module BABYLON { export class PassPostProcess extends PostProcess { constructor(name: string, options: number | PostProcessOptions, camera: Nullable, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT) { super(name, "pass", null, null, options, camera, samplingMode, engine, reusable, undefined, textureType); } } }