module BABYLON { export class RenderingManager { public static MAX_RENDERINGGROUPS = 4; private _scene: Scene; private _renderingGroups = new Array(); private _depthBufferAlreadyCleaned: boolean; constructor(scene: Scene) { this._scene = scene; } private _renderParticles(index: number, activeMeshes: AbstractMesh[]): void { if (this._scene._activeParticleSystems.length === 0) { return; } // Particles var beforeParticlesDate = new Date().getTime(); for (var particleIndex = 0; particleIndex < this._scene._activeParticleSystems.length; particleIndex++) { var particleSystem = this._scene._activeParticleSystems.data[particleIndex]; if (particleSystem.renderingGroupId !== index) { continue; } this._clearDepthBuffer(); if (!particleSystem.emitter.position || !activeMeshes || activeMeshes.indexOf(particleSystem.emitter) !== -1) { this._scene._activeParticles += particleSystem.render(); } } this._scene._particlesDuration += new Date().getTime() - beforeParticlesDate; } private _renderSprites(index: number): void { if (this._scene.spriteManagers.length === 0) { return; } // Sprites var beforeSpritessDate = new Date().getTime(); for (var id = 0; id < this._scene.spriteManagers.length; id++) { var spriteManager = this._scene.spriteManagers[id]; if (spriteManager.renderingGroupId === index) { this._clearDepthBuffer(); spriteManager.render(); } } this._scene._spritesDuration += new Date().getTime() - beforeSpritessDate; } private _clearDepthBuffer(): void { if (this._depthBufferAlreadyCleaned) { return; } this._scene.getEngine().clear(0, false, true); this._depthBufferAlreadyCleaned = true; } public render(customRenderFunction: (opaqueSubMeshes: SmartArray, transparentSubMeshes: SmartArray, alphaTestSubMeshes: SmartArray, beforeTransparents: () => void) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void { for (var index = 0; index < BABYLON.RenderingManager.MAX_RENDERINGGROUPS; index++) { this._depthBufferAlreadyCleaned = false; var renderingGroup = this._renderingGroups[index]; if (renderingGroup) { this._clearDepthBuffer(); if (!renderingGroup.render(customRenderFunction, () => { if (renderSprites) { this._renderSprites(index); } })) { this._renderingGroups.splice(index, 1); } } else if (renderSprites) { this._renderSprites(index); } if (renderParticles) { this._renderParticles(index, activeMeshes); } } } public reset(): void { for (var index in this._renderingGroups) { var renderingGroup = this._renderingGroups[index]; renderingGroup.prepare(); } } public dispatch(subMesh: SubMesh): void { var mesh = subMesh.getMesh(); var renderingGroupId = mesh.renderingGroupId || 0; if (!this._renderingGroups[renderingGroupId]) { this._renderingGroups[renderingGroupId] = new BABYLON.RenderingGroup(renderingGroupId, this._scene); } this._renderingGroups[renderingGroupId].dispatch(subMesh); } } }