var BABYLON; (function (BABYLON) { var maxSimultaneousLights = 4; var MaterialHelper = (function () { function MaterialHelper() { } MaterialHelper.PrepareDefinesForLights = function (scene, mesh, defines) { var lightIndex = 0; var needNormals = false; for (var index = 0; index < scene.lights.length; index++) { var light = scene.lights[index]; if (!light.isEnabled()) { continue; } // Excluded check if (light._excludedMeshesIds.length > 0) { for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) { var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]); if (excludedMesh) { light.excludedMeshes.push(excludedMesh); } } light._excludedMeshesIds = []; } // Included check if (light._includedOnlyMeshesIds.length > 0) { for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) { var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]); if (includedOnlyMesh) { light.includedOnlyMeshes.push(includedOnlyMesh); } } light._includedOnlyMeshesIds = []; } if (!light.canAffectMesh(mesh)) { continue; } needNormals = true; defines["LIGHT" + lightIndex] = true; var type; if (light instanceof BABYLON.SpotLight) { type = "SPOTLIGHT" + lightIndex; } else if (light instanceof BABYLON.HemisphericLight) { type = "HEMILIGHT" + lightIndex; } else if (light instanceof BABYLON.PointLight) { type = "POINTLIGHT" + lightIndex; } else { type = "DIRLIGHT" + lightIndex; } defines[type] = true; // Specular if (!light.specular.equalsFloats(0, 0, 0) && defines["SPECULARTERM"] !== undefined) { defines["SPECULARTERM"] = true; } // Shadows if (scene.shadowsEnabled) { var shadowGenerator = light.getShadowGenerator(); if (mesh && mesh.receiveShadows && shadowGenerator) { defines["SHADOW" + lightIndex] = true; defines["SHADOWS"] = true; if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) { defines["SHADOWVSM" + lightIndex] = true; } if (shadowGenerator.usePoissonSampling) { defines["SHADOWPCF" + lightIndex] = true; } } } lightIndex++; if (lightIndex === maxSimultaneousLights) break; } return needNormals; }; MaterialHelper.HandleFallbacksForShadows = function (defines, fallbacks) { for (var lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) { if (!defines["LIGHT" + lightIndex]) { continue; } if (lightIndex > 0) { fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex); } if (defines["SHADOW" + lightIndex]) { fallbacks.addFallback(0, "SHADOW" + lightIndex); } if (defines["SHADOWPCF" + lightIndex]) { fallbacks.addFallback(0, "SHADOWPCF" + lightIndex); } if (defines["SHADOWVSM" + lightIndex]) { fallbacks.addFallback(0, "SHADOWVSM" + lightIndex); } } }; MaterialHelper.PrepareAttributesForBones = function (attribs, mesh, defines, fallbacks) { if (defines["NUM_BONE_INFLUENCERS"] > 0) { fallbacks.addCPUSkinningFallback(0, mesh); attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind); attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind); if (defines["NUM_BONE_INFLUENCERS"] > 4) { attribs.push(BABYLON.VertexBuffer.MatricesIndicesExtraKind); attribs.push(BABYLON.VertexBuffer.MatricesWeightsExtraKind); } } }; MaterialHelper.PrepareAttributesForInstances = function (attribs, defines) { if (defines["INSTANCES"]) { attribs.push("world0"); attribs.push("world1"); attribs.push("world2"); attribs.push("world3"); } }; // Bindings MaterialHelper.BindLightShadow = function (light, scene, mesh, lightIndex, effect, depthValuesAlreadySet) { var shadowGenerator = light.getShadowGenerator(); if (mesh.receiveShadows && shadowGenerator) { if (!light.needCube()) { effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix()); } else { if (!depthValuesAlreadySet) { depthValuesAlreadySet = true; effect.setFloat2("depthValues", scene.activeCamera.minZ, scene.activeCamera.maxZ); } } effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering()); effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.blurScale / shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias); } return depthValuesAlreadySet; }; MaterialHelper.BindLightProperties = function (light, effect, lightIndex) { if (light instanceof BABYLON.PointLight) { // Point Light light.transferToEffect(effect, "vLightData" + lightIndex); } else if (light instanceof BABYLON.DirectionalLight) { // Directional Light light.transferToEffect(effect, "vLightData" + lightIndex); } else if (light instanceof BABYLON.SpotLight) { // Spot Light light.transferToEffect(effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex); } else if (light instanceof BABYLON.HemisphericLight) { // Hemispheric Light light.transferToEffect(effect, "vLightData" + lightIndex, "vLightGround" + lightIndex); } }; MaterialHelper.BindLights = function (scene, mesh, effect, defines) { var lightIndex = 0; var depthValuesAlreadySet = false; for (var index = 0; index < scene.lights.length; index++) { var light = scene.lights[index]; if (!light.isEnabled()) { continue; } if (!light.canAffectMesh(mesh)) { continue; } MaterialHelper.BindLightProperties(light, effect, lightIndex); light.diffuse.scaleToRef(light.intensity, BABYLON.Tmp.Color3[0]); effect.setColor4("vLightDiffuse" + lightIndex, BABYLON.Tmp.Color3[0], light.range); if (defines["SPECULARTERM"]) { light.specular.scaleToRef(light.intensity, BABYLON.Tmp.Color3[1]); effect.setColor3("vLightSpecular" + lightIndex, BABYLON.Tmp.Color3[1]); } // Shadows if (scene.shadowsEnabled) { depthValuesAlreadySet = this.BindLightShadow(light, scene, mesh, lightIndex, effect, depthValuesAlreadySet); } lightIndex++; if (lightIndex === maxSimultaneousLights) break; } }; MaterialHelper.BindFogParameters = function (scene, mesh, effect) { if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) { effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity); effect.setColor3("vFogColor", scene.fogColor); } }; MaterialHelper.BindBonesParameters = function (mesh, effect) { if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) { effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices(mesh)); } }; MaterialHelper.BindLogDepth = function (defines, effect, scene) { if (defines["LOGARITHMICDEPTH"]) { effect.setFloat("logarithmicDepthConstant", 2.0 / (Math.log(scene.activeCamera.maxZ + 1.0) / Math.LN2)); } }; MaterialHelper.BindClipPlane = function (effect, scene) { if (scene.clipPlane) { var clipPlane = scene.clipPlane; effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d); } }; return MaterialHelper; }()); BABYLON.MaterialHelper = MaterialHelper; })(BABYLON || (BABYLON = {}));