declare module BABYLON { class TerrainMaterial extends PushMaterial { private _mixTexture; mixTexture: BaseTexture; private _diffuseTexture1; diffuseTexture1: Texture; private _diffuseTexture2; diffuseTexture2: Texture; private _diffuseTexture3; diffuseTexture3: Texture; private _bumpTexture1; bumpTexture1: Texture; private _bumpTexture2; bumpTexture2: Texture; private _bumpTexture3; bumpTexture3: Texture; diffuseColor: Color3; specularColor: Color3; specularPower: number; private _disableLighting; disableLighting: boolean; private _maxSimultaneousLights; maxSimultaneousLights: number; private _worldViewProjectionMatrix; private _renderId; constructor(name: string, scene: Scene); needAlphaBlending(): boolean; needAlphaTesting(): boolean; getAlphaTestTexture(): BaseTexture; isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean; bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void; getAnimatables(): IAnimatable[]; getActiveTextures(): BaseTexture[]; hasTexture(texture: BaseTexture): boolean; dispose(forceDisposeEffect?: boolean): void; clone(name: string): TerrainMaterial; serialize(): any; static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial; } }