.FromValues(t.x,0,0,0,0,t.y,0,0,0,0,t.z,0,0,0,0,1),o=e.Identity();return i.toRotationMatrix(o),n=n.multiply(o),n.setTranslation(r),n},e.Identity=function(){return e.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},e.IdentityToRef=function(t){e.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,t)},e.Zero=function(){return e.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},e.RotationX=function(t){var i=new e;return e.RotationXToRef(t,i),i},e.Invert=function(t){var i=new e;return t.invertToRef(i),i},e.RotationXToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[0]=1,t.m[15]=1,t.m[5]=r,t.m[10]=r,t.m[9]=-i,t.m[6]=i,t.m[1]=0,t.m[2]=0,t.m[3]=0,t.m[4]=0,t.m[7]=0,t.m[8]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},e.RotationY=function(t){var i=new e;return e.RotationYToRef(t,i),i},e.RotationYToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[5]=1,t.m[15]=1,t.m[0]=r,t.m[2]=-i,t.m[8]=i,t.m[10]=r,t.m[1]=0,t.m[3]=0,t.m[4]=0,t.m[6]=0,t.m[7]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},e.RotationZ=function(t){var i=new e;return e.RotationZToRef(t,i),i},e.RotationZToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[10]=1,t.m[15]=1,t.m[0]=r,t.m[1]=i,t.m[4]=-i,t.m[5]=r,t.m[2]=0,t.m[3]=0,t.m[6]=0,t.m[7]=0,t.m[8]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},e.RotationAxis=function(t,i){var r=e.Zero();return e.RotationAxisToRef(t,i,r),r},e.RotationAxisToRef=function(e,t,i){var r=Math.sin(-t),n=Math.cos(-t),o=1-n;e.normalize(),i.m[0]=e.x*e.x*o+n,i.m[1]=e.x*e.y*o-e.z*r,i.m[2]=e.x*e.z*o+e.y*r,i.m[3]=0,i.m[4]=e.y*e.x*o+e.z*r,i.m[5]=e.y*e.y*o+n,i.m[6]=e.y*e.z*o-e.x*r,i.m[7]=0,i.m[8]=e.z*e.x*o-e.y*r,i.m[9]=e.z*e.y*o+e.x*r,i.m[10]=e.z*e.z*o+n,i.m[11]=0,i.m[15]=1},e.RotationYawPitchRoll=function(t,i,r){var n=new e;return e.RotationYawPitchRollToRef(t,i,r,n),n},e.RotationYawPitchRollToRef=function(e,t,i,r){c.RotationYawPitchRollToRef(e,t,i,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(r)},e.Scaling=function(t,i,r){var n=e.Zero();return e.ScalingToRef(t,i,r,n),n},e.ScalingToRef=function(e,t,i,r){r.m[0]=e,r.m[1]=0,r.m[2]=0,r.m[3]=0,r.m[4]=0,r.m[5]=t,r.m[6]=0,r.m[7]=0,r.m[8]=0,r.m[9]=0,r.m[10]=i,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1},e.Translation=function(t,i,r){var n=e.Identity();return e.TranslationToRef(t,i,r,n),n},e.TranslationToRef=function(t,i,r,n){e.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,t,i,r,1,n)},e.Lerp=function(t,i,r){for(var n=e.Zero(),o=0;o<16;o++)n.m[o]=t.m[o]*(1-r)+i.m[o]*r;return n},e.DecomposeLerp=function(t,i,r){var n=new o(0,0,0),s=new c,a=new o(0,0,0);t.decompose(n,s,a);var h=new o(0,0,0),l=new c,u=new o(0,0,0);i.decompose(h,l,u);var f=o.Lerp(n,h,r),d=c.Slerp(s,l,r),p=o.Lerp(a,u,r);return e.Compose(f,d,p)},e.LookAtLH=function(t,i,r){var n=e.Zero();return e.LookAtLHToRef(t,i,r,n),n},e.LookAtLHToRef=function(t,i,r,n){i.subtractToRef(t,this._zAxis),this._zAxis.normalize(),o.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),o.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var s=-o.Dot(this._xAxis,t),a=-o.Dot(this._yAxis,t),c=-o.Dot(this._zAxis,t);return e.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,s,a,c,1,n)},e.OrthoLH=function(t,i,r,n){var o=e.Zero();return e.OrthoLHToRef(t,i,r,n,o),o},e.OrthoLHToRef=function(t,i,r,n,o){var s=2/t,a=2/i,c=1/(n-r),h=r/(r-n);e.FromValuesToRef(s,0,0,0,0,a,0,0,0,0,c,0,0,0,h,1,o)},e.OrthoOffCenterLH=function(t,i,r,n,o,s){var a=e.Zero();return e.OrthoOffCenterLHToRef(t,i,r,n,o,s,a),a},e.OrthoOffCenterLHToRef=function(e,t,i,r,n,o,s){s.m[0]=2/(t-e),s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2/(r-i),s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-1/(n-o),s.m[8]=s.m[9]=s.m[11]=0,s.m[12]=(e+t)/(e-t),s.m[13]=(r+i)/(i-r),s.m[14]=n/(n-o),s.m[15]=1},e.PerspectiveLH=function(t,i,r,n){var o=e.Zero();return o.m[0]=2*r/t,o.m[1]=o.m[2]=o.m[3]=0,o.m[5]=2*r/i,o.m[4]=o.m[6]=o.m[7]=0,o.m[10]=-n/(r-n),o.m[8]=o.m[9]=0,o.m[11]=1,o.m[12]=o.m[13]=o.m[15]=0,o.m[14]=r*n/(r-n),o},e.PerspectiveFovLH=function(t,i,r,n){var o=e.Zero();return e.PerspectiveFovLHToRef(t,i,r,n,o),o},e.PerspectiveFovLHToRef=function(e,t,i,r,n,o){void 0===o&&(o=!0);var s=1/Math.tan(.5*e);o?n.m[0]=s/t:n.m[0]=s,n.m[1]=n.m[2]=n.m[3]=0,o?n.m[5]=s:n.m[5]=s*t,n.m[4]=n.m[6]=n.m[7]=0,n.m[8]=n.m[9]=0,n.m[10]=-r/(i-r),n.m[11]=1,n.m[12]=n.m[13]=n.m[15]=0,n.m[14]=i*r/(i-r)},e.GetFinalMatrix=function(t,i,r,n,o,s){var a=t.width,c=t.height,h=t.x,l=t.y,u=e.FromValues(a/2,0,0,0,0,-c/2,0,0,0,0,s-o,0,h+a/2,c/2+l,o,1);return i.multiply(r).multiply(n).multiply(u)},e.GetAsMatrix2x2=function(e){return new Float32Array([e.m[0],e.m[1],e.m[4],e.m[5]])},e.GetAsMatrix3x3=function(e){return new Float32Array([e.m[0],e.m[1],e.m[2],e.m[4],e.m[5],e.m[6],e.m[8],e.m[9],e.m[10]])},e.Transpose=function(t){var i=new e;return i.m[0]=t.m[0],i.m[1]=t.m[4],i.m[2]=t.m[8],i.m[3]=t.m[12],i.m[4]=t.m[1],i.m[5]=t.m[5],i.m[6]=t.m[9],i.m[7]=t.m[13],i.m[8]=t.m[2],i.m[9]=t.m[6],i.m[10]=t.m[10],i.m[11]=t.m[14],i.m[12]=t.m[3],i.m[13]=t.m[7],i.m[14]=t.m[11],i.m[15]=t.m[15],i},e.Reflection=function(t){var i=new e;return e.ReflectionToRef(t,i),i},e.ReflectionToRef=function(e,t){e.normalize();var i=e.normal.x,r=e.normal.y,n=e.normal.z,o=-2*i,s=-2*r,a=-2*n;t.m[0]=o*i+1,t.m[1]=s*i,t.m[2]=a*i,t.m[3]=0,t.m[4]=o*r,t.m[5]=s*r+1,t.m[6]=a*r,t.m[7]=0,t.m[8]=o*n,t.m[9]=s*n,t.m[10]=a*n+1,t.m[11]=0,t.m[12]=o*e.d,t.m[13]=s*e.d,t.m[14]=a*e.d,t.m[15]=1},e._tempQuaternion=new c,e._xAxis=o.Zero(),e._yAxis=o.Zero(),e._zAxis=o.Zero(),e}();e.Matrix=h;var l=function(){function e(e,t,i,r){this.normal=new o(e,t,i),this.d=r}return e.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},e.prototype.clone=function(){return new e(this.normal.x,this.normal.y,this.normal.z,this.d)},e.prototype.getClassName=function(){return"Plane"},e.prototype.getHashCode=function(){var e=this.normal.getHashCode();return e=397*e^(this.d||0)},e.prototype.normalize=function(){var e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return 0!==e&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this},e.prototype.transform=function(t){var i=h.Transpose(t),r=this.normal.x,n=this.normal.y,o=this.normal.z,s=this.d,a=r*i.m[0]+n*i.m[1]+o*i.m[2]+s*i.m[3],c=r*i.m[4]+n*i.m[5]+o*i.m[6]+s*i.m[7],l=r*i.m[8]+n*i.m[9]+o*i.m[10]+s*i.m[11],u=r*i.m[12]+n*i.m[13]+o*i.m[14]+s*i.m[15];return new e(a,c,l,u)},e.prototype.dotCoordinate=function(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d},e.prototype.copyFromPoints=function(e,t,i){var r,n=t.x-e.x,o=t.y-e.y,s=t.z-e.z,a=i.x-e.x,c=i.y-e.y,h=i.z-e.z,l=o*h-s*c,u=s*a-n*h,f=n*c-o*a,d=Math.sqrt(l*l+u*u+f*f);return r=0!==d?1/d:0,this.normal.x=l*r,this.normal.y=u*r,this.normal.z=f*r,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this},e.prototype.isFrontFacingTo=function(e,t){var i=o.Dot(this.normal,e);return i<=t},e.prototype.signedDistanceTo=function(e){return o.Dot(e,this.normal)+this.d},e.FromArray=function(t){return new e(t[0],t[1],t[2],t[3])},e.FromPoints=function(t,i,r){var n=new e(0,0,0,0);return n.copyFromPoints(t,i,r),n},e.FromPositionAndNormal=function(t,i){var r=new e(0,0,0,0);return i.normalize(),r.normal=i,r.d=-(i.x*t.x+i.y*t.y+i.z*t.z),r},e.SignedDistanceToPlaneFromPositionAndNormal=function(e,t,i){var r=-(t.x*e.x+t.y*e.y+t.z*e.z);return o.Dot(i,t)+r},e}();e.Plane=l;var u=function(){function e(e,t,i,r){this.x=e,this.y=t,this.width=i,this.height=r}return e.prototype.toGlobal=function(t,i){return new e(this.x*t,this.y*i,this.width*t,this.height*i)},e}();e.Viewport=u;var f=function(){function e(){}return e.GetPlanes=function(t){for(var i=[],r=0;r<6;r++)i.push(new l(0,0,0,0));return e.GetPlanesToRef(t,i),i},e.GetPlanesToRef=function(e,t){t[0].normal.x=e.m[3]+e.m[2],t[0].normal.y=e.m[7]+e.m[6],t[0].normal.z=e.m[11]+e.m[10],t[0].d=e.m[15]+e.m[14],t[0].normalize(),t[1].normal.x=e.m[3]-e.m[2],t[1].normal.y=e.m[7]-e.m[6],t[1].normal.z=e.m[11]-e.m[10],t[1].d=e.m[15]-e.m[14],t[1].normalize(),t[2].normal.x=e.m[3]+e.m[0],t[2].normal.y=e.m[7]+e.m[4],t[2].normal.z=e.m[11]+e.m[8],t[2].d=e.m[15]+e.m[12],t[2].normalize(),t[3].normal.x=e.m[3]-e.m[0],t[3].normal.y=e.m[7]-e.m[4],t[3].normal.z=e.m[11]-e.m[8],t[3].d=e.m[15]-e.m[12],t[3].normalize(),t[4].normal.x=e.m[3]-e.m[1],t[4].normal.y=e.m[7]-e.m[5],t[4].normal.z=e.m[11]-e.m[9],t[4].d=e.m[15]-e.m[13],t[4].normalize(),t[5].normal.x=e.m[3]+e.m[1],t[5].normal.y=e.m[7]+e.m[5],t[5].normal.z=e.m[11]+e.m[9],t[5].d=e.m[15]+e.m[13],t[5].normalize()},e}();e.Frustum=f,function(e){e[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD"}(e.Space||(e.Space={}));var d=(e.Space,function(){function e(){}return e.X=new o(1,0,0),e.Y=new o(0,1,0),e.Z=new o(0,0,1),e}());e.Axis=d;var p=function(){function e(){}return e.interpolate=function(e,t,i,r,n){for(var o=1-3*r+3*t,s=3*r-6*t,a=3*t,c=e,h=0;h<5;h++){var l=c*c,u=l*c,f=o*u+s*l+a*c,d=1/(3*o*l+2*s*c+a);c-=(f-e)*d,c=Math.min(1,Math.max(0,c))}return 3*Math.pow(1-c,2)*c*i+3*(1-c)*Math.pow(c,2)*n+Math.pow(c,3)},e}();e.BezierCurve=p,function(e){e[e.CW=0]="CW",e[e.CCW=1]="CCW"}(e.Orientation||(e.Orientation={}));var m=e.Orientation,g=function(){function e(e){var t=this;this.degrees=function(){return 180*t._radians/Math.PI},this.radians=function(){return t._radians},this._radians=e,this._radians<0&&(this._radians+=2*Math.PI)}return e.BetweenTwoPoints=function(t,i){var r=i.subtract(t),n=Math.atan2(r.y,r.x);return new e(n)},e.FromRadians=function(t){return new e(t)},e.FromDegrees=function(t){return new e(t*Math.PI/180)},e}();e.Angle=g;var v=function(){function e(e,t,i){this.startPoint=e,this.midPoint=t,this.endPoint=i;var r=Math.pow(t.x,2)+Math.pow(t.y,2),o=(Math.pow(e.x,2)+Math.pow(e.y,2)-r)/2,s=(r-Math.pow(i.x,2)-Math.pow(i.y,2))/2,a=(e.x-t.x)*(t.y-i.y)-(t.x-i.x)*(e.y-t.y);this.centerPoint=new n((o*(t.y-i.y)-s*(e.y-t.y))/a,((e.x-t.x)*s-(t.x-i.x)*o)/a),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=g.BetweenTwoPoints(this.centerPoint,this.startPoint);var c=this.startAngle.degrees(),h=g.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),l=g.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();h-c>180&&(h-=360),h-c<-180&&(h+=360),l-h>180&&(l-=360),l-h<-180&&(l+=360),this.orientation=h-c<0?m.CW:m.CCW,this.angle=g.FromDegrees(this.orientation===m.CW?c-l:l-c)}return e}();e.Arc2=v;var _=function(){function e(e,t){this._points=new Array,this._length=0,this.closed=!1,this._points.push(new n(e,t))}return e.prototype.addLineTo=function(e,t){if(closed)return this;var i=new n(e,t),r=this._points[this._points.length-1];return 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c;t.WithinEpsilon(Math.abs(r.y)/a,1,e.Epsilon)?t.WithinEpsilon(Math.abs(r.x)/a,1,e.Epsilon)?t.WithinEpsilon(Math.abs(r.z)/a,1,e.Epsilon)||(c=new o(0,0,1)):c=new o(1,0,0):c=new o(0,(-1),0),s=o.Cross(r,c)}else s=o.Cross(r,n),o.CrossToRef(s,r,s);return s.normalize(),s},i}();e.Path3D=y;var x=function(){function e(e){this._length=0,this._points=e,this._length=this._computeLength(e)}return e.CreateQuadraticBezier=function(t,i,r,n){n=n>2?n:3;for(var s=new Array,a=function(e,t,i,r){var n=(1-e)*(1-e)*t+2*e*(1-e)*i+e*e*r;return n},c=0;c<=n;c++)s.push(new o(a(c/n,t.x,i.x,r.x),a(c/n,t.y,i.y,r.y),a(c/n,t.z,i.z,r.z)));return new e(s)},e.CreateCubicBezier=function(t,i,r,n,s){s=s>3?s:4;for(var a=new Array,c=function(e,t,i,r,n){var o=(1-e)*(1-e)*(1-e)*t+3*e*(1-e)*(1-e)*i+3*e*e*(1-e)*r+e*e*e*n;return o},h=0;h<=s;h++)a.push(new o(c(h/s,t.x,i.x,r.x,n.x),c(h/s,t.y,i.y,r.y,n.y),c(h/s,t.z,i.z,r.z,n.z)));return new e(a)},e.CreateHermiteSpline=function(t,i,r,n,s){for(var a=new 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t=document.createElement("a");t.href=e;var i=e.substring(0,e.lastIndexOf("#")),r=e.substring(i.lastIndexOf("/")+1,e.length),n=e.substring(0,e.indexOf(r,0));return n},t.ReturnFullUrlLocation=function(e){return e.indexOf("http:/")===-1?t.parseURL(window.location.href)+e:e},t}();e.Database=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(t){var i=function(){function t(){}return t.GetTGAHeader=function(e){var t=0,i={id_length:e[t++],colormap_type:e[t++],image_type:e[t++],colormap_index:e[t++]|e[t++]<<8,colormap_length:e[t++]|e[t++]<<8,colormap_size:e[t++],origin:[e[t++]|e[t++]<<8,e[t++]|e[t++]<<8],width:e[t++]|e[t++]<<8,height:e[t++]|e[t++]<<8,pixel_size:e[t++],flags:e[t++]};return i},t.UploadContent=function(i,r){if(r.length<19)return void e.Tools.Error("Unable to load TGA file - Not enough data to contain header");var n=18,o=t.GetTGAHeader(r);if(o.id_length+n>r.length)return void e.Tools.Error("Unable to load TGA file - Not enough data");n+=o.id_length;var 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this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._isDepthTestDirty=!0)},enumerable:!0,configurable:!0}),e.prototype.reset=function(){this._depthMask=!0,this._depthTest=!0,this._depthFunc=null,this._cullFace=null,this._cull=null,this._zOffset=0,this._isDepthTestDirty=!0,this._isDepthMaskDirty=!0,this._isDepthFuncDirty=!1,this._isCullFaceDirty=!1,this._isCullDirty=!1,this._isZOffsetDirty=!1},e.prototype.apply=function(e){this.isDirty&&(this._isCullDirty&&(this.cull?e.enable(e.CULL_FACE):e.disable(e.CULL_FACE),this._isCullDirty=!1),this._isCullFaceDirty&&(e.cullFace(this.cullFace),this._isCullFaceDirty=!1),this._isDepthMaskDirty&&(e.depthMask(this.depthMask),this._isDepthMaskDirty=!1),this._isDepthTestDirty&&(this.depthTest?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),this._isDepthTestDirty=!1),this._isDepthFuncDirty&&(e.depthFunc(this.depthFunc),this._isDepthFuncDirty=!1),this._isZOffsetDirty&&(this.zOffset?(e.enable(e.POLYGON_OFFSET_FILL),e.polygonOffset(this.zOffset,0)):e.disable(e.POLYGON_OFFSET_FILL),this._isZOffsetDirty=!1))},e}();e._DepthCullingState=t}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(e){var t=function(){function e(){this._isStencilTestDirty=!1,this._isStencilMaskDirty=!1,this._isStencilFuncDirty=!1,this._isStencilOpDirty=!1,this.reset()}return Object.defineProperty(e.prototype,"isDirty",{get:function(){return this._isStencilTestDirty||this._isStencilMaskDirty||this._isStencilFuncDirty||this._isStencilOpDirty; },enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilFunc",{get:function(){return this._stencilFunc},set:function(e){this._stencilFunc!==e&&(this._stencilFunc=e,this._isStencilFuncDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilFuncRef",{get:function(){return this._stencilFuncRef},set:function(e){this._stencilFuncRef!==e&&(this._stencilFuncRef=e,this._isStencilFuncDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilFuncMask",{get:function(){return this._stencilFuncMask},set:function(e){this._stencilFuncMask!==e&&(this._stencilFuncMask=e,this._isStencilFuncDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilOpStencilFail",{get:function(){return this._stencilOpStencilFail},set:function(e){this._stencilOpStencilFail!==e&&(this._stencilOpStencilFail=e,this._isStencilOpDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilOpDepthFail",{get:function(){return this._stencilOpDepthFail},set:function(e){this._stencilOpDepthFail!==e&&(this._stencilOpDepthFail=e,this._isStencilOpDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilOpStencilDepthPass",{get:function(){return this._stencilOpStencilDepthPass},set:function(e){this._stencilOpStencilDepthPass!==e&&(this._stencilOpStencilDepthPass=e,this._isStencilOpDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilMask",{get:function(){return this._stencilMask},set:function(e){this._stencilMask!==e&&(this._stencilMask=e,this._isStencilMaskDirty=!0)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"stencilTest",{get:function(){return this._stencilTest},set:function(e){this._stencilTest!==e&&(this._stencilTest=e,this._isStencilTestDirty=!0)},enumerable:!0,configurable:!0}),e.prototype.reset=function(){this._stencilTest=!1,this._stencilMask=255,this._stencilFunc=WebGLRenderingContext.ALWAYS,this._stencilFuncRef=1,this._stencilFuncMask=255,this._stencilOpStencilFail=WebGLRenderingContext.KEEP,this._stencilOpDepthFail=WebGLRenderingContext.KEEP,this._stencilOpStencilDepthPass=WebGLRenderingContext.REPLACE,this._isStencilTestDirty=!0,this._isStencilMaskDirty=!0,this._isStencilFuncDirty=!0,this._isStencilOpDirty=!0},e.prototype.apply=function(e){this.isDirty&&(this._isStencilTestDirty&&(this.stencilTest?e.enable(e.STENCIL_TEST):e.disable(e.STENCIL_TEST),this._isStencilTestDirty=!1),this._isStencilMaskDirty&&(e.stencilMask(this.stencilMask),this._isStencilMaskDirty=!1),this._isStencilFuncDirty&&(e.stencilFunc(this.stencilFunc,this.stencilFuncRef,this.stencilFuncMask),this._isStencilFuncDirty=!1),this._isStencilOpDirty&&(e.stencilOp(this.stencilOpStencilFail,this.stencilOpDepthFail,this.stencilOpStencilDepthPass),this._isStencilOpDirty=!1))},e}();e._StencilState=t}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e,t,i,r){var n=e.createShader("vertex"===i?e.VERTEX_SHADER:e.FRAGMENT_SHADER);if(e.shaderSource(n,(r?r+"\n":"")+t),e.compileShader(n),!e.getShaderParameter(n,e.COMPILE_STATUS))throw new Error(e.getShaderInfoLog(n));return n},i=36193,r=function(e,t){return t===l.TEXTURETYPE_FLOAT?e.FLOAT:t===l.TEXTURETYPE_HALF_FLOAT?i:e.UNSIGNED_BYTE},n=function(t,i,r){var n=r.NEAREST,o=r.NEAREST;return t===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,o=i?r.LINEAR_MIPMAP_NEAREST:r.LINEAR):t===e.Texture.TRILINEAR_SAMPLINGMODE?(n=r.LINEAR,o=i?r.LINEAR_MIPMAP_LINEAR:r.LINEAR):t===e.Texture.NEAREST_SAMPLINGMODE&&(n=r.NEAREST,o=i?r.NEAREST_MIPMAP_LINEAR:r.NEAREST),{min:o,mag:n}},o=function(t,i,r,o,s,a,c,h,l,u,f){void 0===f&&(f=e.Texture.TRILINEAR_SAMPLINGMODE);var d=r.getEngine(),p=e.Tools.GetExponentOfTwo(o,d.getCaps().maxTextureSize),m=e.Tools.GetExponentOfTwo(s,d.getCaps().maxTextureSize);d._bindTextureDirectly(i.TEXTURE_2D,t),i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,void 0===a?1:a?1:0),t._baseWidth=o,t._baseHeight=s,t._width=p,t._height=m,t.isReady=!0,l(p,m);var g=n(f,!c,i);i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MAG_FILTER,g.mag),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MIN_FILTER,g.min),c||h||i.generateMipmap(i.TEXTURE_2D),d._bindTextureDirectly(i.TEXTURE_2D,null),d.resetTextureCache(),r._removePendingData(t),u&&u()},s=function(t,i,r,n,o){var s,a=function(){r[i]=s,r._internalCount++,n._removePendingData(s),6===r._internalCount&&o(r)},c=function(){n._removePendingData(s)};s=e.Tools.LoadImage(t,a,c,n.database),n._addPendingData(s)},a=function(e,t,i,r){var n=[];n._internalCount=0;for(var o=0;o<6;o++)s(r[o],o,n,t,i)},c=function(){function e(){}return e}();e.InstancingAttributeInfo=c;var h=function(){function e(){}return e}();e.EngineCapabilities=h;var l=function(){function s(t,i,r,n){var o=this;void 0===n&&(n=!0),this.isFullscreen=!1,this.isPointerLock=!1,this.cullBackFaces=!0,this.renderEvenInBackground=!0,this.enableOfflineSupport=!0,this.scenes=new Array,this._windowIsBackground=!1,this._webGLVersion="1.0",this._drawCalls=new e.PerfCounter,this._renderingQueueLaunched=!1,this._activeRenderLoops=[],this.fpsRange=60,this.previousFramesDuration=[],this.fps=60,this.deltaTime=0,this._depthCullingState=new e.Internals._DepthCullingState,this._stencilState=new e.Internals._StencilState,this._alphaState=new e.Internals._AlphaState,this._alphaMode=s.ALPHA_DISABLE,this._loadedTexturesCache=new Array,this._maxTextureChannels=16,this._activeTexturesCache=new Array(this._maxTextureChannels),this._compiledEffects={},this._vertexAttribArraysEnabled=[],this._uintIndicesCurrentlySet=!1,this._currentBoundBuffer=new Array,this._currentBufferPointers=[],this._currentInstanceLocations=new Array,this._currentInstanceBuffers=new Array,this._onVRFullScreenTriggered=function(){if(o._vrDisplayEnabled&&o._vrDisplayEnabled.isPresenting){o._oldSize=new e.Size(o.getRenderWidth(),o.getRenderHeight()),o._oldHardwareScaleFactor=o.getHardwareScalingLevel();var t=o._vrDisplayEnabled.getEyeParameters("left");o.setHardwareScalingLevel(1),o.setSize(2*t.renderWidth,t.renderHeight)}else o.setHardwareScalingLevel(o._oldHardwareScaleFactor),o.setSize(o._oldSize.width,o._oldSize.height)},this._renderingCanvas=t,this._externalData=new e.StringDictionary,r=r||{},null!=i&&(r.antialias=i),void 0===r.preserveDrawingBuffer&&(r.preserveDrawingBuffer=!1);var a=this._canRenderToFloatTexture(),c=this._canRenderToHalfFloatTexture();if(!this._gl)try{this._gl=t.getContext("webgl",r)||t.getContext("experimental-webgl",r)}catch(l){throw new Error("WebGL not supported")}if(!this._gl)throw new Error("WebGL not supported");this._onBlur=function(){o._windowIsBackground=!0},this._onFocus=function(){o._windowIsBackground=!1},window.addEventListener("blur",this._onBlur),window.addEventListener("focus",this._onFocus);var u=r.limitDeviceRatio||window.devicePixelRatio||1;this._hardwareScalingLevel=n?1/Math.min(u,window.devicePixelRatio||1):1,this.resize(),this._isStencilEnable=r.stencil,this._caps=new h,this._caps.maxTexturesImageUnits=this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),this._caps.maxTextureSize=this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),this._caps.maxCubemapTextureSize=this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),this._caps.maxRenderTextureSize=this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),this._caps.maxVertexAttribs=this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS),this._glVersion=this._gl.getParameter(this._gl.VERSION);var f=this._gl.getExtension("WEBGL_debug_renderer_info");if(null!=f&&(this._glRenderer=this._gl.getParameter(f.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(f.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor="Unknown vendor"),this._glRenderer||(this._glRenderer="Unknown renderer"),this._caps.standardDerivatives=null!==this._gl.getExtension("OES_standard_derivatives"),this._caps.s3tc=this._gl.getExtension("WEBGL_compressed_texture_s3tc"),this._caps.textureFloat=null!==this._gl.getExtension("OES_texture_float"),this._caps.textureAnisotropicFilterExtension=this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.instancedArrays=this._gl.getExtension("ANGLE_instanced_arrays"),this._caps.uintIndices=null!==this._gl.getExtension("OES_element_index_uint"),this._caps.fragmentDepthSupported=null!==this._gl.getExtension("EXT_frag_depth"),this._caps.highPrecisionShaderSupported=!0,this._caps.drawBuffersExtension=this._gl.getExtension("WEBGL_draw_buffers"),this._caps.textureFloatLinearFiltering=this._gl.getExtension("OES_texture_float_linear"),this._caps.textureLOD=this._gl.getExtension("EXT_shader_texture_lod"),this._caps.textureFloatRender=a,this._caps.textureHalfFloat=null!==this._gl.getExtension("OES_texture_half_float"),this._caps.textureHalfFloatLinearFiltering=this._gl.getExtension("OES_texture_half_float_linear"),this._caps.textureHalfFloatRender=c,this._gl.getShaderPrecisionFormat){var d=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);this._caps.highPrecisionShaderSupported=0!==d.precision}this.setDepthBuffer(!0),this.setDepthFunctionToLessOrEqual(),this.setDepthWrite(!0),this._onFullscreenChange=function(){void 0!==document.fullscreen?o.isFullscreen=document.fullscreen:void 0!==document.mozFullScreen?o.isFullscreen=document.mozFullScreen:void 0!==document.webkitIsFullScreen?o.isFullscreen=document.webkitIsFullScreen:void 0!==document.msIsFullScreen&&(o.isFullscreen=document.msIsFullScreen),o.isFullscreen&&o._pointerLockRequested&&(t.requestPointerLock=t.requestPointerLock||t.msRequestPointerLock||t.mozRequestPointerLock||t.webkitRequestPointerLock,t.requestPointerLock&&t.requestPointerLock())},document.addEventListener("fullscreenchange",this._onFullscreenChange,!1),document.addEventListener("mozfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("webkitfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("msfullscreenchange",this._onFullscreenChange,!1),this._onPointerLockChange=function(){o.isPointerLock=document.mozPointerLockElement===t||document.webkitPointerLockElement===t||document.msPointerLockElement===t||document.pointerLockElement===t},document.addEventListener("pointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mspointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this._onPointerLockChange,!1),document.addEventListener("webkitpointerlockchange",this._onPointerLockChange,!1),e.AudioEngine&&!s.audioEngine&&(s.audioEngine=new e.AudioEngine),this._loadingScreen=new e.DefaultLoadingScreen(this._renderingCanvas),this._getVRDisplays(),e.Tools.Log("Babylon.js engine (v"+s.Version+") launched")}return Object.defineProperty(s,"ALPHA_DISABLE",{get:function(){return s._ALPHA_DISABLE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_ONEONE",{get:function(){return s._ALPHA_ONEONE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_ADD",{get:function(){return s._ALPHA_ADD},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_COMBINE",{get:function(){return s._ALPHA_COMBINE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_SUBTRACT",{get:function(){return s._ALPHA_SUBTRACT},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_MULTIPLY",{get:function(){return s._ALPHA_MULTIPLY},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_MAXIMIZED",{get:function(){return s._ALPHA_MAXIMIZED},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_NONE",{get:function(){return s._DELAYLOADSTATE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_LOADED",{get:function(){return s._DELAYLOADSTATE_LOADED},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_LOADING",{get:function(){return s._DELAYLOADSTATE_LOADING},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_NOTLOADED",{get:function(){return s._DELAYLOADSTATE_NOTLOADED},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_ALPHA",{get:function(){return s._TEXTUREFORMAT_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_LUMINANCE",{get:function(){return s._TEXTUREFORMAT_LUMINANCE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_LUMINANCE_ALPHA",{get:function(){return s._TEXTUREFORMAT_LUMINANCE_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_RGB",{get:function(){return s._TEXTUREFORMAT_RGB},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_RGBA",{get:function(){return s._TEXTUREFORMAT_RGBA},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTURETYPE_UNSIGNED_INT",{get:function(){return s._TEXTURETYPE_UNSIGNED_INT},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTURETYPE_FLOAT",{get:function(){return s._TEXTURETYPE_FLOAT},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTURETYPE_HALF_FLOAT",{get:function(){return s._TEXTURETYPE_HALF_FLOAT},enumerable:!0,configurable:!0}),Object.defineProperty(s,"Version",{get:function(){return"2.5-alpha"},enumerable:!0,configurable:!0}),Object.defineProperty(s.prototype,"webGLVersion",{get:function(){return this._webGLVersion},enumerable:!0,configurable:!0}),Object.defineProperty(s.prototype,"isStencilEnable",{get:function(){return this._isStencilEnable},enumerable:!0,configurable:!0}),s.prototype._prepareWorkingCanvas=function(){this._workingCanvas||(this._workingCanvas=document.createElement("canvas"),this._workingContext=this._workingCanvas.getContext("2d"))},s.prototype.resetTextureCache=function(){for(var e=0;e=0&&this._activeRenderLoops.splice(t,1)},s.prototype._renderLoop=function(){var t=!0;if(!this.renderEvenInBackground&&this._windowIsBackground&&(t=!1),t){this.beginFrame();for(var i=0;i0?e.Tools.QueueNewFrame(this._bindedRenderFunction,this._vrDisplayEnabled):this._renderingQueueLaunched=!1},s.prototype.runRenderLoop=function(t){this._activeRenderLoops.indexOf(t)===-1&&(this._activeRenderLoops.push(t),this._renderingQueueLaunched||(this._renderingQueueLaunched=!0,this._bindedRenderFunction=this._renderLoop.bind(this),e.Tools.QueueNewFrame(this._bindedRenderFunction)))},s.prototype.switchFullscreen=function(t){this.isFullscreen?e.Tools.ExitFullscreen():(this._pointerLockRequested=t,e.Tools.RequestFullscreen(this._renderingCanvas))},s.prototype.clear=function(e,t,i,r){void 0===r&&(r=!1),this.applyStates();var n=0;t&&(this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),n|=this._gl.COLOR_BUFFER_BIT),i&&(this._gl.clearDepth(1),n|=this._gl.DEPTH_BUFFER_BIT),r&&(this._gl.clearStencil(0),n|=this._gl.STENCIL_BUFFER_BIT),this._gl.clear(n)},s.prototype.scissorClear=function(e,t,i,r,n){var o=this._gl,s=o.getParameter(o.SCISSOR_TEST),a=o.getParameter(o.SCISSOR_BOX);o.enable(o.SCISSOR_TEST),o.scissor(e,t,i,r),this.clear(n,!0,!0,!0),o.scissor(a[0],a[1],a[2],a[3]),s===!0?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)},s.prototype.setViewport=function(e,t,i){var r=t||(navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.width),n=i||(navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.height),o=e.x||0,s=e.y||0;this._cachedViewport=e,this._gl.viewport(o*r,s*n,r*e.width,n*e.height)},s.prototype.setDirectViewport=function(e,t,i,r){var n=this._cachedViewport;return this._cachedViewport=null,this._gl.viewport(e,t,i,r),n},s.prototype.beginFrame=function(){this._measureFps()},s.prototype.endFrame=function(){this._vrDisplayEnabled&&this._vrDisplayEnabled.isPresenting&&this._vrDisplayEnabled.submitFrame()},s.prototype.resize=function(){var t=navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.clientWidth,i=navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.clientHeight;this.setSize(t/this._hardwareScalingLevel,i/this._hardwareScalingLevel);for(var r=0;r65535){r=!0;break}i=r?new Uint32Array(e):new Uint16Array(e)}else i=new Uint16Array(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),t.references=1,t.is32Bits=r,t},s.prototype.bindArrayBuffer=function(e){this.bindBuffer(e,this._gl.ARRAY_BUFFER)},s.prototype.bindIndexBuffer=function(e){this.bindBuffer(e,this._gl.ELEMENT_ARRAY_BUFFER)},s.prototype.bindBuffer=function(e,t){this._currentBoundBuffer[t]!==e&&(this._gl.bindBuffer(t,e),this._currentBoundBuffer[t]=e)},s.prototype.updateArrayBuffer=function(e){this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,e)},s.prototype.vertexAttribPointer=function(e,t,i,r,n,o,s){var a=this._currentBufferPointers[t],c=!1;a?(a.buffer!==e&&(a.buffer=e,c=!0),a.size!==i&&(a.size=i,c=!0),a.type!==r&&(a.type=r,c=!0),a.normalized!==n&&(a.normalized=n,c=!0),a.stride!==o&&(a.stride=o,c=!0),a.offset!==s&&(a.offset=s,c=!0)):(c=!0,this._currentBufferPointers[t]={indx:t,size:i,type:r,normalized:n,stride:o,offset:s,buffer:e}),c&&(this.bindArrayBuffer(e),this._gl.vertexAttribPointer(t,i,r,n,o,s))},s.prototype.bindBuffersDirectly=function(e,t,i,r,n){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==n){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=n;for(var o=n.getAttributesCount(),s=0,a=0;a=0&&(this._vertexAttribArraysEnabled[c]||(this._gl.enableVertexAttribArray(c),this._vertexAttribArraysEnabled[c]=!0),this.vertexAttribPointer(e,c,i[a],this._gl.FLOAT,!1,r,s)),s+=4*i[a]}else{var c=n.getAttributeLocation(a);this._vertexAttribArraysEnabled[c]&&(this._gl.disableVertexAttribArray(c),this._vertexAttribArraysEnabled[c]=!1)}}this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this.bindIndexBuffer(t),this._uintIndicesCurrentlySet=t.is32Bits)},s.prototype.bindBuffers=function(e,t,i){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==i){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i;for(var r=i.getAttributesNames(),n=0;n=0){var s=e[r[n]];if(!s){this._vertexAttribArraysEnabled[o]&&(this._gl.disableVertexAttribArray(o),this._vertexAttribArraysEnabled[o]=!1);continue}this._vertexAttribArraysEnabled[o]||(this._gl.enableVertexAttribArray(o),this._vertexAttribArraysEnabled[o]=!0);var a=s.getBuffer();this.vertexAttribPointer(a,o,s.getSize(),this._gl.FLOAT,!1,4*s.getStrideSize(),4*s.getOffset()),s.getIsInstanced()&&(this._caps.instancedArrays.vertexAttribDivisorANGLE(o,1),this._currentInstanceLocations.push(o),this._currentInstanceBuffers.push(a))}}}null!=t&&this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this.bindIndexBuffer(t),this._uintIndicesCurrentlySet=t.is32Bits)},s.prototype.unbindInstanceAttributes=function(){for(var e,t=0,i=this._currentInstanceLocations.length;t1)&&!i&&c.width>>c.mipmapCount-1===1;o(f,l._gl,n,c.width,c.height,r,!h,c.isFourCC,function(){e.Internals.DDSTools.UploadDDSLevels(l._gl,l.getCaps().s3tc,t,c,h,1)},a,s)},d instanceof Array?v(h):e.Tools.LoadFile(t,function(e){v(e)},null,n.database,!0,_);else{var y=function(t){o(f,l._gl,n,t.width,t.height,r,i,!1,function(i,r){var n=t.width===i&&t.height===r;n||(l._prepareWorkingCanvas(),l._workingCanvas.width=i,l._workingCanvas.height=r,s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!1,l._workingContext.mozImageSmoothingEnabled=!1,l._workingContext.oImageSmoothingEnabled=!1,l._workingContext.webkitImageSmoothingEnabled=!1,l._workingContext.msImageSmoothingEnabled=!1),l._workingContext.drawImage(t,0,0,t.width,t.height,0,0,i,r),s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!0,l._workingContext.mozImageSmoothingEnabled=!0,l._workingContext.oImageSmoothingEnabled=!0,l._workingContext.webkitImageSmoothingEnabled=!0,l._workingContext.msImageSmoothingEnabled=!0)),l._gl.texImage2D(l._gl.TEXTURE_2D,0,l._gl.RGBA,l._gl.RGBA,l._gl.UNSIGNED_BYTE,n?t:l._workingCanvas)},a,s)};d instanceof Array?e.Tools.LoadImage(h,y,_,n.database):e.Tools.LoadImage(t,y,_,n.database)}return f},s.prototype._getInternalFormat=function(e){var t=this._gl.RGBA;switch(e){case s.TEXTUREFORMAT_ALPHA:t=this._gl.ALPHA;break;case s.TEXTUREFORMAT_LUMINANCE:t=this._gl.LUMINANCE;break;case s.TEXTUREFORMAT_LUMINANCE_ALPHA:t=this._gl.LUMINANCE_ALPHA;break;case s.TEXTUREFORMAT_RGB:t=this._gl.RGB;break;case s.TEXTUREFORMAT_RGBA:t=this._gl.RGBA}return t},s.prototype.updateRawTexture=function(e,t,i,r,n){void 0===n&&(n=null);var o=this._getInternalFormat(i);this._bindTextureDirectly(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,void 0===r?1:r?1:0),e._width%4!==0&&this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT,1),n?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[n],e._width,e._height,0,t):this._gl.texImage2D(this._gl.TEXTURE_2D,0,o,e._width,e._height,0,o,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},s.prototype.createRawTexture=function(e,t,i,r,o,s,a,c){void 0===c&&(c=null);var h=this._gl.createTexture();h._baseWidth=t,h._baseHeight=i,h._width=t,h._height=i,h.references=1,this.updateRawTexture(h,e,r,s,c),this._bindTextureDirectly(this._gl.TEXTURE_2D,h);var l=n(a,o,this._gl);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,l.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,l.min),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),h.samplingMode=a,this._loadedTexturesCache.push(h),h},s.prototype.createDynamicTexture=function(t,i,r,n){var o=this._gl.createTexture();return o._baseWidth=t,o._baseHeight=i,r&&(t=e.Tools.GetExponentOfTwo(t,this._caps.maxTextureSize),i=e.Tools.GetExponentOfTwo(i,this._caps.maxTextureSize)),this.resetTextureCache(),o._width=t,o._height=i,o.isReady=!1,o.generateMipMaps=r,o.references=1,o.samplingMode=n,this.updateTextureSamplingMode(n,o),this._loadedTexturesCache.push(o),o},s.prototype.updateTextureSamplingMode=function(e,t){var i=n(e,t.generateMipMaps,this._gl);t.isCube?(this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,t),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MIN_FILTER,i.min),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null)):(this._bindTextureDirectly(this._gl.TEXTURE_2D,t),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,i.min),this._bindTextureDirectly(this._gl.TEXTURE_2D,null))},s.prototype.updateDynamicTexture=function(e,t,i,r){void 0===r&&(r=!1),this._bindTextureDirectly(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?1:0),r&&this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,1),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},s.prototype.updateVideoTexture=function(e,t,i){if(!e._isDisabled){this._bindTextureDirectly(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?0:1);try{void 0===this._videoTextureSupported&&(this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),0!==this._gl.getError()?this._videoTextureSupported=!1:this._videoTextureSupported=!0),this._videoTextureSupported?this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t):(e._workingCanvas||(e._workingCanvas=document.createElement("canvas"),e._workingContext=e._workingCanvas.getContext("2d"),e._workingCanvas.width=e._width,e._workingCanvas.height=e._height),e._workingContext.drawImage(t,0,0,t.videoWidth,t.videoHeight,0,0,e._width,e._height),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,e._workingCanvas)),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0}catch(r){e._isDisabled=!0}}},s.prototype.createRenderTargetTexture=function(t,i){var o=!1,a=!0,c=!1,h=s.TEXTURETYPE_UNSIGNED_INT,l=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(o=void 0===i.generateMipMaps?i:i.generateMipMaps,a=void 0===i.generateDepthBuffer||i.generateDepthBuffer,c=a&&i.generateStencilBuffer,h=void 0===i.type?h:i.type,void 0!==i.samplingMode&&(l=i.samplingMode),h!==s.TEXTURETYPE_FLOAT||this._caps.textureFloatLinearFiltering?h!==s.TEXTURETYPE_HALF_FLOAT||this._caps.textureHalfFloatLinearFiltering||(l=e.Texture.NEAREST_SAMPLINGMODE):l=e.Texture.NEAREST_SAMPLINGMODE);var u=this._gl,f=u.createTexture();this._bindTextureDirectly(u.TEXTURE_2D,f);var d=t.width||t,p=t.height||t,m=n(l,o,u);h!==s.TEXTURETYPE_FLOAT||this._caps.textureFloat||(h=s.TEXTURETYPE_UNSIGNED_INT,e.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_MAG_FILTER,m.mag),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_MIN_FILTER,m.min),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_WRAP_S,u.CLAMP_TO_EDGE),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_WRAP_T,u.CLAMP_TO_EDGE),u.texImage2D(u.TEXTURE_2D,0,u.RGBA,d,p,0,u.RGBA,r(u,h),null);var g;c?(g=u.createRenderbuffer(),u.bindRenderbuffer(u.RENDERBUFFER,g),u.renderbufferStorage(u.RENDERBUFFER,u.DEPTH_STENCIL,d,p)):a&&(g=u.createRenderbuffer(),u.bindRenderbuffer(u.RENDERBUFFER,g),u.renderbufferStorage(u.RENDERBUFFER,u.DEPTH_COMPONENT16,d,p));var v=u.createFramebuffer();return this.bindUnboundFramebuffer(v),c?u.framebufferRenderbuffer(u.FRAMEBUFFER,u.DEPTH_STENCIL_ATTACHMENT,u.RENDERBUFFER,g):a&&u.framebufferRenderbuffer(u.FRAMEBUFFER,u.DEPTH_ATTACHMENT,u.RENDERBUFFER,g),u.framebufferTexture2D(u.FRAMEBUFFER,u.COLOR_ATTACHMENT0,u.TEXTURE_2D,f,0),o&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._bindTextureDirectly(u.TEXTURE_2D,null),u.bindRenderbuffer(u.RENDERBUFFER,null),this.bindUnboundFramebuffer(null),f._framebuffer=v,a&&(f._depthBuffer=g),f._baseWidth=d,f._baseHeight=p,f._width=d,f._height=p,f.isReady=!0,f.generateMipMaps=o,f.references=1,f.samplingMode=l,f.type=h,this.resetTextureCache(),this._loadedTexturesCache.push(f),f},s.prototype.createRenderTargetCubeTexture=function(t,i){var r=this._gl,o=r.createTexture(),s=!0,a=!0,c=!1,h=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(s=void 0===i.generateMipMaps?i:i.generateMipMaps,a=void 0===i.generateDepthBuffer||i.generateDepthBuffer,c=a&&i.generateStencilBuffer,void 0!==i.samplingMode&&(h=i.samplingMode)),o.isCube=!0,o.references=1,o.generateMipMaps=s,o.references=1,o.samplingMode=h;var l=n(h,s,r);this._bindTextureDirectly(r.TEXTURE_CUBE_MAP,o);for(var u=0;u<6;u++)r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,r.RGBA,t,t,0,r.RGBA,r.UNSIGNED_BYTE,null);r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MAG_FILTER,l.mag),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MIN_FILTER,l.min),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE);var f;c?(f=r.createRenderbuffer(),r.bindRenderbuffer(r.RENDERBUFFER,f),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,t,t)):a&&(f=r.createRenderbuffer(),r.bindRenderbuffer(r.RENDERBUFFER,f),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,t,t));var d=r.createFramebuffer();return this.bindUnboundFramebuffer(d),c?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,f):a&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,f),o.generateMipMaps&&(this._bindTextureDirectly(r.TEXTURE_CUBE_MAP,o),r.generateMipmap(r.TEXTURE_CUBE_MAP)),this._bindTextureDirectly(r.TEXTURE_CUBE_MAP,null),r.bindRenderbuffer(r.RENDERBUFFER,null),this.bindUnboundFramebuffer(null),o._framebuffer=d,a&&(o._depthBuffer=f),o._width=t,o._height=t,o.isReady=!0,this.resetTextureCache(),this._loadedTexturesCache.push(o),o},s.prototype.createCubeTexture=function(t,i,r,n){var o=this,s=this._gl,c=s.createTexture();c.isCube=!0,c.url=t,c.references=1;var h=t.substr(t.length-4,4).toLowerCase(),l=this.getCaps().s3tc&&".dds"===h;return l?e.Tools.LoadFile(t,function(t){var i=e.Internals.DDSTools.GetDDSInfo(t),r=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&!n;o._bindTextureDirectly(s.TEXTURE_CUBE_MAP,c),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,1),e.Internals.DDSTools.UploadDDSLevels(o._gl,o.getCaps().s3tc,t,i,r,6),n||i.isFourCC||1!==i.mipmapCount||s.generateMipmap(s.TEXTURE_CUBE_MAP),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_MAG_FILTER,s.LINEAR),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_MIN_FILTER,r?s.LINEAR_MIPMAP_LINEAR:s.LINEAR),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_CUBE_MAP,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),o._bindTextureDirectly(s.TEXTURE_CUBE_MAP,null),o.resetTextureCache(),c._width=i.width,c._height=i.height,c.isReady=!0},null,null,!0):a(t,i,function(t){var i=e.Tools.GetExponentOfTwo(t[0].width,o._caps.maxCubemapTextureSize),r=i;o._prepareWorkingCanvas(),o._workingCanvas.width=i,o._workingCanvas.height=r;var a=[s.TEXTURE_CUBE_MAP_POSITIVE_X,s.TEXTURE_CUBE_MAP_POSITIVE_Y,s.TEXTURE_CUBE_MAP_POSITIVE_Z,s.TEXTURE_CUBE_MAP_NEGATIVE_X,s.TEXTURE_CUBE_MAP_NEGATIVE_Y,s.TEXTURE_CUBE_MAP_NEGATIVE_Z];o._bindTextureDirectly(s.TEXTURE_CUBE_MAP,c),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,0);for(var h=0;h>y;f.texImage2D(o[0],y,p,x,x,0,p,m,a[y][0]),f.texImage2D(o[1],y,p,x,x,0,p,m,a[y][2]),f.texImage2D(o[2],y,p,x,x,0,p,m,a[y][4]),f.texImage2D(o[3],y,p,x,x,0,p,m,a[y][1]),f.texImage2D(o[4],y,p,x,x,0,p,m,a[y][3]),f.texImage2D(o[5],y,p,x,x,0,p,m,a[y][5])}}else{for(var b=0;b-1&&t.splice(i,1),this._releaseTexture(e)}},s.prototype.dispose=function(){for(this.hideLoadingUI(),this.stopRenderLoop();this.scenes.length;)this.scenes[0].dispose();s.audioEngine.dispose();for(var e in this._compiledEffects)this._gl.deleteProgram(this._compiledEffects[e]._program);for(var t=0,i=this._vertexAttribArraysEnabled.length;t=this._caps.maxVertexAttribs||!this._vertexAttribArraysEnabled[t]||this._gl.disableVertexAttribArray(t);this._gl=null,this.disableVR(),window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),document.removeEventListener("fullscreenchange",this._onFullscreenChange),document.removeEventListener("mozfullscreenchange",this._onFullscreenChange),document.removeEventListener("webkitfullscreenchange",this._onFullscreenChange),document.removeEventListener("msfullscreenchange",this._onFullscreenChange),document.removeEventListener("pointerlockchange",this._onPointerLockChange),document.removeEventListener("mspointerlockchange",this._onPointerLockChange),document.removeEventListener("mozpointerlockchange",this._onPointerLockChange),document.removeEventListener("webkitpointerlockchange",this._onPointerLockChange)},s.prototype.displayLoadingUI=function(){this._loadingScreen.displayLoadingUI()},s.prototype.hideLoadingUI=function(){this._loadingScreen.hideLoadingUI()},Object.defineProperty(s.prototype,"loadingScreen",{get:function(){return this._loadingScreen},set:function(e){this._loadingScreen=e},enumerable:!0,configurable:!0}),Object.defineProperty(s.prototype,"loadingUIText",{set:function(e){this._loadingScreen.loadingUIText=e},enumerable:!0,configurable:!0}),Object.defineProperty(s.prototype,"loadingUIBackgroundColor",{set:function(e){this._loadingScreen.loadingUIBackgroundColor=e},enumerable:!0,configurable:!0}),s.prototype.attachContextLostEvent=function(e){this._renderingCanvas.addEventListener("webglcontextlost",e,!1)},s.prototype.attachContextRestoredEvent=function(e){this._renderingCanvas.addEventListener("webglcontextrestored",e,!1)},s.prototype.getFps=function(){return this.fps},s.prototype.getDeltaTime=function(){return this.deltaTime},s.prototype._measureFps=function(){this.previousFramesDuration.push(e.Tools.Now);var t=this.previousFramesDuration.length;if(t>=2&&(this.deltaTime=this.previousFramesDuration[t-1]-this.previousFramesDuration[t-2]),t>=this.fpsRange){t>this.fpsRange&&(this.previousFramesDuration.splice(0,1),t=this.previousFramesDuration.length);for(var i=0,r=0;r0&&this._textureLoadingCallback(e)}this._currentScene.render()}},t.prototype.drag=function(e){e.stopPropagation(),e.preventDefault()},t.prototype.drop=function(e){e.stopPropagation(),e.preventDefault(),this.loadFiles(e)},t.prototype.loadFiles=function(e){if(this._startingProcessingFilesCallback&&this._startingProcessingFilesCallback(),e&&e.dataTransfer&&e.dataTransfer.files&&(this._filesToLoad=e.dataTransfer.files),e&&e.target&&e.target.files&&(this._filesToLoad=e.target.files),this._filesToLoad&&this._filesToLoad.length>0){for(var i=0;i0&&(e.Tools.ClearLogCache(),e.Tools.Log("Babylon.js engine (v"+e.Engine.Version+") launched")),this._engine.stopRenderLoop(),this._currentScene.dispose()),e.SceneLoader.Load("file:",this._sceneFileToLoad,this._engine,function(e){i._currentScene=e,i._currentScene.executeWhenReady(function(){i._currentScene.activeCamera&&0!==i._currentScene.lights.length||i._currentScene.createDefaultCameraOrLight(),i._currentScene.activeCamera.attachControl(i._canvas),i._sceneLoadedCallback&&i._sceneLoadedCallback(t._sceneFileToLoad,i._currentScene),i._engine.runRenderLoop(function(){i.renderFunction()})})},function(e){t._progressCallback&&t._progressCallback(e)})):e.Tools.Error("Please provide a valid .babylon file.")},t.FilesTextures=new Array,t.FilesToLoad=new Array,t}();e.FilesInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.bu=e,this.bv=t,this.distance=i,this.faceId=0,this.subMeshId=0}return e}();e.IntersectionInfo=t;var i=function(){function t(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshId=0,this.pickedSprite=null}return t.prototype.getNormal=function(t,i){if(void 0===t&&(t=!1),void 0===i&&(i=!0),!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.NormalKind))return null;var r,n=this.pickedMesh.getIndices();if(i){var o=this.pickedMesh.getVerticesData(e.VertexBuffer.NormalKind),s=e.Vector3.FromArray(o,3*n[3*this.faceId]),a=e.Vector3.FromArray(o,3*n[3*this.faceId+1]),c=e.Vector3.FromArray(o,3*n[3*this.faceId+2]);s=s.scale(this.bu),a=a.scale(this.bv),c=c.scale(1-this.bu-this.bv),r=new e.Vector3(s.x+a.x+c.x,s.y+a.y+c.y,s.z+a.z+c.z)}else{var h=this.pickedMesh.getVerticesData(e.VertexBuffer.PositionKind),l=e.Vector3.FromArray(h,3*n[3*this.faceId]),u=e.Vector3.FromArray(h,3*n[3*this.faceId+1]),f=e.Vector3.FromArray(h,3*n[3*this.faceId+2]),d=l.subtract(u),p=f.subtract(u);r=e.Vector3.Cross(d,p)}return t&&(r=e.Vector3.TransformNormal(r,this.pickedMesh.getWorldMatrix())),e.Vector3.Normalize(r)},t.prototype.getTextureCoordinates=function(){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.UVKind))return null;var t=this.pickedMesh.getIndices(),i=this.pickedMesh.getVerticesData(e.VertexBuffer.UVKind),r=e.Vector2.FromArray(i,2*t[3*this.faceId]),n=e.Vector2.FromArray(i,2*t[3*this.faceId+1]),o=e.Vector2.FromArray(i,2*t[3*this.faceId+2]);return r=r.scale(1-this.bu-this.bv),n=n.scale(this.bu),o=o.scale(this.bv),new e.Vector2(r.x+n.x+o.x,r.y+n.y+o.y)},t}();e.PickingInfo=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.minimum=t,this.maximum=i,this._tempRadiusVector=e.Vector3.Zero();var r=e.Vector3.Distance(t,i);this.center=e.Vector3.Lerp(t,i,.5),this.radius=.5*r,this.centerWorld=e.Vector3.Zero(),this._update(e.Matrix.Identity())}return t.prototype._update=function(t){e.Vector3.TransformCoordinatesToRef(this.center,t,this.centerWorld),e.Vector3.TransformNormalFromFloatsToRef(1,1,1,t,this._tempRadiusVector),this.radiusWorld=Math.max(Math.abs(this._tempRadiusVector.x),Math.abs(this._tempRadiusVector.y),Math.abs(this._tempRadiusVector.z))*this.radius},t.prototype.isInFrustum=function(e){for(var t=0;t<6;t++)if(e[t].dotCoordinate(this.centerWorld)<=-this.radiusWorld)return!1;return!0},t.prototype.intersectsPoint=function(t){var i=this.centerWorld.x-t.x,r=this.centerWorld.y-t.y,n=this.centerWorld.z-t.z,o=Math.sqrt(i*i+r*r+n*n);return!(Math.abs(this.radiusWorld-o)this.maximumWorld.x&&(this.maximumWorld.x=r.x),r.y>this.maximumWorld.y&&(this.maximumWorld.y=r.y),r.z>this.maximumWorld.z&&(this.maximumWorld.z=r.z)}this.maximumWorld.addToRef(this.minimumWorld,this.center),this.center.scaleInPlace(.5),e.Vector3.FromFloatArrayToRef(t.m,0,this.directions[0]),e.Vector3.FromFloatArrayToRef(t.m,4,this.directions[1]),e.Vector3.FromFloatArrayToRef(t.m,8,this.directions[2]),this._worldMatrix=t},t.prototype.isInFrustum=function(e){return t.IsInFrustum(this.vectorsWorld,e)},t.prototype.isCompletelyInFrustum=function(e){return t.IsCompletelyInFrustum(this.vectorsWorld,e)},t.prototype.intersectsPoint=function(t){var i=-e.Epsilon;return!(this.maximumWorld.x-t.xt.x-this.minimumWorld.x)&&(!(this.maximumWorld.y-t.yt.y-this.minimumWorld.y)&&!(this.maximumWorld.z-t.zt.z-this.minimumWorld.z))},t.prototype.intersectsSphere=function(e){return t.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)},t.prototype.intersectsMinMax=function(e,t){return!(this.maximumWorld.xt.x)&&(!(this.maximumWorld.yt.y)&&!(this.maximumWorld.zt.z))},t.Intersects=function(e,t){return!(e.maximumWorld.xt.maximumWorld.x)&&(!(e.maximumWorld.yt.maximumWorld.y)&&!(e.maximumWorld.zt.maximumWorld.z))},t.IntersectsSphere=function(t,i,r,n){var o=e.Vector3.Clamp(r,t,i),s=e.Vector3.DistanceSquared(r,o);return s<=n*n},t.IsCompletelyInFrustum=function(e,t){for(var i=0;i<6;i++)for(var r=0;r<8;r++)if(t[i].dotCoordinate(e[r])<0)return!1;return!0},t.IsInFrustum=function(e,t){for(var i=0;i<6;i++){for(var r=8,n=0;n<8&&t[i].dotCoordinate(e[n])<0;n++)--r;if(0===r)return!1}return!0},t}();e.BoundingBox=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t,i){var r=e.Vector3.Dot(i.center,t),n=Math.abs(e.Vector3.Dot(i.directions[0],t))*i.extendSize.x,o=Math.abs(e.Vector3.Dot(i.directions[1],t))*i.extendSize.y,s=Math.abs(e.Vector3.Dot(i.directions[2],t))*i.extendSize.z,a=n+o+s;return{min:r-a,max:r+a}},i=function(e,t,i,r){return!(e>r||i>t)},r=function(e,r,n){var o=t(e,r),s=t(e,n);return i(o.min,o.max,s.min,s.max)},n=function(){function t(t,i){this.minimum=t,this.maximum=i,this._isLocked=!1,this.boundingBox=new e.BoundingBox(t,i),this.boundingSphere=new e.BoundingSphere(t,i)}return Object.defineProperty(t.prototype,"isLocked",{get:function(){return this._isLocked},set:function(e){this._isLocked=e},enumerable:!0,configurable:!0}),t.prototype.update=function(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))},t.prototype.isInFrustum=function(e){return!!this.boundingSphere.isInFrustum(e)&&this.boundingBox.isInFrustum(e)},t.prototype.isCompletelyInFrustum=function(e){return this.boundingBox.isCompletelyInFrustum(e)},t.prototype._checkCollision=function(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)},t.prototype.intersectsPoint=function(e){return!!this.boundingSphere.centerWorld&&(!!this.boundingSphere.intersectsPoint(e)&&!!this.boundingBox.intersectsPoint(e))},t.prototype.intersects=function(t,i){if(!this.boundingSphere.centerWorld||!t.boundingSphere.centerWorld)return!1;if(!e.BoundingSphere.Intersects(this.boundingSphere,t.boundingSphere))return!1;if(!e.BoundingBox.Intersects(this.boundingBox,t.boundingBox))return!1;if(!i)return!0;var n=this.boundingBox,o=t.boundingBox;return!!r(n.directions[0],n,o)&&(!!r(n.directions[1],n,o)&&(!!r(n.directions[2],n,o)&&(!!r(o.directions[0],n,o)&&(!!r(o.directions[1],n,o)&&(!!r(o.directions[2],n,o)&&(!!r(e.Vector3.Cross(n.directions[0],o.directions[0]),n,o)&&(!!r(e.Vector3.Cross(n.directions[0],o.directions[1]),n,o)&&(!!r(e.Vector3.Cross(n.directions[0],o.directions[2]),n,o)&&(!!r(e.Vector3.Cross(n.directions[1],o.directions[0]),n,o)&&(!!r(e.Vector3.Cross(n.directions[1],o.directions[1]),n,o)&&(!!r(e.Vector3.Cross(n.directions[1],o.directions[2]),n,o)&&(!!r(e.Vector3.Cross(n.directions[2],o.directions[0]),n,o)&&(!!r(e.Vector3.Cross(n.directions[2],o.directions[1]),n,o)&&!!r(e.Vector3.Cross(n.directions[2],o.directions[2]),n,o))))))))))))))},t}();e.BoundingInfo=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i){void 0===i&&(i=Number.MAX_VALUE),this.origin=e,this.direction=t,this.length=i}return t.prototype.intersectsBoxMinMax=function(e,t){var i,r,n,o,s=0,a=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.xt.x)return!1}else if(i=1/this.direction.x,r=(e.x-this.origin.x)*i,n=(t.x-this.origin.x)*i,n===-(1/0)&&(n=1/0),r>n&&(o=r,r=n,n=o),s=Math.max(r,s),a=Math.min(n,a),s>a)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.yt.y)return!1}else if(i=1/this.direction.y,r=(e.y-this.origin.y)*i,n=(t.y-this.origin.y)*i,n===-(1/0)&&(n=1/0),r>n&&(o=r,r=n,n=o),s=Math.max(r,s),a=Math.min(n,a),s>a)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.zt.z)return!1}else if(i=1/this.direction.z,r=(e.z-this.origin.z)*i,n=(t.z-this.origin.z)*i,n===-(1/0)&&(n=1/0),r>n&&(o=r,r=n,n=o),s=Math.max(r,s),a=Math.min(n,a),s>a)return!1;return!0},t.prototype.intersectsBox=function(e){return this.intersectsBoxMinMax(e.minimum,e.maximum)},t.prototype.intersectsSphere=function(e){var t=e.center.x-this.origin.x,i=e.center.y-this.origin.y,r=e.center.z-this.origin.z,n=t*t+i*i+r*r,o=e.radius*e.radius;if(n<=o)return!0;var s=t*this.direction.x+i*this.direction.y+r*this.direction.z;if(s<0)return!1;var a=n-s*s;return a<=o},t.prototype.intersectsTriangle=function(t,i,r){this._edge1||(this._edge1=e.Vector3.Zero(),this._edge2=e.Vector3.Zero(),this._pvec=e.Vector3.Zero(),this._tvec=e.Vector3.Zero(),this._qvec=e.Vector3.Zero()),i.subtractToRef(t,this._edge1),r.subtractToRef(t,this._edge2),e.Vector3.CrossToRef(this.direction,this._edge2,this._pvec);var n=e.Vector3.Dot(this._edge1,this._pvec);if(0===n)return null;var o=1/n;this.origin.subtractToRef(t,this._tvec);var s=e.Vector3.Dot(this._tvec,this._pvec)*o;if(s<0||s>1)return null;e.Vector3.CrossToRef(this._tvec,this._edge1,this._qvec);var a=e.Vector3.Dot(this.direction,this._qvec)*o;if(a<0||s+a>1)return null;var c=e.Vector3.Dot(this._edge2,this._qvec)*o;return c>this.length?null:new e.IntersectionInfo(s,a,c)},t.prototype.intersectsPlane=function(t){var i,r=e.Vector3.Dot(t.normal,this.direction);if(Math.abs(r)<9.99999997475243e-7)return null;var n=e.Vector3.Dot(t.normal,this.origin);return i=(-t.d-n)/r,i<0?i<-9.99999997475243e-7?null:0:i},t.prototype.intersectionSegment=function(i,r,n){var o,s,a,c,h=this.origin.add(this.direction.multiplyByFloats(t.rayl,t.rayl,t.rayl)),l=r.subtract(i),u=h.subtract(this.origin),f=i.subtract(this.origin),d=e.Vector3.Dot(l,l),p=e.Vector3.Dot(l,u),m=e.Vector3.Dot(u,u),g=e.Vector3.Dot(l,f),v=e.Vector3.Dot(u,f),_=d*m-p*p,y=_,x=_;_y&&(s=y,c=v+p,x=m)),c<0?(c=0,-g<0?s=0:-g>d?s=y:(s=-g,y=d)):c>x&&(c=x,-g+p<0?s=0:-g+p>d?s=y:(s=-g+p,y=d)),o=Math.abs(s)0&&a<=this.length&&A.lengthSquared()e.Engine.CollisionsEpsilon&&o.position.addInPlace(o._diffPositionForCollisions),r&&o.onCollideObservable.notifyObservers(r),o.onCollisionPositionChangeObservable.notifyObservers(o.position)},n.addMesh(this)}return __extends(i,t),Object.defineProperty(i,"BILLBOARDMODE_NONE",{get:function(){return i._BILLBOARDMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_X",{get:function(){return i._BILLBOARDMODE_X},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Y",{get:function(){return i._BILLBOARDMODE_Y},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Z",{get:function(){return i._BILLBOARDMODE_Z},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_ALL",{get:function(){return i._BILLBOARDMODE_ALL},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onDispose",{set:function(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onCollide",{set:function(e){this._onCollideObserver&&this.onCollideObservable.remove(this._onCollideObserver),this._onCollideObserver=this.onCollideObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onCollisionPositionChange",{set:function(e){this._onCollisionPositionChangeObserver&&this.onCollisionPositionChangeObservable.remove(this._onCollisionPositionChangeObserver),this._onCollisionPositionChangeObserver=this.onCollisionPositionChangeObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"skeleton",{get:function(){return this._skeleton},set:function(e){this._skeleton&&this._skeleton.needInitialSkinMatrix&&this._skeleton._unregisterMeshWithPoseMatrix(this),e&&e.needInitialSkinMatrix&&e._registerMeshWithPoseMatrix(this),this._skeleton=e,this._skeleton||(this._bonesTransformMatrices=null)},enumerable:!0,configurable:!0}),i.prototype.toString=function(t){var i="Name: "+this.name+", isInstance: "+(this instanceof e.InstancedMesh?"YES":"NO");return i+=", # of submeshes: "+(this.subMeshes?this.subMeshes.length:0),this._skeleton&&(i+=", skeleton: "+this._skeleton.name),t&&(i+=", billboard mode: "+["NONE","X","Y",null,"Z",null,null,"ALL"][this.billboardMode],i+=", freeze wrld mat: "+(this._isWorldMatrixFrozen||this._waitingFreezeWorldMatrix?"YES":"NO")),i},Object.defineProperty(i.prototype,"rotation",{get:function(){return this._rotation},set:function(e){this._rotation=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"scaling",{get:function(){return this._scaling},set:function(e){this._scaling=e,this.physicsImpostor&&this.physicsImpostor.forceUpdate()},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"rotationQuaternion",{get:function(){return this._rotationQuaternion},set:function(e){this._rotationQuaternion=e,e&&this.rotation.length()&&this.rotation.copyFromFloats(0,0,0)},enumerable:!0,configurable:!0}),i.prototype.updatePoseMatrix=function(e){this._poseMatrix.copyFrom(e)},i.prototype.getPoseMatrix=function(){return this._poseMatrix},i.prototype.disableEdgesRendering=function(){void 0!==this._edgesRenderer&&(this._edgesRenderer.dispose(),this._edgesRenderer=void 0)},i.prototype.enableEdgesRendering=function(t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.disableEdgesRendering(),this._edgesRenderer=new e.EdgesRenderer(this,t,i)},Object.defineProperty(i.prototype,"isBlocked",{get:function(){return!1},enumerable:!0,configurable:!0}),i.prototype.getLOD=function(e){return this},i.prototype.getTotalVertices=function(){return 0},i.prototype.getIndices=function(){return null},i.prototype.getVerticesData=function(e){return null},i.prototype.isVerticesDataPresent=function(e){return!1},i.prototype.getBoundingInfo=function(){return this._masterMesh?this._masterMesh.getBoundingInfo():(this._boundingInfo||this._updateBoundingInfo(),this._boundingInfo)},i.prototype.setBoundingInfo=function(e){this._boundingInfo=e},Object.defineProperty(i.prototype,"useBones",{get:function(){return this.skeleton&&this.getScene().skeletonsEnabled&&this.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&this.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)},enumerable:!0,configurable:!0}),i.prototype._preActivate=function(){},i.prototype._preActivateForIntermediateRendering=function(e){},i.prototype._activate=function(e){this._renderId=e},i.prototype.getWorldMatrix=function(){return this._masterMesh?this._masterMesh.getWorldMatrix():(this._currentRenderId!==this.getScene().getRenderId()&&this.computeWorldMatrix(),this._worldMatrix)},Object.defineProperty(i.prototype,"worldMatrixFromCache",{get:function(){return this._worldMatrix},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"absolutePosition",{get:function(){return this._absolutePosition},enumerable:!0,configurable:!0}),i.prototype.freezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0),this._isWorldMatrixFrozen=!0},i.prototype.unfreezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0)},Object.defineProperty(i.prototype,"isWorldMatrixFrozen",{get:function(){return this._isWorldMatrixFrozen},enumerable:!0,configurable:!0}),i.prototype.rotate=function(t,r,n){t.normalize(),this.rotationQuaternion||(this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z),this.rotation=e.Vector3.Zero());var o;if(n&&n!==e.Space.LOCAL){if(this.parent){var s=this.parent.getWorldMatrix().clone();s.invert(),t=e.Vector3.TransformNormal(t,s)}o=e.Quaternion.RotationAxisToRef(t,r,i._rotationAxisCache),o.multiplyToRef(this.rotationQuaternion,this.rotationQuaternion)}else o=e.Quaternion.RotationAxisToRef(t,r,i._rotationAxisCache),this.rotationQuaternion.multiplyToRef(o,this.rotationQuaternion)},i.prototype.translate=function(t,i,r){var n=t.scale(i);if(r&&r!==e.Space.LOCAL)this.setAbsolutePosition(this.getAbsolutePosition().add(n));else{var o=this.getPositionExpressedInLocalSpace().add(n);this.setPositionWithLocalVector(o)}},i.prototype.getAbsolutePosition=function(){return this.computeWorldMatrix(),this._absolutePosition},i.prototype.setAbsolutePosition=function(t){if(t){var i,r,n;if(void 0===t.x){if(arguments.length<3)return;i=arguments[0],r=arguments[1],n=arguments[2]}else i=t.x,r=t.y,n=t.z;if(this.parent){var o=this.parent.getWorldMatrix().clone();o.invert();var s=new e.Vector3(i,r,n);this.position=e.Vector3.TransformCoordinates(s,o)}else this.position.x=i,this.position.y=r,this.position.z=n}},i.prototype.movePOV=function(e,t,i){this.position.addInPlace(this.calcMovePOV(e,t,i))},i.prototype.calcMovePOV=function(t,i,r){var n=new e.Matrix,o=this.rotationQuaternion?this.rotationQuaternion:e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z);o.toRotationMatrix(n);var s=e.Vector3.Zero(),a=this.definedFacingForward?-1:1;return e.Vector3.TransformCoordinatesFromFloatsToRef(t*a,i,r*a,n,s),s},i.prototype.rotatePOV=function(e,t,i){this.rotation.addInPlace(this.calcRotatePOV(e,t,i))},i.prototype.calcRotatePOV=function(t,i,r){var n=this.definedFacingForward?1:-1;return new e.Vector3(t*n,i,r*n)},i.prototype.setPivotMatrix=function(e){this._pivotMatrix=e,this._cache.pivotMatrixUpdated=!0},i.prototype.getPivotMatrix=function(){return this._pivotMatrix},i.prototype._isSynchronized=function(){return!this._isDirty&&(this.billboardMode===this._cache.billboardMode&&this.billboardMode===i.BILLBOARDMODE_NONE&&(!this._cache.pivotMatrixUpdated&&(!this.infiniteDistance&&(!!this._cache.position.equals(this.position)&&(!(this.rotationQuaternion&&!this._cache.rotationQuaternion.equals(this.rotationQuaternion))&&(!!this._cache.rotation.equals(this.rotation)&&!!this._cache.scaling.equals(this.scaling)))))))},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.localMatrixUpdated=!1,this._cache.position=e.Vector3.Zero(),this._cache.scaling=e.Vector3.Zero(),this._cache.rotation=e.Vector3.Zero(),this._cache.rotationQuaternion=new e.Quaternion(0,0,0,0),this._cache.billboardMode=-1},i.prototype.markAsDirty=function(e){"rotation"===e&&(this.rotationQuaternion=null),this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0},i.prototype._updateBoundingInfo=function(){this._boundingInfo=this._boundingInfo||new e.BoundingInfo(this.absolutePosition,this.absolutePosition),this._boundingInfo.update(this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)},i.prototype._updateSubMeshesBoundingInfo=function(e){if(this.subMeshes)for(var t=0;t1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}},i.prototype._checkCollision=function(t){this._boundingInfo._checkCollision(t)&&(e.Matrix.ScalingToRef(1/t.radius.x,1/t.radius.y,1/t.radius.z,this._collisionsScalingMatrix),this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix,this._collisionsTransformMatrix),this._processCollisionsForSubMeshes(t,this._collisionsTransformMatrix))},i.prototype._generatePointsArray=function(){return!1},i.prototype.intersects=function(t,i){var r=new e.PickingInfo;if(!(this.subMeshes&&this._boundingInfo&&t.intersectsSphere(this._boundingInfo.boundingSphere)&&t.intersectsBox(this._boundingInfo.boundingBox)))return r;if(!this._generatePointsArray())return r;var n,o,s=null;if(this._submeshesOctree&&this.useOctreeForPicking){var a=e.Ray.Transform(t,this.getWorldMatrix()),c=this._submeshesOctree.intersectsRay(a);o=c.length,n=c.data}else n=this.subMeshes,o=n.length;for(var h=0;h1)||l.canIntersects(t)){var u=l.intersects(t,this._positions,this.getIndices(),i);if(u&&(i||!s||u.distance0&&this.includedOnlyMeshes.indexOf(e)===-1)&&(!(this.excludedMeshes.length>0&&this.excludedMeshes.indexOf(e)!==-1)&&((0===this.includeOnlyWithLayerMask||0!==(this.includeOnlyWithLayerMask&e.layerMask))&&!(0!==this.excludeWithLayerMask&&this.excludeWithLayerMask&e.layerMask)))},i.prototype.getWorldMatrix=function(){this._currentRenderId=this.getScene().getRenderId();var t=this._getWorldMatrix();return this.parent&&this.parent.getWorldMatrix?(this._parentedWorldMatrix||(this._parentedWorldMatrix=e.Matrix.Identity()),t.multiplyToRef(this.parent.getWorldMatrix(),this._parentedWorldMatrix),this._markSyncedWithParent(),this._parentedWorldMatrix):t},i.prototype.dispose=function(){this._shadowGenerator&&(this._shadowGenerator.dispose(),this._shadowGenerator=null),this.getScene().stopAnimation(this),this.getScene().removeLight(this),t.prototype.dispose.call(this)},i.prototype.getTypeID=function(){return 0},i.prototype.clone=function(t){return e.SerializationHelper.Clone(i.GetConstructorFromName(this.getTypeID(),t,this.getScene()),this)},i.prototype.serialize=function(){var t=e.SerializationHelper.Serialize(this);return t.type=this.getTypeID(),this.parent&&(t.parentId=this.parent.id),this.excludedMeshes.length>0&&(t.excludedMeshesIds=[],this.excludedMeshes.forEach(function(e){t.excludedMeshesIds.push(e.id)})),this.includedOnlyMeshes.length>0&&(t.includedOnlyMeshesIds=[],this.includedOnlyMeshes.forEach(function(e){t.includedOnlyMeshesIds.push(e.id)})),e.Animation.AppendSerializedAnimations(this,t),t.ranges=this.serializeAnimationRanges(),t},i.GetConstructorFromName=function(t,i,r){switch(t){case 0:return function(){return new e.PointLight(i,e.Vector3.Zero(),r)};case 1:return function(){return new e.DirectionalLight(i,e.Vector3.Zero(),r)};case 2:return function(){return new e.SpotLight(i,e.Vector3.Zero(),e.Vector3.Zero(),0,0,r)};case 3:return function(){return new e.HemisphericLight(i,e.Vector3.Zero(),r)}}},i.Parse=function(t,r){var n=e.SerializationHelper.Parse(i.GetConstructorFromName(t.type,t.name,r),t,r);if(t.excludedMeshesIds&&(n._excludedMeshesIds=t.excludedMeshesIds),t.includedOnlyMeshesIds&&(n._includedOnlyMeshesIds=t.includedOnlyMeshesIds),t.parentId&&(n._waitingParentId=t.parentId),t.animations){for(var o=0;othis._orthoRight&&(this._orthoRight=o.x),o.y>this._orthoTop&&(this._orthoTop=o.y)}}}var u=this._orthoRight-this._orthoLeft,f=this._orthoTop-this._orthoBottom;e.Matrix.OrthoOffCenterLHToRef(this._orthoLeft-u*this.shadowOrthoScale,this._orthoRight+u*this.shadowOrthoScale,this._orthoBottom-f*this.shadowOrthoScale,this._orthoTop+f*this.shadowOrthoScale,-n.maxZ,n.maxZ,t)},i.prototype.supportsVSM=function(){return!0},i.prototype.needRefreshPerFrame=function(){return!0},i.prototype.needCube=function(){return!1},i.prototype.getShadowDirection=function(e){return this.direction},i.prototype.computeTransformedPosition=function(){return!(!this.parent||!this.parent.getWorldMatrix)&&(this.transformedPosition||(this.transformedPosition=e.Vector3.Zero()),e.Vector3.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),!0)},i.prototype.transferToEffect=function(t,i){return this.parent&&this.parent.getWorldMatrix?(this._transformedDirection||(this._transformedDirection=e.Vector3.Zero()),e.Vector3.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this._transformedDirection),void t.setFloat4(i,this._transformedDirection.x,this._transformedDirection.y,this._transformedDirection.z,1)):void t.setFloat4(i,this.direction.x,this.direction.y,this.direction.z,1)},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this._worldMatrix},i.prototype.getTypeID=function(){return 1},__decorate([e.serializeAsVector3()],i.prototype,"position",void 0),__decorate([e.serializeAsVector3()],i.prototype,"direction",void 0),__decorate([e.serialize()],i.prototype,"shadowOrthoScale",void 0),__decorate([e.serialize()],i.prototype,"autoUpdateExtends",void 0),i}(e.Light);e.DirectionalLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(i,r){var n=this;this._filter=t.FILTER_NONE,this.blurScale=2,this._blurBoxOffset=0,this._bias=5e-5,this._lightDirection=e.Vector3.Zero(),this.forceBackFacesOnly=!1,this._darkness=0,this._transparencyShadow=!1,this._viewMatrix=e.Matrix.Zero(),this._projectionMatrix=e.Matrix.Zero(),this._transformMatrix=e.Matrix.Zero(),this._worldViewProjection=e.Matrix.Zero(),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._useFullFloat=!0,this._light=r,this._scene=r.getScene(),this._mapSize=i,r._shadowGenerator=this;var o,s=this._scene.getEngine().getCaps();s.textureFloat&&s.textureFloatLinearFiltering&&s.textureFloatRender?(this._useFullFloat=!0,o=e.Engine.TEXTURETYPE_FLOAT):(this._useFullFloat=!1,o=e.Engine.TEXTURETYPE_UNSIGNED_INT),this._shadowMap=new e.RenderTargetTexture(r.name+"_shadowMap",i,this._scene,(!1),(!0),o,r.needCube()),this._shadowMap.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(e.Texture.NEAREST_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.onBeforeRenderObservable.add(function(e){n._currentFaceIndex=e}),this._shadowMap.onAfterUnbindObservable.add(function(){n.useBlurVarianceShadowMap&&(n._shadowMap2||(n._shadowMap2=new e.RenderTargetTexture(r.name+"_shadowMap",i,n._scene,(!1),(!0),o),n._shadowMap2.wrapU=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.wrapV=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.updateSamplingMode(e.Texture.TRILINEAR_SAMPLINGMODE),n._downSamplePostprocess=new e.PassPostProcess("downScale",1/n.blurScale,null,e.Texture.BILINEAR_SAMPLINGMODE,n._scene.getEngine()),n._downSamplePostprocess.onApplyObservable.add(function(e){e.setTexture("textureSampler",n._shadowMap)}),n.blurBoxOffset=1),n._scene.postProcessManager.directRender([n._downSamplePostprocess,n._boxBlurPostprocess],n._shadowMap2.getInternalTexture()))});var a=function(t){var i=t.getRenderingMesh(),r=n._scene,o=r.getEngine();o.setState(t.getMaterial().backFaceCulling);var s=i._getInstancesRenderList(t._id);if(!s.mustReturn){var a=null!==o.getCaps().instancedArrays&&null!==s.visibleInstances[t._id]&&void 0!==s.visibleInstances[t._id];if(n.isReady(t,a)){o.enableEffect(n._effect),i._bind(t,n._effect,e.Material.TriangleFillMode);var c=t.getMaterial();if(n._effect.setMatrix("viewProjection",n.getTransformMatrix()),n._effect.setVector3("lightPosition",n.getLight().position),n.getLight().needCube()&&n._effect.setFloat2("depthValues",r.activeCamera.minZ,r.activeCamera.maxZ),c&&c.needAlphaTesting()){var h=c.getAlphaTestTexture();n._effect.setTexture("diffuseSampler",h),n._effect.setMatrix("diffuseMatrix",h.getTextureMatrix())}i.useBones&&i.computeBonesUsingShaders&&n._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),n.forceBackFacesOnly&&o.setState(!0,0,!1,!0),i._processRendering(t,n._effect,e.Material.TriangleFillMode,s,a,function(e,t){return n._effect.setMatrix("world",t)}),n.forceBackFacesOnly&&o.setState(!0,0,!1,!1)}else n._shadowMap.resetRefreshCounter()}};this._shadowMap.customRenderFunction=function(e,t,i){var r;for(r=0;r4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+o.numBoneInfluencers),r.push("#define BonesPerMesh "+(o.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var c=r.join("\n");return this._cachedDefines!==c&&(this._cachedDefines=c,this._effect=this._scene.getEngine().createEffect("shadowMap",n,["world","mBones","viewProjection","diffuseMatrix","lightPosition","depthValues"],["diffuseSampler"],c)),this._effect.isReady()},t.prototype.getShadowMap=function(){return this._shadowMap},t.prototype.getShadowMapForRendering=function(){return this._shadowMap2?this._shadowMap2:this._shadowMap},t.prototype.getLight=function(){return this._light},t.prototype.getTransformMatrix=function(){var t=this._scene;if(this._currentRenderID===t.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderID=t.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;var i=this._light.position;return e.Vector3.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),1===Math.abs(e.Vector3.Dot(this._lightDirection,e.Vector3.Up()))&&(this._lightDirection.z=1e-13),this._light.computeTransformedPosition()&&(i=this._light.transformedPosition),!this._light.needRefreshPerFrame()&&this._cachedPosition&&this._cachedDirection&&i.equals(this._cachedPosition)&&this._lightDirection.equals(this._cachedDirection)||(this._cachedPosition=i.clone(),this._cachedDirection=this._lightDirection.clone(),e.Matrix.LookAtLHToRef(i,i.add(this._lightDirection),e.Vector3.Up(),this._viewMatrix),this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,this.getShadowMap().renderList),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)),this._transformMatrix},t.prototype.getDarkness=function(){return this._darkness},t.prototype.setDarkness=function(e){e>=1?this._darkness=1:e<=0?this._darkness=0:this._darkness=e},t.prototype.setTransparencyShadow=function(e){this._transparencyShadow=e},t.prototype._packHalf=function(t){var i=255*t,r=i-Math.floor(i);return new e.Vector2(t-r/255,r)},t.prototype.dispose=function(){this._shadowMap.dispose(),this._shadowMap2&&this._shadowMap2.dispose(),this._downSamplePostprocess&&this._downSamplePostprocess.dispose(),this._boxBlurPostprocess&&this._boxBlurPostprocess.dispose()},t.prototype.serialize=function(){var e={};e.lightId=this._light.id,e.mapSize=this.getShadowMap().getRenderSize(),e.useVarianceShadowMap=this.useVarianceShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.forceBackFacesOnly=this.forceBackFacesOnly,e.renderList=[];for(var t=0;ti.x+r)&&(!(i.x-r>t.x)&&(!(e.y>i.y+r)&&(!(i.y-r>t.y)&&(!(e.z>i.z+r)&&!(i.z-r>t.z)))))},i=function(){var e={root:0,found:!1};return function(t,i,r,n){e.root=0,e.found=!1;var o=i*i-4*t*r;if(o<0)return e;var s=Math.sqrt(o),a=(-i-s)/(2*t),c=(-i+s)/(2*t);if(a>c){var h=c;c=a,a=h}return a>0&&a0&&c=0))},r.prototype._canDoCollision=function(i,r,n,o){var s=e.Vector3.Distance(this.basePointWorld,i),a=Math.max(this.radius.x,this.radius.y,this.radius.z);return!(s>this.velocityWorldLength+a+r)&&!!t(n,o,this.basePointWorld,this.velocityWorldLength+a); },r.prototype._testTriangle=function(t,r,n,o,s,a){var c,h=!1;r||(r=[]),r[t]||(r[t]=new e.Plane(0,0,0,0),r[t].copyFromPoints(n,o,s));var l=r[t];if(a||l.isFrontFacingTo(this.normalizedVelocity,0)){var u=l.signedDistanceTo(this.basePoint),f=e.Vector3.Dot(l.normal,this.velocity);if(0==f){if(Math.abs(u)>=1)return;h=!0,c=0}else{c=(-1-u)/f;var d=(1-u)/f;if(c>d){var p=d;d=c,c=p}if(c>1||d<0)return;c<0&&(c=0),c>1&&(c=1)}this._collisionPoint.copyFromFloats(0,0,0);var m=!1,g=1;if(h||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(c,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,n,o,s,l.normal)&&(m=!0,g=c,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!m){var v=this.velocity.lengthSquared(),_=v;this.basePoint.subtractToRef(n,this._tempVector);var y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,b=i(_,y,x,g);b.found&&(g=b.root,m=!0,this._collisionPoint.copyFrom(n)),this.basePoint.subtractToRef(o,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,b=i(_,y,x,g),b.found&&(g=b.root,m=!0,this._collisionPoint.copyFrom(o)),this.basePoint.subtractToRef(s,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,b=i(_,y,x,g),b.found&&(g=b.root,m=!0,this._collisionPoint.copyFrom(s)),o.subtractToRef(n,this._edge),n.subtractToRef(this.basePoint,this._baseToVertex);var A=this._edge.lengthSquared(),E=e.Vector3.Dot(this._edge,this.velocity),T=e.Vector3.Dot(this._edge,this._baseToVertex);if(_=A*-v+E*E,y=A*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*E*T,x=A*(1-this._baseToVertex.lengthSquared())+T*T,b=i(_,y,x,g),b.found){var P=(E*b.root-T)/A;P>=0&&P<=1&&(g=b.root,m=!0,this._edge.scaleInPlace(P),n.addToRef(this._edge,this._collisionPoint))}s.subtractToRef(o,this._edge),o.subtractToRef(this.basePoint,this._baseToVertex),A=this._edge.lengthSquared(),E=e.Vector3.Dot(this._edge,this.velocity),T=e.Vector3.Dot(this._edge,this._baseToVertex),_=A*-v+E*E,y=A*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*E*T,x=A*(1-this._baseToVertex.lengthSquared())+T*T,b=i(_,y,x,g),b.found&&(P=(E*b.root-T)/A,P>=0&&P<=1&&(g=b.root,m=!0,this._edge.scaleInPlace(P),o.addToRef(this._edge,this._collisionPoint))),n.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex),A=this._edge.lengthSquared(),E=e.Vector3.Dot(this._edge,this.velocity),T=e.Vector3.Dot(this._edge,this._baseToVertex),_=A*-v+E*E,y=A*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*E*T,x=A*(1-this._baseToVertex.lengthSquared())+T*T,b=i(_,y,x,g),b.found&&(P=(E*b.root-T)/A,P>=0&&P<=1&&(g=b.root,m=!0,this._edge.scaleInPlace(P),s.addToRef(this._edge,this._collisionPoint)))}if(m){var C=g*this.velocity.length();(!this.collisionFound||C4)){++n._runningUpdated;var e={updatedMeshes:n._addUpdateMeshesList,updatedGeometries:n._addUpdateGeometriesList,removedGeometries:n._toRemoveGeometryArray,removedMeshes:n._toRemoveMeshesArray},i={payload:e,taskType:t.UPDATE},r=[];for(var o in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(o)&&(r.push(i.payload.updatedGeometries[o].indices.buffer),r.push(i.payload.updatedGeometries[o].normals.buffer),r.push(i.payload.updatedGeometries[o].positions.buffer));n._worker.postMessage(i,r),n._addUpdateMeshesList={},n._addUpdateGeometriesList={},n._toRemoveGeometryArray=[],n._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(r){var o=r.data;if(o.error!=i.SUCCESS)return void e.Tools.Warn("error returned from worker!");switch(o.taskType){case t.INIT:n._init=!0,n._scene.meshes.forEach(function(e){n.onMeshAdded(e)}),n._scene.getGeometries().forEach(function(e){n.onGeometryAdded(e)});break;case t.UPDATE:n._runningUpdated--;break;case t.COLLIDE:n._runningCollisionTask=!1;var s=o.payload;if(!n._collisionsCallbackArray[s.collisionId])return;n._collisionsCallbackArray[s.collisionId](s.collisionId,e.Vector3.FromArray(s.newPosition),n._scene.getMeshByUniqueID(s.collidedMeshUniqueId)),n._collisionsCallbackArray[s.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return r.prototype.getNewPosition=function(e,i,r,n,o,s,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(r.radius,this._scaledPosition),i.divideToRef(r.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=s;var c={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:r.radius.asArray()},collisionId:a,excludedMeshUniqueId:o?o.uniqueId:null,maximumRetry:n},h={payload:c,taskType:t.COLLIDE};this._worker.postMessage(h)}},r.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var r=e.WorkerIncluded?e.Engine.CodeRepository+"Collisions/babylon.collisionWorker.js":URL.createObjectURL(new Blob([e.CollisionWorker],{type:"application/javascript"}));this._worker=new Worker(r),this._worker.onmessage=this._onMessageFromWorker;var n={payload:{},taskType:t.INIT};this._worker.postMessage(n)},r.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},r.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},r.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},r.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},r.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},r.SerializeMesh=function(t){var i=[];t.subMeshes&&(i=t.subMeshes.map(function(e,t){return{position:t,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var r=null;return t instanceof e.Mesh?r=t.geometry?t.geometry.id:null:t instanceof e.InstancedMesh&&(r=t.sourceMesh&&t.sourceMesh.geometry?t.sourceMesh.geometry.id:null),{uniqueId:t.uniqueId,id:t.id,name:t.name,geometryId:r,sphereCenter:t.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:t.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:t.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:t.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:t.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:t.checkCollisions}},r.SerializeGeometry=function(t){return{id:t.id,positions:new Float32Array(t.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(t.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(t.getIndices()||[])}},r}();e.CollisionCoordinatorWorker=r;var n=function(){function t(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return t.prototype.getNewPosition=function(e,t,i,r,n,o,s){e.divideToRef(i.radius,this._scaledPosition),t.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,r,this._finalPosition,n),this._finalPosition.multiplyInPlace(i.radius),o(s,this._finalPosition,i.collidedMesh)},t.prototype.init=function(e){this._scene=e},t.prototype.destroy=function(){},t.prototype.onMeshAdded=function(e){},t.prototype.onMeshUpdated=function(e){},t.prototype.onMeshRemoved=function(e){},t.prototype.onGeometryAdded=function(e){},t.prototype.onGeometryUpdated=function(e){},t.prototype.onGeometryDeleted=function(e){},t.prototype._collideWithWorld=function(t,i,r,n,o,s){void 0===s&&(s=null);var a=10*e.Engine.CollisionsEpsilon;if(r.retry>=n)return void o.copyFrom(t);r._initialize(t,i,a);for(var c=0;c0&&this._postProcesses[0].markTextureDirty();for(var t=0,i=this._rigCameras.length;t-1?(e.Tools.Error("You're trying to reuse a post process not defined as reusable."),0):(null==i||i<0?this._postProcesses.push(t):this._postProcesses.splice(i,0,t),this._cascadePostProcessesToRigCams(),this._postProcesses.indexOf(t))},i.prototype.detachPostProcess=function(e,t){void 0===t&&(t=null);var i,r,n=[];if(t)for(t=t instanceof Array?t:[t],i=t.length-1;i>=0;i--)this._postProcesses[t[i]]===e?this._postProcesses.splice(r,1):n.push(i);else{var o=this._postProcesses.indexOf(e);o!==-1&&this._postProcesses.splice(o,1)}return this._cascadePostProcessesToRigCams(),n},i.prototype.getWorldMatrix=function(){this._worldMatrix||(this._worldMatrix=e.Matrix.Identity());var t=this.getViewMatrix();return t.invertToRef(this._worldMatrix),this._worldMatrix},i.prototype._getViewMatrix=function(){return e.Matrix.Identity()},i.prototype.getViewMatrix=function(t){return this._computedViewMatrix=this._computeViewMatrix(t),!t&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._refreshFrustumPlanes=!0,this.parent&&this.parent.getWorldMatrix?(this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._computedViewMatrix),this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12],this._computedViewMatrix.m[13],this._computedViewMatrix.m[14]),this._computedViewMatrix.invert(),this._markSyncedWithParent()):this._globalPosition.copyFrom(this.position),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype._computeViewMatrix=function(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype.getProjectionMatrix=function(t){if(!t&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;this._refreshFrustumPlanes=!0;var r=this.getEngine();if(this.mode===i.PERSPECTIVE_CAMERA)return this.minZ<=0&&(this.minZ=.1),e.Matrix.PerspectiveFovLHToRef(this.fov,r.getAspectRatio(this),this.minZ,this.maxZ,this._projectionMatrix,this.fovMode===i.FOVMODE_VERTICAL_FIXED),this._projectionMatrix;var n=r.getRenderWidth()/2,o=r.getRenderHeight()/2;return e.Matrix.OrthoOffCenterLHToRef(this.orthoLeft||-n,this.orthoRight||n,this.orthoBottom||-o,this.orthoTop||o,this.minZ,this.maxZ,this._projectionMatrix),this._projectionMatrix},i.prototype.getTranformationMatrix=function(){return this._computedViewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix),this._transformMatrix},i.prototype.updateFrustumPlanes=function(){this._refreshFrustumPlanes&&(this.getTranformationMatrix(),this._frustumPlanes?e.Frustum.GetPlanesToRef(this._transformMatrix,this._frustumPlanes):this._frustumPlanes=e.Frustum.GetPlanes(this._transformMatrix),this._refreshFrustumPlanes=!1)},i.prototype.isInFrustum=function(e){return this.updateFrustumPlanes(),e.isInFrustum(this._frustumPlanes)},i.prototype.isCompletelyInFrustum=function(e){return this.updateFrustumPlanes(),e.isCompletelyInFrustum(this._frustumPlanes)},i.prototype.dispose=function(){for(this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;)this._rigCameras.pop().dispose();for(var e=0;e0;)this._rigCameras.pop().dispose();switch(this.cameraRigMode=t,this._cameraRigParams={},this._cameraRigParams.interaxialDistance=r.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this.cameraRigMode!==i.RIG_MODE_NONE&&(this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1))),this.cameraRigMode){case i.RIG_MODE_STEREOSCOPIC_ANAGLYPH:this._rigCameras[0]._rigPostProcess=new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0]),this._rigCameras[1]._rigPostProcess=new e.AnaglyphPostProcess(this.name+"_anaglyph",1,this._rigCameras);break;case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case i.RIG_MODE_STEREOSCOPIC_OVERUNDER:var n=this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL||this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED;this._rigCameras[0]._rigPostProcess=new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0]),this._rigCameras[1]._rigPostProcess=new e.StereoscopicInterlacePostProcess(this.name+"_stereoInterlace",this._rigCameras,n);break;case i.RIG_MODE_VR:var o=r.vrCameraMetrics||e.VRCameraMetrics.GetDefault();this._rigCameras[0]._cameraRigParams.vrMetrics=o,this._rigCameras[0].viewport=new e.Viewport(0,0,.5,1),this._rigCameras[0]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[0]._cameraRigParams.vrHMatrix=o.leftHMatrix,this._rigCameras[0]._cameraRigParams.vrPreViewMatrix=o.leftPreViewMatrix,this._rigCameras[0].getProjectionMatrix=this._rigCameras[0]._getVRProjectionMatrix,this._rigCameras[1]._cameraRigParams.vrMetrics=o,this._rigCameras[1].viewport=new e.Viewport(.5,0,.5,1),this._rigCameras[1]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[1]._cameraRigParams.vrHMatrix=o.rightHMatrix,this._rigCameras[1]._cameraRigParams.vrPreViewMatrix=o.rightPreViewMatrix,this._rigCameras[1].getProjectionMatrix=this._rigCameras[1]._getVRProjectionMatrix,o.compensateDistortion&&(this._rigCameras[0]._rigPostProcess=new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Left",this._rigCameras[0],(!1),o),this._rigCameras[1]._rigPostProcess=new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Right",this._rigCameras[1],(!0),o))}this._cascadePostProcessesToRigCams(),this.update()},i.prototype._getVRProjectionMatrix=function(){return e.Matrix.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.maxZ,this._cameraRigParams.vrWorkMatrix),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix},i.prototype.setCameraRigParameter=function(t,i){this._cameraRigParams||(this._cameraRigParams={}),this._cameraRigParams[t]=i,"interaxialDistance"===t&&(this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(i/.0637))},i.prototype.createRigCamera=function(e,t){return null},i.prototype._updateRigCameras=function(){for(var e=0;e=0&&r._keys.splice(t,1),i||e.preventDefault()}},t.addEventListener("keydown",this._onKeyDown,!1),t.addEventListener("keyup",this._onKeyUp,!1),e.Tools.RegisterTopRootEvents([{name:"blur",handler:this._onLostFocus}]))},t.prototype.detachControl=function(t){this._onKeyDown&&(t.removeEventListener("keydown",this._onKeyDown),t.removeEventListener("keyup",this._onKeyUp),e.Tools.UnregisterTopRootEvents([{name:"blur",handler:this._onLostFocus}]),this._keys=[],this._onKeyDown=null,this._onKeyUp=null)},t.prototype.checkInputs=function(){if(this._onKeyDown)for(var t=this.camera,i=0;i1)t.cameraRotation.x+=-this._offsetY/this.touchAngularSensibility;else{var i=t._computeLocalCameraSpeed(),r=new e.Vector3(0,0,i*this._offsetY/this.touchMoveSensibility);e.Matrix.RotationYawPitchRollToRef(t.rotation.y,t.rotation.x,0,t._cameraRotationMatrix),t.cameraDirection.addInPlace(e.Vector3.TransformCoordinates(r,t._cameraRotationMatrix))}}},t.prototype.getTypeName=function(){return"FreeCameraTouchInput"},t.prototype.getSimpleName=function(){return"touch"},__decorate([e.serialize()],t.prototype,"touchAngularSensibility",void 0),__decorate([e.serialize()],t.prototype,"touchMoveSensibility",void 0),t}();e.FreeCameraTouchInput=t,e.CameraInputTypes.FreeCameraTouchInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){var t=this;this._screenOrientationAngle=0,this._screenQuaternion=new e.Quaternion,this._alpha=0,this._beta=0,this._gamma=0,this._orientationChanged=function(){t._screenOrientationAngle=void 0!==window.orientation?+window.orientation:window.screen.orientation&&window.screen.orientation.angle?window.screen.orientation.angle:0,t._screenOrientationAngle=-e.Tools.ToRadians(t._screenOrientationAngle/2),t._screenQuaternion.copyFromFloats(0,Math.sin(t._screenOrientationAngle),0,Math.cos(t._screenOrientationAngle))},this._deviceOrientation=function(e){t._alpha=e.alpha,t._beta=e.beta,t._gamma=e.gamma},this._constantTranform=new e.Quaternion((-Math.sqrt(.5)),0,0,Math.sqrt(.5)),this._orientationChanged()}return Object.defineProperty(t.prototype,"camera",{get:function(){return this._camera},set:function(t){this._camera=t,this._camera.rotationQuaternion||(this._camera.rotationQuaternion=new e.Quaternion)},enumerable:!0,configurable:!0}),t.prototype.attachControl=function(e,t){window.addEventListener("orientationchange",this._orientationChanged),window.addEventListener("deviceorientation",this._deviceOrientation)},t.prototype.detachControl=function(e){window.removeEventListener("orientationchange",this._orientationChanged),window.removeEventListener("deviceorientation",this._deviceOrientation)},t.prototype.checkInputs=function(){e.Quaternion.RotationYawPitchRollToRef(e.Tools.ToRadians(this._alpha),e.Tools.ToRadians(this._beta),-e.Tools.ToRadians(this._gamma),this.camera.rotationQuaternion),this._camera.rotationQuaternion.multiplyInPlace(this._screenQuaternion),this._camera.rotationQuaternion.multiplyInPlace(this._constantTranform),this._camera.rotationQuaternion.z*=-1,this._camera.rotationQuaternion.w*=-1},t.prototype.getTypeName=function(){return"FreeCameraDeviceOrientationInput"},t.prototype.getSimpleName=function(){return"deviceOrientation"},t}();e.FreeCameraDeviceOrientationInput=t,e.CameraInputTypes.FreeCameraDeviceOrientationInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this.gamepadAngularSensibility=200,this.gamepadMoveSensibility=40}return t.prototype.attachControl=function(t,i){var r=this;this._gamepads=new e.Gamepads(function(e){r._onNewGameConnected(e)})},t.prototype.detachControl=function(e){this._gamepads&&this._gamepads.dispose(),this.gamepad=null},t.prototype.checkInputs=function(){if(this.gamepad){var t=this.camera,i=this.gamepad.leftStick,r=i.x/this.gamepadMoveSensibility,n=i.y/this.gamepadMoveSensibility;i.x=Math.abs(r)>.005?0+r:0,i.y=Math.abs(n)>.005?0+n:0;var o=this.gamepad.rightStick,s=o.x/this.gamepadAngularSensibility,a=o.y/this.gamepadAngularSensibility;o.x=Math.abs(s)>.001?0+s:0,o.y=Math.abs(a)>.001?0+a:0;var c=e.Matrix.RotationYawPitchRoll(t.rotation.y,t.rotation.x,0),h=50*t._computeLocalCameraSpeed(),l=e.Vector3.TransformCoordinates(new e.Vector3(i.x*h,0,-i.y*h),c);t.cameraDirection=t.cameraDirection.add(l),t.cameraRotation=t.cameraRotation.add(new e.Vector2(o.y,o.x))}},t.prototype._onNewGameConnected=function(e){0===e.index&&(this.gamepad=e)},t.prototype.getTypeName=function(){return"FreeCameraGamepadInput"},t.prototype.getSimpleName=function(){return"gamepad"},__decorate([e.serialize()],t.prototype,"gamepadAngularSensibility",void 0),__decorate([e.serialize()],t.prototype,"gamepadMoveSensibility",void 0),t}();e.FreeCameraGamepadInput=t,e.CameraInputTypes.FreeCameraGamepadInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this._keys=[],this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39]}return t.prototype.attachControl=function(t,i){var r=this;t.tabIndex=1,this._onKeyDown=function(e){if(r.keysUp.indexOf(e.keyCode)!==-1||r.keysDown.indexOf(e.keyCode)!==-1||r.keysLeft.indexOf(e.keyCode)!==-1||r.keysRight.indexOf(e.keyCode)!==-1){var t=r._keys.indexOf(e.keyCode);t===-1&&r._keys.push(e.keyCode),e.preventDefault&&(i||e.preventDefault())}},this._onKeyUp=function(e){if(r.keysUp.indexOf(e.keyCode)!==-1||r.keysDown.indexOf(e.keyCode)!==-1||r.keysLeft.indexOf(e.keyCode)!==-1||r.keysRight.indexOf(e.keyCode)!==-1){var t=r._keys.indexOf(e.keyCode);t>=0&&r._keys.splice(t,1),e.preventDefault&&(i||e.preventDefault())}},this._onLostFocus=function(){r._keys=[]},t.addEventListener("keydown",this._onKeyDown,!1),t.addEventListener("keyup",this._onKeyUp,!1),e.Tools.RegisterTopRootEvents([{name:"blur",handler:this._onLostFocus}])},t.prototype.detachControl=function(t){t&&(t.removeEventListener("keydown",this._onKeyDown),t.removeEventListener("keyup",this._onKeyUp)),e.Tools.UnregisterTopRootEvents([{name:"blur",handler:this._onLostFocus}]),this._keys=[],this._onKeyDown=null,this._onKeyUp=null,this._onLostFocus=null},t.prototype.checkInputs=function(){if(this._onKeyDown)for(var e=this.camera,t=0;t.005&&(e.inertialAlphaOffset+=i)}if(0!=t.y){var r=t.y/this.gamepadRotationSensibility;0!=r&&Math.abs(r)>.005&&(e.inertialBetaOffset+=r)}var n=this.gamepad.leftStick;if(0!=n.y){var o=n.y/this.gamepadMoveSensibility;0!=o&&Math.abs(o)>.005&&(this.camera.inertialRadiusOffset-=o)}}},t.prototype._onNewGameConnected=function(e){0===e.index&&(this.gamepad=e)},t.prototype.getTypeName=function(){return"ArcRotateCameraGamepadInput"},t.prototype.getSimpleName=function(){return"gamepad"},__decorate([e.serialize()],t.prototype,"gamepadRotationSensibility",void 0),__decorate([e.serialize()],t.prototype,"gamepadMoveSensibility",void 0),t}();e.ArcRotateCameraGamepadInput=t,e.CameraInputTypes.ArcRotateCameraGamepadInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this.alphaCorrection=1,this.betaCorrection=1,this.gammaCorrection=1,this._alpha=0,this._beta=0,this._gamma=0,this._dirty=!1,this._deviceOrientationHandler=this._onOrientationEvent.bind(this)}return e.prototype.attachControl=function(e,t){this.camera.attachControl(e,t),window.addEventListener("deviceorientation",this._deviceOrientationHandler)},e.prototype._onOrientationEvent=function(e){this.camera;this._alpha=0|+e.alpha,this._beta=0|+e.beta,this._gamma=0|+e.gamma,this._dirty=!0},e.prototype.checkInputs=function(){this._dirty&&(this._dirty=!1,this._gamma<0&&(this._gamma=180+this._gamma),this.camera.alpha=-this._alpha/180*Math.PI%Math.PI*2,this.camera.beta=this._gamma/180*Math.PI)},e.prototype.detachControl=function(e){window.removeEventListener("deviceorientation",this._deviceOrientationHandler)},e.prototype.getTypeName=function(){return"ArcRotateCameraVRDeviceOrientationInput"},e.prototype.getSimpleName=function(){return"VRDeviceOrientation"},e}();e.ArcRotateCameraVRDeviceOrientationInput=t,e.CameraInputTypes.ArcRotateCameraVRDeviceOrientationInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){t.call(this,i,r,n),this.cameraDirection=new e.Vector3(0,0,0),this.cameraRotation=new e.Vector2(0,0),this.rotation=new e.Vector3(0,0,0),this.speed=2,this.noRotationConstraint=!1,this.lockedTarget=null,this._currentTarget=e.Vector3.Zero(),this._viewMatrix=e.Matrix.Zero(),this._camMatrix=e.Matrix.Zero(),this._cameraTransformMatrix=e.Matrix.Zero(),this._cameraRotationMatrix=e.Matrix.Zero(),this._referencePoint=new e.Vector3(0,0,1),this._defaultUpVector=new e.Vector3(0,1,0),this._transformedReferencePoint=e.Vector3.Zero(),this._lookAtTemp=e.Matrix.Zero(),this._tempMatrix=e.Matrix.Zero()}return __extends(i,t),i.prototype.getFrontPosition=function(e){var t=this.getTarget().subtract(this.position);return t.normalize(),t.scaleInPlace(e),this.globalPosition.add(t)},i.prototype._getLockedTargetPosition=function(){return this.lockedTarget?this.lockedTarget.position||this.lockedTarget:null},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.lockedTarget=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotation=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotationQuaternion=new e.Quaternion(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},i.prototype._updateCache=function(e){e||t.prototype._updateCache.call(this);var i=this._getLockedTargetPosition();i?this._cache.lockedTarget?this._cache.lockedTarget.copyFrom(i):this._cache.lockedTarget=i.clone():this._cache.lockedTarget=null,this._cache.rotation.copyFrom(this.rotation),this.rotationQuaternion&&this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion)},i.prototype._isSynchronizedViewMatrix=function(){if(!t.prototype._isSynchronizedViewMatrix.call(this))return!1;var e=this._getLockedTargetPosition();return(this._cache.lockedTarget?this._cache.lockedTarget.equals(e):!e)&&(this.rotationQuaternion?this.rotationQuaternion.equals(this._cache.rotationQuaternion):this._cache.rotation.equals(this.rotation))},i.prototype._computeLocalCameraSpeed=function(){var e=this.getEngine();return this.speed*Math.sqrt(e.getDeltaTime()/(100*e.getFps()))},i.prototype.setTarget=function(t){this.upVector.normalize(),e.Matrix.LookAtLHToRef(this.position,t,this._defaultUpVector,this._camMatrix),this._camMatrix.invert(),this.rotation.x=Math.atan(this._camMatrix.m[6]/this._camMatrix.m[10]);var i=t.subtract(this.position);i.x>=0?this.rotation.y=-Math.atan(i.z/i.x)+Math.PI/2:this.rotation.y=-Math.atan(i.z/i.x)-Math.PI/2,this.rotation.z=0,isNaN(this.rotation.x)&&(this.rotation.x=0),isNaN(this.rotation.y)&&(this.rotation.y=0),isNaN(this.rotation.z)&&(this.rotation.z=0),this.rotationQuaternion&&e.Quaternion.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,this.rotation.z,this.rotationQuaternion)},i.prototype.getTarget=function(){return this._currentTarget},i.prototype._decideIfNeedsToMove=function(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.position.addInPlace(this.cameraDirection)},i.prototype._checkInputs=function(){var i=this._decideIfNeedsToMove(),r=Math.abs(this.cameraRotation.x)>0||Math.abs(this.cameraRotation.y)>0;if(i&&this._updatePosition(),r&&(this.rotation.x+=this.cameraRotation.x,this.rotation.y+=this.cameraRotation.y,!this.noRotationConstraint)){var n=Math.PI/2*.95;this.rotation.x>n&&(this.rotation.x=n),this.rotation.x<-n&&(this.rotation.x=-n)}i&&(Math.abs(this.cameraDirection.x)e.Engine.CollisionsEpsilon&&(o.position.addInPlace(o._diffPosition),o.onCollide&&r&&o.onCollide(r))};n(i)},this.inputs=new e.FreeCameraInputsManager(this),this.inputs.addKeyboard().addMouse()}return __extends(i,t),Object.defineProperty(i.prototype,"angularSensibility",{get:function(){var e=this.inputs.attached.mouse;if(e)return e.angularSensibility},set:function(e){var t=this.inputs.attached.mouse;t&&(t.angularSensibility=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysUp",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysUp},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysUp=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysDown",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysDown},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysDown=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysLeft",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysLeft},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysRight",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysRight},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysRight=e)},enumerable:!0,configurable:!0}),i.prototype.attachControl=function(e,t){this.inputs.attachElement(e,t)},i.prototype.detachControl=function(t){this.inputs.detachElement(t),this.cameraDirection=new e.Vector3(0,0,0),this.cameraRotation=new e.Vector2(0,0)},i.prototype._collideWithWorld=function(t){var i;i=this.parent?e.Vector3.TransformCoordinates(this.position,this.parent.getWorldMatrix()):this.position,i.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._collider.radius=this.ellipsoid;var r=t;this.applyGravity&&(r=t.add(this.getScene().gravity)),this.getScene().collisionCoordinator.getNewPosition(this._oldPosition,r,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)},i.prototype._checkInputs=function(){this._localDirection||(this._localDirection=e.Vector3.Zero(),this._transformedDirection=e.Vector3.Zero()),this.inputs.checkInputs(),t.prototype._checkInputs.call(this)},i.prototype._decideIfNeedsToMove=function(){return this._needMoveForGravity||Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):this.position.addInPlace(this.cameraDirection)},i.prototype.dispose=function(){this.inputs.clear(),t.prototype.dispose.call(this)},i.prototype.getTypeName=function(){return"FreeCamera"},__decorate([e.serializeAsVector3()],i.prototype,"ellipsoid",void 0),__decorate([e.serialize()],i.prototype,"checkCollisions",void 0),__decorate([e.serialize()],i.prototype,"applyGravity",void 0),i}(e.TargetCamera);e.FreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e){t.call(this,e)}return __extends(i,t),i.prototype.addKeyboard=function(){return this.add(new e.FreeCameraKeyboardMoveInput),this},i.prototype.addMouse=function(t){return void 0===t&&(t=!0),this.add(new e.FreeCameraMouseInput(t)),this},i.prototype.addGamepad=function(){return this.add(new e.FreeCameraGamepadInput),this},i.prototype.addDeviceOrientation=function(){return this.add(new e.FreeCameraDeviceOrientationInput),this},i.prototype.addTouch=function(){return this.add(new e.FreeCameraTouchInput),this},i.prototype.addVirtualJoystick=function(){return this.add(new e.FreeCameraVirtualJoystickInput),this},i}(e.CameraInputsManager);e.FreeCameraInputsManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n){t.call(this,e,i,r),this.radius=12,this.rotationOffset=0,this.heightOffset=4,this.cameraAcceleration=.05,this.maxCameraSpeed=20,this.target=n}return __extends(i,t),i.prototype.getRadians=function(e){return e*Math.PI/180},i.prototype.follow=function(t){if(t){var i;if(t.rotationQuaternion){var r=new e.Matrix;t.rotationQuaternion.toRotationMatrix(r),i=Math.atan2(r.m[8],r.m[10])}else i=t.rotation.y;var n=this.getRadians(this.rotationOffset)+i,o=t.position.x+Math.sin(n)*this.radius,s=t.position.z+Math.cos(n)*this.radius,a=o-this.position.x,c=t.position.y+this.heightOffset-this.position.y,h=s-this.position.z,l=a*this.cameraAcceleration*2,u=c*this.cameraAcceleration,f=h*this.cameraAcceleration*2;(l>this.maxCameraSpeed||l<-this.maxCameraSpeed)&&(l=l<1?-this.maxCameraSpeed:this.maxCameraSpeed),(u>this.maxCameraSpeed||u<-this.maxCameraSpeed)&&(u=u<1?-this.maxCameraSpeed:this.maxCameraSpeed),(f>this.maxCameraSpeed||f<-this.maxCameraSpeed)&&(f=f<1?-this.maxCameraSpeed:this.maxCameraSpeed),this.position=new e.Vector3(this.position.x+l,this.position.y+u,this.position.z+f),this.setTarget(t.position)}},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow(this.target)},i.prototype.getTypeName=function(){return"FollowCamera"},__decorate([e.serialize()],i.prototype,"radius",void 0),__decorate([e.serialize()],i.prototype,"rotationOffset",void 0),__decorate([e.serialize()],i.prototype,"heightOffset",void 0),__decorate([e.serialize()],i.prototype,"cameraAcceleration",void 0),__decorate([e.serialize()],i.prototype,"maxCameraSpeed",void 0),__decorate([e.serializeAsMeshReference("lockedTargetId")],i.prototype,"target",void 0),i}(e.TargetCamera);e.FollowCamera=t;var i=function(t){function i(i,r,n,o,s,a){t.call(this,i,e.Vector3.Zero(),a),this.alpha=r,this.beta=n,this.radius=o,this.target=s,this._cartesianCoordinates=e.Vector3.Zero(),this.follow()}return __extends(i,t),i.prototype.follow=function(){this._cartesianCoordinates.x=this.radius*Math.cos(this.alpha)*Math.cos(this.beta),this._cartesianCoordinates.y=this.radius*Math.sin(this.beta),this._cartesianCoordinates.z=this.radius*Math.sin(this.alpha)*Math.cos(this.beta),this.position=this.target.position.add(this._cartesianCoordinates),this.setTarget(this.target.position)},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow()},i.prototype.getTypeName=function(){return"ArcFollowCamera"},i}(e.TargetCamera);e.ArcFollowCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r){e.call(this,t,i,r),this.inputs.addTouch(),this._setupInputs()}return __extends(t,e),Object.defineProperty(t.prototype,"touchAngularSensibility",{get:function(){var e=this.inputs.attached.touch;if(e)return e.touchAngularSensibility; },set:function(e){var t=this.inputs.attached.touch;t&&(t.touchAngularSensibility=e)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"touchMoveSensibility",{get:function(){var e=this.inputs.attached.touch;if(e)return e.touchMoveSensibility},set:function(e){var t=this.inputs.attached.touch;t&&(t.touchMoveSensibility=e)},enumerable:!0,configurable:!0}),t.prototype.getTypeName=function(){return"TouchCamera"},t.prototype._setupInputs=function(){var e=this.inputs.attached.mouse;e&&(e.touchEnabled=!1)},t}(e.FreeCamera);e.TouchCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,o,s,a){var c=this;t.call(this,i,e.Vector3.Zero(),a),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.inertialPanningX=0,this.inertialPanningY=0,this.zoomOnFactor=1,this.targetScreenOffset=e.Vector2.Zero(),this.allowUpsideDown=!0,this._viewMatrix=new e.Matrix,this.panningAxis=new e.Vector3(1,1,0),this.checkCollisions=!1,this.collisionRadius=new e.Vector3(.5,.5,.5),this._collider=new e.Collider,this._previousPosition=e.Vector3.Zero(),this._collisionVelocity=e.Vector3.Zero(),this._newPosition=e.Vector3.Zero(),this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),c.getScene().workerCollisions&&c.checkCollisions&&i.multiplyInPlace(c._collider.radius),r?(c.setPosition(i),c.onCollide&&c.onCollide(r)):c._previousPosition.copyFrom(c.position);var n=Math.cos(c.alpha),o=Math.sin(c.alpha),s=Math.cos(c.beta),a=Math.sin(c.beta);0===a&&(a=1e-4);var h=c._getTargetPosition();h.addToRef(new e.Vector3(c.radius*n*a,c.radius*s,c.radius*o*a),c._newPosition),c.position.copyFrom(c._newPosition);var l=c.upVector;c.allowUpsideDown&&c.beta<0&&(l=l.clone(),l=l.negate()),e.Matrix.LookAtLHToRef(c.position,h,l,c._viewMatrix),c._viewMatrix.m[12]+=c.targetScreenOffset.x,c._viewMatrix.m[13]+=c.targetScreenOffset.y,c._collisionTriggered=!1},s?this.target=s:this.target=e.Vector3.Zero(),this.alpha=r,this.beta=n,this.radius=o,this.getViewMatrix(),this.inputs=new e.ArcRotateCameraInputsManager(this),this.inputs.addKeyboard().addMouseWheel().addPointers().addGamepad()}return __extends(i,t),Object.defineProperty(i.prototype,"angularSensibilityX",{get:function(){var e=this.inputs.attached.pointers;if(e)return e.angularSensibilityX},set:function(e){var t=this.inputs.attached.pointers;t&&(t.angularSensibilityX=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"angularSensibilityY",{get:function(){var e=this.inputs.attached.pointers;if(e)return e.angularSensibilityY},set:function(e){var t=this.inputs.attached.pointers;t&&(t.angularSensibilityY=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"pinchPrecision",{get:function(){var e=this.inputs.attached.pointers;if(e)return e.pinchPrecision},set:function(e){var t=this.inputs.attached.pointers;t&&(t.pinchPrecision=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"panningSensibility",{get:function(){var e=this.inputs.attached.pointers;if(e)return e.panningSensibility},set:function(e){var t=this.inputs.attached.pointers;t&&(t.panningSensibility=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysUp",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysUp},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysUp=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysDown",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysDown},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysDown=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysLeft",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysLeft},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysRight",{get:function(){var e=this.inputs.attached.keyboard;if(e)return e.keysRight},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysRight=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"wheelPrecision",{get:function(){var e=this.inputs.attached.mousewheel;if(e)return e.wheelPrecision},set:function(e){var t=this.inputs.attached.mousewheel;t&&(t.wheelPrecision=e)},enumerable:!0,configurable:!0}),i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.target=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=e.Vector2.Zero()},i.prototype._updateCache=function(e){e||t.prototype._updateCache.call(this),this._cache.target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)},i.prototype._getTargetPosition=function(){return this.target.getAbsolutePosition?this.target.getAbsolutePosition():this.target},i.prototype._isSynchronizedViewMatrix=function(){return!!t.prototype._isSynchronizedViewMatrix.call(this)&&(this._cache.target.equals(this.target)&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset))},i.prototype.attachControl=function(e,t,i,r){var n=this;void 0===i&&(i=!0),void 0===r&&(r=2),this._useCtrlForPanning=i,this._panningMouseButton=r,this.inputs.attachElement(e,t),this._reset=function(){n.inertialAlphaOffset=0,n.inertialBetaOffset=0,n.inertialRadiusOffset=0}},i.prototype.detachControl=function(e){this.inputs.detachElement(e),this._reset&&this._reset()},i.prototype._checkInputs=function(){this._collisionTriggered||(this.inputs.checkInputs(),0===this.inertialAlphaOffset&&0===this.inertialBetaOffset&&0===this.inertialRadiusOffset||(this.alpha+=this.beta<=0?-this.inertialAlphaOffset:this.inertialAlphaOffset,this.beta+=this.inertialBetaOffset,this.radius-=this.inertialRadiusOffset,this.inertialAlphaOffset*=this.inertia,this.inertialBetaOffset*=this.inertia,this.inertialRadiusOffset*=this.inertia,Math.abs(this.inertialAlphaOffset)Math.PI&&(this.beta=this.beta-2*Math.PI):this.betathis.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit&&this.alphathis.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit&&this.radiusthis.upperRadiusLimit&&(this.radius=this.upperRadiusLimit)},i.prototype.rebuildAnglesAndRadius=function(){var e=this.position.subtract(this._getTargetPosition());this.radius=e.length(),this.alpha=Math.acos(e.x/Math.sqrt(Math.pow(e.x,2)+Math.pow(e.z,2))),e.z<0&&(this.alpha=2*Math.PI-this.alpha),this.beta=Math.acos(e.y/this.radius),this._checkLimits()},i.prototype.setPosition=function(e){this.position.equals(e)||(this.position.copyFrom(e),this.rebuildAnglesAndRadius())},i.prototype.setTarget=function(e){this._getTargetPosition().equals(e)||(this.target=e,this.rebuildAnglesAndRadius())},i.prototype._getViewMatrix=function(){var t=Math.cos(this.alpha),i=Math.sin(this.alpha),r=Math.cos(this.beta),n=Math.sin(this.beta);0===n&&(n=1e-4);var o=this._getTargetPosition();if(o.addToRef(new e.Vector3(this.radius*t*n,this.radius*r,this.radius*i*n),this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions)this._collider.radius=this.collisionRadius,this._newPosition.subtractToRef(this.position,this._collisionVelocity),this._collisionTriggered=!0,this.getScene().collisionCoordinator.getNewPosition(this.position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId);else{this.position.copyFrom(this._newPosition);var s=this.upVector;this.allowUpsideDown&&this.beta<0&&(s=s.clone(),s=s.negate()),e.Matrix.LookAtLHToRef(this.position,o,s,this._viewMatrix),this._viewMatrix.m[12]+=this.targetScreenOffset.x,this._viewMatrix.m[13]+=this.targetScreenOffset.y}return this._viewMatrix},i.prototype.zoomOn=function(t,i){void 0===i&&(i=!1),t=t||this.getScene().meshes;var r=e.Mesh.MinMax(t),n=e.Vector3.Distance(r.min,r.max);this.radius=n*this.zoomOnFactor,this.focusOn({min:r.min,max:r.max,distance:n},i)},i.prototype.focusOn=function(t,i){void 0===i&&(i=!1);var r,n;void 0===t.min?(r=t||this.getScene().meshes,r=e.Mesh.MinMax(r),n=e.Vector3.Distance(r.min,r.max)):(r=t,n=t.distance),this.target=e.Mesh.Center(r),i||(this.maxZ=2*n)},i.prototype.createRigCamera=function(t,r){var n;switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:n=this._cameraRigParams.stereoHalfAngle*(0===r?1:-1);break;case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:n=this._cameraRigParams.stereoHalfAngle*(0===r?-1:1)}var o=new i(t,this.alpha+n,this.beta,this.radius,this.target,this.getScene());return o._cameraRigParams={},o},i.prototype._updateRigCameras=function(){var i=this._rigCameras[0],r=this._rigCameras[1];switch(i.beta=r.beta=this.beta,i.radius=r.radius=this.radius,this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:i.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,r.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle;break;case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:i.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,r.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle}t.prototype._updateRigCameras.call(this)},i.prototype.dispose=function(){this.inputs.clear(),t.prototype.dispose.call(this)},i.prototype.getTypeName=function(){return"ArcRotateCamera"},__decorate([e.serialize()],i.prototype,"alpha",void 0),__decorate([e.serialize()],i.prototype,"beta",void 0),__decorate([e.serialize()],i.prototype,"radius",void 0),__decorate([e.serializeAsVector3()],i.prototype,"target",void 0),__decorate([e.serialize()],i.prototype,"inertialAlphaOffset",void 0),__decorate([e.serialize()],i.prototype,"inertialBetaOffset",void 0),__decorate([e.serialize()],i.prototype,"inertialRadiusOffset",void 0),__decorate([e.serialize()],i.prototype,"lowerAlphaLimit",void 0),__decorate([e.serialize()],i.prototype,"upperAlphaLimit",void 0),__decorate([e.serialize()],i.prototype,"lowerBetaLimit",void 0),__decorate([e.serialize()],i.prototype,"upperBetaLimit",void 0),__decorate([e.serialize()],i.prototype,"lowerRadiusLimit",void 0),__decorate([e.serialize()],i.prototype,"upperRadiusLimit",void 0),__decorate([e.serialize()],i.prototype,"inertialPanningX",void 0),__decorate([e.serialize()],i.prototype,"inertialPanningY",void 0),__decorate([e.serialize()],i.prototype,"zoomOnFactor",void 0),__decorate([e.serialize()],i.prototype,"allowUpsideDown",void 0),i}(e.TargetCamera);e.ArcRotateCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e){t.call(this,e)}return __extends(i,t),i.prototype.addMouseWheel=function(){return this.add(new e.ArcRotateCameraMouseWheelInput),this},i.prototype.addPointers=function(){return this.add(new e.ArcRotateCameraPointersInput),this},i.prototype.addKeyboard=function(){return this.add(new e.ArcRotateCameraKeyboardMoveInput),this},i.prototype.addGamepad=function(){return this.add(new e.ArcRotateCameraGamepadInput),this},i.prototype.addVRDeviceOrientation=function(){return this.add(new e.ArcRotateCameraVRDeviceOrientationInput),this},i}(e.CameraInputsManager);e.ArcRotateCameraInputsManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._renderingGroups=new Array,this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._scene=e;for(var i=t.MIN_RENDERINGGROUPS;ii._alphaIndex?1:e._alphaIndext._distanceToCamera?-1:0},t.frontToBackSortCompare=function(e,t){return e._distanceToCamerat._distanceToCamera?1:0},t.prototype.prepare=function(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset()},t.prototype.dispatch=function(e){var t=e.getMaterial(),i=e.getMesh();t.needAlphaBlending()||i.visibility<1||i.hasVertexAlpha?this._transparentSubMeshes.push(e):t.needAlphaTesting()?this._alphaTestSubMeshes.push(e):this._opaqueSubMeshes.push(e)},t}();e.RenderingGroup=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){}return Object.defineProperty(e,"POINTERDOWN",{get:function(){return e._POINTERDOWN},enumerable:!0,configurable:!0}),Object.defineProperty(e,"POINTERUP",{get:function(){return e._POINTERUP},enumerable:!0,configurable:!0}),Object.defineProperty(e,"POINTERMOVE",{get:function(){return e._POINTERMOVE},enumerable:!0,configurable:!0}),Object.defineProperty(e,"POINTERWHEEL",{get:function(){return e._POINTERWHEEL},enumerable:!0,configurable:!0}),Object.defineProperty(e,"POINTERPICK",{get:function(){return e._POINTERPICK},enumerable:!0,configurable:!0}),e._POINTERDOWN=1,e._POINTERUP=2,e._POINTERMOVE=4,e._POINTERWHEEL=8,e._POINTERPICK=16,e}();e.PointerEventTypes=t;var i=function(){function e(e,t){this.type=e,this.event=t}return e}();e.PointerInfoBase=i;var r=function(t){function i(i,r,n,o){t.call(this,i,r),this.skipOnPointerObservable=!1,this.localPosition=new e.Vector2(n,o)}return __extends(i,t),i}(i);e.PointerInfoPre=r;var n=function(e){function t(t,i,r){e.call(this,t,i),this.pickInfo=r}return __extends(t,e),t}(i);e.PointerInfo=n;var o=function(){function i(t){this.autoClear=!0,this.clearColor=new e.Color3(.2,.2,.3),this.ambientColor=new e.Color3(0,0,0),this.forceWireframe=!1,this.forcePointsCloud=!1,this.forceShowBoundingBoxes=!1,this.animationsEnabled=!0,this.constantlyUpdateMeshUnderPointer=!1,this.hoverCursor="pointer",this.onDisposeObservable=new e.Observable,this.onBeforeRenderObservable=new e.Observable,this.onAfterRenderObservable=new e.Observable,this.onReadyObservable=new e.Observable,this.onBeforeCameraRenderObservable=new e.Observable,this.onAfterCameraRenderObservable=new e.Observable,this.onNewCameraAddedObservable=new e.Observable,this.onCameraRemovedObservable=new e.Observable,this.onNewLightAddedObservable=new e.Observable,this.onLightRemovedObservable=new e.Observable,this.onNewGeometryAddedObservable=new e.Observable,this.onGeometryRemovedObservable=new e.Observable,this.onNewMeshAddedObservable=new e.Observable,this.onMeshRemovedObservable=new e.Observable,this.animations=[],this.onPrePointerObservable=new e.Observable,this.onPointerObservable=new e.Observable,this.cameraToUseForPointers=null,this._startingPointerPosition=new e.Vector2(0,0),this._startingPointerTime=0,this.fogEnabled=!0,this.fogMode=i.FOGMODE_NONE,this.fogColor=new e.Color3(.2,.2,.3),this.fogDensity=.1,this.fogStart=0,this.fogEnd=1e3,this.shadowsEnabled=!0,this.lightsEnabled=!0,this.lights=new Array,this.cameras=new Array,this.activeCameras=new Array,this.meshes=new Array,this._geometries=new Array,this.materials=new Array,this.multiMaterials=new Array,this.defaultMaterial=new e.StandardMaterial("default material",this),this.texturesEnabled=!0,this.textures=new Array,this.particlesEnabled=!0,this.particleSystems=new Array,this.spritesEnabled=!0,this.spriteManagers=new Array,this.layers=new Array,this.skeletonsEnabled=!0,this.skeletons=new Array,this.lensFlaresEnabled=!0,this.lensFlareSystems=new Array,this.collisionsEnabled=!0,this.gravity=new e.Vector3(0,(-9.807),0),this.postProcessesEnabled=!0,this.renderTargetsEnabled=!0,this.dumpNextRenderTargets=!1,this.customRenderTargets=new Array,this.importedMeshesFiles=new Array,this.probesEnabled=!0,this.reflectionProbes=new Array,this._actionManagers=new Array,this._meshesForIntersections=new e.SmartArray(256),this.proceduralTexturesEnabled=!0,this._proceduralTextures=new Array,this.soundTracks=new Array,this._audioEnabled=!0,this._headphone=!1,this._totalMeshesCounter=new e.PerfCounter,this._totalLightsCounter=new e.PerfCounter,this._totalMaterialsCounter=new e.PerfCounter,this._totalTexturesCounter=new e.PerfCounter,this._totalVertices=new e.PerfCounter,this._activeIndices=new e.PerfCounter,this._activeParticles=new e.PerfCounter,this._lastFrameDuration=new e.PerfCounter,this._evaluateActiveMeshesDuration=new e.PerfCounter,this._renderTargetsDuration=new e.PerfCounter,this._particlesDuration=new e.PerfCounter,this._renderDuration=new e.PerfCounter,this._spritesDuration=new e.PerfCounter,this._activeBones=new e.PerfCounter,this._renderId=0,this._executeWhenReadyTimeoutId=-1,this._intermediateRendering=!1,this._toBeDisposed=new e.SmartArray(256),this._pendingData=[],this._activeMeshes=new e.SmartArray(256),this._processedMaterials=new e.SmartArray(256),this._renderTargets=new e.SmartArray(256),this._activeParticleSystems=new e.SmartArray(256),this._activeSkeletons=new e.SmartArray(32),this._softwareSkinnedMeshes=new e.SmartArray(32),this._activeAnimatables=new Array,this._transformMatrix=e.Matrix.Zero(),this._edgesRenderers=new e.SmartArray(16),this._uniqueIdCounter=0,this._engine=t,t.scenes.push(this),this._renderingManager=new e.RenderingManager(this),this.postProcessManager=new e.PostProcessManager(this),this.postProcessRenderPipelineManager=new e.PostProcessRenderPipelineManager,this._boundingBoxRenderer=new e.BoundingBoxRenderer(this),e.OutlineRenderer&&(this._outlineRenderer=new e.OutlineRenderer(this)),this.attachControl(),e.SoundTrack&&(this.mainSoundTrack=new e.SoundTrack(this,{mainTrack:!0})),e.SimplificationQueue&&(this.simplificationQueue=new e.SimplificationQueue),this.workerCollisions=!1}return Object.defineProperty(i,"FOGMODE_NONE",{get:function(){return i._FOGMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"FOGMODE_EXP",{get:function(){return i._FOGMODE_EXP},enumerable:!0,configurable:!0}),Object.defineProperty(i,"FOGMODE_EXP2",{get:function(){return i._FOGMODE_EXP2},enumerable:!0,configurable:!0}),Object.defineProperty(i,"FOGMODE_LINEAR",{get:function(){return i._FOGMODE_LINEAR},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onDispose",{set:function(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"beforeRender",{set:function(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"afterRender",{set:function(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"beforeCameraRender",{set:function(e){this._onBeforeCameraRenderObserver&&this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver),this._onBeforeCameraRenderObserver=this.onBeforeCameraRenderObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"afterCameraRender",{set:function(e){this._onAfterCameraRenderObserver&&this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver),this._onAfterCameraRenderObserver=this.onAfterCameraRenderObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"unTranslatedPointer",{get:function(){return new e.Vector2(this._unTranslatedPointerX,this._unTranslatedPointerY)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"debugLayer",{get:function(){return this._debugLayer||(this._debugLayer=new e.DebugLayer(this)),this._debugLayer},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"workerCollisions",{get:function(){return this._workerCollisions},set:function(t){t=t&&!!Worker,this._workerCollisions=t,this.collisionCoordinator&&this.collisionCoordinator.destroy(),this.collisionCoordinator=t?new e.CollisionCoordinatorWorker:new e.CollisionCoordinatorLegacy,this.collisionCoordinator.init(this)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"SelectionOctree",{get:function(){return this._selectionOctree},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"meshUnderPointer",{get:function(){return this._pointerOverMesh},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"pointerX",{get:function(){return this._pointerX},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"pointerY",{get:function(){return this._pointerY},enumerable:!0,configurable:!0}),i.prototype.getCachedMaterial=function(){return this._cachedMaterial},i.prototype.getBoundingBoxRenderer=function(){return this._boundingBoxRenderer},i.prototype.getOutlineRenderer=function(){return this._outlineRenderer},i.prototype.getEngine=function(){return this._engine},i.prototype.getTotalVertices=function(){return this._totalVertices.current},Object.defineProperty(i.prototype,"totalVerticesPerfCounter",{get:function(){return this._totalVertices},enumerable:!0,configurable:!0}),i.prototype.getActiveIndices=function(){return this._activeIndices.current},Object.defineProperty(i.prototype,"totalActiveIndicesPerfCounter",{get:function(){return this._activeIndices},enumerable:!0,configurable:!0}),i.prototype.getActiveParticles=function(){return this._activeParticles.current},Object.defineProperty(i.prototype,"activeParticlesPerfCounter",{get:function(){return this._activeParticles},enumerable:!0,configurable:!0}),i.prototype.getActiveBones=function(){return this._activeBones.current},Object.defineProperty(i.prototype,"activeBonesPerfCounter",{get:function(){return this._activeBones},enumerable:!0,configurable:!0}),i.prototype.getLastFrameDuration=function(){return this._lastFrameDuration.current},Object.defineProperty(i.prototype,"lastFramePerfCounter",{get:function(){return this._lastFrameDuration},enumerable:!0,configurable:!0}),i.prototype.getEvaluateActiveMeshesDuration=function(){return this._evaluateActiveMeshesDuration.current},Object.defineProperty(i.prototype,"evaluateActiveMeshesDurationPerfCounter",{get:function(){return this._evaluateActiveMeshesDuration},enumerable:!0,configurable:!0}),i.prototype.getActiveMeshes=function(){return this._activeMeshes},i.prototype.getRenderTargetsDuration=function(){return this._renderTargetsDuration.current},i.prototype.getRenderDuration=function(){return this._renderDuration.current},Object.defineProperty(i.prototype,"renderDurationPerfCounter",{get:function(){return this._renderDuration},enumerable:!0,configurable:!0}),i.prototype.getParticlesDuration=function(){return this._particlesDuration.current},Object.defineProperty(i.prototype,"particlesDurationPerfCounter",{get:function(){return this._particlesDuration},enumerable:!0,configurable:!0}),i.prototype.getSpritesDuration=function(){return this._spritesDuration.current},Object.defineProperty(i.prototype,"spriteDuractionPerfCounter",{get:function(){return this._spritesDuration},enumerable:!0,configurable:!0}),i.prototype.getAnimationRatio=function(){return this._animationRatio},i.prototype.getRenderId=function(){return this._renderId},i.prototype.incrementRenderId=function(){this._renderId++},i.prototype._updatePointerPosition=function(e){var t=this._engine.getRenderingCanvasClientRect();this._pointerX=e.clientX-t.left,this._pointerY=e.clientY-t.top,this._unTranslatedPointerX=this._pointerX,this._unTranslatedPointerY=this._pointerY,this.cameraToUseForPointers&&(this._pointerX=this._pointerX-this.cameraToUseForPointers.viewport.x*this._engine.getRenderWidth(),this._pointerY=this._pointerY-this.cameraToUseForPointers.viewport.y*this._engine.getRenderHeight())},i.prototype.attachControl=function(i,o,s){var a=this;void 0===i&&(i=!0),void 0===o&&(o=!0),void 0===s&&(s=!0);var c=function(e){return e.isPickable&&e.actionManager&&e.actionManager.hasPointerTriggers};this._onPointerMove=function(e){if(a._updatePointerPosition(e),a.onPrePointerObservable.hasObservers()){var i="mousewheel"===e.type||"DOMMouseScroll"===e.type?t.POINTERWHEEL:t.POINTERMOVE,o=new r(i,e,a._unTranslatedPointerX,a._unTranslatedPointerY);if(a.onPrePointerObservable.notifyObservers(o,i),o.skipOnPointerObservable)return}if(a.cameraToUseForPointers||a.activeCamera){var s=a._engine.getRenderingCanvas(); a.pointerMovePredicate||(a.pointerMovePredicate=function(e){return e.isPickable&&e.isVisible&&e.isReady()&&(a.constantlyUpdateMeshUnderPointer||null!==e.actionManager&&void 0!==e.actionManager)});var h=a.pick(a._unTranslatedPointerX,a._unTranslatedPointerY,a.pointerMovePredicate,!1,a.cameraToUseForPointers);if(h.hit&&h.pickedMesh?(a.setPointerOverSprite(null),a.setPointerOverMesh(h.pickedMesh),a._pointerOverMesh.actionManager&&a._pointerOverMesh.actionManager.hasPointerTriggers?s.style.cursor=a.hoverCursor:s.style.cursor=""):(a.setPointerOverMesh(null),h=a.pickSprite(a._unTranslatedPointerX,a._unTranslatedPointerY,c,!1,a.cameraToUseForPointers),h.hit&&h.pickedSprite?(s.style.cursor=a.hoverCursor,a.setPointerOverSprite(h.pickedSprite)):(a.setPointerOverSprite(null),s.style.cursor="")),a.onPointerMove&&a.onPointerMove(e,h),a.onPointerObservable.hasObservers()){var i="mousewheel"===e.type||"DOMMouseScroll"===e.type?t.POINTERWHEEL:t.POINTERMOVE,o=new n(i,e,h);a.onPointerObservable.notifyObservers(o,i)}}},this._onPointerDown=function(i){if(a._updatePointerPosition(i),a.onPrePointerObservable.hasObservers()){var o=t.POINTERDOWN,s=new r(o,i,a._unTranslatedPointerX,a._unTranslatedPointerY);if(a.onPrePointerObservable.notifyObservers(s,o),s.skipOnPointerObservable)return}if(a.cameraToUseForPointers||a.activeCamera){a._startingPointerPosition.x=a._pointerX,a._startingPointerPosition.y=a._pointerY,a._startingPointerTime=(new Date).getTime(),a.pointerDownPredicate||(a.pointerDownPredicate=function(e){return e.isPickable&&e.isVisible&&e.isReady()&&(!e.actionManager||e.actionManager.hasPointerTriggers)}),a._pickedDownMesh=null;var h=a.pick(a._unTranslatedPointerX,a._unTranslatedPointerY,a.pointerDownPredicate,!1,a.cameraToUseForPointers);if(h.hit&&h.pickedMesh&&h.pickedMesh.actionManager){if(a._pickedDownMesh=h.pickedMesh,h.pickedMesh.actionManager.hasPickTriggers){switch(i.button){case 0:h.pickedMesh.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNew(h.pickedMesh,i));break;case 1:h.pickedMesh.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNew(h.pickedMesh,i));break;case 2:h.pickedMesh.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNew(h.pickedMesh,i))}h.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNew(h.pickedMesh,i))}if(h.pickedMesh.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger)){var l=a;window.setTimeout(function(){var t=l.pick(l._unTranslatedPointerX,l._unTranslatedPointerY,function(t){return t.isPickable&&t.isVisible&&t.isReady()&&t.actionManager&&t.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger)},!1,l.cameraToUseForPointers);t.hit&&t.pickedMesh&&t.pickedMesh.actionManager&&0!==l._startingPointerTime&&(new Date).getTime()-l._startingPointerTime>e.ActionManager.LongPressDelay&&Math.abs(l._startingPointerPosition.x-l._pointerX)0&&(h=a.pickSprite(a._unTranslatedPointerX,a._unTranslatedPointerY,c,!1,a.cameraToUseForPointers),h.hit&&h.pickedSprite&&h.pickedSprite.actionManager)){switch(a._pickedDownSprite=h.pickedSprite,i.button){case 0:h.pickedSprite.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNewFromSprite(h.pickedSprite,a,i));break;case 1:h.pickedSprite.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNewFromSprite(h.pickedSprite,a,i));break;case 2:h.pickedSprite.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNewFromSprite(h.pickedSprite,a,i))}h.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNewFromSprite(h.pickedSprite,a,i))}}},this._onPointerUp=function(i){if(a._updatePointerPosition(i),a.onPrePointerObservable.hasObservers()){var o=t.POINTERUP,s=new r(o,i,a._unTranslatedPointerX,a._unTranslatedPointerY);if(a.onPrePointerObservable.notifyObservers(s,o),s.skipOnPointerObservable)return}if(a.cameraToUseForPointers||a.activeCamera){a.pointerUpPredicate||(a.pointerUpPredicate=function(t){return t.isPickable&&t.isVisible&&t.isReady()&&(!t.actionManager||t.actionManager.hasPickTriggers||t.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger))});var h=a.pick(a._unTranslatedPointerX,a._unTranslatedPointerY,a.pointerUpPredicate,!1,a.cameraToUseForPointers);if(h.hit&&h.pickedMesh){if(null!=a._pickedDownMesh&&h.pickedMesh==a._pickedDownMesh&&(a.onPointerPick&&a.onPointerPick(i,h),a.onPointerObservable.hasObservers())){var o=t.POINTERPICK,s=new n(o,i,h);a.onPointerObservable.notifyObservers(s,o)}h.pickedMesh.actionManager&&(h.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNew(h.pickedMesh,i)),Math.abs(a._startingPointerPosition.x-a._pointerX)0&&(h=a.pickSprite(a._unTranslatedPointerX,a._unTranslatedPointerY,c,!1,a.cameraToUseForPointers),h.hit&&h.pickedSprite&&h.pickedSprite.actionManager&&(h.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNewFromSprite(h.pickedSprite,a,i)),Math.abs(a._startingPointerPosition.x-a._pointerX)0)return!1;var t;for(t=0;t0)return;this._animationStartDate=e.Tools.Now}for(var t=e.Tools.Now,i=t-this._animationStartDate,r=0;r0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemovedObservable.notifyObservers(e),t},i.prototype.addLight=function(e){e.uniqueId=this._uniqueIdCounter++;this.lights.push(e);this.onNewLightAddedObservable.notifyObservers(e)},i.prototype.addCamera=function(e){e.uniqueId=this._uniqueIdCounter++;this.cameras.push(e);this.onNewCameraAddedObservable.notifyObservers(e)},i.prototype.switchActiveCamera=function(e,t){void 0===t&&(t=!0);var i=this._engine.getRenderingCanvas();this.activeCamera.detachControl(i),this.activeCamera=e,t&&e.attachControl(i)},i.prototype.setActiveCameraByID=function(e){var t=this.getCameraByID(e);return t?(this.activeCamera=t,t):null},i.prototype.setActiveCameraByName=function(e){var t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null},i.prototype.getMaterialByID=function(e){for(var t=0;t-1&&(this._geometries.splice(t,1),this.collisionCoordinator.onGeometryDeleted(e),this.onGeometryRemovedObservable.notifyObservers(e),!0)},i.prototype.getGeometries=function(){return this._geometries},i.prototype.getMeshByID=function(e){for(var t=0;t=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null},i.prototype.getLastEntryByID=function(e){var t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];return null},i.prototype.getNodeByID=function(e){var t=this.getMeshByID(e);if(t)return t;var i=this.getLightByID(e);if(i)return i;var r=this.getCameraByID(e);if(r)return r;var n=this.getBoneByID(e);return n},i.prototype.getNodeByName=function(e){var t=this.getMeshByName(e);if(t)return t;var i=this.getLightByName(e);if(i)return i;var r=this.getCameraByName(e);if(r)return r;var n=this.getBoneByName(e);return n},i.prototype.getMeshByName=function(e){for(var t=0;t=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null},i.prototype.getSkeletonById=function(e){for(var t=0;t0&&0!==(o.layerMask&this.activeCamera.layerMask)&&o.isInFrustum(this._frustumPlanes))&&(this._activeMeshes.push(o),this.activeCamera._activeMeshes.push(o),o._activate(this._renderId),this._activeMesh(o,s)))}}this._particlesDuration.beginMonitoring();e.Tools.Now;if(this.particlesEnabled){e.Tools.StartPerformanceCounter("Particles",this.particleSystems.length>0);for(var a=0;a0)}this._particlesDuration.endMonitoring(!1)},i.prototype._activeMesh=function(e,t){if(t.skeleton&&this.skeletonsEnabled&&(this._activeSkeletons.pushNoDuplicate(t.skeleton)&&t.skeleton.prepare(),t.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(t)),(e.showBoundingBox||this.forceShowBoundingBoxes)&&this._boundingBoxRenderer.renderList.push(e.getBoundingInfo().boundingBox),e._edgesRenderer&&this._edgesRenderers.push(e._edgesRenderer),t&&t.subMeshes){var i,r;if(t._submeshesOctree&&t.useOctreeForRenderingSelection){var n=t._submeshesOctree.select(this._frustumPlanes);i=n.length,r=n.data}else r=t.subMeshes,i=r.length;for(var o=0;o0){this._intermediateRendering=!0,e.Tools.StartPerformanceCounter("Render targets",this._renderTargets.length>0);for(var o=0;o0),this._intermediateRendering=!1,this._renderId++,i.restoreDefaultFramebuffer()}this._renderTargetsDuration.endMonitoring(!1),this.postProcessManager._prepareFrame(),this._renderDuration.beginMonitoring();var c,h;if(this.layers.length){for(i.setDepthBuffer(!1),c=0;c0);for(var u=0;u0)}if(this.layers.length){for(i.setDepthBuffer(!1),c=0;c-1&&(n.trigger===e.ActionManager.OnIntersectionExitTrigger&&n._executeCurrent(e.ActionEvent.CreateNew(i,null,s)),i.actionManager.hasSpecificTrigger(e.ActionManager.OnIntersectionExitTrigger)&&n.trigger!==e.ActionManager.OnIntersectionExitTrigger||i._intersectionsInProgress.splice(c,1))}}},i.prototype.render=function(){this._lastFrameDuration.beginMonitoring(),this._particlesDuration.fetchNewFrame(),this._spritesDuration.fetchNewFrame(),this._activeParticles.fetchNewFrame(),this._renderDuration.fetchNewFrame(),this._renderTargetsDuration.fetchNewFrame(),this._evaluateActiveMeshesDuration.fetchNewFrame(),this._totalVertices.fetchNewFrame(),this._activeIndices.fetchNewFrame(),this._activeBones.fetchNewFrame(),this.getEngine().drawCallsPerfCounter.fetchNewFrame(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),e.Tools.StartPerformanceCounter("Scene rendering"),this.actionManager&&this.actionManager.processTrigger(e.ActionManager.OnEveryFrameTrigger,null),this.simplificationQueue&&!this.simplificationQueue.running&&this.simplificationQueue.executeNext();var t=Math.max(i.MinDeltaTime,Math.min(this._engine.getDeltaTime(),i.MaxDeltaTime));this._animationRatio=.06*t,this._animate(),this._physicsEngine&&(e.Tools.StartPerformanceCounter("Physics"),this._physicsEngine._step(t/1e3),e.Tools.EndPerformanceCounter("Physics")),this.onBeforeRenderObservable.notifyObservers(this),this._renderTargetsDuration.beginMonitoring();var r=(e.Tools.Now,this.getEngine()),n=this.activeCamera;if(this.renderTargetsEnabled){e.Tools.StartPerformanceCounter("Custom render targets",this.customRenderTargets.length>0);for(var o=0;o0),this._renderId++}if(this.customRenderTargets.length>0&&r.restoreDefaultFramebuffer(),this._renderTargetsDuration.endMonitoring(),this.activeCamera=n,this.proceduralTexturesEnabled){e.Tools.StartPerformanceCounter("Procedural textures",this._proceduralTextures.length>0);for(var a=0;a0)}if(this._engine.clear(this.clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,!0,!0),this.shadowsEnabled)for(var h=0;h0)for(var f=this._renderId,d=0;d0&&this._engine.clear(0,!1,!0,!0),this._processSubCameras(this.activeCameras[d]);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera)}this._checkIntersections(),e.AudioEngine&&this._updateAudioParameters(),this.afterRender&&this.afterRender(),this.onAfterRenderObservable.notifyObservers(this);for(var p=0;p0?this.activeCameras[0]:this.activeCamera,t&&i.canUseWebAudio){i.audioContext.listener.setPosition(t.position.x,t.position.y,t.position.z);var r=e.Matrix.Invert(t.getViewMatrix()),n=e.Vector3.TransformNormal(new e.Vector3(0,0,(-1)),r);n.normalize(),i.audioContext.listener.setOrientation(n.x,n.y,n.z,0,1,0);var o;for(o=0;o-1&&this._engine.scenes.splice(t,1),this._engine.wipeCaches()},i.prototype.disposeSounds=function(){this.mainSoundTrack.dispose();for(var e=0;e=n.distance))&&(n=h,r))break}return n||new e.PickingInfo},i.prototype._internalPickSprites=function(t,i,r,n){var o=null;if(n=n||this.activeCamera,this.spriteManagers.length>0)for(var s=0;s=o.distance))&&(o=c,r))break}}return o||new e.PickingInfo},i.prototype.pick=function(e,t,i,r,n){var o=this;return this._internalPick(function(i){return o.createPickingRay(e,t,i,n)},i,r)},i.prototype.pickSprite=function(e,t,i,r,n){return this._internalPickSprites(this.createPickingRayInCameraSpace(e,t,n),i,r,n)},i.prototype.pickWithRay=function(t,i,r){var n=this;return this._internalPick(function(i){return n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=e.Matrix.Identity()),i.invertToRef(n._pickWithRayInverseMatrix),e.Ray.Transform(t,n._pickWithRayInverseMatrix)},i,r)},i.prototype.setPointerOverMesh=function(t){this._pointerOverMesh!==t&&(this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)),this._pointerOverMesh=t,this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)))},i.prototype.getPointerOverMesh=function(){return this._pointerOverMesh},i.prototype.setPointerOverSprite=function(t){this._pointerOverSprite!==t&&(this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)),this._pointerOverSprite=t,this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)))},i.prototype.getPointerOverSprite=function(){return this._pointerOverSprite},i.prototype.getPhysicsEngine=function(){return this._physicsEngine},i.prototype.enablePhysics=function(t,i){if(this._physicsEngine)return!0;try{return this._physicsEngine=new e.PhysicsEngine(t,i),!0}catch(r){return e.Tools.Error(r.message),!1}},i.prototype.disablePhysicsEngine=function(){this._physicsEngine&&(this._physicsEngine.dispose(),this._physicsEngine=void 0)},i.prototype.isPhysicsEnabled=function(){return void 0!==this._physicsEngine},i.prototype.setGravity=function(t){e.Tools.Warn("Deprecated, please use 'scene.getPhysicsEngine().setGravity()'"),this._physicsEngine&&this._physicsEngine.setGravity(t)},i.prototype.createCompoundImpostor=function(t,i){e.Tools.Warn("Scene.createCompoundImpostor is deprecated. Please use PhysicsImpostor parent/child"),t.parts&&(i=t,t=t.parts);var r=t[0].mesh;r.physicsImpostor=new e.PhysicsImpostor(r,t[0].impostor,i,this);for(var n=1;n0},enumerable:!0,configurable:!0}),r.prototype._sortLODLevels=function(){this._LODLevels.sort(function(e,t){return e.distancet.distance?-1:0})},r.prototype.addLODLevel=function(t,i){if(i&&i._masterMesh)return e.Tools.Warn("You cannot use a mesh as LOD level twice"),this;var r=new e.Internals.MeshLODLevel(t,i);return this._LODLevels.push(r),i&&(i._masterMesh=this),this._sortLODLevels(),this},r.prototype.getLODLevelAtDistance=function(e){for(var t=0;ti)return this.onLODLevelSelection&&this.onLODLevelSelection(i,this,this._LODLevels[this._LODLevels.length-1].mesh),this;for(var r=0;r=i);o++)e.SubMesh.CreateFromIndices(0,n,Math.min(r,i-n),this),n+=r;this.synchronizeInstances()}},r.prototype.setVerticesData=function(t,i,r,n){if(this._geometry)this._geometry.setVerticesData(t,i,r,n);else{var o=new e.VertexData;o.set(i,t);var s=this.getScene();new e.Geometry(e.Geometry.RandomId(),s,o,r,this)}},r.prototype.setVerticesBuffer=function(t){if(!this._geometry){var i=this.getScene();new e.Geometry(e.Geometry.RandomId(),i).applyToMesh(this)}this._geometry.setVerticesBuffer(t)},r.prototype.updateVerticesData=function(e,t,i,r){this._geometry&&(r?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i))},r.prototype.updateVerticesDataDirectly=function(t,i,r,n){e.Tools.Warn("Mesh.updateVerticesDataDirectly deprecated since 2.3."),this._geometry&&(n?(this.makeGeometryUnique(),this.updateVerticesDataDirectly(t,i,r,!1)):this._geometry.updateVerticesDataDirectly(t,i,r))},r.prototype.updateMeshPositions=function(t,i){void 0===i&&(i=!0);var r=this.getVerticesData(e.VertexBuffer.PositionKind);if(t(r),this.updateVerticesData(e.VertexBuffer.PositionKind,r,!1,!1),i){var n=this.getIndices(),o=this.getVerticesData(e.VertexBuffer.NormalKind);e.VertexData.ComputeNormals(r,n,o),this.updateVerticesData(e.VertexBuffer.NormalKind,o,!1,!1)}},r.prototype.makeGeometryUnique=function(){if(this._geometry){var t=this._geometry.copy(e.Geometry.RandomId());t.applyToMesh(this)}},r.prototype.setIndices=function(t,i){if(this._geometry)this._geometry.setIndices(t,i);else{var r=new e.VertexData;r.indices=t;var n=this.getScene();new e.Geometry(e.Geometry.RandomId(),n,r,(!1),this)}},r.prototype.toLeftHanded=function(){this._geometry&&this._geometry.toLeftHanded()},r.prototype._bind=function(t,i,r){var n,o=this.getScene().getEngine();if(this._unIndexed)n=null;else switch(r){case e.Material.PointFillMode:n=null;break;case e.Material.WireFrameFillMode:n=t.getLinesIndexBuffer(this.getIndices(),o);break;default:case e.Material.TriangleFillMode:n=this._unIndexed?null:this._geometry.getIndexBuffer()}o.bindBuffers(this._geometry.getVertexBuffers(),n,i)},r.prototype._draw=function(t,i,r){if(this._geometry&&this._geometry.getVertexBuffers()&&this._geometry.getIndexBuffer()){this.onBeforeDrawObservable.notifyObservers(this);var n=this.getScene().getEngine();switch(i){case e.Material.PointFillMode:n.drawPointClouds(t.verticesStart,t.verticesCount,r);break;case e.Material.WireFrameFillMode:this._unIndexed?n.drawUnIndexed(!1,t.verticesStart,t.verticesCount,r):n.draw(!1,0,r>0?t.linesIndexCount/2:t.linesIndexCount,r);break;default:this._unIndexed?n.drawUnIndexed(!0,t.verticesStart,t.verticesCount,r):n.draw(!0,t.indexStart,t.indexCount,r)}}},r.prototype.registerBeforeRender=function(e){this.onBeforeRenderObservable.add(e)},r.prototype.unregisterBeforeRender=function(e){this.onBeforeRenderObservable.removeCallback(e)},r.prototype.registerAfterRender=function(e){this.onAfterRenderObservable.add(e)},r.prototype.unregisterAfterRender=function(e){this.onAfterRenderObservable.removeCallback(e)},r.prototype._getInstancesRenderList=function(e){var t=this.getScene();if(this._batchCache.mustReturn=!1,this._batchCache.renderSelf[e]=this.isEnabled()&&this.isVisible,this._batchCache.visibleInstances[e]=null,this._visibleInstances){var i=t.getRenderId(),r=t._isInIntermediateRendering()?this._visibleInstances.intermediateDefaultRenderId:this._visibleInstances.defaultRenderId;this._batchCache.visibleInstances[e]=this._visibleInstances[i];var n=this._renderId;if(!this._batchCache.visibleInstances[e]&&r&&(this._batchCache.visibleInstances[e]=this._visibleInstances[r],i=Math.max(r,i),n=Math.max(this._visibleInstances.selfDefaultRenderId,i)),this._batchCache.visibleInstances[e]&&this._batchCache.visibleInstances[e].length){if(this._renderIdForInstances[e]===i)return this._batchCache.mustReturn=!0,this._batchCache;i!==n&&(this._batchCache.renderSelf[e]=!1)}this._renderIdForInstances[e]=i}return this._batchCache},r.prototype._renderWithInstances=function(t,i,r,n,o){for(var s=r.visibleInstances[t._id],a=s.length+1,c=16*a*4,h=this._instancesBufferSize,l=this._instancesBuffer;this._instancesBufferSize-1&&(o.skeleton=i.getLastSkeletonByID(t.skeletonId),t.numBoneInfluencers&&(o.numBoneInfluencers=t.numBoneInfluencers)),t.animations){for(var s=0;s4,c=a?this.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind):null,h=a?this.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind):null,l=t.getTransformMatrices(this),u=e.Vector3.Zero(),f=new e.Matrix,d=new e.Matrix,p=0,m=0;m0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*o[p+n],g,d),f.addToSelf(d);if(a)for(n=0;n<4&&(g=h[p+n],g>0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*c[p+n],g,d),f.addToSelf(d);e.Vector3.TransformCoordinatesFromFloatsToRef(this._sourcePositions[m],this._sourcePositions[m+1],this._sourcePositions[m+2],f,u),u.toArray(i,m),e.Vector3.TransformNormalFromFloatsToRef(this._sourceNormals[m],this._sourceNormals[m+1],this._sourceNormals[m+2],f,u),u.toArray(r,m),f.reset()}return this.updateVerticesData(e.VertexBuffer.PositionKind,i),this.updateVerticesData(e.VertexBuffer.NormalKind,r),this}},r.MinMax=function(e){var t=null,i=null;for(var r in e){var n=e[r],o=n.getBoundingInfo().boundingBox;t?(t.MinimizeInPlace(o.minimumWorld),i.MaximizeInPlace(o.maximumWorld)):(t=o.minimumWorld,i=o.maximumWorld)}return{min:t,max:i}},r.Center=function(t){var i=void 0!==t.min?t:r.MinMax(t);return e.Vector3.Center(i.min,i.max)},r.MergeMeshes=function(t,i,n,o){void 0===i&&(i=!0);var s;if(!n){var a=0;for(s=0;s65536))return e.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}var c,h,l;for(s=0;sa&&(a=l)}return new t(e,s,a-s+1,i,r,n,o)},t}();e.SubMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.CreateBox=function(t,i,r){var n=new e.Mesh(t,r),o=e.VertexData.CreateBox(i);return o.applyToMesh(n,i.updatable),n},t.CreateSphere=function(t,i,r){var n=new e.Mesh(t,r),o=e.VertexData.CreateSphere(i);return o.applyToMesh(n,i.updatable),n},t.CreateDisc=function(t,i,r){var n=new e.Mesh(t,r),o=e.VertexData.CreateDisc(i);return o.applyToMesh(n,i.updatable),n},t.CreateIcoSphere=function(t,i,r){var n=new e.Mesh(t,r),o=e.VertexData.CreateIcoSphere(i);return o.applyToMesh(n,i.updatable),n},t.CreateRibbon=function(t,i,r){var n=i.pathArray,o=i.closeArray,s=i.closePath,a=(i.offset,i.sideOrientation),c=i.instance,h=i.updatable;if(c){e.Vector3.FromFloatsToRef(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,e.Tmp.Vector3[0]),e.Vector3.FromFloatsToRef(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,e.Tmp.Vector3[1]);var l=function(t){for(var i=n[0].length,r=0,o=c.sideOrientation===e.Mesh.DOUBLESIDE?2:1,s=1;s<=o;s++)for(var a=0;ae.Tmp.Vector3[1].x&&(e.Tmp.Vector3[1].x=h[u].x),h[u].ye.Tmp.Vector3[1].y&&(e.Tmp.Vector3[1].y=h[u].y),h[u].ze.Tmp.Vector3[1].z&&(e.Tmp.Vector3[1].z=h[u].z),u++,r+=3;c._closePath&&(t[r]=h[0].x,t[r+1]=h[0].y,t[r+2]=h[0].z,r+=3)}},u=c.getVerticesData(e.VertexBuffer.PositionKind);if(l(u),c._boundingInfo=new e.BoundingInfo(e.Tmp.Vector3[0],e.Tmp.Vector3[1]),c._boundingInfo.update(c._worldMatrix),c.updateVerticesData(e.VertexBuffer.PositionKind,u,!1,!1),!c.areNormalsFrozen){var f=c.getIndices(),d=c.getVerticesData(e.VertexBuffer.NormalKind);if(e.VertexData.ComputeNormals(u,f,d),c._closePath)for(var p=0,m=0,g=0;g1?1:r.arc||1,a=void 0===r.closed||r.closed,c=r.shape,h=r.radius||1,l=r.tessellation||64,u=r.updatable,f=0===r.sideOrientation?0:r.sideOrientation||e.Mesh.DEFAULTSIDE,d=r.cap||e.Mesh.NO_CAP,p=2*Math.PI,m=new Array,g=r.invertUV||!1,v=0,_=0,y=p/l*s,x=new Array;for(v=0;v<=l;v++){var x=[];for(d!=e.Mesh.CAP_START&&d!=e.Mesh.CAP_ALL||(x.push(new e.Vector3(0,c[0].y,0)),x.push(new e.Vector3(Math.cos(v*y)*c[0].x*h,c[0].y,Math.sin(v*y)*c[0].x*h))),_=0;_1?1:r.arc||1;var p,m,g=function(t,i,r,n,o,s,a,c){for(var h,l,u,f,d=i.getTangents(),p=i.getNormals(),m=i.getDistances(),g=2*Math.PI,v=g/o*c,_=function(){return n},y=s||_,x=e.Tmp.Matrix[0],b=a===e.Mesh._NO_CAP||a===e.Mesh.CAP_END?0:2,A=0;A3?0:h,m=g(o,p,_,s,a,c,h,r.arc);var y=t.CreateRibbon(i,{pathArray:m,closePath:!0,closeArray:!1,updatable:u,sideOrientation:f,invertUV:l},n);return y.pathArray=m,y.path3D=p,y.tessellation=a,y.cap=h,y.arc=r.arc,y},t.CreatePolyhedron=function(t,i,r){var n=new e.Mesh(t,r),o=e.VertexData.CreatePolyhedron(i);return o.applyToMesh(n,i.updatable),n},t.CreateDecal=function(t,i,r){var n=i.getIndices(),o=i.getVerticesData(e.VertexBuffer.PositionKind),s=i.getVerticesData(e.VertexBuffer.NormalKind),a=r.position||e.Vector3.Zero(),c=r.normal||e.Vector3.Up(),h=r.size||new e.Vector3(1,1,1),l=r.angle||0;if(!c){var u=new e.Vector3(0,0,1),f=i.getScene().activeCamera,d=e.Vector3.TransformCoordinates(u,f.getWorldMatrix());c=f.globalPosition.subtract(d)}var p=-Math.atan2(c.z,c.x)-Math.PI/2,m=Math.sqrt(c.x*c.x+c.z*c.z),g=Math.atan2(c.y,m),v=e.Matrix.RotationYawPitchRoll(p,g,l).multiply(e.Matrix.Translation(a.x,a.y,a.z)),_=e.Matrix.Invert(v),y=i.getWorldMatrix(),x=y.multiply(_),b=new e.VertexData;b.indices=[],b.positions=[],b.normals=[],b.uvs=[];for(var A=0,E=function(t){var i=n[t],r=new e.PositionNormalVertex;return r.position=new e.Vector3(o[3*i],o[3*i+1],o[3*i+2]),r.position=e.Vector3.TransformCoordinates(r.position,x),r.normal=new e.Vector3(s[3*i],s[3*i+1],s[3*i+2]),r},T=function(t,i){if(0===t.length)return t;for(var r=.5*Math.abs(e.Vector3.Dot(h,i)),n=function(t,n){var o=e.Vector3.GetClipFactor(t.position,n.position,i,r);return new e.PositionNormalVertex(e.Vector3.Lerp(t.position,n.position,o),e.Vector3.Lerp(t.normal,n.normal,o))},o=new Array,s=0;s0,c=v>0,l=_>0,m=(a?1:0)+(c?1:0)+(l?1:0)){case 0:o.push(t[s]),o.push(t[s+1]),o.push(t[s+2]);break;case 1:if(a&&(u=t[s+1],f=t[s+2],d=n(t[s],u),p=n(t[s],f)),c){u=t[s],f=t[s+2],d=n(t[s+1],u),p=n(t[s+1],f),o.push(d),o.push(f.clone()),o.push(u.clone()),o.push(f.clone()),o.push(d.clone()),o.push(p);break}l&&(u=t[s],f=t[s+1],d=n(t[s+2],u),p=n(t[s+2],f)),o.push(u.clone()),o.push(f.clone()),o.push(d),o.push(p),o.push(d.clone()),o.push(f.clone());break;case 2:a||(u=t[s].clone(),f=n(u,t[s+1]),d=n(u,t[s+2]),o.push(u),o.push(f),o.push(d)),c||(u=t[s+1].clone(),f=n(u,t[s+2]),d=n(u,t[s]),o.push(u),o.push(f),o.push(d)),l||(u=t[s+2].clone(),f=n(u,t[s]),d=n(u,t[s+1]),o.push(u),o.push(f),o.push(d));break;case 3:}}return o},P=0;P3?0:u,y=x(r,n,_,b,o,s,a,c,u,f);var A=t.CreateRibbon(i,{pathArray:y,closeArray:h,closePath:l,updatable:p,sideOrientation:m,invertUV:v},d);return A.pathArray=y,A.path3D=_,A.cap=u,A},t}();e.MeshBuilder=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.hasAlpha=!1,this.getAlphaFromRGB=!1,this.level=1,this.coordinatesIndex=0,this.coordinatesMode=e.Texture.EXPLICIT_MODE,this.wrapU=e.Texture.WRAP_ADDRESSMODE,this.wrapV=e.Texture.WRAP_ADDRESSMODE,this.anisotropicFilteringLevel=4,this.isCube=!1,this.isRenderTarget=!1,this.animations=new Array,this.onDisposeObservable=new e.Observable,this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this._scene=t,this._scene.textures.push(this)}return t.prototype.toString=function(){return this.name},Object.defineProperty(t.prototype,"onDispose",{set:function(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)},enumerable:!0,configurable:!0}),t.prototype.getScene=function(){return this._scene},t.prototype.getTextureMatrix=function(){return null},t.prototype.getReflectionTextureMatrix=function(){return null},t.prototype.getInternalTexture=function(){return this._texture},t.prototype.isReady=function(){return this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED||!!this._texture&&this._texture.isReady},t.prototype.getSize=function(){return this._texture._width?new e.Size(this._texture._width,this._texture._height):this._texture._size?new e.Size(this._texture._size,this._texture._size):e.Size.Zero()},t.prototype.getBaseSize=function(){return this.isReady()&&this._texture?this._texture._size?new e.Size(this._texture._size,this._texture._size):new e.Size(this._texture._baseWidth,this._texture._baseHeight):e.Size.Zero()},t.prototype.scale=function(e){},Object.defineProperty(t.prototype,"canRescale",{get:function(){return!1},enumerable:!0,configurable:!0}),t.prototype._removeFromCache=function(e,t){for(var i=this._scene.getEngine().getLoadedTexturesCache(),r=0;r=0&&this._scene.textures.splice(e,1),void 0!==this._texture&&(this.releaseInternalTexture(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear())},t.prototype.serialize=function(){if(!this.name)return null;var t=e.SerializationHelper.Serialize(this);return e.Animation.AppendSerializedAnimations(this,t),t},__decorate([e.serialize()],t.prototype,"name",void 0),__decorate([e.serialize()],t.prototype,"hasAlpha",void 0),__decorate([e.serialize()],t.prototype,"getAlphaFromRGB",void 0),__decorate([e.serialize()],t.prototype,"level",void 0),__decorate([e.serialize()],t.prototype,"coordinatesIndex",void 0),__decorate([e.serialize()],t.prototype,"coordinatesMode",void 0),__decorate([e.serialize()],t.prototype,"wrapU",void 0),__decorate([e.serialize()],t.prototype,"wrapV",void 0),__decorate([e.serialize()],t.prototype,"anisotropicFilteringLevel",void 0),__decorate([e.serialize()],t.prototype,"isCube",void 0),__decorate([e.serialize()],t.prototype,"isRenderTarget",void 0),t}();e.BaseTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,o,s,a,c,h,l,u){var f=this;if(void 0===o&&(o=!1),void 0===s&&(s=!0),void 0===a&&(a=i.TRILINEAR_SAMPLINGMODE),void 0===c&&(c=null),void 0===h&&(h=null),void 0===l&&(l=null),void 0===u&&(u=!1),t.call(this,n),this.uOffset=0,this.vOffset=0,this.uScale=1,this.vScale=1,this.uAng=0,this.vAng=0,this.wAng=0,this.name=r,this.url=r,this._noMipmap=o,this._invertY=s,this._samplingMode=a,this._buffer=l,this._deleteBuffer=u,r){this._texture=this._getFromCache(r,o,a);var d=function(){f._onLoadObservarble&&f._onLoadObservarble.hasObservers()&&f.onLoadObservable.notifyObservers(!0),c&&c()};this._texture?e.Tools.SetImmediate(function(){return d()}):n.useDelayedTextureLoading?(this.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED,this._delayedOnLoad=d,this._delayedOnError=h):(this._texture=n.getEngine().createTexture(r,o,s,n,this._samplingMode,d,h,this._buffer),u&&delete this._buffer)}}return __extends(i,t),Object.defineProperty(i.prototype,"noMipmap",{get:function(){return this._noMipmap},enumerable:!0,configurable:!0}),i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,this._noMipmap,this._samplingMode),this._texture||(this._texture=this.getScene().getEngine().createTexture(this.url,this._noMipmap,this._invertY,this.getScene(),this._samplingMode,this._delayedOnLoad,this._delayedOnError,this._buffer),this._deleteBuffer&&delete this._buffer))},i.prototype.updateSamplingMode=function(e){this._texture&&(this._samplingMode=e,this.getScene().getEngine().updateTextureSamplingMode(e,this._texture))},i.prototype._prepareRowForTextureGeneration=function(t,i,r,n){t*=this.uScale,i*=this.vScale,t-=.5*this.uScale,i-=.5*this.vScale,r-=.5,e.Vector3.TransformCoordinatesFromFloatsToRef(t,i,r,this._rowGenerationMatrix,n),n.x+=.5*this.uScale+this.uOffset,n.y+=.5*this.vScale+this.vOffset,n.z+=.5},i.prototype.getTextureMatrix=function(){return this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.uAng===this._cachedUAng&&this.vAng===this._cachedVAng&&this.wAng===this._cachedWAng?this._cachedTextureMatrix:(this._cachedUOffset=this.uOffset,this._cachedVOffset=this.vOffset,this._cachedUScale=this.uScale,this._cachedVScale=this.vScale,this._cachedUAng=this.uAng,this._cachedVAng=this.vAng,this._cachedWAng=this.wAng,this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._rowGenerationMatrix=new e.Matrix,this._t0=e.Vector3.Zero(),this._t1=e.Vector3.Zero(),this._t2=e.Vector3.Zero()),e.Matrix.RotationYawPitchRollToRef(this.vAng,this.uAng,this.wAng,this._rowGenerationMatrix),this._prepareRowForTextureGeneration(0,0,0,this._t0),this._prepareRowForTextureGeneration(1,0,0,this._t1),this._prepareRowForTextureGeneration(0,1,0,this._t2),this._t1.subtractInPlace(this._t0),this._t2.subtractInPlace(this._t0),e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix.m[0]=this._t1.x,this._cachedTextureMatrix.m[1]=this._t1.y,this._cachedTextureMatrix.m[2]=this._t1.z,this._cachedTextureMatrix.m[4]=this._t2.x,this._cachedTextureMatrix.m[5]=this._t2.y,this._cachedTextureMatrix.m[6]=this._t2.z,this._cachedTextureMatrix.m[8]=this._t0.x,this._cachedTextureMatrix.m[9]=this._t0.y,this._cachedTextureMatrix.m[10]=this._t0.z,this._cachedTextureMatrix)},i.prototype.getReflectionTextureMatrix=function(){if(this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.coordinatesMode===this._cachedCoordinatesMode)return this._cachedTextureMatrix;switch(this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._projectionModeMatrix=e.Matrix.Zero()),this._cachedCoordinatesMode=this.coordinatesMode,this.coordinatesMode){case i.PLANAR_MODE:e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix[0]=this.uScale,this._cachedTextureMatrix[5]=this.vScale,this._cachedTextureMatrix[12]=this.uOffset,this._cachedTextureMatrix[13]=this.vOffset;break;case i.PROJECTION_MODE:e.Matrix.IdentityToRef(this._projectionModeMatrix),this._projectionModeMatrix.m[0]=.5,this._projectionModeMatrix.m[5]=-.5,this._projectionModeMatrix.m[10]=0,this._projectionModeMatrix.m[12]=.5,this._projectionModeMatrix.m[13]=.5,this._projectionModeMatrix.m[14]=1,this._projectionModeMatrix.m[15]=1,this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix,this._cachedTextureMatrix);break;default:e.Matrix.IdentityToRef(this._cachedTextureMatrix)}return this._cachedTextureMatrix},i.prototype.clone=function(){var t=this;return e.SerializationHelper.Clone(function(){return new i(t._texture.url,t.getScene(),t._noMipmap,t._invertY,t._samplingMode)},this)},Object.defineProperty(i.prototype,"onLoadObservable",{get:function(){return this._onLoadObservarble||(this._onLoadObservarble=new e.Observable),this._onLoadObservarble},enumerable:!0,configurable:!0}),i.CreateFromBase64String=function(e,t,r,n,o,s,a,c){return void 0===s&&(s=i.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===c&&(c=null),new i("data:"+t,r,n,o,s,a,c,e)},i.Parse=function(t,r,n){if(t.isCube)return e.CubeTexture.Parse(t,r,n);if(!t.name&&!t.isRenderTarget)return null;var o=e.SerializationHelper.Parse(function(){if(t.customType){var o=e.Tools.Instantiate(t.customType);return o.Parse(t,r,n)}if(t.mirrorPlane){var s=new e.MirrorTexture(t.name,t.renderTargetSize,r);return s._waitingRenderList=t.renderList,s.mirrorPlane=e.Plane.FromArray(t.mirrorPlane),s}if(t.isRenderTarget){var a=new e.RenderTargetTexture(t.name,t.renderTargetSize,r);return a._waitingRenderList=t.renderList,a}var c;return c=t.base64String?i.CreateFromBase64String(t.base64String,t.name,r):new i(n+t.name,r)},t,r);if(t.animations)for(var s=0;s=0&&this.getScene()._proceduralTextures.splice(i,1);var r=this._vertexBuffers[e.VertexBuffer.PositionKind];r&&(r.dispose(),this._vertexBuffers[e.VertexBuffer.PositionKind]=null),this._indexBuffer&&this.getScene().getEngine()._releaseBuffer(this._indexBuffer)&&(this._indexBuffer=null),t.prototype.dispose.call(this)},i}(e.Texture);e.ProceduralTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,o){var s=this;t.call(this,i,r,n,o,!0),this.mirrorPlane=new e.Plane(0,1,0,1),this._transformMatrix=e.Matrix.Zero(),this._mirrorMatrix=e.Matrix.Zero(),this.onBeforeRenderObservable.add(function(){e.Matrix.ReflectionToRef(s.mirrorPlane,s._mirrorMatrix),s._savedViewMatrix=n.getViewMatrix(),s._mirrorMatrix.multiplyToRef(s._savedViewMatrix,s._transformMatrix),n.setTransformMatrix(s._transformMatrix,n.getProjectionMatrix()),n.clipPlane=s.mirrorPlane,n.getEngine().cullBackFaces=!1,n._mirroredCameraPosition=e.Vector3.TransformCoordinates(n.activeCamera.position,s._mirrorMatrix)}),this.onAfterRenderObservable.add(function(){n.setTransformMatrix(s._savedViewMatrix,n.getProjectionMatrix()),n.getEngine().cullBackFaces=!0,n._mirroredCameraPosition=null,delete n.clipPlane})}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.mirrorPlane=this.mirrorPlane.clone(),t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.mirrorPlane.asArray(),e},i}(e.RenderTargetTexture);e.MirrorTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,o){var s=this;t.call(this,i,r,n,o,!0),this.refractionPlane=new e.Plane(0,1,0,1),this.depth=2,this.onBeforeRenderObservable.add(function(){n.clipPlane=s.refractionPlane}),this.onAfterRenderObservable.add(function(){delete n.clipPlane})}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.refractionPlane=this.refractionPlane.clone(),t.renderList=this.renderList.slice(0),t.depth=this.depth,t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.refractionPlane.asArray(),e.depth=this.depth,e},i}(e.RenderTargetTexture);e.RefractionTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,o,s){void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!o),this.name=i,this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=o,r.getContext?(this._canvas=r,this._texture=n.getEngine().createDynamicTexture(r.width,r.height,o,s)):(this._canvas=document.createElement("canvas"),r.width?this._texture=n.getEngine().createDynamicTexture(r.width,r.height,o,s):this._texture=n.getEngine().createDynamicTexture(r,r,o,s));var a=this.getSize();this._canvas.width=a.width,this._canvas.height=a.height,this._context=this._canvas.getContext("2d")}return __extends(i,t),Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype.scale=function(e){var t=this.getSize();t.width*=e,t.height*=e,this._canvas.width=t.width,this._canvas.height=t.height,this.releaseInternalTexture(),this._texture=this.getScene().getEngine().createDynamicTexture(t.width,t.height,this._generateMipMaps,this._samplingMode)},i.prototype.getContext=function(){return this._context},i.prototype.clear=function(){var e=this.getSize();this._context.fillRect(0,0,e.width,e.height)},i.prototype.update=function(e){this.getScene().getEngine().updateDynamicTexture(this._texture,this._canvas,void 0===e||e)},i.prototype.drawText=function(e,t,i,r,n,o,s,a){void 0===a&&(a=!0);var c=this.getSize();if(o&&(this._context.fillStyle=o,this._context.fillRect(0,0,c.width,c.height)),this._context.font=r,null===t){var h=this._context.measureText(e);t=(c.width-h.width)/2}this._context.fillStyle=n,this._context.fillText(e,t,i),a&&this.update(s)},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.wrapU=this.wrapU,t.wrapV=this.wrapV,t},i}(e.Texture);e.DynamicTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,o,s,a){var c=this;void 0===o&&(o=!1),void 0===s&&(s=!1),void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!o,s),this._autoLaunch=!0;var h;this.name=i,r instanceof HTMLVideoElement?this.video=r:(h=r,this.video=document.createElement("video"),this.video.autoplay=!1,this.video.loop=!0),this._generateMipMaps=o,this._samplingMode=a,e.Tools.IsExponentOfTwo(this.video.videoWidth)&&e.Tools.IsExponentOfTwo(this.video.videoHeight)?(this.wrapU=e.Texture.WRAP_ADDRESSMODE,this.wrapV=e.Texture.WRAP_ADDRESSMODE):(this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=!1),h?(this.video.addEventListener("canplaythrough",function(){c._createTexture()}),h.forEach(function(e){var t=document.createElement("source");t.src=e,c.video.appendChild(t)})):this._createTexture(),this._lastUpdate=e.Tools.Now}return __extends(i,t),i.prototype._createTexture=function(){this._texture=this.getScene().getEngine().createDynamicTexture(this.video.videoWidth,this.video.videoHeight,this._generateMipMaps,this._samplingMode),this._texture.isReady=!0},i.prototype.update=function(){this._autoLaunch&&(this._autoLaunch=!1,this.video.play());var t=e.Tools.Now;return!(t-this._lastUpdate<15||this.video.readyState!==this.video.HAVE_ENOUGH_DATA)&&(this._lastUpdate=t,this.getScene().getEngine().updateVideoTexture(this._texture,this.video,this._invertY),!0)},i}(e.Texture);e.VideoTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n,o,s){t.call(this,e,r,null,n,o,s),this._animate=!0,this._time=0,this._texturePath=i,this.loadJson(i),this.refreshRate=1}return __extends(i,t),i.prototype.loadJson=function(t){function i(){e.Tools.Log("No config file found in "+t+" trying to use ShadersStore or DOM element");try{n.setFragment(n._texturePath)}catch(i){e.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture")}}var r=this,n=this,o=t+"/config.json",s=new XMLHttpRequest;s.open("GET",o,!0),s.addEventListener("load",function(){if(200===s.status||e.Tools.ValidateXHRData(s,1))try{r._config=JSON.parse(s.response),r.updateShaderUniforms(),r.updateTextures(),r.setFragment(r._texturePath+"/custom"),r._animate=r._config.animate,r.refreshRate=r._config.refreshrate}catch(t){i()}else i()},!1),s.addEventListener("error",function(){i()},!1);try{s.send()}catch(a){e.Tools.Error("CustomProceduralTexture: Error on XHR send request.")}},i.prototype.isReady=function(){if(!t.prototype.isReady.call(this))return!1;for(var e in this._textures){var i=this._textures[e];if(!i.isReady())return!1}return!0},i.prototype.render=function(e){this._animate&&(this._time+=.03*this.getScene().getAnimationRatio(),this.updateShaderUniforms()),t.prototype.render.call(this,e)},i.prototype.updateTextures=function(){for(var t=0;tthis._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)},t.prototype.addCPUSkinningFallback=function(e,t){this._meshRank=e,this._mesh=t,e>this._maxRank&&(this._maxRank=e)},Object.defineProperty(t.prototype,"isMoreFallbacks",{get:function(){return this._currentRank<=this._maxRank},enumerable:!0,configurable:!0}),t.prototype.reduce=function(t){for(var i=this._defines[this._currentRank],r=0;r-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(o+".vertex.fx",r)},t.prototype._loadFragmentShader=function(i,r){if(i instanceof HTMLElement){var n=e.Tools.GetDOMTextContent(i);return void r(n)}if(t.ShadersStore[i+"PixelShader"])return void r(t.ShadersStore[i+"PixelShader"]);if(t.ShadersStore[i+"FragmentShader"])return void r(t.ShadersStore[i+"FragmentShader"]);var o;o="."===i[0]||"/"===i[0]||i.indexOf("http")>-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(o+".fragment.fx",r)},t.prototype._dumpShadersName=function(){this.name.vertexElement?(e.Tools.Error("Vertex shader:"+this.name.vertexElement),e.Tools.Error("Fragment shader:"+this.name.fragmentElement)):this.name.vertex?(e.Tools.Error("Vertex shader:"+this.name.vertex),e.Tools.Error("Fragment shader:"+this.name.fragment)):(e.Tools.Error("Vertex shader:"+this.name),e.Tools.Error("Fragment shader:"+this.name))},t.prototype._processIncludes=function(i,r){for(var n=this,o=/#include<(.+)>(\((.*)\))*(\[(.*)\])*/g,s=o.exec(i),a=new String(i);null!=s;){var c=s[1];if(!t.IncludesShadersStore[c]){var h=e.Engine.ShadersRepository+"ShadersInclude/"+c+".fx";return void e.Tools.LoadFile(h,function(e){t.IncludesShadersStore[c]=e,n._processIncludes(a,r)})}var l=t.IncludesShadersStore[c];if(s[2])for(var u=s[3].split(","),f=0;f0){for(var u=0;u0){for(var d=0;d0&&t.addFallback(r,"LIGHT"+r),e["SHADOW"+r]&&t.addFallback(0,"SHADOW"+r),e["SHADOWPCF"+r]&&t.addFallback(0,"SHADOWPCF"+r),e["SHADOWVSM"+r]&&t.addFallback(0,"SHADOWVSM"+r)},t.PrepareAttributesForBones=function(t,i,r,n){r.NUM_BONE_INFLUENCERS>0&&(n.addCPUSkinningFallback(0,i),t.push(e.VertexBuffer.MatricesIndicesKind),t.push(e.VertexBuffer.MatricesWeightsKind),r.NUM_BONE_INFLUENCERS>4&&(t.push(e.VertexBuffer.MatricesIndicesExtraKind),t.push(e.VertexBuffer.MatricesWeightsExtraKind)))},t.PrepareAttributesForInstances=function(e,t){t.INSTANCES&&(e.push("world0"),e.push("world1"),e.push("world2"),e.push("world3"))},t.BindLightShadow=function(e,t,i,r,n,o){var s=e.getShadowGenerator();return i.receiveShadows&&s&&(e.needCube()?o||(o=!0,n.setFloat2("depthValues",t.activeCamera.minZ,t.activeCamera.maxZ)):n.setMatrix("lightMatrix"+r,s.getTransformMatrix()),n.setTexture("shadowSampler"+r,s.getShadowMapForRendering()),n.setFloat3("shadowsInfo"+r,s.getDarkness(),s.blurScale/s.getShadowMap().getSize().width,s.bias)),o},t.BindLightProperties=function(t,i,r){t instanceof e.PointLight?t.transferToEffect(i,"vLightData"+r):t instanceof e.DirectionalLight?t.transferToEffect(i,"vLightData"+r):t instanceof e.SpotLight?t.transferToEffect(i,"vLightData"+r,"vLightDirection"+r):t instanceof e.HemisphericLight&&t.transferToEffect(i,"vLightData"+r,"vLightGround"+r)},t.BindLights=function(i,r,n,o,s){void 0===s&&(s=4);for(var a=0,c=!1,h=0;h=0&&this._scene.materials.splice(i,1),e&&this._effect&&(this._scene.getEngine()._releaseEffect(this._effect),this._effect=null),i=0;i0&&(this._defines.ROUGHNESS=!0),this.useReflectionOverAlpha&&(this._defines.REFLECTIONOVERALPHA=!0),this.reflectionTexture.coordinatesMode===e.Texture.INVCUBIC_MODE&&(this._defines.INVERTCUBICMAP=!0),this._defines.REFLECTIONMAP_3D=this.reflectionTexture.isCube,this.reflectionTexture.coordinatesMode){case e.Texture.CUBIC_MODE:case e.Texture.INVCUBIC_MODE:this._defines.REFLECTIONMAP_CUBIC=!0;break;case e.Texture.EXPLICIT_MODE:this._defines.REFLECTIONMAP_EXPLICIT=!0;break;case e.Texture.PLANAR_MODE:this._defines.REFLECTIONMAP_PLANAR=!0;break;case e.Texture.PROJECTION_MODE:this._defines.REFLECTIONMAP_PROJECTION=!0;break;case e.Texture.SKYBOX_MODE:this._defines.REFLECTIONMAP_SKYBOX=!0;break;case e.Texture.SPHERICAL_MODE:this._defines.REFLECTIONMAP_SPHERICAL=!0;break;case e.Texture.EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case e.Texture.FIXED_EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0}}if(this.emissiveTexture&&r.EmissiveTextureEnabled){if(!this.emissiveTexture.isReady())return!1;c=!0,this._defines.EMISSIVE=!0}if(this.lightmapTexture&&r.LightmapTextureEnabled){if(!this.lightmapTexture.isReady())return!1;c=!0,this._defines.LIGHTMAP=!0,this._defines.USELIGHTMAPASSHADOWMAP=this.useLightmapAsShadowmap}if(this.specularTexture&&r.SpecularTextureEnabled){if(!this.specularTexture.isReady())return!1;c=!0,this._defines.SPECULAR=!0,this._defines.GLOSSINESS=this.useGlossinessFromSpecularMapAlpha}if(o.getEngine().getCaps().standardDerivatives&&this.bumpTexture&&r.BumpTextureEnabled){if(!this.bumpTexture.isReady())return!1;c=!0,this._defines.BUMP=!0,this.useParallax&&(this._defines.PARALLAX=!0,this.useParallaxOcclusion&&(this._defines.PARALLAXOCCLUSION=!0)),this.invertNormalMapX&&(this._defines.INVERTNORMALMAPX=!0),this.invertNormalMapY&&(this._defines.INVERTNORMALMAPY=!0)}if(this.refractionTexture&&r.RefractionTextureEnabled){if(!this.refractionTexture.isReady())return!1;c=!0,this._defines.REFRACTION=!0,this._defines.REFRACTIONMAP_3D=this.refractionTexture.isCube}if(this.cameraColorGradingTexture&&r.ColorGradingTextureEnabled){if(!this.cameraColorGradingTexture.isReady())return!1;this._defines.CAMERACOLORGRADING=!0}}if(o.clipPlane&&(this._defines.CLIPPLANE=!0),s.getAlphaTesting()&&(this._defines.ALPHATEST=!0),this._shouldUseAlphaFromDiffuseTexture()&&(this._defines.ALPHAFROMDIFFUSE=!0),this.useEmissiveAsIllumination&&(this._defines.EMISSIVEASILLUMINATION=!0),this.linkEmissiveWithDiffuse&&(this._defines.LINKEMISSIVEWITHDIFFUSE=!0),this.useLogarithmicDepth&&(this._defines.LOGARITHMICDEPTH=!0),this.cameraColorCurves&&(this._defines.CAMERACOLORCURVES=!0),(this.pointsCloud||o.forcePointsCloud)&&(this._defines.POINTSIZE=!0),o.fogEnabled&&i&&i.applyFog&&o.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(this._defines.FOG=!0),o.lightsEnabled&&!this.disableLighting&&(a=e.MaterialHelper.PrepareDefinesForLights(o,i,this._defines,this.maxSimultaneousLights)),r.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled||this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled||this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled||this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled||this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled)&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._defines.DIFFUSEFRESNEL=!0),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&(this._defines.OPACITYFRESNEL=!0),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._defines.REFLECTIONFRESNEL=!0,this.useReflectionFresnelFromSpecular&&(this._defines.REFLECTIONFRESNELFROMSPECULAR=!0)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(this._defines.REFRACTIONFRESNEL=!0),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._defines.EMISSIVEFRESNEL=!0),a=!0,this._defines.FRESNEL=!0),this._defines.SPECULARTERM&&this.useSpecularOverAlpha&&(this._defines.SPECULAROVERALPHA=!0),i&&(a&&i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(this._defines.NORMAL=!0),c&&(i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(this._defines.UV1=!0),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(this._defines.UV2=!0)),i.useVertexColors&&i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(this._defines.VERTEXCOLOR=!0,i.hasVertexAlpha&&(this._defines.VERTEXALPHA=!0)),i.useBones&&i.computeBonesUsingShaders&&(this._defines.NUM_BONE_INFLUENCERS=i.numBoneInfluencers, this._defines.BonesPerMesh=i.skeleton.bones.length+1),n&&(this._defines.INSTANCES=!0)),!this._defines.isEqual(this._cachedDefines)){this._defines.cloneTo(this._cachedDefines),o.resetCachedMaterial();var h=new e.EffectFallbacks;this._defines.REFLECTION&&h.addFallback(0,"REFLECTION"),this._defines.SPECULAR&&h.addFallback(0,"SPECULAR"),this._defines.BUMP&&h.addFallback(0,"BUMP"),this._defines.PARALLAX&&h.addFallback(1,"PARALLAX"),this._defines.PARALLAXOCCLUSION&&h.addFallback(0,"PARALLAXOCCLUSION"),this._defines.SPECULAROVERALPHA&&h.addFallback(0,"SPECULAROVERALPHA"),this._defines.FOG&&h.addFallback(1,"FOG"),this._defines.POINTSIZE&&h.addFallback(0,"POINTSIZE"),this._defines.LOGARITHMICDEPTH&&h.addFallback(0,"LOGARITHMICDEPTH"),e.MaterialHelper.HandleFallbacksForShadows(this._defines,h,this.maxSimultaneousLights),this._defines.SPECULARTERM&&h.addFallback(0,"SPECULARTERM"),this._defines.DIFFUSEFRESNEL&&h.addFallback(1,"DIFFUSEFRESNEL"),this._defines.OPACITYFRESNEL&&h.addFallback(2,"OPACITYFRESNEL"),this._defines.REFLECTIONFRESNEL&&h.addFallback(3,"REFLECTIONFRESNEL"),this._defines.EMISSIVEFRESNEL&&h.addFallback(4,"EMISSIVEFRESNEL"),this._defines.FRESNEL&&h.addFallback(4,"FRESNEL");var l=[e.VertexBuffer.PositionKind];this._defines.NORMAL&&l.push(e.VertexBuffer.NormalKind),this._defines.UV1&&l.push(e.VertexBuffer.UVKind),this._defines.UV2&&l.push(e.VertexBuffer.UV2Kind),this._defines.VERTEXCOLOR&&l.push(e.VertexBuffer.ColorKind),e.MaterialHelper.PrepareAttributesForBones(l,i,this._defines,h),e.MaterialHelper.PrepareAttributesForInstances(l,this._defines);var u="default",f=this._defines.toString(),d=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","vClipPlane","diffuseMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","specularMatrix","bumpMatrix","lightmapMatrix","refractionMatrix","depthValues","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","logarithmicDepthConstant"],p=["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler"];this._defines.CAMERACOLORCURVES&&e.ColorCurves.PrepareUniforms(d),this._defines.CAMERACOLORGRADING&&e.ColorGradingTexture.PrepareUniformsAndSamplers(d,p),e.MaterialHelper.PrepareUniformsAndSamplersList(d,p,this._defines,this.maxSimultaneousLights),this._effect=o.getEngine().createEffect(u,l,d,p,f,h,this.onCompiled,this.onError,{maxSimultaneousLights:this.maxSimultaneousLights-1})}return!!this._effect.isReady()&&(this._renderId=o.getRenderId(),this._wasPreviouslyReady=!0,i&&(i._materialDefines||(i._materialDefines=new t),this._defines.cloneTo(i._materialDefines)),!0)},r.prototype.unbind=function(){this.reflectionTexture&&this.reflectionTexture.isRenderTarget&&this._effect.setTexture("reflection2DSampler",null),this.refractionTexture&&this.refractionTexture.isRenderTarget&&this._effect.setTexture("refraction2DSampler",null),i.prototype.unbind.call(this)},r.prototype.bindOnlyWorldMatrix=function(e){this._effect.setMatrix("world",e)},r.prototype.bind=function(t,n){var o=this.getScene();if(this.bindOnlyWorldMatrix(t),e.MaterialHelper.BindBonesParameters(n,this._effect),o.getCachedMaterial()!==this){if(this._effect.setMatrix("viewProjection",o.getTransformMatrix()),r.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._effect.setColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),this._effect.setColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&this._effect.setColor4("opacityParts",new e.Color3(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),this.opacityFresnelParameters.power),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._effect.setColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),this._effect.setColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(this._effect.setColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),this._effect.setColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._effect.setColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),this._effect.setColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))),o.texturesEnabled){if(this.diffuseTexture&&r.DiffuseTextureEnabled&&(this._effect.setTexture("diffuseSampler",this.diffuseTexture),this._effect.setFloat2("vDiffuseInfos",this.diffuseTexture.coordinatesIndex,this.diffuseTexture.level),this._effect.setMatrix("diffuseMatrix",this.diffuseTexture.getTextureMatrix())),this.ambientTexture&&r.AmbientTextureEnabled&&(this._effect.setTexture("ambientSampler",this.ambientTexture),this._effect.setFloat2("vAmbientInfos",this.ambientTexture.coordinatesIndex,this.ambientTexture.level),this._effect.setMatrix("ambientMatrix",this.ambientTexture.getTextureMatrix())),this.opacityTexture&&r.OpacityTextureEnabled&&(this._effect.setTexture("opacitySampler",this.opacityTexture),this._effect.setFloat2("vOpacityInfos",this.opacityTexture.coordinatesIndex,this.opacityTexture.level),this._effect.setMatrix("opacityMatrix",this.opacityTexture.getTextureMatrix())),this.reflectionTexture&&r.ReflectionTextureEnabled&&(this.reflectionTexture.isCube?this._effect.setTexture("reflectionCubeSampler",this.reflectionTexture):this._effect.setTexture("reflection2DSampler",this.reflectionTexture),this._effect.setMatrix("reflectionMatrix",this.reflectionTexture.getReflectionTextureMatrix()),this._effect.setFloat2("vReflectionInfos",this.reflectionTexture.level,this.roughness)),this.emissiveTexture&&r.EmissiveTextureEnabled&&(this._effect.setTexture("emissiveSampler",this.emissiveTexture),this._effect.setFloat2("vEmissiveInfos",this.emissiveTexture.coordinatesIndex,this.emissiveTexture.level),this._effect.setMatrix("emissiveMatrix",this.emissiveTexture.getTextureMatrix())),this.lightmapTexture&&r.LightmapTextureEnabled&&(this._effect.setTexture("lightmapSampler",this.lightmapTexture),this._effect.setFloat2("vLightmapInfos",this.lightmapTexture.coordinatesIndex,this.lightmapTexture.level),this._effect.setMatrix("lightmapMatrix",this.lightmapTexture.getTextureMatrix())),this.specularTexture&&r.SpecularTextureEnabled&&(this._effect.setTexture("specularSampler",this.specularTexture),this._effect.setFloat2("vSpecularInfos",this.specularTexture.coordinatesIndex,this.specularTexture.level),this._effect.setMatrix("specularMatrix",this.specularTexture.getTextureMatrix())),this.bumpTexture&&o.getEngine().getCaps().standardDerivatives&&r.BumpTextureEnabled&&(this._effect.setTexture("bumpSampler",this.bumpTexture),this._effect.setFloat3("vBumpInfos",this.bumpTexture.coordinatesIndex,1/this.bumpTexture.level,this.parallaxScaleBias),this._effect.setMatrix("bumpMatrix",this.bumpTexture.getTextureMatrix())),this.refractionTexture&&r.RefractionTextureEnabled){var s=1;this.refractionTexture.isCube?this._effect.setTexture("refractionCubeSampler",this.refractionTexture):(this._effect.setTexture("refraction2DSampler",this.refractionTexture),this._effect.setMatrix("refractionMatrix",this.refractionTexture.getReflectionTextureMatrix()),this.refractionTexture.depth&&(s=this.refractionTexture.depth)),this._effect.setFloat4("vRefractionInfos",this.refractionTexture.level,this.indexOfRefraction,s,this.invertRefractionY?-1:1)}this.cameraColorGradingTexture&&r.ColorGradingTextureEnabled&&e.ColorGradingTexture.Bind(this.cameraColorGradingTexture,this._effect)}e.MaterialHelper.BindClipPlane(this._effect,o),this.pointsCloud&&this._effect.setFloat("pointSize",this.pointSize),o.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),this._effect.setVector3("vEyePosition",o._mirroredCameraPosition?o._mirroredCameraPosition:o.activeCamera.position),this._effect.setColor3("vAmbientColor",this._globalAmbientColor),this._defines.SPECULARTERM&&this._effect.setColor4("vSpecularColor",this.specularColor,this.specularPower),this._effect.setColor3("vEmissiveColor",this.emissiveColor)}o.getCachedMaterial()===this&&this.isFrozen||(this._effect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*n.visibility),o.lightsEnabled&&!this.disableLighting&&e.MaterialHelper.BindLights(o,n,this._effect,this._defines,this.maxSimultaneousLights),(o.fogEnabled&&n.applyFog&&o.fogMode!==e.Scene.FOGMODE_NONE||this.reflectionTexture||this.refractionTexture)&&this._effect.setMatrix("view",o.getViewMatrix()),e.MaterialHelper.BindFogParameters(o,n,this._effect),e.MaterialHelper.BindLogDepth(this._defines,this._effect,o),this.cameraColorCurves&&e.ColorCurves.Bind(this.cameraColorCurves,this._effect)),i.prototype.bind.call(this,t,n)},r.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.ambientTexture&&this.ambientTexture.animations&&this.ambientTexture.animations.length>0&&e.push(this.ambientTexture),this.opacityTexture&&this.opacityTexture.animations&&this.opacityTexture.animations.length>0&&e.push(this.opacityTexture),this.reflectionTexture&&this.reflectionTexture.animations&&this.reflectionTexture.animations.length>0&&e.push(this.reflectionTexture),this.emissiveTexture&&this.emissiveTexture.animations&&this.emissiveTexture.animations.length>0&&e.push(this.emissiveTexture),this.specularTexture&&this.specularTexture.animations&&this.specularTexture.animations.length>0&&e.push(this.specularTexture),this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),this.lightmapTexture&&this.lightmapTexture.animations&&this.lightmapTexture.animations.length>0&&e.push(this.lightmapTexture),this.refractionTexture&&this.refractionTexture.animations&&this.refractionTexture.animations.length>0&&e.push(this.refractionTexture),this.cameraColorGradingTexture&&this.cameraColorGradingTexture.animations&&this.cameraColorGradingTexture.animations.length>0&&e.push(this.cameraColorGradingTexture),e},r.prototype.dispose=function(e,t){t&&(this.diffuseTexture&&this.diffuseTexture.dispose(),this.ambientTexture&&this.ambientTexture.dispose(),this.opacityTexture&&this.opacityTexture.dispose(),this.reflectionTexture&&this.reflectionTexture.dispose(),this.emissiveTexture&&this.emissiveTexture.dispose(),this.specularTexture&&this.specularTexture.dispose(),this.bumpTexture&&this.bumpTexture.dispose(),this.lightmapTexture&&this.lightmapTexture.dispose(),this.refractionTexture&&this.refractionTexture.dispose(),this.cameraColorGradingTexture&&this.cameraColorGradingTexture.dispose()),i.prototype.dispose.call(this,e,t)},r.prototype.clone=function(t){var i=this;return e.SerializationHelper.Clone(function(){return new r(t,i.getScene())},this)},r.prototype.serialize=function(){return e.SerializationHelper.Serialize(this)},r.Parse=function(t,i,n){return e.SerializationHelper.Parse(function(){return new r(t.name,i)},t,i,n)},r.DiffuseTextureEnabled=!0,r.AmbientTextureEnabled=!0,r.OpacityTextureEnabled=!0,r.ReflectionTextureEnabled=!0,r.EmissiveTextureEnabled=!0,r.SpecularTextureEnabled=!0,r.BumpTextureEnabled=!0,r.FresnelEnabled=!0,r.LightmapTextureEnabled=!0,r.RefractionTextureEnabled=!0,r.ColorGradingTextureEnabled=!0,__decorate([e.serializeAsTexture()],r.prototype,"diffuseTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"ambientTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"opacityTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"reflectionTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"emissiveTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"specularTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"bumpTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"lightmapTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"refractionTexture",void 0),__decorate([e.serializeAsColor3("ambient")],r.prototype,"ambientColor",void 0),__decorate([e.serializeAsColor3("diffuse")],r.prototype,"diffuseColor",void 0),__decorate([e.serializeAsColor3("specular")],r.prototype,"specularColor",void 0),__decorate([e.serializeAsColor3("emissive")],r.prototype,"emissiveColor",void 0),__decorate([e.serialize()],r.prototype,"specularPower",void 0),__decorate([e.serialize()],r.prototype,"useAlphaFromDiffuseTexture",void 0),__decorate([e.serialize()],r.prototype,"useEmissiveAsIllumination",void 0),__decorate([e.serialize()],r.prototype,"linkEmissiveWithDiffuse",void 0),__decorate([e.serialize()],r.prototype,"useReflectionFresnelFromSpecular",void 0),__decorate([e.serialize()],r.prototype,"useSpecularOverAlpha",void 0),__decorate([e.serialize()],r.prototype,"useReflectionOverAlpha",void 0),__decorate([e.serialize()],r.prototype,"disableLighting",void 0),__decorate([e.serialize()],r.prototype,"useParallax",void 0),__decorate([e.serialize()],r.prototype,"useParallaxOcclusion",void 0),__decorate([e.serialize()],r.prototype,"parallaxScaleBias",void 0),__decorate([e.serialize()],r.prototype,"roughness",void 0),__decorate([e.serialize()],r.prototype,"indexOfRefraction",void 0),__decorate([e.serialize()],r.prototype,"invertRefractionY",void 0),__decorate([e.serialize()],r.prototype,"useLightmapAsShadowmap",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"diffuseFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"opacityFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"reflectionFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"refractionFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"emissiveFresnelParameters",void 0),__decorate([e.serialize()],r.prototype,"useGlossinessFromSpecularMapAlpha",void 0),__decorate([e.serialize()],r.prototype,"maxSimultaneousLights",void 0),__decorate([e.serialize()],r.prototype,"invertNormalMapX",void 0),__decorate([e.serialize()],r.prototype,"invertNormalMapY",void 0),__decorate([e.serializeAsTexture()],r.prototype,"cameraColorGradingTexture",void 0),__decorate([e.serializeAsColorCurves()],r.prototype,"cameraColorCurves",void 0),__decorate([e.serialize()],r.prototype,"useLogarithmicDepth",null),r}(e.Material);e.StandardMaterial=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i){t.call(this,e,i,!0),this.subMaterials=new Array,i.multiMaterials.push(this)}return __extends(i,t),i.prototype.getSubMaterial=function(e){return e<0||e>=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]},i.prototype.isReady=function(e){for(var t=0;t-1&&o.skeletons){var R=g.indexOf(y.skeletonId)>-1;if(!R)for(var D=0,I=f.skeletons.length;D>0;this._vertexData[o+10]=t.cellIndex-s*n,this._vertexData[o+11]=s,this._vertexData[o+12]=t.color.r,this._vertexData[o+13]=t.color.g,this._vertexData[o+14]=t.color.b,this._vertexData[o+15]=t.color.a},t.prototype.intersects=function(t,i,r,n){for(var o,s=Math.min(this._capacity,this.sprites.length),a=e.Vector3.Zero(),c=e.Vector3.Zero(),h=Number.MAX_VALUE,l=e.Vector3.Zero(),u=i.getViewMatrix(),f=0;fp&&(h=p,o=d,n))break}}}if(o){var m=new e.PickingInfo;return m.hit=!0,m.pickedSprite=o,m.distance=h,m}return null},t.prototype.render=function(){if(this._effectBase.isReady()&&this._effectFog.isReady()&&this._spriteTexture&&this._spriteTexture.isReady()){for(var t=this._scene.getEngine(),i=this._spriteTexture.getBaseSize(),r=t.getDeltaTime(),n=Math.min(this._capacity,this.sprites.length),o=i.width/this.cellWidth,s=0,a=0;athis._delay&&(this._time=this._time%this._delay,this.cellIndex+=this._direction,this.cellIndex===this._toIndex&&(this._loopAnimation?this.cellIndex=this._fromIndex:(this._animationStarted=!1,this._onAnimationEnd&&this._onAnimationEnd(),this.disposeWhenFinishedAnimating&&this.dispose()))))},t.prototype.dispose=function(){for(var e=0;e=i.lifeTime?(a.recycleParticle(i),t--):(i.colorStep.scaleToRef(a._scaledUpdateSpeed,a._scaledColorStep),i.color.addInPlace(a._scaledColorStep),i.color.a<0&&(i.color.a=0),i.angle+=i.angularSpeed*a._scaledUpdateSpeed,i.direction.scaleToRef(a._scaledUpdateSpeed,a._scaledDirection),i.position.addInPlace(a._scaledDirection),a.gravity.scaleToRef(a._scaledUpdateSpeed,a._scaledGravity),i.direction.addInPlace(a._scaledGravity))}}}return Object.defineProperty(i.prototype,"onDispose",{set:function(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)},enumerable:!0,configurable:!0}),i.prototype.recycleParticle=function(e){var t=this.particles.pop();t!==e&&(t.copyTo(e),this._stockParticles.push(t))},i.prototype.getCapacity=function(){return this._capacity},i.prototype.isAlive=function(){return this._alive},i.prototype.isStarted=function(){return this._started},i.prototype.start=function(){this._started=!0,this._stopped=!1,this._actualFrame=0},i.prototype.stop=function(){this._stopped=!0},i.prototype._appendParticleVertex=function(e,t,i,r){var n=11*e;this._vertexData[n]=t.position.x,this._vertexData[n+1]=t.position.y,this._vertexData[n+2]=t.position.z,this._vertexData[n+3]=t.color.r,this._vertexData[n+4]=t.color.g,this._vertexData[n+5]=t.color.b,this._vertexData[n+6]=t.color.a,this._vertexData[n+7]=t.angle,this._vertexData[n+8]=t.size,this._vertexData[n+9]=i,this._vertexData[n+10]=r},i.prototype._update=function(i){this._alive=this.particles.length>0,this.updateFunction(this.particles);var r;r=this.emitter.position?this.emitter.getWorldMatrix():e.Matrix.Translation(this.emitter.x,this.emitter.y,this.emitter.z);for(var n,o=0;o-1?(t=this.manualEmitCount,this._newPartsExcess=0,this.manualEmitCount=0):(t=this.emitRate*this._scaledUpdateSpeed>>0,this._newPartsExcess+=this.emitRate*this._scaledUpdateSpeed-t),this._newPartsExcess>1&&(t+=this._newPartsExcess>>0,this._newPartsExcess-=this._newPartsExcess>>0),this._alive=!1,this._stopped?t=0:(this._actualFrame+=this._scaledUpdateSpeed,this.targetStopDuration&&this._actualFrame>=this.targetStopDuration&&this.stop()),this._update(t),this._stopped&&(this._alive||(this._started=!1,this.disposeOnStop&&this._scene._toBeDisposed.push(this)));for(var i=0,r=0;r1)throw"step size should be less than 1.";return this.value+=e,this.ensureLimits(),this.raiseOnChange(),this},t.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return this},t.prototype.markAsDirty=function(e){return this.ensureLimits(),this.raiseOnChange(),this},t.prototype.raiseOnChange=function(){var e=this;return this._onchange.forEach(function(t){return t(e)}),this},t.prototype.onchange=function(e){return this._onchange.push(e),this},t}();e.PathCursor=r;var n=function(){function i(e,t,r,n,o,s){this.name=e,this.targetProperty=t,this.framePerSecond=r,this.dataType=n,this.loopMode=o,this.enableBlending=s,this._offsetsCache={},this._highLimitsCache={},this._stopped=!1,this._blendingFactor=0,this._events=new Array,this.allowMatricesInterpolation=!1,this.blendingSpeed=.01,this._ranges={},this.targetPropertyPath=t.split("."),this.dataType=n,this.loopMode=void 0===o?i.ANIMATIONLOOPMODE_CYCLE:o}return i._PrepareAnimation=function(t,r,n,o,s,a,c,h){var l=void 0;if(!isNaN(parseFloat(s))&&isFinite(s)?l=i.ANIMATIONTYPE_FLOAT:s instanceof e.Quaternion?l=i.ANIMATIONTYPE_QUATERNION:s instanceof e.Vector3?l=i.ANIMATIONTYPE_VECTOR3:s instanceof e.Vector2?l=i.ANIMATIONTYPE_VECTOR2:s instanceof e.Color3?l=i.ANIMATIONTYPE_COLOR3:s instanceof e.Size&&(l=i.ANIMATIONTYPE_SIZE),void 0==l)return null;var u=new i(t,r,n,l,c),f=[{frame:0,value:s},{frame:o,value:a}];return u.setKeys(f),void 0!==h&&u.setEasingFunction(h),u},i.CreateAndStartAnimation=function(e,t,r,n,o,s,a,c,h,l){var u=i._PrepareAnimation(e,r,n,o,s,a,c,h);return t.getScene().beginDirectAnimation(t,[u],0,o,1===u.loopMode,1,l)},i.CreateMergeAndStartAnimation=function(e,t,r,n,o,s,a,c,h,l){var u=i._PrepareAnimation(e,r,n,o,s,a,c,h);return t.animations.push(u),t.getScene().beginAnimation(t,0,o,1===u.loopMode,1,l)},i.prototype.toString=function(e){var t="Name: "+this.name+", property: "+this.targetProperty;if(t+=", datatype: "+["Float","Vector3","Quaternion","Matrix","Color3","Vector2"][this.dataType],t+=", nKeys: "+(this._keys?this._keys.length:"none"),t+=", nRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),e){t+=", Ranges: {";var i=!0;for(var r in this._ranges)i&&(t+=", ",i=!1),t+=r;t+="}"}return t},i.prototype.addEvent=function(e){this._events.push(e)},i.prototype.removeEvents=function(e){for(var t=0;t=0;n--)this._keys[n].frame>=i&&this._keys[n].frame<=r&&this._keys.splice(n,1);this._ranges[e]=void 0}},i.prototype.getRange=function(e){return this._ranges[e]},i.prototype.reset=function(){this._offsetsCache={},this._highLimitsCache={},this.currentFrame=0,this._blendingFactor=0,this._originalBlendValue=null},i.prototype.isStopped=function(){return this._stopped},i.prototype.getKeys=function(){return this._keys},i.prototype.getHighestFrame=function(){for(var e=0,t=0,i=this._keys.length;t0)return o.clone?o.clone():o;this.currentFrame=e;var s=Math.max(0,Math.min(this._keys.length-1,Math.floor(this._keys.length*(e-this._keys[0].frame)/(this._keys[this._keys.length-1].frame-this._keys[0].frame))-1));if(this._keys[s].frame>=e)for(;s-1>=0&&this._keys[s].frame>=e;)s--;for(var a=s;a=e){var c=this._getKeyValue(this._keys[a].value),h=this._getKeyValue(this._keys[a+1].value),l=(e-this._keys[a].frame)/(this._keys[a+1].frame-this._keys[a].frame);switch(null!=this._easingFunction&&(l=this._easingFunction.ease(l)),this.dataType){case i.ANIMATIONTYPE_FLOAT:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.floatInterpolateFunction(c,h,l);case i.ANIMATIONLOOPMODE_RELATIVE:return n*t+this.floatInterpolateFunction(c,h,l)}break;case i.ANIMATIONTYPE_QUATERNION:var u=null;switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:u=this.quaternionInterpolateFunction(c,h,l);break;case i.ANIMATIONLOOPMODE_RELATIVE:u=this.quaternionInterpolateFunction(c,h,l).add(n.scale(t))}return u;case i.ANIMATIONTYPE_VECTOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector3InterpolateFunction(c,h,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector3InterpolateFunction(c,h,l).add(n.scale(t))}case i.ANIMATIONTYPE_VECTOR2:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector2InterpolateFunction(c,h,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector2InterpolateFunction(c,h,l).add(n.scale(t))}case i.ANIMATIONTYPE_SIZE:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.sizeInterpolateFunction(c,h,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.sizeInterpolateFunction(c,h,l).add(n.scale(t))}case i.ANIMATIONTYPE_COLOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.color3InterpolateFunction(c,h,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.color3InterpolateFunction(c,h,l).add(n.scale(t))}case i.ANIMATIONTYPE_MATRIX:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:if(this.allowMatricesInterpolation)return this.matrixInterpolateFunction(c,h,l);case i.ANIMATIONLOOPMODE_RELATIVE:return c}}break}return this._getKeyValue(this._keys[this._keys.length-1].value)},i.prototype.setValue=function(t,i){void 0===i&&(i=!1);var r,n;if(this.targetPropertyPath.length>1){for(var o=this._target[this.targetPropertyPath[0]],s=1;sthis._keys[this._keys.length-1].frame&&(e=this._keys[this._keys.length-1].frame);var t=this._interpolate(e,0,this.loopMode);this.setValue(t)},i.prototype.animate=function(t,r,n,o,s,a){if(void 0===a&&(a=!1),!this.targetPropertyPath||this.targetPropertyPath.length<1)return this._stopped=!0,!1;var c=!0;if(0!==this._keys[0].frame){var h={frame:0,value:this._keys[0].value};this._keys.splice(0,0,h)}(rthis._keys[this._keys.length-1].frame)&&(r=this._keys[0].frame),(nthis._keys[this._keys.length-1].frame)&&(n=this._keys[this._keys.length-1].frame);var l,u=n-r,f=t*(this.framePerSecond*s)/1e3,d=0;if(f>u&&!o)c=!1,d=this._getKeyValue(this._keys[this._keys.length-1].value);else if(this.loopMode!==i.ANIMATIONLOOPMODE_CYCLE){var p=n.toString()+r.toString();if(!this._offsetsCache[p]){var m=this._interpolate(r,0,i.ANIMATIONLOOPMODE_CYCLE),g=this._interpolate(n,0,i.ANIMATIONLOOPMODE_CYCLE);switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:this._offsetsCache[p]=g-m;break;case i.ANIMATIONTYPE_QUATERNION:this._offsetsCache[p]=g.subtract(m);break;case i.ANIMATIONTYPE_VECTOR3:this._offsetsCache[p]=g.subtract(m);case i.ANIMATIONTYPE_VECTOR2:this._offsetsCache[p]=g.subtract(m);case i.ANIMATIONTYPE_SIZE:this._offsetsCache[p]=g.subtract(m);case i.ANIMATIONTYPE_COLOR3:this._offsetsCache[p]=g.subtract(m)}this._highLimitsCache[p]=g}d=this._highLimitsCache[p],l=this._offsetsCache[p]}if(void 0===l)switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:l=0;break;case i.ANIMATIONTYPE_QUATERNION:l=new e.Quaternion(0,0,0,0);break;case i.ANIMATIONTYPE_VECTOR3:l=e.Vector3.Zero();break;case i.ANIMATIONTYPE_VECTOR2:l=e.Vector2.Zero();break;case i.ANIMATIONTYPE_SIZE:l=e.Size.Zero();break;case i.ANIMATIONTYPE_COLOR3:l=e.Color3.Black()}var v=f/u>>0,_=c?r+f%u:n,y=this._interpolate(_,v,this.loopMode,l,d);this.setValue(y);for(var x=0;x=this._events[x].frame){var b=this._events[x];b.isDone||(b.onlyOnce&&(this._events.splice(x,1),x--),b.isDone=!0,b.action())}else this._events[x].isDone&&!this._events[x].onlyOnce&&(this._events[x].isDone=!1);return c||(this._stopped=!0),c},i.prototype.serialize=function(){var e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode;var t=this.dataType;e.keys=[];for(var r=this.getKeys(),n=0;n-1){this._scene._activeAnimatables.splice(e,1);for(var t=this._animations,e=0;e=.5?.5*(1-this.easeInCore(2*(1-t)))+.5:.5*this.easeInCore(2*t)},e._EASINGMODE_EASEIN=0,e._EASINGMODE_EASEOUT=1,e._EASINGMODE_EASEINOUT=2,e}();e.EasingFunction=t;var i=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e=Math.max(0,Math.min(1,e)),1-Math.sqrt(1-e*e)},t}(t);e.CircleEase=i;var r=function(e){function t(t){void 0===t&&(t=1),e.call(this),this.amplitude=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.amplitude);return Math.pow(e,3)-e*t*Math.sin(3.141592653589793*e)},t}(t);e.BackEase=r;var n=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=2),e.call(this),this.bounces=t,this.bounciness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.bounces),i=this.bounciness;i<=1&&(i=1.001);var r=Math.pow(i,t),n=1-i,o=(1-r)/n+.5*r,s=e*o,a=Math.log(-s*(1-i)+1)/Math.log(i),c=Math.floor(a),h=c+1,l=(1-Math.pow(i,c))/(n*o),u=(1-Math.pow(i,h))/(n*o),f=.5*(l+u),d=e-f,p=f-l;return-Math.pow(1/i,t-c)/(p*p)*(d-p)*(d+p)},t}(t);e.BounceEase=n;var o=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e},t}(t);e.CubicEase=o;var s=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=3),e.call(this),this.oscillations=t,this.springiness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t,i=Math.max(0,this.oscillations),r=Math.max(0,this.springiness);return t=0==r?e:(Math.exp(r*e)-1)/(Math.exp(r)-1),t*Math.sin((6.283185307179586*i+1.5707963267948966)*e)},t}(t);e.ElasticEase=s;var a=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.exponent=t}return __extends(t,e),t.prototype.easeInCore=function(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)},t}(t);e.ExponentialEase=a;var c=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.power=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.power);return Math.pow(e,t)},t}(t);e.PowerEase=c;var h=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e},t}(t);e.QuadraticEase=h;var l=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e},t}(t);e.QuarticEase=l;var u=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e*e},t}(t);e.QuinticEase=u;var f=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return 1-Math.sin(1.5707963267948966*(1-e))},t}(t);e.SineEase=f;var d=function(t){function i(e,i,r,n){void 0===e&&(e=0),void 0===i&&(i=0),void 0===r&&(r=1),void 0===n&&(n=1),t.call(this),this.x1=e,this.y1=i,this.x2=r,this.y2=n}return __extends(i,t),i.prototype.easeInCore=function(t){return e.BezierCurve.interpolate(t,this.x1,this.y1,this.x2,this.y2)},i}(t);e.BezierCurveEase=d}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,o,s){t.call(this,i,r.getScene()),this.name=i,this.children=new Array,this.animations=new Array,this._worldTransform=new e.Matrix,this._absoluteTransform=new e.Matrix,this._invertedAbsoluteTransform=new e.Matrix,this._skeleton=r,this._matrix=o,this._baseMatrix=o,this._restPose=s?s:o.clone(),r.bones.push(this),n?(this._parent=n,n.children.push(this)):this._parent=null,this._updateDifferenceMatrix()}return __extends(i,t),i.prototype.getParent=function(){return this._parent},i.prototype.getLocalMatrix=function(){return this._matrix},i.prototype.getBaseMatrix=function(){return this._baseMatrix},i.prototype.getRestPose=function(){return this._restPose},i.prototype.returnToRest=function(){this.updateMatrix(this._restPose.clone())},i.prototype.getWorldMatrix=function(){return this._worldTransform},i.prototype.getInvertedAbsoluteTransform=function(){return this._invertedAbsoluteTransform},i.prototype.getAbsoluteTransform=function(){return this._absoluteTransform},i.prototype.updateMatrix=function(e){this._baseMatrix=e.clone(),this._matrix=e.clone(),this._skeleton._markAsDirty(),this._updateDifferenceMatrix()},i.prototype._updateDifferenceMatrix=function(e){e||(e=this._baseMatrix),this._parent?e.multiplyToRef(this._parent._absoluteTransform,this._absoluteTransform):this._absoluteTransform.copyFrom(e),this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);for(var t=0;t=l&&a.frame<=u&&(n?(h=a.value.clone(),g?(c=h.getTranslation(),h.setTranslation(c.scaleInPlace(v))):_?(c=h.getTranslation(),h.setTranslation(c.multiplyInPlace(o))):h=a.value):h=a.value,y.push({frame:a.frame+r,value:h}));return this.animations[0].createRange(i,l+r,u+r),!0},i}(e.Node);e.Bone=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r){this.name=t,this.id=i,this.bones=new Array,this.needInitialSkinMatrix=!1,this._isDirty=!0,this._meshesWithPoseMatrix=new Array,this._identity=e.Matrix.Identity(),this._ranges={},this.bones=[],this._scene=r,r.skeletons.push(this),this._isDirty=!0}return t.prototype.getTransformMatrices=function(e){return this.needInitialSkinMatrix&&e._bonesTransformMatrices?e._bonesTransformMatrices:this._transformMatrices},t.prototype.getScene=function(){return this._scene},t.prototype.toString=function(e){var t="Name: "+this.name+", nBones: "+this.bones.length;if(t+=", nAnimationRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),e){t+=", Ranges: {";var i=!0;for(var r in this._ranges)i&&(t+=", ",i=!1),t+=r;t+="}"}return t},t.prototype.getBoneIndexByName=function(e){for(var t=0,i=this.bones.length;t-1&&this._meshesWithPoseMatrix.splice(t,1)},t.prototype._computeTransformMatrices=function(e,t){for(var i=0;i0&&(r.animation=i.animations[0].serialize()),e.ranges=[];for(var n in this._ranges){var o={};o.name=n,o.from=this._ranges[n].from,o.to=this._ranges[n].to,e.ranges.push(o)}}return e},t.Parse=function(i,r){var n=new t(i.name,i.id,r);i.dimensionsAtRest&&(n.dimensionsAtRest=e.Vector3.FromArray(i.dimensionsAtRest)),n.needInitialSkinMatrix=i.needInitialSkinMatrix;var o;for(o=0;o-1&&(a=n.bones[s.parentBoneIndex]);var c=s.rest?e.Matrix.FromArray(s.rest):null,h=new e.Bone(s.name,n,a,e.Matrix.FromArray(s.matrix),c);s.length&&(h.length=s.length),s.animation&&h.animations.push(e.Animation.Parse(s.animation))}if(i.ranges)for(o=0;o0){for(var h=0;h0){for(var t=0;t0&&this._camera._postProcesses[0].markTextureDirty(),this.onActivateObservable.clear(),this.onAfterRenderObservable.clear(),this.onApplyObservable.clear(),this.onBeforeRenderObservable.clear(),this.onSizeChangedObservable.clear()}},t}();e.PostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._vertexBuffers={},this._scene=e}return t.prototype._prepareBuffers=function(){if(!this._vertexBuffers[e.VertexBuffer.PositionKind]){var t=[];t.push(1,1),t.push(-1,1),t.push(-1,-1),t.push(1,-1),this._vertexBuffers[e.VertexBuffer.PositionKind]=new e.VertexBuffer(this._scene.getEngine(),t,e.VertexBuffer.PositionKind,(!1),(!1),2);var i=[];i.push(0),i.push(1),i.push(2),i.push(0),i.push(2),i.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(i)}},t.prototype._prepareFrame=function(e){var t=this._scene.activeCamera._postProcesses;return!(0===t.length||!this._scene.postProcessesEnabled)&&(t[0].activate(this._scene.activeCamera,e),!0)},t.prototype.directRender=function(e,t){for(var i=this._scene.getEngine(),r=0;r-1?this._onBeforePhysicsStepCallbacks.splice(i,1):e.Tools.Warn("Function to remove was not found")},t.prototype.registerAfterPhysicsStep=function(e){this._onAfterPhysicsStepCallbacks.push(e)},t.prototype.unregisterAfterPhysicsStep=function(t){var i=this._onAfterPhysicsStepCallbacks.indexOf(t);i>-1?this._onAfterPhysicsStepCallbacks.splice(i,1):e.Tools.Warn("Function to remove was not found")},t.prototype.registerOnPhysicsCollide=function(e,t){var i=e instanceof Array?e:[e];this._onPhysicsCollideCallbacks.push({callback:t,otherImpostors:i})},t.prototype.unregisterOnPhysicsCollide=function(t,i){var r=t instanceof Array?t:[t],n=this._onPhysicsCollideCallbacks.indexOf({callback:i,otherImpostors:r});n>-1?this._onPhysicsCollideCallbacks.splice(n,1):e.Tools.Warn("Function to remove was not found")},t.prototype.applyForce=function(e,t){this._physicsEngine.getPhysicsPlugin().applyForce(this,e,t)},t.prototype.applyImpulse=function(e,t){this._physicsEngine.getPhysicsPlugin().applyImpulse(this,e,t)},t.prototype.createJoint=function(t,i,r){var n=new e.PhysicsJoint(i,r);this.addJoint(t,n)},t.prototype.addJoint=function(e,t){this._joints.push({otherImpostor:e,joint:t}),this._physicsEngine.addJoint(this,e,t)},t.prototype.sleep=function(){this._physicsEngine.getPhysicsPlugin().sleepBody(this)},t.prototype.wakeUp=function(){this._physicsEngine.getPhysicsPlugin().wakeUpBody(this)},t.prototype.clone=function(e){return e?new t(e,this.type,this._options,this._scene):null},t.prototype.dispose=function(){var e=this;this._physicsEngine&&(this._joints.forEach(function(t){e._physicsEngine.removeJoint(e,t.otherImpostor,t.joint)}),this._physicsEngine.removeImpostor(this),this.parent&&this.parent.forceUpdate())},t.prototype.setDeltaPosition=function(e){this._deltaPosition.copyFrom(e)},t.prototype.setDeltaRotation=function(t){this._deltaRotation||(this._deltaRotation=new e.Quaternion),this._deltaRotation.copyFrom(t),this._deltaRotationConjugated=this._deltaRotation.conjugate()},t.DEFAULT_OBJECT_SIZE=new e.Vector3(1,1,1),t.NoImpostor=0,t.SphereImpostor=1,t.BoxImpostor=2,t.PlaneImpostor=3,t.MeshImpostor=4,t.CylinderImpostor=7,t.ParticleImpostor=8,t.HeightmapImpostor=9,t}();e.PhysicsImpostor=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){if(void 0===i&&(i=new e.CannonJSPlugin),this._physicsPlugin=i,this._impostors=[],this._joints=[],!this._physicsPlugin.isSupported())throw new Error("Physics Engine "+this._physicsPlugin.name+" cannot be found. Please make sure it is included.");t=t||new e.Vector3(0,(-9.807),0),this.setGravity(t),this.setTimeStep()}return t.prototype.setGravity=function(e){this.gravity=e,this._physicsPlugin.setGravity(this.gravity)},t.prototype.setTimeStep=function(e){void 0===e&&(e=1/60),this._physicsPlugin.setTimeStep(e)},t.prototype.dispose=function(){this._impostors.forEach(function(e){e.dispose()}),this._physicsPlugin.dispose()},t.prototype.getPhysicsPluginName=function(){return this._physicsPlugin.name},t.prototype.addImpostor=function(e){e.uniqueId=this._impostors.push(e),e.parent||this._physicsPlugin.generatePhysicsBody(e)},t.prototype.removeImpostor=function(e){var t=this._impostors.indexOf(e);if(t>-1){var i=this._impostors.splice(t,1);i.length&&(i[0].physicsBody=null); }},t.prototype.addJoint=function(e,t,i){var r={mainImpostor:e,connectedImpostor:t,joint:i};i.physicsPlugin=this._physicsPlugin,this._joints.push(r),this._physicsPlugin.generateJoint(r)},t.prototype.removeJoint=function(e,t,i){var r=this._joints.filter(function(r){return r.connectedImpostor===t&&r.joint===i&&r.mainImpostor===e});r.length&&this._physicsPlugin.removeJoint(r[0])},t.prototype._step=function(e){var t=this;this._impostors.forEach(function(e){e.isBodyInitRequired()&&t._physicsPlugin.generatePhysicsBody(e)}),e>.1?e=.1:e<=0&&(e=1/60),this._physicsPlugin.executeStep(e,this._impostors)},t.prototype.getPhysicsPlugin=function(){return this._physicsPlugin},t.prototype.getImpostorForPhysicsObject=function(e){for(var t=0;ta?a:Math.floor(c);var h,l,u,f,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,p=[],m=[],g=[],v=[],_=[],y=[],x=[],b=[],A=[],E=[];if(r.length<2){var T=[],P=[];for(u=0;u0&&(R=C[f].subtract(C[f-1]).length(),D=R+x[l],_[l].push(D),x[l]=D),f++;o&&(f--,p.push(C[0].x,C[0].y,C[0].z),R=C[f].subtract(C[0]).length(),D=R+x[l],_[l].push(D),x[l]=D),A[l]=M+O,E[l]=S,S+=M+O}var I,L,w,F;for(u=0;u1?1:i.arc||1,c=i.slice<=0?1:i.slice||1,h=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,l=new e.Vector3(n/2,o/2,s/2),u=2+r,f=2*u,d=[],p=[],m=[],g=[],v=0;v<=u;v++){for(var _=v/u,y=_*Math.PI*c,x=0;x<=f;x++){var b=x/f,A=b*Math.PI*2*a,E=e.Matrix.RotationZ(-y),T=e.Matrix.RotationY(A),P=e.Vector3.TransformCoordinates(e.Vector3.Up(),E),C=e.Vector3.TransformCoordinates(P,T),M=C.multiply(l),S=C.divide(l).normalize();p.push(M.x,M.y,M.z),m.push(S.x,S.y,S.z),g.push(b,_)}if(v>0)for(var O=p.length/3,R=O-2*(f+1);R+f+21?1:i.arc||1,f=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,d=i.faceUV||new Array(3),p=i.faceColors,m=1!==u&&l?2:0,g=h?c:1,v=2+(1+m)*g;for(r=0;r0&&(i.push(o-1),i.push(o)),o++;var h=new t;return h.indices=i,h.positions=r,h},t.CreateDashedLines=function(i){var r=i.dashSize||3,n=i.gapSize||1,o=i.dashNb||200,s=i.points,a=new Array,c=new Array,h=e.Vector3.Zero(),l=0,u=0,f=0,d=0,p=0,m=0,g=0;for(g=0;g1?1:i.arc||1,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE;r.push(0,0,0),s.push(.5,.5);for(var u=2*Math.PI*h,f=u/c,d=0;d=r.length?0:i.type||0,u=i.size,f=i.sizeX||u||1,d=i.sizeY||u||1,p=i.sizeZ||u||1,m=i.custom||r[l],g=m.face.length,v=i.faceUV||new Array(g),_=i.faceColors,y=void 0===i.flat||i.flat,x=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,b=[],A=[],E=[],T=[],P=[],C=0,M=0,S=[],O=0,R=0;if(y)for(R=0;R1)for(var c=0;cthis.value;case i.IsLesser:return this._effectiveTarget[this._property]-1&&this._scene._actionManagers.splice(e,1)},t.prototype.getScene=function(){return this._scene},t.prototype.hasSpecificTriggers=function(e){for(var t=0;t-1)return!0}return!1},t.prototype.hasSpecificTrigger=function(e){for(var t=0;t=t._OnPickTrigger&&i.trigger<=t._OnPointerOutTrigger)return!0}return!1},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"hasPickTriggers",{get:function(){for(var e=0;e=t._OnPickTrigger&&i.trigger<=t._OnPickUpTrigger)return!0}return!1},enumerable:!0,configurable:!0}),t.prototype.registerAction=function(i){return i.trigger===t.OnEveryFrameTrigger&&this.getScene().actionManager!==this?(e.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"),null):(this.actions.push(i),i._actionManager=this,i._prepare(),i)},t.prototype.processTrigger=function(e,i){for(var r=0;r0;if(2===i.type?f.push(o):f.push(r),m){for(var g=new Array,v=0;v0){var f=u.properties[0].value,d=null===u.properties[0].targetType?f:n.getMeshByName(f);l={trigger:e.ActionManager[u.name],parameter:d}}else l=e.ActionManager[u.name];for(var p=0;p0&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),this._indexBuffer&&(this._indexBuffer.references=i)},t.prototype.notifyUpdate=function(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e)},t.prototype.load=function(t,i){if(this.delayLoadState!==e.Engine.DELAYLOADSTATE_LOADING){if(this.isReady())return void(i&&i());this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADING,this._queueLoad(t,i)}},t.prototype._queueLoad=function(t,i){var r=this;t._addPendingData(this),e.Tools.LoadFile(this.delayLoadingFile,function(n){r._delayLoadingFunction(JSON.parse(n),r),r.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,r._delayInfo=[],t._removePendingData(r);for(var o=r._meshes,s=o.length,a=0;a0){for(var i=0;i0){for(var i=0;i0){for(var i=0;i0){var a=new Float32Array(t,s.positionsAttrDesc.offset,s.positionsAttrDesc.count);i.setVerticesData(e.VertexBuffer.PositionKind,a,!1)}if(s.normalsAttrDesc&&s.normalsAttrDesc.count>0){var c=new Float32Array(t,s.normalsAttrDesc.offset,s.normalsAttrDesc.count);i.setVerticesData(e.VertexBuffer.NormalKind,c,!1)}if(s.uvsAttrDesc&&s.uvsAttrDesc.count>0){var h=new Float32Array(t,s.uvsAttrDesc.offset,s.uvsAttrDesc.count);i.setVerticesData(e.VertexBuffer.UVKind,h,!1)}if(s.uvs2AttrDesc&&s.uvs2AttrDesc.count>0){var l=new Float32Array(t,s.uvs2AttrDesc.offset,s.uvs2AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV2Kind,l,!1)}if(s.uvs3AttrDesc&&s.uvs3AttrDesc.count>0){var u=new Float32Array(t,s.uvs3AttrDesc.offset,s.uvs3AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV3Kind,u,!1)}if(s.uvs4AttrDesc&&s.uvs4AttrDesc.count>0){var f=new Float32Array(t,s.uvs4AttrDesc.offset,s.uvs4AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV4Kind,f,!1)}if(s.uvs5AttrDesc&&s.uvs5AttrDesc.count>0){var d=new Float32Array(t,s.uvs5AttrDesc.offset,s.uvs5AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV5Kind,d,!1)}if(s.uvs6AttrDesc&&s.uvs6AttrDesc.count>0){var p=new Float32Array(t,s.uvs6AttrDesc.offset,s.uvs6AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV6Kind,p,!1)}if(s.colorsAttrDesc&&s.colorsAttrDesc.count>0){var m=new Float32Array(t,s.colorsAttrDesc.offset,s.colorsAttrDesc.count);i.setVerticesData(e.VertexBuffer.ColorKind,m,!1,s.colorsAttrDesc.stride)}if(s.matricesIndicesAttrDesc&&s.matricesIndicesAttrDesc.count>0){var g=new Int32Array(t,s.matricesIndicesAttrDesc.offset,s.matricesIndicesAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,g,!1)}if(s.matricesWeightsAttrDesc&&s.matricesWeightsAttrDesc.count>0){var v=new Float32Array(t,s.matricesWeightsAttrDesc.offset,s.matricesWeightsAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,v,!1)}if(s.indicesAttrDesc&&s.indicesAttrDesc.count>0){var _=new Int32Array(t,s.indicesAttrDesc.offset,s.indicesAttrDesc.count);i.setIndices(_)}if(s.subMeshesAttrDesc&&s.subMeshesAttrDesc.count>0){var y=new Int32Array(t,s.subMeshesAttrDesc.offset,5*s.subMeshesAttrDesc.count);i.subMeshes=[];for(var x=0;x>8),C.push((16711680&M)>>16),C.push(M>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,C,!1)}if(t.matricesIndicesExtra)if(t.matricesIndicesExtra._isExpanded)delete t.matricesIndices._isExpanded,i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,t.matricesIndicesExtra,!1);else{for(var C=[],x=0;x>8),C.push((16711680&M)>>16),C.push(M>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,C,!1)}t.matricesWeights&&i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,t.matricesWeights,!1),t.matricesWeightsExtra&&i.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,t.matricesWeightsExtra,!1),i.setIndices(t.indices)}if(t.subMeshes){i.subMeshes=[];for(var S=0;Sthis._maxX||tthis._maxZ)return this.position.y;this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var i=this._getFacetAt(e,t),r=-(i.x*e+i.z*t+i.w)/i.y;return r*this.scaling.y+this.position.y},i.prototype.getNormalAtCoordinates=function(t,i){var r=new e.Vector3(0,1,0);return this.getNormalAtCoordinatesToRef(t,i,r),r},i.prototype.getNormalAtCoordinatesToRef=function(e,t,i){if(e-=this.position.x,t-=this.position.z,e/=this.scaling.x,t/=this.scaling.z,!(ethis._maxX||tthis._maxZ)){this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var r=this._getFacetAt(e,t);i.x=r.x,i.y=r.y,i.z=r.z}},i.prototype.updateCoordinateHeights=function(){this._heightQuads&&0!=this._heightQuads.length||this._initHeightQuads(),this._computeHeightQuads()},i.prototype._getFacetAt=function(e,t){var i,r=Math.floor((e+this._maxX)*this._subdivisions/this._width),n=Math.floor(-(t+this._maxZ)*this._subdivisions/this._height+this._subdivisions),o=this._heightQuads[n*this._subdivisions+r];return i=t0&&this._soundLoaded(i):e.Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of the sound."))):(this._scene.mainSoundTrack.AddSound(this),e.Engine.audioEngine.WarnedWebAudioUnsupported||(e.Tools.Error("Web Audio is not supported by your browser."),e.Engine.audioEngine.WarnedWebAudioUnsupported=!0),this._readyToPlayCallback&&window.setTimeout(function(){s._readyToPlayCallback()},1e3))}return t.prototype.dispose=function(){e.Engine.audioEngine.canUseWebAudio&&this._isReadyToPlay&&(this.isPlaying&&this.stop(),this._isReadyToPlay=!1,this.soundTrackId===-1?this._scene.mainSoundTrack.RemoveSound(this):this._scene.soundTracks[this.soundTrackId].RemoveSound(this),this._soundGain&&(this._soundGain.disconnect(),this._soundGain=null),this._soundPanner&&(this._soundPanner.disconnect(),this._soundPanner=null),this._soundSource&&(this._soundSource.disconnect(),this._soundSource=null),this._audioBuffer=null,this._htmlAudioElement&&(this._htmlAudioElement.pause(),this._htmlAudioElement.src="",document.body.removeChild(this._htmlAudioElement)),this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._connectedMesh=null))},t.prototype._soundLoaded=function(t){var i=this;this._isLoaded=!0,e.Engine.audioEngine.audioContext.decodeAudioData(t,function(e){i._audioBuffer=e,i._isReadyToPlay=!0,i.autoplay&&i.play(),i._readyToPlayCallback&&i._readyToPlayCallback()},function(){e.Tools.Error("Error while decoding audio data for: "+i.name)})},t.prototype.setAudioBuffer=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._audioBuffer=t,this._isReadyToPlay=!0)},t.prototype.updateOptions=function(e){e&&(this.loop=e.loop||this.loop,this.maxDistance=e.maxDistance||this.maxDistance,this.useCustomAttenuation=e.useCustomAttenuation||this.useCustomAttenuation,this.rolloffFactor=e.rolloffFactor||this.rolloffFactor,this.refDistance=e.refDistance||this.refDistance,this.distanceModel=e.distanceModel||this.distanceModel,this._playbackRate=e.playbackRate||this._playbackRate,this._updateSpatialParameters(),this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate))},t.prototype._createSpatialParameters=function(){e.Engine.audioEngine.canUseWebAudio&&(this._scene.headphone&&(this._panningModel="HRTF"),this._soundPanner=e.Engine.audioEngine.audioContext.createPanner(),this._updateSpatialParameters(),this._soundPanner.connect(this._ouputAudioNode),this._inputAudioNode=this._soundPanner)},t.prototype._updateSpatialParameters=function(){this.spatialSound&&(this.useCustomAttenuation?(this._soundPanner.distanceModel="linear",this._soundPanner.maxDistance=Number.MAX_VALUE,this._soundPanner.refDistance=1,this._soundPanner.rolloffFactor=1,this._soundPanner.panningModel=this._panningModel):(this._soundPanner.distanceModel=this.distanceModel,this._soundPanner.maxDistance=this.maxDistance,this._soundPanner.refDistance=this.refDistance,this._soundPanner.rolloffFactor=this.rolloffFactor,this._soundPanner.panningModel=this._panningModel))},t.prototype.switchPanningModelToHRTF=function(){this._panningModel="HRTF",this._switchPanningModel()},t.prototype.switchPanningModelToEqualPower=function(){this._panningModel="equalpower",this._switchPanningModel()},t.prototype._switchPanningModel=function(){e.Engine.audioEngine.canUseWebAudio&&this.spatialSound&&(this._soundPanner.panningModel=this._panningModel)},t.prototype.connectToSoundTrackAudioNode=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._isOutputConnected&&this._ouputAudioNode.disconnect(),this._ouputAudioNode.connect(t),this._isOutputConnected=!0)},t.prototype.setDirectionalCone=function(t,i,r){return i0&&(this._htmlAudioElement.currentTime=0);else{var i=t?e.Engine.audioEngine.audioContext.currentTime+t:e.Engine.audioEngine.audioContext.currentTime;this._soundSource.stop(i),this._soundSource.onended=null,this.isPaused||(this._startOffset=0)}this.isPlaying=!1}},t.prototype.pause=function(){this.isPlaying&&(this.isPaused=!0,this._streaming?this._htmlAudioElement.pause():(this.stop(0),this._startOffset+=e.Engine.audioEngine.audioContext.currentTime-this._startTime))},t.prototype.setVolume=function(t,i){e.Engine.audioEngine.canUseWebAudio&&(i?(this._soundGain.gain.cancelScheduledValues(e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.setValueAtTime(this._soundGain.gain.value,e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.linearRampToValueAtTime(t,e.Engine.audioEngine.audioContext.currentTime+i)):this._soundGain.gain.value=t),this._volume=t},t.prototype.setPlaybackRate=function(e){this._playbackRate=e,this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate)},t.prototype.getVolume=function(){return this._volume},t.prototype.attachToMesh=function(e){var t=this;this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._registerFunc=null),this._connectedMesh=e,this.spatialSound||(this.spatialSound=!0,this._createSpatialParameters(),this.isPlaying&&this.loop&&(this.stop(),this.play())),this._onRegisterAfterWorldMatrixUpdate(this._connectedMesh),this._registerFunc=function(e){return t._onRegisterAfterWorldMatrixUpdate(e)},e.registerAfterWorldMatrixUpdate(this._registerFunc)},t.prototype.detachFromMesh=function(){this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._registerFunc=null,this._connectedMesh=null)},t.prototype._onRegisterAfterWorldMatrixUpdate=function(t){this.setPosition(t.getBoundingInfo().boundingSphere.centerWorld),e.Engine.audioEngine.canUseWebAudio&&this._isDirectional&&this.isPlaying&&this._updateDirection()},t.prototype.clone=function(){var e=this;if(this._streaming)return null;var i=function(){e._isReadyToPlay?(n._audioBuffer=e.getAudioBuffer(),n._isReadyToPlay=!0,n.autoplay&&n.play()):window.setTimeout(i,300)},r={autoplay:this.autoplay,loop:this.loop,volume:this._volume,spatialSound:this.spatialSound,maxDistance:this.maxDistance,useCustomAttenuation:this.useCustomAttenuation,rolloffFactor:this.rolloffFactor,refDistance:this.refDistance,distanceModel:this.distanceModel},n=new t(this.name+"_cloned",new ArrayBuffer(0),this._scene,null,r);return this.useCustomAttenuation&&n.setAttenuationFunction(this._customAttenuationFunction),n.setPosition(this._position),n.setPlaybackRate(this._playbackRate),i(),n},t.prototype.getAudioBuffer=function(){return this._audioBuffer},t.prototype.serialize=function(){var e={name:this.name,url:this.name,autoplay:this.autoplay,loop:this.loop,volume:this._volume,spatialSound:this.spatialSound,maxDistance:this.maxDistance,rolloffFactor:this.rolloffFactor,refDistance:this.refDistance,distanceModel:this.distanceModel,playbackRate:this._playbackRate,panningModel:this._panningModel,soundTrackId:this.soundTrackId};return this.spatialSound&&(this._connectedMesh&&(e.connectedMeshId=this._connectedMesh.id),e.position=this._position.asArray(),e.refDistance=this.refDistance,e.distanceModel=this.distanceModel,e.isDirectional=this._isDirectional,e.localDirectionToMesh=this._localDirection.asArray(),e.coneInnerAngle=this._coneInnerAngle,e.coneOuterAngle=this._coneOuterAngle,e.coneOuterGain=this._coneOuterGain),e},t.Parse=function(i,r,n,o){var s,a=i.name;s=i.url?n+i.url:n+a;var c,h={autoplay:i.autoplay,loop:i.loop,volume:i.volume,spatialSound:i.spatialSound,maxDistance:i.maxDistance,rolloffFactor:i.rolloffFactor,refDistance:i.refDistance,distanceModel:i.distanceModel,playbackRate:i.playbackRate};if(o){var l=function(){o._isReadyToPlay?(c._audioBuffer=o.getAudioBuffer(),c._isReadyToPlay=!0,c.autoplay&&c.play()):window.setTimeout(l,300)};c=new t(a,new ArrayBuffer(0),r,null,h),l()}else c=new t(a,s,r,function(){r._removePendingData(c)},h),r._addPendingData(c);if(i.position){var u=e.Vector3.FromArray(i.position);c.setPosition(u)}if(i.isDirectional&&(c.setDirectionalCone(i.coneInnerAngle||360,i.coneOuterAngle||360,i.coneOuterGain||0),i.localDirectionToMesh)){var f=e.Vector3.FromArray(i.localDirectionToMesh);c.setLocalDirectionToMesh(f)}if(i.connectedMeshId){var d=r.getMeshByID(i.connectedMeshId);d&&c.attachToMesh(d)}return c},t}();e.Sound=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this.id=-1,this._isMainTrack=!1,this._isInitialized=!1,this._scene=e,this.soundCollection=new Array,this._options=t,this._isMainTrack||(this._scene.soundTracks.push(this),this.id=this._scene.soundTracks.length-1)}return t.prototype._initializeSoundTrackAudioGraph=function(){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode=e.Engine.audioEngine.audioContext.createGain(),this._outputAudioNode.connect(e.Engine.audioEngine.masterGain),this._options&&(this._options.volume&&(this._outputAudioNode.gain.value=this._options.volume),this._options.mainTrack&&(this._isMainTrack=this._options.mainTrack)),this._isInitialized=!0)},t.prototype.dispose=function(){if(e.Engine.audioEngine.canUseWebAudio){for(this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas();this.soundCollection.length;)this.soundCollection[0].dispose();this._outputAudioNode&&this._outputAudioNode.disconnect(),this._outputAudioNode=null}},t.prototype.AddSound=function(t){this._isInitialized||this._initializeSoundTrackAudioGraph(),e.Engine.audioEngine.canUseWebAudio&&t.connectToSoundTrackAudioNode(this._outputAudioNode),t.soundTrackId&&(t.soundTrackId===-1?this._scene.mainSoundTrack.RemoveSound(t):this._scene.soundTracks[t.soundTrackId].RemoveSound(t)),this.soundCollection.push(t),t.soundTrackId=this.id},t.prototype.RemoveSound=function(e){var t=this.soundCollection.indexOf(e);t!==-1&&this.soundCollection.splice(t,1)},t.prototype.setVolume=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode.gain.value=t)},t.prototype.switchPanningModelToHRTF=function(){if(e.Engine.audioEngine.canUseWebAudio)for(var t=0;t0.0) {\n\nvec3 ref_indices=vec3(-0.3,0.0,0.3);\nfloat ref_shiftX=chromatic_aberration*radius*17.0/screen_width;\nfloat ref_shiftY=chromatic_aberration*radius*17.0/screen_height;\n\nvec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);\nvec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);\nvec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);\noriginal.r=texture2D(textureSampler,ref_coords_r).r;\noriginal.g=texture2D(textureSampler,ref_coords_g).g;\noriginal.b=texture2D(textureSampler,ref_coords_b).b;\n}\ngl_FragColor=original;\n}",colorPixelShader:"uniform vec4 color;\nvoid main(void) {\ngl_FragColor=color;\n}",colorVertexShader:"\nattribute vec3 position;\n\nuniform mat4 worldViewProjection;\nvoid main(void) {\ngl_Position=worldViewProjection*vec4(position,1.0);\n}",colorCorrectionPixelShader:"\nuniform sampler2D textureSampler; \nuniform sampler2D colorTable; \n\nvarying vec2 vUV;\n\nconst float SLICE_COUNT=16.0; \n\nvec4 sampleAs3DTexture(sampler2D texture,vec3 uv,float width) {\nfloat sliceSize=1.0/width; \nfloat slicePixelSize=sliceSize/width; \nfloat sliceInnerSize=slicePixelSize*(width-1.0); \nfloat zSlice0=min(floor(uv.z*width),width-1.0);\nfloat zSlice1=min(zSlice0+1.0,width-1.0);\nfloat xOffset=slicePixelSize*0.5+uv.x*sliceInnerSize;\nfloat s0=xOffset+(zSlice0*sliceSize);\nfloat s1=xOffset+(zSlice1*sliceSize);\nvec4 slice0Color=texture2D(texture,vec2(s0,uv.y));\nvec4 slice1Color=texture2D(texture,vec2(s1,uv.y));\nfloat zOffset=mod(uv.z*width,1.0);\nvec4 result=mix(slice0Color,slice1Color,zOffset);\nreturn result;\n}\nvoid main(void)\n{\nvec4 screen_color=texture2D(textureSampler,vUV);\ngl_FragColor=sampleAs3DTexture(colorTable,screen_color.rgb,SLICE_COUNT);\n}",convolutionPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 screenSize;\nuniform float kernel[9];\nvoid main(void)\n{\nvec2 onePixel=vec2(1.0,1.0)/screenSize;\nvec4 colorSum =\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,-1))*kernel[0] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,-1))*kernel[1] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,-1))*kernel[2] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,0))*kernel[3] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,0))*kernel[4] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,0))*kernel[5] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,1))*kernel[6] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,1))*kernel[7] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,1))*kernel[8];\nfloat kernelWeight =\nkernel[0] +\nkernel[1] +\nkernel[2] +\nkernel[3] +\nkernel[4] +\nkernel[5] +\nkernel[6] +\nkernel[7] +\nkernel[8];\nif (kernelWeight<=0.0) {\nkernelWeight=1.0;\n}\ngl_FragColor=vec4((colorSum/kernelWeight).rgb,1);\n}",defaultPixelShader:"#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n\n#define RECIPROCAL_PI2 0.15915494\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include[0..maxSimultaneousLights]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;\nuniform vec4 refractionRightColor;\n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#include\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\nuniform mat4 reflectionMatrix;\n#endif\n#endif\n#include\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#endif\n#ifdef CAMERACOLORGRADING\n#include \n#include\n#endif\n#ifdef CAMERACOLORCURVES\n#include\n#include\n#endif\n#include\n#include\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec2 diffuseUV=vDiffuseUV;\n#endif\n#include\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,diffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#endif\n\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV);\nspecularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#else\nfloat glossiness=0.;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;\n#include[0..maxSimultaneousLights]\n\nvec3 refractionColor=vec3(0.,0.,0.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nif (dot(refractionVector,viewDirectionW)<1.0)\n{\nrefractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\nrefractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n#endif\n#endif\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\nrefractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n#endif\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV).rgb*vLightmapInfos.y;\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor;\n#else\ncolor.rgb+=lightmapColor;\n#endif\n#endif\n#include\n#include\n#ifdef CAMERACOLORGRADING\ncolor=colorGrades(color);\n#endif\n#ifdef CAMERACOLORCURVES\ncolor.rgb=applyColorCurves(color.rgb);\n#endif\ngl_FragColor=color;\n}", defaultVertexShader:"\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#include\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include[0..maxSimultaneousLights]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#include\nvoid main(void) {\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=position;\n#endif \n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef LIGHTMAP\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#include\n#include\n}",depthPixelShader:"#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nuniform float far;\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nfloat depth=(gl_FragCoord.z/gl_FragCoord.w)/far;\ngl_FragColor=vec4(depth,depth*depth,0.0,1.0);\n}",depthVertexShader:"\nattribute vec3 position;\n#include\n\n#include\nuniform mat4 viewProjection;\n#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}",depthBoxBlurPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nvoid main(void)\n{\nvec4 colorDepth=vec4(0.0);\nfor (int x=-OFFSET; x<=OFFSET; x++)\nfor (int y=-OFFSET; y<=OFFSET; y++)\ncolorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);\ngl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));\n}",depthOfFieldPixelShader:"\n\n\n\n\nuniform sampler2D textureSampler;\nuniform sampler2D highlightsSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D grainSampler;\n\nuniform float grain_amount;\nuniform bool blur_noise;\nuniform float screen_width;\nuniform float screen_height;\nuniform float distortion;\nuniform bool dof_enabled;\n\nuniform float screen_distance; \nuniform float aperture;\nuniform float darken;\nuniform float edge_blur;\nuniform bool highlights;\n\nuniform float near;\nuniform float far;\n\nvarying vec2 vUV;\n\n#define PI 3.14159265\n#define TWOPI 6.28318530\n#define inverse_focal_length 0.1 \n\nvec2 centered_screen_pos;\nvec2 distorted_coords;\nfloat radius2;\nfloat radius;\n\nvec2 rand(vec2 co)\n{\nfloat noise1=(fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453));\nfloat noise2=(fract(sin(dot(co,vec2(12.9898,78.233)*2.0))*43758.5453));\nreturn clamp(vec2(noise1,noise2),0.0,1.0);\n}\n\nvec2 getDistortedCoords(vec2 coords) {\nif (distortion == 0.0) { return coords; }\nvec2 direction=1.0*normalize(centered_screen_pos);\nvec2 dist_coords=vec2(0.5,0.5);\ndist_coords.x=0.5+direction.x*radius2*1.0;\ndist_coords.y=0.5+direction.y*radius2*1.0;\nfloat dist_amount=clamp(distortion*0.23,0.0,1.0);\ndist_coords=mix(coords,dist_coords,dist_amount);\nreturn dist_coords;\n}\n\nfloat sampleScreen(inout vec4 color,const in vec2 offset,const in float weight) {\n\nvec2 coords=distorted_coords;\nfloat angle=rand(coords*100.0).x*TWOPI;\ncoords+=vec2(offset.x*cos(angle)-offset.y*sin(angle),offset.x*sin(angle)+offset.y*cos(angle));\ncolor+=texture2D(textureSampler,coords)*weight;\nreturn weight;\n}\n\nfloat getBlurLevel(float size) {\nreturn min(3.0,ceil(size/1.0));\n}\n\nvec4 getBlurColor(float size) {\nvec4 col=texture2D(textureSampler,distorted_coords);\nif (size == 0.0) { return col; }\n\n\nfloat blur_level=getBlurLevel(size);\nfloat w=(size/screen_width);\nfloat h=(size/screen_height);\nfloat total_weight=1.0;\nvec2 sample_coords;\ntotal_weight+=sampleScreen(col,vec2(-0.50*w,0.24*h),0.93);\ntotal_weight+=sampleScreen(col,vec2(0.30*w,-0.75*h),0.90);\ntotal_weight+=sampleScreen(col,vec2(0.36*w,0.96*h),0.87);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,-0.55*h),0.85);\ntotal_weight+=sampleScreen(col,vec2(1.33*w,-0.37*h),0.83);\ntotal_weight+=sampleScreen(col,vec2(-0.82*w,1.31*h),0.80);\ntotal_weight+=sampleScreen(col,vec2(-0.31*w,-1.67*h),0.78);\ntotal_weight+=sampleScreen(col,vec2(1.47*w,1.11*h),0.76);\ntotal_weight+=sampleScreen(col,vec2(-1.97*w,0.19*h),0.74);\ntotal_weight+=sampleScreen(col,vec2(1.42*w,-1.57*h),0.72);\nif (blur_level>1.0) {\ntotal_weight+=sampleScreen(col,vec2(0.01*w,2.25*h),0.70);\ntotal_weight+=sampleScreen(col,vec2(-1.62*w,-1.74*h),0.67);\ntotal_weight+=sampleScreen(col,vec2(2.49*w,0.20*h),0.65);\ntotal_weight+=sampleScreen(col,vec2(-2.07*w,1.61*h),0.63);\ntotal_weight+=sampleScreen(col,vec2(0.46*w,-2.70*h),0.61);\ntotal_weight+=sampleScreen(col,vec2(1.55*w,2.40*h),0.59);\ntotal_weight+=sampleScreen(col,vec2(-2.88*w,-0.75*h),0.56);\ntotal_weight+=sampleScreen(col,vec2(2.73*w,-1.44*h),0.54);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,3.02*h),0.52);\ntotal_weight+=sampleScreen(col,vec2(-1.28*w,-3.05*h),0.49);\n}\nif (blur_level>2.0) {\ntotal_weight+=sampleScreen(col,vec2(3.11*w,1.43*h),0.46);\ntotal_weight+=sampleScreen(col,vec2(-3.36*w,1.08*h),0.44);\ntotal_weight+=sampleScreen(col,vec2(1.80*w,-3.16*h),0.41);\ntotal_weight+=sampleScreen(col,vec2(0.83*w,3.65*h),0.38);\ntotal_weight+=sampleScreen(col,vec2(-3.16*w,-2.19*h),0.34);\ntotal_weight+=sampleScreen(col,vec2(3.92*w,-0.53*h),0.31);\ntotal_weight+=sampleScreen(col,vec2(-2.59*w,3.12*h),0.26);\ntotal_weight+=sampleScreen(col,vec2(-0.20*w,-4.15*h),0.22);\ntotal_weight+=sampleScreen(col,vec2(3.02*w,3.00*h),0.15);\n}\ncol/=total_weight; \n\nif (darken>0.0) {\ncol.rgb*=clamp(0.3,1.0,1.05-size*0.5*darken);\n}\n\n\n\n\nreturn col;\n}\nvoid main(void)\n{\n\ncentered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);\nradius2=centered_screen_pos.x*centered_screen_pos.x+centered_screen_pos.y*centered_screen_pos.y;\nradius=sqrt(radius2);\ndistorted_coords=getDistortedCoords(vUV); \nvec2 texels_coords=vec2(vUV.x*screen_width,vUV.y*screen_height); \nfloat depth=texture2D(depthSampler,distorted_coords).r; \nfloat distance=near+(far-near)*depth; \nvec4 color=texture2D(textureSampler,vUV); \n\n\nfloat coc=abs(aperture*(screen_distance*(inverse_focal_length-1.0/distance)-1.0));\n\nif (dof_enabled == false || coc<0.07) { coc=0.0; }\n\nfloat edge_blur_amount=0.0;\nif (edge_blur>0.0) {\nedge_blur_amount=clamp((radius*2.0-1.0+0.15*edge_blur)*1.5,0.0,1.0)*1.3;\n}\n\nfloat blur_amount=max(edge_blur_amount,coc);\n\nif (blur_amount == 0.0) {\ngl_FragColor=texture2D(textureSampler,distorted_coords);\n}\nelse {\n\ngl_FragColor=getBlurColor(blur_amount*1.7);\n\nif (highlights) {\ngl_FragColor.rgb+=clamp(coc,0.0,1.0)*texture2D(highlightsSampler,distorted_coords).rgb;\n}\nif (blur_noise) {\n\nvec2 noise=rand(distorted_coords)*0.01*blur_amount;\nvec2 blurred_coord=vec2(distorted_coords.x+noise.x,distorted_coords.y+noise.y);\ngl_FragColor=0.04*texture2D(textureSampler,blurred_coord)+0.96*gl_FragColor;\n}\n}\n\nif (grain_amount>0.0) {\nvec4 grain_color=texture2D(grainSampler,texels_coords*0.003);\ngl_FragColor.rgb+=(-0.5+grain_color.rgb)*0.30*grain_amount;\n}\n}\n",displayPassPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D passSampler;\nvoid main(void)\n{\ngl_FragColor=texture2D(passSampler,vUV);\n}",ellipse2dPixelShader:"varying vec4 vColor;\nvoid main(void) {\ngl_FragColor=vColor;\n}",ellipse2dVertexShader:"\n#ifdef Instanced\n#define att attribute\n#else\n#define att uniform\n#endif\nattribute float index;\natt vec2 zBias;\natt vec4 transformX;\natt vec4 transformY;\natt float opacity;\n#ifdef Border\natt float borderThickness;\n#endif\n#ifdef FillSolid\natt vec4 fillSolidColor;\n#endif\n#ifdef BorderSolid\natt vec4 borderSolidColor;\n#endif\n#ifdef FillGradient\natt vec4 fillGradientColor1;\natt vec4 fillGradientColor2;\natt vec4 fillGradientTY;\n#endif\n#ifdef BorderGradient\natt vec4 borderGradientColor1;\natt vec4 borderGradientColor2;\natt vec4 borderGradientTY;\n#endif\n\natt vec3 properties;\n#define TWOPI 6.28318530\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvoid main(void) {\nvec2 pos2;\n#ifdef Border\nfloat w=properties.x;\nfloat h=properties.y;\nfloat ms=properties.z;\nvec2 borderOffset=vec2(1.0,1.0);\nfloat segi=index;\nif (indexlumaMax)) {\ngl_FragColor=rgbA;\n}\nelse {\ngl_FragColor=rgbB;\n}\n}",hdrPixelShader:"uniform sampler2D textureSampler;\nvarying vec2 vUV;\n#if defined(GAUSSIAN_BLUR_H) || defined(GAUSSIAN_BLUR_V)\nuniform float blurOffsets[9];\nuniform float blurWeights[9];\nuniform float multiplier;\nvoid main(void) {\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfor (int i=0; i<9; i++) {\n#ifdef GAUSSIAN_BLUR_H\ncolor+=(texture2D(textureSampler,vUV+vec2(blurOffsets[i]*multiplier,0.0))*blurWeights[i]);\n#else\ncolor+=(texture2D(textureSampler,vUV+vec2(0.0,blurOffsets[i]*multiplier))*blurWeights[i]);\n#endif\n}\ncolor.a=1.0;\ngl_FragColor=color;\n}\n#endif\n#if defined(TEXTURE_ADDER)\nuniform sampler2D otherSampler;\nvoid main() {\nvec4 sum=texture2D(textureSampler,vUV)+texture2D(otherSampler,vUV);\nsum.a=clamp(sum.a,0.0,1.0);\ngl_FragColor=sum;\n}\n#endif\n#if defined(LUMINANCE_GENERATOR)\nuniform vec2 lumOffsets[4];\nvoid main() {\nfloat average=0.0;\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfloat maximum=-1e20;\nfor (int i=0; i<4; i++) {\ncolor=texture2D(textureSampler,vUV+lumOffsets[i]);\nfloat GreyValue=length(color.rgb);\nmaximum=max(maximum,GreyValue);\naverage+=(0.25*log(1e-5+GreyValue));\n}\naverage=exp(average);\ngl_FragColor=vec4(average,maximum,0.0,1.0);\n}\n#endif\n#if defined(DOWN_SAMPLE)\nuniform vec2 dsOffsets[9];\nuniform float halfDestPixelSize;\n#ifdef FINAL_DOWN_SAMPLE\nvec4 pack(float value) {\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(value*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\n#endif\nvoid main() {\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfloat average=0.0;\nfor (int i=0; i<9; i++) {\ncolor=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]);\naverage+=color.r;\n}\naverage/=9.0;\n#ifndef FINAL_DOWN_SAMPLE\ngl_FragColor=vec4(average,average,0.0,1.0);\n#else\ngl_FragColor=pack(average);\n#endif\n}\n#endif\n#if defined(BRIGHT_PASS)\nuniform vec2 dsOffsets[4];\nuniform float brightThreshold;\nvoid main() {\nvec4 average=vec4(0.0,0.0,0.0,0.0);\naverage=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y));\naverage*=0.25;\nfloat luminance=length(average.rgb);\nif (luminance[0..3]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef REFLECTION\nvarying vec3 vReflectionUVW;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\nuniform vec2 vReflectionInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#include\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 normalW=normalize(vNormalW);\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\nglossiness=vSpecularColor.a;\n#endif\nfloat shadow=1.;\n#include[0..3]\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n\nfloat alpha=vDiffuseColor.a;\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef SPECULARTERM\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nspecularColor=texture2D(specularSampler,vSpecularUV).rgb*vSpecularInfos.y;\n#endif\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor,alpha);\n#include\ngl_FragColor=color;\n}",legacydefaultVertexShader:"\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include[0..maxSimultaneousLights]\n#ifdef REFLECTION\nuniform vec3 vEyePosition;\nvarying vec3 vReflectionUVW;\nuniform mat4 reflectionMatrix;\nvec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 coords=vec3(view*vec4(worldNormal,0.0));\nreturn vec3(reflectionMatrix*vec4(coords,1.0));\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn position;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}\n#endif\nvoid main(void) {\nmat4 finalWorld=world;\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef REFLECTION\nvReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),vNormalW);\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n}",legacypbrPixelShader:"precision mediump float;\n\n#define RECIPROCAL_PI2 0.15915494\n#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vAlbedoColor;\nuniform vec3 vReflectionColor;\n\nuniform vec4 vLightingIntensity;\nuniform vec4 vCameraInfos;\n#ifdef OVERLOADEDVALUES\nuniform vec4 vOverloadedIntensity;\nuniform vec3 vOverloadedAmbient;\nuniform vec3 vOverloadedAlbedo;\nuniform vec3 vOverloadedReflectivity;\nuniform vec3 vOverloadedEmissive;\nuniform vec3 vOverloadedReflection;\nuniform vec3 vOverloadedMicroSurface;\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nuniform vec4 vOverloadedShadowIntensity;\n#endif\nuniform vec4 vReflectivityColor;\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include[0..maxSimultaneousLights]\n\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform sampler2D albedoSampler;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform sampler2D reflectivitySampler;\n#endif\n#include\n#ifdef CAMERACOLORGRADING\nuniform sampler2D cameraColorGrading2DSampler;\nuniform vec4 vCameraColorGradingInfos;\nuniform vec4 vCameraColorGradingScaleOffset;\n#endif\n\n#include\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 surfaceAlbedo=vec4(1.,1.,1.,1.);\nvec3 surfaceAlbedoContribution=vAlbedoColor.rgb;\n\nfloat alpha=vAlbedoColor.a;\n#ifdef ALBEDO\nsurfaceAlbedo=texture2D(albedoSampler,vAlbedoUV);\nsurfaceAlbedo=vec4(toLinearSpace(surfaceAlbedo.rgb),surfaceAlbedo.a);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef ALPHAFROMALBEDO\nalpha*=surfaceAlbedo.a;\n#endif\nsurfaceAlbedo.rgb*=vAlbedoInfos.y;\n#else\n\nsurfaceAlbedo.rgb=surfaceAlbedoContribution;\nsurfaceAlbedoContribution=vec3(1.,1.,1.);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,vOverloadedAlbedo,vOverloadedIntensity.y);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 ambientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nambientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#ifdef OVERLOADEDVALUES\nambientColor.rgb=mix(ambientColor.rgb,vOverloadedAmbient,vOverloadedIntensity.x);\n#endif\n#endif\n\nfloat microSurface=vReflectivityColor.a;\nvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor.rgb=mix(surfaceReflectivityColor.rgb,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV);\nsurfaceReflectivityColor=surfaceReflectivityColorMap.rgb;\nsurfaceReflectivityColor=toLinearSpace(surfaceReflectivityColor);\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor=mix(surfaceReflectivityColor,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface=surfaceReflectivityColorMap.a;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDVALUES\nmicroSurface=mix(microSurface,vOverloadedMicroSurface.x,vOverloadedMicroSurface.y);\n#endif\n\nfloat NdotV=max(0.00000000001,dot(normalW,viewDirectionW));\n\nmicroSurface=clamp(microSurface,0.,1.)*0.98;\n\nfloat roughness=clamp(1.-microSurface,0.000001,1.0);\n\nvec3 lightDiffuseContribution=vec3(0.,0.,0.);\n#ifdef OVERLOADEDSHADOWVALUES\nvec3 shadowedOnlyLightDiffuseContribution=vec3(1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nvec3 lightSpecularContribution= vec3(0.,0.,0.);\n#endif\nfloat notShadowLevel=1.; \nfloat NdotL=-1.;\nlightingInfo info;\n#include[0..maxSimultaneousLights]\n#ifdef SPECULARTERM\nlightSpecularContribution*=vLightingIntensity.w;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec3 environmentRadiance=vReflectionColor.rgb;\nvec3 environmentIrradiance=vReflectionColor.rgb;\n#ifdef OVERLOADEDVALUES\nenvironmentIrradiance=mix(environmentIrradiance,vOverloadedReflection,vOverloadedMicroSurface.z);\nenvironmentRadiance=mix(environmentRadiance,vOverloadedReflection,vOverloadedMicroSurface.z);\n#endif\nenvironmentRadiance*=vLightingIntensity.z;\nenvironmentIrradiance*=vLightingIntensity.z;\n\nvec3 specularEnvironmentR0=surfaceReflectivityColor.rgb;\nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);\nvec3 specularEnvironmentReflectance=FresnelSchlickEnvironmentGGX(clamp(NdotV,0.,1.),specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n\nfloat reflectance=max(max(surfaceReflectivityColor.r,surfaceReflectivityColor.g),surfaceReflectivityColor.b);\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\nenvironmentRadiance*=specularEnvironmentReflectance;\n\nvec3 surfaceEmissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV).rgb;\nsurfaceEmissiveColor=toLinearSpace(emissiveColorTex.rgb)*surfaceEmissiveColor*vEmissiveInfos.y;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceEmissiveColor=mix(surfaceEmissiveColor,vOverloadedEmissive,vOverloadedIntensity.w);\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\n#ifdef LINKEMISSIVEWITHALBEDO\nvec3 finalDiffuse=max((lightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max((shadowedOnlyLightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nfinalDiffuse=mix(finalDiffuse,shadowedOnlyLightDiffuseContribution,(1.0-vOverloadedShadowIntensity.y));\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=lightSpecularContribution*surfaceReflectivityColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+getLuminance(finalSpecular),0.,1.);\n#endif\n#ifdef RADIANCEOVERALPHA\nalpha=clamp(alpha+getLuminance(environmentRadiance),0.,1.);\n#endif\n\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance+surfaceEmissiveColor*vLightingIntensity.y,alpha);\n#else\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance,alpha);\n#endif\nfinalColor=max(finalColor,0.0);\n#ifdef CAMERATONEMAP\nfinalColor.rgb=toneMaps(finalColor.rgb);\n#endif\nfinalColor.rgb=toGammaSpace(finalColor.rgb);\n#ifdef CAMERACONTRAST\nfinalColor=contrasts(finalColor);\n#endif\nfinalColor.rgb=clamp(finalColor.rgb,0.,1.);\n#ifdef CAMERACOLORGRADING\nfinalColor=colorGrades(finalColor,cameraColorGrading2DSampler,vCameraColorGradingInfos,vCameraColorGradingScaleOffset);\n#endif\ngl_FragColor=finalColor;\n}", legacypbrVertexShader:"precision mediump float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform mat4 albedoMatrix;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform mat4 reflectivityMatrix;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\nvoid main(void) {\nmat4 finalWorld=world;\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef ALBEDO\nif (vAlbedoInfos.x == 0.)\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(REFLECTIVITY)\nif (vReflectivityInfos.x == 0.)\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n}",lensFlarePixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec4 color;\nvoid main(void) {\nvec4 baseColor=texture2D(textureSampler,vUV);\ngl_FragColor=baseColor*color;\n}",lensFlareVertexShader:"\nattribute vec2 position;\n\nuniform mat4 viewportMatrix;\n\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvUV=position*madd+madd;\ngl_Position=viewportMatrix*vec4(position,0.0,1.0);\n}",lensHighlightsPixelShader:"\nuniform sampler2D textureSampler; \n\nuniform float gain;\nuniform float threshold;\nuniform float screen_width;\nuniform float screen_height;\n\nvarying vec2 vUV;\n\nvec4 highlightColor(vec4 color) {\nvec4 highlight=color;\nfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\nfloat lum_threshold;\nif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\nelse { lum_threshold=0.5+0.44*threshold; }\nluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\nhighlight*=luminance*gain;\nhighlight.a=1.0;\nreturn highlight;\n}\nvoid main(void)\n{\nvec4 original=texture2D(textureSampler,vUV);\n\nif (gain == -1.0) {\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\nreturn;\n}\nfloat w=2.0/screen_width;\nfloat h=2.0/screen_height;\nfloat weight=1.0;\n\nvec4 blurred=vec4(0.0,0.0,0.0,0.0);\n#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\n#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\n#endif\nblurred/=39.0;\ngl_FragColor=blurred;\n\n}",linePixelShader:"uniform vec4 color;\nvoid main(void) {\ngl_FragColor=color;\n}",lineVertexShader:"\nattribute vec3 position;\nattribute vec4 normal;\n\nuniform mat4 worldViewProjection;\nuniform float width;\nuniform float aspectRatio;\nvoid main(void) {\nvec4 viewPosition=worldViewProjection*vec4(position,1.0);\nvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\nvec2 currentScreen=viewPosition.xy/viewPosition.w;\nvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\ncurrentScreen.x*=aspectRatio;\nnextScreen.x*=aspectRatio;\nvec2 dir=normalize(nextScreen-currentScreen);\nvec2 normalDir=vec2(-dir.y,dir.x);\nnormalDir*=width/2.0;\nnormalDir.x/=aspectRatio;\nvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\ngl_Position=viewPosition+offset;\n}",lines2dPixelShader:"varying vec4 vColor;\nvoid main(void) {\ngl_FragColor=vColor;\n}",lines2dVertexShader:"\n#ifdef Instanced\n#define att attribute\n#else\n#define att uniform\n#endif\nattribute vec2 position;\natt vec2 zBias;\natt vec4 transformX;\natt vec4 transformY;\natt float opacity;\n#ifdef FillSolid\natt vec4 fillSolidColor;\n#endif\n#ifdef BorderSolid\natt vec4 borderSolidColor;\n#endif\n#ifdef FillGradient\natt vec2 boundingMin;\natt vec2 boundingMax;\natt vec4 fillGradientColor1;\natt vec4 fillGradientColor2;\natt vec4 fillGradientTY;\n#endif\n#ifdef BorderGradient\natt vec4 borderGradientColor1;\natt vec4 borderGradientColor2;\natt vec4 borderGradientTY;\n#endif\n#define TWOPI 6.28318530\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvoid main(void) {\n#ifdef FillSolid\nvColor=fillSolidColor;\n#endif\n#ifdef BorderSolid\nvColor=borderSolidColor;\n#endif\n#ifdef FillGradient\nfloat v=dot(vec4((position.xy-boundingMin)/(boundingMax-boundingMin),1,1),fillGradientTY);\nvColor=mix(fillGradientColor2,fillGradientColor1,v); \n#endif\n#ifdef BorderGradient\nfloat v=dot(vec4((position.xy-boundingMin)/(boundingMax-boundingMin),1,1),borderGradientTY);\nvColor=mix(borderGradientColor2,borderGradientColor1,v); \n#endif\nvColor.a*=opacity;\nvec4 pos;\npos.xy=position.xy;\npos.z=1.0;\npos.w=1.0;\ngl_Position=vec4(dot(pos,transformX),dot(pos,transformY),zBias.x,1);\n}",outlinePixelShader:"uniform vec4 color;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nvoid main(void) {\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\ngl_FragColor=color;\n}",outlineVertexShader:"\nattribute vec3 position;\nattribute vec3 normal;\n#include\n\nuniform float offset;\n#include\nuniform mat4 viewProjection;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\nvec3 offsetPosition=position+normal*offset;\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(offsetPosition,1.0);\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}\n",particlesPixelShader:"\nvarying vec2 vUV;\nvarying vec4 vColor;\nuniform vec4 textureMask;\nuniform sampler2D diffuseSampler;\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\nvoid main(void) {\n#ifdef CLIPPLANE\nif (fClipDistance>0.0)\ndiscard;\n#endif\nvec4 baseColor=texture2D(diffuseSampler,vUV);\ngl_FragColor=(baseColor*textureMask+(vec4(1.,1.,1.,1.)-textureMask))*vColor;\n}",particlesVertexShader:"\nattribute vec3 position;\nattribute vec4 color;\nattribute vec4 options;\n\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nuniform mat4 invView;\nvarying float fClipDistance;\n#endif\nvoid main(void) { \nvec3 viewPos=(view*vec4(position,1.0)).xyz; \nvec3 cornerPos;\nfloat size=options.y;\nfloat angle=options.x;\nvec2 offset=options.zw;\ncornerPos=vec3(offset.x-0.5,offset.y-0.5,0.)*size;\n\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\n\nviewPos+=rotatedCorner;\ngl_Position=projection*vec4(viewPos,1.0); \nvColor=color;\nvUV=offset;\n\n#ifdef CLIPPLANE\nvec4 worldPos=invView*vec4(viewPos,1.0);\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n}",passPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nvoid main(void) \n{\ngl_FragColor=texture2D(textureSampler,vUV);\n}",pbrPixelShader:"#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LODBASEDMICROSFURACE\n#extension GL_EXT_shader_texture_lod : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec3 vReflectionColor;\nuniform vec4 vAlbedoColor;\n\nuniform vec4 vLightingIntensity;\nuniform vec4 vCameraInfos;\n#ifdef OVERLOADEDVALUES\nuniform vec4 vOverloadedIntensity;\nuniform vec3 vOverloadedAmbient;\nuniform vec3 vOverloadedAlbedo;\nuniform vec3 vOverloadedReflectivity;\nuniform vec3 vOverloadedEmissive;\nuniform vec3 vOverloadedReflection;\nuniform vec3 vOverloadedMicroSurface;\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nuniform vec4 vOverloadedShadowIntensity;\n#endif\n#if defined(REFLECTION) || defined(REFRACTION)\nuniform vec2 vMicrosurfaceTextureLods;\n#endif\nuniform vec4 vReflectivityColor;\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include[0..maxSimultaneousLights]\n\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform sampler2D albedoSampler;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform sampler2D reflectivitySampler;\n#endif\n\n#include\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\nuniform mat4 refractionMatrix;\n#endif\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\nuniform mat4 reflectionMatrix;\n#endif\n#endif\n#include\n#endif\n#ifdef CAMERACOLORGRADING\n#include\n#endif\n#ifdef CAMERACOLORCURVES\n#include\n#endif\n\n#include\n#include\n#ifdef CAMERACOLORGRADING\n#include\n#endif\n#ifdef CAMERACOLORCURVES\n#include\n#endif\n#include\n#include\n#include\n#include\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 surfaceAlbedo=vec4(1.,1.,1.,1.);\nvec3 surfaceAlbedoContribution=vAlbedoColor.rgb;\n\nfloat alpha=vAlbedoColor.a;\n#ifdef ALBEDO\nsurfaceAlbedo=texture2D(albedoSampler,vAlbedoUV);\nsurfaceAlbedo=vec4(toLinearSpace(surfaceAlbedo.rgb),surfaceAlbedo.a);\n#ifndef LINKREFRACTIONTOTRANSPARENCY\n#ifdef ALPHATEST\nif (surfaceAlbedo.a<0.4)\ndiscard;\n#endif\n#endif\n#ifdef ALPHAFROMALBEDO\nalpha*=surfaceAlbedo.a;\n#endif\nsurfaceAlbedo.rgb*=vAlbedoInfos.y;\n#else\n\nsurfaceAlbedo.rgb=surfaceAlbedoContribution;\nsurfaceAlbedoContribution=vec3(1.,1.,1.);\n#endif\n#ifdef VERTEXCOLOR\nsurfaceAlbedo.rgb*=vColor.rgb;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,vOverloadedAlbedo,vOverloadedIntensity.y);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#include\n\nvec3 ambientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nambientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#ifdef OVERLOADEDVALUES\nambientColor.rgb=mix(ambientColor.rgb,vOverloadedAmbient,vOverloadedIntensity.x);\n#endif\n#endif\n\nfloat microSurface=vReflectivityColor.a;\nvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor.rgb=mix(surfaceReflectivityColor.rgb,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV);\nsurfaceReflectivityColor=surfaceReflectivityColorMap.rgb;\nsurfaceReflectivityColor=toLinearSpace(surfaceReflectivityColor);\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor=mix(surfaceReflectivityColor,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface=surfaceReflectivityColorMap.a;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDVALUES\nmicroSurface=mix(microSurface,vOverloadedMicroSurface.x,vOverloadedMicroSurface.y);\n#endif\n\nfloat NdotV=max(0.00000000001,dot(normalW,viewDirectionW));\n\nmicroSurface=clamp(microSurface,0.,1.)*0.98;\n\nfloat roughness=clamp(1.-microSurface,0.000001,1.0);\n\nvec3 lightDiffuseContribution=vec3(0.,0.,0.);\n#ifdef OVERLOADEDSHADOWVALUES\nvec3 shadowedOnlyLightDiffuseContribution=vec3(1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nvec3 lightSpecularContribution=vec3(0.,0.,0.);\n#endif\nfloat notShadowLevel=1.; \nfloat NdotL=-1.;\nlightingInfo info;\n\nfloat reflectance=max(max(surfaceReflectivityColor.r,surfaceReflectivityColor.g),surfaceReflectivityColor.b);\n\n\nfloat reflectance90=clamp(reflectance*25.0,0.0,1.0);\nvec3 specularEnvironmentR0=surfaceReflectivityColor.rgb;\nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0)*reflectance90;\n#include[0..maxSimultaneousLights]\n#ifdef SPECULARTERM\nlightSpecularContribution*=vLightingIntensity.w;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 surfaceRefractionColor=vec3(0.,0.,0.);\n\n#ifdef LODBASEDMICROSFURACE\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\n#endif\n#ifdef REFRACTION\nvec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFRACTION\nfloat lodRefraction=getMipMapIndexFromAverageSlopeWithPMREM(vMicrosurfaceTextureLods.y,alphaG);\n#else\nfloat lodRefraction=getMipMapIndexFromAverageSlope(vMicrosurfaceTextureLods.y,alphaG);\n#endif\n#else\nfloat biasRefraction=(vMicrosurfaceTextureLods.y+2.)*(1.0-microSurface);\n#endif\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nif (dot(refractionVector,viewDirectionW)<1.0)\n{\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFRACTION\n\nif ((vMicrosurfaceTextureLods.y-lodRefraction)>4.0)\n{\n\nfloat scaleRefraction=1.-exp2(lodRefraction)/exp2(vMicrosurfaceTextureLods.y); \nfloat maxRefraction=max(max(abs(refractionVector.x),abs(refractionVector.y)),abs(refractionVector.z));\nif (abs(refractionVector.x) != maxRefraction) refractionVector.x*=scaleRefraction;\nif (abs(refractionVector.y) != maxRefraction) refractionVector.y*=scaleRefraction;\nif (abs(refractionVector.z) != maxRefraction) refractionVector.z*=scaleRefraction;\n}\n#endif\nsurfaceRefractionColor=textureCubeLodEXT(refractionCubeSampler,refractionVector,lodRefraction).rgb*vRefractionInfos.x;\n#else\nsurfaceRefractionColor=textureCube(refractionCubeSampler,refractionVector,biasRefraction).rgb*vRefractionInfos.x;\n#endif\n}\n#ifndef REFRACTIONMAPINLINEARSPACE\nsurfaceRefractionColor=toLinearSpace(surfaceRefractionColor.rgb);\n#endif\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\n#ifdef LODBASEDMICROSFURACE\nsurfaceRefractionColor=texture2DLodEXT(refraction2DSampler,refractionCoords,lodRefraction).rgb*vRefractionInfos.x;\n#else\nsurfaceRefractionColor=texture2D(refraction2DSampler,refractionCoords,biasRefraction).rgb*vRefractionInfos.x;\n#endif \nsurfaceRefractionColor=toLinearSpace(surfaceRefractionColor.rgb);\n#endif\n#endif\n\nvec3 environmentRadiance=vReflectionColor.rgb;\nvec3 environmentIrradiance=vReflectionColor.rgb;\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFLECTION\nfloat lodReflection=getMipMapIndexFromAverageSlopeWithPMREM(vMicrosurfaceTextureLods.x,alphaG);\n#else\nfloat lodReflection=getMipMapIndexFromAverageSlope(vMicrosurfaceTextureLods.x,alphaG);\n#endif\n#else\nfloat biasReflection=(vMicrosurfaceTextureLods.x+2.)*(1.0-microSurface);\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFLECTION\n\nif ((vMicrosurfaceTextureLods.y-lodReflection)>4.0)\n{\n\nfloat scaleReflection=1.-exp2(lodReflection)/exp2(vMicrosurfaceTextureLods.x); \nfloat maxReflection=max(max(abs(vReflectionUVW.x),abs(vReflectionUVW.y)),abs(vReflectionUVW.z));\nif (abs(vReflectionUVW.x) != maxReflection) vReflectionUVW.x*=scaleReflection;\nif (abs(vReflectionUVW.y) != maxReflection) vReflectionUVW.y*=scaleReflection;\nif (abs(vReflectionUVW.z) != maxReflection) vReflectionUVW.z*=scaleReflection;\n}\n#endif\nenvironmentRadiance=textureCubeLodEXT(reflectionCubeSampler,vReflectionUVW,lodReflection).rgb*vReflectionInfos.x;\n#else\nenvironmentRadiance=textureCube(reflectionCubeSampler,vReflectionUVW,biasReflection).rgb*vReflectionInfos.x;\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifndef REFLECTIONMAP_SKYBOX\nvec3 normalEnvironmentSpace=(reflectionMatrix*vec4(normalW,1)).xyz;\nenvironmentIrradiance=EnvironmentIrradiance(normalEnvironmentSpace);\n#endif\n#else\nenvironmentRadiance=toLinearSpace(environmentRadiance.rgb);\nenvironmentIrradiance=textureCube(reflectionCubeSampler,normalW,20.).rgb*vReflectionInfos.x;\nenvironmentIrradiance=toLinearSpace(environmentIrradiance.rgb);\nenvironmentIrradiance*=0.2; \n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\n#ifdef LODBASEDMICROSFURACE\nenvironmentRadiance=texture2DLodEXT(reflection2DSampler,coords,lodReflection).rgb*vReflectionInfos.x;\n#else\nenvironmentRadiance=texture2D(reflection2DSampler,coords,biasReflection).rgb*vReflectionInfos.x;\n#endif\nenvironmentRadiance=toLinearSpace(environmentRadiance.rgb);\nenvironmentIrradiance=texture2D(reflection2DSampler,coords,20.).rgb*vReflectionInfos.x;\nenvironmentIrradiance=toLinearSpace(environmentIrradiance.rgb);\n#endif\n#endif\n#ifdef OVERLOADEDVALUES\nenvironmentIrradiance=mix(environmentIrradiance,vOverloadedReflection,vOverloadedMicroSurface.z);\nenvironmentRadiance=mix(environmentRadiance,vOverloadedReflection,vOverloadedMicroSurface.z);\n#endif\nenvironmentRadiance*=vLightingIntensity.z;\nenvironmentIrradiance*=vLightingIntensity.z;\n\nvec3 specularEnvironmentReflectance=FresnelSchlickEnvironmentGGX(clamp(NdotV,0.,1.),specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n\nvec3 refractance=vec3(0.0,0.0,0.0);\n#ifdef REFRACTION\nvec3 transmission=vec3(1.0,1.0,1.0);\n#ifdef LINKREFRACTIONTOTRANSPARENCY\n\ntransmission*=(1.0-alpha);\n\n\nvec3 mixedAlbedo=surfaceAlbedoContribution.rgb*surfaceAlbedo.rgb;\nfloat maxChannel=max(max(mixedAlbedo.r,mixedAlbedo.g),mixedAlbedo.b);\nvec3 tint=clamp(maxChannel*mixedAlbedo,0.0,1.0);\n\nsurfaceAlbedoContribution*=alpha;\n\nenvironmentIrradiance*=alpha;\n\nsurfaceRefractionColor*=tint;\n\nalpha=1.0;\n#endif\n\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);\nspecularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,alpha);\n\ntransmission*=1.0-specularEnvironmentReflectance;\n\nrefractance=surfaceRefractionColor*transmission;\n#endif\n\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\nrefractance*=vLightingIntensity.z;\nenvironmentRadiance*=specularEnvironmentReflectance;\n\nvec3 surfaceEmissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV).rgb;\nsurfaceEmissiveColor=toLinearSpace(emissiveColorTex.rgb)*surfaceEmissiveColor*vEmissiveInfos.y;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceEmissiveColor=mix(surfaceEmissiveColor,vOverloadedEmissive,vOverloadedIntensity.w);\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nsurfaceEmissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\n#ifdef LINKEMISSIVEWITHALBEDO\nvec3 finalDiffuse=max((lightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max((shadowedOnlyLightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nfinalDiffuse=mix(finalDiffuse,shadowedOnlyLightDiffuseContribution,(1.0-vOverloadedShadowIntensity.y));\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=lightSpecularContribution*surfaceReflectivityColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+getLuminance(finalSpecular),0.,1.);\n#endif\n#ifdef RADIANCEOVERALPHA\nalpha=clamp(alpha+getLuminance(environmentRadiance),0.,1.);\n#endif\n\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance+surfaceEmissiveColor*vLightingIntensity.y+refractance,alpha);\n#else\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance+refractance,alpha);\n#endif\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV).rgb*vLightmapInfos.y;\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor.rgb*=lightmapColor;\n#else\nfinalColor.rgb+=lightmapColor;\n#endif\n#endif\nfinalColor=max(finalColor,0.0);\n#ifdef CAMERATONEMAP\nfinalColor.rgb=toneMaps(finalColor.rgb);\n#endif\nfinalColor.rgb=toGammaSpace(finalColor.rgb);\n#include\n#include(color,finalColor)\n#ifdef CAMERACONTRAST\nfinalColor=contrasts(finalColor);\n#endif\nfinalColor.rgb=clamp(finalColor.rgb,0.,1.);\n#ifdef CAMERACOLORGRADING\nfinalColor=colorGrades(finalColor);\n#endif\n#ifdef CAMERACOLORCURVES\nfinalColor.rgb=applyColorCurves(finalColor.rgb);\n#endif\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ngl_FragColor=finalColor;\n}",pbrVertexShader:"precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform mat4 albedoMatrix;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform mat4 reflectivityMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include[0..maxSimultaneousLights]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#include\nvoid main(void) {\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=position;\n#endif \n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef ALBEDO\nif (vAlbedoInfos.x == 0.)\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef LIGHTMAP\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(REFLECTIVITY)\nif (vReflectivityInfos.x == 0.)\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n\n#include\n}", postprocessVertexShader:"\nattribute vec2 position;\nuniform vec2 scale;\n\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvUV=(position*madd+madd)*scale;\ngl_Position=vec4(position,0.0,1.0);\n}",proceduralVertexShader:"\nattribute vec2 position;\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvPosition=position;\nvUV=position*madd+madd;\ngl_Position=vec4(position,0.0,1.0);\n}",rect2dPixelShader:"varying vec4 vColor;\nvoid main(void) {\ngl_FragColor=vColor;\n}",rect2dVertexShader:"\n#ifdef Instanced\n#define att attribute\n#else\n#define att uniform\n#endif\nattribute float index;\natt vec2 zBias;\natt vec4 transformX;\natt vec4 transformY;\natt float opacity;\n#ifdef Border\natt float borderThickness;\n#endif\n#ifdef FillSolid\natt vec4 fillSolidColor;\n#endif\n#ifdef BorderSolid\natt vec4 borderSolidColor;\n#endif\n#ifdef FillGradient\natt vec4 fillGradientColor1;\natt vec4 fillGradientColor2;\natt vec4 fillGradientTY;\n#endif\n#ifdef BorderGradient\natt vec4 borderGradientColor1;\natt vec4 borderGradientColor2;\natt vec4 borderGradientTY;\n#endif\n\natt vec3 properties;\n\n#define rsub0 17.0\n#define rsub1 33.0\n#define rsub2 49.0\n#define rsub3 65.0\n#define rsub 64.0\n#define TWOPI 6.28318530\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvoid main(void) {\nvec2 pos2;\n\nif (properties.z == 0.0) {\n#ifdef Border\nfloat w=properties.x;\nfloat h=properties.y;\nvec2 borderOffset=vec2(1.0,1.0);\nfloat segi=index;\nif (index<4.0) {\nborderOffset=vec2(1.0-(borderThickness*2.0/w),1.0-(borderThickness*2.0/h));\n}\nelse {\nsegi-=4.0;\n}\nif (segi == 0.0) {\npos2=vec2(1.0,1.0);\n} \nelse if (segi == 1.0) {\npos2=vec2(1.0,0.0);\n}\nelse if (segi == 2.0) {\npos2=vec2(0.0,0.0);\n} \nelse {\npos2=vec2(0.0,1.0);\n}\npos2.x=((pos2.x-0.5)*borderOffset.x)+0.5;\npos2.y=((pos2.y-0.5)*borderOffset.y)+0.5;\n#else\nif (index == 0.0) {\npos2=vec2(0.5,0.5);\n}\nelse if (index == 1.0) {\npos2=vec2(1.0,1.0);\n}\nelse if (index == 2.0) {\npos2=vec2(1.0,0.0);\n}\nelse if (index == 3.0) {\npos2=vec2(0.0,0.0);\n}\nelse {\npos2=vec2(0.0,1.0);\n}\n#endif\n}\nelse\n{\n#ifdef Border\nfloat w=properties.x;\nfloat h=properties.y;\nfloat r=properties.z;\nfloat nru=r/w;\nfloat nrv=r/h;\nvec2 borderOffset=vec2(1.0,1.0);\nfloat segi=index;\nif (index\n\n#include\nuniform mat4 viewProjection;\nvarying vec4 vPosition;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\n#include\n#include\n#ifdef CUBEMAP\nvPosition=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#else\nvPosition=viewProjection*finalWorld*vec4(position,1.0);\ngl_Position=vPosition;\n#endif\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}",sprite2dPixelShader:"varying vec2 vUV;\nvarying float vOpacity;\nuniform bool alphaTest;\nuniform sampler2D diffuseSampler;\nvoid main(void) {\nvec4 color=texture2D(diffuseSampler,vUV);\nif (alphaTest)\n{\nif (color.a<0.95) {\ndiscard;\n}\n}\ncolor.a*=vOpacity;\ngl_FragColor=color;\n}",sprite2dVertexShader:"\n#ifdef Instanced\n#define att attribute\n#else\n#define att uniform\n#endif\n\nattribute float index;\natt vec2 topLeftUV;\natt vec2 sizeUV;\natt vec2 scaleFactor;\natt vec2 textureSize;\n\natt vec3 properties;\natt vec2 zBias;\natt vec4 transformX;\natt vec4 transformY;\natt float opacity;\n\n\nvarying vec2 vUV;\nvarying float vOpacity;\nvoid main(void) {\nvec2 pos2;\n\nvec2 off=vec2(0.0,0.0);\nvec2 sfSizeUV=sizeUV*scaleFactor;\nfloat frame=properties.x;\nfloat invertY=properties.y;\nfloat alignToPixel=properties.z;\n\nif (index == 0.0) {\npos2=vec2(0.0,0.0);\nvUV=vec2(topLeftUV.x+(frame*sfSizeUV.x)+off.x,topLeftUV.y-off.y);\n}\n\nelse if (index == 1.0) {\npos2=vec2(0.0,1.0);\nvUV=vec2(topLeftUV.x+(frame*sfSizeUV.x)+off.x,(topLeftUV.y+sfSizeUV.y));\n}\n\nelse if (index == 2.0) {\npos2=vec2( 1.0,1.0);\nvUV=vec2(topLeftUV.x+sfSizeUV.x+(frame*sfSizeUV.x),(topLeftUV.y+sfSizeUV.y));\n}\n\nelse if (index == 3.0) {\npos2=vec2( 1.0,0.0);\nvUV=vec2(topLeftUV.x+sfSizeUV.x+(frame*sfSizeUV.x),topLeftUV.y-off.y);\n}\nif (invertY == 1.0) {\nvUV.y=1.0-vUV.y;\n}\nvec4 pos;\nif (alignToPixel == 1.0)\n{\npos.xy=floor(pos2.xy*sizeUV*textureSize);\n} else {\npos.xy=pos2.xy*sizeUV*textureSize;\n}\nvOpacity=opacity;\npos.z=1.0;\npos.w=1.0;\ngl_Position=vec4(dot(pos,transformX),dot(pos,transformY),zBias.x,1);\n} ",spritesPixelShader:"uniform bool alphaTest;\nvarying vec4 vColor;\n\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n\n#include\nvoid main(void) {\nvec4 color=texture2D(diffuseSampler,vUV);\nif (alphaTest) \n{\nif (color.a<0.95)\ndiscard;\n}\ncolor*=vColor;\n#include\ngl_FragColor=color;\n}",spritesVertexShader:"\nattribute vec4 position;\nattribute vec4 options;\nattribute vec4 cellInfo;\nattribute vec4 color;\n\nuniform vec2 textureInfos;\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#include\nvoid main(void) { \nvec3 viewPos=(view*vec4(position.xyz,1.0)).xyz; \nvec2 cornerPos;\nfloat angle=position.w;\nvec2 size=vec2(options.x,options.y);\nvec2 offset=options.zw;\nvec2 uvScale=textureInfos.xy;\ncornerPos=vec2(offset.x-0.5,offset.y-0.5)*size;\n\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\n\nviewPos+=rotatedCorner;\ngl_Position=projection*vec4(viewPos,1.0); \n\nvColor=color;\n\nvec2 uvOffset=vec2(abs(offset.x-cellInfo.x),1.0-abs(offset.y-cellInfo.y));\nvUV=(uvOffset+cellInfo.zw)*uvScale;\n\n#ifdef FOG\nfFogDistance=viewPos.z;\n#endif\n}",ssaoPixelShader:"\nuniform sampler2D textureSampler;\nvarying vec2 vUV;\n#ifdef SSAO\nuniform sampler2D randomSampler;\nuniform float randTextureTiles;\nuniform float samplesFactor;\nuniform vec3 sampleSphere[SAMPLES];\nuniform float totalStrength;\nuniform float radius;\nuniform float area;\nuniform float fallOff;\nuniform float base;\nvec3 normalFromDepth(float depth,vec2 coords)\n{\nvec2 offset1=vec2(0.0,radius);\nvec2 offset2=vec2(radius,0.0);\nfloat depth1=texture2D(textureSampler,coords+offset1).r;\nfloat depth2=texture2D(textureSampler,coords+offset2).r;\nvec3 p1=vec3(offset1,depth1-depth);\nvec3 p2=vec3(offset2,depth2-depth);\nvec3 normal=cross(p1,p2);\nnormal.z=-normal.z;\nreturn normalize(normal);\n}\nvoid main()\n{\nvec3 random=normalize(texture2D(randomSampler,vUV*randTextureTiles).rgb);\nfloat depth=texture2D(textureSampler,vUV).r;\nvec3 position=vec3(vUV,depth);\nvec3 normal=normalFromDepth(depth,vUV);\nfloat radiusDepth=radius/depth;\nfloat occlusion=0.0;\nvec3 ray;\nvec3 hemiRay;\nfloat occlusionDepth;\nfloat difference;\nfor (int i=0; i0.5;\ntexCoord1=vec2(useCamB ? (vUV.x-0.5)*2.0 : vUV.x*2.0,vUV.y);\ntexCoord2=vec2(texCoord1.x+stepSize.x,vUV.y);\n#else\nuseCamB=vUV.y>0.5;\ntexCoord1=vec2(vUV.x,useCamB ? (vUV.y-0.5)*2.0 : vUV.y*2.0);\ntexCoord2=vec2(vUV.x,texCoord1.y+stepSize.y);\n#endif\n\nif (useCamB){\nfrag1=texture2D(textureSampler,texCoord1).rgb;\nfrag2=texture2D(textureSampler,texCoord2).rgb;\n}else{\nfrag1=texture2D(camASampler ,texCoord1).rgb;\nfrag2=texture2D(camASampler ,texCoord2).rgb;\n}\ngl_FragColor=vec4((frag1+frag2)/TWO,1.0);\n}",text2dPixelShader:"varying vec4 vColor;\nvarying vec2 vUV;\n\nuniform sampler2D diffuseSampler;\nvoid main(void) {\nvec4 color=texture2D(diffuseSampler,vUV);\ngl_FragColor=color*vColor;\n}",text2dVertexShader:"\n#ifdef Instanced\n#define att attribute\n#else\n#define att uniform\n#endif\n\nattribute float index;\natt vec2 zBias;\natt vec4 transformX;\natt vec4 transformY;\natt float opacity;\natt vec2 topLeftUV;\natt vec2 sizeUV;\natt vec2 textureSize;\natt vec4 color;\natt float superSampleFactor;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvoid main(void) {\nvec2 pos2;\n\nif (index == 0.0) {\npos2=vec2(0.0,0.0);\nvUV=vec2(topLeftUV.x,topLeftUV.y+sizeUV.y);\n}\n\nelse if (index == 1.0) {\npos2=vec2(0.0,1.0);\nvUV=vec2(topLeftUV.x,topLeftUV.y);\n}\n\nelse if (index == 2.0) {\npos2=vec2(1.0,1.0);\nvUV=vec2(topLeftUV.x+sizeUV.x,topLeftUV.y);\n}\n\nelse if (index == 3.0) {\npos2=vec2(1.0,0.0);\nvUV=vec2(topLeftUV.x+sizeUV.x,topLeftUV.y+sizeUV.y);\n}\n\nvUV=(floor(vUV*textureSize)+vec2(0.0,0.0))/textureSize;\nvColor=color;\nvColor.a*=opacity;\nvec4 pos;\npos.xy=floor(pos2.xy*superSampleFactor*sizeUV*textureSize); \npos.z=1.0;\npos.w=1.0;\ngl_Position=vec4(dot(pos,transformX),dot(pos,transformY),zBias.x,1);\n}",tonemapPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform float _ExposureAdjustment;\n#if defined(HABLE_TONEMAPPING)\nconst float A=0.15;\nconst float B=0.50;\nconst float C=0.10;\nconst float D=0.20;\nconst float E=0.02;\nconst float F=0.30;\nconst float W=11.2;\n#endif\nfloat Luminance(vec3 c)\n{\nreturn dot(c,vec3(0.22,0.707,0.071));\n}\nvoid main(void) \n{\nvec3 colour=texture2D(textureSampler,vUV).rgb;\n#if defined(REINHARD_TONEMAPPING)\nfloat lum=Luminance(colour.rgb); \nfloat lumTm=lum*_ExposureAdjustment;\nfloat scale=lumTm/(1.0+lumTm); \ncolour*=scale/lum;\n#elif defined(HABLE_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nconst float ExposureBias=2.0;\nvec3 x=ExposureBias*colour;\nvec3 curr=((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;\nx=vec3(W,W,W);\nvec3 whiteScale=1.0/(((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F);\ncolour=curr*whiteScale;\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nvec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);\nvec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);\ncolour=retColor*retColor;\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\ncolour=vec3(1.0,1.0,1.0)-exp2(-_ExposureAdjustment*colour);\n#endif\ngl_FragColor=vec4(colour.rgb,1.0);\n}",volumetricLightScatteringPixelShader:"uniform sampler2D textureSampler;\nuniform sampler2D lightScatteringSampler;\nuniform float decay;\nuniform float exposure;\nuniform float weight;\nuniform float density;\nuniform vec2 meshPositionOnScreen;\nvarying vec2 vUV;\nvoid main(void) {\nvec2 tc=vUV;\nvec2 deltaTexCoord=(tc-meshPositionOnScreen.xy);\ndeltaTexCoord*=1.0/float(NUM_SAMPLES)*density;\nfloat illuminationDecay=1.0;\nvec4 color=texture2D(lightScatteringSampler,tc)*0.4;\nfor(int i=0; i1.0 || tc.y<0.0 || tc.y>1.0)\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\nelse{\ngl_FragColor=vec4(texture2D(textureSampler,tc).rgb,1.0);\n}\n}"},BABYLON.Effect.IncludesShadersStore={bonesDeclaration:"#if NUM_BONE_INFLUENCERS>0\nuniform mat4 mBones[BonesPerMesh];\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;\nattribute vec4 matricesWeightsExtra;\n#endif\n#endif",bonesVertex:"#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif \nfinalWorld=finalWorld*influence;\n#endif",bumpFragment:"#ifdef BUMP\nvec2 bumpUV=vBumpUV;\n#endif\n#if defined(BUMP) || defined(PARALLAX)\nmat3 TBN=cotangent_frame(normalW*vBumpInfos.y,-viewDirectionW,bumpUV);\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nvec2 uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,bumpUV,vBumpInfos.z);\n#else\nvec2 uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\ndiffuseUV+=uvOffset;\nbumpUV+=uvOffset;\n#endif\n#ifdef BUMP\nnormalW=perturbNormal(viewDirectionW,TBN,bumpUV);\n#endif",bumpFragmentFunctions:"#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform sampler2D bumpSampler;\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,mat3 cotangentFrame,vec2 uv)\n{\nvec3 map=texture2D(bumpSampler,uv).xyz;\n#ifdef INVERTNORMALMAPX\nmap.x=1.0-map.x;\n#endif\n#ifdef INVERTNORMALMAPY\nmap.y=1.0-map.y;\n#endif\nmap=map*255./127.-128./127.;\nreturn normalize(cotangentFrame*map);\n}\n#ifdef PARALLAX\nconst float minSamples=4.;\nconst float maxSamples=15.;\nconst int iMaxSamples=15;\n\nvec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {\nfloat parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;\nparallaxLimit*=parallaxScale;\nvec2 vOffsetDir=normalize(vViewDirCoT.xy);\nvec2 vMaxOffset=vOffsetDir*parallaxLimit;\nfloat numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));\nfloat stepSize=1.0/numSamples;\n\nfloat currRayHeight=1.0;\nvec2 vCurrOffset=vec2(0,0);\nvec2 vLastOffset=vec2(0,0);\nfloat lastSampledHeight=1.0;\nfloat currSampledHeight=1.0;\nfor (int i=0; icurrRayHeight)\n{\nfloat delta1=currSampledHeight-currRayHeight;\nfloat delta2=(currRayHeight+stepSize)-lastSampledHeight;\nfloat ratio=delta1/(delta1+delta2);\nvCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;\n\nbreak;\n}\nelse\n{\ncurrRayHeight-=stepSize;\nvLastOffset=vCurrOffset;\nvCurrOffset+=stepSize*vMaxOffset;\nlastSampledHeight=currSampledHeight;\n}\n}\nreturn vCurrOffset;\n}\nvec2 parallaxOffset(vec3 viewDir,float heightScale)\n{\n\nfloat height=texture2D(bumpSampler,vBumpUV).w;\nvec2 texCoordOffset=heightScale*viewDir.xy*height;\nreturn -texCoordOffset;\n}\n#endif\n#endif",clipPlaneFragment:"#ifdef CLIPPLANE\nif (fClipDistance>0.0)\n{\ndiscard;\n}\n#endif",clipPlaneFragmentDeclaration:"#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif",clipPlaneVertex:"#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif",clipPlaneVertexDeclaration:"#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif",colorCurves:"const vec3 HDTVRec709_RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\nvec3 applyColorCurves(vec3 original) {\nvec3 result=original;\n\n\n\nfloat luma=dot(result.rgb,HDTVRec709_RGBLuminanceCoefficients);\nvec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0,0.0),vec2(1.0,1.0));\nvec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;\nresult.rgb*=colorCurve.rgb;\nresult.rgb=mix(vec3(luma,luma,luma),result.rgb,colorCurve.a);\nreturn result;\n}",colorCurvesDefinition:"uniform vec4 vCameraColorCurveNeutral;\nuniform vec4 vCameraColorCurvePositive;\nuniform vec4 vCameraColorCurveNegative;",colorGrading:"vec4 colorGrades(vec4 color) \n{ \n\nfloat sliceContinuous=color.z*vCameraColorGradingInfos.z;\nfloat sliceInteger=floor(sliceContinuous);\n\n\nfloat sliceFraction=sliceContinuous-sliceInteger; \n\nvec2 sliceUV=color.xy*vCameraColorGradingScaleOffset.xy+vCameraColorGradingScaleOffset.zw;\n\n\nsliceUV.x+=sliceInteger*vCameraColorGradingInfos.w;\nvec4 slice0Color=texture2D(cameraColorGrading2DSampler,sliceUV);\nsliceUV.x+=vCameraColorGradingInfos.w;\nvec4 slice1Color=texture2D(cameraColorGrading2DSampler,sliceUV);\nvec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);\ncolor.rgb=mix(color.rgb,result,vCameraColorGradingInfos.x);\nreturn color;\n}",colorGradingDefinition:"uniform sampler2D cameraColorGrading2DSampler;\nuniform vec4 vCameraColorGradingInfos;\nuniform vec4 vCameraColorGradingScaleOffset;",fogFragment:"#ifdef FOG\nfloat fog=CalcFogFactor();\ncolor.rgb=fog*color.rgb+(1.0-fog)*vFogColor;\n#endif",fogFragmentDeclaration:"#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\nfloat CalcFogFactor()\n{\nfloat fogCoeff=1.0;\nfloat fogStart=vFogInfos.y;\nfloat fogEnd=vFogInfos.z;\nfloat fogDensity=vFogInfos.w;\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff=(fogEnd-fFogDistance)/(fogEnd-fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fFogDistance*fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fFogDistance*fFogDistance*fogDensity*fogDensity);\n}\nreturn clamp(fogCoeff,0.0,1.0);\n}\n#endif",fogVertex:"#ifdef FOG\nfFogDistance=(view*worldPos).z;\n#endif",fogVertexDeclaration:"#ifdef FOG\nvarying float fFogDistance;\n#endif",fresnelFunction:"#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{\nfloat fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);\nreturn clamp(fresnelTerm,0.,1.);\n}\n#endif",harmonicsFunctions:"#ifdef USESPHERICALFROMREFLECTIONMAP\nuniform vec3 vSphericalX;\nuniform vec3 vSphericalY;\nuniform vec3 vSphericalZ;\nuniform vec3 vSphericalXX;\nuniform vec3 vSphericalYY;\nuniform vec3 vSphericalZZ;\nuniform vec3 vSphericalXY;\nuniform vec3 vSphericalYZ;\nuniform vec3 vSphericalZX;\nvec3 EnvironmentIrradiance(vec3 normal)\n{\n\n\n\nvec3 result =\nvSphericalX*normal.x +\nvSphericalY*normal.y +\nvSphericalZ*normal.z +\nvSphericalXX*normal.x*normal.x +\nvSphericalYY*normal.y*normal.y +\nvSphericalZZ*normal.z*normal.z +\nvSphericalYZ*normal.y*normal.z +\nvSphericalZX*normal.z*normal.x +\nvSphericalXY*normal.x*normal.y;\nreturn result.rgb;\n}\n#endif",helperFunctions:"mat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}",instancesDeclaration:"#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif",instancesVertex:"#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#else\nmat4 finalWorld=world;\n#endif",lightFragment:"#ifdef LIGHT{X}\n#ifndef SPECULARTERM\nvec3 vLightSpecular{X}=vec3(0.);\n#endif\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,vLightData{X},vLightDirection{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,glossiness);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightGround{X},glossiness);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,glossiness);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWVSM{X}\nshadow=computeShadowWithVSM(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\n#ifdef SHADOWPCF{X}\n#if defined(POINTLIGHT{X})\nshadow=computeShadowWithPCFCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\nshadow=computeShadowWithPCF(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#endif\n#else\n#if defined(POINTLIGHT{X})\nshadow=computeShadowCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#else\nshadow=computeShadow(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#endif\n#endif\n#endif\n#else\nshadow=1.;\n#endif\ndiffuseBase+=info.diffuse*shadow;\n#ifdef SPECULARTERM\nspecularBase+=info.specular*shadow;\n#endif\n#endif",lightFragmentDeclaration:"#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec3 vLightSpecular{X};\n#endif\n#ifdef SHADOW{X}\n#if defined(SPOTLIGHT{X}) || defined(DIRLIGHT{X})\nvarying vec4 vPositionFromLight{X};\nuniform sampler2D shadowSampler{X};\n#else\nuniform samplerCube shadowSampler{X};\n#endif\nuniform vec3 shadowsInfo{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\n#endif\n#ifdef HEMILIGHT{X}\nuniform vec3 vLightGround{X};\n#endif\n#endif",lightsFragmentFunctions:"\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 lightVectorW;\nfloat attenuation=1.0;\nif (lightData.w == 0.)\n{\nvec3 direction=lightData.xyz-vPositionW;\nattenuation=max(0.,1.0-length(direction)/range);\nlightVectorW=normalize(direction);\n}\nelse\n{\nlightVectorW=normalize(-lightData.xyz);\n}\n\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 direction=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(direction);\nfloat attenuation=max(0.,1.0-length(direction)/range);\n\nfloat cosAngle=max(0.,dot(-lightDirection.xyz,lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\nattenuation*=cosAngle;\n\nfloat ndl=max(0.,dot(vNormal,-lightDirection.xyz));\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW-lightDirection.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {\nlightingInfo result;\n\nfloat ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor;\n#endif\nreturn result;\n}\n",logDepthDeclaration:"#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;\nvarying float vFragmentDepth;\n#endif",logDepthFragment:"#ifdef LOGARITHMICDEPTH\ngl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;\n#endif",logDepthVertex:"#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;\ngl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif",pbrFunctions:"\n#define RECIPROCAL_PI2 0.15915494\n#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n\nconst float kPi=3.1415926535897932384626433832795;\nconst float kRougnhessToAlphaScale=0.1;\nconst float kRougnhessToAlphaOffset=0.29248125;\nfloat Square(float value)\n{\nreturn value*value;\n}\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,vec3(0.2126,0.7152,0.0722)),0.,1.);\n}\nfloat convertRoughnessToAverageSlope(float roughness)\n{\n\nconst float kMinimumVariance=0.0005;\nfloat alphaG=Square(roughness)+kMinimumVariance;\nreturn alphaG;\n}\n\nfloat getMipMapIndexFromAverageSlope(float maxMipLevel,float alpha)\n{\n\n\n\n\n\n\n\nfloat mip=kRougnhessToAlphaOffset+maxMipLevel+(maxMipLevel*kRougnhessToAlphaScale*log2(alpha));\nreturn clamp(mip,0.,maxMipLevel);\n}\nfloat getMipMapIndexFromAverageSlopeWithPMREM(float maxMipLevel,float alphaG)\n{\nfloat specularPower=clamp(2./alphaG-2.,0.000001,2048.);\n\nreturn clamp(- 0.5*log2(specularPower)+5.5,0.,maxMipLevel);\n}\n\nfloat smithVisibilityG1_TrowbridgeReitzGGX(float dot,float alphaG)\n{\nfloat tanSquared=(1.0-dot*dot)/(dot*dot);\nreturn 2.0/(1.0+sqrt(1.0+alphaG*alphaG*tanSquared));\n}\nfloat smithVisibilityG_TrowbridgeReitzGGX_Walter(float NdotL,float NdotV,float alphaG)\n{\nreturn smithVisibilityG1_TrowbridgeReitzGGX(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGX(NdotV,alphaG);\n}\n\n\nfloat normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)\n{\n\n\n\nfloat a2=Square(alphaG);\nfloat d=NdotH*NdotH*(a2-1.0)+1.0;\nreturn a2/(kPi*d*d);\n}\nvec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)\n{\nreturn reflectance0+(reflectance90-reflectance0)*pow(clamp(1.0-VdotH,0.,1.),5.0);\n}\nvec3 FresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{\n\nfloat weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);\nreturn reflectance0+weight*(reflectance90-reflectance0)*pow(clamp(1.0-VdotN,0.,1.),5.0);\n}\n\nvec3 computeSpecularTerm(float NdotH,float NdotL,float NdotV,float VdotH,float roughness,vec3 specularColor,vec3 reflectance90)\n{\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\nfloat distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);\nfloat visibility=smithVisibilityG_TrowbridgeReitzGGX_Walter(NdotL,NdotV,alphaG);\nvisibility/=(4.0*NdotL*NdotV); \nvec3 fresnel=fresnelSchlickGGX(VdotH,specularColor,reflectance90);\nfloat specTerm=max(0.,visibility*distribution)*NdotL;\nreturn fresnel*specTerm*kPi; \n}\nfloat computeDiffuseTerm(float NdotL,float NdotV,float VdotH,float roughness)\n{\n\n\nfloat diffuseFresnelNV=pow(clamp(1.0-NdotL,0.000001,1.),5.0);\nfloat diffuseFresnelNL=pow(clamp(1.0-NdotV,0.000001,1.),5.0);\nfloat diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;\nfloat diffuseFresnelTerm =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);\nreturn diffuseFresnelTerm*NdotL;\n\n\n}\nfloat adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance)\n{\n#ifdef USEPHYSICALLIGHTFALLOFF\n\nfloat lightRoughness=lightRadius/lightDistance;\n\nfloat totalRoughness=clamp(lightRoughness+roughness,0.,1.);\nreturn totalRoughness;\n#else\nreturn roughness;\n#endif\n}\nfloat computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)\n{\nfloat kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;\nfloat reflectivityLuminance=getLuminance(reflectivityColor);\nfloat reflectivityLuma=sqrt(reflectivityLuminance);\nmicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;\nreturn microSurface;\n}\nvec3 toLinearSpace(vec3 color)\n{\nreturn vec3(pow(color.r,2.2),pow(color.g,2.2),pow(color.b,2.2));\n}\nvec3 toGammaSpace(vec3 color)\n{\nreturn vec3(pow(color.r,1.0/2.2),pow(color.g,1.0/2.2),pow(color.b,1.0/2.2));\n}\n#ifdef CAMERATONEMAP\nvec3 toneMaps(vec3 color)\n{\ncolor=max(color,0.0);\n\ncolor.rgb=color.rgb*vCameraInfos.x;\nfloat tuning=1.5; \n\n\nvec3 tonemapped=1.0-exp2(-color.rgb*tuning); \ncolor.rgb=mix(color.rgb,tonemapped,1.0);\nreturn color;\n}\n#endif\n#ifdef CAMERACONTRAST\nvec4 contrasts(vec4 color)\n{\ncolor=clamp(color,0.0,1.0);\nvec3 resultHighContrast=color.rgb*color.rgb*(3.0-2.0*color.rgb);\nfloat contrast=vCameraInfos.y;\nif (contrast<1.0)\n{\n\ncolor.rgb=mix(vec3(0.5,0.5,0.5),color.rgb,contrast);\n}\nelse\n{\n\ncolor.rgb=mix(color.rgb,resultHighContrast,contrast-1.0);\n}\nreturn color;\n}\n#endif", pbrLightFunctions:"\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n};\nfloat computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range)\n{ \n#ifdef USEPHYSICALLIGHTFALLOFF\nfloat lightDistanceFalloff=1.0/((lightDistanceSquared+0.0001));\n#else\nfloat lightDistanceFalloff=max(0.,1.0-length(lightOffset)/range);\n#endif\nreturn lightDistanceFalloff;\n}\nfloat computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngle,float exponent)\n{\nfloat falloff=0.0;\n#ifdef USEPHYSICALLIGHTFALLOFF\nfloat cosHalfAngle=cos(lightAngle*0.5);\nconst float kMinusLog2ConeAngleIntensityRatio=6.64385618977; \n\n\n\n\n\nfloat concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);\n\n\nvec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);\nfalloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));\n#else\nfloat cosAngle=max(0.000000000000001,dot(-lightDirection,directionToLightCenterW));\nif (cosAngle>=lightAngle)\n{\nfalloff=max(0.,pow(cosAngle,exponent));\n}\n#endif\nreturn falloff;\n}\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float rangeRadius,float roughness,float NdotV,vec3 reflectance90,out float NdotL) {\nlightingInfo result;\nvec3 lightDirection;\nfloat attenuation=1.0;\nfloat lightDistance;\n\nif (lightData.w == 0.)\n{\nvec3 lightOffset=lightData.xyz-vPositionW;\nfloat lightDistanceSquared=dot(lightOffset,lightOffset);\nattenuation=computeDistanceLightFalloff(lightOffset,lightDistanceSquared,rangeRadius);\nlightDistance=sqrt(lightDistanceSquared);\nlightDirection=normalize(lightOffset);\n}\n\nelse\n{\nlightDistance=length(-lightData.xyz);\nlightDirection=normalize(-lightData.xyz);\n}\n\nroughness=adjustRoughnessFromLightProperties(roughness,rangeRadius,lightDistance);\n\nvec3 H=normalize(viewDirectionW+lightDirection);\nNdotL=max(0.00000000001,dot(vNormal,lightDirection));\nfloat VdotH=clamp(0.00000000001,1.0,dot(viewDirectionW,H));\nfloat diffuseTerm=computeDiffuseTerm(NdotL,NdotV,VdotH,roughness);\nresult.diffuse=diffuseTerm*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nfloat NdotH=max(0.00000000001,dot(vNormal,H));\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,specularColor,reflectance90);\nresult.specular=specTerm*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float rangeRadius,float roughness,float NdotV,vec3 reflectance90,out float NdotL) {\nlightingInfo result;\nvec3 lightOffset=lightData.xyz-vPositionW;\nvec3 directionToLightCenterW=normalize(lightOffset);\n\nfloat lightDistanceSquared=dot(lightOffset,lightOffset);\nfloat attenuation=computeDistanceLightFalloff(lightOffset,lightDistanceSquared,rangeRadius);\n\nfloat directionalAttenuation=computeDirectionalLightFalloff(lightDirection.xyz,directionToLightCenterW,lightDirection.w,lightData.w);\nattenuation*=directionalAttenuation;\n\nfloat lightDistance=sqrt(lightDistanceSquared);\nroughness=adjustRoughnessFromLightProperties(roughness,rangeRadius,lightDistance);\n\nvec3 H=normalize(viewDirectionW-lightDirection.xyz);\nNdotL=max(0.00000000001,dot(vNormal,-lightDirection.xyz));\nfloat VdotH=clamp(dot(viewDirectionW,H),0.00000000001,1.0);\nfloat diffuseTerm=computeDiffuseTerm(NdotL,NdotV,VdotH,roughness);\nresult.diffuse=diffuseTerm*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nfloat NdotH=max(0.00000000001,dot(vNormal,H));\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,specularColor,reflectance90);\nresult.specular=specTerm*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float roughness,float NdotV,vec3 reflectance90,out float NdotL) {\nlightingInfo result;\n\n\n\nNdotL=dot(vNormal,lightData.xyz)*0.5+0.5;\nresult.diffuse=mix(groundColor,diffuseColor,NdotL);\n#ifdef SPECULARTERM\n\nvec3 lightVectorW=normalize(lightData.xyz);\nvec3 H=normalize(viewDirectionW+lightVectorW);\nfloat NdotH=max(0.00000000001,dot(vNormal,H));\nNdotL=max(0.00000000001,NdotL);\nfloat VdotH=clamp(0.00000000001,1.0,dot(viewDirectionW,H));\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,specularColor,reflectance90);\nresult.specular=specTerm;\n#endif\nreturn result;\n}",pbrLightFunctionsCall:"#ifdef LIGHT{X}\n#ifndef SPECULARTERM\nvec3 vLightSpecular{X}=vec3(0.0);\n#endif\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,vLightData{X},vLightDirection{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,roughness,NdotV,specularEnvironmentR90,NdotL);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightGround{X},roughness,NdotV,specularEnvironmentR90,NdotL);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,roughness,NdotV,specularEnvironmentR90,NdotL);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWVSM{X}\nnotShadowLevel=computeShadowWithVSM(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\n#ifdef SHADOWPCF{X}\n#if defined(POINTLIGHT{X})\nnotShadowLevel=computeShadowWithPCFCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\nnotShadowLevel=computeShadowWithPCF(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#endif\n#else\n#if defined(POINTLIGHT{X})\nnotShadowLevel=computeShadowCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#else\nnotShadowLevel=computeShadow(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#endif\n#endif\n#endif\n#else\nnotShadowLevel=1.;\n#endif\nlightDiffuseContribution+=info.diffuse*notShadowLevel;\n#ifdef OVERLOADEDSHADOWVALUES\nif (NdotL<0.000000000011)\n{\nnotShadowLevel=1.;\n}\nshadowedOnlyLightDiffuseContribution*=notShadowLevel;\n#endif\n#ifdef SPECULARTERM\nlightSpecularContribution+=info.specular*notShadowLevel;\n#endif\n#endif",pbrShadowFunctions:"\n#ifdef SHADOWS\n#ifndef SHADOWFULLFLOAT\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#endif\nuniform vec2 depthValues;\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float bias)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y =-directionToLight.y;\n#ifndef SHADOWFULLFLOAT\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight))+bias;\n#else\nfloat shadow=textureCube(shadowSampler,directionToLight).x+bias;\n#endif\nif (depth>shadow)\n{\n#ifdef OVERLOADEDSHADOWVALUES\nreturn mix(1.0,darkness,vOverloadedShadowIntensity.x);\n#else\nreturn darkness;\n#endif\n}\nreturn 1.0;\n}\nfloat computeShadowWithPCFCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n\nfloat biasedDepth=depth-bias;\n#ifndef SHADOWFULLFLOAT\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\n#ifndef SHADOWFULLFLOAT\nfloat shadow=unpack(texture2D(shadowSampler,uv))+bias;\n#else\nfloat shadow=texture2D(shadowSampler,uv).x+bias;\n#endif\nif (depth.z>shadow)\n{\n#ifdef OVERLOADEDSHADOWVALUES\nreturn mix(1.0,darkness,vOverloadedShadowIntensity.x);\n#else\nreturn darkness;\n#endif\n}\nreturn 1.;\n}\nfloat computeShadowWithPCF(vec4 vPositionFromLight,sampler2D shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 depth=vPositionFromLight.xyz/vPositionFromLight.w;\ndepth=0.5*depth+vec3(0.5);\nvec2 uv=depth.xy;\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n\nfloat biasedDepth=depth.z-bias;\n#ifndef SHADOWFULLFLOAT\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0 || depth.z>=1.0)\n{\nreturn 1.0;\n}\nvec4 texel=texture2D(shadowSampler,uv);\n#ifndef SHADOWFULLFLOAT\nvec2 moments=vec2(unpackHalf(texel.xy),unpackHalf(texel.zw));\n#else\nvec2 moments=texel.xy;\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nreturn min(1.0,mix(1.0,1.0-ChebychevInequality(moments,depth.z,bias)+darkness,vOverloadedShadowIntensity.x));\n#else\nreturn min(1.0,1.0-ChebychevInequality(moments,depth.z,bias)+darkness);\n#endif\n}\n#endif",pointCloudVertex:"#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif",pointCloudVertexDeclaration:"#ifdef POINTSIZE\nuniform float pointSize;\n#endif",reflectionFunction:"vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvec3 direction=normalize(vDirectionW);\nfloat t=clamp(direction.y*-0.5+0.5,0.,1.0);\nfloat s=atan(direction.z,direction.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nvec3 cameraToVertex=normalize(worldPos.xyz-vEyePosition);\nvec3 r=reflect(cameraToVertex,worldNormal);\nfloat t=clamp(r.y*-0.5+0.5,0.,1.0);\nfloat s=atan(r.z,r.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 viewDir=normalize(vec3(view*worldPos));\nvec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));\nvec3 r=reflect(viewDir,viewNormal);\nr.z=r.z-1.0;\nfloat m=2.0*length(r);\nreturn vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}",shadowsFragmentFunctions:"#ifdef SHADOWS\n#ifndef SHADOWFULLFLOAT\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#endif\nuniform vec2 depthValues;\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float bias)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\n#ifndef SHADOWFULLFLOAT\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight))+bias;\n#else\nfloat shadow=textureCube(shadowSampler,directionToLight).x+bias;\n#endif\nif (depth>shadow)\n{\nreturn darkness;\n}\nreturn 1.0;\n}\nfloat computeShadowWithPCFCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n\nfloat biasedDepth=depth-bias;\n#ifndef SHADOWFULLFLOAT\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\n#ifndef SHADOWFULLFLOAT\nfloat shadow=unpack(texture2D(shadowSampler,uv))+bias;\n#else\nfloat shadow=texture2D(shadowSampler,uv).x+bias;\n#endif\nif (depth.z>shadow)\n{\nreturn darkness;\n}\nreturn 1.;\n}\nfloat computeShadowWithPCF(vec4 vPositionFromLight,sampler2D shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 depth=vPositionFromLight.xyz/vPositionFromLight.w;\ndepth=0.5*depth+vec3(0.5);\nvec2 uv=depth.xy;\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n\nfloat biasedDepth=depth.z-bias;\n#ifndef SHADOWFULLFLOAT\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0 || depth.z>=1.0)\n{\nreturn 1.0;\n}\nvec4 texel=texture2D(shadowSampler,uv);\n#ifndef SHADOWFULLFLOAT\nvec2 moments=vec2(unpackHalf(texel.xy),unpackHalf(texel.zw));\n#else\nvec2 moments=texel.xy;\n#endif\nreturn min(1.0,1.0-ChebychevInequality(moments,depth.z,bias)+darkness);\n}\n#endif",shadowsVertex:"#ifdef SHADOWS\n#if defined(SPOTLIGHT{X}) || defined(DIRLIGHT{X})\nvPositionFromLight{X}=lightMatrix{X}*worldPos;\n#endif\n#endif",shadowsVertexDeclaration:"#ifdef SHADOWS\n#if defined(SPOTLIGHT{X}) || defined(DIRLIGHT{X})\nuniform mat4 lightMatrix{X};\nvarying vec4 vPositionFromLight{X};\n#endif\n#endif\n"},("undefined"!=typeof window&&window.module||"undefined"!=typeof module)&&"undefined"!=typeof module.exports&&(module.exports=BABYLON);