//// declare module BABYLON { class StandardMaterial extends Material { diffuseTexture: Texture; ambientTexture: Texture; opacityTexture: Texture; reflectionTexture: Texture; emissiveTexture: Texture; specularTexture: Texture; bumpTexture: Texture; ambientColor: Color3; diffuseColor: Color3; specularColor: Color3; specularPower: number; emissiveColor: Color3; getRenderTargetTextures(): Texture[]; getAnimatables(): Texture[]; clone(name: string): StandardMaterial; } }