declare module BABYLON { class RoadProceduralTexture extends ProceduralTexture { private _roadColor; constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); updateShaderUniforms(): void; roadColor: Color3; /** * Serializes this road procedural texture * @returns a serialized road procedural texture object */ serialize(): any; /** * Creates a Road Procedural Texture from parsed road procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing road procedural texture information * @returns a parsed Road Procedural Texture */ static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture; } }