!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-materials"]=t(require("babylonjs")):e.MATERIALS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,function(e){return function(e){var t={};function i(r){if(t[r])return t[r].exports;var n=t[r]={i:r,l:!1,exports:{}};return e[r].call(n.exports,n,n.exports,i),n.l=!0,n.exports}return i.m=e,i.c=t,i.d=function(e,t,r){i.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:r})},i.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},i.t=function(e,t){if(1&t&&(e=i(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var r=Object.create(null);if(i.r(r),Object.defineProperty(r,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var n in e)i.d(r,n,function(t){return e[t]}.bind(null,n));return r},i.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return i.d(t,"a",t),t},i.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},i.p="",i(i.s=23)}({0:function(t,i){t.exports=e},1:function(e,t,i){"use strict";i.d(t,"b",function(){return n}),i.d(t,"a",function(){return f}); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ var r=function(e,t){return(r=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var i in t)t.hasOwnProperty(i)&&(e[i]=t[i])})(e,t)};function n(e,t){function i(){this.constructor=e}r(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function f(e,t,i,r){var n,f=arguments.length,o=f<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,r);else for(var a=e.length-1;a>=0;a--)(n=e[a])&&(o=(f<3?n(o):f>3?n(t,i,o):n(t,i))||o);return f>3&&o&&Object.defineProperty(t,i,o),o}},2:function(e,t){var i;i=function(){return this}();try{i=i||new Function("return this")()}catch(e){"object"==typeof window&&(i=window)}e.exports=i},23:function(e,t,i){"use strict";i.r(t),function(e){var r=i(5);i.d(t,"FurMaterial",function(){return r.FurMaterial});var n=void 0!==e?e:"undefined"!=typeof window?window:void 0;if(void 0!==n)for(var f in r)n.BABYLON[f]=r[f]}.call(this,i(2))},5:function(e,t,i){"use strict";i.r(t);var r=i(1),n=i(0),f="precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include\n#include\n#include\n#include\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include\ngl_FragColor=color;\n}";n.Effect.ShadersStore.furPixelShader=f;var o="precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include\n#include\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";n.Effect.ShadersStore.furVertexShader=o;var a=function(e){function t(){var t=e.call(this)||this;return t.DIFFUSE=!1,t.HEIGHTMAP=!1,t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.NORMAL=!1,t.UV1=!1,t.UV2=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,t.INSTANCES=!1,t.HIGHLEVEL=!1,t.rebuild(),t}return r.b(t,e),t}(n.MaterialDefines),s=function(e){function t(t,i){var r=e.call(this,t,i)||this;return r.diffuseColor=new n.Color3(1,1,1),r.furLength=1,r.furAngle=0,r.furColor=new n.Color3(.44,.21,.02),r.furOffset=0,r.furSpacing=12,r.furGravity=new n.Vector3(0,0,0),r.furSpeed=100,r.furDensity=20,r.furOcclusion=0,r._disableLighting=!1,r._maxSimultaneousLights=4,r.highLevelFur=!0,r._furTime=0,r}return r.b(t,e),Object.defineProperty(t.prototype,"furTime",{get:function(){return this._furTime},set:function(e){this._furTime=e},enumerable:!0,configurable:!0}),t.prototype.needAlphaBlending=function(){return this.alpha<1},t.prototype.needAlphaTesting=function(){return!1},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.updateFur=function(){for(var e=1;e0&&s.addCPUSkinningFallback(0,e);var u=[n.VertexBuffer.PositionKind];r.NORMAL&&u.push(n.VertexBuffer.NormalKind),r.UV1&&u.push(n.VertexBuffer.UVKind),r.UV2&&u.push(n.VertexBuffer.UV2Kind),r.VERTEXCOLOR&&u.push(n.VertexBuffer.ColorKind),n.MaterialHelper.PrepareAttributesForBones(u,e,r,s),n.MaterialHelper.PrepareAttributesForInstances(u,r);var l=r.toString(),c=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","vClipPlane","vClipPlane2","vClipPlane3","vClipPlane4","diffuseMatrix","furLength","furAngle","furColor","furOffset","furGravity","furTime","furSpacing","furDensity","furOcclusion"],h=["diffuseSampler","heightTexture","furTexture"],d=new Array;n.MaterialHelper.PrepareUniformsAndSamplersList({uniformsNames:c,uniformBuffersNames:d,samplers:h,defines:r,maxSimultaneousLights:this.maxSimultaneousLights}),t.setEffect(f.getEngine().createEffect("fur",{attributes:u,uniformsNames:c,uniformBuffersNames:d,samplers:h,defines:l,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this.maxSimultaneousLights}},o),r)}return!(!t.effect||!t.effect.isReady())&&(this._renderId=f.getRenderId(),this._wasPreviouslyReady=!0,!0)},t.prototype.bindForSubMesh=function(e,t,i){var r=this.getScene(),f=i._materialDefines;if(f){var o=i.effect;o&&(this._activeEffect=o,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",r.getTransformMatrix()),n.MaterialHelper.BindBonesParameters(t,this._activeEffect),r.getCachedMaterial()!==this&&(this._diffuseTexture&&n.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),this._heightTexture&&this._activeEffect.setTexture("heightTexture",this._heightTexture),n.MaterialHelper.BindClipPlane(this._activeEffect,r),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),n.MaterialHelper.BindEyePosition(o,r)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*t.visibility),r.lightsEnabled&&!this.disableLighting&&n.MaterialHelper.BindLights(r,t,this._activeEffect,f,this.maxSimultaneousLights),r.fogEnabled&&t.applyFog&&r.fogMode!==n.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",r.getViewMatrix()),n.MaterialHelper.BindFogParameters(r,t,this._activeEffect),this._activeEffect.setFloat("furLength",this.furLength),this._activeEffect.setFloat("furAngle",this.furAngle),this._activeEffect.setColor4("furColor",this.furColor,1),this.highLevelFur&&(this._activeEffect.setVector3("furGravity",this.furGravity),this._activeEffect.setFloat("furOffset",this.furOffset),this._activeEffect.setFloat("furSpacing",this.furSpacing),this._activeEffect.setFloat("furDensity",this.furDensity),this._activeEffect.setFloat("furOcclusion",this.furOcclusion),this._furTime+=this.getScene().getEngine().getDeltaTime()/this.furSpeed,this._activeEffect.setFloat("furTime",this._furTime),this._activeEffect.setTexture("furTexture",this.furTexture)),this._afterBind(t,this._activeEffect))}},t.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.heightTexture&&this.heightTexture.animations&&this.heightTexture.animations.length>0&&e.push(this.heightTexture),e},t.prototype.getActiveTextures=function(){var t=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&t.push(this._diffuseTexture),this._heightTexture&&t.push(this._heightTexture),t},t.prototype.hasTexture=function(t){return!!e.prototype.hasTexture.call(this,t)||(this.diffuseTexture===t||this._heightTexture===t)},t.prototype.dispose=function(t){if(this.diffuseTexture&&this.diffuseTexture.dispose(),this._meshes)for(var i=1;i