/// module BABYLON.GLTF2 { /** * Values */ var glTFAnimationPaths = ["translation", "rotation", "scale"]; var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"]; /** * Utils */ var normalizeUVs = (buffer: any): void => { if (!buffer) { return; } for (var i = 0; i < buffer.length / 2; i++) { buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1]; } }; var createStringId = (index: number): string => { return "node" + index; }; /** * Returns the animation path (glTF -> Babylon) */ var getAnimationPath = (path: string): string => { var index = glTFAnimationPaths.indexOf(path); if (index !== -1) { return babylonAnimationPaths[index]; } return path; }; /** * Loads and creates animations */ var loadAnimations = (runtime: IGLTFRuntime): void => { var animations = runtime.gltf.animations; if (!animations) { return; } for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) { var animation = animations[animationIndex]; if (!animation || !animation.channels || !animation.samplers) { continue; } var lastAnimation: Animation = null; for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) { var channel = animation.channels[channelIndex]; if (!channel) { continue; } var sampler = animation.samplers[channel.sampler]; if (!sampler) { continue; } var inputData = sampler.input; var outputData = sampler.output; var bufferInput = GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[inputData]); var bufferOutput = GLTFUtils.GetBufferFromAccessor(runtime, runtime.gltf.accessors[outputData]); var targetID = channel.target.node; var targetNode: any = runtime.babylonScene.getNodeByID(createStringId(targetID)); if (targetNode === null) { Tools.Warn("Creating animation index " + animationIndex + " but cannot find node index " + targetID + " to attach to"); continue; } var isBone = targetNode instanceof Bone; // Get target path (position, rotation or scaling) var targetPath = channel.target.path; var targetPathIndex = glTFAnimationPaths.indexOf(targetPath); if (targetPathIndex !== -1) { targetPath = babylonAnimationPaths[targetPathIndex]; } // Determine animation type var animationType = Animation.ANIMATIONTYPE_MATRIX; if (!isBone) { if (targetPath === "rotationQuaternion") { animationType = Animation.ANIMATIONTYPE_QUATERNION; targetNode.rotationQuaternion = new Quaternion(); } else { animationType = Animation.ANIMATIONTYPE_VECTOR3; } } // Create animation and key frames var babylonAnimation: Animation = null; var keys = []; var arrayOffset = 0; var modifyKey = false; if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) { babylonAnimation = lastAnimation; modifyKey = true; } if (!modifyKey) { var animationName = animation.name || "anim" + animationIndex; babylonAnimation = new Animation(animationName, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE); } // For each frame for (var j = 0; j < bufferInput.length; j++) { var value: any = null; if (targetPath === "rotationQuaternion") { // VEC4 value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]); arrayOffset += 4; } else { // Position and scaling are VEC3 value = Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]); arrayOffset += 3; } if (isBone) { var bone = targetNode; var translation = Vector3.Zero(); var rotationQuaternion = new Quaternion(); var scaling = Vector3.Zero(); // Warning on decompose var mat = bone.getBaseMatrix(); if (modifyKey) { mat = lastAnimation.getKeys()[j].value; } mat.decompose(scaling, rotationQuaternion, translation); if (targetPath === "position") { translation = value; } else if (targetPath === "rotationQuaternion") { rotationQuaternion = value; } else { scaling = value; } value = Matrix.Compose(scaling, rotationQuaternion, translation); } if (!modifyKey) { keys.push({ frame: bufferInput[j], value: value }); } else { lastAnimation.getKeys()[j].value = value; } } // Finish if (!modifyKey) { babylonAnimation.setKeys(keys); targetNode.animations.push(babylonAnimation); } lastAnimation = babylonAnimation; runtime.babylonScene.stopAnimation(targetNode); runtime.babylonScene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0); } } }; /** * Returns the bones transformation matrix */ var configureBoneTransformation = (node: IGLTFNode): Matrix => { var mat: Matrix = null; if (node.translation || node.rotation || node.scale) { var scale = Vector3.FromArray(node.scale || [1, 1, 1]); var rotation = Quaternion.FromArray(node.rotation || [0, 0, 0, 1]); var position = Vector3.FromArray(node.translation || [0, 0, 0]); mat = Matrix.Compose(scale, rotation, position); } else { mat = node.matrix ? Matrix.FromArray(node.matrix) : Matrix.Identity(); } return mat; }; /** * Returns the parent bone */ var getParentBone = (runtime: IGLTFRuntime, skin: IGLTFSkin, index: number, newSkeleton: Skeleton): Bone => { // Try to find var nodeStringID = createStringId(index); for (var i = 0; i < newSkeleton.bones.length; i++) { if (newSkeleton.bones[i].id === nodeStringID) { return newSkeleton.bones[i].getParent(); } } // Not found, search in gltf nodes var joints = skin.joints; for (var j = 0; j < joints.length; j++) { var parentID = joints[j]; var parent = runtime.gltf.nodes[parentID]; var children = parent.children; for (var i = 0; i < children.length; i++) { var childID = children[i]; var child = runtime.gltf.nodes[childID]; if (!nodeIsInJoints(skin, childID)) { continue; } if (childID === index) { var mat = configureBoneTransformation(parent); var bone = new Bone(parent.name || createStringId(parentID), newSkeleton, getParentBone(runtime, skin, parentID, newSkeleton), mat); bone.id = createStringId(parentID); return bone; } } } return null; } /** * Returns the appropriate root node */ var getNodeToRoot = (nodesToRoot: INodeToRoot[], index: number): Bone => { for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; if (nodeToRoot.node.children) { for (var j = 0; j < nodeToRoot.node.children.length; j++) { var child = nodeToRoot.node.children[j]; if (child === index) { return nodeToRoot.bone; } } } } return null; }; /** * Returns the node with the node index */ var getJointNode = (runtime: IGLTFRuntime, index: number): IJointNode => { var node = runtime.gltf.nodes[index]; if (node) { return { node: node, index: index }; } return null; } /** * Checks if a nodes is in joints */ var nodeIsInJoints = (skin: IGLTFSkin, index: number): boolean => { for (var i = 0; i < skin.joints.length; i++) { if (skin.joints[i] === index) { return true; } } return false; } /** * Fills the nodes to root for bones and builds hierarchy */ var getNodesToRoot = (runtime: IGLTFRuntime, newSkeleton: Skeleton, skin: IGLTFSkin, nodesToRoot: INodeToRoot[]): void => { // Creates nodes for root for (var i = 0; i < runtime.gltf.nodes.length; i++) { var node = runtime.gltf.nodes[i]; if (nodeIsInJoints(skin, i)) { continue; } // Create node to root bone var mat = configureBoneTransformation(node); var bone = new Bone(node.name || createStringId(i), newSkeleton, null, mat); bone.id = createStringId(i); nodesToRoot.push({ bone: bone, node: node, index: i }); } // Parenting for (var i = 0; i < nodesToRoot.length; i++) { var nodeToRoot = nodesToRoot[i]; var children = nodeToRoot.node.children; if (children) { for (var j = 0; j < children.length; j++) { var child: INodeToRoot = null; for (var k = 0; k < nodesToRoot.length; k++) { if (nodesToRoot[k].index === children[j]) { child = nodesToRoot[k]; break; } } if (child) { (child.bone)._parent = nodeToRoot.bone; nodeToRoot.bone.children.push(child.bone); } } } } }; /** * Imports a skeleton */ var importSkeleton = (runtime: IGLTFRuntime, skinNode: IGLTFNode, skin: IGLTFSkin): Skeleton => { var name = skin.name || "skin" + skinNode.skin; var babylonSkeleton = skin.babylonSkeleton; if (!babylonSkeleton) { babylonSkeleton = new Skeleton(name, "skin" + skinNode.skin, runtime.babylonScene); } if (!skin.babylonSkeleton) { return babylonSkeleton; } // Matrices var accessor = runtime.gltf.accessors[skin.inverseBindMatrices]; var buffer = GLTFUtils.GetBufferFromAccessor(runtime, accessor); // Find the root bones var nodesToRoot: INodeToRoot[] = []; var nodesToRootToAdd: Bone[] = []; getNodesToRoot(runtime, babylonSkeleton, skin, nodesToRoot); babylonSkeleton.bones = []; // Joints for (var i = 0; i < skin.joints.length; i++) { var jointNode = getJointNode(runtime, skin.joints[i]); var node = jointNode.node; if (!node) { Tools.Warn("Joint index " + skin.joints[i] + " does not exist"); continue; } var index = jointNode.index; var stringID = createStringId(index); // Optimize, if the bone already exists... var existingBone = runtime.babylonScene.getBoneByID(stringID); if (existingBone) { babylonSkeleton.bones.push(existingBone); continue; } // Search for parent bone var foundBone = false; var parentBone: Bone = null; for (var j = 0; j < i; j++) { var joint: IGLTFNode = getJointNode(runtime, skin.joints[j]).node; if (!joint) { Tools.Warn("Joint index " + skin.joints[j] + " does not exist when looking for parent"); continue; } var children = joint.children; foundBone = false; for (var k = 0; k < children.length; k++) { if (children[k] === index) { parentBone = getParentBone(runtime, skin, skin.joints[j], babylonSkeleton); foundBone = true; break; } } if (foundBone) { break; } } // Create bone var mat = configureBoneTransformation(node); if (!parentBone && nodesToRoot.length > 0) { parentBone = getNodeToRoot(nodesToRoot, index); if (parentBone) { if (nodesToRootToAdd.indexOf(parentBone) === -1) { nodesToRootToAdd.push(parentBone); } } } var bone = new Bone(node.name || stringID, babylonSkeleton, parentBone, mat); bone.id = stringID; } // Polish var bones = babylonSkeleton.bones; babylonSkeleton.bones = []; for (var i = 0; i < skin.joints.length; i++) { var jointNode = getJointNode(runtime, skin.joints[i]); if (!jointNode) { continue; } var jointNodeStringId = createStringId(jointNode.index); for (var j = 0; j < bones.length; j++) { if (bones[j].id === jointNodeStringId) { babylonSkeleton.bones.push(bones[j]); break; } } } babylonSkeleton.prepare(); // Finish for (var i = 0; i < nodesToRootToAdd.length; i++) { babylonSkeleton.bones.push(nodesToRootToAdd[i]); } return babylonSkeleton; }; /** * Gets a material */ var getMaterial = (runtime: IGLTFRuntime, index?: number): PBRMaterial => { if (index === undefined) { return GLTFUtils.GetDefaultMaterial(runtime); } var materials = runtime.gltf.materials; if (!materials || index < 0 || index >= materials.length) { Tools.Error("Invalid material index"); return GLTFUtils.GetDefaultMaterial(runtime); } var material = runtime.gltf.materials[index].babylonMaterial; if (!material) { return GLTFUtils.GetDefaultMaterial(runtime); } return material; }; /** * Imports a mesh and its geometries */ var importMesh = (runtime: IGLTFRuntime, node: IGLTFNode, mesh: IGLTFMesh): Mesh => { var name = mesh.name || node.name || "mesh" + node.mesh; var babylonMesh = node.babylonNode; if (!babylonMesh) { babylonMesh = new Mesh(name, runtime.babylonScene); } if (!node.babylonNode) { return babylonMesh; } var multiMat = new MultiMaterial(name, runtime.babylonScene); if (!babylonMesh.material) { babylonMesh.material = multiMat; } var vertexData = new VertexData(); var geometry = new Geometry(name, runtime.babylonScene, vertexData, false, babylonMesh); var verticesStarts = []; var verticesCounts = []; var indexStarts = []; var indexCounts = []; // Positions, normals and UVs for (var index = 0; index < mesh.primitives.length; index++) { // Temporary vertex data var tempVertexData = new VertexData(); var primitive = mesh.primitives[index]; if (primitive.mode !== EMeshPrimitiveMode.TRIANGLES) { // continue; } var attributes = primitive.attributes; var accessor: IGLTFAccessor = null; var buffer: any = null; // Set positions, normal and uvs for (var semantic in attributes) { // Link accessor and buffer view accessor = runtime.gltf.accessors[attributes[semantic]]; buffer = GLTFUtils.GetBufferFromAccessor(runtime, accessor); if (semantic === "NORMAL") { tempVertexData.normals = new Float32Array(buffer.length); (tempVertexData.normals).set(buffer); } else if (semantic === "POSITION") { tempVertexData.positions = new Float32Array(buffer.length); (tempVertexData.positions).set(buffer); verticesCounts.push(tempVertexData.positions.length); } else if (semantic === "TANGENT") { tempVertexData.tangents = new Float32Array(buffer.length); (tempVertexData.tangents).set(buffer); } else if (semantic.indexOf("TEXCOORD_") !== -1) { var channel = Number(semantic.split("_")[1]); var uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1)); var uvs = new Float32Array(buffer.length); (uvs).set(buffer); normalizeUVs(uvs); tempVertexData.set(uvs, uvKind); } else if (semantic === "JOINT") { tempVertexData.matricesIndices = new Float32Array(buffer.length); (tempVertexData.matricesIndices).set(buffer); } else if (semantic === "WEIGHT") { tempVertexData.matricesWeights = new Float32Array(buffer.length); (tempVertexData.matricesWeights).set(buffer); } else if (semantic === "COLOR_0") { tempVertexData.colors = new Float32Array(buffer.length); (tempVertexData.colors).set(buffer); } else { Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'"); } } // Indices accessor = runtime.gltf.accessors[primitive.indices]; if (accessor) { buffer = GLTFUtils.GetBufferFromAccessor(runtime, accessor); tempVertexData.indices = new Int32Array(buffer.length); (tempVertexData.indices).set(buffer); indexCounts.push(tempVertexData.indices.length); } else { // Set indices on the fly var indices: number[] = []; for (var j = 0; j < tempVertexData.positions.length / 3; j++) { indices.push(j); } tempVertexData.indices = new Int32Array(indices); indexCounts.push(tempVertexData.indices.length); } vertexData.merge(tempVertexData); tempVertexData = undefined; // Sub material var material = getMaterial(runtime, primitive.material); multiMat.subMaterials.push(material); // Update vertices start and index start verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]); indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]); } // Apply geometry geometry.setAllVerticesData(vertexData, false); babylonMesh.computeWorldMatrix(true); // Apply submeshes babylonMesh.subMeshes = []; for (var index = 0; index < mesh.primitives.length; index++) { if (mesh.primitives[index].mode !== EMeshPrimitiveMode.TRIANGLES) { //continue; } var subMesh = new SubMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], babylonMesh, babylonMesh, true); } // Finish return babylonMesh; }; /** * Configures node transformation */ var configureNode = (babylonNode: Mesh | TargetCamera, node: IGLTFNode): void => { var position = Vector3.Zero(); var rotation = Quaternion.Identity(); var scaling = new Vector3(1, 1, 1); if (node.matrix) { var mat = Matrix.FromArray(node.matrix); mat.decompose(scaling, rotation, position); } else { if (node.translation) { position = Vector3.FromArray(node.translation); } if (node.rotation) { rotation = Quaternion.FromArray(node.rotation); } if (node.scale) { scaling = Vector3.FromArray(node.scale); } } babylonNode.position = position; babylonNode.rotationQuaternion = rotation; if (babylonNode instanceof Mesh) { var mesh = babylonNode; mesh.scaling = scaling; } }; /** * Imports a node */ var importNode = (runtime: IGLTFRuntime, node: IGLTFNode): Node => { var babylonNode: Mesh | TargetCamera = null; if (runtime.importOnlyMeshes && (node.skin !== undefined || node.mesh !== undefined)) { if (runtime.importMeshesNames.length > 0 && runtime.importMeshesNames.indexOf(node.name) === -1) { return null; } } // Meshes if (node.skin !== undefined) { if (node.mesh !== undefined) { var skin = runtime.gltf.skins[node.skin]; var newMesh = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]); var newSkeleton = importSkeleton(runtime, node, skin); if (newSkeleton) { newMesh.skeleton = newSkeleton; skin.babylonSkeleton = newSkeleton; } babylonNode = newMesh; } } else if (node.mesh !== undefined) { babylonNode = importMesh(runtime, node, runtime.gltf.meshes[node.mesh]); } // Cameras else if (node.camera !== undefined && !node.babylonNode && !runtime.importOnlyMeshes) { var camera = runtime.gltf.cameras[node.camera]; if (camera !== undefined) { if (camera.type === "orthographic") { var orthographicCamera = camera.orthographic; var orthoCamera = new FreeCamera(node.name || "camera" + node.camera, Vector3.Zero(), runtime.babylonScene); orthoCamera.mode = Camera.ORTHOGRAPHIC_CAMERA; orthoCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas()); babylonNode = orthoCamera; } else if (camera.type === "perspective") { var perspectiveCamera = camera.perspective; var persCamera = new FreeCamera(node.name || "camera" + node.camera, Vector3.Zero(), runtime.babylonScene); persCamera.attachControl(runtime.babylonScene.getEngine().getRenderingCanvas()); if (!perspectiveCamera.aspectRatio) { perspectiveCamera.aspectRatio = runtime.babylonScene.getEngine().getRenderWidth() / runtime.babylonScene.getEngine().getRenderHeight(); } if (perspectiveCamera.znear && perspectiveCamera.zfar) { persCamera.maxZ = perspectiveCamera.zfar; persCamera.minZ = perspectiveCamera.znear; } babylonNode = persCamera; } } } // Empty node if (node.babylonNode) { return node.babylonNode; } else if (babylonNode === null) { var dummy = new Mesh(node.name || "mesh" + node.mesh, runtime.babylonScene); node.babylonNode = dummy; babylonNode = dummy; } if (babylonNode !== null) { configureNode(babylonNode, node); babylonNode.updateCache(true); node.babylonNode = babylonNode; } return babylonNode; }; /** * Traverses nodes and creates them */ var traverseNodes = (runtime: IGLTFRuntime, index: number, parent: Node, meshIncluded?: boolean): void => { var node = runtime.gltf.nodes[index]; var newNode: Node = null; if (runtime.importOnlyMeshes && !meshIncluded) { if (runtime.importMeshesNames.indexOf(node.name) !== -1 || runtime.importMeshesNames.length === 0) { meshIncluded = true; } else { meshIncluded = false; } } else { meshIncluded = true; } if (meshIncluded) { newNode = importNode(runtime, node); if (newNode !== null) { newNode.id = createStringId(index); newNode.parent = parent; } } if (node.children) { for (var i = 0; i < node.children.length; i++) { traverseNodes(runtime, node.children[i], newNode, meshIncluded); } } }; var importScene = (runtime: IGLTFRuntime): void => { var scene = runtime.gltf.scene || 0; var scenes = runtime.gltf.scenes; if (scenes) { var nodes = scenes[scene].nodes; for (var i = 0; i < nodes.length; i++) { traverseNodes(runtime, nodes[i], null); } } else { for (var i = 0; i < runtime.gltf.nodes.length; i++) { traverseNodes(runtime, i, null); } } }; /** * do stuff after buffers are loaded (e.g. hook up materials, load animations, etc.) */ var postLoad = (runtime: IGLTFRuntime): void => { importScene(runtime); // Set animations loadAnimations(runtime); for (var i = 0; i < runtime.babylonScene.skeletons.length; i++) { var skeleton = runtime.babylonScene.skeletons[i]; runtime.babylonScene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0); } // Revoke object urls created during load for (var i = 0; i < runtime.gltf.textures.length; i++) { var texture = runtime.gltf.textures[i]; if (texture.blobURL) { URL.revokeObjectURL(texture.blobURL); } } }; class BinaryReader { private _arrayBuffer: ArrayBuffer; private _dataView: DataView; private _byteOffset: number; constructor(arrayBuffer: ArrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } public getPosition(): number { return this._byteOffset; } public getLength(): number { return this._arrayBuffer.byteLength; } public readUint32(): number { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; } public readUint8Array(length: number): Uint8Array { var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; } public skipBytes(length: number): void { this._byteOffset += length; } } /** * glTF File Loader Plugin */ export class GLTFLoader implements IGLTFLoader { public static Extensions: { [name: string]: GLTFLoaderExtension } = {}; public static RegisterExtension(extension: GLTFLoaderExtension): void { if (GLTFLoader.Extensions[extension.name]) { Tools.Error("Tool with the same name \"" + extension.name + "\" already exists"); return; } GLTFLoader.Extensions[extension.name] = extension; } public static LoadMaterial(runtime: IGLTFRuntime, index: number): IGLTFMaterial { var material = runtime.gltf.materials[index]; if (!material) return null; material.babylonMaterial = new PBRMaterial(material.name || "mat" + index, runtime.babylonScene); material.babylonMaterial.sideOrientation = Material.CounterClockWiseSideOrientation; material.babylonMaterial.useScalarInLinearSpace = true; return material; } public static LoadMetallicRoughnessMaterialPropertiesAsync(runtime: IGLTFRuntime, material: IGLTFMaterial, onSuccess: () => void, onError: () => void): void { // Ensure metallic workflow material.babylonMaterial.metallic = 1; material.babylonMaterial.roughness = 1; var properties = material.pbrMetallicRoughness; if (!properties) { onSuccess(); return; } // // Load Factors // material.babylonMaterial.albedoColor = properties.baseColorFactor ? Color3.FromArray(properties.baseColorFactor) : new Color3(1, 1, 1); material.babylonMaterial.metallic = properties.metallicFactor || 1; material.babylonMaterial.roughness = properties.roughnessFactor || 1; // // Load Textures // if (!properties.baseColorTexture && !properties.metallicRoughnessTexture) { onSuccess(); return; } var checkSuccess = () => { if ((!properties.baseColorTexture || material.babylonMaterial.albedoTexture) && (!properties.metallicRoughnessTexture || material.babylonMaterial.metallicTexture)) { onSuccess(); } }; if (properties.baseColorTexture) { GLTFLoader.LoadTextureAsync(runtime, properties.baseColorTexture, texture => { material.babylonMaterial.albedoTexture = texture; GLTFLoader.LoadAlphaProperties(runtime, material); checkSuccess(); }, () => { Tools.Error("Failed to load base color texture"); onError(); }); } if (properties.metallicRoughnessTexture) { GLTFLoader.LoadTextureAsync(runtime, properties.metallicRoughnessTexture, texture => { material.babylonMaterial.metallicTexture = texture; material.babylonMaterial.useMetallnessFromMetallicTextureBlue = true; material.babylonMaterial.useRoughnessFromMetallicTextureGreen = true; material.babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; checkSuccess(); }, () => { Tools.Error("Failed to load metallic roughness texture"); onError(); }); } } public static LoadCommonMaterialPropertiesAsync(runtime: IGLTFRuntime, material: IGLTFMaterial, onSuccess: () => void, onError: () => void): void { // // Load Factors // material.babylonMaterial.useEmissiveAsIllumination = (material.emissiveFactor || material.emissiveTexture) ? true : false; material.babylonMaterial.emissiveColor = material.emissiveFactor ? Color3.FromArray(material.emissiveFactor) : new Color3(0, 0, 0); if (material.doubleSided) { material.babylonMaterial.backFaceCulling = false; material.babylonMaterial.twoSidedLighting = true; } // // Load Textures // if (!material.normalTexture && !material.occlusionTexture && !material.emissiveTexture) { onSuccess(); return; } var checkSuccess = () => { if ((!material.normalTexture || material.babylonMaterial.bumpTexture) && (!material.occlusionTexture || material.babylonMaterial.ambientTexture) && (!material.emissiveTexture || material.babylonMaterial.emissiveTexture)) { onSuccess(); } } if (material.normalTexture) { GLTFLoader.LoadTextureAsync(runtime, material.normalTexture, babylonTexture => { material.babylonMaterial.bumpTexture = babylonTexture; if (material.normalTexture.scale !== undefined) { material.babylonMaterial.bumpTexture.level = material.normalTexture.scale; } checkSuccess(); }, () => { Tools.Error("Failed to load normal texture"); onError(); }); } if (material.occlusionTexture) { GLTFLoader.LoadTextureAsync(runtime, material.occlusionTexture, babylonTexture => { material.babylonMaterial.ambientTexture = babylonTexture; material.babylonMaterial.useAmbientInGrayScale = true; if (material.occlusionTexture.strength !== undefined) { material.babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; } checkSuccess(); }, () => { Tools.Error("Failed to load occlusion texture"); onError(); }); } if (material.emissiveTexture) { GLTFLoader.LoadTextureAsync(runtime, material.emissiveTexture, babylonTexture => { material.babylonMaterial.emissiveTexture = babylonTexture; checkSuccess(); }, () => { Tools.Error("Failed to load emissive texture"); onError(); }); } } public static LoadAlphaProperties(runtime: IGLTFRuntime, material: IGLTFMaterial): void { var alphaMode = material.alphaMode || "OPAQUE"; switch (alphaMode) { case "OPAQUE": // default is opaque break; case "MASK": material.babylonMaterial.albedoTexture.hasAlpha = true; material.babylonMaterial.useAlphaFromAlbedoTexture = false; material.babylonMaterial.alphaMode = Engine.ALPHA_DISABLE; break; case "BLEND": material.babylonMaterial.albedoTexture.hasAlpha = true; material.babylonMaterial.useAlphaFromAlbedoTexture = true; material.babylonMaterial.alphaMode = Engine.ALPHA_COMBINE; break; default: Tools.Error("Invalid alpha mode '" + material.alphaMode + "'"); } } public static LoadTextureAsync(runtime: IGLTFRuntime, textureInfo: IGLTFTextureInfo, onSuccess: (babylonTexture: Texture) => void, onError: () => void): void { var texture = runtime.gltf.textures[textureInfo.index]; var texCoord = textureInfo.texCoord || 0; if (!texture || texture.source === undefined) { onError(); return; } if (texture.babylonTextures) { var babylonTexture = texture.babylonTextures[texCoord]; if (!babylonTexture) { for (var i = 0; i < texture.babylonTextures.length; i++) { babylonTexture = texture.babylonTextures[i]; if (babylonTexture) { babylonTexture = babylonTexture.clone(); babylonTexture.coordinatesIndex = texCoord; break; } } } onSuccess(babylonTexture); return; } var source = runtime.gltf.images[texture.source]; var sourceURL = runtime.rootUrl + source.uri; if (texture.blobURL) { sourceURL = texture.blobURL; } else { if (source.uri === undefined) { var bufferView = runtime.gltf.bufferViews[source.bufferView]; var buffer = GLTFUtils.GetBufferFromBufferView(runtime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE); texture.blobURL = URL.createObjectURL(new Blob([buffer], { type: source.mimeType })); sourceURL = texture.blobURL; } else if (GLTFUtils.IsBase64(source.uri)) { var decodedBuffer = new Uint8Array(GLTFUtils.DecodeBase64(source.uri)); texture.blobURL = URL.createObjectURL(new Blob([decodedBuffer], { type: source.mimeType })); sourceURL = texture.blobURL; } } GLTFLoader._createTextureAsync(runtime, texture, texCoord, sourceURL, onSuccess, onError); } private static _createTextureAsync(runtime: IGLTFRuntime, texture: IGLTFTexture, texCoord: number, url: string, onSuccess: (babylonTexture: Texture) => void, onError: () => void): void { var sampler: IGLTFSampler = texture.sampler ? runtime.gltf.samplers[texture.sampler] : {}; var noMipMaps = (sampler.minFilter === ETextureMinFilter.NEAREST || sampler.minFilter === ETextureMinFilter.LINEAR); var samplingMode = Texture.BILINEAR_SAMPLINGMODE; var babylonTexture = new Texture(url, runtime.babylonScene, noMipMaps, true, samplingMode, () => { onSuccess(babylonTexture); }, onError); babylonTexture.coordinatesIndex = texCoord; babylonTexture.wrapU = GLTFUtils.GetWrapMode(sampler.wrapS); babylonTexture.wrapV = GLTFUtils.GetWrapMode(sampler.wrapT); babylonTexture.name = texture.name; // Cache the texture texture.babylonTextures = texture.babylonTextures || []; texture.babylonTextures[texCoord] = babylonTexture; } /** * Import meshes */ public importMeshAsync(meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): void { scene.useRightHandedSystem = true; var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, true); if (!runtime) { onError(); return; } if (meshesNames === "") { runtime.importMeshesNames = []; } else if (typeof meshesNames === "string") { runtime.importMeshesNames = [meshesNames]; } else if (meshesNames && !(meshesNames instanceof Array)) { runtime.importMeshesNames = [meshesNames]; } else { runtime.importMeshesNames = []; Tools.Warn("Argument meshesNames must be of type string or string[]"); } // Load scene importScene(runtime); var meshes = []; var skeletons = []; // Fill arrays of meshes and skeletons for (var i = 0; i < runtime.gltf.nodes.length; i++) { var node = runtime.gltf.nodes[i]; if (node.babylonNode instanceof AbstractMesh) { meshes.push(node.babylonNode); } } for (var i = 0; i < runtime.gltf.skins.length; i++) { var skin = runtime.gltf.skins[i]; if (skin.babylonSkeleton instanceof Skeleton) { skeletons.push(skin.babylonSkeleton); } } // Load buffers, materials, etc. GLTFLoader._loadBuffersAsync(runtime, () => { GLTFLoader._loadMaterialsAsync(runtime, () => { postLoad(runtime); onSuccess(meshes, null, skeletons); }, onError); }, onError); if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, null, skeletons); } } /** * Load scene */ public loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onError: () => void): void { scene.useRightHandedSystem = true; var runtime = GLTFLoader._createRuntime(scene, data, rootUrl, false); if (!runtime) { onError(); return; } importScene(runtime); GLTFLoader._loadBuffersAsync(runtime, () => { GLTFLoader._loadMaterialsAsync(runtime, () => { postLoad(runtime); onSuccess(); }, onError); }, onError); } private static _loadBuffersAsync(runtime: IGLTFRuntime, onSuccess: () => void, onError: () => void): void { if (runtime.gltf.buffers.length == 0) { onSuccess(); return; } var successCount = 0; runtime.gltf.buffers.forEach((buffer, index) => { this._loadBufferAsync(runtime, index, () => { if (++successCount === runtime.gltf.buffers.length) { onSuccess(); } }, onError); }); } private static _loadBufferAsync(runtime: IGLTFRuntime, index: number, onSuccess: () => void, onError: () => void): void { var buffer = runtime.gltf.buffers[index]; if (buffer.uri === undefined) { // buffer.loadedBufferView should already be set onSuccess(); } else if (GLTFUtils.IsBase64(buffer.uri)) { var data = GLTFUtils.DecodeBase64(buffer.uri); setTimeout(() => { buffer.loadedBufferView = new Uint8Array(data); onSuccess(); }); } else { Tools.LoadFile(runtime.rootUrl + buffer.uri, data => { buffer.loadedBufferView = new Uint8Array(data); onSuccess(); }, null, null, true, onError); } } private static _loadMaterialsAsync(runtime: IGLTFRuntime, onSuccess: () => void, onError: () => void): void { var materials = runtime.gltf.materials; if (!materials) { onSuccess(); return; } var successCount = 0; for (var i = 0; i < materials.length; i++) { GLTFLoaderExtension.LoadMaterialAsync(runtime, i, () => { if (++successCount === materials.length) { onSuccess(); } }, onError); } } private static _createRuntime(scene: Scene, data: IGLTFLoaderData, rootUrl: string, importOnlyMeshes: boolean): IGLTFRuntime { var runtime: IGLTFRuntime = { gltf: data.json, babylonScene: scene, rootUrl: rootUrl, importOnlyMeshes: importOnlyMeshes, } var binaryBuffer: IGLTFBuffer; var buffers = runtime.gltf.buffers; if (buffers.length > 0 && buffers[0].uri === undefined) { binaryBuffer = buffers[0]; } if (data.bin) { if (!binaryBuffer) { Tools.Error("Unexpected BIN chunk"); return null; } if (binaryBuffer.byteLength != data.bin.byteLength) { Tools.Error("Binary buffer length from JSON does not match chunk length"); return null; } binaryBuffer.loadedBufferView = data.bin; } GLTFLoaderExtension.PostCreateRuntime(runtime); return runtime; } } BABYLON.GLTFFileLoader.GLTFLoaderV2 = new GLTFLoader(); }